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Giga-P - Electric Angel

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Flask
Hello, mod request from my Queue o3o!
This song makes me remember my very very first guest diff. Nice song o/

[General]
  1. I'm not sure about this, but you'd better make the widescreen support thing consistent through all the diffs. Easy diff has that thing, but others don't. Perhaps add widescreen support on all your diffs?
  2. Kind of nazi stuff, but that Yasuo-P - Electric Angel (pkmnyab).osb is useless. To reduce the file-size of your map, remove it. (Unless you're going to make storyboard.)
[Insane]
  1. 00:12:200 (1,2,3) - Make these three notes' distance consistent to create an equilateral triangle? Current spacing between both (1,2) and (2,3) are around 1.5x, but the spacing between (3,1) is only 1.2x. Perhaps you'll need to move (3) to somewhere if you agree with me.
  2. 00:20:200 (1,2) - I don't see any reason about using two different speeds between these two sliders. The music there are quite same, so using two different velocities would be really weird. Highly recommend you to remove the slow-down green line to make 00:20:200 (1) - goes with 1.0 speed.
  3. 00:29:800 (2) - You should really add a new combo here to show up the slider is much slower than previous slider 00:29:400 (1) -. And then, to emphasize the higher slider velocity of 00:29:400 (1) -, you can make a jump between 00:29:000 (3,1,2) -, that would be more like a "speed-up" thing.
  4. 00:35:300 (4) - I don't really like the stream around this note, or I mean, I don't really understand why you placed stream in where the music has 1/2 sound strongly. Better to remove this note to separate 00:35:200 (3,5) - because the vocals there don't really match to each other.
  5. 00:41:000 (4) - I've seen your rule of adding new combos, you add new combos at every downbeat. So you will probably need to add a new combo here to follow your rule, so the combo things won't be that strange and messy.
    Since there are many issues about new combos, I'll just put them all in a box.
    SPOILER
    00:40:200 (1) - remove new combo
    00:43:800 (1,2) - Swap new combos (see the downbeat)
    00:45:000 (1,3) - Swap new combos (same reason to ^)
    00:47:000 (1) - Remove new combo
    00:47:400 (5,1) - swap
    00:49:000 (3) - add new combo
    00:49:800 (1) - remove new combo
    00:50:600 (4) - add new combo
    All these points are just for following your new combos since it's a bit messy during the kiai time, perhaps you can re-do them by your self.
    There are some more issues about new combos at the second kiai (and the third), you should just check them all.)
  6. 00:51:200 (1,2,3,4,5,6,1) - Just a little suggestion, but you can increase the spacing between these objects because the slider velocity here is much faster than previous part. Take a look at the following example:
  7. 01:24:600 (2,3) - The spacing between these two objects might be too little, perhaps to increase them?
  8. 01:53:400 (2) - This speed up might be to sudden to the players, since the previous parts near this object are just slow. I'd like to suggest you to reduce the velocity of this slider if you really want to do speed-up.
  9. 01:55:000 - The rhythm near here is a bit messy. First of all, I can hear a obviously clap-like sound at 01:55:000 - here, so it would be better to follow that sound by adding a reverse at 01:54:800 (3) -. The second thing, 01:55:100 (4) - is placed at the wrong beat. I think you want to follow the sound at 01:55:200 -, but you just make a little mistake, huh? So, move it 1/4 afterward.
  10. 01:55:400 (5,1) - This might be a bit tricky and funny, but I won't suggest you to do that. The distance between 01:55:400 (5,1) - and 01:55:800 (1,2) - are the same, but the rhythm between them are just different. That would confuse the players because they'll think the rhythm between 01:55:400 (5,1) - is 1/4. It acts like 1/4, but actually it's only 1/2. So please, do something to this issue. My suggestion is to make 01:55:400 (5) - 1/4 longer (which ends at 01:55:700 -) and then the rhythm between them would be same.
  11. 01:59:900 (1) - Starts at blue tick? No. Especially you were just leaving a little break before it, something starts at the blue tick might not be acceptable because it's hard to click while gameplaying. Add a 1/4 slider at 01:59:800 - and remove 01:59:900 (1) - might solve this issue.
  12. 02:01:000 - Oh this. Please do not leave here as nothing. Both of us know the music here is kind of strong, and it shouldn't get ignored.
  13. 02:13:800 (2,3,4) - Watch out the spacing things, it's not same among these three objects.
  14. 02:21:800 - Add a note here and move the spinner 1/4 afterward? (Still end the spinner at the same time). I can hear a strong sound in the music here, and I think it should be emphasized by note, not only a spinner.
  15. 02:48:200 (6) - I love that stream, but it must be too sudden to the players. Please add a new combo to remind the players that the stream-spacing increased here.
    After checking this diff, the main issues are the slider velocity changing. You change them really often, and sometimes it doesn't make any senses. I can't say all the sv changings are bad and not acceptable, but there are still many changes which are really awkward. This problem can be solved by looking for more mods I think.
Well, I looked other diffs, the most issues are still the slider velocity things. I won't point them out one by one, so I'm just going to mod Insane difficulty. Sorry for inconvenience :C
Good luck!
Topic Starter
pkk

Flask wrote:

Hello, mod request from my Queue o3o!
This song makes me remember my very very first guest diff. Nice song o/

[General]
  1. I'm not sure about this, but you'd better make the widescreen support thing consistent through all the diffs. Easy diff has that thing, but others don't. Perhaps add widescreen support on all your diffs? added widescreen support on all diffs
  2. Kind of nazi stuff, but that Yasuo-P - Electric Angel (pkmnyab).osb is useless. To reduce the file-size of your map, remove it. (Unless you're going to make storyboard.) deleted
[Insane]
  1. 00:12:200 (1,2,3) - Make these three notes' distance consistent to create an equilateral triangle? Current spacing between both (1,2) and (2,3) are around 1.5x, but the spacing between (3,1) is only 1.2x. Perhaps you'll need to move (3) to somewhere if you agree with me. fixed, all 3 are 1.5x spacing
  2. 00:20:200 (1,2) - I don't see any reason about using two different speeds between these two sliders. The music there are quite same, so using two different velocities would be really weird. Highly recommend you to remove the slow-down green line to make 00:20:200 (1) - goes with 1.0 speed.fixed, made 1.00x SV start at (1)
  3. 00:29:800 (2) - You should really add a new combo here to show up the slider is much slower than previous slider 00:29:400 (1) -. And then, to emphasize the higher slider velocity of 00:29:400 (1) -, you can make a jump between 00:29:000 (3,1,2) -, that would be more like a "speed-up" thing.fixed
  4. 00:35:300 (4) - I don't really like the stream around this note, or I mean, I don't really understand why you placed stream in where the music has 1/2 sound strongly. Better to remove this note to separate 00:35:200 (3,5) - because the vocals there don't really match to each other. fixed
  5. 00:41:000 (4) - I've seen your rule of adding new combos, you add new combos at every downbeat. So you will probably need to add a new combo here to follow your rule, so the combo things won't be that strange and messy.
    Since there are many issues about new combos, I'll just put them all in a box.
    SPOILER
    00:40:200 (1) - remove new combo fixed all
    00:43:800 (1,2) - Swap new combos (see the downbeat)
    00:45:000 (1,3) - Swap new combos (same reason to ^)
    00:47:000 (1) - Remove new combo
    00:47:400 (5,1) - swap
    00:49:000 (3) - add new combo
    00:49:800 (1) - remove new combo
    00:50:600 (4) - add new combo
    All these points are just for following your new combos since it's a bit messy during the kiai time, perhaps you can re-do them by your self.
    There are some more issues about new combos at the second kiai (and the third), you should just check them all.)
  6. 00:51:200 (1,2,3,4,5,6,1) - Just a little suggestion, but you can increase the spacing between these objects because the slider velocity here is much faster than previous part. Take a look at the following example:
    fixed
  7. 01:24:600 (2,3) - The spacing between these two objects might be too little, perhaps to increase them? fixed
  8. 01:53:400 (2) - This speed up might be to sudden to the players, since the previous parts near this object are just slow. I'd like to suggest you to reduce the velocity of this slider if you really want to do speed-up. I removed the notes after the slider up until 01:54:000 (2) - and added more repeats to fix this
  9. 01:55:000 - The rhythm near here is a bit messy. First of all, I can hear a obviously clap-like sound at 01:55:000 - here, so it would be better to follow that sound by adding a reverse at 01:54:800 (3) -. The second thing, 01:55:100 (4) - is placed at the wrong beat. I think you want to follow the sound at 01:55:200 -, but you just make a little mistake, huh? So, move it 1/4 afterward. fixed this part
  10. 01:55:400 (5,1) - This might be a bit tricky and funny, but I won't suggest you to do that. The distance between 01:55:400 (5,1) - and 01:55:800 (1,2) - are the same, but the rhythm between them are just different. That would confuse the players because they'll think the rhythm between 01:55:400 (5,1) - is 1/4. It acts like 1/4, but actually it's only 1/2. So please, do something to this issue. My suggestion is to make 01:55:400 (5) - 1/4 longer (which ends at 01:55:700 -) and then the rhythm between them would be same. fixed
  11. 01:59:900 (1) - Starts at blue tick? No. Especially you were just leaving a little break before it, something starts at the blue tick might not be acceptable because it's hard to click while gameplaying. Add a 1/4 slider at 01:59:800 - and remove 01:59:900 (1) - might solve this issue.
  12. 02:01:000 - Oh this. Please do not leave here as nothing. Both of us know the music here is kind of strong, and it shouldn't get ignored. I replaced 3 notes with a slider, it should sound a lot better now
  13. 02:13:800 (2,3,4) - Watch out the spacing things, it's not same among these three objects. fixed
  14. 02:21:800 - Add a note here and move the spinner 1/4 afterward? (Still end the spinner at the same time). I can hear a strong sound in the music here, and I think it should be emphasized by note, not only a spinner. fixed
  15. 02:48:200 (6) - I love that stream, but it must be too sudden to the players. Please add a new combo to remind the players that the stream-spacing increased here. fixed
    After checking this diff, the main issues are the slider velocity changing. You change them really often, and sometimes it doesn't make any senses. I can't say all the sv changings are bad and not acceptable, but there are still many changes which are really awkward. This problem can be solved by looking for more mods I think.
Well, I looked other diffs, the most issues are still the slider velocity things. I won't point them out one by one, so I'm just going to mod Insane difficulty. Sorry for inconvenience :C
Good luck!
Thanks for the mod! Insane difficulty sounds a lot better now, I will check over the other difficulties soon! :)
Oracle
late mod is late. don't kill me


General
fine.

Easy
00:37:000 (2,3) - this is pretty hard to read due to the overlap.Try this http://puu.sh/7hJiB.jpg
I also move 00:38:600 (4) - a bit to make it easier to read.
00:42:600 (1,2) - pretty tricky stack. I wouldn't do this in Easy :p
00:49:000 (1) - ctrl+G flows better
01:09:800 (3,4) - change these 2 into a slider? pretty hard for beginners to hit 4 circles in a row
01:11:800 (2,3) - same suggestion as above
01:29:000 (4,5) - i suggest something like this http://puu.sh/7hJDF.jpg
01:40:200 (1,2,3,4) - try to change 2 of these into a slider?
02:07:400 (4) - finish on slider end
02:29:800 (1,2) - tricky
02:37:000 (2,3) - ^ do this in harder diff plz..i know it's cool but not for Easy
you're doing a good job

Normal
00:17:000 (2) - stack this properly(244,188)
00:21:000 (2) - remove this clap? sounds quite out of place
00:33:800 (3,4,5) - extremely tricky due to low AR, better try another pattern. http://puu.sh/7hKo6.jpg
00:50:600 (1) - add finish
01:21:000 (2) - make it like this? http://puu.sh/7hKv5.jpg
01:35:799 (4,5,1) - avoid such stack..
I have no idea why you love to make tricky stack on lower diff. better avoid these stack in Easy/Normal ._.

Hard

00:15:400 (1,2,1) - fix this spacing
00:16:200 (1,2,1) - ^
01:08:200 (2) - remove the clap on slider end
01:14:600 (2) - unsnapped slider end
01:22:600 (1,2) - stack this properly(check the coordinate)
01:23:800 (1,2) - use constance spacing? not a good choice of jump here
01:26:000 (6) - NC
01:47:800 (3,4) - move them closer(use 1.3x)
02:36:200 (3) - i suggest you remove NC
02:48:200 - add a note with finish here and shorten the spinner http://puu.sh/7hLrb.jpg

Insane
slider velocity is a bit low imo, those 0.75x slow downs are unnecessary
00:16:500 (4,5) - better not stack this
00:19:800 (1,2,3,4,1) - ^
00:20:200 (1) - remove NC
00:24:400 (1) - remove NC
00:32:400 (1) - remove NC
too much NC spam..not gonna point out for more. generally you put NC for every long white tick and use extra NC for slider speed change/spacing change in stream.
01:15:600 (4) - I can't hear any 1/6 here. wrong snap? make it 1/4 and shorten 1 repeat feels good to me.
01:53:900 - missing a note here
02:12:100 (8,9) - fix the spacing here
02:12:400 (1,2,3,4,5,6,7,8,9) - it's good to have a gradually decreasing spacing of these 3 triples.
I suggest 0.9x 0.7x and 0.5x for them.
02:21:900 (1) - add finish
02:48:000 (3,1,2,3,4,5,6,7,8,9) - no,this plays bad. Reduce the spacing plz.I hate such combo breaker especially at the very end of the map.(yes this cause downvotes,trust me)

you are improving amazingly fast! compare this insane to your nanahira diff and you'll find out how much you improved! ;)
good luck then.
Topic Starter
pkk

Oracle wrote:

late mod is late. don't kill me

General
fine.

Normal
00:17:000 (2) - stack this properly(244,188) fixed
00:21:000 (2) - remove this clap? sounds quite out of place fixed, I usually have a skin on so I didn't notice the clap sound here
00:33:800 (3,4,5) - extremely tricky due to low AR, better try another pattern. http://puu.sh/7hKo6.jpg fixed
00:50:600 (1) - add finish added
01:21:000 (2) - make it like this? http://puu.sh/7hKv5.jpg
01:35:799 (4,5,1) - avoid such stack.. fixed
I have no idea why you love to make tricky stack on lower diff. better avoid these stack in Easy/Normal ._.

Hard

00:15:400 (1,2,1) - fix this spacing hm I used distance snap but the new timing point for SV change changed the distance snap, anyways fixed
00:16:200 (1,2,1) - ^ fixed
01:08:200 (2) - remove the clap on slider end fixed
01:14:600 (2) - unsnapped slider end fixed
01:22:600 (1,2) - stack this properly(check the coordinate) fixed
01:23:800 (1,2) - use constance spacing? not a good choice of jump here fixed
01:26:000 (6) - NC fixed fixed
01:47:800 (3,4) - move them closer(use 1.3x) fixed
02:36:200 (3) - i suggest you remove NC removed NC at 02:35:800 (1,2) - instead so that Kiai time could start on NC
02:48:200 - add a note with finish here and shorten the spinner http://puu.sh/7hLrb.jpg fixed

Insane
slider velocity is a bit low imo, those 0.75x slow downs are unnecessary
00:16:500 (4,5) - better not stack this fixed
00:19:800 (1,2,3,4,1) - ^ fixed
00:20:200 (1) - remove NC swapped NC with stream
00:24:400 (1) - remove NC fixed
00:32:400 (1) - remove NC fixed
too much NC spam..not gonna point out for more. generally you put NC for every long white tick and use extra NC for slider speed change/spacing change in stream.
01:15:600 (4) - I can't hear any 1/6 here. wrong snap? make it 1/4 and shorten 1 repeat feels good to me. fixed
01:53:900 - missing a note here I put a slider here instead
02:12:100 (8,9) - fix the spacing here fixed
02:12:400 (1,2,3,4,5,6,7,8,9) - it's good to have a gradually decreasing spacing of these 3 triples. cool :O
I suggest 0.9x 0.7x and 0.5x for them.
02:21:900 (1) - add finish fixed
02:48:000 (3,1,2,3,4,5,6,7,8,9) - no,this plays bad. Reduce the spacing plz.I hate such combo breaker especially at the very end of the map.(yes this cause downvotes,trust me) xD ok I reduced spacing to 0.9x, I think it should be okay now~

you are improving amazingly fast! compare this insane to your nanahira diff and you'll find out how much you improved! ;)
good luck then.
Thank you for your mod~! :)
Ajo Joestar
Hi, here's a little mod.
insane
00:34:200 (1) - delete new combo
00:37:000 (1) - ^ same
00:39:400 (1) - ^
00:50:600 (1) - ^
01:17:800 (1) - ^
01:21:800 (1) - ^
01:25:400 (1) - ^
01:28:200 (1) - ^maybe
01:29:800 (1) - ^
01:41:800 (1) - ^
01:43:200 (1,1) - ^
01:49:000 (1) - ^
02:14:400 (1) - ^
02:17:800 (1) - ^
02:36:200 (1) - ^
02:39:400 (1) - ^
02:47:400 (1) - ^
Topic Starter
pkk

AJeyB wrote:

Hi, here's a little mod.
insane
00:34:200 (1) - delete new combo
00:37:000 (1) - ^ same
00:39:400 (1) - ^
00:50:600 (1) - ^
01:17:800 (1) - ^
01:21:800 (1) - ^
01:25:400 (1) - ^
01:28:200 (1) - ^maybe
01:29:800 (1) - ^
01:41:800 (1) - ^
01:43:200 (1,1) - ^
01:49:000 (1) - ^
02:14:400 (1) - ^
02:17:800 (1) - ^
02:36:200 (1) - ^
02:39:400 (1) - ^
02:47:400 (1) - ^
Fixed most of these except the ones before Kiai time and ones that I kept in to create emphasis. Thanks for the mod!
Kibbleru
Easy
00:37:000 (2,3) - this is pretty hard to read due to the overlap.Try this http://puu.sh/7hJiB.jpg
I also move 00:38:600 (4) - a bit to make it easier to read.
00:42:600 (1,2) - pretty tricky stack. I wouldn't do this in Easy :p
00:49:000 (1) - ctrl+G flows better
01:09:800 (3,4) - change these 2 into a slider? pretty hard for beginners to hit 4 circles in a row
01:11:800 (2,3) - same suggestion as above
01:29:000 (4,5) - i suggest something like this http://puu.sh/7hJDF.jpg
01:40:200 (1,2,3,4) - try to change 2 of these into a slider?
02:07:400 (4) - finish on slider end
02:29:800 (1,2) - tricky
02:37:000 (2,3) - ^ do this in harder diff plz..i know it's cool but not for Easy
you're doing a good job
All fixed~

thnx for mod
eeezzzeee
Hi, from modding queue.

Kibbleru's EASY
AR = 3
01:17:800 (1) - there might not be enough time after this spinner for easy difficulty, maybe try this?
01:24:200 (1,4) - maybe try making these the same shape
02:04:200 (3,4) - maybe try a symmetrical arrangement?
02:21:800 (1,1) - again i dont like the timing because the circle is there already when the spinner barely started!

NORMAL
AR = 4 or 5
Maybe also turn higher HP and OD because you have an easy difficulty as well
01:37:000 (1) - kinda random new combo, i think you can make 01:37:000 (1,1) a combo and 01:38:600 (2,3,4) another combo
01:41:000 (2,5) - slight overlapping due to the slow AR, i think if you change AR this will be fine

HARD
00:16:200 (1) - i notice there is a different speed but i dont think this needs to be a new combo, especially since it and the one before are so short
00:22:600 (1) - ^
01:29:000 (1,2) - I think this should be the same space apart as 01:30:200 (2,3)
01:36:800 (8,1) - new combo at (8) instead of (1)
01:49:800 (1,2) - should be closer since its a 1/4 time

INSANE
00:33:000 (1,2,3) - unsnapped notes!
01:22:600 (1,2,3,4,5,1,2,3) - ^

That's all! Great mapping and fun song even though Len's eyes are the wrong color :P
Best of luck :)
Topic Starter
pkk

eeezzzeee wrote:

Hi, from modding queue.

NORMAL
AR = 4 or 5 increased AR by 1
Maybe also turn higher HP and OD because you have an easy difficulty as well
01:37:000 (1) - kinda random new combo, i think you can make 01:37:000 (1,1) a combo and 01:38:600 (2,3,4) another combo fixed
01:41:000 (2,5) - slight overlapping due to the slow AR, i think if you change AR this will be fine also changed arrangement of notes

HARD
00:16:200 (1) - i notice there is a different speed but i dont think this needs to be a new combo, especially since it and the one before are so short made 00:13:800 (1,2,3,4,5,6) - one combo and made SV change a short combo with the next note
00:22:600 (1) - ^ same as above
01:29:000 (1,2) - I think this should be the same space apart as 01:30:200 (2,3) fixed
01:36:800 (8,1) - new combo at (8) instead of (1) hm I like it how the new combo is on a note that is emphasized by the vocal, I feel it matches the music strongly. Thanks for the suggestion though
01:49:800 (1,2) - should be closer since its a 1/4 time I leave it like this to match the vocal and to create a slow, dragging on feeling, which is broken up by the jump. I know it breaks distance snap, but I feel it matches the music and is more fun to play this way :)

INSANE
00:33:000 (1,2,3) - unsnapped notes! oops, thanks for pointing that out, I probably wouldn't have noticed that when editing the map xD I think this is from when I removed some SV changes and I forgot to re-snap the notes :?
01:22:600 (1,2,3,4,5,1,2,3) - ^ fixed as well

That's all! Great mapping and fun song even though Len's eyes are the wrong color :P
Best of luck :)
Thanks for the mod~! :D
Bara-
Hi, testplays here!
Good map and good song.
I think, whenever I get some time, I'll mod it, please PM me if you want Why will you decline a mod? Stupid question of me >.<

Hard
Those freaking reverse sliders, if they weren't there I would have ss'ed it >.< and even had a slider break >.<
Insane
So close to faling >.<, good map

Replays can be downloaded by clicking HERE!
I love this song,just like the map!
Good lcuk!
Clyine
Ill mod

[Insane]
  1. Ok from what i see and play, insane looks good as of now. However..
  2. 01:26:000 (1,2,3,4,5,6,7) - this portion was abit weird imo. because you were following the vocal on 01:25:400 (1) - and you went on following the music immediately and the triplet was sort of mashed up between the music and the vocals. I would suggest changing it into something like this
    From 01:27:400 (1) - onwards it was fine, as the music was getting louder and clearer.
  3. 02:01:800 (1) - Why not shorten this slider and put more notes?


    Thats about everything for insane. Goodjob.
[Hard]
  1. 02:33:600 (3) -
  2. 02:48:400 (1) - i would just use a slider. lol.

    Nice flow Good hard diff.
[Normal]
  1. OD+1 HP+1 AR+1?

    Good.
I'm not really fond of Easy difficulties so i won't mod it. but it looks pretty good to me.
Star star
Topic Starter
pkk

Clyine wrote:

Ill mod

[Insane]
  1. Ok from what i see and play, insane looks good as of now. However..
  2. 01:26:000 (1,2,3,4,5,6,7) - this portion was abit weird imo. because you were following the vocal on 01:25:400 (1) - and you went on following the music immediately and the triplet was sort of mashed up between the music and the vocals. I would suggest changing it into something like this alright, fixed
    From 01:27:400 (1) - onwards it was fine, as the music was getting louder and clearer.
  3. 02:01:800 (1) - Why not shorten this slider and put more notes? fixed


    Thats about everything for insane. Goodjob.
[Hard]
  1. 02:33:600 (3) - done
  2. 02:48:400 (1) - i would just use a slider. lol. got rid of (1)(2)(3) and just made a longer spinner instead, I feel that having a spinner emphasizes the end more than having a slider

    Nice flow Good hard diff.
[Normal]
  1. OD+1 HP+1 AR+1? since this was also suggested before, I added this in. AR +1 change feels pretty good

    Good.
I'm not really fond of Easy difficulties so i won't mod it. but it looks pretty good to me.
Star star
Thanks for the mod!
Luckino_old
So yeah.. from my queue owo

This already has quite a lot of mods, so Idk if there's much I can find - anyway, if it's not helpful at all, you obviously should not give kd

All suggestions

Normal
SPOILER
00:17:000 (5) - NC? therefor NC on 00:18:600 (1) as I also suggest to swap 00:19:400 (3,4) these two and start the next NC on the big white tick at 00:20:200, where the riff starts again, so this should be emphasized in my opinion, also the slider before matches vocal then
00:26:600 (1,2) - create blanket here?
00:42:600 (1,2) - there look weird imo, maybe do them equally
01:08:200 (2) - start NC here and remove at 01:07:800 (1)? at least you did it like this before...
01:14:600 (2) - ^ huh I don't see the reason for this small combo
01:32:600 (4) - that one is slightly scratching the health bar :/
01:38:600 (1) - remove NC?
01:55:000 (1) - ^

you mix combos somehow and I don't know for what reason, anyway, rest seems just fine :)

Easy
SPOILER
personally I do not like the way the hitsounds change, it's kinda harsh, I feel sorry :o

00:42:600 (1,2) - inconsistent spacing?
00:50:600 (3) - I believe it's scratching the health bar as well
01:29:200 (5) - shall this really end on blue tick? probably white tick before is better
01:31:400 (2) - scratching health bar again
02:02:600 (1,2,3,4) - this part doesn't really fit in here, I'd prefer 1/1 instead of 1/2 sliders but oh well, you could do something better imo
02:23:400 (1) - when I played this, this seemed to be pretty close to the spinner
02:41:000 (3) - healthbar?

I think this is it, idk if it helps at all; good luck!
Topic Starter
pkk

Luckino wrote:

So yeah.. from my queue owo

This already has quite a lot of mods, so Idk if there's much I can find - anyway, if it's not helpful at all, you obviously should not give kd
o3o
All suggestions

Normal
SPOILER
00:17:000 (5) - NC? therefor NC on 00:18:600 (1) as I also suggest to swap 00:19:400 (3,4) these two and start the next NC on the big white tick at 00:20:200, where the riff starts again, so this should be emphasized in my opinion, also the slider before matches vocal then swapped 3,4 and added NC
00:26:600 (1,2) - create blanket here? the reason I didn't have a blanket here before was so I could stack 00:25:800 (5,2) - , but now I see that there is no point stacking them since it's barely noticeable. I made it a blanket now, fixed
00:42:600 (1,2) - there look weird imo, maybe do them equally fixed
01:08:200 (2) - start NC here and remove at 01:07:800 (1)? at least you did it like this before... fixed
01:14:600 (2) - ^ huh I don't see the reason for this small combofixed
01:32:600 (4) - that one is slightly scratching the health bar :/curved it away to the left a bit
01:38:600 (1) - remove NC? fixed
01:55:000 (1) - ^fixed

you mix combos somehow and I don't know for what reason, anyway, rest seems just fine :) haha yea idk what happened :)
I think this is it, idk if it helps at all; good luck!
Thanks for the mod! Good catch on the combos, I probably wouldn't have noticed (but then again I barely edit normal difficulty :cry: )
lolia
Hi, M4M

General
  1. Delete the '.osb' file plz.
  2. Preview time is unsnapped. Re-snap to 38900 plz.
  3. Check out the 'Widescreen Support' plz.
  4. BG Size : Maybe 1152x648 :arrow: 1024x768?
  5. Add the 'Soft-sliderside' for Easy diff?

Kibbleru's Easy
  1. HP,AR,OD +1 for diff spread.
  2. SV is a bit high IMO... :3
  3. 00:20:200 (1) - How about this?
  4. 00:23:800 (2,3) - Ctrl + g?
  5. 00:33:800 (2,3) - A bit forced flow in Easy diff IMO. Like this?
  6. 00:34:600 (3) - whistle on tail
  7. 00:37:800 (3,4) - This rhythm is better IMO.
  8. 00:49:000 (1) - Ctrl + g
  9. In Easy diff, stack notes are hard IMO. How about changing them into one slider like 01:43:000 (5) - ?
  10. 01:29:200 (5) - End at 01:29:800
  11. 02:02:600 (1,2,3,4) - Very forced rhythm in Easy diff IMO...Changing them into better rhythm is better,,
  12. 02:05:800 (1) - DS.

Normal
  1. 00:33:800 (2) - Can't see the reverse-arrow cuz (1)'s hitskin. Rearrange plz.
  2. 01:44:200 (2,3) - How about this?
  3. 02:10:600 (5) - NC for consistency.
  4. 02:17:000 (4) - ^
  5. 02:28:200 - How about end the Break Time at here?

Hard
  1. 00:21:800 (5,6) - Swap them is better IMO.
  2. 00:26:200 (5) - NC this or stack on (4) plz. Reading this time-gab is very hard because (2,3,4)'s DS are high them 1.0
  3. 01:17:400 (1) - Delete NC and NC on 01:17:800 (2) - here.
  4. 01:50:600 (3) - not fit rhythm IMO.
  5. 02:12:200 (5,1) - Swap the NC
  6. 02:13:800 (5) - NC
  7. 02:29:000 (5) - (288|284) for consistent DS.
  8. 02:31:400 (5) - How about straight slider like this?

