im running a 64-bit version of ubuntu 13.10 and when i try too install .net framework 2.0 it says that it isnt supported on a 64-bit, any ideas on how to get around this?
You'll need to create a 32 bit wine prefix.eboclove wrote:
im running a 64-bit version of ubuntu 13.10 and when i try too install .net framework 2.0 it says that it isnt supported on a 64-bit, any ideas on how to get around this?
$ export WINEARCH=win32
$ export WINEPREFIX=~/.wine32
[Kitty] wrote:
You'll need to create a 32 bit wine prefix.eboclove wrote:
im running a 64-bit version of ubuntu 13.10 and when i try too install .net framework 2.0 it says that it isnt supported on a 64-bit, any ideas on how to get around this?
Open a terminal and run the following, then continue on.$ export WINEARCH=win32
$ export WINEPREFIX=~/.wine32
ok now the osu! update started, and after the update osu itself was able to launch. thanks a lot[Kitty] wrote:
Run "winetricks dotnet20sp2" if you haven't already, then you need to put osume.exe in a folder and run it.$ mkdir osu
$ cd OSU
$ wget "http://osu.ppy.sh/release/osume.exe"
$ WINEARCH=win32 WINEPREFIX=~/.wine32 wine osume.exe
$ wget -q "http://deb.playonlinux.com/public.gpg" -O- | sudo apt-key add -
sudo wget http://deb.playonlinux.com/playonlinux_precise.list -O /etc/apt/sources.list.d/playonlinux.list
$ sudo apt-get update
$ sudo apt-get install playonlinux
ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred
bahamete@pc ~ $> cd /var/cache/pacman/pkg/
bahamete@pc /var/cache/pacman/pkg $> ls | grep pulseaudio
pulseaudio-4.0-2-x86_64.pkg.tar.xz
pulseaudio-4.0-5-x86_64.pkg.tar.xz
pulseaudio-4.0-6-x86_64.pkg.tar.xz
pulseaudio-5.0-1-x86_64.pkg.tar.xz
pulseaudio-alsa-2-2-any.pkg.tar.xz
bahamete@pc /var/cache/pacman/pkg $> sudo pacman -U pulseaudio-4.0-6-x86_64.pkg.tar.xz
How is CTB for you, or combo bursts? If either of those are also corrupted, and if you happen to be using ATI/AMD graphics (doesn't matter what driver), try enabling StrictDrawOrdering, or use a CSMT-patched Wine (PoL offers a package).eboclove wrote:
...and the only bug ive found is the appearance of some names in the highscore/global ranking list.
Only problems ive had with it is the apparence of names, other than that everything works like it should including combo bursts etcEspionage724 wrote:
How is CTB for you, or combo bursts? If either of those are also corrupted, and if you happen to be using ATI/AMD graphics (doesn't matter what driver), try enabling StrictDrawOrdering, or use a CSMT-patched Wine (PoL offers a package).eboclove wrote:
...and the only bug ive found is the appearance of some names in the highscore/global ranking list.
You updated fglrx to 13.4? If so; there are far newer drivers available (13.12 being the latest stable I think, and 14.2 the latest beta), unless you're on legacy?Kiciuk wrote:
After i updated drivers to 13.4 i can't run osu :/
I tried old osu!test binaries 20140119 and work :/
I've been told on prior occasion that bancho does not like proxies for varied reasons, but you might want to check Wine FAQ 7.18. How do I configure a proxy?sandycorzeta wrote:
So any chance how do i can connect to bancho behind a proxy?
Thanks Kitty, gotta try this.... usually works on Windows just by using Proxifier app, but since its linux... need a lot workaround to do[Kitty] wrote:
I've been told on prior occasion that bancho does not like proxies for varied reasons, but you might want to check Wine FAQ 7.18. How do I configure a proxy?sandycorzeta wrote:
So any chance how do i can connect to bancho behind a proxy?
#!/bin/sh
dir=Songs
if [ -n "$1" ]; then
dir=$1
fi
for file in $dir/*[:\*\?\"\<\>\|]*; do
new_file=$(printf "%s" "$file" | tr -d ":*?<>|\"")
if [ "$new_file" != "$dir/[]" ]; then
echo Moving \"$file\" to \"$new_file\"
mv "$file" "$new_file"
fi
done
System.Exception: Your osu! installation seems corrupt. Please run the updater or reinstall.
