I do not understand, my English is bad, playonlinux not found There is an easier method















Try using the enviroment variable vblank_mode=0 if you haven't already.Frizz wrote:
...Framerate can never get past 60fps no matter what I do (245fps max on Win7 though) and I get both input and audio delay which are really noticeable in standard mode but it's rather less noticeable in osu!mania. Framerate would drop down to <35fps in some cases especially on beatmap select.]
mekadon wrote:
~120fps with a laptop with Core i7-3517U @ 3GHz, 1GB AMD Radeon 7570M, 8GB RAM and the game at 800*600 resolution.ohyou wrote:
Hi.
Too lazy to read the entire thread, so i'll just ask here.
I'm planning on using ArchLinux as my main OS at the desktop PC. And the only thing i'm aware of is osu! performance under wine.
Can someone report their pc configuration and fps you got under linux? Also, if you can, tell me the fps you got on the same machine under windows.
~400fps on Windows on 1366*668 resolution, 800*600 is around ~800-1000fps
Thank you kindly.Sakisan wrote:
I have 60-80 fps in linux
and 1500-3000 fps in windows ^^'
I found instructions on how to improve fps in wine, but it involves recompiling the kernel. Seems very risky as I haven't ever done that before. :p
vblank_mode=0 wine osu\!.exe
I'm getting the exact same error - winemenubuilder.exe breaks as of the 15th's snow update.Aposke wrote:
Wow, the snow update somehow broke my osu! installation on Ubuntu 12.10. and now I can't start up the program at all, not even if I try re-installing it.
For some VERY strange reason this update also seems to have had some weird effect on my wine installation, as I keep getting the "winemenubuilder.exe has encountered a serious error" problem , no matter what I try to start with wine.
Also, @boat: Something always breaks when I try to tinker around with it under Linux. No exceptions. This time, even pressing the "update" button was enough. :/
edit: Suddenly started getting a more precise error message from osu!.exe: "Application has generated an exception that could not be handled. Process ID=0x24 (36), Thread ID=0x25 (37)."
Thanks a lot, sir! This version works flawlessly. Now to remember not to update it until the end of winter!zed-kun wrote:
Sort of a fix in the mean time - I pulled an older version of osu (from a few days ago) from my laptop and dropped that into my wine folder and ran that directly.
You can get it here if you want to try yourself: http://gibsonsec.org/~zed/files/osu!.exe (md5sum: d47ef68157ed98a4973a7b0d53eddc78)
Hopefully peppy won't mind me distributing this as a fix in the mean time.
I've just been keeping a copy of the functional version handy, then when it eventually updates itself into a not working state, I just copy the old version over the new version and start it.lemonadejuice wrote:
Confirmed here too...
but then... is there anyway to disable autoupdate, it keep updating to the latest update
Damn, you're not kidding. Installing xna31 and dotnet35 via winetricks also worked for me (even though like you said the dotnet30sp2 installer failed which looks like because of a parsing error in the winetricks script, so only dotnet30sp1 is the highest version actually installed).Itachi17 wrote:
You don't need to do anything special with this issue nor download older version of osu!. Open up terminal and enter:
winetricks dotnet35
if it fails don't care about that and install also
winetricks xna31
It should start now!
On my second computer dotnet35 fails so I installed xna31 and then again dotnet35 but it fails again. But who cares? It works.
Hm, that's weird. My fps is the same at about 120.Fenek Alfa wrote:
Dunno what that last update did, but I can't even get 20fps now. We really need that Mono build if things are gonna break left and right like they do now.
Did you try run osu! with vblank_mode=0?Fenek Alfa wrote:
Dunno what that last update did, but I can't even get 20fps now. We really need that Mono build if things are gonna break left and right like they do now.
vblank_mode=0 wine osu\!.exe
I haven't tried osu! yet recently (just got done installing some Xubuntu though), but last I checked, only dotnet20 was still required.Itachi17 wrote:
You don't need to do anything special with this issue nor download older version of osu!. Open up terminal and enter:
winetricks dotnet35
if it fails don't care about that and install also
winetricks xna31
It should start now!
On my second computer dotnet35 fails so I installed xna31 and then again dotnet35 but it fails again. But who cares? It works.
