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Foo Fighters - Monkey Wrench

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Topic Starter
Danny

Loli -[Koinuri] wrote:

Okay, the mod.

Insane
00:45:296 (1,2,3,4,5,6,1,2,3,4,5) - It sounds better if you moved the notes timing to this Done, it does sound better
Make the 6 new note with the white ones if you're going to move it. Not sure what you mean by this D:

Here's a tip on hitsounds. The notes on white ticks are usually the strongest so put more emphasis on those and it'll sound pretty natural.
... I think that's all I can really say without completely changing your difficulty to my own style, sorry I suck at modding, good luck.
I'll see what I can do about the hitsounds. I think I got an idea of what I'll do when I was playing some other maps and listening for their hitsounds. Thanks :)
_koinuri

Danny1291208 wrote:

Loli -[Koinuri] wrote:

Okay, the mod.

Insane
00:45:296 (1,2,3,4,5,6,1,2,3,4,5) - It sounds better if you moved the notes timing to this Done, it does sound better
Make the 6 new note with the white ones if you're going to move it. Not sure what you mean by this D:

Here's a tip on hitsounds. The notes on white ticks are usually the strongest so put more emphasis on those and it'll sound pretty natural.
... I think that's all I can really say without completely changing your difficulty to my own style, sorry I suck at modding, good luck.
I'll see what I can do about the hitsounds. I think I got an idea of what I'll do when I was playing some other maps and listening for their hitsounds. Thanks :)
6 new combo*
Sorry, it was an typo
TeriosShadow
This is my first time modding a beatmap, so bear with me!

Starting with the guest difficulty (Hard)
This is extremely well done! Only comment is this one:
03:26:881 (1,2,3,4,5) - Distance spacing gets progressively greater, seems a little out place, maybe make it uniform like the rest of the song?

Moving down to the Normal difficulty

silverboxer wrote:

Really need to change the hitsounds on Insane...

There are a few things you could/should do:

a) Lower the volume a bit (maybe 40 or 50%)
b) Don't use the clap hitsound every other note for pretty much the entire song
c) Limit the use of the clap hitsound to notes that need emphasis, for example, the notes for the guitar and the note stacks.

Also I think a slider would fit better than a circle for the very last note of Insane. I'll do a complete mod of all difficulties later.
Follow what silverboxer said for the insane on for your normal difficulty. The clap hitsound gets monotonous pretty early on.

When you have two repeating sliders to finish a thought, such as 00:41:505 (2,3) - 01:03:555 (5,6) - 01:44:897 (2,3) - 02:06:947 (5,6) and 03:24:120 (5,6) some of the spacing between them aren't uniform, and I think they should be, especially in a normal. To me, it looks like they were just slapped up there in places.

For all the sliders you made look a little weird on purpose, I think they'd look better that way if you had some sort of theme that you were following, especially since it's an easier difficulty. If you are wanting to keep them, I'd make them more abundant as well as having a set style. The hard difficulty does this REALLY well! I'll just take note of the sliders that I think look out of place.

00:18:423 (1) - Weird slider.
00:32:203 (1,2,3,4,5) - The spacing isn't uniform between these 5 notes.
00:34:960 (1) and 00:37:716 (1) - The first one looks out of place. The second one falls in the exact same piece of music and doesn't have the same style of shape.
00:57:698 (4) - You could make this slider a little more obvious that it's going to be wonky in the middle, it'll probably throw a newer player off. I think two separate sliders or one like the example below would be a better fit for the music.
01:18:714 (6) - I see what you're doing, trying to match the lyrics, but it just looks weird to me.
01:32:839 (1) - Weird slider.
01:35:595 (1,2,3,4,5) - Spacing between notes isn't uniform.
01:38:351 (1) - Weird slider.
02:01:090 (4) - Weird slider. As an example to fix this but still have the emphasis you're looking for, take a look at this:
02:15:560 (4,5,6) - Distance between these three isn't uniform.
02:36:231 (3,4,5) - See above.
02:58:625 (2) - This seems out of place, as the first time that happened in the music here 02:55:524 (2) you didn't do the same thing.
03:18:262 (4) - This slider just looks bad. And the first emphasis isn't in the right place on the slider. I'd say either break up the long slider into two or more separate ones, or make it a repeating slider, like you have at 00:57:698 (4).
03:25:842 (1) - This one has an odd end.
03:28:943 (1,2) - These look alright (especially because these two come in a pair).
03:32:043 (3,4) - Do the ends of these need to angle like that? (Unless you're going for a theme, I'd change them) They'd look much better if that was a theme you were going for and were more prevalent.
03:37:211 (2) - Weird slider.

Again, if you're going for a theme, have more of those odd sliders and find a couple styles that you really like and use those. Take a look at the guest diff (the hard), and at how common the "odd" sliders appear in the song, and that doesn't make them look odd with how abundant they are.

I hope this helps! I'm doing my best to not let my style slip in to the comments.

As for you're other two difficulties, I know that I can't map an easy to save my life, so I won't look at that one. I may look at the insane later! :)
Topic Starter
Danny

TeriosShadow wrote:

This is my first time modding a beatmap, so bear with me! Did a great job!

Starting with the guest difficulty (Hard)
This is extremely well done! Only comment is this one:
03:26:881 (1,2,3,4,5) - Distance spacing gets progressively greater, seems a little out place, maybe make it uniform like the rest of the song?

Moving down to the Normal difficulty

silverboxer wrote:

Really need to change the hitsounds on Insane...

There are a few things you could/should do:

a) Lower the volume a bit (maybe 40 or 50%)
b) Don't use the clap hitsound every other note for pretty much the entire song
c) Limit the use of the clap hitsound to notes that need emphasis, for example, the notes for the guitar and the note stacks.

Also I think a slider would fit better than a circle for the very last note of Insane. I'll do a complete mod of all difficulties later.
Follow what silverboxer said for the insane on for your normal difficulty. The clap hitsound gets monotonous pretty early on.
Will change the hitsounds as I recently did in the Insane.
When you have two repeating sliders to finish a thought, such as 00:41:505 (2,3) - 01:03:555 (5,6) - 01:44:897 (2,3) - 02:06:947 (5,6) and 03:24:120 (5,6) some of the spacing between them aren't uniform, and I think they should be, especially in a normal. To me, it looks like they were just slapped up there in places. I stacked them onto each other instead of having a distance between them.

For all the sliders you made look a little weird on purpose, I think they'd look better that way if you had some sort of theme that you were following, especially since it's an easier difficulty. If you are wanting to keep them, I'd make them more abundant as well as having a set style. The hard difficulty does this REALLY well! I'll just take note of the sliders that I think look out of place.

00:18:423 (1) - Weird slider.
00:32:203 (1,2,3,4,5) - The spacing isn't uniform between these 5 notes. Did this intentionally, I'll change it if I notice anyone having trouble with them.
00:34:960 (1) and 00:37:716 (1) - The first one looks out of place. The second one falls in the exact same piece of music and doesn't have the same style of shape. Copied the first one, pasted where the second one would be.
00:57:698 (4) - You could make this slider a little more obvious that it's going to be wonky in the middle, it'll probably throw a newer player off. I think two separate sliders or one like the example below would be a better fit for the music. Took your example slider :) Very nice.
01:18:714 (6) - I see what you're doing, trying to match the lyrics, but it just looks weird to me. Edited the slider a bit, I'm not sure what looks weird though.
01:32:839 (1) - Weird slider. Edited it, should be better.
01:35:595 (1,2,3,4,5) - Spacing between notes isn't uniform. I'll change it if I notice anyone having trouble with them.
01:38:351 (1) - Weird slider. Edited it, should be better.
02:01:090 (4) - Weird slider. As an example to fix this but still have the emphasis you're looking for, take a look at this: Used it, thanks.
02:15:560 (4,5,6) - Distance between these three isn't uniform. I'll change it if I notice anyone having trouble with them. :P
02:36:231 (3,4,5) - See above. ^
02:58:625 (2) - This seems out of place, as the first time that happened in the music here 02:55:524 (2) you didn't do the same thing. Made them the same 2 sliders.
03:18:262 (4) - This slider just looks bad. And the first emphasis isn't in the right place on the slider. I'd say either break up the long slider into two or more separate ones, or make it a repeating slider, like you have at 00:57:698 (4). I knew someone would say something about that slider, I was stuck then, thats what I ended up using haha. Changed the slider, should be better.
03:25:842 (1) - This one has an odd end. Fixed
03:28:943 (1,2) - These look alright (especially because these two come in a pair). Copy + Paste :D
03:32:043 (3,4) - Do the ends of these need to angle like that? (Unless you're going for a theme, I'd change them) They'd look much better if that was a theme you were going for and were more prevalent. Was not aiming for a theme, I was doing that more to aim them towards the next note, I could have done this without the angle though.
03:37:211 (2) - Weird slider. Fixed

Again, if you're going for a theme, have more of those odd sliders and find a couple styles that you really like and use those. Take a look at the guest diff (the hard), and at how common the "odd" sliders appear in the song, and that doesn't make them look odd with how abundant they are.

I hope this helps! I'm doing my best to not let my style slip in to the comments.

As for you're other two difficulties, I know that I can't map an easy to save my life, so I won't look at that one. I may look at the insane later! :)
KuroKanra is a really great mapper :P Did a much better job than I would have on the hard haha.
If you looked at easy you could probably get as much for me to fix as in the normal here, was difficult to map the easy.
Thank you very much, just about everything you suggested needed to be fixed, and should be better now.
Cooler shadow!
Ayesha Altugle
[general]
add a red timing section on
00:13:255
00:13:944

P.S Guest diff please?
Topic Starter
Danny

vahn10 wrote:

[general]
add a red timing section on
00:13:255
00:13:944

P.S Guest diff please?
Sure :)
DeletedUser_1133841

TeriosShadow wrote:

This is my first time modding a beatmap, so bear with me! I think you did good, too~

Starting with the guest difficulty (Hard)
This is extremely well done! Thank you! Only comment is this one:
03:26:881 (1,2,3,4,5) - Distance spacing gets progressively greater, seems a little out place, maybe make it uniform like the rest of the song? Yeah, that makes perfect sense. I was going for uniformity in it, so I wonder why I even did that. xD Changed! Made some other improvements / adjustments, too.

For all the sliders you made look a little weird on purpose, I think they'd look better that way if you had some sort of theme that you were following, especially since it's an easier difficulty. If you are wanting to keep them, I'd make them more abundant as well as having a set style. Adding on: You should keep in mind aesthetics when making sliders, Danny! c: Like with that "Making Delicious Sliders" guide. Makes playing the map more enjoyable, I think.
Leper
General
Just add clap sound to 2/4 and 4/4 beats of the song


Insane
02:10:912 (1) - 02:16:425 (1) - 02:21:765 (1) - You should change these spinners for break times, the map is really hard and people have to rest sometimes.
02:33:135 - 02:52:084 - 2 things here, first, you need to let all combos go to (8), it feels realy weird when following the music, just put them all to (8) to follow the music beat. also, try this (i tried it, and was awesome):
03:10:344 - Remove this note, from the previous chorus too.
03:11:550 (1,2) - Way better:
03:18:268 (4) - This have to start here : 03:18:096 -
Topic Starter
Danny

Dat Leper wrote:

General
Just add clap sound to 2/4 and 4/4 beats of the song Will do, Ive been having trouble with the hitsounds haha, changed them 3 times so far, thanks.

Insane
02:10:912 (1) - 02:16:425 (1) - 02:21:765 (1) - You should change these spinners for break times, the map is really hard and people have to rest sometimes. Fixed. Ill try to find another place for a spinner.
02:33:135 - 02:52:084 - 2 things here, first, you need to let all combos go to (8), it feels realy weird when following the music, just put them all to (8) to follow the music beat. also, try this (i tried it, and was awesome): I let all combos go to 8. I will keep them as circles though.
03:10:344 - Remove this note, from the previous chorus too. I don't see the reason for this.
03:11:550 (1,2) - Way better: Fixed.
03:18:268 (4) - This have to start here : 03:18:096 - Fixed.

Thanks man :)
Lanturn
(NOTE THIS IS LIKE 2-3 WEEKS OLD!)

Hey Danny! umm.. I want to say something but instead.. have a monkey with a wrench
soooo kawaiii~~~♥

[General]
Tags: The Colour and the Shape (This is the album name. always nice to have it included) | KuroKanra (You must always add people who make guest diffs for you to your tags to properly credit them)

images.jpg | What is this used for? or is this just a leftover from when I downloaded this map a long time ago... either or, I think you should delete it if you already haven't and you aren't using it for anything.

Background: its 700x500. The recommended fille size is 1024x768 or 1366x768 | I don't have an image editing program on my laptop but I'll try to get a bigger size for you later if you want it.

Also.. it'd be great if you could get a 192kbs version of this song, but 128 is fine for now as it sounds good enough.

Make sure you fix the kiai time in your diffs:

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503

- [Insane] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:07:984
Kiai #3: Starts on 03:03:798, ends on 03:25:848

- [Kanra's Hard] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:798, ends on 03:25:762
Kiai #4: Starts on 03:25:848, ends on 03:49:965

- [Normal] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503

- [stress] :
Kanra's Hard can be different than yours but all 3 of your difficulties should have the same exact time for Kiai.


Hitsounds: In your easy diff so far, I've noticed that you put hitsounds on the whole slider sometimes. You can click the head, tail and reverse sections (double click) to only add a hitsound to that specific part of the slider. Another thing to note is that sliders have two different behaviors for hitsounds. The whole length of the slider can be a hitsound that gets drawn out (you generally want to avoid using these unless it completely fits the song) and the head/tail/reverse sections which can be individually clicked to add circle like hitsounds to the part that is being played (you want to use this).

[Easy]

AIBat v3.1 wrote:

Snapping

Unsnapped inherited (green) sections at:
02:33:160 - snap to 02:33:135
03:02:759 - snap to 03:02:764
In general, the sliders look a little bit ugly due to having too many nodes (the little block square things) | You should really only have to put 1-3 per slider (not counting the head/tail ones) at the most. Its up to you how you want to map them though of course. The map just gives a '2009' feel to it lol. If you want to get fancy, you can always copy a slider you made and rotate it twice to make it look beautiful, and its pretty easy to do. Blankets are fun as well, though pretty hard with your 1.40 distance snap.

  1. 00:29:448 (1) - Add finish to the head | Beginning of a measure and it feels missing
  2. 00:43:918 (2,3) - (read below about emtpy notes) combine these into one long slider
  3. 00:49:431 (2) - Extend this slider another 1/1 to 00:50:120 | It catches the held down vocals.
  4. 00:52:187 (2,3,4) - combine these into one long slider? 00:52:532 (3) - the head is an empty note on the (3) and (4) (No background music to work with it.) Try using a reverse in the middle of it.(at 00:52:876 -)
  5. 01:02:178 (1) - Move this 1/1 back to 01:01:834 - ----v
  6. 01:03:557 (2) - delete this and ---v
  7. 01:03:901 (1) - Move the spinner start to 01:03:212 - This plays better and follow the drum line properly, and makes the short spinner long enough (because it was too short for an easy diff)


  8. Notes like 01:02:178 (1) - are empty and shouldn't really be there. This can be avoided by moving the slider 1/2 back or starting the slider 1/1 earlier where the drums should be. (on red ticks)
  9. 01:38:354 - add note with finish? | this finish here is something you probably don't want to avoid. as it sticks out too much.. you can ignore this if you want to just continue following the vocals like you've been doing
  10. 01:41:110 - ^
  11. 01:43:867 - ^
  12. 01:44:211 (1) - lol @ this slider.. I think thats quite a bit too many nodes, and it will confuse newer players with the sudden slowdown and it moving strangely.
  13. 01:50:068 (2,3) - Combine these into one long reverse slider or turn the (2) into a circle.
  14. 02:00:060 (1) - move this 1/1 back and turn it into a reverse slider so it ends at 02:01:093 -
  15. 02:01:438 (2) - delete this slider and add a circle at 02:01:782 -
  16. 03:04:487 (2,3) - combine these into one long slider since the start of (3) is an empty note.
  17. 03:12:756 (2,3,4) - Make this one a reverse slider, ending where the end of (4) is.
  18. 03:17:234 (1,2,3) - Move the (1) to 03:16:890 - and make the same reverse slider as above starting at 03:18:268 -
  19. 03:24:470 (3,1) - Example of sliders that just look ugly.. I would suggest trying to blanket them at least and make sure not to overlap.
  20. 03:28:948 (1) - seperate this into two sliders: (1) starts at 03:28:948 end at 03:29:638 | (2) starts/ends at 03:29:638 - 03:31:016
  21. 03:47:209 (2,3,4,5,6) - Try this (Delete all notes here) | Slider from 03:47:209 - 03:47:898 | Slider from 03:48:587 - 03:49:276 | Two circles at 03:49:965 - and 03:50:309 -

    I would highly suggest remapping the sliders, and maybe trying to use 1.2 distance spacing.. though 1.4 should be fine.
anything below this was done today..

[Normal]

Lots of distance spacing issues in this difficulty. maybe try a few other patterns instead of mostly just 1/1s, especially during the kiai time.

00:21:868 (7,8) - Use the distance spacing for this. 1.88 is too big from your 1.40 distance snap.
00:30:137 (3,4) - I would stack this note or separate them completely. It really adds confusion and people might think its a 1/4 or 1/2 note instead.
00:31:515 (6,1,2,3,4,5) - 6 to 1 is too far. and those anti jumps are really confusing for a normal. There is also really no rhythm change in the music to suggest wanting to put anti-jumps in.
00:34:961 (1,2) - Distance Spacing
00:41:507 (2,3) - instead of stacking these, connect the tail of the (2) with the head of the (3) so its less confusing. as people won't know with a covered note when to hit the next reverse slider.
01:03:557 (5,6) - ^
01:35:598 (1,2,3,4,5) - again, I wouldn't recommend the anti-jumps here. Also for the future, make sure to space them out evenly. In the top right area when you select a note, it will say prev 1.40 / next 1.59 for example. your Distance snap is 1.4 so its best to try to keep all notes on normals and easy diffs close to the 1.4 number.
01:44:900 (2,3) - same as 41 and 1:03
02:06:950 (5,6) - ^
02:15:563 (4,5,6) - Distance Spacing
02:28:311 (2,3) - these need to be closer together, it feels like an unpredictable jump because the music doesn't 'call' for it.
You also start using 1.6 DS around this point... Its best to stick to a single DS for easy and normals. sometimes it can work for kiai times and such but it feels a bit random here.
02:33:135 (1,2,3,4,5) - and now you switch to 1.8 X_X; mind the spacing on this as well.. the anti jumps again don't really work well for normal.
02:36:235 (3,4,5) - ^
and the same goes for the rest. maybe just stack the 3,4,5 instead?
03:05:176 (4,3) - stack the 3 on the 4 slider.

there's quite a bit of repetition for the remainder of this song and I'm sure you'll be able to notice them. The distance spacing should be fine, not guaranteeing anything, but the sudden jumps really need to be changed. if you can keep a constant DS at 1.4 / 1.6 / 1.8 for all your notes, it should be fine. Anti jumps is the main thing that worries me though.

alright, lets move on.

[Kanra's Hard]

HP6?

00:38:061 (1,2,3) - http://puu.sh/3fRof.jpg | Instead of that diagonal approach to the slider, how about trying this to make it more symmetrical.
01:20:611 (9) - move the tail end of this slider up either northwest or north to give some sense of direction the next note will be in the center of the map.
02:03:160 (1,2) - truth be told. I don't think the extra 1/4 length in this slider is necessary | Sounds better as a 1/2 instead. Maybe try 1/1 slider and a circle?

Lower the volume of the finish spam section by at least 10%. Its really loud X_X

03:20:335 (1) - same thing as 2:03:160 - it hits an empty note on this 1/4
03:49:965 - I don't see a reason to cut the Kiai here. It'd probably work best until the final note hits.

Great diff!

[Insane]
HP7?

00:28:414 (1,2,3,4,5,6) - Move the 3 down One Grid on your current size. and then copy paste and rotate them making them 4 5 and 6. This will create a similar distance between each note. (move the 4,5,6 back to its original spot of course)
00:41:162 (3) - end this 1/4 earlier and add a note after. Also, this whole stream has some inconsistencies with spacing. I would suggest redoing this while keeping an eye on the distance spacing you want.
01:03:384 (2) - nothing in the music to indicate a stream for this slider.
02:05:572 (2,3,4) - really bad anti jump. Nothing in the music for this. People will probably think they're just 1/4 notes.
02:12:166 - and a few other spots.. insert breaks here so HP doesn't drain. This applies to the few sections ahead as well
03:31:360 (1,2,3,4) - I would rework this. The distance spacing here is a bit confusing | Try moving the (2) to x304 / y192
03:42:213 (1) - move this 1/2 back to 03:42:041 - for better rhythm
03:50:309 (6) - end this slider 1/2 later..


anyways, Few more improvements need to be made and on normals and such, its best to watch your distance spacing so it won't confuse players.

i'll edit the easy and general stuff in when i get on my laptop XD
DeletedUser_1133841
o: I added all of Lanturn's fixes to my diff! I hope I did, ahhhh! They were perfect, thank you very much~ Except instead of lowering the volume of the finishes in that section where I spam them in probably a bad way, I just deleted all those inherited timing sections. They only would have been 5% louder, so;; Sorry, my computer speakers make them sound loud, and my earphones make them sound soft, so I just can't really tell about those. xD I'll give Danny the .osu when he gets back on!
Topic Starter
Danny

Lanturn wrote:

(NOTE THIS IS LIKE 2-3 WEEKS OLD!)

Hey Danny! umm.. I want to say something but instead.. have a monkey with a wrench
soooo kawaiii~~~♥

[General]
Tags: The Colour and the Shape (This is the album name. always nice to have it included) | KuroKanra (You must always add people who make guest diffs for you to your tags to properly credit them)

images.jpg | What is this used for? or is this just a leftover from when I downloaded this map a long time ago... either or, I think you should delete it if you already haven't and you aren't using it for anything.

Background: its 700x500. The recommended fille size is 1024x768 or 1366x768 | I don't have an image editing program on my laptop but I'll try to get a bigger size for you later if you want it.

Also.. it'd be great if you could get a 192kbs version of this song, but 128 is fine for now as it sounds good enough.

Make sure you fix the kiai time in your diffs:

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [Easy] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503

- [Insane] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:07:984
Kiai #3: Starts on 03:03:798, ends on 03:25:848

- [Kanra's Hard] :
Kiai #1: Starts on 00:43:229, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:798, ends on 03:25:762
Kiai #4: Starts on 03:25:848, ends on 03:49:965

- [Normal] :
Kiai #1: Starts on 00:43:228, ends on 01:04:935
Kiai #2: Starts on 01:46:623, ends on 02:08:328
Kiai #3: Starts on 03:03:109, ends on 03:25:503

- [stress] :
Kanra's Hard can be different than yours but all 3 of your difficulties should have the same exact time for Kiai.


Hitsounds: In your easy diff so far, I've noticed that you put hitsounds on the whole slider sometimes. You can click the head, tail and reverse sections (double click) to only add a hitsound to that specific part of the slider. Another thing to note is that sliders have two different behaviors for hitsounds. The whole length of the slider can be a hitsound that gets drawn out (you generally want to avoid using these unless it completely fits the song) and the head/tail/reverse sections which can be individually clicked to add circle like hitsounds to the part that is being played (you want to use this).

[Easy]

AIBat v3.1 wrote:

Snapping

Unsnapped inherited (green) sections at:
02:33:160 - snap to 02:33:135
03:02:759 - snap to 03:02:764
In general, the sliders look a little bit ugly due to having too many nodes (the little block square things) | You should really only have to put 1-3 per slider (not counting the head/tail ones) at the most. Its up to you how you want to map them though of course. The map just gives a '2009' feel to it lol. If you want to get fancy, you can always copy a slider you made and rotate it twice to make it look beautiful, and its pretty easy to do. Blankets are fun as well, though pretty hard with your 1.40 distance snap.

  1. 00:29:448 (1) - Add finish to the head | Beginning of a measure and it feels missing
  2. 00:43:918 (2,3) - (read below about emtpy notes) combine these into one long slider
  3. 00:49:431 (2) - Extend this slider another 1/1 to 00:50:120 | It catches the held down vocals.
  4. 00:52:187 (2,3,4) - combine these into one long slider? 00:52:532 (3) - the head is an empty note on the (3) and (4) (No background music to work with it.) Try using a reverse in the middle of it.(at 00:52:876 -)
  5. 01:02:178 (1) - Move this 1/1 back to 01:01:834 - ----v
  6. 01:03:557 (2) - delete this and ---v
  7. 01:03:901 (1) - Move the spinner start to 01:03:212 - This plays better and follow the drum line properly, and makes the short spinner long enough (because it was too short for an easy diff)


  8. Notes like 01:02:178 (1) - are empty and shouldn't really be there. This can be avoided by moving the slider 1/2 back or starting the slider 1/1 earlier where the drums should be. (on red ticks)
  9. 01:38:354 - add note with finish? | this finish here is something you probably don't want to avoid. as it sticks out too much.. you can ignore this if you want to just continue following the vocals like you've been doing
  10. 01:41:110 - ^
  11. 01:43:867 - ^
  12. 01:44:211 (1) - lol @ this slider.. I think thats quite a bit too many nodes, and it will confuse newer players with the sudden slowdown and it moving strangely.
  13. 01:50:068 (2,3) - Combine these into one long reverse slider or turn the (2) into a circle.
  14. 02:00:060 (1) - move this 1/1 back and turn it into a reverse slider so it ends at 02:01:093 -
  15. 02:01:438 (2) - delete this slider and add a circle at 02:01:782 -
  16. 03:04:487 (2,3) - combine these into one long slider since the start of (3) is an empty note.
  17. 03:12:756 (2,3,4) - Make this one a reverse slider, ending where the end of (4) is.
  18. 03:17:234 (1,2,3) - Move the (1) to 03:16:890 - and make the same reverse slider as above starting at 03:18:268 -
  19. 03:24:470 (3,1) - Example of sliders that just look ugly.. I would suggest trying to blanket them at least and make sure not to overlap.
  20. 03:28:948 (1) - seperate this into two sliders: (1) starts at 03:28:948 end at 03:29:638 | (2) starts/ends at 03:29:638 - 03:31:016
  21. 03:47:209 (2,3,4,5,6) - Try this (Delete all notes here) | Slider from 03:47:209 - 03:47:898 | Slider from 03:48:587 - 03:49:276 | Two circles at 03:49:965 - and 03:50:309 -

    I would highly suggest remapping the sliders, and maybe trying to use 1.2 distance spacing.. though 1.4 should be fine.
anything below this was done today..

[Normal]

Lots of distance spacing issues in this difficulty. maybe try a few other patterns instead of mostly just 1/1s, especially during the kiai time.

00:21:868 (7,8) - Use the distance spacing for this. 1.88 is too big from your 1.40 distance snap.
00:30:137 (3,4) - I would stack this note or separate them completely. It really adds confusion and people might think its a 1/4 or 1/2 note instead.
00:31:515 (6,1,2,3,4,5) - 6 to 1 is too far. and those anti jumps are really confusing for a normal. There is also really no rhythm change in the music to suggest wanting to put anti-jumps in.
00:34:961 (1,2) - Distance Spacing
00:41:507 (2,3) - instead of stacking these, connect the tail of the (2) with the head of the (3) so its less confusing. as people won't know with a covered note when to hit the next reverse slider.
01:03:557 (5,6) - ^
01:35:598 (1,2,3,4,5) - again, I wouldn't recommend the anti-jumps here. Also for the future, make sure to space them out evenly. In the top right area when you select a note, it will say prev 1.40 / next 1.59 for example. your Distance snap is 1.4 so its best to try to keep all notes on normals and easy diffs close to the 1.4 number.
01:44:900 (2,3) - same as 41 and 1:03
02:06:950 (5,6) - ^
02:15:563 (4,5,6) - Distance Spacing
02:28:311 (2,3) - these need to be closer together, it feels like an unpredictable jump because the music doesn't 'call' for it.
You also start using 1.6 DS around this point... Its best to stick to a single DS for easy and normals. sometimes it can work for kiai times and such but it feels a bit random here.
02:33:135 (1,2,3,4,5) - and now you switch to 1.8 X_X; mind the spacing on this as well.. the anti jumps again don't really work well for normal.
02:36:235 (3,4,5) - ^
and the same goes for the rest. maybe just stack the 3,4,5 instead?
03:05:176 (4,3) - stack the 3 on the 4 slider.

there's quite a bit of repetition for the remainder of this song and I'm sure you'll be able to notice them. The distance spacing should be fine, not guaranteeing anything, but the sudden jumps really need to be changed. if you can keep a constant DS at 1.4 / 1.6 / 1.8 for all your notes, it should be fine. Anti jumps is the main thing that worries me though.

alright, lets move on.

[Kanra's Hard]

HP6?

00:38:061 (1,2,3) - http://puu.sh/3fRof.jpg | Instead of that diagonal approach to the slider, how about trying this to make it more symmetrical.
01:20:611 (9) - move the tail end of this slider up either northwest or north to give some sense of direction the next note will be in the center of the map.
02:03:160 (1,2) - truth be told. I don't think the extra 1/4 length in this slider is necessary | Sounds better as a 1/2 instead. Maybe try 1/1 slider and a circle?

Lower the volume of the finish spam section by at least 10%. Its really loud X_X

03:20:335 (1) - same thing as 2:03:160 - it hits an empty note on this 1/4
03:49:965 - I don't see a reason to cut the Kiai here. It'd probably work best until the final note hits.

Great diff!

[Insane]
HP7?

00:28:414 (1,2,3,4,5,6) - Move the 3 down One Grid on your current size. and then copy paste and rotate them making them 4 5 and 6. This will create a similar distance between each note. (move the 4,5,6 back to its original spot of course)
00:41:162 (3) - end this 1/4 earlier and add a note after. Also, this whole stream has some inconsistencies with spacing. I would suggest redoing this while keeping an eye on the distance spacing you want.
01:03:384 (2) - nothing in the music to indicate a stream for this slider.
02:05:572 (2,3,4) - really bad anti jump. Nothing in the music for this. People will probably think they're just 1/4 notes.
02:12:166 - and a few other spots.. insert breaks here so HP doesn't drain. This applies to the few sections ahead as well
03:31:360 (1,2,3,4) - I would rework this. The distance spacing here is a bit confusing | Try moving the (2) to x304 / y192
03:42:213 (1) - move this 1/2 back to 03:42:041 - for better rhythm
03:50:309 (6) - end this slider 1/2 later..


anyways, Few more improvements need to be made and on normals and such, its best to watch your distance spacing so it won't confuse players.

i'll edit the easy and general stuff in when i get on my laptop XD
I really fixed up the easy/normal. I think they are a lot better now after your modding. Very nice mod, thank you very much Lanturn. Helped me a lot with this map all together :) I don't have an "image.jpg." And really cool picture xD
Spring Roll
hi~hi~ i come to mod your map~
Eazy
00:16:011 (4,1) - These two colors are a little similar( it means i cant recognize it the first time i played,i dont know what others think :) )
00:21:524 - Add a note
01:56:614 (4) - A small change about the shape
03:03:798 - I think kiai time is start from now :)
03:22:747 (1) - A little ugly,change the shape like this

Normal
00:25:658 (4) - Ctrl+G
00:26:692 (5,6,7) - regular triangle plz
00:40:473 (1) - Making this slider parallel to 00:40:129 (4) - 's border makes the slider more beautiful
00:42:196 (3) - move it ↑ a little,the same height with 00:41:507 (2) -
00:44:607 (4) - move it ↓ a little,the same height with 00:44:263 (3) -
01:04:246 (6) - move it → a little
01:29:396 (4) - Also make it parallel to 01:30:430 (5) - 's border
01:40:077 (4) - the same,to 01:39:388 (2) - 's border
01:59:026 (3) - the same,to 01:58:681 (2) - 's border :)
02:27:967 (1,2,3,4,1,2,1,2,3) - the hitsound is tooo loud(Especially,finish)
03:03:798 - kiai time start from now
03:07:243 (4) - Move to ( x=248 y=184 )
03:08:277 (5,6) - Move to ( x=388 y=188 )
03:22:058 (4) - Ctrl+G
03:22:747 (1,2,3,4) - Move the 1,make a square with these four notes



Kanra's Hard
Very nice.Icant find any thing to mod ,XD
01:52:997 (4) - Ctrl+G
02:29:517 (3) - Move to (191 , 102)


Insane
00:15:322 (6,7,8) - The same shape plz.
00:28:414 (1,2,3) - Distance Snap
00:35:477 (2) - Reverse one time is okay
00:38:234 (2) - ↑
00:41:162 (3) - ↑
00:50:637 (8) - Snap with the slider's head


Quite exciting song.Hope my mod helps :)
DeletedUser_1133841
Kay! Here I go, Danny! DON'T BRICK ME IF IT SOUNDS HARSH, I CAN'T MAKE IT SOUND NOT HARSH. /hides. /shot ahead of time.

Mod, hohoho!
[General]
  1. You shouldn't use 255,255,255 as a combo color. Kiai makes the hits flash, so it becomes blinding. Ahh, I saw that somewhere... Yes! This says not to. It's a rule. xD Just make it a little gray?
  2. Insane's second kiai time ends at 2:07:984. Normal and easy's ends at 2:08:328. Decide which one you want, then change the other(s).
  3. Insane's last kiai time starts at 03:03:798. Normal and easy's starts at 3:03:109. Same as above.
  4. Your insane loves to be different, Danneh-boy! Insane's last kiai time ends at 3:25:848. Normal and easy's last kiai time ends at 3:25:503. Fiiix.
  5. Note: These are accurate as long as you didn't change easy's kiai when you fixed the distance spacing. XD Not checking again. /hides
  6. ...I just. don't want to bother you with this again, but. your BG, bro. IT'S ITTY BITTY. I couldn't find the same one as your current, but here, and here, and here, and lastly, here. All are similar to what you had at first (I think; my memory, GEH) but, are larger in size. (And name it "BG".) HUMOR ME, MAYBE?!

Think that's about it for that, checked the .osu files for inconsistencies... Meh. xD

[Easy]
  1. 01:01:834 (1) - This slider that repeats on the 1/2 sounds a little odd to me. Maybe simply this?
  2. 01:40:077 (2,3,4,1,2) - This almost got me. xD After the couple 1/1 hits, waiting for the stack was a bit jarring. Just something to possibly consider removing from an easy, since I'd think to usually avoid stacks altogether in easy difficulties. xD NOT THAT I MAKE EASY DIFFS ALL THAT OFTEN. HUEHUEHUE. /shot.
  3. 02:29:345 (4,5) - I find that this also sounds a little odd. 02:29:345 - & 02:29:689 - sound like they should have hits there, but 02:30:034 - doesn't to me.
[Normal]
  1. Comment: It wouldn't be terrible to add a few 1/2 hits in this diff. xD Not many, or many in a row, but. Considering my diff just a level above is constantly on the 1/2... Anyways.
  2. The distance spacing in this one is also a bit high... Maybe change it to 1.1 or 1.2?
  3. 00:41:507 (2,3) - 01:03:557 (5,6) - 01:44:900 (2,3) - 02:06:950 (5,6) - 03:24:125 (5,6) - I strongly suggest angling these. Similar to what Lanturn suggested to me (didn't read if he said the same thing to you, but- /lazy /runs!), the tiny repeat sliders should give a better indication of which side they're ending on. Because they're both straight, it can be confusing. /coming from someone who doesn't read approach circles. /hides. I remember when I could only play normals, and tiny repeats confused the crap out of me. I would crazy break combo on them. XD THEN I'D RAGE.
    02:11:085 (1) - 02:16:597 (1) - 02:22:110 (1) - All these spinners in normal, but breaks in insane? o:
I'M TOO TIRED TO CONTINUE. I TAKE WAY TOO LONG WITH MODDING, WHY. I'll mod insane tomorrow LATER TODAY (;_;), promise. xD

EDIT:
[Insane]
Okayyy, time for insane. I didn't find any problems during the test, though. xD
  1. What's the purpose of the timing sections at 3:00:40, 3:02:625, and 3:02:797? If they're not doing anything, delete them.
  2. The inherited timing section at 3:46:565 isn't snapped, so it's only affecting 03:46:864 (5). If it's your intention to have both of those smaller sliders at 2.0x slider velocity, resnap it to 03:46:520. And if you do want them at 2.0x, check that they end on the beat you want them to. (03:46:864 (5) - is on the 1/8.)
  3. 03:46:520 (4,5) - Isn't that unrankable...? Stacking sliders like that... Have to ask someone smarter than me. xD
Think that's all I can do;; Good luck, Dannyyyy. c:
Topic Starter
Danny

Spring Roll wrote:

hi~hi~ i come to mod your map~
Eazy
00:16:011 (4,1) - These two colors are a little similar( it means i cant recognize it the first time i played,i dont know what others think :) ) I'll see if anyone else has a problem with the colors.
00:21:524 - Add a note Done
01:56:614 (4) - A small change about the shape Made it just a straight slider.
03:03:798 - I think kiai time is start from now :) I thought I changed it, I guess it didn't save... Fixed
03:22:747 (1) - A little ugly,change the shape like this Fixed.

Normal
00:25:658 (4) - Ctrl+G Done, good idea.
00:26:692 (5,6,7) - regular triangle plz Fixed
00:40:473 (1) - Making this slider parallel to 00:40:129 (4) - 's border makes the slider more beautiful
00:42:196 (3) - move it ↑ a little,the same height with 00:41:507 (2) -
00:44:607 (4) - move it ↓ a little,the same height with 00:44:263 (3) -
01:04:246 (6) - move it → a little Fixed ^
01:29:396 (4) - Also make it parallel to 01:30:430 (5) - 's border
01:40:077 (4) - the same,to 01:39:388 (2) - 's border
01:59:026 (3) - the same,to 01:58:681 (2) - 's border :) Hopefully I made the sliders you said better haha.
02:27:967 (1,2,3,4,1,2,1,2,3) - the hitsound is tooo loud(Especially,finish) Took out some of the finishes, as well as at the ending of the song.
03:03:798 - kiai time start from now Fixed.
03:07:243 (4) - Move to ( x=248 y=184 )
03:08:277 (5,6) - Move to ( x=388 y=188 ) Moved them
03:22:058 (4) - Ctrl+G Done.
03:22:747 (1,2,3,4) - Move the 1,make a square with these four notes Done.



Kanra's Hard
Very nice.Icant find any thing to mod ,XD
01:52:997 (4) - Ctrl+G
02:29:517 (3) - Move to (191 , 102)


Insane
00:15:322 (6,7,8) - The same shape plz. Copy and pasted the first one.
00:28:414 (1,2,3) - Distance Snap For some reason I was having a hard time getting the distance there, should be better now.
00:35:477 (2) - Reverse one time is okay
00:38:234 (2) - ↑
00:41:162 (3) - ↑ Fixed
00:50:637 (8) - Snap with the slider's head Didn't notice that :O Fixed.


Quite exciting song.Hope my mod helps :)

Thanks :) Very helpful mod.
Topic Starter
Danny

KuroKanra wrote:

Kay! Here I go, Danny! DON'T BRICK ME IF IT SOUNDS HARSH, I CAN'T MAKE IT SOUND NOT HARSH. /hides. /shot ahead of time.
I'm crying from how harsh this mod was, wow. T_T
Mod, hohoho!
[General]
  1. You shouldn't use 255,255,255 as a combo color. Kiai makes the hits flash, so it becomes blinding. Ahh, I saw that somewhere... Yes! This says not to. It's a rule. xD Just make it a little gray? O_O Will change it then.
  2. Insane's second kiai time ends at 2:07:984. Normal and easy's ends at 2:08:328. Decide which one you want, then change the other(s).
  3. Insane's last kiai time starts at 03:03:798. Normal and easy's starts at 3:03:109. Same as above.
  4. Your insane loves to be different, Danneh-boy! Insane's last kiai time ends at 3:25:848. Normal and easy's last kiai time ends at 3:25:503. Fiiix.
  5. Note: These are accurate as long as you didn't change easy's kiai when you fixed the distance spacing. XD Not checking again. /hides
  6. ...I just. don't want to bother you with this again, but. your BG, bro. IT'S ITTY BITTY. I couldn't find the same one as your current, but here, and here, and here, and lastly, here. All are similar to what you had at first (I think; my memory, GEH) but, are larger in size. (And name it "BG".) HUMOR ME, MAYBE?!
Kiai times should be the same now.
Think that's about it for that, checked the .osu files for inconsistencies... Meh. xD

[Easy]
  1. 01:01:834 (1) - This slider that repeats on the 1/2 sounds a little odd to me. Maybe simply this? Changed it.
  2. 01:40:077 (2,3,4,1,2) - This almost got me. xD After the couple 1/1 hits, waiting for the stack was a bit jarring. Just something to possibly consider removing from an easy, since I'd think to usually avoid stacks altogether in easy difficulties. xD NOT THAT I MAKE EASY DIFFS ALL THAT OFTEN. HUEHUEHUE. /shot. Made the 2 the proper distance from 1, not stacked anymore.
  3. 02:29:345 (4,5) - I find that this also sounds a little odd. 02:29:345 - & 02:29:689 - sound like they should have hits there, but 02:30:034 - doesn't to me.
I think I fixed it, took out the slider and put in a circle instead. O.o I'm not really sure what you mean.