Insane
  1. 00:32:400 (4) - 1/6 snap.
  2. 00:51:800 (1,2,3) - Try this rhythm. Fit with the music IMO.
  3. 01:20:600 (1,2) - swap the NC
  4. 01:21:800 (4) - NC cuz 00:30:600 (1) - this has the NC.
  5. 01:25:400 (1) - remove the NC
  6. 01:43:200 (1) - Well, this need not NC IMO.
  7. 01:50:900 - add a note
  8. 02:28:200 (1) - Delete spin and add the notes is better I think. Because Hard also has no spin here.
    Good diff :3

Sorry for poor modding xD
GL~
Topic Starter
pkk

Karia wrote:

Hi, M4M

General
  1. Delete the '.osb' file plz. done
  2. Preview time is unsnapped. Re-snap to 38900 plz. resnapped to 39000
  3. Check out the 'Widescreen Support' plz. unchecked
  4. BG Size : Maybe 1152x648 :arrow: 1024x768? hm I'll see if I can do this without messing up the quality
  5. Add the 'Soft-sliderside' for Easy diff? added

Normal
  1. 00:33:800 (2) - Can't see the reverse-arrow cuz (1)'s hitskin. Rearrange plz. fixed
  2. 01:44:200 (2,3) - How about this? fixed
  3. 02:10:600 (5) - NC for consistency.fixed
  4. 02:17:000 (4) - ^fixed
  5. 02:28:200 - How about end the Break Time at here?fixed, added spinner

Hard
  1. 00:21:800 (5,6) - Swap them is better IMO. fixed
  2. 00:26:200 (5) - NC this or stack on (4) plz. Reading this time-gab is very hard because (2,3,4)'s DS are high them 1.0 stacked on (4)
  3. 01:17:400 (1) - Delete NC and NC on 01:17:800 (2) - here. swapped NC
  4. 01:50:600 (3) - not fit rhythm IMO. turned it into regular slider but didn't add note after
  5. 02:12:200 (5,1) - Swap the NC fixed
  6. 02:13:800 (5) - NC fixed
  7. 02:29:000 (5) - (288|284) for consistent DS. fixed
  8. 02:31:400 (5) - How about straight slider like this? fixed

Insane
  1. 00:32:400 (4) - 1/6 snap. fixed
  2. 00:51:800 (1,2,3) - Try this rhythm. Fit with the music IMO. fixed
  3. 01:20:600 (1,2) - swap the NC fixed
  4. 01:21:800 (4) - NC cuz 00:30:600 (1) - this has the NC. fixed
  5. 01:25:400 (1) - remove the NC fixed
  6. 01:43:200 (1) - Well, this need not NC IMO. fixed
  7. 01:50:900 - add a note added note
  8. 02:28:200 (1) - Delete spin and add the notes is better I think. Because Hard also has no spin here.
    Good diff :3 ok, mapped this part

Sorry for poor modding xD
GL~
Thanks for the mod~!
RandF
hello~

[General]
  1. tags suggetion:
    orebanana-P
[Normal]
  1. 00:19:000 (2,3) - DS:1.0x is better for normal
  2. 00:41:000 (3) - x:386 y:139
  3. 00:47:400 (3) - stack on 00:49:800 (2) - (you cna do it because of DS1.0x~)
    284,204,47400,2,0,L|343:196,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
  4. 01:14:200 (5) - x:145 y:243
  5. 01:15:800 (3,5,1) - stack isn't correct slightly
  6. 01:23:400 (4) - x:212 y:147
  7. 01:36:200 (4,1) - how about this for smoother cursor moving?
  8. 01:44:000 (2) - I prefer the following
  9. 01:54:200 (3,4) - I suggest to blanket for smoother cursor moving
    SPOILER

    364,196,114200,2,0,P|421:181|477:200,1,120
    420,306,115000,1,0,0:0:0:0:
  10. 02:16:200 (2,3) - I prefer to exchange their position
  11. 02:34:600 (3) - x:390 y:260
  12. 02:35:400 (5) - x:208 y:181
[Hard]
  1. 01:26:400 (3) - x:160 y:267 (blanket~)
  2. 02:10:200 (4) - x:214 y:248
  3. 02:11:400 (3) - x:308 y:119
  4. 02:11:800 (4) - x:372 y:275
  5. 02:28:400 (2,4) - how about exchanging their position?
  6. 02:31:200 (4) - x:215 y:168
  7. 02:31:400 (5) - x:287 y:226
  8. 02:40:000 (2,4,6) - stack isn't correct slightly
  9. 02:47:200 (5) - x:95 y:159
[Insane]
  1. 00:13:800 (1,2) - I prefer to combine into 1 slider in common with 00:14:600 (4) -
  2. 00:18:800 (4) - x:175 y:81
  3. 00:41:200 (2) - x:133 y:97
  4. 00:43:400 (3,4) - I pefer the following
  5. 00:51:800 (1,2) - how about making symmetric?
    SPOILER

    195,258,51800,6,0,P|239:286|286:275,1,67.5000025749208
    341,286,52000,2,0,P|373:279|398:257,2,67.5000025749208
  6. 01:11:800 (2) - x:229 y:115
  7. 01:26:300 (3) - delete?
  8. 02:00:100 (2) - I prefet 2 circles because of hard to find rhythm
  9. 02:01:800 (1) - how about this ?
  10. 02:36:000 (2) - x:268 y:184
[Kibbleru's Easy]
  1. 00:26:600- finish
  2. 00:28:200 (3,1) - make DS 1.0x
  3. 00:33:000- finish
  4. 00:35:800- add a note
  5. 00:38:600- finish
  6. 00:52:200- ^
  7. 01:29:000 (4,5) - difficult for beginner, imo. for example, how about this?
  8. 01:37:000 (1,2,3,4) - conform DS to 1.0x
    SPOILER

    155,297,97000,6,0,P|159:239|202:198,1,120
    150,91,97800,2,0,P|208:95|249:138,1,120
    356,86,98600,2,0,P|352:144|309:185,1,120
    361,292,99400,2,2,P|303:288|262:245,1,120
  9. 01:43:400- finish
  10. 02:23:400 (1) - I suggest to move to x:256 y:192 for begenner because previous spinner is short relatively
That's my great favorite song and arrangement~
very, very good choice and mapping!!!
double star ~☆☆
~Good Luck~
Topic Starter
pkk

RandomEffect wrote:

hello~

[General]
  1. tags suggetion:
    orebanana-P added
[Normal]
  1. 00:19:000 (2,3) - DS:1.0x is better for normal oops, not sure how that happened but I fixed it now
  2. 00:41:000 (3) - x:386 y:139 fixed
  3. 00:47:400 (3) - stack on 00:49:800 (2) - (you cna do it because of DS1.0x~) fixed
    284,204,47400,2,0,L|343:196,2,60,2|0|2,0:0|0:0|0:0,0:0:0:0:
  4. 01:14:200 (5) - x:145 y:243 fixed
  5. 01:15:800 (3,5,1) - stack isn't correct slightly fixed
  6. 01:23:400 (4) - x:212 y:147 fixed
  7. 01:36:200 (4,1) - how about this for smoother cursor moving? fixed
  8. 01:44:000 (2) - I prefer the following fixed
  9. 01:54:200 (3,4) - I suggest to blanket for smoother cursor moving fixed
    SPOILER

    364,196,114200,2,0,P|421:181|477:200,1,120
    420,306,115000,1,0,0:0:0:0:
  10. 02:16:200 (2,3) - I prefer to exchange their position fixed
  11. 02:34:600 (3) - x:390 y:260 fixed
  12. 02:35:400 (5) - x:208 y:181 fixed
[Hard]
  1. 01:26:400 (3) - x:160 y:267 (blanket~) blanketed
  2. 02:10:200 (4) - x:214 y:248 fixed
  3. 02:11:400 (3) - x:308 y:119 fixed
  4. 02:11:800 (4) - x:372 y:275 fixed
  5. 02:28:400 (2,4) - how about exchanging their position? fixed
  6. 02:31:200 (4) - x:215 y:168 fixed
  7. 02:31:400 (5) - x:287 y:226 fixed
  8. 02:40:000 (2,4,6) - stack isn't correct slightly fixed all
  9. 02:47:200 (5) - x:95 y:159 fixed
[Insane]
  1. 00:13:800 (1,2) - I prefer to combine into 1 slider in common with 00:14:600 (4) - fixed
  2. 00:18:800 (4) - x:175 y:81 fixed
  3. 00:41:200 (2) - x:133 y:97 fixed
  4. 00:43:400 (3,4) - I pefer the following this does sound better, fixed
  5. 00:51:800 (1,2) - how about making symmetric? fixed
    SPOILER

    195,258,51800,6,0,P|239:286|286:275,1,67.5000025749208
    341,286,52000,2,0,P|373:279|398:257,2,67.5000025749208
  6. 01:11:800 (2) - x:229 y:115 fixed
  7. 01:26:300 (3) - delete? deleted
  8. 02:00:100 (2) - I prefet 2 circles because of hard to find rhythm sounds better now, fixed
  9. 02:01:800 (1) - how about this ? this is a nice change, fixed
  10. 02:36:000 (2) - x:268 y:184 fixed


That's my great favorite song and arrangement~
very, very good choice and mapping!!!
double star ~☆☆
~Good Luck~
Thanks for the mod and stars! (and thanks for finding so many stacking errors xD looks like this is what happens when I don't use grid snap :? )
Neta
Hello~ from my modding Queue

[Kibbleru's Easy]
  1. Easy's Tag is different with others
  2. 01:16:200 (1,1) - note comes out when spinning beginners can confused better fix this
  3. 02:21:800 (1,1) - ^

[Normal]
  1. 00:35:400 (4,1) - make these two's shape same will be clear
  2. 00:49:000 (1,2) - umm.. i think this two's shape is little different right?
  3. 01:43:000 (6) - move this to 236, 120 is better pattern maybe
  4. 02:42:600 (1,2) - same reason as first one

[Hard]
  1. 00:30:200 (2,3) - make same shape
  2. 00:30:600 (3,1) - i don't recommend overlapping like this better change pattern
  3. 00:37:400 (4) - how about move to 256, 204
  4. 00:45:000 (7,1) - swap NC
  5. 00:51:800 (4) - how about move to 332, 204
  6. 01:17:400 (5) - straight one will be better
  7. 02:12:200 (1,2,3) - make distance same
  8. 02:41:800 (7,1) - same reason as 2nd one
  9. 02:47:000 (4,5) - feels little empty. i recommend this beat

GOOD LUCK~
Topic Starter
pkk

Neta wrote:

Hello~ from my modding Queue

[Normal]
  1. 00:35:400 (4,1) - make these two's shape same will be clear fixed
  2. 00:49:000 (1,2) - umm.. i think this two's shape is little different right? made same shape
  3. 01:43:000 (6) - move this to 236, 120 is better pattern maybe fixed
  4. 02:42:600 (1,2) - same reason as first one I think it's better like this since the vocal is stronger on the second slider

[Hard]
  1. 00:30:200 (2,3) - make same shape fixed
  2. 00:30:600 (3,1) - i don't recommend overlapping like this better change pattern I think this is fine
  3. 00:37:400 (4) - how about move to 256, 204 moved down a bit
  4. 00:45:000 (7,1) - swap NC Ifeel that vocal is stronger on (1), so I will keep the NC there
  5. 00:51:800 (4) - how about move to 332, 204 fixed
  6. 01:17:400 (5) - straight one will be better fixed
  7. 02:12:200 (1,2,3) - make distance same fixed
  8. 02:41:800 (7,1) - same reason as 2nd one fixed
  9. 02:47:000 (4,5) - feels little empty. i recommend this beat fixed
GOOD LUCK~
Thanks for the mod~!
zorefire
From Modding queue
[Easy]
00:39:400 (1) - too far away
01:43:800 - why break could have still went on but it also feels like a break should be there I don't know
02:23:400 (1,2) 02:26:600 (1,2) - I feel like these could have been closer too far for easy
[Normal]
01:14:200 (5) - New combo could have went here but I think I know what you where trying to do
[Hard]
osu

like that? just a suggestion
[Insane]
00:31:000 (3) - Straighten out a little bit
osu

suggestion

Good map good luck ranking! :D
Topic Starter
pkk

zorefire wrote:

From Modding queue
[Easy]
00:39:400 (1) - too far away fixed
01:43:800 - why break could have still went on but it also feels like a break should be there I don't know alright I'll see if I can get Kibbleru to map this part
02:23:400 (1,2) 02:26:600 (1,2) - I feel like these could have been closer too far for easy It might look really far away but it's 1.0x distance snap. I have to keep spacing consistent so I can't make them closer :(
[Normal]
01:14:200 (5) - New combo could have went here but I think I know what you where trying to do
[Hard]
osu

like that? just a suggestion
the transition between the two sliders isn't smooth this way
[Insane]
00:31:000 (3) - Straighten out a little bit
osu

suggestion
done
Good map good luck ranking! :D
Thanks for the mod!
Teru21
irc mod ;w;
2014-03-27 19:06 pkmnyab: Hi, you there?
2014-03-27 19:07 Teru21: yeah :3
2014-03-27 19:07 Teru21: what I've seen so far ;; you got the feel XD I'm still trying to add another new hitsound so yeah ;; can chuu wait? XD
2014-03-27 19:07 pkmnyab: thanks for helping :) I'm going to delete all the hitsounds first
2014-03-27 19:08 Teru21: wat
2014-03-27 19:08 pkmnyab: oh ok
2014-03-27 19:08 Teru21: nono
2014-03-27 19:08 Teru21: don't ._.
2014-03-27 19:08 pkmnyab: ok I will leave the hitsounds
2014-03-27 19:08 Teru21: XD
2014-03-27 19:08 Teru21: or maybe you would want to put it up again? ;; uhh some of them are missing ;; some of them are there?
2014-03-27 19:09 Teru21: then you'll need to delete your hitsounds first ;;;
2014-03-27 19:09 pkmnyab: ok I will do that now
2014-03-27 19:09 Teru21: okay ;;
2014-03-27 19:09 pkmnyab: so you want me to add hitsound in some places?
2014-03-27 19:09 Teru21: hmm ;; I'll say that to you later ;;
2014-03-27 19:09 Teru21: I need to upload the hitsounds that I've put in so far :OO
2014-03-27 19:09 Teru21: I'm still trying the beep sound =A=
2014-03-27 19:09 pkmnyab: ok
2014-03-27 19:22 Teru21: okay uploading the hitsound right now :O
2014-03-27 19:22 pkmnyab: ok
2014-03-27 19:22 Teru21: now ;; hmm ;; change all of the timing points hitsound into S:C1
2014-03-27 19:23 pkmnyab: alright
2014-03-27 19:23 Teru21: when you are done ;; tell me :3
2014-03-27 19:24 pkmnyab: done
2014-03-27 19:26 Teru21: okay
2014-03-27 19:26 Teru21: so I want you to change some of these notes too ;A;
2014-03-27 19:26 Teru21: on insane :#
2014-03-27 19:26 Teru21: :3*
2014-03-27 19:26 pkmnyab: you mean note placement?
2014-03-27 19:27 Teru21: rhythm :#
2014-03-27 19:27 Teru21: :#*
2014-03-27 19:27 Teru21: :3*
2014-03-27 19:27 pkmnyab: ok
2014-03-27 19:28 Teru21: 00:24:400 (4) -
2014-03-27 19:28 Teru21: I think ;; 1/12 better
2014-03-27 19:28 Teru21: instead of 1/6
2014-03-27 19:29 Teru21: it'll give more lively sound then 1/6 ;;
2014-03-27 19:29 Teru21: 1/6 just kinda feel empty.. on that part only tho
2014-03-27 19:29 pkmnyab: the sound the slider makes is kind of weird xD
2014-03-27 19:30 pkmnyab: nvm I took off the clap sound, it sounds normal now
2014-03-27 19:30 Teru21: looool XD
2014-03-27 19:31 Teru21: 00:25:800 (4,5,6,7,8,9,10,11) - this one... should be 4 (1/4 notes) and 6 (1/6) notes
2014-03-27 19:31 Teru21: the stream
2014-03-27 19:31 Teru21: http://osu.ppy.sh/ss/1456827
2014-03-27 19:32 pkmnyab: ok
2014-03-27 19:32 Teru21: done?
2014-03-27 19:32 pkmnyab: yes
2014-03-27 19:33 Teru21: mmk.. and.. yeah
2014-03-27 19:33 Teru21: 00:39:400 (1) - extend to 00:39:700 -
2014-03-27 19:33 Teru21: delete 00:39:900 (3) - ;; overmap
2014-03-27 19:33 Teru21: 00:40:700 (8) - ^
2014-03-27 19:34 Teru21: if you want ;; you can add circle here 00:40:900 -
2014-03-27 19:34 Teru21: 00:41:400 (3) - and turn this to circle because you put the previous one circle ( 00:41:000 (1,2) - )
2014-03-27 19:35 Teru21: ;; oh right ;; pls say done when you are done XD
2014-03-27 19:36 pkmnyab: I didn't delete the overmap part because it matches the vocal
2014-03-27 19:36 pkmnyab: but I turned slider into circle
2014-03-27 19:36 Teru21: its not ._.
2014-03-27 19:36 pkmnyab: done
2014-03-27 19:37 Teru21: the overmap part ;;
2014-03-27 19:37 Teru21: it didn't... match the vocal I think..
2014-03-27 19:37 Teru21: you should slow it to 50% and you'll find that you overmap
2014-03-27 19:37 pkmnyab: I think 00:40:000 (3) - is fine so I think you mean 00:40:100 (4) - is overmapped
2014-03-27 19:38 Teru21: its not.
2014-03-27 19:38 pkmnyab: ok deleted
2014-03-27 19:38 Teru21: 00:39:900 - this one are.
2014-03-27 19:38 pkmnyab: well
2014-03-27 19:38 Teru21: only the thing I point out is kinda overmap I think
2014-03-27 19:38 Teru21: 00:46:500 (3,6) - and this one too..
2014-03-27 19:39 Teru21: kinda overmap
2014-03-27 19:39 Teru21: 00:46:600 (3) - and this one should be extended like 00:45:800 (1) -
2014-03-27 19:39 pkmnyab: haha I think I put that there to make map harder
2014-03-27 19:39 pkmnyab: ok I will try to make it less overmapped
2014-03-27 19:39 Teru21: lol :OO if you want to make map harder, then make the spacing creatively
2014-03-27 19:40 pkmnyab: TT_TT
2014-03-27 19:40 Teru21: o.o;;
2014-03-27 19:41 pkmnyab: ok I fixed the overmapped parts you mentioned
2014-03-27 19:41 Teru21: :3
2014-03-27 19:41 Teru21: you should extend the spacing if you want to make it harder ;; move it more corner and it'll be hard to play XD
2014-03-27 19:41 Teru21: 01:30:500 - then i need you to put a circle here XD
2014-03-27 19:43 pkmnyab: why circle there
2014-03-27 19:43 Teru21: because you can hear a sound there when you turn the speed down to 50%
2014-03-27 19:44 pkmnyab: o
2014-03-27 19:44 Teru21: its pretty clear XD
2014-03-27 19:44 pkmnyab: done
2014-03-27 19:44 Teru21: and 01:47:200 (2) - delete this ;; copy paste from here 01:46:600 (1) - and ctrl+h ;; because they have the same pitch :3
2014-03-27 19:45 pkmnyab: dnoe~
2014-03-27 19:45 pkmnyab: *done
2014-03-27 19:46 Teru21: then 01:50:800 (4,5) - this one change to 4 circle (1/6)
2014-03-27 19:46 Teru21: will make the map harder too :3
2014-03-27 19:47 Teru21: 01:51:200 - add circle to keep up the flow
2014-03-27 19:47 pkmnyab: I think changing it to 4 1/6 circle will be too hard to read and people will ragequit xD
2014-03-27 19:47 pkmnyab: added circle
2014-03-27 19:48 Teru21: I don't think so :OO
2014-03-27 19:48 Teru21: it'll be great I think ._.
2014-03-27 19:48 pkmnyab: ok I will try
2014-03-27 19:48 Teru21: yep :3 I guess you also have see 1/3 map with 1/6 stream right? :OO
2014-03-27 19:48 pkmnyab: I only played one 1/3 map in my whole life
2014-03-27 19:49 Teru21: LOL
2014-03-27 19:49 Teru21: okay ._.
2014-03-27 19:49 Teru21: umm ;;so 01:53:900 (2) - should be 1/4
2014-03-27 19:49 Teru21: 01:54:100 - and add a note here
2014-03-27 19:49 pkmnyab: this song
2014-03-27 19:49 pkmnyab: ACTION is listening to [http://osu.ppy.sh/b/381416 40mP - Usotsuki Maker]
2014-03-27 19:49 Teru21: you can hear len sing at that part
2014-03-27 19:49 Teru21: lol okay :3
2014-03-27 19:50 Teru21: or maybe I change too much stuff that it get mess up... =A=
2014-03-27 19:50 Teru21: 01:54:400 (5,1,2,3,4) - at my place ;; all of this is 1/6
2014-03-27 19:50 Teru21: it suppose to be 1/4
2014-03-27 19:51 pkmnyab: last time I added a note at 01:54:200 -
2014-03-27 19:51 pkmnyab: I had 10000 people complaining it was too hard >_>
2014-03-27 19:51 Teru21: really...
2014-03-27 19:52 Teru21: tell them that its on the rhythm
2014-03-27 19:52 Teru21: oh.. wait ;; just put slider there
2014-03-27 19:52 Teru21: then it won't be too hard anymore
2014-03-27 19:53 pkmnyab: okkk
2014-03-27 19:53 Teru21: because the dubstep part is the highlight in the insane diff
2014-03-27 19:53 Teru21: it should be super hard and looks cool
2014-03-27 19:54 Teru21: 01:54:400 (5) - this one should be 1/6 with 1 reverse
2014-03-27 19:54 pkmnyab: 01:54:600 (1,2,3,4) - what do you mean make this 1/6
2014-03-27 19:54 Teru21: no.. it suppose to be 1/4
2014-03-27 19:54 Teru21: on my place. its 1/6
2014-03-27 19:54 pkmnyab: oh ok
2014-03-27 19:55 Teru21: 01:55:800 (1,2,3,4) - and this stream should be 1/6
2014-03-27 19:56 pkmnyab: will people be confused because I have 1/4 and 1/6 streams in the song
2014-03-27 19:56 Teru21: lol. simply put 1/6
2014-03-27 19:56 Teru21: with
2014-03-27 19:56 Teru21: C
2014-03-27 19:56 Teru21: NC*
2014-03-27 19:56 pkmnyab: done
2014-03-27 19:57 Teru21: oh ;; I'm bad at newcombos.. maybe you should try to ask a BAT ;; if its okay to use NC spam at 1/6 notes in this map :3
2014-03-27 19:57 pkmnyab: do you mean use NC when it changes to 1/6
2014-03-27 19:57 pkmnyab: or make all 1/6 notes NC
2014-03-27 19:58 pkmnyab: if you put NC when it changes to 1/6 I think it's ok
2014-03-27 19:58 Teru21: hmm.. I usually would put up spam NC at 1/6
2014-03-27 19:58 Teru21: I don't know if it okay or not tho.
2014-03-27 19:58 Teru21: thats why you would want to ask a BAT ;; or some pro mappers :3
2014-03-27 19:59 pkmnyab: xD ok
2014-03-27 19:59 Teru21: 01:57:000 (3) - this must be 1/4 ._.
2014-03-27 19:59 Teru21: wow you mess up a lot at 1/4 and 1/6
2014-03-27 20:00 Teru21: or wait
2014-03-27 20:00 Teru21: wait wait
2014-03-27 20:00 pkmnyab: idk I thought you are supposed to keep it the same
2014-03-27 20:00 Teru21: uhh wait ;;
2014-03-27 20:00 Teru21: can you give me the one you currently have?
2014-03-27 20:00 Teru21: because I think I kinda mess up when I give this map some timing points to add hitsounds
2014-03-27 20:01 pkmnyab: ok i will update my map
2014-03-27 20:01 Teru21: :O
2014-03-27 20:01 Teru21: no..
2014-03-27 20:01 Teru21: just give me the .osu?
2014-03-27 20:01 pkmnyab: ok
2014-03-27 20:02 pkmnyab: I sent it to you by message on osu
2014-03-27 20:03 pkmnyab: uhh brb 5 minutes, need to make a call sorry owo;
2014-03-27 20:03 Teru21: okay XD
2014-03-27 20:07 pkmnyab: ok i'm back, sorry to keep you waiting
2014-03-27 20:09 Teru21: yep its okay
2014-03-27 20:09 Teru21: 01:54:600 (1) - this ;A; 1/6 not 1/12
2014-03-27 20:09 pkmnyab: oops
2014-03-27 20:10 Teru21: ohwait
2014-03-27 20:10 Teru21: it should be 1/4 :O my bad...
2014-03-27 20:10 pkmnyab: o
2014-03-27 20:10 pkmnyab: ok done
2014-03-27 20:11 Teru21: 01:58:400 (3) - should be 1/1
2014-03-27 20:11 Teru21: seperating it with 1/2 with a circle just sound awkward
2014-03-27 20:13 pkmnyab: 1/1 slider sounds too long
2014-03-27 20:13 pkmnyab: what if I switch position of (2) and (3)
2014-03-27 20:14 Teru21: no I don't think so ._.
2014-03-27 20:14 pkmnyab: that way hitcircle (3) will be on 01:58:600 - witht he beat
2014-03-27 20:14 Teru21: I thought you were following the beeping sound =A=
2014-03-27 20:14 Teru21: ._. the point is following the beeping sound tho.. well if you aren't going to change it to 1/1 then don't change it
2014-03-27 20:15 pkmnyab: okok
2014-03-27 20:15 Teru21: add a note 01:59:600 - to make the rhythm same like 01:59:000 (6) -
2014-03-27 20:16 pkmnyab: done
2014-03-27 20:16 Teru21: 02:00:100 (2) - move this to 02:00:200 - ;; try to speed down the speed to 50% and you'll hear that it started there , and also to keep the same rhythm as this one 01:59:800 (1) -
2014-03-27 20:17 Teru21: you done it 02:04:800 (3) - here ._. ;; I really suggest you to change the previous one too :O
2014-03-27 20:18 Teru21: 02:11:400 (1) - move it to 02:11:300 - following the rhythm
2014-03-27 20:19 pkmnyab: done
2014-03-27 20:21 Teru21: okay ;; delete 02:14:400 (5) - and add 1/4 notes from 02:14:300 - until 02:14:600 - then add 1/2 notes at 02:14:700 -
2014-03-27 20:23 pkmnyab: done
2014-03-27 20:24 Teru21: and this 02:15:000 - should be 1/6 until 02:15:333 -
2014-03-27 20:26 Teru21: 02:16:200 (6) - and this suppose to be 02:16:100 - ;; so move it here XD
2014-03-27 20:26 pkmnyab: done
2014-03-27 20:27 Teru21: 02:17:700 - add 1/2 slider here XD hanging notes
2014-03-27 20:28 Teru21: suggestion :O delete 02:20:500 (2) - ;; you can ignore tho XD
2014-03-27 20:29 pkmnyab: done
2014-03-27 20:32 Teru21: hmm
2014-03-27 20:32 Teru21: 02:29:300 - you should delete stuff that is here
2014-03-27 20:34 pkmnyab: I put that there to match the bass/beat/drums or whatever you call it
2014-03-27 20:34 Teru21: hmm
2014-03-27 20:36 Teru21: okay then
2014-03-27 20:36 Teru21: and add 1/12 (3 times reverse) at 02:29:400 -
2014-03-27 20:37 Teru21: you'll get the feeling more
2014-03-27 20:38 Teru21: I have weird thoughts on notes ;-;
2014-03-27 20:38 pkmnyab: like this? http://puu.sh/7LqzY.jpg
2014-03-27 20:39 Teru21: yep
2014-03-27 20:39 Teru21: :3
2014-03-27 20:40 pkmnyab: it feels a bit short to me
2014-03-27 20:40 pkmnyab: but I think if I space it properly it should be fine
2014-03-27 20:40 Teru21: nah.. you won't when you play ._.
2014-03-27 20:41 Teru21: also ;; you should fix those stack notes when we finish mod this XD
2014-03-27 20:41 Teru21: the stacks on the map doesn't feel right
2014-03-27 20:41 pkmnyab: ;__;
2014-03-27 20:41 Teru21: ;w; hate to say.. but it was the problem on my map too
2014-03-27 20:41 Teru21: it doesn't flow right cause I stack notes too much
2014-03-27 20:41 Teru21: also lets start hitsounding this =A=
2014-03-27 20:41 pkmnyab: yay
2014-03-27 20:42 Teru21: I guess you should.. really delete all the hitsound that you've been put for now
2014-03-27 20:42 pkmnyab: is there an easy way to delete all hitsounds
2014-03-27 20:42 Teru21: and add this to the map https://www.dropbox.com/s/ihw0nafzeos8i0j/146794%20Giga-P%20-%20Electric%20Angel.rar
2014-03-27 20:42 Teru21: there aren't... any way... ;;;
2014-03-27 20:42 pkmnyab: Dx
2014-03-27 20:42 Teru21: you must undo all of it ;w;
2014-03-27 20:44 pkmnyab: ok I put the hitsounds in the folder, now I have to remove all of the hitsounds on my map
2014-03-27 20:44 Teru21: yeah ._.
2014-03-27 20:44 Teru21: just replace it :3
2014-03-27 20:47 Teru21: are you un-doing all of your hitsounds now?
2014-03-27 20:48 pkmnyab: yes
2014-03-27 20:48 pkmnyab: I am at 40 seconds in xD
2014-03-27 20:49 Teru21: lol okay take your time :OO tell me when you are done www
2014-03-27 21:03 pkmnyab: ok I finished removing hitsounds from insane
2014-03-27 21:04 Teru21: LOOL
2014-03-27 21:04 Teru21: okay
2014-03-27 21:04 Teru21: lets just start :3
2014-03-27 21:04 pkmnyab: alright
2014-03-27 21:06 Teru21: change timing point at the red section (offset) to S:C3
2014-03-27 21:06 Teru21: 00:13:400 - and add a timing point here with S:C1
2014-03-27 21:07 pkmnyab: done
2014-03-27 21:09 Teru21: 00:12:200 (1,2,3) - add " "normal" sample set " and " "soft" additions" from the top left
2014-03-27 21:09 pkmnyab: done
2014-03-27 21:09 Teru21: " "normal" sample set " and " "soft" additions" <---- I'll call this x from now on
2014-03-27 21:09 pkmnyab: ok
2014-03-27 21:10 Teru21: 00:13:400 (4) - ;; add x 00:13:400 - ;; 00:13:500 - add whistle ;; 00:13:700 - add whistle too
2014-03-27 21:11 pkmnyab: what do you mean add x?
2014-03-27 21:12 Teru21: " "normal" sample set " and " "soft" additions" <---- I'll call this x from now on
2014-03-27 21:12 Teru21: " "normal" sample set " and " "soft" additions" <---- I'll call this "x" from now on
2014-03-27 21:12 pkmnyab: ooo
2014-03-27 21:12 Teru21: understand? :O
2014-03-27 21:12 pkmnyab: yea
2014-03-27 21:12 Teru21: that means normal sample set and soft additions ;;
2014-03-27 21:12 Teru21: too long and too lazy to type XD
2014-03-27 21:13 pkmnyab: xD ok
2014-03-27 21:13 Teru21: from 00:13:800 - untill 00:25:800 - ;; add x every white tick
2014-03-27 21:14 pkmnyab: if it's a slider do I just add it on the head of the slider?
2014-03-27 21:14 Teru21: yes
2014-03-27 21:18 pkmnyab: ok done
2014-03-27 21:18 this is a nice hitsound *o*
2014-03-27 21:18 Teru21: 00:16:600 (6,7) - add clap
2014-03-27 21:18 Teru21: lol X')
2014-03-27 21:19 pkmnyab: done
2014-03-27 21:19 Teru21: 00:19:900 (9,11) - add clap and whistle
2014-03-27 21:19 pkmnyab: done
2014-03-27 21:19 Teru21: 00:23:000 - and 00:23:200 (4) - add clap
2014-03-27 21:19 pkmnyab: done
2014-03-27 21:20 Teru21: 00:25:800 (4) - add whistle
2014-03-27 21:21 pkmnyab: done
2014-03-27 21:21 Teru21: 00:26:000 (6,7,8,9) - add "drum addition" on top left and add claop
2014-03-27 21:21 Teru21: clap*
2014-03-27 21:21 Teru21: 00:26:333 (10,11,12,13) - add "drum addition" on top left and add finish
2014-03-27 21:22 pkmnyab: samplset is auto right?
2014-03-27 21:22 Teru21: yep
2014-03-27 21:23 Teru21: add timeline on each note from 00:25:900 - to 00:26:600 -
2014-03-27 21:25 pkmnyab: done
2014-03-27 21:26 Teru21: then add 75% volume on this 00:25:900 - timeline
2014-03-27 21:26 Teru21: and keep +5% each until 00:26:100 -
2014-03-27 21:27 pkmnyab: ok
2014-03-27 21:27 pkmnyab: 00:26:100 - is 85% then
2014-03-27 21:27 Teru21: yes
2014-03-27 21:27 Teru21: then start from 00:26:200 - 's timeline.. add 2% each ;; 00:26:200 - should be 87%
2014-03-27 21:28 Teru21: 00:26:533 - this should be 97% by then
2014-03-27 21:28 Teru21: then, put back 00:26:600 - to 70%
2014-03-27 21:28 pkmnyab: done
2014-03-27 21:28 Teru21: 00:26:600 - and at this timeline, hitsound should be at S:C2
2014-03-27 21:30 pkmnyab: done
2014-03-27 21:30 pkmnyab: only this timeline or also the other timelines after?
2014-03-27 21:30 Teru21: hmm
2014-03-27 21:30 Teru21: until... 00:33:000 -
2014-03-27 21:31 Teru21: 00:33:000 - should be back to SC:1 ;; so between those ;; should be SC:2
2014-03-27 21:32 pkmnyab: done
2014-03-27 21:33 Teru21: from 00:26:600 - untill 00:33:000
2014-03-27 21:33 Teru21: from 00:26:600 - untill 00:33:000 - ;;;
2014-03-27 21:33 Teru21: add clap on the third white tick
2014-03-27 21:34 pkmnyab: so I add a clap on 00:26:600 -
2014-03-27 21:34 pkmnyab: and from there on every other white tick?
2014-03-27 21:34 Teru21: nope
2014-03-27 21:34 Teru21: nopenope
2014-03-27 21:34 Teru21: only at the third white tick
2014-03-27 21:34 pkmnyab: ok
2014-03-27 21:34 Teru21: you see the long white tick and 3 other shorter white tick
2014-03-27 21:35 Teru21: the first one called heavy beat and it considered as the 1st tick
2014-03-27 21:35 pkmnyab: yes
2014-03-27 21:35 Teru21: so the 3rd tick should be at 00:34:200 (4) -
2014-03-27 21:35 Teru21: wait
2014-03-27 21:35 Teru21: 00:27:400 -
2014-03-27 21:35 Teru21: wrong offset lalalalaa
2014-03-27 21:35 Teru21: 00:27:400 - <------ right one =w=
2014-03-27 21:36 pkmnyab: ok done
2014-03-27 21:36 pkmnyab: I put all of them
2014-03-27 21:36 Teru21: all of them umm...
2014-03-27 21:36 Teru21: on every 3rd tick right?
2014-03-27 21:37 pkmnyab: yea
2014-03-27 21:37 pkmnyab: the third beat
2014-03-27 21:37 Teru21: okay :3
2014-03-27 21:37 Teru21: 00:26:600 - add x
2014-03-27 21:37 Teru21: 00:27:200 - ^
2014-03-27 21:37 Teru21: 00:28:200 - ^
2014-03-27 21:38 Teru21: 00:28:800 - ^
2014-03-27 21:38 Teru21: 00:28:600 - ^
2014-03-27 21:38 Teru21: 00:29:400 - ^
2014-03-27 21:38 Teru21: 00:29:800 - ^
2014-03-27 21:38 Teru21: 00:30:400 - ^
2014-03-27 21:38 Teru21: 00:31:800 - ^
2014-03-27 21:39 Teru21: 00:32:000 - ^
2014-03-27 21:39 Teru21: 00:32:400 (4) - all of these ^
2014-03-27 21:39 Teru21: 00:32:800 (5) - ^
2014-03-27 21:41 pkmnyab: done
2014-03-27 21:42 Teru21: 00:33:000 - this timing point should be S:C1 ;; changed?
2014-03-27 21:42 pkmnyab: yep
2014-03-27 21:43 Teru21: and start from 00:33:000 - till 00:37:700 - ;; every 2nd and 4th tick add clap
2014-03-27 21:43 Teru21: and every white tick add x
2014-03-27 21:44 Teru21: and add clap here 00:37:600 -
2014-03-27 21:45 Teru21: oh.. I think its great to put whistle too while you adding the clap every 2nd and 4th tick
2014-03-27 21:45 Teru21: too*
2014-03-27 21:45 Teru21: wait;; to* nvm
2014-03-27 21:46 pkmnyab: done, added clap and x
2014-03-27 21:46 Teru21: yeah ;; add whistle too every 2nd and 4th tick ;w; will appeal more I guess XD
2014-03-27 21:47 pkmnyab: ok
2014-03-27 21:48 pkmnyab: done
2014-03-27 21:48 Teru21: hmm :3
2014-03-27 21:48 Teru21: 00:36:200 - add whistle
2014-03-27 21:48 Teru21: 00:36:500 (2) - ^
2014-03-27 21:48 Teru21: 00:36:900 - ^
2014-03-27 21:49 Teru21: 00:37:100 (2,3) - ^
2014-03-27 21:49 Teru21: 00:37:300 (4) - ^
2014-03-27 21:49 pkmnyab: done
2014-03-27 21:50 Teru21: okay ;; can you update first?
2014-03-27 21:50 pkmnyab: ok
2014-03-27 21:50 Teru21: oh ;; and have you tell your GD-ers?
2014-03-27 21:50 Teru21: s/he'll surprised to see new hitsound ._.;; if you don't tell him/her yet
2014-03-27 21:50 pkmnyab: the GD is from my friend and he doesn't mind if I change the hitsounds
2014-03-27 21:50 Teru21: o.o;; okay ;;
2014-03-27 21:51 Teru21: just tell him/her ._. so s/he can change too
2014-03-27 21:51 pkmnyab: ok
2014-03-27 21:51 pkmnyab: map is updated
2014-03-27 21:52 Teru21: :|
2014-03-27 21:53 pkmnyab: ?
2014-03-27 21:53 Teru21: I can't update somehow ._.
2014-03-27 21:53 Teru21: gimme the codes
2014-03-27 21:53 pkmnyab: you might have to re download the whole mapset
2014-03-27 21:53 pkmnyab: because remember I pasted in the new hitsounds
2014-03-27 21:53 pkmnyab: i'll also send you code anyways
2014-03-27 21:53 Teru21: yep ;w;
2014-03-27 21:54 pkmnyab: ok, I sent it to you as a message
2014-03-27 21:55 Teru21: okay ;;
2014-03-27 21:55 Teru21: 00:12:200 (1,3) - add finish
2014-03-27 21:55 pkmnyab: done
2014-03-27 21:56 Teru21: 00:16:600 - you forgot the soft additions here ._.
2014-03-27 21:57 pkmnyab: xD i changed it to normal but forgot the soft
2014-03-27 21:57 Teru21: lol XD
2014-03-27 21:58 Teru21: so yeah ;; lets continue =A=)/ 00:37:800 (1) - add clap
2014-03-27 21:58 Teru21: 00:39:400 - add sample set normal and add finish
2014-03-27 21:59 Teru21: from here 00:39:800 - until 00:39:400 (1) - add x every white tick
2014-03-27 21:59 pkmnyab: done
2014-03-27 22:00 pkmnyab: I think you copied the wrong times
2014-03-27 22:01 Teru21: oAo
2014-03-27 22:01 Teru21: yeah...
2014-03-27 22:01 Teru21: ._.
2014-03-27 22:01 Teru21: should be untill 00:52:200 -
2014-03-27 22:01 pkmnyab: ok
2014-03-27 22:03 Teru21: done?
2014-03-27 22:04 pkmnyab: done
2014-03-27 22:04 Teru21: add clap every 2nd and 4th white tick
2014-03-27 22:05 Teru21: 00:39:400 - 00:40:200 - 00:41:000 - 00:41:400 - 00:41:800 - add whistle ;;
2014-03-27 22:05 Teru21: same pattern for the whole part :3
2014-03-27 22:07 pkmnyab: the whistle sound is coming out as the normal whistle sound
2014-03-27 22:07 pkmnyab: like the one you hear with just the osu skin
2014-03-27 22:07 Teru21: hmm
2014-03-27 22:07 Teru21: did you forget the soft additions?
2014-03-27 22:07 pkmnyab: the section is S:C1
2014-03-27 22:07 pkmnyab: o ok there we go xD
2014-03-27 22:07 Teru21: loool XD
2014-03-27 22:08 Teru21: 00:48:200 - 00:49:000 - 00:49:400 - 00:49:800 - add finish
2014-03-27 22:08 Teru21: and 00:50:800 - add x
2014-03-27 22:10 Teru21: 00:51:200 (1,2,3,5) - add x
2014-03-27 22:10 pkmnyab: done
2014-03-27 22:10 Teru21: 00:51:200 (1,2,3,5) - add x <-----
2014-03-27 22:11 Teru21: 00:52:000 (9) - add addition drum then add cla
2014-03-27 22:11 pkmnyab: done
2014-03-27 22:11 Teru21: 00:52:200 (11) - add normal sampleset and add finish
2014-03-27 22:11 pkmnyab: soft addition?
2014-03-27 22:11 Teru21: nope
2014-03-27 22:12 pkmnyab: k, done
2014-03-27 22:12 Teru21: tired?
2014-03-27 22:13 pkmnyab: maybe xD
2014-03-27 22:13 Teru21: LOL ;; we have been doing this since 7 ;; so around 3 hours :O
2014-03-27 22:13 pkmnyab: but it's still 11:14 AM where I am so I just woke up
2014-03-27 22:13 Teru21: :OOO
2014-03-27 22:13 pkmnyab: xD
2014-03-27 22:13 Teru21: LOOOL okay .A.
2014-03-27 22:13 Teru21: so yeah lets continue
2014-03-27 22:15 Teru21: 01:05:000 - add timing point
2014-03-27 22:15 Teru21: and change to S:C3
2014-03-27 22:15 pkmnyab: ok, S:C3 until what time?
2014-03-27 22:16 Teru21: 01:11:000 - ;; add new timing point and change it to N
2014-03-27 22:16 Teru21: and 01:11:400 - add new timing point again here and change it to S:C1
2014-03-27 22:17 pkmnyab: N: default?
2014-03-27 22:17 Teru21: yes
2014-03-27 22:17 pkmnyab: done
2014-03-27 22:18 Teru21: and as usual .w.)/ add x every white tick
2014-03-27 22:18 pkmnyab: ooook
2014-03-27 22:18 Teru21: until here tho 01:11:000 -
2014-03-27 22:18 pkmnyab: starting from 01:05:000 - ?
2014-03-27 22:18 Teru21: yes
2014-03-27 22:19 pkmnyab: done
2014-03-27 22:20 Teru21: 01:07:400 (4) - add whistle on the slider
2014-03-27 22:21 Teru21: just click the slider and add whistle
2014-03-27 22:21 Teru21: :3 don't put it on the head nor the end ;;
2014-03-27 22:21 Teru21: 01:11:000 (7) - add whistle each
2014-03-27 22:21 pkmnyab: ok
2014-03-27 22:21 Teru21: and 01:11:000 (7) - add whistle to the slider too
2014-03-27 22:22 pkmnyab: is it supposed to sound like a normal whistle
2014-03-27 22:22 pkmnyab: or do i have to make it normal/soft
2014-03-27 22:23 Teru21: yes it will sound like a normal whistle
2014-03-27 22:23 pkmnyab: done
2014-03-27 22:23 Teru21: to make a bridge from the silent part to the beat part
2014-03-27 22:23 pkmnyab: I see :O !!!
2014-03-27 22:24 Teru21: LOL XD
2014-03-27 22:24 Teru21: 01:11:400 - until 01:28:900 - .w.)/as per usual ;; add x on each white tick and add clap every 2nd and 4th white tick
2014-03-27 22:30 pkmnyab: done
2014-03-27 22:31 Teru21: .w.
2014-03-27 22:32 pkmnyab: I think kiai-time is self-explanatory since we already did the first kiai time
2014-03-27 22:32 Teru21: 01:17:800 - until 01:27:400 - ;; 1st and 3rd white tick add whistle
2014-03-27 22:32 Teru21: yes :3
2014-03-27 22:33 pkmnyab: done
2014-03-27 22:35 Teru21: 01:28:600 (5) - add x
2014-03-27 22:35 Teru21: wait
2014-03-27 22:35 01:29:200 - *
2014-03-27 22:35 Teru21: 01:29:600 - add x
2014-03-27 22:36 Teru21: 01:29:866 - 01:30:000 - add whistle
2014-03-27 22:36 Teru21: 01:30:200 (6,7) - additions drum and add whistle each
2014-03-27 22:37 Teru21: and you can add the refrain by yourself right XD
2014-03-27 22:38 pkmnyab: yea i can do the rest of the kiai times
2014-03-27 22:39 Teru21: yep :3
2014-03-27 22:39 Teru21: the big problem is on the climax part =A=
2014-03-27 22:40 Teru21: hmm.. you should upload it again ahue ;; just send to my inbox the codes ;w;
2014-03-27 22:41 pkmnyab: ok
2014-03-27 22:43 pkmnyab: sent
2014-03-27 22:43 pkmnyab: I only did the x part for second kiai time so far
2014-03-27 22:43 Teru21: its okay XD
2014-03-27 22:48 Teru21: lol ohgod ;; I don't have any idea yet how to hitsound this aprt
2014-03-27 22:48 Teru21: part*
2014-03-27 22:48 Teru21: :|
2014-03-27 22:49 pkmnyab: lol xD
2014-03-27 22:49 Teru21: hmm ;; I'll do this slowly ;w;
2014-03-27 22:49 Teru21: 01:43:400 - add whistle
2014-03-27 22:50 Teru21: oh.. remember to keep the constanity on the x and 2nd 4th white tick hit clam
2014-03-27 22:50 Teru21: clap*
2014-03-27 22:50 pkmnyab: ok
2014-03-27 22:50 Teru21: so I won't mention on this part anymore ;; 01:43:400 - you can add them by yourself
2014-03-27 22:50 pkmnyab: oh should I also put x and clap for this part?
2014-03-27 22:51 Teru21: yeah .w.
2014-03-27 22:51 Teru21: I'll just say about the whistle stuff and some additions :3
2014-03-27 22:51 pkmnyab: ok pwp
2014-03-27 22:51 Teru21: 01:43:800 (2,4,6) - add whistle
2014-03-27 22:52 Teru21: 01:44:800 (9) - add whistle
2014-03-27 22:52 Teru21: 01:45:200 - ^
2014-03-27 22:52 Teru21: 01:45:600 - ^
2014-03-27 22:52 Teru21: 01:45:800 - ^
2014-03-27 22:52 Teru21: 01:46:200 - ^
2014-03-27 22:53 Teru21: 01:46:600 (1,2) - add whistle on the slider ;;
2014-03-27 22:53 Teru21: I'll think of something new for the soft-sliderwhistle ;;;; because currently it only have real whistle sound ~w~ ;;
2014-03-27 22:54 Teru21: 01:47:800 - 01:48:000 - add whistle
2014-03-27 22:54 pkmnyab: ok o^o
2014-03-27 22:55 Teru21: 01:48:200 - 01:48:400 - 01:48:600 - 01:48:800 - add whistle
2014-03-27 22:55 Teru21: 01:49:000 (5) - add whistle on the slider
2014-03-27 22:55 Teru21: 01:49:500 - 01:49:700 - add whistle
2014-03-27 22:55 Teru21: 01:49:800 (1,2) - whistle on slider ofc ;;
2014-03-27 22:56 Teru21: 01:50:600 (3) - add whistle :3
2014-03-27 22:56 Teru21: 01:50:800 (4,5) - add whistle
2014-03-27 22:56 Teru21: 01:51:200 (8) - ^
2014-03-27 22:57 Teru21: 01:51:400 (1,2) - ^
2014-03-27 22:57 Teru21: 01:52:100 - 01:52:300 - ^
2014-03-27 22:58 Teru21: 01:52:600 (1,2,3,4) - ^
2014-03-27 22:59 Teru21: 01:53:400 - 01:53:466 - 01:53:733 - 01:53:800 - ^
2014-03-27 23:00 Teru21: 01:54:600 - 01:54:900 - 01:55:200 - ^
2014-03-27 23:00 Teru21: 01:54:600 - 01:54:700 - 01:55:200 - 01:55:300 - 01:55:400 - add x :OO
2014-03-27 23:01 pkmnyab: added
2014-03-27 23:01 Teru21: 01:56:200 - from this part ;; just use your imagination on putting the whistle
2014-03-27 23:01 Teru21: there isn't much pattern here..
2014-03-27 23:01 Teru21: and it won't be a problem if you random put whistle too here..
2014-03-27 23:01 pkmnyab: xD ok
2014-03-27 23:02 Teru21: not that noticeable so yeah ;;
2014-03-27 23:02 Teru21: 02:09:000 - here add timing point
2014-03-27 23:02 Teru21: and change to S:C3
2014-03-27 23:02 Teru21: and create your own pattern to with the whistle ;;
2014-03-27 23:03 Teru21: the whistle will sound different tho ;; mah suggestion is just to follow the beep beep sound =w=v
2014-03-27 23:04 pkmnyab: the whistle sound is a bit out of tune with this section I think
2014-03-27 23:04 Teru21: hmm yeah ;;
2014-03-27 23:04 Teru21: hmm.... ;A; I'm still searching for the good one ;;
2014-03-27 23:04 Teru21: ;w;)/ just use it atm ;; I'll search for a better one @A@;;
2014-03-27 23:05 pkmnyab: ok
2014-03-27 23:05 pkmnyab: I think a beep sound with a D flat tone should be good
2014-03-27 23:05 Teru21: D...
2014-03-27 23:05 Teru21: hmm
2014-03-27 23:06 Teru21: I'll try ._. to find it =w=
2014-03-27 23:06 Teru21: have try a lot of stuff =w=)w
2014-03-27 23:06 Teru21: but can't find anything good =A=
2014-03-27 23:08 Teru21: 02:28:200 - 02:28:400 - 02:28:600 - 02:28:800 - 02:29:000 - 02:29:100 - 02:29:200 - 02:29:300 - add x ;; and 02:29:400 - 02:29:433 - add whistle
2014-03-27 23:08 Teru21: oh ;; and 02:28:200 - add timinng point to S:C1
2014-03-27 23:08 Teru21: and you can do everything alone now >w<)/ I'M DONE
2014-03-27 23:09 pkmnyab: oooooooooook thanks for the help xD
2014-03-27 23:09 pkmnyab: the song sounds much better now :D
2014-03-27 23:09 Teru21: X')
2014-03-27 23:10 pkmnyab: thank you so much >w<
2014-03-27 23:10 Teru21: yep np X'3
2014-03-27 23:11 Teru21: oh try this
2014-03-27 23:11 Teru21: https://www.dropbox.com/s/m8x45yy49985i8z/soft-hitwhistle3.wav
2014-03-27 23:12 Teru21: and this.
2014-03-27 23:12 Teru21: https://www.dropbox.com/s/l7mgy9c9ar9pnce/soft-sliderwhistle.wav