Unless you need audio multitasking, you could also just use ALSA directly. You can suspend PulseAudio using "$ pacmd suspend true", and then winecfg will recognize raw ALSA devices. JACK has to go through ALSA anyway, so this could also be a solution if you're trying to reduce latency.-Sandy Corzeta- wrote:
- Use JACK Audio server instead of PulseAudio
hmm[Kitty] wrote:
Unless you need audio multitasking, you could also just use ALSA directly. You can suspend PulseAudio using "$ pacmd suspend true", and then winecfg will recognize raw ALSA devices. JACK has to go through ALSA anyway, so this could also be a solution if you're trying to reduce latency.
$ pacmd suspend truei'll give a try later and report for it
it works, thanks, i just need to set builtin then native!m42a wrote:
Install gdiplus from winetricks, then run "winecfg" and on the "Libraries" tab set gdiplus to "Builtin then Native".
In Lubuntu i don't know why i don't have any problem with sound ._. and i don't need to suspend the pulseaudio..[Kitty] wrote:
Unless you need audio multitasking, you could also just use ALSA directly. You can suspend PulseAudio using "$ pacmd suspend true", and then winecfg will recognize raw ALSA devices. JACK has to go through ALSA anyway, so this could also be a solution if you're trying to reduce latency.-Sandy Corzeta- wrote:
- Use JACK Audio server instead of PulseAudio
Lubuntu doesn't include PulseAudio (uses ALSA directly). Ubuntu and other variants do use PulseAudio though.ccxex29 wrote:
In Lubuntu i don't know why i don't have any problem with sound ._. and i don't need to suspend the pulseaudio..
And works smoothly
never... probably u.u (almost two years waiting to be fixed, but is less likely to be fixed)byljcron wrote:
just want to ask did u solve the opengl problem?...
i got the same problem and my d3d work very bad..
Maybe when that .NET 4.x build sees the light of day... But we've bugged the big guy about that one enough, it'll come when it comes.ErunamoJAZZ wrote:
never... probably u.u (almost two years waiting to be fixed, but is less likely to be fixed)
When you say "lag," does it graphically glitch, have an audio glitch, or is the timing just off? Either of the first two would be a problem that we can work on here, but if the timing is off, go fix your global offset settings-Sandy Corzeta- wrote:
- The audio sync lag makes it more really really worse than last month i tried on x86 distro.
All in all, there's really no difference. osu! still has to use 32 bit binaries and libraries, even on a 64 bit system.-Sandy Corzeta- wrote:
So, is this why we should recommend x86 build Linux distro instead of the x64 one? ...
Graphically glitch is not,[Kitty] wrote:
When you say "lag," does it graphically glitch, have an audio glitch, or is the timing just off? Either of the first two would be a problem that we can work on here, but if the timing is off, go fix your global offset settings(Do note, even on an optimized system, it's possible that the offset won't come to a perfect "0". I use an offset of -32ms, despite the fact that I use ALSA directly.) If you're having glitching, there could still be a few things inside of ALSA, such as your dmix parameters.
Hiya, buddy! I'm also using elementary OS. To be precise, my current specs are :-Sandy Corzeta- wrote:
EDIT :
here is the video of my osu on elementaryOS
The recording took my fps away, but when its not recording... the graphic runs smoothly as on windows but the audio still same as on the video. Choppy and laggy ... D:
EDIT #2 :
Some guys at G+ says and commented my video that terminating 'speech-dispatcher' could fix it. But i'm not test it yet.
No idea, but when you said that what happened since i "installed the osu!" ?nightbane112 wrote:
[/color]
I've installed osu! from PlayOnLinux. Everything works fine here. Did it recently happen or it happened ever since you installed Osu! ?
You could also add the wine PPA from launchpad to get version 1.7.17 . Try to see if this fixes your problem https://launchpad.net/~ubuntu-wine/+archive/ppa-Sandy Corzeta- wrote:
Actually i didn't install it, i just use the same copy from windows, and make a take the copy and put it to my home folder and run the osu!.exe directly instead of installing it.
And that audio problem is also happen when i still using Fedora it was.
My assumption could be the wine itself (maybe). I'll try the 1.6 version of the wine later.