[Normal]
  1. Comment: It wouldn't be terrible to add a few 1/2 hits in this diff. xD Not many, or many in a row, but. Considering my diff just a level above is constantly on the 1/2... Anyways. Not sure where I could add them, I'll get an idea eventually xD
  2. The distance spacing in this one is also a bit high... Maybe change it to 1.1 or 1.2? I think it'll work with the distance it is at now.
  3. 00:41:507 (2,3) - 01:03:557 (5,6) - 01:44:900 (2,3) - 02:06:950 (5,6) - 03:24:125 (5,6) - I strongly suggest angling these. Similar to what Lanturn suggested to me (didn't read if he said the same thing to you, but- /lazy /runs!), the tiny repeat sliders should give a better indication of which side they're ending on. Because they're both straight, it can be confusing. /coming from someone who doesn't read approach circles. /hides. I remember when I could only play normals, and tiny repeats confused the crap out of me. I would crazy break combo on them. XD THEN I'D RAGE. How would I angle these?
    02:11:085 (1) - 02:16:597 (1) - 02:22:110 (1) - All these spinners in normal, but breaks in insane? o: I added spinners in Insane and took them out here.
I'M TOO TIRED TO CONTINUE. I TAKE WAY TOO LONG WITH MODDING, WHY. I'll mod insane tomorrow LATER TODAY (;_;), promise. xD No rush, take your time. :P
mattdo44
Easy

02:09:362- The breaks aren't needed, they should be fine because of the HP Rate.

Hard

I think the AR should be dimmed down to 7 instead of 8.

Overall

The volume is just a little loud.
KonataN
mod time! .. after a long break xD
feel free to ignore anything xD
i only can tell what i dont like, i suck at making suggestions :p

Insane:

00:12:911 (1,2,3,4,5) - okay, the spacing is kinda irregular where a regular one would be nice. how about correcting the position with distance snap 1.4 as you did on the next combo?
00:15:322 (6,7,8) - do you think they look more pretty that way?:
SPOILER
120,264,15322,2,0,P|130:325|150:355,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,264,15839,2,0,P|258:320|284:344,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
344,264,16356,2,0,P|388:307|422:320,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
00:17:217 i already can hear the guitar so i'l recommend placing a circle here
00:22:730 ^same
00:33:410 (2,3,4,5,6,7,8,1,2,3,4,5,6) - please correct that shape that it looks regular and nice
00:36:855 (2,3,4,5,6) - this stream should go until 00:37:372 so please remove 00:37:372 (1) - and continue the stream
00:42:540 (12,13,14,15) - please do some minor improvements to the shape of the stream
00:42:885 (16) - please shape this slider that it fits to the shape of the stream
00:43:229 (1) - recommending a bigger spacing that its regular to the new combo of this object
00:44:091 (4) - how about rotating this slider that it looks better?
00:45:469 (2,3,4) - it kinda feels misplaced, it doesnt follow the music in any way. i think you should remove the triple
00:46:158 (1,2,3) - ^same
00:48:397 it shouldnt be empty here since the song started again
00:53:910 ^same
00:56:494 (4,5,6,7) - i find this stream is kinda unfitting.. the other 2 are fine imo
00:59:422 it shouldnt be empty here since the song started again
01:03:901 (4,5,6,7,8,9,10,11,12,13) - the drums keep ... drumming (D:) until 01:04:849, so the stream should.
01:15:271 (4,5) - please look that at least the value of y is the same
01:16:993 (4) - please put it on the same x coord. as 01:16:821 (3) - and correct the spacing to the other objects after that, too
01:19:233 (2) - maybe rotate it a little so it looks better?
01:19:750 (3,4,5,6) - it would be nice if you could get this pattern that theres no slider~circle overlap since it looks less sexy
01:22:850 (5) - this one doesnt fit to the other objects in its combo because its a higher difference of height than the others have..
01:36:976 (1,2,3,4,5,6,7,8,9,10,11) - the stream should continue until 01:37:924 and from 01:38:010 to 01:38:354 a slider would perfectly fit to the music
01:39:216 (4,5,6,7,8,9,10) - the stream doesnt fit to the music at all
01:41:972 (3,4,5,6,7,8,9) - ^same
01:45:073 (3,4,5,6,7,8,9,10,11,12) - maybe continue that stream until 01:46:278 and get rid of the slider?
01:49:379 (2,3,4) - the tripe doesnt fit to the music at all
01:50:068 (6,7,8) - ^same
01:50:757 (10,11,12) - ^same
01:51:791 it shouldnt be empty here since the song started again
02:07:122 (7,8,9,10,11,12,13,14,15,16) - the drums go until 02:08:242 and so should the stream
02:39:336 (5,6,7) - i personally dont like those 3stacks the whole part along. also they appear at not making sense times that it doesnt even follow the music
02:58:458 (2) - that repeatslider doesnt fit to the music
03:02:075 (9,10) - please put them on the same x coord. as 03:01:731 (7,8) -
03:02:420 (11) - if you add one repeat to the slider it fits better in the sound-pattern of the combo
03:13:961 (11) - i'd recommend removing the repeat and add a circle at 03:14:478
03:14:823 (1,2,3) - can you fix the both sliders overlapping?
03:24:125 (1,2,3,4,5,6,7,8,9,10,11,12,13) - the stream should continue until 03:25:417
03:28:087 (2,3) - it would be nice if you could get this pattern that theres no slider~circle overlap
03:30:671 (7) - please improve the angle to the stream and add one more repeat
03:36:528 (4) - would look better if it wasnt stacked in the sliders end
03:46:520 (4,5) - if you want them to be like this, at least make (5) visible

you see, fixing some patterns and making some shapes look more pretty is mainly what i'd do
also, look at Kanra's Hards hitsounding. you should learn a lesson from it ^-^
Topic Starter
Danny

KonataN wrote:

mod time! .. after a long break xD
feel free to ignore anything xD
i only can tell what i dont like, i suck at making suggestions :p

Insane:

00:12:911 (1,2,3,4,5) - okay, the spacing is kinda irregular where a regular one would be nice. how about correcting the position with distance snap 1.4 as you did on the next combo?
00:15:322 (6,7,8) - do you think they look more pretty that way?:
SPOILER
120,264,15322,2,0,P|130:325|150:355,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,264,15839,2,0,P|258:320|284:344,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
344,264,16356,2,0,P|388:307|422:320,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
00:17:217 i already can hear the guitar so i'l recommend placing a circle here
00:22:730 ^same
00:33:410 (2,3,4,5,6,7,8,1,2,3,4,5,6) - please correct that shape that it looks regular and nice
00:36:855 (2,3,4,5,6) - this stream should go until 00:37:372 so please remove 00:37:372 (1) - and continue the stream
00:42:540 (12,13,14,15) - please do some minor improvements to the shape of the stream
00:42:885 (16) - please shape this slider that it fits to the shape of the stream
00:43:229 (1) - recommending a bigger spacing that its regular to the new combo of this object
00:44:091 (4) - how about rotating this slider that it looks better?
00:45:469 (2,3,4) - it kinda feels misplaced, it doesnt follow the music in any way. i think you should remove the triple
00:46:158 (1,2,3) - ^same
00:48:397 it shouldnt be empty here since the song started again
00:53:910 ^same
00:56:494 (4,5,6,7) - i find this stream is kinda unfitting.. the other 2 are fine imo
00:59:422 it shouldnt be empty here since the song started again
01:03:901 (4,5,6,7,8,9,10,11,12,13) - the drums keep ... drumming (D:) until 01:04:849, so the stream should.
01:15:271 (4,5) - please look that at least the value of y is the same
01:16:993 (4) - please put it on the same x coord. as 01:16:821 (3) - and correct the spacing to the other objects after that, too
01:19:233 (2) - maybe rotate it a little so it looks better?
01:19:750 (3,4,5,6) - it would be nice if you could get this pattern that theres no slider~circle overlap since it looks less sexy
01:22:850 (5) - this one doesnt fit to the other objects in its combo because its a higher difference of height than the others have..
01:36:976 (1,2,3,4,5,6,7,8,9,10,11) - the stream should continue until 01:37:924 and from 01:38:010 to 01:38:354 a slider would perfectly fit to the music
01:39:216 (4,5,6,7,8,9,10) - the stream doesnt fit to the music at all
01:41:972 (3,4,5,6,7,8,9) - ^same
01:45:073 (3,4,5,6,7,8,9,10,11,12) - maybe continue that stream until 01:46:278 and get rid of the slider?
01:49:379 (2,3,4) - the tripe doesnt fit to the music at all
01:50:068 (6,7,8) - ^same
01:50:757 (10,11,12) - ^same
01:51:791 it shouldnt be empty here since the song started again
02:07:122 (7,8,9,10,11,12,13,14,15,16) - the drums go until 02:08:242 and so should the stream
02:39:336 (5,6,7) - i personally dont like those 3stacks the whole part along. also they appear at not making sense times that it doesnt even follow the music
02:58:458 (2) - that repeatslider doesnt fit to the music
03:02:075 (9,10) - please put them on the same x coord. as 03:01:731 (7,8) -
03:02:420 (11) - if you add one repeat to the slider it fits better in the sound-pattern of the combo
03:13:961 (11) - i'd recommend removing the repeat and add a circle at 03:14:478
03:14:823 (1,2,3) - can you fix the both sliders overlapping?
03:24:125 (1,2,3,4,5,6,7,8,9,10,11,12,13) - the stream should continue until 03:25:417
03:28:087 (2,3) - it would be nice if you could get this pattern that theres no slider~circle overlap
03:30:671 (7) - please improve the angle to the stream and add one more repeat
03:36:528 (4) - would look better if it wasnt stacked in the sliders end
03:46:520 (4,5) - if you want them to be like this, at least make (5) visible

you see, fixing some patterns and making some shapes look more pretty is mainly what i'd do
also, look at Kanra's Hards hitsounding. you should learn a lesson from it ^-^
Thank you. Great mod, I tried my best to fix the appearance of my streams, they should be better now. I took most of your changes and applied them, very helpful, thanks again.
KonataN
i appreciate that you found my mod helpful! star'd
Little
Hi
from in-game chat request

[General]
The way you drew your sliders is kinda messy. Don't add unnecessary slider points, and don't end your slider points with the corner points... it's weird
I listed them in Easy diff just to show you what I meant; Be sure to go through other diffs and fix this.

For the following, make sure to change in ALL diffs:
Since you didn't map the instrumental intro, I suggest you put offset at the beginning of the mapped part?
Offset should actually be 00:12:566 ! The first chord of the song is actually on beat 2, and the vocals start on beat 3. Here is proof: http://www.onlinesheetmusic.com/monkey-wrench-p389868.aspx
Add more tags?

[Easy]
HP Drain 2 to match Overall Difficulty
02:33:160 - Remove inheriting section
03:02:764 - Remove inheriting section
There are a lot of random slider points on your sliders that are not necessary to make the shape O.o Get rid of them. (Select the slider and right click on the squares of the unnecessary points) They are at:
Sliders
00:16:011 (4) - 00:18:423 (1) - 00:23:936 (1) - 00:24:969 (2) - 00:24:969 (2) - 00:29:448 (1) - 00:31:171 (2) - 00:33:238 (4) - 00:48:742 (1) - 00:50:809 (1) - 00:56:666 (1) - 00:58:044 (2) - 01:17:338 (3) - 01:23:884 (3) - 01:29:052 (2) - 01:36:976 (5) - 01:40:077 (2) - 01:44:211 (1) - 01:55:925 (3) - 01:56:614 (4) - 01:58:337 (2) - 02:04:539 (3) - 02:05:572 (1) - 02:13:841 (1) - 02:21:076 (3) - 02:41:403 (5) - 02:56:907 (2) - 02:59:663 (2) - 03:09:310 (1) - 03:09:999 (2) - 03:27:570 (3) - 03:28:948 (1) - 03:30:327 (2) - 03:32:738 (2) - 03:36:873 (1) - 03:39:973 (1) - 03:41:352 (2) - 03:46:175 (1) -
Don't end your sliders with the red corner points? (Select the slider and right click on the red square at the END)
Sliders
00:36:683 (3) - 00:45:296 (1) - 00:54:943 (2) - 01:01:834 (1) - 01:18:716 (4) - 01:27:329 (1) - 01:29:052 (2) - 01:43:178 (2) - 01:44:211 (1) - 01:48:690 (1) - 01:52:135 (1) - 01:54:203 (1) - 02:07:295 (3) - 02:10:051 (3) - 02:21:076 (3) - 02:54:151 (4) - 02:55:529 (1) - 02:58:285 (1) - 03:01:731 (2) - 03:04:487 (2) - 03:07:243 (2) - 03:11:377 (1) - 03:15:512 (2) - 03:24:470 (3) - 03:28:948 (1) - 03:30:327 (2) - 03:39:973 (1) - 03:41:352 (2) - 03:47:209 (2) - 03:48:587 (3) -
00:12:911 (1,3) - I think this would look a lot better if it was symmetrical across y-axis. Copy 00:12:911 (1) and paste it at 00:14:633 , then Ctrl+H Ctrl+G, and be sure to check spacing after if you decide to make this change.
00:31:171 (2) - You could make this slider round, and "blanket" around 1. Eg:
00:33:238 (4) - And if you change that ^, make this symmetry again
00:41:507 (3) - Just to show you, this shape is actually really easy to make. Just do it like this:
01:27:329 (1) - This doesn't really look good. Make the inner curves more round?
01:23:539 (2,3) - I strongly suggest you don't stack notes in Easy diff. It is confusing for beginners.
01:30:775 (4,5) - ^
01:31:808 (1,1) - Blanket this. Eg:
01:36:632 (4,5) - Don't stack
01:41:110 (4,5) - ^
01:43:178 (2,3,1) - Try to make this flow better
02:03:160 (1,3) - Try to change this. 1 is covering the head of 3, and this is Easy diff, so make it easier to see for beginners.
02:19:698 (2,3) - Make these the same shape?
02:27:278 (1,2,3,4,5,1,2,3,4) - So many circles. May be hard for beginners to keep up; Try to use some sliders in there.
02:45:538 (1,2) - Don't stack
02:50:017 (3,4) - ^
02:53:462 (3,4) - ^
03:12:756 (2,3) - ^
03:18:268 (5,6) - ^
03:27:226 (2,3) - ^
Why does basically everything have clap? O.o If you want that sound on every hit, just make it "normal-hitnormal.wav"
00:12:911 (1) - Maybe add finish on head of slider?
00:45:296 (1) - Remove whistles?
00:50:809 (1) - Remove whistles?
On a lot of notes here, you used all 3 hitsounds. This might be a bit excessive.
01:03:211 (1) - I think finish would be better here.
01:26:296 (1,2) - Be consistent. Use the slider like you did all the other times on this figure.
01:32:842 (1) - Add finish on head

[Normal]
02:33:160 - Remove inheriting section
03:02:764 - Remove inheriting section
Check all slider points that are like the ones i mentioned in Easy. Fix them.
00:13:944 (3) - Make this horizontal
00:14:978 (4,5) - Stacks are ok, but might be hard for beginners, just keep that in mind.
00:17:389 (1) - I suggest you only put whistle on 1st and 3rd hits of the slider. Same everywhere else you do this.
00:28:414 (1,2) - Keep it consistent, I suggest you use the same pattern for all of these.
00:39:095 (3,4) - Avoid doing this in lower difficulties! It hides the circle and is confusing. Please fix.
00:41:507 (2,3) - Try something else? This is hard for Normal because the player won't know how may times the sliders reverse.
00:44:607 (4,3) - Stack these perfectly
00:45:641 (1,4) - ^
00:57:700 (4) - Make the first segment of this slider perfectly vertical.
01:02:178 (1,2,3,4) - Though this is spaced evenly, it looks awkward. Change the visual pattern?
01:03:557 (5,6) - same as 00:41:507 (2,3)
01:31:808 (1,2) - Consistency
01:35:598 (1,2,3,4) - Try a different rhythm pattern? This isn't really what I hear in the music.
01:36:976 (5) - Try not to do this
01:42:488 (3,4) - Same as 00:39:095 (3,4)
01:44:900 (2,3) - Same as 01:03:557 (5,6)
02:06:950 (5,6) - ^
02:11:084 - Insert break!
02:16:597 - Insert break!
02:19:353 (7) - New Combo
02:22:109 - Insert break!
02:31:067 (1) - Remove New Combo
02:49:672 (1,2,3,4,5,6,7) - Try to make this shape perfect >< (and symmetrical around 0,0) Such that 02:51:739 (7) is stacked with 02:49:672 (1)
02:52:084 (1,2,3) - This doesn't flow. Try to flip 02:53:117 (2,3) horizontally; you will have to move things around a bit to fix spacing afterwards, but it will flow a lot nicer.
03:01:386 (1,1,1) - Remove New Combos. This is excessive, and unnecessary.
03:02:764 (3) - same as 01:36:976 (5)
03:17:234 (1,2,3) - Try to move these so that either 03:17:579 (2,3) are stacked with end of 03:16:201 (3) or not overlapping.
03:21:369 (3,4) - Spacing!
03:23:781 (4) - Stack with end of 03:22:058 (4)
03:24:125 (5,6) - Same as 02:06:950 (5,6). Additionally, they're not aligned ><
03:28:948 (1,2) - Spacing!
03:39:973 (1,2) - Try not to stack here, since the timing is different from all your other stacks.
03:41:352 (1,2) - ^
03:44:452 (1,2) - Same as 01:42:488 (3,4)
03:45:830 (1,2) - ^
03:50:309 (5) - Center this on grid?

[Kanra's Hard]
00:12:911 (1) - Add clap on head?
02:29:345 (2,3) - How about switching positions of these for more variation?
03:04:659 (4) - Make this slider round to blanket 03:04:315 (3) better?
Nice map :)
I especially like the middle section with the symmetry. It went really well with the musical style.

[Insane]
I would set HP Drain and Overall Difficulty to 7.
Check all slider points that are like the ones i mentioned in Easy. Fix them.
Since this is insane, you don't have to use distance snap.
Your use of clap is excessive. It sounds kinda bad on streams.
I'm not very good at the game, so I might not have much to say here. Nevermind
00:15:322 (6,7,8) - Try to make this look better by rotating each consecutive slider by -30 degrees:
00:17:389 (1,2) - Don't overlap. It doesn't look good
00:18:768 (2,3) - Awkward. Try something like this instead?:
00:22:902 (1,2) - Don't overlap
00:27:725 (7,8) - ^
00:28:414 (1,2,3,4,5,6) - Make symmetry across y-axis as opposed to rotational.
00:45:813 (5,6) - I would not stack these.
01:05:968 (4,5) - Don't overlap
01:20:094 (5,6) - Don't overlap
01:26:812 (5) - Keep this in pattern with 01:26:123 (1,2,3,4)
01:27:329 (1,2) - These parallel sliders feel awkward like at 00:18:768 (2,3)
01:34:564 (7) - Curve the other way, it flows better:
01:41:972 (3,4,5,6,7,8,9) - Why make a stack here when all others were streams?
01:58:337 (4,5,6) - Make rotational symmetry
02:37:269 (6,7,1) - These should be together like 02:34:513 (5,6,7) . Revise your combos.
To keep the pattern, the groups of 3 should be at: 02:34:513 (5,6,7) - 02:37:269 (6,7,1) - 02:40:025 (7,1,2) - 02:42:781 (1,2,3) - 02:45:538 (2,3,4) - 02:48:294 (3,4,5) - 02:51:050 (4,5,6) - 02:53:806 (5,6,7) -
I don't like how the pattern shifts the way you made it. It doesn't go with the music. Also, this section gets boring. Maybe try something else?
02:56:563 (4,5) - Awkward jump when you actually decreased spacing between 02:55:529 (2,3) . Change this.
02:56:046 (3,5) - Stack these perfectly. You can manually do this by turning off grid snap
03:01:731 (7,8,9,10,11) - Confusing.
03:17:062 (1,2,3) - Stack these perfectly
03:19:474 (6,7) - Center on grid
03:28:087 (2,3) - Don't overlap
03:30:671 (7) - Reverse one more time.
03:34:461 (1,2) - Stack ends perfectly
03:35:839 (3,4) - ^
Check all your hitsounds. It's very noisy.

Good Luck~
Topic Starter
Danny
On 2/6/14, I finished my remap of my Insane. I feel like it is much better than it was before. Also going to tune up the easy / normal since I have more experience now.
toybot
:D awesome, now that you've remapped the insane. And thanks for mod, I hope my suggestions were somewhat helpful also
DarkVortex
Heya :3
here we go :D
Easy
Some kiais aren't snapped. Check and fix them
  1. 00:19:508 (2) - One more reverse and shorten the next slider by one reverse. Also align it with 1.
  2. Maybe consider a pattern like this starting at 00:23:642 - ?
    http://puu.sh/6XgeC.jpg
  3. 00:29:499 (1) - This slider looks ugly
  4. 00:37:768 - It feels like here's a note missing
    00:40:524 - ^
  5. 00:46:726 (2,3) - Delete 2, move 3 to 00:46:726 - and add one reverse to it
  6. 00:52:238 (2,3) - Delete 3, shorten 2 to a 2/1 slider and add one reverse
  7. 00:54:650 (2) - 1 beat earlier?
  8. 00:57:751 (2) - Also 1 beat earlier?
  9. 01:41:506 (5,1,2) - Delete 5, move 1 and 2 one beat earlier and add a reverse to 2
  10. 01:44:263 (1) - Extend till it ends on the first beat. You have to delete 01:46:674 (1) - then though cause it's too close.
  11. 01:48:052 (2) - 1 beat later?
  12. 01:52:875 (2,3,1) - THIS looks ugly as hell
  13. 01:55:632 (2,3,4) - Reuse the pattern from 01:50:119 (2,3) - here. Sounds better than the 2 sliders.
  14. 02:09:413 (2,3) - Replace 2 by a circle and nudge 3 one beat earlier
  15. 02:14:926 - Add a circle here?
  16. 02:19:749 (2,3) - Move them 1 beat earlier and add a circle between them
  17. 02:37:320 (2,3,4) - Looks ugly, make the slider surround the circle perfectly
    02:40:076 (2,3,4) - ^
    02:48:344 (2,3,4) -
  18. 03:07:294 (2) - Replace by a circle


Normal
A lot of elements are not snapped here. Open AiMod and fix them yourself.
Also this is a map where you're playing mostly on every downbeat although the song has more variations (especially after 02:08:380 - until 02:33:186 - ). A few more patterns which are using 1/2s would give the map some fresh air ;)
  1. 00:33:633 (5) - Reverse sliders like this might be confusing for new players
    00:41:557 (2) - Same here
    01:37:027 (3) - ^
    01:44:951 (2) - ^
    02:07:001 (5) - ^
    03:24:176 (5) - ^
  2. 00:40:180 (4,1) - Inconsistent spacing
  3. 01:26:347 (1) - Nudge 2 grids down
  4. 01:42:539 (3) - Stack with the end of 01:41:161 (1) -
  5. 01:50:119 (4,5,6) - This pattern even confused me on my first play, maybe stack 5 and 6?
    01:55:632 (4,5,6) - ^
  6. 01:54:598 (1) - Move to (248,308) for a good symmetry
  7. 02:13:892 - Maybe use a pattern like this?http://puu.sh/6W1DY.jpg
  8. 02:22:160 (1) - Also use a slider here instead like you did before twice
  9. 02:30:257 - Consider a pattern like this? (dunno if it's too hard for a normal, decide yourself :P) http://puu.sh/6W1Xi.jpg
  10. 02:32:325 (6) - Inconsistent spacing
  11. 02:47:311 (1) - Stack with 02:45:934 (4) -
  12. 03:31:411 (1,3,5) - Stack more beautifully

    Really you can tune up the normal even more :P

Kanra's Hard
Also some objects and the kiais aren't snapped here.
  1. 00:31:911 (7) - NC?
  2. 00:31:739 (6,7) - Stack more perfectly
  3. 00:32:255 (8) - Align this with 1 and 3 at something around (195,255)
  4. 01:24:279 (7) - NC?
  5. 01:29:792 (6) - NC?
  6. 01:35:304 (8) - NC?
  7. 01:59:077 (5,6) - Change order
  8. 03:30:034 - Add a circle here
    03:35:546 - ^
    03:41:058 - ^

    What about mapping something during 02:08:380 - until 02:22:161 - ? This part is too good to be left out (the normal diff doesn't have a break there as well)

    Good map after all :3


Insane
  1. 00:15:374 (1,2,3,4,5) - These sliders have different angles between them, maybe change it to something like this (took 00:15:374 (1) - and turned it by -10° every time): http://puu.sh/6VUSk.jpg
  2. Remove 00:18:130 (4) - ? It feels like theres a break in the music here.
    00:23:642 (6) - Same here
    01:21:524 (9,10) - ^ (maybe you can leave 10 like that but 9 doesn't fit at all)
    01:27:036 (5) - Remove (and if you left the 10 from above add a circle here 01:27:208 - )
    01:32:549 (10) - ^
  3. 00:18:819 (2) - Move to (137,180) to stack it with the end of 00:20:369 (8) -
  4. 00:28:810 (9) - Shorten this to a 1/2 slider and delete 00:29:327 (10) -
  5. 00:42:849 (8) - Reshape the stream so that it stacks with 00:41:816 (4) -
  6. 00:46:037 (2,3,4,5,6,7) - Use the Polygon circle option for that (looks better imo)
    Same at 01:13:944 (3,4,5,6,1,2) -
  7. Patterns like 00:53:961 (1,2) - feel quite random because sometimes you use them when theres no need for them imo but you're not using it here 00:57:751 (6,7,8,9,10) - for example
    Same here 00:12:962 (1,2) - here 00:18:475 (1,2) - and here 00:29:499 (1,2) - (maybe there's a deeper reason but i didn't find it yet :( )
  8. 00:59:474 (11,1) - Stack with 00:58:096 (7) -
  9. 01:05:675 (3) - Stack with 01:04:297 (1) -
  10. 01:08:776 (6) - Stack with 01:07:915 (2) -
  11. 01:29:792 (1,2,3,4) - Liked this pattern :3 What about continuing it at 01:31:170 (5,6,7,8) - ?
  12. 01:43:229 (9) - Stack the end with 01:42:023 (3) -
  13. 01:46:157 (6) - Stack with 01:45:210 (3) - and slightly reshape the stream
  14. 02:02:350 (7) - Stack the end more perfectly with 02:00:972 (4) - and 02:03:212 (1) -
  15. 02:00:800 (3,4) - Change order
  16. 02:09:413 - Add circle here?
  17. 02:11:136 (1) - Divide this into 2 spinners like http://puu.sh/6VYeL.jpg
  18. 02:16:649 (1) - ^
  19. 02:21:989 (1) - ^ (and add a circle here after 02:24:745 - )
  20. 02:18:888 - You can add 2 triples here if you like
  21. 02:29:052 (4) - Remove
  22. 03:11:084 (7) - Stack with 03:09:878 (3) -
  23. 03:19:525 (10,11,12) - You never used a triple at a spot like this. Why here? (Try to keep it consistent although it's in the music)
  24. 03:22:282 (7) - Shorten it to a 1/2 slider
  25. 03:31:239 (6) - Stack with 03:30:206 (4) -

KonataN wrote:

look at Kanra's Hards hitsounding. you should learn a lesson from it ^-^
^this. A clap on like every note is a bit too much.
Also check out if everything is aligned a bit more beautifully.

Good luck with it man :)
samplefish
hi danny! from pm m4m :D

[General]
disable widescreen support (i think its for storyboards)
i personally hate the countdown.
kiai time inconsistent, personally i agree more with kuronoya's kiai time, but both are okay.


[Easy]
would be cool if NC was consistent through all diffs, but i think its not that big of a problem

00:46:898 (1,2) - better blanket
01:28:759 (2) - try
44,224,88759,2,0,B|88:204|88:204|119:269|191:269,1,160
01:36:683 (4) - perhaps move this to 01:36:511 (4) - would be cooler
01:44:952 (1) - end one white tick earlier for easier playability?
02:21:989 (1) - ^


[Normal]
i think NC could use some work, not very consistent with the insane, ie 00:18:819 (3) - is NC on insane but not here. also, 00:23:642 (1) - is not NC on insane yet but is NC here.

00:17:441 (6) - use approach circle for better blankets, like http://puu.sh/93GDj.jpg, into http://puu.sh/93GFj.jpg
00:18:302 (2,3) - little bit more spacing
01:54:081 (4) - i think stacking notes on ends in a normal is relatively tough
02:16:476 (1) - end on one white tick earlier, i dont think it sounds that much worse, plus its easier to get back into hitting notes with more time.
02:21:989 (1) - ^
02:30:602 (1) - could work, i dont think id NC those though.
02:41:799 (7) - NC
02:42:833 (1) - if ^, then take out NC
02:44:211 (4) - NC
02:45:934 (1) - if ^, then take out NC

[Kuronoya's Hard]
00:20:886 (8) - NC

[Insane]
00:18:130 (4) - i think itll give your map some nice flavor if you make this slider x.5 SV, something like this http://puu.sh/93Dry.jpg would be more fun to play and would fit the music more i think
00:26:399 (1,2,3,4) - would be cool if you blanket these better with a little more space between them? http://puu.sh/93DWn.jpg
00:27:777 (5) - feels a little out of place imo, this might be pretty cool. http://puu.sh/93Eo7.jpg
00:28:810 (9) - same thing as 00:18:130 (4) -
00:33:978 (2) - i think this is a better place to start the NC
00:42:936 (1) - dont think NC is necessary
00:48:449 (13) - i like the NC better here
01:03:608 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8) - try using the convert slider to stream, itll look better. https://osu.ppy.sh/b/230127 this has some pretty good looking streams that look like yours
01:14:633 (1) - NC to fit the section right before it
01:32:549 (10) - same as 00:18:130 (4) -
01:45:640 (8) - better spot for NC
01:49:431 (4) - 185,57 01:49:603 (5) - 275,24, looks nicer
01:58:044 (2) - 256,244 01:58:216 (3) - 176,192 01:58:388 (4) - 176,96, looks nicer
02:05:968 (3,7) - would be cool if you could stack these
02:25:434 (4,8) - stack would be nice
03:24:865 (2) - NC here instead?

awesome mapset! godspeed.

Topic Starter
Danny

samplefish wrote:

hi danny! from pm m4m :D

[General]
disable widescreen support (i think its for storyboards)
i personally hate the countdown.
kiai time inconsistent, personally i agree more with kuronoya's kiai time, but both are okay. Used Kuronoya's


[Easy]
would be cool if NC was consistent through all diffs, but i think its not that big of a problem

00:46:898 (1,2) - better blanket Tried
01:28:759 (2) - try
44,224,88759,2,0,B|88:204|88:204|119:269|191:269,1,160
Done
01:36:683 (4) - perhaps move this to 01:36:511 (4) - would be cooler It sounds better for the drums how it is
01:44:952 (1) - end one white tick earlier for easier playability? Done
02:21:989 (1) - ^ Done


[Normal]
i think NC could use some work, not very consistent with the insane, ie 00:18:819 (3) - is NC on insane but not here. also, 00:23:642 (1) - is not NC on insane yet but is NC here.

00:17:441 (6) - use approach circle for better blankets, like http://puu.sh/93GDj.jpg, into http://puu.sh/93GFj.jpg Done, nice tip
00:18:302 (2,3) - little bit more spacing Done
01:54:081 (4) - i think stacking notes on ends in a normal is relatively tough Ill watch newer players attempt and see how it goes
02:16:476 (1) - end on one white tick earlier, i dont think it sounds that much worse, plus its easier to get back into hitting notes with more time. Done
02:21:989 (1) - ^ Done
02:30:602 (1) - could work, i dont think id NC those though. Done
02:41:799 (7) - NC Done
02:42:833 (1) - if ^, then take out NC ^
02:44:211 (4) - NC Done
02:45:934 (1) - if ^, then take out NC ^

[Kuronoya's Hard]
00:20:886 (8) - NC Done

[Insane]
00:18:130 (4) - i think itll give your map some nice flavor if you make this slider x.5 SV, something like this http://puu.sh/93Dry.jpg would be more fun to play and would fit the music more i think Thats actually a really neat idea!
00:26:399 (1,2,3,4) - would be cool if you blanket these better with a little more space between them? http://puu.sh/93DWn.jpg Done
00:27:777 (5) - feels a little out of place imo, this might be pretty cool. http://puu.sh/93Eo7.jpg Done
00:28:810 (9) - same thing as 00:18:130 (4) - I wanted to change it a little bit, ill see
00:33:978 (2) - i think this is a better place to start the NC Done
00:42:936 (1) - dont think NC is necessary Done
00:48:449 (13) - i like the NC better here Done
01:03:608 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8) - try using the convert slider to stream, itll look better. https://osu.ppy.sh/b/230127 this has some pretty good looking streams that look like yours I did use convert slider for that i believe, hmm ill take a look at that map
01:14:633 (1) - NC to fit the section right before it Done
01:32:549 (10) - same as 00:18:130 (4) - Done
01:45:640 (8) - better spot for NC Done
01:49:431 (4) - 185,57 01:49:603 (5) - 275,24, looks nicer Done
01:58:044 (2) - 256,244 01:58:216 (3) - 176,192 01:58:388 (4) - 176,96, looks nicer Done
02:05:968 (3,7) - would be cool if you could stack these Done
02:25:434 (4,8) - stack would be nice Done
03:24:865 (2) - NC here instead? Done

awesome mapset! godspeed. Thanks man been hard at work <3

<3
Raiho
Danny <3
I don't know how to mod well and can't test play but here.

[Easy]

01:48:913 (5) - End not snapped
01:54:080 - ^Same

[Normal]

01:48:913 (5) - Again end not snapped
01:54:080 - ^
01:21:524 (1) - and 01:30:481 (1) - I think there should be NC somewhere in these combos. 01:24:280 (6) - Maybe here and 01:30:481 (1) - here? I don't usually see easier maps with high number combos

[Kuronoya's Hard]

01:24:624 (8) - Unsnapped end
03:10:566 - ^
03:11:427 - ^
03:13:322 - ^
03:13:322 - ^

[Insane]

01:04:383 (2) - Should fix that circle so it's even like
02:08:121 (4) - I think you should angle this like 02:07:690 (5) - so it's consistent
03:02:471 - Maybe change this since the next beat is here?

That's all I have. Mostly just check AImod and that few things in the normal and insane. Looks good :)
Take a star too <3
Indeed_old_1
Hi hi Danny o/

[General]

Heck yeah Foo Fighters! You should totes add hitsounds, or ask someone to do it for you, I'm no good at them. In your Normal/Easy difficulties I would suggest making another break, it is a long song and players need a break to readjust once in a while! I suggest putting one starting here 02:55:580 and ending before the last Kiai time, to give it some build up!

[Easy]

  • I suggest using 1.0 distance snap for this difficulty.
    00:20:542 (2) - move this to x:168 y:172
    00:22:264 (3) - move to x:204 y:244
    00:51:894 (3) - extend this slider, like this
    00:57:062 (4) - new combo
    01:30:826 (4) - move to x:456 y:108
    01:55:287 (3) - extend this slider, like this
    02:00:455 (4) - new combo
    02:46:967 (5) - ^
[Normal]

  • 00:27:777 (6) - new combo
    00:40:869 (2,3) - change this to a 1/2 slider, like this
    01:19:112 (5) - new combo
    01:24:280 (6) - ^
    01:27:381 (2) - move this to this time 01:27:381 and this placement x:300 y:236
    01:30:481 (7) - delete this
    01:30:654 (8) - new combo and move to this time 01:30:481
    02:47:656 (6) - new combo
    03:07:295 (3,4) - change this to a 1/2 slider, like this
    03:11:601 (5) - new combo
    03:31:756 (2,3) - change to 1/2 slider
    03:32:790 (5) - new combo
    03:45:021 (1,2) - change to 1/2 slider
    03:50:361 (9) - new combo
[Hard]

  • I don't really have a lot to mod on this one, it's very well made
    00:59:473 (10) - new combo and move to x:163 y:180
    01:24:279 (7) - new combo
    01:29:792 (6) - ^
    01:35:304 (8) - ^
    01:57:354 (3) - new combo, and move to x:117 y:74
    02:02:867 (9) - new combo and move to x:443 y:139
    03:20:042 (5) - new combo and move to x:507 y:250
    03:50:016 - I don't think the slider velocity change is needed, I would suggest removing it
[Insane]

  • You have no breaks in this difficulty! I suggest adding at least one, it's a very long song and people need time to readjust! Add one starting here 01:04:986 and ending here 01:16:011
    I literally have barely nothing to mod on this difficulty, well done Danny.
    00:59:474 (11) - new combo
    01:34:960 (8) - new combo
    01:49:775 (6) - ^
    01:55:460 (6) - ^
    02:07:690 (5) - move this to x:324 y:213
    02:08:207 (5,6,1) - move these to x:180 y:261
    03:18:836 (7) - new combo
Hope it gets ranked! Good luck!
Topic Starter
Danny

Raiho wrote:

Danny <3
I don't know how to mod well and can't test play but here.

[Easy]

01:48:913 (5) - End not snapped
01:54:080 - ^Same

[Normal]

01:48:913 (5) - Again end not snapped
01:54:080 - ^
01:21:524 (1) - and 01:30:481 (1) - I think there should be NC somewhere in these combos. 01:24:280 (6) - Maybe here and 01:30:481 (1) - here? I don't usually see easier maps with high number combos

[Kuronoya's Hard]

01:24:624 (8) - Unsnapped end
03:10:566 - ^
03:11:427 - ^
03:13:322 - ^
03:13:322 - ^

[Insane]

01:04:383 (2) - Should fix that circle so it's even like
02:08:121 (4) - I think you should angle this like 02:07:690 (5) - so it's consistent
03:02:471 - Maybe change this since the next beat is here?

