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Solution: Running osu! In Ubuntu or Xubuntu

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Itachi17

Espionage724 wrote:

Itachi17 wrote:

You don't need to do anything special with this issue nor download older version of osu!. Open up terminal and enter:
winetricks dotnet35
if it fails don't care about that and install also
winetricks xna31
It should start now!
On my second computer dotnet35 fails so I installed xna31 and then again dotnet35 but it fails again. But who cares? It works.
I haven't tried osu! yet recently (just got done installing some Xubuntu though), but last I checked, only dotnet20 was still required.

"If" I understand right, dotnet35 installed dotnet20 as well as 3, leading to more bulk that you don't necessarily need, along with increasing the risk of conflict if you use the same wineprefix for other stuff.

But in any case, both of those statements are just what I assume; haven't really tried it myself for a while, but I'll be sure to soon.

666th post :p
Yeah you are right. That's why I have separate prefix only for osu!. On my computer I had only dotnet20 and started at wine version 1.5.25 and without any error continuosly updating to the newer version of the wine. Now I have this patched version of wine -> https://launchpad.net/~foresto/+archive/winepatched/. Only one time it crash! and I have to ran osume.exe. No more issue I spotted. And I have nvdia proprietary drivers 313 updates installed through jockey-kde. Before few days osu! wont started. So I tried installed dotnet35 and xna31.(peppy wrote this in the linux installation manual, but also only dotnet20). So after that it starts working.(but the installation goes to the dotnet30)That's what goes for my computer. On my notebook I have updated and optimized open graphics drivers. -> https://launchpad.net/~oibaf/+archive/graphics-drivers/ I have osu! in separated prefix with dotnet35 and xna40(installed today, trying something). + strictdrawordering=enabled(I have amd graphic card, without that the scroreboard and other text are broken) The only issue is that not every update completed successefully. So when it crash I run osume! and everything is working fine from the may's wine version 1.5.31 to the actual 1.7.8. Playing solo, multiplayer, Tag coop, creating beatmaps. Max fps 60. Running nicely. running osu! with vblank_mode=0 gave you higher fps, but I don't using it, because on 60 fps its fine.

I have also another prefix with dotnet20 only for osu! and that prefix is working on my notebook. But on my computer it wont start until updated dotnet. Strange :)
F_XZ

zed-kun wrote:

Sort of a fix in the mean time - I pulled an older version of osu (from a few days ago) from my laptop and dropped that into my wine folder and ran that directly.
You can get it here if you want to try yourself: http://gibsonsec.org/~zed/files/osu!.exe (md5sum: d47ef68157ed98a4973a7b0d53eddc78)
Hopefully peppy won't mind me distributing this as a fix in the mean time.
Great! This launcher fixes this problem in my box! My wine version is 1.6 stable, with winetricks and dotnet35. Thank you very much!
Briesmas
Hi. I'm not used to linux ( ubuntu 13.04 ) and i'd like to play osu!. I installed it 3 month ago. It worked well but one day suddently i had an error message. So i tried to install it with ur guide but i have some problems.

". Create a osu! folder in the Program Files folder in your Wine prefix, move osume.exe to it, and start osume.exe"
I don't find the Progam files folder :/ i searched everywhere but i don't know where it is.
So i tried to open osume.exe without moving it and i have this

""
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x79394e36).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:79394e36 ESP:0033e608 EBP:0033e66c EFLAGS:00010206( R- -- I - -P- )
EAX:00000000 EBX:00881f78 ECX:00881204 EDX:0000040c
ESI:00000000 EDI:0033e64c
Stack dump:
0x0033e608: 799cd70a 00000135 00000000 00000000
0x0033e618: 79110ad4 00000000 00000000 00000000
0x0033e628: 00000000 00000000 00000000 00000000
0x0033e638: 00000000 00000000 00000000 00000000
0x0033e648: 00000000 00000000 00000012 00000000
0x0033e658: 0033e6a8 7936a6d3 00881f78 00382010
Backtrace:
=>0 0x79394e36 in mscorlib.ni (+0x2d4e36) (0x0033e66c)
1 0x793952f4 in mscorlib.ni (+0x2d52f3) (0x0033e6a8)
2 0x793694b6 in mscorlib.ni (+0x2a94b5) (0x0033e6f8)
3 0x79369312 in mscorlib.ni (+0x2a9311) (0x008815c4)
4 0x0000001c (0x790fa3e0)
5 0x00000010 (0x02440002)
0x79394e36: cmpl %eax,0x0(%esi)
Modules:
Module Address Debug info Name (75 modules)
PE 400000- 44e000 Deferred osume
PE 5e380000-5e409000 Deferred diasymreader
PE 64020000-64033000 Deferred mscorsec
PE 78130000-781cb000 Deferred msvcr80
PE 79000000-79045000 Deferred mscoree
PE 790c0000-79ba6000 Export mscorlib.ni
PE 79e70000-7a3d1000 Deferred mscorwks
ELF 7b800000-7ba5b000 Deferred kernel32<elf>
\-PE 7b810000-7ba5b000 \ kernel32
ELF 7bc00000-7bce4000 Deferred ntdll<elf>
\-PE 7bc10000-7bce4000 \ ntdll
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7df6a000-7e09e000 Deferred oleaut32<elf>
\-PE 7df80000-7e09e000 \ oleaut32
ELF 7e0e4000-7e167000 Deferred rpcrt4<elf>
\-PE 7e0f0000-7e167000 \ rpcrt4
ELF 7e167000-7e2a5000 Deferred ole32<elf>
\-PE 7e180000-7e2a5000 \ ole32
ELF 7e2a5000-7e2e7000 Deferred rsaenh<elf>
\-PE 7e2b0000-7e2e7000 \ rsaenh
ELF 7e2e7000-7e301000 Deferred imagehlp<elf>
\-PE 7e2f0000-7e301000 \ imagehlp
ELF 7e301000-7e315000 Deferred softpub<elf>
\-PE 7e310000-7e315000 \ softpub
ELF 7e315000-7e34b000 Deferred uxtheme<elf>
\-PE 7e320000-7e34b000 \ uxtheme
ELF 7e34b000-7e352000 Deferred libxfixes.so.3
ELF 7e352000-7e35d000 Deferred libxcursor.so.1
ELF 7e35d000-7e36d000 Deferred libxi.so.6
ELF 7e36d000-7e371000 Deferred libxcomposite.so.1
ELF 7e371000-7e37c000 Deferred libxrandr.so.2
ELF 7e37c000-7e386000 Deferred libxrender.so.1
ELF 7e386000-7e38c000 Deferred libxxf86vm.so.1
ELF 7e38c000-7e390000 Deferred libxinerama.so.1
ELF 7e390000-7e397000 Deferred libxdmcp.so.6
ELF 7e397000-7e39b000 Deferred libxau.so.6
ELF 7e39b000-7e3bc000 Deferred libxcb.so.1
ELF 7e3bc000-7e4f1000 Deferred libx11.so.6
ELF 7e4f1000-7e503000 Deferred libxext.so.6
\-PE 7e520000-7e5ab000 \ winex11
ELF 7e5ab000-7e6b4000 Deferred comctl32<elf>
\-PE 7e5b0000-7e6b4000 \ comctl32
ELF 7e6b4000-7e783000 Deferred crypt32<elf>
\-PE 7e6c0000-7e783000 \ crypt32
ELF 7e783000-7e7b9000 Deferred wintrust<elf>
\-PE 7e790000-7e7b9000 \ wintrust
ELF 7e7b9000-7e863000 Deferred msvcrt<elf>
\-PE 7e7d0000-7e863000 \ msvcrt
ELF 7e8ad000-7e8d5000 Deferred libexpat.so.1
ELF 7e8d5000-7e90e000 Deferred libfontconfig.so.1
ELF 7e90e000-7e927000 Deferred libz.so.1
ELF 7e927000-7e9c2000 Deferred libfreetype.so.6
ELF 7e9c2000-7e9dc000 Deferred version<elf>
\-PE 7e9d0000-7e9dc000 \ version
ELF 7e9dc000-7eafa000 Deferred gdi32<elf>
\-PE 7e9f0000-7eafa000 \ gdi32
ELF 7eafa000-7ec55000 Deferred user32<elf>
\-PE 7eb10000-7ec55000 \ user32
ELF 7ec55000-7eccf000 Deferred shlwapi<elf>
\-PE 7ec60000-7eccf000 \ shlwapi
ELF 7eccf000-7ed3f000 Deferred advapi32<elf>
\-PE 7ece0000-7ed3f000 \ advapi32
ELF 7ed65000-7ed72000 Deferred libnss_files.so.2
ELF 7ed72000-7ed7e000 Deferred libnss_nis.so.2
ELF 7ed7e000-7ed97000 Deferred libnsl.so.1
ELF 7ed97000-7eda0000 Deferred libnss_compat.so.2
ELF 7efa0000-7efe3000 Deferred libm.so.6
ELF 7efe3000-7efec000 Deferred librt.so.1
ELF b7428000-b75dc000 Deferred libc.so.6
ELF b75dc000-b75e1000 Deferred libdl.so.2
ELF b75e2000-b75fd000 Deferred libpthread.so.0
ELF b7611000-b77c7000 Dwarf libwine.so.1
ELF b77c9000-b77eb000 Deferred ld-linux.so.2
ELF b77eb000-b77ec000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001d 0
0000001c 0
00000016 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001b 0
00000018 0
00000017 0
00000013 0
00000019 plugplay.exe
0000001f 0
0000001e 0
0000001a 0
0000002d (D) Z:\home\keito\Téléchargements\osume.exe
00000030 2
0000002f 0
0000002e 0 <==
00000031 explorer.exe
00000032 0
System information:
Wine build: wine-1.7.8
Platform: i386
Host system: Linux
Host version: 3.8.0-32-generic
""""
I don't understand anything. I'm sorry if the problem has been already resolved but i don't speak english very well and reading 40 pages is too long :/
Thanks for the help.
speace

Briesmas wrote:

Hi. I'm not used to linux ( ubuntu 13.04 ) and i'd like to play osu!. I installed it 3 month ago. It worked well but one day suddently i had an error message. So i tried to install it with ur guide but i have some problems.

