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posted
This beatmap was submitted using in-game submission on 2015年3月26日 at 23:27:36

Artist: ISHIDA YOKO
Title: COLORFUL BOX
Source: SHIROBAKO
Tags: WHITE BOX Opening P.A. Works TV Size musashino animation musani exodus wakeshima kanon 分島花音
BPM: 161
Filesize: 17126kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.34 stars, 89 notes)
  2. Hard (2.9 stars, 217 notes)
  3. Insane (4.07 stars, 282 notes)
  4. Normal (2.01 stars, 159 notes)


Download: ISHIDA YOKO - COLORFUL BOX
Download: ISHIDA YOKO - COLORFUL BOX (no video)
Information: Scores/Beatmap Listing
---------------
#1
My first beatmap SHIROBAKO OPENING THEME- COLORFUL BOX -

Please redownload the beatmap due to the change of mp3. (Special Thanks to Shad0w1and)
Easy:100%
Normal:100%
Hard:100%
Insane:100%
Thank You For Your Modding&Suggestions,guys:
Modders
Adol
popner
gracefu
Sky Trias
tm1209
Nekomata
Fantastica
FlobuFlobs
Lapis Aoki
jonawaga
Sauziteoi
sukiNathan
blueloniess
Kagamine Ren
Pururut
Shad0w1and
qxqd_1993
Remilia_CO
ByBy_ChAn
Zzz
Nerova Riuz GX
-Maruk-
Yauxo
CelsiusLK
Megurine Luka
gorgonzoler
-Nanaka-
Kamio Misuzu
Estellia-
No Dap
Flower
Chaoslitz
Kroytz
RandomEffect
fuyuyu-
Fycho
Alex Li
Kodora
xxdeathx

Thank you very much! :)
posted
Hi from your queue. from PM.

新手modder,如果摸的不好,请见谅

General


各个难度的音效尽量做到统一(没错我指的就是音量)。

Insane



刚开始作图的话,建议把DS保持开着。除非是一些节奏比较散的地方,或者没地方放物件,再或者需要做一些梗了,再考虑按住alt调整距离或者暂时关DS。
弧线的滑条,弧度差别尽量统一,大/小弧度的滑条偶尔来一根,就ok了。
比如这两根根滑条:00:17:840 (2,4) - 跟旁边的圈放一起,感觉就不好看。
物件与物件间视觉上的距离也多注意一下。
然后,尽量避免物件与物件间重合。刚开始做的话,要么完全重合,要么不要碰到。(我也是学了就卖)
  1. 00:08:151 (1,2) - 这里的话,感觉不是特别好看(但节奏和flow都不坏,一时也想不出怎么改)
  2. 00:09:921 (1) - 这个圈感觉没有必要,背后的音乐没有对应的节奏。
  3. 00:10:760 (4,5) - 这两个调换下位置,让圈去盖2拍的重音。现在的状况是5的滑条头既没有节奏的重音也没有旋律。除非是跟旋律契合很好,不然尽量避免滑条尾盖到2拍的重音。相应的像00:12:809 (1,2) - 就很好。
  4. 00:13:741 (4,5) - 同上,滑条尾盖了重音,请调换位置。
  5. 00:15:232 (8) - 像这样折返多次的滑条是数年前才会出现的了,现在的人大多都不喜欢。00:22:499 (1) - 00:23:617 (4) 都同理。
    这个地方的话,直接少去一次折返,留个空拍感觉挺好
  6. 00:20:635 (5,6,7,8) -我个人不反对这种排法。但相应的,两根滑条请保持完美对称(复制粘贴,左右翻转)。然后5、6的距离和7、8的距离保持一致会好一些。
  7. 00:23:617 (4) - 节奏太稀松了。是不是感觉音效很难下?
  8. 00:29:207 (5,6,7) - 物件与物件间的距离大致保持一个平衡。比如这里,中间的圈与两根滑条的距离保持一致的话就好看的多。然后两根滑条平行。现在这样很难看的。
  9. 00:34:424 (4) - 像这根滑条,滑条尾跟后面那个圈碰到了,显得很不整洁。不知你玩的时候有没有这种感觉:一个物件虽然消失了,但感觉它曾存在于那个地方(我语文不太好)。
  10. 00:34:424 (4,6) - 这两根滑条如果都长一样会整洁的多,推荐复制前面那根
  11. 00:35:915 (8,9) - 我猜它们都不平行,果然。。。
  12. 00:39:269 (4,5,6,7) - 完全不加音效吗?(后面相同节奏的地方同理)
  13. 00:43:927 (3,4,5,6) - 这个四边形不是很标准啊。。。这里最好用正方形
  14. 00:44:673 (7,2) - 压上了
  15. 01:00:325 (1,2,3,4) - 两个圈叠起来,然后滑条把它们包好。包裹是否包好可以用缩圈检查,像这样:http://puu.sh/fLWw1/26c2bd02f8.jpg
  16. 01:15:232 (1,3) - 这两个碰到了,不太好看。试试把三角形旋转下?(滑条身体不旋转)
  17. 01:18:027 (2,3) - 可以考虑ctrl+g,比较爽
  18. 01:26:598 (6,7) - 这里我更倾向跟vocal。(你的节奏也完全没问题)
  19. 01:27:343 (1) - 这个转盘建议跟其它难度保持一致

想抄一波节奏,算了

Hard


Hard难度一般要尽量避免变速。想做的话,让人感觉不出来比较好。
  1. 00:12:250 (7,1) - 包一下呗
  2. 00:15:045 (7) - 建议减少一次折返,现在这样有些难读
  3. 00:17:840 (5,6) - 这两个,要么就包好,要么就不要有包的意思。
  4. 00:18:958 (1,2) - 可以包的更好
  5. 00:19:517 (2) - 现在很多人不喜欢两个折返的滑条 00:22:499 (1) - 00:51:753 (1) (特别是这根,对读图影响很大)- 01:25:294 (8) - 同理。
  6. 00:21:567 (6,7,1) - 这三根滑条太挤了,不太好看。
  7. 00:25:480 (1,2) - 没有音效?
  8. 00:28:648 (3,4) - 可以包的更好
  9. 00:30:884 (8,2) - 不平行,怎么看怎么不对啊
  10. 00:31:629 (2,1) - 包裹一下
  11. 00:32:188 (1,3) - 这两个滑条的whistle建议加到头上(而不是尾上)
  12. 00:34:424 (1,2,3,4,5) - 这一堆也有些挤
  13. 00:36:847 (1,2,3,4) - 试试加上finish?
  14. 00:37:965 (4,5) - 要么包,要么避免这样的排列
  15. 00:39:083 (1,2) - 跟上一个难度一样
  16. 00:48:027 (1,2,3) - 我建议这里不要加间距,间距在3之后再加都可以。比较难预判到。
  17. 00:58:461 (1,2,3,4) - 1和2,3和4包上呗,后面的同理。
  18. 01:08:151 (4,5,6,7,8,9,1,2,3) - 这一段的间距是怎么回事。。。。开DS修下
  19. 01:13:368 (1,2,3) - 这个圈跟两根滑条外观上的距离看着不太对,不太好看,稍微修一下。
  20. 01:14:486 (4,5) - 包
  21. 01:15:232 (6,1,2,3,4) - 不太好看,特别是1和3压上了。建议整体往下移动后再来修,这样就不会找不到地方了
  22. 01:20:822 (1,2,3,4) - 怎么突然没音效了?
  23. 01:21:381 (4,5) - 叠上了
  24. 01:22:871 (8,9) - 活用复制粘贴翻转等功能
  25. 01:23:989 (1,2,3,4,5) - 无论玩多少次都会栽在这里。。。。
  26. 01:24:548 (6,7,8,1,2,3) - finish有些滥用了。感觉除了这个 01:24:548 (6) - 的头和这个 01:26:039 (1) - 的头,其他都不要用finish
  27. 01:26:039 (1,2) - 包好
  28. 01:27:157 (3) - 这个的尾可以加finish