That's all I have. Mostly just check AImod and that few things in the normal and insane. Looks good :)
Take a star too <3
Thanks mantrigger, fixed up everything in the aimod and tuned up the stream/slider.
riffy
Yo, we did an IRC mod!

log
10:00 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
10:01 -Bakari-: Goood job with the map! Mind a little mod?
10:01 Danny: Id love one -- let me apply 1 update real fast
10:01 -Bakari-: Sure thing :)
10:04 Danny: updated
10:04 Danny: i was playing aroundd with hitsounds haha
10:04 Danny: youre a mapper yourself right?
10:04 Danny: i recognize the name
10:05 -Bakari-: Well, I mostly mod people's maps and rarely get my own maps ranked :P
10:05 -Bakari-: Anyway, let's start with some general stuff
10:05 -Bakari-: Can you please change the BG you really need a better one?
10:06 Danny: ive been considering it idk what is a good option for this song
10:06 -Bakari-: let's see
10:07 -Bakari-: http://puu.sh/98wZ9/33c495b36d.jpg
10:09 Danny: oh wow thats pretty neat
10:09 Danny: let me see how it looks ingame
10:10 -Bakari-: You can also try [http://puu.sh/98x85/ccc9b71258.jpg this one!]
10:11 Danny: http://www.musiclipse.com/wp-content/uploads/2014/03/foo-fighters-large-wallpaper.jpg ?
10:12 Danny: haha this is pretty neat http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:12 -Bakari-: Looks cool
10:12 Danny: that second one is pretty sick
10:12 Danny: the one i sent
10:12 -Bakari-: Just don't forget to resize it properly :P
10:12 Danny: mmm
10:13 Danny: what are the proper dimensions
10:13 -Bakari-: 1024x768 or 1366x768 are the recommended ones
10:13 Danny: ahh right
10:15 -Bakari-: and you may need to change combo colours to make them fit with the new BG!
10:15 Danny: yeah like a blue/white/gray?
10:15 Danny: do you think that metallic looking one is fine?
10:16 -Bakari-: https://osu.ppy.sh/ss/1661237 it looks pretty cool
10:17 Danny: https://osu.ppy.sh/ss/1661238 how about this
10:17 Danny: i put it over the old version of my map lol, if it gets ranked im gonna submit the song using my old difficulties
10:18 Danny: and link it so people can see changes in mapping over 1 year :P
10:18 Danny: i had done every difficulty besides hard xD
10:18 -Bakari-: Oh my, this BG looks cool!
10:19 Danny: ok ill use it xD
10:19 Danny: so i should change it from 1680 x 1050?
10:19 Danny: or is that ok?
10:20 -Bakari-: it's kinda unrankable, you really should change it
10:20 Danny: ok
10:21 Danny: do you know a program i could use?
10:21 -Bakari-: you can just give it to me, so I can resize that
10:22 Danny: ok sure
10:22 Danny: theres the link to it http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:22 Danny: are you modding this song because its english rock? xD
10:22 -Bakari-: Because it's english and because it's pretty cool <3
10:23 Danny: haha man
10:23 Danny: kinda my goal really
10:23 Danny: to bring this kind of music to osu
10:23 Danny: im getting a bit annoyed with the constant
10:23 Danny: tv size opening haha
10:24 -Bakari-: being here for 3 years I got really tired of those anime songs :D
10:24 Danny: exactly haha
10:24 Danny: the other songs im working on -- you can tell lol
10:24 *Danny is listening to [http://osu.ppy.sh/b/384660 Avenged Sevenfold - Nightmare]
10:24 *Danny is listening to [http://osu.ppy.sh/b/364744 Foo Fighters - Learn To Fly]
10:25 *Danny is listening to Green Day - 21 Guns
10:25 Danny: haha xD
10:25 -Bakari-: [http://puu.sh/98xSx/5e44672a0b.jpg BG link] / [http://www.faststone.org/FSViewerDetail.htm Editing software] just in case if you ever need it
10:25 Danny: people need to redownload the map for the new image correct
10:26 -Bakari-: Yeah
10:29 -Bakari-: Alright, now let's mod the diffs? :)
10:30 Danny: yeah :) im curious about why normal refuses to change colors
10:31 -Bakari-: probably some bug, kust leave it for now :)
10:31 *-Bakari- is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
10:31 Danny: ok sure
10:32 -Bakari-: The rhythm seems to be quite complicated sometimes, like 00:55:684 (2,3,4) - here
10:32 -Bakari-: it is pretty hard to get it right and beginners wll be confused
10:32 Danny: yeah i was told to stray away from my 1/2 notes on the easy
10:32 Danny: i never got to doing that yet
10:33 -Bakari-: avoding such patterns for this kind of diff would be good, just try to do so when you get some time
10:33 Danny: right right
10:33 Danny: ill make tihs
10:33 -Bakari-: and for now, just reduce OD, so beginners will be able to deal with the rhythm as it is
10:33 Danny: http://puu.sh/98ylO/9c4b8d2f0b.jpg ?
10:33 Danny: ok
10:34 -Bakari-: http://puu.sh/98ylO/9c4b8d2f0b.jpg - this is really nice <3
10:34 -Bakari-: it looks like you're using some kind of polarity, which is awesome
10:35 Danny: whaddya mean haha
10:36 -Bakari-: [https://osu.ppy.sh/forum/t/55282 This thing]
10:37 Danny: watching
10:42 Danny: huhm i guess i did that haha and i didnt know
10:42 Danny: just made sense
10:43 -Bakari-: alright, now you can fix some of your patterns to make them a bit more playable :)
10:43 Danny: indeed
10:44 -Bakari-: 00:24:332 (1,3) - you can rotate (3) and make your pattern look better [http://puu.sh/98ySj/9f6fc8aa9c.jpg example]
10:44 Danny: ahh cool
10:45 Danny: http://puu.sh/98yYr/25914e7b35.jpg that good?
10:46 -Bakari-: even better than my example, great job!
10:47 Danny: so when changing the notes afterwards
10:47 Danny: would this be hard for someone newer to read
10:48 Danny: http://puu.sh/98z5Y/a15a740ce0.jpg
10:48 -Bakari-: try it right now, just click test and you'll see
10:48 -Bakari-: if the overlap is still visible, you might need to fix that, otherwise it's ok
10:49 Danny: mm its visible yeah
10:49 -Bakari-: would that confuse anyone, how do YOU think?
10:50 Danny: its barely visible
10:50 Danny: itd probably be tricky on hidden
10:51 -Bakari-: well, modes are here to make this game tricky :P
10:51 Danny: actually
10:51 Danny: no its fine
10:51 Danny: it disappears before the slider is ready to hit
10:51 -Bakari-: alright then
10:51 -Bakari-: 01:23:935 (2) - to be honest , I really dislike how vocals appear in the middle of a slider (01:24:280)
10:52 -Bakari-: so, you can drag the beginning of a slider to 01:24:280 -
10:53 -Bakari-: https://osu.ppy.sh/ss/1661308
10:55 Danny: hows this because theres a loud beat empy http://puu.sh/98zqg/c0273ff035.jpg
10:56 -Bakari-: sounds good
10:58 -Bakari-: 03:25:899 (1) - uhh.. this one appears too soon after the spinner
10:58 -Bakari-: beginners need some more time to recover and read hitobjects properly
11:02 Danny: ah yeah
11:02 Danny: shorten the spinner?
11:02 -Bakari-: yeah, or remove the circle
11:02 -Bakari-: you can also replace the spinner with one long slider
11:03 Danny: ill do that i like that better
11:04 Danny: need to be creative now xD
11:04 Danny: i need a really nice slider hmm
11:04 -Bakari-: https://osu.ppy.sh/ss/1661334
11:05 Danny: wow youre a living legend
11:05 -Bakari-: thanks :D
11:06 Danny: could you give me the code for that slider
11:06 Danny: i cant mimic it lol
11:07 -Bakari-: [http://puu.sh/98A5o/8a728aeb1e.txt sure]
11:10 Danny: that gave me the spinner unless i messed up
11:10 -Bakari-: ohhh
11:10 -Bakari-: guess that's my bad
11:11 -Bakari-: [http://puu.sh/98Aha/595abb934f.txt ~]
11:12 Danny: beauiful :D
11:12 -Bakari-: the diff is actually pretty nice, fixing some of those polarity things and making sliders a bit neater is all you need
11:15 Danny: thanks a lot!
11:15 *-Bakari- is editing [http://osu.ppy.sh/b/425363 Foo Fighters - Monkey Wrench [Normal]]
11:15 Danny: i actually did that one uhh
11:15 -Bakari-: let's go one, huh? :3
11:15 Danny: 3 days ago
11:15 Danny: yeah lets do it
11:16 Danny: i think the normal has problems with
11:16 -Bakari-: 00:17:441 (6) - 00:22:781 (1) - they have exactly the same sound
11:16 -Bakari-: and mapped in a totally different way
11:17 Danny: really close clumped up notes
11:17 Danny: ok removed 1/2 circle
11:17 Danny: i agree
11:17 -Bakari-: those 1/2s are fine, but making them a bit more.. consistent would be great
11:18 Danny: right right
11:19 -Bakari-: 00:36:218 (4,5) - like, shouldn't these two be stacked
11:19 Danny: i unstacked them because i was figuring it would be harder to read
11:20 -Bakari-: 00:38:113 (2,3,4,5) - similar sound, same combo. so I'd either stack or unstack both of them
11:20 Danny: ok
11:21 -Bakari-: 01:02:919 (3,4,5) - looks a bit strange, how about [http://puu.sh/98AMA/5b20398cfb.jpg this pattern?]
11:23 Danny: sure thing
11:24 -Bakari-: 01:20:835 (1,2) - I'm sure we've already done something with a very similar pattern
11:26 -Bakari-: the song kinda "breaks" at 01:27:036 (1) - so removing this circle should fit
11:27 Danny: could i move the
11:28 Danny: like repeat
11:28 Danny: 01:21:524 (2,1) -
11:29 -Bakari-: uh..well, most confusing thing there is the new combo, anyway
11:30 Danny: yeah ill move it
11:31 -Bakari-: 01:39:956 (5) - and maybe you should remove this circle.I just feel like you are using a bit too many of those 1/2 beats
11:34 -Bakari-: 01:43:057 (5) - this is a normal dff, after all. making it too hard would make some players cry :(
11:35 Danny: yeah thats exactly what i meant when
11:35 Danny: i felt it was too much
11:36 -Bakari-: 02:06:312 (3,4,5) - deja vu
11:37 -Bakari-: I'm not against copypasta, moreover, it works quite cool there. just make sure that you fix similar mistakes :)
11:38 Danny: ok nice, fixed!
11:39 Danny: id assume youll suggest to shorten this spinner
11:39 Danny: 02:53:858 (1) -
11:39 -Bakari-: 02:28:363 (4,5) - https://osu.ppy.sh/ss/1661398
11:40 -Bakari-: this is a normal diff, the spinner should be fine
11:40 Danny: ah ok
11:40 -Bakari-: 02:28:363 (4,5) - as for this pattern, you've seen the video and probably already fixed that
11:40 Danny: idk i kinda like the different looking slider for different sounds xD
11:41 -Bakari-: just take a look at my rhythm, then
11:41 -Bakari-: it's alright to keep the shape, but rhythm should be changed a bity, imo
11:41 Danny: ok!
11:42 -Bakari-: 02:59:715 - this beat feels so lonely. It is loud, but for some reason it is being ignored
11:43 -Bakari-: cant's people see that he just wants a cute little circle to hug and emphasize his clap sound
11:43 -Bakari-: asdasdasda, just add a circle here to keep rhythm consistent and to follow the song better, / repacing 02:59:543 (4) - with an 1/1 slider is fine, too!
11:47 Danny: http://puu.sh/98C2B/cb8e8a4af6.jpg ?
11:47 -Bakari-: yeah, nice
11:47 Danny: sorry i took awhile i was doing the previously stated things haha
11:48 -Bakari-: that's okay, I'm not in a rush
11:49 -Bakari-: 03:46:916 (1,2,3,4,5,6,7,8,9) - whoa, this is sooo hard @.@ 03:47:949 (3,5) - removin this two would save some players from dying in the end of the map
11:49 Danny: sounds so empty though
11:50 -Bakari-: yeah
11:50 -Bakari-: well, let's keep it for now as it is
11:50 -Bakari-: if anyone else says the same, you can change it
11:51 Danny: ok good idea
11:51 Danny: hey
11:51 Danny: before you look at the hard
11:51 -Bakari-: nothing else to say about you Normal. pretty nice diff
11:51 Danny: she just sent me a slightly editted version so ill update so you can see that one
11:52 -Bakari-: are we allowed to apply changes for her diffs?
11:52 -Bakari-: diff*
11:54 Danny: yeah she wont mind, ill ask her what she thinks or you can directly talk to her - Kuronoya
11:55 -Bakari-: I'd prefer to keep alking to you
11:55 -Bakari-: it'll be easier to post the log later :D
11:56 Danny: thats true
11:56 Danny: well
11:56 Danny: updated with her stuffs
11:56 Danny: you should redownload because she changed her difficulty name
11:56 -Bakari-: re-dl'd the mapset
11:56 Danny: also the bg / colors are there
11:57 *-Bakari- is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
11:57 -Bakari-: 00:17:268 (3) - pointing out such sliders would be awesome
11:57 -Bakari-: like.. you know, placing a new combo
11:58 -Bakari-: so, players will know that there're some repeats. otherwise the slider feels tricky
11:58 -Bakari-: 00:22:781 (7) - well, it will fit with the music, anyway
12:00 Danny: yeah i told her she just went afk xD
12:01 -Bakari-: 00:34:667 (5) - and one more ew combo for the rhythm changes!
12:02 -Bakari-: my god, the map looks completely different with the new bg <3
12:02 Danny: i know!
12:02 Danny: great idea haha
12:03 -Bakari-: 01:04:641 (3) - remove one last repeat and replace it with a slider/circle please
12:03 -Bakari-: otherwise it feels rather confusing in action and might bug some players
12:03 Danny: right right
12:03 Danny: thats a good one
12:04 Danny: yeah just keep going ill tell her and when she gets back she can look i guess haha
12:05 -Bakari-: 01:24:279 (7) - I wasn't goig to make a combo-mod, but I swear, comboing is the only thing that actually bugs me ;_;
12:06 -Bakari-: Keeping combos so long is not a good idea because [strike]big nubers are stressful for players[/strike]
12:06 -Bakari-: because each NC gives some more HP than regular objects do
12:06 Danny: yeah before she had one up like 14 haha
12:06 Danny: the mapping is good xD i dont think ive really seen
12:07 Danny: any suggestions to her actual mapping
12:07 Danny: like on the forums youd see a novel for my map
12:07 Danny: but hers is like Good mapset!
12:07 Danny: or difficulty ^
12:08 -Bakari-: well, her style is rather simpple and it's hard to mess up something there
12:08 Danny: yeah pretty much
12:09 -Bakari-: 02:08:035 (3) - you know, I've already mentioned similar pattern
12:10 Danny: mhm
12:11 -Bakari-: 02:33:186 - would be great to have a circle here. like replacing 02:32:841 (8) - with two circles.
12:11 -Bakari-: this way, the beginning of this part feels better to m
12:11 -Bakari-: me*
12:12 -Bakari-: 03:09:534 (2,3) - better avoid stacks since they are quite unexpected and don't really represent the song. it also feels out of her style
12:13 Danny: i assume youll suggest the remove repeat / add circle here 02:54:891 (4) -
12:13 -Bakari-: yeah
12:13 -Bakari-: 03:25:210 (8) - I'd add another slider just like (6,7).
12:13 -Bakari-: it'd fit with the song really good, imo
12:14 -Bakari-: that's pretty much it
12:14 Danny: nice nice
12:14 -Bakari-: the diff is simple and really well-mapped
12:14 Danny: i told her all of those so
12:15 Danny: she should return eventually :P
12:15 Danny: and she appears to be back haha
12:15 -Bakari-: wow, looks like some kind of magic :D
12:15 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
12:16 Danny: woo final stretch
12:16 -Bakari-: 00:18:130 (4) - you really should use some new combos on those slowdowns, so they will be readable for players
12:16 Danny: after that NC, do i keep NC on 00:18:647 (1) - or no
12:17 -Bakari-: 00:20:369 (7) - a lot of people complain about those 3/4 sliders, or 5/4 in this case.
12:17 -Bakari-: yes, you should keep it
12:17 -Bakari-: since SV comes back to normal
12:17 Danny: yeah jonathanlfj claimed my map unrankable initially when he took a quick look
12:17 Danny: so i removed a ton of them
12:17 -Bakari-: asdasda, so, the slider should be finished 00:20:714 - here.
12:18 -Bakari-: it'd fit better with the song
12:18 Danny: right right
12:18 -Bakari-: 00:23:642 (6) - NC 'em all~ <3
12:19 -Bakari-: 00:28:294 (8) - shouldn't this guitar sound be emphasized somehow? this pattern hould be different from what you've used previously, right?00:28:294 (8) -
12:20 Danny: right right
12:22 -Bakari-: 00:46:898 (7) - you know, a lot of BAT members hate those sliders
12:22 -Bakari-: and it doesn't really fit, anyway
12:23 Danny: and the one after it?
12:23 -Bakari-: yeah
12:23 -Bakari-: just check them all
12:23 -Bakari-: 90% of such sliders are off :(
12:24 Danny: yeah i understand
12:24 -Bakari-: 00:59:474 (11) - new combo here? since 1/1 beats are VERY uncommon, it'd be good to warn playres about it
12:25 Danny: ok
12:25 Danny: and that slider too, shorten?
12:25 -Bakari-: 01:16:700 (2) - you gonna hate me for those 'add NC" suggestions
12:26 -Bakari-: yeah, I guess so
12:26 Danny: nah xD
12:26 Danny: whatever helps!
12:27 -Bakari-: 01:03:608 (6) - guess what D: that's right, NC for the beginning of the stream
12:27 -Bakari-: 01:07:742 (1,2) - ctrl+g them, so you'll get a jump which will fit with the song and flow pretty good
12:28 Danny: oh cool
12:28 Danny: :D
12:28 -Bakari-: 01:31:860 (7) - and again, jump + D: new combo
12:28 -Bakari-: rhythm changes should be pointded out, I think
12:29 -Bakari-: 02:06:829 (7) - http://puu.sh/98DYY/b1d0631b3d.jpg
12:30 -Bakari-: may work better with the music, try that!
12:30 Danny: oh definitely
12:31 -Bakari-: adding a bunch of new combos would be awesome
12:32 -Bakari-: I guess you can do it yourself, since you got my idea of where to put NCs
12:32 Danny: yeah i did where the speed chaanges
12:32 -Bakari-: rhythm is actually fine, EXCEPT those 3/4 sliders
12:33 Danny: does this deserve NC ? 00:40:180 (1) -
12:33 -Bakari-: sure it does!
12:34 -Bakari-: aand nothing else to say
12:34 -Bakari-: cool mapset, keep going!
12:35 Danny: thank you so much bakari
12:35 Danny: thanks so much :)
12:35 -Bakari-: glad to help!

We've done:
  1. Rhythm improvements
  2. Minor flow changes
  3. Some general changes including new BG
  4. General rhythm/polarity suggestions
The mapset is pretty cool, I liked it. So, yeah, Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Danny

-Bakari- wrote:

Yo, we did an IRC mod!

log
10:00 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
10:01 -Bakari-: Goood job with the map! Mind a little mod?
10:01 Danny: Id love one -- let me apply 1 update real fast
10:01 -Bakari-: Sure thing :)
10:04 Danny: updated
10:04 Danny: i was playing aroundd with hitsounds haha
10:04 Danny: youre a mapper yourself right?
10:04 Danny: i recognize the name
10:05 -Bakari-: Well, I mostly mod people's maps and rarely get my own maps ranked :P
10:05 -Bakari-: Anyway, let's start with some general stuff
10:05 -Bakari-: Can you please change the BG you really need a better one?
10:06 Danny: ive been considering it idk what is a good option for this song
10:06 -Bakari-: let's see
10:07 -Bakari-: http://puu.sh/98wZ9/33c495b36d.jpg
10:09 Danny: oh wow thats pretty neat
10:09 Danny: let me see how it looks ingame
10:10 -Bakari-: You can also try [http://puu.sh/98x85/ccc9b71258.jpg this one!]
10:11 Danny: http://www.musiclipse.com/wp-content/uploads/2014/03/foo-fighters-large-wallpaper.jpg ?
10:12 Danny: haha this is pretty neat http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:12 -Bakari-: Looks cool
10:12 Danny: that second one is pretty sick
10:12 Danny: the one i sent
10:12 -Bakari-: Just don't forget to resize it properly :P
10:12 Danny: mmm
10:13 Danny: what are the proper dimensions
10:13 -Bakari-: 1024x768 or 1366x768 are the recommended ones
10:13 Danny: ahh right
10:15 -Bakari-: and you may need to change combo colours to make them fit with the new BG!
10:15 Danny: yeah like a blue/white/gray?
10:15 Danny: do you think that metallic looking one is fine?
10:16 -Bakari-: https://osu.ppy.sh/ss/1661237 it looks pretty cool
10:17 Danny: https://osu.ppy.sh/ss/1661238 how about this
10:17 Danny: i put it over the old version of my map lol, if it gets ranked im gonna submit the song using my old difficulties
10:18 Danny: and link it so people can see changes in mapping over 1 year :P
10:18 Danny: i had done every difficulty besides hard xD
10:18 -Bakari-: Oh my, this BG looks cool!
10:19 Danny: ok ill use it xD
10:19 Danny: so i should change it from 1680 x 1050?
10:19 Danny: or is that ok?
10:20 -Bakari-: it's kinda unrankable, you really should change it
10:20 Danny: ok
10:21 Danny: do you know a program i could use?
10:21 -Bakari-: you can just give it to me, so I can resize that
10:22 Danny: ok sure
10:22 Danny: theres the link to it http://fc05.deviantart.net/fs70/f/2011/102/1/d/foo_fighters_metal_wall_by_jerrydmills-d3duulw.jpg
10:22 Danny: are you modding this song because its english rock? xD
10:22 -Bakari-: Because it's english and because it's pretty cool <3
10:23 Danny: haha man
10:23 Danny: kinda my goal really
10:23 Danny: to bring this kind of music to osu
10:23 Danny: im getting a bit annoyed with the constant
10:23 Danny: tv size opening haha
10:24 -Bakari-: being here for 3 years I got really tired of those anime songs :D
10:24 Danny: exactly haha
10:24 Danny: the other songs im working on -- you can tell lol
10:24 *Danny is listening to [http://osu.ppy.sh/b/384660 Avenged Sevenfold - Nightmare]
10:24 *Danny is listening to [http://osu.ppy.sh/b/364744 Foo Fighters - Learn To Fly]
10:25 *Danny is listening to Green Day - 21 Guns
10:25 Danny: haha xD
10:25 -Bakari-: [http://puu.sh/98xSx/5e44672a0b.jpg BG link] / [http://www.faststone.org/FSViewerDetail.htm Editing software] just in case if you ever need it
10:25 Danny: people need to redownload the map for the new image correct
10:26 -Bakari-: Yeah
10:29 -Bakari-: Alright, now let's mod the diffs? :)
10:30 Danny: yeah :) im curious about why normal refuses to change colors
10:31 -Bakari-: probably some bug, kust leave it for now :)
10:31 *-Bakari- is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
10:31 Danny: ok sure
10:32 -Bakari-: The rhythm seems to be quite complicated sometimes, like 00:55:684 (2,3,4) - here
10:32 -Bakari-: it is pretty hard to get it right and beginners wll be confused
10:32 Danny: yeah i was told to stray away from my 1/2 notes on the easy
10:32 Danny: i never got to doing that yet
10:33 -Bakari-: avoding such patterns for this kind of diff would be good, just try to do so when you get some time
10:33 Danny: right right
10:33 Danny: ill make tihs
10:33 -Bakari-: and for now, just reduce OD, so beginners will be able to deal with the rhythm as it is
10:33 Danny: http://puu.sh/98ylO/9c4b8d2f0b.jpg ?
10:33 Danny: ok
10:34 -Bakari-: http://puu.sh/98ylO/9c4b8d2f0b.jpg - this is really nice <3
10:34 -Bakari-: it looks like you're using some kind of polarity, which is awesome
10:35 Danny: whaddya mean haha
10:36 -Bakari-: [https://osu.ppy.sh/forum/t/55282 This thing]
10:37 Danny: watching
10:42 Danny: huhm i guess i did that haha and i didnt know
10:42 Danny: just made sense
10:43 -Bakari-: alright, now you can fix some of your patterns to make them a bit more playable :)
10:43 Danny: indeed
10:44 -Bakari-: 00:24:332 (1,3) - you can rotate (3) and make your pattern look better [http://puu.sh/98ySj/9f6fc8aa9c.jpg example]
10:44 Danny: ahh cool
10:45 Danny: http://puu.sh/98yYr/25914e7b35.jpg that good?
10:46 -Bakari-: even better than my example, great job!
10:47 Danny: so when changing the notes afterwards
10:47 Danny: would this be hard for someone newer to read
10:48 Danny: http://puu.sh/98z5Y/a15a740ce0.jpg
10:48 -Bakari-: try it right now, just click test and you'll see
10:48 -Bakari-: if the overlap is still visible, you might need to fix that, otherwise it's ok
10:49 Danny: mm its visible yeah
10:49 -Bakari-: would that confuse anyone, how do YOU think?
10:50 Danny: its barely visible
10:50 Danny: itd probably be tricky on hidden
10:51 -Bakari-: well, modes are here to make this game tricky :P
10:51 Danny: actually
10:51 Danny: no its fine
10:51 Danny: it disappears before the slider is ready to hit
10:51 -Bakari-: alright then
10:51 -Bakari-: 01:23:935 (2) - to be honest , I really dislike how vocals appear in the middle of a slider (01:24:280)
10:52 -Bakari-: so, you can drag the beginning of a slider to 01:24:280 -
10:53 -Bakari-: https://osu.ppy.sh/ss/1661308
10:55 Danny: hows this because theres a loud beat empy http://puu.sh/98zqg/c0273ff035.jpg
10:56 -Bakari-: sounds good
10:58 -Bakari-: 03:25:899 (1) - uhh.. this one appears too soon after the spinner
10:58 -Bakari-: beginners need some more time to recover and read hitobjects properly
11:02 Danny: ah yeah
11:02 Danny: shorten the spinner?
11:02 -Bakari-: yeah, or remove the circle
11:02 -Bakari-: you can also replace the spinner with one long slider
11:03 Danny: ill do that i like that better
11:04 Danny: need to be creative now xD
11:04 Danny: i need a really nice slider hmm
11:04 -Bakari-: https://osu.ppy.sh/ss/1661334
11:05 Danny: wow youre a living legend
11:05 -Bakari-: thanks :D
11:06 Danny: could you give me the code for that slider
11:06 Danny: i cant mimic it lol
11:07 -Bakari-: [http://puu.sh/98A5o/8a728aeb1e.txt sure]
11:10 Danny: that gave me the spinner unless i messed up
11:10 -Bakari-: ohhh
11:10 -Bakari-: guess that's my bad
11:11 -Bakari-: [http://puu.sh/98Aha/595abb934f.txt ~]
11:12 Danny: beauiful :D
11:12 -Bakari-: the diff is actually pretty nice, fixing some of those polarity things and making sliders a bit neater is all you need
11:15 Danny: thanks a lot!
11:15 *-Bakari- is editing [http://osu.ppy.sh/b/425363 Foo Fighters - Monkey Wrench [Normal]]
11:15 Danny: i actually did that one uhh
11:15 -Bakari-: let's go one, huh? :3
11:15 Danny: 3 days ago
11:15 Danny: yeah lets do it
11:16 Danny: i think the normal has problems with
11:16 -Bakari-: 00:17:441 (6) - 00:22:781 (1) - they have exactly the same sound
11:16 -Bakari-: and mapped in a totally different way
11:17 Danny: really close clumped up notes
11:17 Danny: ok removed 1/2 circle
11:17 Danny: i agree
11:17 -Bakari-: those 1/2s are fine, but making them a bit more.. consistent would be great
11:18 Danny: right right
11:19 -Bakari-: 00:36:218 (4,5) - like, shouldn't these two be stacked
11:19 Danny: i unstacked them because i was figuring it would be harder to read
11:20 -Bakari-: 00:38:113 (2,3,4,5) - similar sound, same combo. so I'd either stack or unstack both of them
11:20 Danny: ok
11:21 -Bakari-: 01:02:919 (3,4,5) - looks a bit strange, how about [http://puu.sh/98AMA/5b20398cfb.jpg this pattern?]
11:23 Danny: sure thing
11:24 -Bakari-: 01:20:835 (1,2) - I'm sure we've already done something with a very similar pattern
11:26 -Bakari-: the song kinda "breaks" at 01:27:036 (1) - so removing this circle should fit
11:27 Danny: could i move the
11:28 Danny: like repeat
11:28 Danny: 01:21:524 (2,1) -
11:29 -Bakari-: uh..well, most confusing thing there is the new combo, anyway
11:30 Danny: yeah ill move it
11:31 -Bakari-: 01:39:956 (5) - and maybe you should remove this circle.I just feel like you are using a bit too many of those 1/2 beats
11:34 -Bakari-: 01:43:057 (5) - this is a normal dff, after all. making it too hard would make some players cry :(
11:35 Danny: yeah thats exactly what i meant when
11:35 Danny: i felt it was too much
11:36 -Bakari-: 02:06:312 (3,4,5) - deja vu
11:37 -Bakari-: I'm not against copypasta, moreover, it works quite cool there. just make sure that you fix similar mistakes :)
11:38 Danny: ok nice, fixed!
11:39 Danny: id assume youll suggest to shorten this spinner
11:39 Danny: 02:53:858 (1) -
11:39 -Bakari-: 02:28:363 (4,5) - https://osu.ppy.sh/ss/1661398
11:40 -Bakari-: this is a normal diff, the spinner should be fine
11:40 Danny: ah ok
11:40 -Bakari-: 02:28:363 (4,5) - as for this pattern, you've seen the video and probably already fixed that
11:40 Danny: idk i kinda like the different looking slider for different sounds xD
11:41 -Bakari-: just take a look at my rhythm, then
11:41 -Bakari-: it's alright to keep the shape, but rhythm should be changed a bity, imo
11:41 Danny: ok!
11:42 -Bakari-: 02:59:715 - this beat feels so lonely. It is loud, but for some reason it is being ignored
11:43 -Bakari-: cant's people see that he just wants a cute little circle to hug and emphasize his clap sound
11:43 -Bakari-: asdasdasda, just add a circle here to keep rhythm consistent and to follow the song better, / repacing 02:59:543 (4) - with an 1/1 slider is fine, too!
11:47 Danny: http://puu.sh/98C2B/cb8e8a4af6.jpg ?
11:47 -Bakari-: yeah, nice
11:47 Danny: sorry i took awhile i was doing the previously stated things haha
11:48 -Bakari-: that's okay, I'm not in a rush
11:49 -Bakari-: 03:46:916 (1,2,3,4,5,6,7,8,9) - whoa, this is sooo hard @.@ 03:47:949 (3,5) - removin this two would save some players from dying in the end of the map
11:49 Danny: sounds so empty though
11:50 -Bakari-: yeah
11:50 -Bakari-: well, let's keep it for now as it is
11:50 -Bakari-: if anyone else says the same, you can change it
11:51 Danny: ok good idea
11:51 Danny: hey
11:51 Danny: before you look at the hard
11:51 -Bakari-: nothing else to say about you Normal. pretty nice diff
11:51 Danny: she just sent me a slightly editted version so ill update so you can see that one
11:52 -Bakari-: are we allowed to apply changes for her diffs?
11:52 -Bakari-: diff*
11:54 Danny: yeah she wont mind, ill ask her what she thinks or you can directly talk to her - Kuronoya
11:55 -Bakari-: I'd prefer to keep alking to you
11:55 -Bakari-: it'll be easier to post the log later :D
11:56 Danny: thats true
11:56 Danny: well
11:56 Danny: updated with her stuffs
11:56 Danny: you should redownload because she changed her difficulty name
11:56 -Bakari-: re-dl'd the mapset
11:56 Danny: also the bg / colors are there
11:57 *-Bakari- is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
11:57 -Bakari-: 00:17:268 (3) - pointing out such sliders would be awesome
11:57 -Bakari-: like.. you know, placing a new combo
11:58 -Bakari-: so, players will know that there're some repeats. otherwise the slider feels tricky
11:58 -Bakari-: 00:22:781 (7) - well, it will fit with the music, anyway
12:00 Danny: yeah i told her she just went afk xD
12:01 -Bakari-: 00:34:667 (5) - and one more ew combo for the rhythm changes!
12:02 -Bakari-: my god, the map looks completely different with the new bg <3
12:02 Danny: i know!
12:02 Danny: great idea haha
12:03 -Bakari-: 01:04:641 (3) - remove one last repeat and replace it with a slider/circle please
12:03 -Bakari-: otherwise it feels rather confusing in action and might bug some players
12:03 Danny: right right
12:03 Danny: thats a good one
12:04 Danny: yeah just keep going ill tell her and when she gets back she can look i guess haha
12:05 -Bakari-: 01:24:279 (7) - I wasn't goig to make a combo-mod, but I swear, comboing is the only thing that actually bugs me ;_;
12:06 -Bakari-: Keeping combos so long is not a good idea because [strike]big nubers are stressful for players[/strike]
12:06 -Bakari-: because each NC gives some more HP than regular objects do
12:06 Danny: yeah before she had one up like 14 haha
12:06 Danny: the mapping is good xD i dont think ive really seen
12:07 Danny: any suggestions to her actual mapping
12:07 Danny: like on the forums youd see a novel for my map
12:07 Danny: but hers is like Good mapset!
12:07 Danny: or difficulty ^
12:08 -Bakari-: well, her style is rather simpple and it's hard to mess up something there
12:08 Danny: yeah pretty much
12:09 -Bakari-: 02:08:035 (3) - you know, I've already mentioned similar pattern
12:10 Danny: mhm
12:11 -Bakari-: 02:33:186 - would be great to have a circle here. like replacing 02:32:841 (8) - with two circles.
12:11 -Bakari-: this way, the beginning of this part feels better to m
12:11 -Bakari-: me*
12:12 -Bakari-: 03:09:534 (2,3) - better avoid stacks since they are quite unexpected and don't really represent the song. it also feels out of her style
12:13 Danny: i assume youll suggest the remove repeat / add circle here 02:54:891 (4) -
12:13 -Bakari-: yeah
12:13 -Bakari-: 03:25:210 (8) - I'd add another slider just like (6,7).
12:13 -Bakari-: it'd fit with the song really good, imo
12:14 -Bakari-: that's pretty much it
12:14 Danny: nice nice
12:14 -Bakari-: the diff is simple and really well-mapped
12:14 Danny: i told her all of those so
12:15 Danny: she should return eventually :P
12:15 Danny: and she appears to be back haha
12:15 -Bakari-: wow, looks like some kind of magic :D
12:15 *-Bakari- is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
12:16 Danny: woo final stretch
12:16 -Bakari-: 00:18:130 (4) - you really should use some new combos on those slowdowns, so they will be readable for players
12:16 Danny: after that NC, do i keep NC on 00:18:647 (1) - or no
12:17 -Bakari-: 00:20:369 (7) - a lot of people complain about those 3/4 sliders, or 5/4 in this case.
12:17 -Bakari-: yes, you should keep it
12:17 -Bakari-: since SV comes back to normal
12:17 Danny: yeah jonathanlfj claimed my map unrankable initially when he took a quick look
12:17 Danny: so i removed a ton of them
12:17 -Bakari-: asdasda, so, the slider should be finished 00:20:714 - here.
12:18 -Bakari-: it'd fit better with the song
12:18 Danny: right right
12:18 -Bakari-: 00:23:642 (6) - NC 'em all~ <3
12:19 -Bakari-: 00:28:294 (8) - shouldn't this guitar sound be emphasized somehow? this pattern hould be different from what you've used previously, right?00:28:294 (8) -
12:20 Danny: right right
12:22 -Bakari-: 00:46:898 (7) - you know, a lot of BAT members hate those sliders
12:22 -Bakari-: and it doesn't really fit, anyway
12:23 Danny: and the one after it?
12:23 -Bakari-: yeah
12:23 -Bakari-: just check them all
12:23 -Bakari-: 90% of such sliders are off :(
12:24 Danny: yeah i understand
12:24 -Bakari-: 00:59:474 (11) - new combo here? since 1/1 beats are VERY uncommon, it'd be good to warn playres about it
12:25 Danny: ok
12:25 Danny: and that slider too, shorten?
12:25 -Bakari-: 01:16:700 (2) - you gonna hate me for those 'add NC" suggestions
12:26 -Bakari-: yeah, I guess so
12:26 Danny: nah xD
12:26 Danny: whatever helps!
12:27 -Bakari-: 01:03:608 (6) - guess what D: that's right, NC for the beginning of the stream
12:27 -Bakari-: 01:07:742 (1,2) - ctrl+g them, so you'll get a jump which will fit with the song and flow pretty good
12:28 Danny: oh cool
12:28 Danny: :D
12:28 -Bakari-: 01:31:860 (7) - and again, jump + D: new combo
12:28 -Bakari-: rhythm changes should be pointded out, I think
12:29 -Bakari-: 02:06:829 (7) - http://puu.sh/98DYY/b1d0631b3d.jpg
12:30 -Bakari-: may work better with the music, try that!
12:30 Danny: oh definitely
12:31 -Bakari-: adding a bunch of new combos would be awesome
12:32 -Bakari-: I guess you can do it yourself, since you got my idea of where to put NCs
12:32 Danny: yeah i did where the speed chaanges
12:32 -Bakari-: rhythm is actually fine, EXCEPT those 3/4 sliders
12:33 Danny: does this deserve NC ? 00:40:180 (1) -
12:33 -Bakari-: sure it does!
12:34 -Bakari-: aand nothing else to say
12:34 -Bakari-: cool mapset, keep going!
12:35 Danny: thank you so much bakari
12:35 Danny: thanks so much :)
12:35 -Bakari-: glad to help!

We've done:
  1. Rhythm improvements
  2. Minor flow changes
  3. Some general changes including new BG
  4. General rhythm/polarity suggestions
The mapset is pretty cool, I liked it. So, yeah, Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!

Thanks a lot! Very helpful :)
Lokovodo
if you can call this a mod
[Insane]
PLEASE use OD8
Aside from that looking great
[Noya's Hard]
Use HP:5
[GENERAL]
your map is fine send to bat

dont kds unless you change OD lol
Topic Starter
Danny

Lokovodo wrote:

if you can call this a mod
[Insane]
PLEASE use OD8
Aside from that looking great
[Noya's Hard]
Use HP:5
[GENERAL]
your map is fine send to bat

dont kds unless you change OD lol
Big fan of you Lokovodo please continue the work out tutorials (i changed to OD 8)
[ G h o s t ]
Mod Post

Insane

00:33:375 - Stream cuts a different direction too quickly, consider making it smoother
01:36:683 - Stream cuts a different direction too quickly, consider making it smoother
02:07:432 - Stream cuts a different direction too quickly, consider making it smoother
03:24:090 - Stream cuts a different direction too quickly, consider making it smoother

Normal and Easy
02:08:552 - Change the break time to here and see if you like that better
_koinuri
Hi hi, a bit late, but here's the mod :D lol my mod at first page so bad (it's not like my mods got any better though)

The map is coming out pretty nicely! It looks a lot better than the original mapset you had long time ago, good luck on ranking this map!

[General]
I think the difficulties can use some consistency in rhythm
Fix some blankets!

[Easy]
00:29:499 (1,3) - The rhythm isn't similar so 00:31:222 (3) - sound very off, not really sure what sound it's mapping.
00:38:457 - Note here or remove 00:41:214 (2)
01:26:347 (5) - Nazi, but this thing touches the next slider a bit. It'll look better if you rotate this a tiny bit and avoid this overlap.
01:41:851 - Same as 00:38:457
01:50:291 (1) - Blanket can be improved here
02:08:380 - 02:13:892 - I still think this part should be mapped :( to be consistent. Also, the 2 parts after can also use some similar rhythm
02:33:186 - 02:55:236 - I don't really understand this part. I think you're mapping to the vocal, but you're skipping a lot of notes in between with long sliders, and I can't really tell the reason for the long sliders, they feel kind of random to me >.<. If you want to put some long sliders as breaks from constant 1/1 rhythm for beginners, I suggest keeping it more consistent, like 1 repeat long slider every 2 big white tick or something.

[Normal]
00:50:688 (4) - Note is hidden under the slider. I suggest applying distance snap, it's too difficult to read for new players
01:00:335 (2) - ^
01:54:081 (4) - ^
02:03:728 (2) - ^
01:34:960 (1,2,3) - I'm not really sure about this three consecutive 1/2 rhythm notes in row for Normal. Maybe make 01:34:960 (1,2) one 1/2 long slider?
03:12:807 (8) - Move this back to the next red tick to follow the guitar. Remove reverse if you do. Though I personally prefer mapping this part similarly to part right before though

[Noya's Hard]
Try AR7 for even spread of 3 -> 5 -> 7 -> 9. (AR9.6 DT for Hard too hard :()
Nice map! The patterns look pretty and flows well, nothing to point out here
03:29:000 (1,2) - These parts are probably the only problem I had with this map. Though it fits the song, they kill the momentum and kind of force players to really slow down and it's somewhat uncomfortable

[Insane]
The flow and beats seems good for the most part. I have some problem with streams though.
03:23:832 (5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1) - 18 notes (including sliders because there's 1/4 space between them), even number of notes in streams cause singletappers to end on the uncomfortable finger, which messes up their play. Streams placed properly should usually have odd number of notes. Try not to start streams on the blue tick, especially the major big streams like these. Just removing 03:24:090 (1) should fix this one up. I would curve up the stream a bit too, but I guess that's preference; I find edgy streams harder to follow.
00:41:558 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - The curve can be smoother and nicer looking, try placing random circle in the middle and use its approach circle as guide
Apply these to the streams similar to them and your streams should turn out more comfortable to play

Just some simple stuff.

Good luck with this map :D
Little
Hey, modding again as you requested... sorry I'm so late.

