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Wakeshima Kanon - signal (TV-size)

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Topic Starter
-Nya-

fm4a93au04 wrote:

Hello , from my queue .

fm4a93au04's standard modding queue

Let’s start .

My mod
[Easy]

00:02:920 (2) – Remove W ( whistle ) . Kept the whistle

00:03:670 (3) – Remove W at end . Removed that whistle

00:00:670 (1,2,3) – Maybe try this ? I already changed it to something else



Or :



… I just want it be a symmytry =..= . In order to take this picture ( to let 1,2,3 appeare in one scane ) , I do this :



Original :



00:08:357 (1) – Later it 1/2 beat ( it will start at 00:08:545 . ) , end at the same place ( 00:10:982 . ) . I also did something else here

00:11:732 (1) – Add W at head . Blenket better , like : Added the whistle,but did something else with the hitcircle



00:13:232 (2) – W . Added

00:13:982 (3) – Add a 10% ~ 25% vol. F ( finish ) at end ( I use 25% ) . Okay, added a 25% vol finish



I think it’s not bad =..= . Just need to change back to 50% vol. at 00:15:294 .

00:15:857 (4) – Add D-F . With this :



You can use D ( Drum ) – C ( Clap ) , W , F without adding a inheriting line ( green line ) . I think I'll rather use the green lines; it just feels easier for me

00:16:232 (5) – Head D-C , reverse arrow ( 00:16:607 ) D-F , end F . Followed your suggestion and also lowered that vol to 20%

00:34:982 (1,2) – Why here suddenly chasing vocal sound ? I think beginner can’t accept it …… and it is strange for me too . I suggest you follow BG sound here , not vocal ( suggetion is always suggestion , so you can ignore me for sure =ㄦ= ) . Oh, I fixed that already

00:39:482 (2) – Make red point on tick ? like : A few modders have told me to avoid that red tick in Easy, so no change



Since there is a piano sound on the tick . End D-C . No change, cuz I don't know how to do that :lol:

00:44:732 (4) – Remove W at reverse . Removed

00:46:982 (1) – Try this ? I did something else there



Just for a reference .

00:51:482 (3) – Add W at head . Remove W at end . Okay

00:52:982 (1) – Add F at head . Okay

00:58:982 (1) – Add F or N-F at head . Added finish

01:01:982 (1,2) –Delete 1 and 2 , add a note with N-H at 01:01:982 . , and 01:02:357 ~ 01:04:232 spinner . I think it’s better … Okay, good idea

… I think N-C not very fit this song so … I’ll recommand you some sound at the end .

01:31:982 (3) – Remove W at head . Okay

01:33:107 (4) – Remove W . Okay

01:36:857 (3) – Remove W at head and end . Okay

[Normal]

00:00:670 (1) – Remove W at head . Okay

00:01:420 (2) – W . Changed this, just a bit differently

00:03:295 – Add a note ? Or make a reverse slider . Okay, also made a few extra changesA example :



If you add reverse , then 00:02:920 – W .

00:03:670 (5) – Remove W at head , add W at end . Okay

00:04:795 (6) – Remove W . okay

00:15:107 (4) – Why not this ?Okay, good idea



00:15:107 (4) – Head add F 25% ( or 30% ) . Added

00:16:232 (5) – Add D-C at head , D-F at reverse and end . Okay, followed your suggestion

00:16:982 (1) – Head F . Add why 70% vol. ? It's too loud I think . Lowered it to 50%



00:22:607 (1,2) – I prefer it ( do a overlap on 2’s head ) No change, I don't want a overlap there



00:40:232 (4) – D-C . Okay

00:46:982 (1,2,3) – Why not this ? I like it, changed



00:49:982 (5) - : I'm gonna keep it as it is now



00:54:107 (2,3) – I prefer to : Did change it to something like that



01:01:982 (2,3) – Similar as Easy . Try to compose it in your style I'm okay with it now

<- He is a lazy man ~ =ㄦ= .

[Hard] Will decide at a later stage what I'm going to change in this diff

About sound suggestion , just copy E / N to H . Since sound change can apply at all diff .

So , I focus on rhythm and compose here .

00:00:670 (1,2,3,4,1,2,3,4,5,6,7,8) – Why not add a x0.5 slider speed to make a beginning ?



I make a beginning for you , just copy the code to your map . Remenber open a new diff name as “ my lab ” , “ modding area “ … or something . You can feel it once before you map it . But , composing is in random , just feeling the clicking and mouse movement … If you like it , then try to map it in your style .

Obj ( object ) :

348,264,670,5,0,0:0:0:0:
348,264,1045,2,0,L|375:222,1,50,0|2,0:0|0:0,0:0:0:0:
148,252,1795,1,2,0:0:0:0:
148,252,2732,5,0,0:0:0:0:
148,252,2920,2,0,L|120:288,2,25,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,88,3670,1,2,0:0:0:0:
356,248,4045,1,0,0:0:0:0:
152,248,4420,1,2,0:0:0:0:
256,192,4795,1,4,0:0:0:0:

Timing Points :

670,750,4,2,0,30,1,0
670,-200,4,2,0,30,0,0
3857,-200,4,2,0,15,0,0
4232,-200,4,2,0,10,0,0
4607,-200,4,2,0,5,0,0

00:10:982 – Here I’ll make a x0.75 for you . Same , just a reference ~ If you like then compose in your style ~

Obj :

132,232,10982,6,0,P|83:148|112:100,1,150.000005722046,4|2,0:0|0:0,0:0:0:0:
380,152,12482,2,0,P|429:236|400:284,1,150.000005722046,0|2,0:0|0:0,0:0:0:0:
409,275,13982,5,4,0:0:0:0:
276,224,14357,1,0,0:0:0:0:
312,340,14732,1,0,1:0:0:0:
372,160,15107,2,0,P|340:120|288:108,1,100,4|8,0:0|0:3,0:0:0:0:
192,240,16232,5,8,0:3:0:0:
192,240,16419,1,4,0:3:0:0:
192,240,16607,1,4,0:3:0:0:
172,356,16982,6,0,P|132:340|88:296,1,100,4|0,0:0|0:0,0:0:0:0:
92,228,17544,1,0,0:0:0:0:
92,152,17732,2,0,P|125:125|185:109,1,100

Time points :

10982,750,4,2,0,50,1,0
10982,-133.333333333333,4,2,0,20,0,0
11732,-133.333333333333,4,2,0,30,0,0
13794,-133.333333333333,4,2,0,20,0,0
14169,-133.333333333333,4,2,0,30,0,0
14544,-133.333333333333,4,2,0,20,0,0
15107,-200,4,2,0,30,0,0
16232,-100,4,2,0,40,0,0
16232,-100,4,2,0,40,0,0
16977,-100,4,2,0,40,0,0

That is a lot of things can be improve before it be ranked .

About the sound … I will found it out and give you link with PM . You can use S-H , and N-H for clap in refrain .

When you do that above , you can call me for mod … if you like my mod =ㄦ= .

And I will gain kds at twice ~~~ ( PUNCH )

Maybe you can remap it other day . Why ? This my map for a reference .

Before remap :

Perfume - MY COLOR

After remap :


Perfume - MY COLOR( Short Ver. )

… So , you can see the difference between them … ( I’m not call you to mod my map , I just want to tell you the benefits of remapping … )

Something you are very familiar at once , when you do it twice ( remap) , that will be very fast ~ isn’t it ?

All right ~ That’s all what I want to say .

Good luck to your map ~ Thanks![/color]
Thanks so much for your mod and sound advice. :D
Topic Starter
-Nya-

Magnavox wrote:

Not sure if im the only one who noticed but the mp3's volume is very low in comparison to other beatmaps my attempt at a fix is here not sure if the fix is 100% correct but it should help.

As for the actual mapping, i don't really have anything constructive to add.

Good luck on the map.
Thanks for the mp3! :D
Pururut
hi o/ from MQ

[General]
untick Widescreen Support you don't have any SB
the mp3's volume too low maybe you should change mp3
Hard and Insane need improve

[Easy]
you should keep constant DS for a Easy diff.
00:11:010 unsnap inherited point
00:25:982 (3) - improve blanket
00:42:482 (3) - this slider are too close Health-bar in the low difficulty which is not allowed
01:01:232 (2) - stack with 00:58:232 (4) - ?

[Normal]
00:11:010 unsnap inherited point
00:15:107 (4) - improve blanket
00:18:482 (3) - ^
01:06:482 (4) - ^
01:22:982 (1) - ^
01:15:857 (4,5,6) - i recommend 6 stack with 01:16:982 (1) - sure keep constant DS
01:25:982 (5) - NC

[Hard]
hmmm maybe 80BPM's single tap is too hard in Hard diff.
such as
00:01:232 (2,3) -
00:19:607 (1,2,3) -
00:46:232 (3,4,5) -
00:49:044 (3,4,5,1) -
00:54:482 (3,4,5,6,1) -
01:07:419 (4,5,6) -
01:10:607 (5,1) -
01:13:419 (4,5) -
01:20:544 (2,3,4) -
01:27:482 (4,5,6) -
01:31:232 (4,5,6) -
Rhythm is fine but you should careful consideration about this problem.

[Insane]
hmm maybe you should improve you composition
00:01:795 (5) - NC
00:28:982 (9) - ^
00:52:794 (2) - how about stack with 00:52:607 (1) -
00:55:794 (1) - remove NC 00:55:982 (1) - NC
00:58:607 (1) - remove NC 00:58:982 (2) - NC
01:07:794 (2) - hmm in this situation you should follow drums instead of vocal so add a note at 01:07:794 and put 01:07:794 (2) right stack with long white line and don't forget NC
01:10:607 (1,2) - ^
01:13:794 (1) - ^
01:15:294 (5) - ^ no NC
01:18:294 (4,5,1,2,3) - ^
01:25:044 (6) - ^
01:16:982 (2) - NC and add Finish

that's all
poor mod
good luck o/
prpr
Topic Starter
-Nya-

Pururut wrote:

hi o/ from MQ

[General]
untick Widescreen Support you don't have any SB Done
the mp3's volume too low maybe you should change mp3 I already changed it, it's louder now
Hard and Insane need improve I did changes on my Hard

[Easy]
you should keep constant DS for a Easy diff. I fixed the DS error; the DS is now constant
00:11:010 unsnap inherited point Unsnapped
00:25:982 (3) - improve blanket Tried to improve it
00:42:482 (3) - this slider are too close Health-bar in the low difficulty which is not allowed Fixed
01:01:232 (2) - stack with 00:58:232 (4) - ? DS doesn't allow it

[Normal]
00:11:010 unsnap inherited point Unsnapped
00:15:107 (4) - improve blanket Okay
00:18:482 (3) - ^ ^
01:06:482 (4) - ^ ^
01:22:982 (1) - ^ ^
01:15:857 (4,5,6) - i recommend 6 stack with 01:16:982 (1) - sure keep constant DS No change
01:25:982 (5) - NC Fixed

[Hard]
hmmm maybe 80BPM's single tap is too hard in Hard diff.
such as
00:01:232 (2,3) - Made changes
00:19:607 (1,2,3) - I don't think it's too hard
00:46:232 (3,4,5) - ^
00:49:044 (3,4,5,1) - ^
00:54:482 (3,4,5,6,1) - ^
01:07:419 (4,5,6) - ^
01:10:607 (5,1) - ^
01:13:419 (4,5) - ^
01:20:544 (2,3,4) - ^
01:27:482 (4,5,6) - ^
01:31:232 (4,5,6) - ^
Rhythm is fine but you should careful consideration about this problem.that's all The hitcircles is not too hard. If they weren't there, I think this Hard diff would have then been too easy

poor mod It still helped me
good luck o/ Thanks!
prpr
Thank you for the mod! :D
Starfy
Hi From M4M desu

[General]
-Offset of 2 red lines also wrong :O
First red line offset: 646
Second red line offset: 10993
I can't analysis the offset very accurate but I think these offset will be better maybe
-Not suggest use any 'Normal Hitsound' in this map