I'M SO DONE

GL >w<)/ great first map

I'll give you star when its worth :OO >w<)/ I'll keep an eye on this ww
Sister Jude
Hi ^^ M4M

[Kibbleru's Easy]

00:25:000 (4,1) - Would look better if they didn't touch
00:23:000 - Whistle
00:24:200 (3,4) - Maybe blanket these
00:33:000 (1,2) - Ugly shape after those perfect curved sliders imo
00:47:400 (3,1) - Looks uuuglyy sorry ._.
00:52:200 (5) - NC here
01:05:000 (1,3) - Blanket these?
01:43:000 (5) - Maybe NC here
01:56:600 - 02:02:600 - 02:05:800 - 02:06:600 - Maybe normal whistle on slider-slide? To catch the sound behind
02:35:000 (5,2) - Stack?
02:41:000 (3) - Ctrl + H and Ctrl + J like this http://puu.sh/7LyAa.jpg
02:47:400 (4,5) - Blanket this better ><

[Normal]

00:16:800 - A note here
00:37:000 (2) - http://puu.sh/7LyHt.jpg
01:33:800 (1,3) - Stack?
01:43:400 (1) - So deep curve, maybe soften like this http://puu.sh/7LyQl.jpg drag the next slider to the left it so kinda blankets it?
02:14:400 (2,3) - Looks ugly a bit >.<
The rest looks

[Hard]

00:16:600 - 00:16:800 - Clap
00:22:600 (1) - 00:23:200 (1) - Clap
00:27:400 - Clap or whistle for these beats?
00:46:600 (3) - Drag this up a bit so head and tail wont touch each other
00:51:800 (4) - x:357 y:211
01:22:600 (1,2,3) - Stack?
01:37:800 (3) - Ctrl + G?

[Insane]

Suddenly hitsound changes, lol

00:35:400 (4) - Ctrl H+J+G again
00:39:400 (1,2,4,5) - Use same distance for these 2 patterns imo, one has jump for 2 and other doesn't have jump for 5
00:51:200 (1,2) - Pretty confusing, it look me a while to notice that 2 there lol
00:52:200 (11) - NC
01:19:400 (1) - Ctrl H+J this
01:19:400 (1) - Same whistle suggestion i did before for this part
01:19:400 (1) - Normal whistle for that weird sound
02:21:000 (4,5) - Blanket this better imo
02:36:200 - Your rythm style changes here, is it collab or what? It suddenly sounded different than other 2 kiais, but well
02:49:000 (9) - NC and finish

Good lucks :)
Topic Starter
pkk

Sniqht wrote:

Hi ^^ M4M

[Normal]

00:16:800 - A note here added note
00:37:000 (2) - http://puu.sh/7LyHt.jpg fixed
01:33:800 (1,3) - Stack? stacked
01:43:400 (1) - So deep curve, maybe soften like this http://puu.sh/7LyQl.jpg drag the next slider to the left it so kinda blankets it? fixed
02:14:400 (2,3) - Looks ugly a bit >.< fixed
The rest looks

[Hard]

00:16:600 - 00:16:800 - Clap I'm actually doing a complete hitsound re-do for the whole mapset right now ouo
00:22:600 (1) - 00:23:200 (1) - Clap
00:27:400 - Clap or whistle for these beats?
00:46:600 (3) - Drag this up a bit so head and tail wont touch each other fixed
00:51:800 (4) - x:357 y:211fixed
01:22:600 (1,2,3) - Stack? hm I think it's better if I unstack all of them
01:37:800 (3) - Ctrl + G? this is intentional to match the vocal dragging out

[Insane]

Suddenly hitsound changes, lol \o/

00:35:400 (4) - Ctrl H+J+G again fixed
00:39:400 (1,2,4,5) - Use same distance for these 2 patterns imo, one has jump for 2 and other doesn't have jump for 5 fixed
00:51:200 (1,2) - Pretty confusing, it look me a while to notice that 2 there lol fixed
00:52:200 (11) - NC fixed
01:19:400 (1) - Ctrl H+J this fixed in my own way
01:19:400 (1) - Same whistle suggestion i did before for this part
01:19:400 (1) - Normal whistle for that weird sound
02:21:000 (4,5) - Blanket this better imo didn't want it as a full blanket, but I fixed it up a bit
02:36:200 - Your rythm style changes here, is it collab or what? It suddenly sounded different than other 2 kiais, but well it's nice to have some variety in the rhythms
02:49:000 (9) - NC and finish fixed

Good lucks :)
Thanks for the mod!
Kibbleru

Sniqht wrote:

Hi ^^ M4M

[Kibbleru's Easy]

00:25:000 (4,1) - Would look better if they didn't touch fixed if i don't say anything
00:23:000 - Whistle
00:24:200 (3,4) - Maybe blanket these i cant blanket it without it overlapping with (1)
00:33:000 (1,2) - Ugly shape after those perfect curved sliders imo
00:47:400 (3,1) - Looks uuuglyy sorry ._.
00:52:200 (5) - NC here
01:05:000 (1,3) - Blanket these?
01:43:000 (5) - Maybe NC here
01:56:600 - 02:02:600 - 02:05:800 - 02:06:600 - Maybe normal whistle on slider-slide? To catch the sound behind
02:35:000 (5,2) - Stack?
02:41:000 (3) - Ctrl + H and Ctrl + J like this http://puu.sh/7LyAa.jpg
02:47:400 (4,5) - Blanket this better ><

Good lucks :)
CODE
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
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PreviewTime: 39000
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[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P
BeatmapID:367011
BeatmapSetID:146794

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256,192,141000,12,0,142600,0:0:0:0:
352,168,143400,5,4,0:0:0:0:
128,80,144200,1,0,0:0:0:0:
60,312,145000,1,0,0:0:0:0:
172,348,145400,1,0,0:0:0:0:
260,264,145800,1,0,0:0:0:0:
308,28,146600,5,0,0:0:0:0:
72,60,147400,1,0,0:0:0:0:
88,300,148200,1,0,0:0:0:0:
204,336,148600,1,0,0:0:0:0:
312,280,149000,1,0,0:0:0:0:
500,128,149800,6,0,P|452:88|420:36,1,120,4|0,0:0|0:0,0:0:0:0:
300,48,150600,2,0,P|312:116|292:172,1,120
192,104,151400,1,0,0:0:0:0:
108,20,151800,1,0,0:0:0:0:
76,136,152200,1,2,0:0:0:0:
308,64,153000,5,0,0:0:0:0:
276,180,153400,1,0,0:0:0:0:
392,216,153800,2,0,P|412:284|396:340,1,120,0|2,0:0|0:0,0:0:0:0:
292,284,154600,1,0,0:0:0:0:
180,240,155000,1,0,0:0:0:0:
192,360,155400,1,2,0:0:0:0:
60,160,156200,6,0,P|144:136|184:108,1,120
180,240,157000,2,0,P|248:288|268:336,1,120
320,212,157800,2,0,P|312:156|336:92,1,120
428,172,158600,1,2,0:0:0:0:
356,76,159000,1,0,0:0:0:0:
244,40,159400,6,0,P|200:204|232:288,1,240,0|2,0:0|0:0,0:0:0:0:
100,284,160600,1,0,0:0:0:0:
60,172,161000,2,2,P|97:125|117:69,2,120
100,284,162200,1,0,0:0:0:0:
216,317,162600,6,0,L|280:216,1,120
400,220,163400,2,0,L|336:321,1,120
280,216,164200,5,0,0:0:0:0:
212,116,164600,1,0,0:0:0:0:
100,156,165000,1,2,0:0:0:0:
200,224,165400,6,0,P|268:292|272:328,1,120
152,336,166200,2,0,P|84:268|80:232,1,120
80,128,167000,1,0,0:0:0:0:
192,84,167400,2,0,P|268:88|316:104,1,120
428,80,168200,2,0,P|396:184|260:208,1,240,0|4,0:0|0:0,0:0:0:0:
Frostings
Hi there. noob mod

[Easy]

00:49:000 (1) - bad overlap with 00:47:400 (3). I suggest http://puu.sh/7LLGR.jpg
01:28:200 (3,4) - looks really weird :o they should be parallel if anything. I suggest you make 01:27:000 (5,1,2,3) a square so that the 3 doesn't go off the screen. maybe like http://puu.sh/7LMeq.jpg ? or stack 4 with the 5 circle

[Normal]
00:23:000 (6,1) - blanket can be better
00:27:401 (2,4) - stack properly ?

[Hard]
00:30:200 (2,3) - make these the same slider? rotated 180 degrees
01:05:000 - hitsounds? nevermind
02:36:600 (2,3) - (subtle) 2 should be made smoother to be parallel with 3
02:41:800 (7) - smoother wave ? http://puu.sh/7LOfP.jpg
02:45:800 (1) - make blanket with 02:45:600 (8) ?

[Insane]
00:13:400 (4,1) - blanket
00:18:200 (1,2,3,4,5,6,7) - star pattern can be made cleaner: http://puu.sh/7LQ6a.jpg
SPOILER
264,308,18200,5,0,0:0:0:0:
177,106,18400,1,0,0:0:0:0:
128,318,18600,1,0,0:0:0:0:
293,174,18800,1,0,0:0:0:0:
75,194,19000,1,0,0:0:0:0:
264,308,19200,1,0,0:0:0:0:
177,106,19400,2,0,L|261:106,1,67.5000025749208,0|0,1:2|0:0,0:0:0:0:
02:32:600 (8,2) - stack? not sure if this was intentional also 02:33:200 (2,5) should blanket


good luck ~

EDIT: oh, didn't realize there was GD and Kibbleru didn't apply the previous mod yet. sorry sorry ;w; there is one overlapped mod at 00:47:400 which was probably already fixed
Topic Starter
pkk

FlawlessTea wrote:

Hi there. noob mod

[Normal]
00:23:000 (6,1) - blanket can be better looks fine to me, maybe I changed it earlier, not sure
00:27:401 (2,4) - stack properly ? fixed

[Hard]
00:30:200 (2,3) - make these the same slider? rotated 180 degrees fixed
01:05:000 - hitsounds? nevermind
02:36:600 (2,3) - (subtle) 2 should be made smoother to be parallel with 3 fixed
02:41:800 (7) - smoother wave ? http://puu.sh/7LOfP.jpg fixed
02:45:800 (1) - make blanket with 02:45:600 (8) ? fixed

[Insane]
00:13:400 (4,1) - blanket fixed
00:18:200 (1,2,3,4,5,6,7) - star pattern can be made cleaner: http://puu.sh/7LQ6a.jpg fixed
SPOILER
264,308,18200,5,0,0:0:0:0:
177,106,18400,1,0,0:0:0:0:
128,318,18600,1,0,0:0:0:0:
293,174,18800,1,0,0:0:0:0:
75,194,19000,1,0,0:0:0:0:
264,308,19200,1,0,0:0:0:0:
177,106,19400,2,0,L|261:106,1,67.5000025749208,0|0,1:2|0:0,0:0:0:0:
02:32:600 (8,2) - stack? not sure if this was intentional also 02:33:200 (2,5) should blanket fixed

good luck ~

EDIT: oh, didn't realize there was GD and Kibbleru didn't apply the previous mod yet. sorry sorry ;w; there is one overlapped mod at 00:47:400 which was probably already fixed
Thanks for modding!
Teru21
Don't kudosu this ;; I already get from the previous one

so yay ;; I come again for recheck .w.)/ do I sound like a bat? =A= ;; I'm not ;; I'll just take a look at the hitsound again anw I miss some stuff on last irc mod ;;

[General]
02:29:800 - this part should be kiai ._.
the white combo color ;A; I kind of never like to use real white combo color which is 255/255/255 ;; try.. this one .w.)b https://www.dropbox.com/s/cmg6pqhmvxnv0 ... .11.16.png almost white. but its actually cream >w<

[Insane]
woops I lied ;; I come here to mod
00:24:400 - add whistle to the first 2 notes (slider head with a reverse) :3 give a sweet sound
00:25:800 (4,5,6,7,1,2,3,4,5,6) - the stream. it'll be more viable if you break the stream. 00:25:800 (4,5,6,7,1) - try to reangle this to 30degree and place it with the same distance like this. https://osu.ppy.sh/ss/1465164 I move the (2) abit so you can see there is polygonal pattern with (2,3,4)
00:28:200 (1) - stack to 00:27:200 (2) - ? tidier
00:28:600 (2) - copy paste from 00:28:200 (1) - and ctrl+h and ctrl+j . to make it tidier and accurate reflection.
00:29:000 (3,4) - ^
00:29:400 (4,1) - this suppose to reflect perfectly.
00:33:000 - add finish here
00:34:200 - you miss the whistle here
00:36:500 (2,3) - maybe unstack this? ;; play better I guess
-reffrain-
some Normal sampleset with soft addition are missing ;; check again .w. ;; also the whistle pattern was (W W WWW) means first-third white tick , first-second-third white tick.
01:05:800 (3) - idk what you are thinking about. but this doesnt look right. delete the 4th point of the slider point (simply click your slider and right click at a point to delete them) ;; shall look better now http://osu.ppy.sh/ss/1465196 (I move the 5th slider point <after delete the 4th point> / 6th slider point <before delete the 4th point> abit so it'll look more symmetric~)
01:07:400 (4) - you may want to try this out http://osu.ppy.sh/ss/1465206 :3 wiggwie
01:09:000 (4) - symmetric more (third slider point move to left 2 ~ 3 grid) :3 sorry being too nazi
01:11:000 - forgot to tell you lower the volume a bit ;; will give people kind of heart attack wwwww 50% is fine :3
01:11:400 - add finish ;----;
01:19:400 (1) - ctrl+G ;; flow better. http://i.cubeupload.com/loCyuF.jpg
01:20:600 (4) - ctrl+> and x412 y156..? and ctrl+G this 01:21:000 (1) - ;; move and symmetric a bit ;; and I think it'll flow better
01:23:800 (5) - I somehow find this missplace.. doesn't look too good... if you could find some way to make it look greater...
01:43:400 - add finish. normal or soft. both great
01:46:600 (1,2) - try to mirror this. on irc ;; I asked you to reflect it. but It'll still be even better if you mirror it. something like this. http://osu.ppy.sh/ss/1465226
01:49:800 (1) - stack properly with 01:49:000 (5) -
01:56:200 - add finish. normal or soft. both great. also I can't really find the clap sound here. place it on the second and fourth white tick :OO ;;;
02:01:800 (1) - try to. make this linear or curved in the other way. because of the beeping sound
02:02:600 (1) - ^ and make a lil angle at the slider's tail.
02:09:000 - add finish. normal or soft. both great
02:15:000 (7) - resnap. end it at the 1/4 tick :|
02:21:400 (5) - maybe -30degree and re-place it again ._. ;; because this 02:20:600 (3,4) - -30degree ;; sorry again for the naziness
02:29:800 - still add clap at the fourth tick. to make it different from the second part of the last refrain ( 02:36:200 - ) ;; don't put whistle on the first part of the last refrain. :3 there ;; difference XD

[Hard]
AR+1 ;; too much note on the screen if its AR7 ;w;
00:12:200 (1) - it'll be better if you just use 3 circles :3 ;; spinner doesn't give any sound effect that fit the drum ;___; XD
00:17:000 (1) - stack to 00:16:000 (6) - to make it tidier
00:26:200 (1) - NC? for anti jump
00:30:600 - missing clap hitsound
00:32:600 (5,1) - try to symmetric this ;A;
00:35:400 (3,1) - stack pls.
00:36:200 (1,3,4) - try to create polygonal pattern
00:37:900 (1) - why no one complain about this. it suppose to be ended 00:38:600 - ;; your hitsound follows the drum after all. add clap too
00:39:400 - add finish
00:42:600 (1,3) - doesn't look great to me. try to symmetric it properly
00:49:800 (3,4) - the sudden 1/4 ;; I miss this part ;-----; how about 1/1 slider with 1/2 circle? ;; follows the vocal
00:51:800 - clap hitsound?
01:11:000 - same as insane.
01:11:400 - finish too. err ;; change the other too that I mention on insane.
01:22:200 (4,5,1,2) - I can't really understand this pattern.
01:26:400 (6,8,9) - polygonal pls.
01:30:200 (2,3) - addition drum and add whistle
01:46:600 (1,2) - this looks gorgeous actually. try to make the spacing closer. and people can see the pattern and feel the slur(in music world means umm ;; http://en.wikipedia.org/wiki/Slur_(music) *runs*)
01:49:800 (1,2) - curve this a biiiiiiiiiiiiiiiiiiiiit
01:55:400 - triplet. 01:55:800 - triplet. 01:56:200 - circle? :OO
02:09:000 - the epicness part ;; I kind of feel it'll be great if you can make antijumps in this part. something like http://osu.ppy.sh/ss/1465300 ;; just suggestion tho
02:29:800 (1,2,3,5) - http://osu.ppy.sh/ss/1465309 ;A;
02:34:200 (5,1,2) - polygonal ;A; fix spacing after that

[Normal]
00:12:200 (1) - umm ;; same as the other diff ;; avoid using spinner here. just try a circle with 1/1 slider ;;
00:23:400 (1) - nazi ;; 1 grid down ;; symmetric ;w;
00:32:600 (5) - stack on top of (1) ? to make the viable better
00:37:800 (1) - same as hard. if you think its too short. then use slider instead of spinner.
00:49:800 (2) - put this on the top part ;; or upper part ;; just don't stack it with 00:48:200 (4) -
01:07:400 (5,6) - change this into 3/4 slider. (6)'s rhythm is out of place. it won't be hard if you turn this into 3/4 slider. because you click the slider head instead of the tail right. :3
01:19:400 (3,4,5,1) - it'll look better if you do the (5,1)'s spacing same as (3,4)
01:38:600 (3,4,5) - polygon.....
01:41:000 (3,5) - symmetric..........
01:48:200 (1,2,3,4,5) - ;; do (3,4)'s spacing same as (1,2)'s. just flip here and there. (3,4,5) polygon or make it square.
02:15:000 (3) - tilt it a bit. :3 perfect vertical doesn't really looks great at all. there;; is what I usually called art. XD
02:28:200 (1) - -1/2 beat. :O follow the bgm.
02:34:600 (3,4,5,6,1) - y u no star or pentagon
~uhh there are stuff i don't wanna mention ;; or you would think that I ask you to remap ;____;

[Easy]
something is wrong in this map. around like ;; AR should be faster because the slidervelocity is kinda fast for an easy. I use to have 1.00x for easy or lower. ;; maybe AR+1/2 and HP+1
00:10:600 (1) - hmm.. end it here 00:12:200 - and maybe add circle here 00:13:400 - ;; like what I mention in the other difficulties ;w;
00:19:800 (4) - stack properly ;A; under 00:18:200 (2) -
00:25:000 (4,5,1) - symmetric this ;A;
00:33:000 (1,2) - (2) should be reflect and mirror by (1). ctrl+J and ctrl+G
00:37:800 - spinner :I ;; or maybe 2/1 long slider
00:42:600 (1,2) - this kinda looked awkward. move (2) x380 y212
00:51:000 - 00:51:800 - clap :I
01:17:800 (1,2,3) - make this linear? (3) reduce some grid vertically
01:30:200 - sampleset auto and addition drum add whislte
02:07:400 (4) - -150 degree? :OO flow better
uhh ;; too much break? @A@;; I kinda think it'll be great if you map this part 02:09:400 - ;; because this part is kind of climax and the awesome part on this map. tho its still your decision to map this part or not
02:20:200 (1) - spinner should start 02:21:800 - and end 02:23:000 - or 02:23:400 - ; because the only part where the beeping sound stretch out is 02:21:800 -
02:29:800 (1,2) - same as above
02:31:400 (3,4,5,6) - umm.... doesn't make any sense. try to make the pattern more viable.. like;; proper diamond pattern :|
02:34:600 (4,5,6) - make this linear pattern. like what you did to 02:32:600 (6,1,2) -
02:35:800 - add something here? you kinda break the flow ;-;

Thats it .w.)/

GoodLuck~ .w.)/ take my star ;; I can see the potential already ww X')
Topic Starter
pkk

Teru21 wrote:

Don't kudosu this ;; I already get from the previous one

so yay ;; I come again for recheck .w.)/ do I sound like a bat? =A= ;; I'm not ;; I'll just take a look at the hitsound again anw I miss some stuff on last irc mod ;; I thought you were a BAT and you came to save me \o/

[General]
02:29:800 - this part should be kiai ._. hmm ok
the white combo color ;A; I kind of never like to use real white combo color which is 255/255/255 ;; try.. this one .w.)b https://www.dropbox.com/s/cmg6pqhmvxnv0 ... .11.16.png almost white. but its actually cream >w< well this looks better than white :)

[Insane]
woops I lied ;; I come here to mod you liar :'(
00:24:400 - add whistle to the first 2 notes (slider head with a reverse) :3 give a sweet sound done
00:25:800 (4,5,6,7,1,2,3,4,5,6) - the stream. it'll be more viable if you break the stream. 00:25:800 (4,5,6,7,1) - try to reangle this to 30degree and place it with the same distance like this. https://osu.ppy.sh/ss/1465164 I move the (2) abit so you can see there is polygonal pattern with (2,3,4) done
00:28:200 (1) - stack to 00:27:200 (2) - ? tidierdone
00:28:600 (2) - copy paste from 00:28:200 (1) - and ctrl+h and ctrl+j . to make it tidier and accurate reflection. done
00:29:000 (3,4) - ^ done
00:29:400 (4,1) - this suppose to reflect perfectly. done
00:33:000 - add finish here done
00:34:200 - you miss the whistle here added
00:36:500 (2,3) - maybe unstack this? ;; play better I guess
-reffrain-
some Normal sampleset with soft addition are missing ;; check again .w. ;; also the whistle pattern was (W W WWW) means first-third white tick , first-second-third white tick.