Thanks, it worked fine in Ubuntu 12.04.zikxxx wrote:
hello guys i have solution for this problemi made a video tutorial http://youtu.be/SPWR8PDrytQ
i hope it will be helpful
tested on linux mint 16
Yeah you are right. That's why I have separate prefix only for osu!. On my computer I had only dotnet20 and started at wine version 1.5.25 and without any error continuosly updating to the newer version of the wine. Now I have this patched version of wine -> https://launchpad.net/~foresto/+archive/winepatched/. Only one time it crash! and I have to ran osume.exe. No more issue I spotted. And I have nvdia proprietary drivers 313 updates installed through jockey-kde. Before few days osu! wont started. So I tried installed dotnet35 and xna31.(peppy wrote this in the linux installation manual, but also only dotnet20). So after that it starts working.(but the installation goes to the dotnet30)That's what goes for my computer. On my notebook I have updated and optimized open graphics drivers. -> https://launchpad.net/~oibaf/+archive/graphics-drivers/ I have osu! in separated prefix with dotnet35 and xna40(installed today, trying something). + strictdrawordering=enabled(I have amd graphic card, without that the scroreboard and other text are broken) The only issue is that not every update completed successefully. So when it crash I run osume! and everything is working fine from the may's wine version 1.5.31 to the actual 1.7.8. Playing solo, multiplayer, Tag coop, creating beatmaps. Max fps 60. Running nicely. running osu! with vblank_mode=0 gave you higher fps, but I don't using it, because on 60 fps its fine.Espionage724 wrote:
I haven't tried osu! yet recently (just got done installing some Xubuntu though), but last I checked, only dotnet20 was still required.Itachi17 wrote:
You don't need to do anything special with this issue nor download older version of osu!. Open up terminal and enter:
winetricks dotnet35
if it fails don't care about that and install also
winetricks xna31
It should start now!
On my second computer dotnet35 fails so I installed xna31 and then again dotnet35 but it fails again. But who cares? It works.
"If" I understand right, dotnet35 installed dotnet20 as well as 3, leading to more bulk that you don't necessarily need, along with increasing the risk of conflict if you use the same wineprefix for other stuff.
But in any case, both of those statements are just what I assume; haven't really tried it myself for a while, but I'll be sure to soon.
666th post :p
Great! This launcher fixes this problem in my box! My wine version is 1.6 stable, with winetricks and dotnet35. Thank you very much!zed-kun wrote:
Sort of a fix in the mean time - I pulled an older version of osu (from a few days ago) from my laptop and dropped that into my wine folder and ran that directly.
You can get it here if you want to try yourself: http://gibsonsec.org/~zed/files/osu!.exe (md5sum: d47ef68157ed98a4973a7b0d53eddc78)
Hopefully peppy won't mind me distributing this as a fix in the mean time.
as you're new to linux i have to ask you, did you know hidden folders (and files) starts with a "." ?Briesmas wrote:
Hi. I'm not used to linux ( ubuntu 13.04 ) and i'd like to play osu!. I installed it 3 month ago. It worked well but one day suddently i had an error message. So i tried to install it with ur guide but i have some problems.
". Create a osu! folder in the Program Files folder in your Wine prefix, move osume.exe to it, and start osume.exe"
I don't find the Progam files folder :/ i searched everywhere but i don't know where it is.
So i tried to open osume.exe without moving it and i have this
[...]
I don't understand anything. I'm sorry if the problem has been already resolved but i don't speak english very well and reading 40 pages is too long :/
Thanks for the help.
Sounds like it could be related to either ALSA or PulseAudio (although I think PoL defaults to ALSA). I might suggest trying the other out (would have to edit the registry I think or use winetricks).quigon157 wrote:
I'm playing osu! on playonlinux but the sound is playing with a robotic static like effect, it didnt do this until i played for a while. osu! is using dmusic to run the sound.
Hmm, I may do it at some point (or check/edit it later if someone else gets to it). I recently updated the notes over on the Wine AppDB page though.[Kitty] wrote:
...Also, seeing that this thread has now become 42 pages long (and seeing as there are just a few other threads about it), why don't we create an article for all of the useful information at https://osu.ppy.sh/wiki/Linux? There's already an install guide at https://osu.ppy.sh/wiki/Installation but it lacks a lot of specific information and troubleshooting, not to mention the fact that it still states dotnet20 as a dependency, which should now be dotnet20sp2. I might jump on it in an hour or two if nobody else does, but I'd like to get some practice in now that I have it working again.