". Create a osu! folder in the Program Files folder in your Wine prefix, move osume.exe to it, and start osume.exe"
I don't find the Progam files folder :/ i searched everywhere but i don't know where it is.
So i tried to open osume.exe without moving it and i have this

[...]

I don't understand anything. I'm sorry if the problem has been already resolved but i don't speak english very well and reading 40 pages is too long :/
Thanks for the help.
as you're new to linux i have to ask you, did you know hidden folders (and files) starts with a "." ?
if i were you i'd look for a .wine folder or something like that to find the Program files but i don't have wine installed, and don't know it well, so it's only a guess.
minor_old_1
---
MHN
You can try to install xna 3.1, it worked for me. However it can cause problems if you use more applications with wine. If it's your case, you should imo create another wineprefix for osu. Sorry for my English.
Terminal> winetricks xna31

-----
Personally I'm using Debian Testing (Jessie) x86_64, Wine 1.7.9 32bit custom build inside i386 chroot (i use schroot), after installing dotnet20 and xna31 osu! is sometimes a bit laggy but quite playable on my Intel GMA 4500 MHD and Core 2 Duo (GM 45 chipset)
Espionage724
Updated my guide a bit and clarified a few things: p/2577747

It would seem xna31 is necessary now also. If you only installed dotnet20 and osu! crashes on startup, try also installing xna31.
lemonadejuice_old
@Zikxxx

Thanks for the tutorial, it works for me perfectly~
Kiciuk
Ubuntu 13.04
kernel 3.8.0-31 AMD catalyst 12.104
NetFramework 2.0+XNA 3.1+wine 1.6
Radeon HD7770
osu works but i have something like this:

800x600
FPS
game:
Windows ~900FPS
Ubuntu ~90FPS
menu
Windows~500FPS
Ubuntu~80FPS
1366x768
Ubuntu
gameplay ~31FPS
choose beatmap menu ~19FPS
osu isn't playable on wine
zikxxx
@Kiciuk
enable Strict Draw Ordering in winetricks for fix this problem this should work ;)
Espionage724
Hmm, so, it would appear xna31 isn't actually needed. Installing xna31 installs dotnet20sp2, which is what is needed.

I was able to get osu! running by just installing dotnet20sp2.

Edit: Even dotnet20sp1 works with osu!. Just plain dotnet20 doesn't though.

I'm working on a slight different installation guide that would involve putting osu! in it's own prefix and disabling winemenubuilder (to get rid of the annoying error about it since dotnet20sp1/2), along with a proper desktop shortcut and icon. So far, the only downside is that you have to manually transfer .osz files to the Songs folder...
quigon157
I'm playing osu! on playonlinux but the sound is playing with a robotic static like effect, it didnt do this until i played for a while. osu! is using dmusic to run the sound.
Espionage724

quigon157 wrote:

I'm playing osu! on playonlinux but the sound is playing with a robotic static like effect, it didnt do this until i played for a while. osu! is using dmusic to run the sound.
Sounds like it could be related to either ALSA or PulseAudio (although I think PoL defaults to ALSA). I might suggest trying the other out (would have to edit the registry I think or use winetricks).
quigon157
Thank you
Espionage724
If using fglrx, it would appear that you may be required to use a CSMT-patched version of Wine for osu! to work properly at all. Without a CSMT-patched Wine, osu! would randomly lock-up during things like song select, skin selection, etc. (tested on openSUSE 13.1 and Ubuntu 13.10 with a Radeon HD 7850, both with 13.12 and 13.11 V9.95 BETA).

Currently, I'm using a patched Wine from foresto's PPA.

I also noticed I had to have compositing enabled on Xfce (4.12 on Xubuntu 13.10) in order for osu! to fullscreen properly with fglrx.
[Kitty]
I finally got osu! running by installing dotnet20sp2 (after suffering from a bad case of ignorance), however, whenever I move the window, the following error occurs:

Attempted to install xna31, to no help.

Also, seeing that this thread has now become 42 pages long (and seeing as there are just a few other threads about it), why don't we create an article for all of the useful information at https://osu.ppy.sh/wiki/Linux? There's already an install guide at https://osu.ppy.sh/wiki/Installation but it lacks a lot of specific information and troubleshooting, not to mention the fact that it still states dotnet20 as a dependency, which should now be dotnet20sp2. I might jump on it in an hour or two if nobody else does, but I'd like to get some practice in now that I have it working again. :)
Espionage724

[Kitty] wrote:

...Also, seeing that this thread has now become 42 pages long (and seeing as there are just a few other threads about it), why don't we create an article for all of the useful information at https://osu.ppy.sh/wiki/Linux? There's already an install guide at https://osu.ppy.sh/wiki/Installation but it lacks a lot of specific information and troubleshooting, not to mention the fact that it still states dotnet20 as a dependency, which should now be dotnet20sp2. I might jump on it in an hour or two if nobody else does, but I'd like to get some practice in now that I have it working again. :)
Hmm, I may do it at some point (or check/edit it later if someone else gets to it). I recently updated the notes over on the Wine AppDB page though.

(idk if anyone here did it, but merging the Test notes over to Public and then changing Test to Beta was not the best idea imo... doesn't really make any sense. I got some cleaning up to do now)

As a minimum, you could get away with even dotnet20sp1. Not really sure if osu! runs any differently between dotnet20sp1 and dotnet20sp2 though, but from what I've seen, dotnet20sp1 is fine.

Winetricks does a 2-step process (I think it goes dotnet20 then dotnet20sp2), but PlayOnLinux makes it a 3-step process (dotnet20, dotnet20sp1, then dotnet20sp2) which seemed rather... excessive.

So basically, for a more minimalist install, dotnet20sp1 works, but I guess if you want to be up-to-date, dotnet20sp2 works also.
Tear
My osu works perfectly on Arch (using the AUR package), except for one thing.. Input lag is ridiculous, something like 300ms, the game is unplayable :| Anyone know of a fix?
Espionage724

Tear wrote:

My osu works perfectly on Arch (using the AUR package), except for one thing.. Input lag is ridiculous, something like 300ms, the game is unplayable :| Anyone know of a fix?
Is the input delay present with both keyboard and mouse/tablet/pointing device?

Not really sure what you could try. Maybe toggle Vsync (either in-game or with GPU-specific settings). What's your hardware and kernel?
mmstick

Espionage724 wrote:

If using fglrx, it would appear that you may be required to use a CSMT-patched version of Wine for osu! to work properly at all. Without a CSMT-patched Wine, osu! would randomly lock-up during things like song select, skin selection, etc. (tested on openSUSE 13.1 and Ubuntu 13.10 with a Radeon HD 7850, both with 13.12 and 13.11 V9.95 BETA).

Currently, I'm using a patched Wine from foresto's PPA.

I also noticed I had to have compositing enabled on Xfce (4.12 on Xubuntu 13.10) in order for osu! to fullscreen properly with fglrx.
If you are using fglrx this late in the game with AMD graphics cards then you have missed the train. Fglrx is practically deprecated by the Linux community in favour of the faster, smoother, and glitch-free open source drivers. I've been using my Radeon HD 7950 with open source drivers for three months now and even games like TF2 and L4D2 are input-lag free and smooth while on Catalyst they are not. If your Mesa is compiled with LLVM 3.5 you even get full OpenGL 3.3 support -- OpenGL 3.1 support otherwise.
mmstick

Tear wrote:

My osu works perfectly on Arch (using the AUR package), except for one thing.. Input lag is ridiculous, something like 300ms, the game is unplayable :| Anyone know of a fix?
Add vblank_mode=0 to /etc/environment if you are using open source drivers.
Espionage724

mmstick wrote:

Espionage724 wrote:

If using fglrx, it would appear that you may be required to use a CSMT-patched version of Wine for osu! to work properly at all. Without a CSMT-patched Wine, osu! would randomly lock-up during things like song select, skin selection, etc. (tested on openSUSE 13.1 and Ubuntu 13.10 with a Radeon HD 7850, both with 13.12 and 13.11 V9.95 BETA).