01:05:800 (3) - idk what you are thinking about. but this doesnt look right. delete the 4th point of the slider point (simply click your slider and right click at a point to delete them) ;; shall look better now http://osu.ppy.sh/ss/1465196 (I move the 5th slider point <after delete the 4th point> / 6th slider point <before delete the 4th point> abit so it'll look more symmetric~) done
01:07:400 (4) - you may want to try this out http://osu.ppy.sh/ss/1465206 :3 wiggwie wigglewiggle
01:09:000 (4) - symmetric more (third slider point move to left 2 ~ 3 grid) :3 sorry being too nazi done
01:11:000 - forgot to tell you lower the volume a bit ;; will give people kind of heart attack wwwww 50% is fine :3 LOL okok
01:11:400 - add finish ;----; done
01:19:400 (1) - ctrl+G ;; flow better. http://i.cubeupload.com/loCyuF.jpg done
01:20:600 (4) - ctrl+> and x412 y156..? and ctrl+G this 01:21:000 (1) - ;; move and symmetric a bit ;; and I think it'll flow better fixed in own way
01:23:800 (5) - I somehow find this missplace.. doesn't look too good... if you could find some way to make it look greater... moved it up more
01:43:400 - add finish. normal or soft. both great done
01:46:600 (1,2) - try to mirror this. on irc ;; I asked you to reflect it. but It'll still be even better if you mirror it. something like this. http://osu.ppy.sh/ss/1465226 done
01:49:800 (1) - stack properly with 01:49:000 (5) - done
01:56:200 - add finish. normal or soft. both great. also I can't really find the clap sound here. place it on the second and fourth white tick :OO ;;; done
02:01:800 (1) - try to. make this linear or curved in the other way. because of the beeping sound made it straight
02:02:600 (1) - ^ and make a lil angle at the slider's tail. done
02:09:000 - add finish. normal or soft. both great done
02:15:000 (7) - resnap. end it at the 1/4 tick :| done, but I think you told me to end it on a 1/6 tick or something in IRC i forgot xD
02:21:400 (5) - maybe -30degree and re-place it again ._. ;; because this 02:20:600 (3,4) - -30degree ;; sorry again for the naziness done
02:29:800 - still add clap at the fourth tick. to make it different from the second part of the last refrain ( 02:36:200 - ) ;; don't put whistle on the first part of the last refrain. :3 there ;; difference XD done \o/

[Hard]
AR+1 ;; too much note on the screen if its AR7 ;w; done, but maybe it will be too hard for hard difficulty :?
00:12:200 (1) - it'll be better if you just use 3 circles :3 ;; spinner doesn't give any sound effect that fit the drum ;___; XD done
00:17:000 (1) - stack to 00:16:000 (6) - to make it tidier done
00:26:200 (1) - NC? for anti jump well there is already another NC right after if I put a NC here, it might look weird :S
00:30:600 - missing clap hitsound done
00:32:600 (5,1) - try to symmetric this ;A; ok ;w;
00:35:400 (3,1) - stack pls. done
00:36:200 (1,3,4) - try to create polygonal pattern well...00:36:600 (2,4) - kind of blanket each other with the slider bodies I guess, and I already stacked the thing before so I think it should be fine .w.''
00:37:900 (1) - why no one complain about this. it suppose to be ended 00:38:600 - ;; your hitsound follows the drum after all. add clap too haha I think nobody complained because otherwise the spinner would be a little short, but I guess that's fine as long as it matches music (the spinner isn't that short anyways)
00:39:400 - add finish done
00:42:600 (1,3) - doesn't look great to me. try to symmetric it properly done
00:49:800 (3,4) - the sudden 1/4 ;; I miss this part ;-----; how about 1/1 slider with 1/2 circle? ;; follows the vocal I think this is fine
00:51:800 - clap hitsound? done
01:11:000 - same as insane. done
01:11:400 - finish too. err ;; change the other too that I mention on insane. done
01:22:200 (4,5,1,2) - I can't really understand this pattern. fixed it a bit (stacked (4,5) and placed (1) in line with (2)
01:26:400 (6,8,9) - polygonal pls. fixed
01:30:200 (2,3) - addition drum and add whistle done
01:46:600 (1,2) - this looks gorgeous actually. try to make the spacing closer. and people can see the pattern and feel the slur(in music world means umm ;; http://en.wikipedia.org/wiki/Slur_(music) *runs*) I play piano so I know what this means! >8D
01:49:800 (1,2) - curve this a biiiiiiiiiiiiiiiiiiiiit done
01:55:400 - triplet. 01:55:800 - triplet. 01:56:200 - circle? :OO done
02:09:000 - the epicness part ;; I kind of feel it'll be great if you can make antijumps in this part. something like http://osu.ppy.sh/ss/1465300 ;; just suggestion tho hmm when I think of something cool later I'll add it in
02:29:800 (1,2,3,5) - http://osu.ppy.sh/ss/1465309 ;A; ;A; ok
02:34:200 (5,1,2) - polygonal ;A; fix spacing after that done

[Normal]
00:12:200 (1) - umm ;; same as the other diff ;; avoid using spinner here. just try a circle with 1/1 slider ;; done
00:23:400 (1) - nazi ;; 1 grid down ;; symmetric ;w; done
00:32:600 (5) - stack on top of (1) ? to make the viable better done
00:37:800 (1) - same as hard. if you think its too short. then use slider instead of spinner. made 1/1 repeat slider
00:49:800 (2) - put this on the top part ;; or upper part ;; just don't stack it with 00:48:200 (4) - done
01:07:400 (5,6) - change this into 3/4 slider. (6)'s rhythm is out of place. it won't be hard if you turn this into 3/4 slider. because you click the slider head instead of the tail right. :3 done
01:19:400 (3,4,5,1) - it'll look better if you do the (5,1)'s spacing same as (3,4) done
01:38:600 (3,4,5) - polygon..... ?
01:41:000 (3,5) - symmetric.......... ok I made it a triangle
01:48:200 (1,2,3,4,5) - ;; do (3,4)'s spacing same as (1,2)'s. just flip here and there. (3,4,5) polygon or make it square. done
02:15:000 (3) - tilt it a bit. :3 perfect vertical doesn't really looks great at all. there;; is what I usually called art. XD done
02:28:200 (1) - -1/2 beat. :O follow the bgm. it's like this because otherwise spinner would be too short
02:34:600 (3,4,5,6,1) - y u no star or pentagon I need to keep it 1.0x distance snap ;_;
~uhh there are stuff i don't wanna mention ;; or you would think that I ask you to remap ;____; now I am genuinely concerned that there is something wrong with this difficulty ;w;

Thats it .w.)/

GoodLuck~ .w.)/ take my star ;; I can see the potential already ww X')
Thanks for modding again and for the star! o3o
sheela
Hey, M4M request.

[Easy]
00:12:600 - I think the green line that lands here can be removed, since there's 00:10:600 .
00:19:800 (4) - Add a clap here?
00:42:600 (1,2,3,4) - I was thinking of this:
SPOILER
135,240,42600,6,0,P|182:276|204:332,1,120,2|8,1:2|1:2,0:0:0:0:
308,268,43400,2,0,P|329:323|376:359,1,120,2|8,1:2|1:2,0:0:0:0:
488,312,44200,2,0,P|480:224|352:116,1,240,2|2,1:2|1:2,0:0:0:0:
256,120,45400,1,8,0:0:0:0:
01:43:000 (1) - Remove the new combo here.
00:45:800 (1) - Add a point to x:140 y:256 to turn this into a curve slider?
00:47:400 (3) - Though it's a little overlap, move it to x:336 y:32. Move the second point to x:392 y:24, and last to x:444 y:56.
01:56:600 (2) - It should have the same slider pattern as 01:57:800 (3) , but flip vertically.
02:38:600 (4,5) - I suggest to move 02:38:600 (4) to x:452 y:80, and 02:39:000 (5) to x:360 y:4, to avoid the overlap.

[Normal]
00:42:600 (1) - Add a point to x:184 y:296 so it could be a curve slider?
00:49:800 (2) - It could have the same slider pattern as 00:49:000 (1) . Copy-paste it, and flip it vertically and horizontally, and Ctrl+G, and move it to x:264 y:188.
01:37:000 (1,2) - I'm not sure if this pattern can be in a normal difficulty. Try to play with 01:37:800 (2) .
01:41:800 (4) - Add a new combo.

[Hard]
00:37:900 (1) - In the AiBat, it says that the length of this spinner is less 750 ms. Convert it into a slider.
01:05:800 (3) - This is nazi, but move the last point to x:184 y:128, so it could make a perfect blanket.
01:22:800 (2) - Add a point to x:188 y:160, so it could have a better flow.

[Insane]
00:26:266 (2,3,5) - I feel that these notes don't land on a beat of the music, which is called overmapped
00:34:800 (1) - Move this to x:492 y:216. It confuse the players.
01:06:400 (4) - Move this to x:408 y:344.
02:04:600 (2) - Move it to x:212 y:220, or to another place.

So, that's it. Good Luck on ranking this map. Feel free to ask me questions.
Topic Starter
pkk

sheela901 wrote:

Hey, M4M request.

[Normal]
00:42:600 (1) - Add a point to x:184 y:296 so it could be a curve slider? alright, fixed
00:49:800 (2) - It could have the same slider pattern as 00:49:000 (1) . Copy-paste it, and flip it vertically and horizontally, and Ctrl+G, and move it to x:264 y:188. fixed
01:37:000 (1,2) - I'm not sure if this pattern can be in a normal difficulty. Try to play with 01:37:800 (2) .
rearranged (2)
01:41:800 (4) - Add a new combo. fixed

[Hard]
00:37:900 (1) - In the AiBat, it says that the length of this spinner is less 750 ms. Convert it into a slider. I like the spinner here to transition into kiai time. Instead I shortened 00:37:400 (4) - and extended the spinner, then moved it back to 00:37:400 (4) - . Spinner is a bit longer now.
01:05:800 (3) - This is nazi, but move the last point to x:184 y:128, so it could make a perfect blanket. changed
01:22:800 (2) - Add a point to x:188 y:160, so it could have a better flow. fixed

[Insane]
00:26:266 (2,3,5) - I feel that these notes don't land on a beat of the music, which is called overmapped hm I'm not quite sure how I feel about this...I'll keep this in mind and see what other people think about this section then take action accordingly, thanks for the heads-up
00:34:800 (1) - Move this to x:492 y:216. It confuse the players. fixed in own way
01:06:400 (4) - Move this to x:408 y:344. alright
02:04:600 (2) - Move it to x:212 y:220, or to another place. moved it to the right a little, I like the placement as of now as the jump between (2) and (3) matches the music pretty well in my opinion

So, that's it. Good Luck on ranking this map. Feel free to ask me questions.
Thanks for modding!
moshiri
Title : えれくとりっく・えんじぇる <-- wrong!

[Normal]
01:29:800 (4) - I think this slider protruded, may bring it near to center. 

(๓´罒`๓)(´☯ω☯`)

[Edited 04/06]
Thanks kudos, I checked that slider is better. also 01:26:600 (4) - protruded this slider may do that like same reason.
Oh Title is lol, you said correctly, I didn't know that.
I Hope this beatmap would be ranked.
Topic Starter
pkk

moshiri wrote:

Title : えれくとりっく・えんじぇる the last character in the title should actually be ぅ

[Normal]
01:29:800 (4) - I think this slider protruded, may bring it near to center. I see what you mean, I moved 01:29:000 (3,4) - down a bit, it should be ok now

(๓´罒`๓)
Thanks for the suggestions, I also remapped normal a bit to make it look better.
-Neipezi
hi, encoding video you have requested has been completed.

Files : Download (16.0MB)

good lucky~
Kibbleru
Im done, quite proud of this actually

SPOILER
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52400,63560
2,103599,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1000,400,4,2,1,70,1,0
10600,-100,4,2,1,70,0,0
12600,-100,4,2,1,70,0,0
26600,-100,4,2,2,70,0,0
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103400,-100,4,2,1,70,0,0
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Combo2 : 255,255,255
Combo3 : 252,209,65
Combo4 : 236,57,53

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460,100,165800,6,4,P|417:68|363:100,1,100,2|12,1:2|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,0|8,0:0|0:0,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
212,120,168600,1,8,0:0:0:0:
212,120,169000,5,4,0:0:0:0:
Topic Starter
pkk

-Neipezi wrote:

hi, encoding video you have requested has been completed.

Files : Download (16.0MB)

good lucky~
Thank you for the video!

Kibbleru wrote:

Im done, quite proud of this actually
senpai is proud
Milkshake
WHAT HAPPENED TO THE INSANE DIFF IT BECAME MUCH MORE EASIER WHAT THE FUCK NO
Topic Starter
pkk

Milkshake wrote:

WHAT HAPPENED TO THE INSANE DIFF IT BECAME MUCH MORE EASIER WHAT THE FUCK NO
yooo I had to make it nicer, the random streams I put in there didn't really have a purpose. Anyways I'll try to find a way to make it harder without overmapping just for you bby <3
Milkshake
I think they were just fine I mean the insane is now semi-hard diff and i prefere it the way it was before
:just muh opinion:
Yumeno Himiko
Hihi~ M4M~ From my modding queue~
Wow it's a nice song >_>

[Kibbleru's Easy]
00:29:800 (1,3) - If these two sliders follow the same style,it will look better lol
00:50:200 (2) - DS problem I know what you thought so just move all 01:33:800 (1,2) - A blanket here~
01:37:800 (2,3) - ^
01:56:200 (1,2) - I think make it a blanket like this looks better 02:45:800 (1) - The angle is too large and looks a bit weird,Try to make the angle smaller.

[Normal]
00:14:600 (3,4) - Move a bit to make a nice blanket.
00:33:800 (2,3) - Make it like this sounds better ? 01:29:000 (4,5) - ^ 02:13:400 (4) - 412|300
02:20:200 (1,2) - Move them to be a nice blanket.
02:41:400 (3) - I may prefer this slider looking like this
[Hard]
01:09:800 (1,2,3,4,5) - This flow doesn't feel so good,try to swap 3 & 4 01:29:000 (1,2,3) - Make them a regular triangle.
01:41:000 (3) - Just let it a 1/2 slider to fit with 1、2、4 and you'll find it fits better.
02:17:000 (1,2) - Also not on a line.

[Insane]
00:24:800 (5) - It feels better if you move it away,putting it under a reverse slider will mislead the players.
00:39:200 (2,1) - A blanket here.
Since I can't play this diff by myself I think I can't give some useful suggestions here.

Nice mapset~
Will rank soon lol~~
Topic Starter
pkk

examination wrote:

Hihi~ M4M~ From my modding queue~
Wow it's a nice song >_>.

[Normal]
00:14:600 (3,4) - Move a bit to make a nice blanket. fixed
00:33:800 (2,3) - Make it like this sounds better ? I like it the way it is, it fits the vocal nicely
01:29:000 (4,5) - ^ fixed
02:13:400 (4) - 412|300 fixed
02:20:200 (1,2) - Move them to be a nice blanket. fixed
02:41:400 (3) - I may prefer this slider looking like this
SPOILER

I think my way flows better, and I like to have sliders going in different direction which is why (3) is curved down and (4) is curved up

[Hard]
01:09:800 (1,2,3,4,5) - This flow doesn't feel so good,try to swap 3 & 4 switched, also rearranged 01:10:600 (5) - and 01:11:000 (6) -
01:29:000 (1,2,3) - Make them a regular triangle. 01:11:000 (6) - fixed
01:41:000 (3) - Just let it a 1/2 slider to fit with 1、2、4 and you'll find it fits better.
02:17:000 (1,2) - Also not on a line.made it into a line now

[Insane]
00:24:800 (5) - It feels better if you move it away,putting it under a reverse slider will mislead the players. fixed
00:39:200 (2,1) - A blanket here.
Since I can't play this diff by myself I think I can't give some useful suggestions here.

Nice mapset~ thanks ;w;
Will rank soon lol~~ yea I hope I get a BAT mod sometime soon xD
Thanks for the mod!
DeletedUser_3044645
Fixed mostly flow, random jumps, and shapes.

IRC mod
16:11 *No Dap is editing [http://osu.ppy.sh/b/367011 Giga-P - Electric Angel [Kibbleru's Easy]]
16:11 No Dap: are you ready
16:11 pkmnyab: my body is ready
16:18 No Dap: 02:48:600 (4,1) - the only stacked not in this diff
16:18 No Dap: I prefer you don't
16:18 No Dap: notes*
16:18 pkmnyab: k
16:19 No Dap: 02:01:000 (3,4) - this plays fine but feels like too many 1/2 in a short time
16:19 No Dap: yeah that's fine i guess
16:19 No Dap: you don't need to change
16:20 No Dap: everything else seems nice in easy
16:20 *No Dap is editing [http://osu.ppy.sh/b/363640 Giga-P - Electric Angel [Normal]]
16:21 No Dap: 00:32:600 (5,1) - this is ok
16:21 No Dap: but 00:32:200 (4,5) - this doesn't look good
16:22 No Dap: you can blanket them and it will still have good flow
16:22 pkmnyab: alright
16:24 No Dap: 01:27:400 (1) -
16:24 No Dap: try to give it a little curve
16:24 No Dap: according to this flow01:27:400 (1,2,3) -
16:25 pkmnyab: ok
16:25 No Dap: 01:33:800 (1) - match the shape with 01:34:600 (2) - ?
16:26 pkmnyab: k
16:27 No Dap: 02:21:800 (1) - finish?
16:27 pkmnyab: ye
16:28 No Dap: well 02:28:200 (1) - I'd prefer if you delete this spinner
16:28 No Dap: it's not needed and only making it hard to hit the next circle
16:28 No Dap: and it also apeears way to early while spinning
16:30 No Dap: did you fix or not
16:31 pkmnyab: fixed
16:31 pkmnyab: http://gyazo.com/cadf39354dba5036d9140a36e5084907 put a repeat slider + circle
16:37 No Dap: k
16:37 No Dap: got sunchips
16:37 No Dap: 02:42:600 (1,2) - I think these two are too close
16:37 No Dap: http://osu.ppy.sh/ss/1515793
16:37 pkmnyab: man sunchips were the shit in my school 5 years ago
16:37 pkmnyab: but they died down
16:37 No Dap: lol
16:38 pkmnyab: k spaced out
16:38 No Dap: french onion best flavor!
16:38 No Dap: 02:43:400 (2,3) - dont forget to adjut DS
16:38 No Dap: 02:43:400 (2,3) -
16:38 No Dap: and further mroe as require
16:38 No Dap: dd
16:38 pkmnyab: yea
16:38 pkmnyab: wtf french onion i thought there was only regular
16:38 No Dap: there alsa also
16:39 No Dap: and spicy
16:39 No Dap: by the way
16:39 No Dap: I would decrease HP by 1 tick on both easy and normal
16:39 No Dap: since hard has hp 5
16:40 pkmnyab: i see
16:40 *No Dap is editing [http://osu.ppy.sh/b/363638 Giga-P - Electric Angel [Hard]]
16:40 No Dap: OD+1?
16:40 No Dap: Od5 i for noobs
16:40 No Dap: is*
16:40 pkmnyab: wtf you say to me
16:40 pkmnyab: ok ok od 5 it is
16:40 pkmnyab: i mean 6
16:41 No Dap: no od6
16:41 No Dap: lol
16:44 No Dap: 00:13:000 (3,4) - should be slider
16:44 No Dap: 00:13:000 (3) - this is holding
16:45 pkmnyab: ok
16:46 No Dap: 00:17:400 (2) - this flows bad
16:46 No Dap: curve it the other way
16:46 pkmnyab: I think it's fine
16:46 pkmnyab: hang on
16:47 No Dap: orsomething like this https://osu.ppy.sh/ss/1515815
16:47 No Dap: he flow itself is fine but the shape is making players feel awkward
16:47 pkmnyab: http://gyazo.com/5c29fb73c06923cc10aa8e747fd3ca2f
16:47 pkmnyab: o
16:47 No Dap: I should have said it doesnt look good
16:47 No Dap: my bad
16:48 pkmnyab: what about this http://gyazo.com/d4fbd823d566c6619c57bd162909e14f I just moved 2 to the left
16:49 pkmnyab: actually I'll do your suggestion, the flow is good
16:49 No Dap: it till feels awkward
16:49 No Dap: yeah
16:49 No Dap: mine is drop flow and it also looks flowy
16:52 pkmnyab: sorry, crappy internet too op
16:54 No Dap: 00:35:400 (6,1) - stack?
16:54 No Dap: 00:36:200 (1) -
16:54 pkmnyab: k
16:54 No Dap: I would also rotate
16:54 No Dap: 00:36:200 (1,2) - more
16:54 No Dap: cuz 00:36:600 (2) - is touching 00:35:800 (7) -
16:55 pkmnyab: alright
16:55 No Dap: 00:37:000 (3,4) - completetly tack
16:55 pkmnyab: k
16:56 No Dap: 00:50:600 (1,2,3,4) - inconsistent spacing
16:57 pkmnyab: k, made it all 1.5x
16:58 No Dap: 01:11:000 (6,1) -
16:58 pkmnyab: ok stacked heads
16:58 No Dap: no
16:58 No Dap: im coming up with a placemnet
16:59 pkmnyab: o
16:59 No Dap: I tweaked 01:10:200 (3,4,5,6) -
16:59 No Dap: https://osu.ppy.sh/ss/1515842
17:01 pkmnyab: cool
17:01 pkmnyab: k done
17:02 No Dap: glad you liked it
17:02 No Dap: 01:12:800 (4,5) - angle?
17:02 No Dap: doesnt really make much in game play
17:03 pkmnyab: ?
17:03 No Dap: but id surely look better if https://osu.ppy.sh/ss/1515845
17:03 No Dap: much difference*
17:03 No Dap: my brain
17:03 pkmnyab: k
17:04 No Dap: 01:22:800 (2,3) - I don't really like this shape
17:04 pkmnyab: k, I took 01:22:800 (2) - and ctrl+h + j'd it
17:05 No Dap: 01:22:800 (2) - and this passive slider i don't think it fits
17:05 No Dap: it should be like this http://puu.sh/8a8ZB.jpg
17:05 No Dap: since 01:22:600 - and 01:22:800 - are connected vocal
17:06 pkmnyab: o
17:06 No Dap: it much more intutivie with my pattern
17:08 No Dap: let me know what you did
17:08 pkmnyab: http://gyazo.com/6595fc48b65949e6ec6ed3a390f38c3a
17:10 No Dap: wait 01:21:800 (3,4) - what is this spacing
17:10 pkmnyab: wtf how did that get there o.o
17:10 No Dap: lol
17:11 No Dap: 01:26:400 (6,7,8,9) - id say this needs to be restructured
17:11 No Dap: let me see if i can come up with a better structure
17:12 No Dap: http://osu.ppy.sh/ss/1515863 how about this?
17:12 pkmnyab: http://gyazo.com/98ed8590a1ccc9dbd44f09c04f277d56
17:12 No Dap: i stacked 6 and 8
17:12 No Dap: that looks good too
17:12 pkmnyab: ok
17:13 No Dap: 01:30:200 (2) - NC should start here
17:13 No Dap: to distinguish the vocal 01:30:200 (2,3) -
17:14 pkmnyab: k
17:15 No Dap: 01:32:200 (1,2,3,4) -
17:15 No Dap: https://osu.ppy.sh/ss/1515869 ?
17:15 No Dap: ur current flow is fine
17:15 No Dap: but just a suggestion
17:16 No Dap: 01:41:800 (1,2,3,4) - spacing
17:16 pkmnyab: wow im so bad
17:16 No Dap: lol
17:17 No Dap: fixed?
17:18 pkmnyab: yes
17:18 No Dap: 01:43:400 (1,2) -
17:18 No Dap: http://puu.sh/8aa0d.jpg
17:20 pkmnyab: fixed
17:20 No Dap: 01:50:200 (2,3) - try stacking end
17:21 pkmnyab: k
17:21 No Dap: 01:52:200 (4) -
17:21 No Dap: stack with 01:51:000 (4) - ?
17:21 No Dap: move 01:51:800 (2,3) - as needed
17:21 No Dap: and 01:52:800 (5) -
17:21 No Dap: also i prefer this shape rather than fat circle https://osu.ppy.sh/ss/1515877
17:22 pkmnyab: done
17:22 No Dap: 01:53:000 (1) - this too
17:22 No Dap: its too curvy
17:22 No Dap: fat circle
17:23 pkmnyab: lmao fat circle
17:23 pkmnyab: ok it lost some weight
17:23 No Dap: lmao
17:23 No Dap: 01:56:200 (8) - NC ?
17:24 pkmnyab: btw what do you think if i ctrl+g'd 01:54:600 (1,2) - each of the separately
17:24 pkmnyab: brb 2 minutes making rice lol
17:25 No Dap: wtf
17:25 No Dap: ok
17:25 No Dap: that would mkake things too hard imo.
17:27 pkmnyab: ok im back from hell
17:28 No Dap: are you ghost
17:28 pkmnyab: no i am me
17:28 No Dap: 01:54:600 (1,2) - don't crtl g they are fine as they are
17:28 pkmnyab: ok
17:28 No Dap: did you nc 01:56:200 (8) - ?
17:28 pkmnyab: yes
17:30 No Dap: 02:13:800 (1,2,3) - wot the spacing
17:30 pkmnyab: omg blankets pls
17:30 pkmnyab: k i will fix
17:30 No Dap: lol
17:31 No Dap: you dont have to change
17:31 No Dap: just nazi
17:31 pkmnyab: k i won't fix
17:31 No Dap: or what you cant do is
17:31 No Dap: move the head up
17:31 No Dap: 02:14:400 (2) -
17:32 pkmnyab: ok
17:33 No Dap: 02:17:200 (2) - wot the spacing
17:33 No Dap: suddenly 1.3?
17:33 No Dap: same part 1.0->1.3
17:33 No Dap: mind blown
17:33 pkmnyab: what
17:34 pkmnyab: fixed
17:34 No Dap: fixed he spacing after?
17:34 pkmnyab: yes
17:34 pkmnyab: 1.0 is now 1.3
17:34 No Dap: no they should be 1.3
17:34 No Dap: i mean 1.0
17:35 No Dap: 02:09:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) -
17:35 pkmnyab: o
17:35 No Dap: all 1.0
17:35 pkmnyab: ok
17:36 No Dap: I would keep evreything 1.0
17:36 No Dap: 02:22:000 (1) - until this spinner 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: wtf my keyboard
17:36 pkmnyab: oh my god
17:37 pkmnyab: ok everything is 1.0 in the section between break and spinner
17:37 pkmnyab: except when i put jumps for blanket or whatevs
17:37 No Dap: k
17:38 No Dap: 02:22:000 (1) - finish as normal?
17:38 pkmnyab: done
17:38 No Dap: 02:32:800 (8,1) - is this jump really needed
17:39 pkmnyab: no i think i put it there so the two sliders wouldn't overlap
17:39 pkmnyab: I'll rearrange the objects
17:39 No Dap: the rest looks ok
17:39 No Dap: yeah
17:39 pkmnyab: omg my insane is so bad you don't even know
17:39 pkmnyab: mercy pls
17:40 No Dap: lol
17:40 No Dap: will take long guess
17:40 No Dap: or i quit here
17:40 No Dap: hue
17:40 *pkmnyab grabs onto moms legs
17:40 pkmnyab: pls
17:41 No Dap: ROFL
17:41 No Dap: 00:16:000 (4,5,6) - i will ill you
17:41 No Dap: kill
17:41 pkmnyab: oh my god
17:42 pkmnyab: it seemed like a good idea in my head LOL
17:42 No Dap: thats nearly
17:42 No Dap: extra lvl
17:42 pkmnyab: should i just delete 00:16:100 (5) -
17:42 No Dap: even in extra it should be questionable
17:42 No Dap: no
17:42 No Dap: stack 4 on 5
17:43 No Dap: let me come up with a better flow for you
17:44 No Dap: http://osu.ppy.sh/ss/1515922
17:45 pkmnyab: nice, fixed
17:45 No Dap: 00:17:800 (3,1) - i will kill you
17:45 No Dap: 00:17:400 (2,3) - also
17:45 pkmnyab: wtf it's not that hard
17:45 No Dap: horrible flow
17:46 pkmnyab: the flow there is fine imo
17:46 No Dap: no
17:46 No Dap: https://osu.ppy.sh/ss/1515926 this is what i'd do
17:47 No Dap: but if you want to keep it as it is its fine
17:47 No Dap: i aint no BAT no trouble
17:47 pkmnyab: fixed
17:49 No Dap: 00:32:400 (6) -
17:49 No Dap: https://osu.ppy.sh/ss/1515933?
17:49 No Dap: https://osu.ppy.sh/ss/1515933 ?
17:49 pkmnyab: k
17:50 No Dap: 00:33:600 (3) - move it to 368 264
17:50 No Dap: the flow makes more sense
17:50 No Dap: 00:32:800 (7) - 00:33:800 (4) - stack?
17:51 pkmnyab: done
17:52 No Dap: 00:34:800 (1,2,3,4,5,6) - I don't really get how you came up with this jump
17:52 No Dap: was it random
17:52 pkmnyab: i have no idea
17:52 pkmnyab: i should probably fix that
17:52 No Dap: I will
17:53 No Dap: 00:35:000 (2) - stack on 00:35:400 (4) -
17:53 No Dap: 00:35:200 (3) - stack on00:33:600 (3) -
17:53 No Dap: if you do fix the flow her 00:35:400 (4,5,6) -
17:53 No Dap: accodring to 00:35:200 (3) -
17:54 pkmnyab: fixed
17:55 No Dap: how did you fix 00:35:400 (4,5,6) -
17:55 No Dap: show me
17:55 pkmnyab: http://gyazo.com/b9ab648aa37885a9545f749341df13dc
17:56 No Dap: https://osu.ppy.sh/ss/1515956
17:56 No Dap: make them go up more
17:56 pkmnyab: k
17:56 No Dap: 00:37:000 (1) - delete NC
17:57 pkmnyab: 00:36:800 (4,1,2,3,4,5) - this part bgus me
17:57 No Dap: no that part is fine
17:57 No Dap: plays very well
17:58 No Dap: 00:39:000 (1,2) - k let me teach you 1 technique
17:58 No Dap: put a 1/1 slider with .5 SV
17:58 pkmnyab: 1/1 as in white tick to white tick
17:58 No Dap: it works very well when emphasizing kiai lead in
17:58 pkmnyab: or white to red
17:58 No Dap: i mean
17:58 No Dap: 1/2
17:58 No Dap: fml
17:58 pkmnyab: k
17:59 No Dap: 00:41:800 (6,7) - this is probably not a good idea
17:59 No Dap: considering you have stacked notes on
17:59 No Dap: 00:40:200 (4,5) - 00:39:400 (1,2) -
17:59 No Dap: decreae DS a bit
18:00 pkmnyab: decreased DS to 1.65x
18:00 No Dap: make em look like this https://osu.ppy.sh/ss/1515962
18:01 No Dap: usually whe you have 3/4 its because you are emphasizing that the vocals are connected and holding
18:01 No Dap: if you have a jump, you're ruining the purpose
18:01 pkmnyab: i see
18:01 pkmnyab: ok, fixed
18:01 No Dap: 00:45:000 (3) -
18:02 No Dap: https://osu.ppy.sh/ss/1515969 this flows much better imo
18:03 No Dap: if you don't understand why i did that please ask
18:03 No Dap: cuz if you don't learn anything from my suggestions its not worht
18:03 No Dap: me doing this
18:04 pkmnyab: oh this does flow better
18:04 No Dap: 00:46:400 (3) - id rather have it like this
18:04 No Dap: https://osu.ppy.sh/ss/1515972
18:05 pkmnyab: k
18:05 No Dap: 00:45:800 (1,2) - also i think you should keep this as 1/1
18:06 No Dap: other parts like 00:46:600 (4,5) - is fine
18:06 No Dap: because the vocal is strong and cutting
18:06 No Dap: whereas 00:45:800 (1,2) - this is pretty much connected
18:06 pkmnyab: alright
18:06 pkmnyab: i hear what you mean
18:06 No Dap: 00:49:000 (1,2) - I think this might be too much spacing
18:06 No Dap: maybe 1.3?
18:08 pkmnyab: 1.3 between all of them?
18:08 No Dap: jut btwn 1 and 2
18:08 pkmnyab: k
18:09 No Dap: that 1/4 00:50:200 (5,6) -
18:09 No Dap: http://osu.ppy.sh/ss/1515976 by this you get triangle and a jump 6->1
18:09 No Dap: also flows good
18:10 pkmnyab: alright
18:11 No Dap: 01:17:000 (4,5) - unstack
18:11 No Dap: http://osu.ppy.sh/ss/1515981 ?
18:13 pkmnyab: done
18:13 No Dap: 01:19:400 (1,2,3,4) - random jump
18:13 No Dap: 01:19:800 (2) - this is the most problem here
18:13 pkmnyab: *beautiful jump
18:13 pkmnyab: hm should i curve that
18:14 No Dap: https://osu.ppy.sh/ss/1515987
18:14 No Dap: no
18:14 No Dap: stack 3 on 1 tail
18:14 No Dap: or if you can come up with a better one don't hesitate to do so
18:15 pkmnyab: ok i'll stick to your suggestion for now since it's pretty good
18:15 No Dap: 01:21:800 (3,4,5) - this is fine i guess
18:15 No Dap: but really no reason to make this part o hard
18:15 No Dap: so*
18:16 No Dap: decrease ds
18:16 pkmnyab: k
18:16 No Dap: let me know how you did
18:16 No Dap: becaue the next pattern needs to be reshaped too
18:17 pkmnyab: http://gyazo.com/9b0fe60b532191dd37dc8e6e980e97e0
18:19 No Dap: https://osu.ppy.sh/ss/1515992 I like this
18:21 pkmnyab: o that's a nice pattern
18:21 pkmnyab: fixeddddddddddd
18:21 No Dap: 01:25:000 (3) - I would delete the middle point
18:21 No Dap: and make it straight
18:21 No Dap: https://osu.ppy.sh/ss/1515996
18:21 pkmnyab: k
18:22 No Dap: 01:24:600 (2,2) - stack and remake the trianle 01:26:400 (3) -
18:22 No Dap: for the sake of clean ness
18:23 pkmnyab: done
18:24 No Dap: 01:30:200 (6) - you can do the .5 SV here too
18:24 No Dap: don't forget to NC if you do
18:24 pkmnyab: k
18:25 No Dap: 01:31:400 (5) - this S shape isnt really smooth
18:25 No Dap: so i recommend just curving it the other way
18:25 pkmnyab: alright
18:25 No Dap: so it flows better with 01:31:800 (6) -
18:25 pkmnyab: I have no idea what I was trying to do with that because making an s shape did not occur to me at all LOL
18:26 No Dap: lol
18:26 No Dap: 01:36:800 (4) - rather than stacking on head
18:27 No Dap: you can try blanket with 3
18:27 pkmnyab: 3 or 1
18:27 pkmnyab: o you mean under 3
18:28 No Dap: K I twaked it a bit
18:28 No Dap: http://osu.ppy.sh/ss/1516007
18:28 No Dap: http://puu.sh/8af8E.jpg
18:28 No Dap: I stacked evreything
18:28 No Dap: 01:37:000 (1,3) -
18:29 No Dap: if you don't see or get something let me know
18:31 pkmnyab: got it
18:31 No Dap: 01:39:400 (3) - stack with 01:38:400 (8) -
18:32 pkmnyab: k
18:32 No Dap: 01:41:401 (5,1) - matching shape?
18:32 No Dap: curve 1
18:33 pkmnyab: done
18:33 pkmnyab: oh man the next part is killer
18:33 No Dap: actually id do this https://osu.ppy.sh/ss/1516014
18:33 No Dap: blanket 01:41:401 (5,6,7) -
18:33 No Dap: also good flow
18:33 No Dap: 01:41:800 (6,7,1) -
18:34 No Dap: 01:43:400 (1) - she needs to go on a diet
18:34 pkmnyab: omg pls
18:34 No Dap: lol
18:34 No Dap: did you fix everything
18:34 pkmnyab: yep
18:35 No Dap: 01:43:800 (2,3,4,5) - definitely reduce DS
18:35 No Dap: this isn't extra
18:35 pkmnyab: k i stacked 01:43:400 (1,4) -
18:36 No Dap: 01:42:200 (7,1) - i hope you stacked these too
18:36 pkmnyab: wait what
18:36 pkmnyab: 01:42:400 (1,2,3) - the whole thing on 7?
18:37 No Dap: wot
18:37 No Dap: oh
18:37 No Dap: 01:43:400 (1,4) -
18:37 No Dap: lol
18:37 No Dap: my bad
18:37 pkmnyab: T_T
18:37 No Dap: 01:43:000 (1) - delete NC here
18:37 pkmnyab: done
18:38 No Dap: ` 01:49:800 (1,2,3) - nice job
18:38 No Dap: 01:51:600 (2) - you can delete this
18:38 No Dap: tis not needed and this is a good place for an anti jump
18:38 pkmnyab: tyty
18:39 No Dap: 01:51:400 (1) - stack on 01:51:800 (2) -
18:39 pkmnyab: done
18:40 No Dap: actuall
18:40 No Dap: y
18:40 No Dap: Id do this https://osu.ppy.sh/ss/1516030
18:40 No Dap: the jump01:50:800 (4,5,6,7) - WTF 1/6
18:40 No Dap: pls make this kick slider
18:40 pkmnyab: ?
18:40 No Dap: 01:50:800 (4,5,6,7) -
18:40 No Dap: make this kick slider
18:41 pkmnyab: a what
18:41 No Dap: kick slider
18:41 No Dap: like this 01:53:400 (1) -
18:41 pkmnyab: yea I have no idea what that is
18:41 No Dap: short reverse slider
18:41 pkmnyab: o
18:41 pkmnyab: done
18:41 No Dap: 01:57:799 (1,2) - DS pls
18:42 No Dap: 01:58:200 (2) - 404 152?
18:42 pkmnyab: k
18:42 No Dap: https://osu.ppy.sh/ss/1516033
18:42 No Dap: I curved this 01:57:799 (1) -
18:43 No Dap: and considering how strong this beat i 01:58:400 (3) - jump fits well imo
18:43 No Dap: 01:58:400 (3,4,5) - DS pls
18:43 pkmnyab: omg
18:44 No Dap: 02:05:800 (1,2,3,4) - you probably want to keep the spacing consistent here
18:44 pkmnyab: done
18:45 No Dap: 02:15:800 (5,6,7) - spacing
18:45 pkmnyab: ;_;
18:45 No Dap: 02:19:200 (5,6,7) - here too
18:45 No Dap: 02:21:000 (4,5) - blanket better rofl
18:46 pkmnyab: done
18:46 No Dap: 02:21:900 (1) - finish like other diff
18:47 No Dap: 02:28:200 (1,2,3) - don't make me kill you again
18:47 pkmnyab: yup, normal finish
18:47 pkmnyab: wtf
18:47 pkmnyab: that's so soft
18:48 No Dap: http://puu.sh/8agwi.jpg do this
18:48 No Dap: follow the base here
18:48 No Dap: dont overmap
18:48 pkmnyab: alright
18:48 No Dap: 02:30:200 (2,3,4) - spacing here
18:49 pkmnyab: k
18:50 No Dap: 02:34:200 (7,1,2,3,4,5,6) - http://osu.ppy.sh/ss/1516044 ?
18:50 No Dap: 02:35:000 (3,4,5,6) - stack on this fits really well imo
18:50 No Dap: since 02:35:000 (3) - this beat
18:50 No Dap: theres like a tick sound
18:50 No Dap: or whatever
18:52 pkmnyab: done
18:52 No Dap: 02:35:800 (7) - stack on 02:34:200 (7) -
18:53 No Dap: 02:36:000 (8) - move to somewhere like this
18:53 No Dap: http://osu.ppy.sh/ss/1516049
18:54 pkmnyab: k
18:54 No Dap: 02:34:800 (2,1) - stack pls
18:55 No Dap: 02:37:000 (5) - curve is the other way
18:55 No Dap: flows so bad
18:56 pkmnyab: k
18:56 No Dap: 02:37:400 (7) - you better curve this the other way too
18:56 No Dap: 02:38:600 (5,6,7,1) - DS
18:56 No Dap: put 02:38:600 (5,6) - closer
18:57 No Dap: like other
18:57 pkmnyab: k
18:57 No Dap: 02:40:200 (3,4,5) - Hi there
18:57 pkmnyab: ḱ
18:57 pkmnyab: yooooooooooooo
19:00 No Dap: 02:43:000 (2,5) - stack on 02:41:700 (4) -
19:00 No Dap: 02:42:600 (1) - stack on02:41:400 (2) -
19:01 pkmnyab: k
19:01 No Dap: k the rest looks good
Topic Starter
pkk