[Easy]
-Maybe HP->2
-00:24:482 (2,3) - Blanket more
-00:39:482 (2) - Blanket
-00:58:982 (1) - why not this:

-01:18:482 (3,4) - Look not good
-01:33:107 (4) - Look not good :/ Try:


[Normal]
-I think CS3 is better in normal
-00:15:107 (4) - Blanket more if you want
-00:45:482 (3,4) - Blanket
-00:57:482 (3) - Cancel the last anchor
-01:07:982 (1,3) - Hum...look not good and a bit of weird
-01:21:857 (4) - I think not match with 01:21:107 (3) -
-01:22:607 (5,1) - Blanket

[Hard]
-Slider Tick Rate -> 1
-00:01:795 (2,1,2) - The distance doesn't make sense!
-00:32:732 (1,2) - Blanket
-00:46:232 (3,4,5) - hum...the distance between 3 note is too far

[HOS's Insane]
-HP too high Please change to 5~6
-SV look a bit of low
-00:02:732 (6,7,8,9) - Suggest unify the distance between these notes
-00:10:982 (1,2,3,4) - Suggest unify the distance between these notes
-00:10:982 (1,2,3,4,5) - The slider shape is not suggest in here

-00:17:732 (3,4,5) - Distance not good :/
-00:28:982 (9) - NC
-00:30:107 (1) - Cancel NC
-00:37:982 (2) - The slider too long imo Try:

-00:43:794 (1,2,3,4,5,6) - The distance is really easy to mislead player
-00:46:794 (1) - Cancel NC
-00:46:982 (1) - NC
-00:57:107 (6,7) - Blanket
-00:57:294 (7) - Try Ctrl + G
-01:00:107 (4) - The slider miss a lot of downbeat
-01:07:607 (1,2) - The slider too long

-01:07:607 (7) - Cancel NC
-01:07:982 (1) - NC
-01:09:107 (4,5) - Suggest this :

-01:10:794 (2) - 01:13:794 (1) - 01:18:294 (4) - 01:19:794 (1,3) - Like above

That's all
Good Luck!!
Venellys
hello! sorry for big delay, i have school ;w;

[General]
  • you should change that singular character on tags like "2", make it "two".
[Easy]
  • 00:15:857 (5,6,1,2) - make triangle
    00:29:732 (5,1) - swap new combo
    00:55:982 (3,1) - stack, slider tail
    00:58:232 (4,2) - ^, notes
    01:31:982 (3) - add new combo
    01:33:107 (4,1) - make blanket each other
[Normal]
  • 00:00:670 (1,2) - make blanket, just my opinion
    00:10:982 (1,2,3) - make sliders blanker the circle?
    00:27:857 (1) - remove new combo and add it on 00:29:357 (3) -
    00:30:107 (1) - ^, remove and add on 00:32:732 (4) - , check distance snap also.
    00:34:982 (1,2) - make better blanket
    01:07:982 (1,3) - parallel?
    01:37:232 (1) - remove new combo
[Hard]
  • 00:02:732 (1) - remove new combo and add on 00:04:045 (3) -
    00:15:107 (1) - remove new combo
    00:19:607 (1) - same like 00:02:732 (1) - remove and add on 00:19:982 (3) -
    00:22:607 (1,2) - ^
    00:23:357 (2,3) - almost like jump, make it short distance snap
    00:25:607 (1,2,3) - same like 00:19:607 (1) -
    00:32:357 (6,1) - swap new combo
    00:37:607 (1,2) - ^
    00:55:794 (1,2) - ^
    01:01:607 (1,2) - ^
    01:06:107 (2,3) - same like 00:23:357 (2,3) -
    01:10:794 (1) - short his slider as 1/2 slider and move it to 01:10:982 (1) - add note on this place
nice song! have my star and good luck ^^
Topic Starter
-Nya-

StarForYou wrote:

Hi From M4M desu

[General]
-Offset of 2 red lines also wrong :O Fixed! Thanks for that
First red line offset: 646
Second red line offset: 10993
I can't analysis the offset very accurate but I think these offset will be better maybe
-Not suggest use any 'Normal Hitsound' in this map Removed all the normal hitsounds. I think it sounds way better now

[Easy]
-Maybe HP->2 Okay. Changed
-00:24:482 (2,3) - Blanket more I use the approach circle of the previous note to determine the blanket, so no change
-00:39:482 (2) - Blanket I think I just blanketed it a different way, but I'm okay with how it is already; no change. Did improve my blanket a bit though
-00:58:982 (1) - why not this: Okay, I like it; changed

-01:18:482 (3,4) - Look not good Ok. Changed them to normal curved sliders
-01:33:107 (4) - Look not good :/ Try: Okay. Tried to make it look better


[Normal]
-I think CS3 is better in normal Ok, changed it
-00:15:107 (4) - Blanket more if you want Okay. Improved the blanket
-00:45:482 (3,4) - Blanket Blanketed better
-00:57:482 (3) - Cancel the last anchor Fixed
-01:07:982 (1,3) - Hum...look not good and a bit of weird Yeah. Changed it. Looks better now
-01:21:857 (4) - I think not match with 01:21:107 (3) - I don't want them to match
-01:22:607 (5,1) - Blanket Tried to improve the blanket a bit

[Hard]
-Slider Tick Rate -> 1 Noooo, I like it.
-00:01:795 (2,1,2) - The distance doesn't make sense! Fixed it
-00:32:732 (1,2) - Blanket Okay. Blanketed
-00:46:232 (3,4,5) - hum...the distance between 3 note is too far Okay. Fixed them all

That's all
Good Luck!! Thanks!
Thank you for the mod! :D
Topic Starter
-Nya-

VeeLaHee104 wrote:

hello! sorry for big delay, i have school ;w;

[General]
  • you should change that singular character on tags like "2", make it "two".
Fixed

[Easy]
  • 00:15:857 (5,6,1,2) - make triangle I don't know how to make a triangle here . . .so no change
    00:29:732 (5,1) - swap new combo Okay
    00:55:982 (3,1) - stack, slider tail I want to avoid stacking in an Easy diff
    00:58:232 (4,2) - ^, notes Did something else there
    01:31:982 (3) - add new combo Okay
    01:33:107 (4,1) - make blanket each other
I changed things here already
[Normal]
  • 00:00:670 (1,2) - make blanket, just my opinion I improved the blanket
    00:10:982 (1,2,3) - make sliders blanker the circle? Followed your suggestion
    00:27:857 (1) - remove new combo and add it on 00:29:357 (3) - No change
    00:30:107 (1) - ^, remove and add on 00:32:732 (4) - , check distance snap also. No combo change; the distance snap is fine
    00:34:982 (1,2) - make better blanket Not going to blanket it anymore
    01:07:982 (1,3) - parallel? Did something else that make the two sliders symmetric
    01:37:232 (1) - remove new combo
Mmmm . . . no change yet. Will see if other modders also complain
[Hard]
  • 00:02:732 (1) - remove new combo and add on 00:04:045 (3) - Okay
    00:15:107 (1) - remove new combo Removed
    00:19:607 (1) - same like 00:02:732 (1) - remove and add on 00:19:982 (3) - Okay
    00:22:607 (1,2) - ^ Okay
    00:23:357 (2,3) - almost like jump, make it short distance snap I want jumps in my Hard diff, so no change
    00:25:607 (1,2,3) - same like 00:19:607 (1) - Okay; changed
    00:32:357 (6,1) - swap new combo Okay
    00:37:607 (1,2) - ^ ^
    00:55:794 (1,2) - ^ ^
    01:01:607 (1,2) - ^ ^
    01:06:107 (2,3) - same like 00:23:357 (2,3) - No change, want some jumps
    01:10:794 (1) - short his slider as 1/2 slider and move it to 01:10:982 (1) - add note on this place
I like how it is now

nice song! have my star and good luck ^^ I don't see your star . . . Maybe it's just me? :lol:
Thanks for the mod! Especially the new combos. :D
ZZHBOY
m4m from my queue :3

notice the words with color

General]

two things you should fix
  1. offset -10 is correct imo, have a try
  2. make Insane diff's setting of Preview Time and Uninherited time poings be same with other diffs
  3. seems something wrong with your skin http://puu.sh/byNAa/4ee6b75e40.jpg
    i hope you can find some suitable sound effects to make this map better

Easy

  1. 00:06:458 (1) - first we should talk about this spinner.if you want to make this map go to rank, you should fix one thing here: to the lowest diff, the note after a spinner should make the interval between them >3 beats to ensure new players can play well here
  2. 00:37:993 (1) - you should remove the new combo here to make the nc setting more consistent.you can find you set a new combo every 7-8 beats but here not
  3. 00:48:493 (2,3) - improve blanket here
  4. 01:02:368 (1) - 01:25:993 (1) - same as before

Normal

  1. 00:15:118 (4,1) - avoid unnecessary overlap in low diff will make here looks nicer
  2. 00:22:618 (1) - you can break up this slider into a circle + a 1/2 slider to follow the drum sound here 00:22:993 -
  3. 00:19:618 (1) - ^ also should set notes at long white lines as possible because these place always have strong beat
  4. 00:34:243 (6,1) - stack in low diff will make it harder for new players to read the map, should reduce using of it imo
  5. 00:36:493 - why ds changed suddenly from here? it's not good to use more than one ds in low diff, and it's better for you to adjust the ds of the whole diff be same .-.

Hard

  1. 00:06:271 - 01:17:368 - useless time sections, remove them
  2. sv 2.0 maybe too high? Insane just used 1.6 sv, you can keep this sv now and waiting for more mods and see if this is ok
  3. 00:28:243 (3) - move to 75丨199 to create a parallelogram with 00:27:493 (1,2,4) - to make here looks nicer
  4. 00:47:368 (2) - maybe you can use a carved slider here.a straight slider looks weird here
  5. 01:23:743 (2) - it's not good to make a large difference of ds between previous and next note

Insane

  1. hp8 is toooo high! 6-7 is enough imo
  2. 00:02:732 (6,7,8,9) - you should keep a same ds of them, and have a check of similar place.
  3. 01:01:982 (1) - consider to stop at 01:04:607 - and add a circle at 01:04:982 -
  4. 01:06:482 (3,4,5,6,1,2) - you can make here looks nicer like this https://osu.ppy.sh/ss/2035582
  5. 01:07:794 (2,5) - use long slider will caused lots sound missed, i suggest you to break them into more notes to make the map plays more fun :3
  6. 01:13:794 (1) - and here, will much better if you do like this http://osu.ppy.sh/ss/2035586

that's all.
nice song, good luck :)
Topic Starter
-Nya-

ZZHBOY wrote:

m4m from my queue :3

notice the words with color

General]

two things you should fix
  1. offset -10 is correct imo, have a try I'm gonna keep the timing I have now. Seems okay to me
  2. make Insane diff's setting of Preview Time and Uninherited time poings be same with other diffsWaiting for HootOwlStar to update
  3. seems something wrong with your skin http://puu.sh/byNAa/4ee6b75e40.jpg I will wait and see what other modders say before removing it
    i hope you can find some suitable sound effects to make this map better
I'm not an expert when it comes to hitsounds, but I think my hitsounds are okay

Easy

  1. 00:06:458 (1) - first we should talk about this spinner.if you want to make this map go to rank, you should fix one thing here: to the lowest diff, the note after a spinner should make the interval between them >3 beats to ensure new players can play well here Removed the spinner and placed a slider there instead
  2. 00:37:993 (1) - you should remove the new combo here to make the nc setting more consistent.you can find you set a new combo every 7-8 beats but here not Okay; fixed
  3. 00:48:493 (2,3) - improve blanket here Okay
  4. 01:02:368 (1) - 01:25:993 (1) - same as before
Also changed to a slider