Currently, I'm using a patched Wine from foresto's PPA.

I also noticed I had to have compositing enabled on Xfce (4.12 on Xubuntu 13.10) in order for osu! to fullscreen properly with fglrx.
If you are using fglrx this late in the game with AMD graphics cards then you have missed the train. Fglrx is practically deprecated by the Linux community in favour of the faster, smoother, and glitch-free open source drivers. I've been using my Radeon HD 7950 with open source drivers for three months now and even games like TF2 and L4D2 are input-lag free and smooth while on Catalyst they are not. If your Mesa is compiled with LLVM 3.5 you even get full OpenGL 3.3 support -- OpenGL 3.1 support otherwise.
It's been about a week since I tried the open-source driver, but fglrx on both my 7850 desktop and 7660G + 7670M laptop had a higher overall framerate. radeon wasn't too far behind at all, but generally speaking, I had no real problem with fglrx with the games I played.

My main problem with fglrx was with my laptop. If I kept the boot splash screen active, sometimes it would lock-up (both on Ubuntu and openSUSE). Removing "quiet splash" from grub's cfg fixed it seemingly though.

radeon on the other hand had some annoying color banding issue for me mostly noticeable on the desktop and certain windows and programs (especially Steam; Big Picture looked terrible).

Catalyst 14.1 Beta was just released a little while ago also: http://support.amd.com/en-us/kb-article ... river.aspx
mmstick

Kiciuk wrote:

Ubuntu 13.04
kernel 3.8.0-31 AMD catalyst 12.104
NetFramework 2.0+XNA 3.1+wine 1.6
Radeon HD7770
osu works but i have something like this:

800x600
FPS
game:
Windows ~900FPS
Ubuntu ~90FPS
menu
Windows~500FPS
Ubuntu~80FPS
1366x768
Ubuntu
gameplay ~31FPS
choose beatmap menu ~19FPS
osu isn't playable on wine
The bold parts are your problem. It is highly recommended, especially if you have a RadeonSI graphics card, to upgrade to Ubuntu 13.10 and use Oibaf's PPA for the latest open source drivers.
[Kitty]
Another thing that can contribute to massive input and game lag: using pulseaudio or dmix.

Use "$ pacmd suspend true" and "$pacmd suspend false" to flip pulseaudio on or off, and make sure that you have your audio device selected in winecfg.
FunkySayu
Hello !

I'm looking for a solution to run Osu! on linux without admin rights. Wine isn't installed yet. I'm looking for a portable version of wine, but i didn't found anything.

Any potential solution is welcome. but i didn't found any of it. Here is my uname : Linux **hostname** 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64 GNU/Linux. If you want addition information about my system, i can give you all you want ! :)

Thanks for eventual help.
MentorByte

FunkySayu wrote:

Hello !

I'm looking for a solution to run Osu! on linux without admin rights. Wine isn't installed yet. I'm looking for a portable version of wine, but i didn't found anything.

Any potential solution is welcome. but i didn't found any of it. Here is my uname : Linux **hostname** 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64 GNU/Linux. If you want addition information about my system, i can give you all you want ! :)

Thanks for eventual help.
only portable app's for linux that I know of are http://portablelinuxapps.org/ and wine is not among them.

I'm not sure why you need to be able to use it as a non sudo user and that would most probably be your biggest issue even if there was a portable wine as there is a lot of other stuff you need installed not just wine.

I spent ages getting osu! working on my ubuntu box and then it only sorta worked, as in everything was "strange" when I actually went to play. The mouse would move slower and slower the closer you got to notes some background stuff was glitched, basically it was impossible to play anything above Easy difficulty's. Osu!mainea would not display properly and I did not check any of the other modes. If you really want osu! to be playable on Linux peppy needs to code it for Linux.
m42a

FunkySayu wrote:

Hello !

I'm looking for a solution to run Osu! on linux without admin rights. Wine isn't installed yet. I'm looking for a portable version of wine, but i didn't found anything.

Any potential solution is welcome. but i didn't found any of it. Here is my uname : Linux **hostname** 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64 GNU/Linux. If you want addition information about my system, i can give you all you want ! :)

Thanks for eventual help.
To do this, you'll need to compile wine from source.

  1. Download the wine source from http://mirrors.ibiblio.org/wine/source/ ... 12.tar.bz2
  2. Extract the source into a folder.
  3. Open a terminal in that folder and run the following commands
    ./configure --prefix=$HOME/wine
    make
    make install
  4. Edit the file "$HOME/.bashrc" and add the following line to the end:
    export PATH=$PATH:$HOME/wine/bin
Ven
It runs for me but runs at like 10 fps

probably because I have a shitty laptop
[Kitty]

Kyon wrote:

It runs for me but runs at like 10 fps

probably because I have a shitty laptop
You might want to make sure that you have proper video drivers, and make sure you've got the 32bit ones as well if you're running 64 bit.
If you need or would like any more help, please provide your distribution and specs + GPU brand. :3
Ven

[Kitty] wrote:

Kyon wrote:

It runs for me but runs at like 10 fps

probably because I have a shitty laptop
You might want to make sure that you have proper video drivers, and make sure you've got the 32bit ones as well if you're running 64 bit.
If you need or would like any more help, please provide your distribution and specs + GPU brand. :3
1st gen locked i5
intel graphics 3000
4gb ddr3 ram
dell oem
screen randomly goes apeshit and flashes black and white until i turn it off and restart
Itachi17
Kyon. If you have Ubuntu 13.10 and you are using open source drives, then try to add this repo:https://launchpad.net/~oibaf/+archive/graphics-drivers/ and update the system.
-EA
im running a 64-bit version of ubuntu 13.10 and when i try too install .net framework 2.0 it says that it isnt supported on a 64-bit, any ideas on how to get around this?
[Kitty]

eboclove wrote:

im running a 64-bit version of ubuntu 13.10 and when i try too install .net framework 2.0 it says that it isnt supported on a 64-bit, any ideas on how to get around this?
You'll need to create a 32 bit wine prefix.
Open a terminal and run the following, then continue on.
$ export WINEARCH=win32
$ export WINEPREFIX=~/.wine32
-EA

[Kitty] wrote:

eboclove wrote:

im running a 64-bit version of ubuntu 13.10 and when i try too install .net framework 2.0 it says that it isnt supported on a 64-bit, any ideas on how to get around this?
You'll need to create a 32 bit wine prefix.
Open a terminal and run the following, then continue on.
$ export WINEARCH=win32
$ export WINEPREFIX=~/.wine32

ok so i managed to install -framework 2.0 but still cant run osu!, i run the .exe with wine and it starts to load (loading wheel appears instead of cursor) and the nothing.
[Kitty]
Run "winetricks dotnet20sp2" if you haven't already, then you need to put osume.exe in a folder and run it.
$ mkdir osu
$ cd osu
$ wget "http://osu.ppy.sh/release/osume.exe"
$ WINEARCH=win32 WINEPREFIX=~/.wine32 wine osume.exe
-EA

[Kitty] wrote:

Run "winetricks dotnet20sp2" if you haven't already, then you need to put osume.exe in a folder and run it.
$ mkdir osu
$ cd OSU
$ wget "http://osu.ppy.sh/release/osume.exe"
$ WINEARCH=win32 WINEPREFIX=~/.wine32 wine osume.exe
ok now the osu! update started, and after the update osu itself was able to launch. thanks a lot :D now i also understand why i didnt get it to work earlier
-EA
a little update for those of you who are interested: osu is runnign prefectly, i havent experienced any kind of problems and i have a very stable FPS (250FPS in-game) there are no error, graphical problems or other issues interfewring with my gameplay, sound is working perfectly etc.

so basically, thanks alot for the guide and to [kitty] for helping me while installing it.
-EA
sorry about all the posts but im here with some good news, i've found a really simple way to install and run osu! in ubuntu. note that this isnt the best solution and if you are able to get it running following the guide in this thread that would probably be best though this solution gives me around 150fps and the only bug ive found is the appearance of some names in the highscore/global ranking list.

first you need to download and install PlayOnLinux. this can be done by entering the following into the terminal:
 
$ wget -q "http://deb.playonlinux.com/public.gpg" -O- | sudo apt-key add -
sudo wget http://deb.playonlinux.com/playonlinux_precise.list -O /etc/apt/sources.list.d/playonlinux.list
$ sudo apt-get update
$ sudo apt-get install playonlinux

after you have done this run the program and let the wizard do the initial setup.

after the wizard finishes you will see this window (without the osu! shortcut):

click the "install a program" button and search for osu! in the game category



after you've found it just click it and run the installation like you would on a regular windows computer.

hope this helps some of you :)
bahamete
If you're running a bleeding-edge system (Arch, Gentoo, Fedora...) and recently came into issues, such as:
1. The game running twice as fast as it should be
2. Really crackling sound

Run osu! from a terminal and watch output.
If you see a lot of:

ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred

You MUST downgrade pulseaudio.
For Arch users

bahamete@pc ~ $> cd /var/cache/pacman/pkg/
bahamete@pc /var/cache/pacman/pkg $> ls | grep pulseaudio
pulseaudio-4.0-2-x86_64.pkg.tar.xz
pulseaudio-4.0-5-x86_64.pkg.tar.xz
pulseaudio-4.0-6-x86_64.pkg.tar.xz
pulseaudio-5.0-1-x86_64.pkg.tar.xz
pulseaudio-alsa-2-2-any.pkg.tar.xz
bahamete@pc /var/cache/pacman/pkg $> sudo pacman -U pulseaudio-4.0-6-x86_64.pkg.tar.xz

You must do the same with libpulse and lib32-libpulse. It seems recent Pulseaudio update broke 32-bit ALSA compatibility, so do not update Pulse until we get pulseaudio-alsa update or something. I'll report back when this happens.
Espionage724

eboclove wrote:

...and the only bug ive found is the appearance of some names in the highscore/global ranking list.
How is CTB for you, or combo bursts? If either of those are also corrupted, and if you happen to be using ATI/AMD graphics (doesn't matter what driver), try enabling StrictDrawOrdering, or use a CSMT-patched Wine (PoL offers a package).
-EA

Espionage724 wrote:

eboclove wrote:

...and the only bug ive found is the appearance of some names in the highscore/global ranking list.
How is CTB for you, or combo bursts? If either of those are also corrupted, and if you happen to be using ATI/AMD graphics (doesn't matter what driver), try enabling StrictDrawOrdering, or use a CSMT-patched Wine (PoL offers a package).
Only problems ive had with it is the apparence of names, other than that everything works like it should including combo bursts etc :)
Kiciuk
After i updated drivers to 13.4 i can't run osu :/
I tried old osu!test binaries 20140119 and works :/
Espionage724

Kiciuk wrote:

After i updated drivers to 13.4 i can't run osu :/
I tried old osu!test binaries 20140119 and work :/
You updated fglrx to 13.4? If so; there are far newer drivers available (13.12 being the latest stable I think, and 14.2 the latest beta), unless you're on legacy?

What version of Wine were you using? Also, what's the exact error message(s) you're seeing? Can you provide the output of a Terminal window when trying to run osu! ?
Kiciuk
Ubuntu 13.04(Yes crap :/ )+Wine 1.7+ kernel 3.8.0-31
log(d3d render):
SPOILER
conor@conor-desktop:~$ cd .wine/drive_c/Program\ Files/osu\!/
conor@conor-desktop:~/.wine/drive_c/Program Files/osu!$ wine osu!
fixme:thread:SetThreadStackGuarantee (0x32fc80): stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:process:SetProcessPriorityBoost (0x1f0,0): stub
fixme:shell:URL_ParseUrl failed to parse L"osu"
fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:shell:URL_ParseUrl failed to parse L"mscorlib.resources"
fixme:shell:URL_ParseUrl failed to parse L"mscorlib.resources"
fixme:shell:URL_ParseUrl failed to parse L"System.resources"
fixme:shell:URL_ParseUrl failed to parse L"System.resources"
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:shell:URL_ParseUrl failed to parse L"osu!framework"
fixme:process:FlushProcessWriteBuffers : stub
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"{391804f3-67b6-4b94-93a8-f65f50799b5e}"
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:thread:__hook_pthread_create most thread attributes ignored!
fixme:thread:start_thread Started native thread 00000030
fixme:win:EnumDisplayDevicesW ((null),0,0x32d348,0x00000000), stub!
fixme:shell:URL_ParseUrl failed to parse L"System.Runtime.Remoting"
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Ink"
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:shell:URL_ParseUrl failed to parse L"osu!gameplay"
fixme:shell:URL_ParseUrl failed to parse L"osu!gameplay.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!ui"
fixme:wincodecs:PngDecoder_Block_GetCount 0x217a28,0x32e678: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175adc00,0x32e678: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175adc00,0x32e668: stub
fixme:shell:URL_ParseUrl failed to parse L"osu!ui.resources"
fixme:wincodecs:PngDecoder_Block_GetCount 0x175a9900,0x32e648: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175a9900,0x32e648: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175a98d0,0x32dd38: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1760c108,0x32de88: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175a9838,0x32de88: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x176043d8,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1bf750,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x176097f0,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x176099c0,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175b0318,0x32de08: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1a5a80,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x17581230,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x17581230,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175cda00,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x17606a68,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x17606a80,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175fb708,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175fb708,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175fb7c0,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175cd948,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175d2db8,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175cda40,0x32dff8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175add90,0x32dff8: stub
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet
fixme:thread:NtQueryInformationThread info class 16 not supported yet

opengl:
SPOILER
fixme:thread:SetThreadStackGuarantee (0x32fc80): stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:process:FlushProcessWriteBuffers : stub

Drivers:

@edit
log with glsl=enabled
SPOILER
conor@conor-desktop:~/.wine/drive_c/Program Files/osu!$ wine osu\!.exe
fixme:thread:SetThreadStackGuarantee (0x32fc80): stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:process:FlushProcessWriteBuffers : stub
conor@conor-desktop:~/.wine/drive_c/Program Files/osu!$ wine osu!
fixme:thread:SetThreadStackGuarantee (0x32fc80): stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:process:SetProcessPriorityBoost (0x1f0,0): stub
fixme:shell:URL_ParseUrl failed to parse L"osu"
fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
fixme:shell:URL_ParseUrl failed to parse L"Accessibility"
fixme:shell:URL_ParseUrl failed to parse L"mscorlib.resources"
fixme:shell:URL_ParseUrl failed to parse L"mscorlib.resources"
fixme:shell:URL_ParseUrl failed to parse L"System.resources"
fixme:shell:URL_ParseUrl failed to parse L"System.resources"
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:shell:URL_ParseUrl failed to parse L"osu!framework"
fixme:process:FlushProcessWriteBuffers : stub
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"{391804f3-67b6-4b94-93a8-f65f50799b5e}"
fixme:thread:__hook_pthread_create most thread attributes ignored!
fixme:thread:start_thread Started native thread 00000059
fixme:win:EnumDisplayDevicesW ((null),0,0x32d348,0x00000000), stub!
fixme:shell:URL_ParseUrl failed to parse L"System.Runtime.Remoting"
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Ink"
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:shell:URL_ParseUrl failed to parse L"osu!gameplay"
fixme:shell:URL_ParseUrl failed to parse L"osu!gameplay.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!ui"
fixme:wincodecs:PngDecoder_Block_GetCount 0x176122f0,0x32e678: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x19a660,0x32e678: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1b4f38,0x32e668: stub
fixme:shell:URL_ParseUrl failed to parse L"osu!ui.resources"
fixme:wincodecs:PngDecoder_Block_GetCount 0x1760a490,0x32e648: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175b2370,0x32e648: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175b2380,0x32dd38: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175b2380,0x32de88: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1760a4a8,0x32de88: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175b55c0,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175b55d8,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175a5848,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175d0048,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1761ec70,0x32de08: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x1761ed80,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175b60f0,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175b60f0,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175d8958,0x32df28: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175d89c8,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x175d35e8,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x17620fe8,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x17601548,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x176015e0,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x17782468,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x177824e0,0x32e658: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x17782520,0x32dff8: stub
fixme:wincodecs:PngDecoder_Block_GetCount 0x17782520,0x32dff8: stub
fixme:shell:URL_ParseUrl failed to parse L"System.Management"
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:wbemprox:wbemprox_cf_QueryInterface interface {b196b28f-bab4-101a-b69c-00aa00341d07} not implemented
fixme:wbemprox:wbem_locator_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
fixme:wbemprox:wbem_locator_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
fixme:wbemprox:wbem_locator_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:wbemprox:wbem_locator_ConnectServer authentication not supported
fixme:wbemprox:wbem_locator_ConnectServer specific locale not supported
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:wbem_services_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
fixme:wbemprox:wbem_services_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
fixme:wbemprox:wbem_services_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
fixme:wbemprox:wbem_services_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:wbemprox:client_security_QueryBlanket
fixme:wbemprox:client_security_Release 0x7c5ae2f8
fixme:wbemprox:client_security_SetBlanket 0x7c5ae2f8, 0x1779a088, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
fixme:wbemprox:client_security_Release 0x7c5ae2f8
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:wbemprox:client_security_QueryBlanket
fixme:wbemprox:client_security_Release 0x7c5ae2f8
fixme:wbemprox:client_security_SetBlanket 0x7c5ae2f8, 0x1779a088, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
fixme:wbemprox:client_security_Release 0x7c5ae2f8
fixme:rpc:RpcMgmtEnableIdleCleanup (): stub
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000011
fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
fixme:wbemprox:client_security_QueryBlanket
fixme:wbemprox:client_security_Release 0x7c5ae2f8
fixme:wbemprox:client_security_SetBlanket 0x7c5ae2f8, 0x177a3ef8, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
fixme:wbemprox:client_security_Release 0x7c5ae2f8
fixme:wbemprox:enum_class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
fixme:wbemprox:enum_class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
fixme:wbemprox:enum_class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
fixme:wbemprox:enum_class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:wbemprox:client_security_QueryBlanket
fixme:wbemprox:client_security_Release 0x7c5ae2f8
fixme:wbemprox:client_security_SetBlanket 0x7c5ae2f8, 0x177a3fe0, 4294967295, 0, L"<COLE_DEFAULT_PRINCIPAL>", 2, 3, (nil), 0x00000020
fixme:wbemprox:client_security_Release 0x7c5ae2f8
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:wbemprox:class_object_QueryInterface interface {c3fcc19e-a970-11d2-8b5a-00a0c9b7c9c4} not implemented
fixme:wbemprox:class_object_QueryInterface interface {b196b283-bab4-101a-b69c-00aa00341d07} not implemented
fixme:wbemprox:class_object_QueryInterface interface {00000003-0000-0000-c000-000000000046} not implemented
fixme:wbemprox:class_object_QueryInterface interface {00000144-0000-0000-c000-000000000046} not implemented
fixme:ole:Context_QueryInterface interface not implemented {51372ae0-cae7-11cf-be81-00aa00a2fa25}
fixme:shell:URL_ParseUrl failed to parse L"osu!gameplay.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!ui.resources"
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:wincodecs:PngDecoder_Block_GetCount 0x1760d6e8,0xc6dd6b8: stub
err:ntdll:RtlpWaitForCriticalSection section 0x7dc78be0 "wined3d_main.c: wined3d_cs" wait timed out in thread 005f, blocked by 004d, retrying (60 sec)
fixme:thread:NtQueryInformationThread info class 16 not supported yet
-Sandy Corzeta-
Hello, i'm just new in here using osu in wine from Linux. Elementary OS i386 build was the OS that i used. dotnet20, dotnet20sp2, xna40 & dotnet40 (additional) was installed on my default prefix. Running smooth by enabling the virtual desktop emulation and gaining slightly more FPS. There is only one problem, getting connect to the bancho behind a proxy is a little bit pain, all i get is just these "class 16 not supported" errors, and i'm using proxychains as the proxy software (same like proxifier on windows).