[Easy]
  1. 00:33:289 (1) - You can make the slider shape a bit nicer like this: http://puu.sh/9AQkI/6afdc8eb65.jpg
  2. 00:41:558 (1) - This spinner might be a bit short for Easy diff, especially with objects so close after it. Maybe you could do a slider like this instead: http://puu.sh/9AQLq/7e204ad112.jpg
  3. 00:48:793 (4) - Add new combo here to match with 00:54:306 (1)
  4. 01:36:166 (3,4) - This spacing is a bit confusing, since you're following vocals on the circles, but you switch on the beginning of the slider, making a 3/2 spacing that's difficult for inexperienced players to follow. Maybe try this: http://puu.sh/9AR95/5a25f1fbce.jpg
  5. 01:52:186 (4) - New combo
  6. 02:08:380 - Don't hold the start of the break. Just let the break start at the default time. Delaying the break start is generally only used in songs where there is silence leading into a break, which is not the case here.
  7. 03:09:362 (1) - Move the fourth point to make a less awkward shape: http://puu.sh/9ARwO/a5c5b1ff0f.jpg
[Normal]
  1. Some of the rhythms in this Normal are a bit complicated, so maybe you can lower HP drain by maybe half a tick to compensate for that.
  2. 00:13:479 (2,3) - Just let it stack naturally.. http://puu.sh/9ARMY/0ba2198e6c.jpg Manual stack is usually only used for irregular beat spacings like antijumps. So just stack it normally here and also for all other similar parts in this map.
  3. 00:50:171 (3,4) - If you can, try to avoid this end stack. It's difficult to read for a Normal diff. Same at 00:59:818 (1,2) and 01:53:564 (3,4) and 02:03:211 (1,2)
  4. 01:48:913 (6) - Unsnapped slider end.
  5. 01:50:981 (4) - Unsnapped slider end.
  6. Same thing about the break start.
[Noya's Hard]
  1. You don't need to adhere so strictly to distance snap in a Hard diff, especially where there are strong beats which could use a little jump for emphasis. With such constant spacing, the map is a bit stagnant. For example, you could increase the spacing between 00:35:701 (2,3) to emphasize (3) since it is a strong syncopated note, and in many other places.
  2. 00:31:739 (6,7) - Stack perfectly
  3. 01:40:300 (5,6) - Use 1.1x spacing.
  4. 02:33:186 (1,2,3) - The small spacing is confusing. Try to move the sliders for slightly bigger spacing.
  5. 02:41:110 (1) - Ctrl+G for better flow.
[Insane]
  1. Try to add jumps before strong beats (especially if they are strong beats on red ticks). For example, make a little jump between 01:00:335 (3,4) to make (4) feel stronger.
  2. 00:15:374 (1,2,3,4,5,6) - Try a more interesting pattern like this: http://puu.sh/9ATWP/10828cf29d.jpg http://puu.sh/9ATY6/ccfae25ada.jpg
  3. 00:18:130 (1) - It's not possible for the player to predict that this is 1/2 speed. Maybe use 0.75x SV instead, to make it easier to the player to know: http://puu.sh/9AUdo/73f22cb389.jpg Do the same for all other parts like this.
  4. 01:50:292 (7,8,9) - Try to make more of a difference in distance spacing so as not to confuse the player, since these notes have different time spacing.
  5. 02:04:934 (7) - Try Ctrl+G for smooth flow?
  6. 02:09:586 (5,1) - Increase distance spacing.
This is quite an improvement from before. Good luck.
neonat
Normal

The imperfect stacks are really ugly, I rather you don't use them at all, they don't look good in the map
Just look at 01:17:045 (2,3) - the imperfect stack just makes it look horrible, you can't blanket anything well
They appear until 02:07:002

00:29:499 (2) - finish on start of slider
01:27:036 (6,7) - place them in a straight line
01:28:586 (2) - shift to x:132 y:88
01:31:687 (1,2) - swap places, circle before slider. The circle should be at 01:31:687 because the important beat is at 01:31:860 which is currently on a slider end which is weak. If the slider started at 01:31:860 it would be much more comfortable
02:02:867 (8,1) - blanket them
02:10:964 - the break line should be here and not at 02:11:136
02:19:405 (1) - the curved part of the slider doesn't look that great, more curve would make it nicer
02:55:580 (1) - finish
03:02:471 (4) - ^
03:12:807 (8) - shift to start at 03:12:979 because right now it's coming too early and ruins the rhythm as it does not match with the song and remove the repeat so the slider ends at 03:13:668 and add a note at 03:14:185 to complete the rhythm
03:39:680 (7,1) - blanket them

Insane

00:33:633 (5,6,3,4) - the corners are bad, use the same distance spacing as the others in the stream
00:42:419 (3,4,5,6,7) - use a better curve
00:46:037 (2,3,4,5,6,7) - at least when using separate shapes together try and make the spacing between the objects close to them equal so it looks more pleasing
01:14:805 (2) - shift to x:200 y:176
01:34:788 (7,9) - don't let them touch each other
01:45:210 (3,7,8,9) - uplift the end part of the stream, the flow is smoother
01:47:536 (3) - the curved part of the slider looks bad
02:04:073 (4) - ^
02:07:604 (3,4) - straighten them
02:07:862 (1,2,3,4,5,6) - make it 90 degrees, and not in an acute angle
02:13:892 (3) - finish on start of slider
02:19:405 (1) - ^
02:24:917 (3) - ^


Good Luck
Chocolati_old
Easy Mod of The Century. Read at your own risk
2014-07-24 19:42 Chocolati: ACTION is editing [http://osu.ppy.sh/b/430615 Foo Fighters - Monkey Wrench [Easy]]
2014-07-24 19:42 Chocolati: let's go
2014-07-24 19:42 Danny: huhm
2014-07-24 19:42 Danny: dont look at the normal hard or insane yet
2014-07-24 19:42 Danny: i still have mods to apply
2014-07-24 19:42 Chocolati: 00:39:146 wat
2014-07-24 19:43 Chocolati: There should be a beat here o.o
2014-07-24 19:43 Danny: i probably thought to leave it out since easy diff idk
2014-07-24 19:44 Chocolati: rip rhythm game
2014-07-24 19:44 Danny: sorry
2014-07-24 19:44 Danny: ;/
2014-07-24 19:45 Chocolati: there
2014-07-24 19:45 Chocolati: I did some stuffs
2014-07-24 19:45 Chocolati: uhh
2014-07-24 19:45 Chocolati: ok
2014-07-24 19:45 Danny: huh
2014-07-24 19:45 Chocolati: I'll show you
2014-07-24 19:45 Danny: okay
2014-07-24 19:46 Chocolati: Yeah nvm, I'll just type it out
2014-07-24 19:47 Danny: oh okayt
2014-07-24 19:48 Chocolati: 00:37:424 | slider here to 00:37:768 at x:416 y:176
2014-07-24 19:48 Chocolati: bless that link
2014-07-24 19:48 Chocolati: then uhh
2014-07-24 19:48 Chocolati: a note at
2014-07-24 19:48 Chocolati: 00:38:113 at x: 288 y: 252
2014-07-24 19:49 Chocolati: then this slider at 00:35:357
2014-07-24 19:49 Chocolati: copy pasta
2014-07-24 19:49 Chocolati: then put it
2014-07-24 19:49 Chocolati: 00:38:457 at x: 244 y: 336
2014-07-24 19:49 Chocolati: then everything should fit nicely
2014-07-24 19:50 Chocolati: also rotate that slider.
2014-07-24 19:52 Danny: i did it
2014-07-24 19:52 Chocolati: Do you agree with it?
2014-07-24 19:53 Danny: no awkward timing so
2014-07-24 19:53 Danny: works better than what i had
2014-07-24 19:53 Chocolati: xD
2014-07-24 19:53 Chocolati: thanks
2014-07-24 19:53 Chocolati: k
2014-07-24 19:53 Chocolati: I'll continue
2014-07-24 19:53 Chocolati: ok
2014-07-24 19:54 Chocolati: 02:18:888
2014-07-24 19:54 Chocolati: wondering why you stopped this here
2014-07-24 19:54 Danny: when should it
2014-07-24 19:54 Chocolati: 02:19:060 ofc
2014-07-24 19:55 Danny: 2:18:716
2014-07-24 19:55 Chocolati: that makes even less sense
2014-07-24 19:56 Danny: easy difficulty
2014-07-24 19:56 Danny: the kids dont know how to spin yet
2014-07-24 19:56 Chocolati: You gotta follow rhythm danny
2014-07-24 19:56 Danny: they wont be able to hit a note after it
2014-07-24 19:56 Chocolati: then change what follows up
2014-07-24 19:57 Danny: i cant
2014-07-24 19:58 Chocolati: >.>
2014-07-24 19:58 Chocolati: fine
2014-07-24 19:58 Chocolati: I'll try something then
2014-07-24 19:58 Chocolati: but that spinner won't work out
2014-07-24 19:58 Danny: why?
2014-07-24 19:58 Chocolati: it doesn't follow rhythm ._.
2014-07-24 19:58 Chocolati: Pretty sure you can ehar it
2014-07-24 19:58 Danny: teeeeeeeeeeeeeeeeemmmmmmmmmmmmpeeeeeeeeeeeeeeeeer
2014-07-24 19:58 Chocolati: hear*
2014-07-24 19:58 Chocolati: wtf
2014-07-24 19:58 Danny: then it has the drums but like
2014-07-24 19:58 Chocolati: No temper
2014-07-24 19:59 Danny: thats
2014-07-24 19:59 Chocolati: I'm trying to help rank this
2014-07-24 19:59 Danny: what he says
2014-07-24 19:59 Chocolati: pls
2014-07-24 19:59 Danny: ----- thats not what i meant
2014-07-24 19:59 Chocolati: o
2014-07-24 19:59 Chocolati: is that
2014-07-24 19:59 Chocolati: what he says?
2014-07-24 20:00 Danny: yes
2014-07-24 20:00 Chocolati: you know I don't even speak english, LOL
2014-07-24 20:00 Danny: well
2014-07-24 20:00 Danny: sorry
2014-07-24 20:00 Chocolati: ok
2014-07-24 20:00 Chocolati: try this
2014-07-24 20:00 Chocolati: end here
2014-07-24 20:00 Chocolati: 02:18:027 | then put a note here 02:18:716
2014-07-24 20:01 Chocolati: and another note following at the next white tick
2014-07-24 20:01 Chocolati: if that doesn't work then idk
2014-07-24 20:02 Danny: alright
2014-07-24 20:02 Danny: that spinner
2014-07-24 20:02 Danny: seems too short now
2014-07-24 20:02 Chocolati: ............................................................
2014-07-24 20:02 Chocolati: you are making this
2014-07-24 20:02 Chocolati: very hard
2014-07-24 20:02 Chocolati: LOL
2014-07-24 20:02 Chocolati: That spinner should be fine
2014-07-24 20:02 Danny: well
2014-07-24 20:02 Danny: im fine with
2014-07-24 20:02 Chocolati: It's an easy
2014-07-24 20:02 Danny: skipping over that
2014-07-24 20:02 Danny: those drums
2014-07-24 20:02 Chocolati: They can't spin long
2014-07-24 20:02 Danny: so these new kids
2014-07-24 20:02 Danny: dont fuck up
2014-07-24 20:03 Danny: and quit
2014-07-24 20:03 Chocolati: LOL
2014-07-24 20:03 Chocolati: So you keeping it or not
2014-07-24 20:03 Danny: idk this feels like a ninja spinner
2014-07-24 20:03 Chocolati: 02:34:220 move this down a lil
2014-07-24 20:04 Chocolati: claustraphobic note
2014-07-24 20:04 Danny: like
2014-07-24 20:04 Danny: youve seen these kids spin lol
2014-07-24 20:04 Danny: theyre like boxes
2014-07-24 20:04 Danny: or diamonds
2014-07-24 20:04 Danny: ok
2014-07-24 20:04 Chocolati: LOL'
2014-07-24 20:05 Danny: aogjt
2014-07-24 20:05 Danny: aight*
2014-07-24 20:05 Chocolati: Rest of the easy diff seems fine
2014-07-24 20:06 Danny: cool!
2014-07-24 20:06 Chocolati: miracles do happen
2014-07-24 20:06 Danny: thanks :o
2014-07-24 20:06 Danny: lolol
2014-07-24 20:06 Chocolati: jk ily
2014-07-24 20:06 Danny: <3
Broccoly
log
2014-08-21 22:05 Broccoly: i think you can silence the end of 3/4 sliders
2014-08-21 22:06 Broccoly: if 3/4 is not in the song
2014-08-21 22:06 Broccoly: 00:53:961 (1,1) -
2014-08-21 22:06 Danny: oh thats pretty neat actually
2014-08-21 22:07 Broccoly: yeah it doesn't sound messy when you do it
2014-08-21 22:07 Danny: right ill give that a shot good point
2014-08-21 22:08 Broccoly: 01:21:524 (1) - these slowdowns
2014-08-21 22:08 Broccoly: it can throw players' rhythm if they're playing for the first time
2014-08-21 22:08 Broccoly: cuz they have no idea that it's gonna be slow..
2014-08-21 22:08 Broccoly: it's a good idea to slow it down tho
2014-08-21 22:08 Broccoly: fits well with the music
2014-08-21 22:09 Broccoly: so you gonna place that note in a way that players can not sliderbreak
2014-08-21 22:09 Broccoly: gotta*
2014-08-21 22:09 Broccoly: even if they don't expect a slowdown
2014-08-21 22:09 Broccoly: try to think about how..
2014-08-21 22:10 Danny: How would i go about that? Also, how would i silence it, the most i got when i was using the points was 5%
2014-08-21 22:10 Broccoly: by silence i mean really quiet
2014-08-21 22:10 Broccoly: real silence is unrankable
2014-08-21 22:11 Danny: ah
2014-08-21 22:11 Danny: so 5%?
2014-08-21 22:11 Broccoly: i think 5% is unrankable too
2014-08-21 22:11 Danny: right right
2014-08-21 22:11 Broccoly: use 6%
2014-08-21 22:11 Broccoly: or u can just
2014-08-21 22:11 Broccoly: click the sliderend and make it red, go to sampleset box on the left
2014-08-21 22:11 Broccoly: and click soft
2014-08-21 22:11 Danny: oh right!
2014-08-21 22:11 Danny: lemme see that
2014-08-21 22:12 Broccoly: soft hitnormal is usually really quiet compared to the music
2014-08-21 22:13 Danny: on my skin that sounds weird
2014-08-21 22:13 Broccoly: should use default skin when mapping
2014-08-21 22:13 Broccoly: or at least with the default sampleset..
2014-08-21 22:13 Danny: yeah true
2014-08-21 22:14 Broccoly: that's gonna create discrepancies when communicating within the modding community
2014-08-21 22:14 Broccoly: but for now
2014-08-21 22:14 Danny: right right
2014-08-21 22:16 Broccoly: about the slowdowns
2014-08-21 22:16 Broccoly: there're several ways that can reduce sliderbreaks
2014-08-21 22:16 Danny: when im playing and theres a silence i always feel like i missed idk if ill do those quiet notes ill ask around though
2014-08-21 22:17 Danny: hm
2014-08-21 22:18 Broccoly: 3/4 sliderend silence doesn't do that i believe
2014-08-21 22:18 Broccoly: if a circle is silenced yeah i feel like i missed it
2014-08-21 22:18 Broccoly: slowdowns:
2014-08-21 22:19 Broccoly: you can make it a repeatslider, you can curve it up and aim for the slider leniency, you can stack it to the slider right before.. etc
2014-08-21 22:19 Broccoly: 00:23:642 (1) - this one i'd make it like http://puu.sh/b2DLx/9baa2be433.jpg
2014-08-21 22:19 Broccoly: or something like that
2014-08-21 22:20 Broccoly: you can give them a peculiar shape in order to warn the players of slowdown
2014-08-21 22:20 Danny: ahhh right right
2014-08-21 22:21 Broccoly: ACTION is editing [http://osu.ppy.sh/b/245850 Tiara - BALLOON [White]]
2014-08-21 22:21 Broccoly: check this map out for slowdowns
2014-08-21 22:21 Broccoly: the mapper gives distinctive color and shape for the slow sliders/patterns
2014-08-21 22:22 Broccoly: i guess that's about it..
2014-08-21 22:22 Broccoly: gl with ranking bro
2014-08-21 22:22 Danny: ahh with the
2014-08-21 22:22 Danny: yeah i see
2014-08-21 22:23 Danny: ill do that
2014-08-21 22:23 Danny: thank you so much!
2014-08-21 22:24 Danny: http://puu.sh/b2E4q/d2d3cb6571.jpg
2014-08-21 22:24 Danny: is that something haha
2014-08-21 22:25 Broccoly: seems good
2014-08-21 22:25 Broccoly: keep trying and ask others too cuz my advice isn't perfect
2014-08-21 22:25 Danny: should i copy paste that one
2014-08-21 22:25 Danny: yeah definitely
2014-08-21 22:25 Broccoly: that's up to you
2014-08-21 22:26 Danny: thanks
2014-08-21 22:27 Broccoly: no problem
Topic Starter
Danny
Alright this is really unofficial and whatnot but the reason for no reply on the last few mods is because I had lost motivation on the map as they came in and i applied them many months later by doing the easy of each mod, then the normal of each mod, etc. I was just so unmotivated that I didn't remember to write the response sorry, but pretty much I accepted everything except most suggestions regarding the streams. I actually last night went through the entire map and really improved it on my own note, so check that out (Insane only).
Mezzaten
LOOKING GOOD, CONGRATULATIONS ON UR FIRST REKT MAP
tochiii
[Insane]

Offset (red line only) should start at 00:00:559 -
00:00:559 - It would be good if u mapped an intro.
00:58:957 (10) - Press Q.
00:59:474 (1) - Press Q.
00:11:412 - No need for a break there after the intro.
02:13:892 (3) - should end at 02:14:237 - it sounds better :3
02:19:405 (1) - should end at 02:19:405 (1) - it sounds better :3
02:24:917 (3) - should end at 02:25:262 - same ^
02:53:169 (3) - Press Q.
02:53:858 (3) - Press Q.
02:54:116 (1) - Same ^
02:55:580 (1) - Same ^
02:56:442 (6) - Press Q.
03:01:093 (1) - Press Q.
03:07:467 (6) - Press Q.
03:09:362 (1) - Same ^
03:12:979 (7) - Same ^
03:14:530 (1) - Same ^

End Comment:

I like this beatmap, good job! :3
Topic Starter
Danny

Otaku-kun123 wrote:

[Insane]

Offset (red line only) should start at 00:00:559 - Looked into the sheet music, found it was on this line and i didn't map the intro so not needed
00:00:559 - It would be good if u mapped an intro. I'd rather not, people complain about the song being long already :(
00:58:957 (10) - Press Q. I'll leave this in the same combo because the next note is its own combo, don't want to drain to be too easy
00:59:474 (1) - Press Q. This note is recurring as its own combo, I'll leave it that way, personally like it
00:11:412 - No need for a break there after the intro. Will not map the intro
02:13:892 (3) - should end at 02:14:237 - it sounds better :3 I agree with these actually now that I listen to it
02:19:405 (1) - should end at 02:19:405 (1) - it sounds better :3 ^
02:24:917 (3) - should end at 02:25:262 - same ^ ^
02:53:169 (3) - Press Q.
02:53:858 (3) - Press Q.
02:54:116 (1) - Same ^
02:55:580 (1) - Same ^
02:56:442 (6) - Press Q.
03:01:093 (1) - Press Q.
03:07:467 (6) - Press Q.
03:09:362 (1) - Same ^
03:12:979 (7) - Same ^
03:14:530 (1) - Same ^
Sorry but anything regarding the combos I disregarded, I like them the way they are :o
End Comment:

I like this beatmap, good job! :3 Thank you very much!
pooptartsonas
[Insane]

First off I just want to say that there were quite a few parts where I think the spacing between individual objects in the middle of a pattern could be a little bit higher. A lot of it is very objective so I won't point it all out, but I'll note a few parts where I think it takes away from the flow of the map. I understand the logic behind a lot of the variety in the spacing, but I think making it too low in certain parts just makes it feel more awkward. Just keep that in mind for some other parts of the map too.

00:22:609 (2) - Maybe move this note out away from the sliders slightly? It feels a little awkwardly close to the next slider.
00:31:394 (9) - I think blanketing this note nicer (moving it up a little?) makes it look much nicer.
00:56:028 (8) - Again, the spacing with the note being near the slider feels a little awkward to play. I don't think something like this is much of a big deal, but maybe try rotating it about 10 degrees and moving it up-left a bit?
01:06:364 (1,2,3,4,1,2,3,4,5,6) - Try rotating this whole section by -45 degrees, I feel like it flows nicer into and out of the section.
01:26:692 (4,1) - I feel like these two are too close to each other - my instinct when playing it was to alternate fingers on it because they seemed closer in time than they are.
01:42:885 (8) - Move this slider up a bit and I think the jumps here flow a lot nicer.
02:09:930 (1,2,3) - Looks a little awkward imo, I'd move the second slider left a little bit to make more of a square shape.
02:19:232 (5,6,1) - Move this part down and right a bit, I think it's just too close to the other triple.
02:34:909 (7,8,1) - I'm really not feeling the parts like this..I guess they're fine if they feel right to you but they feel a little "off" to me.
03:35:029 (2) - I think this part is nicer if you move this note up and left a bit. Very minute difference but I think it's noticeable.

Nice map!
Topic Starter
Danny

pooptartsonas wrote:

[Insane]

First off I just want to say that there were quite a few parts where I think the spacing between individual objects in the middle of a pattern could be a little bit higher. A lot of it is very objective so I won't point it all out, but I'll note a few parts where I think it takes away from the flow of the map. I understand the logic behind a lot of the variety in the spacing, but I think making it too low in certain parts just makes it feel more awkward. Just keep that in mind for some other parts of the map too.

00:22:609 (2) - Maybe move this note out away from the sliders slightly? It feels a little awkwardly close to the next slider. Done
00:31:394 (9) - I think blanketing this note nicer (moving it up a little?) makes it look much nicer. Done
00:56:028 (8) - Again, the spacing with the note being near the slider feels a little awkward to play. I don't think something like this is much of a big deal, but maybe try rotating it about 10 degrees and moving it up-left a bit? Done
01:06:364 (1,2,3,4,1,2,3,4,5,6) - Try rotating this whole section by -45 degrees, I feel like it flows nicer into and out of the section. Done
01:26:692 (4,1) - I feel like these two are too close to each other - my instinct when playing it was to alternate fingers on it because they seemed closer in time than they are. Moved a bit but not too much
01:42:885 (8) - Move this slider up a bit and I think the jumps here flow a lot nicer. Done
02:09:930 (1,2,3) - Looks a little awkward imo, I'd move the second slider left a little bit to make more of a square shape. Done
02:19:232 (5,6,1) - Move this part down and right a bit, I think it's just too close to the other triple. Done
02:34:909 (7,8,1) - I'm really not feeling the parts like this..I guess they're fine if they feel right to you but they feel a little "off" to me. I'll get some feedback on it
03:35:029 (2) - I think this part is nicer if you move this note up and left a bit. Very minute difference but I think it's noticeable. Done

Nice map! Thanks a lot man very helpful mod!
Kuron-kun
Hey!

Easy


00:28:810 (6) - What do you think about curving this slider a bit? It will improve the flow and aesthetics if you like curved sliders. Example: http://osu.ppy.sh/ss/1969180. See if you like!

00:45:520 (5) - This is slider is too far away from the previous slider 00:45:003 (4) - . You should keep the consistency of the DS and move it to x404 y252. If you don't like this overlap you can change the curve of the slider, see an example: https://osu.ppy.sh/ss/1969201.

01:26:347 (5) - You're breaking the flow a bit here, curving it like this would help to improve the flow. If you don't like you can also rotate the slider https://osu.ppy.sh/ss/1969251. See if you like!

01:37:372 (5) - You can improve this blanket! The rest of the map is soooo beautiful, but this blanket is ruining this part :c See how it's beautiful now https://osu.ppy.sh/ss/1969260. If you agree with me, you have to rearrange the next slider moving it to x316 y188.

02:44:900 (1) - Again the DS, move it to x124 y224 and you fix the problem.

Normal


00:18:302 (2) - You should avoid ending sliders on a strong beat, sometimes, this break the emphasys the song is trying to make. Try to exchange places with 00:18:130 (1) - letting the note on the strong beat, moving the 1/2 slider to x440 y268 and the note to x352 y324, thus, DS won't be a problem. https://osu.ppy.sh/ss/1969296.

02:53:169 (3) - This is also breaking the flow a bit, the notes are sending you to a way, then you go other way. Ctrl + G this should fix the problem, and if you want to improve it even more, curving the slider like this would be much better!

Hard


01:49:603 (3) - Ctrl + G here would work pretty well improving the flow.

01:53:565 (5) - This note here is breaking the flow you're following, you should keep going the way the slider is sending you, but instead of doing this, you go another way and break the transition. Stacking this note with 01:53:737 (6) - would be much better than letting the way it's now.

Insane


00:46:898 (7) - Moving to x188 y144 will form a perfect triangle pattern 00:46:554 (5,6,7) - for aesthetics and also to improve your flow. If you do this, you have to rearrange the DS of 00:47:243 (8,9) - . Just move (8) to x200 y308 and (9) to x292 y340.

01:08:087 (3,4) - Ctrl + G on these notes. They will keep the consistency with 01:07:742 (1,2) - and improve the flow. See if you like!

01:27:036 (1) - This slider is too close from the previous one. On this kind of pattern you did a jump or you kept the DS, I'd recommend to the same here.

This is all! Good luck with your map.
Topic Starter
Danny

Kuron-Kun wrote:

Hey!

Easy


00:28:810 (6) - What do you think about curving this slider a bit? It will improve the flow and aesthetics if you like curved sliders. Example: http://osu.ppy.sh/ss/1969180. See if you like! Done

00:45:520 (5) - This is slider is too far away from the previous slider 00:45:003 (4) - . You should keep the consistency of the DS and move it to x404 y252. If you don't like this overlap you can change the curve of the slider, see an example: https://osu.ppy.sh/ss/1969201. Done

01:26:347 (5) - You're breaking the flow a bit here, curving it like this would help to improve the flow. If you don't like you can also rotate the slider https://osu.ppy.sh/ss/1969251. See if you like! Done and made it a better blanket

01:37:372 (5) - You can improve this blanket! The rest of the map is soooo beautiful, but this blanket is ruining this part :c See how it's beautiful now https://osu.ppy.sh/ss/1969260. If you agree with me, you have to rearrange the next slider moving it to x316 y188. Done

02:44:900 (1) - Again the DS, move it to x124 y224 and you fix the problem. Done

Normal


00:18:302 (2) - You should avoid ending sliders on a strong beat, sometimes, this break the emphasys the song is trying to make. Try to exchange places with 00:18:130 (1) - letting the note on the strong beat, moving the 1/2 slider to x440 y268 and the note to x352 y324, thus, DS won't be a problem. https://osu.ppy.sh/ss/1969296. Done, very helpful :)

02:53:169 (3) - This is also breaking the flow a bit, the notes are sending you to a way, then you go other way. Ctrl + G this should fix the problem, and if you want to improve it even more, curving the slider like this would be much better! Done

Hard


01:49:603 (3) - Ctrl + G here would work pretty well improving the flow. Done

01:53:565 (5) - This note here is breaking the flow you're following, you should keep going the way the slider is sending you, but instead of doing this, you go another way and break the transition. Stacking this note with 01:53:737 (6) - would be much better than letting the way it's now. Done

Insane


00:46:898 (7) - Moving to x188 y144 will form a perfect triangle pattern 00:46:554 (5,6,7) - for aesthetics and also to improve your flow. If you do this, you have to rearrange the DS of 00:47:243 (8,9) - . Just move (8) to x200 y308 and (9) to x292 y340. Done

01:08:087 (3,4) - Ctrl + G on these notes. They will keep the consistency with 01:07:742 (1,2) - and improve the flow. See if you like! Haha that's cool! Done

01:27:036 (1) - This slider is too close from the previous one. On this kind of pattern you did a jump or you kept the DS, I'd recommend to the same here. Done


This is all! Good luck with your map. Thank you so much! Very helpful mod :)
Angelo
Hi Danny !
So here is my m4m :

[ General]
  1. Nothing to say here, perfect!
[ Easy]
  1. 00:44:142 (3) - move a little this slider for a better blanket please
  2. 00:48:793 (1,2) - try to arrange this slider for a better blanket on the 00:48:449 (3) - and try to keep the blanket on this 00:51:894 (3) - too
  3. 01:03:608 (1) - maybe the spinner should start 01:03:953 - here because of drum ?
  4. 02:07:001 (1) - like ^ should start 02:07:346 - here ?
  5. 02:16:304 (4) - move this circle to x:392 and y:152 for a better blanket
  6. 02:34:220 (4) - move this slider to x:316 and y:232 for a better blanket
  7. 02:37:320 (4) - better blanket please
  8. 03:20:042 (1) - ^ on this 03:21:420 (2) - (why so much points :? )
  9. 03:24:177 (1) - move a little this slider for a better blanket (coords: x:93 and y:93)

    That's all for this difficulty :D
[ Normal]
  1. 01:03:780 (1) - this spinner should start 01:03:953 - here

    Great diff, nothing to say about it :D
[ Noya's Hard]
  1. 00:38:629 (3) - move this slider to x:182 and y:229, it looks better ;)
  2. 01:46:674 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - clap hitsounds are missing here, why ?
  3. 02:55:408 (1) - make this spinner finish 03:02:299 - here
  4. 03:04:710 (5) - move this slider to x:480 and y:184, it looks better too
  5. 03:03:849 - why finish hitsound here ? please remove it :?

    Great diff Kuronoya ^^ nice sliders shapes here
[ Insane]
  1. 00:17:441 - clap hitsound here for the guitar ? :D
  2. 00:22:953 - ^
  3. 00:28:466 - ^
  4. 00:28:810 - you forgot a clap here
  5. 01:20:835 - clap for the guitar
  6. 01:26:003 - you forgot a clap here
  7. 01:26:347 - clap for the guitar
  8. 01:31:860 (1) - ^
  9. 01:37:372 (1) - ^
  10. 01:40:128 - clap for the guitar
  11. 01:42:885 - ^
  12. 01:45:038 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - the shape of this stream is still not perfect try the code below
    Click me :3
    188,148,105038,5,0,0:0:0:0:
    197,186,105124,1,0,0:0:0:0:
    220,220,105210,1,0,0:0:0:0:
    252,236,105296,1,0,0:0:0:0:
    292,236,105382,1,0,0:0:0:0:
    324,212,105468,1,0,0:0:0:0:
    340,176,105554,1,0,0:0:0:0:
    336,136,105640,5,0,0:0:0:0:
    308,108,105727,1,0,0:0:0:0:
    272,92,105813,1,0,0:0:0:0:
    232,100,105899,1,0,0:0:0:0:
    196,124,105985,1,0,0:0:0:0:
    164,152,106071,1,0,0:0:0:0:
    124,172,106157,1,0,0:0:0:0:
    80,184,106243,1,0,0:0:0:0:

    Good job on the Insane, good sliders shapes here too

That was my mod, i hope it will be helpful !

Good luck ! :)

+sorry for my bad english :/
Topic Starter
Danny

Angelo wrote:

Hi Danny !
So here is my m4m :

[ General]
  1. Nothing to say here, perfect!
[ Easy]
  1. 00:44:142 (3) - move a little this slider for a better blanket please Done
  2. 00:48:793 (1,2) - try to arrange this slider for a better blanket on the 00:48:449 (3) - and try to keep the blanket on this 00:51:894 (3) - too Done
  3. 01:03:608 (1) - maybe the spinner should start 01:03:953 - here because of drum ? Good suggestion
  4. 02:07:001 (1) - like ^ should start 02:07:346 - here ? ^
  5. 02:16:304 (4) - move this circle to x:392 and y:152 for a better blanket Done
  6. 02:34:220 (4) - move this slider to x:316 and y:232 for a better blanket Done
  7. 02:37:320 (4) - better blanket please Done
  8. 03:20:042 (1) - ^ on this 03:21:420 (2) - (why so much points :? ) Believe I fixed it, idk why so many points xD
  9. 03:24:177 (1) - move a little this slider for a better blanket (coords: x:93 and y:93) Done

    That's all for this difficulty :D
[ Normal]
  1. 01:03:780 (1) - this spinner should start 01:03:953 - here Applied for two spinners

    Great diff, nothing to say about it :D
[ Noya's Hard]
  1. 00:38:629 (3) - move this slider to x:182 and y:229, it looks better ;) That would eliminate the symmetry
  2. 01:46:674 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - clap hitsounds are missing here, why ? Added, i wonder what happened there happened there[/color]
  3. 02:55:408 (1) - make this spinner finish 03:02:299 - here Possibly give the player a break, and also no noise is present then
  4. 03:04:710 (5) - move this slider to x:480 and y:184, it looks better too Done
  5. 03:03:849 - why finish hitsound here ? please remove it :? I'll mention it to her (if she ever gets on)

    Great diff Kuronoya ^^ nice sliders shapes here
[ Insane]
  1. 00:17:441 - clap hitsound here for the guitar ? :D Applied all, thanks
  2. 00:22:953 - ^
  3. 00:28:466 - ^
  4. 00:28:810 - you forgot a clap here
  5. 01:20:835 - clap for the guitar
  6. 01:26:003 - you forgot a clap here
  7. 01:26:347 - clap for the guitar
  8. 01:31:860 (1) - ^
  9. 01:37:372 (1) - ^
  10. 01:40:128 - clap for the guitar
  11. 01:42:885 - ^
  12. 01:45:038 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - the shape of this stream is still not perfect try the code below Thanks
    Click me :3
    188,148,105038,5,0,0:0:0:0:
    197,186,105124,1,0,0:0:0:0:
    220,220,105210,1,0,0:0:0:0:
    252,236,105296,1,0,0:0:0:0:
    292,236,105382,1,0,0:0:0:0:
    324,212,105468,1,0,0:0:0:0:
    340,176,105554,1,0,0:0:0:0:
    336,136,105640,5,0,0:0:0:0:
    308,108,105727,1,0,0:0:0:0:
    272,92,105813,1,0,0:0:0:0:
    232,100,105899,1,0,0:0:0:0:
    196,124,105985,1,0,0:0:0:0:
    164,152,106071,1,0,0:0:0:0:
    124,172,106157,1,0,0:0:0:0:
    80,184,106243,1,0,0:0:0:0:

    Good job on the Insane, good sliders shapes here too

That was my mod, i hope it will be helpful ! That was very helpful, thank you very much!

Good luck ! :)

+sorry for my bad english :/
xxdeathx
Good job winning my queue~

[General]
  1. "The Colour and the Shape" WHY IS THIS SPELLED THE UNPATRIOTIC BRITISH WAY WHEN IT'S ABOUT AN AMURICAN BAND
  2. Use tick rate 2 because the slow sliders in insane like 00:18:130 (1) are hard to read without the dot in the middle; it's impossible, on a first try, to see that they're slower. New comboing them doesn't actually tell the player anything, so I just recommend changing tick rate.
[Normal]
  1. 00:14:168 (4) - the main drum hits in this song are every other second and fourth white tick counting from the long white tick, so you really want 00:14:340 to be mapped. I suggest shortening this to a repeating 1/2 slider and clapping the repeat. Then have 00:14:857 mapped somehow, maybe put a 1/2 slider there and delete 00:15:029 (1) -
  2. 01:26:347 (5,6,7) - try this rhythm instead: http://puu.sh/b9iVA/5e5ae8273d.png
  3. 01:31:170 (3,4,1,2,3,1,2) - this is kind of fast for a normal. simplify the rhythm a little, like changing 01:31:170 (3,4) - into one longer slider
  4. 02:02:867 (8,1) - move (1) a little lower for better blanket
  5. 02:13:892 (1,2) - if you're aiming for a blanket here, the middle part is too far
[Insane]
  1. 00:38:630 (3,4) - blanket these two to be neater
  2. 00:48:449 (1) - a standalone new combo seems like too much
  3. 00:49:138 (2) - turn off grid snap and move to 299, 65 to stack the end perfectly with 00:48:104 (12) -
  4. 00:52:239 (4,5) - i highly recommend increasing the spacing here because (4) is spaced almost evenly between the two objects around it but (5) is twice the time later
  5. 00:53:961 (1,1) - 00:59:129 (12,1,1) - some inconsistencies that shouldn't appear: at the first part, the 3/4 slider is at the long white tick, and at the second part it's before the long white tick; try to figure out what's wrong here. Also try to avoid these single object new combos since it's neater to have a consistent pattern of new combos for similar amounts of objects
  6. 01:00:335 (3,4) - according to the vocals, a jump would be fitting here
  7. 01:03:608 (1,2,3,4) - the 1/4 instruments don't start until 01:03:953 (5) so delete these notes and really only map 01:03:780. also the new halfway point of the stream would be 01:04:469 (3) - so move the new combo there
  8. 01:17:045 (2,3) - improve blanket a little here, since the slider head is closer than the slider end right now
  9. 01:36:769 (2,4) - same thing i said earlier; there isn't 1/4 in the first part of the stream yet
  10. 01:56:493 (9,10,11) - also bad spacing because of the difference in time between the notes. try to comply with time-distance spacing rule by moving (10) away from (9) and closer to (11)
  11. 03:02:643 (1,2) - delete since it's not in the music and swap NC 03:03:073 (1,2) -
  12. 03:08:156 (9,10,11) - this spacing is a little better but i still don't like it. someone could reasonably assume that it's still 1/2 all the way through
  13. 03:13:668 (10,11,12) - ^
  14. 03:24:176 (1,2,3,4) - i only hear a drum hit on (1) and the other 3 notes are empty
This is a pretty neat map for the most part. Good luck!
Cerulean Veyron
osht, dat ghey above mu mod ninja'd me ;_; Hi, Danny! M4M from your queue!

[> General <]
  1. - I think the offset should be on 205, because the beat starts there.
  2. - You've repeated "The" on tags, I know it's the album name, but repeating the word on tags would make more pressure on it.
  3. - How about adding Hardrock on tags?
[> Easy <]
  1. 00:12:962 (1,2,3) - Arrange them for a triangle formation. And a bit of blanket on circle (1) with the slider (3).
  2. 00:14:685 (4) - Needs a bit more curving on this slider for a better flow, Do the same on 00:16:752 (6) - for smoother symmetry as well > http://puu.sh/b8U8i/3672444134.png
  3. 00:23:298 (5) - Unsharp this slider and curve like 00:22:264 (3) - , For symmetry and flow. Since this is the only sharp slider on the song track.
  4. 00:29:499 (1) - Add finish? I hear a strong beat or a guitat here.
  5. 00:36:390 (4,5,1) - Check the spacing here, it looks different between slider (5).
  6. 00:37:424 (1) - You should not ignore a strong beat here, try making a downbeat by shortening this slider and add a circle next to it. And check the spacing for the next slider
  7. 00:40:180 (1) - ^
  8. 00:43:281 (1,4) - Stack here, and check the spacing.
  9. 00:48:449 (3,1) - You should've made a little blanket here, Move slider (1) on x:380|y:68.
  10. 01:20:835 (4,2) - Try to stack these two sliders, the flow on slider (4) broke a bit.
  11. 01:28:759 (2,3,4,5) - You almost make a Square formation here, just move circle (5) on x:444|y:284, And watch the spacing.
  12. 01:40:817 (1) - Same as 00:37:424 (1) -
  13. 01:43:574 (1) - ^
  14. 01:44:607 (2,1) - Stack these circles, to avoid overlapping.
  15. 01:46:330 (3) - Same as 00:29:499 (1) -
  16. 02:14:409 (2,3) - Make a blanket here, it'd be a smoother flow between these two sliders.
  17. 02:33:875 (3,4) - This slider is too short to see it's beauty, just try making a blanket here.
  18. 02:35:253 (5,1,2,3,4) - Try a Polygon or a Star formation here, it fits this part.
  19. 02:42:144 (5,6) - Make a symmetry, or a parallel here.
  20. 02:44:211 (8,1) - Swap NC, new track.
  21. 02:46:967 (5,6) - Make a blanket here, since you've made one on the next track.
  22. 02:55:236 (5,1) - Same as 02:44:211 (8,1) -
  23. 02:56:959 (2,3) - Same as 02:46:967 (5,6) -
  24. 03:21:420 (2,1) - Much like an overlap on these two sliders. Split them up, It should be clear to newbie players so it won't confuse them.
  25. - There are some Inherited points that aren't used, which you need to remove them, I'll point them out for you > 00:18:302 - / 00:29:327 - / 00:34:840 - / 00:48:276 - / 00:53:789 - / 01:21:696 - / 01:27:208 - / 01:32:721 - / 01:38:233 - / 01:51:670 - / 01:57:183 - / 02:33:014 - / 03:08:845 - / 03:19:870 - / 03:25:727 - .
  26. - Great kind of Easy diff there ~ GJ, Danny!
[> Normal <]
  1. - Same reason as for the Unused Inherited points, but some are used here, try finding them yourself.
  2. 00:12:962 (1,4) - Curve or uncurve for symmetry, and for better flow.
  3. 00:15:718 (3,4) - Make a better Claw formation by making the slider (4) blanket slider (3)'s tail.
  4. 00:18:302 (1,2) - Swap the hitsound Finish here, adding finish on a 1/2 beat doesn't make sense imo.
  5. 00:19:336 (4,5,1) - Make a better triangle formation here, and a bit of blanket on circle (1) with slider (5).
  6. 00:22:953 (6) - Try moving this slider on x:92|y:100 for better blanket, And watch the spacing.
  7. 00:39:491 (6,1) - Improve the S formation here by making these sliders the same position, but one of them is flipped vertic.
  8. 00:44:659 (4) - Curve this slider like the previous slider? it'd be a smoother flow to players for a fresh kiai start.
  9. 00:48:793 (1,2,3) - Truly an overlap, stack slider (1)'s tail on slider (3)'s head, OR make a Reversed Cycle Formation with a bit of triangle, if so, watch the spacing > http://puu.sh/b9jf3/11d28235cc.png
  10. 00:51:894 (1,2) - Make a perfect blanket here on slider (1)'s tail.
  11. 00:59:818 (1,3) - Try to make these two slider blanket each other, that'll improve the flow.
  12. 01:17:217 (3,4) - You've almost made an overlap here, make a blanket instead.
  13. 01:20:835 (1) - Mind you move this downgrid? at least on x:64|y:188 or lower.
  14. 01:24:452 (2) - Move the second point on this slider to x:163|y:251 for smoother flow.
  15. 01:25:486 (4) - Same way as above, second point on x:191|y:107
  16. 01:27:725 (1,2,3) - Make a perfect a blanket on the circle (2) and move the slider (3)'s placement for another blanket, and to avoid overlap.
  17. 01:43:229 (5,6) - Check your spacing here, you didn't use a good distance snap here.
  18. 01:48:052 (4) - Same as 00:44:659 (4) -, inb4 I've found out that you copy-pasted the rhythm here. So you might not be a creative mapper when that came off. So to avoid making a big mod here, remap the part you copy-pasted. You can keep the rhythm you want, but the patterns, flows, etc... must be remapped.
  19. 02:33:186 (1,2) - Blanket slider (1) on circle (2), you've did it on the next notes, if you did this, You've formed a symmetry.
  20. 02:50:068 (2,3) - The flow broke much here, try making a parallel here.
  21. 02:52:824 (2,3) - Blanket?
  22. 02:55:925 (2,3) - ^, slider's tail on slider (3).
  23. 03:14:530 (1,2,3) - Check your spacing here, jumps aren't rankable for Easy/Normal diffs.
  24. 03:22:282 (5,1) - Same as 02:52:824 (2,3) -
  25. 03:25:899 (1) - Curve? it'd be a smoother flow when it move downgrid to slider (3).
  26. 03:29:689 (2,3) - Perfect the blanket here on slider (3).
  27. 03:40:714 (2,3) - Same as 00:59:818 (1,3) -
  28. - Pretty much a greater diff than the previous one, but you mostly followed the vocals here, which you've focused on mapping it. I might not tell you to remap, but still... GJ!

