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ISHIDA YOKO - COLORFUL BOX

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Kodora
Sorry for my blindness, I swear other one was pending when I've checked qwq

Let's wait until kankun's one will moved out of qualified first :v
Nwolf

Kodora wrote:

Sorry for my blindness, I swear other one was pending when I've checked qwq

Let's wait until kankun's one will moved out of qualified first :v
proof why we need faster automated qualified section again and not "hur you are not supposed to play qualified maps the moment they get qualified"-system with ~1 hour delay
Shad0w1and
真是个伤心的故事。
Adol Christin
一个星期后又是一条好汉!
Fycho
Rip...

Restore a bubble icon here.

To next bn, don't qualify this until https://osu.ppy.sh/s/244028 goes out of qualified category, and there is a map nearly being qualified that needs to be noticed: https://osu.ppy.sh/s/245906
xxdeathx
I will check this map soon as I owe you an M4M from my queue, please be patient.
Topic Starter
zj0924

xxdeathx wrote:

I will check this map soon as I owe you an M4M from my queue, please be patient.
Thx death~
Updated!
Fycho
Mapper changed a few patterns & hitsounds, bubble repaired.

Fycho wrote:

To next bn, don't qualify this until https://osu.ppy.sh/s/244028 goes out of qualified category, and there is a map nearly being qualified that needs to be noticed: https://osu.ppy.sh/s/245906
Flower
If xxdeathx qualified your map then please keep a ticket in mind so that I can come at any time. Otherwise I will be responsible to rank the map.
xxdeathx
OK

[General]
  1. Maybe you can add 500-1000 ms audio lead-in.
Easy and Normal are fine, but imo Normal is a little harder than it needs to be because it uses a lot of 1/2 rhythms while Easy is all 1/1 or 2/1. I don't think spread is unacceptable though.

[Hard]
  1. 00:15:065 (3) - Try angling it between both circles:
[Insane]
  1. 00:19:535 (2) - unsnapped
  2. 00:23:637 (2) - 00:24:382 (4) - consider ctrl-G for each for each of these for easier play
  3. 00:48:606 (4,1) - It's bad flow for slider to point against the direction it came from, so I recommend changing the circles more like
  4. 01:22:146 (2,3) - Since this is a slow part, it fits better to lower the object density, by deleting 01:22:518 (3) - and extending the slider to 01:22:518 since the current slider end doesn't sound good in the slow part.
Poke Fycho to repair the bubble, poke me to rank when the other map https://osu.ppy.sh/s/244028 gets ranked or DQed and be careful of https://osu.ppy.sh/s/245906
Topic Starter
zj0924

Fycho wrote:

Mapper changed a few patterns & hitsounds, bubble repaired.
Sorry,Fycho.I have to pop the bubble due to the low quality mp3.Well,death already popped it XD.
Kodora reminded me that a 128kbps may potentially get DQ so I replaced with Adol‘s mp3(with his permission)
I adjusted the offset(video included),Timing&Inherited&Preview points and resnapped all of the notes.Meanwhile,the problems mentioned by death have been fixed mostly.Sorry for bubbling over and over again.Such foolish thing could be avoided if I considered carefully.
I'll ask you for rebubble when I think it's fine and plz recheck my map whether there still exists some problems before rebubble.THX~

Flower wrote:

If xxdeathx qualified your map then please keep a ticket in mind so that I can come at any time. Otherwise I will be responsible to rank the map.
THX,Flower~plz keep in mind that I owe you one,too.If you need some mods,don't hesitate to ask me for help and I'll try my best :)

xxdeathx wrote:

OK

[General]
  1. Maybe you can add 500-1000 ms audio lead-in.Sure,1000ms is fine for me.I failed to add "audio lead in"in song setup until I opened.osu file and finally find it lol
Easy and Normal are fine, but imo Normal is a little harder than it needs to be because it uses a lot of 1/2 rhythms while Easy is all 1/1 or 2/1. I don't think spread is unacceptable though.Thx for reminding me that but it's really troublesome to rearrange these things.I 'll pay attention to this problem in the future.