Dude, ? ... are you serious? ... everytime i reinstall every Ubuntu-based distro, that PPA is always come first to add... and guess, I'm using 1.7.17 too.nightbane112 wrote:
You could also add the wine PPA from launchpad to get version 1.7.17 . Try to see if this fixes your problem https://launchpad.net/~ubuntu-wine/+archive/ppa
speech-dispatcher isn't appearing on my system monitor (even i already did made the view to all process), so i'm guessing speech-dispatcher is not online on background and never started.[Kitty] wrote:
-Sandy Corzeta-, you might want to take a look at this post. This is, again, making an assumption that you're using pure ALSA.
Even if you're using "just" ALSA, dmix still allows for mixing different rates, and I suppose it could cause that kind of glitching, especially with "speech-dispatcher" running in the background. The above might fix it, and I would definitely advise at least trying to kill "speech-dispatcher" before you try anything else. Can't hurt anything by trying, can you?![]()
Also, have you tried explicitly setting your output device in winecfg, and then testing it?
pcm.!default {
type plug
slave.pcm "dmixer"
}
pcm.dmixer {
type dmix
ipc_key 1024
slave {
pcm "hw:0,0"
period_size 8
buffer_size 16
}
}
sandycorzeta@ScorzWorks-Elementary:~$ cat /proc/asound/card0/pcm0p/sub0/hw_params
access: RW_INTERLEAVED
format: S16_LE
subformat: STD
channels: 2
rate: 44100 (44100/1)
period_size: 448
buffer_size: 1792
sandycorzeta@ScorzWorks-Elementary:~$
sandycorzeta@ScorzWorks-Elementary:~$ cat /proc/asound/card0/pcm0p/sub0/hw_params
access: MMAP_INTERLEAVED
format: S16_LE
subformat: STD
channels: 2
rate: 44100 (44100/1)
period_size: 8192
buffer_size: 16384
sandycorzeta@ScorzWorks-Elementary:~$
sudo killall pulseaudioor even
pulseaudio -kor changing the autospawn at /etc/pulse/client.conf to "no" state. The pulseaudio daemon itself restarting by its own.
Yes, let your Linux is going to hell, play on Windows.[Kitty] wrote:
But still, no improvements or changes. D:
not sure if this is just a troll, or this guy just can't handle to mess up with Linux environment.power007 wrote:
Yes, let your Linux is going to hell, play on Windows.
Linux it's just a big, HUGE mistake.
That post was completely unhelpful and unnecessary. Please avoid posting here if you have nothing worth contributing.power007 wrote:
Yes, let your Linux is going to hell, play on Windows.
Linux it's just a big, HUGE mistake.
The desktop environment might be respawning it. Regardless, you can still use "pacmd suspend true" to leave it running and free up the audio device, putting it in a state the same as if PA wasn't running.. From my observations of your video, though, that shouldn't be an issue.-Sandy Corzeta- wrote:
looking back again for the step 0, it pushes me to kill the pulseaudio. But then, even i'm doing it withsudo killall pulseaudioor evenpulseaudio -kor changing the autospawn at /etc/pulse/client.conf to "no" state. The pulseaudio daemon itself restarting by its own.
$ pacmd suspend false; winecfg
$ pacmd suspend true; winecfg
Im not a troll, telling only truth.-Sandy Corzeta- wrote:
not sure if this is just a troll, or this guy just can't handle to mess up with Linux environment.power007 wrote:
Yes, let your Linux is going to hell, play on Windows.
Linux it's just a big, HUGE mistake.
Vsync could be one issue, but as far as I've seen, any lag issues when your framerate is high are usually caused by your sound configuration. PulseAudio, in specific, will destroy the audio sync during gameplay, creating massive lag. As for playability, I've actually been using this configuration successfully for a few months now. Once I got it working correctly, I haven't had a single problem with it's usability.power007 wrote:
I've tried various distros and only on Xubuntu 14.04 with Nvidia Prime technology I got 400 fps and it is still badly lag and was unplayable.
Found on the Internet, you need to enable vertical sync. But we all know that this implementation is not playable even more so.
"This implementation" that you speak of is actually Bumblebee. http://www.webupd8.org/2013/04/bumblebee-321-released-with-ubuntu-1304.html I'm running Osu at about 300+ fps and still, it rarely lag visually. Lower your setting in Osu and you can crank up your fps way higherpower007 wrote:
I'm not a troll, telling only truth.