I really hate making a big mod, so i've just modded two diffs. As this is a M4M, You can mod two diffs on my map too, for fairness.
Haha, great song you have there! Good Luck! :3
Topic Starter
Danny

xxdeathx wrote:

Good job winning my queue~ What can I say i didn't even know what that anime was :'D

[General]
  1. "The Colour and the Shape" WHY IS THIS SPELLED THE UNPATRIOTIC BRITISH WAY WHEN IT'S ABOUT AN AMURICAN BAND Ask the Foo Fighters XD
  2. Use tick rate 2 because the slow sliders in insane like 00:18:130 (1) are hard to read without the dot in the middle; it's impossible, on a first try, to see that they're slower. New comboing them doesn't actually tell the player anything, so I just recommend changing tick rate. I will ask some people
[Normal]
  1. 00:14:168 (4) - the main drum hits in this song are every other second and fourth white tick counting from the long white tick, so you really want 00:14:340 to be mapped. I suggest shortening this to a repeating 1/2 slider and clapping the repeat. Then have 00:14:857 mapped somehow, maybe put a 1/2 slider there and delete 00:15:029 (1) - Done
  2. 01:26:347 (5,6,7) - try this rhythm instead: http://puu.sh/b9iVA/5e5ae8273d.png Done
  3. 01:31:170 (3,4,1,2,3,1,2) - this is kind of fast for a normal. simplify the rhythm a little, like changing 01:31:170 (3,4) - into one longer slider Done
  4. 02:02:867 (8,1) - move (1) a little lower for better blanket Done
  5. 02:13:892 (1,2) - if you're aiming for a blanket here, the middle part is too far Done
[Insane]
  1. 00:38:630 (3,4) - blanket these two to be neater Done
  2. 00:48:449 (1) - a standalone new combo seems like too much It's a pause, i think it creates an effect
  3. 00:49:138 (2) - turn off grid snap and move to 299, 65 to stack the end perfectly with 00:48:104 (12) - Done
  4. 00:52:239 (4,5) - i highly recommend increasing the spacing here because (4) is spaced almost evenly between the two objects around it but (5) is twice the time later Increased
  5. 00:53:961 (1,1) - 00:59:129 (12,1,1) - some inconsistencies that shouldn't appear: at the first part, the 3/4 slider is at the long white tick, and at the second part it's before the long white tick; try to figure out what's wrong here. Also try to avoid these single object new combos since it's neater to have a consistent pattern of new combos for similar amounts of objects Fixed, i like the combos since they are like a quieter time during the song
  6. 01:00:335 (3,4) - according to the vocals, a jump would be fitting here Done
  7. 01:03:608 (1,2,3,4) - the 1/4 instruments don't start until 01:03:953 (5) so delete these notes and really only map 01:03:780. also the new halfway point of the stream would be 01:04:469 (3) - so move the new combo there Changed the section a bit
  8. 01:17:045 (2,3) - improve blanket a little here, since the slider head is closer than the slider end right now Done
  9. 01:36:769 (2,4) - same thing i said earlier; there isn't 1/4 in the first part of the stream yet Changed the section a bit
  10. 01:56:493 (9,10,11) - also bad spacing because of the difference in time between the notes. try to comply with time-distance spacing rule by moving (10) away from (9) and closer to (11) Done
  11. 03:02:643 (1,2) - delete since it's not in the music and swap NC 03:03:073 (1,2) - Done
  12. 03:08:156 (9,10,11) - this spacing is a little better but i still don't like it. someone could reasonably assume that it's still 1/2 all the way through Should be better
  13. 03:13:668 (10,11,12) - ^ Should be better
  14. 03:24:176 (1,2,3,4) - i only hear a drum hit on (1) and the other 3 notes are empty Added the hitsound
This is a pretty neat map for the most part. Good luck! Thanks for the mod!
Topic Starter
Danny

Gray Veyron wrote:

osht, dat ghey above mu mod ninja'd me ;_; Hi, Danny! M4M from your queue!

[> General <]
  1. - I think the offset should be on 205, because the beat starts there. The offset is from the sheet music
  2. - You've repeated "The" on tags, I know it's the album name, but repeating the word on tags would make more pressure on it. The Colour and Shade would look weird xD
  3. - How about adding Hardrock on tags? Alright I'll add some tags
[> Easy <]
  1. 00:12:962 (1,2,3) - Arrange them for a triangle formation. And a bit of blanket on circle (1) with the slider (3). Tried to xD
  2. 00:14:685 (4) - Needs a bit more curving on this slider for a better flow, Do the same on 00:16:752 (6) - for smoother symmetry as well > http://puu.sh/b8U8i/3672444134.png Done
  3. 00:23:298 (5) - Unsharp this slider and curve like 00:22:264 (3) - , For symmetry and flow. Since this is the only sharp slider on the song track. Done
  4. 00:29:499 (1) - Add finish? I hear a strong beat or a guitat here. Done
  5. 00:36:390 (4,5,1) - Check the spacing here, it looks different between slider (5). Done
  6. 00:37:424 (1) - You should not ignore a strong beat here, try making a downbeat by shortening this slider and add a circle next to it. And check the spacing for the next slider Edited the section a bit
  7. 00:40:180 (1) - ^ ^
  8. 00:43:281 (1,4) - Stack here, and check the spacing. They already are
  9. 00:48:449 (3,1) - You should've made a little blanket here, Move slider (1) on x:380|y:68. Done
  10. 01:20:835 (4,2) - Try to stack these two sliders, the flow on slider (4) broke a bit. Done
  11. 01:28:759 (2,3,4,5) - You almost make a Square formation here, just move circle (5) on x:444|y:284, And watch the spacing. Done
  12. 01:40:817 (1) - Same as 00:37:424 (1) - Done
  13. 01:43:574 (1) - ^ ^
  14. 01:44:607 (2,1) - Stack these circles, to avoid overlapping. Done
  15. 01:46:330 (3) - Same as 00:29:499 (1) - Done
  16. 02:14:409 (2,3) - Make a blanket here, it'd be a smoother flow between these two sliders. Done
  17. 02:33:875 (3,4) - This slider is too short to see it's beauty, just try making a blanket here. Done
  18. 02:35:253 (5,1,2,3,4) - Try a Polygon or a Star formation here, it fits this part. I think it's fine how it is
  19. 02:42:144 (5,6) - Make a symmetry, or a parallel here. Tried something
  20. 02:44:211 (8,1) - Swap NC, new track. Done
  21. 02:46:967 (5,6) - Make a blanket here, since you've made one on the next track. Done
  22. 02:55:236 (5,1) - Same as 02:44:211 (8,1) - Done
  23. 02:56:959 (2,3) - Same as 02:46:967 (5,6) - Done
  24. 03:21:420 (2,1) - Much like an overlap on these two sliders. Split them up, It should be clear to newbie players so it won't confuse them. I think there's enough time in the song for them to see it
  25. - There are some Inherited points that aren't used, which you need to remove them, I'll point them out for you > 00:18:302 - / 00:29:327 - / 00:34:840 - / 00:48:276 - / 00:53:789 - / 01:21:696 - / 01:27:208 - / 01:32:721 - / 01:38:233 - / 01:51:670 - / 01:57:183 - / 02:33:014 - / 03:08:845 - / 03:19:870 - / 03:25:727 - . They are from the hard difficulty, the hitsound copier was used, do they really make a difference, I'll remove them anyway XD
  26. - Great kind of Easy diff there ~ GJ, Danny! Thank you x)
[> Normal <]
  1. - Same reason as for the Unused Inherited points, but some are used here, try finding them yourself.
  2. 00:12:962 (1,4) - Curve or uncurve for symmetry, and for better flow. I don't like the curved reverse slider there
  3. 00:15:718 (3,4) - Make a better Claw formation by making the slider (4) blanket slider (3)'s tail.
  4. 00:18:302 (1,2) - Swap the hitsound Finish here, adding finish on a 1/2 beat doesn't make sense imo. That was an accident from me using Ctrl+G
  5. 00:19:336 (4,5,1) - Make a better triangle formation here, and a bit of blanket on circle (1) with slider (5). Done
  6. 00:22:953 (6) - Try moving this slider on x:92|y:100 for better blanket, And watch the spacing. Done
  7. 00:39:491 (6,1) - Improve the S formation here by making these sliders the same position, but one of them is flipped vertic. Think I did it xD
  8. 00:44:659 (4) - Curve this slider like the previous slider? it'd be a smoother flow to players for a fresh kiai start. Done
  9. 00:48:793 (1,2,3) - Truly an overlap, stack slider (1)'s tail on slider (3)'s head, OR make a Reversed Cycle Formation with a bit of triangle, if so, watch the spacing > http://puu.sh/b9jf3/11d28235cc.png I applied the stack
  10. 00:51:894 (1,2) - Make a perfect blanket here on slider (1)'s tail. Done
  11. 00:59:818 (1,3) - Try to make these two slider blanket each other, that'll improve the flow. Done
  12. 01:17:217 (3,4) - You've almost made an overlap here, make a blanket instead. Should be better
  13. 01:20:835 (1) - Mind you move this downgrid? at least on x:64|y:188 or lower. Done
  14. 01:24:452 (2) - Move the second point on this slider to x:163|y:251 for smoother flow. I don't quite see where
  15. 01:25:486 (4) - Same way as above, second point on x:191|y:107 Done
  16. 01:27:725 (1,2,3) - Make a perfect a blanket on the circle (2) and move the slider (3)'s placement for another blanket, and to avoid overlap. I think it's ok
  17. 01:43:229 (5,6) - Check your spacing here, you didn't use a good distance snap here. Done
  18. 01:48:052 (4) - Same as 00:44:659 (4) -, inb4 I've found out that you copy-pasted the rhythm here. So you might not be a creative mapper when that came off. So to avoid making a big mod here, remap the part you copy-pasted. You can keep the rhythm you want, but the patterns, flows, etc... must be remapped. I don't see the problem in the copy/paste, I'll ask but for now applying previous changes here
  19. 02:33:186 (1,2) - Blanket slider (1) on circle (2), you've did it on the next notes, if you did this, You've formed a symmetry. Done
  20. 02:50:068 (2,3) - The flow broke much here, try making a parallel here. Done
  21. 02:52:824 (2,3) - Blanket? Done
  22. 02:55:925 (2,3) - ^, slider's tail on slider (3). Done
  23. 03:14:530 (1,2,3) - Check your spacing here, jumps aren't rankable for Easy/Normal diffs. That must have been a misclick X(
  24. 03:22:282 (5,1) - Same as 02:52:824 (2,3) - Done
  25. 03:25:899 (1) - Curve? it'd be a smoother flow when it move downgrid to slider (3). Done
  26. 03:29:689 (2,3) - Perfect the blanket here on slider (3). Should be better
  27. 03:40:714 (2,3) - Same as 00:59:818 (1,3) - Done
  28. - Pretty much a greater diff than the previous one, but you mostly followed the vocals here, which you've focused on mapping it. I might not tell you to remap, but still... GJ! Thank you!

I really hate making a big mod, so i've just modded two diffs. As this is a M4M, You can mod two diffs on my map too, for fairness.
Haha, great song you have there! Good Luck! :3 Thanks for the mod, was very helpful :)
Mezzaten
Danny's swag compelled me to mod this map

[General]
You could add Grunge and/or Alternative Rock to the tags since it's the genres that are most commonly associated with Foo Fighters
I would also suggest using New Combos on the big white ticks to make it more consistent. The big white ticks represent stronger beats, and also where the metronome resets, so making those your new combos is a great idea. But still completely up to you

[Easy]
01:37:372 (5) - Move this slider just a little bit to x175 y331 and bend it over a little so that it can be a perfect blanket with 01:36:511 (4) - (http://puu.sh/bayVO/de0ed91466.png)
01:53:565 (3) - This slider sounds a little better if it ends on 01:54:254, but that might be a bit too close to 01:54:426 (1) - . Your call, really
03:04:194 (2) - More blankets (YES I LOVE BLANKETS), move (2) to x243 y249 and bend 03:04:711 (3) - like this http://puu.sh/bazzi/33bdcda13b.png
03:09:362 (1) - Copying this slider and using it instead of 03:10:740 (2) - makes it look a little better imo (in the same place as (2) and also with ctrl G, ofc)
03:21:420 (2) - Move to x205 y216, blanket
03:23:832 (3) - Move to x160 y152 and mess with 03:24:177 (1) - so that it looks like this http://puu.sh/bazKM/37e4fefd9c.png
03:37:269 (1) - Move to x291 y315, another blanket
03:50:361 (6) - I'd suggest adding a Clap hitsound a long with the already placed Finish, it sounds waaay better

[Normal]
02:15:443 - Add a circle here stacking with 02:15:615 (5) - , sounds better
02:53:858 (1) - Extend this spinner to 02:55:236, sounds a little too vague ending out of nowhere
03:41:403 (3) - This slider ends on a strong beat, I'd recommend messing with this part of the map so that the slider starts on that beat instead of ending on it.
03:50:361 (9) - Same as [Easy] diff, add Clap hitsound

[Noya's Hard]
AR8 might be pushing it a little too much considering Normal is AR5. Consider lowering AR to 7
00:17:268 (1) - Using repeat sliders like this is just... Not fun and boring. I'd suggest using slider -> circle -> slider on this, more fun and looks better
00:22:781 (1) - ^
00:28:293 (1) - ^
01:18:939 (2) - ctrl+g
01:20:662 (1) - Same as the other repeat sliders mentioned above
01:31:687 (1) - ^
also, something tells me sections like this 01:36:683 (1,2,3,4) - sound a bit wrong, but I might be mistaken. Look into this
02:55:322 (1) - Move this spinner back to the blue tick then extend it to its original end point
03:50:016 (1) - Add clap

[Insane]
00:13:651 (3) - Slider ends on big white tick. Now, let me just explain why I'm pointing these out:
a slider should start on a beat of importance in the song, while it should land on a lower one, of less importance. Big white ticks represent those strong beats, so making a slider end on one of those is hardly fitting. your call to remove it or not, just telling you why I'm talking about these
00:24:848 (4) - ^
00:46:898 (7) - ^
00:57:923 (7) - ^
00:58:957 (10,11,12) - I think this sounds a bit overmapped, I'd suggest removing 00:59:043 (11) - and stacking 00:58:957 (10) - with 00:59:129 (12) -
01:17:217 (3) - Slider ends on white tick again
01:37:027 (1,2,3,4,5,6,7,8,9,10,11,12) - There's something wrong with this stream, really. It sounds a bit offbeat, look into this
02:05:451 (1) - Slider end on big tick
02:11:050 (1) - Move to the blue tick and extend it back to its original end position
02:16:562 (1) - ^
02:20:611 (4) - Slider ends on white tick
02:32:755 (1) - Sounds overmap, I'd suggest removing this circle
02:56:442 (5,6) - These sliders sounds pretty weird, 02:56:786 (6) - end on the white tick
03:19:611 (11) - Again, sounds overmapped, I'd say remove this circle and stack 03:19:525 (10) - to 03:19:698 (12) -
03:50:361 (3) - same as other diffs, add clap


Alright, it's done D:
sorry if I sounded a bit too rude on a few stuff, but for example that big white ticks thing really matters for fitting sliders.
Looking forward to seeing this ranked!
pishifat

insane

  1. 00:18:130 (1) - this may sound bad, but tehse are the most passive sliders i think i've ever seen. passive sliders are essentially when you've got a really strong noise on the tail and a weak noise on the head. (more detail here). you've got the same rhythm in every instance of this in the song, except 01:15:667 (4,5,1) - where i think it plays a lot more intuitively. in this one time, you moved everything back 1/2 a beat. 01:15:839 (5) - started on the last guitar beat, ended on silence, then 01:16:356 (1) - started on the "loud" part. if you were to change 00:17:613 (2,3,1,1) - to play similarly, you could move everything back 1/2 beat, adjust hitsounds accordingly, and it'll play a lot more naturally. you also won't be starting vocal phrases on slider tails like 00:18:647 (1) - with this change. i know that having someone modify something they do throughout the map is really hard since they actually have to work to change it, but it would really be worth the effort.
    r
    this (original):


    to this (back 1/2):


    also, this does not apply to the wiggle stuff at 00:34:667 (1) - etc. that stuff is k
  2. i'm kind of confused as to how you're arranging your new combos. considering the first section, 00:12:962 (1) - to 00:18:130 (1) - is fine. you've got a 2 bar pattern going, then adding a new combo on 00:17:269 (1) - for the guitar and 00:18:130 (1) - for readability. after that though, 00:18:647 (1) - is a 3 bar combo, 00:22:264 (1) - is a 1 bar combo, and 00:22:781 (3) - is missing the expected new combo since it's the same guitar thing as 00:17:269 (1) - . i'm not gonna sit here and list new combo changes, but just make sure you stick to a consistent pattern throughout the song. if you were to do what you did for that section between 12-18 seconds for every instance of that you'd be fine. same idea for kiai and any other sections of the song that vary.
  3. 00:25:365 (6,7) - seems like you're following vocals a lot, but right here you're skipping the word "president" by having it in the middle of the 1 beat slider. i think it may be more appropriate to ctrl+g (6,7) so that they switch positions on the timeline, allowing for the vocal's coverage.
  4. 00:37:079 (7) - shouldn't this be parallel with 00:36:046 (4,5,6) - ?
  5. 00:42:763 (7,8,1) - supernazi maybe, but 1 is supposed to follow the curve of the stream (i assume), so you may want to adjust the stream or slider slightly to have that happen
  6. 00:46:037 (2,3,4,5,6,7) - for the sake of aesthetics, you might want to make this a perfect hexagon using the compose>create polygon circles tool. this way, both of the triangles making up your shape (00:46:037 (2,3,4) - and 00:46:554 (5,6,7) - ) will be perfect as well
  7. 00:52:239 (4) - another instance of a passive slider. there's a few times this happens in the kiai, and it's probably because the strong beat in the guitar line is the red tick prior to the downbeat. in most songs, that's usually not emphasized, but in this instance, it definitely is, which means you should have a circle or slider head on that position. 00:46:898 (7) - is an example of what i'm tlaking about: slider starts on the red tick since it's emphasized
    other instances of this (so i dont have to repeat myself)
    00:56:373 (1) -
    01:03:263 (5) -
    01:20:490 (6) - on the reverse. you emphasized this thing enough on 00:17:269 (1) - to think it deserves a new combo, but you just put it on a reverse here :/
    01:31:515 (6) -
    01:48:742 (1) -
    01:59:767 (9) -
    02:49:379 (7) - on the reverse. i think it may be better in this section to just not have any 1 beat long sliders since... well, the song just doesn't really support them. this is the only one in the section too :/
    03:23:832 (5) -
  8. 00:58:268 (8,9) - may just be me, but i think doing ctrl+g on these two objects (switching their positions in the timeline) would have the repeated slider follow the triple note thing in the guitar a bit nicer.
  9. 01:04:986 (1) - to 01:16:356 (1) - i think this bridge is the best part of the map. it's fancy
  10. 01:46:330 (9) - should have a new combo considering 00:42:936 (1) - and 03:03:505 (1) -
  11. 01:55:288 (5,6) - 02:00:800 (3,4) - treating this rhythm the same as 01:49:775 (6,7) - or any other variation that doesn't rely on passive slider stuffs
  12. 02:06:829 (7) - not really sure why this is extended out for 1.5 beats. seems like it would be a lot more fitting to just have it 1 beat long so it can cover that guitar noise on 02:07:174 -
  13. 02:30:947 (3) - i wouldn't say this fits too well with the other "weird" sliders in this section. having 2 red anchor sharp turns doesn't fit too well with the curvy + sharp turn thing you've got going with the other sliders
  14. 02:54:116 (1) - in the music, the drum roll actually starts on 02:54:202 (2) - , so i think that's where the stream should also begin. making 02:53:858 (5) - into a 3/4 slider would fix your everything and express that guitar extremenoisesomething
  15. 02:56:786 (6) - i don't really have a problem with 3/4 sliders, but when there's a somewhat strong beat in the middle of the slider it sounds awkward. increasing this to a 1 beat slider like 02:59:543 (6) - would sound better and a 1/2 slider would be best. 02:56:442 (5) - is fine since there's nothing really emphasized on the red tick in the middle of the slider
  16. 03:49:844 (1,2) - you're increasing spacing with each of these repeated whatever they are, so you should probably increase spacing for this last one too

normal

  1. some unsnapped stuff according to aimod
  2. generally in normals/easys, it's best to not follow vocals as closely as you are now (mostly referring to non-kiai sections). there's a lot of offbeat sliders because of the nature of the vocals in this song, so the actual song's rhythm is hard to grasp, especially for someone at hte easy/normal level. the best way to follow both vocals and backbeats that i've found is keeping your hitsounding consistent. sounds weird, but you've got your hitsound pattern with claps on 2 and 4. while following whatever you're following, just make sure you don't ignore 2 and 4, then it will be easier to determine where the song's downbeats are. that being, i'm not going to mention any vocal-following rhythms in easy/normal mods -- just other stuff. if you feel like doing anything with rhythms to make them more understandable, do so. i'd say it would make these two difficulties way nicer
  3. sticking to consistent new combos = good. one every 2 bars would fit this diff perfectly
  4. 00:18:130 (1) - as it did in the insane diff, starting a slider on silence like this feels like it doesn't represent what's going on in the song all that well. i'm really sorry about mentioning a change like this, since you probably won't be willing to change a lot of stuff, but making this just a 1.5 beat gap would be more representative of the 1.5 beat silence in the song. polarity may be slightly odd, but since it fits the oddness of the song's gaps, it would be appropriate.
    h
    original


    change
  5. 00:33:289 (6) - may be better to have the red anchor land exactly where the slider tick is to express the downbeat emphasized stuff.
  6. 00:35:012 (1) - uh spacing o.o
  7. 00:43:281 (1) - you'll probably want to move this closer to the center of the spinner for the sake of spacing. i think i've copy/pasted this image in my last 5 mods or something so you can have it too
    visual explaination
    different map, but it's the same exact idea. spacing between spinner and (1) is huge compared to regular distance snap
  8. 01:25:486 (4) - blue tick wat
  9. 01:31:860 (2,3,1,2) - definitely way too many objects to represent a gap in the music
  10. the copy/paste is strong. whatever i said up tehre applies to copy/pastes too
  11. 02:28:363 (4) - a reverse doesn't really seem to support this part of the song. i get that there's wiggles for the pitch increase guitar thing, but that's nonexistent during the slider's reverse segment, making for pointless wiggles. doing a rhythm like this would support polarity and the song's actual rhythm
  12. 02:42:833 (3,4) - spacing

easy

  1. 00:16:752 (6) - the reverse on this makes it seem like the usual gap thing in the song is nonexistent. doing something to express that there's a gap would make a lot more sense for this and any other instances that you've got the gap unexpressed.
  2. same thing about NCs as normal
  3. as i said in noraml (with different context) it's a good idea not to ignore the beats in which you have your hitsound pattern constantly playing. for example, 01:21:868 (1) - follows your 2 and 4 claps, but 01:24:280 (3) - is on beats 1 and 3, so the claps are missing. you'd probably want to do something like ctrl+g (switching timeline positions) 01:24:280 (3,4) - so that the reverse slider is on beats 2 and 4 instead of 1 and 3. same thing woudl apply to everywhere this is done, since hitsounds are importnat n stuff. that being, long sliders like 00:29:499 (1) - shoudl be reserved for places where you're not in the middle of the usual hitsounding rhythm (so anywhere that is abnormal)
  4. 02:14:409 (2,3) - spacingzor
  5. 02:38:354 (5) - i understand undermapping this section for the sake of an easy, but please, don't ignore this large white tick. that little drum roll you hear starting 02:38:526 - is the introduction to the next 4 bar phrase (i dunno if you're familiar with music stuff but you don't ignore that) so pleeeeease. ignoring the white tick on 02:50:757 (3) - is fine, since it's not nearly as emphasized as something like 02:49:379 (1) - which should also be changed since it's also the beginning of a 4 bar phrase.
  6. 03:21:420 (2,1) - the overlap of these two is kind of unappealing. if you were to have 2 on the tail of 1 it would be fine
h

overall, i'd say insane is the best difficulty, which has great potential for rank, but easy/normal have some issues that i think are rather detrimental to gameplay. (as well as aesthetic stuff but that's not as important i think). if you have any questions, ask ingame
Topic Starter
Danny

Mezzaten wrote:

Danny's swag compelled me to mod this map

[General]
You could add Grunge and/or Alternative Rock to the tags since it's the genres that are most commonly associated with Foo Fighters Added
I would also suggest using New Combos on the big white ticks to make it more consistent. The big white ticks represent stronger beats, and also where the metronome resets, so making those your new combos is a great idea. But still completely up to you I mapped this mostly to the lyrics I believe (was so long ago) and the white ticks dont seem appropriate to start a combo on sometimes

[Easy]
01:37:372 (5) - Move this slider just a little bit to x175 y331 and bend it over a little so that it can be a perfect blanket with 01:36:511 (4) - (http://puu.sh/bayVO/de0ed91466.png) Done
01:53:565 (3) - This slider sounds a little better if it ends on 01:54:254, but that might be a bit too close to 01:54:426 (1) - . Your call, really Trying to avoid that in easy
03:04:194 (2) - More blankets (YES I LOVE BLANKETS), move (2) to x243 y249 and bend 03:04:711 (3) - like this http://puu.sh/bazzi/33bdcda13b.png Puush isnt working but i tried
03:09:362 (1) - Copying this slider and using it instead of 03:10:740 (2) - makes it look a little better imo (in the same place as (2) and also with ctrl G, ofc) Done
03:21:420 (2) - Move to x205 y216, blanket Done
03:23:832 (3) - Move to x160 y152 and mess with 03:24:177 (1) - so that it looks like this http://puu.sh/bazKM/37e4fefd9c.png
03:37:269 (1) - Move to x291 y315, another blanket I think this one is already ok
03:50:361 (6) - I'd suggest adding a Clap hitsound a long with the already placed Finish, it sounds waaay better I'll get some feedback with that from others

[Normal]
02:15:443 - Add a circle here stacking with 02:15:615 (5) - , sounds better Done
02:53:858 (1) - Extend this spinner to 02:55:236, sounds a little too vague ending out of nowhere I'll get feedback, its meant because of the difficulty
03:41:403 (3) - This slider ends on a strong beat, I'd recommend messing with this part of the map so that the slider starts on that beat instead of ending on it. This is strictly to the lyrics
03:50:361 (9) - Same as [Easy] diff, add Clap hitsound getting opinions

[Noya's Hard]
AR8 might be pushing it a little too much considering Normal is AR5. Consider lowering AR to 7 Ill ask
00:17:268 (1) - Using repeat sliders like this is just... Not fun and boring. I'd suggest using slider -> circle -> slider on this, more fun and looks better Its fine for a hard difficulty
00:22:781 (1) - ^
00:28:293 (1) - ^
01:18:939 (2) - ctrl+g Tempting but leaving it, ill see when she gets on
01:20:662 (1) - Same as the other repeat sliders mentioned above
01:31:687 (1) - ^
also, something tells me sections like this 01:36:683 (1,2,3,4) - sound a bit wrong, but I might be mistaken. Look into this I don't hear it
02:55:322 (1) - Move this spinner back to the blue tick then extend it to its original end point Its fine where it is
03:50:016 (1) - Add clap opinions

[Insane]
00:13:651 (3) - Slider ends on big white tick. Now, let me just explain why I'm pointing these out:
a slider should start on a beat of importance in the song, while it should land on a lower one, of less importance. Big white ticks represent those strong beats, so making a slider end on one of those is hardly fitting. your call to remove it or not, just telling you why I'm talking about these Each slider like this has a reason, like most of them are to the guitar beat and I had no problem with it when i listened to it
00:24:848 (4) - ^
00:46:898 (7) - ^
00:57:923 (7) - ^
00:58:957 (10,11,12) - I think this sounds a bit overmapped, I'd suggest removing 00:59:043 (11) - and stacking 00:58:957 (10) - with 00:59:129 (12) - The triples in this map are to try to keep it as an insane, keeping them in
01:17:217 (3) - Slider ends on white tick again
01:37:027 (1,2,3,4,5,6,7,8,9,10,11,12) - There's something wrong with this stream, really. It sounds a bit offbeat, look into this Well the bpm is correct and listening at lower speed while removing the notes you can hear that the stream starts on that white tick
02:05:451 (1) - Slider end on big tick
02:11:050 (1) - Move to the blue tick and extend it back to its original end position Its fine, player needs a second to start spinning
02:16:562 (1) - ^
02:20:611 (4) - Slider ends on white tick
02:32:755 (1) - Sounds overmap, I'd suggest removing this circle I honestly love this part of the map xD
02:56:442 (5,6) - These sliders sounds pretty weird, 02:56:786 (6) - end on the white tick Edited the part
03:19:611 (11) - Again, sounds overmapped, I'd say remove this circle and stack 03:19:525 (10) - to 03:19:698 (12) - Trying to keep it a bit more difficult
03:50:361 (3) - same as other diffs, add clap maybe


Alright, it's done D:
sorry if I sounded a bit too rude on a few stuff, but for example that big white ticks thing really matters for fitting sliders.
Looking forward to seeing this ranked! Thanks! Really appreciate the mod :D
Hollow Wings
from Scorpiour's Modding Queue

no kd

Insane

  1. 00:20:886 (8) - nc, and same places after this, u really should break that long combo here
  2. 01:03:263 (5,6) - blanket?
  3. 01:08:259 (4,6) - stack?
  4. hmm, almost all of ur rhythm style r 1/2 notes or sliders with 1/4 streams without much changing... well, that's nothing, but with that rhythm, u shall give some patterns in composing, thou those patterns r not that organized
  5. generally nothing wrong with the map, but i think it can be imporved indeed, in some way of... give a better idea in ur stuffs?
there're 2 unsnapped in ur normal diff

good luck
AruOtta
Hey, mod from my queue

Easy

  1. 00:13:996 (3,4) - These sliders are quite overlaping, I think it's problematic for the esthetic of the diff, maybe you can try to do a wave slider ? (then it will blanket) : http://puu.sh/bbvI8.jpg (warning about the symmetry with 00:16:752 (6))
  2. 00:18:475 (1) - These kind of sliders are a bit strange, this is just a suggestion but you can follow this exemple maybe ? http://puu.sh/bbvOL.jpg
  3. 00:35:357 (3,4) - There is a problem here about the flow, (3)'s movement goes at the opposite of (4), and it's a bit annoying. You can maybe try a slider like this : http://puu.sh/bbw9b.jpg
  4. 00:43:625 (2,4,6) - These 1/2 slider are quite hard for an Easy, here is an exemple of a pattern you can make instead :
    I've never see any 1/2 in an Easy diff, so you should really remove them, maybe this MIGHT be unrankable.
  5. 01:27:381 (1,2) - Maybe you can try to blanket (2) with (1)'s tail ? (You can be helped by the sliderball's overlay : http://puu.sh/bbvAO.jpg)
  6. 02:14:409 (2) - This slider is starting on a red tick, it's a bit hard to guess when yu have to hit it for beginners, I suggest this pattern :
  7. 02:16:476 (1) - This spinner is starting 1/2 beat after the previous object, it's too short for an Easy, beginners will not have to time to start to spin, so I suggest to start the spinner at 02:16:993.
  8. 02:21:989 (1) - Same problem as above for this spinner.
  9. 02:39:388 (6) - I think this hitclap should be moved on 02:39:732 (7) to follow the clap patttern you made for this section.
  10. 02:55:580 (2,3) - There's also a problem about the flow here, you should reverse the curve, then if you follow the slider's movement after you played it, it'll go to (3).
  11. 03:20:042 (1,2) - The curves' construction are very strange for these slider, there's one construction point which don't follow the curve, it's a bit stange, I suggest to fix it to make it a little bit prettier ;3
  12. 03:21:420 (2,1) - There's an overlap for these 2 sliders, so maybe you can try to stack (1)'s tail with (1)'s head ?
  13. 03:29:000 (1,2) - Wow... Why did you made a jump here ? This is the only moment you changed the distance snap, and there's no reason to do it, it gets the diff harder. I really suggest to fix the distance snap.
So yeah, it's a really good diff, except for the 1/2 slider :>

Normal

  1. 00:18:302 - I don't get why the volume ncrease here ? If you listen the song, the volume of the beat decrease here =/ I suggest to decrease is instead of increase it (or to keep the same volume)
  2. 00:41:558 (1) - Same as the Easy, the spinner is starting 1/2 beat after the previous object, it's too short for beginner. I suggest to delete 00:41:386 (4) then.
  3. 01:25:486 (4) - This slider ends on a blue tick, you missed an emphasized beat at 01:26:175, and a beginner will not have to time to finish the slider because 1/4 beat of spacing is too short.
  4. 02:15:098 (3,4) - The distance snap here isn't the same as 02:14:754 (2,3), it's not logical with the distance snap you made for the whole diff, so this should be fixed.
  5. 02:16:476 (1) - Same problem for the spinner here, I suggest to start it at 02:16:649 or to delete 02:16:304 (6).
  6. 02:21:127 (3) - The curve of this slider looks a bit weird... Maybe you can try to make something like this ? (it'll be prettier) :
  7. 02:28:363 (4,5) - These sliders are unrankable because of these "zigzags", try to use simples linear or curved slider.
  8. 03:12:979 (8) - The second curve looks pretty weird, try to use this kind of construction : http://puu.sh/bbyzK.jpg

Noya's Hard

  1. 00:38:285 (2,3) - Maybe you can try to blanket here ? It looks like you tried to but it's not really perfect, try to move the slider 5 grids down.
  2. 01:25:486 (5) - You forget a hitclap on this slider's tail.
  3. 01:28:242 (2) - The hitclap shouldn't be on thsi slider's tail, but on 01:28:758 (3) if you follow the pattern you made.
  4. 02:45:245 (1,2) - The distance between these 2 sliders is a bit huge, it's so hard =/

Insane

  1. 00:25:537 (7,8) - Maybe you can try to blanket (8) with (7)'s tail ?
  2. 00:34:667 (1,1,1) - This kind of slider is unrankable, you must use something else, like a simple curved or linear slider maybe ? (with a slider velocity multiplier like x0,75 or x0,5 maybe ?)
  3. 01:38:061 (1,1,1) - These sliders are also unrankable.
  4. 02:28:363 (1,1) - Same for these one.
  5. 02:33:186 - Maybe you can add some claps for this section ? :3
  6. 03:46:915 (1) - unrankable slider =/

Good luck for rank \:D/
Topic Starter
Danny

pishifat wrote:

insane

  1. 00:18:130 (1) - this may sound bad, but tehse are the most passive sliders i think i've ever seen. passive sliders are essentially when you've got a really strong noise on the tail and a weak noise on the head. (more detail here). you've got the same rhythm in every instance of this in the song, except 01:15:667 (4,5,1) - where i think it plays a lot more intuitively. in this one time, you moved everything back 1/2 a beat. 01:15:839 (5) - started on the last guitar beat, ended on silence, then 01:16:356 (1) - started on the "loud" part. if you were to change 00:17:613 (2,3,1,1) - to play similarly, you could move everything back 1/2 beat, adjust hitsounds accordingly, and it'll play a lot more naturally. you also won't be starting vocal phrases on slider tails like 00:18:647 (1) - with this change. i know that having someone modify something they do throughout the map is really hard since they actually have to work to change it, but it would really be worth the effort. This is very helpful, i removed the slowdown and kept that slider and added a soft hitsound, then used another slider on the loud part
    r
    this (original):


    to this (back 1/2):


    also, this does not apply to the wiggle stuff at 00:34:667 (1) - etc. that stuff is k
  2. i'm kind of confused as to how you're arranging your new combos. considering the first section, 00:12:962 (1) - to 00:18:130 (1) - is fine. you've got a 2 bar pattern going, then adding a new combo on 00:17:269 (1) - for the guitar and 00:18:130 (1) - for readability. after that though, 00:18:647 (1) - is a 3 bar combo, 00:22:264 (1) - is a 1 bar combo, and 00:22:781 (3) - is missing the expected new combo since it's the same guitar thing as 00:17:269 (1) - . i'm not gonna sit here and list new combo changes, but just make sure you stick to a consistent pattern throughout the song. if you were to do what you did for that section between 12-18 seconds for every instance of that you'd be fine. same idea for kiai and any other sections of the song that vary. Will do
  3. 00:25:365 (6,7) - seems like you're following vocals a lot, but right here you're skipping the word "president" by having it in the middle of the 1 beat slider. i think it may be more appropriate to ctrl+g (6,7) so that they switch positions on the timeline, allowing for the vocal's coverage. Done
  4. 00:37:079 (7) - shouldn't this be parallel with 00:36:046 (4,5,6) - ? Fixed
  5. 00:42:763 (7,8,1) - supernazi maybe, but 1 is supposed to follow the curve of the stream (i assume), so you may want to adjust the stream or slider slightly to have that happen Should be better
  6. 00:46:037 (2,3,4,5,6,7) - for the sake of aesthetics, you might want to make this a perfect hexagon using the compose>create polygon circles tool. this way, both of the triangles making up your shape (00:46:037 (2,3,4) - and 00:46:554 (5,6,7) - ) will be perfect as well Used the tool
  7. 00:52:239 (4) - another instance of a passive slider. there's a few times this happens in the kiai, and it's probably because the strong beat in the guitar line is the red tick prior to the downbeat. in most songs, that's usually not emphasized, but in this instance, it definitely is, which means you should have a circle or slider head on that position. 00:46:898 (7) - is an example of what i'm tlaking about: slider starts on the red tick since it's emphasized Fixed and will fix to all others mentioned
    other instances of this (so i dont have to repeat myself)
    00:56:373 (1) -
    01:03:263 (5) -
    01:20:490 (6) - on the reverse. you emphasized this thing enough on 00:17:269 (1) - to think it deserves a new combo, but you just put it on a reverse here :/ added NC
    01:31:515 (6) -
    01:48:742 (1) -
    01:59:767 (9) -
    02:49:379 (7) - on the reverse. i think it may be better in this section to just not have any 1 beat long sliders since... well, the song just doesn't really support them. this is the only one in the section too :/ Ended up remapping this section :o
    03:23:832 (5) -
  8. 00:58:268 (8,9) - may just be me, but i think doing ctrl+g on these two objects (switching their positions in the timeline) would have the repeated slider follow the triple note thing in the guitar a bit nicer. Done
  9. 01:04:986 (1) - to 01:16:356 (1) - i think this bridge is the best part of the map. it's fancy Thanks :D
  10. 01:46:330 (9) - should have a new combo considering 00:42:936 (1) - and 03:03:505 (1) - Done
  11. 01:55:288 (5,6) - 02:00:800 (3,4) - treating this rhythm the same as 01:49:775 (6,7) - or any other variation that doesn't rely on passive slider stuffs
  12. 02:06:829 (7) - not really sure why this is extended out for 1.5 beats. seems like it would be a lot more fitting to just have it 1 beat long so it can cover that guitar noise on 02:07:174 - Adjusted it
  13. 02:30:947 (3) - i wouldn't say this fits too well with the other "weird" sliders in this section. having 2 red anchor sharp turns doesn't fit too well with the curvy + sharp turn thing you've got going with the other sliders Took out 1 red and added 1 white
  14. 02:54:116 (1) - in the music, the drum roll actually starts on 02:54:202 (2) - , so i think that's where the stream should also begin. making 02:53:858 (5) - into a 3/4 slider would fix your everything and express that guitar extremenoisesomething Fixed
  15. 02:56:786 (6) - i don't really have a problem with 3/4 sliders, but when there's a somewhat strong beat in the middle of the slider it sounds awkward. increasing this to a 1 beat slider like 02:59:543 (6) - would sound better and a 1/2 slider would be best. 02:56:442 (5) - is fine since there's nothing really emphasized on the red tick in the middle of the slider Used 2 1/2 sliders
  16. 03:49:844 (1,2) - you're increasing spacing with each of these repeated whatever they are, so you should probably increase spacing for this last one too Done

normal

  1. some unsnapped stuff according to aimod Fixed
  2. generally in normals/easys, it's best to not follow vocals as closely as you are now (mostly referring to non-kiai sections). there's a lot of offbeat sliders because of the nature of the vocals in this song, so the actual song's rhythm is hard to grasp, especially for someone at hte easy/normal level. the best way to follow both vocals and backbeats that i've found is keeping your hitsounding consistent. sounds weird, but you've got your hitsound pattern with claps on 2 and 4. while following whatever you're following, just make sure you don't ignore 2 and 4, then it will be easier to determine where the song's downbeats are. that being, i'm not going to mention any vocal-following rhythms in easy/normal mods -- just other stuff. if you feel like doing anything with rhythms to make them more understandable, do so. i'd say it would make these two difficulties way nicer Right right, good idea
  3. sticking to consistent new combos = good. one every 2 bars would fit this diff perfectly Will do
  4. 00:18:130 (1) - as it did in the insane diff, starting a slider on silence like this feels like it doesn't represent what's going on in the song all that well. i'm really sorry about mentioning a change like this, since you probably won't be willing to change a lot of stuff, but making this just a 1.5 beat gap would be more representative of the 1.5 beat silence in the song. polarity may be slightly odd, but since it fits the oddness of the song's gaps, it would be appropriate. Using 2 circles instead, similar to insane how the circle during the gap uses a soft hitsound, and no i am willing to change the map for the better
    h
    original


    change
  5. 00:33:289 (6) - may be better to have the red anchor land exactly where the slider tick is to express the downbeat emphasized stuff. Done
  6. 00:35:012 (1) - uh spacing o.o Must have misclicked :o
  7. 00:43:281 (1) - you'll probably want to move this closer to the center of the spinner for the sake of spacing. i think i've copy/pasted this image in my last 5 mods or something so you can have it too Ill get some feedback on this
    visual explaination
    different map, but it's the same exact idea. spacing between spinner and (1) is huge compared to regular distance snap
  8. 01:25:486 (4) - blue tick wat Must have slipped while applying a previous mod
  9. 01:31:860 (2,3,1,2) - definitely way too many objects to represent a gap in the music Used a circle instead of a slider at the end
  10. the copy/paste is strong. whatever i said up tehre applies to copy/pastes too xD
  11. 02:28:363 (4) - a reverse doesn't really seem to support this part of the song. i get that there's wiggles for the pitch increase guitar thing, but that's nonexistent during the slider's reverse segment, making for pointless wiggles. doing a rhythm like Edited this part a bitthis would support polarity and the song's actual rhythm
  12. 02:42:833 (3,4) - spacing Fixed

easy

  1. 00:16:752 (6) - the reverse on this makes it seem like the usual gap thing in the song is nonexistent. doing something to express that there's a gap would make a lot more sense for this and any other instances that you've got the gap unexpressed. Done
  2. same thing about NCs as normal Will do
  3. as i said in noraml (with different context) it's a good idea not to ignore the beats in which you have your hitsound pattern constantly playing. for example, 01:21:868 (1) - follows your 2 and 4 claps, but 01:24:280 (3) - is on beats 1 and 3, so the claps are missing. you'd probably want to do something like ctrl+g (switching timeline positions) 01:24:280 (3,4) - so that the reverse slider is on beats 2 and 4 instead of 1 and 3. same thing woudl apply to everywhere this is done, since hitsounds are importnat n stuff. that being, long sliders like 00:29:499 (1) - shoudl be reserved for places where you're not in the middle of the usual hitsounding rhythm (so anywhere that is abnormal) Right right, i see i will adjust
  4. 02:14:409 (2,3) - spacingzor Fixed
  5. 02:38:354 (5) - i understand undermapping this section for the sake of an easy, but please, don't ignore this large white tick. that little drum roll you hear starting 02:38:526 - is the introduction to the next 4 bar phrase (i dunno if you're familiar with music stuff but you don't ignore that) so pleeeeease. ignoring the white tick on 02:50:757 (3) - is fine, since it's not nearly as emphasized as something like 02:49:379 (1) - which should also be changed since it's also the beginning of a 4 bar phrase. Will do, replaced with 1/2 slider and circle, thanks
  6. 03:21:420 (2,1) - the overlap of these two is kind of unappealing. if you were to have 2 on the tail of 1 it would be fine Done
h

overall, i'd say insane is the best difficulty, which has great potential for rank, but easy/normal have some issues that i think are rather detrimental to gameplay. (as well as aesthetic stuff but that's not as important i think). if you have any questions, ask ingame Really helpful mod! Probably one of the best in awhile, thanks so much man! Btw if my responses are really small i accidently closed this like 75% through so i had to rewrite a lot :/ wasnt fun man
ShiraKai
hi:3 from queue!