[Hard]
  1. 00:15:065 (3) - Try angling it between both circles:Sure,fixed
[Insane]
  1. 00:19:535 (2) - unsnapped Oops,my fault,fixed~
  2. 00:23:637 (2) - 00:24:382 (4) - consider ctrl-G for each for each of these for easier play I struggled for a long time here.Oval flow can make a smooth feeling,but I feel kinda crowded cuz 00:22:658 (4,5) - flows kinda fast and if ctrl+g the oval flow00:23:031 (1,2) - is very slow imo.That doesn't fit.Eventually, I decide to ctrl+g00:24:149 (4) - only,that's fine for me,thx for your suggestion.
  3. 00:48:606 (4,1) - It's bad flow for slider to point against the direction it came from, so I recommend changing the circles more like AWESOME!I LIKE IT~THX :)
  4. 01:22:146 (2,3) - Since this is a slow part, it fits better to lower the object density, by deleting 01:22:518 (3) - and extending the slider to 01:22:518 since the current slider end doesn't sound good in the slow part.You've got a point there.I think your method is very reasonable here.Using a 1/1slider is more suitable for slowing down,Well Done!
Poke Fycho to repair the bubble, poke me to rank when the other map https://osu.ppy.sh/s/244028 gets ranked or DQed and be careful of https://osu.ppy.sh/s/245906
OK,but at the moment, I want to improve my map again and again in order to reach the acme of perfection.Since it is my first map,speed ranking makes no sense for me.I'm really thankful to DQ because it gave me another opportunity to improve my map.
By the way,Adol is my friend and he will be afk for half a year from Easter,He is badly in need of ranking his map in order not to leave any regret.If our maps get ready to rank at the same time,plz rank his first :D
Anyway,THX for modding.Your suggestions are so useful that I have to accept all of them. I'll keep moving and develop my mapping skill in order to make a better map. :)
Updated~replaced with new mp3 and improved some flows&patterns in insane diff :)
Adol Christin
谢谢你能给我这次机会,一定好好把握。
这次如果被dq就要坟好久了,想想都可怕。。。
Topic Starter
zj0924

Adol Christin wrote:

谢谢你能给我这次机会,一定好好把握。
这次如果被dq就要坟好久了,想想都可怕。。。
不客气。只要没原则性问题,不会被dq的。另外,丑话说前头,如果kunka的图出狱了,你的图还没泡或者没有准备好rank,我就不客气地去找BN rank了……
所以请你尽快吧 :D
Kodora
bubble fix
SoGa
咦,泡了,,祝早日Rank。吐血
Topic Starter
zj0924

SoGa wrote:

咦,泡了,,祝早日Rank。吐血
谢了~其实之前已经q了,但是有人做一样的歌比我先rank了,所以无奈被dq :o
Fycho
[Insane]
  1. 00:36:634 (1) - I guess you can add a finish here
  2. 00:45:018 (2,3,4) - These three circles seems a messy, could you please rearrange them like: http://puu.sh/gOttg/88d66e42c3.jpg; 00:46:508 (2,3,4) - as well, the smaller spacing makes them looks not good.
  3. 00:45:577 (5) - seems you miss the finish on head, don't forget to apply this to other diffs too.
  4. 01:25:732 (7,1) - not sure if this spacing is on purpose, it's better to keep 1.2x here like 01:25:453 (4,5,6) -
[Hard]
  1. 00:25:267 (2) - miss whistle on tail imo
  2. 00:25:640 (3) - whistle on head
  3. 00:49:863 (1,2,3,4) - could you make a parallelogram here? the shape are kinda random now, which looks not good when playing.
There are still some unsnapped green lines like 00:36:633 - 00:37:937 - etc by 1ms, please check them and fix.
still need to wait a week due to: https://osu.ppy.sh/s/245906 qualified.
Kodora
why so many people mapping this omg
Topic Starter
zj0924