Is the input delay present with both keyboard and mouse/tablet/pointing device?Tear wrote:
My osu works perfectly on Arch (using the AUR package), except for one thing.. Input lag is ridiculous, something like 300ms, the game is unplayableAnyone know of a fix?
If you are using fglrx this late in the game with AMD graphics cards then you have missed the train. Fglrx is practically deprecated by the Linux community in favour of the faster, smoother, and glitch-free open source drivers. I've been using my Radeon HD 7950 with open source drivers for three months now and even games like TF2 and L4D2 are input-lag free and smooth while on Catalyst they are not. If your Mesa is compiled with LLVM 3.5 you even get full OpenGL 3.3 support -- OpenGL 3.1 support otherwise.Espionage724 wrote:
If using fglrx, it would appear that you may be required to use a CSMT-patched version of Wine for osu! to work properly at all. Without a CSMT-patched Wine, osu! would randomly lock-up during things like song select, skin selection, etc. (tested on openSUSE 13.1 and Ubuntu 13.10 with a Radeon HD 7850, both with 13.12 and 13.11 V9.95 BETA).
Currently, I'm using a patched Wine from foresto's PPA.
I also noticed I had to have compositing enabled on Xfce (4.12 on Xubuntu 13.10) in order for osu! to fullscreen properly with fglrx.
Add vblank_mode=0 to /etc/environment if you are using open source drivers.Tear wrote:
My osu works perfectly on Arch (using the AUR package), except for one thing.. Input lag is ridiculous, something like 300ms, the game is unplayableAnyone know of a fix?
It's been about a week since I tried the open-source driver, but fglrx on both my 7850 desktop and 7660G + 7670M laptop had a higher overall framerate. radeon wasn't too far behind at all, but generally speaking, I had no real problem with fglrx with the games I played.mmstick wrote:
If you are using fglrx this late in the game with AMD graphics cards then you have missed the train. Fglrx is practically deprecated by the Linux community in favour of the faster, smoother, and glitch-free open source drivers. I've been using my Radeon HD 7950 with open source drivers for three months now and even games like TF2 and L4D2 are input-lag free and smooth while on Catalyst they are not. If your Mesa is compiled with LLVM 3.5 you even get full OpenGL 3.3 support -- OpenGL 3.1 support otherwise.Espionage724 wrote:
If using fglrx, it would appear that you may be required to use a CSMT-patched version of Wine for osu! to work properly at all. Without a CSMT-patched Wine, osu! would randomly lock-up during things like song select, skin selection, etc. (tested on openSUSE 13.1 and Ubuntu 13.10 with a Radeon HD 7850, both with 13.12 and 13.11 V9.95 BETA).
Currently, I'm using a patched Wine from foresto's PPA.
I also noticed I had to have compositing enabled on Xfce (4.12 on Xubuntu 13.10) in order for osu! to fullscreen properly with fglrx.
The bold parts are your problem. It is highly recommended, especially if you have a RadeonSI graphics card, to upgrade to Ubuntu 13.10 and use Oibaf's PPA for the latest open source drivers.Kiciuk wrote:
Ubuntu 13.04
kernel 3.8.0-31 AMD catalyst 12.104
NetFramework 2.0+XNA 3.1+wine 1.6
Radeon HD7770
osu works but i have something like this:
800x600
FPS
game:
Windows ~900FPS
Ubuntu ~90FPS
menu
Windows~500FPS
Ubuntu~80FPS
1366x768
Ubuntu
gameplay ~31FPS
choose beatmap menu ~19FPS
osu isn't playable on wine
only portable app's for linux that I know of are http://portablelinuxapps.org/ and wine is not among them.FunkySayu wrote:
Hello !
I'm looking for a solution to run Osu! on linux without admin rights. Wine isn't installed yet. I'm looking for a portable version of wine, but i didn't found anything.
Any potential solution is welcome. but i didn't found any of it. Here is my uname : Linux **hostname** 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64 GNU/Linux. If you want addition information about my system, i can give you all you want !
Thanks for eventual help.
To do this, you'll need to compile wine from source.FunkySayu wrote:
Hello !
I'm looking for a solution to run Osu! on linux without admin rights. Wine isn't installed yet. I'm looking for a portable version of wine, but i didn't found anything.
