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Mayama Rika - Liar Mask

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Topic Starter
Atsuro
This beatmap was submitted using in-game submission on miércoles, 30 de septiembre de 2015 at 09:42:21 p. m.

Artist: Mayama Rika
Title: Liar Mask
Source: アカメが斬る!
Tags: Akame ga Kill akg Opening 2 full version LixRei
BPM: 150
Filesize: 8082kb
Play Time: 04:44
Difficulties Available:
  1. Easy (1.57 stars, 276 notes)
  2. Expert (5.03 stars, 1007 notes)
  3. Hard (3.52 stars, 663 notes)
  4. Rei's Normal (2.04 stars, 352 notes)
Download: Mayama Rika - Liar Mask
Information: Scores/Beatmap Listing
---------------
Redownload for the new background (Thanks Ringating!)
Revived, will see if i can do something with this

Normal by Reiki

Thanks to:
Susoo (Playtests)
VeronicaTheFox (mod)
Yuthuil (mod)
Owntrolf (mod)
Gray Veyron (mod)
-Tochi (mod)
monstrata (mod)
Okoratu (irc)
handsome (mod)
pkhg (mod)
Echoy (mod)
Ringating (Background)
neonat (mod)
[ Eon Fox ]
The timing is correct to what I can tell. I checked it a few times.
[ Eon Fox ]
00:29:900 (2) - Reposition to x: 98 y: 200.
00:32:023 (2) - Move to 00:31:996 - .
00:33:460 (7) - Move to 00:33:488 - .
00:34:675 (2) - Move to 00:34:648 - .
00:36:222 (3) - Reposition to x: 270 y: 293.
00:36:443 (4) - Reposition to x: 220 y: 203.
00:36:664 (5) - Reposition to x: 320 y: 203.
Swap positions of 00:41:374 (2) - and 00:41:708 (4) - .
00:45:541 (2) - Reposition to x: 126 y: 294.
02:58:208 (1) - Slightly crooked.
03:11:374 - Add note at x: 203 y: 275.
03:11:541 (1) - Set end point to x: 257 y: 355.
03:43:540 (2) - Reposition to x: 345 y: 225.
03:43:707 (3) - Reposition to x: 315 y: 295.
03:43:874 (4) - Reposition to x: 270 y: 235.

Other than that, the only problem I see is that your last Kiai time is a little long, being over 40 seconds.
Topic Starter
Atsuro

VeronicaTheFox wrote:

00:29:900 (2) - Reposition to x: 98 y: 200. Ok
00:32:023 (2) - Move to 00:31:996 - . If you listen closely, the drums here are timed in 1/3, not 1/4
00:33:460 (7) - Move to 00:33:488 - . ^
00:34:675 (2) - Move to 00:34:648 - . ^
00:36:222 (3) - Reposition to x: 270 y: 293. I prefer to keep a constant DS here because it's 1/3, to avoid confusing the player
00:36:443 (4) - Reposition to x: 220 y: 203. ^
00:36:664 (5) - Reposition to x: 320 y: 203. ^
Swap positions of 00:41:374 (2) - and 00:41:708 (4) - . It flows better the way it is now
00:45:541 (2) - Reposition to x: 126 y: 294. I don't see why i should :?
02:58:208 (1) - Slightly crooked. Tried to make it look better
03:11:374 - Add note at x: 203 y: 275. That would be overmapping, there is no sound there
03:11:541 (1) - Set end point to x: 257 y: 355. Made it 257, 352 to share the same height as 03:10:874 (4) -
03:43:540 (2) - Reposition to x: 345 y: 225. Nah, i prefer my own pattern
03:43:707 (3) - Reposition to x: 315 y: 295. ^
03:43:874 (4) - Reposition to x: 270 y: 235. ^

Other than that, the only problem I see is that your last Kiai time is a little long, being over 40 seconds. I can't do anything about that, that's how the song is :p
Thanks for modding and sorry for denying so much. :o
Yuthuil
General: Disable Widescreen support, and isnt the m in mask not capital

Easy:

00:10:100 (3) - personally i think that ctrl + j,g and h would get better flow
00:30:246 (3) - I think this is too low - the slider follow circle goes out of screen - a bit unrankable for easy
01:05:580 (4) - i feel this clashes with the slider before it, how about making it straight
01:22:247 (1,2,3,4,5,6) - the rhythm here feels really really weird
01:29:747 (2) - make this on the same x coordinate as the slider tail
01:39:580 (1,3) - create symmetry here maybe
01:55:580 (2) - I think this is too low on the screen
02:00:913 (1,1) - tiny overlap
02:10:247 (2) - this is definitely too low but at the same time i know the pain of destroying a good pattern T_T
02:58:247 (3) - ctrl + j, g, and h
03:50:914 (1,3) - make this on the same level as before
04:02:247 (2) - idk but this wave slider looks weird, fix?

Normal:

01:17:247 (2) - very low
01:56:914 (1) - make this right on top of the previous slider
03:28:248 (1) - moving this slightly to the left or right will ensure better flow
04:32:747 (1,2) - blanket properly

Hard:

00:13:400 (1) - Aimod tells me the end of this is not snapped
00:49:914 (4,6) - too close together imo
01:04:747 (4) - a more symmetrical slider would be nice
01:41:830 the timing point about here is unsnapped?
02:16:914 (1,1) - these two look weird,are you sure they're stacked properly
02:20:747 (4) - symmetry?
03:09:802 (3) - the tick this slider starts on, the sound is very soft i think you should just map the white tick
03:48:247 (1,1) - stack properly
03:52:914 (1) - this is a bit annoying..
03:59:247 (2,1) - overlap?
Lurei

Yuthuil wrote:

General: Disable Widescreen support, and isnt the m in mask not capital Widescreen supp was already disabled on my diff. As for title change, that's up to Atsuro.

Normal:

01:17:247 (2) - very low It's fully visible during game, so it's okay.
01:56:914 (1) - make this right on top of the previous slider Flow is nice as it is already. Plus, symmetry of 01:56:914 (1,2,3) - rocks!
03:28:248 (1) - moving this slightly to the left or right will ensure better flow Moved sightly to the right. Change isn't that visible during game, but meh.
04:32:747 (1,2) - blanket properly Blanket is okay, from what I can see...
Thanks for modding.

Update.
Topic Starter
Atsuro

Yuthuil wrote:

General: Disable Widescreen support, and isnt the m in mask not capital
Mask is with capital (the ranked mapsets have it like that)
The widescreen thing is not necessary, but disabling it so other modders don't repeat it :p


Easy:

00:10:100 (3) - personally i think that ctrl + j,g and h would get better flow I think the flow here is good as it is
00:30:246 (3) - I think this is too low - the slider follow circle goes out of screen - a bit unrankable for easy This isn't unrankable as far as i know
01:05:580 (4) - i feel this clashes with the slider before it, how about making it straight I don't like how it looks straight
01:22:247 (1,2,3,4,5,6) - the rhythm here feels really really weird Can you explain why? It's really simple and understandable. It follows music well imo
01:29:747 (2) - make this on the same x coordinate as the slider tail ok
01:39:580 (1,3) - create symmetry here maybe I did that on purpose, will consider it later but i really want to keep it
01:55:580 (2) - I think this is too low on the screen I agree with this one, moved it up a bit
02:00:913 (1,1) - tiny overlap Pretty sure it's unnoticeable during gameplay
02:10:247 (2) - this is definitely too low but at the same time i know the pain of destroying a good pattern T_T Fixed, why is the mappable area so small? T.T
02:58:247 (3) - ctrl + j, g, and h I prefer to keep it, the flow is fine already and i prefer how mine looks
03:50:914 (1,3) - make this on the same level as before Ok
04:02:247 (2) - idk but this wave slider looks weird, fix? One side was more curved than the other, fixed

Hard:

00:13:400 (1) - Aimod tells me the end of this is not snapped Re snapped
00:49:914 (4,6) - too close together imo Slightly fixed
01:04:747 (4) - a more symmetrical slider would be nice I don't get what you mean, this slider is like "blanketing" (or at least trying to :p) the borders of the previous two
01:41:830 the timing point about here is unsnapped? Fixed
02:16:914 (1,1) - these two look weird,are you sure they're stacked properly Fixed, they weren't
02:20:747 (4) - symmetry? Same as before
03:09:802 (3) - the tick this slider starts on, the sound is very soft i think you should just map the white tick That makes sense, but i like how it plays already T.T will change if other modders repeat that
03:48:247 (1,1) - stack properly Ok
03:52:914 (1) - this is a bit annoying.. I'm considering to change it with two sliders, but not now.
03:59:247 (2,1) - overlap? Unnoticeable during gameplay
Thanks for modding!
Topic Starter
Atsuro
Double post, internet lagged and mod answer got posted twice :?
Owntrolf
General
Not sure if its just me or is that image ripped directly from printscreening while watching the anime ,0,
I think that pink is a bit too pink


[b]Hard
Aimod objectend not snapped

01:40:080 (2,5) - Nazistack
03:02:413 - to 03:07:413 - Some of the notes you might want to move and switch around
03:48:247 (1,2,1,2,1,2) - Nazistack galore
03:52:914 (1) - NOOO THE EVEN NUMBER REPEATS :(

Insane
The map looks a bit weird with all this 1/12 stuff

00:07:500 (6) - wat is dis it starts way before any sound even happens
00:54:914 (5) - You dont really need the repeat on this
01:10:747 (5) - The stream should end here so you should probably change something about the next few notes too
02:56:913 - The part after this feels weird such as how some sort of stream should start here 03:02:247 (1) -
03:47:165 (2) - Also theres random streams starting from here
Topic Starter
Atsuro

Owntrolf wrote:

General
Not sure if its just me or is that image ripped directly from printscreening while watching the anime ,0, Placeholder until i find a better looking one :p
I think that pink is a bit too pink Combo colors will change with new bg too so i will leave it like that for now


[b]Hard
Aimod objectend not snapped Resnapped

01:40:080 (2,5) - Nazistack Fixd
03:02:413 - to 03:07:413 - Some of the notes you might want to move and switch around Rearranged differently to improve flow
03:48:247 (1,2,1,2,1,2) - Nazistack galore Lol, stacked
03:52:914 (1) - NOOO THE EVEN NUMBER REPEATS :( Baaaah changed to 2 sliders, apparently nobody liked that :p

Insane
The map looks a bit weird with all this 1/12 stuff Did i use 1/12?

00:07:500 (6) - wat is dis it starts way before any sound even happens There is a wuuuub there
00:54:914 (5) - You dont really need the repeat on this I think you're right, removed
01:10:747 (5) - The stream should end here so you should probably change something about the next few notes too Ehhhh, it actually ends here 01:11:080 - , listen closely to the drums at a slower playback speed
02:56:913 - The part after this feels weird such as how some sort of stream should start here 03:02:247 (1) - I want to keep a constant rhythm here, since a stream could be used anywhere in this part of the song and i don't want to make it too hard.
03:47:165 (2) - Also theres random streams starting from here Same reason as 01:10:747 (5) - , listen to the drums
Thanks for modding! i'll mod your map today (or tomorrow)
Cerulean Veyron
Hello, Atsuro! From my queue, sorry for the delay.