Normal

  1. 00:15:118 (4,1) - avoid unnecessary overlap in low diff will make here looks nicer It doesn't look that bad to me. Will wait to see what other modders say
  2. 00:22:618 (1) - you can break up this slider into a circle + a 1/2 slider to follow the drum sound here 00:22:993 - Okay; done
  3. 00:19:618 (1) - ^ also should set notes at long white lines as possible because these place always have strong beat Done; fixed
  4. 00:34:243 (6,1) - stack in low diff will make it harder for new players to read the map, should reduce using of it imo I'm gonna keep it as it is for now. If someone else also complains, I'll fix it (I just think stacking in Normal is okay, but in Easy it has to be prevented)
  5. 00:36:493 - why ds changed suddenly from here? it's not good to use more than one ds in low diff, and it's better for you to adjust the ds of the whole diff be same .-.
I don't think I changed the distance snap

Hard

  1. 00:06:271 - 01:17:368 - useless time sections, remove them I used them to change the volume, and for other things as well. Is it very important that they have to be removed?
  2. sv 2.0 maybe too high? Insane just used 1.6 sv, you can keep this sv now and waiting for more mods and see if this is ok Okay, will wait for more mods
  3. 00:28:243 (3) - move to 75丨199 to create a parallelogram with 00:27:493 (1,2,4) - to make here looks nicer Thanks for that; fixed
  4. 00:47:368 (2) - maybe you can use a carved slider here.a straight slider looks weird here Okay, followed your suggestion
  5. 01:23:743 (2) - it's not good to make a large difference of ds between previous and next note
Made changes there
that's all.
nice song, good luck :) Thank you!
Thanks for the mod! :D
Pho
From my modding queue~ Sry for the late reply >.<

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. Check your skin again, one of your hitcircle .jpg's is not properly set. This is unrankable in the current state.
  2. I feel your hitsounds can be improvable in general, maybe LKs' hitsound library can help you out. Sadly, I'm not a real HS modder, so I can't really help you out with this. ;-;
[Easy]
  1. 00:06:458 - Pretty sure this is unrankable due to inaudible clickable object. Move it up to 20%.
    It also might be better to put this on the white tick instead of the blue one for easier rhythm.
  2. 00:51:493 (4) - Is this whistle HS accidental? If not, i still recommend to put it out since it doesn't work well (drums start 1/4 beat later).
  3. 01:33:118 (2,1) - Trifle: It would look better if you these sliders would be on the same horizontal line
  4. Otherwise, pretty solid easy map.
[Normal]
  1. You should check some blankets again, the following still look unpolished (i know ppl usually don't care about that,but better aesthetics never hurt):
    00:10:993 (1,2,3) - , 00:45:493 (3,4) - (if ever intended), 01:12:868 (4,1) - , 01:18:118 (2,3) -
  2. 00:19:618 (1,2) - NC at 2, not on 1. I feel like NCing after every new measure is more reasonable at this and the following sections: 00:22:618 (1,2) - , 00:58:618 (1,2) -
  3. 00:49:993 (5) - I recommend to set the red anchor on the middle/2nd slider tick to support the vocal better. Also add a curve to the 1st half for a smoother slider, fits much better here imo: http://puu.sh/bEl26/067667d9c3.jpg
  4. 00:55:618 (4,1,2,3) - I feel the 90° angles don't really fit comfortably with the music. Round it up a bit for a better flow: http://puu.sh/bElnG/1603dedbe3.jpg .
    Also check the DS again, it's a bit irregular at this part.
  5. 00:58:618 (1,2,3,4) - Check this Pattern again, it's not symmetrical yet because of the sliders.
  6. 01:12:868 (4,1,2,3) - Four offbeat sliders in a row...feels unnatural to play :/ You can keep it if you want, but i'd suggest switching to a more natural rhythm by making the blue sliders start on white ticks: http://puu.sh/bEnC3/6452b540ea.jpg
  7. 01:21:118 (3) - 1. That offbeat slider >.> I mean you can keep it, but I'd generally avoid it and go like: http://puu.sh/bElJG/bed0781c55.jpg
    2. 01:21:118 (3,4) - it looks pretty ugly if you change from anchored slider to curved slider here, so only use one type of slider here please.
    Small notice: Not sure if this was caused by the usage of grid snap or intended, but your DS is fluctuating between 1.1x and 1.2xDS. Please try to be consist with your DS here, I'm not sure about the severity of this issue tho >.>
[Hard]
  1. 00:01:771 (2,3,4,5,1) - Looks a bit plain to me as it's not much harder then the pattern in normal diff. I'm sure you can use a bit more complex rhythm here: http://puu.sh/bEox0/b3dc7f4b75.jpg
    I also recommend to increase the SV up a bit (by 0.1-0.25) as it feels pretty sloppy to play imo.
  2. 00:23:368 (1,2) - The vocal doesn't really justify that jump here (there isn't really a jump in her voice, and i can't find another reasonable musical indicator).
    Use equal DS between these 00:22:618 (4,1,2,3) - objects (1.3x DS), or at least tone down the jump a bit.
  3. 00:26:368 (2,1,2,3,4) - This flows a bit awkward from 2->1->2 due to the flow 'break between these. What I expected here would be something like an oval-like pattern to support the singer's voice without alternating flow too much: https://osu.ppy.sh/ss/2048246
    Up to you, just my opinion that this has better synergy with the music.
  4. 00:46:993 (1) - Position at 216,340 for perfect stack
  5. 00:49:618 (5) - This should just be a circle, there is no drum beat at the point where it ends.
  6. 00:58:618 (3) - Position at 221,55 to avoid the flow break.
  7. 01:07:805 (6) - Delete this circle, it feels redundantly placed just to keep the rhythm going on.
  8. 01:10:618 (5,1) - DS is a bit high here, players will think this is a 1/2 beat. Lower it down to 1.5x and blanket, and it should be fine: http://puu.sh/bEqLo/2175edd4d9.jpg
  9. Trifle: 01:15:493 (4,5) - This is not symmetrical
  10. 01:25:243 (1,2,3) - Looks like it was randomly placed, even the DS aren't equal here. Here's how to make it equal DS with nice linear flow & symmetry:
    01:25:243 (1) - Position of the three anchors: 475, 302 | 447, 250 | 391, 218 (I put down Grid snap for that, it's the best way to make it as accurate as possible)
    01:25:243 (1) - Position of the three anchors: 304, 177 | 252, 165 | 184, 193
    01:26:743 (1) - Just copypaste and Ctrl+h the first slider 01:25:243 (1) -
  11. 01:28:243 (1) - Split this into a slider and a circle as the is a clear distinct sound at 01:28:993 - .
  12. 01:30:118 (4) - Preference: The big gap after this makes me feel a bit uncomfortable, I suggest making a slider to 01:30:868 - (the next red tick)to keep the flow constant
  13. 01:33:118 (2) - Preference: Same as above.
[HOS' Insane]

That name above seems more fitting to me for a GD since it ends on 's' already. :p
  1. I strongly recommend you go through the whole diff and check the DS between these oval patterns like at 00:00:670 (1,2,3,4) - and 00:01:795 (5,6,7,8,9) - .
    Look into the DS between every circle (editor mode, top-right below the position for the object) and try to keep the distance between previous and next object as low as possible since some of these DS changes are actually noticeable by players, decreasing this maps quality(see the 2nd example from above).

    Using the highest grid level or putting off GS at all (and DS on ofc) helps a lot here.
  2. 00:04:795 (2) - It might be better to make this slider go to the next red tick as it complements better too the piano sound holding here.
  3. 00:06:576 - There should actually be a circle here as well if you're following the piano already. Start the slider on the white tick.
  4. 00:08:263 (1) - It would be much better if you decrease the length of the spinner or put it out for a small break here. There needs to be a clear gap between the intro and what follows after 00:10:982 -
  5. 00:11:732 (5,6,7,8,9) - That's too edgy here, make a smoother flow: http://puu.sh/bEtKw/2f6b2e3df7.jpg
  6. 00:17:732 (3,4,5) - Are you sure you used DS here? This is clearly not even spaced.
  7. 00:55:607 (7,1,2) - These jumps feel too high-spaced for this kind of song. Please nerf the distances
  8. 00:56:732 (4,5,6,7) - Same here. Also, where you trying to blanket here?
  9. 01:01:982 (1) - Please don't be lazy and map this out, the spinner feels misplaced here, especially since it ends exactly where the kiai time starts (which you should map as well).
  10. 01:07:419 (6) - Same as in Hard, this feels just additional and thus redundant at this place.
  11. This map needs more cleanup than the other ones. Fixing the DS issues should be the main priority now, I still think it needs more refinement in flow and pattern structure. Anyway, good job so far.
Nice song, except that...interesting dissonance at around 01:03:857 - of the song. >.>
Maps are decent - not too much interesting stuff for me though :( (except for the nice skin of course :3) -.
Get 1-2 good mods after this, then you may ask for BAT request. Good luck! :)

P.S. If you want, give my mod a very short review so I can improve them: Out of 5 points, how many would you give my mod? Thanks! \o/
(also veela seems to have forgotten to give you star xD)
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3

[Offset and Timing]
The offset of the song between HOS’s Insane and other diffs are different, please make sure they have the same offset.
Also the preview time and note snaps after you change the offset

[Easy]
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable. Avoid swapping between 0.8x and 0.7x DS, make sure you stick with one of them. Use DS function in order to prevent inconsistency DS like 0.86 DS or 0.77 DS.
00:04:771 – Add whistle here as you did for 00:01:771 –
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this
00:15:868 (5) – NC here cuz the rhythm changes, and keep the combo below (5)
00:18:493 (2) – Try to move this circle away from 00:15:868 (5,6) - , it’s too crowded in that area imo
00:20:743 (4) – Make it same shape with 00:19:243 (3) – by copy paste and rotate, to let it looks neater
00:41:743 (2) – Avoid stacking with 00:39:493 (5) - , doesn’t look good here after lighting of 00:40:243 – . The flow is forced to bend to another direction too
00:52:993 (1) – Snap to 0.8x DS
01:02:743 (2) – NC to signify rhythm change
01:04:993 (1) – I don’t think a jump, even a small one could rank
01:05:743 (2) – Avoid stacking with 01:02:743 (2) – as mentioned before at 00:41:743 (2) –
01:06:493 (3,4) – For these patterns they could have a big possible symmetry at the middle line of the mapping area
01:28:993 (1) – Short reverse barely appeared in the song, try not to use a new or harder pattern for ending. But seems fine, can keep it if you want

[Normal]
Distance snap: For Normal diffs it’s better to keep consistency in DS if you want it ranked. 00:00:646 (1,2,3,4,1,2) – Try to make all of them 1.2x DS if possible
00:00:646 (1,2) – Make them have the same shape and rotate/reflect to make it looks neater. If not, you’ll see something when you compare them (pic). Blanket the tail of 00:00:646 (1) – on 00:01:771 (2) – if you agree:
00:03:646 (1,2) – Blanket is slightly off, try to fix it:
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this
00:12:868 (2) – If you want to follow the violin, this is kinda extra, suggest to remove it
00:16:993 (1) – Make sure it stacks perfectly with 00:15:118 (4) – or unstack it, it looks a bit awkward there:
00:19:993 (2) – NC should be at here instead of 00:19:618 (1) – for constant combos
00:22:993 (2) – NC should be at here instead of 00:22:618 (1) - ^
00:24:493 (4) – I don’t see anything that you need to lower the note dense. If you want to, start at 00:22:993 –
00:26:368 (5) – NC here and remove for 00:27:868 (1) - , most of the maps are combo to follow the beat
00:29:368 (3) – NC here instead of 00:30:118 (1) –
00:31:993 – Shouldn’t skip the beat here, try to put a hittable note there and make it NC there
00:37:243 (5) – Please take a note here that your DS is changing from 1.2 > 1.1, remain the same for all the notes afterwards too. Check it yourself, I don’t want to mention it one by one
00:46:993 (1,2,3) – There is no flow between them because the back of 00:46:993 (1) – is facing the back of 00:48:493 (3) - , kinda humped with 00:48:118 (2) – as well. Same shape is not seen, and as mentioned they could be a good symmetry pattern seems it’s kinda approaching middle line
00:49:993 (5) – Not sure why there’s a sudden long slider, which doesn’t go well imo cuz you skipped a strong vocal at 00:50:743 – which is “め” in “慰めて”
01:01:618 (1) – As mentioned, mostly combos are followed by beat instead of lyrics. Put NC at 01:01:993 (2) – instead
01:03:868 – Suggest to map the part at here, it looks so blank after you put 01:01:993 (2) - . Either you make it a break, a spinner or a reverse of 01:01:993 (2) – there.
01:37:243 (1) – Remove NC for here, not really needed