So any chance how do i can connect to bancho behind a proxy?

EDIT : i'm using nvidia blob driver from ppa:ubuntu-x-swat for the graphic driver
[Kitty]

sandycorzeta wrote:

So any chance how do i can connect to bancho behind a proxy?
I've been told on prior occasion that bancho does not like proxies for varied reasons, but you might want to check Wine FAQ 7.18. How do I configure a proxy?
-Sandy Corzeta-

[Kitty] wrote:

sandycorzeta wrote:

So any chance how do i can connect to bancho behind a proxy?
I've been told on prior occasion that bancho does not like proxies for varied reasons, but you might want to check Wine FAQ 7.18. How do I configure a proxy?
Thanks Kitty, gotta try this.... usually works on Windows just by using Proxifier app, but since its linux... need a lot workaround to do :D

EDIT :

Is there any other method for it Kitty? my proxy seems only support SOCKS5 connection...... HTTP variables from wininet in Wine doesn't want to connect it.
Fenek Alfa
Any way to make HD skins work in Wine? I know it doesn't like characters like "*" or "@", because I had to remove some asterisks from beatmap names when I tried to put them in(mainly YuruYuri songs, as the artist has an "*")

So either we'd need to make wine like "@" or convince peppy to offer alternate naming(because there's no need to break all existing HD skins)
m42a
@ in skin files and beatmaps works just fine for me. What exactly are you having problems with?

* doesn't work for anyone, but that's a problem with .NET; peppy can't fix it. I wrote a script to remove any invalid characters from beatmap names:

#!/bin/sh

dir=Songs
if [ -n "$1" ]; then
dir=$1
fi

for file in $dir/*[:\*\?\"\<\>\|]*; do
new_file=$(printf "%s" "$file" | tr -d ":*?<>|\"")
if [ "$new_file" != "$dir/[]" ]; then
echo Moving \"$file\" to \"$new_file\"
mv "$file" "$new_file"
fi
done

This can be fixed by peppy not allowing these characters in the first place, but until then we have to use workarounds.
innocenat
Hello, I got this error while trying to run osu! on Linux Mint 16 (which is based on Saucy)

System.Exception: Your osu! installation seems corrupt.  Please run the updater or reinstall.

I try both with PlayOnLinux, self-configured Wine 1.6 and 1.7. All of them result in same error.

Any idea how to fix this?
Sandalot
So I am thinking about making a PC mainly for multimedia use, but I'd like to run osu at the same time.
What hardware works for well with osu on linux?

I will most likely be running a distribution of debian. (Crunch Bang, Ubuntu, Mint)
nightbane112
@Sir_Sandalot Since you would mainly use for multimedia use, I suggest you would get a PC with a Nvidia GPU. I suspect multimedia work would involve a lot of rendering. Their proprietary drivers are the least buggy next to AMD while for Intel, you'll be stuck with open drivers :( . CPU-wise, I can't tell which is better since I've only used Intel CPU all this time. But, I've also heard that you can get AMD CPU cheaper than Intel's CPU with nearly same specs.
Espionage724
Got around to installing osu! on Xubuntu 14.04 (3.14.0-999-generic #201404020331); same general process still worked (creating 32-bit Wine prefix, dotnet20sp1), works well also.

- The texture corruption on AMD hardware (at least on my 7850) is still present
- Raw Input works (well, it can be selected in-game; not sure if it actually "works" though)
- OpenGL doesn't work
- The audio delay that was present in the past (either with Wine or PulseAudio; required a -60 offset or so) seems to no longer be there

Edit: Raw Input has no effect. Acceleration set in Linux still functions.

osu!tablet/Huion H420 also can work fine, but you need to install the driver found here first.
-Sandy Corzeta-
I actually want to try it ....
probably with this set up :

- Use Low Latency Kernel or Real-Time Kernel instead of generic one (this sounds like Ubuntu Studio build)
- Use JACK Audio server instead of PulseAudio

sadly the JACK Audio server isn't supported for the latest wine version
http://wiki.winehq.org/Sound

pretty bad... but i wish it come back again for fixing the audio issue
[Kitty]

-Sandy Corzeta- wrote:

- Use JACK Audio server instead of PulseAudio
Unless you need audio multitasking, you could also just use ALSA directly. You can suspend PulseAudio using "$ pacmd suspend true", and then winecfg will recognize raw ALSA devices. JACK has to go through ALSA anyway, so this could also be a solution if you're trying to reduce latency.
-Sandy Corzeta-

[Kitty] wrote:

Unless you need audio multitasking, you could also just use ALSA directly. You can suspend PulseAudio using "$ pacmd suspend true", and then winecfg will recognize raw ALSA devices. JACK has to go through ALSA anyway, so this could also be a solution if you're trying to reduce latency.
hmm
$ pacmd suspend true
i'll give a try later and report for it :D thanks....
Aposke
Just wondering, has anyone managed to use a gamepad (more specifically, a Beatmania controller) with osu! running under wine? I've been trying to get this controller to work for a good half hour now, even going as far as trying to map it to keyboard keys via joy2key, but for some reason, that approach doesn't work for osu, and even worse, the other two wine programs I've tried it out on (Lunatic Rave 2 and Minecraft) recognize the controller without any need for joy2key!
Meanwhile, osu under wine doesn't let me bind the controller keys to any in-game actions because it apparently neither recognizes the controller itself nor the joy2key program.
[Kitty]
I don't have a solution that'll get osu! to recognize it directly, but as an alternative to joy2key, try QJoyPad. I've had good experience with that program on other occasions.
ccxex29
I wanna ask, have anyone managed to make japanese characters work on osu! wine?

I tried to install fonts which is japanese characters but still :
m42a
Install gdiplus from winetricks, then run "winecfg" and on the "Libraries" tab set gdiplus to "Builtin then Native".
ccxex29

m42a wrote:

Install gdiplus from winetricks, then run "winecfg" and on the "Libraries" tab set gdiplus to "Builtin then Native".
it works, thanks, i just need to set builtin then native! ;)

[Kitty] wrote:

-Sandy Corzeta- wrote:

- Use JACK Audio server instead of PulseAudio
Unless you need audio multitasking, you could also just use ALSA directly. You can suspend PulseAudio using "$ pacmd suspend true", and then winecfg will recognize raw ALSA devices. JACK has to go through ALSA anyway, so this could also be a solution if you're trying to reduce latency.
In Lubuntu i don't know why i don't have any problem with sound ._. and i don't need to suspend the pulseaudio..
And works smoothly :D
Espionage724

ccxex29 wrote:

In Lubuntu i don't know why i don't have any problem with sound ._. and i don't need to suspend the pulseaudio..
And works smoothly :D
Lubuntu doesn't include PulseAudio (uses ALSA directly). Ubuntu and other variants do use PulseAudio though.
jacob-mischka

[Kitty] wrote:

I don't have a solution that'll get osu! to recognize it directly, but as an alternative to joy2key, try QJoyPad. I've had good experience with that program on other occasions.
I'd try AntiMicro, it's really good imo.
byljcron
just want to ask did u solve the opengl problem?...
i got the same problem and my d3d work very bad..
ErunamoJAZZ

byljcron wrote:

just want to ask did u solve the opengl problem?...
i got the same problem and my d3d work very bad..
never... probably u.u (almost two years waiting to be fixed, but is less likely to be fixed)
[Kitty]

ErunamoJAZZ wrote:

never... probably u.u (almost two years waiting to be fixed, but is less likely to be fixed)
Maybe when that .NET 4.x build sees the light of day... But we've bugged the big guy about that one enough, it'll come when it comes.
-Sandy Corzeta-
Been a while on trip with moving to try osu on another distro :
The lowlatency kernel that i talked about it was? for me, i don't feel an any effect of it. Nor that even fix the audio sync lag.