[> General <]
  1. - Timing Check: The second offset should be on 15,595, adjust with 180BPM, and remove the next two offsets. With this suggestion, it is confirmed the timing is correct.
  2. - The Hard and Insane spread gap is quite huge. But if you optionally do this, then it's not an issue to be fixed. Well, be careful when other modders after me will mention this for sure.
  3. - You should change the red combo colour to avoid inflicting with the background since it's also red. Just change to dark red or find a different colour.
  4. - 02:56:913 - I don't think this part is intense enough for a kiai time. It's just the vocal break and hearing only instruments.
  5. - Checked everything, fine.
[> Easy <]
  1. 00:07:700 (1) - Add whistle?
  2. 00:08:500 (1,2,3) - Check the spacing, almost the circle is close to the tail. Seems like you were using 0.9x instead of 1.0x?
  3. 00:24:548 (2,3) - Make symmetry? same flow, but smoother.
  4. 00:38:915 (1,2) - Good symmetry, but you'd better check the spacing here.
  5. 00:52:914 (3,1) - Swap NC, new track.
  6. 01:28:913 (1,2) - Flow almost break here, so i prefer making a sharp blanket.
  7. 01:39:580 (1,2,3) - I prefer a symmetry here, well... curve or sharp, it's still symmetric.
  8. 01:42:247 (1,2) - Too nazi, recorrect blanket.
  9. 02:00:913 (1,2,1,2) - Not important, but... each two sliders overlap each other? i wonder why...
  10. 02:07:247 (2,3) - I think you should make these two sliders the same position together, might improve the flow a little.
  11. 02:15:414 (2,1) - Overlap is pretty visible, split to keep them clear for beginners.
  12. 02:28:747 (3) - Add finish on head?
  13. 02:51:580 (1,2) - Recorrect blanket.
  14. 03:06:247 (3) - This should be curved for smoother flow in Easy diff, not sharped.
  15. 03:24:248 (1,2) - Check spacing~
  16. 03:37:247 (3,1) - Recorrect blanket.
  17. 03:54:747 (2,3) - ^, or not making one?
  18. 04:00:914 (4) - I think you should shorten the slider's length and add a circle next to it for the rhythm, to reflect with the vocals in the song track.
  19. 04:21:414 (3,4) - You haven't done this overlap in any parts in the diff, i recommend you to split and keep slider tails clear.
  20. - Not bad with symmetry, but you need to check them up again for the spacing. Don't be the second Tari.
[> Rei's Normal <]
  1. - Hi LixRei~ 8D
  2. 00:03:700 (3,4,1) - Avoid overlapping slider (1) with circle (3), by splitting them, try to find a place for slider (1), or make a Triangle.
  3. 00:16:923 (3) - Try to change this slider's position, it just goes off and gets back to where it was from the head because of the repeat arrow. So to keep flow nicer, here's my example, but you can try a different position than this one > http://puu.sh/eDRp3/aa884c9522.png
  4. 00:27:580 (3) - ^
  5. 00:34:224 (1) - Parallize this slider for a bit.
  6. 00:36:915 (1,2) - You could've made a better symmetry here.
  7. 00:41:914 (2,3,4,5) - Form a better square formation?
  8. 00:44:914 (1,3) - You can possibly make a blanket here, not really important.
  9. 00:59:081 (2,1) - Are you trying to perfectly overlap these two?
  10. 01:03:580 (1,2,1) - Stack all body slider perfectly? It might not be visible, but good flow.
  11. 01:15:747 (1,2) - Weird pattern, i might help to improve it a little > http://puu.sh/eDSoT/af2b1b559f.png
  12. 01:18:080 (3) - Parallize this sharpen slider.
  13. 01:26:247 (1,1) - Symmetry?
  14. 01:37:913 (2,3,4,1) - Instead of stacking circle (3) and (4) for no movements, try to make a diamond here if possible.
  15. 01:42:913 (2,3,4) - Try to make slider (3) blanket (2)'s tail, keep the slider (4) blanket, it'll improve flow big!
  16. 01:55:580 (3,4) - Almost the same reason as above, but just blanket slider (4) on circle (3), it's just a repeat arrow.
  17. 02:00:913 (1,1) - Likely an overlap, not important for a split because of the spacing.
  18. 02:16:247 (2,1,2,3) - Good symmetry, but the issue is the same as 01:37:913 (2,3,4,1) -
  19. 02:18:580 (1,2) - Recorrect the double blanket here.
  20. 02:22:580 (2) - Move to x:100|y:140?
  21. 02:34:080 (3) - Parallelize sharp slider.
  22. 02:40:247 (4,5,1) - Imo, this sounds offbeat, the rhythm is on 1/1 beat, but the song track makes it offbeat. How about changing the rhythm a little bit here?
  23. 02:59:580 (1) - Slider is pretty confusing to players, since it's a Normal diff, it might lead to unrankability when players can't notice it's border in Easy/Normal diffs to know it's position. So i recommend you to change that.
  24. 03:02:747 (2) - Add circle?
  25. 03:25:248 (2,3,4,1) - Make a diamond formation? this grid is really clear for one.
  26. 03:34:248 (1,2,3) - Recorrect this triangle.
  27. 03:42:914 - Why is this part of the song track off to break? i prefer mapping some notes here.
  28. 03:57:080 (3) - Curve? idk, just curve.
  29. 04:05:414 (1,2,1) - Keep them symmetric, you almost done it right.
  30. 04:16:080 (3) - Same as 03:57:080 (3) -
  31. 04:31:414 - Copy-pasted from here? > 01:22:747 (1) -
  32. - A little work needed with the sharp slider, it's a good mapping, but try to focus utilizing the sliders you're creating.
[> Hard <]
  1. 00:25:542 (7,1) - Recorrect blanket.
  2. 00:30:913 (6,1) - Might be the spacing big enough for a small jump like this one.
  3. 00:32:898 (5,6) - Quite an offbeat, 1/6 doesn't fit the song track, just follow the vocals instead.
  4. 00:35:329 (4,5) - ^
  5. 00:48:581 (4,1,2,3,4,5,6,7) - What kind of weird pattern is this? i thought it'd be a Hexagon formation, but the pattern breaker circle (6) and (7) just.... pff nvm
  6. 00:59:413 (1) - This slider head almost touched the healthbar, you should bring it downgrid, or find somewhere else to avoid unrankability.
  7. 01:01:580 (3,2) - Purpose overlap?
  8. 01:56:414 (4) - Remove drum whistle.
  9. 01:57:414 (2,3,4) - Spacing looks different here, mind for a check?
  10. 02:06:247 (5,6) - Stack perfectly.
  11. 02:25:913 (3,5) - Recorrect blanket.
  12. 02:55:747 (1,2,3) - Spacing check~
  13. 03:03:580 (1,2) - Stack slider tail.
  14. 03:13:358 (2,3,1) - I don't think this anti-jump makes sense with the song track you're hearing here, so just split or stack.
  15. 03:34:248 (1,3,2) - Likely nazi, stack all.
  16. 03:48:914 (1) - WTH, remove NC, still in the same track. Even if you're making a jump for this pattern, just keep new combos consistent in all diffs.
  17. 04:05:414 (1,4) - Overlap, or purposely doing that?
  18. 04:24:747 (3,4) - Ctrl + G? better playstyle.
  19. - Good mapping techniques, just some minor issues spotted out here.

Didn't have time to mod Insane because it's a long song >_> so i just modded the first three diffs.
That's all, Good luck~
Lurei
I'll just left the general suggestions to Atsuro. Apply them in my diff if you see them fit. :P

Gray Veyron wrote:

[> Rei's Normal <]
  1. - Hi LixRei~ 8D Hi, Gray~ 8D
  2. 00:03:700 (3,4,1) - Avoid overlapping slider (1) with circle (3), by splitting them, try to find a place for slider (1), or make a Triangle. Overlap isn't visible in game, so I think it's okay. May change depending on other modders, through.
  3. 00:16:923 (3) - Try to change this slider's position, it just goes off and gets back to where it was from the head because of the repeat arrow. So to keep flow nicer, here's my example, but you can try a different position than this one > http://puu.sh/eDRp3/aa884c9522.png Done. Curve is sightly different, but it's good enough.
  4. 00:27:580 (3) - ^ ^
  5. 00:34:224 (1) - Parallize this slider for a bit. Fixed. :P
  6. 00:36:915 (1,2) - You could've made a better symmetry here. It wasn't my intention to create symmetry here.
  7. 00:41:914 (2,3,4,5) - Form a better square formation? lol, making a square here wasn't my intention. But it doesn't seem to be wrong to do this, so: Done. :P
  8. 00:44:914 (1,3) - You can possibly make a blanket here, not really important. Will keep as it is. I like straight sliders when they aren't vertically/horizontally straight (when they are diagaonally straight... curious, right?).
  9. 00:59:081 (2,1) - Are you trying to perfectly overlap these two? Not really...
  10. 01:03:580 (1,2,1) - Stack all body slider perfectly? It might not be visible, but good flow. Will apply for now. It seems to be visible enough to be played, so why not? ;)
  11. 01:15:747 (1,2) - Weird pattern, i might help to improve it a little > http://puu.sh/eDSoT/af2b1b559f.png I used a pattern like this in other map and no one said nothing about it (also, I like it. :P ) May change if more people mention it.
  12. 01:18:080 (3) - Parallize this sharpen slider. Done.
  13. 01:26:247 (1,1) - Symmetry? Whoops. Fixed.
  14. 01:37:913 (2,3,4,1) - Instead of stacking circle (3) and (4) for no movements, try to make a diamond here if possible. Will keep for now. I like the stack (since it follows vocal + drum quite well, and seems to have some sort of "effect" on players).
  15. 01:42:913 (2,3,4) - Try to make slider (3) blanket (2)'s tail, keep the slider (4) blanket, it'll improve flow big! I know, but I'll keep this for now. First, it doesn't flow that badly; and second, I wanted to make slider (2) and (3) the opposite. If mapping area was a bit bigger, I would've mapped (3) and (4) as the mirror of (1) and (2).
  16. 01:55:580 (3,4) - Almost the same reason as above, but just blanket slider (4) on circle (3), it's just a repeat arrow. I like my actual flow a bit more here.
  17. 02:00:913 (1,1) - Likely an overlap, not important for a split because of the spacing. That's right. Also, it doesn't disrupt gameplay, so I'll keep.
  18. 02:16:247 (2,1,2,3) - Good symmetry, but the issue is the same as 01:37:913 (2,3,4,1) - This is mostly the same I said up there... :o
  19. 02:18:580 (1,2) - Recorrect the double blanket here. ? This blanket is correct on my end, through.
  20. 02:22:580 (2) - Move to x:100|y:140? Done.
  21. 02:34:080 (3) - Parallelize sharp slider. Fixed.
  22. 02:40:247 (4,5,1) - Imo, this sounds offbeat, the rhythm is on 1/1 beat, but the song track makes it offbeat. How about changing the rhythm a little bit here? For me, the rhythm is actually good enough, through...
  23. 02:59:580 (1) - Slider is pretty confusing to players, since it's a Normal diff, it might lead to unrankability when players can't notice it's border in Easy/Normal diffs to know it's position. So i recommend you to change that. Yeah, you're right here. I thought this wasn't much of an issue, but it seems shape is actually confusing. Fixed!
  24. 03:02:747 (2) - Add circle? Since violin sounds as weird as hell, I would like to keep slider here, to avoid confusing players.
  25. 03:25:248 (2,3,4,1) - Make a diamond formation? this grid is really clear for one. I would like to keep it as it is.
  26. 03:34:248 (1,2,3) - Recorrect this triangle. Fixed!
  27. 03:42:914 - Why is this part of the song track off to break? i prefer mapping some notes here. I really think this would be a nice place for a break, since song is too long and players who aren't really used to the game yet get tired.
  28. 03:57:080 (3) - Curve? idk, just curve. Curved, but since it's a short slider, it isn't that obvious. @_@
  29. 04:05:414 (1,2,1) - Keep them symmetric, you almost done it right. I think it's either okay now, or the difference is simply minuscule and I can't see it...
  30. 04:16:080 (3) - Same as 03:57:080 (3) - I want to leave this one as it is. It seems to give some kind of emphasis to vocal, since it passes from a high-pitched sound to a lower one for a moment; and I think this slider reflects that quite well.
  31. 04:31:414 - Copy-pasted from here? > 01:22:747 (1) - Yeah, that's right. It's the second and last time this part repeats itself exactly like that, so I copy-pasted. I fixed the symmetry thing you mentioned here too.
  32. - A little work needed with the sharp slider, it's a good mapping, but try to focus utilizing the sliders you're creating.
That's all, Good luck~
Thank you for the cool mod, Grey! o/