I've tried various distros and only on Xubuntu 14.04 with Nvidia Prime technology I got 400 fps and it is still badly lag and was unplayable.
Found on the Internet, you need to enable vertical sync. But we all know that this implementation is not playable even more so.
cd '/home/USERNAME/.wine/drive_c/Program Files/osu'
LD_LIBRARY_PATH="/usr/lib32/nvidia-304:/usr/lib/" wine osume.exe
Oh that. I read about it, I mustn't have seen osu on the installation, so I assumed it didn't had a script...boat wrote:
http://www.playonlinux.com/en/app-1856-osu.html
While XNA works, the last I checked, the only thing needed to get osu! up and running was dotnet20sp1 (or dotnet20sp2; pretty sure the version doesn't matter, but sp1 is obviously lighter).Score_Under wrote:
Update on my current situation: I can run Osu by giving it its own wineprefix and using 32-bit wine. I used winetricks to install xna and that seemed to be all it needed. There are a lot of texture bugs and it is quite slow, so I'm using my laptop to play osu for now. (Aside - My desktop does have Windows on it but since I added a SSD windows refuses to boot. Moral of the story is make sure you have your Windows install disc to hand before you add new drives)
I've heard of a patch for wine that puts directx commands on another thread, has anyone seen that or had success with it?
Sounds like you have improper mouse acceleration being applied. Try using xinput to disable acceleration, and make sure Raw Input in osu!'s options isn't enabled.jadaoag wrote:
I did all the instructions, and osu ran without problems. Everything is okay except for the spinners. It seems that the movement is not smooth. When I do fast circular movements, the trails of light left when you move the mouse doesn't produce anything close to a circle. Per revolution, it looks like it made a 4-5 sided polygon.
I checked and saw that Raw Input was disabled, and I tried setting the following wacom devices'Espionage724 wrote:
Sounds like you have improper mouse acceleration being applied. Try using xinput to disable acceleration, and make sure Raw Input in osu!'s options isn't enabled.
Hmm, not really too sure :/ I don't believe I've seen weird cursor behavior under Linux, but I'll be sure to check for it.jadaoag wrote:
I checked and saw that Raw Input was disabled, and I tried setting the following wacom devices'Espionage724 wrote:
Sounds like you have improper mouse acceleration being applied. Try using xinput to disable acceleration, and make sure Raw Input in osu!'s options isn't enabled.
⎜ ↳ Wacom Intuos PT M Pen stylus id=9 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Finger touch id=10 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Pen eraser id=14 [slave pointer (2)]
⎜ ↳ Wacom Intuos PT M Finger pad id=15 [slave pointer (2)]
Device Accel Velocity Scaling to 1, and Device Accel Profile to -1. I really didn't see any significant improvement with the cursor movement, but there may be a slight improvement because my arm is needs to go faster to get at least a 50 on a spinner. The cursor trails is still the same, a 4-5 sided polygon.
You need dotnet20sp1 (or dotnet20sp2). Do winetricks dotnet20sp1 in the same prefix osu! is in.kilenc wrote:
i tried run the osume.exe but i got these:
The cursor is fine everywhere except when I'm playing osu. Maybe it's because of my laptop, maybe the cursor's polling rate slows down in wine. I don't know how to check this since I can't get my copy of mspaint to run even with proper dlls copied; I also don't know or have any other programs to test this. Additionaly, osu is the only program I run in wine.Espionage724 wrote:
Hmm, not really too sure :/ I don't believe I've seen weird cursor behavior under Linux, but I'll be sure to check for it.
Hi-Sandy Corzeta- wrote:
Ahh... been a while hiatus from Linux testing
Allright, i've been reinstalling and repartitioning my system few days ago.
And right now i'm using Ubuntu 14.04 LTS Japanese Remix i386 build,
Proprietary Driver installed nvidia-337 (from xorg-edgers PPA) for NVIDIA GeForce 210.
With Installed wine version 1.7.21,
winetricks script triggered (dotnet40, allfonts, gdiplus).Pros i got now :
Everything running just fine and smooth, no audio-sync problem (even using Pulseaudio), better performance on native desktop environment instead of virtual desktop.Cons i got now :
Half frame rated gameplay even w/out vsync. (since in Windows i usually get around 200+fps gameplay without any tearing problem, in Linux i got a half of it).