No Dap wrote:

Fixed mostly flow, random jumps, and shapes.

IRC mod
16:11 *No Dap is editing [http://osu.ppy.sh/b/367011 Giga-P - Electric Angel [Kibbleru's Easy]]
16:11 No Dap: are you ready
16:11 pkmnyab: my body is ready
16:18 No Dap: 02:48:600 (4,1) - the only stacked not in this diff
16:18 No Dap: I prefer you don't
16:18 No Dap: notes*
16:18 pkmnyab: k
16:19 No Dap: 02:01:000 (3,4) - this plays fine but feels like too many 1/2 in a short time
16:19 No Dap: yeah that's fine i guess
16:19 No Dap: you don't need to change
16:20 No Dap: everything else seems nice in easy
16:20 *No Dap is editing [http://osu.ppy.sh/b/363640 Giga-P - Electric Angel [Normal]]
16:21 No Dap: 00:32:600 (5,1) - this is ok
16:21 No Dap: but 00:32:200 (4,5) - this doesn't look good
16:22 No Dap: you can blanket them and it will still have good flow
16:22 pkmnyab: alright
16:24 No Dap: 01:27:400 (1) -
16:24 No Dap: try to give it a little curve
16:24 No Dap: according to this flow01:27:400 (1,2,3) -
16:25 pkmnyab: ok
16:25 No Dap: 01:33:800 (1) - match the shape with 01:34:600 (2) - ?
16:26 pkmnyab: k
16:27 No Dap: 02:21:800 (1) - finish?
16:27 pkmnyab: ye
16:28 No Dap: well 02:28:200 (1) - I'd prefer if you delete this spinner
16:28 No Dap: it's not needed and only making it hard to hit the next circle
16:28 No Dap: and it also apeears way to early while spinning
16:30 No Dap: did you fix or not
16:31 pkmnyab: fixed
16:31 pkmnyab: http://gyazo.com/cadf39354dba5036d9140a36e5084907 put a repeat slider + circle
16:37 No Dap: k
16:37 No Dap: got sunchips
16:37 No Dap: 02:42:600 (1,2) - I think these two are too close
16:37 No Dap: http://osu.ppy.sh/ss/1515793
16:37 pkmnyab: man sunchips were the shit in my school 5 years ago
16:37 pkmnyab: but they died down
16:37 No Dap: lol
16:38 pkmnyab: k spaced out
16:38 No Dap: french onion best flavor!
16:38 No Dap: 02:43:400 (2,3) - dont forget to adjut DS
16:38 No Dap: 02:43:400 (2,3) -
16:38 No Dap: and further mroe as require
16:38 No Dap: dd
16:38 pkmnyab: yea
16:38 pkmnyab: wtf french onion i thought there was only regular
16:38 No Dap: there alsa also
16:39 No Dap: and spicy
16:39 No Dap: by the way
16:39 No Dap: I would decrease HP by 1 tick on both easy and normal
16:39 No Dap: since hard has hp 5
16:40 pkmnyab: i see
16:40 *No Dap is editing [http://osu.ppy.sh/b/363638 Giga-P - Electric Angel [Hard]]
16:40 No Dap: OD+1?
16:40 No Dap: Od5 i for noobs
16:40 No Dap: is*
16:40 pkmnyab: wtf you say to me
16:40 pkmnyab: ok ok od 5 it is
16:40 pkmnyab: i mean 6
16:41 No Dap: no od6
16:41 No Dap: lol
16:44 No Dap: 00:13:000 (3,4) - should be slider
16:44 No Dap: 00:13:000 (3) - this is holding
16:45 pkmnyab: ok
16:46 No Dap: 00:17:400 (2) - this flows bad
16:46 No Dap: curve it the other way
16:46 pkmnyab: I think it's fine
16:46 pkmnyab: hang on
16:47 No Dap: orsomething like this https://osu.ppy.sh/ss/1515815
16:47 No Dap: he flow itself is fine but the shape is making players feel awkward
16:47 pkmnyab: http://gyazo.com/5c29fb73c06923cc10aa8e747fd3ca2f
16:47 pkmnyab: o
16:47 No Dap: I should have said it doesnt look good
16:47 No Dap: my bad
16:48 pkmnyab: what about this http://gyazo.com/d4fbd823d566c6619c57bd162909e14f I just moved 2 to the left
16:49 pkmnyab: actually I'll do your suggestion, the flow is good
16:49 No Dap: it till feels awkward
16:49 No Dap: yeah
16:49 No Dap: mine is drop flow and it also looks flowy
16:52 pkmnyab: sorry, crappy internet too op
16:54 No Dap: 00:35:400 (6,1) - stack?
16:54 No Dap: 00:36:200 (1) -
16:54 pkmnyab: k
16:54 No Dap: I would also rotate
16:54 No Dap: 00:36:200 (1,2) - more
16:54 No Dap: cuz 00:36:600 (2) - is touching 00:35:800 (7) -
16:55 pkmnyab: alright
16:55 No Dap: 00:37:000 (3,4) - completetly tack
16:55 pkmnyab: k
16:56 No Dap: 00:50:600 (1,2,3,4) - inconsistent spacing
16:57 pkmnyab: k, made it all 1.5x
16:58 No Dap: 01:11:000 (6,1) -
16:58 pkmnyab: ok stacked heads
16:58 No Dap: no
16:58 No Dap: im coming up with a placemnet
16:59 pkmnyab: o
16:59 No Dap: I tweaked 01:10:200 (3,4,5,6) -
16:59 No Dap: https://osu.ppy.sh/ss/1515842
17:01 pkmnyab: cool
17:01 pkmnyab: k done
17:02 No Dap: glad you liked it
17:02 No Dap: 01:12:800 (4,5) - angle?
17:02 No Dap: doesnt really make much in game play
17:03 pkmnyab: ?
17:03 No Dap: but id surely look better if https://osu.ppy.sh/ss/1515845
17:03 No Dap: much difference*
17:03 No Dap: my brain
17:03 pkmnyab: k
17:04 No Dap: 01:22:800 (2,3) - I don't really like this shape
17:04 pkmnyab: k, I took 01:22:800 (2) - and ctrl+h + j'd it
17:05 No Dap: 01:22:800 (2) - and this passive slider i don't think it fits
17:05 No Dap: it should be like this http://puu.sh/8a8ZB.jpg
17:05 No Dap: since 01:22:600 - and 01:22:800 - are connected vocal
17:06 pkmnyab: o
17:06 No Dap: it much more intutivie with my pattern
17:08 No Dap: let me know what you did
17:08 pkmnyab: http://gyazo.com/6595fc48b65949e6ec6ed3a390f38c3a
17:10 No Dap: wait 01:21:800 (3,4) - what is this spacing
17:10 pkmnyab: wtf how did that get there o.o
17:10 No Dap: lol
17:11 No Dap: 01:26:400 (6,7,8,9) - id say this needs to be restructured
17:11 No Dap: let me see if i can come up with a better structure
17:12 No Dap: http://osu.ppy.sh/ss/1515863 how about this?
17:12 pkmnyab: http://gyazo.com/98ed8590a1ccc9dbd44f09c04f277d56
17:12 No Dap: i stacked 6 and 8
17:12 No Dap: that looks good too
17:12 pkmnyab: ok
17:13 No Dap: 01:30:200 (2) - NC should start here
17:13 No Dap: to distinguish the vocal 01:30:200 (2,3) -
17:14 pkmnyab: k
17:15 No Dap: 01:32:200 (1,2,3,4) -
17:15 No Dap: https://osu.ppy.sh/ss/1515869 ?
17:15 No Dap: ur current flow is fine
17:15 No Dap: but just a suggestion
17:16 No Dap: 01:41:800 (1,2,3,4) - spacing
17:16 pkmnyab: wow im so bad
17:16 No Dap: lol
17:17 No Dap: fixed?
17:18 pkmnyab: yes
17:18 No Dap: 01:43:400 (1,2) -
17:18 No Dap: http://puu.sh/8aa0d.jpg
17:20 pkmnyab: fixed
17:20 No Dap: 01:50:200 (2,3) - try stacking end
17:21 pkmnyab: k
17:21 No Dap: 01:52:200 (4) -
17:21 No Dap: stack with 01:51:000 (4) - ?
17:21 No Dap: move 01:51:800 (2,3) - as needed
17:21 No Dap: and 01:52:800 (5) -
17:21 No Dap: also i prefer this shape rather than fat circle https://osu.ppy.sh/ss/1515877
17:22 pkmnyab: done
17:22 No Dap: 01:53:000 (1) - this too
17:22 No Dap: its too curvy
17:22 No Dap: fat circle
17:23 pkmnyab: lmao fat circle
17:23 pkmnyab: ok it lost some weight
17:23 No Dap: lmao
17:23 No Dap: 01:56:200 (8) - NC ?
17:24 pkmnyab: btw what do you think if i ctrl+g'd 01:54:600 (1,2) - each of the separately
17:24 pkmnyab: brb 2 minutes making rice lol
17:25 No Dap: wtf
17:25 No Dap: ok
17:25 No Dap: that would mkake things too hard imo.
17:27 pkmnyab: ok im back from hell
17:28 No Dap: are you ghost
17:28 pkmnyab: no i am me
17:28 No Dap: 01:54:600 (1,2) - don't crtl g they are fine as they are
17:28 pkmnyab: ok
17:28 No Dap: did you nc 01:56:200 (8) - ?
17:28 pkmnyab: yes
17:30 No Dap: 02:13:800 (1,2,3) - wot the spacing
17:30 pkmnyab: omg blankets pls
17:30 pkmnyab: k i will fix
17:30 No Dap: lol
17:31 No Dap: you dont have to change
17:31 No Dap: just nazi
17:31 pkmnyab: k i won't fix
17:31 No Dap: or what you cant do is
17:31 No Dap: move the head up
17:31 No Dap: 02:14:400 (2) -
17:32 pkmnyab: ok
17:33 No Dap: 02:17:200 (2) - wot the spacing
17:33 No Dap: suddenly 1.3?
17:33 No Dap: same part 1.0->1.3
17:33 No Dap: mind blown
17:33 pkmnyab: what
17:34 pkmnyab: fixed
17:34 No Dap: fixed he spacing after?
17:34 pkmnyab: yes
17:34 pkmnyab: 1.0 is now 1.3
17:34 No Dap: no they should be 1.3
17:34 No Dap: i mean 1.0
17:35 No Dap: 02:09:000 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) -
17:35 pkmnyab: o
17:35 No Dap: all 1.0
17:35 pkmnyab: ok
17:36 No Dap: I would keep evreything 1.0
17:36 No Dap: 02:22:000 (1) - until this spinner 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) - 02:22:000 (1) -
17:36 No Dap: wtf my keyboard
17:36 pkmnyab: oh my god
17:37 pkmnyab: ok everything is 1.0 in the section between break and spinner
17:37 pkmnyab: except when i put jumps for blanket or whatevs
17:37 No Dap: k
17:38 No Dap: 02:22:000 (1) - finish as normal?
17:38 pkmnyab: done
17:38 No Dap: 02:32:800 (8,1) - is this jump really needed
17:39 pkmnyab: no i think i put it there so the two sliders wouldn't overlap
17:39 pkmnyab: I'll rearrange the objects
17:39 No Dap: the rest looks ok
17:39 No Dap: yeah
17:39 pkmnyab: omg my insane is so bad you don't even know
17:39 pkmnyab: mercy pls
17:40 No Dap: lol
17:40 No Dap: will take long guess
17:40 No Dap: or i quit here
17:40 No Dap: hue
17:40 *pkmnyab grabs onto moms legs
17:40 pkmnyab: pls
17:41 No Dap: ROFL
17:41 No Dap: 00:16:000 (4,5,6) - i will ill you
17:41 No Dap: kill
17:41 pkmnyab: oh my god
17:42 pkmnyab: it seemed like a good idea in my head LOL
17:42 No Dap: thats nearly
17:42 No Dap: extra lvl
17:42 pkmnyab: should i just delete 00:16:100 (5) -
17:42 No Dap: even in extra it should be questionable
17:42 No Dap: no
17:42 No Dap: stack 4 on 5
17:43 No Dap: let me come up with a better flow for you
17:44 No Dap: http://osu.ppy.sh/ss/1515922
17:45 pkmnyab: nice, fixed
17:45 No Dap: 00:17:800 (3,1) - i will kill you
17:45 No Dap: 00:17:400 (2,3) - also
17:45 pkmnyab: wtf it's not that hard
17:45 No Dap: horrible flow
17:46 pkmnyab: the flow there is fine imo
17:46 No Dap: no
17:46 No Dap: https://osu.ppy.sh/ss/1515926 this is what i'd do
17:47 No Dap: but if you want to keep it as it is its fine
17:47 No Dap: i aint no BAT no trouble
17:47 pkmnyab: fixed
17:49 No Dap: 00:32:400 (6) -
17:49 No Dap: https://osu.ppy.sh/ss/1515933?
17:49 No Dap: https://osu.ppy.sh/ss/1515933 ?
17:49 pkmnyab: k
17:50 No Dap: 00:33:600 (3) - move it to 368 264
17:50 No Dap: the flow makes more sense
17:50 No Dap: 00:32:800 (7) - 00:33:800 (4) - stack?
17:51 pkmnyab: done
17:52 No Dap: 00:34:800 (1,2,3,4,5,6) - I don't really get how you came up with this jump
17:52 No Dap: was it random
17:52 pkmnyab: i have no idea
17:52 pkmnyab: i should probably fix that
17:52 No Dap: I will
17:53 No Dap: 00:35:000 (2) - stack on 00:35:400 (4) -
17:53 No Dap: 00:35:200 (3) - stack on00:33:600 (3) -
17:53 No Dap: if you do fix the flow her 00:35:400 (4,5,6) -
17:53 No Dap: accodring to 00:35:200 (3) -
17:54 pkmnyab: fixed
17:55 No Dap: how did you fix 00:35:400 (4,5,6) -
17:55 No Dap: show me
17:55 pkmnyab: http://gyazo.com/b9ab648aa37885a9545f749341df13dc
17:56 No Dap: https://osu.ppy.sh/ss/1515956
17:56 No Dap: make them go up more
17:56 pkmnyab: k
17:56 No Dap: 00:37:000 (1) - delete NC
17:57 pkmnyab: 00:36:800 (4,1,2,3,4,5) - this part bgus me
17:57 No Dap: no that part is fine
17:57 No Dap: plays very well
17:58 No Dap: 00:39:000 (1,2) - k let me teach you 1 technique
17:58 No Dap: put a 1/1 slider with .5 SV
17:58 pkmnyab: 1/1 as in white tick to white tick
17:58 No Dap: it works very well when emphasizing kiai lead in
17:58 pkmnyab: or white to red
17:58 No Dap: i mean
17:58 No Dap: 1/2
17:58 No Dap: fml
17:58 pkmnyab: k
17:59 No Dap: 00:41:800 (6,7) - this is probably not a good idea
17:59 No Dap: considering you have stacked notes on
17:59 No Dap: 00:40:200 (4,5) - 00:39:400 (1,2) -
17:59 No Dap: decreae DS a bit
18:00 pkmnyab: decreased DS to 1.65x
18:00 No Dap: make em look like this https://osu.ppy.sh/ss/1515962
18:01 No Dap: usually whe you have 3/4 its because you are emphasizing that the vocals are connected and holding
18:01 No Dap: if you have a jump, you're ruining the purpose
18:01 pkmnyab: i see
18:01 pkmnyab: ok, fixed
18:01 No Dap: 00:45:000 (3) -
18:02 No Dap: https://osu.ppy.sh/ss/1515969 this flows much better imo
18:03 No Dap: if you don't understand why i did that please ask
18:03 No Dap: cuz if you don't learn anything from my suggestions its not worht
18:03 No Dap: me doing this
18:04 pkmnyab: oh this does flow better
18:04 No Dap: 00:46:400 (3) - id rather have it like this
18:04 No Dap: https://osu.ppy.sh/ss/1515972
18:05 pkmnyab: k
18:05 No Dap: 00:45:800 (1,2) - also i think you should keep this as 1/1
18:06 No Dap: other parts like 00:46:600 (4,5) - is fine
18:06 No Dap: because the vocal is strong and cutting
18:06 No Dap: whereas 00:45:800 (1,2) - this is pretty much connected
18:06 pkmnyab: alright
18:06 pkmnyab: i hear what you mean
18:06 No Dap: 00:49:000 (1,2) - I think this might be too much spacing
18:06 No Dap: maybe 1.3?
18:08 pkmnyab: 1.3 between all of them?
18:08 No Dap: jut btwn 1 and 2
18:08 pkmnyab: k
18:09 No Dap: that 1/4 00:50:200 (5,6) -
18:09 No Dap: http://osu.ppy.sh/ss/1515976 by this you get triangle and a jump 6->1
18:09 No Dap: also flows good
18:10 pkmnyab: alright
18:11 No Dap: 01:17:000 (4,5) - unstack
18:11 No Dap: http://osu.ppy.sh/ss/1515981 ?
18:13 pkmnyab: done
18:13 No Dap: 01:19:400 (1,2,3,4) - random jump
18:13 No Dap: 01:19:800 (2) - this is the most problem here
18:13 pkmnyab: *beautiful jump
18:13 pkmnyab: hm should i curve that
18:14 No Dap: https://osu.ppy.sh/ss/1515987
18:14 No Dap: no
18:14 No Dap: stack 3 on 1 tail
18:14 No Dap: or if you can come up with a better one don't hesitate to do so
18:15 pkmnyab: ok i'll stick to your suggestion for now since it's pretty good
18:15 No Dap: 01:21:800 (3,4,5) - this is fine i guess
18:15 No Dap: but really no reason to make this part o hard
18:15 No Dap: so*
18:16 No Dap: decrease ds
18:16 pkmnyab: k
18:16 No Dap: let me know how you did
18:16 No Dap: becaue the next pattern needs to be reshaped too
18:17 pkmnyab: http://gyazo.com/9b0fe60b532191dd37dc8e6e980e97e0
18:19 No Dap: https://osu.ppy.sh/ss/1515992 I like this
18:21 pkmnyab: o that's a nice pattern
18:21 pkmnyab: fixeddddddddddd
18:21 No Dap: 01:25:000 (3) - I would delete the middle point
18:21 No Dap: and make it straight
18:21 No Dap: https://osu.ppy.sh/ss/1515996
18:21 pkmnyab: k
18:22 No Dap: 01:24:600 (2,2) - stack and remake the trianle 01:26:400 (3) -
18:22 No Dap: for the sake of clean ness
18:23 pkmnyab: done
18:24 No Dap: 01:30:200 (6) - you can do the .5 SV here too
18:24 No Dap: don't forget to NC if you do
18:24 pkmnyab: k
18:25 No Dap: 01:31:400 (5) - this S shape isnt really smooth
18:25 No Dap: so i recommend just curving it the other way
18:25 pkmnyab: alright
18:25 No Dap: so it flows better with 01:31:800 (6) -
18:25 pkmnyab: I have no idea what I was trying to do with that because making an s shape did not occur to me at all LOL
18:26 No Dap: lol
18:26 No Dap: 01:36:800 (4) - rather than stacking on head
18:27 No Dap: you can try blanket with 3
18:27 pkmnyab: 3 or 1
18:27 pkmnyab: o you mean under 3
18:28 No Dap: K I twaked it a bit
18:28 No Dap: http://osu.ppy.sh/ss/1516007
18:28 No Dap: http://puu.sh/8af8E.jpg
18:28 No Dap: I stacked evreything
18:28 No Dap: 01:37:000 (1,3) -
18:29 No Dap: if you don't see or get something let me know
18:31 pkmnyab: got it
18:31 No Dap: 01:39:400 (3) - stack with 01:38:400 (8) -
18:32 pkmnyab: k
18:32 No Dap: 01:41:401 (5,1) - matching shape?
18:32 No Dap: curve 1
18:33 pkmnyab: done
18:33 pkmnyab: oh man the next part is killer
18:33 No Dap: actually id do this https://osu.ppy.sh/ss/1516014
18:33 No Dap: blanket 01:41:401 (5,6,7) -
18:33 No Dap: also good flow
18:33 No Dap: 01:41:800 (6,7,1) -
18:34 No Dap: 01:43:400 (1) - she needs to go on a diet
18:34 pkmnyab: omg pls
18:34 No Dap: lol
18:34 No Dap: did you fix everything
18:34 pkmnyab: yep
18:35 No Dap: 01:43:800 (2,3,4,5) - definitely reduce DS
18:35 No Dap: this isn't extra
18:35 pkmnyab: k i stacked 01:43:400 (1,4) -
18:36 No Dap: 01:42:200 (7,1) - i hope you stacked these too
18:36 pkmnyab: wait what
18:36 pkmnyab: 01:42:400 (1,2,3) - the whole thing on 7?
18:37 No Dap: wot
18:37 No Dap: oh
18:37 No Dap: 01:43:400 (1,4) -
18:37 No Dap: lol
18:37 No Dap: my bad
18:37 pkmnyab: T_T
18:37 No Dap: 01:43:000 (1) - delete NC here
18:37 pkmnyab: done
18:38 No Dap: ` 01:49:800 (1,2,3) - nice job
18:38 No Dap: 01:51:600 (2) - you can delete this
18:38 No Dap: tis not needed and this is a good place for an anti jump
18:38 pkmnyab: tyty
18:39 No Dap: 01:51:400 (1) - stack on 01:51:800 (2) -
18:39 pkmnyab: done
18:40 No Dap: actuall
18:40 No Dap: y
18:40 No Dap: Id do this https://osu.ppy.sh/ss/1516030
18:40 No Dap: the jump01:50:800 (4,5,6,7) - WTF 1/6
18:40 No Dap: pls make this kick slider
18:40 pkmnyab: ?
18:40 No Dap: 01:50:800 (4,5,6,7) -
18:40 No Dap: make this kick slider
18:41 pkmnyab: a what
18:41 No Dap: kick slider
18:41 No Dap: like this 01:53:400 (1) -
18:41 pkmnyab: yea I have no idea what that is
18:41 No Dap: short reverse slider
18:41 pkmnyab: o
18:41 pkmnyab: done
18:41 No Dap: 01:57:799 (1,2) - DS pls
18:42 No Dap: 01:58:200 (2) - 404 152?
18:42 pkmnyab: k
18:42 No Dap: https://osu.ppy.sh/ss/1516033
18:42 No Dap: I curved this 01:57:799 (1) -
18:43 No Dap: and considering how strong this beat i 01:58:400 (3) - jump fits well imo
18:43 No Dap: 01:58:400 (3,4,5) - DS pls
18:43 pkmnyab: omg
18:44 No Dap: 02:05:800 (1,2,3,4) - you probably want to keep the spacing consistent here
18:44 pkmnyab: done
18:45 No Dap: 02:15:800 (5,6,7) - spacing
18:45 pkmnyab: ;_;
18:45 No Dap: 02:19:200 (5,6,7) - here too
18:45 No Dap: 02:21:000 (4,5) - blanket better rofl
18:46 pkmnyab: done
18:46 No Dap: 02:21:900 (1) - finish like other diff
18:47 No Dap: 02:28:200 (1,2,3) - don't make me kill you again
18:47 pkmnyab: yup, normal finish
18:47 pkmnyab: wtf
18:47 pkmnyab: that's so soft
18:48 No Dap: http://puu.sh/8agwi.jpg do this
18:48 No Dap: follow the base here
18:48 No Dap: dont overmap
18:48 pkmnyab: alright
18:48 No Dap: 02:30:200 (2,3,4) - spacing here
18:49 pkmnyab: k
18:50 No Dap: 02:34:200 (7,1,2,3,4,5,6) - http://osu.ppy.sh/ss/1516044 ?
18:50 No Dap: 02:35:000 (3,4,5,6) - stack on this fits really well imo
18:50 No Dap: since 02:35:000 (3) - this beat
18:50 No Dap: theres like a tick sound
18:50 No Dap: or whatever
18:52 pkmnyab: done
18:52 No Dap: 02:35:800 (7) - stack on 02:34:200 (7) -
18:53 No Dap: 02:36:000 (8) - move to somewhere like this
18:53 No Dap: http://osu.ppy.sh/ss/1516049
18:54 pkmnyab: k
18:54 No Dap: 02:34:800 (2,1) - stack pls
18:55 No Dap: 02:37:000 (5) - curve is the other way
18:55 No Dap: flows so bad
18:56 pkmnyab: k
18:56 No Dap: 02:37:400 (7) - you better curve this the other way too
18:56 No Dap: 02:38:600 (5,6,7,1) - DS
18:56 No Dap: put 02:38:600 (5,6) - closer
18:57 No Dap: like other
18:57 pkmnyab: k
18:57 No Dap: 02:40:200 (3,4,5) - Hi there
18:57 pkmnyab: ḱ
18:57 pkmnyab: yooooooooooooo
19:00 No Dap: 02:43:000 (2,5) - stack on 02:41:700 (4) -
19:00 No Dap: 02:42:600 (1) - stack on02:41:400 (2) -
19:01 pkmnyab: k
19:01 No Dap: k the rest looks good
Thank you for taking your time to mod the map! :)
Lanturn
This video <3

Speaking of it.