Normal


很好的一个开始
aimod里有4处距离不对,请检查。
  1. 00:15:232 (6) - 00:22:499 (1) - 00:25:480 (1) - 00:42:064 (1) - 00:46:536 (2) - 01:10:387 (2) - 01:20:822 (1) - ;)
  2. 00:17:468 (3,4,5) - 4的前后两根滑条,选一根好好包上吧
  3. 00:27:343 (5) - 我自己也在Normal用了这种滑条,结果10个人有9个都说不好。。。
  4. 00:29:952 (6,7,8) - 如果前面是因为节奏比较松不好下音效,那这里总可以吧。。。
  5. 00:09:269 (9) - 感觉容易读错,读到前一拍去
  6. 00:51:753 (10) - 我个人不太喜欢这样的滑条,多放几个物件以示诚意吧。
  7. 01:12:623 (6,2) - 这两个叠上了,看的见的。
  8. 01:15:604 (1,2,3) - 这里感觉填满比填白线好,因为音乐还在最高的地方没下来。
  9. 01:17:840 (1,2,3,4) - 没音效了
  10. 01:24:362 (1,2,3,4,5,6,7,8,9) - 同上一个难度,finish有些滥。
我摸不来Easy难度,以前没有做过/接触过。
mod太长了回着比较累,你可以只说你不接受哪些就好了。
就这样了,祝你好运!
posted

zj0924 wrote:

Adol Christin wrote:

Hi from your queue. from PM.

新手modder,如果摸的不好,请见谅

General


各个难度的音效尽量做到统一(没错我指的就是音量)。

Insane



刚开始作图的话,建议把DS保持开着。除非是一些节奏比较散的地方,或者没地方放物件,再或者需要做一些梗了,再考虑按住alt调整距离或者暂时关DS。
弧线的滑条,弧度差别尽量统一,大/小弧度的滑条偶尔来一根,就ok了。
比如这两根根滑条:00:17:840 (2,4) - 跟旁边的圈放一起,感觉就不好看。
物件与物件间视觉上的距离也多注意一下。是的,泡泡也这么说。之前我完全没注意到 :lol:
然后,尽量避免物件与物件间重合。刚开始做的话,要么完全重合,要么不要碰到。(我也是学了就卖)
  1. 00:08:151 (1,2) - 这里的话,感觉不是特别好看(但节奏和flow都不坏,一时也想不出怎么改) :)
  2. 00:09:921 (1) - 这个圈感觉没有必要,背后的音乐没有对应的节奏。去掉了
  3. 00:10:760 (4,5) - 这两个调换下位置,让圈去盖2拍的重音。现在的状况是5的滑条头既没有节奏的重音也没有旋律。除非是跟旋律契合很好,不然尽量避免滑条尾盖到2拍的重音。相应的像00:12:809 (1,2) - 就很好。
  4. 00:13:741 (4,5) - 同上,滑条尾盖了重音,请调换位置。
  5. 00:15:232 (8) - 像这样折返多次的滑条是数年前才会出现的了,现在的人大多都不喜欢。00:22:499 (1) - 00:23:617 (4) 都同理。
    这个地方的话,直接少去一次折返,留个空拍感觉挺好 好吧我的观念有点古老了
  6. 00:20:635 (5,6,7,8) -我个人不反对这种排法。但相应的,两根滑条请保持完美对称(复制粘贴,左右翻转)。然后5、6的距离和7、8的距离保持一致会好一些。 老问题还是排列太随便了
  7. 00:23:617 (4) - 节奏太稀松了。是不是感觉音效很难下? 是的,但想要创新一下于是就这样了
  8. 00:29:207 (5,6,7) - 物件与物件间的距离大致保持一个平衡。比如这里,中间的圈与两根滑条的距离保持一致的话就好看的多。然后两根滑条平行。现在这样很难看的。
  9. 00:34:424 (4) - 像这根滑条,滑条尾跟后面那个圈碰到了,显得很不整洁。不知你玩的时候有没有这种感觉:一个物件虽然消失了,但感觉它曾存在于那个地方(我语文不太好)。 只可意会不可言传,我懂你意思。就像
  10. 00:34:424 (4,6) - 这两根滑条如果都长一样会整洁的多,推荐复制前面那根 嗯我又是随手脱了一根 :P
  11. 00:35:915 (8,9) - 我猜它们都不平行,果然。。。 :cry:
  12. 00:39:269 (4,5,6,7) - 完全不加音效吗?(后面相同节奏的地方同理)vocal不怎么想加 :lol:
  13. 00:43:927 (3,4,5,6) - 这个四边形不是很标准啊。。。这里最好用正方形 会调整的
  14. 00:44:673 (7,2) - 压上了
  15. 01:00:325 (1,2,3,4) - 两个圈叠起来,然后滑条把它们包好。包裹是否包好可以用缩圈检查,像这样:http://puu.sh/fLWw1/26c2bd02f8.jpg
  16. 01:15:232 (1,3) - 这两个碰到了,不太好看。试试把三角形旋转下?(滑条身体不旋转)ok
  17. 01:18:027 (2,3) - 可以考虑ctrl+g,比较爽 ok
  18. 01:26:598 (6,7) - 这里我更倾向跟vocal。(你的节奏也完全没问题)
  19. 01:27:343 (1) - 这个转盘建议跟其它难度保持一致

想抄一波节奏,算了
其实我insane还是想remap一下吧,确实有点乱,如果没回的地方请谅解

Hard


Hard难度一般要尽量避免变速。想做的话,让人感觉不出来比较好。
  1. 00:12:250 (7,1) - 包一下呗 fixed
  2. 00:15:045 (7) - 建议减少一次折返,现在这样有些难读 这个我是根据鼓的节奏,读图可以用音效引导
  3. 00:17:840 (5,6) - 这两个,要么就包好,要么就不要有包的意思。fixed
  4. 00:18:958 (1,2) - 可以包的更好 fixed
  5. 00:19:517 (2) - 现在很多人不喜欢两个折返的滑条 00:22:499 (1) - 00:51:753 (1) (特别是这根,对读图影响很大)- 01:25:294 (8) - 同理。有些还是不想改,那第三根确实需要改但是还没想法……
  6. 00:21:567 (6,7,1) - 这三根滑条太挤了,不太好看。确实有点急但还没有想好怎么改
  7. 00:25:480 (1,2) - 没有音效?fixed
  8. 00:28:648 (3,4) - 可以包的更好 fixed
  9. 00:30:884 (8,2) - 不平行,怎么看怎么不对啊fixed
  10. 00:31:629 (2,1) - 包裹一下 fixed
  11. 00:32:188 (1,3) - 这两个滑条的whistle建议加到头上(而不是尾上)有想法!改了
  12. 00:34:424 (1,2,3,4,5) - 这一堆也有些挤 改成包住了
  13. 00:36:847 (1,2,3,4) - 试试加上finish? fixed
  14. 00:37:965 (4,5) - 要么包,要么避免这样的排列 fixed
  15. 00:39:083 (1,2) - 跟上一个难度一样
  16. 00:48:027 (1,2,3) - 我建议这里不要加间距,间距在3之后再加都可以。比较难预判到。fixed
  17. 00:58:461 (1,2,3,4) - 1和2,3和4包上呗,后面的同理。 fixed
  18. 01:08:151 (4,5,6,7,8,9,1,2,3) - 这一段的间距是怎么回事。。。。开DS修下 fixed
  19. 01:13:368 (1,2,3) - 这个圈跟两根滑条外观上的距离看着不太对,不太好看,稍微修一下。fixed
  20. 01:14:486 (4,5) - 包 还是老问题555
  21. 01:15:232 (6,1,2,3,4) - 不太好看,特别是1和3压上了。建议整体往下移动后再来修,这样就不会找不到地方了 是的重新来过这里
  22. 01:20:822 (1,2,3,4) - 怎么突然没音效了? 觉得vocal就用ci了
  23. 01:21:381 (4,5) - 叠上了 好的
  24. 01:22:871 (8,9) - 活用复制粘贴翻转等功能 fixed
  25. 01:23:989 (1,2,3,4,5) - 无论玩多少次都会栽在这里。。。。 确实冲得太快了,虽然我适应得了,但是只要有人觉得不顺我就应该改了
  26. 01:24:548 (6,7,8,1,2,3) - finish有些滥用了。感觉除了这个 01:24:548 (6) - 的头和这个 01:26:039 (1) - 的头,其他都不要用finish 有道理
  27. 01:26:039 (1,2) - 包好 嗯
  28. 01:27:157 (3) - 这个的尾可以加finish 有点违和还是算了

