Easy
00:17:482 (2,3) - These sliders are off by 4 pixels on the y axis. You can check by ctrl + g any one slider and compare y axes.
fixed00:18:972 (1) - This slider is uneven, should be a perfectly evenly curved slider imo.
fixed00:20:463 (2,3) - Because 3 is a straight slider, the 2 slider should have a y equal on both sides when you ctrl + g.
I reordered this part and give up blanketing cuz that will make beginner play hard with the flow00:21:953 (1) - I almost feel the same way about this slider, but then you'd get a pretty lame typical structure seen in a lot of maps.
fixed00:30:898 (1,2,3) - Something about this is unsettling in terms of rhythm. Have you considered following the vocals for this part? A timeline like this perhaps:
No,thanks I want to simplify the rhythm00:34:624 (5) - Start this here 00:34:624 (5) - here and extend the slider by a 1/4 beat.
fixed00:36:861 (1,2) - Maybe a timeline like this:
No,thanks00:40:587 (2) - Slider looks ugly.
fixed00:48:785 (1,2) - Blanket could be fixed.
fixed01:03:693 (1) - Slider look ugly.
I don't think so,just like a telephone XD01:09:282 (4) - I think this should be a 1/4 repeat slider. Rhythmically sounds better. No,thanks,1/4 slider is prohibited in EZ
01:14:314 (3,4,1) - For newer players, I think having 3 different length sliders in a row can be somewhat confusing.
I made a circular flow to make player concentrate on AR,that won't be too confusingFor the most part, it looks nice. I feel as it should be CS 2, but that'd require some more remapping and CS 3 is okay anyways.
Normal
00:00:525 (1) - I think this can be omitted.
fixed00:03:693 (4) - Unsure if placement is intentional but is stacking it over the previous 2 bad?
reordered this part and give up blanket00:05:183 (3) - Should be another short slider. Rhythmically sounds better. In fact, it'll match with 00:27:916 (1,2) - so why not?
00:21:022 (5,6) - Remove the 6 and repeat the 5. Yes you'd have to remap the next section and bring it closer but it rhythmically sounds better this way (to me at least),
00:22:512 - Should add a note here. In fact, it'll match with 00:27:916 (1,2) - so why not?
fixed00:24:003 (6) - This slider can end on a red tick and repeat like how you did here 00:29:965 (6) - Again, sure you'd have to remap but it sounds rhythmically better ;w;
fixed00:45:059 (1,2,3,4) - I think you should follow the same rhythm you had before.I want to follow the piano,
plz listen carefully and you can feel it XD00:58:475 (2) - Change for 2 sliders.
used a reverse slider01:03:693 (1,2,3,4) - This seems a little cluttered and slightly unattractive. It plays fine, but looking at it doesn't seem so pleasing.
fixed01:17:854 (1) - Two sliders.
No thanksThis also looks pretty decent. My only concern is the overuse of "connectivity" with the distance snap the notes have. Like, they're all almost connected and it feels kinda boring to me, but that's just me. I think it's fine for the most part as well.
Hard
00:32:202 (1) - The volume level here seems a little dramatic.loud or quiet?I
adjusted to 50% 75% is a bit loud imo00:38:817 (2) - This note doesn't belong here.
fixed00:50:090 (1) - Consider how a timeline like this feels because I think it sounds better with a few more beats
you are right,too easy,but overmap isn't a good choice in such a quiet rhythm imo,so I used sliders instead and made a special pattern here00:53:631 (1,2,3) - I think these can be spaced a little more for dramatic effect. Just a tad like 1.2
fixed01:06:302 (7) - This can be brought down a little more and not be centered within the following slider. Might be confusing to players, and to me, it looks more aesthetically pleasing this way.
Right,I used to think putting it centered is aesthetic.actually,you are right and now I changed my opinionfixedOverall, I really liked this map. Very well done! Nice flow and blankets all around.
Insane
00:24:376 (4) - Unsure if this is intentional but can be stacked against the previous note.
fixed00:32:202 (1,2,3,4) - I think the spacing for each consecutive slider can be increased for effect because the vocals increase.
00:35:928 (3) - NC
fixed00:38:817 (2) - Don't think this note is sounded in the music.
yes,but a insane diff needs some overmapping00:44:314 (3,4,5) - This here could be a pattern instead of stacking.
fixed00:44:686 (5,1,2,3,4) - Something about the flow here is killed with the spacing differences.
Yes,I ve realized this problem because following pattern won't be reomved after my remapping that make the spacing confusing here , fixed~00:48:041 (1,2,3,4,1) - Could add varied space jumps (small ones, nothing huge) to add excitement and variety.
no thanks there's no need00:48:786 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is very problematic for me. Seems very lazily mapped and symmetrical. And the last bits are almost overmapped in comparison to how the map has been flowing so far. (not that it IS overmapped, but in comparison.)
I don't think it's overmap I just want to emphasize the drum.As you said,the rhythm here in hard is quite simple,I don't think it's wise to follow it in insane,only follow the drum that will have a chance on jump notes and won't feel unnatural when the jumps begin. 01:15:991 (2) - This could be two single notes instead of slider to keep with the vocal rhythm.
but it will ruin the consistency...01:16:736 (1,2) - These two could just be a single slider instead.
no sliders on jump plz,really weird01:24:003 (3) - Stream starts here not 01:23:817 -
no thanks I used a circular flow to prevent something uncomfortable happen in overmappingAgain for the most part, it seems pretty well mapped. Just one single section I think can be better mapped. Unfortunately I cannot provide an alternate solution because this sort of mapping is not my forte.
All in all, I believe there are some rhythmic issues (as in, could be sounded better rhythmically) that would require some remapping, and I know remapping sucks but I almost feel like it'll be better that way. Blankets look clean, flow is relevant for the most part. I do like this mapset.