Any potential solution is welcome. but i didn't found any of it. Here is my uname : Linux **hostname** 3.2.0-4-amd64 #1 SMP Debian 3.2.51-1 x86_64 GNU/Linux. If you want addition information about my system, i can give you all you want !
Thanks for eventual help.
./configure --prefix=$HOME/wine
make
make install
export PATH=$PATH:$HOME/wine/bin
You might want to make sure that you have proper video drivers, and make sure you've got the 32bit ones as well if you're running 64 bit.Kyon wrote:
It runs for me but runs at like 10 fps
probably because I have a shitty laptop
1st gen locked i5[Kitty] wrote:
You might want to make sure that you have proper video drivers, and make sure you've got the 32bit ones as well if you're running 64 bit.Kyon wrote:
It runs for me but runs at like 10 fps
probably because I have a shitty laptop
If you need or would like any more help, please provide your distribution and specs + GPU brand. :3
You'll need to create a 32 bit wine prefix.eboclove wrote:
im running a 64-bit version of ubuntu 13.10 and when i try too install .net framework 2.0 it says that it isnt supported on a 64-bit, any ideas on how to get around this?
$ export WINEARCH=win32
$ export WINEPREFIX=~/.wine32
[Kitty] wrote:
You'll need to create a 32 bit wine prefix.eboclove wrote:
im running a 64-bit version of ubuntu 13.10 and when i try too install .net framework 2.0 it says that it isnt supported on a 64-bit, any ideas on how to get around this?
Open a terminal and run the following, then continue on.$ export WINEARCH=win32
$ export WINEPREFIX=~/.wine32
ok now the osu! update started, and after the update osu itself was able to launch. thanks a lot[Kitty] wrote:
Run "winetricks dotnet20sp2" if you haven't already, then you need to put osume.exe in a folder and run it.$ mkdir osu
$ cd OSU
$ wget "http://osu.ppy.sh/release/osume.exe"
$ WINEARCH=win32 WINEPREFIX=~/.wine32 wine osume.exe
$ wget -q "http://deb.playonlinux.com/public.gpg" -O- | sudo apt-key add -
sudo wget http://deb.playonlinux.com/playonlinux_precise.list -O /etc/apt/sources.list.d/playonlinux.list
$ sudo apt-get update
$ sudo apt-get install playonlinux
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
bahamete@pc ~ $> cd /var/cache/pacman/pkg/
bahamete@pc /var/cache/pacman/pkg $> ls | grep pulseaudio
pulseaudio-4.0-2-x86_64.pkg.tar.xz
pulseaudio-4.0-5-x86_64.pkg.tar.xz
pulseaudio-4.0-6-x86_64.pkg.tar.xz
pulseaudio-5.0-1-x86_64.pkg.tar.xz
pulseaudio-alsa-2-2-any.pkg.tar.xz
bahamete@pc /var/cache/pacman/pkg $> sudo pacman -U pulseaudio-4.0-6-x86_64.pkg.tar.xz
How is CTB for you, or combo bursts? If either of those are also corrupted, and if you happen to be using ATI/AMD graphics (doesn't matter what driver), try enabling StrictDrawOrdering, or use a CSMT-patched Wine (PoL offers a package).eboclove wrote:
...and the only bug ive found is the appearance of some names in the highscore/global ranking list.
Only problems ive had with it is the apparence of names, other than that everything works like it should including combo bursts etcEspionage724 wrote:
How is CTB for you, or combo bursts? If either of those are also corrupted, and if you happen to be using ATI/AMD graphics (doesn't matter what driver), try enabling StrictDrawOrdering, or use a CSMT-patched Wine (PoL offers a package).eboclove wrote:
...and the only bug ive found is the appearance of some names in the highscore/global ranking list.
You updated fglrx to 13.4? If so; there are far newer drivers available (13.12 being the latest stable I think, and 14.2 the latest beta), unless you're on legacy?Kiciuk wrote:
After i updated drivers to 13.4 i can't run osu :/
I tried old osu!test binaries 20140119 and work :/
I've been told on prior occasion that bancho does not like proxies for varied reasons, but you might want to check Wine FAQ 7.18. How do I configure a proxy?sandycorzeta wrote:
So any chance how do i can connect to bancho behind a proxy?