Fycho wrote:

[Insane]
  1. 00:36:634 (1) - I guess you can add a finish here Hesitated for a while,finally decided to add finish and adjusted vol to 50%,fine now~
  2. 00:45:018 (2,3,4) - These three circles seems a messy, could you please rearrange them like: http://puu.sh/gOttg/88d66e42c3.jpg; 00:46:508 (2,3,4) - as well, the smaller spacing makes them looks not good.Of course,rearranged it already and ctrl+g 00:45:018 (2,3) -~
  3. 00:45:577 (5) - seems you miss the finish on head, don't forget to apply this to other diffs too.oops,cuz I remapped this part and forgot to add finish XD,Fixed hard as well
  4. 01:25:732 (7,1) - not sure if this spacing is on purpose, it's better to keep 1.2x here like 01:25:453 (4,5,6) - In fact,I did this on purpose in order that player will adapt for the flow speed of previous slider.At last,I found the distance between 01:25:081 (3,4) - is a bit far.I adjust the distance and keep 1.2x,looks fine now
[Hard]
  1. 00:25:267 (2) - miss whistle on tail imo
  2. 00:25:640 (3) - whistle on headsure,all fixed
  3. 00:49:863 (1,2,3,4) - could you make a parallelogram here? the shape are kinda random now, which looks not good when playing.OK,It seems that I was a little casual that time.Fixed
There are still some unsnapped green lines like 00:36:633 - 00:37:937 - etc by 1ms, please check them and fix.Damn it...I swear I fixed them all and checked many times.However,the fact proves that I was so careless...THX~All fixed~
Thanks Fycho (飞球)for helping to improve my map again.Really appreciate it :)
still need to wait a week due to: https://osu.ppy.sh/s/245906 qualified.

Kodora wrote:

why so many people mapping this omg
Never mind Kodora.I fixed some minor problems that Fycho mentioned above :D
Updated~
Kodora
Since we have to wait AGAIN, bubble fix #2

I really hope that other BNs wanna give some priority to this map, since it had to be ranked first.
Fycho
rechecked and everything is fine to me, here we go.
Mei
congratz
where is ed2 :( :(
Topic Starter
zj0924

Fycho wrote:

rechecked and everything is fine to me, here we go.
谢飞球~

Mei wrote:

congratz
where is ed2 :( :(
Thx~现在在做第二张图……如果有大神gd的话,会考虑开个白箱全集的,一个人做完所有难度比较累 :D
Adol Christin
终于正式rank了,久等了。恭喜~
Topic Starter
zj0924

Adol Christin wrote:

终于正式rank了,久等了。恭喜~
thx~你现在是afk了吗?游戏里都不见人影,以后私信联系 :D
Kamio Misuzu
正好看到起飞了,恭喜=w=
Xinely
恭喜 :3
Topic Starter
zj0924

Kamio Misuzu wrote:

正好看到起飞了,恭喜=w=
Thx~Misuzu桑 :)

Xinely wrote:

恭喜 :3
谢啦Xinely~ :)
Pururut
恭喜重新起飞 :P
DraciuZ
d(>_<)b
kunka
★゜・。。・゜゜・。。・゜☆゜・。。・゜゜・。。・゜G r a t z ゜・。。・゜゜・。。・゜☆゜・。。・゜゜・。。・゜★
Topic Starter
zj0924

Pururut wrote:

恭喜重新起飞 :P
谢前辈~

kunkakunkakunkakunka wrote:

★゜・。。・゜゜・。。・゜☆゜・。。・゜゜・。。・゜G r a t z ゜・。。・゜゜・。。・゜☆゜・。。・゜゜・。。・゜★
ありがとう!kunkaさん~
Chaoslitz
gratz :3
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