And now, i got a big problems.
Few days ago, installing Fedora 20 64-bit, with Kernel 3.14 and 337.12 GeForce driver, and winealsa.drv as audio.
+ Graphics are no more lag, and stable around 60+ FPS,
- The audio sync lag makes it more really really worse than last month i tried on x86 distro.

and now this happen on my elementaryOS 64-bit build with the same settings as Fedora.

So, is this why we should recommend x86 build Linux distro instead of the x64 one? ...
[Kitty]

-Sandy Corzeta- wrote:

- The audio sync lag makes it more really really worse than last month i tried on x86 distro.
When you say "lag," does it graphically glitch, have an audio glitch, or is the timing just off? Either of the first two would be a problem that we can work on here, but if the timing is off, go fix your global offset settings :P (Do note, even on an optimized system, it's possible that the offset won't come to a perfect "0". I use an offset of -32ms, despite the fact that I use ALSA directly.) If you're having glitching, there could still be a few things inside of ALSA, such as your dmix parameters.

-Sandy Corzeta- wrote:

So, is this why we should recommend x86 build Linux distro instead of the x64 one? ...
All in all, there's really no difference. osu! still has to use 32 bit binaries and libraries, even on a 64 bit system.
-Sandy Corzeta-

[Kitty] wrote:

When you say "lag," does it graphically glitch, have an audio glitch, or is the timing just off? Either of the first two would be a problem that we can work on here, but if the timing is off, go fix your global offset settings :P (Do note, even on an optimized system, it's possible that the offset won't come to a perfect "0". I use an offset of -32ms, despite the fact that I use ALSA directly.) If you're having glitching, there could still be a few things inside of ALSA, such as your dmix parameters.
Graphically glitch is not,
Its an audio glitch, the timing is just okay as on Windows.
It just the audio.
I might give you a video later to it.

EDIT :

here is the video of my osu on elementaryOS


The recording took my fps away, but when its not recording... the graphic runs smoothly as on windows but the audio still same as on the video. Choppy and laggy ... D:

EDIT #2 :
Some guys at G+ says and commented my video that terminating 'speech-dispatcher' could fix it. But i'm not test it yet.
nightbane112

-Sandy Corzeta- wrote:

EDIT :

here is the video of my osu on elementaryOS


The recording took my fps away, but when its not recording... the graphic runs smoothly as on windows but the audio still same as on the video. Choppy and laggy ... D:

EDIT #2 :
Some guys at G+ says and commented my video that terminating 'speech-dispatcher' could fix it. But i'm not test it yet.
Hiya, buddy! I'm also using elementary OS. To be precise, my current specs are :



Wine 1.7.17
PlayOnLinux 4.2.2

I've installed osu! from PlayOnLinux. Everything works fine here. Did it recently happen or it happened ever since you installed Osu! ?
-Sandy Corzeta-

nightbane112 wrote:

[/color]
I've installed osu! from PlayOnLinux. Everything works fine here. Did it recently happen or it happened ever since you installed Osu! ?
No idea, but when you said that what happened since i "installed the osu!" ?

Actually i didn't install it, i just use the same copy from windows, and make a take the copy and put it to my home folder and run the osu!.exe directly instead of installing it.

And that audio problem is also happen when i still using Fedora it was.

My assumption could be the wine itself (maybe). I'll try the 1.6 version of the wine later.
nightbane112

-Sandy Corzeta- wrote:

Actually i didn't install it, i just use the same copy from windows, and make a take the copy and put it to my home folder and run the osu!.exe directly instead of installing it.

And that audio problem is also happen when i still using Fedora it was.

My assumption could be the wine itself (maybe). I'll try the 1.6 version of the wine later.
You could also add the wine PPA from launchpad to get version 1.7.17 . Try to see if this fixes your problem https://launchpad.net/~ubuntu-wine/+archive/ppa
-Sandy Corzeta-

nightbane112 wrote:

You could also add the wine PPA from launchpad to get version 1.7.17 . Try to see if this fixes your problem https://launchpad.net/~ubuntu-wine/+archive/ppa
Dude, ? ... are you serious? ... everytime i reinstall every Ubuntu-based distro, that PPA is always come first to add... and guess, I'm using 1.7.17 too.
oh God D:
[Kitty]
-Sandy Corzeta-, you might want to take a look at this post. This is, again, making an assumption that you're using pure ALSA.

Even if you're using "just" ALSA, dmix still allows for mixing different rates, and I suppose it could cause that kind of glitching, especially with "speech-dispatcher" running in the background. The above might fix it, and I would definitely advise at least trying to kill "speech-dispatcher" before you try anything else. Can't hurt anything by trying, can you? :P

Also, have you tried explicitly setting your output device in winecfg, and then testing it?
-Sandy Corzeta-

[Kitty] wrote:

-Sandy Corzeta-, you might want to take a look at this post. This is, again, making an assumption that you're using pure ALSA.

Even if you're using "just" ALSA, dmix still allows for mixing different rates, and I suppose it could cause that kind of glitching, especially with "speech-dispatcher" running in the background. The above might fix it, and I would definitely advise at least trying to kill "speech-dispatcher" before you try anything else. Can't hurt anything by trying, can you? :P

Also, have you tried explicitly setting your output device in winecfg, and then testing it?
speech-dispatcher isn't appearing on my system monitor (even i already did made the view to all process), so i'm guessing speech-dispatcher is not online on background and never started.

for the post that you mention. I would try the step 1 and 2, ... step 3 will be skipped (since compiling stuff too many take a time)

EDIT :

i did tried step 1, and i'm already sure i configured all over thing with the post which is mentioned.
this is the asound.conf file :
pcm.!default {
type plug
slave.pcm "dmixer"
}

pcm.dmixer {
type dmix
ipc_key 1024
slave {
pcm "hw:0,0"
period_size 8
buffer_size 16
}
}

and the result for cat following when launching in osu! or even another music player :
sandycorzeta@ScorzWorks-Elementary:~$ cat /proc/asound/card0/pcm0p/sub0/hw_params
access: RW_INTERLEAVED
format: S16_LE
subformat: STD
channels: 2
rate: 44100 (44100/1)
period_size: 448
buffer_size: 1792
sandycorzeta@ScorzWorks-Elementary:~$

i get RW_INTERLEAVED instead MMAP_INTERLEAVED ... and the period_size + buffer_size always vary.
when i'm launching osu!, those period_size + buffer_size given to me. But when i'm playing a music it gives me this one :
sandycorzeta@ScorzWorks-Elementary:~$ cat /proc/asound/card0/pcm0p/sub0/hw_params
access: MMAP_INTERLEAVED
format: S16_LE
subformat: STD
channels: 2
rate: 44100 (44100/1)
period_size: 8192
buffer_size: 16384
sandycorzeta@ScorzWorks-Elementary:~$

looking back again for the step 0, it pushes me to kill the pulseaudio. But then, even i'm doing it with
sudo killall pulseaudio
or even
pulseaudio -k
or changing the autospawn at /etc/pulse/client.conf to "no" state. The pulseaudio daemon itself restarting by its own.

I really really need an enlightment

and the Step 2.

I do finding the DirectSound thingy on regedit [HKCU\Software\Wine\] but no DirectSound key, so i did make one and input anything just like described from the post. But still, no improvements or changes. D:
power007

[Kitty] wrote:

But still, no improvements or changes. D:
Yes, let your Linux is going to hell, play on Windows.

Linux it's just a big, HUGE mistake.
-Sandy Corzeta-

power007 wrote:

Yes, let your Linux is going to hell, play on Windows.

Linux it's just a big, HUGE mistake.
not sure if this is just a troll, or this guy just can't handle to mess up with Linux environment.
[Kitty]

power007 wrote:

Yes, let your Linux is going to hell, play on Windows.
Linux it's just a big, HUGE mistake.
That post was completely unhelpful and unnecessary. Please avoid posting here if you have nothing worth contributing.