Normal


很好的一个开始
aimod里有4处距离不对,请检查。有吗?我ctrlshifta怎么没显示啊……
  1. 00:15:232 (6) - 00:22:499 (1) - 00:25:480 (1) - 00:42:064 (1) - 00:46:536 (2) - 01:10:387 (2) - 01:20:822 (1) - ;)
  2. 00:17:468 (3,4,5) - 4的前后两根滑条,选一根好好包上吧 有点难包 :o
  3. 00:27:343 (5) - 我自己也在Normal用了这种滑条,结果10个人有9个都说不好。。。 握手,可是我觉得这样挺好,改成三连击才有点奇怪
  4. 00:29:952 (6,7,8) - 如果前面是因为节奏比较松不好下音效,那这里总可以吧。。。忘加了,加加加
  5. 00:09:269 (9) - 感觉容易读错,读到前一拍去 删了滑条 改成圈了
  6. 00:51:753 (10) - 我个人不太喜欢这样的滑条,多放几个物件以示诚意吧。嗯让我再想想
  7. 01:12:623 (6,2) - 这两个叠上了,看的见的。ok
  8. 01:15:604 (1,2,3) - 这里感觉填满比填白线好,因为音乐还在最高的地方没下来。没看懂
  9. 01:17:840 (1,2,3,4) - 没音效了 vocal需要理由同上
  10. 01:24:362 (1,2,3,4,5,6,7,8,9) - 同上一个难度,finish有些滥。想了想确实少点比较好
我摸不来Easy难度,以前没有做过/接触过。
mod太长了回着比较累,你可以只说你不接受哪些就好了。
就这样了,祝你好运!

你的mod非常有用,我最大的问题就是排列随便,各种包裹不注意,被这么一指点感觉有点开窍了。我觉得从insane到nm都需要remap一下了,让排列变得更加合理。细节方面你也纠正得很好。看到这么长一篇mod我先是吓了一跳,原来我有这么多地方有问题啊。后来发现确实问题挺大的,之后有种想要重新做人的冲动,本来有点不怎么想改了,看到问题这么多问题自然是不能坐视不管的,细节细节!哎虽然和自己的期望相差甚远,以为自己做得尽善尽美了,不过作图本来就需要投入大量精力还不一定获得回报,嘛只能坚持了。
总之,多谢了! :):):)
posted
[Insane]
  1. 如果你在AR9下无法把握排列的话,改成AR8作图。现在的排列可以说是一团糟,大部分相邻note无法建立联系。
  2. 把所有滑条弯曲程度改成一致的。
  3. 对任意相邻5个note的组合,干以下事:改掉互相重叠、距离小于标准DS的情况(除了特殊梗);改掉距离太远互相八竿子打不着的情况(除了跳)。

以上是如何remap的建议。Insane做好了,自然就能发现其他难度的问题。
posted

popner wrote:

[Insane]
  1. 如果你在AR9下无法把握排列的话,改成AR8作图。现在的排列可以说是一团糟,大部分相邻note无法建立联系。
  2. 把所有滑条弯曲程度改成一致的。
  3. 对任意相邻5个note的组合,干以下事:改掉互相重叠、距离小于标准DS的情况(除了特殊梗);改掉距离太远互相八竿子打不着的情况(除了跳)。

以上是如何remap的建议。Insane做好了,自然就能发现其他难度的问题。

好的我会努力改进的 :) 多谢泡泡大大
posted
Sorry if I'm a bit rude, but this is my second time typing this out because I pressed back by accident and lost my mod. Sorry... ;-;

Title should be COLORFUL BOX in all caps
http://www.shirobako-anime.com/music.html

Tags:
add tv_size size opening
remove OP PA
because they are less than 3 characters, so you can't search them.

Timing: I timed the offset to -396 but you should get a pro timer to do it for you. It was quite off.

It was really hard to mod your map because there are a lot of problems in it. I'll give you general tips and some good and bad examples so you can improve.

Rhythm
First you need to make sure that the rhythm follows the song. I place circles on the same spot for the entire song first, then go back and add sliders. This way I know the rhythm while I'm mapping. Secondly is to make sure that the sliders are good. Good sliders usually start on very important beats and end on important beats, while circles can be on any type of strong beat (though if the beat is very important, I would use a slider).

Good examples:
00:02:561 - from 3 to 7 is good
00:05:542 - from 1 to 7 is good

Bad examples:
00:07:033 - the 8 slider end is a weak beat, so extending it to 9 would make the rhythm feel a lot more balanced.
00:09:548 - these triples aren't in the music in the first place!
00:29:766 - from 1 to 5 is good, but the 7 slider is very bad
00:32:375 - from 3 to 8 doesn't match the song at all.

Spacing
Your spacing needs to be more consistent. This means stick with DS unless you're making a jump, and make sure when you start a jump is appropriate.

Good examples:
00:05:542 - from 1 to 7 is good

Bad examples:
00:32:188 - the sliders have small spacing, but then there's a jump to the 3 circle without any warning. a new phrase starts at the 1 slider, so if you increased the DS at 1 instead of at 3, it'll be better.
00:41:319 - the spacing between 5 and 6 is the almost the same, but the rhythm slows down
posted

gracefu wrote:

Sorry if I'm a bit rude, but this is my second time typing this out because I pressed back by accident and lost my mod. Sorry... ;-;

Title should be COLORFUL BOX in all caps
http://www.shirobako-anime.com/music.html

Tags:
add tv_size size opening
remove OP PA
because they are less than 3 characters, so you can't search them.

Timing: I timed the offset to -396 but you should get a pro timer to do it for you. It was quite off.

It was really hard to mod your map because there are a lot of problems in it. I'll give you general tips and some good and bad examples so you can improve.

Rhythm
First you need to make sure that the rhythm follows the song. I place circles on the same spot for the entire song first, then go back and add sliders. This way I know the rhythm while I'm mapping. Secondly is to make sure that the sliders are good. Good sliders usually start on very important beats and end on important beats, while circles can be on any type of strong beat (though if the beat is very important, I would use a slider).