[Easy]
unnecessary green lines
00:18:475 -
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03:41:920 -
03:42:092 -
  1. 00:13:996 (3) - spacing is a little strange imo,move to x:276,y212?
  2. 01:53:565 (3,1,2) - rhythm is too weird for me :? how about this?
  3. 02:00:455 (4) - add NC? same as ever pattern.
  4. 02:59:026 (2) - blanket more.
  5. 03:50:361 (6) - NC?
[Normal]
unnecessary green lines
00:34:840 -
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  1. 00:20:542 (2) - use same shape as 00:21:058 (3) - ? seems to be well-equipped ;)
  2. 00:22:092 (5) - it does not look good the overlap... i suggest this :)
  3. 00:31:567 (1) - remove NC? add NC is here(00:31:911 (2) - ) imo.
  4. 01:02:919 (3,4,5) - this rhythm is hard for Normal Diff,add reverse for 1/2 slider?
  5. 01:18:251 (4) - wider than this blanket?
  6. 01:20:145 (8,1) - swap NC?
  7. 01:39:267 (3) - use same shape again as here(01:38:406 (1) - )
  8. 02:06:312 (3,4,5) - similar suggestion on 01:02:919 (3,4,5) -
  9. 02:14:754 (2,3) - change to 1/2 slider ? in normal diff,let unified rhythm :)
  10. 02:43:177 (4) - strange spacing.
[Noya's Hard]
unnecessary green lines
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  1. 01:28:931 (4) - you forget to put clap?
    01:30:826 (10) - ^
  2. 03:03:505 - necessary green line with 70% volume & Kiai.
[Insane]
  1. 01:21:524 (1) - remove finish on slider end :x
    nice map :D
good luck ;)
Raiku
raiku mod!

[Easy]

AR - 3

00:12:962 (1,2,3) - To keep the spacing of the map consistent throughout which is super important in an easy diff, make sure that the spacing between circle 1 and the head of slider 2, and the tail of slider 2 and the head of slider 3 are the same distance like so (http://puu.sh/bd45m/bb4111f3fe.jpg). Make sure that this idea is recurring throughout the diff.

00:38:457 (3,4,1) - I felt that you could make the sliders here cohere a little more in regards to their blankets and how evenly they space and how accurate the blanket curves are, a little like this (http://puu.sh/bd4f1/098b3d7695.jpg).

00:45:520 (5) - I recommend starting a new combo here on the current slider 5 and ending it on the current next combos slider 2. It should look a little like this when done (http://puu.sh/bd4Ic/14e6283a98.jpg). This way you are guiding the player to section the combo starting from the main beat making it easier to navigate.

01:28:759 (2) - I would personally move this slider up a touch so that the tail end of this slider is cohering a little more neatly with the preceding sliders body like so (http://puu.sh/bd4TQ/05e2d832ae.jpg). I feel that the way its placed now is a little crowded and you can add a touch of beauty using this.

01:34:099 (3) - Notice that I have opted to use the approach circle of the preceding slider to help create a perfect curve for an even blanket. Using this technique you can fix any blanket that you feel is slightly off (http://puu.sh/bd55v/b498e302f2.jpg). While this technique is great for making accurate blankets which you can pair with a high beat snap divider for precision, there is no substitute for the human eye.

01:36:511 (4,5) - Do something similar here as with the last mod using the same technique, I simply pulled the head and tail of the slider out a touch and tucked the mid point in a little like so (http://puu.sh/bd5k8/a915298a25.jpg). If there is no approach circle to use as a guide as with sliders that blanket the tail of other sliders, simply place a circle over the tail of the slider temporarily to help you (http://puu.sh/bd5qb/3103ff38e3.jpg).

01:43:229 (5) - Try and make sure that this note is hovering equidistant between the preceding and the succeeding notes a little bit like i have here just to keep up with the spacing of the rest of the song (http://puu.sh/bd5uH/ea71791428.jpg).

01:50:291 (1,2) - Apply our new technique here too for an even neater pattern (http://puu.sh/bd5Dn/eba33be8e0.jpg).

02:16:304 (4) - And here (http://puu.sh/bd5Iq/59723a0f69.jpg).

02:16:649 (1) - With this spinner, I personally recommend (taking into account that on an easy diff you want to cater for new players who don't yet have the reaction time to utilize the whole spinner if it is placed this early) that you place this spinner on the downbeat (big white tick) so that the player has a little more reaction time to begin his spin (http://puu.sh/bd6q9/f77aee67c2.jpg).

02:21:472 (4) - I used the follow circle to improve the blanket here (http://puu.sh/bd6wu/bb960ddf60.jpg).

02:21:989 (1) - I felt the same way about this spinner.

02:57:303 (4,1,2) - Following the same principles, I managed to even out this pattern and make it look super neat by making the spacing even and the curves perfectly assembled (http://puu.sh/bd7iD/3366e48f19.jpg).

03:05:572 (4) - I felt that you should space this evenly between the preceding and succeeding sliders as they are the same timing apart just like I've done here (http://puu.sh/bd7Bj/36d22c93e8.jpg).

03:20:042 (1) - I recommend losing the first red point of the slider and keeping the second as you can still create the slider you were going for but make it even neater and still have the second section of the body blanketing the succeeding note you could do the same with the next slider if you like, but I'm not too sure if an overlap with the big curve slider is a good idea in an easy. Could be confusing!

Great diff, well done.


[Normal]

Test play on AR - 5

00:49:310 (2) - I recommend to improve the flow here slightly and to make the section a little less clustered, you could move the slider so that it is aimed downwards and inverted with an opposite curve so that the cursor is eased upwards with the flow (http://puu.sh/bdaSV/b297c830ed.jpg).

01:18:251 (4) - I suggest spacing the blanket out a little more here to remove the cramped feeling like so (http://puu.sh/bdaZM/d20aca774a.jpg).

01:27:725 (2,5) - I recommend finding a way around the overlap between 2 and 5 here as it can have the same cramped effect and make it slightly harder to read for newer players. Perhaps think about spacing the whole pattern a little more? (http://puu.sh/bdcie/c8d7c6294e.jpg) and the second half of the pattern is here (http://puu.sh/bdckE/ef62ba6e90.jpg). Now the pattern seems a little more spaced and cohesive!

01:41:506 (2,5) - Perhaps slightly rework this overlap something like so (http://puu.sh/bdcDm/be0bad9dff.jpg)?

01:52:186 (1,2,3) - Similar deal as with the first mod with the same sort of pattern except slider 3 could be reworked to enhance the flow and remove the clustered feeling of the overlap like so (http://puu.sh/bdcOy/83dcb8ca2b.jpg).

01:55:804 (2) - I suggest moving the head point of this slider up a touch to improve the aesthetics of the blanket (http://puu.sh/bdcRm/f3c3eb9c46.jpg).

02:03:211 (1,2) - I highly recommend rotating these two notes on the selection center anticlockwise by about 15 degrees and the tucking them into the succeeding slider a touch to create a sick double blanket that fits in the pattern with up and down flow. To enable the rotate function press ctrl+shift+r at the same time to open up the rotate window (http://puu.sh/bdddr/37232aaa46.png). Finished product (http://puu.sh/bddg6/6eebe629dd.jpg).

02:21:127 (3) - Make sure the whole of the body of this slider is exposed so that the head and the tail aren't overlapping any parts of the slider body itself. Makes for a difficult read for newer players when timing the slider.

02:29:741 (6,2) - I feel that the head of both of these sliders should stack because the overlap can look a little uneven whilst playing, in addition to this I thought it would be a nice effect to angle the sliders down a little to make a cascading pattern (http://puu.sh/bde5r/d8e80e3932.jpg) second half of the pattern here (http://puu.sh/bde9H/2f18109735.jpg).

02:37:320 (5) - I suggest softening the curve of this slider by raising the tail point a little more to make it look like it 'fits' the preceding slider a little more so they tessellate like so (http://puu.sh/bdeSX/db2383b344.jpg).

Another nice one!


[Noya's Hard]

00:37:423 (6,7) - I suggest spacing these circles a touch further away from the preceding slider so that the spacing is more or less the same as the spacing with the rest of the map, notice how before they were a little too close (http://puu.sh/bdfoZ/c14ed0e1e8.jpg).

00:53:616 (8) - I recommend moving the head point of this slider away from the blanketed note a little bit just to improve the curve and aesthetics of this blanket (http://puu.sh/bdfGU/8b56c839bc.jpg).

03:29:000 (1,2) - I personally suggest opting for 0.85x-0.9x for these sliders as the average cursor speed moving into this section is abruptly halted obstructing the flow. I however love the idea of these sliders, but increase the velocity a touch and extend them mere millimeters to give the player a chance to accommodate for the slowed cursor speed without interrupting their flow. You could choose out of softening the zig-zags so that the slider is made to appear larger as an alternative to this too.

This map is absolutely perfect, stunning hard so congrats!


[Insane]

When constructing streams, to make them easier to read you should always consider separating them into divisions of either 4 or 8 using combo colours. Reserve the sectioning of notes into combos of 6 for 1/3 or 1/6 streams as it makes it too hard to section if you don't.

00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - As it stands, the way this stream has its corners makes the stream harder to navigate than it could be because you are having to slow your cursor down just for these parts. I recommend either shaping a curved stream using the convert slider to stream function through the 'compose' drop down list after shaping a slider to the desired curve, or simply making sure that the corners of the stream share the same spacing as the rest of the stream so that the average cursor speed throughout the stream is equal. Here is one of my wacky ideas (http://puu.sh/bdhol/65c6f6a01a.jpg).

01:58:388 (4,5) - The spacing between these 2 notes is significantly more than the spacing between circle 3 and 4, perhaps even them out a little bit like this here (http://puu.sh/bdi8n/29f1546ff4.jpg).

I'l get jesus1412 to give an opinion too! Good luck getting the set ranked!
Gamu
hello~ Request from Gamu's Standard Modding Queue

[ General]
  1. Remove the osb.file. Not Unrankble element. but I'd suggest that you remove.
  2. Please turn off the "Letterbox during breaks" It is not used anymore in most maps.

[ Easy]
  1. 00:59:129 (6,1) - Swap these new combos.
  2. 00:37:424 (1) - Why are you no add a clap at the end point? It would be really necessary.
  3. 00:38:457 (3) - ^ Here is start and end point.
  4. 00:40:180 (1) - ^ at the end point.
  5. 01:23:591 (2) - ^ at the end point.
  6. 01:31:515 (5) - ^
  7. 01:35:822 (2,3) - It is difficult to grasp rhythm for beginner players. Do you use a slider instead of a two circles?
  8. 01:57:699 (1) - I prefer such shape.I think you must also consider the appearance.
  9. 02:02:523 (7,1) - The same as 00:59:129 (6,1).
  10. 02:16:304 (4) - Move to x: 380 y:152 pls!
  11. 02:19:405 (1) - Too soon after spinner. I think there is a need to change.
  12. 02:24:917 (1) - ^
  13. 02:25:779 (2,3) - The same as 01:35:822 (2,3).
  14. 02:49:379 (1) - Add a clap at the start point. it's missing.
  15. 02:50:068 (2) - ^
  16. 02:56:959 (3) - ^
  17. 02:59:026 (2) - ^ at the end point.
  18. 03:01:437 (2) - I also want a clap here.
  19. 03:50:361 (6) - clap's not necessary.

[ Normal]
  1. 00:20:542 (2) - Add a clap at the start point. I want a clap here.
  2. 01:26:347 (5) - ^ at the end point.
  3. 02:29:224 (5) - ^ at the end point.
  4. 03:25:899 (1) - Too soon after spinner. I think there is a need to change.
  5. 03:50:361 (9) - The same as Easy diff.
  6. In Kiai time of # 1 and # 2, i think the pattern is exactly the same. Would you create a variety patterns in order to creat a fun map owo?

[ Noya's Hard]
  1. HP or OD -1 because this diff is AR8.
  2. 01:04:297 (2,3) - I'd suggest that you add a clap to the start of these. It make a very good sound :D
  3. You have a mistake clap D: Therefore, I will propose a some clap. if you want to fix them, i recommend that you fix all.
    -01:25:486 (5) - Add a clap at the end point.
    -01:28:242 (2) - Remove a clap at the end point.
    -01:28:758 (3) - Add a clap
    -01:28:931 (4) - Add a clap at the end point.
    -01:30:826 (10) -^ at the start point.
  4. 02:07:691 (2,3) - The same as 01:04:297 (2,3).
  5. Really good diff :3

[ Insane]
  1. 00:50:688 (7) - Clap is missing at the end point
  2. 01:04:297 (5) - I want a clap here.
  3. 01:21:524 (1) - finish's not necessary. I think it's useless sound
  4. 01:59:767 (9) - Clap is missing
  5. 02:07:346 (1,5,3) - The same as 01:04:297 (5).
  6. 02:33:186 ~ 02:53:858 - I'd strongly suggest that you add a hitsound (clap..etc) in this part!
  7. 03:50:361 (3) - The same as Easy and Normal.

I think you need a little improvement in Normal diff and Easy diff. Especially in Easy diff, rhythm is too difficult and some clap are missing.

good luck~ 8-)
Rirakusu
From my queue :D

1. Use the drum sampleset for hitsounds :) they sound a lot more better.

[Easy]
1. 01:03:953 (1) - This spinner is too short for an easy diff. In my opinion you should use a slider for this time (since i think spinners in easy should let Auto get at least 8000 points)
2. 01:26:347 (5) - Move this slider's tail to x: 72 y: 224. This is for perfecting this blanket.
3. 01:27:381 (1) - Move it's tail to 328 on the y axis to perfect the blanket for 01:28:759 (2) .
4. 02:07:346 (1) - See 1. But this time use circles (not streams of course, just a circle every white beat) and a slider for the final riff.
5. 02:15:098 (3,4) - The blanket looks ugly.
6. 02:21:472 (4) - Head - x: 60 y: 208; Tail - x: 112 y:152
7. 02:39:043 (6) - NC
8. 02:40:077 (1) - Remove NC
9. 02:41:455 (6) - NC

[Normal]
1. 00:17:096 (5,6) - Strange blanket.
(I just hope that the spinner lengths are acceptable and this diff is perfect)

[Noya's Hard]
1. 01:41:678 (2) - Why the sharp turn? A simple blanket is good enough.
2. 03:30:034 - add note here.
3. 03:35:546 - ^
4. 03:41:058 - ^

[Insane]
1. 01:03:953 (1,2,3,4,5,6,1,2,3,4,5) - Unnatural curve?

Done!
Pho
Mod from modding queue~

[Easy]
  1. For an easy diff, you use too many contiunuous 1/1 beat rhythms (example: 00:20:542 - to 00:49:482 - / 02:33:186 - to 02:56:270 - . You don't make a single pause in these sections, which causes too much pressure for newer players). This is more like a normal map, so I'll go mod it with this in mind (I don't even think you can make an easier one here without missing a lot of hard beats <.<).
  2. 00:23:298 (5) - Replace this backslider with a circle at it's start and it's end. Here's how it will look like: https://osu.ppy.sh/ss/1990866
  3. 01:23:935 - You missed a Clap HS here.
  4. 02:15:098 (3,4) - Are you trying to blanket here? Because this one looks pretty much off.
  5. 03:12:979 (4,5,6) - I'm not sure which instrument you are focussing here on, the drums or e-guitar.
  6. I'm sure this map has some issues with polarity ( http://www.youtube.com/watch?v=53PkFLrK8Ws ) at certain parts. It is generally not recommended for the easier diffs because it's difficult to play for beginners.
  7. 00:51:894 (3,1) - white tick to red tick polarity. Solution: http://puu.sh/bjULY/b3ea70c46d.jpg
  8. 01:34:099 (3,1) - red tick to white tick polarity. Solution: http://puu.sh/bjUXA/82e68d9f2c.jpg
  9. 02:01:661 (6,7) - ^ http://puu.sh/bjVew/b20ed28080.jpg
  10. 02:13:892 (1,2) - white tick to red tick polarity. Solution: http://puu.sh/bjVkQ/d500dc1411.jpg
  11. 02:24:917 (1,2,3,4) - red to white tick polarity. http://puu.sh/bjVxw/6ce177d826.jpg
  12. 02:24:917 (1,2) - I'm not sure if you want to blanket here, but you should check this again.
  13. 03:12:462 (3,4,5,6) - red tick to white tick polarity. Solution: http://puu.sh/bjUdk/fb4e9499b2.jpg
[Normal]
  1. 00:17:096 (5,6) - Trifle: blanket is very slightly off.
  2. 02:20:955 - I#d add a note here, just to avoid the polarity. (see above)
  3. 02:40:766 (5,1) - This slider ends on a hard beat, which doesn't sound very good (hard beats should be clickable naturally). Just ctrl+g the mentioned notes and reposition them and you're fine.
  4. 03:12:979 (8,9) - Polarity issue here, go with: http://puu.sh/bjXFD/d3a45509a4.jpg . Also, the shape of slider 8 looks a bit odd, but that's just preference.
[Noya's Hard]
  1. I noticed that this map has a longer pause at 02:13:892 - if I compare to the easier diffs. I'm not sure in how far BATs accept that kind of inconsistency for Guest diffs, but it's better if you map this area out as well.
  2. 00:15:201 (8,1,2) - Preference but i feel that 2/1 beat gaps are a bit too long here, place circles at the remaining white beats as well (same for 00:27:088 - ).
  3. 00:18:819 - The note density in this combo is just way too high.
  4. 01:56:838 (1,2,3) - First stack's fine, but the second one is not that good to play just DS it instead. Just a recommendation: http://puu.sh/bjYH9/0d720f57a4.jpg
  5. 01:58:560 (4,5) - No stacking here please, you can clearly hear a note difference in the vocals: http://puu.sh/bjYNM/7e72e56749.jpg
  6. 02:06:657 (4,5) - Same as above. http://puu.sh/bjYV3/3249a52329.jpg
  7. 03:06:777 (3,4) - Blanket here if you want, it would look better.
  8. 03:07:466 (5,7) - Trifle: It bugs me that the blankets doesn't fit in too well. ;-;
  9. 03:12:979 (5,6) - Could be a better blanket.
  10. 03:27:794 (6,7) - These sliders end on hard beats, which is easily avoidable. Try this beat pattern out: http://puu.sh/bjZg2/4e9266a731.jpg (you can swap the backslider with 2 usual sliders as well, but that's up to you)
[Insane]
  1. This map feels like the weakest one in this mapset. It has okay flow, but is too unstructured in my opinion.
  2. 00:18:130 (1,1) - I expect some kind of bigger jump when a loud drum crash lies on 00:18:475 (1) - . Don't be too dependent on DS here.
  3. 00:23:987 (1,2,3,4,5) - Two issues here: 1. The flow is a bit shaky here, make the curve smoother, and 2. 00:24:848 (5) - ends on a hard beat here. Here's my solution to this: http://puu.sh/bk06A/1fc4011094.jpg
  4. 00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - That looks really weird, especially where you placed the intersections. Think in pairs of 4 circles, i marked the circles where a hard beat lies on (a perfect place for flow alternation): http://puu.sh/bk0On/59bdbaa8a5.jpg
  5. 00:41:558 (1) - Not the best decision for a stream, but if you want to keep it...
  6. 01:08:087 (3,4,5) - Way too sharp angle here and it doesn't flow good. Ctrl+g slider 5 and 6, stack 6 on 4 so it looks better and you'll probably need a better location for 01:09:121 (1) - then: https://osu.ppy.sh/ss/1998223
  7. 01:21:524 (1) - Why is a finish sound here, it feels so odd on the end of this slider.
  8. 01:22:557 (4,5,6,7,8) - Feels odd to play, since I'm not sure if you are going with the vocal (sliders will end on hard beats) or the background instruments (sliders start on hard beats. If you want to go with the vocals, then just ctrl+g these 01:22:557 (4,5) - and reposition. Otherwise, ctrl+g 01:22:902 (5,6,7,8) - and reposition, but don't mix it up like you did in here.
  9. 02:07:346 (1) - That's what I expected at 00:33:289 - , although it looks like some circle are a bit off the line, namely 02:07:604 (4,2,4) - . It should be clear zigzag lines.
  10. 02:09:930 (1,2,3) - These sliders end on hard beats. Try this rhythm pattern: http://puu.sh/bk26r/8669524227.jpg
  11. 02:11:136 (1) - The spinner should end at 02:13:203 - already.
  12. 02:15:443 (1,2,3,4) - Same problem as in 02:09:930 (1,2,3) -
  13. 02:16:649 (1) - End the spinner at 02:18:371 - and add a circle at 02:18:543 -
  14. 02:18:716 (1,2,3,4,5,6) - This looks as if you had the idea of a full stream here :D Please rearrange the triples, this way it's way too linear/boring to play. Want some idea? http://puu.sh/bk2v1/3d99a2007f.jpg
  15. 02:26:468 (1,2,3) - Offbeat sliders... again. You really should avoid these, they aren't really natural to play (unless they support the music in an appropriate way, e.g. when the singer/an instrument is holding a note).
  16. 02:37:837 (3) - and 02:43:350 (3) - and 02:48:862 (3) -
  17. 02:58:681 (2,3,4,5) - Oval flow is a bit shaky here, do something similar to 00:23:987 (1,2,3,4,5) -
  18. 03:02:815 (1,2,3,4,1,2,3,4,1) - You want to avoid such a curvy stream in this song, use a flatter shape.
  19. 03:11:601 (1,2,3,4) - see 02:58:681 (2,3,4,5) -
  20. 03:25:209 (5,6) - The intersection is placed wrong, it should be at 5 already.
Everything up to hard is close to fine (still needs some cleanup though), but your Insane map currently has too many flaws to be rankable. Even with the stuff i mentioned above, I feel like you should consider remapping some sections again (sorry for telling you this, but it's just what I'm thinking :( ). And for some general advice on mapping: t/31612 .
Good luck for the ranks, I'm out! o/

Greetings,
paseli
TrigonometrY
Hi from my queue!

[Easy]
From osu!wiki:
The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
Your Easy = Normal. You used a lot of 1/2 patterns which are suitable for Normal, not Easy. Example: 02:25:779 (2,3) - it's like 1/4 for Normal. Rhythm should be simple in easiest diff and you just complicate it by using such patterns. Avoid them please. 02:25:951 - Since clap sounds here, I suggest to remove those 1/2 circles and put a new one here. 02:30:602 (2,3,4,5) - you could replace them with 4 circles or 2 sliders: http://puu.sh/bk96J/e03ddefad5.jpg / http://puu.sh/bk9aG/289002737d.jpg (I prefer circles, they better fit the music)
00:13:996 (3,4) - why didn't you make a blanket between them in such way: http://puu.sh/bk5Pv/68ccf21ae5.jpg or http://puu.sh/bk5T5/7c1430a033.jpg ? It's a bit neater and improves flow.
00:16:752 (6,7) - same
01:03:953 (1) - 02:07:346 (1) - keep them for Hard/Insane, not for easier diffs.
01:27:381 (1,2) - blanket is not perfect, moving last point to 272;328 would fix it
01:36:511 (4,5) - same. Try next: 01:37:372 (5) - ctrl+g, move middle point to 104;256 and the last one to 240;192
01:50:291 (1,2) - ^
02:16:304 (4) - apparent blanket, I suggest to put it to 384;152
03:20:042 (1) - move 6th point to 100;160 for improving blanket

[Normal]
01:03:953 (1) - 02:07:346 (1) - 02:53:858 (1) - as I said above
01:21:524 (2) - you mapped the silence? :D Sound is ended here, there is nothing to map. Remove circle and reverse 01:20:835 (1) - as you did in Easy.

[Noya's Hard]
00:16:407 (1,2,1,1) - what for this frequent changing of combo colours, why don't you use only one colour for current pattern? I see, you want to emphasize guitar, just not a fan of such NC flooding.
00:40:869 (1) - same
00:53:616 (8) - no need to complicate creating of slider, fix the blanket by using of 3 points: http://puu.sh/bkbKs/a494d3ecc6.jpg
01:00:679 (4) - ^
03:14:012 (7,8) - you can still improve the blanket
03:29:000 (1,2) - nice using of slider velocity! Perfectly fits the song :)

[Insane]
00:18:130 (1) - remove it, there is silence
00:23:642 (1) - ^ (and so on)
00:57:062 (3,4) - I really don't understand why you break flow here. Try to flip them vertically and horizontally: http://puu.sh/bkcRK/f98934aa9b.jpg
01:04:469 (1) - remove nc
01:09:810 (1) - ^
01:16:183 - osu! is a rhythm game and you can't map emptiness. End slider on previous white tick.
02:07:862 (1) - remove nc
03:03:160 (1) - ^
03:23:487 (4) - make it parallel as 03:22:798 (2,3) - will be looked neater

Nice mapset, starred.
Topic Starter
Danny

Kenterz wrote:

Hey, mod from my queue

Easy

  1. 00:13:996 (3,4) - These sliders are quite overlaping, I think it's problematic for the esthetic of the diff, maybe you can try to do a wave slider ? (then it will blanket) : http://puu.sh/bbvI8.jpg (warning about the symmetry with 00:16:752 (6)) Done
  2. 00:18:475 (1) - These kind of sliders are a bit strange, this is just a suggestion but you can follow this exemple maybe ? http://puu.sh/bbvOL.jpg Done
  3. 00:35:357 (3,4) - There is a problem here about the flow, (3)'s movement goes at the opposite of (4), and it's a bit annoying. You can maybe try a slider like this : http://puu.sh/bbw9b.jpg Done
  4. 00:43:625 (2,4,6) - These 1/2 slider are quite hard for an Easy, here is an exemple of a pattern you can make instead :
    I made a new pattern similar to the ones playing afterwards
    I've never see any 1/2 in an Easy diff, so you should really remove them, maybe this MIGHT be unrankable.
  5. 01:27:381 (1,2) - Maybe you can try to blanket (2) with (1)'s tail ? (You can be helped by the sliderball's overlay : http://puu.sh/bbvAO.jpg) Done
  6. 02:14:409 (2) - This slider is starting on a red tick, it's a bit hard to guess when yu have to hit it for beginners, I suggest this pattern : Done
  7. 02:16:476 (1) - This spinner is starting 1/2 beat after the previous object, it's too short for an Easy, beginners will not have to time to start to spin, so I suggest to start the spinner at 02:16:993. Fixed
  8. 02:21:989 (1) - Same problem as above for this spinner. Fixed
  9. 02:39:388 (6) - I think this hitclap should be moved on 02:39:732 (7) to follow the clap patttern you made for this section. That note does not have a clap for me :o
  10. 02:55:580 (2,3) - There's also a problem about the flow here, you should reverse the curve, then if you follow the slider's movement after you played it, it'll go to (3). Fixed
  11. 03:20:042 (1,2) - The curves' construction are very strange for these slider, there's one construction point which don't follow the curve, it's a bit stange, I suggest to fix it to make it a little bit prettier ;3 Edited them a bit
  12. 03:21:420 (2,1) - There's an overlap for these 2 sliders, so maybe you can try to stack (1)'s tail with (1)'s head ? Done
  13. 03:29:000 (1,2) - Wow... Why did you made a jump here ? This is the only moment you changed the distance snap, and there's no reason to do it, it gets the diff harder. I really suggest to fix the distance snap. Thanks for pointing that out, must have been a mistake while mapping XD
So yeah, it's a really good diff, except for the 1/2 slider :> Thanks!

Normal

  1. 00:18:302 - I don't get why the volume ncrease here ? If you listen the song, the volume of the beat decrease here =/ I suggest to decrease is instead of increase it (or to keep the same volume) The volume at that circle is 40% and Soft compared to 60% normal
  2. 00:41:558 (1) - Same as the Easy, the spinner is starting 1/2 beat after the previous object, it's too short for beginner. I suggest to delete 00:41:386 (4) then. Done
  3. 01:25:486 (4) - This slider ends on a blue tick, you missed an emphasized beat at 01:26:175, and a beginner will not have to time to finish the slider because 1/4 beat of spacing is too short. Yeah that was a mistake while i was modding another one sorry!
  4. 02:15:098 (3,4) - The distance snap here isn't the same as 02:14:754 (2,3), it's not logical with the distance snap you made for the whole diff, so this should be fixed. Fixed
  5. 02:16:476 (1) - Same problem for the spinner here, I suggest to start it at 02:16:649 or to delete 02:16:304 (6). This one the beat needs to be there and the spinner needs to start there as well, moved circle 6 close to the middle so they can start it faster
  6. 02:21:127 (3) - The curve of this slider looks a bit weird... Maybe you can try to make something like this ? (it'll be prettier) : Fixed
  7. 02:28:363 (4,5) - These sliders are unrankable because of these "zigzags", try to use simples linear or curved slider. I asked someone and they said it was fine, ill get more feedback on them
  8. 03:12:979 (8) - The second curve looks pretty weird, try to use this kind of construction : http://puu.sh/bbyzK.jpg Done

Noya's Hard

  1. 00:38:285 (2,3) - Maybe you can try to blanket here ? It looks like you tried to but it's not really perfect, try to move the slider 5 grids down. leaving it as it is
  2. 01:25:486 (5) - You forget a hitclap on this slider's tail. added
  3. 01:28:242 (2) - The hitclap shouldn't be on thsi slider's tail, but on 01:28:758 (3) if you follow the pattern you made. Changed
  4. 02:45:245 (1,2) - The distance between these 2 sliders is a bit huge, it's so hard =/ Leaving it, long gap between the time and its consistently spaced

Insane


  1. 00:25:537 (7,8) - Maybe you can try to blanket (8) with (7)'s tail ? Changed the section a bit
  2. 00:34:667 (1,1,1) - This kind of slider is unrankable, you must use something else, like a simple curved or linear slider maybe ? (with a slider velocity multiplier like x0,75 or x0,5 maybe ?) I asked a BAT they said it should be ok
  3. 01:38:061 (1,1,1) - These sliders are also unrankable. ^
  4. 02:28:363 (1,1) - Same for these one. ^
  5. 02:33:186 - Maybe you can add some claps for this section ? :3 remapped and forgot about them xD Done
  6. 03:46:915 (1) - unrankable slider =/ BAT

Good luck for rank \:D/ Thanks, very helpful mod!
Topic Starter
Danny

Raiku wrote:

raiku mod! Sorry for taking so long man

[Easy]

AR - 3

00:12:962 (1,2,3) - To keep the spacing of the map consistent throughout which is super important in an easy diff, make sure that the spacing between circle 1 and the head of slider 2, and the tail of slider 2 and the head of slider 3 are the same distance like so (http://puu.sh/bd45m/bb4111f3fe.jpg). Make sure that this idea is recurring throughout the diff. Done

00:38:457 (3,4,1) - I felt that you could make the sliders here cohere a little more in regards to their blankets and how evenly they space and how accurate the blanket curves are, a little like this (http://puu.sh/bd4f1/098b3d7695.jpg). Done

00:45:520 (5) - I recommend starting a new combo here on the current slider 5 and ending it on the current next combos slider 2. It should look a little like this when done (http://puu.sh/bd4Ic/14e6283a98.jpg). This way you are guiding the player to section the combo starting from the main beat making it easier to navigate. Done

01:28:759 (2) - I would personally move this slider up a touch so that the tail end of this slider is cohering a little more neatly with the preceding sliders body like so (http://puu.sh/bd4TQ/05e2d832ae.jpg). I feel that the way its placed now is a little crowded and you can add a touch of beauty using this. Done

01:34:099 (3) - Notice that I have opted to use the approach circle of the preceding slider to help create a perfect curve for an even blanket. Using this technique you can fix any blanket that you feel is slightly off (http://puu.sh/bd55v/b498e302f2.jpg). While this technique is great for making accurate blankets which you can pair with a high beat snap divider for precision, there is no substitute for the human eye. I think its ok how it is

01:36:511 (4,5) - Do something similar here as with the last mod using the same technique, I simply pulled the head and tail of the slider out a touch and tucked the mid point in a little like so (http://puu.sh/bd5k8/a915298a25.jpg). If there is no approach circle to use as a guide as with sliders that blanket the tail of other sliders, simply place a circle over the tail of the slider temporarily to help you (http://puu.sh/bd5qb/3103ff38e3.jpg). Done

01:43:229 (5) - Try and make sure that this note is hovering equidistant between the preceding and the succeeding notes a little bit like i have here just to keep up with the spacing of the rest of the song (http://puu.sh/bd5uH/ea71791428.jpg). Done

01:50:291 (1,2) - Apply our new technique here too for an even neater pattern (http://puu.sh/bd5Dn/eba33be8e0.jpg). Done

02:16:304 (4) - And here (http://puu.sh/bd5Iq/59723a0f69.jpg). Should go fine how it is

02:16:649 (1) - With this spinner, I personally recommend (taking into account that on an easy diff you want to cater for new players who don't yet have the reaction time to utilize the whole spinner if it is placed this early) that you place this spinner on the downbeat (big white tick) so that the player has a little more reaction time to begin his spin (http://puu.sh/bd6q9/f77aee67c2.jpg). It is on the downbeat

02:21:472 (4) - I used the follow circle to improve the blanket here (http://puu.sh/bd6wu/bb960ddf60.jpg). Done

02:21:989 (1) - I felt the same way about this spinner. It is on the downbeat

02:57:303 (4,1,2) - Following the same principles, I managed to even out this pattern and make it look super neat by making the spacing even and the curves perfectly assembled (http://puu.sh/bd7iD/3366e48f19.jpg). Done

03:05:572 (4) - I felt that you should space this evenly between the preceding and succeeding sliders as they are the same timing apart just like I've done here (http://puu.sh/bd7Bj/36d22c93e8.jpg). Done

03:20:042 (1) - I recommend losing the first red point of the slider and keeping the second as you can still create the slider you were going for but make it even neater and still have the second section of the body blanketing the succeeding note you could do the same with the next slider if you like, but I'm not too sure if an overlap with the big curve slider is a good idea in an easy. Could be confusing! Done

Great diff, well done. Sorry for taking so long :(


[Normal] Thanks!

Test play on AR - 5

00:49:310 (2) - I recommend to improve the flow here slightly and to make the section a little less clustered, you could move the slider so that it is aimed downwards and inverted with an opposite curve so that the cursor is eased upwards with the flow (http://puu.sh/bdaSV/b297c830ed.jpg). Leaving it

01:18:251 (4) - I suggest spacing the blanket out a little more here to remove the cramped feeling like so (http://puu.sh/bdaZM/d20aca774a.jpg). Done

01:27:725 (2,5) - I recommend finding a way around the overlap between 2 and 5 here as it can have the same cramped effect and make it slightly harder to read for newer players. Perhaps think about spacing the whole pattern a little more? (http://puu.sh/bdcie/c8d7c6294e.jpg) and the second half of the pattern is here (http://puu.sh/bdckE/ef62ba6e90.jpg). Now the pattern seems a little more spaced and cohesive! Changed the patterns location, kept the same notes

01:41:506 (2,5) - Perhaps slightly rework this overlap something like so (http://puu.sh/bdcDm/be0bad9dff.jpg)? Puush is gone help

01:52:186 (1,2,3) - Similar deal as with the first mod with the same sort of pattern except slider 3 could be reworked to enhance the flow and remove the clustered feeling of the overlap like so (http://puu.sh/bdcOy/83dcb8ca2b.jpg). Leaving, I'll change if i here about it more

01:55:804 (2) - I suggest moving the head point of this slider up a touch to improve the aesthetics of the blanket (http://puu.sh/bdcRm/f3c3eb9c46.jpg). Should be better

02:03:211 (1,2) - I highly recommend rotating these two notes on the selection center anticlockwise by about 15 degrees and the tucking them into the succeeding slider a touch to create a sick double blanket that fits in the pattern with up and down flow. To enable the rotate function press ctrl+shift+r at the same time to open up the rotate window (http://puu.sh/bdddr/37232aaa46.png). Finished product (http://puu.sh/bddg6/6eebe629dd.jpg). I wish i could see the puush , leaving as is for now

02:21:127 (3) - Make sure the whole of the body of this slider is exposed so that the head and the tail aren't overlapping any parts of the slider body itself. Makes for a difficult read for newer players when timing the slider. Done

02:29:741 (6,2) - I feel that the head of both of these sliders should stack because the overlap can look a little uneven whilst playing, in addition to this I thought it would be a nice effect to angle the sliders down a little to make a cascading pattern (http://puu.sh/bde5r/d8e80e3932.jpg) second half of the pattern here (http://puu.sh/bde9H/2f18109735.jpg). Done

02:37:320 (5) - I suggest softening the curve of this slider by raising the tail point a little more to make it look like it 'fits' the preceding slider a little more so they tessellate like so (http://puu.sh/bdeSX/db2383b344.jpg). Done

Another nice one!


[Noya's Hard]

00:37:423 (6,7) - I suggest spacing these circles a touch further away from the preceding slider so that the spacing is more or less the same as the spacing with the rest of the map, notice how before they were a little too close (http://puu.sh/bdfoZ/c14ed0e1e8.jpg). Leaving as is

00:53:616 (8) - I recommend moving the head point of this slider away from the blanketed note a little bit just to improve the curve and aesthetics of this blanket (http://puu.sh/bdfGU/8b56c839bc.jpg). Should be better

03:29:000 (1,2) - I personally suggest opting for 0.85x-0.9x for these sliders as the average cursor speed moving into this section is abruptly halted obstructing the flow. I however love the idea of these sliders, but increase the velocity a touch and extend them mere millimeters to give the player a chance to accommodate for the slowed cursor speed without interrupting their flow. You could choose out of softening the zig-zags so that the slider is made to appear larger as an alternative to this too. Leaving as is

This map is absolutely perfect, stunning hard so congrats! I wish she would still play so i could ask her for feedback on these mods ;_;


[Insane]

When constructing streams, to make them easier to read you should always consider separating them into divisions of either 4 or 8 using combo colours. Reserve the sectioning of notes into combos of 6 for 1/3 or 1/6 streams as it makes it too hard to section if you don't.