Update!
Topic Starter
Atsuro

Gray Veyron wrote:

Hello, Atsuro! From my queue, sorry for the delay. Hi

[> General <]
  1. - Timing Check: The second offset should be on 15,595, adjust with 180BPM, and remove the next two offsets. With this suggestion, it is confirmed the timing is correct. Made the change but offset 15,585 sounds better to me
  2. - The Hard and Insane spread gap is quite huge. But if you optionally do this, then it's not an issue to be fixed. Well, be careful when other modders after me will mention this for sure. I will have to nerf the insane a bit, there is a guideline now that im breaking p/3576827 T.T
  3. - You should change the red combo colour to avoid inflicting with the background since it's also red. Just change to dark red or find a different colour. I'm trying to find a better background, will change combo colors when i find a decent one :p
  4. - 02:56:913 - I don't think this part is intense enough for a kiai time. It's just the vocal break and hearing only instruments. For me it warrants a kiai, the instruments go crazy in that part. Also, it's the most intense part on the insane
  5. - Checked everything, fine.
[> Easy <]
  1. 00:07:700 (1) - Add whistle? Added
  2. 00:08:500 (1,2,3) - Check the spacing, almost the circle is close to the tail. Seems like you were using 0.9x instead of 1.0x? By a tiny bit lol, fixed
  3. 00:24:548 (2,3) - Make symmetry? same flow, but smoother. Ok, but had to move it a bit lower to keep spacing with 00:26:251 (1) -
  4. 00:38:915 (1,2) - Good symmetry, but you'd better check the spacing here. Fixed
  5. 00:52:914 (3,1) - Swap NC, new track. Fixed
  6. 01:28:913 (1,2) - Flow almost break here, so i prefer making a sharp blanket. But i like how it looks D:
  7. 01:39:580 (1,2,3) - I prefer a symmetry here, well... curve or sharp, it's still symmetric. This was intentional
  8. 01:42:247 (1,2) - Too nazi, recorrect blanket. Did my best to make it perfect
  9. 02:00:913 (1,2,1,2) - Not important, but... each two sliders overlap each other? i wonder why... Unnoticeable while playing (at least by me)
  10. 02:07:247 (2,3) - I think you should make these two sliders the same position together, might improve the flow a little. I don't really understand, the same y?
  11. 02:15:414 (2,1) - Overlap is pretty visible, split to keep them clear for beginners. They are too far appart in the timeline for it to be noticeable imo
  12. 02:28:747 (3) - Add finish on head? Nah, im removing that finish from all kiais through all my diffs to avoid spamming it
  13. 02:51:580 (1,2) - Recorrect blanket. Ok
  14. 03:06:247 (3) - This should be curved for smoother flow in Easy diff, not sharped. It's a bad attempt at vertical symmetry 03:04:914 (1,3) - not curved but tried to make it look nicer
  15. 03:24:248 (1,2) - Check spacing~ It's good here :?
  16. 03:37:247 (3,1) - Recorrect blanket. OK
  17. 03:54:747 (2,3) - ^, or not making one? Made it a blanket
  18. 04:00:914 (4) - I think you should shorten the slider's length and add a circle next to it for the rhythm, to reflect with the vocals in the song track. You're right, changed
  19. 04:21:414 (3,4) - You haven't done this overlap in any parts in the diff, i recommend you to split and keep slider tails clear. I ran out of ideas on how to make this flow lol, made it into something different and more fitting
  20. - Not bad with symmetry, but you need to check them up again for the spacing. Don't be the second Tari.
[> Hard <]
  1. 00:25:542 (7,1) - Recorrect blanket. Fixed
  2. 00:30:913 (6,1) - Might be the spacing big enough for a small jump like this one. Did not understand this one
  3. 00:32:898 (5,6) - Quite an offbeat, 1/6 doesn't fit the song track, just follow the vocals instead. There is a beat here 00:33:362 - and i want to keep that other slider on 1/3 to keep the player on that rhythm and don't confuse him
  4. 00:35:329 (4,5) - ^ I'm following drums here
  5. 00:48:581 (4,1,2,3,4,5,6,7) - What kind of weird pattern is this? i thought it'd be a Hexagon formation, but the pattern breaker circle (6) and (7) just.... pff nvm Woah, i made that accidentally lol, i was just increasing the DS gradually
  6. 00:59:413 (1) - This slider head almost touched the healthbar, you should bring it downgrid, or find somewhere else to avoid unrankability. Moved it a bit lower
  7. 01:01:580 (3,2) - Purpose overlap? Not on purpose but i don't think it's noticeable
  8. 01:56:414 (4) - Remove drum whistle. Fixedd
  9. 01:57:414 (2,3,4) - Spacing looks different here, mind for a check? It's intentional, it's easier to go from slider to slider than with sliders so i did that to make it look a bit better
  10. 02:06:247 (5,6) - Stack perfectly. Kay
  11. 02:25:913 (3,5) - Recorrect blanket. Ooook
  12. 02:55:747 (1,2,3) - Spacing check~ Intentional jumpsss
  13. 03:03:580 (1,2) - Stack slider tail. Not needed imo
  14. 03:13:358 (2,3,1) - I don't think this anti-jump makes sense with the song track you're hearing here, so just split or stack. Agreed
  15. 03:34:248 (1,3,2) - Likely nazi, stack all. Stacked the most visible i guess
  16. 03:48:914 (1) - WTH, remove NC, still in the same track. Even if you're making a jump for this pattern, just keep new combos consistent in all diffs. Okay
  17. 04:05:414 (1,4) - Overlap, or purposely doing that? Not on purpose but i think flow comes first
  18. 04:24:747 (3,4) - Ctrl + G? better playstyle. Too hard imo :/
  19. - Good mapping techniques, just some minor issues spotted out here. Thanks!

Didn't have time to mod Insane because it's a long song >_> so i just modded the first three diffs.
That's all, Good luck~
Thanks for modding!

Will update later after i'm done with timing stuff
-Tochi
Hi o/

M4M from your queue


  • Insane
  1. 00:25:585 (7) - Why the hitsounds here? It's too sudden imo. Remove the finish just like here 00:22:918 (7) -
  2. 00:54:917 (5) - Slider should end here 00:54:917 (5) -
  3. 01:02:083 (1) - Finish?
  4. 01:08:583 (6,7,1) - Why not use same DS?
  5. 01:09:916 (5) - Curve it a bit more down like:
  6. 01:18:916 (3,4,5,6,7,8,9,10,11) - It's boring to play when the stream isn't curved in nice ways. I suggest to curve them more.
  7. 01:33:666 (4,6) - This is overmap. Be carefull with those, the QATs is against overmapping.
  8. 02:47:747 (4,5,6) - Make a triangle? This flow is not so good imo.
  9. 03:35:248 (4) - Finish here?
  10. 03:49:581 (1,2,3,4) - This part of the stream is overmapping, please delete it =.=
  11. 04:24:081 (1) - Remove the finish.
  12. 04:38:914 (9) - NC?


  • Feedback

    I this the sliders needs more work, but overall it's ok.
Topic Starter
Atsuro

-Tochi wrote:

Hi o/

M4M from your queue


  • Insane
  1. 00:25:585 (7) - Why the hitsounds here? It's too sudden imo. Remove the finish just like here 00:22:918 (7) - Agreed
  2. 00:54:917 (5) - Slider should end here 00:54:917 (5) - Did you copy something wrong or meant to turn it into a circle lol
  3. 01:02:083 (1) - Finish? Added
  4. 01:08:583 (6,7,1) - Why not use same DS? Why should i???
  5. 01:09:916 (5) - Curve it a bit more down like: I like how it is already D:
  6. 01:18:916 (3,4,5,6,7,8,9,10,11) - It's boring to play when the stream isn't curved in nice ways. I suggest to curve them more. Made it more curvy
  7. 01:33:666 (4,6) - This is overmap. Be carefull with those, the QATs is against overmapping. Actually it isn't, you can hear the sound of the drum
  8. 02:47:747 (4,5,6) - Make a triangle? This flow is not so good imo. Made a different pattern (with triangles)
  9. 03:35:248 (4) - Finish here? No cymbal or anything on the song, not needed
  10. 03:49:581 (1,2,3,4) - This part of the stream is overmapping, please delete it =.= Okay
  11. 04:24:081 (1) - Remove the finish. Okz
  12. 04:38:914 (9) - NC? I don't see why not


  • Feedback

    I this the sliders needs more work, but overall it's ok.
Thanks for moding, i'll mod yours a bitt later
Monstrata
Hi Atsuro, M4M from your queue! I hope this helps! Good luck~

[Insane]

00:24:918 (5,6) - There is a strong beat at 00:25:251 - which is missed since you use a slider-end. Consider making 5 a shorter slider and making 6 a slider as well beginning at 00:25:251 - .
00:54:250 (1,2,3,4,5) - I think if you spaced them more evenly you can also blanket 4 with 5. Right now 1, 2, and 3 seem evenly spaced but 4 just seems out of place :P.
01:44:250 (5,6,7,8) - This part doesn't flow too well following 1, 2, 3, 4. Try Ctrl+G 01:44:416 (6,7,8) - i think it flows better like this.
02:10:414 (2,3,4,5) - Evenly space them?
02:10:914 (5) - Also i'm not sure if a repeat slider works well here... Try just a normal 1/2 slider?
02:11:581 (1) - Minor but, shorten slider so you can map a beat on 02:11:915 - ? The vocals differ from say 02:12:748 (1) - So it feels a bit weird to have them both be 1/1 sliders.
02:21:581 (3,4,5,6) - No Ctrl+G on 4 and 6?
02:29:914 (4) - Since you have a lot of 1/2 sliders here, you could make this slider 2 circles instead.
03:57:831 (1,2,3,4,5,6,7,8,9,10) - Not sure this pattern works :P. There aren't enough circles for the loop-shaped stream to play well, it just seems forced here. Consider another pattern?
04:03:581 (7,8,9,10,1) - Doesn't really flow well here, especially from 10 to 1. Why not make this a square pattern?
04:39:247 - Potential for spinner here since the music fades out. (Should be applied to all difficulties if you choose to do so.)