Good examples:
00:02:561 - from 3 to 7 is good
00:05:542 - from 1 to 7 is good

Bad examples:
00:07:033 - the 8 slider end is a weak beat, so extending it to 9 would make the rhythm feel a lot more balanced.
00:09:548 - these triples aren't in the music in the first place!
00:29:766 - from 1 to 5 is good, but the 7 slider is very bad
00:32:375 - from 3 to 8 doesn't match the song at all.

Spacing
Your spacing needs to be more consistent. This means stick with DS unless you're making a jump, and make sure when you start a jump is appropriate.

Good examples:
00:05:542 - from 1 to 7 is good

Bad examples:
00:32:188 - the sliders have small spacing, but then there's a jump to the 3 circle without any warning. a new phrase starts at the 1 slider, so if you increased the DS at 1 instead of at 3, it'll be better.
00:41:319 - the spacing between 5 and 6 is the almost the same, but the rhythm slows down

Thank you for your advice especially on details like tag and title.I almost ignore those elements.The problem of spacing will be taken into account.Good Luck :)
posted
aimod打开后,里面有个选项。勾上后会检查所有物件的前后间距。在Easy和Normal难度里,做完了用这个检查一遍是很重要的。
remap不用急,一个个来就好了。把I做的满意了,再来思考其他难度。
然后就是,回复各条mod时建议加一些分割符号(比如右箭头,表情那一栏里有的),或者换个不同的颜色表示是否接受。这样别人回来看的时候舒服一些。
贴吧里有个作图提问贴,是个好地方。我做第一张图时从那儿得了不少帮助。
posted
Hi! From -[Trias's STD Modding Queue]-

[General]
  1. 1. Background :
    ( bg.jpg ) is 1280x720 . ( bg2.jpg ) is 1365x768 . ( bg3.jpg bg4.jpg ) is 1365x767 .
    Change to same pixel to 1024x768 . Cause bg.jpg is 1280x720 .

  2. 2. Audio Lead-in :
    Easy : There is only 1070 ms of audio lead-in, which is less than the minimum of 2000 ms.
    Normal , Hard , Insane : There is only 511 ms of audio lead-in, which is less than the minimum of 2000 ms.

  3. 3. Remove :
    Widescreen Support : Cause you don't have SB here.
    Letterbox during break : Cause this map doesn't have break.

  4. 4. Timing :
    BPM : ( 161.000 ) -> 161.014 . Seems fine
    Offset : ( -420 ) -> 348 . You should change the offset to 348.

  5. 5. Extra :
    What mp3 you choose ? there's 2 mp3 inside . ( Colorful Box.mp3 & Colorful Box1.mp3 ) You must remove 1
Sorry i just check the metadata . Ii'm not good in Japan tags . Should ask Japan Modder about Tags and Title
GL! zj0924 :D
posted

Sky Trias wrote:

Hi! From -[Trias's STD Modding Queue]-

[General]
  1. 1. Background :
    ( bg.jpg ) is 1280x720 . ( bg2.jpg ) is 1365x768 . ( bg3.jpg bg4.jpg ) is 1365x767 .
    Change to same pixel to 1024x768 . Cause bg.jpg is 1280x720 .

  2. 2. Audio Lead-in :
    Easy : There is only 1070 ms of audio lead-in, which is less than the minimum of 2000 ms.
    Normal , Hard , Insane : There is only 511 ms of audio lead-in, which is less than the minimum of 2000 ms.

  3. 3. Remove :
    Widescreen Support : Cause you don't have SB here.
    Letterbox during break : Cause this map doesn't have break.

  4. 4. Timing :
    BPM : ( 161.000 ) -> 161.014 . Seems fine
    Offset : ( -420 ) -> 348 . You should change the offset to 348.

  5. 5. Extra :
    What mp3 you choose ? there's 2 mp3 inside . ( Colorful Box.mp3 & Colorful Box1.mp3 ) You must remove 1
Sorry i just check the metadata . Ii'm not good in Japan tags . Should ask Japan Modder about Tags and Title
GL! zj0924 :D

Thank You for your advice :)
posted
[Insane]


00:01:084 (2) - NC?

00:04:066 (8) - 还是觉得和00:03:693 (7) - 做一个blanket好一些?

00:05:184 (2) - ctrl+G?

00:06:302 (4,5) - 这两个拉开放?

00:09:656 (1,2,3) - 这里开始连打似乎不太好?00:09:469 - 应该从这里开始?

00:09:842 (3) - 大白线这样摆的话似乎有点浪费?改成1/2折返?后面同理?

00:14:314 (4,5) - blanket?

00:17:295 (6,7,8,9) - 全都是这种直线滑条似乎少了点什么?另外滑条尾放白线似乎不太好?

00:19:531 (1,2,3,4) - 00:31:457 (1,2,3,4) - 放一些跳出来?

00:23:631 (2) - 00:24:376 (4) - ctrl+G再拉大一点间距?

00:26:239 (3,4,5) - 重音似乎都不在白线上?

00:27:357 (1,2,3,1) - blanket?

00:29:034 (4) - 和后面的00:29:221 (5) - 叠一起似乎会好一点?

00:36:488 (2,3) - 这两个可以摆出和00:36:861 (4) - 叠一起?

00:46:177 (6,6) - 这两个音效有点奇怪?用用自定义音效?

01:19:345 (7) - NC?

01:27:544 (1) - 音量试试逐渐减弱?



[Hard]


00:07:792 (3) - ctrl+G?

00:12:264 (3,1) - 可以相互之间平行的更加严格一点?

00:26:239 (5,6,7) - 音效有点太响?

00:32:948 (5) - 可以跟00:32:575 (4) - 一样再转一些角度?

00:37:979 (10,11) - 间距似乎有点太大?

00:46:550 (1,2,3) - 为啥看上去的间距和00:45:059 (1,2,3) - 不太一样?

00:48:786 (8,9) - 往上移一点?

00:49:345 - 漏音?

01:00:339 (7,1) - 没有叠好?

01:22:699 (5,6) - blanket?

01:24:003 (1) - 似乎只需要折返4遍就够了而不是6遍?

01:27:357 (1) - 为什么转盘结束的时间和Insane不一样的?



[Normal]



音效都放在滑条尾似乎有点不太好?

00:05:184 (2,3) - blanket?

00:32:202 (3) - 似乎可以换成5个单点?

00:51:767 (10) - 换成别的梗?而且似乎应该在00:53:258 - 这里结束?

00:54:749 - 这里是重音,似乎放个note更好些?



[Easy]



从没玩过,不会。。
posted

tm1209 wrote:

[Insane]


00:01:084 (2) - NC?fixed

00:04:066 (8) - 还是觉得和00:03:693 (7) - 做一个blanket好一些?我觉得直线更有表现力,前面有了blanket换个花样吧

00:05:184 (2) - ctrl+G?嗯不错

00:06:302 (4,5) - 这两个拉开放?我觉得半重叠是为了强调重音,不知道理解的对不对,让我再想想吧

00:09:656 (1,2,3) - 这里开始连打似乎不太好?00:09:469 - 应该从这里开始? 确实很违和,取消了连打

00:09:842 (3) - 大白线这样摆的话似乎有点浪费?改成1/2折返?后面同理?前面的我还是想坚持自己的,后面的确实简单了点可以改下

00:14:314 (4,5) - blanket?感觉没必要

00:17:295 (6,7,8,9) - 全都是这种直线滑条似乎少了点什么?另外滑条尾放白线似乎不太好?想玩梗的,这里跟着vocal,所以滑条尾放白线上了,抱歉。

00:19:531 (1,2,3,4) - 00:31:457 (1,2,3,4) - 放一些跳出来?确实,不过这四个音一样就重叠了,具体怎么放让我再想想后面那个因为有梗所以不方便改