[Hard]
Distance snap: It’s not necessary for a Hard to have DS, but if you do, make sure they don’t keep changing to different DS which will make your map looks unbalanced when playing.
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this
00:10:993 – The SV here is a bit too fast after 00:04:771 (1) - , would make players shock in the slow part of the song. Could try something like 0.75 SV
00:15:118 (6) – Try not to put a big jump here, no point imo, nothing fast or strong is indicated. At least make the tail of 00:15:118 (6) – likely 1.4x snapped if you insist to keep
00:18:493 (4) – I know it’s not really needed to DS for Hard songs, but for slow part it’s better to, instead of random jumps
00:20:368 (2) – Seems you followed vocal of 00:19:618 (5,6,1) - , why not for 00:20:555 – and 00:21:305 - , they are quite close to each other. And as mentioned in previous diffs you could make 00:20:368 (2,3) – a good symmetry / mirror pattern on the middle line, don’t use jumps tho
00:24:118 (2) – 2.58x jump is not really needed here, as mentioned make it safe if you really want this to rank
00:28:993 (1,2) – Try to make this DS same with 00:30:493 (3,4,5) - , they’re just beside each other and they look so different
00:34:993 – If you can hear a strong beat here, try to make it a hit instead of a reverse
00:35:743 (1) – As mentioned, slow parts, usually we make it more of a snapped part in Hard
00:41:368 (2) – The slider here is completely off the music, constant beats are at 00:41:743 - , 00:42:493 – and dragging vocal is at 00:42:680 –
00:44:368 (2) - ^ This one is a bit off as well, don’t suggest to reverse on a red slider tick
00:43:243 (3) – Don’t overmap and overhitsound here, if you delete the note you can only here a drum hit at 00:43:243 – which 00:43:430 – and 00:43:618 – are completely empty
00:46:243 (3,4,5) - ^ Applies
00:47:743 – Prefer just to follow the beats. If you want to follow the vocal make sure you map more cuz it’s a Hard diff, you don’t want to skip them on purpose
00:49:243 (4,5) – Overmapped as mentioned previously
00:54:493 (3,4,5,6) - ^ , the strong beat is only at 00:54:493 - , the drum is at 00:55:243 - and vocal is at 00:55:805 (7) - , so just keep them and remove the rest
00:58:993 – Please do not slow this down, remain the SV. It should be more of an acceleration but I don’t suggest cuz it’s a soft song
01:03:493 (3) – Offed, follow the vocal separately at 01:03:305 - , 01:03:680 – and 01:03:868 –
01:04:430 (4) – I wonder what’s this doing here, nothing is sounded in the song
01:06:680 – If you like three hits, you should put something here to stick with the bg cover
01:07:430 (4) – Remove this, it’s just too extra
01:08:555 (2) - ^ Feel no point to put anything here even you feeling to link 01:07:993 (1) – and 01:08:743 (3) - . And the next 01:09:493 (4) – you don’t even follow vocal, jump back to beat, so it’s kinda not making sense
01:10:618 (5,1) – This one is hard to read, make sure you have closer distance like 01:07:618 (5,6,1) –
01:12:680 – Not sure why you miss the three hits here in purpose and then overmap other parts, suggest to put something here
01:13:430 (4) – Remove, sounds extra. Sometimes mapping doesn’t just mean patterns and patterns, stick to the music
01:15:493 (4,5) – Overmapped
01:25:243 (1,2,3) – Make them snapped equally, looks like a pattern
01:25:243 (1) – Try not to NC this just because of the pattern, remember, it’s a beat combo
01:29:368 (2) – NC at here instead of 01:28:243 (1) –
01:30:868 – Piano sounded here and 01:31:055 -, might don’t wanna miss this
01:37:055 – Piano sounded here too

Avoid random jumps and overmapping such as extra triplets

[HOS’s Insane]
The volume, offset and timing points are different with other diffs, check on them
Volume is too loud, try to lower them down
SV is too slow, even slower than Hard
The jumps are too big and random, might give a bad experience to the players
00:00:857 – The sound here is a bit extra, there’s nothing in the music there. Suggest this rhythm:
00:06:670 – There’s actually a piano sound here, please make it a hit too if you really want to stick with piano play
00:08:263 (1) – Make the spinner stop at 00:10:420 - , give the behind part some space
00:11:544 (4) – Remove this, nothing is there. And I suggest to remove 00:11:169 (2,3) – too because the bg cover is too mixed up and sounds really low in volume
00:15:107 (2) – Make the slider stops at 00:15:857 –
00:21:107 (4) – Avoid touching 00:19:982 (2) - , doesn’t look good when they’re too close to each other
00:27:294 (4) – Please don’t make it a jump here, the vocal is not really that strong
00:27:482 (5) – NC here if you insist to follow the vocal, tho I don’t suggest to make a pattern like that tho
00:28:982 (9) – NC should be here instead of 00:30:107 (1) - , follow the large ticks for NC like 00:28:982 –
00:36:857 (7) – Make it a slider from 00:36:857 – to 00:37:232 – without the reverse
00:37:982 (2) – Make slider stops at 00:38:732 - , nothing sounded 00:38:919 - , don’t overmap
00:52:794 (2) – wtf? Don’t add too much things into the music
00:55:607 (7,1,2) – This is hard to read, don’t like to jump at slow vocal parts
00:56:732 (4,5,6,7) – No point jumping here too
00:59:919 (3) – Remove this, not necessary even for an Insane
01:01:982 (1) – Make spinner ends at 01:04:607 – to follow vocal and then something to hit at 01:04:982 – because it’s already the start of KIAI
01:05:357 – Map here too, nothing hard for an Insane
01:05:732 (1,2) – This is called overmap, there’s nothing in the music for 01:05:919 – and 01:06:294 – but you make it something there
01:07:419 (6) – Remove this too
01:08:919 (3) – Unnecessary jump and hit
01:11:919 (3) – It sounds nothing different after you remove this, instead, it’s an extra circle if you keep there
01:13:419 – The point here isn’t really needed, you can follow drum hit and vocal at 01:13:232 – and 01:13:607 – tho
01:14:357 – Missing vocal here
01:16:044 – The point here is extra too, there are drum hits at 01:16:232 – , 01:16:419 – and 01:16:607 – but just not there
01:21:294 (3) – Make it stop at 01:22:232 - , nothing more to follow at 01:22:419 - . Suggest not to follow the length of 01:19:794 (1) –
01:25:982 (1) – what…3.95x jump, not really recommended for soft song’s Insane
01:26:544 (2) – Remove this and 01:26:919 (4) – and 01:27:294 (6) –
01:28:607 – Missing vocal
01:30:482 (5) – Not sure what’s this doing here, don’t make pattern an excuse to keep
01:32:544 (3) – Remove this, overmapped, hard to rank
01:33:294 (6,7) - ^
01:33:857 (8) - ^
01:34:607 (10) - ^
01:36:482 (5) – Remove this, as mentioned you can use that pattern at other parts that has 5 hits
01:37:982 (1) – The other diffs ended their spinner at 01:39:857 - . This affects the draining time for all diffs, please make them same seems they have no big difference

[Comments]
A few steps to rank, just need more mods and experience in mapping
Keep up~
Topic Starter
-Nya-

paseli wrote:

From my modding queue~ Sry for the late reply >.<

Trifle: Just small things you might want to consider. Blanket's are trifle for me as well.
Preference: Just my humble opinion on stuff.
Written in bold: Fix this up as soon as possible.

[General]
  1. Check your skin again, one of your hitcircle .jpg's is not properly set. This is unrankable in the current state. Removed a few things here, but it's fixed now
  2. I feel your hitsounds can be improvable in general, maybe LKs' hitsound library can help you out. Sadly, I'm not a real HS modder, so I can't really help you out with this. ;-; I may check it out later, but I think I'm okay with my hitsounds
[Easy]
  1. 00:06:458 - Pretty sure this is unrankable due to inaudible clickable object. Move it up to 20%. Increased the volume by 20% and moved it to the white tick (Thanks for noticing that; sounds way better on the white tick)
    It also might be better to put this on the white tick instead of the blue one for easier rhythm.
  2. 00:51:493 (4) - Is this whistle HS accidental? If not, i still recommend to put it out since it doesn't work well (drums start 1/4 beat later). Removed the whistle; that was my mistake
  3. 01:33:118 (2,1) - Trifle: It would look better if you these sliders would be on the same horizontal line Fixed
  4. Otherwise, pretty solid easy map. Thanks! :D
[Normal]
  1. You should check some blankets again, the following still look unpolished (i know ppl usually don't care about that,but better aesthetics never hurt):
    00:10:993 (1,2,3) - , 00:45:493 (3,4) - (if ever intended), 01:12:868 (4,1) - , 01:18:118 (2,3) - Fixed most of the blankets
  2. 00:19:618 (1,2) - NC at 2, not on 1. I feel like NCing after every new measure is more reasonable at this and the following sections: 00:22:618 (1,2) - , 00:58:618 (1,2) - Fixed that NC issues
  3. 00:49:993 (5) - I recommend to set the red anchor on the middle/2nd slider tick to support the vocal better. Also add a curve to the 1st half for a smoother slider, fits much better here imo: http://puu.sh/bEl26/067667d9c3.jpg Followed your suggestion and tried to make it look like the picture
  4. 00:55:618 (4,1,2,3) - I feel the 90° angles don't really fit comfortably with the music. Round it up a bit for a better flow: http://puu.sh/bElnG/1603dedbe3.jpg . Followed your suggestion and fixed the DS
    Also check the DS again, it's a bit irregular at this part.
  5. 00:58:618 (1,2,3,4) - Check this Pattern again, it's not symmetrical yet because of the sliders. I think it looks fine . . .
  6. 01:12:868 (4,1,2,3) - Four offbeat sliders in a row...feels unnatural to play :/ You can keep it if you want, but i'd suggest switching to a more natural rhythm by making the blue sliders start on white ticks: http://puu.sh/bEnC3/6452b540ea.jpg Followed your suggestion
  7. 01:21:118 (3) - 1. That offbeat slider >.> I mean you can keep it, but I'd generally avoid it and go like: http://puu.sh/bElJG/bed0781c55.jpg Also followed your suggestion here
    2. 01:21:118 (3,4) - it looks pretty ugly if you change from anchored slider to curved slider here, so only use one type of slider here please. I changed it
    Small notice: Not sure if this was caused by the usage of grid snap or intended, but your DS is fluctuating between 1.1x and 1.2xDS. Please try to be consist with your DS here, I'm not sure about the severity of this issue tho >.> Changed DS to a constant 1.2X
[Hard]
  1. 00:01:771 (2,3,4,5,1) - Looks a bit plain to me as it's not much harder then the pattern in normal diff. I'm sure you can use a bit more complex rhythm here: http://puu.sh/bEox0/b3dc7f4b75.jpg Followed your suggestion and changed SV to 0.65
    I also recommend to increase the SV up a bit (by 0.1-0.25) as it feels pretty sloppy to play imo.
  2. 00:23:368 (1,2) - The vocal doesn't really justify that jump here (there isn't really a jump in her voice, and i can't find another reasonable musical indicator). Fixed this and made alot of changes regarding the DS in this diff
    Use equal DS between these 00:22:618 (4,1,2,3) - objects (1.3x DS), or at least tone down the jump a bit.
  3. 00:26:368 (2,1,2,3,4) - This flows a bit awkward from 2->1->2 due to the flow 'break between these. What I expected here would be something like an oval-like pattern to support the singer's voice without alternating flow too much: https://osu.ppy.sh/ss/2048246
    Up to you, just my opinion that this has better synergy with the music. Sorry, keeping my pattern
  4. 00:46:993 (1) - Position at 216,340 for perfect stack I'm not going to stack there anymore
  5. 00:49:618 (5) - This should just be a circle, there is no drum beat at the point where it ends. Okay
  6. 00:58:618 (3) - Position at 221,55 to avoid the flow break. Placed the hitcircle on the head of this slider:00:57:868 (2) -
  7. 01:07:805 (6) - Delete this circle, it feels redundantly placed just to keep the rhythm going on. Okay
  8. 01:10:618 (5,1) - DS is a bit high here, players will think this is a 1/2 beat. Lower it down to 1.5x and blanket, and it should be fine: http://puu.sh/bEqLo/2175edd4d9.jpg Realized this was a problem beforehand, so I already did something else
  9. Trifle: 01:15:493 (4,5) - This is not symmetrical Okay; it is now
  10. 01:25:243 (1,2,3) - Looks like it was randomly placed, even the DS aren't equal here. Here's how to make it equal DS with nice linear flow & symmetry:
    01:25:243 (1) - Position of the three anchors: 475, 302 | 447, 250 | 391, 218 (I put down Grid snap for that, it's the best way to make it as accurate as possible) I did DS it now, but not changing the positions of the sliders. Will wait and see what other modders say.
    01:25:243 (1) - Position of the three anchors: 304, 177 | 252, 165 | 184, 193
    01:26:743 (1) - Just copypaste and Ctrl+h the first slider 01:25:243 (1) - Followed your suggestion here
  11. 01:28:243 (1) - Split this into a slider and a circle as the is a clear distinct sound at 01:28:993 - . Okay, followed your suggestion
  12. 01:30:118 (4) - Preference: The big gap after this makes me feel a bit uncomfortable, I suggest making a slider to 01:30:868 - (the next red tick)to keep the flow constant Okay; good idea
  13. 01:33:118 (2) - Preference: Same as above.Okay
Nice song, except that...interesting dissonance at around 01:03:857 - of the song. >.>
Maps are decent - not too much interesting stuff for me though :( I'm still a newbie at mapping(except for the nice skin of course :3) -.
Get 1-2 good mods after this, then you may ask for BAT request. Good luck! :) Thank you!