[Hard]

00:05:300 (1,2,3,4,5) - Star pattern? Or is the increased distance-spacing from 4 to 5 intentional.
00:48:917 (1,2,3,4,5,6,7) - I think you could tidy up the pattern here, make the triangles more equilateral.
01:02:583 (2,3) - Doesn't flow well from 2 to 3. Maybe rotate 3 a bit?
01:08:583 (4,2) - Try and have the slider-ends stack.
01:19:750 (2) - Rotate this 90 degrees from selection center. Flows a lot better.
01:43:583 (1,2) - Flow isn't great. Try Ctrl+J 2 and reposition.
02:08:249 (5,6,1) - Is it just me or is this triangle slightly off :S. I feel like 1 should be at 256||268
02:26:748 (5,6) - Flow isn't great here imo. Try rotating 02:25:914 (3,4,5) - -30 degrees and repositioning.
03:03:248 (5,1,2) - Could tidy up these two blankets and make them equal in spacing.
03:47:581 (3) - Ctrl+G, much better flow.
03:47:914 (4) - ^
04:24:914 (4,5) - I feel like you could space them a bit further apart since you're creating a jump.
04:34:747 (4,1) - Poor flow too. Try rotating 90 degrees from selection center too.
04:37:580 (1) - It wouldn't hurt to Ctrl+G this for better flow too, and repositioning 04:38:080 (2,3,4) won't be difficult since it's the end of the song anyways.

[Rei's Normal]

Rhythmically your difficulty is great. Nothing wrong from what I can see. Flow is good too! This mod is mainly going to be just to improving your difficulty visually. Sorry if this mod won't be as helpful, I might sound nit-picky too x____x (I'm not D:).

00:20:918 (1,2,3) - Make them straight?
00:31:584 (1) - Have the angles of the slider be the same. Hard to explain, but basically this. Instead of this
00:34:251 (1) - ^
00:34:251 (1,3) - Also keep them parallel.
01:36:916 (1,2) - Could blanket this. (And symmetrical pattern later on)
01:45:916 (2,3) - ^
01:47:583 (1) - Slider angles.
01:50:250 (1,3) - ^ Also make parallel.
02:21:081 (1,2) - Blanket?
02:22:248 (1,3) - ^
02:25:747 (3,1) - Fix blanket.
03:42:914 - Not sure why there is a break here :S. The vocals continue. If anything maybe end the break at 03:45:581 - since the rhythm returns to normal here.
04:18:414 (3,1) - Fix blanket.
04:32:747 (1,2) - ^
Topic Starter
Atsuro

monstrata wrote:

Hi Atsuro, M4M from your queue! I hope this helps! Good luck~

[Insane]

00:24:918 (5,6) - There is a strong beat at 00:25:251 - which is missed since you use a slider-end. Consider making 5 a shorter slider and making 6 a slider as well beginning at 00:25:251 - . Ok, changed how that part plays
00:54:250 (1,2,3,4,5) - I think if you spaced them more evenly you can also blanket 4 with 5. Right now 1, 2, and 3 seem evenly spaced but 4 just seems out of place :P. Did my best to blanket that while keeping the stack on 3
01:44:250 (5,6,7,8) - This part doesn't flow too well following 1, 2, 3, 4. Try Ctrl+G 01:44:416 (6,7,8) - i think it flows better like this. Nah, the flow is fine imo
02:10:414 (2,3,4,5) - Evenly space them? Fixed
02:10:914 (5) - Also i'm not sure if a repeat slider works well here... Try just a normal 1/2 slider? I think it fits with the sound the gutar makes
02:11:581 (1) - Minor but, shorten slider so you can map a beat on 02:11:915 - ? The vocals differ from say 02:12:748 (1) - So it feels a bit weird to have them both be 1/1 sliders. I think the slider does the work fine
02:21:581 (3,4,5,6) - No Ctrl+G on 4 and 6? Yep, intended
02:29:914 (4) - Since you have a lot of 1/2 sliders here, you could make this slider 2 circles instead. Did that to the previous slider to avoid breaking my pattern
03:57:831 (1,2,3,4,5,6,7,8,9,10) - Not sure this pattern works :P. There aren't enough circles for the loop-shaped stream to play well, it just seems forced here. Consider another pattern? I'll consider changing it but i like how it flows
04:03:581 (7,8,9,10,1) - Doesn't really flow well here, especially from 10 to 1. Why not make this a square pattern? Yep
04:39:247 - Potential for spinner here since the music fades out. (Should be applied to all difficulties if you choose to do so.) Nah, the music fades but i don't want to overextend the map

[Hard]

00:05:300 (1,2,3,4,5) - Star pattern? Or is the increased distance-spacing from 4 to 5 intentional. Not a star pattern and yeah, intentional
00:48:917 (1,2,3,4,5,6,7) - I think you could tidy up the pattern here, make the triangles more equilateral. I never saw them as triangles lol. I just increased spacing gradually
01:02:583 (2,3) - Doesn't flow well from 2 to 3. Maybe rotate 3 a bit? Will change this pattern if other modder mention it because i like how it works
01:08:583 (4,2) - Try and have the slider-ends stack. Ok
01:19:750 (2) - Rotate this 90 degrees from selection center. Flows a lot better. Done, but i lost my parallel sliders
01:43:583 (1,2) - Flow isn't great. Try Ctrl+J 2 and reposition. Ok
02:08:249 (5,6,1) - Is it just me or is this triangle slightly off :S. I feel like 1 should be at 256||268 Why do you keep seeing triangles everywhere? lol, still change done
02:26:748 (5,6) - Flow isn't great here imo. Try rotating 02:25:914 (3,4,5) - -30 degrees and repositioning. 02:26:581 (4,5,6) - Triangle
03:03:248 (5,1,2) - Could tidy up these two blankets and make them equal in spacing. Yeah
03:47:581 (3) - Ctrl+G, much better flow. I don't see how it would flow better
03:47:914 (4) - ^
04:24:914 (4,5) - I feel like you could space them a bit further apart since you're creating a jump. Sure
04:34:747 (4,1) - Poor flow too. Try rotating 90 degrees from selection center too. Eh, are you sure 90 deg?
04:37:580 (1) - It wouldn't hurt to Ctrl+G this for better flow too, and repositioning 04:38:080 (2,3,4) won't be difficult since it's the end of the song anyways. Only rotated it a little
Thanks for your mod!
Noc
I'm no mod, but this map is pretty damn fun.
Topic Starter
Atsuro

Katskii wrote:

I'm no mod, but this map is pretty damn fun.
Thanks!
I'm glad that you enjoyed it :D
Lurei

monstrata wrote:

[Rei's Normal]

Rhythmically your difficulty is great. Nothing wrong from what I can see. Flow is good too! This mod is mainly going to be just to improving your difficulty visually. Sorry if this mod won't be as helpful, I might sound nit-picky too x____x (I'm not D:).

00:20:918 (1,2,3) - Make them straight? Done + spacing fixes.
00:31:584 (1) - Have the angles of the slider be the same. Hard to explain, but basically this. Instead of this I thought I fixed this with previous mod. Well, it's fixed for sure now.
00:34:251 (1) - ^ ^
00:34:251 (1,3) - Also keep them parallel. Done!
01:36:916 (1,2) - Could blanket this. (And symmetrical pattern later on) Fixed blanket (how did I missed it? o.o)
01:45:916 (2,3) - ^ ^
01:47:583 (1) - Slider angles. Fixed.
01:50:250 (1,3) - ^ Also make parallel. ^
02:21:081 (1,2) - Blanket? Blanket here's fine.
02:22:248 (1,3) - ^ Aye. Fixed!
02:25:747 (3,1) - Fix blanket. ^
03:42:914 - Not sure why there is a break here :S. The vocals continue. If anything maybe end the break at 03:45:581 - since the rhythm returns to normal here. This is here for resting purpose ( :P ). Players get tired quite easily, especially if they aren't used to the game yet. I'm being merciful here (?).
04:18:414 (3,1) - Fix blanket. Fixed.
04:32:747 (1,2) - ^ ^
Thanks for great positioning mod!
Update!
hehe
hi atsuro~

General

  1. kiai inconsistency http://i.imgur.com/FfX5rTG.png
  2. unsnapped greenlines in Normal and Insane: http://i.imgur.com/CKd4Ajb.png 00:20:901 / 01:11:247 / 01:31:247
  3. swap combo 1 and 3
  4. disable letterbox

Insane

  1. 00:20:140 (5) - are you sure about this? sounds overmapped~
  2. 00:54:917 (5) - this is perfect for some slider wobbles, feels a bit boring now orz, like 01:36:250 (4) -
  3. 00:59:416 (1,2,3,4) - change to http://i.imgur.com/4fpIp4b.png , because right now 4 is a 'empty' beat, so its fine to leave it on a sliderend :D
  4. 01:19:666 - pls map this note like 01:20:916 (1,2,3,4,5) - i would do smth like this: http://i.imgur.com/2rGoqCA.png
  5. 01:19:583 (11) - at least nc this like 04:28:248 (1) -
  6. 02:18:581 (2,3,4) - ahh fix this pattern, i checked and its a little off :/
  7. 02:34:914 (3,4,5,6,7,8,9,10,11) - hmmm, symmetry? :D 7 @ the x-axis
  8. 02:45:581 (7) - maybe NC so it doesn't look so cluttered
  9. 02:50:331 - triple?
  10. 03:09:359 (2,3) - swap in rhythm, now it is confusing to read and play
  11. 03:29:248 - maybe end the break here? drag the end
  12. 03:43:748 (3,4) - keep this a slider, its a pretty calm part so mapping to vocals only is fine.
  13. 03:52:915 (3) - nc :D
  14. 03:57:831 (1,2,3,4,5,6,7,8,9,10) - this is really ugly T_T pls improve this shape!
  15. 04:03:581 (7) - nc

Hard

  1. you can improve rhythm a lot here by using more trips. right now there's very little and the spread from hard to insane might be a little too big, since hard = no 1/4, insane = full of streams. using some here and there won't hurt :D
  2. 00:13:300 (3) - to 92, 339 for proper triangle
  3. 00:25:418 (6) - i think its fine to delete this
  4. 00:53:250 (2,3) - change rhythm since drums are pretty loud, maybe http://i.imgur.com/cTG2l18.png if you decide to use this you can change a few other portions of the map with the same rhythm too
  5. 01:08:583 (4,2) - ehhh can be improved :p
  6. 01:41:416 (6) - delete and repeat 5

will continue another day, GL
Topic Starter
Atsuro

handsome wrote:

hi atsuro~

General

  1. kiai inconsistency Fixedhttp://i.imgur.com/FfX5rTG.png
  2. unsnapped greenlines in Normal and Insane: http://i.imgur.com/CKd4Ajb.png 00:20:901 , 01:11:247 , 01:31:247 Fixed
  3. swap combo 1 and 3 Will do for now
  4. disable letterbox Nah, i liek it