00:23:631 (2) - 00:24:376 (4) - ctrl+G再拉大一点间距?再想想,不知道怎么改更好

00:26:239 (3,4,5) - 重音似乎都不在白线上?这里想跟着vocal的,但是不知道怎么下音效,所以用了finish降了音量

00:27:357 (1,2,3,1) - blanket?包了

00:29:034 (4) - 和后面的00:29:221 (5) - 叠一起似乎会好一点?感觉没什么变化好像我还是喜欢自己的

00:36:488 (2,3) - 这两个可以摆出和00:36:861 (4) - 叠一起?改了,不过距离要拉大一点了

00:46:177 (6,6) - 这两个音效有点奇怪?用用自定义音效?嗯被这么一说确实有点……换成whistle了
01:19:345 (7) - NC?fixed

01:27:544 (1) - 音量试试逐渐减弱?是音乐减弱吗?转盘怎么设置减弱啊,不懂



[Hard]


00:07:792 (3) - ctrl+G?我觉得对称更好,而且两拍比较紧凑,所以加了点距离

00:12:264 (3,1) - 可以相互之间平行的更加严格一点?改了,只是有点难改,我的狗眼啊 :o

00:26:239 (5,6,7) - 音效有点太响? fixed

00:32:948 (5) - 可以跟00:32:575 (4) - 一样再转一些角度?转了

00:37:979 (10,11) - 间距似乎有点太大? 好吧,ctrl+g了

00:46:550 (1,2,3) - 为啥看上去的间距和00:45:059 (1,2,3) - 不太一样? 因为没对称,其实都是1.2左右

00:48:786 (8,9) - 往上移一点?我把下面四个往下移了

00:49:345 - 漏音?fixed

01:00:339 (7,1) - 没有叠好?fixed

01:22:699 (5,6) - blanket?fixed

01:24:003 (1) - 似乎只需要折返4遍就够了而不是6遍?我50%速度又听了一遍,是六次没错

01:27:357 (1) - 为什么转盘结束的时间和Insane不一样的? fixed



[Normal]



音效都放在滑条尾似乎有点不太好?

00:05:184 (2,3) - blanket?fixed

00:32:202 (3) - 似乎可以换成5个单点?fixed

00:51:767 (10) - 换成别的梗?而且似乎应该在00:53:258 - 这里结束? 都说这里不好……还是改吧

00:54:749 - 这里是重音,似乎放个note更好些?fixed



[Easy]



从没玩过,不会。。

抱歉确认晚了 :D 多谢MOD :)
posted
hi, m4m: https://osu.ppy.sh/s/273477

[Easy]
  1. 00:18:972 (4) - try not to make the start and end touch 00:18:227 (3)
  2. 00:36:861 (4,5) - try adding repeat to slider and then position circle accordingly
  3. 01:01:084 (4,5) - line these up nicer
  4. 01:27:357 (1) - extend this by 1/2 to be consistent with the other diffs


[Normal]
  1. 00:18:227 (4,5) - try not to make these touch
  2. 00:58:475 (1) - add repeat to match vocals?
  3. 01:24:190 - you might want to map this circle
  4. various alignment/design issues (imo) throughout the whole map: 00:07:047 (5,6,7), 00:08:538 (8,9), 01:22:140 (3,4,5), etc
  5. try stacking 00:31:457 (1) on 00:31:643 (2), and of course rearranging the position
  6. 00:32:202 (3,4,5,6,7) - try using two full beat sliders and then a circle


[Hard]
  1. 00:05:556 (3) - make it a little more distant from 00:05:184 (2). example: try moving 00:05:184 (2) to (172,284) and then shift-snap 00:05:556 (3) to around (122,150)
  2. 00:07:606 (2,4) - move to (288,204)
  3. 00:11:333 (1,2) - does not look very nice. maybe move 00:11:892 (2) to the center of the curve
  4. 00:15:805 (6,1) - try curving the slider more
  5. 00:22:513 (1) - put circle here instead, move slider by 1/2 and make the slider only 1 repeat
  6. 00:23:258 (1) - remove nc
  7. 01:02:016 (2) - curve it slightly more
  8. 01:04:997 (5) - curve it slightly more
  9. 01:06:674 (9) - curve it slightly more
  10. 01:14:687 (4) - curve it slightly more, or move 01:14:500 (3) if you want to keep the same slider style
  11. 01:16:177 (7) - make it curve around the tail of 01:15:618 (6) better
  12. 01:16:923 (9) - make it curve around the tail of 01:16:177 (7) better
  13. 01:22:885 (6) - try to center the curve here, maybe by moving down a little
  14. 01:23:444 (7) - if you did previous ^, move this down use a slightly weaker curve
  15. 01:24:562 (2,3,4) - maybe make this one either line up nicely (tail-circle-head) or curve around the circle
  16. 01:24:003 (1) - i have a feeling people (like me) will be confused here and miss. try something like this: http://puu.sh/fZEP5.png


[Insane]
  1. 00:03:693 (6) - move the end point to (344,264)
  2. 00:04:066 (7) - finish at the slider start
  3. 00:54:749 (1) - finish at the slider start
  4. 01:09:656 (9) - finish at slider end
  5. 01:13:010 (10) - finish at slider start
  6. 01:18:600 (5) - finish at slider start
  7. 01:22:885 (9) - finish at slider start
  8. 01:27:357 (5) - finish
  9. 01:06:674 (7) - finish
  10. 01:25:308 (3) - remove finish from slider start
  11. 01:13:941 (3) - finish at slider start
  12. 01:14:687 (5) - finish at slider start
  13. 00:27:916 (1) - might want to make that rounded better around 00:27:357 (1,2,3) (or move it slightly so that the curve is centered)


make sure to check those hitsounds on other diffs as well to keep consistency :)

i enjoyed this song on insane, good work :)
posted
Hi hi :3~~~~ M4M from my queue~~~
[General]
  1. 01:28:848 - sound here feels weird... consider to change the volume to 5%


[Easy]
  1. 00:01:084 (1,2,3) - make them NC. Since this part stacked in this long delay....
  2. 00:18:972 (4) - I better like the way if (4) blanket (3)'s tail http://puu.sh/g0wlg/bde5c456be.jpg
  3. 00:32:389 (3) - i don't like the way using 2x repeated slider in Easy diff. That will confuse the new player
  4. 00:36:861 (4,5) - this pattern isn't good for easy IMO. how about change it to http://puu.sh/g0wEX/1882fd12bf.jpg
  5. 00:39:097 (1,2) - a bad blanket
  6. 00:42:823 (2) - no more 2x repeated slider
  7. 01:11:519 (6,7,8,1,2,3,4) - why no hitsound ?
  8. 01:15:618 (5) - too many repeated slider T.T... it's too much
  9. 01:27:357 (1) - why this spinner end at 01:28:848 - ??? in other diff it ended at 01:29:034


[Normal]
  1. 00:18:227 (4,5) - check distance please.... and this part is confusing too. First time I see I think 00:18:227 (4) - was 2x repeated
  2. 00:27:357 (5) - please don't use 1/4 in normal T.T
  3. 00:27:916 (1) - It flows straight to 00:29:221 (4) - not to 00:28:475 (2) - . So i suggest to change the curve more like this http://puu.sh/g0ztO/0f86cb1d29.jpg to get a better flow
  4. 00:32:202 (3,4,5,6,7) - not a good time to stack IMO
  5. 00:51:767 (1) - awww.... the distance.... too far different from before