-Sandy Corzeta- wrote:

looking back again for the step 0, it pushes me to kill the pulseaudio. But then, even i'm doing it with
sudo killall pulseaudio
or even
pulseaudio -k
or changing the autospawn at /etc/pulse/client.conf to "no" state. The pulseaudio daemon itself restarting by its own.
The desktop environment might be respawning it. Regardless, you can still use "pacmd suspend true" to leave it running and free up the audio device, putting it in a state the same as if PA wasn't running.. From my observations of your video, though, that shouldn't be an issue.

When PA is occupying an audio device, it wouldn't normally be visible in winecfg. Take the following as an example:
SPOILER
$ pacmd suspend false; winecfg



$ pacmd suspend true; winecfg
Bringing up one of my previous suggestions, have you attempted to explicitly specify your output device? I see that you have your microphone selected, but the output is still set to System Default. That can lead to it being routed through PA still. If you have any issues with sound not working when the device is specified, then something is occupying the device still and it cannot be accessed directly. If you specify the device, run "pacmd suspend true", and osu! still gives you that issue, then I'm clueless to a solution.
power007

-Sandy Corzeta- wrote:

power007 wrote:

Yes, let your Linux is going to hell, play on Windows.

Linux it's just a big, HUGE mistake.
not sure if this is just a troll, or this guy just can't handle to mess up with Linux environment.
Im not a troll, telling only truth.

I've tried various distros and only on Xubuntu 14.04 with Nvidia Prime technology I got 400 fps and it is still badly lag and was unplayable.

Found on the Internet, you need to enable vertical sync. But we all know that this implementation is not playable even more so.
[Kitty]

power007 wrote:

I've tried various distros and only on Xubuntu 14.04 with Nvidia Prime technology I got 400 fps and it is still badly lag and was unplayable.

Found on the Internet, you need to enable vertical sync. But we all know that this implementation is not playable even more so.
Vsync could be one issue, but as far as I've seen, any lag issues when your framerate is high are usually caused by your sound configuration. PulseAudio, in specific, will destroy the audio sync during gameplay, creating massive lag. As for playability, I've actually been using this configuration successfully for a few months now. Once I got it working correctly, I haven't had a single problem with it's usability.
nightbane112

power007 wrote:

I'm not a troll, telling only truth.

I've tried various distros and only on Xubuntu 14.04 with Nvidia Prime technology I got 400 fps and it is still badly lag and was unplayable.

Found on the Internet, you need to enable vertical sync. But we all know that this implementation is not playable even more so.
"This implementation" that you speak of is actually Bumblebee. http://www.webupd8.org/2013/04/bumblebee-321-released-with-ubuntu-1304.html I'm running Osu at about 300+ fps and still, it rarely lag visually. Lower your setting in Osu and you can crank up your fps way higher
boat
If anyone is interested in maintaining the playonlinux osu! script then feel free to send me a message about it, I don't got the time to work on it myself. It got a fair amount of downloads before it got taken down so clearly there's a demand for it.
Sadistic Potato
I'm kinda sick of this. no matter how hard I try, I keep getting this error

From Debug:
SPOILER
[05/20/14 19:50:18] - Running wine- osu!.exe (Working directory : /home/steve/.PlayOnLinux/wineprefix/osu_on_linux/drive_c/Program Files/osu!)
fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e624 0x86e614
fixme:thread:SetThreadStackGuarantee (0x33fc80): stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:process:SetProcessPriorityBoost (0x1e0,0): stub
fixme:shell:URL_ParseUrl failed to parse L"osu"
fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"{40a9d444-ada4-44d9-ad17-bfd558665673}"
fixme:process:FlushProcessWriteBuffers : stub
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
err:wgl:has_opengl Failed to load libGL: libGL.so.1: cannot open shared object file: No such file or directory
err:wgl:has_opengl OpenGL support is disabled.
fixme:shell:URL_ParseUrl failed to parse L"mscorlib.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x11063c14,0x14ec68): stub
fixme:gdiplus:GdipGetFamilyName No support for handling of multiple languages!
fixme:gdiplus:GdipCreateHalftonePalette stub
fixme:shell:URL_ParseUrl failed to parse L"osu!framework"
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e620 0x86e610
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e620 0x86e610
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e664 0x86e654
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e624 0x86e614
[05/20/14 19:54:25] - Running wine- osu!.exe (Working directory : /home/steve/.PlayOnLinux/wineprefix/osu_on_linux/drive_c/Program Files/osu!)
fixme:process:SetProcessShutdownParameters (00000380, 00000000): partial stub.
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e624 0x86e614
fixme:thread:SetThreadStackGuarantee (0x33fc80): stub
err:ole:CoGetContextToken apartment not initialised
fixme:shell:URL_ParseUrl failed to parse L"Microsoft.Xna.Framework"
fixme:shell:URL_ParseUrl failed to parse L"System.Drawing"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:shell:URL_ParseUrl failed to parse L"msvcm80"
fixme:shell:URL_ParseUrl failed to parse L"System.Windows.Forms"
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e620 0x86e610
fixme:process:SetProcessPriorityBoost (0x1e0,0): stub
fixme:shell:URL_ParseUrl failed to parse L"osu"
fixme:shell:URL_ParseUrl failed to parse L"System.Configuration"
fixme:shell:URL_ParseUrl failed to parse L"System.Xml"
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e620 0x86e610
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e664 0x86e654
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x86e624 0x86e614
fixme:ole:RemUnknown_QueryInterface No interface for iid {00000019-0000-0000-c000-000000000046}
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:shell:URL_ParseUrl failed to parse L"{40a9d444-ada4-44d9-ad17-bfd558665673}"
fixme:process:FlushProcessWriteBuffers : stub
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
err:wgl:has_opengl Failed to load libGL: libGL.so.1: cannot open shared object file: No such file or directory
err:wgl:has_opengl OpenGL support is disabled.
fixme:shell:URL_ParseUrl failed to parse L"mscorlib.resources"
fixme:shell:URL_ParseUrl failed to parse L"osu!.resources"
fixme:wincodecs:JpegDecoder_Frame_CopyPalette (0x48f306c,0x20fb60): stub
fixme:gdiplus:GdipGetFamilyName No support for handling of multiple languages!
fixme:gdiplus:GdipCreateHalftonePalette stub
fixme:shell:URL_ParseUrl failed to parse L"osu!framework"

(my libGL.so isn't missing. it's in there.)
SPOILER
~$ locate libGL
/usr/lib/i386-linux-gnu/libGLU.so.1
/usr/lib/i386-linux-gnu/libGLU.so.1.3.1
/usr/lib/i386-linux-gnu/mesa/libGL.so.1
/usr/lib/i386-linux-gnu/mesa/libGL.so.1.2.0
/usr/lib/nvidia-304/libGL.so
/usr/lib/nvidia-304/libGL.so.1
/usr/lib/nvidia-304/libGL.so.304.117
/usr/lib/x86_64-linux-gnu/libGLEW.so.1.10
/usr/lib/x86_64-linux-gnu/libGLEW.so.1.10.0
/usr/lib/x86_64-linux-gnu/libGLEWmx.so.1.10
/usr/lib/x86_64-linux-gnu/libGLEWmx.so.1.10.0
/usr/lib/x86_64-linux-gnu/libGLU.so.1
/usr/lib/x86_64-linux-gnu/libGLU.so.1.3.1
/usr/lib/x86_64-linux-gnu/mesa/libGL.so.1
/usr/lib/x86_64-linux-gnu/mesa/libGL.so.1.2.0
/usr/lib/x86_64-linux-gnu/mesa-egl/libGLESv2.so.2
/usr/lib/x86_64-linux-gnu/mesa-egl/libGLESv2.so.2.0.0
/usr/lib32/nvidia-304/libGL.la
/usr/lib32/nvidia-304/libGL.so
/usr/lib32/nvidia-304/libGL.so.1
/usr/lib32/nvidia-304/libGL.so.304.117

From osu!:
SPOILER
System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Graphics.GraphicsAdapter' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter.InitializeAdapterList()
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Graphics.GraphicsAdapter.get_Adapters()
at #rb.#Hb.#2t()
at #rb.#Hb.#1t(Boolean )
at #rb.#Hb.#Vt()
at #rb.#xb.#Ws()
at #Og.#Vo.#avb(String , Boolean )

I have no idea why this is happening.

EDIT :
Solved it with
cd '/home/USERNAME/.wine/drive_c/Program Files/osu'
LD_LIBRARY_PATH="/usr/lib32/nvidia-304:/usr/lib/" wine osume.exe

it's laggy thou... (15 fps). I can't play it because it is too "slow". so... I will wipe my laptop again (probably) and moving back to windows.
Ryu Sei
It works! Can't figure to run it on KDE Plasma desktop.
Any solutions?
m42a
Have you tried running it in a virtual desktop?
Ryu Sei
Worth a try. Testing later.
---
Current status. Working around on my Ubuntu, eh well modified abit.
Still, only runs on Unity. IDK if this is an issue with GTK (?).
Testing on XFCE, Openbox, and KDE plasma and no one works on that DE/WM.
---
Done, still crashed. Can't run it on virtual desktop.
Oh well, it runs on GNOME too!
EineKrone
Trying to run osu on Elementary OS(based on Ubuntu), using PlayOnLinux with Wine 1.6 (normal version).
It runs, but I can't put it on fullscreen, or when it starts the window for login doesn't works and the osu window in the background turns blue.