Insane

  1. 00:20:140 (5) - are you sure about this? sounds overmapped~ No, im not sure, changed
  2. 00:54:917 (5) - this is perfect for some slider wobbles, feels a bit boring now orz, like 01:36:250 (4) - I THINK THE SAME but i'm having a hard time trying to think of a way of doing it while keeping decent flow
  3. 00:59:416 (1,2,3,4) - change to http://i.imgur.com/4fpIp4b.png , because right now 4 is a 'empty' beat, so its fine to leave it on a sliderend :D Nice suggestion, changed
  4. 01:19:666 - pls map this note like 01:20:916 (1,2,3,4,5) - i would do smth like this: http://i.imgur.com/2rGoqCA.png Nice!
  5. 01:19:583 (11) - at least nc this like 04:28:248 (1) - Ok
  6. 02:18:581 (2,3,4) - ahh fix this pattern, i checked and its a little off :/ I think i fixed it
  7. 02:34:914 (3,4,5,6,7,8,9,10,11) - hmmm, symmetry? :D 7 @ the x-axis Eh?
  8. 02:45:581 (7) - maybe NC so it doesn't look so cluttered Ok
  9. 02:50:331 - triple? It's not that audible, and i prefer to keep the jump pattern
  10. 03:09:359 (2,3) - swap in rhythm, now it is confusing to read and play Sure
  11. 03:29:248 - maybe end the break here? drag the end Ok
  12. 03:43:748 (3,4) - keep this a slider, its a pretty calm part so mapping to vocals only is fine. OkOk
  13. 03:52:915 (3) - nc :D :D
  14. 03:57:831 (1,2,3,4,5,6,7,8,9,10) - this is really ugly T_T pls improve this shape! I did it more for the flow, i find it fun. Will change it the next time a mod tells me to
  15. 04:03:581 (7) - nc Yeup

Hard

  1. you can improve rhythm a lot here by using more trips. right now there's very little and the spread from hard to insane might be a little too big, since hard = no 1/4, insane = full of streams. using some here and there won't hurt :D There were trips the first time i mapped this, but the spread from normal to this was huge. I'll try to find some key spots on kiais to add some triples and avoid a huge increase in sd
  2. 00:13:300 (3) - to 92, 339 for proper triangle Ok, never saw that as a triangle but ok :p
  3. 00:25:418 (6) - i think its fine to delete this Yeah
  4. 00:53:250 (2,3) - change rhythm since drums are pretty loud, maybe http://i.imgur.com/cTG2l18.png if you decide to use this you can change a few other portions of the map with the same rhythm too Ok, sounds good
  5. 01:08:583 (4,2) - ehhh can be improved :p I think i improved it
  6. 01:41:416 (6) - delete and repeat 5 Done

will continue another day, GL
Thanks for a great moddd!
hehe
continue, no kds

Rei's Normal

  1. http://i.imgur.com/qKdcaoU.png
  2. hmm same stuff about wiggle sliders if you still remember :p
  3. 00:08:500 (3) - small tip on sliders like these, you can make it equal by having the bend right on the midpoint of the slider. set the tickrate to 2 and make sure the redpoint is on the tick. http://i.imgur.com/zHZBNPq.png
  4. 00:08:100 (2,3,4,5,1,2,1,2,3) - hmm, wouldn't hurt to move this section around so that they are in perfect symmetry along the y axis? keeping 00:09:300 (4,5) - on (256,#).
  5. 00:13:300 (1) - this is fine, imo, and better. http://i.imgur.com/pmsVDix.png
  6. 00:56:417 (2,1) - apart from being 3/2 rhythm which is weird, this doesn't really play too well, in my opinion. switching polarity is much better, a la http://i.imgur.com/lyynwGx.png
  7. 01:01:916 (2,1) - same here, http://i.imgur.com/cAEkIDW.png
  8. 01:04:416 (3,1) - too many 1/2s is just... plain weird man to play. its like more breaks than actually beat-hitting, you know what i mean? i can't say this is the best but it is definitely better, imo. http://i.imgur.com/8IyEb6t.png
  9. 01:11:416 (3,1) - turn this into a slider, cuz 3/2 is weird.
  10. 01:14:083 (1) - pull this earlier 1/2 tick, and extend 1/2 tick, following vocals, much more suitable than the soft choir thingy going on behind. http://i.imgur.com/x18Cicr.png
  11. 01:15:750 (1,2) - shape of this needs to be changed, i think it might be confusing. consider ctrl+j 1.
  12. 01:16:750 (1,2) - same thing about 3/2 stuff, maybe http://i.imgur.com/7LR77OS.png
  13. 01:19:583 (1) - disaster!! spinner can be used here, but the following notes is just bad to play. i suggest removing this spinner outright and following what you did in 01:26:250 - not gonna mod this general portion since it can be greatly improved with a rework!
  14. 01:37:916 (2) - 01:40:583 (2) - improve this blanket~
  15. for the second chorus some 3/2 spacing and 1/2 sliders appear, if you fixed the first chorus you can go ahead and fix the other stuff too :D PM me if you need help i guess
  16. 02:33:248 (2) - ctrl+H
  17. 02:35:581 - everything after here is a big mess... i'd rather not touch it since i wouldn't be sure what i was doing. it is hard to map ;w;
  18. 03:42:914 - gayest break ever, don't break here. dont!! even if you want a break, start the notes here: 03:45:581 -
  19. 04:26:747 (2) - same as previous

NC stuff
  1. 00:07:700 (1,3) - swap NC
  2. 00:10:100 (1,1) - swap NC
  3. 01:07:416 (3) - NC
  4. 01:12:750 (3) - NC
  5. 01:18:083 (3) - NC
  6. 02:19:581 (2) - NC
  7. 02:34:081 (3) - NC
  8. 04:16:080 (3) - NC
  9. 04:21:414 (3) - NC
  10. 04:26:747 (2) - NC

Easyl

  1. 00:07:700 (1) - remove NC
  2. 00:12:100 - i would say sound here is louder than 00:12:500 (1) - , so you might not want to ignore it! turn 5 into slider maybe.
  3. 00:11:700 (5,1) - swap NC
  4. 01:30:083 - 1/2 slider?
  5. 02:04:915 - cut slider and start note here~
  6. 03:37:247 (1) - hmm remove NC?
  7. pretty nice, i can't say much because i'm not to comfortable with easier difficulties. consider looking at your 3/2 and 5/2 spacing in the chorus, see if those can be minimized. they might be confusing. if you ask me, places like 01:08:916 (1,2,3) - can use 1/2 spacing with 1/1 sliders. i think it is playable for easy. http://i.imgur.com/C1tAKA2.png

good luck Atsuro :)
Lurei

handsome wrote:

Rei's Normal

  1. http://i.imgur.com/qKdcaoU.png Should be fixed.
  2. hmm same stuff about wiggle sliders if you still remember :p I'm sure I already fixed those, through... There are actually some sliders I shaped like that intentionally, since song gets distorted a little.
  3. 00:08:500 (3) - small tip on sliders like these, you can make it equal by having the bend right on the midpoint of the slider. set the tickrate to 2 and make sure the redpoint is on the tick. http://i.imgur.com/zHZBNPq.png Nice advice. I'll keep it in mind.
  4. 00:08:100 (2,3,4,5,1,2,1,2,3) - hmm, wouldn't hurt to move this section around so that they are in perfect symmetry along the y axis? keeping 00:09:300 (4,5) - on (256,#). Partially fixed symmetry, but I want to keep the last three you mentioned as they are. Flow isn't that bad here, and I want to avoid overlapping as much as possible.
  5. 00:13:300 (1) - this is fine, imo, and better. http://i.imgur.com/pmsVDix.png I thought same thing when first mapping this, actually. However, it seems people say that "circle is too close to spinner for a Normal" since 1/4. I wanna do this, but it seems many people disagree when things like those appears, so I won't.
  6. 00:56:417 (2,1) - apart from being 3/2 rhythm which is weird, this doesn't really play too well, in my opinion. switching polarity is much better, a la http://i.imgur.com/lyynwGx.png My actual rhythm sounds better here IMO. Also, I have faith in Normal players! (lol, it's not that hard, I think).
  7. 01:01:916 (2,1) - same here, http://i.imgur.com/cAEkIDW.png ^
  8. 01:04:416 (3,1) - too many 1/2s is just... plain weird man to play. its like more breaks than actually beat-hitting, you know what i mean? i can't say this is the best but it is definitely better, imo. http://i.imgur.com/8IyEb6t.png I really think my rhythm is better here.
  9. 01:11:416 (3,1) - turn this into a slider, cuz 3/2 is weird. A slider just doesn't fit into this part quite well...
  10. 01:14:083 (1) - pull this earlier 1/2 tick, and extend 1/2 tick, following vocals, much more suitable than the soft choir thingy going on behind. http://i.imgur.com/x18Cicr.png Okay, this one is good.
  11. 01:15:750 (1,2) - shape of this needs to be changed, i think it might be confusing. consider ctrl+j 1. Done.
  12. 01:16:750 (1,2) - same thing about 3/2 stuff, maybe http://i.imgur.com/7LR77OS.png This one is far easier, since (2) is a slider. Even if players hit sightly early/late, they won't get 100 unless they hit too early/late.
  13. 01:19:583 (1) - disaster!! spinner can be used here, but the following notes is just bad to play. i suggest removing this spinner outright and following what you did in 01:26:250 - not gonna mod this general portion since it can be greatly improved with a rework! What are you talking about? This part sounds good to me (since following the basic of the guitar).
  14. 01:37:916 (2) - 01:40:583 (2) - improve this blanket~ Blankets are okay.
  15. for the second chorus some 3/2 spacing and 1/2 sliders appear, if you fixed the first chorus you can go ahead and fix the other stuff too :D PM me if you need help i guess Pratically the same I said previously.
  16. 02:33:248 (2) - ctrl+H No. I like this and it doesn't flow that badly.
  17. 02:35:581 - everything after here is a big mess... i'd rather not touch it since i wouldn't be sure what i was doing. it is hard to map ;w; Can't find an answer to this part. I really think I'm follows instruments well.
  18. 03:42:914 - gayest break ever, don't break here. dont!! even if you want a break, start the notes here: 03:45:581 - Don't care. Break is break, and I don't plan on changing it. I think I have stated my reasons clearly enough in previous posts already.
  19. 04:26:747 (2) - same as previous No.