[Hard]
  1. 00:05:184 (2,3) - different distance with 00:04:811 (1,2) - that are not good in this part
  2. 00:18:041 (3,4,6) - their tail wasn't stacked properly
  3. 00:20:277 (3) - remove the whistle on the slider
  4. 00:22:513 (1) - I don't really get it... why you make it 2x repeated slider ?
  5. 00:32:202 (3,4,6,7) - lose their hitsound T.T
  6. 00:36:861 (7,8,9,10) - ^^
  7. 00:43:569 (6) - stack the tail properly
  8. 01:01:457 (1) - ^^
  9. 01:08:910 (5) - ^^
  10. 01:13:382 (1,2) - This flow is weird suggest to change 01:13:382 (1) - more like http://puu.sh/g0B0C/ce83d85658.jpg that the slider flow to (2)'s head
  11. 01:14:687 (4) - stack properly it's head


[Insane]
  1. 00:21:395 (4) - ctrl+g ? to make a clockwise flow with 00:21:022 (3) -
  2. 00:19:531 (1,2,3,4) - there's nothing special at this part in the song. Can you explain me why did you make them stacked ?
  3. 00:31:457 (1,2,3,4) - same as above
  4. 00:55:494 (3) - ctrl+g to make a flow like 00:55:867 (4,5) -
  5. 01:13:382 (1,2) - give them more distance. at least bigger than 01:13:755 (2,3) - since 01:13:755 (2,3) - was 1/2 and 01:13:382 (1,2) - 1/1
Okay that's all :3
This mapset need more work (for NC)
I didn't mod about the NC because full of mapset need repair it's the NC
ask someone that good in NC for this mapset
Good luck :D:D
posted

Nekomata wrote:

hi, m4m: https://osu.ppy.sh/s/273477

[Easy]
  1. 00:18:972 (4) - try not to make the start and end touch 00:18:227 (3)
  2. 00:36:861 (4,5) - try adding repeat to slider and then position circle accordingly
  3. 01:01:084 (4,5) - line these up nicer
  4. 01:27:357 (1) - extend this by 1/2 to be consistent with the other diffs

FIXED

[Normal]
  1. 00:18:227 (4,5) - try not to make these touch
  2. 00:58:475 (1) - add repeat to match vocals?
  3. 01:24:190 - you might want to map this circle
  4. various alignment/design issues (imo) throughout the whole map: 00:07:047 (5,6,7), 00:08:538 (8,9), 01:22:140 (3,4,5), etc
  5. try stacking 00:31:457 (1) on 00:31:643 (2), and of course rearranging the position
  6. 00:32:202 (3,4,5,6,7) - try using two full beat sliders and then a circle

FIXED
[Hard]
  1. 00:05:556 (3) - make it a little more distant from 00:05:184 (2). example: try moving 00:05:184 (2) to (172,284) and then shift-snap 00:05:556 (3) to around (122,150) fixed
  2. 00:07:606 (2,4) - move to (288,204)
  3. 00:11:333 (1,2) - does not look very nice. maybe move 00:11:892 (2) to the center of the curve
  4. 00:15:805 (6,1) - try curving the slider more
  5. 00:22:513 (1) - put circle here instead, move slider by 1/2 and make the slider only 1 repeat
  6. 00:23:258 (1) - remove nc
  7. 01:02:016 (2) - curve it slightly more
  8. 01:04:997 (5) - curve it slightly more
  9. 01:06:674 (9) - curve it slightly more
  10. 01:14:687 (4) - curve it slightly more, or move 01:14:500 (3) if you want to keep the same slider style
  11. 01:16:177 (7) - make it curve around the tail of 01:15:618 (6) better
  12. 01:16:923 (9) - make it curve around the tail of 01:16:177 (7) better
  13. 01:22:885 (6) - try to center the curve here, maybe by moving down a little
  14. 01:23:444 (7) - if you did previous ^, move this down use a slightly weaker curve ALL FIXED!
  15. 01:24:562 (2,3,4) - maybe make this one either line up nicely (tail-circle-head) or curve around the circle I choose the latter
  16. 01:24:003 (1) - i have a feeling people (like me) will be confused here and miss. try something like this: http://puu.sh/fZEP5.png Yeah!Really Nice Idea!I love it![/color]

Thank you for your modding on my hard diff,it really helps me a lot!
[Insane]
  1. 00:03:693 (6) - move the end point to (344,264) fixed!
  2. 00:04:066 (7) - finish at the slider start
  3. 00:54:749 (1) - finish at the slider start
  4. 01:09:656 (9) - finish at slider end
  5. 01:13:010 (10) - finish at slider start
  6. 01:18:600 (5) - finish at slider start
  7. 01:22:885 (9) - finish at slider start
  8. 01:27:357 (5) - finish
  9. 01:06:674 (7) - finish
  10. 01:25:308 (3) - remove finish from slider start
  11. 01:13:941 (3) - finish at slider start
  12. 01:14:687 (5) - finish at slider start I fixed most of the problems that you mentioned above but I stick to my own opinion somewhere
  13. 00:27:916 (1) - might want to make that rounded better around 00:27:357 (1,2,3) (or move it slightly so that the curve is centered)[color=#FFBF00]ur right but let me consider it again about how to make it better


make sure to check those hitsounds on other diffs as well to keep consistency :)

i enjoyed this song on insane, good work :)

I'm glad you like it!Thank you for your nice modding! :)
posted

Fantastica wrote:

Hi hi :3~~~~ M4M from my queue~~~
[General]
  1. 01:28:848 - sound here feels weird... consider to change the volume to 5% Well,I almost forget that thank you for reminding me!


[Easy]
  1. 00:01:084 (1,2,3) - make them NC. Since this part stacked in this long delay....ur right
  2. 00:18:972 (4) - I better like the way if (4) blanket (3)'s tail http://puu.sh/g0wlg/bde5c456be.jpg Very Nice Idea
  3. 00:32:389 (3) - i don't like the way using 2x repeated slider in Easy diff. That will confuse the new player Sorry I really like 2x sliders with my sound effect...If more and more modder are not satisfied with this kind of slider I‘ll change it,THX!
  4. 00:36:861 (4,5) - this pattern isn't good for easy IMO. how about change it to http://puu.sh/g0wEX/1882fd12bf.jpgGreat!
  5. 00:39:097 (1,2) - a bad blanket fixed
  6. 00:42:823 (2) - no more 2x repeated slider
  7. 01:11:519 (6,7,8,1,2,3,4) - why no hitsound ? fixed
  8. 01:15:618 (5) - too many repeated slider T.T... it's too much I really like repeat sliders :cry: It's rhythmic with my sound effect isn't it?
  9. 01:27:357 (1) - why this spinner end at 01:28:848 - ??? in other diff it ended at 01:29:034


[Normal]
  1. 00:18:227 (4,5) - check distance please.... and this part is confusing too. First time I see I think 00:18:227 (4) - was 2x repeated
  2. 00:27:357 (5) - please don't use 1/4 in normal T.Tsorry for not knowing rule well fixed :)
  3. 00:27:916 (1) - It flows straight to 00:29:221 (4) - not to 00:28:475 (2) - . So i suggest to change the curve more like this http://puu.sh/g0ztO/0f86cb1d29.jpg to get a better flow I've adjusted the curve of slider
  4. 00:32:202 (3,4,5,6,7) - not a good time to stack IMO
  5. 00:51:767 (1) - awww.... the distance.... too far different from before Yes ur right

Nice Modding on Easy and Normal! :)
[Hard]
  1. 00:05:184 (2,3) - different distance with 00:04:811 (1,2) - that are not good in this part
  2. 00:18:041 (3,4,6) - their tail wasn't stacked properly
  3. 00:20:277 (3) - remove the whistle on the slider
  4. 00:22:513 (1) - I don't really get it... why you make it 2x repeated slider ?
  5. 00:32:202 (3,4,6,7) - lose their hitsound T.T
  6. 00:36:861 (7,8,9,10) - ^^ all fixed
  7. 00:43:569 (6) - stack the tail properly
  8. 01:01:457 (1) - ^^
  9. 01:08:910 (5) - ^^
  10. 01:13:382 (1,2) - This flow is weird suggest to change 01:13:382 (1) - more like http://puu.sh/g0B0C/ce83d85658.jpg that the slider flow to (2)'s head sorry I don't think my flow is weird and that array may seems random
  11. 01:14:687 (4) - stack properly it's head

Though I don't think that will have a big effect on my map. :lol: Thx for your stack sugeestion!really attentive!