P.S. If you want, give my mod a very short review so I can improve them: Out of 5 points, how many would you give my mod? Definitely 5. You helped me so much. Thanks! :) Thanks! \o/
(also veela seems to have forgotten to give you star xD) She gave me one now :oops:
Thanks so much for your mod! :D
Aerous
M4M Request from your queue

Insane
00:27:294 (4) remove number 4

00:57:294 (7,8) Make number 7 into a repeat slider and remove 8

01:04:794 Change it to this please http://puu.sh/bK7QH/29af3944f6.jpg

Overall its pretty good

Hard :

00:23:386 SUGGESTION : http://puu.sh/bK7YG/ac085228ec.jpg

01:24:493 (3,4) why not make these a repeat slider like : 01:22:993

Anyway I really like this song and hope you can get this ranked

Heres my map : t/239840
Topic Starter
-Nya-

Rakuen wrote:

( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
:3

[Offset and Timing]
The offset of the song between HOS’s Insane and other diffs are different, please make sure they have the same offset.
Also the preview time and note snaps after you change the offset Waiting for HootOwlStar to update

[Easy]
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable. Avoid swapping between 0.8x and 0.7x DS, make sure you stick with one of them. Use DS function in order to prevent inconsistency DS like 0.86 DS or 0.77 DS. Used a constant DS of 0.8X
00:04:771 – Add whistle here as you did for 00:01:771 – Ok
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this I placed a slider there now but it started where you had suggested it should
00:15:868 (5) – NC here cuz the rhythm changes, and keep the combo below (5) Ok
00:18:493 (2) – Try to move this circle away from 00:15:868 (5,6) - , it’s too crowded in that area imo Well, you can't really see it's crowded after a while and I think I already moved the circle a bit, so it's not that crowded anymore
00:20:743 (4) – Make it same shape with 00:19:243 (3) – by copy paste and rotate, to let it looks neater I did use the copy and paste option here
00:41:743 (2) – Avoid stacking with 00:39:493 (5) - , doesn’t look good here after lighting of 00:40:243 – . The flow is forced to bend to another direction too I don't think that's such a big issue
00:52:993 (1) – Snap to 0.8x DS I fixed all the DS problems
01:02:743 (2) – NC to signify rhythm change Ok
01:04:993 (1) – I don’t think a jump, even a small one could rank Removed the jump
01:05:743 (2) – Avoid stacking with 01:02:743 (2) – as mentioned before at 00:41:743 (2) – It wasn't my intention to stack them
01:06:493 (3,4) – For these patterns they could have a big possible symmetry at the middle line of the mapping area I'm okay with how it is now
01:28:993 (1) – Short reverse barely appeared in the song, try not to use a new or harder pattern for ending. But seems fine, can keep it if you want Yeah, I'm keeping it

[Normal]
Distance snap: For Normal diffs it’s better to keep consistency in DS if you want it ranked. 00:00:646 (1,2,3,4,1,2) – Try to make all of them 1.2x DS if possible Fixed the DS. It's a constant DS of 1.2X now
00:00:646 (1,2) – Make them have the same shape and rotate/reflect to make it looks neater. If not, you’ll see something when you compare them (pic). Blanket the tail of 00:00:646 (1) – on 00:01:771 (2) – if you agree: I'm keeping my pattern
00:03:646 (1,2) – Blanket is slightly off, try to fix it: Ok
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this Ok
00:12:868 (2) – If you want to follow the violin, this is kinda extra, suggest to remove it I placed it there to make the Normal a bit harder, so I'm keeping it
00:16:993 (1) – Make sure it stacks perfectly with 00:15:118 (4) – or unstack it, it looks a bit awkward there: I tried to improve the stack
00:19:993 (2) – NC should be at here instead of 00:19:618 (1) – for constant combos Fixed
00:22:993 (2) – NC should be at here instead of 00:22:618 (1) - ^ ^
00:24:493 (4) – I don’t see anything that you need to lower the note dense. If you want to, start at 00:22:993 – No change, looks fine to me
00:26:368 (5) – NC here and remove for 00:27:868 (1) - , most of the maps are combo to follow the beat Ok
00:29:368 (3) – NC here instead of 00:30:118 (1) – Ok
00:31:993 – Shouldn’t skip the beat here, try to put a hittable note there and make it NC there Followed your suggestion
00:37:243 (5) – Please take a note here that your DS is changing from 1.2 > 1.1, remain the same for all the notes afterwards too. Check it yourself, I don’t want to mention it one by one I already fixed all the DS issues
00:46:993 (1,2,3) – There is no flow between them because the back of 00:46:993 (1) – is facing the back of 00:48:493 (3) - , kinda humped with 00:48:118 (2) – as well. Same shape is not seen, and as mentioned they could be a good symmetry pattern seems it’s kinda approaching middle line I really like this pattern better, so I'm keeping it
00:49:993 (5) – Not sure why there’s a sudden long slider, which doesn’t go well imo cuz you skipped a strong vocal at 00:50:743 – which is “め” in “慰めて” Keeping the slider. I just don't want to follow the same pattern over and over and I think the slider fits in there
01:01:618 (1) – As mentioned, mostly combos are followed by beat instead of lyrics. Put NC at 01:01:993 (2) – instead Fixed
01:03:868 – Suggest to map the part at here, it looks so blank after you put 01:01:993 (2) - . Either you make it a break, a spinner or a reverse of 01:01:993 (2) – there. I don't think it's necessary to put anything there. It is a normal after all
01:37:243 (1) – Remove NC for here, not really needed Ok

[Hard]
Distance snap: It’s not necessary for a Hard to have DS, but if you do, make sure they don’t keep changing to different DS which will make your map looks unbalanced when playing. I used a constant DS of 1.3X
00:06:458 (1) – Please make this spinner starts at 00:06:646 - , ignoring a few piano sounds because it’s offed for a little, have to use 1/8 if you want to keep this Okay, followed your suggestion
00:10:993 – The SV here is a bit too fast after 00:04:771 (1) - , would make players shock in the slow part of the song. Could try something like 0.75 SV I made the SV in the first part of the song faster instead, so I'm keeping the SV of the rest of the map the same
00:15:118 (6) – Try not to put a big jump here, no point imo, nothing fast or strong is indicated. At least make the tail of 00:15:118 (6) – likely 1.4x snapped if you insist to keep I snapped the slider, so there isn't a jump there anymore
00:18:493 (4) – I know it’s not really needed to DS for Hard songs, but for slow part it’s better to, instead of random jumps It's snapped now
00:20:368 (2) – Seems you followed vocal of 00:19:618 (5,6,1) - , why not for 00:20:555 – and 00:21:305 - , they are quite close to each other. And as mentioned in previous diffs you could make 00:20:368 (2,3) – a good symmetry / mirror pattern on the middle line, don’t use jumps tho I'm not sure what I have to do, so I'm keeping it as it is for now
00:24:118 (2) – 2.58x jump is not really needed here, as mentioned make it safe if you really want this to rank Removed the jump
00:28:993 (1,2) – Try to make this DS same with 00:30:493 (3,4,5) - , they’re just beside each other and they look so different No change, I'm not really sure what's wrong here
00:34:993 – If you can hear a strong beat here, try to make it a hit instead of a reverse Followed your suggestion
00:35:743 (1) – As mentioned, slow parts, usually we make it more of a snapped part in Hard It is snapped now
00:41:368 (2) – The slider here is completely off the music, constant beats are at 00:41:743 - , 00:42:493 – and dragging vocal is at 00:42:680 – Made changes there (Realized that slider is crappy)
00:44:368 (2) - ^ This one is a bit off as well, don’t suggest to reverse on a red slider tick ^
00:43:243 (3) – Don’t overmap and overhitsound here, if you delete the note you can only here a drum hit at 00:43:243 – which 00:43:430 – and 00:43:618 – are completely empty Okay, I just placed a hitcircle where you had suggested
00:46:243 (3,4,5) - ^ Applies Okay, followed your suggestion
00:47:743 – Prefer just to follow the beats. If you want to follow the vocal make sure you map more cuz it’s a Hard diff, you don’t want to skip them on purpose No changes, I'm gonna keep the slider
00:49:243 (4,5) – Overmapped as mentioned previously Okay, I just placed a normal slider here 00:49:243 -
00:54:493 (3,4,5,6) - ^ , the strong beat is only at 00:54:493 - , the drum is at 00:55:243 - and vocal is at 00:55:805 (7) - , so just keep them and remove the rest Made alot of changes here
00:58:993 – Please do not slow this down, remain the SV. It should be more of an acceleration but I don’t suggest cuz it’s a soft song Ok not slowed down anymore
01:03:493 (3) – Offed, follow the vocal separately at 01:03:305 - , 01:03:680 – and 01:03:868 – Made alot of changes here
01:04:430 (4) – I wonder what’s this doing here, nothing is sounded in the song I removed that
01:06:680 – If you like three hits, you should put something here to stick with the bg cover No change
01:07:430 (4) – Remove this, it’s just too extra Okay, I removed it
01:08:555 (2) - ^ Feel no point to put anything here even you feeling to link 01:07:993 (1) – and 01:08:743 (3) - . And the next 01:09:493 (4) – you don’t even follow vocal, jump back to beat, so it’s kinda not making sense Made alot of changes here too
01:10:618 (5,1) – This one is hard to read, make sure you have closer distance like 01:07:618 (5,6,1) – Already fixed this
01:12:680 – Not sure why you miss the three hits here in purpose and then overmap other parts, suggest to put something here I did something else there
01:13:430 (4) – Remove, sounds extra. Sometimes mapping doesn’t just mean patterns and patterns, stick to the music Okay, removed it
01:15:493 (4,5) – Overmapped Okay, I just placed a normal curved slider there
01:25:243 (1,2,3) – Make them snapped equally, looks like a pattern Fixed
01:25:243 (1) – Try not to NC this just because of the pattern, remember, it’s a beat combo Ok, fixed the NC
01:29:368 (2) – NC at here instead of 01:28:243 (1) – Ok
01:30:868 – Piano sounded here and 01:31:055 -, might don’t wanna miss this I don't hear piano sounds there . . .
01:37:055 – Piano sounded here too I hear it here, so I made changes here