Please uncheck this. When the break comes, It's a bit annoying to try and watch the video only to have most of it cut off ;_;
Kibbleru

examination wrote:

Hihi~ M4M~ From my modding queue~
Wow it's a nice song >_>

[Kibbleru's Easy]
00:29:800 (1,3) - If these two sliders follow the same style,it will look better lol hmm i have considered this b4 just was 2 lazy to change xD but ok fixed
00:50:200 (2) - DS problem I know what you thought so just move all owo how did that happen? oh well fixed nice catch~ 01:33:800 (1,2) - A blanket here~ nah
01:37:800 (2,3) - ^ nah
01:56:200 (1,2) - I think make it a blanket like this looks better nah 02:45:800 (1) - The angle is too large and looks a bit weird,Try to make the angle smaller. i made it larger :D

Nice mapset~
Will rank soon lol~~
code
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,52400,63560
2,103599,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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276,64,123400,2,0,B|268:100|268:100|284:132|276:172,1,100,2|8,1:2|1:2,0:0:0:0:
180,140,124200,2,0,B|188:104|188:104|172:72|180:32,1,100,2|8,1:2|1:2,0:0:0:0:
80,20,125000,1,2,1:2:0:0:
36,112,125400,1,10,1:2:0:0:
84,200,125800,6,0,P|132:212|152:272,1,100,0|10,1:2|1:2,0:0:0:0:
148,356,126600,2,0,P|212:340|252:352,1,100,0|8,1:2|1:2,0:0:0:0:
344,360,127400,2,0,P|436:244|268:252,1,400,4|4,1:2|1:2,0:0:0:0:
256,192,140200,12,0,142600,0:0:0:0:
416,304,143400,5,4,1:2:0:0:
456,108,144200,1,0,0:0:0:0:
256,104,145000,1,2,0:0:0:0:
224,200,145400,1,2,0:0:0:0:
272,288,145800,1,2,0:0:0:0:
468,244,146600,5,0,0:0:0:0:
380,64,147400,1,0,0:0:0:0:
300,248,148200,2,0,P|272:276|196:300,2,100,0|0|4,0:0|0:0|0:0,0:0:0:0:
476,148,149800,6,0,P|428:108|400:64,1,100,4|8,1:2|1:2,0:0:0:0:
324,20,150600,2,0,P|313:81|289:127,1,100,2|8,1:2|1:2,0:0:0:0:
292,216,151400,2,0,P|350:194|402:192,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
240,300,152600,1,8,0:0:0:0:
140,300,153000,5,0,1:2:0:0:
112,204,153400,2,0,P|84:196|56:184,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
196,152,154200,1,8,0:0:0:0:
288,116,154600,2,0,P|298:54|322:8,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
88,144,156200,6,0,P|172:120|196:100,1,100,6|8,1:2|1:2,0:0:0:0:
232,200,157000,2,0,P|148:224|124:244,1,100,2|8,1:2|1:2,0:0:0:0:
120,328,157800,2,0,P|76:351|26:358,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
216,308,159000,1,8,1:2:0:0:
312,280,159400,6,0,B|356:300|356:300|408:284|408:284|460:304|516:276,1,200,2|2,1:2|1:2,0:0:0:0:
452,196,160600,1,8,1:2:0:0:
372,136,161000,2,0,B|392:108|392:108|404:72|428:48,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
276,164,162200,1,8,1:2:0:0:
204,232,162600,6,0,L|120:168,1,100,2|8,1:2|1:2,0:0:0:0:
88,264,163400,2,0,L|167:324,1,100,2|8,1:2|1:2,0:0:0:0:
260,364,164200,1,2,1:2:0:0:
324,284,164600,1,8,1:2:0:0:
424,276,165000,1,2,1:2:0:0:
400,180,165400,1,8,1:2:0:0:
460,100,165800,6,4,P|424:64|380:92,1,100,6|12,1:2|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,0|8,0:0|1:2,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,0|8|0,1:2|0:0|1:2,0:0:0:0:
212,120,168600,1,8,1:2:0:0:
308,148,169000,5,4,1:2:0:0:
Okoayu
So here it is:
from my queue
[Insane]

Imma nazi a bit about some things, and maybe I'll be making some suggestions aswell (this diff is nice)

  1. 00:18:200 (1) - might stack properly
  2. 00:36:600 (3) - ^
  3. 00:39:800 (2) - ^
  4. 01:08:600 (3) - Something like this might look nicer
    SPOILER

    -up to you-
  5. 01:10:800 (6) - might stack properly
  6. 01:42:400 (1,2) - ^
  7. 01:45:500 - might want to map this vocal ?
  8. 01:57:300 - might want to map this sound aswell? :o
  9. 02:00:900 (1) - might move this one and the whole stream so it matches the distance between 02:00:700 (5) - and 02:00:100 (2) - on the grid?
    SPOILER

    The distance between 02:00:700 (5) - and 02:00:100 (2) -

    The distance between 02:00:300 (3) - and 02:00:900 (1) -
  10. 02:11:500 - might add a circle for this strong sound? (you map it here aswell: 02:17:700 (4) - )
  11. 02:13:800 (1) - might stack properly
  12. 02:17:200 (1,2) - might stack properly
  13. 02:29:400 (6) - why is it shorter ?? I see no reason to not end it on the red tick
  14. 02:42:400 (7) - consider stacking with the anchor of 02:41:400 (3) -
That's all, overall really nice.
Topic Starter
pkk

Okoratu wrote:

So here it is:
from my queue
[Insane]

Imma nazi a bit about some things, and maybe I'll be making some suggestions aswell (this diff is nice)

  1. 00:18:200 (1) - might stack properly fixed
  2. 00:36:600 (3) - ^ fixed
  3. 00:39:800 (2) - ^ fixed
  4. 01:08:600 (3) - Something like this might look nicer changed it differently
    SPOILER

    -up to you-
  5. 01:10:800 (6) - might stack properly fixed
  6. 01:42:400 (1,2) - ^ fixed
  7. 01:45:500 - might want to map this vocal ? mapped, looks much nicer now
  8. 01:57:300 - might want to map this sound aswell? :o I prefer to leave this empty because if I map this the objects will be a bit crowded. Maybe if I can find a way to make it look nice later I will map it.
  9. 02:00:900 (1) - might move this one and the whole stream so it matches the distance between 02:00:700 (5) - and 02:00:100 (2) - on the grid?
    SPOILER
    nice change, fixed
    The distance between 02:00:700 (5) - and 02:00:100 (2) -

    The distance between 02:00:300 (3) - and 02:00:900 (1) -
  10. 02:11:500 - might add a circle for this strong sound? (you map it here aswell: 02:17:700 (4) - ) fixed
  11. 02:13:800 (1) - might stack properly fixed
  12. 02:17:200 (1,2) - might stack properly fixed
  13. 02:29:400 (6) - why is it shorter ?? I see no reason to not end it on the red tick fixed
  14. 02:42:400 (7) - consider stacking with the anchor of 02:41:400 (3) - fixed
That's all, overall really nice.
Thanks for modding! :D

Lanturn wrote:

This video <3

Speaking of it.



Please uncheck this. When the break comes, It's a bit annoying to try and watch the video only to have most of it cut off ;_;
Sorry I didn't see this earlier, my email notifications must have broken or something. Letterbox is unchecked in all diffs :)
10crystalmask01
Hey, M4M for Kibbleru queue ;)

Normal

00:15:200 - There's a sudden space here, which typically breaks the pattern that you had going on here. Consider adding a note here, since you seem to be following the vocals in this part. Placing a note here will hit the vocals "ta" in utau that's said here.

00:18:400 - a Not should be added here as well, so it will fulfill the vocal saying "tsu - ku - ra" as a run on (meaning you hear no pause or break from the vocals when he/she is saying the phrase).

00:21:600 -Add a note here, same reason as 00:15:200 - . There is no break or pause for the vocals, they continue.
00:24:800 - ^

00:26:600 (1) - Forgot to add a finish on the head.
00:33:000 (1) - ^

00:49:800 (3) - Remove the finish it sounds too much here. Plus, you don't hear any cymbal crash here either, so please refrain of overusing this loud hitsound.

01:08:800 - Needs a note. In the previous rhythm in correspondence to this one, you've used a note on 01:05:600 (2) - .

01:17:800 (1) - Forgot to add a finish on the head.

01:33:800 (1) - Personally, I think this flow looks weird. It shows no proper alignment from 01:33:800 (1) - 's tail to 01:34:600 (2) - . Try using this flow instead:

SPOILER


172,212,93800,6,0,P|108:188|52:208,1,120,0|8,1:2|0:0,0:0:0:0:
108,308,94600,2,0,P|172:332|228:304,2,120,2|8|2,1:2|1:2|1:2,0:0:0:0:

01:43:400 (1) - Forgot to add a finish on the head.

01:44:600 (3,5) - Move more apart, I can still see 01:45:800 (5) - touching the remains of 01:44:600 (3) - .

01:50:200 - 01:54:600 How the NC steak should look:

Where there is a NC at 01:50:200 and 01:52:600.

02:32:200 (5,2) - Try to stack these notes by the head, or don't bother having them overlapping like this, because it looks really disorganized right now.

Hard

00:27:400 (3,5) - Nazi suggestion (sorry!) please try to make 00:27:400 (3) - blanket 00:28:200 (5) - 's end better, like this for instance:


00:43:400 (3,4) - ^ Same suggestion as above
00:45:600 (7,1) - ^
00:45:800 (1,3) - ^

01:43:400 (1) - Forgot to add a finish on the head.

02:20:200 (1,2) - Still think you could improve the blanket here.

02:32:800 (8,1) - ^ Move these notes higher?


02:39:200 (5,1) - ^

This diff would actually look pretty decent, if it wasn't for all these bad blankets >_<

Good luck!
Topic Starter
pkk

10crystalmask01 wrote:

Hey, M4M for Kibbleru queue ;)

Normal

Added notes in all parts where you suggested
00:15:200 - There's a sudden space here, which typically breaks the pattern that you had going on here. Consider adding a note here, since you seem to be following the vocals in this part. Placing a note here will hit the vocals "ta" in utau that's said here.

00:18:400 - a Not should be added here as well, so it will fulfill the vocal saying "tsu - ku - ra" as a run on (meaning you hear no pause or break from the vocals when he/she is saying the phrase).

00:21:600 -Add a note here, same reason as 00:15:200 - . There is no break or pause for the vocals, they continue.
00:24:800 - ^

00:26:600 (1) - Forgot to add a finish on the head. fixed
00:33:000 (1) - ^ fixed

00:49:800 (3) - Remove the finish it sounds too much here. Plus, you don't hear any cymbal crash here either, so please refrain of overusing this loud hitsound. I think this one is fine, I use the finish here to emphasize vocal. The reason I have another finish is because one finish alone sounds awkward, but if other people point this out then I will consider changing it.

01:08:800 - Needs a note. In the previous rhythm in correspondence to this one, you've used a note on 01:05:600 (2) - .

01:17:800 (1) - Forgot to add a finish on the head. fixed

01:33:800 (1) - Personally, I think this flow looks weird. It shows no proper alignment from 01:33:800 (1) - 's tail to 01:34:600 (2) - . Try using this flow instead:

SPOILER


172,212,93800,6,0,P|108:188|52:208,1,120,0|8,1:2|0:0,0:0:0:0:
108,308,94600,2,0,P|172:332|228:304,2,120,2|8|2,1:2|1:2|1:2,0:0:0:0:
This is fine, I angle the first slider that way so that it flows well from the previous note, and then from that slider to the next is a drop, which I think flows well.
01:43:400 (1) - Forgot to add a finish on the head.

01:44:600 (3,5) - Move more apart, I can still see 01:45:800 (5) - touching the remains of 01:44:600 (3) - . fixed

01:50:200 - 01:54:600 How the NC steak should look: fixed

Where there is a NC at 01:50:200 and 01:52:600.

02:32:200 (5,2) - Try to stack these notes by the head, or don't bother having them overlapping like this, because it looks really disorganized right now.
stacked

Hard

00:27:400 (3,5) - Nazi suggestion (sorry!) please try to make 00:27:400 (3) - blanket 00:28:200 (5) - 's end better, like this for instance: fixed


00:43:400 (3,4) - ^ Same suggestion as above fixed
00:45:600 (7,1) - ^ fixed
00:45:800 (1,3) - ^ fixed

01:43:400 (1) - Forgot to add a finish on the head. fixed

02:20:200 (1,2) - Still think you could improve the blanket here. fixed

02:32:800 (8,1) - ^ Move these notes higher? fixed


02:39:200 (5,1) - ^ fixed

This diff would actually look pretty decent, if it wasn't for all these bad blankets >_< crystalmask senpai pls, I sleep with blankets every night so I think I know how to blanket omg im so bad at blankets

Good luck!
Thank you for modding! :D
Don
---fml---
DeletedUser_3044645
Hi
Topic Starter
pkk
SPOILER

Don wrote:

Hey! From M4M. Sorry I don't really have a lot to say! I really enjoyed the map as is.

Consider fixing spacing your hard and insane.

Normal
00:31:391 (3) - http://puu.sh/8gE6t.jpg
00:43:177 (1) - ^
01:06:534 (5) - Claps here feel too much. Consider removing them as they overlap with the music
02:06:963 (1) - This stack doesn't feel fitting as the rest of the song doesn't use similar stacks.
03:27:534 (1,2) - ^
04:12:320 (6,1) - Turn these into a short slider

Hard
I like the sliders! Generally, spacing is very inconsistent. Notes like 03:14:034 (3) feel hard to play because of the spacing. I won't really name it much more, try distance snapping your difficulty. Don't feel afraid to change spacing from time to time, just be consistent and don't randomly change it.
00:32:249 (3,4,5) - Spacing here feels very inconsistent
01:20:034 (3) - Move this one a little bit down
02:06:534 (4,5) - I feel like these notes don't flow well
02:59:677 (3) - http://puu.sh/8htfo.jpg
03:06:963 (4) - I feel like this stack doesn't really fit well

Insane
Once again, try to keep spacing consistent! Try only to break distance spacing when you're doing a pattern. It feels kind of like a mess. Great difficulty nonetheless and not a lot to say about it apart from that, though!
00:36:107 (7) - Move this note a little down
01:58:820 (1,2,3,4) - http://puu.sh/8htUo.jpg

Yo man you posted Kibbleru's map mod on my thread LOL, here copy and paste this to t/197940/start=45 . You'll be doing M4M with Kibbleru, have fun!
DeletedUser_3044645
omg you gave me the wrong link and i posted here
Topic Starter
pkk

No Dap wrote:

omg you gave me the wrong link and i posted here
hue
Lanturn
Mod time. Been busy last couple days, but here I am!

[General]
Consider adding "GigaP" to your tags as some people have labeled these both ways.





[Easy]
Missing Video | I refuse to star this map until it comes back </3
  1. 00:13:400 (1) - Please remove this note. It's hard enough for a new players as is when there isn't anything major sounding to hit besides a random beat thing in the background. Highly highly recommended. Easy diffs are much better started with a slider anyways.
  2. 00:10:600 (1) - If you do the above, maybe consider ending this at 00:13:000 - so the length of the spinner is a bit longer. If you do this, consider placing 00:13:800 (2) - closer to the middle.
  3. 00:22:200 (4,5,1) - You should consider using the same level of descent, for which you ascended 00:19:800 (4,1) - to. What? Put (4) lower, and rework (5,1) to fit. | http://puu.sh/8imMe.jpg | First thing that bugged me was the oddly placed (5) slider so I'm offering this ;)
  4. 00:37:800 (3) - Add a small curve into this so it gives better flow to the next notes. | http://puu.sh/8imXv.jpg
  5. 00:41:000 (3) - This slider really bugs me. I don't really have much of a suggestion though, Maybe try curving it just a bit more.
  6. 00:49:000 (1,3) - Try adding finishes to all points of these notes for more effect at the end of the Kiai.
  7. 00:50:600 (3) - Is the reverse missing a Normal sampleset? (I notice you don't do this to the other spots at this point in the kiai, so I won't mention this anymore)
  8. 01:06:600 (3) - Control+J and blanket? | http://puu.sh/8ioxP.jpg
  9. 01:22:600 (3) - I feel this slider could be improved on greatly as well. why not try to blanket it around the upcoming (4) or something? The current way you have the tail pointing makes it seem like its just there without any thought or focus on the notes around it.
  10. 01:24:200 (1,2,3) - All of these missing Normal sampleset?
  11. 01:29:000 (4,5) - For a bit of variety, how about trying to incorporate a 3/2 slider with a reverse? This will change up your constant 1/1 patterns a little bit, and hit the important note at 01:30:400 - | You can also try a 3/2 slider with a 1/2 slider afterwards at 01:30:000 -
  12. 01:43:000 (1) - Just a circle at 01:43:400 - ? It feels more correct to hit than a slider that begins too early.
  13. 01:41:800 (4) - Finishes on the points, much like 49 secs
  14. 02:05:800 (1) - Something like this? | http://puu.sh/8ipcT.jpg | Feels much more natural than how you currently have it curved. (which is pretty sharp again)
  15. 02:28:200 (3) - whistles on the head and reverse? Mostly for effect like you have on the previous set
  16. 02:31:400 (3,4,1,2,3,4) - A lot of these notes are missing normal sampleset. I don't think this is intentional?
  17. 02:45:800 (1) - This curve is way to tight. Try something like this | http://puu.sh/8ioia.jpg
  18. 02:45:800 (1,2,3) - same idea as 49 seconds with adding finishes to the heads of (1,2,3) and the reverse and end of (3)
  19. 02:46:600 (2) - and one more missing Normal sampleset on the head of this.
[Normal]
  1. 00:18:600 (3,4) - Try joining these up as a slider? that way it doesn't make hitting 3 circles in a row so awkward.
  2. 00:16:600 (1) - reverse 1/2 slider? to capture all of the watashi.. Or you can make this a 1/2 slider with a 1/1 slider afterwards? | This gets rid of the incorrect slider startings (as they normally begin on the big white tick or the middle small white tick on Easy/Normal Diffs)
  3. 00:21:600 (4) - for the sake of a normal, how about removing this so you don't have such a long chain of 1/2 notes?
  4. 00:37:800 (3) - x242 y260 for a proper stack?
  5. 00:36:200 (1) - Missing Normal sampleset
  6. 00:42:200 (5) - Just a normal circle is enough, no need for a 1/2 slider because of the lyrics and nothing actually plays on the end of the slider.
  7. 00:48:000 - Add a note here?
  8. 00:48:200 (4) - Missing Normal sampleset on Tail.
  9. 01:07:000 (5) - Slight curve so it flows a bit better into (6)? | http://puu.sh/8jq3R.jpg
  10. 01:08:200 (1) - More nazi. Try moving this up and left a little bit with Distance snap, then have the tail end flow/curve a bit more nicely into the next two notes. | http://puu.sh/8jqcE.jpg
  11. 01:09:800 (4) - Missing normal as well?
  12. 01:20:600 (6) - ^
  13. 01:25:000 (2) - There is a similar descent between the previous and next notes. so Why not just make the slider horizontally bound? | http://puu.sh/8jqu2.jpg maybe?
  14. 01:29:000 (4,5) - This is kind of a repeat of what I mentioned in Easy, but how about a pattern like this so it feels more compatible with the music? | http://puu.sh/8jpVn.jpg
  15. 01:33:800 (1) - Missing normal on Tail
  16. 01:36:200 (4) - More 1/2's? Try a circle and then a 1/2 slider maybe? Just so there is a bit more variety in the kiai time.
  17. 01:42:200 (2) - Normal missing here? or is this intentional? Thought I'd just leave this in-case
  18. 01:44:600 (3) - Normal Circle here? It feels like it'd match the other patterns since they all use 1/2 notes.
  19. 01:49:000 (3,4) - Try swapping these so it goes the reverse slider, then the circle. This will mimic the pattern at 01:50:600 (2,1) -
  20. 01:55:400 (5) - probably missing normal here as well.
  21. 02:15:000 (3) - Mostly just a suggestion so you can retain your big white tick back. Try changing this to a circle and adding a circle or slider to the now empty spot.
  22. 02:32:000 - another circle? You have a big gap of 1/1s coming up, so it'd be awesome to have a little more variety.
  23. 02:35:400 (5) - Stuff like this you can use the lead-in 1/2 slider if you want (Like 1:36)
  24. 02:37:800 (3) - Missing normal on head
  25. 02:40:200 (2) - Missing normal on reverse
  26. 02:44:200 (3) - stack this on (1)
  27. 02:44:800 - Circle?
[Hard]
  1. I don't really understand your NC patterning for this diff. Most of them are two measures, but there are quite a number that only last 1 measure
    http://puu.sh/8leuO.jpg & http://puu.sh/8leAz.jpg | As you can see in this, It is very very inconsistent. I highly highly recommend going through this and NCing every measure so you don't end up with random long 9+ combos and keep them around 4-5.
  2. 00:18:600 (1,2,3,4) - A lot of these notes are missing the Normal hit sound. Try turning down your music volume while keeping the effect high. It sticks out pretty badly :P
  3. 00:32:000 (3) - how about a Normal on the head?
  4. 00:47:400 (5) - Missing normal sampleset
  5. 00:51:000 (2) - missing Normal as well?
  6. 01:07:400 (7) - whistle on slider intentional?
  7. 01:30:600 (1) - Missing finish on head (comparing to first kiai)
  8. 01:36:200 (7) - Missing normal on tail?
  9. 00:49:000 (1,2,3,4,1,2,3) - Read below ---v
  10. 01:40:200 (1,2,3,4,1,2,3) - Try a finish on (1,3)'s head, and then the second (1,2,3) with all finishes. Remove (2,4)'s finishes.
  11. 02:33:000 (1,2,3,4,5,1,2,3) - same idea.
  12. 02:45:800 (1,2,3,4,5) - Same idea, just to reduce finish spam a litt.e remove from (2,4)
  13. 01:45:400 (2) - Missing normal
  14. 01:49:400 (3) - ^
  15. 01:51:000 (4) - ^ on tail
  16. 01:55:000 (2) - This is intentional with the normal on the tail?
  17. 02:11:800 (4,4) - Not sure if this is intended as well, maybe, for not having Normal
  18. 02:29:800 (1) - Finish?
  19. So that about wraps up the hitsounding. Be sure to turn your music down to low when you edit the above part ;)
  20. 00:17:400 (2) - Lower the tail end of this by a bit? It has such a tight curve.
  21. 00:20:000 (4) - x236 y250 to stack with the previous (2) properly.
  22. 00:45:000 (6) - x279 y229
  23. 01:16:000 (5) - Maybe try moving this just a bit lower to like x205 y305 so it'll help slowly decrease your big spacing you've been using for the past few notes?
  24. 01:17:800 (1,2) - Make these a 180° rotate of each other? you have two different sliders right now and it kinda ruins the point of having them rotated like this.
  25. 01:22:600 (1) - Lift the end of this up a bit more so it provides some extra flow to the next couple notes | http://puu.sh/8lYIm.jpg
  26. 01:27:200 (9) - Honestly, try putting this off to the left instead of stacking so it gets the same feel as (4,5,6) |
  27. 01:31:400 (3,4) - This feels kind of sharp, and doesn't look that great overall. Maybe try coming off the bottom end? or redesigning the shape of it? | http://puu.sh/8lZ6U.jpg
  28. 01:43:400 (1,3) - This awkward placing really makes it visually annoying to look at. It feels way too cluttered to understand what's going on with only the 1/2 (2) slider to serve as a gap. I feel this needs to be moved elsewhere, instead of crammed up with all the other notes.
  29. 02:32:000 (6) - x215 y168 for a proper stack (currently x216)
  30. 02:45:600 (8,3) - Eh, I realize you aren't a fan of stacking, but why not at least these?
[Insane]
  1. 00:18:600 (3) - Normal
  2. 00:31:400 (1) - Feels like it's missing a normal (maybe add one for (2) as well. This is just trying to go with the flow of the hitsounding)
  3. 00:35:400 (4) - Normal
  4. 00:39:800 (2) - ^
  5. 01:07:400 (4) - ^
  6. 01:09:800 (1) - ^
  7. 01:30:600 (1) - Finish?
  8. 01:37:800 (4) - Normal
  9. 01:51:800 (2,4) - and this whole section around it. probably missing some normal hits as well. I suggest going through this yourself so you get what you want. Again, listen at 10% music volume so you can hear the hitsounds.
  10. 02:10:600 (4) - Normal
  11. 02:38:600 (5) - ^
  12. 02:39:400 (1) - ^
  13. 02:41:400 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - what.. happened? You completely ignored all of your normal sampleset???
  14. 00:25:400 (2,3) - Swap places? It'd make the stream less stupid to try and hit lol.
  15. 00:30:400 (2) - x216 y108 so it fits more naturally in the blanket the (1) slider provided?
  16. 00:45:600 (4) - Maybe try stacking on the previous (2) for more circular flow and having a nice triangle?
  17. 01:09:800 (1,2,3,4,5,6) - Try remaking this with the polygon creator. Right now if you line up all your notes in a circle. they have varied distance snapping. Go to 1/2 Beat snap divisor and try at 1.4ish distance snapping with 5 circles (you can add the extra one later, as it'll just be a stacked note. Control+G them around after.
  18. 01:22:100 (4) - Make the distance spacing between these even? It looks really sloppy.
  19. 01:45:400 (2) - x12 y172?
  20. 02:21:400 (5) - I'm surprised you didn't make this a stream. It would work pretty well actually. from the start to end. Try just converting the slider to a stream so you get nice spacing :3
  21. 02:48:800 (7,8) - even out this spacing? Currently 1.14 while the rest are 1.10 or 1.09
Good luck. Have a .... When the video is readded on Easy ;_;
Kibbleru
Fixed about 95%

GD update
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52400,63560
2,103600,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1000,400,4,2,1,70,1,0
10600,-100,4,2,1,70,0,0
12600,-100,4,2,1,70,0,0
26600,-100,4,2,2,70,0,0
33000,-100,4,2,1,70,0,0
39400,-100,4,2,1,75,0,1
52200,-100,4,2,1,70,0,0
65000,-100,4,2,3,70,0,0
71000,-100,4,1,0,70,0,0
71400,-100,4,2,1,70,0,0
90600,-100,4,2,1,75,0,1
103400,-100,4,2,1,70,0,0
149800,-100,4,2,1,75,0,1
169000,-100,4,2,1,70,0,0


[Colours]
Combo1 : 253,179,179
Combo2 : 249,250,209
Combo3 : 252,209,65
Combo4 : 235,38,33

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DeletedUser_3044645
mission

SPOILER
go to a cave
Topic Starter
pkk

Lanturn wrote:

Mod time. Been busy last couple days, but here I am!

[General]
Consider adding "GigaP" to your tags as some people have labeled these both ways.done

[Normal]
  1. 00:18:600 (3,4) - Try joining these up as a slider? that way it doesn't make hitting 3 circles in a row so awkward. fixed
  2. 00:16:600 (1) - reverse 1/2 slider? to capture all of the watashi.. Or you can make this a 1/2 slider with a 1/1 slider afterwards? | This gets rid of the incorrect slider startings (as they normally begin on the big white tick or the middle small white tick on Easy/Normal Diffs) fixed with 1/2 and 1/1 slider
  3. 00:21:600 (4) - for the sake of a normal, how about removing this so you don't have such a long chain of 1/2 notes? alright
  4. 00:37:800 (3) - x242 y260 for a proper stack? properly stacked
  5. 00:36:200 (1) - Missing Normal sampleset added
  6. 00:42:200 (5) - Just a normal circle is enough, no need for a 1/2 slider because of the lyrics and nothing actually plays on the end of the slider. alright
  7. 00:48:000 - Add a note here? fixed
  8. 00:48:200 (4) - Missing Normal sampleset on Tail. fixed
  9. 01:07:000 (5) - Slight curve so it flows a bit better into (6)? | http://puu.sh/8jq3R.jpg fixed
  10. 01:08:200 (1) - More nazi. Try moving this up and left a little bit with Distance snap, then have the tail end flow/curve a bit more nicely into the next two notes. | http://puu.sh/8jqcE.jpg fixed
  11. 01:09:800 (4) - Missing normal as well? added
  12. 01:20:600 (6) - ^ added
  13. 01:25:000 (2) - There is a similar descent between the previous and next notes. so Why not just make the slider horizontally bound? | http://puu.sh/8jqu2.jpg maybe? fixed, but also reversed and rearranged a few notes after
  14. 01:29:000 (4,5) - This is kind of a repeat of what I mentioned in Easy, but how about a pattern like this so it feels more compatible with the music? | http://puu.sh/8jpVn.jpg cool, fixed
  15. 01:33:800 (1) - Missing normal on Tail added
  16. 01:36:200 (4) - More 1/2's? Try a circle and then a 1/2 slider maybe? Just so there is a bit more variety in the kiai time. fixed
  17. 01:42:200 (2) - Normal missing here? or is this intentional? Thought I'd just leave this in-case yea this was intentional, it sounded really weird when I put normal there so I left it out
  18. 01:44:600 (3) - Normal Circle here? It feels like it'd match the other patterns since they all use 1/2 notes. oh this is nice, fixed
  19. 01:49:000 (3,4) - Try swapping these so it goes the reverse slider, then the circle. This will mimic the pattern at 01:50:600 (2,1) - fixed
  20. 01:55:400 (5) - probably missing normal here as well. added
  21. 02:15:000 (3) - Mostly just a suggestion so you can retain your big white tick back. Try changing this to a circle and adding a circle or slider to the now empty spot. turned into 1/2 slider and added hit circle on bit white tick
  22. 02:32:000 - another circle? You have a big gap of 1/1s coming up, so it'd be awesome to have a little more variety. fixed
  23. 02:35:400 (5) - Stuff like this you can use the lead-in 1/2 slider if you want (Like 1:36) added note at 02:36:000 - instead right after slider
  24. 02:37:800 (3) - Missing normal on head added
  25. 02:40:200 (2) - Missing normal on reverse added
  26. 02:44:200 (3) - stack this on (1) fixed
  27. 02:44:800 - Circle? fixed
[Hard]
  1. I don't really understand your NC patterning for this diff. Most of them are two measures, but there are quite a number that only last 1 measure
    http://puu.sh/8leuO.jpg & http://puu.sh/8leAz.jpg | As you can see in this, It is very very inconsistent. I highly highly recommend going through this and NCing every measure so you don't end up with random long 9+ combos and keep them around 4-5. fixed, NC pattern changed to every 2 measures
  2. 00:18:600 (1,2,3,4) - A lot of these notes are missing the Normal hit sound. Try turning down your music volume while keeping the effect high. It sticks out pretty badly :P haha yea I seem to forget to re add the normal when I delete/add notes
  3. 00:32:000 (3) - how about a Normal on the head? added
  4. 00:47:400 (5) - Missing normal sampleset fixed
  5. 00:51:000 (2) - missing Normal as well? this is intentional
  6. 01:07:400 (7) - whistle on slider intentional? yea, intentional since the vocal had nothing much going on
  7. 01:30:600 (1) - Missing finish on head (comparing to first kiai) added
  8. 01:36:200 (7) - Missing normal on tail? added
  9. 00:49:000 (1,2,3,4,1,2,3) - Read below ---v
  10. 01:40:200 (1,2,3,4,1,2,3) - Try a finish on (1,3)'s head, and then the second (1,2,3) with all finishes. Remove (2,4)'s finishes. fixed
  11. 02:33:000 (1,2,3,4,5,1,2,3) - same idea. fixed
  12. 02:45:800 (1,2,3,4,5) - Same idea, just to reduce finish spam a litt.e remove from (2,4) fixed
  13. 01:45:400 (2) - Missing normal added all
  14. 01:49:400 (3) - ^
  15. 01:51:000 (4) - ^ on tail
  16. 01:55:000 (2) - This is intentional with the normal on the tail? oops, fixed
  17. 02:11:800 (4,4) - Not sure if this is intended as well, maybe, for not having Normal added
  18. 02:29:800 (1) - Finish? added
  19. So that about wraps up the hitsounding. Be sure to turn your music down to low when you edit the above part ;) thanks for the tip :D
  20. 00:17:400 (2) - Lower the tail end of this by a bit? It has such a tight curve. fixed
  21. 00:20:000 (4) - x236 y250 to stack with the previous (2) properly. fixed
  22. 00:45:000 (6) - x279 y229 stacked with first hitcircle instead
  23. 01:16:000 (5) - Maybe try moving this just a bit lower to like x205 y305 so it'll help slowly decrease your big spacing you've been using for the past few notes? alright
  24. 01:17:800 (1,2) - Make these a 180° rotate of each other? you have two different sliders right now and it kinda ruins the point of having them rotated like this. fixed
  25. 01:22:600 (1) - Lift the end of this up a bit more so it provides some extra flow to the next couple notes | http://puu.sh/8lYIm.jpg fixed
  26. 01:27:200 (9) - Honestly, try putting this off to the left instead of stacking so it gets the same feel as (4,5,6) | nice, fixed
  27. 01:31:400 (3,4) - This feels kind of sharp, and doesn't look that great overall. Maybe try coming off the bottom end? or redesigning the shape of it? | http://puu.sh/8lZ6U.jpg fixed
  28. 01:43:400 (1,3) - This awkward placing really makes it visually annoying to look at. It feels way too cluttered to understand what's going on with only the 1/2 (2) slider to serve as a gap. I feel this needs to be moved elsewhere, instead of crammed up with all the other notes. stacked the notes after this with this slider to tidy it up
  29. 02:32:000 (6) - x215 y168 for a proper stack (currently x216)
  30. 02:45:600 (8,3) - Eh, I realize you aren't a fan of stacking, but why not at least these? stacked these earlier but I didn't update the difficulty xD thanks for pointing it out anyways
[Insane]
  1. 00:18:600 (3) - Normal
  2. 00:31:400 (1) - Feels like it's missing a normal (maybe add one for (2) as well. This is just trying to go with the flow of the hitsounding) added all hit sounds
  3. 00:35:400 (4) - Normal
  4. 00:39:800 (2) - ^
  5. 01:07:400 (4) - ^
  6. 01:09:800 (1) - ^
  7. 01:30:600 (1) - Finish?
  8. 01:37:800 (4) - Normal
  9. 01:51:800 (2,4) - and this whole section around it. probably missing some normal hits as well. I suggest going through this yourself so you get what you want. Again, listen at 10% music volume so you can hear the hitsounds.
  10. 02:10:600 (4) - Normal
  11. 02:38:600 (5) - ^
  12. 02:39:400 (1) - ^
  13. 02:41:400 (3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3) - what.. happened? You completely ignored all of your normal sampleset???
  14. 00:25:400 (2,3) - Swap places? It'd make the stream less stupid to try and hit lol. fixed
  15. 00:30:400 (2) - x216 y108 so it fits more naturally in the blanket the (1) slider provided? fixed
  16. 00:45:600 (4) - Maybe try stacking on the previous (2) for more circular flow and having a nice triangle? fixed
  17. 01:09:800 (1,2,3,4,5,6) - Try remaking this with the polygon creator. Right now if you line up all your notes in a circle. they have varied distance snapping. Go to 1/2 Beat snap divisor and try at 1.4ish distance snapping with 5 circles (you can add the extra one later, as it'll just be a stacked note. Control+G them around after. fixed
  18. 01:22:100 (4) - Make the distance spacing between these even? It looks really sloppy. fixed
  19. 01:45:400 (2) - x12 y172? fixed
  20. 02:21:400 (5) - I'm surprised you didn't make this a stream. It would work pretty well actually. from the start to end. Try just converting the slider to a stream so you get nice spacing :3 this was actually a stream for quite a while before I changed it to a slider because the slider right after the stream seemed a bit weird. I'll change it back to stream for now and ask people what they think
  21. 02:48:800 (7,8) - even out this spacing? Currently 1.14 while the rest are 1.10 or 1.09 fixed
Good luck. Have a .... When the video is readded on Easy ;_;
Thanks for modding! Video should be working, although no videos on any beat map appear to be showing up for me for some reason even though I enabled video ._.
Lanturn
Yay! It's back <3 *throws star*

69653863
Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Tell BATs to change title text colour to 253,179,179.
  2. When you wrote on the tags, did you mean "GigaP"? What I see here is "Giga-P" which is already used on artist field
Easy
  1. HP1? Really? You can use HP2 and it'll be okay
  2. 00:17:000 (1,2,3) - Doesn't this looks nicer: http://puu.sh/8qF1b.jpg (-:
  3. 00:29:800 (1,2,3) - http://puu.sh/8qF2K.jpg (-: You know, niceties.
  4. 00:45:800 (1,2,3) - Imperfect triangle formation. Whenever you're trying to make a triangle formation, rotate a slider 120 degree or -120 degree (both works) and place them properly.
  5. 00:52:200 (1) - Remove NC? Kind of nonsense to have just 1 combo to play (you'll feel how nonsense it is when playing with TAG mode)
  6. 01:11:000 (4,1) - Blanket please? It'll look nice, I swear.
  7. 01:11:000 (4,3) - Imperfect stack.
  8. 01:35:400 (3) - In order to perfectly symmetrize such sliderwave, make sure that the red sliderpoint is right on top of the slidertick, see example: http://puu.sh/8qFjK.jpg Don't forget to readjust the other sliderpoints.
  9. 02:44:200 (3,4,5,6) - What about http://puu.sh/8qFoo.jpg looks nicer ain't it? (-:
Nice diff.