[Insane]
  1. 00:21:395 (4) - ctrl+g ? to make a clockwise flow with 00:21:022 (3) - fixed
  2. 00:19:531 (1,2,3,4) - there's nothing special at this part in the song. Can you explain me why did you make them stacked ?
  3. 00:31:457 (1,2,3,4) - same as above because the tone is same here
  4. 00:55:494 (3) - ctrl+g to make a flow like 00:55:867 (4,5) - sorry,I don't want to make oval flow here
  5. 01:13:382 (1,2) - give them more distance. at least bigger than 01:13:755 (2,3) - since 01:13:755 (2,3) - was 1/2 and 01:13:382 (1,2) - 1/1 OKay!I move up 2 and4.Curved two sliders.
Okay that's all :3
This mapset need more work (for NC)
I didn't mod about the NC because full of mapset need repair it's the NC
ask someone that good in NC for this mapset
Good luck :D:D

Blue problems have fixed by previous modder :oops: I neglected the NC problem and fixed by myself
Thank you for your modding!
posted
Sup

[Easy]

  • [Rhythm]
  1. -

    [Gameplay]
  2. -

    Meh xD


[Normal]

  • [Rhythm]
  1. 00:26:798 - you dont really need an object on this quiet vocal

    [Gameplay]
  2. 01:02:761 (4) - Almost overlapping with hp bar, Try to avoid that
[Hard]

  • [Rhythm]
  1. -

    [Gameplay]
  2. 00:11:892 (2) - Its barrely readable also you should avoid such overlaps in Hard difficulties
  3. 00:01:084 (2) - Very close to HP bar, it doesnt overlap but still close
  4. Blanket
    1. 00:18:972 (6) -
    2. 00:45:805 (3) -
    3. 00:49:531 (9) -
    4. 00:54:749 (1) -
    5. 00:56:239 (1) -
    6. 01:04:252 (3) -
    7. 01:12:637 (8) -
    8. 01:14:687 (4) -
  5. NC's
    1. 00:36:861 (1) -
    2. 00:48:041 (4) -
    3. 01:05:929 (7) -
    4. 01:15:618 (6) -


[Insane]

  • [Rhythm]
  1. 00:26:239 (3,4,5) - You should try to make the loud Finish sounds clickable, like this
  2. 01:10:401 (2,3) - You should replace them with Circles, these are Strong loud vocals and you are following vocals ( I think you also did circles before)

    [Gameplay]
  3. Blankets
    1. 00:27:916 (1) -
    2. 00:28:662 (3) -
    3. 00:30:712 (9) -
  4. 00:33:879 (6) - How about Spacing it a bit to emphasize the loud finish?
  5. 00:45:059 (1,2,3,4,5,6) - If you are already using such a jump pattern, why not like this?
    1. 00:46:550 (1,2,3,4,5,6) - ^
  6. 00:52:513 (1) - You should atleast add one NC here and how about rotating or a bit more spacing instead of directly overlapping
  7. 00:55:494 (3) - ctrl+g for consistency with 00:55:867 (4,5) -
  8. NC's
    1. 00:56:239 (1) - ^
    2. 00:59:221 (5) - ^
    3. 01:08:165 (1) - ^
    4. 01:11:146 (1) - ^
    5. 01:16:736 (4) - ^
    6. 01:21:581 (5) - ^


That cut in the end is soooo ugly qqq

i think you can see, iam not that good at lower difficulties lol
posted
M4M from your queue
[General]
  1. Artist: Ishida Yoko feat. Shirobako Seiyuu, and title should be COLORFUL BOX https://musicencode.com/album-ishida-yo ... etter.html

    [Easy]
    1. 00:05:556 (3) - NC here, there's a finish here, so an NC will be better
    2. 00:07:047 (3) - ^, and also, I suggest that you do a blanket with (4)
    3. 00:11:333 (3) - Blanket with (2), it will make a better flow https://osu.ppy.sh/ss/2788418
    4. 00:12:823 (1) ^ with (4)
    5. 00:14:314 (3) - ^ with (2)
    6. 00:15:618 (5) - Move it up a little bit since its touching (1)'s head
    7. 00:23:444 (2) - I dont see the point of adding a finish her, I suggest you replace it with a whistle
    8. 00:24:935 (3) - ^
    9. 00:26:239 (4) - NC ?
    10. 00:33:879 (4) - The NC should start here, since you added the finish here
    11. Needs some more improvements, especially the sliders at the end x.x


    [Normal]
    1. 00:01:084 (2) - NC here since you added a finish
    2. 00:02:575 (4) - ^
    3. 00:04:066 (6) - ^ and remove the NC at (1)
    4. 00:05:556 (3) - NC here, same as first reason
    5. 00:07:047 (5) - ^
    6. 00:07:792 (7) - ^
    7. 00:09:842 (1) - Improve blanket with 00:09:283 (9)
    8. 00:11:892 (5,6) - Improve blanket
    9. 00:31:643 (2,3) - ^
    10. There're some NC problem like I pointed out in Easy, you should add NC in beats like in: 00:18:972 (5)


    [Hard]
    1. At the first beginning add the NC's that I pointed out in Normal at the beginning
    2. 00:11:892 (2) - Move it to x:320 y:120 its really confusing to add it inside the slider slide
    3. 00:32:575 (4,5) - What with the drum whistle? I dont think they fit in this part IMO
    4. 00:39:842 (3) - I suggest you remove that clap which is at the end of the slider and add a whistle, I dont think the clap fits
    5. 00:41:333 (3) - ^
    6. 00:45:805 (3) - ^
    7. 00:47:295 (3) - ^
    8. I suggest you use the hitsound I suggested for Easy and Normal


    [Insane]
    1. Same thing I first said in the beginning in hard


gl ~
posted

Lapis Aoki wrote:

M4M from your queue
[General]
  1. Artist: Ishida Yoko feat. Shirobako Seiyuu, and title should be COLORFUL BOX https://musicencode.com/album-ishida-yo ... etter.html

    [Easy]
    1. 00:05:556 (3) - NC here, there's a finish here, so an NC will be better
    2. 00:07:047 (3) - ^, and also, I suggest that you do a blanket with (4)
    3. 00:11:333 (3) - Blanket with (2), it will make a better flow https://osu.ppy.sh/ss/2788418
    4. 00:12:823 (1) ^ with (4)
    5. 00:14:314 (3) - ^ with (2)
    6. 00:15:618 (5) - Move it up a little bit since its touching (1)'s head
    7. 00:23:444 (2) - I dont see the point of adding a finish her, I suggest you replace it with a whistle
    8. 00:24:935 (3) - ^
    9. 00:26:239 (4) - NC ?
    10. 00:33:879 (4) - The NC should start here, since you added the finish here
    11. Needs some more improvements, especially the sliders at the end x.x