00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - As it stands, the way this stream has its corners makes the stream harder to navigate than it could be because you are having to slow your cursor down just for these parts. I recommend either shaping a curved stream using the convert slider to stream function through the 'compose' drop down list after shaping a slider to the desired curve, or simply making sure that the corners of the stream share the same spacing as the rest of the stream so that the average cursor speed throughout the stream is equal. Here is one of my wacky ideas (http://puu.sh/bdhol/65c6f6a01a.jpg). I made the spacing consistent

01:58:388 (4,5) - The spacing between these 2 notes is significantly more than the spacing between circle 3 and 4, perhaps even them out a little bit like this here (http://puu.sh/bdi8n/29f1546ff4.jpg). This spacing is a consistent recurrence for the longer vocals

I'l get jesus1412 to give an opinion too! Good luck getting the set ranked!
Topic Starter
Danny

Gamu wrote:

hello~ Request from Gamu's Standard Modding Queue

[ General]
  1. Remove the osb.file. Not Unrankble element. but I'd suggest that you remove. Done
  2. Please turn off the "Letterbox during breaks" It is not used anymore in most maps. Looking into this

[ Easy]
  1. 00:59:129 (6,1) - Swap these new combos. Done
  2. 00:37:424 (1) - Why are you no add a clap at the end point? It would be really necessary. Done
  3. 00:38:457 (3) - ^ Here is start and end point. Done
  4. 00:40:180 (1) - ^ at the end point. Done
  5. 01:23:591 (2) - ^ at the end point. Done
  6. 01:31:515 (5) - ^ Done
  7. 01:35:822 (2,3) - It is difficult to grasp rhythm for beginner players. Do you use a slider instead of a two circles? Done
  8. 01:57:699 (1) - I prefer such shape.I think you must also consider the appearance. Nice!
  9. 02:02:523 (7,1) - The same as 00:59:129 (6,1). Keeping for some variation
  10. 02:16:304 (4) - Move to x: 380 y:152 pls! Done
  11. 02:19:405 (1) - Too soon after spinner. I think there is a need to change. Should be fine
  12. 02:24:917 (1) - ^
  13. 02:25:779 (2,3) - The same as 01:35:822 (2,3). Done
  14. 02:49:379 (1) - Add a clap at the start point. it's missing. Done
  15. 02:50:068 (2) - ^ Done
  16. 02:56:959 (3) - ^ Done
  17. 02:59:026 (2) - ^ at the end point. Done
  18. 03:01:437 (2) - I also want a clap here. Done
  19. 03:50:361 (6) - clap's not necessary. Removed

[ Normal]
  1. 00:20:542 (2) - Add a clap at the start point. I want a clap here. Done
  2. 01:26:347 (5) - ^ at the end point. Done
  3. 02:29:224 (5) - ^ at the end point. Done
  4. 03:25:899 (1) - Too soon after spinner. I think there is a need to change. Should be fine
  5. 03:50:361 (9) - The same as Easy diff. Done
  6. In Kiai time of # 1 and # 2, i think the pattern is exactly the same. Would you create a variety patterns in order to creat a fun map owo? I may consider it but I'm not sure , I am happy with the way that section is, I'll see. Thanks

[ Noya's Hard]
  1. HP or OD -1 because this diff is AR8.
  2. 01:04:297 (2,3) - I'd suggest that you add a clap to the start of these. It make a very good sound :D Done haha
  3. You have a mistake clap D: Therefore, I will propose a some clap. if you want to fix them, i recommend that you fix all.
    Some of them already did have clap before, maybe I applied them earlier but yes they were applied.
    -01:25:486 (5) - Add a clap at the end point.
    -01:28:242 (2) - Remove a clap at the end point.
    -01:28:758 (3) - Add a clap
    -01:28:931 (4) - Add a clap at the end point.
    -01:30:826 (10) -^ at the start point.
  4. 02:07:691 (2,3) - The same as 01:04:297 (2,3). Done
  5. Really good diff :3

[ Insane]
  1. 00:50:688 (7) - Clap is missing at the end point Done
  2. 01:04:297 (5) - I want a clap here. Done
  3. 01:21:524 (1) - finish's not necessary. I think it's useless sound Removed, must have been an accident
  4. 01:59:767 (9) - Clap is missing Done
  5. 02:07:346 (1,5,3) - The same as 01:04:297 (5). Done
  6. 02:33:186 ~ 02:53:858 - I'd strongly suggest that you add a hitsound (clap..etc) in this part! Will do!
  7. 03:50:361 (3) - The same as Easy and Normal. Done

I think you need a little improvement in Normal diff and Easy diff. Especially in Easy diff, rhythm is too difficult and some clap are missing.

Thanks a lot for the hitsound help, I really needed it!

good luck~ 8-) Thanks a lot ! Sorry for responding so late :(
Topic Starter
Danny

jinhang_ang wrote:

From my queue :D

1. Use the drum sampleset for hitsounds :) they sound a lot more better. I can't agree on this

[Easy]
1. 01:03:953 (1) - This spinner is too short for an easy diff. In my opinion you should use a slider for this time (since i think spinners in easy should let Auto get at least 8000 points) Done, I agree
2. 01:26:347 (5) - Move this slider's tail to x: 72 y: 224. This is for perfecting this blanket. Done
3. 01:27:381 (1) - Move it's tail to 328 on the y axis to perfect the blanket for 01:28:759 (2) . Done
4. 02:07:346 (1) - See 1. But this time use circles (not streams of course, just a circle every white beat) and a slider for the final riff. Done

5. 02:15:098 (3,4) - The blanket looks ugly. Should be better
6. 02:21:472 (4) - Head - x: 60 y: 208; Tail - x: 112 y:152 Moved it to blanket nicer
7. 02:39:043 (6) - NC Done
8. 02:40:077 (1) - Remove NC Done
9. 02:41:455 (6) - NC Done

[Normal]
1. 00:17:096 (5,6) - Strange blanket. Should be better
(I just hope that the spinner lengths are acceptable and this diff is perfect) Thanks!

[Noya's Hard]
1. 01:41:678 (2) - Why the sharp turn? A simple blanket is good enough. Adds a little variety
2. 03:30:034 - add note here. I find her capture of the lyrics to be really fitting for this
3. 03:35:546 - ^
4. 03:41:058 - ^

[Insane]
1. 01:03:953 (1,2,3,4,5,6,1,2,3,4,5) - Unnatural curve? Should be fine, plays nicely I believe

Done! Thank you so much, sorry I took so long :(
Topic Starter
Danny

Pho wrote:

Mod from modding queue~
I am sorry but I saved this draft last month halfway through planning to get back to it but I never did and now the draft is gone, so I don't know where I left off xD So if i reply as in It is fine or I did this, you may have suggested it but I dont remember if I did it or not. Sorry!
[Easy]
  1. For an easy diff, you use too many contiunuous 1/1 beat rhythms (example: 00:20:542 - to 00:49:482 - / 02:33:186 - to 02:56:270 - . You don't make a single pause in these sections, which causes too much pressure for newer players). This is more like a normal map, so I'll go mod it with this in mind (I don't even think you can make an easier one here without missing a lot of hard beats <.<). I believe it is fine with the longer sliders and reverse sliders breaking the flow every few notes but I'll definitely try to make it a lot easier
  2. 00:23:298 (5) - Replace this backslider with a circle at it's start and it's end. Here's how it will look like: https://osu.ppy.sh/ss/1990866 Should be better
  3. 01:23:935 - You missed a Clap HS here. Added
  4. 02:15:098 (3,4) - Are you trying to blanket here? Because this one looks pretty much off. Should be better
  5. 03:12:979 (4,5,6) - I'm not sure which instrument you are focussing here on, the drums or e-guitar.
  6. I'm sure this map has some issues with polarity ( http://www.youtube.com/watch?v=53PkFLrK8Ws ) at certain parts. It is generally not recommended for the easier diffs because it's difficult to play for beginners. I understand, will fix
  7. 00:51:894 (3,1) - white tick to red tick polarity. Solution: http://puu.sh/bjULY/b3ea70c46d.jpg Done
  8. 01:34:099 (3,1) - red tick to white tick polarity. Solution: http://puu.sh/bjUXA/82e68d9f2c.jpg Would rather not place a note directly after on Easy
  9. 02:01:661 (6,7) - ^ http://puu.sh/bjVew/b20ed28080.jpg ^
  10. 02:13:892 (1,2) - white tick to red tick polarity. Solution: http://puu.sh/bjVkQ/d500dc1411.jpg ^
  11. 02:24:917 (1,2,3,4) - red to white tick polarity. http://puu.sh/bjVxw/6ce177d826.jpg Done
  12. 02:24:917 (1,2) - I'm not sure if you want to blanket here, but you should check this again. Should be better
  13. 03:12:462 (3,4,5,6) - red tick to white tick polarity. Solution: http://puu.sh/bjUdk/fb4e9499b2.jpg Done


[Normal]
  1. 00:17:096 (5,6) - Trifle: blanket is very slightly off. Better
  2. 02:20:955 - I#d add a note here, just to avoid the polarity. (see above) Done
  3. 02:40:766 (5,1) - This slider ends on a hard beat, which doesn't sound very good (hard beats should be clickable naturally). Just ctrl+g the mentioned notes and reposition them and you're fine. Done
  4. 03:12:979 (8,9) - Polarity issue here, go with: http://puu.sh/bjXFD/d3a45509a4.jpg . Also, the shape of slider 8 looks a bit odd, but that's just preference. Should be better
[Noya's Hard] Noya looked at it and will send me the edited .osu!
  1. I noticed that this map has a longer pause at 02:13:892 - if I compare to the easier diffs. I'm not sure in how far BATs accept that kind of inconsistency for Guest diffs, but it's better if you map this area out as well.
  2. 00:15:201 (8,1,2) - Preference but i feel that 2/1 beat gaps are a bit too long here, place circles at the remaining white beats as well (same for 00:27:088 - ).
  3. 00:18:819 - The note density in this combo is just way too high.
  4. 01:56:838 (1,2,3) - First stack's fine, but the second one is not that good to play just DS it instead. Just a recommendation: http://puu.sh/bjYH9/0d720f57a4.jpg
  5. 01:58:560 (4,5) - No stacking here please, you can clearly hear a note difference in the vocals: http://puu.sh/bjYNM/7e72e56749.jpg
  6. 02:06:657 (4,5) - Same as above. http://puu.sh/bjYV3/3249a52329.jpg
  7. 03:06:777 (3,4) - Blanket here if you want, it would look better.
  8. 03:07:466 (5,7) - Trifle: It bugs me that the blankets doesn't fit in too well. ;-;
  9. 03:12:979 (5,6) - Could be a better blanket.
  10. 03:27:794 (6,7) - These sliders end on hard beats, which is easily avoidable. Try this beat pattern out: http://puu.sh/bjZg2/4e9266a731.jpg (you can swap the backslider with 2 usual sliders as well, but that's up to you)
[Insane]
  1. This map feels like the weakest one in this mapset. It has okay flow, but is too unstructured in my opinion.
  2. 00:18:130 (1,1) - I expect some kind of bigger jump when a loud drum crash lies on 00:18:475 (1) - . Don't be too dependent on DS here. Will look into this
  3. 00:23:987 (1,2,3,4,5) - Two issues here: 1. The flow is a bit shaky here, make the curve smoother, and 2. 00:24:848 (5) - ends on a hard beat here. Here's my solution to this: http://puu.sh/bk06A/1fc4011094.jpg Should be better
  4. 00:33:289 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - That looks really weird, especially where you placed the intersections. Think in pairs of 4 circles, i marked the circles where a hard beat lies on (a perfect place for flow alternation): http://puu.sh/bk0On/59bdbaa8a5.jpg Should be better
  5. 00:41:558 (1) - Not the best decision for a stream, but if you want to keep it... I dont quite understand
  6. 01:08:087 (3,4,5) - Way too sharp angle here and it doesn't flow good. Ctrl+g slider 5 and 6, stack 6 on 4 so it looks better and you'll probably need a better location for 01:09:121 (1) - then: https://osu.ppy.sh/ss/1998223 Lack of screenshot, leaving, my fault :(
  7. 01:21:524 (1) - Why is a finish sound here, it feels so odd on the end of this slider. Removed
  8. 01:22:557 (4,5,6,7,8) - Feels odd to play, since I'm not sure if you are going with the vocal (sliders will end on hard beats) or the background instruments (sliders start on hard beats. If you want to go with the vocals, then just ctrl+g these 01:22:557 (4,5) - and reposition. Otherwise, ctrl+g 01:22:902 (5,6,7,8) - and reposition, but don't mix it up like you did in here. Went with the instrumental, repositioned the notes
  9. 02:07:346 (1) - That's what I expected at 00:33:289 - , although it looks like some circle are a bit off the line, namely 02:07:604 (4,2,4) - . It should be clear zigzag lines. Should be better
  10. 02:09:930 (1,2,3) - These sliders end on hard beats. Try this rhythm pattern: http://puu.sh/bk26r/8669524227.jpg Done!
  11. 02:11:136 (1) - The spinner should end at 02:13:203 - already.
  12. 02:15:443 (1,2,3,4) - Same problem as in 02:09:930 (1,2,3) - Fixed
  13. 02:16:649 (1) - End the spinner at 02:18:371 - and add a circle at 02:18:543 - Shortened spinner, didnt add circle
  14. 02:18:716 (1,2,3,4,5,6) - This looks as if you had the idea of a full stream here :D Please rearrange the triples, this way it's way too linear/boring to play. Want some idea? http://puu.sh/bk2v1/3d99a2007f.jpg Rearranged a bit
  15. 02:26:468 (1,2,3) - Offbeat sliders... again. You really should avoid these, they aren't really natural to play (unless they support the music in an appropriate way, e.g. when the singer/an instrument is holding a note). Changed up the pattern!
  16. 02:37:837 (3) - and 02:43:350 (3) - and 02:48:862 (3) - Remapped this section
  17. 02:58:681 (2,3,4,5) - Oval flow is a bit shaky here, do something similar to 00:23:987 (1,2,3,4,5) - Should be better
  18. 03:02:815 (1,2,3,4,1,2,3,4,1) - You want to avoid such a curvy stream in this song, use a flatter shape. Remapped earlier idk
  19. 03:11:601 (1,2,3,4) - see 02:58:681 (2,3,4,5) - Should be better
  20. 03:25:209 (5,6) - The intersection is placed wrong, it should be at 5 already. Should be better
Everything up to hard is close to fine (still needs some cleanup though), but your Insane map currently has too many flaws to be rankable. Even with the stuff i mentioned above, I feel like you should consider remapping some sections again (sorry for telling you this, but it's just what I'm thinking :( ). And for some general advice on mapping: t/31612 . Thanks a lot for the mod and sorry for the extremely late reply! Thanks to these mods the flaws will be fixed and maybe I can ge t it ranked xD Thanks a lot again and have a good one if you see this.
Good luck for the ranks, I'm out! o/ <3

Greetings,
paseli
Topic Starter
Danny

TrigonometrY wrote:

Hi from my queue!

[Easy]
From osu!wiki:
The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:
Below 1.5: Easy
Below 2.25: Normal
Below 3.75: Hard
Below 5.25: Insane
Above 5.25: Expert
Your Easy = Normal. You used a lot of 1/2 patterns which are suitable for Normal, not Easy. Example: 02:25:779 (2,3) - it's like 1/4 for Normal. Rhythm should be simple in easiest diff and you just complicate it by using such patterns. Avoid them please. 02:25:951 - Since clap sounds here, I suggest to remove those 1/2 circles and put a new one here. 02:30:602 (2,3,4,5) - you could replace them with 4 circles or 2 sliders: http://puu.sh/bk96J/e03ddefad5.jpg / http://puu.sh/bk9aG/289002737d.jpg (I prefer circles, they better fit the music) Used circles instead of reverse sliders, great change! Leaving rest as is, I can't see any other way to capture the same beats
00:13:996 (3,4) - why didn't you make a blanket between them in such way: http://puu.sh/bk5Pv/68ccf21ae5.jpg or http://puu.sh/bk5T5/7c1430a033.jpg ? It's a bit neater and improves flow. Done!
00:16:752 (6,7) - same Copy/paste
01:03:953 (1) - 02:07:346 (1) - keep them for Hard/Insane, not for easier diffs. Can't tell if we are looking at the same thing :(
01:27:381 (1,2) - blanket is not perfect, moving last point to 272;328 would fix it Done
01:36:511 (4,5) - same. Try next: 01:37:372 (5) - ctrl+g, move middle point to 104;256 and the last one to 240;192 Changed already
01:50:291 (1,2) - ^ Changed already
02:16:304 (4) - apparent blanket, I suggest to put it to 384;152 Fixed n edited slider a bit
03:20:042 (1) - move 6th point to 100;160 for improving blanket Already changed

[Normal]
01:03:953 (1) - 02:07:346 (1) - 02:53:858 (1) - as I said above I don't quite understand, probably already changed :(
01:21:524 (2) - you mapped the silence? :D Sound is ended here, there is nothing to map. Remove circle and reverse 01:20:835 (1) - as you did in Easy. Not exactly silence, leaving as is for the normal difficulty

[Noya's Hard] Noya looked at the mod and sent me the new .osu
00:16:407 (1,2,1,1) - what for this frequent changing of combo colours, why don't you use only one colour for current pattern? I see, you want to emphasize guitar, just not a fan of such NC flooding.
00:40:869 (1) - same
00:53:616 (8) - no need to complicate creating of slider, fix the blanket by using of 3 points: http://puu.sh/bkbKs/a494d3ecc6.jpg
01:00:679 (4) - ^
03:14:012 (7,8) - you can still improve the blanket
03:29:000 (1,2) - nice using of slider velocity! Perfectly fits the song :)

[Insane]
00:18:130 (1) - remove it, there is silence Already changed, I really like this element keeping
00:23:642 (1) - ^ (and so on) ^
00:57:062 (3,4) - I really don't understand why you break flow here. Try to flip them vertically and horizontally: http://puu.sh/bkcRK/f98934aa9b.jpg Leaving as is, it plays smoothly enough and I believe I wanted something different
01:04:469 (1) - remove nc Will find where to place these easier
01:09:810 (1) - ^ ^
01:16:183 - osu! is a rhythm game and you can't map emptiness. End slider on previous white tick. Already changed
02:07:862 (1) - remove nc ^
03:03:160 (1) - ^ ^
03:23:487 (4) - make it parallel as 03:22:798 (2,3) - will be looked neater Made it a blanket/curve slider

Nice mapset, starred. Thanks!
jonathanlfj
[General]
The drum images in your sb stops pulsing after 00:48:449, you might want to get that fixed
The kiai times should start on the down beats, instead of the beat following it. For example 00:43:281 this kiai should be on 00:42:936, and all the other ones that follow it. If you really want you can do a kiai flash on the second beat to follow your sb stroke

[Easy]
00:23:642 - a soft sample here would fit the music better
00:41:558 (4) - try placing this at x:416 y:124, flows better imo. Also consider a finish on the end
01:02:919 (3,4) - instead of this rhythm, I would try something like this: 01:05:331 - since you made a sb pulse here, drag the break to start here
01:18:423 (2) - clap on start
01:21:524 - soft sample
01:27:036 - ^
01:32:549 - ^
01:41:851 (3) - clap
01:44:952 (4) - finish on end, also i think the hitsound volume is a bit too loud here
01:52:875 (2) - clap on start
02:01:144 (5) - ^
02:02:522 (7) - NC here instead of 02:04:589 (1), similar to how you handled 00:59:129 (1)
02:06:312 (2,3) - use the same rhythm as I suggested in 01:02:919 (3,4)
02:08:380 (6) - a finish here would be great, and also drag the break to start at 02:08:897
02:19:405 (1) - this is too soon after spinner, I suggest you start the spinner at 02:16:476 and end it at 02:18:027
02:22:161 (1) - do the same to this spinner
02:46:967 (6) - missing a NC
03:02:816 (5) - finish should be on the end instead of 03:03:849 (1)
03:14:530 (7) - finish
03:21:420 (2) - remove the finish on the start
03:30:378 (2) - use a clap instead of finish, like 03:35:891 (2)
03:40:025 (1) - this one can be a finish to keep consistency with the previous patterns

[Normal]
I recommend circle size 3.5 to better the transition between Easy and Hard
00:41:558 (1,1) - according to recent ranking criteria changes, this is a little too soon after spinner. I recommend you change the spinner to a long slider, or a similar pattern as what you did on Easy
01:03:436 (5) - I would make this a slider that ends at 01:03:780 to capture the guitar
01:05:331 - drag the break here
01:20:835 (1) - unnecessary NC
01:39:267 (3) - this slider looks slightly distorted, i think you should stick with the 3-point slider
01:44:779 (1,1) - same as 00:41:558 (1,1)
02:06:829 (5) - same as 01:03:436 (5)
02:08:897 - drag the break here
02:20:266 (2) - did you reverse this intentionally? the sudden spacing change is really easy to misread, I recommend you to ctrl+g this
02:41:111 (1) - clap on start
02:46:623 (5) - NC
03:02:299 - consider a note here, fits really well imo
03:02:816 (5) - finish should be on the end of this instead of 03:03:849 (1)
03:24:177 (1) - shorten this to end at 03:25:210
03:40:025 (1) - make this a finish instead of clap
The hitsounding in this diff is nicely done, you should use the same approach in the Easy diff as well

[Noya's Hard]
00:17:268 (3) - this plays better if you break it up to a repeat slider + a 1/2 slider starting at 00:17:785. The same applies to all similar sliders later on
01:05:331 - drag the break to start here
01:29:792 (6) - NC here
01:35:304 (8) - ^
02:08:897 - start break here
02:21:988 (1) - the spinner end is way too loud, reduce the volume to 70%
02:27:156 (8) - NC
02:33:186 - this section could totally use for jump intensity, for example 02:38:009 (4,1), 02:41:799 (2,3,4), 02:46:622 (1,2,3), and all the circle patterns. 1/1 jumps in this bpm is relatively easier to perform, so you should us it to enrich the flow in this section
02:55:408 (1) - 03:01:954 seems a more natural end for this long spinner, also reduce volume here as well
03:02:299 - you can consider a circle here if you do shorten the previous slider
03:30:034 - try a circle here to connect the two vocal sliders, same to 03:35:546 and 03:41:058
03:38:647 (8) - NC
03:50:878 (3) - remove this slider, it follows nothing and kills the feeling of 03:50:705 (2) bringing the music into a halt

[Insane]
00:53:961 (1) - it might be a good idea to make the end of 00:53:961 (1) soft sample, and apply this to all the 3/4 sliders in this map
00:58:440 (8) - clap
00:59:474 (1) - add finish, and follow the suggestion of 00:54:306 (1)
01:00:507 (4) - clap
01:04:986 (1) - hitsounds are too loud here, reduce it to 80%
01:09:810 (1) - remove NC
01:15:150 (1) - ^
01:16:183 - use soft sample here
01:16:700 (1) - remove NC, the previous slider is not a soft sample one
01:35:305 (9) - add NC
02:03:901 (4) - clap
02:21:989 (1) - end this at 02:24:228 to keep consistency with 02:11:136 (1)
02:53:858 (4) - this doesnt play well, since you had to reach the slider fast but slow down a lot for the stream right after. I recommend making this a 1/2 slider and reposition the stream to preserve the momentum
03:02:471 (5) - clap on start
03:03:160 (1) - remove NC
03:10:051 (4) - clap
03:35:891 (5) - use a finish to keep consistent with previous pattern
03:40:025 (1,2,6) - same here, also why the volume change on 03:40:542?

Aside from the hitsounds and some new combo usage, everything else seems fine. Let me know afterwards
Mafumafu
Ah I am late. Guess since BN had modded and star'ed it, I wont mod that. Sorry for bing late. >w<
Topic Starter
Danny

jonathanlfj wrote:

[General]
The drum images in your sb stops pulsing after 00:48:449, you might want to get that fixed Might remove these I am not sure.
The kiai times should start on the down beats, instead of the beat following it. For example 00:43:281 this kiai should be on 00:42:936, and all the other ones that follow it. If you really want you can do a kiai flash on the second beat to follow your sb stroke Will get other opinions because the goal was to have it on the lyrics thank you

[Easy] Sorry for the "Done" spam, I applied this mod months ago but I lost the draft. I went through it to determine the changes made now, sorry for the hiatus.
00:23:642 - a soft sample here would fit the music better Done
00:41:558 (4) - try placing this at x:416 y:124, flows better imo. Also consider a finish on the end Done
01:02:919 (3,4) - instead of this rhythm, I would try something like this: 01:05:331 - since you made a sb pulse here, drag the break to start here Done
01:18:423 (2) - clap on start Done
01:21:524 - soft sample Done
01:27:036 - ^ Done
01:32:549 - ^ Done
01:41:851 (3) - clap Done
01:44:952 (4) - finish on end, also i think the hitsound volume is a bit too loud here Done
01:52:875 (2) - clap on start Done
02:01:144 (5) - ^ Done
02:02:522 (7) - NC here instead of 02:04:589 (1), similar to how you handled 00:59:129 (1) Done
02:06:312 (2,3) - use the same rhythm as I suggested in 01:02:919 (3,4) Done
02:08:380 (6) - a finish here would be great, and also drag the break to start at 02:08:897 Done
02:19:405 (1) - this is too soon after spinner, I suggest you start the spinner at 02:16:476 and end it at 02:18:027 Done
02:22:161 (1) - do the same to this spinner Done
02:46:967 (6) - missing a NC Done
03:02:816 (5) - finish should be on the end instead of 03:03:849 (1) Done
03:14:530 (7) - finish Done
03:21:420 (2) - remove the finish on the start Done
03:30:378 (2) - use a clap instead of finish, like 03:35:891 (2) Done
03:40:025 (1) - this one can be a finish to keep consistency with the previous patterns Done

[Normal]
I recommend circle size 3.5 to better the transition between Easy and Hard Done
00:41:558 (1,1) - according to recent ranking criteria changes, this is a little too soon after spinner. I recommend you change the spinner to a long slider, or a similar pattern as what you did on Easy Done
01:03:436 (5) - I would make this a slider that ends at 01:03:780 to capture the guitar Done
01:05:331 - drag the break here Done
01:20:835 (1) - unnecessary NC Fixed
01:39:267 (3) - this slider looks slightly distorted, i think you should stick with the 3-point slider Fixed
01:44:779 (1,1) - same as 00:41:558 (1,1) Done
02:06:829 (5) - same as 01:03:436 (5) Done
02:08:897 - drag the break here Done
02:20:266 (2) - did you reverse this intentionally? the sudden spacing change is really easy to misread, I recommend you to ctrl+g this DEFINITELY NOT THANKS
02:41:111 (1) - clap on start Done
02:46:623 (5) - NC Done
03:02:299 - consider a note here, fits really well imo Done
03:02:816 (5) - finish should be on the end of this instead of 03:03:849 (1) Fixed
03:24:177 (1) - shorten this to end at 03:25:210 Done
03:40:025 (1) - make this a finish instead of clap Done
The hitsounding in this diff is nicely done, you should use the same approach in the Easy diff as well Will check it out thanks!
[Noya's Hard]
00:17:268 (3) - this plays better if you break it up to a repeat slider + a 1/2 slider starting at 00:17:785. The same applies to all similar sliders later on I very much agree
01:05:331 - drag the break to start here Done
01:29:792 (6) - NC here Done
01:35:304 (8) - ^ Done
02:08:897 - start break here Done
02:21:988 (1) - the spinner end is way too loud, reduce the volume to 70% Done
02:27:156 (8) - NC Done
02:33:186 - this section could totally use for jump intensity, for example 02:38:009 (4,1), 02:41:799 (2,3,4), 02:46:622 (1,2,3), and all the circle patterns. 1/1 jumps in this bpm is relatively easier to perform, so you should us it to enrich the flow in this section Added some spacing!
02:55:408 (1) - 03:01:954 seems a more natural end for this long spinner, also reduce volume here as well Done
03:02:299 - you can consider a circle here if you do shorten the previous slider Added
03:30:034 - try a circle here to connect the two vocal sliders, same to 03:35:546 and 03:41:058 Done
03:38:647 (8) - NC Done
03:50:878 (3) - remove this slider, it follows nothing and kills the feeling of 03:50:705 (2) bringing the music into a halt Removed, should that last circle stay there too?


[Insane]
00:53:961 (1) - it might be a good idea to make the end of 00:53:961 (1) soft sample, and apply this to all the 3/4 sliders in this map Done
00:58:440 (8) - clap Done
00:59:474 (1) - add finish, and follow the suggestion of 00:54:306 (1) Done
01:00:507 (4) - clap Done
01:04:986 (1) - hitsounds are too loud here, reduce it to 80% Done
01:09:810 (1) - remove NC Done
01:15:150 (1) - ^ Done
01:16:183 - use soft sample hereDone
01:16:700 (1) - remove NC, the previous slider is not a soft sample one Removed NC, what about that previous slider then?
01:35:305 (9) - add NC Done
02:03:901 (4) - clap Done
02:21:989 (1) - end this at 02:24:228 to keep consistency with 02:11:136 (1) Done
02:53:858 (4) - this doesnt play well, since you had to reach the slider fast but slow down a lot for the stream right after. I recommend making this a 1/2 slider and reposition the stream to preserve the momentum Should be better!
03:02:471 (5) - clap on start Done
03:03:160 (1) - remove NC Done
03:10:051 (4) - clap Done
03:35:891 (5) - use a finish to keep consistent with previous pattern Done
03:40:025 (1,2,6) - same here, also why the volume change on 03:40:542? Adjusted this pattern to have consistency.

Aside from the hitsounds and some new combo usage, everything else seems fine. Let me know afterwards These fixes were essential, thank you very much. On another note I am very sorry for almost not finishing this as I have not been on osu. Sorry for the long wait but I finally did it! Haha well, thank you again for everything because you've been here for a long time with this map! Seen it in all forms haha, very grateful. Sorry for the "Done" spam as well, I seriously did the majority of it already but the draft was gone so I had no clue what response I may have made, but I agree with most anyway so the smaller changes I checked them off and moved on. Thanks again, talk to you soon!
Lanturn
Alright. made a lot of rhythm / aesthetic changes on Easy. With a little bit more, (a few more mods or another person to sit down and look through it) it should be pretty much ready to go.

Log#1 from yesterday

SPOILER
16:46 Danny: lanturn
16:46 Lanturn: ?
16:47 Danny: Could you take a look at my Monkey Wrench's easy and go over it with me? Jonathanlfj has looked over it and has said to ask you to look since he knows you are great with them
16:47 Danny: He said after that he could bubble it for me
16:47 Lanturn: oh
16:47 Lanturn: I can try :S
16:47 Danny: Awesome!
16:47 *Danny is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
16:47 Danny: Easy^
16:47 Danny: whenever you can :)
16:48 Lanturn: lemme play it quickly first
16:52 Lanturn: few rhythm / aesthetics that could be fixed maybe
16:53 Lanturn: off the bat, it'd be great if you could tidy 00:13:307 (2) - up a little. try to blanket it around the (3) or something
16:54 Danny: got ya
16:54 Danny: i moved it up to x 196 y 168 is that fine
16:54 Danny: along with the 1 repositioned
16:55 Lanturn: if it looks ok then sure
16:55 Danny: https://osu.ppy.sh/ss/3184034
16:55 Lanturn: for that you could curve the (2) a bit more
16:56 Danny: done it
16:56 Lanturn: k
16:56 Lanturn: stuff like 00:14:685 (4) - have you considerred reducing the slider by 1/2?
16:56 Lanturn: to fit the vocals better
16:57 Danny: that sounds very nice
16:57 Danny: !
16:57 Danny: how about the pattern after
16:58 Lanturn: 00:18:475 (1,2) - you mean?
16:58 Danny: i meant more immediatly after
16:58 Lanturn: oh you mean filling in the new gap
16:58 Lanturn: use a 1/1 slider maybe?
17:00 Danny: ill show you but its being stupid about screenshots
17:00 Danny: http://osu.ppy.sh/ss/3184052 is that too much of a gap
17:01 Lanturn: oh, your making more gaps
17:01 Lanturn: Just watch DS for those
17:02 Lanturn: I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg
17:05 Danny: Hey man sorry
17:05 Danny: my net was being really stupid
17:05 Lanturn: welcome back
17:05 Lanturn: Tari told me yeah XD
17:06 Danny: what was the next thing said
17:06 Lanturn: "I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg"
17:06 Lanturn: or did you get that one
17:06 Danny: i know i wanted to send you this https://osu.ppy.sh/ss/3184071
17:06 Danny: didnt
17:06 Lanturn: i got that picture
17:06 Lanturn: you were asking about the gap
17:07 Danny: what about the drum on 16:407
17:07 Lanturn: One thing I highly recommend is that you don't really want to prioritize clap notes like that. It's fine a few times, but they shouldn't be the center of the song
17:07 Danny: i see.
17:07 Lanturn: if you want to map that drum, then make a 1/1 slider and put it on the tail
17:08 Lanturn: it works both ways
17:08 Danny: alright!
17:08 Danny: done that gonna make it flow now, whats next?
17:08 Lanturn: I guess it's these two 00:23:298 (5,6) -
17:09 Lanturn: Mainly you wouldn't really care for the tail end of that slider, you can just have a circle at (5) and it'll be more than enough
17:09 Lanturn: skip 00:23:642 - completely like you did at 00:17:785 (7) -
17:10 Danny: done i put it on the 5 note after is that fine
17:10 Danny: the 6!
17:11 Lanturn: It can work a few times I guess. You don't really want to have a powerful beat like 00:23:987 - on the end of a slider though lol
17:11 Lanturn: for 00:23:987 - you probably want to use a finish
17:12 Lanturn: you can keep the clap if you want though
17:12 Danny: finish and clap or finish or clap?
17:12 Lanturn: finish+clap or just finish works
17:13 Danny: alright finish+clap
17:13 Danny: or was that my error now?
17:13 Danny: why is it soft sample.. i forget... should i leave it like that?
17:14 Lanturn: it works either way, I like the soft though
17:14 Danny: alright yeah
17:14 Danny: ill make it consistent then
17:14 Danny: i wasnt sure i forgot if i did that or not
17:14 Danny: but yeah i remember no
17:14 Danny: w
17:15 Danny: https://osu.ppy.sh/ss/3184091 so thats it rn
17:16 Lanturn: I'll have to look at it later. I think you stacked something there which really isn't recommended
17:16 Danny: yeah i did
17:16 Lanturn: 00:28:466 (5,6) - I would personally delete this (5) and move the (6) back to where the (5) started. mostly for the same reasons as the earlier one. Also the (6)'s tail how it currently is (a normal hitsound) does not fit at all
17:17 Lanturn: arrange hitsounds as needed afterwards
17:17 Danny: want a soft sample ?
17:17 Danny: on the end
17:18 Lanturn: that's only if you don't move it
17:18 Danny: https://osu.ppy.sh/ss/3184100
17:19 Lanturn: just put a clap on the both ends of the slider
17:19 Lanturn: also I recommend going underneath the 00:29:499 (1) - with the (5)
17:20 Danny: done
17:20 Lanturn: put 00:28:121 (4) - on 00:26:054 (2) - and blanket 00:28:466 (5) - around it. Then slightly move 00:29:499 (1) - into DS range -> http://puu.sh/i4f7j.jpg
17:20 Danny: how so
17:22 Danny: https://osu.ppy.sh/ss/3184109
17:24 Lanturn: should be fine. if you managed to get the (4) to rest inside the slider it would be better, but it isn't a big issue since the (4) will already be gone by the time you play the (1)
17:25 Danny: ok man!
17:25 Lanturn: anyways. I know this is RIP your slider, but you should consider having a note at 00:31:911 -
17:30 Danny: Ok
17:30 Danny: its weird anyway haha
17:30 Danny: so what do you think for the pattern
17:32 Lanturn: few different ways you can do it. change (3) to a circle, and start mapping again at 00:31:911 - or even just reduce the slider by 1/1 or something
17:33 Lanturn: I need about 10-15 mins to deal with some animals quickly though so I'll drop a few more things down you can play with while I'm afk
17:33 Danny: go for it bro
17:34 Danny: https://osu.ppy.sh/ss/3184127
17:35 Lanturn: optional. but you can change 00:35:357 (3) - into a 3/2 slider (add a reverse onto it after) as well as 00:38:113 (2,3) -
17:36 Lanturn: http://puu.sh/i4g4c.jpg
17:36 Lanturn: see if you like that rhythm better
17:36 Danny: yeah tis awesome
17:37 Lanturn: power of 3/2 XD
17:37 Danny: 00:38:457 (3) - this doesnt sound right to me
17:37 Danny: maybe i did it wrong
17:37 Lanturn: slider should start where the (2) is
17:38 Lanturn: not the (3)
17:38 Danny: yeah got ya
17:38 Lanturn: you can also do the same thing in the kiai as well if you wanted. 00:45:348 (3) - for example. move this back to 00:45:003 - and use a 3/2 :P
17:40 Danny: should be better!
17:40 Lanturn: for more randomness, you could even extend 00:48:793 (1) - by 1/2
17:40 Lanturn: some examples of dominant notes that you want to try and hit
17:41 Danny: that sounds so powerful man
17:41 Lanturn: try to play around with the kiai a bit, and then upload it, and I'll look at it when I get back
17:41 Lanturn: afk
17:41 Danny: ok!
18:25 Lanturn: gah
18:25 Lanturn: back
18:25 Lanturn: sorry had to deal with a broken fence
18:26 Danny: hi
18:27 Lanturn: 00:29:499 (1) - DS. should be 1.1, not 1.9
18:27 Lanturn: 1.0*
18:28 Lanturn: 00:16:752 (6,7) - could be blanketed a little bit better
18:29 Lanturn: 00:39:491 (3) - this is a pretty scary overlap X.x
18:31 Danny: how better
18:31 Danny: idk how to get around that hmm lets see
18:31 Danny: fixed the overlap
18:35 Lanturn: so another thing is that you like using a lot of 1/2 sliders. it isn't a big problem, but there are lots of alternatives you can do.
18:36 Danny: ok
18:39 Lanturn: i'll use 00:55:684 (2,3,4,5) - as an example I guess. 00:57:751 - isn't that important to play, so you could simply make a slider from 00:57:406 - to 00:57:923 -
18:39 Lanturn: while you're at it, try to get 00:56:545 - as a playable note
18:39 Lanturn: or a slider reverse etc
18:41 Lanturn: http://puu.sh/i4jte.jpg something like this could work, as it'll capture all of the important notes
18:41 Danny: http://puu.sh/i4jw3/1d92333f99.jpg ?
18:41 Danny: oh we went different paths haha
18:42 Lanturn: if you find it plays well then keep it XD
18:42 Danny: trying yourts
18:42 Lanturn: I'll look at it after anyways
18:43 Danny: yours is much better
18:47 Lanturn: 01:02:919 (3,4) - could simply be a 3/2 slider
18:47 Danny: applied it all!
18:47 Danny: ok!
18:48 Danny: applied
18:50 Lanturn: for the next section after the break, it's basically the same stuff I mentioned on the first loop through it
18:52 Lanturn: you used a lot of 1/2s here. 01:32:893 (1,2,3,4,1,2,3) - maybe consider just doing the beat instead of the vocals
18:53 Danny: alright
18:56 Danny: do you have a suggestino for thatpart
19:03 Lanturn: if you want to do vocals, then this maybe? http://puu.sh/i4kwo.jpg | If you want to do beat, then something simple like this maybe for a basic rhythm? http://puu.sh/i4kCY.jpg
19:06 Danny: im fixing up all the parts before it too
19:06 Danny: atleast i hope i am
19:06 Lanturn: cool :P
19:06 Lanturn: take your time
19:09 Lanturn: be back in a little bit again. gotta deal with more animals :D
19:09 Danny: sure thing
19:13 Danny: ok huh
19:13 Danny: i think its OK...
19:17 Danny: ill update it and leave it i feel like im just making more things to be fixed
19:28 Lanturn: XD
19:30 Lanturn: 01:20:145 (4) - erk
19:30 Lanturn: that gap from the previous
19:30 Danny: LMFAO DAMN
19:30 Danny: Easy JUMPS BRO
19:31 Danny: haha
19:31 Danny: fixing it
19:32 Danny: fixed
19:32 Lanturn: I forget where we left off ><
19:32 Lanturn: lo
19:32 Danny: around uhh
19:32 Danny: the last thing you suggested to me was this
19:32 Danny: 01:33:238 (2,3,4,5,6) -
19:33 Lanturn: 01:32:893 (1,2) - blankettt :(
19:33 Danny: but anything between there wasnt looked at so may be improved?
19:33 Lanturn: If you do A: 01:38:406 (1,2) - then you should do it to B: 01:40:817 (1,2,3,4) - or something with a similar rhythm maybe
19:35 Danny: i see
19:35 Lanturn: getting the 01:42:023 - basically
19:35 Lanturn: XD
19:37 Danny: done the last change!
19:40 Lanturn: for the kiai
19:40 Lanturn: its basically the same things I was mentioning in the first one :P
19:40 Danny: right
19:41 Danny: can i just copy paste and flip it omg
19:41 Danny: haha
19:41 Lanturn: lol
19:41 Lanturn: I copy paste rhythms sometimes, and just rearrange everything afterwards
19:41 Lanturn: because having the same rhythm isn't a problem if it works
19:41 Danny: yeah that makes sense
19:42 Danny: ill try that because that rhythm is terrible
19:42 Lanturn: lol ok XD
19:50 Danny: done just gotta hitsound it
19:52 Danny: updated
19:56 Lanturn: it's somewhat the same for the final kiais as well, but maybe try a little bit more variety in the rhythms? :D
19:56 Lanturn: idk something like that
19:56 Danny: so the last one
19:56 Danny: change it up?
19:57 Danny: hmmm
19:57 Lanturn: it's mainly just the overuse of the 1/2 sliders
19:57 Danny: how should i attack this my main
19:58 Lanturn: 03:04:194 (2,3) - example, you can just join these
19:58 Lanturn: 03:05:572 (4,1) - same
19:59 Lanturn: 03:06:950 (2) - has the potential to be just a circle if you wanted. either or can work
20:00 Danny: what about the 5
20:00 Danny: `03:07:467 (5) -
20:01 Lanturn: that isn't that bad how it is
20:01 Lanturn: captures the guitar nicely
20:01 Danny: ok
20:01 Lanturn: basically if my mod has said anything, it's that you can join up a lot of notes without any consequence and it makes it easier to play.
20:02 Danny: yeah!
20:11 Danny: wanna see it
20:11 Lanturn: go ahead
20:11 Lanturn: loll
20:11 Danny: update
20:12 Danny: i see the distance gap dw
20:13 Lanturn: :D
20:13 Danny: fixed
20:13 Lanturn: 03:20:042 (1,2) - this plays a bit odd, you can pretty much tell why with the sound that's in the middle of them XD
20:13 Danny: yeah
20:13 Danny: mhmm
20:14 Danny: uhh
20:14 Danny: how could i do it bro
20:15 Danny: i want to keep that slider circle thing
20:15 Lanturn: starting a 3/2 from 03:20:731 - is a solution
20:15 Lanturn: and add a reverse on to it
20:16 Danny: got it!
20:20 Danny: fixed
20:21 Danny: hows the rest
20:21 Danny: here ill upload again
20:22 Danny: there
20:26 Lanturn: 03:14:874 (1,2) - Distance
20:27 Lanturn: from 03:23:487 (4,5,1,1) - and onwards it's basically rinse and repeat
20:27 Lanturn: you got this :P
20:27 Danny: fixed
20:28 Lanturn: I would end 03:29:000 (1,2) - 1/1 earlier each
20:28 Danny: do the 1/2 sliders justify in that section due to the vocals
20:29 Danny: 1awesome
20:29 Lanturn: eh, they aren't the end of the world, but you can work around them using the various methods I've been telling you XD
20:29 Lanturn: 03:34:512 (1,2) - same thing
20:29 Lanturn: and.. so on from there XD
20:29 Lanturn: basically, 1/2 should be your last resort
20:30 Lanturn: or if there is a fair gap to recover from after using one
20:30 Danny: i understand!
20:47 Danny: Done
20:48 Lanturn: :D
20:49 Danny: check me out
20:49 Danny: ill brb leave anything in the pm
20:54 Lanturn: still a bit to go. I'm probably going to take off for now though. Still some rhythm issues I'd like to address, and then you also need to work on the aesthetics some more. >_<
20:54 Lanturn: I'll be around tomorrow