I said it runs, not that it works. ~50fps(unlimited), and there seems to be a terrible lag, getting 50%-70% acc. Come on, I stopped for 3 days...
It's like the notes aren't on time with the music.

pic:
https://imgur-archive.ppy.sh/Wh97WYd.jpg

And I think the mouse lags on the main screen, I moved it randomly and then in circles, the tail was weird... having stops, glitches. Yeah, Raw Input on.
Also, most musics are missing the background(black screen ingame, wtih the "angry osu" message.). I copied the songs folder directly .-.


Ideas?
Wanna try more things before going the virtual box route. A bit afraid of lag. And it looks better if the application is in the same desktop *-*
boat
Try manually setting the resolution and enabling fullscreen through the osu!$user.cfg.

As for the glitching, try enabling StrictDrawOrdering. If you're using the supported POL script (you probably aren't because I set the wine version to 1.7.3) then the performance issue is most likely due to your hardware/drivers.
EineKrone
Somehow, the download of Wine always bugs....
The download for Wine 1.7.3 starts, shows size and time, but it bugs after a time, like the connection was interrupted...

Will try downloading from another connection, or else see if I can install a Wine version on PoL mannually.

But what you mean by "supported POL script" ?
And I'm on a i3 laptop, not sure if there are Linux drivers for it...(or for wine implementation of Directx. I'm trying to understand the inner workings of this, but things are on superior level to me right now)


There is a StrictDrawOrdering option, putting it on 'enabled' from 'default'.
Aaaand after 2min of testing it seems to be better. Will test more, and search for documentation on PoL options, see how good I can make it work. 8-)
boat
EineKrone

boat wrote:

http://www.playonlinux.com/en/app-1856-osu.html
Oh that. I read about it, I mustn't have seen osu on the installation, so I assumed it didn't had a script... :? :oops:

It's on the testing tab *facepalms*

edit:
All good, but seeing how some people are talking about pulseaudio giving high latency(some pages ago here), and that I installed it 2 days ago so I can connect my laptop to the TV...(no audio otherwise)
I think I found the culprit :V

It seems to be ok now(latency is apparently normal), but I will mess a bit with the drivers. Both to accurately know if my latency is still 'high', and to see if I can make this work without pulseaudio, since it does give me an annoying latency on hdmi sometimes.
So if I can fix both I will be quite happy :D


And thanks for the help :)
Score_Under
Update on my current situation: I can run Osu by giving it its own wineprefix and using 32-bit wine. I used winetricks to install xna and that seemed to be all it needed. There are a lot of texture bugs and it is quite slow, so I'm using my laptop to play osu for now. (Aside - My desktop does have Windows on it but since I added a SSD windows refuses to boot. Moral of the story is make sure you have your Windows install disc to hand before you add new drives)

I've heard of a patch for wine that puts directx commands on another thread, has anyone seen that or had success with it?
Espionage724

Score_Under wrote:

Update on my current situation: I can run Osu by giving it its own wineprefix and using 32-bit wine. I used winetricks to install xna and that seemed to be all it needed. There are a lot of texture bugs and it is quite slow, so I'm using my laptop to play osu for now. (Aside - My desktop does have Windows on it but since I added a SSD windows refuses to boot. Moral of the story is make sure you have your Windows install disc to hand before you add new drives)

I've heard of a patch for wine that puts directx commands on another thread, has anyone seen that or had success with it?
While XNA works, the last I checked, the only thing needed to get osu! up and running was dotnet20sp1 (or dotnet20sp2; pretty sure the version doesn't matter, but sp1 is obviously lighter).

As for texture bugs, what's your GPU? If it's anything AMD/ATI, then that's to be expected, but it can be fixed by either enabling StrictDrawingOrder (will decrease framerate), or using a CSMT-patched version of Wine.

As for the speed, one thing to make sure of is that you have proper graphics drivers. If using open-source drivers, it may also help to have the latest graphics stack/drivers available too (like using oibaf's PPA on Ubuntu + latest mainline kernel). There's also various driver-specific tweaks you could do to (with open-source drivers, disabling SwapBuffersWait allows FPS to go past refresh rate, using vblank_mode=0 disables any forced vsync; FastTLS=1 on fglrx could improve performance at the cost of instability).

As for the CSMT-patched version of Wine, osu! works great with it. CSMT-patched Wine even helped stop the instability of osu! with fglrx for me.
jadaoag
I did all the instructions, and osu ran without problems. Everything is okay except for the spinners. It seems that the movement is not smooth. When I do fast circular movements, the trails of light left when you move the mouse doesn't produce anything close to a circle. Per revolution, it looks like it made a 4-5 sided polygon. I booted my machine into Windows, and I could play normally, and the spinners moved smoothly. When I do some circular movements, the trails of light is still a polygon, but it has more sides and is closer to a circle. I tried it with wine versions 1.6.2 and 1.7.20, but there was no difference.

My laptop is an HP Compaq 6510b with Intel Core Duo @ 2.0GHz, 3GB of RAM, 4GB of free space, and an Intel Graphics Chip. The tablet I use is Intuos CTH-680. My OS is Xubuntu 14.04

I didn't test it with a mouse since I haven't touched one for a year.

My tablet is working fine, and I can draw some circles and curves.
Espionage724

jadaoag wrote:

I did all the instructions, and osu ran without problems. Everything is okay except for the spinners. It seems that the movement is not smooth. When I do fast circular movements, the trails of light left when you move the mouse doesn't produce anything close to a circle. Per revolution, it looks like it made a 4-5 sided polygon.
Sounds like you have improper mouse acceleration being applied. Try using xinput to disable acceleration, and make sure Raw Input in osu!'s options isn't enabled.
nightbane112
I'm using bumblebee on my laptop and can run osu perfectly fine using "optirun -b primus" command. I've installed it using the PlayOnLInux script in PlayOnLinux software installation menu. Unfortunately, since i'm using the primus backend, my fps are limited to only 60 fps. Running vblank_mode=0 seems to fix it but I have to always launch it through the terminal. Can anyone tell me how launch osu through a shortcut using "vblank_mode=0 optirun -b primus" ? :(
jadaoag

Espionage724 wrote:

Sounds like you have improper mouse acceleration being applied. Try using xinput to disable acceleration, and make sure Raw Input in osu!'s options isn't enabled.
I checked and saw that Raw Input was disabled, and I tried setting the following wacom devices'
⎜ ↳ Wacom Intuos PT M Pen stylus id=9 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Finger touch id=10 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Pen eraser id=14 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Finger pad id=15 [slave pointer (2)]

Device Accel Velocity Scaling to 1, and Device Accel Profile to -1. I really didn't see any significant improvement with the cursor movement, but there may be a slight improvement because my arm is needs to go faster to get at least a 50 on a spinner. The cursor trails is still the same, a 4-5 sided polygon.
kilenc
i tried run the osume.exe but i got these:

Unhandled Exception:
System.InvalidProgramException: Invalid IL code in #2Ib.#3Ib:#Hwb (string[]): IL_0165: stloc.3


[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL code in #2Ib.#3Ib:#Hwb (string[]): IL_0165: stloc.3
Espionage724

jadaoag wrote:

Espionage724 wrote:

Sounds like you have improper mouse acceleration being applied. Try using xinput to disable acceleration, and make sure Raw Input in osu!'s options isn't enabled.
I checked and saw that Raw Input was disabled, and I tried setting the following wacom devices'
⎜ ↳ Wacom Intuos PT M Pen stylus id=9 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Finger touch id=10 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Pen eraser id=14 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Finger pad id=15 [slave pointer (2)]

Device Accel Velocity Scaling to 1, and Device Accel Profile to -1. I really didn't see any significant improvement with the cursor movement, but there may be a slight improvement because my arm is needs to go faster to get at least a 50 on a spinner. The cursor trails is still the same, a 4-5 sided polygon.
Hmm, not really too sure :/ I don't believe I've seen weird cursor behavior under Linux, but I'll be sure to check for it.

kilenc wrote:

i tried run the osume.exe but i got these:

Unhandled Exception:
System.InvalidProgramException: Invalid IL code in #2Ib.#3Ib:#Hwb (string[]): IL_0165: stloc.3


[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidProgramException: Invalid IL code in #2Ib.#3Ib:#Hwb (string[]): IL_0165: stloc.3
You need dotnet20sp1 (or dotnet20sp2). Do winetricks dotnet20sp1 in the same prefix osu! is in.
jadaoag

Espionage724 wrote:

Hmm, not really too sure :/ I don't believe I've seen weird cursor behavior under Linux, but I'll be sure to check for it.
The cursor is fine everywhere except when I'm playing osu. Maybe it's because of my laptop, maybe the cursor's polling rate slows down in wine. I don't know how to check this since I can't get my copy of mspaint to run even with proper dlls copied; I also don't know or have any other programs to test this. Additionaly, osu is the only program I run in wine.
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