Avoid random jumps and overmapping such as extra triplets I did remove a few of them but I just put many triplets there because I really like them :)

[Comments]
A few steps to rank, just need more mods and experience in mapping I know, I'm still learning, but I am improving as well
Keep up~ Thanks
Thank you for the mod! :D
Topic Starter
-Nya-

Aerous wrote:

M4M Request from your queue

Hard :

00:23:386 SUGGESTION : http://puu.sh/bK7YG/ac085228ec.jpg No change; I like my pattern more

01:24:493 (3,4) why not make these a repeat slider like : 01:22:993 I don't want there to be too many short repetitive sliders

Anyway I really like this song and hope you can get this ranked Thanks! :D

Heres my map : t/239840 Will start modding now
Thanks for taking a look at my map :D
Kyouren
From my modding queues:

Nice Diff, so perfect~
Tittle is correct: signal change to ----> signal (TV-size)
http://vgmdb.net/album/45403 (Disc 1 no 30)
and Add in tags: Naoki "naotyu-" Chiba

NO KDS~ and Good Luck~
Topic Starter
-Nya-

gokugohan12468 wrote:

From my modding queues:

Nice Diff, so perfect~ Thanks!
Tittle is correct: signal change to ----> signal (TV-size) Okay, spelled TV Size like this though
http://vgmdb.net/album/45403 (Disc 1 no 30) No, I'm keeping my song
and Add in tags: Naoki "naotyu-" Chiba Okay, thanks!

NO KDS~ and Good Luck~
Thanks so much! :D
Kyouren

-Nya- wrote:

gokugohan12468 wrote:

From my modding queues:

Nice Diff, so perfect~ Thanks!
Tittle is correct: signal change to ----> signal (TV-size) Okay, spelled TV Size like this though
http://vgmdb.net/album/45403 (Disc 1 no 30) No, I'm keeping my song
and Add in tags: Naoki "naotyu-" Chiba Okay, thanks!

NO KDS~ and Good Luck~
Thanks so much! :D
I don't understand??? In VGMdb, tittle is correct (TV-size) not (TV Size), understand?
Topic Starter
-Nya-

gokugohan12468 wrote:

I don't understand??? In VGMdb, tittle is correct (TV-size) not (TV Size), understand?
Oh okay. Sorry, then I'll spell it like that :D
jyu
*le placeholder* really late, sorry ;_____; got really busy last week. i will mod it tomorrow. sorry for the inconvenience

edit : mods

there are some metadata conflict with Insane diff, please check AiMod

[Easy]

[Normal]

  • 00:06:646 (1) - add whistle
    00:24:118 - it feels kinda weird having no notes there when the previous pattern is quite dense 00:19:993 (1,2,3,4,5,6) - so i suggest to add a circle here
    00:34:243 (4,1) - idk this stack doesn't really fit the song. i'd rather move 00:34:993 (1) - to 440|52
    00:40:993 (1) - finish at slider's head?
    00:49:993 (5) - only suggestion. make the red square point right in the middle http://puu.sh/bYCGK/15830d8f7e.jpg
    00:57:493 (3) - whistle at slider's tail
    01:33:118 (4) - whistle at slider's head, same hitsound pattern with 01:28:993 (1,2) -
[Hard]

  • 00:03:646 (5,1) - switch nc
    00:16:993 (1) - finish at slider's head
    01:10:618 (5,1) - rhythm is quite awkward here, since you followed the drum in the previous pattern 01:07:993 (1,2,3,4) - . i suggest this rhythm http://puu.sh/bYD70/4a79f313ae.jpg
    01:37:055 (3,4,5,6) - why don't you use 1.0x ds like 01:31:243 (3,4,5) - ? if i were you, i would make a jump pattern out of it http://puu.sh/bYDdK/dcb20f89d3.jpg
[HOS's Insane]

  • first of all, i suggest to change your default ds in this diff from 1.7x to 1.8x. the current ds makes aligned circles (like 00:01:045 (2,3,4,6,7,8,9) - ) touch each other and it's slightly not tidy. just sayin'. and if you use 1.8x it makes the diff slightly more challenging with better overall appearance :)

    00:06:388 (3,4,5) - only suggestion. to make the flow better http://puu.sh/bYDzp/087a896a9d.jpg
    00:27:482 (5) - nc?

    i really feel that you should increase the sv during kiai time >< makes the diff more enjoyable to play

    01:07:794 (2,5) - i'm aware that you're following the vocal, but it doesn't feel right when i play it. it fits the rhythm more if you to start these slider's at the first downbeat, so i suggest this rhythm http://puu.sh/bYEhX/95d416d935.jpg
    01:13:794 (1) - also rhythm suggestion. you should start it at the downbeat, even though you're following the vocal http://puu.sh/bYEpc/2a6997b692.jpg
    01:16:982 (2) - add finish at slider's head? to accent the song
    01:19:794 (1) - this one should also start at the downbeat here 01:19:982 - . if you follow, add a circle at 01:19:794 -
hope it helps :3
goodluck~
Topic Starter
-Nya-

AlpacaCokelat wrote:

*le placeholder* really late, sorry ;_____; got really busy last week. i will mod it tomorrow. sorry for the inconvenience
No worries. There's no rush :P
neonat
General

As AlpacaCokelat has stated, HOS' Insane has metadata inconsistencies

First object starts at 00:00:646 - you need more time before the first object of the map to be rankable, a minimum of 2000ms. Add 1500 to AudioLeadIn for all difficulties in their .osu in Notepad

Easy

00:37:993 (1,2) - blanket them?
00:48:493 (2,3) - ^
00:49:993 (3,4) - ^
01:02:743 (1) - can you move this further up, the flow from 00:58:993 (1) is really weird seeing how much lower the start of this slider is. Something like this would play better:
01:04:993 (1,2,3) - this moves back in the direction of the slider, which feels weird, movement and flow should be moving in other directions imo
01:25:993 (1,1) - not really sure about the current criteria QATs look at, but I suspect 2 beats between the spinner and the next object might be too short for them, and that means you might have to remove 01:28:993 (1) to have 4 beats worth of rest

Normal

00:02:896 (3,4,1) - I believe putting more of a curve in this pattern would make flow better:
00:40:993 (1) - a finish (maybe Normal hitsound but lower volume) at the start of the slider would be nice
00:57:493 (3) - you left out the whistle on the end of the slider, following the pattern of whistles you have used since the vocals started

Hard

00:03:646 (5) - NC here and not at 00:04:771 (1)
00:06:646 (1) - maybe start at 00:06:458 - right now the spinner starts after the piano comes in
00:16:993 (1) - finish at the start of the slider, it's suited for it
00:40:243 (1,2,3) - add drum clap on these circles
01:24:493 (3) - remove the clap, sounds out of place in the hitsound pattern, also because the peak of the vocals is at 01:25:243 which hasn't come yet, so clap isn't needed yet
01:29:368 (1,2) - whistles on the start of these sliders since you used whistles on 01:34:993 (1,2)


Good Luck
Leorda
Hi, sorry for delay

[General]
* There's some inconsistency of Title, Unicode Title, Tags, Audio preview and Uninherited timing points. Please check all and makes sure it's consistent between all diff

[Easy]
01:28:993 (1) - This would be blend the spinner because they both have a same color of blue. Consider to change to another color by clicking the left arrow beside new combo button

[Normal]
00:06:646 (1) - This spinner is bit short for normal diff. Mind to extend it?
00:49:993 (5) - Why not use wave slider than this slider with anchor on it?

[Hard]
00:04:771 (1) - Remove new combo? I don't think this would be a NC unless if you have are reason
00:34:618 (4,5) - This pattern feels like there's a repeating slider in this slider. Consider to remove (5) and add 1 repeating slider for (4)?
01:37:055 (3,4,5,6) - How about use the distance spacing 1.31x? This feels like having a 1/4 streams

[HOS's Insane]
00:27:294 (4,5) - I don't think this jump pattern would fit here because it doesn't match with vocal pitch or smth...
01:14:919 (3) - Spacing too close from previous one

Good luck~
Topic Starter
-Nya-

AlpacaCokelat wrote:

*le placeholder* really late, sorry ;_____; got really busy last week. i will mod it tomorrow. sorry for the inconvenience

edit : mods

there are some metadata conflict with Insane diff, please check AiMod I know. Fixed them

[Easy]

  • 00:06:646 (1) - consider adding whistle at slider's tail Added
    00:58:993 (1) - fix the blanket. it only need minor adjustment http://puu.sh/bYC3K/5be88f5a46.jpg Tried my best to fix the blanket


[Normal]

  • 00:06:646 (1) - add whistle Added
    00:24:118 - it feels kinda weird having no notes there when the previous pattern is quite dense 00:19:993 (1,2,3,4,5,6) - so i suggest to add a circle here Yeah, added the note
    00:34:243 (4,1) - idk this stack doesn't really fit the song. i'd rather move 00:34:993 (1) - to 440|52 Okay, good suggestion
    00:40:993 (1) - finish at slider's head? Ok
    00:49:993 (5) - only suggestion. make the red square point right in the middle http://puu.sh/bYCGK/15830d8f7e.jpg Ok, I guess it's in the middle now
    00:57:493 (3) - whistle at slider's tail Ok
    01:33:118 (4) - whistle at slider's head, same hitsound pattern with 01:28:993 (1,2) - Thanks, added
[Hard]

  • 00:03:646 (5,1) - switch nc Ok, fixed
    00:16:993 (1) - finish at slider's head Thanks, added
    01:10:618 (5,1) - rhythm is quite awkward here, since you followed the drum in the previous pattern 01:07:993 (1,2,3,4) - . i suggest this rhythm http://puu.sh/bYD70/4a79f313ae.jpg Yeah, good idea. Followed your suggestion
    01:37:055 (3,4,5,6) - why don't you use 1.0x ds like 01:31:243 (3,4,5) - ? if i were you, i would make a jump pattern out of it http://puu.sh/bYDdK/dcb20f89d3.jpg No, sorry. I like my pattern more
hope it helps :3 It really did. Thank you!
goodluck~ Thanks!
Thanks so much for the mod! :D
Topic Starter
-Nya-

neonat wrote:

General

As AlpacaCokelat has stated, HOS' Insane has metadata inconsistencies I know. Fixed

First object starts at 00:00:646 - you need more time before the first object of the map to be rankable, a minimum of 2000ms. Add 1500 to AudioLeadIn for all difficulties in their .osu in Notepad Okay. Changed all the diffs' audioleadins to 1500

Easy

00:37:993 (1,2) - blanket them? I improved the blanket a bit
00:48:493 (2,3) - ^ ^
00:49:993 (3,4) - ^ ^
01:02:743 (1) - can you move this further up, the flow from 00:58:993 (1) is really weird seeing how much lower the start of this slider is. Something like this would play better: I'm keeping my pattern. I want it to be lower, so the next notes play better
01:04:993 (1,2,3) - this moves back in the direction of the slider, which feels weird, movement and flow should be moving in other directions imo No change. I understand what you mean, but I don't think it's such a big issue
01:25:993 (1,1) - not really sure about the current criteria QATs look at, but I suspect 2 beats between the spinner and the next object might be too short for them, and that means you might have to remove 01:28:993 (1) to have 4 beats worth of rest Okay. Removed the slider, lengthened the spinner.