Log #2 from today
SPOILER
13:24 Danny: Hey man!
13:27 Lanturn: Hi
13:28 Danny: Whats going on?
13:28 Lanturn: just getting Damnae's map qualified lol
13:29 Danny: awesome
13:29 Danny: Ill be on for today I think so if theres more things about monkey wrench im ready man but no rush haha dont wanna get on you about this
13:30 Lanturn: still lots to do with it anyways :3
13:33 Danny: of course!!!!
13:33 Danny: lemme know when haha
13:38 Lanturn: just qualified it now anyways XD
13:38 Danny: sick deal
13:45 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
13:54 Danny: back
13:54 Danny: whats up
13:54 Danny: let me see this change
13:55 Danny: gotta go pick my brother up from school fml
13:55 Lanturn: ok np :P
14:23 Danny: homne
14:23 Lanturn: welcome back
14:24 Danny: whats the plan :D
14:24 Lanturn: I don't really have any plans so whatever works for me XD
14:28 Danny: let me see what oyu said before:0
14:29 Lanturn: uh
14:29 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
14:29 Lanturn: I think that was it?
14:29 Danny: i made them into 1/2 is that good
14:31 Danny: https://osu.ppy.sh/ss/3187498
14:32 Lanturn: should be Fine
14:32 Danny: cooool!
14:39 Lanturn: oh cool
14:42 Lanturn: it's mostly just aesthetics for other things
14:42 Danny: ok man
14:42 Lanturn: 00:16:752 (6) - blanket by moving the middle node out a little more
14:43 Danny: the distance became 1.20
14:43 Lanturn: I wouldn't recommend stacking 00:23:298 (5,1) - instead try moving the (5) down and then moving the (1) up
14:44 Lanturn: Just gotta work at it a bit until you get it decent XD
14:44 Danny: alkright
14:45 Lanturn: 00:29:499 (1) - the DS on this note needs to be fixed. it's currently 1.0 on the previous
14:45 Lanturn: 00:31:222 (3,4) - these two need to be slightly closer
14:46 Danny: got it
14:46 Lanturn: 00:35:357 (3) - you could make this look a little bit nicer by moving the second node in a bit, and adjusting others slightly -> http://puu.sh/i5eDW.jpg
14:47 Lanturn: 00:43:970 (2) - could use a better blanket around (1)'s tail
14:48 Lanturn: 00:45:003 (3) - consider removing the second to last grey node so the tail ends up straight (adjust as needed)
14:49 Danny: i changed that last slider
14:50 Lanturn: 00:48:793 (1) - I'm going to admit, this is a little bit 'ugly' to be blunt. try giving the tail end a little bit more room, and making the curve feel more natural if you can. uh. maybe have a shape like this or try to find something that suits it: http://puu.sh/i5ePI.jpg
14:50 Danny: https://osu.ppy.sh/ss/3187568 is that blanket ok ?
14:50 Lanturn: Use the approach circle to help judge blankets
14:50 Danny: alright sure
14:50 Lanturn: example like you did with http://puu.sh/i5eSn.jpg
14:51 Lanturn: those really help :P
14:51 Lanturn: 00:54:306 (1) - could use a more natural curve
14:51 Lanturn: turn that second red line into a grey for example
14:51 Lanturn: red node*
14:51 Danny: https://osu.ppy.sh/ss/3187579 hows that
14:52 Lanturn: looks nice. maybe try and get it blanketed around the previous note again if you can
14:52 Lanturn: make sure DS is fine after though.
14:52 Danny: ok
14:52 Danny: blanketed too ty
14:52 Danny: done those changes
14:53 Lanturn: 01:26:692 (6) - this spacing needs some fixing
14:53 Danny: fixed
14:54 Lanturn: for 01:28:759 (2,3) - I would personally delete the (3) and put a reverse on the (2) Might as well keep the consistent drum beat if you are avoiding vocals
14:54 Lanturn: obviously this leaves a lot of room to move things around :P
14:54 Danny: got it
14:55 Lanturn: 01:35:305 (4) - blanket
14:56 Danny: fixed
14:57 Lanturn: 01:48:396 (3) - maybe the same thing as the first kiai? or maybe just make it a blanket around the (4) even, or don't even worry about blanketing and send the tail end's reverse off to the right more.
14:57 Lanturn: 01:59:077 (2) - DS
14:58 Lanturn: also that spot has a very long combo. you should NC somewhere in it
14:59 Danny: on 4 maybe?
14:59 Danny: or 6***
14:59 Danny: 6
14:59 Lanturn: 6 is good
15:00 Lanturn: 02:16:476 (1) - 02:21:989 (1) - I would personally end these 1/2 earlier to catch the guitar
15:00 Danny: done it
15:01 Danny: uhhh
15:01 Danny: is that really fast after the rest of the notes
15:02 Lanturn: huh?
15:02 Danny: hmm
15:02 Danny: nvm
15:02 Danny: i thought start haha nvm
15:02 Lanturn: oh lol
15:02 Lanturn: guitar start to guitar end would be the spinners
15:02 Lanturn: :P
15:02 Danny: its ending on temPer
15:02 Danny: but yeah i see
15:03 Danny: hmmm
15:03 Lanturn: 02:26:984 (4,5) - hmm maybe join these
15:03 Lanturn: having the two 1/2 like that can get a little difficult
15:03 Danny: yeah i got ya
15:03 Lanturn: the head of (5) isn't that important anyways
15:04 Danny: mhm
15:07 Lanturn: eh not too much else to say
15:07 Lanturn: try updating once more
15:07 Danny: ok
15:08 Danny: there
15:10 Lanturn: 00:29:499 (1) - try moving this to around x298 y317ish
15:10 Lanturn: then move 00:30:878 (2) - as needed
15:10 Lanturn: you don't really want the (1) overlapping the previous note like it is
15:10 Lanturn: the (6)
15:11 Danny: ok
15:12 Danny: here
15:12 Danny: https://osu.ppy.sh/ss/3187658
15:13 Lanturn: that doesn't overlap with the 6?
15:13 Lanturn: http://puu.sh/i5ggD.jpg
15:14 Danny: uhh
15:14 Danny: ok
15:15 Danny: https://osu.ppy.sh/ss/3187664
15:15 Danny: hm
15:15 Lanturn: should be pretty close to fine
15:15 Danny: okok
15:17 Lanturn: hmm. I think after a few more mods, you'll probably be pretty close to ready
15:19 Danny: jonathan seems to think the other diffs are ready to bubble cept this
15:19 Lanturn: oh cool :P
15:19 Lanturn: maybe try to get one or two more mods for Easy since you did a lot of work to it through my mod
15:19 Danny: what should i tell him
15:20 Lanturn: unless he can give you a few more tips and then it would be fine
15:20 Danny: wanna post this on the map?
15:20 Danny: did a lot man
15:20 Lanturn: I'll post both logs from today and yesterday sure

Good luck Danny!
Topic Starter
Danny

Lanturn wrote:

Alright. made a lot of rhythm / aesthetic changes on Easy. With a little bit more, (a few more mods or another person to sit down and look through it) it should be pretty much ready to go.

Log#1 from yesterday

SPOILER
16:46 Danny: lanturn
16:46 Lanturn: ?
16:47 Danny: Could you take a look at my Monkey Wrench's easy and go over it with me? Jonathanlfj has looked over it and has said to ask you to look since he knows you are great with them
16:47 Danny: He said after that he could bubble it for me
16:47 Lanturn: oh
16:47 Lanturn: I can try :S
16:47 Danny: Awesome!
16:47 *Danny is editing [http://osu.ppy.sh/b/426375 Foo Fighters - Monkey Wrench [Noya's Hard]]
16:47 Danny: Easy^
16:47 Danny: whenever you can :)
16:48 Lanturn: lemme play it quickly first
16:52 Lanturn: few rhythm / aesthetics that could be fixed maybe
16:53 Lanturn: off the bat, it'd be great if you could tidy 00:13:307 (2) - up a little. try to blanket it around the (3) or something
16:54 Danny: got ya
16:54 Danny: i moved it up to x 196 y 168 is that fine
16:54 Danny: along with the 1 repositioned
16:55 Lanturn: if it looks ok then sure
16:55 Danny: https://osu.ppy.sh/ss/3184034
16:55 Lanturn: for that you could curve the (2) a bit more
16:56 Danny: done it
16:56 Lanturn: k
16:56 Lanturn: stuff like 00:14:685 (4) - have you considerred reducing the slider by 1/2?
16:56 Lanturn: to fit the vocals better
16:57 Danny: that sounds very nice
16:57 Danny: !
16:57 Danny: how about the pattern after
16:58 Lanturn: 00:18:475 (1,2) - you mean?
16:58 Danny: i meant more immediatly after
16:58 Lanturn: oh you mean filling in the new gap
16:58 Lanturn: use a 1/1 slider maybe?
17:00 Danny: ill show you but its being stupid about screenshots
17:00 Danny: http://osu.ppy.sh/ss/3184052 is that too much of a gap
17:01 Lanturn: oh, your making more gaps
17:01 Lanturn: Just watch DS for those
17:02 Lanturn: I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg
17:05 Danny: Hey man sorry
17:05 Danny: my net was being really stupid
17:05 Lanturn: welcome back
17:05 Lanturn: Tari told me yeah XD
17:06 Danny: what was the next thing said
17:06 Lanturn: "I'd suggest a more natural rhythm though. if you want some spaces between notes. then try something like this maybe? http://puu.sh/i4ebu.jpg"
17:06 Lanturn: or did you get that one
17:06 Danny: i know i wanted to send you this https://osu.ppy.sh/ss/3184071
17:06 Danny: didnt
17:06 Lanturn: i got that picture
17:06 Lanturn: you were asking about the gap
17:07 Danny: what about the drum on 16:407
17:07 Lanturn: One thing I highly recommend is that you don't really want to prioritize clap notes like that. It's fine a few times, but they shouldn't be the center of the song
17:07 Danny: i see.
17:07 Lanturn: if you want to map that drum, then make a 1/1 slider and put it on the tail
17:08 Lanturn: it works both ways
17:08 Danny: alright!
17:08 Danny: done that gonna make it flow now, whats next?
17:08 Lanturn: I guess it's these two 00:23:298 (5,6) -
17:09 Lanturn: Mainly you wouldn't really care for the tail end of that slider, you can just have a circle at (5) and it'll be more than enough
17:09 Lanturn: skip 00:23:642 - completely like you did at 00:17:785 (7) -
17:10 Danny: done i put it on the 5 note after is that fine
17:10 Danny: the 6!
17:11 Lanturn: It can work a few times I guess. You don't really want to have a powerful beat like 00:23:987 - on the end of a slider though lol
17:11 Lanturn: for 00:23:987 - you probably want to use a finish
17:12 Lanturn: you can keep the clap if you want though
17:12 Danny: finish and clap or finish or clap?
17:12 Lanturn: finish+clap or just finish works
17:13 Danny: alright finish+clap
17:13 Danny: or was that my error now?
17:13 Danny: why is it soft sample.. i forget... should i leave it like that?
17:14 Lanturn: it works either way, I like the soft though
17:14 Danny: alright yeah
17:14 Danny: ill make it consistent then
17:14 Danny: i wasnt sure i forgot if i did that or not
17:14 Danny: but yeah i remember no
17:14 Danny: w
17:15 Danny: https://osu.ppy.sh/ss/3184091 so thats it rn
17:16 Lanturn: I'll have to look at it later. I think you stacked something there which really isn't recommended
17:16 Danny: yeah i did
17:16 Lanturn: 00:28:466 (5,6) - I would personally delete this (5) and move the (6) back to where the (5) started. mostly for the same reasons as the earlier one. Also the (6)'s tail how it currently is (a normal hitsound) does not fit at all
17:17 Lanturn: arrange hitsounds as needed afterwards
17:17 Danny: want a soft sample ?
17:17 Danny: on the end
17:18 Lanturn: that's only if you don't move it
17:18 Danny: https://osu.ppy.sh/ss/3184100
17:19 Lanturn: just put a clap on the both ends of the slider
17:19 Lanturn: also I recommend going underneath the 00:29:499 (1) - with the (5)
17:20 Danny: done
17:20 Lanturn: put 00:28:121 (4) - on 00:26:054 (2) - and blanket 00:28:466 (5) - around it. Then slightly move 00:29:499 (1) - into DS range -> http://puu.sh/i4f7j.jpg
17:20 Danny: how so
17:22 Danny: https://osu.ppy.sh/ss/3184109
17:24 Lanturn: should be fine. if you managed to get the (4) to rest inside the slider it would be better, but it isn't a big issue since the (4) will already be gone by the time you play the (1)
17:25 Danny: ok man!
17:25 Lanturn: anyways. I know this is RIP your slider, but you should consider having a note at 00:31:911 -
17:30 Danny: Ok
17:30 Danny: its weird anyway haha
17:30 Danny: so what do you think for the pattern
17:32 Lanturn: few different ways you can do it. change (3) to a circle, and start mapping again at 00:31:911 - or even just reduce the slider by 1/1 or something
17:33 Lanturn: I need about 10-15 mins to deal with some animals quickly though so I'll drop a few more things down you can play with while I'm afk
17:33 Danny: go for it bro
17:34 Danny: https://osu.ppy.sh/ss/3184127
17:35 Lanturn: optional. but you can change 00:35:357 (3) - into a 3/2 slider (add a reverse onto it after) as well as 00:38:113 (2,3) -
17:36 Lanturn: http://puu.sh/i4g4c.jpg
17:36 Lanturn: see if you like that rhythm better
17:36 Danny: yeah tis awesome
17:37 Lanturn: power of 3/2 XD
17:37 Danny: 00:38:457 (3) - this doesnt sound right to me
17:37 Danny: maybe i did it wrong
17:37 Lanturn: slider should start where the (2) is
17:38 Lanturn: not the (3)
17:38 Danny: yeah got ya
17:38 Lanturn: you can also do the same thing in the kiai as well if you wanted. 00:45:348 (3) - for example. move this back to 00:45:003 - and use a 3/2 :P
17:40 Danny: should be better!
17:40 Lanturn: for more randomness, you could even extend 00:48:793 (1) - by 1/2
17:40 Lanturn: some examples of dominant notes that you want to try and hit
17:41 Danny: that sounds so powerful man
17:41 Lanturn: try to play around with the kiai a bit, and then upload it, and I'll look at it when I get back
17:41 Lanturn: afk
17:41 Danny: ok!
18:25 Lanturn: gah
18:25 Lanturn: back
18:25 Lanturn: sorry had to deal with a broken fence
18:26 Danny: hi
18:27 Lanturn: 00:29:499 (1) - DS. should be 1.1, not 1.9
18:27 Lanturn: 1.0*
18:28 Lanturn: 00:16:752 (6,7) - could be blanketed a little bit better
18:29 Lanturn: 00:39:491 (3) - this is a pretty scary overlap X.x
18:31 Danny: how better
18:31 Danny: idk how to get around that hmm lets see
18:31 Danny: fixed the overlap
18:35 Lanturn: so another thing is that you like using a lot of 1/2 sliders. it isn't a big problem, but there are lots of alternatives you can do.
18:36 Danny: ok
18:39 Lanturn: i'll use 00:55:684 (2,3,4,5) - as an example I guess. 00:57:751 - isn't that important to play, so you could simply make a slider from 00:57:406 - to 00:57:923 -
18:39 Lanturn: while you're at it, try to get 00:56:545 - as a playable note
18:39 Lanturn: or a slider reverse etc
18:41 Lanturn: http://puu.sh/i4jte.jpg something like this could work, as it'll capture all of the important notes
18:41 Danny: http://puu.sh/i4jw3/1d92333f99.jpg ?
18:41 Danny: oh we went different paths haha
18:42 Lanturn: if you find it plays well then keep it XD
18:42 Danny: trying yourts
18:42 Lanturn: I'll look at it after anyways
18:43 Danny: yours is much better
18:47 Lanturn: 01:02:919 (3,4) - could simply be a 3/2 slider
18:47 Danny: applied it all!
18:47 Danny: ok!
18:48 Danny: applied
18:50 Lanturn: for the next section after the break, it's basically the same stuff I mentioned on the first loop through it
18:52 Lanturn: you used a lot of 1/2s here. 01:32:893 (1,2,3,4,1,2,3) - maybe consider just doing the beat instead of the vocals
18:53 Danny: alright
18:56 Danny: do you have a suggestino for thatpart
19:03 Lanturn: if you want to do vocals, then this maybe? http://puu.sh/i4kwo.jpg | If you want to do beat, then something simple like this maybe for a basic rhythm? http://puu.sh/i4kCY.jpg
19:06 Danny: im fixing up all the parts before it too
19:06 Danny: atleast i hope i am
19:06 Lanturn: cool :P
19:06 Lanturn: take your time
19:09 Lanturn: be back in a little bit again. gotta deal with more animals :D
19:09 Danny: sure thing
19:13 Danny: ok huh
19:13 Danny: i think its OK...
19:17 Danny: ill update it and leave it i feel like im just making more things to be fixed
19:28 Lanturn: XD
19:30 Lanturn: 01:20:145 (4) - erk
19:30 Lanturn: that gap from the previous
19:30 Danny: LMFAO DAMN
19:30 Danny: Easy JUMPS BRO
19:31 Danny: haha
19:31 Danny: fixing it
19:32 Danny: fixed
19:32 Lanturn: I forget where we left off ><
19:32 Lanturn: lo
19:32 Danny: around uhh
19:32 Danny: the last thing you suggested to me was this
19:32 Danny: 01:33:238 (2,3,4,5,6) -
19:33 Lanturn: 01:32:893 (1,2) - blankettt :(
19:33 Danny: but anything between there wasnt looked at so may be improved?
19:33 Lanturn: If you do A: 01:38:406 (1,2) - then you should do it to B: 01:40:817 (1,2,3,4) - or something with a similar rhythm maybe
19:35 Danny: i see
19:35 Lanturn: getting the 01:42:023 - basically
19:35 Lanturn: XD
19:37 Danny: done the last change!
19:40 Lanturn: for the kiai
19:40 Lanturn: its basically the same things I was mentioning in the first one :P
19:40 Danny: right
19:41 Danny: can i just copy paste and flip it omg
19:41 Danny: haha
19:41 Lanturn: lol
19:41 Lanturn: I copy paste rhythms sometimes, and just rearrange everything afterwards
19:41 Lanturn: because having the same rhythm isn't a problem if it works
19:41 Danny: yeah that makes sense
19:42 Danny: ill try that because that rhythm is terrible
19:42 Lanturn: lol ok XD
19:50 Danny: done just gotta hitsound it
19:52 Danny: updated
19:56 Lanturn: it's somewhat the same for the final kiais as well, but maybe try a little bit more variety in the rhythms? :D
19:56 Lanturn: idk something like that
19:56 Danny: so the last one
19:56 Danny: change it up?
19:57 Danny: hmmm
19:57 Lanturn: it's mainly just the overuse of the 1/2 sliders
19:57 Danny: how should i attack this my main
19:58 Lanturn: 03:04:194 (2,3) - example, you can just join these
19:58 Lanturn: 03:05:572 (4,1) - same
19:59 Lanturn: 03:06:950 (2) - has the potential to be just a circle if you wanted. either or can work
20:00 Danny: what about the 5
20:00 Danny: `03:07:467 (5) -
20:01 Lanturn: that isn't that bad how it is
20:01 Lanturn: captures the guitar nicely
20:01 Danny: ok
20:01 Lanturn: basically if my mod has said anything, it's that you can join up a lot of notes without any consequence and it makes it easier to play.
20:02 Danny: yeah!
20:11 Danny: wanna see it
20:11 Lanturn: go ahead
20:11 Lanturn: loll
20:11 Danny: update
20:12 Danny: i see the distance gap dw
20:13 Lanturn: :D
20:13 Danny: fixed
20:13 Lanturn: 03:20:042 (1,2) - this plays a bit odd, you can pretty much tell why with the sound that's in the middle of them XD
20:13 Danny: yeah
20:13 Danny: mhmm
20:14 Danny: uhh
20:14 Danny: how could i do it bro
20:15 Danny: i want to keep that slider circle thing
20:15 Lanturn: starting a 3/2 from 03:20:731 - is a solution
20:15 Lanturn: and add a reverse on to it
20:16 Danny: got it!
20:20 Danny: fixed
20:21 Danny: hows the rest
20:21 Danny: here ill upload again
20:22 Danny: there
20:26 Lanturn: 03:14:874 (1,2) - Distance
20:27 Lanturn: from 03:23:487 (4,5,1,1) - and onwards it's basically rinse and repeat
20:27 Lanturn: you got this :P
20:27 Danny: fixed
20:28 Lanturn: I would end 03:29:000 (1,2) - 1/1 earlier each
20:28 Danny: do the 1/2 sliders justify in that section due to the vocals
20:29 Danny: 1awesome
20:29 Lanturn: eh, they aren't the end of the world, but you can work around them using the various methods I've been telling you XD
20:29 Lanturn: 03:34:512 (1,2) - same thing
20:29 Lanturn: and.. so on from there XD
20:29 Lanturn: basically, 1/2 should be your last resort
20:30 Lanturn: or if there is a fair gap to recover from after using one
20:30 Danny: i understand!
20:47 Danny: Done
20:48 Lanturn: :D
20:49 Danny: check me out
20:49 Danny: ill brb leave anything in the pm
20:54 Lanturn: still a bit to go. I'm probably going to take off for now though. Still some rhythm issues I'd like to address, and then you also need to work on the aesthetics some more. >_<
20:54 Lanturn: I'll be around tomorrow

Log #2 from today
SPOILER
13:24 Danny: Hey man!
13:27 Lanturn: Hi
13:28 Danny: Whats going on?
13:28 Lanturn: just getting Damnae's map qualified lol
13:29 Danny: awesome
13:29 Danny: Ill be on for today I think so if theres more things about monkey wrench im ready man but no rush haha dont wanna get on you about this
13:30 Lanturn: still lots to do with it anyways :3
13:33 Danny: of course!!!!
13:33 Danny: lemme know when haha
13:38 Lanturn: just qualified it now anyways XD
13:38 Danny: sick deal
13:45 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
13:54 Danny: back
13:54 Danny: whats up
13:54 Danny: let me see this change
13:55 Danny: gotta go pick my brother up from school fml
13:55 Lanturn: ok np :P
14:23 Danny: homne
14:23 Lanturn: welcome back
14:24 Danny: whats the plan :D
14:24 Lanturn: I don't really have any plans so whatever works for me XD
14:28 Danny: let me see what oyu said before:0
14:29 Lanturn: uh
14:29 Lanturn: 02:29:741 (1,2,3,4,5) - so for this. When you end the (1) it makes it seem like you're trying to follow the guitar, but you swap to the drums instead. Some options: Change (2,3,4) into 1/2 sliders so it feels a bit more natural. Join (2,3) and (3,4) as a 2/1 slider, or move the tail on (1) back 1/2 so it lands on the drums
14:29 Lanturn: I think that was it?
14:29 Danny: i made them into 1/2 is that good
14:31 Danny: https://osu.ppy.sh/ss/3187498
14:32 Lanturn: should be Fine
14:32 Danny: cooool!
14:39 Lanturn: oh cool
14:42 Lanturn: it's mostly just aesthetics for other things
14:42 Danny: ok man
14:42 Lanturn: 00:16:752 (6) - blanket by moving the middle node out a little more
14:43 Danny: the distance became 1.20
14:43 Lanturn: I wouldn't recommend stacking 00:23:298 (5,1) - instead try moving the (5) down and then moving the (1) up
14:44 Lanturn: Just gotta work at it a bit until you get it decent XD
14:44 Danny: alkright
14:45 Lanturn: 00:29:499 (1) - the DS on this note needs to be fixed. it's currently 1.0 on the previous
14:45 Lanturn: 00:31:222 (3,4) - these two need to be slightly closer
14:46 Danny: got it
14:46 Lanturn: 00:35:357 (3) - you could make this look a little bit nicer by moving the second node in a bit, and adjusting others slightly -> http://puu.sh/i5eDW.jpg
14:47 Lanturn: 00:43:970 (2) - could use a better blanket around (1)'s tail
14:48 Lanturn: 00:45:003 (3) - consider removing the second to last grey node so the tail ends up straight (adjust as needed)
14:49 Danny: i changed that last slider
14:50 Lanturn: 00:48:793 (1) - I'm going to admit, this is a little bit 'ugly' to be blunt. try giving the tail end a little bit more room, and making the curve feel more natural if you can. uh. maybe have a shape like this or try to find something that suits it: http://puu.sh/i5ePI.jpg
14:50 Danny: https://osu.ppy.sh/ss/3187568 is that blanket ok ?
14:50 Lanturn: Use the approach circle to help judge blankets
14:50 Danny: alright sure
14:50 Lanturn: example like you did with http://puu.sh/i5eSn.jpg
14:51 Lanturn: those really help :P
14:51 Lanturn: 00:54:306 (1) - could use a more natural curve
14:51 Lanturn: turn that second red line into a grey for example
14:51 Lanturn: red node*
14:51 Danny: https://osu.ppy.sh/ss/3187579 hows that
14:52 Lanturn: looks nice. maybe try and get it blanketed around the previous note again if you can
14:52 Lanturn: make sure DS is fine after though.
14:52 Danny: ok
14:52 Danny: blanketed too ty
14:52 Danny: done those changes
14:53 Lanturn: 01:26:692 (6) - this spacing needs some fixing
14:53 Danny: fixed
14:54 Lanturn: for 01:28:759 (2,3) - I would personally delete the (3) and put a reverse on the (2) Might as well keep the consistent drum beat if you are avoiding vocals
14:54 Lanturn: obviously this leaves a lot of room to move things around :P
14:54 Danny: got it
14:55 Lanturn: 01:35:305 (4) - blanket
14:56 Danny: fixed
14:57 Lanturn: 01:48:396 (3) - maybe the same thing as the first kiai? or maybe just make it a blanket around the (4) even, or don't even worry about blanketing and send the tail end's reverse off to the right more.
14:57 Lanturn: 01:59:077 (2) - DS
14:58 Lanturn: also that spot has a very long combo. you should NC somewhere in it
14:59 Danny: on 4 maybe?
14:59 Danny: or 6***
14:59 Danny: 6
14:59 Lanturn: 6 is good
15:00 Lanturn: 02:16:476 (1) - 02:21:989 (1) - I would personally end these 1/2 earlier to catch the guitar
15:00 Danny: done it
15:01 Danny: uhhh
15:01 Danny: is that really fast after the rest of the notes
15:02 Lanturn: huh?
15:02 Danny: hmm
15:02 Danny: nvm
15:02 Danny: i thought start haha nvm
15:02 Lanturn: oh lol
15:02 Lanturn: guitar start to guitar end would be the spinners
15:02 Lanturn: :P
15:02 Danny: its ending on temPer
15:02 Danny: but yeah i see
15:03 Danny: hmmm
15:03 Lanturn: 02:26:984 (4,5) - hmm maybe join these
15:03 Lanturn: having the two 1/2 like that can get a little difficult
15:03 Danny: yeah i got ya
15:03 Lanturn: the head of (5) isn't that important anyways
15:04 Danny: mhm
15:07 Lanturn: eh not too much else to say
15:07 Lanturn: try updating once more
15:07 Danny: ok
15:08 Danny: there
15:10 Lanturn: 00:29:499 (1) - try moving this to around x298 y317ish
15:10 Lanturn: then move 00:30:878 (2) - as needed
15:10 Lanturn: you don't really want the (1) overlapping the previous note like it is
15:10 Lanturn: the (6)
15:11 Danny: ok
15:12 Danny: here
15:12 Danny: https://osu.ppy.sh/ss/3187658
15:13 Lanturn: that doesn't overlap with the 6?
15:13 Lanturn: http://puu.sh/i5ggD.jpg
15:14 Danny: uhh
15:14 Danny: ok
15:15 Danny: https://osu.ppy.sh/ss/3187664
15:15 Danny: hm
15:15 Lanturn: should be pretty close to fine
15:15 Danny: okok
15:17 Lanturn: hmm. I think after a few more mods, you'll probably be pretty close to ready
15:19 Danny: jonathan seems to think the other diffs are ready to bubble cept this
15:19 Lanturn: oh cool :P
15:19 Lanturn: maybe try to get one or two more mods for Easy since you did a lot of work to it through my mod
15:19 Danny: what should i tell him
15:20 Lanturn: unless he can give you a few more tips and then it would be fine
15:20 Danny: wanna post this on the map?
15:20 Danny: did a lot man
15:20 Lanturn: I'll post both logs from today and yesterday sure

Good luck Danny!
Thank you very much for everything Lanturn, been here with this map since the beginning :D
samplefish
hi from idk what im doing land by request

[Easy]

00:46:381 (4,3) - i guess try to stack these or something
00:50:171 (2,4) - same ^
01:40:817 (1,2) - its new combo so youre not going to want to continue the circle like its still part of the previous combo. so break the nice curve you got for something that emphasizes the new combo like https://osu.ppy.sh/ss/3187830
02:33:186 (1) - same ^ https://osu.ppy.sh/ss/3187843

[Normal]
01:19:112 (5) - did you mean to nc
02:29:224 (5,6,1) - dam that distance tho

[Hard]
00:16:407 (1) - feels empty compared to all the notes that just happened, try this rhythm https://osu.ppy.sh/ss/3187862
00:27:432 (1) - same ^
00:33:289 (1) - suggest start with a reverse slider and end with stream so its easier to hit and gives more time to realize its a stream. https://osu.ppy.sh/ss/3187866
01:03:953 (1) - same to all other places with this
03:25:554 (1) - dam this first repeat of dont want to be your monkey wrench is so much more intense than the other 3 times he repeats it. like 4 single tap notes then another 4 single tap notes right after compared to a few circles and a bunch of sliders for the other parts.

[Insane]
01:04:469 (1,2,3,4,5,3) - could try a better blanket with the stream, but its whatever
01:11:877 (1,2,3,4) - all the other parts are spaced, then this is like nothing.
01:44:607 (3) - either have consistent spacing or id just do something like this spacing https://osu.ppy.sh/ss/3187892
02:29:741 (1,1) - more spacing? id like to see more spacing in this whole part to emphasize these 02:30:947 (3,5,7) -
02:33:186 (1) - wao this whole part <3

danny you are very sexy.

DONT WANNA BE YO WONKEY MENCH
Topic Starter
Danny

samplefish wrote:

hi from idk what im doing land by request pro land bro

[Easy]

00:46:381 (4,3) - i guess try to stack these or something Done
00:50:171 (2,4) - same ^ Done
01:40:817 (1,2) - its new combo so youre not going to want to continue the circle like its still part of the previous combo. so break the nice curve you got for something that emphasizes the new combo like https://osu.ppy.sh/ss/3187830 Done
02:33:186 (1) - same ^ Done

[Normal]
01:19:112 (5) - did you mean to nc Yup!
02:29:224 (5,6,1) - dam that distance tho Fixed

[Hard] Kuronoya took a look and denied these changes.
00:16:407 (1) - feels empty compared to all the notes that just happened, try this rhythm https://osu.ppy.sh/ss/3187862
00:27:432 (1) - same ^
00:33:289 (1) - suggest start with a reverse slider and end with stream so its easier to hit and gives more time to realize its a stream. https://osu.ppy.sh/ss/3187866
01:03:953 (1) - same to all other places with this
03:25:554 (1) - dam this first repeat of dont want to be your monkey wrench is so much more intense than the other 3 times he repeats it. like 4 single tap notes then another 4 single tap notes right after compared to a few circles and a bunch of sliders for the other parts.

[Insane]
01:04:469 (1,2,3,4,5,3) - could try a better blanket with the stream, but its whatever I don't think it matters by that point
01:11:877 (1,2,3,4) - all the other parts are spaced, then this is like nothing. Increased spacing I see what you mean
01:44:607 (3) - either have consistent spacing or id just do something like this spacing https://osu.ppy.sh/ss/3187892 Tried that out
02:29:741 (1,1) - more spacing? id like to see more spacing in this whole part to emphasize these 02:30:947 (3,5,7) - Going to leave as is due to the difficulty in the next part, I know personally I'd like to regrip around here haha
02:33:186 (1) - wao this whole part <3 !!!! :D

danny you are very sexy. Hey man you must be looking in a mirror 8-)

DONT WANNA BE YO WONKEY MENCH dun dun dunnn dun dun dunnn dun dun
jonathanlfj
fixed some misc stuff in irc (no kd)

lets get this going~
Death
Holy Heck
riffy
I appreciate how you don't give up on this awesome set and I'll be happe to finally qualify it. But first things first.

[General]
  1. That'd be great if you could avoid useless green lines in Easy/Normal diffs. Just try to avoid them this/next time. :)
    Note: if you want examples, 00:48:276 - this one on Normal does nothing.
  2. Try less bright colors? I was expecting something a little less bright, honestly.
    Colors
    Combo1 : 211,211,211
    Combo2 : 101,147,180
    Combo3 : 124,120,99
    Combo4 : 181,126,117
[Easy]
  1. 00:38:113 (2) - can you rotate it, so it doesn't overlap with (4)? rough example

    It's all cool.
[Normal]
  1. 01:42:885 (4) - can you make it more readable? Something like this would be a little better, I believe.

    Looking good!
[Hard]

  • Good job!
[Insane]
  1. 01:40:817 (1) - this is amazing ♥
  2. 03:45:537 (1) - minor - a few of the anchors seem extra and unnecessayry. Remove them?

    Love this!
Aaaand we're this close to the qualification. Check this and call me back!
Topic Starter
Danny

-Bakari- wrote:

I appreciate how you don't give up on this awesome set and I'll be happe to finally qualify it. But first things first.

[General] Should be better!
  1. That'd be great if you could avoid useless green lines in Easy/Normal diffs. Just try to avoid them this/next time. :)
    Note: if you want examples, 00:48:276 - this one on Normal does nothing.
  2. Try less bright colors? I was expecting something a little less bright, honestly.
    Colors
    Combo1 : 211,211,211
    Combo2 : 101,147,180
    Combo3 : 124,120,99
    Combo4 : 181,126,117
[Easy] Fixed
  1. 00:38:113 (2) - can you rotate it, so it doesn't overlap with (4)? rough example

    It's all cool.
[Normal] Fixed
  1. 01:42:885 (4) - can you make it more readable? Something like this would be a little better, I believe.

    Looking good!
[Hard] :)

  • Good job!
[Insane] Fixed!
  1. 01:40:817 (1) - this is amazing ♥ :)
  2. 03:45:537 (1) - minor - a few of the anchors seem extra and unnecessayry. Remove them?

    Love this!
Aaaand we're this close to the qualification. Check this and call me back! Thank youuu!
riffy
Let's rock!

Qualified!
Cerulean Veyron
I remember modding this map a long time ago ehhheheh

Anyway, congratz for your first qualified map! :V /
Topic Starter
Danny

Gray Veyron wrote:

I remember modding this map a long time ago ehhheheh

Anyway, congratz for your first qualified map! :V /
Haha I remember too! Thanks a lot for helping out and the support!
Ayesha Altugle
Wow, congrats!
meii18
Congratulation on your first rank Danny ~ \:D/
Topic Starter
Danny

Shizuku- wrote:

Wow, congrats!
Thank you so much!
Topic Starter
Danny

ByBy_ChAn wrote:

Congratulation on your first rank Danny ~ \:D/
Hopefully first of many due to motivation! Thank you!
DarkVortex
NICE!!! you finally made it :D

Damn, i remember when you first submitted that 8-)
Angelo
Finally rank ! Congratulations for your first qualified map ! :)
Lanturn
wow wow Congrats Danny! <3

I'm really glad to see all your effort is finally paying off! Congrats on your first!
MoodyRPG
One of the best songs from Foo Fighters !

Thanks for mapping this song, congratz :)
Topic Starter
Danny

DarkVortex wrote:

NICE!!! you finally made it :D

Damn, i remember when you first submitted that 8-)
Thank you so much man you've been here for the whole ride too! Means a lot :)
Topic Starter
Danny

Angelo wrote:

Finally rank ! Congratulations for your first qualified map ! :)
Thank you so much means a lot! Thanks for all your help! :)
Topic Starter
Danny

Lanturn wrote:

wow wow Congrats Danny! <3

I'm really glad to see all your effort is finally paying off! Congrats on your first!
Bro LITERALLY since day 1. You've seen the first version of this and the final, and you told me my first would take a long time and I wasn't sure how to feel then! But i took your word that it'd be worth it. Thanks man, you've done a lot and even through the bubble process helped, thanks man!
Topic Starter
Danny

MoodyRPG wrote:

One of the best songs from Foo Fighters !

Thanks for mapping this song, congratz :)
Personally I love Everlong so maybe expect a map of that song soon! Thanks for the comment and enjoy the map! Hopefully more foo fighters later, we'll see.
_koinuri
Coongratz Danny!
Topic Starter
Danny

-[Koinuri] wrote:

Coongratz Danny!
Thank you very much , for the comment as well as your consistent help through this mapset! I appreciate it!
Tari
Greetings Danny~

After some internal discussion your map has been taken away from the qualified section for the following reason(s) :


[Easy]

  1. You have some unsnapped notes that appear in this difficulty. Please take a careful look through this difficulty as well as others and resnap the notes correctly and properly./list]


[General]

  1. The frequent strobing that comes from the Storyboard combined with the white combo colour makes the notes very unpleasant to look at and also difficult on the eyes. Consider toning down the white color to something more greyish or changing the color completely
Sorry for any inconveniences this has caused you.


The map will be handled by BNs from now on, Good Luck on Requalification!

###A
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