I wanna post a video about how do i did it with SimpleScreenRecorded... but i got no time for uploading since the recorded file is too big.oh yeah.. and one big solution for anyone out there having an audio-sync problem : DO NOT INSTALL ANY UNNECESSARY DIRECTX DLL SUITE FROM WINETRICKS
i used to do that in elementaryOS it was, and when in Ubuntu i try to debug that problem with reinstalling Wine system (.wine folder) and winetricks it often...
then i found that DirectX stuff which is unnecessary usually can be a problem. so.... take a case about this...
jinhang@jinhang-Aspire-4310:~/.wine/dosdevices/c:/Program Files/osu!$ wine osume.exe
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed, status c0000135
err:service:service_send_start_message service L"clr_optimization_v4.0.30319_32" failed to start
fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\Program Files\\osu!\\osume.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\osu!\\osume.exe" failed, status c0000135
HiSorry, a little bit mistake on last post, i did it with dotnet35 as well with dotnet40 included, so it would be like :actually how you managed to run osume.exe with dotnet40? I tried but all I get is this.
jinhang@jinhang-Aspire-4310:~/.wine/dosdevices/c:/Program Files/osu!$ wine osume.exe
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed, status c0000135
err:service:service_send_start_message service L"clr_optimization_v4.0.30319_32" failed to start
fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\Program Files\\osu!\\osume.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\osu!\\osume.exe" failed, status c0000135
Any ideas? I need the beatmap editor in my Linux laptop :/
winetricks dotnet35 dotnet40
Thanks! I just reseted my Wine prefix and recreated one (I'm on a 32 bit computer so no problems). Then winetricks dotnet35 dotnet40, and ran the updater.-Sandy Corzeta- wrote:
HiSorry, a little bit mistake on last post, i did it with dotnet35 as well with dotnet40 included, so it would be like :actually how you managed to run osume.exe with dotnet40? I tried but all I get is this.
jinhang@jinhang-Aspire-4310:~/.wine/dosdevices/c:/Program Files/osu!$ wine osume.exe
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\Microsoft.NET\\Framework\\v4.0.30319\\mscorsvw.exe" failed, status c0000135
err:service:service_send_start_message service L"clr_optimization_v4.0.30319_32" failed to start
fixme:service:scmdatabase_autostart_services Auto-start service L"clr_optimization_v4.0.30319_32" failed to start: 1053
err:module:import_dll Library mscoree.dll (which is needed by L"C:\\Program Files\\osu!\\osume.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\osu!\\osume.exe" failed, status c0000135
Any ideas? I need the beatmap editor in my Linux laptop :/winetricks dotnet35 dotnet40
the dotnet35 will do the trick to install all dotnet20 and dotnet30 packages including the service pack for it, i didn't use dotnet35sp1 because its unnecessary. And dotnet40 is a supplemental, because lately osu! says that they are moving into .NET 4.0 version, so i also install that.
if you got that mscoree.dll error on Linux, try to purge your wineprefix again by deleting the wineprefix folder for your osu (my default usually : ~/.wine) and reconfigure it back with 32-bit wineprefix of course... and do a winetricks dotnet35 and dotnet40 as like i said above.
If you disable fullscreen, the editor \should\ work.jinhang_ang wrote:
Ouch. Actually the editor isn't working. But play mode is. I can catch fruits quite well on it, but the editor just refuses to starttap on edit and gave a black screen.
I'm curious if all those dotnet packages are even needed. Last I checked, dotnet20 was only needed as a bare minimum to start and play osu!; pretty sure nothing is gained by having more dotnet packages installed.-Sandy Corzeta- wrote:
Sorry, a little bit mistake on last post, i did it with dotnet35 as well with dotnet40 included, so it would be like :winetricks dotnet35 dotnet40
the dotnet35 will do the trick to install all dotnet20 and dotnet30 packages including the service pack for it, i didn't use dotnet35sp1 because its unnecessary. And dotnet40 is a supplemental, because lately osu! says that they are moving into .NET 4.0 version, so i also install that.
if you got that mscoree.dll error on Linux, try to purge your wineprefix again by deleting the wineprefix folder for your osu (my default usually : ~/.wine) and reconfigure it back with 32-bit wineprefix of course... and do a winetricks dotnet35 and dotnet40 as like i said above.