Normal

00:02:896 (3,4,1) - I believe putting more of a curve in this pattern would make flow better: Ok, followed your suggestion
00:40:993 (1) - a finish (maybe Normal hitsound but lower volume) at the start of the slider would be nice I already added a different finish there that I like
00:57:493 (3) - you left out the whistle on the end of the slider, following the pattern of whistles you have used since the vocals started Fixed

Hard

00:03:646 (5) - NC here and not at 00:04:771 (1) Fixed
00:06:646 (1) - maybe start at 00:06:458 - right now the spinner starts after the piano comes in No, alot of previous modders told me that the spinner must rather start there and I agree
00:16:993 (1) - finish at the start of the slider, it's suited for it Added
00:40:243 (1,2,3) - add drum clap on these circles Ok, good idea
01:24:493 (3) - remove the clap, sounds out of place in the hitsound pattern, also because the peak of the vocals is at 01:25:243 which hasn't come yet, so clap isn't needed yet Ok
01:29:368 (1,2) - whistles on the start of these sliders since you used whistles on 01:34:993 (1,2) Did add whistles and made other changes


Good Luck Thanks!
Thanks for the mod! :D
Topic Starter
-Nya-

Leorda wrote:

Hi, sorry for delay

[General]
* There's some inconsistency of Title, Unicode Title, Tags, Audio preview and Uninherited timing points. Please check all and makes sure it's consistent between all diff I know. Fixed the errors

[Easy]
01:28:993 (1) - This would be blend the spinner because they both have a same color of blue. Consider to change to another color by clicking the left arrow beside new combo button No need. I made changes there, so the slider takes a longer time after the spinner

[Normal]
00:06:646 (1) - This spinner is bit short for normal diff. Mind to extend it? Ok, the spinner starts here now: 00:04:958 -
00:49:993 (5) - Why not use wave slider than this slider with anchor on it? No, I want to be a bit more creative with my sliders

[Hard]
00:04:771 (1) - Remove new combo? I don't think this would be a NC unless if you have are reason I removed the NC. NC starts here now: 00:03:646 (1) -
00:34:618 (4,5) - This pattern feels like there's a repeating slider in this slider. Consider to remove (5) and add 1 repeating slider for (4)? That is what I did in the past, but previous modders told me to change it to a circle because it's sort of a strong vocal point
01:37:055 (3,4,5,6) - How about use the distance spacing 1.31x? This feels like having a 1/4 streams I like this pattern, so I'm keeping it for now
Good luck~ Thanks!
Thanks so much for the mod! :D
[ Setsuna ]
Super Late mod lol~
It would be nice if you could reply to my mod line by line :D

*=My Opinion
**=Should Fix
***=Unrankable
General
** Get a new BG, not a very good resolution, I found one for you:
1.bp.blogspot.com/-ZqV_Yo-7k_c/Uv3l3gEmuBI/AAAAAAAAEBM/Vzqb0RjNSRQ/s1921/strike-the-blood-anime-wallpaper-1920x1440.jpg
Easy
*00:06:646 (1) - As weird this might seem, I think this would be better starting on the blue tick before it, but still end at the same place.
**00:22:993 (1) - Reverse doesn't seem to fit here.

Not much problems with this diff
Normal
**Insert a break time between 00:04:958 (1) and 00:10:993 (1), the drain will hurt the player
*00:13:243 (3,4) - Blanket the end of 3 to the curve of 4.
*00:16:243 (5) - Move second anchor to x:20 y:388
*00:24:118 (3,4) - Blanket 3 to 4.
*00:29:743 (2,3) - Blanket 2 to 3.
*00:49:993 (5) - Make this slider just a normal curvy slider just like 00:37:993 (1).
Hard
**Recommended to making this map generally harder, as it's 2 stars ATM.
**Insert a break time between 00:06:646 (1) and 00:10:993 (1).
*00:27:493 (1) - No NC needed.
*00:49:243 (4) - Seems out of place, but it might be just me.
HOS's Insane
*01:33:118 (5,6,7) - Change this to one slider
Wow, not that much problems, DT-able.

sorry for the super late mod ;w;
Topic Starter
-Nya-

[ Setsuna ] wrote:

Super Late mod lol~
It would be nice if you could reply to my mod line by line :D

*=My Opinion
**=Should Fix
***=Unrankable
General
** Get a new BG, not a very good resolution, I found one for you: I changed my BG, but to something totally different
1.bp.blogspot.com/-ZqV_Yo-7k_c/Uv3l3gEmuBI/AAAAAAAAEBM/Vzqb0RjNSRQ/s1921/strike-the-blood-anime-wallpaper-1920x1440.jpg

Easy
*00:06:646 (1) - As weird this might seem, I think this would be better starting on the blue tick before it, but still end at the same place. No, sorry, but I think it sounds better if I keep it like it is.
**00:22:993 (1) - Reverse doesn't seem to fit here. Okay, I changed it to a normal curved slider without the repeat

Not much problems with this diff
Normal
**Insert a break time between 00:04:958 (1) and 00:10:993 (1), the drain will hurt the player Ok, followed your suggestion
*00:13:243 (3,4) - Blanket the end of 3 to the curve of 4. I tried my best to blanket there
*00:16:243 (5) - Move second anchor to x:20 y:388 Followed your suggestion
*00:24:118 (3,4) - Blanket 3 to 4. Ok, blanketed them
*00:29:743 (2,3) - Blanket 2 to 3. Improved the blanket
*00:49:993 (5) - Make this slider just a normal curvy slider just like 00:37:993 (1). Followed your suggestion
Hard
**Recommended to making this map generally harder, as it's 2 stars ATM. I made the AR and OD a bit harder
**Insert a break time between 00:06:646 (1) and 00:10:993 (1). No, I think I'm going to keep the spinner
*00:27:493 (1) - No NC needed. Yeah, removed the NC
*00:49:243 (4) - Seems out of place, but it might be just me. No change, it sounds fine to me

sorry for the super late mod ;w; No problem :)
Thanks for the mod! :D
Topic Starter
-Nya-
UPDATED
BAT Request! :)
Mystyk
Hey! Your requested mod, sorry for the wait and that it's not finished yet, I wanted to mod it today but something came up and now I have to go somewhere, so hopefully you'll get ther rest of the mod tomorrow (and at least you don't let it grave :P) also I haven't forgotten about this it's just that I have been busy with assignment (but it's done now fortunately) so here is the first half of the mod

[Easy]
00:39:493 (2,2) - this overlap looks ugly and try not to make it confusing, just a little change would be fine - https://osu.ppy.sh/ss/2184874 (00:35:743 (2) - this was rotated a little then the other objects were replaced)
00:55:993 (3,1,1,2) - not a nice pattern and flow isn't that good either because you go backwards (01:02:743 (1,1,2) - ) so to avoid overlaps and confusing patterns try to rearrange the objects a bit - https://osu.ppy.sh/ss/2184926 and https://osu.ppy.sh/ss/2184943

[Normal]
00:58:993 (1) - why not add a finish to the beginning of the slider? sounds like there is a small finish in the music too and the music gets stronger so it would fit
00:31:243 (4,1) - very small thing but while playing it was a bit disturbing that these are closer a little than (4,5) and it also looks crowded so you could consider fixing this - http://puu.sh/cyQQP/f42ac20d0e.jpg
01:22:993 (1) - same ^ add finish to the beginning because the music is loud and add normal clap to the end because of your clap pattern (you missed to use it here)
01:27:118 (2) - you could emphasize the end of the slider with something (maybe soft whistle) since the beat is strong here

to be continued..also since both Easy and Normal are very nice there isn't much to say :P
Topic Starter
-Nya-

Mystyk wrote:

Hey! Your requested mod, sorry for the wait and that it's not finished yet, I wanted to mod it today but something came up and now I have to go somewhere, so hopefully you'll get ther rest of the mod tomorrow (and at least you don't let it grave :P) also I haven't forgotten about this it's just that I have been busy with assignment (but it's done now fortunately) so here is the first half of the mod

[Easy]
00:39:493 (2,2) - this overlap looks ugly and try not to make it confusing, just a little change would be fine - https://osu.ppy.sh/ss/2184874 (00:35:743 (2) - this was rotated a little then the other objects were replaced) Ok. I removed the overlap, but I did it in a different way
00:55:993 (3,1,1,2) - not a nice pattern and flow isn't that good either because you go backwards (01:02:743 (1,1,2) - ) so to avoid overlaps and confusing patterns try to rearrange the objects a bit - https://osu.ppy.sh/ss/2184926 and https://osu.ppy.sh/ss/2184943 Followed your suggestion

[Normal]
00:58:993 (1) - why not add a finish to the beginning of the slider? sounds like there is a small finish in the music too and the music gets stronger so it would fit Ok, good idea. Added the finish
00:31:243 (4,1) - very small thing but while playing it was a bit disturbing that these are closer a little than (4,5) and it also looks crowded so you could consider fixing this - http://puu.sh/cyQQP/f42ac20d0e.jpg Okay, followed your picture suggestion
01:22:993 (1) - same ^ add finish to the beginning because the music is loud and add normal clap to the end because of your clap pattern (you missed to use it here) Added the finish and thanks for pointing out the missed clap. Fixed
01:27:118 (2) - you could emphasize the end of the slider with something (maybe soft whistle) since the beat is strong here Ok added the soft-whistle

to be continued..also since both Easy and Normal are very nice there isn't much to say :P
Thanks so much for your mod so far. I really appreciate it. :D
IamKwaN
[General]
  1. Use this 16:9 background image instead. http://puu.sh/cA2Ec.jpg
  2. Missing video in Insane, remember to add the same video offset as other diffs.
  3. You miss a file, "cursormiddle.png", to fulfill the requirement of using the cursor set as mentioned in the ranking criteria. https://osu.ppy.sh/wiki/Skinning
  4. What is the source of your title, especially the (TV-size) part? Also, shouldn't the artist be Wakeshima Kanon? Surname should come first iirc according to the ranking criteria.
  5. I am quite sure the current timing is inaccurate, maybe you can try this:
    646,754.716981132075,4,2,0,0,1,0
    6400,743.034055727554,4,2,0,0,1,0
    6573,750,4,2,0,0,1,0
    6634,764.331210191083,4,2,0,0,1,0
    10993,750.140651372132,4,2,0,0,1,0
    If you are not sure about my timing, feel free to ask other team members for confirmation.
Snap all green lines, delete redundant green lines and poke me again.
Topic Starter
-Nya-
Fixed everything in IamKwaN's mod, except the source, since other modders told me that's the right source and gokugohan advised me to use "TV-size" cuz the VGMdb gives that.
IamKwaN
VGMdb isn't official so u cant use it as reference. If u intend to use it, please find another reference, for example, official websites of the anime or artist.
Topic Starter
-Nya-
Is my title or source incorrect?

Here is a mp 3 website with the song: http://www.myfree.cc/mp3/kanon+wakeshima+Signal
In this website "TV-size" is spelt like in my title
chino1_old

[ Setsuna ] wrote:

Super Late mod lol~
It would be nice if you could reply to my mod line by line :D

*=My Opinion
**=Should Fix
***=Unrankable
General
** Get a new BG, not a very good resolution, I found one for you:
1.bp.blogspot.com/-ZqV_Yo-7k_c/Uv3l3gEmuBI/AAAAAAAAEBM/Vzqb0RjNSRQ/s1921/strike-the-blood-anime-wallpaper-1920x1440.jpg
Easy
*00:06:646 (1) - As weird this might seem, I think this would be better starting on the blue tick before it, but still end at the same place.
**00:22:993 (1) - Reverse doesn't seem to fit here.