NC stuff
  1. 00:07:700 (1,3) - swap NC NC'ed 00:08:500 (1) - instead.
  2. 00:10:100 (1,1) - swap NC No.
  3. 01:07:416 (3) - NC Done.
  4. 01:12:750 (3) - NC ^
  5. 01:18:083 (3) - NC ^
  6. 02:19:581 (2) - NC Don't want to make a combo of only a note, so no.
  7. 02:34:081 (3) - NC Done.
  8. 04:16:080 (3) - NC ^
  9. 04:21:414 (3) - NC ^
  10. 04:26:747 (2) - NC Same as 02:19:581 (2) -
Thanks for modding.
Time to update.
Topic Starter
Atsuro

handsome wrote:

continue, no kds

Easyl

  1. 00:07:700 (1) - remove NC Removedd
  2. 00:12:100 - i would say sound here is louder than 00:12:500 (1) - , so you might not want to ignore it! turn 5 into slider maybe. Considering it, but i really want to keep it
  3. 00:11:700 (5,1) - swap NC Since i didn't make the last change, i think this way it looks better
  4. 01:30:083 - 1/2 slider? I prefer not to, i don't use any 1/2 slider on all the diff
  5. 02:04:915 - cut slider and start note here~ But i liek my slider, i might change it later but for now i'll keep it
  6. 03:37:247 (1) - hmm remove NC? My NC skills are bad
  7. pretty nice, i can't say much because i'm not to comfortable with easier difficulties. consider looking at your 3/2 and 5/2 spacing in the chorus, see if those can be minimized. they might be confusing. if you ask me, places like 01:08:916 (1,2,3) - can use 1/2 spacing with 1/1 sliders. i think it is playable for easy. http://i.imgur.com/C1tAKA2.png I try to never use 1/2 on high bpm easies :/. Might rethink some of the rhythms there later

good luck Atsuro :)
Thanks a lot! You're the first one that modded all diffs haha
Kuki
M4M From your Q @ t=234628


Good luck with ranking this!


[General]
  1. This mapset looks and plays great, it was pretty difficult to find things that were wrong.
[Easy]
  1. Nothing I had a problem with here.

[Rei's Normal]
  1. 02:56:914 (1,2) - I'm not sure these fit the music very well. Try to get another modders opinion on this.
[Hard]
  1. 02:12:248 (2) - Take the reverse off of this and have it as a normal slider, this fits the music well.
  2. I think you could also push this to AR8, as it gets really fast and intense during the song, and 7.5 seems too slow, but that's your call.
[Insane]
  1. First Playthrough Replay
  2. 03:15:914 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - Crazy long stream, and is slow also compared to the rest of the map, I would suggest replacing the stream with sliders perhaps.
Topic Starter
Atsuro

Kuki wrote:

M4M From your Q @ t=234628


Good luck with ranking this!


[General]
  1. This mapset looks and plays great, it was pretty difficult to find things that were wrong.
[Hard]
  1. 02:12:248 (2) - Take the reverse off of this and have it as a normal slider, this fits the music well. You're right
  2. I think you could also push this to AR8, as it gets really fast and intense during the song, and 7.5 seems too slow, but that's your call. I think ar 7.5 is enough, ar 8 would be getting close to the insane
[Insane]
  1. First Playthrough Replay Nice skywriting orz haha
  2. 03:15:914 (2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - Crazy long stream, and is slow also compared to the rest of the map, I would suggest replacing the stream with sliders perhaps. I agree, the stream is a bit anticlimatic. Will try to make something more exciting tried and apparently i liked the original more, i will keep the stream for now.
Thanks for modding!

Will update later Updated!
I'll mod your map tomorrow
pkhg
disculpa la demora >.<

[General]
Desactiva"Letterbox During Breaks", es solo preferencia personal.
Podrias considerar un spinner aqui 04:38:914 - hasta 04:44:247 - en todas las dificultades.

[Easy]
Desactiva Widescreen Support

00:02:100 - Por que x1.06 sv?
00:08:100 - Agrega un circulo aqui ya que estas siguiendo las vocals en esta parte
00:12:100 - Agrega un circulo, si lo haces quita el nc de aqui 00:12:500 (1) - y pon uno aca 00:11:700 (5) -
00:53:250 - se siente mejor si pusieras un circulo aca
01:09:916 (3) - Mueve el 2do nodo a x331 y195 y el nodo rojo a x288 y256
01:14:083 (1,2,3,4) - seria mejor si hicieras algo similar a lo que hiciste aca 01:03:583 (1,2,3,4) - sigue mejor la musica imo
01:30:250 (5) - podrias quitar este y usar un 1/2 slider aca 01:30:083 - No hay notas mas adelante asi que no sera ni dificil ni confuso, en realidad lo hace mas sencillo al haber solo 1/1 de diferencia en lugar de 3/2 que es como esta ahora (ademas de seguir mejor la musica :3 )
02:09:415 (1,2) - No me gusto mucho esta parte, intenta poner un circulo en 02:09:248 - luego haz este 02:09:415 (1) - 1/2 mas corto y muevelo 1/2 adelante y este 02:10:248 (2) - hazlo 1/1 mas corto ya que este sonido 02:10:915 - es mas fuerte que 02:11:248 - ademas de añadir un pequeño descanso :3 Screenshot for clarity El primer objeto esta en 02:09:248 - por si las dudas :3
02:45:414 - 03:01:914 - Me parece algo complicada esta parte muchos 3/2 y notas en red ticks, podrias intentar hacerlo mas 1/1 como lo hiciste aqui 03:02:248 - hasta el break. Si necesitas mas sugerencias preguntame in-game
02:14:248 (1,2,3) - Te parece? Es mas sencillo y para el placement puedes hacer esto aunque parece menos viable por el overlap con 02:16:915 (1) - pero se nota bastante asi que imagino que no habria problema
03:29:248 (2,1) - Estos sliders podrian ser mas "delicious" (el code es solo el (2))
436,216,209248,2,0,B|412:260|356:260|324:236|324:236|288:304,1,180,2|0,0:0|0:0,0:0:0:0:
03:40:247 (1) - Te iba a decir que alargaras el spinner pero me acordé del RC. Podrias quitar el spinner, es muy corto, y esa parte me parece mapeable esta asi que plz :3
Hay partes como 00:56:250 (2,3) - 01:06:916 (2,3) - 01:17:583 (2,3) - 02:12:248 (2,3) - y similares en las que podrias usar un 3/2 slider + 1 reversa, seria mas facil para newbies imo

[Normal]
La mayoria de las sugerencias de ritmo son mas para aumentar la dificultad (ademas de que van mejor con la musica) ya que,a mi parecer, es mucha la similitud con el Easy y diferencia con el Hard

00:26:251 - 00:36:251 - Esta parte es casi igual al Easy, asi que:
  • 00:26:251 (1,2,3) - pon un 1/2 slider aca 00:27:418 - y mueve este 00:27:751 (4) - 1/2 hacia adelante, quita el reverse igual
    00:30:251 (3) - Hazlo 1/2 mas corto y pon un circulo donde antes terminaba el slider
    Algo similar puedes hacer con los patterns siguientes 00:31:584 (1,2,3,1,2,3) -
01:01:916 (2,1) - Reemplaza el (2) con un circulo y pon un 3/2 slider aqui 01:02:083 - No se te olvide borrar el (1) xD
00:55:583 - Tus combos aqui son muy cortos imo, podrias considerar:
  • 00:57:250 (1) - quita ese
    00:59:750 (1) - ^
    01:02:583 (1) - ^
    01:05:083 (1) - ^
    01:07:416 (1) - ^
    01:10:250 (1) - ^
    01:11:416 (3) - pon uno aqui
    01:12:750 (6) - quita ese
    01:15:750 (4,1) - intercambialos y quita este 01:16:750 (1) - o solo quita 01:15:750 (1) -
    01:18:083 (1) - quita ese
01:11:416 (3) - reemplazalo con un 3/2 slider para enfatizar las vocals
01:19:583 (1) - Es mejor que termine aqui 01:22:250 - y aca 01:22:750 (1,2,1,2,1,2) - haz esto http://puu.sh/f1uFJ/9d647b2687.jpg (la primera nota esta en 01:22:916 - ) Te dejo el code igual por si te ayuda con el placement :3
96,272,82916,6,0,L|164:268,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
36,192,83583,1,0,0:0:0:0:
36,192,83750,2,0,L|156:96,1,150
252,112,84583,1,0,0:0:0:0:
324,180,84916,5,0,0:0:0:0:
308,228,85083,2,0,P|274:320|225:327,1,150
140,300,85916,2,0,L|96:256,1,50
01:27:416 - 01:28:750 - pon circulos :3
01:30:250 (1) - puedes reemplazar esto con un 1/2 slider aca 01:30:083 - como dije en el Easy
01:36:916 (1) - Hazlo 1/2 mas corto y pon un circulo donde antes terminaba
01:39:583 (1) - ^
01:52:916 - Los combos en esta parte son mas cortos que aqui 00:36:918 - asi que
  • 01:54:916 (1) - quita ese
    01:58:916 (1) - ^
    02:02:915 (1) - ^
    02:06:915 (1) - ^
02:11:581 - Los mismos nc que recomende en el kiai anterior usalos aqui tambien
02:23:414 (4) - Reemplazalo por un 3/2 para hacer enfasis en las vocals sostenidas como hiciste aca 01:07:416 (3) -
02:27:414 (3) - ya sabes, 3/2 slider :3
02:28:748 (3,1,2,1) - - reemplaza el (3) con un 3/2 slider, mueve el (1) 1/1 hacia adelante y quita la reversa, el (2) lo reemplazas con un 3/2 slider y este 02:30:581 (1) - borralo y pon un circulo aqui 02:30:914 - like this http://puu.sh/f1Aoz/ab0ac58aae.jpg
02:58:914 (1) - quita nc
03:01:081 (1) - ^
03:03:581 (1) - ^
03:22:248 - 03:39:914 - Usa los mismos nc que sugeri en 01:52:916 -
03:53:581 - 04:27:914 - Puedes ver las sugerencias que di en los kiais anteriores, sobre todo los ncs
04:31:414 - Haz lo mismo que sugeri en 01:22:916 - (recuerda los ncs tambien)

[Hard]

00:07:500 (6) - Suena mucho mejor si empieza aca 00:07:700 -
00:10:100 (3,4) - El (4) esta muy cerca del (3)
00:20:168 - Pon un circulo :3
00:22:584 (6,7) - El (6) se siente algo extraño al no haber sonido en donde termina. Podrias exterderlo hasta donde empieza el (7) y ese mismo reemplazalo con un circulo aca 00:23:251 -
00:30:834 - Pon un circulo
00:49:917 (4) - ponle nc (ya que empiezas a cambiar es spacing aqui)
00:50:917 (4,1) - intercambia los nc
00:56:583 - ^ + clap, supongo que se te paso este xD
01:04:583 (4,5) - spacing
02:05:915 (4) - Nc, igual que 00:49:917 (4)
01:16:250 (3) - nc? lo hace mas facil de leer
01:22:416 (2,3) - spacing
01:37:583 (3,4) - ^
01:57:582 (3,4) - ^
02:12:581 - Otra ves skippeaste este xD, haz lo mismo que 00:56:583
02:20:581 (4,5) - spacing
02:28:748 (1,2) - ^
02:35:248 (4,5) - ^
02:55:248 (4) - Se siente raro que sea un slider, 2 circulos funcionan mucho mejor imo
03:01:914 (4) - mejor blanket
225,373,181914,2,8,B|196:347|186:304|198:269|198:269|129:259,1,167.999994873047,10|6,0:1|0:1,0:0:0:0:
03:07:581 (1,2) - haz que el spacing entre esas sea igual a
03:12:581 (4,1) - usa el mismo spacing que las notas anteriores, alrededor de 1,7x
03:41:581 - Greenline innecesaria
03:53:247 (2,1) - spacing
04:24:914 (4) - Podrias poner un nc aca, hace al jump mas facil de leer