    All fixed
    [Normal]
    1. 00:01:084 (2) - NC here since you added a finish
    2. 00:02:575 (4) - ^
    3. 00:04:066 (6) - ^ and remove the NC at (1)
    4. 00:05:556 (3) - NC here, same as first reason
    5. 00:07:047 (5) - ^
    6. 00:07:792 (7) - ^
    7. 00:09:842 (1) - Improve blanket with 00:09:283 (9)
    8. 00:11:892 (5,6) - Improve blanket
    9. 00:31:643 (2,3) - ^
    10. There're some NC problem like I pointed out in Easy, you should add NC in beats like in: 00:18:972 (5)

    All fixed
    [Hard]
    1. At the first beginning add the NC's that I pointed out in Normal at the beginning
    2. 00:11:892 (2) - Move it to x:320 y:120 its really confusing to add it inside the slider slide
    3. 00:32:575 (4,5) - What with the drum whistle? I dont think they fit in this part IMO
    4. 00:39:842 (3) - I suggest you remove that clap which is at the end of the slider and add a whistle, I dont think the clap fits
    5. 00:41:333 (3) - ^
    6. 00:45:805 (3) - ^
    7. 00:47:295 (3) - ^
    8. I suggest you use the hitsound I suggested for Easy and Normal

    All fixed
    [Insane]
    1. Same thing I first said in the beginning in hard

gl ~

Thanks for your modding especially NC Suggestions :)

FlobuFlobs wrote:

Sup

[Easy]

  • [Rhythm]
  1. -

    [Gameplay]
  2. -

    Meh xD


[Normal]

  • [Rhythm]
  1. 00:26:798 - you dont really need an object on this quiet vocal has been removed

    [Gameplay]
  2. 01:02:761 (4) - Almost overlapping with hp bar, Try to avoid that
[Hard]

  • [Rhythm]
  1. -

    [Gameplay]
  2. 00:11:892 (2) - Its barrely readable also you should avoid such overlaps in Hard difficulties
  3. 00:01:084 (2) - Very close to HP bar, it doesnt overlap but still close
  4. Blanket
    1. 00:18:972 (6) -
    2. 00:45:805 (3) -
    3. 00:49:531 (9) -
    4. 00:54:749 (1) -
    5. 00:56:239 (1) -
    6. 01:04:252 (3) -
    7. 01:12:637 (8) -
    8. 01:14:687 (4) - All fixed
  5. NC's
    1. 00:36:861 (1) -
    2. 00:48:041 (4) -
    3. 01:05:929 (7) -
    4. 01:15:618 (6) -All fixed


[Insane]

  • [Rhythm]
  1. 00:26:239 (3,4,5) - You should try to make the loud Finish sounds clickable, like this ur right
  2. 01:10:401 (2,3) - You should replace them with Circles, these are Strong loud vocals and you are following vocals ( I think you also did circles before)Sorry,I stick to my opnion

    [Gameplay]
  3. Blankets
    1. 00:27:916 (1) -
    2. 00:28:662 (3) -
    3. 00:30:712 (9) -
  4. 00:33:879 (6) - How about Spacing it a bit to emphasize the loud finish?Sorry,I stick to my opnion
  5. 00:45:059 (1,2,3,4,5,6) - If you are already using such a jump pattern, why not like this? Good Idea
    1. 00:46:550 (1,2,3,4,5,6) - ^
  6. 00:52:513 (1) - You should atleast add one NC here and how about rotating or a bit more spacing instead of directly overlapping Brilliant!That's awesome!I rotate 45。looks cool!
  7. 00:55:494 (3) - ctrl+g for consistency with 00:55:867 (4,5) - sorry,If i do that the flow between 3,4 will be weird ,4 is the downbeat needs more fluent flow
  8. NC's
    1. 00:56:239 (1) - ^
    2. 00:59:221 (5) - ^
    3. 01:08:165 (1) - ^
    4. 01:11:146 (1) - ^
    5. 01:16:736 (4) - ^
    6. 01:21:581 (5) - ^All fixed


That cut in the end is soooo ugly qqq

i think you can see, iam not that good at lower difficulties lol
However,Your Modding ability on insane is awesome!!!!Love it!Thank you very much :):):)
posted
Hi ZJ! M4M on your queue.
I'll put the NC suggestion in a separate part because I don't want to make it confusing.

Easy
AR~3
00:05:184 (2,1) - stacking is hard for easy players. They're not used to it yet. I won't point out every stack though.
00:07:047 (3,1,1) - rotate this a bit to avoid overlapping with (1)
00:10:774 (2,3) - this is bad polarity. To fix it, try to make a rhythm like this. This will require reworking the section a bit.
00:10:774 (2,3) - This probably won't be the same if you took my last suggestion, but if you do place notes like this then try to blanket them. It will make your map look cleaner.
00:17:482 (2,3) - It looks unclean to have slider directly next to each other, try to fix this.
00:29:407 (3,4,5) - These all point directly up/down and left/right which is kinda like the old mapping style. You could fix this by pointing the slider other ways, or curving some of them. Try something like this.
00:32:389 (3) - If you did ^^^ that, then also make this curved.
00:34:625 (2,3,4,5) - Try something like this and this for flow.
01:10:215 (2) - This looks uneven, try snapping it to a lower ds like this. (This doesn't take long at all.)
01:15:618 (3) - sooooo many reverses. The easy player may not expect this.
Easy NC's
These are just suggestions! You don't have to do all of them. 00:05:556 (3) - NC
00:06:302 (2) - no NC
00:07:047 (4) - NC
00:07:792 (5) - no NC
00:08:538 (3) - no NC
00:18:972 (1) - NC
00:20:463 (2) - no NC
00:30:898 (5) - NC
00:31:643 (1) - no NC
00:36:861 (5) - NC
00:45:059 (4) - NC
00:45:805 (2) - no NC
Normal
00:05:184 (3,1) - blanket
00:07:047 (1,2,3) - Making (1) and (3) identical would probably make this look cleaner, and it's the same thing for other parts like 00:12:264 (6,1) - these two.
I'm not going to list all of them though.
00:08:538 (4,5,6) - I don't really get this rhythm, try this or this.
00:15:246 (6) - I think this should have only one repeat.
00:54:749 (2,1) - blanket
01:10:401 (2) - I think this looks better straight.
01:15:246 (5) - ^^^
01:19:718 (3,4) - I like slider like this to be the same, but when you put (3) over (4) (like this, but look closely) you can tell that they aren't.
Normal NC's
00:01:084 (2) - no NC
00:07:792 (3) - no NC
00:26:985 (1) - no NC
00:33:693 (5) - NC
00:34:438 (3) - no NC
00:54:749 (2) - no NC
I'll stop suggesting NC's now because the other diffs are just the same as normal.
Hard
00:06:302 (3,1) - blanket?
00:15:059 (3) - move the reverse to prevent overlap with (1)
00:18:041 (3,4) - I don't think the stack is correct, try snapping (4) on it's end by reversing it, then bringing it back. Same thing with (6).
00:26:239 (1,2,3) - Try to spread this out a tiny bit more, about as far apart as 00:36:861 (1,2,3,4) - these. It confused me at first.
00:45:432 (2,3) - blanket, if you do then also try to blanket 00:46:923 (2,3) - this
01:24:562 (4,5,6) - ^^^
Insane
00:27:544 (3,1) - blanket
01:06:115 (2,3,4,5,6,7) - this could be confusing because you usually spread out the slower notes and stack the faster ones.
01:22:140 (2) - stack

I suggest a lot for easy/normal, but I think that hard/insane are really good.
Good Luck! :D
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