Normal
  1. 00:12:200 (1,2) - Somehow it'll follow music better if you replace these with 3 circles.
  2. 00:17:800 (1) - Why NC?
  3. 00:37:800 (3) - Not a good way to create sliderwave. To make a good sliderwave, put sliderpoints this way: http://puu.sh/8qFym.jpg and make sure you put them in symmetrical way. This applies to other sliderwaves in this map as well.
  4. 01:14:600 (1) - Oh god what is this, I'm sorry, but this is just plain ugly. Put a simpler curve instead?
  5. 01:36:000 - Add note?
  6. 01:47:800 (3,1,2) - This is confusing for newbies. At least don't stack (3) with (2)
  7. 01:49:800 (1,1) - Remove NC?
  8. 01:55:800 (1) - ^
Hard
  1. [00:21:800 (1,4) - Slightly imperfect stack (-:
  2. 00:33:000 (1) - Not a good sliderwave, refer to my guide on how to make good sliderwave on Normal. Watch out for others too!
  3. 00:41:600 (3,4) - Imperfect blanket.
  4. 00:51:800 (4) - What about a kickstream? I mean like http://puu.sh/8qFQp.jpg Trust me, it'll be nice. If you did apply this, apply to other similar parts too!
  5. 01:27:400 (1) - Not a good place for such spinner. I believe you could map this part (-:
  6. 01:33:800 (1) - This sliderwave is not bad actually. You could also use this as an example of good sliderwave.
  7. 02:13:800 (1,2) - Not a good jump )-:
Insane
  1. 00:14:600 (4,5) - Blanket please )-:
  2. 00:22:600 (4) - What about http://puu.sh/8qG2J.jpg ? Looks better ain't it?
  3. 00:31:000 (5) - Put it more symmetrical like http://puu.sh/8qG4c.jpg
  4. 00:51:200 (1) - Instead of a short spinner, why don't you map this part with, like, streams? It'll emphasize this part better.
  5. 01:11:000 (7) - Supposedly, if you want a perfect-flow star formation you should stack this with 01:10:000 (2) - instead.
  6. 01:30:200 (1) - Bad flow. I prefer 2 circle jumps instead of such hold slider.
  7. 01:33:800 (1,2) - Bad, especially because wrong overlapping
  8. 02:05:800 (1,2,3) - Not in a good pattern polarity. I suggest to add note at 02:06:000 - (better stack it with (2)) and 02:06:300 - stack it with (3).
Nice map, you're going in the right direction. Although you can still use more mods I'd like to give you some appreciation on this map.

Starred. Good luck.
Topic Starter
pkk

inverness wrote:

Mod request from my queue
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. Tell BATs to change title text colour to 253,179,179. sorry but I'm not sure what you mean by this/what this will do. Could you elaborate?
  2. When you wrote on the tags, did you mean "GigaP"? What I see here is "Giga-P" which is already used on artist field someone said I should put the artist in the tags as well so I left it as Giga-P
Normal
  1. 00:12:200 (1,2) - Somehow it'll follow music better if you replace these with 3 circles. alright, fixed
  2. 00:17:800 (1) - Why NC? you're right, NC does seem a bit unnecessary here
  3. 00:37:800 (3) - Not a good way to create sliderwave. To make a good sliderwave, put sliderpoints this way: http://puu.sh/8qFym.jpg and make sure you put them in symmetrical way. This applies to other sliderwaves in this map as well. thanks, fixed
  4. 01:14:600 (1) - Oh god what is this, I'm sorry, but this is just plain ugly. Put a simpler curve instead? lol that slider shape, alright just a simple curve now
  5. 01:36:000 - Add note? I didn't add a note here in any of the other kiai times so I'd like to leave it as it is
  6. 01:47:800 (3,1,2) - This is confusing for newbies. At least don't stack (3) with (2) unstacked this
  7. 01:49:800 (1,1) - Remove NC? I think this is fine since it emphasizes the change in vocal
  8. 01:55:800 (1) - ^ I think I'd like to keep this as NC to match the start of the music in the break. I have NC because it's also the last note before the break, if there was a spinner after this I would not NC.
Hard
  1. [00:21:800 (1,4) - Slightly imperfect stack (-: recreated slider to stack on tail
  2. 00:33:000 (1) - Not a good sliderwave, refer to my guide on how to make good sliderwave on Normal. Watch out for others too! fixed
  3. 00:41:600 (3,4) - Imperfect blanket. fixed
  4. 00:51:800 (4) - What about a kickstream? I mean like http://puu.sh/8qFQp.jpg Trust me, it'll be nice. If you did apply this, apply to other similar parts too! this is nice, fixed
  5. 01:27:400 (1) - Not a good place for such spinner. I believe you could map this part (-: ok, mapped
  6. 01:33:800 (1) - This sliderwave is not bad actually. You could also use this as an example of good sliderwave.
  7. 02:13:800 (1,2) - Not a good jump )-: fixed
Insane
  1. 00:14:600 (4,5) - Blanket please )-: increased spacing
  2. 00:22:600 (4) - What about http://puu.sh/8qG2J.jpg ? Looks better ain't it? yep this looks better, changed it to this except I did not have the whole slider head overlap the body
  3. 00:31:000 (5) - Put it more symmetrical like http://puu.sh/8qG4c.jpg I didn't want it in one line so I spaced it out a bit more
  4. 00:51:200 (1) - Instead of a short spinner, why don't you map this part with, like, streams? It'll emphasize this part better. I had a stream here before but it was sort of awkward, I'll see if I can find a nice way to arrange it
  5. 01:11:000 (7) - Supposedly, if you want a perfect-flow star formation you should stack this with 01:10:000 (2) - instead. fixed
  6. 01:30:200 (1) - Bad flow. I prefer 2 circle jumps instead of such hold slider. I feel that a slider matches this part better. I spaced this out from the next note a bit to create a jump so the flow should be a bit better now
  7. 01:33:800 (1,2) - Bad, especially because wrong overlapping stacked slider ends instead
  8. 02:05:800 (1,2,3) - Not in a good pattern polarity. I suggest to add note at 02:06:000 - (better stack it with (2)) and 02:06:300 - stack it with (3).
this is a nice change, fixed
Nice map, you're going in the right direction. Although you can still use more mods I'd like to give you some appreciation on this map.

Starred. Good luck.
Thanks for modding!
69653863


This is the title text.
253,179,179 is the RGB code for a pink color. Which means changing the title text color to 253,179,179 will recolor the title text to pink.
Why pink? It fits more to the background and less blending (current white color render the title text hard to see)
DeletedUser_3044645
Such lewd SP. Report pls
LexiaLovesU

No Dap wrote:

Such lewd SP. Report pls
not 69 anymore xD
Kibbleru
wait whats wrong with 69?
waxman

No Dap wrote:

Such lewd SP. Report pls

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ


[Insane]
00:50:200 (5) - add Finish. it's better for me. :D
01:55:400 (7,1) - Not too bad, but I recommended take same spacing like 01:55:800 (1,2,3,4,5,6,1).
02:12:400 (1) - miss Clap.
02:29:400 (6,1) - 02:29:800 (1) move left a bit for beauty.
02:47:000 (6) - add Finish. same as 00:50:200 (5). PLSPLSPLSPLSPLSPLS D:

[Hard]
00:20:800 (2) - x:172 y:184
00:25:800 (3) - stack on the beginning of 00:26:200 (4) perfectly.
00:49:400 (2) - It's not intentional spacing. so just move to x:176 y:192
01:28:200 (5,6) - This overlapping is unnecessary for me. According to 01:27:400 (1,2,3,4,5).
01:50:600 (3) - This overlapping is not recommended. because maybe this slider looks like a circle.
02:47:400 (1) - delete Finish. same as Insane diff.

GOOD LUCK!
(ノ≧∇≦)ノ
Topic Starter
pkk

waxman wrote:

No Dap wrote:

Such lewd SP. Report pls

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ QQ not 69 anymore q_q


[Insane]
00:50:200 (5) - add Finish. it's better for me. :D ok
01:55:400 (7,1) - Not too bad, but I recommended take same spacing like 01:55:800 (1,2,3,4,5,6,1). fixed
02:12:400 (1) - miss Clap.fixed
02:29:400 (6,1) - 02:29:800 (1) move left a bit for beauty.fixed
02:47:000 (6) - add Finish. same as 00:50:200 (5). PLSPLSPLSPLSPLSPLS D: fixed

[Hard]
00:20:800 (2) - x:172 y:184 fixed
00:25:800 (3) - stack on the beginning of 00:26:200 (4) perfectly. fixed
00:49:400 (2) - It's not intentional spacing. so just move to x:176 y:192 fixed
01:28:200 (5,6) - This overlapping is unnecessary for me. According to 01:27:400 (1,2,3,4,5). fixed
01:50:600 (3) - This overlapping is not recommended. because maybe this slider looks like a circle. hmm ok
02:47:400 (1) - delete Finish. same as Insane diff. finish should be there

GOOD LUCK!
(ノ≧∇≦)ノ
Thank you for modding :OOOO
Kinomi
General
you should pay more attention to arrangements, now your map looks random, not clean or well designed

Kibbleru's Easy
00:29:800 (1) - remove clap on tail,and add 00:31:000 (2) - clap
since music 00:26:600 (1,2,3) - and 00:29:800 (1,2,3) - are similar, and your ehythm here is similar, so using same hitsound seem to be better

00:19:800 (4) - add clap maybe more consistant.since you add clap at 00:16:600 (4) - and 00:22:600 (5) -

01:29:000 (4) - its shape can be more strange xD, to show the special vocal
02:28:200 (3) - drum finish on tail, it fits the music very well, better than soft finish

Normal
00:19:400 (6) - same as easy, and 00:26:200 (6) - add clap plz

01:26:600 (4) - make it a bit more curve for better flow

01:29:000 (4) - same as easy

01:33:399 (5) - too close to 01:32:200 (3) -, looks ugly when playing,move it down a bit

Hard
minor spacing change made this diff looks not very clean, plz don't do so much minor spacing change in hard, of course it isn't a serious problem, but it affect the image people get when they playing your map for first time.
and you chould pay more attention to the appearance of arrangment.
sth like
02:29:800 (1,2,3) -
blanket problems
and sth like
02:38:600 (4,5,1) -
this looks really bad. its not a very hard thing to make it more pretty.

in hard and insane,i think you can delete some spiner and map these part to show more things of the music, bu it's call you. for example you can delete the last spiner,map that part, then start a spiner at 02:49:100 and end at 02:50:600.

Insane
have to mention again that you should improvement your arrangement, objects seem to be snapped randomly, not intentional or well designed.
to make the rhythm consistant you can add a 1/4 slider at 00:51:000 like 02:48:000 (3) - :?
02:06:200 miss a note here,and if you want to put a even stream, it should start at 02:06:100 not 02:06:000
01:53:400 (1) - remove a repeat, move 01:53:900 (2,3) - to 01:53:800 and add a note at 01:54:200, then people can click at 01:54:200
02:14:400 (5) - shorten it to 02:14:600 you missed a strong beat here and add a note at 02:14:700
01:59:800 (1,2,3,4,5) - this is very uncomfortable, since shere are many sounds at white line which confuse players
try this rhythm
about 02:09:700 and 02:10:500 and 02:16:100 these parts, if you follow the electronic music, i think you can add notes
i can't point out all the problems about these bad-looking arrangements...you need more work on it.
good luck
Kibbleru
gd
SPOILER
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel .mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P Orebanana-P Giga-P
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Electric Angel.avi"
//Break Periods
2,52400,63560
2,103600,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1000,400,4,2,1,70,1,0
10600,-100,4,2,1,70,0,0
12600,-100,4,2,1,70,0,0
26600,-100,4,2,2,70,0,0
33000,-100,4,2,1,70,0,0
39400,-100,4,2,1,75,0,1
52200,-100,4,2,1,70,0,0
65000,-100,4,2,3,70,0,0
71000,-100,4,1,0,70,0,0
71400,-100,4,2,1,70,0,0
90600,-100,4,2,1,75,0,1
103400,-100,4,2,1,70,0,0
149800,-100,4,2,1,75,0,1
169000,-100,4,2,1,70,0,0


[Colours]
Combo1 : 253,179,179
Combo2 : 249,250,209
Combo3 : 252,209,65
Combo4 : 235,38,33

[HitObjects]
256,192,10600,12,4,13000,0:0:0:0:
92,320,13800,6,0,B|140:316|140:316|168:284|168:284|236:272|280:232,1,200,0|0,1:2|1:2,0:0:0:0:
316,156,15000,1,0,1:2:0:0:
372,76,15400,2,0,P|314:60|268:72,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
416,168,16600,1,8,1:2:0:0:
316,156,17000,6,0,P|267:163|220:148,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
312,256,18200,1,0,1:2:0:0:
408,228,18600,2,0,P|456:220|503:235,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
312,256,19800,1,0,1:2:0:0:
212,244,20200,6,0,L|184:140,1,100,0|0,1:2|1:2,0:0:0:0:
108,208,21000,2,0,L|133:304,1,100,0|0,1:2|1:2,0:0:0:0:
224,344,21800,1,0,1:2:0:0:
324,352,22200,1,0,1:2:0:0:
392,280,22600,2,0,P|380:228|396:168,1,100,0|8,1:2|1:2,0:0:0:0:
416,88,23400,5,0,1:2:0:0:
312,84,23800,1,0,1:2:0:0:
240,156,24200,2,0,B|220:152|220:152|192:164|168:148|168:148|144:160|124:152,1,100,0|0,1:2|1:2,0:0:0:0:
104,248,25000,2,0,B|124:252|124:252|152:240|176:256|176:256|200:244|220:252,1,100,0|0,1:2|1:2,0:0:0:0:
240,156,25800,1,0,1:2:0:0:
420,72,26600,6,0,B|412:116|424:152|424:152|408:184|408:184|428:224|420:256|408:276,1,200,4|0,1:2|1:2,0:0:0:0:
320,232,27800,1,8,1:2:0:0:
220,248,28200,2,0,B|228:204|216:168|216:168|232:136|232:136|212:96|220:64|232:44,1,200,0|8,1:2|1:2,0:0:0:0:
320,232,29800,6,0,B|324:268|324:268|316:300|316:300|320:340,2,100,2|0|8,1:2|1:2|1:2,0:0:0:0:
228,192,31000,1,0,1:2:0:0:
128,176,31400,2,0,B|132:212|132:212|124:244|124:244|128:284,2,100,2|0|8,1:2|1:2|1:2,0:0:0:0:
304,80,33000,6,0,B|344:112|380:108|380:108|404:136,1,100,0|8,1:2|1:2,0:0:0:0:
476,172,33800,2,0,B|428:190|413:223|413:223|377:230,1,100,0|8,1:2|1:2,0:0:0:0:
308,276,34600,2,0,B|315:225|294:196|294:196|306:161,1,100,0|8,1:2|1:2,0:0:0:0:
280,84,35400,1,0,1:2:0:0:
208,152,35800,1,8,1:2:0:0:
210,252,36200,6,0,P|212:302|232:348,1,100,0|8,1:2|1:2,0:0:0:0:
332,360,37000,2,0,L|384:384,2,50,0|0|8,1:2|0:0|1:2,0:0:0:0:
232,348,37800,2,0,P|184:356|128:360,2,100,0|0|2,1:2|1:2|1:2,0:0:0:0:
492,236,39400,6,0,P|492:164|484:124,1,100,6|10,1:2|1:2,0:0:0:0:
400,184,40200,2,0,P|400:256|408:296,1,100,2|10,1:2|1:2,0:0:0:0:
308,260,41000,2,0,P|308:168|284:56,1,200,2|2,1:2|1:2,0:0:0:0:
188,64,42200,1,8,1:2:0:0:
96,20,42600,6,0,P|88:72|104:124,1,100,2|8,1:2|1:2,0:0:0:0:
4,148,43400,2,0,P|35:190|83:215,1,100,2|8,1:2|1:2,0:0:0:0:
173,190,44200,2,0,B|221:174|221:174|257:194|257:194|309:190|364:208,1,200,2|2,1:2|1:2,0:0:0:0:
424,288,45400,1,8,1:2:0:0:
352,356,45800,6,0,P|284:344|240:344,1,100,2|8,1:2|1:2,0:0:0:0:
228,248,46600,2,0,P|272:195|294:157,1,100,2|8,1:2|1:2,0:0:0:0:
381,192,47400,2,0,P|397:239|420:284,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
448,116,48600,1,8,1:2:0:0:
480,20,49000,6,0,B|464:4|412:12|392:28|392:28|340:12|268:36,1,200,4|4,1:2|1:2,0:0:0:0:
216,104,50200,1,12,1:2:0:0:
116,124,50600,2,0,B|112:92|112:92|96:68|92:36|92:36|72:12,2,100,4|12|4,1:1|0:0|1:2,0:0:0:0:
136,220,51800,1,8,1:2:0:0:
236,200,52200,5,4,1:2:0:0:
480,40,65000,6,0,P|444:92|396:120,1,100,0|0,1:2|1:2,0:0:0:0:
316,96,65800,2,0,P|276:126|250:168,1,100,0|0,1:2|1:2,0:0:0:0:
268,268,66600,2,0,B|312:256|327:231|327:231|364:228,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
68,240,68200,6,0,P|44:184|36:128,1,100,0|0,1:2|1:2,0:0:0:0:
136,156,69000,2,0,P|158:99|192:54,1,100,0|0,1:2|1:2,0:0:0:0:
240,148,69800,2,0,P|285:127|334:116,2,100,0|0|0,1:2|1:2|1:2,0:0:0:0:
248,248,71000,1,2,0:0:0:0:
320,316,71400,6,0,P|274:336|225:347,2,100,0|8|0,1:2|1:2|1:2,0:0:0:0:
344,220,72600,1,8,1:2:0:0:
360,123,73000,2,0,P|269:154|247:247,1,200,0|0,1:2|1:2,0:0:0:0:
176,316,74200,1,8,1:2:0:0:
74,319,74600,6,0,P|78:269|72:220,1,100,0|8,1:2|1:2,0:0:0:0:
148,152,75400,2,0,P|180:180|212:194,2,50,0|0|8,1:2|0:0|1:2,0:0:0:0:
120,56,76200,2,0,P|76:80|48:144,1,100,0|8,1:2|1:2,0:0:0:0:
72,220,77000,2,0,L|164:288,1,100,0|8,1:2|1:2,0:0:0:0:
247,323,77800,6,0,P|247:273|268:228,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
340,292,79000,1,8,1:2:0:0:
364,196,79400,2,0,P|384:150|384:100,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
268,228,80600,1,8,1:2:0:0:
176,188,81000,6,0,L|100:112,1,100,2|8,1:2|1:2,0:0:0:0:
140,24,81800,2,0,L|216:100,1,100,2|8,1:2|1:2,0:0:0:0:
300,136,82600,2,0,B|352:108|352:108|400:112|400:112|428:72|484:68,1,200,2|2,1:2|1:2,0:0:0:0:
484,168,83800,1,8,1:2:0:0:
480,268,84200,6,0,P|424:248|389:184,1,100,2|8,1:2|1:2,0:0:0:0:
300,228,85000,1,2,1:2:0:0:
308,328,85400,1,8,1:2:0:0:
208,340,85800,2,0,B|164:344|164:344|144:352|144:352|104:356,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
228,240,87000,1,8,1:2:0:0:
292,160,87400,5,2,1:2:0:0:
392,160,87800,1,8,1:2:0:0:
344,248,88200,2,0,L|392:304,2,50,2|0|8,1:2|0:0|1:2,0:0:0:0:
292,160,89000,2,0,B|336:140|336:140|340:112|360:96|360:96|384:88|404:48,2,150,0|0|2,1:2|0:0|1:2,0:0:0:0:
232,240,90600,6,0,P|200:180|192:132,1,100,6|8,1:2|1:2,0:0:0:0:
92,157,91400,2,0,P|111:92|139:53,1,100,2|8,1:2|1:2,0:0:0:0:
224,40,92200,2,0,B|252:44|252:44|272:68|308:68|308:68|332:76,2,100,0|8|0,1:2|1:2|1:2,0:0:0:0:
200,136,93400,1,8,1:2:0:0:
292,176,93800,6,0,P|360:164|400:136,1,100,2|8,1:2|1:2,0:0:0:0:
448,228,94600,2,0,P|487:171|496:123,1,100,2|8,1:2|1:2,0:0:0:0:
440,60,95400,2,0,B|384:32|336:60|336:60|288:84|240:56,1,200,2|2,1:2|1:2,0:0:0:0:
160,108,96600,1,8,1:2:0:0:
92,184,97000,6,0,P|116:240|156:272,1,100,2|8,1:2|1:2,0:0:0:0:
80,344,97800,2,0,P|136:366|187:360,1,100,2|8,1:2|1:2,0:0:0:0:
276,364,98600,2,0,P|252:308|212:276,1,100,2|8,1:2|1:2,0:0:0:0:
288,204,99400,2,0,P|231:181|180:187,1,100,2|8,1:2|1:2,0:0:0:0:
92,184,100200,5,6,1:2:0:0:
56,92,100600,1,8,1:2:0:0:
148,52,101000,2,0,P|204:74|255:68,1,100,6|12,1:2|1:2,0:0:0:0:
332,114,101800,2,0,L|288:204,2,100,6|12|6,1:2|1:2|1:2,0:0:0:0:
432,288,103400,5,4,0:0:0:0:
80,188,116200,6,0,P|140:152|156:128,1,100,4|8,1:2|1:2,0:0:0:0:
216,48,117000,2,0,P|184:32|160:8,2,50,0|0|8,1:2|0:0|1:2,0:0:0:0:
304,100,117800,2,0,P|276:164|252:204,1,100,0|8,1:2|1:2,0:0:0:0:
324,268,118600,2,0,P|352:204|376:164,1,100,0|8,1:2|1:2,0:0:0:0:
444,116,119400,6,0,P|456:40|468:12,2,100,0|8|0,1:2|1:2|1:2,0:0:0:0:
464,216,120600,1,8,1:2:0:0:
404,296,121000,2,0,P|404:328|408:360,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
312,260,121800,2,0,P|289:282|269:308,2,50,0|0|10,1:2|0:0|1:2,0:0:0:0:
376,180,122600,6,0,B|384:144|384:144|368:112|376:72,1,100,2|8,1:2|1:2,0:0:0:0:
276,64,123400,2,0,B|268:100|268:100|284:132|276:172,1,100,2|8,1:2|1:2,0:0:0:0:
180,176,124200,2,0,B|188:140|188:140|172:108|180:68,1,100,2|8,1:2|1:2,0:0:0:0:
92,28,125000,1,2,1:2:0:0:
36,112,125400,1,10,1:2:0:0:
84,200,125800,6,0,P|132:212|152:272,1,100,2|8,1:2|1:2,0:0:0:0:
148,356,126600,2,0,P|212:340|252:352,1,100,2|8,1:2|1:2,0:0:0:0:
344,360,127400,2,0,P|436:244|268:252,1,400,4|4,1:2|1:2,0:0:0:0:
256,192,140200,12,0,142600,0:0:0:0:
416,304,143400,5,4,1:2:0:0:
456,108,144200,1,0,0:0:0:0:
256,104,145000,1,2,0:0:0:0:
224,200,145400,1,2,0:0:0:0:
272,288,145800,1,2,0:0:0:0:
468,244,146600,5,0,0:0:0:0:
380,64,147400,1,0,0:0:0:0:
300,248,148200,2,0,P|272:276|196:300,2,100,2|2|4,0:0|0:0|0:3,0:0:0:0:
476,148,149800,6,0,P|428:108|400:64,1,100,6|8,1:2|1:2,0:0:0:0:
324,20,150600,2,0,P|313:81|289:127,1,100,2|8,1:2|1:2,0:0:0:0:
292,216,151400,2,0,P|350:194|402:192,2,100,2|8|2,1:2|1:2|1:2,0:1:0:0:
240,300,152600,1,8,1:2:0:0:
140,300,153000,5,0,1:1:0:0:
112,204,153400,2,0,P|84:196|56:184,2,50,8|0|0,1:2|0:0|1:2,0:1:0:0:
196,152,154200,1,8,1:2:0:0:
288,116,154600,2,0,P|298:54|322:8,2,100,0|8|0,1:2|1:2|1:2,0:1:0:0:
88,144,156200,6,0,P|172:120|196:100,1,100,6|8,1:2|1:2,0:0:0:0:
232,200,157000,2,0,P|148:224|124:244,1,100,2|8,1:2|1:2,0:0:0:0:
120,328,157800,2,0,P|76:351|26:358,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
216,308,159000,1,8,1:2:0:0:
312,280,159400,6,0,B|356:300|356:300|408:284|408:284|460:304|516:276,1,200,2|2,1:2|1:2,0:0:0:0:
452,196,160600,1,8,1:2:0:0:
372,136,161000,2,0,B|392:108|392:108|404:72|428:48,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
276,164,162200,1,8,1:2:0:0:
204,232,162600,6,0,L|120:168,1,100,2|8,1:2|1:2,0:0:0:0:
88,264,163400,2,0,L|167:324,1,100,2|8,1:2|1:2,0:0:0:0:
260,364,164200,1,2,1:2:0:0:
324,284,164600,1,8,1:2:0:0:
424,276,165000,1,2,1:2:0:0:
400,180,165400,1,8,1:2:0:0:
472,108,165800,6,0,P|429:83|379:81,1,100,4|8,1:2|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,4|12,1:2|1:2,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,4|12|4,1:2|0:0|1:2,0:0:0:0:
212,120,168600,1,8,1:2:0:0:
308,148,169000,5,4,1:2:0:0:
Topic Starter
pkk

Tsukuyomi wrote:

General
you should pay more attention to arrangements, now your map looks random, not clean or well designed

Normal
00:19:400 (6) - same as easy, and 00:26:200 (6) - add clap plz I only added clap at places where there was a clap in the music

01:26:600 (4) - make it a bit more curve for better flow ok, fixed

01:29:000 (4) - same as easy I think this shape is fine

01:33:399 (5) - too close to 01:32:200 (3) -, looks ugly when playing,move it down a bit fixed

Hard
minor spacing change made this diff looks not very clean, plz don't do so much minor spacing change in hard, of course it isn't a serious problem, but it affect the image people get when they playing your map for first time.
and you chould pay more attention to the appearance of arrangment.
sth like
02:29:800 (1,2,3) -
blanket problems
and sth like
02:38:600 (4,5,1) -
this looks really bad. its not a very hard thing to make it more pretty.

in hard and insane,i think you can delete some spiner and map these part to show more things of the music, bu it's call you. for example you can delete the last spiner,map that part, then start a spiner at 02:49:100 and end at 02:50:600. cleaned up blankets and spacing

Insane
have to mention again that you should improvement your arrangement, objects seem to be snapped randomly, not intentional or well designed.
to make the rhythm consistant you can add a 1/4 slider at 00:51:000 like 02:48:000 (3) - :? I don't have 1/4 slider here because there is no drum sound in the background. The drum is much more clear in the end of the song, which is why I added 1/4 slider there
02:06:200 miss a note here,and if you want to put a even stream, it should start at 02:06:100 not 02:06:000 fixed
01:53:400 (1) - remove a repeat, move 01:53:900 (2,3) - to 01:53:800 and add a note at 01:54:200, then people can click at 01:54:200 fixed
02:14:400 (5) - shorten it to 02:14:600 you missed a strong beat here and add a note at 02:14:700 fixed
01:59:800 (1,2,3,4,5) - this is very uncomfortable, since shere are many sounds at white line which confuse players
try this rhythm I think this is fine, but if I find a better arrangement I will change it
about 02:09:700 and 02:10:500 and 02:16:100 these parts, if you follow the electronic music, i think you can add notes fixed
i can't point out all the problems about these bad-looking arrangements...you need more work on it.
good luck
Thanks for modding!
Lanturn
Ahh, when I meant the tag "GigaP" i meant it as "GigaP" not "Giga-P" this is so when people search for this artist, both "GigaP" and "Giga-P" will yield results.

Please change the tag Giga-P to GigaP
Topic Starter
pkk

Lanturn wrote:

Ahh, when I meant the tag "GigaP" i meant it as "GigaP" not "Giga-P" this is so when people search for this artist, both "GigaP" and "Giga-P" will yield results.

Please change the tag Giga-P to GigaP
hm ok I suppose I'll have to do that with orebananaP and YasuoP as well
Kibbleru
iikkkeeee mod this pplzz
Kyouren
Hi, Testplay in my Queues^^


Wow!, This is a Amazing!!!
Funny Video^^

Good Luck~
Mortem
Hi.
As requested.
You don't have to take my mod seriously.

Normal:
01:25:000 (2) - This slider doesn't fit for me. Try to improve the design of it, like the end of the slider will point to (3).

Hard:
00:12:200 (1,2) - Put them on the slider. Looks good imo.
00:14:400 (2) - Move it little bit to the right.
00:50:200 (4) - Make the slider's end point to (1).
01:29:000 (1) - Little bit closer to (4). (Put it little higher).

That's it.
Good mapset, you really now how to map.
Hope that'll helps
If not then sorry.
Good Luck!
Topic Starter
pkk

Pjecoo wrote:

Hi.
As requested.
You don't have to take my mod seriously.

Normal:
01:25:000 (2) - This slider doesn't fit for me. Try to improve the design of it, like the end of the slider will point to (3). ok, I see what you mean. I changed it now so that it is symmetrical with the slider right after

Hard:
00:12:200 (1,2) - Put them on the slider. Looks good imo. changed it differently, I ended up unstacking all of them
00:14:400 (2) - Move it little bit to the right. moved right to improve flow
00:50:200 (4) - Make the slider's end point to (1). I ended up remapping this part a bit
01:29:000 (1) - Little bit closer to (4). (Put it little higher). moved to avoid overlap

That's it.
Good mapset, you really now how to map.
Hope that'll helps
If not then sorry.
Good Luck!
Thanks for modding!
BeatofIke

Kibbleru wrote:

iikkkeeee mod this pplzz
Soon...I'm active again guys!
Kibbleru
gogogo rank my first GD pls
yurunneram
GOMENE FOR LATE O-O; I suddenly had stuff to do and once I was done I had a camp.

Just a lil mod

This version is way better than miku's btw

And I also got you that laptop you wanted! Except uhm...



I really don't know what happened to it... Really...



ANYWAYS enough sidetracking

GENERAL

Generally I wouldn't suggest white as a combo colour cuz kiai might be too blinding to see the white. Consider changing

EASY

00:22:200 (4,5) - Suggestion only. Why not do it like this? symmetry is wonderful for easys


00:47:400 (3) - See this? I would bless your map if the stack was perfect (ofc you don't need to make it perfect)


00:50:200 (2) - move to x192 y60 better flow desu

01:13:000 (3) - Same with the second suggestion. Move the head down and adjust the blanket till the stack on the tail is perfect. This is perfectly doable so no excuse desu

02:07:400 (3) - Could be confusing for beginners cuz they wouldn't know which slider end to click on but if you think they ain't stupid then let it be

NORMAL

01:06:600 (3) - Move the tail up to x480 y60 or something? Then the flow would be better imo

01:09:000 (2) - Lower it if jya ain't gonna blanket

01:40:800 (2,3) - Found the flow here bad and rather irritating. Move (3) up?