[Insane]

00:07:500 (6) - lo mismo que en el Hard
00:20:168 - ^
00:24:918 (5) - pon nc aqui ya que lo hiciste en 00:22:585 (1) - o tambien puedes quitarlo
00:30:834 - lo mismo que en Hard
00:37:918 (3,4,5) - Podrias poner (4) y (5) mas cerca del (3) por que asi como estan ahora hacen pensar que 00:38:918 (1) - esta 1/2 mas cerca
00:45:917 (3,4,5,1) - ^
01:05:583 (5) - ponle nc, ayuda a leer mejor el pattern
01:31:916 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - Muy overmapeado a mi parecer :P
01:36:250 (4) - quitale el nodo que esta entre los 2 nodos rojos, es innecesario
01:44:250 (5) - nc, facilita leer el pattern, ademas fluye mejor si le das ctrl+g a estos 01:44:416 (2,3,4) -
01:52:249 (1) - nc
02:08:915 - Greenline innecesaria, solo cambia a 70% el volumen de la redline
02:11:248 (6) - ponle nc, sin el pareciera que formara parte del pattern anterior en el que las notas 1/4 estaban mas separadas lo que provoca que se piense que el stream continua siendo que hay 1/2 de diferencia entre ellas
02:55:248 (4) - funciona mejor si usas 2 circulos
03:14:137 - pon un circulo aqui
03:15:470 - ^
03:18:248 (1,2,3,4,5,6,7) - - fluye mejor si curvas un poco los sliders
03:31:914 (5) - esta muy cerca del anterior, stackealo en 03:32:248 (1) -
03:42:914 - Borra la greenline
03:43:747 (1) - quita nc o.o
03:46:414 (4) - ctrl+h ctrl+j y ctrl+g y lo pones donde estaba antes, fluye mejor imo
03:47:581 (7) - ponle nc
03:54:581 (5) - muevelo a x256 y268
03:55:915 (5,1) - podrias darle ctrl+j al (5) y stackearlo en 03:55:248 (2) - fluye mejor
03:57:831 (1,2,3,4,5,6,7,8,9,10) - podrias hacer algo mas sencillo imo
04:03:581 (1,2,3,4) - hazlos algo mas curvos, better floww
04:07:581 (3) - ctrl+g para que fluya mejor
04:28:247 (1,2,3,4,5) - hazlo curvo, es mas intuitivo ya que el stream del combo anterior es curvo

Eso es todo

Buena suerte :D
Topic Starter
Atsuro

pkhg wrote:

disculpa la demora >.<

[General]
Desactiva"Letterbox During Breaks", es solo preferencia personal. Fixddd
Podrias considerar un spinner aqui 04:38:914 - hasta 04:44:247 - en todas las dificultades. Solo porque eres la tercer persona que me lo dice :p. Añadidos

[Easy]
Desactiva Widescreen Support

00:02:100 - Por que x1.06 sv? Para que el sv sea similar al resto del mapa o algo asi :p
00:08:100 - Agrega un circulo aqui ya que estas siguiendo las vocals en esta parte No es necesario, prefiero mantenerlo simple
00:12:100 - Agrega un circulo, si lo haces quita el nc de aqui 00:12:500 (1) - y pon uno aca 00:11:700 (5) - Si, hay un "beat" ahi, pero es muy debil.
00:53:250 - se siente mejor si pusieras un circulo aca Aca sí
01:09:916 (3) - Mueve el 2do nodo a x331 y195 y el nodo rojo a x288 y256 Pero se desharia mi "intento" de blanket 01:08:250 (4,3) -
01:14:083 (1,2,3,4) - seria mejor si hicieras algo similar a lo que hiciste aca 01:03:583 (1,2,3,4) - sigue mejor la musica imo Hice algo :p
01:30:250 (5) - podrias quitar este y usar un 1/2 slider aca 01:30:083 - No hay notas mas adelante asi que no sera ni dificil ni confuso, en realidad lo hace mas sencillo al haber solo 1/1 de diferencia en lugar de 3/2 que es como esta ahora (ademas de seguir mejor la musica :3 ) No, en el red tick no hay ni un sonido, beat o algo que pueda mappear.
02:09:415 (1,2) - No me gusto mucho esta parte, intenta poner un circulo en 02:09:248 - luego haz este 02:09:415 (1) - 1/2 mas corto y muevelo 1/2 adelante y este 02:10:248 (2) - hazlo 1/1 mas corto ya que este sonido 02:10:915 - es mas fuerte que 02:11:248 - ademas de añadir un pequeño descanso :3 Screenshot for clarity El primer objeto esta en 02:09:248 - por si las dudas :3 Hice algo totalmente distinto :p, hice lo de acortar el segundo slider
02:45:414 - 03:01:914 - Me parece algo complicada esta parte muchos 3/2 y notas en red ticks, podrias intentar hacerlo mas 1/1 como lo hiciste aqui 03:02:248 - hasta el break. Si necesitas mas sugerencias preguntame in-game Pues tengo que usar las red ticks para mappear los instrumentos :p. Simplifiqué algunas cosas por ahi
02:14:248 (1,2,3) - Te parece? Es mas sencillo y para el placement puedes hacer esto aunque parece menos viable por el overlap con 02:16:915 (1) - pero se nota bastante asi que imagino que no habria problema Arreglado pero de otra manera
03:29:248 (2,1) - Estos sliders podrian ser mas "delicious" (el code es solo el (2)) Delicioso
436,216,209248,2,0,B|412:260|356:260|324:236|324:236|288:304,1,180,2|0,0:0|0:0,0:0:0:0:
03:40:247 (1) - Te iba a decir que alargaras el spinner pero me acordé del RC. Podrias quitar el spinner, es muy corto, y esa parte me parece mapeable esta asi que plz :3 Lo quitaré si me lo vuelven a mencionar. No es tan corto a comparacion con la dificultad del mapa (que es un easy que es casi normal, si no es normal :p)
Hay partes como 00:56:250 (2,3) - 01:06:916 (2,3) - 01:17:583 (2,3) - 02:12:248 (2,3) - y similares en las que podrias usar un 3/2 slider + 1 reversa, seria mas facil para newbies imo

[Hard]

00:07:500 (6) - Suena mucho mejor si empieza aca 00:07:700 - Pero ahi empieza el wuuuuub
00:10:100 (3,4) - El (4) esta muy cerca del (3) Lo aleje un poco
00:20:168 - Pon un circulo :3 No se me es posible, la voz esta en 1/6, asi que la nota que estaria agregando no caeria en nada :p (de hecho, antes habia una nota ahi)
00:22:584 (6,7) - El (6) se siente algo extraño al no haber sonido en donde termina. Podrias exterderlo hasta donde empieza el (7) y ese mismo reemplazalo con un circulo aca 00:23:251 - Converti al 6 en una nota porque prefiero que 00:22:918 - sea clickeable para mejor efecto
00:30:834 - Pon un circulo No agrega nada, seria overmap (sin mencionar que estoy evitando usar mucho triple)
00:49:917 (4) - ponle nc (ya que empiezas a cambiar es spacing aqui) Ok
00:50:917 (4,1) - intercambia los nc Kk
00:56:583 - ^ + clap, supongo que se te paso este xD Pero es intencional
01:04:583 (4,5) - spacing But mah jump
02:05:915 (4) - Nc, igual que 00:49:917 (4) Ok
01:16:250 (3) - nc? lo hace mas facil de leer Va
01:22:416 (2,3) - spacing Corregido
01:37:583 (3,4) - ^ Con este no hay problema. Se entiende
01:57:582 (3,4) - ^ 99% intencional
02:12:581 - Otra ves skippeaste este xD, haz lo mismo que 00:56:583 T.T
02:20:581 (4,5) - spacing Misma razon (cuenta como una?)
02:28:748 (1,2) - ^ No es perfecto pero los acerque un poco
02:35:248 (4,5) - ^ Intencional
02:55:248 (4) - Se siente raro que sea un slider, 2 circulos funcionan mucho mejor imo Me gusta mas el slider para el violin
03:01:914 (4) - mejor blanket Gracias por el codigo :D
225,373,181914,2,8,B|196:347|186:304|198:269|198:269|129:259,1,167.999994873047,10|6,0:1|0:1,0:0:0:0:
03:07:581 (1,2) - haz que el spacing entre esas sea igual a A que? :p si entiendo jaja, arreglado
03:12:581 (4,1) - usa el mismo spacing que las notas anteriores, alrededor de 1,7x Mhm
03:41:581 - Greenline innecesaria Removida
03:53:247 (2,1) - spacing Esta bien imo
04:24:914 (4) - Podrias poner un nc aca, hace al jump mas facil de leer Ok

[Insane]

00:07:500 (6) - lo mismo que en el Hard Wuuuub
00:20:168 - ^ Same stuffs
00:24:918 (5) - pon nc aqui ya que lo hiciste en 00:22:585 (1) - o tambien puedes quitarlo Añadido
00:30:834 - lo mismo que en Hard No hay nada ahi T.T
00:37:918 (3,4,5) - Podrias poner (4) y (5) mas cerca del (3) por que asi como estan ahora hacen pensar que 00:38:918 (1) - esta 1/2 mas cerca Buen punto, corregido
00:45:917 (3,4,5,1) - ^ Hice algo distinto pero con el mismo objetivo :p
01:05:583 (5) - ponle nc, ayuda a leer mejor el pattern Ok
01:31:916 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) - Muy overmapeado a mi parecer :P No está overmappeado, escucha bien :)
01:36:250 (4) - quitale el nodo que esta entre los 2 nodos rojos, es innecesario Cierto
01:44:250 (5) - nc, facilita leer el pattern, ademas fluye mejor si le das ctrl+g a estos 01:44:416 (2,3,4) - NC agregado, pero no hice el ctrl + g, no me gusta como cambia de direccion
01:52:249 (1) - nc Aca no es necesario en mi opinion, ya que toda esa sección es 1/3
02:08:915 - Greenline innecesaria, solo cambia a 70% el volumen de la redline Ok
02:11:248 (6) - ponle nc, sin el pareciera que formara parte del pattern anterior en el que las notas 1/4 estaban mas separadas lo que provoca que se piense que el stream continua siendo que hay 1/2 de diferencia entre ellas Que mapper malvado hace saltos asi? NC añadido
02:55:248 (4) - funciona mejor si usas 2 circulos Misma razon que en el hard
03:14:137 - pon un circulo aqui No me habia dado cuenta de eso, buena :D
03:15:470 - ^ ^
03:18:248 (1,2,3,4,5,6,7) - - fluye mejor si curvas un poco los sliders Ya tenia pensado hacer eso, pero soy un flojo y nunca lo intenté :D. Hecho
03:31:914 (5) - esta muy cerca del anterior, stackealo en 03:32:248 (1) - Buena idea
03:42:914 - Borra la greenline Ok
03:43:747 (1) - quita nc o.o No tengo ni la menor idea de porque eso estaba ahí :p
03:46:414 (4) - ctrl+h ctrl+j y ctrl+g y lo pones donde estaba antes, fluye mejor imo Tienes toda la razón
03:47:581 (7) - ponle nc Ok
03:54:581 (5) - muevelo a x256 y268 No se porqué pero confio
03:55:915 (5,1) - podrias darle ctrl+j al (5) y stackearlo en 03:55:248 (2) - fluye mejor Va, hice algunos ajustes por ahi
03:57:831 (1,2,3,4,5,6,7,8,9,10) - podrias hacer algo mas sencillo imo Porqué todos lo odian? T.T Ya veré que hago con eso
04:03:581 (1,2,3,4) - hazlos algo mas curvos, better floww Ok
04:07:581 (3) - ctrl+g para que fluya mejor Meh, me gusta como fluye yá]
04:28:247 (1,2,3,4,5) - hazlo curvo, es mas intuitivo ya que el stream del combo anterior es curvo No es curvo a proposito, lo roté un poco en un intento de mejorarlo