You'll need both patched Mesa (which means it'll only work with the open-source graphics drivers) and Wine for gallium nine. oibaf's PPA provides Mesa patched with gallium nine currently. Wine however will need manually patched (until someone packages it conveniently and/or makes a PPA for it).SatoXYN wrote:
...and for even more performance install wine with gallium nine (it will pass direct 3d calls directly to your video card instead of converting it to opengl calls)
Tried but it is still not working. And about the extra dotnet packages, installing only dotnet20 will cause osu! not to start. It will give you that "Pippi!! Get that cookie out of your mouth, it might be dirty..." window. :/sarnex wrote:
If you disable fullscreen, the editor \should\ work.jinhang_ang wrote:
Ouch. Actually the editor isn't working. But play mode is. I can catch fruits quite well on it, but the editor just refuses to starttap on edit and gave a black screen.
Seems oibaf removed gallium-nine support currently since it was causing issues with Nouveau.sarnex wrote:
If you are using OPEN SOURCE DRIVERS, an Ubuntu-based distro, and need better performance, try out gallium nine. I went from 150FPS while playing to over 800 with gallium nine. This doesn't matter for me, but if someone only gets 30FPS now it will help.
To use gallium nine:
Install the mesa OIBAF PPA https://launchpad.net/~oibaf/+archive/u ... cs-drivers
Install my wine PPA https://launchpad.net/~commendsarnex/+a ... ubuntu/ppa
sudo apt-get update && sudo apt-get upgrade && sudo apt-get install wine1.7
Maybe sure the wine version is 1.7.24, and then edit the registry value like so : HKCU->Software->Wine->Direct3D and create DWORD named UseNative. Set value to 1 for enable, 0 to disable.
What distro are you using, and what kernel? And what audio card/chip do you have?Fozzle wrote:
Hi, I installed osu! on Ubuntu 14.04 through PlayOnLinux and everything works fine except for the fact that the speed of everything within the game seems ridiculously accelerated. All beatmaps seem to run at 3+ times their proper speed, and the audio sounds really distorted because of this too. Does anyone have any idea how to fix this?
Arch Linux x64 with wine 1.7.28 here, can confirm same issue.metalgear8019 wrote:
Nooooooo!!! osu! stopped working after update... T_T
---------------------------------------------------------------
Using Xubuntu 14.04 with wine1.7
System.NullReferenceException: Object reference not set to an instance of an object.
at Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData[T](Int32 offsetInBytes, T[] data, Int32 startIndex, Int32 elementCount, Int32 vertexStride, UInt32 options, Boolean isSetting)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteVertex[] vertices, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
at #3i.#2i.Draw()
at #3i.#Zo.Draw()
at #zh.#Go.Draw()
at #rb.#xb.Draw()
at #Og.#Qg.Draw()
at #rb.#xb.#Hs()
at #rb.#xb.#Ss(Object , EventArgs )
at #rb.#Bb.#dt()
at #rb.#Sb.#tv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Sb.Run()
at #rb.#xb.Run()
at #Og.#Vo.#gvb(String , Boolean , Boolean )
WINEPREFIX=/path/to/prefix LANG="ja_JP.UTF8" wine path/to/osu.exeIf you dont have it fonts should be allright. Hope this help.
Thanks for your time, unfortunately I've broken the graphics drivers (and some other related packages ^^") ;got fed up and went back to windows, but I had gdi+ and will try your solution, if I got in the "switch-to-linux" mood againItachi17 wrote:
Do you have gdi+ installed in that prefix? If you have it, then try to run osu! like this:WINEPREFIX=/path/to/prefix LANG="ja_JP.UTF8" wine path/to/osu.exeIf you dont have it fonts should be allright. Hope this help.
I made a step by step tutorial for Ubuntu & Arch Linux:lemonadejuice wrote:
i trust someone make (and post) the video tutorial in here..
chown -R USERNAME OSUDIRECTORYor if it is an systemdirectory (like /opt) use
chmod -R 777 OSUDIRECTORYreplace USERNAME with your username and OSUDIRECTORY with the directory that has the "osume.exe" file in it.