#blameobamacatforbgchangethathashtagthingiswaytoolong2015
Naitoshi wrote:
fanzhen0019 wrote:
hypehypehypehypehypehypehypehypehype
Timorisu wrote:
Serious question, if this is a usermade extended version why is there any source though? If this exact song is not in IIDX why is that set as the source?
https://osu.ppy.sh/s/291043fanzhen0019 wrote:
Timorisu wrote:
Serious question, if this is a usermade extended version why is there any source though? If this exact song is not in IIDX why is that set as the source?
extended version is based on game version.
nvm it's helpful for ppl when searching it.
And look at what happened \:Irreversible wrote:
Wrong Source
nope. it's not an 'album version'. it's just a song originally from that album.ErunamoJAZZ wrote:
https://osu.ppy.sh/s/56847 This is from a album version, and does not have source.
Assuming this means hien ryuubu; the album version use Nekomata Master+ as artist.Nerova Riuz GX wrote:
btw the Artist should be 飛燕流舞.
though it's just one alias of Nekomata Master, it's the original Artist Name of this song.
So, as you said before, it use Nekomata Master+ alias as artist.Damnae wrote:
Assuming this means hien ryuubu; the album version use Nekomata Master+ as artist.Nerova Riuz GX wrote:
btw the Artist should be 飛燕流舞.
though it's just one alias of Nekomata Master, it's the original Artist Name of this song.
[Superstar] wrote:
Gratz, so now everyone can go and make IIDX ranked??
Fast wrote:
[Superstar] wrote:
Gratz, so now everyone can go and make IIDX ranked??
Nerova Riuz GX wrote:
So, as you said before, it use Nekomata Master+ alias as artist.
From beatmania IIDX 16 EMPRESS >> Artist: 飛燕流舞 (Hien Ryuubu)
From Backdrops album >> Artist: 猫叉Master+ (Nekomata Master+)
That means beatmania IIDX should not be in Source because these two are different.
Do not use sliderslide, sliderwhistle, and spinnerspin hitsounds in a way that would replicate a hitsound on a circle, slider start, slider end, slider tick, or slider repeat. Sliderslide, sliderwhistle, and spinnerspin hitsounds are considered continuous hitsounds, meaning that their files play from start to end and loop as one continuous sound for the length of the held object. Do not alter any section of a held object to play a single hitsound.
It's so that the QATs can check all of them in a timely fashion.[Toy] wrote:
Why is there a cap on how many qualified maps can be ranked per day?
More maps = More fun
hard limit set by peppy and not changing any time soon. I believe it's to alleviate server load but I have no idea, ask him.[Toy] wrote:
Why is there a cap on how many qualified maps can be ranked per day?
More maps = More fun
I have did it for him~ Thank you!Kyubey wrote:
Secretpipe, don't forget to revert icon to the bubble when editing your qualify post.
wendao wrote:
random ppl mod after 2 bubble (no kds or simply deny it)
00:43:485 - somehow that slidertick is ugly, also there's sound at 00:43:570 ticks close to a circle like this don't show when playing
01:43:994 (4,5,6) - Ctrl + G nope
gg Naitoshi, you win.Loctav wrote:
The next thing that will be burning is you.Secretpipe wrote:
It's burning!
let's swich of PC xDErunamoJAZZ wrote:
hi, i did play with SB, and made like 1500 of combo, in beta version and with openGL >:3
PC: 2009's Sempron, simple core, 3Ghz + GeForce 430
Congrast for re rank!