Eso es todo

Buena suerte :D
Gracias por el mod!
Lurei
Damn. Too lazy to even mod.

pkhg wrote:

[Normal]
La mayoria de las sugerencias de ritmo son mas para aumentar la dificultad (ademas de que van mejor con la musica) ya que,a mi parecer, es mucha la similitud con el Easy y diferencia con el Hard

00:26:251 - 00:36:251 - Esta parte es casi igual al Easy, asi que:
  • 00:26:251 (1,2,3) - pon un 1/2 slider aca 00:27:418 - y mueve este 00:27:751 (4) - 1/2 hacia adelante, quita el reverse igual Mejor puse el 1/2 slider en 00:27:251 (2) - y dejé 00:27:584 (3) - igual. Siento que así queda mejor con la voz.
    00:30:251 (3) - Hazlo 1/2 mas corto y pon un circulo donde antes terminaba el slider Esto sí está hecho. :P
    Algo similar puedes hacer con los patterns siguientes 00:31:584 (1,2,3,1,2,3) - Me gusta más seguir los tambores. >.< (sin mencionar que en esos patrones hay un poco de ritmo a 1/3 que no quiero seguir en Normal).
01:01:916 (2,1) - Reemplaza el (2) con un circulo y pon un 3/2 slider aqui 01:02:083 - No se te olvide borrar el (1) xD Okay, lo haré... :P
00:55:583 - Tus combos aqui son muy cortos imo, podrias considerar: Va, entendí el mensaje aquí. Pondré los NC cada 2 downbeats, en vez de simplemente escribir "hecho" aquí abajo.
  • 00:57:250 (1) - quita ese
    00:59:750 (1) - ^
    01:02:583 (1) - ^
    01:05:083 (1) - ^
    01:07:416 (1) - ^
    01:10:250 (1) - ^
    01:11:416 (3) - pon uno aqui
    01:12:750 (6) - quita ese
    01:15:750 (4,1) - intercambialos y quita este 01:16:750 (1) - o solo quita 01:15:750 (1) -
    01:18:083 (1) - quita ese
01:11:416 (3) - reemplazalo con un 3/2 slider para enfatizar las vocals Hecho.
01:19:583 (1) - Es mejor que termine aqui 01:22:250 - y aca 01:22:750 (1,2,1,2,1,2) - haz esto http://puu.sh/f1uFJ/9d647b2687.jpg (la primera nota esta en 01:22:916 - ) Te dejo el code igual por si te ayuda con el placement :3 Honestamente, me gusta más cómo suena mi ritmo actual. Claro que el spinner no termina en el punto deseado, pero no hay mucho que hacerle... (estúpidas reglas D:) Además, el inicio de ese ritmo suena algo mal IMO.
-Code eliminado de la quote para liberar espacio :3-
01:27:416 - 01:28:750 - pon circulos :3 No puedo. No hay sonido en los beats que mencionas, y suena mal. D: (el instrumento está tocando con ritmo de 1/3).
01:30:250 (1) - puedes reemplazar esto con un 1/2 slider aca 01:30:083 - como dije en el Easy ^ (instrumento... :cry: )
01:36:916 (1) - Hazlo 1/2 mas corto y pon un circulo donde antes terminaba Aquí le quiero dar más prioridad a los tambores que a las voces.
01:39:583 (1) - ^ ^
01:52:916 - Los combos en esta parte son mas cortos que aqui 00:36:918 - asi que NC cada 2 downbeats. Los combos son más cortos porque uso sliders.
  • 01:54:916 (1) - quita ese
    01:58:916 (1) - ^
    02:02:915 (1) - ^
    02:06:915 (1) - ^
02:11:581 - Los mismos nc que recomende en el kiai anterior usalos aqui tambien Hecho. :P
02:23:414 (4) - Reemplazalo por un 3/2 para hacer enfasis en las vocals sostenidas como hiciste aca 01:07:416 (3) - ^
02:27:414 (3) - ya sabes, 3/2 slider :3 ^
02:28:748 (3,1,2,1) - - reemplaza el (3) con un 3/2 slider, mueve el (1) 1/1 hacia adelante y quita la reversa, el (2) lo reemplazas con un 3/2 slider y este 02:30:581 (1) - borralo y pon un circulo aqui 02:30:914 - like this http://puu.sh/f1Aoz/ab0ac58aae.jpg Esto lo dejaré como está. Como hay sliders es más fácil que el jugador logre golpearlos más fácilmente a pesar de los clicks a 3/2.
02:58:914 (1) - quita nc Cambié cada NC.
03:01:081 (1) - ^
03:03:581 (1) - ^
03:22:248 - 03:39:914 - Usa los mismos nc que sugeri en 01:52:916 - Sin cambios aquí por la misma razón que 01:52:916 -
03:53:581 - 04:27:914 - Puedes ver las sugerencias que di en los kiais anteriores, sobre todo los ncs Durante este último Kiai sólo cambié los NC. Siento que el último Kiai debería de ser el más difícil y por eso dejé los círculos y sliders a 3/2. Siento que eso le da un toque mayor de dificultad a este último Kiai.
04:31:414 - Haz lo mismo que sugeri en 01:22:916 - (recuerda los ncs tambien) Sin cambios. Además, los NC en esa parte (y la anterior que es parecida) los dejé intactos para resaltar la importancia de las notas, ya que siento que eso queda mejor con el ritmo de la canción.
¡Gracias por los mods! :)

Update. :P
Echoy
From your M4M queue.
Cool music and cool map, not much too say.

Insane
00:07:500 (6) - how about https://osu.ppy.sh/ss/2741245
00:32:251 (3,4) - https://osu.ppy.sh/ss/2741261
03:52:915 (1,2,3,4) - completely overlap them? Up to you

Hard
00:56:583 - Put a note here
01:09:916 (3,4,5,6) - I think the rhythm should be https://osu.ppy.sh/ss/2741283
01:13:916 (4,1) - https://osu.ppy.sh/ss/2741291
01:46:750 (3,4) - the vocal here is quite clear and maybe change those two notes into one 1/4 slider with reverse arrow
04:01:414 (1) - add a finish at the beginning.
Topic Starter
Atsuro

Echoy wrote:

From your M4M queue.
Cool music and cool map, not much too say.

Insane
00:07:500 (6) - how about https://osu.ppy.sh/ss/2741245 Nah, i'm following the wub with that one
00:32:251 (3,4) - https://osu.ppy.sh/ss/2741261 Yeah, i like that
03:52:915 (1,2,3,4) - completely overlap them? Up to you I like the square

Hard
00:56:583 - Put a note here Not needed, i like how the small pause fits the vocals
01:09:916 (3,4,5,6) - I think the rhythm should be https://osu.ppy.sh/ss/2741283 There could be a stream there, so both rhythms are ok. I'll keep mine because i need to avoid using many triples.
01:13:916 (4,1) - https://osu.ppy.sh/ss/2741291 It would skip an important downbeat
01:46:750 (3,4) - the vocal here is quite clear and maybe change those two notes into one 1/4 slider with reverse arrow I'm not following vocals there, also, i'm trying to avoid using many 1/4 rhythms, especially on calm parts like this one
04:01:414 (1) - add a finish at the beginning Ok.
Thanks for modding!
I'll mod yours today or tomorrow if im busy
Ringating

Atsuro wrote:

Accepting better background donations
no kds
Topic Starter
Atsuro

Ringating wrote:

Atsuro wrote:

Accepting better background donations
no kds
Awesome!
I'll use the first one
Thanks a lot Ringating :)
neonat
Easy

00:35:585 (3) - I don't think the clap fits here
00:52:917 (1,2,3) - I find this rhythm quite odd over here, because the individual objects don't seem to be really following any particular rhythm in the music, or at least not that is quite obvious. I think for this in Easy you should merge them all into one slider from 00:52:917 to 00:54:250 which would follow the held vocals, which is the most striking rhythm here in the music, which should do fine in Easy
01:19:583 (1,2,3,4) - this rhythm pops up quite suddenly, and it really isn't something easy to catch on
02:33:581 (2) - I think this can blanket 02:32:248 (1,3) better
04:34:914 (3,4) - could be a better blanket

Normal

00:10:100 (1,3) - finishes on the start of these sliders
00:45:584 (2,3) - stacking this doesn't really feel right with the music
00:50:584 (3,4) - ^
01:11:416 (1) - finish on start of slider?
01:41:583 (3) - sounds cleaner without a finish
01:46:916 (4) - ^
02:27:414 (1) - finish on start of slider
03:42:914 - 03:51:414 - this is not an ideal place to have a break, it's important (even your preview point starts there) and should be mapped
03:58:747 (1) - finish on start of slider
04:11:247 (1) - remove NC, you didn't do it in the previous 2 chorus. See: 02:18:581 (5) - 01:02:083 (3) -
04:12:247 (4) - NC
04:13:747 (1) - remove NC
04:14:914 (3) - NC
04:16:080 (1) - remove NC
04:17:580 (4) - NC
04:18:914 (1) - remove NC
04:20:080 (3) - NC
04:21:414 (1) - remove NC
04:22:914 (4) - NC
04:24:080 (1) - remove NC
04:25:414 (3) - NC
04:26:747 (1) - remove NC

Please take reference to your previous few choruses

Hard

00:41:584 (2,3) - the stack makes the pattern look like it stopped short
00:49:917 (1,3) - space them like 00:51:917 (4,6) so at least they won't really touch
01:59:916 (4,5) - overlapping too much, sticks out compared to the others
02:10:915 (5) - place the whistle on the slider body as well, but make sure to remove it from the slider end
03:03:248 (5,1,2) - this doesn't really fit the music, a held beat starts at 03:03:414 but it's currently a slider end and that held beat should probably end around 03:03:748

Insane

00:30:834 - should have a note
01:36:916 (1) - soft finish would be nicer than drum finish
03:10:248 (1,2,3,4) - flow cuts movement here too much
04:33:414 (8,1) - shouldn't stack


I don't think I need to say it but Hard -> Insane is too much a jump in difficulty with the endless streams and big jumps. Looking at it another difficulty would slot right between them if you do not want to reduce this difficulty.

Good Luck
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