HARD

Can't really mod hards. And it looks fine anyways

DON'T GIVE KUDOS

I probly entertained more than modded and I'm so late anyways

Fluffy fluffy sayonara >wO)/
Topic Starter
pkk
aaah

yurunneram wrote:

GOMENE FOR LATE O-O; I suddenly had stuff to do and once I was done I had a camp. I hope you had fun :)

Just a lil mod

This version is way better than miku's btw ;w;

And I also got you that laptop you wanted! Except uhm...



I really don't know what happened to it... Really...



NOOOOOOO MY LAPTOP

oh it's a dell laptop, ew


ANYWAYS enough sidetracking

GENERAL

Generally I wouldn't suggest white as a combo colour cuz kiai might be too blinding to see the white. Consider changing
you're right, I changed it now to a darker beige
NORMAL

01:06:600 (3) - Move the tail up to x480 y60 or something? Then the flow would be better imo I prefer the current one as it makes the flow more interesting since there is more direction involved

01:09:000 (2) - Lower it if jya ain't gonna blanket fixed

01:40:800 (2,3) - Found the flow here bad and rather irritating. Move (3) up? fixed

HARD

Can't really mod hards. And it looks fine anyways

DON'T GIVE KUDOS I'll see if Kibbleru decides to change anything in his GD

I probly entertained more than modded and I'm so late anyways

Fluffy fluffy sayonara >wO)/

Thanks for modding!
Kibbleru

yurunneram wrote:

GOMENE FOR LATE O-O; I suddenly had stuff to do and once I was done I had a camp.

Just a lil mod

This version is way better than miku's btw

And I also got you that laptop you wanted! Except uhm...



I really don't know what happened to it... Really...



ANYWAYS enough sidetracking

GENERAL

Generally I wouldn't suggest white as a combo colour cuz kiai might be too blinding to see the white. Consider changing true, but it's been done many times and it's perfectly rankable so i really don't see why not

EASY

00:22:200 (4,5) - Suggestion only. Why not do it like this? symmetry is wonderful for easys k


00:47:400 (3) - See this? I would bless your map if the stack was perfect (ofc you don't need to make it perfect) k


00:50:200 (2) - move to x192 y60 better flow desu nah i want a perfect square

01:13:000 (3) - Same with the second suggestion. Move the head down and adjust the blanket till the stack on the tail is perfect. This is perfectly doable so no excuse desu eh it's not really noticeable in game but w/e done

02:07:400 (3) - Could be confusing for beginners cuz they wouldn't know which slider end to click on but if you think they ain't stupid then let it be [/color]


I probly entertained more than modded and I'm so late anyways

Fluffy fluffy sayonara >wO)/
code:

SPOILER
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel.mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
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[Quick mod on hard]
  1. 00:13:800 (1) - why is this a brezier curve?
  2. 00:29:000 (3) - bleh looks kinda ugly to me dunno why try this
  3. 00:48:200 (3) - you really need to improve on your wave sliders, the waves should look even and smooth (if any of the curves look sharp then that's noo good)
    ^do this for every single one of ur wave sliders
  4. 01:46:600 (1) - the second curve on this one looks sharp which is no good, you can just make it like this actually


GOD DAMMIT I DIDN'T UPDATE, (still consider on the wave sliders thing though)
BeatofIke
Topic Starter
pkk

BeatofIke wrote:

>> how Ike feels when he plays the insane difficulty

/me runs away
Kibbleru

BeatofIke wrote:

how i feel like when i try to look for bats



have faith, in my first ranked GD i mean your first ranked map
BeatofIke


Indeed! Here's a quick mod!

[Easy]
  1. 00:45:800 (1,2,3) - Good map, but this pattern needs more polishing:
    Image and Code

    364,368,45800,6,0,P|315:358|264:355,1,100
    224,264,46600,2,0,P|256:226|284:184,1,100
    384,196,47400,2,0,P|400:243|423:288,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
[Hard]
  1. Good map, but AR8 is too high for this difficulty and it doesn't balance well the difficulty spread!
  2. No problems on playability/sight-reading however, so that's a plus!
[Insane]
  1. AR9 is too high, for this BPM, but do what you like! It's not my map anyways! >.<
  2. 02:29:400 (6) - This 1/12 kick slider does not make sense! It follows nothing in the music. You're better off using a 1/2 slider.
Normal difficulty is good to go. I would like to see a few more improvements on the Insane difficulty.
Have a star icon, because why the hell not. I show interest with this map!
Kibbleru
ITS HAPPENING btw i guess ill give you a mod on insane when u get on

BeatofIke wrote:

02:29:400 (6) - This 1/12 kick slider does not make sense! It follows nothing in the music. You're better off using a 1/2 slider.
i believe he was trying to map out that clicky sound or w/e but i think that is on 1/8 and not 1/12, so if you switch it to 1/8 i think it should be fine
i lied this maps nothing my suggestion for this is you can do this for the buildup and silence that slider BE SURE TO SILENCE IT. Oh and decrease SV too

01:29:800 (5) - i think this is 1 repeat too many?
I also noticed that you have a bunch of random ass brezier sliders which need to be replaced lol.. ie. 02:36:200 (1) -



Also
wtf i fixed that from the previous mod PK DID U EVEN UPDATE THIS CODE???
Edit: Nevermind it's me who fked up and posted the wrong code =w=

SPOILER
osu file format v12

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[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
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Topic Starter
pkk

BeatofIke wrote:



Indeed! Here's a quick mod!

[Hard]
  1. Good map, but AR8 is too high for this difficulty and it doesn't balance well the difficulty spread! ok, lowered AR to 7
  2. No problems on playability/sight-reading however, so that's a plus!
[Insane]
  1. AR9 is too high, for this BPM, but do what you like! It's not my map anyways! >.<
  2. 02:29:400 (6) - This 1/12 kick slider does not make sense! It follows nothing in the music. You're better off using a 1/2 slider.
followed kibb's suggestion

Normal difficulty is good to go. I would like to see a few more improvements on the Insane difficulty.
Have a star icon, because why the hell not. I show interest with this map!
yea I need to make insane look nicer :?
Thanks for the mod and star!!! :D
Kibbleru
We did a long IRC mod and polished some things up, i think it's ready now tbh

inb4 "this insane is worse now"

lets try to get this bubbled by the end of this weekend :D

looonngg ass irc mod
16:49 Kibbleru: oh also i did post some of my concerns with that normal diff
16:49 Kibbleru: also dw about the 3.5 star diff rating
16:49 Kibbleru: apparently
16:49 Kibbleru: as long as it plays like a normal
16:49 Kibbleru: then its fine
16:49 pkmnyab: ya i looked them over
16:49 pkmnyab: good, i will make a 5 star normal
16:50 Kibbleru: lol
16:50 Kibbleru: gl
16:50 pkmnyab: tyty
16:51 Kibbleru: btw for ur insane diff
16:51 Kibbleru: u have a bunch of fking brezier sliders
16:51 Kibbleru: so fix those
16:52 Kibbleru: and then call me back for a throughout polishing irc mod
16:52 pkmnyab: what bezier slider
16:52 pkmnyab: red point?
16:52 pkmnyab: oh wait i think red point is linear
16:52 pkmnyab: okok i will make them straight
16:52 Kibbleru: 02:02:600 (1) - this stuff
16:52 Kibbleru: no
16:52 Kibbleru: brezier slider
16:52 Kibbleru: okay
16:53 Kibbleru: u know theres the new slider algorithm
16:53 Kibbleru: ?
16:53 pkmnyab: okok
16:53 pkmnyab: what
16:53 Kibbleru: where u make 3 points
16:53 Kibbleru: perfect curve
16:53 Kibbleru: some of ur curves are still using old slider algorithm
16:53 pkmnyab: idk
16:53 pkmnyab: oh
16:53 Kibbleru: so just remake them
16:53 Kibbleru: to use the new one
16:53 Kibbleru: okay
16:53 Kibbleru: this is an old alorithm curve 02:02:600 (1) -
16:54 Kibbleru: 02:03:400 (4) - this is new one
16:54 pkmnyab: yea i know
16:54 Kibbleru: move the middle point
16:54 Kibbleru: yah kk
16:54 pkmnyab: when you drag the middle point around
16:54 Kibbleru: yah
16:54 pkmnyab: ya i was like wtf
16:54 Kibbleru: just fix those i think thats one of the things holding this diff back lol
16:54 pkmnyab: y some of them turn big and others dont
16:54 pkmnyab: lol this diff is so ugly
16:54 pkmnyab: im going to cry
16:54 Kibbleru: 02:19:200 (5) - here is one lol
16:54 Kibbleru: yah just fix those first then well get into detail stuff
16:55 Kibbleru: playing is fine i think
16:55 Kibbleru: its just the
16:55 Kibbleru: well it just needs polishing
17:02 pkmnyab: btw do you want battlefield 3 for PC
17:02 Kibbleru: idek if my computer can run it lols
17:43 Kibbleru: ok
17:43 Kibbleru: fuuk
17:45 Kibbleru: wtf this ashe build http://puu.sh/96K3s/4f4dc15492.jpg
18:37 Kibbleru: yo
18:37 Kibbleru: u there?
18:37 Kibbleru: salkjfals
18:37 pkmnyab: i am always here
18:37 pkmnyab: for youuuuuuuuuuuuu
18:37 pkmnyab: jk
18:37 *Kibbleru is editing [http://osu.ppy.sh/b/363639 Giga-P - Electric Angel [Insane]]
18:37 *pkmnyab is editing [http://osu.ppy.sh/b/363639 Giga-P - Electric Angel [Insane]]
18:38 pkmnyab: i might have dinner any time soon within 10 minutes so do not be alarmed if I am forced to leave
18:38 Kibbleru: first of all i suggest u make these parts consistent throughout all kiaias 00:39:000 (1) -
18:38 Kibbleru: k just tell me if u do
18:38 pkmnyab: hm i only have two of those
18:38 pkmnyab: oh wait i have 3
18:38 Kibbleru: no im saying u should make them the same
18:38 Kibbleru: cuz ur last kiai one is different
18:38 pkmnyab: ya hmmm
18:39 Kibbleru: why not just copy paste these? 00:21:800 (1,3) -
18:39 pkmnyab: i like the last one though
18:39 pkmnyab: k
18:39 Kibbleru: 00:22:100 (2,4) - stack is off
18:39 pkmnyab: ohwait let me upload to latest version
18:39 Kibbleru: and no i mean u should make them all like the last one
18:40 Kibbleru: with the 3/4 silence thing
18:40 Kibbleru: did u update
18:41 Kibbleru: o-o
18:42 pkmnyab: k done
18:42 pkmnyab: i accidentally closed chatbox when uploading
18:42 pkmnyab: so i couldn't open it gg
18:42 pkmnyab: i changed some stuff in the beginning, mainly around 00:22:600 (4,5) - and after that
18:43 Kibbleru: hmm how bout this 00:25:000 (1) - http://puu.sh/96ORv/7dc81cee16.jpg or something
18:44 pkmnyab: hmmmm ok
18:44 Kibbleru: 00:36:900 (4,5) - put a little jump here to differentiate for when the vocals start?\
18:44 pkmnyab: would that be weird
18:44 Kibbleru: i dont think so o-o
18:44 pkmnyab: nvm i got it
18:45 Kibbleru: 00:43:800 (5) - also i think missing clap on head but im not sure what ur adding ur claps to
18:45 pkmnyab: oops
18:45 Kibbleru: 00:48:200 (3) - u forgot to fix this slider
18:46 pkmnyab: but how will people know I made this map before sliders were cool?
18:46 pkmnyab: fixed
18:47 Kibbleru: 00:39:000 (1) - uhh make this similar to 02:29:400 (1) -
18:47 Kibbleru: 01:30:200 (1) - same with this
18:47 Kibbleru: 01:30:200 (1) - missing clap?
18:47 Kibbleru: oh wait i said that alrdy
18:48 pkmnyab: the one at 02:29:400 (1) - is fine because it's silent at that part
18:48 pkmnyab: but i guess the other two are sort of similar
18:48 Kibbleru: no im saying make them all like this one 02:29:400 (1) -
18:48 pkmnyab: k
18:48 Kibbleru: 02:30:600 (5,6) - btw u forgot to fix these sliders
18:49 Kibbleru: 01:06:800 (2) - passive slider feels weird here
18:49 Kibbleru: maybe ctrl g this rhythm 01:06:800 (2,3) -
18:50 Kibbleru: 01:22:800 (2,3) - can u ctrl g this? its hard to expect the circle exactly under the slider right after a fairly big jump
18:50 Kibbleru: and if u do that
18:50 Kibbleru: 01:22:800 (2,4) - space out
18:51 Kibbleru: 01:32:800 (4,5) - make this jump a bit bigger since (5) should be slightly more emphasized
18:53 Kibbleru: 01:48:600 (2) - try something like this here? http://puu.sh/96PEG/ef587e5cee.jpg i think it looks slightly nicer and ik for a fact that ike likes blankets so
18:53 Kibbleru: 01:53:400 (2) - remove 2 reverses here and move 01:53:900 (3) - up by 1/4 and add a reverse to it
18:53 pkmnyab: ok
18:54 Kibbleru: 02:01:000 (1,2) - make kickslider? to emphasize that
18:54 Kibbleru: idk
18:54 Kibbleru: similar to 02:01:800 (1) -
18:54 pkmnyab: fixed all up until the 2 reverses thing
18:54 pkmnyab: thanks for helping so far, brb dinner afk
18:54 Kibbleru: k brb another league match
19:26 Kibbleru: o-o
19:26 pkmnyab: welcome back
19:27 Kibbleru: 02:06:600 (5,6) - right
19:27 Kibbleru: so
19:27 Kibbleru: uh
19:27 Kibbleru: blaknet kinda?
19:27 Kibbleru: http://puu.sh/96SuY/be57e1bf94.jpg
19:28 pkmnyab: okie
19:28 Kibbleru: 02:38:600 (5) - fix this slider too
19:28 Kibbleru: if u ahvent
19:28 Kibbleru: havent
19:28 Kibbleru: 02:39:800 (2,3) - maybe just copy paste one?
19:28 Kibbleru: 02:45:000 (3) - fix slider
19:28 Kibbleru: 02:45:400 (4) - ^
19:29 Kibbleru: 02:19:800 (8) - ^
19:30 Kibbleru: 02:36:200 (1) -
19:30 Kibbleru: u missed alot lol
19:30 Kibbleru: 02:37:000 (4) -
19:30 Kibbleru: 02:39:800 (2) -
19:30 Kibbleru: 01:30:600 (1) -
19:31 Kibbleru: 01:31:400 (4,5) -
19:31 Kibbleru: 01:35:400 (1,2) - just copy paste for these?
19:31 pkmnyab: do i have to fix those sliders
19:31 pkmnyab: there's no noticeable difference
19:32 pkmnyab: like old sliders
19:32 Kibbleru: yes :o
19:32 Kibbleru: there is a difference
19:32 pkmnyab: ._.
19:32 Kibbleru: 01:18:600 (3) - ^
19:33 Kibbleru: 00:13:800 (1,2) - whynot blanket?
19:35 Kibbleru: 00:36:200 (1) - how bout do this http://puu.sh/96T4k/01b01061f0.jpg reason being is that it seems like it should be copy pasted from 00:35:800 (8) - this slider but it's not so it bothers me but it'd look better if you made the sliders more different
19:36 Kibbleru: 00:44:200 (1,2) - how boud making these slider linear bend things cuz i think i'd look cool :o
19:36 Kibbleru: zzz push
19:36 Kibbleru: http://puu.sh/96Tb3/f71d96648f.jpg
19:37 Kibbleru: idk i just think u can add a few of those in here and there to give some variety :P
19:38 Kibbleru: how bout liks this instead? 01:12:600 (4) - http://puu.sh/96Tik/fb9a8b6989.jpg
19:38 Kibbleru: ofc dont take the suggestion of u don't like it
19:38 Kibbleru: but i do recommend you adding one of those linear bends here and there, they looks nice :D
19:39 Kibbleru: 01:37:800 (4) - like here might fit
19:39 Kibbleru: 01:41:400 (5,1) -
19:40 Kibbleru: 01:56:600 (2) - i dun really like this pattern dunno why, looks better like this tbh http://puu.sh/96Tuc/96ac99934b.jpg
19:41 Kibbleru: yah just idk
19:41 pkmnyab: ya that looks better
19:41 Kibbleru: add a few of those linear sliders here and there
19:41 Kibbleru: poke me again when you've uploaded and added those :3
19:42 Kibbleru: 01:55:400 (1) - u can lower sv maybe?
19:42 Kibbleru: for a similar effect to
19:42 Kibbleru: as 02:29:400 (1) -
19:43 Kibbleru: http://puu.sh/96TGI/cd3b1bbc95.jpg frostings slider :P
19:44 pkmnyab: my slider now
19:44 Kibbleru: lol
19:50 Kibbleru: u done fixing :P?
19:50 Kibbleru: o-o
19:51 Kibbleru: 02:41:400 (3,5) - i cant say im a big fan of this pattern but if you really like it then keep
19:51 pkmnyab: ohya i fixed that
19:52 Kibbleru: ok i guess thats all for placement for now
19:52 Kibbleru: lets take a look at rhythm and hitsounds
19:53 Kibbleru: 00:18:600 (1,3,5) - missing normal samplesets
19:54 pkmnyab: lol oops
19:54 Kibbleru: oh wait update first
19:54 Kibbleru: pls
19:55 pkmnyab: i did
19:55 Kibbleru: k
19:56 Kibbleru: 01:05:800 (3) - missing normal sampleset
19:57 Kibbleru: 01:12:600 (4) - why did u ctrl g this lol x.x
19:57 Kibbleru: now the antijump feels weird lol
19:58 Kibbleru: 01:26:600 (5) - FSKJAHFKJSAH fix
19:58 pkmnyab: holy shit that's so ugly
19:58 Kibbleru: this one's actually noticeable
19:59 Kibbleru: 01:29:000 (1,2) - i feel like this needs like claps or something
19:59 Kibbleru: idk
19:59 Kibbleru: 01:43:400 - doesnt the kiai end here?,,
20:00 pkmnyab: i felt that this part was super cool
20:00 pkmnyab: 01:43:400 (1,2,3,4,5,6,7,8,9) -
20:00 pkmnyab: so cool
20:00 Kibbleru: but thats not the chorus...
20:01 pkmnyab: well i feel that it needs to be emphasized
20:01 pkmnyab: i'll see if anyone else thinks it's a problem :S
20:01 Kibbleru: 01:55:400 (1,1) - btw u can add a bit of ajump here or try this http://puu.sh/96UVb/28da13721a.jpg (the curve looks a bit too curved btw)
20:01 pkmnyab: ok did that
20:02 Kibbleru: 01:34:600 (4,6) - copy paste one another??
20:02 pkmnyab: k
20:03 Kibbleru: 02:01:000 (1,2) - u didnt make this a kickslider :(
20:03 pkmnyab: it seemed really weird
20:03 Kibbleru: 02:11:800 (6) - clap
20:04 pkmnyab: actually i don't like this entire thing 02:01:200 (2,3,4,5,6,7,1,2,3,4,5,6,7) -
20:04 pkmnyab: random slider in the middle throws off accuracy
20:04 Kibbleru: 02:21:400 (1) - clap?
20:04 Kibbleru: i think the slider is good
20:04 Kibbleru: goes well with the high pitch
20:04 Kibbleru: idk what insturment
20:05 pkmnyab: i think you just call it a synth
20:05 pkmnyab: usually those electronic noises in music are called synths because they're made by synthesizers in the music program
20:05 pkmnyab: ...the more you knowwwwwwwwwwwwwwwww.............
20:05 Kibbleru: oh right
20:05 Kibbleru: btw did u add claps?
20:06 pkmnyab: yep
20:06 Kibbleru: 02:32:200 (4) - i think this would look nice if it was linear curve
20:06 pkmnyab: hm linear curve would also match the vocal
20:06 pkmnyab: k
20:08 Kibbleru: http://puu.sh/96VmN/4b9dea0a7e.jpg 02:30:600 (5,6) - idek im just giving out random ass suggestions now
20:08 Kibbleru: that part kinda bothered me tho
20:08 Kibbleru: cuz
20:08 Kibbleru: 02:30:600 (5,1) - this distance
20:08 Kibbleru: isnt the same as 02:31:000 (6,3) -
20:08 pkmnyab: weirdest flow NA
20:09 Kibbleru: u can curve it the other way lol
20:09 Kibbleru: http://puu.sh/96Vr0/aafbeb0156.jpg
20:09 pkmnyab: i fixed it another way
20:09 pkmnyab: just deleted 02:31:700 (2) -
20:10 pkmnyab: nvm not going to delete it
20:10 Kibbleru: btw ur doubleclaps seem inconsistent across the kiais
20:10 Kibbleru: fix those pls
20:11 pkmnyab: fixed
20:11 Kibbleru: 02:33:400 (3,6) - btw i think claps should still continue
20:11 Kibbleru: untill
20:11 Kibbleru: 02:35:800 -
20:12 pkmnyab: k
20:12 Kibbleru: 02:41:400 (3,4,5) - isnt this a bit harsh?
20:12 pkmnyab: lol with no mods this is okay
20:12 pkmnyab: but with HR people will die huehuehue
20:12 pkmnyab: ok i will fix
20:12 Kibbleru: u can do this or something http://puu.sh/96VE4/653c4db285.jpg
20:12 pkmnyab: ok
20:13 Kibbleru: 02:42:600 (1) - this would bother me less if it was linear or something idk
20:13 Kibbleru: 02:42:600 (1,4) - dun like this pattern
20:13 Kibbleru: i have no idea why
20:14 Kibbleru: u just need to make ur doubleclaps more consistent
20:14 pkmnyab: my double claps are consistent
20:14 pkmnyab: only 2 in every kiai
20:14 Kibbleru: hang on
20:15 pkmnyab: btw g2g take a walk in 5 mins lol
20:15 Kibbleru: 02:32:600 (6,7) - should this be double clap?
20:16 pkmnyab: idk
20:16 Kibbleru: 02:46:200 (3) - why is this doubleclap? you have nothing like this in your other kiai
20:16 pkmnyab: there's only one clap on that
20:16 Kibbleru: nvm i lied
20:16 pkmnyab: o i probably removed it
20:17 Kibbleru: eh idun even know
20:17 pkmnyab: ya i fixed the random double claps
20:17 pkmnyab: so now only 2 per kiai
20:17 Kibbleru: k
20:17 Kibbleru: 01:12:200 (3,4) - uhh copy paste?
20:18 Kibbleru: 01:27:800 (3) - this clap at the end
20:18 Kibbleru: sounds weird
20:18 Kibbleru: whoops
20:18 Kibbleru: 01:28:800 -
20:19 pkmnyab: ok deleted
20:19 Kibbleru: 02:07:800 (4) - clap?
20:20 pkmnyab: k
20:20 pkmnyab: uh brb 20 mins
20:20 Kibbleru: k i think thats all
20:41 pkmnyab: i come back from the outside world
20:41 Kibbleru: did u die from sunlight?
20:41 pkmnyab: no
20:41 pkmnyab: i did some sick parkour
20:42 Kibbleru: 01:30:600 (1,2) - erm make this blanket better?
20:42 Kibbleru: actually u can do this or something
20:42 pkmnyab: k
20:42 Kibbleru: http://puu.sh/96XFJ/a721a7fd52.jpg
20:43 pkmnyab: i'll blanket for now
20:43 Kibbleru: go check ur other diffs for missing claps and old slidercurves
20:43 Kibbleru: then go ask beat if he can recheck or something
20:44 Kibbleru: im gunna post this log gimme kudo :D
Kibbleru
81 SP PLS AT LEAST BUBBLE DIS D:<
Frostings
hey i found the chat log

SPOILER
2014-05-31 19:16 pkmnyab: flawlesstea senpaiiiiiii
2014-05-31 19:16 pkmnyab: can you IRC mod with me so ike will rank my map Q(owoQ)
2014-05-31 19:17 Frostings: yeah let me just look over the map quickly
2014-05-31 19:17 Frostings: is it just Insane
2014-05-31 19:17 Frostings: or all
2014-05-31 19:18 pkmnyab: just insane
2014-05-31 19:20 Frostings: ok here we go
2014-05-31 19:20 Frostings: bear with me i don't like IRC mods ><
2014-05-31 19:20 Frostings: i'm slow
2014-05-31 19:20 Frostings: ACTION is editing [http://osu.ppy.sh/b/363639 Giga-P - Electric Angel [Insane]]
2014-05-31 19:20 pkmnyab: ok :)
2014-05-31 19:21 Frostings: for some reason
2014-05-31 19:21 Frostings: 00:17:800 (4,5,6) - these bother me
2014-05-31 19:21 Frostings: and all the other ones
2014-05-31 19:21 Frostings: i think it's the distance
2014-05-31 19:21 pkmnyab: hm
2014-05-31 19:21 Frostings: i would snap it 0.9 like all the other ones
2014-05-31 19:21 pkmnyab: k
2014-05-31 19:21 Frostings: or whatever you're using
2014-05-31 19:22 Frostings: 00:18:600 (1,2,3,4,5,6) - this pattern is kinda meh
2014-05-31 19:22 Frostings: keep if you want it
2014-05-31 19:23 Frostings: but maybe consider sort of a better pattern
2014-05-31 19:24 pkmnyab: i'll change it if i can think of something
2014-05-31 19:24 Frostings: you could probably put any pattern there
2014-05-31 19:24 Frostings: and it would work
2014-05-31 19:25 Frostings: 00:39:800 (2,3,4) -
2014-05-31 19:25 Frostings: same as before
2014-05-31 19:26 Frostings: lol
2014-05-31 19:26 pkmnyab: sorry, my internet randomly dc'd
2014-05-31 19:26 Frostings: 00:39:800 (2,3,4) -
2014-05-31 19:26 Frostings: same as before
2014-05-31 19:26 pkmnyab: ok
2014-05-31 19:27 Frostings: 00:51:000 - why not put one more hitcircle here
2014-05-31 19:27 pkmnyab: k
2014-05-31 19:27 Frostings: i wouldn't put the three notes stacked though
2014-05-31 19:28 pkmnyab: yea i stacked it on 00:51:200 (4) -
2014-05-31 19:28 Frostings: 01:08:200 (1,2,3) - same as before
2014-05-31 19:29 Frostings: 01:21:800 (4,5,6) - ^
2014-05-31 19:29 pkmnyab: life is hard
2014-05-31 19:30 Frostings: 01:50:800 (4) - maybe paralllel to 01:49:800 (1,2) -
2014-05-31 19:30 Frostings: :P
2014-05-31 19:30 pkmnyab: ok
2014-05-31 19:31 Frostings: 01:52:600 (1) - i don't think NC req
2014-05-31 19:31 Frostings: 01:55:800 (1) - here too
2014-05-31 19:31 pkmnyab: ok, removed
2014-05-31 19:32 Frostings: 02:21:900 (1) -
2014-05-31 19:32 Frostings: what do you think about ending the spinner here 02:23:000 -
2014-05-31 19:32 Frostings: and then putting a hitcircle
2014-05-31 19:32 pkmnyab: oh that's nice
2014-05-31 19:32 pkmnyab: ok fixed
2014-05-31 19:33 Frostings: ok i will check hitsounds
2014-05-31 19:34 Frostings: 00:19:900 (2,4) -
2014-05-31 19:34 Frostings: i think you should have claps on 00:19:800 (1,3) -
2014-05-31 19:34 Frostings: isntead
2014-05-31 19:35 Frostings: maybe move whistles too
2014-05-31 19:35 pkmnyab: ok
2014-05-31 19:39 Frostings: alright
2014-05-31 19:39 Frostings: everything's good
2014-05-31 19:39 pkmnyab: thank you for your time :D
Xiaolin
Rin and Len senpai are kawaii ~ <33
[General]
  1. When I modded easy there was no video, but when I modded normal, there was a video, you forgot to add a video in easy ~ :(
    [Kibbleru's Easy]
    1. 00:10:600 (1) - I think this spinner should be till 00:12:200
    2. 00:13:800 (1) - Finish ~ ?
    3. 00:15:400 (3) - I think its much better to add whistle ~ :>
    4. 00:18:200 (2) - ^
    5. 00:20:200 (1) - ^ At the end of the slider
    6. 00:22:800 (3) - ^
    7. 00:22:600 (5) - ^ At the beginning of the slider
    8. 00:39:400 (1,2) - I suggest that you make these two more curve ~
    1. 01:20:600 (4) - You should move this to x:264 y:192 for perfect blanket
    [Normal]
    1. 00:15:400 (3) - I suggest that you use whistle better ~
    2. 00:17:800 (2) - ^ At the end of the slider ~
    3. 00:19:400 (5) - Missing clap at the repeat :( Please add clap at the repeat ~
    4. 00:20:600 (2) - Move to x:284 y:212 for better blanket ~ ?
    5. 00:37:000 (2) - Whistle at the repeat ?
    6. 01:11:000 (5) - I think this should be like this, more curve:

Its pretty much a long mod so I guess I'll skip hard and insane, I also checked them, they were fine ~ :3

Good luck with rank ~ !! >w<
Topic Starter
pkk

Lapis Aoki wrote:

Rin and Len senpai are kawaii ~ <33
[General]
  1. When I modded easy there was no video, but when I modded normal, there was a video, you forgot to add a video in easy ~ :(
    ahh I think there was an issue with copying codes and video somehow got left out, I'll add it back in once kibbleru updates his code
    [Normal]
    1. 00:15:400 (3) - I suggest that you use whistle better ~ I only use the clap in the beginning section and add whistles starting in the next section
    2. 00:17:800 (2) - ^ At the end of the slider ~
    3. 00:19:400 (5) - Missing clap at the repeat :( Please add clap at the repeat ~ added clap
    4. 00:20:600 (2) - Move to x:284 y:212 for better blanket ~ ? fixed blanket
    5. 00:37:000 (2) - Whistle at the repeat ? added whistle
    6. 01:11:000 (5) - I think this should be like this, more curve:
ok, curved it a bit more

Its pretty much a long mod so I guess I'll skip hard and insane, I also checked them, they were fine ~ :3

Good luck with rank ~ !! >w<
Thank you for modding! :)
Kibbleru

Lapis Aoki wrote:

Rin and Len senpai are kawaii ~ <33
[General]
  1. When I modded easy there was no video, but when I modded normal, there was a video, you forgot to add a video in easy ~ :(
    [Kibbleru's Easy]
    1. 00:10:600 (1) - I think this spinner should be till 00:12:200 removed spinner and did what pk did in his diffs
    2. 00:13:800 (1) - Finish ~ ? k
    3. 00:15:400 (3) - I think its much better to add whistle ~ :> i don't rly like these x.x
    4. 00:18:200 (2) - ^
    5. 00:20:200 (1) - ^ At the end of the slider
    6. 00:22:800 (3) - ^
    7. 00:22:600 (5) - ^ At the beginning of the slider
    8. 00:39:400 (1,2) - I suggest that you make these two more curve ~ i like it how it is atm
    1. 01:20:600 (4) - You should move this to x:264 y:192 for perfect blanket not rly going for a blanket

Its pretty much a long mod so I guess I'll skip hard and insane, I also checked them, they were fine ~ :3

Good luck with rank ~ !! >w<
ty4 mod

SPOILER
osu file format v12

[General]
AudioFilename: Kagamine Rin & LenElectricAngel.mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BeatmapID:367011
BeatmapSetID:146794

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,52400,63560
2,103600,114760
2,129199,138760
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1000.04809727265,400,4,2,3,70,1,0
13400,-100,4,2,1,70,0,0
25900,-100,4,2,1,75,0,0
26000,-100,4,2,1,80,0,0
26100,-100,4,2,1,85,0,0
26200,-100,4,2,1,90,0,0
33000,-100,4,2,1,70,0,0
39400,-100,4,2,1,90,0,1
52200,-100,4,2,1,70,0,0
65000,-100,4,2,3,70,0,0
71000,-100,4,1,0,50,0,0
71400,-100,4,2,1,70,0,0
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Combo2 : 243,245,165
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Combo4 : 235,38,33

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Blueprint
I really like the insane " ar 9 is to high for this bpm" I think ar9 will get more attention ^^, just a suggestion make it OD 8
Going to edit it to AR 8 see how it is,
I think it's more difficult with 8 a little more effort to FC and I guess AR 8 would open it up to DT scores.
Looking forward to this being ranked
Topic Starter
pkk

Blueprint wrote:

I really like the insane " ar 9 is to high for this bpm" I think ar9 will get more attention ^^, just a suggestion make it OD 8
Going to edit it to AR 8 see how it is,
I think it's more difficult with 8 a little more effort to FC and I guess AR 8 would open it up to DT scores.
Looking forward to this being ranked
Thanks for the feedback, I made it OD 8 now since I don't plan on lowering the AR. 150 BPM + the way I mapped this song would make it too hard for DT, even on AR8.
DeletedUser_3044645
senpai pls
Topic Starter
pkk

No Dap wrote:

senpai pls
wow and here I thought they ranked my map when I received the email notification
DeletedUser_3044645
map the ending of the song

because I was threatened to say this by someone
Topic Starter
pkk

No Dap wrote:

map the ending of the song

because I was threatened to say this by someone
hmm I've been considering that for a while since the ending of the song is basically just the part at 00:52:200 - which I left as a break. Well, since I didn't map it in the previous section I think I'll map the ending. That stream at the end is also pretty sketchy so this gives me a good reason to remove it.
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