Thanks Kitty, gotta try this.... usually works on Windows just by using Proxifier app, but since its linux... need a lot workaround to do[Kitty] wrote:
I've been told on prior occasion that bancho does not like proxies for varied reasons, but you might want to check Wine FAQ 7.18. How do I configure a proxy?sandycorzeta wrote:
So any chance how do i can connect to bancho behind a proxy?
#!/bin/sh
dir=Songs
if [ -n "$1" ]; then
dir=$1
fi
for file in $dir/*[:\*\?\"\<\>\|]*; do
new_file=$(printf "%s" "$file" | tr -d ":*?<>|\"")
if [ "$new_file" != "$dir/[]" ]; then
echo Moving \"$file\" to \"$new_file\"
mv "$file" "$new_file"
fi
done
System.Exception: Your osu! installation seems corrupt. Please run the updater or reinstall.
Unless you need audio multitasking, you could also just use ALSA directly. You can suspend PulseAudio using "$ pacmd suspend true", and then winecfg will recognize raw ALSA devices. JACK has to go through ALSA anyway, so this could also be a solution if you're trying to reduce latency.-Sandy Corzeta- wrote:
- Use JACK Audio server instead of PulseAudio
hmm[Kitty] wrote:
Unless you need audio multitasking, you could also just use ALSA directly. You can suspend PulseAudio using "$ pacmd suspend true", and then winecfg will recognize raw ALSA devices. JACK has to go through ALSA anyway, so this could also be a solution if you're trying to reduce latency.
$ pacmd suspend truei'll give a try later and report for it
it works, thanks, i just need to set builtin then native!m42a wrote:
Install gdiplus from winetricks, then run "winecfg" and on the "Libraries" tab set gdiplus to "Builtin then Native".
In Lubuntu i don't know why i don't have any problem with sound ._. and i don't need to suspend the pulseaudio..[Kitty] wrote:
Unless you need audio multitasking, you could also just use ALSA directly. You can suspend PulseAudio using "$ pacmd suspend true", and then winecfg will recognize raw ALSA devices. JACK has to go through ALSA anyway, so this could also be a solution if you're trying to reduce latency.-Sandy Corzeta- wrote:
- Use JACK Audio server instead of PulseAudio
Lubuntu doesn't include PulseAudio (uses ALSA directly). Ubuntu and other variants do use PulseAudio though.ccxex29 wrote:
In Lubuntu i don't know why i don't have any problem with sound ._. and i don't need to suspend the pulseaudio..
And works smoothly
never... probably u.u (almost two years waiting to be fixed, but is less likely to be fixed)byljcron wrote:
just want to ask did u solve the opengl problem?...
i got the same problem and my d3d work very bad..
Maybe when that .NET 4.x build sees the light of day... But we've bugged the big guy about that one enough, it'll come when it comes.ErunamoJAZZ wrote:
never... probably u.u (almost two years waiting to be fixed, but is less likely to be fixed)
When you say "lag," does it graphically glitch, have an audio glitch, or is the timing just off? Either of the first two would be a problem that we can work on here, but if the timing is off, go fix your global offset settings-Sandy Corzeta- wrote:
- The audio sync lag makes it more really really worse than last month i tried on x86 distro.
All in all, there's really no difference. osu! still has to use 32 bit binaries and libraries, even on a 64 bit system.-Sandy Corzeta- wrote:
So, is this why we should recommend x86 build Linux distro instead of the x64 one? ...
Graphically glitch is not,[Kitty] wrote:
When you say "lag," does it graphically glitch, have an audio glitch, or is the timing just off? Either of the first two would be a problem that we can work on here, but if the timing is off, go fix your global offset settings(Do note, even on an optimized system, it's possible that the offset won't come to a perfect "0". I use an offset of -32ms, despite the fact that I use ALSA directly.) If you're having glitching, there could still be a few things inside of ALSA, such as your dmix parameters.
Hiya, buddy! I'm also using elementary OS. To be precise, my current specs are :-Sandy Corzeta- wrote:
EDIT :
here is the video of my osu on elementaryOS
The recording took my fps away, but when its not recording... the graphic runs smoothly as on windows but the audio still same as on the video. Choppy and laggy ... D:
EDIT #2 :
Some guys at G+ says and commented my video that terminating 'speech-dispatcher' could fix it. But i'm not test it yet.