Not much problems with this diff
Normal
**Insert a break time between 00:04:958 (1) and 00:10:993 (1), the drain will hurt the player
*00:13:243 (3,4) - Blanket the end of 3 to the curve of 4.
*00:16:243 (5) - Move second anchor to x:20 y:388
*00:24:118 (3,4) - Blanket 3 to 4.
*00:29:743 (2,3) - Blanket 2 to 3.
*00:49:993 (5) - Make this slider just a normal curvy slider just like 00:37:993 (1).
Hard
**Recommended to making this map generally harder, as it's 2 stars ATM.
**Insert a break time between 00:06:646 (1) and 00:10:993 (1).
*00:27:493 (1) - No NC needed.
*00:49:243 (4) - Seems out of place, but it might be just me.
HOS's Insane
*01:33:118 (5,6,7) - Change this to one slider
Wow, not that much problems, DT-able.

sorry for the super late mod ;w;
Topic Starter
-Nya-
Why did you quote Setsuna, chino1? :lol:
IamKwaN
NO KD.
[General]
  1. You better add silent sliderslides for all default hitsounds as the murmur is quite clear and noisy.
  2. 01:40:259 - End all diffs here.
[Insane]
  1. OD and HP7 please, it's an Insane, not a Hard.
  2. Quite a number of whistles are missing in the prelude for the high pitch piano, 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 - 00:06:400 -
  3. 00:08:162 - Raise the volume of this whistle by about 20% as the piano here is heavier than those before.
  4. 00:08:258 (1) - End this on a white tick if there's no solid ending place of the beat, for example, 00:10:455 .
  5. 00:13:993 (1) - Rotate this to avoid the misleading placement with 00:15:118 (2) . Players may get confused to hit 00:15:118 (2) right after (1) if they cram together http://puu.sh/cGjGr.jpg Try this: http://osu.ppy.sh/ss/2211589
  6. 00:15:118 (2) - Shorten this to 00:15:868 to follow the string.
  7. Hmm... You are following the distance snap to map, rite? But I saw overlapping between objects as you're using the grid snap, for example, 00:19:619 (6,1) - 01:34:258 (9,10) - . To even the distance snap accurately and for the sake of aesthetic, you better rearrange them by disabling the grid snap as it only hinders positions of objects.
  8. 00:21:494 (4) - Same reason as 00:13:993 (1) - https://osu.ppy.sh/ss/2211613
  9. 00:25:995 (1,2) - ^ https://osu.ppy.sh/ss/2211662
  10. 00:27:496 (2,4) - Whistles for emphasizing vocals and assorting with the anti-jump technique?
  11. 00:35:935 (3) - Delete this to follow vocals strict?
  12. 00:42:873 (3) - Missing this weighty drum sounds uncomfortable and the clap pattern is kinda ruined. Change to something which can capture the drum please.
  13. 00:45:311 (3,4) - If you're following vocal,something like this sounds more reasonable: http://puu.sh/cGmLJ.jpg
  14. 00:50:750 - Whistle for piano.
  15. Kiai lacks a huge bunch of hitsounds, soft-samples already fit quite well, you may use normal-hitnormal as clap on 2nd and 4th white tick for the snare. Also, clap on places where u hear similar drums, like 6th blue tick and 01:16:442 - Revise the hitsounds in the kiai and a rearrangement is highly appreciated.
  16. 01:29:007 - 40% sounds more comfortable imo as I gonna suggest you adding more whistles for pianos.
  17. 01:29:757 (3) - Whistle. Same for 01:32:758 (4) - 01:35:758 (3) -
  18. 01:38:009 - The music doesn't fade out here, so keep the volume constant or lower it a bit, say 30%. Add several green lines with descending volumes and finally 5% at the end of the spinner.
[Hard]
  1. OD6 please, it shouldn't be higher than Insane.
  2. 00:00:646 - Whistle. Also whistles at these: 00:01:400 - 00:02:910 - 00:03:664 - 00:04:419 -
  3. 00:06:573 (1) - Unsnapped end. Extend it to 00:08:162 .
  4. 00:14:368 (4,1) - Why not swapping NC? Same for 00:35:372 (5,1) -
  5. 00:16:243 - Higher volume. 45% is fine.
  6. 00:40:248 (1,2,3) - Same volume and hitsounds with 00:16:243 (1,2,3) - ?
  7. 00:43:249 (4) - Normal-hitnormal? http://puu.sh/cGGrD.jpg Same for 00:46:249 (4) - 00:49:250 -
  8. 00:50:000 - Whistle. Same for 00:50:750 - 00:51:500 -
  9. 00:52:250 - Reduce volume. Same for 00:57:876 .
  10. 00:58:626 (6) - Move this green line 00:59:002 to here.
  11. 00:55:251 - Normal-hitnormal. Simply use this when you hear an obvious drum at the four white tick. Check them yourself, I don't manage to mention them one by one.
  12. 00:55:813 (5) - Remove hitsound on this circle, if you are not familiar with hitsounding, following the drum to add hitsounds would be a basic technique.
  13. 01:02:752 (2,3,4) - I don't know if you're following instruments or vocals, anyway I would like to suggest you a better rhythm: http://puu.sh/cGu9t.jpg
  14. 01:05:003 - You need drum and normal silent sliderslide as I can hear the noises clearly.
  15. 01:16:442 - 01:16:630 - Fill the gap here please as the drums are strong and the distance is quite misleading now.
  16. 01:14:567 (2) - Move this circle to 01:15:317 - for the snare?
  17. 01:18:318 (3,4,5,6) - Switch off hitsounds and listen carefully to the drum, this rhythm would fit much better: http://puu.sh/cGuv0.jpg
  18. 01:20:568 (2) - Delete this circle, I guess there's no drum?
  19. 01:26:007 - Finish and also NC. Remove the NC on 01:27:507 (1) correspondingly.
  20. 01:28:069 - Circle for drum.
  21. 01:29:007 (5,1) - Swap NC.
  22. 01:29:757 - Whistle. Same for 01:31:258 (3) - 01:32:758 - 01:33:133 - 01:35:758 - 01:37:259 (4) -
  23. Your hitsounds are very hollow, you may need some custom hitsounds for different types of drums like 00:19:994 - 00:22:245 - 00:23:745 - Some more mods on hitsounds are highly appreciated.
[Normal]
  1. Reduce both OD and HP to 3 as there're stacks (e.g. 00:37:247 (5,1) - ) and some tricky placements (e.g. 00:34:247 (4,1) - ) in this diff.
  2. 00:05:174 - Map this break with a spinner and end it at 00:08:162 - please. Try to make everything consistent throughout all diffs. Remove the break just like Hard.
  3. 00:15:118 (4,5,1) - Don't you think their way of overlapping is ugly? Try this or any other placements to avoid the issue. https://osu.ppy.sh/ss/2212320
  4. 00:40:248 (4) - Why not drum clap? In fact, I expect a slider here for the drums and hitsounds.
  5. 00:43:249 - Normal-hitnormal fits better than whistle as I mentioned in Hard. And same for all these: 00:46:249 - 00:49:250 - 00:52:250 - 00:55:251 - 00:58:251 - 01:01:252 -
  6. 01:02:002 (1) - The slider ends in the middle of the guitar where I found it inappropriate, shorten it to 01:03:127 - where the guitar starts and make a reverse maybe? https://osu.ppy.sh/ss/2212360
  7. 01:13:629 (1) - Remove the NC and NC on 01:14:004 (2) - instead.
  8. 01:29:007 - Whistle. Same applies on 01:29:757 - Anyway, follow what I have said in Hard, it's tiring to jot down everything here.
[Easy]
  1. 00:06:634 - Whistle?
  2. Too lazy to mod hitsounds, just follow what I have said in N and H.
Not ready for rank atm. As I don't manage to push this forward currently, you need to find BATs for confirmation on timing and metadata yourself. Good luck with this.
Mystyk
Continuing my mod >.< took me a while I know :S

[General]
There is no point in using N:C1 and D:C1 because there is only a soft-sliderslide, so I think only N and D should be used :P also talk about this with HOS because his difficulty has different use of hitsounds, so try to make them consistent.

[Hard]
  1. 00:26:368 (2,4) - small thing but would be nicer if you stacked these properly (or don't make them overlap at all) - https://osu.ppy.sh/ss/2199282 - (I just replaced and rotated (2) so the rhombus shaped pattern is not ruined)
  2. 00:28:993 (1) - I don't really hear anything on the blue tick, it would be more appropriate to use a rhythm like this - http://puu.sh/cASfz/e41643efea.jpg
  3. 00:43:243 (4) - why isn't this strong beat emphasized with a hitsound? :C please add something to make it better :3
  4. 00:49:243 (4) - same about the hitsound ^ add something to the sliderstart
  5. 00:49:055 (3) - I would actually put this here because of the vocals - 00:49:805 - it would fit a lot better
  6. 00:51:493 (5) - why not emphasize the beat in the middle of the slider? - http://puu.sh/cD7N3/bf3b5cbdf1.jpg
  7. 00:55:243 (4) - add clap
  8. 00:59:002 (1) - add finish to the beginning of the slider, the beat is kind of stronger here than at the other parts
  9. 01:12:504 (3) - how about using a reverse slider, it would fit a lot better because of the beat in the middle of the slider - http://puu.sh/cQEeE/2d31e1bb00.jpg
  10. 01:15:317 - I would add a hit circle here because of the beat, and it flows nicely too in my opinion
  11. 01:19:443 (5) - maybe replace this here 01:19:818 - fits better to the music because of the vocals imo
  12. 01:24:319 - add hit circle because of the beat, and also this is the kiai so it can be a little faster than the slow parts
  13. 01:28:257 (4) - you should add a hitsound here to emphasize the big beat in the music
  14. 00:06:573 (1) - also looks like IamKwaN mentioned already this unsnapped object end
[HOS's Insane]
  1. 00:10:993 (1,2) - very small thing but it's really disturbing to look at XD try to improve the blanket please - http://puu.sh/cQFwE/cb4f594cba.jpg
  2. 00:15:118 (2) - this should end 00:15:868 - because this is louder and 00:16:056 - doesn't have any loud beats that would ask for a sliderend
  3. 00:42:873 (3) - please hit that beat in the middle of the slider, it's an Insane :C 60% of the map is very slow anyway there will be no harm hitting one more beat
  4. 00:46:062 (4) - I think this shouldn't start on the blue tick, there aren't even soft sounds there nor anything loud so I would suggest something different: https://osu.ppy.sh/ss/2256113 - it fits to the piano in the background and also to the big beat so it's not weird
  5. 00:59:002 (1) - adding a finish would fit to the song (because it sounds like the song has a soft finish sound too)
  6. 01:05:565 - this shouldn't be normal hitsound, there is hardly anything here so you should use soft hitsounds, also, starting from this point you barely use hitsounds, so I would suggest you to add some, use Drum or Soft sampleset (just like on the Hard diff)
  7. 01:05:753 (2) - places like this should have a clap, these are the big beats (the beginning of the slider)
  8. 01:07:253 (5) - beginning of the slider
  9. 01:08:753 (2) - beginning of the slider...etc. I hope you can follow this pattern and add hitsounds accordingly
  10. 01:05:753 (2,3,4) - sorry but I think these kind of parts don't fit, because there is too much mapped, so it feels "overmapped" I would rather make it fit more to the song - http://puu.sh/cWYWz/fdd5679242.jpg
  11. 01:08:753 (2,3,4,5) - ^ - http://puu.sh/cWZb1/a7f3f5ab8a.jpg
  12. 01:15:880 (5,6) - ^ - http://puu.sh/cWZdv/9523488a93.jpg
  13. 01:17:755 (2,3,4,5,6) - ^ - http://puu.sh/cXdyt/1e00e89426.jpg
  14. 01:26:007 (1,2,3,4,5,6,7,8) - ^ - http://puu.sh/cXdMP/ec90bb4bc5.jpg
  15. 01:30:507 (5) - this feels very uncomfortable to click, there is almost nothing here so I would rather make the previous circle a slider - http://puu.sh/cXf5r/8aba3960be.jpg - you can try this maybe, or remove (5)
  16. 01:33:320 (6,7) - these are also uncomfortable to play, I would rather remove both
  17. 01:23:006 (1) - add finish because the beat is strong
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