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[Rule change] Custom diff names

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TheVileOne
It would make sense. If you see a custom difficulty name, then you would know it's an Insane, because only Insanes can have special difficulty names. I would prefer this to upsetting mappers over trivial things.
lolcubes
And I really hate to be the devil's advocate here again, but only having Insane diff "special" about naming is something that's not that logical.

TheVileOne wrote:

It would make sense. If you see a custom difficulty name, then you would know it's an Insane, because only Insanes can have special difficulty names.
What if a highest diff is a hard? It's clearly not insane so it's not allowed to use the name, right? That's dumb.

TheVileOne wrote:

I would prefer this to upsetting mappers over trivial things.
Obviously not trivial when you have a huge shitstorm about this everywhere. I do agree with you though, I find this trivial.

Though, I really see no reason why would Insanes get special treatment here, when you could have all difficulties named different to the standard naming convention and still be recognizable. That's just the rule shooting itself in the foot because it's illogical.

I'm all for custom names though, but I really disagree about Insanes having the only special treatment here.

There is also one less significant underlying problem here and that is the difficulty people consider "extra", or "extreme". Now, people consider them as a new category, but they are also not Insane. Right?
We have no criteria for that kind of difficulty, and I would agree for them to be considered as "Insane" though, but for the purpose of the discussion, it's a valid question which might need an answer sometime.
those
A point that was not addressed the last time this was brought up for discussion: why are Insane difficulty maps the only ones with the special treatment? If the new (read: better) star system is to be implemented, "proper" difficulty naming will be obsolete. Why, then, are we limited to using custom difficulty names for Insane level maps only?

From a skilled player's point of view, you may see a high range of difficulty in 5 star rated maps (which is an inherent problem with the current star system), but perhaps you fail to see the potential range of difficulty in 4 or even 4.5 star rated maps, simply because you play them all with ease regardless. To advocate this further, if a song had 4 difficulties, but in terms of the star system, had a spread of ENNN, how would you go about resolving the issue regarding custom difficulty names for the upper of the two Normal difficulties?

Perhaps the abolition of difficulty names altogether can resolve this issue, if we were to actually get a star system that could accurately denote the difficulty of the map just by reading the .osu file.

Edit: dude do you have to ninja me everywhere?
[CSGA]Ar3sgice
Tom said he was working to add TP in star rating. If it gets added, diff names wouldn't be a problem anymore.
TheVileOne
So do you guys think that this rule would be overturned completely if that happens?
lolcubes
I'd rather discuss it once it happens then.

I mean, with the current unclear proposal, what can stop me from naming my Insane "Normal+"? It's really stupid and obvious why it shouldn't be allowed, but the current rule would allow it haha.
Topic Starter
SapphireGhost
I think naming an Insane "Normal+" would fall under the category of mislabelling a difficulty name, which has generally not been a problem so no specific rule has been created against it but it could be done if necessary.

As for the "why only Insane difficulties" question, this rule was created as a compromise between peppy's viewpoint and how difficulty naming has generally gone up to this point. I would also agree with allowing free difficulty naming again if the team agrees this would be a better proposal (even better if the new star system is accurate enough).
Mismagius
What we're trying to set here isn't a perfect situation: it's just so we get things with a standard while the new star system doesn't come out. Right now we're having a few maps unranked because of this and other maps get ranked with no problem and have the exact same issues. Double standards are unacceptable and we should get rid of them.
Halogen-
Haven't there been instances of maps where players have labelled the difficulty name while also indicating a numeric value? I've seen this in osu!mania a few times where someone will list difficulty name (LV. x) and difficulty name 2 (LV. x+1), (etc). The unfortunate issue is of values themselves lack coherency and are likely subjective.

I can't say that I fully agree with fully free difficulty naming, but yes, there should be some sort of consistent naming system. I imagine that it would be quite difficult to sort a group of maps by difficulty so that left is easiest and right is hardest (or vice versa)?
Lust
Why do you always have to wait until a map is ranked to realize this kind of stuff? Maps wouldn't have to be unranked if modders and BATs pointed out clearly unrankable points (i.e. difficulty naming). There should be no doubts when it comes to ranking imo, and that should apply to cases like this.
Mismagius

Lust wrote:

Why do you always have to wait until a map is ranked to realize this kind of stuff? Maps wouldn't have to be unranked if modders and BATs pointed out clearly unrankable points (i.e. difficulty naming). There should be no doubts when it comes to ranking imo, and that should apply to cases like this.
Because we currently don't have rules such as this one, so some BATs think it's fine and rank it.
Lust
A BAT should know full well if a difficulty name is appropriate or not. Even if he or she is even slightly unsure, there is an entire team of them to consult over it. or maybe im expecting too much idk probably hehe lol xddddd

We are straying a bit off topic, so as a reply to SG's rule amendment, I'm all for it as long as it doesn't muddle the waters too much. Clarity is nice and all (Extra and Extreme being very clear distinctions) but custom difficulties can work their way back in through this as well.
Kytoxid
It gets a bit more messy with multiple difficulty names too, like if I have Normal/Hard/Insane/0108/Banana/xxSomeWordsxx. It might be good to limit it to one special difficulty name per set, representing the highest-difficulty Insane.

Lust wrote:

A BAT should know full well if a difficulty name is appropriate or not. Even if he or she is even slightly unsure, there is an entire team of them to consult over it. or maybe im expecting too much idk probably hehe lol xddddd
It's because we have a full team that people have different opinions and standards, so we need these discussions to make things consistent.
Topic Starter
SapphireGhost
Actually, I don't mind a spread like this (Easy / Normal / Hard / RLC / Pokie / Rin / Skystar) because as long as it is clear that custom difficulty names indicate Insane, then it basically shows "These are four interpretations of an Insane from different mappers, and here are the lower difficulties as well." The difficulty naming guide in the beatmap description also helps differentiate the higher difficulties.

I have also added a deadline for finalisation in the first post and points of contention so that the discussion can reach an endpoint, and the proposed rule will be revised to reflect the general consensus reached in the thread.
Sonnyc
Complete leniency would be quite silly imo. Supporting for the partial allowance in custom diff name though.
lolcubes
Let me elaborate my points better. I am not talking about that stuff because I want to nitpick, I am talking like this because it leaves loopholes in the system, and having something done on a case per case basis is not a standard and can only create problems (why is that map allowed to do this and map x isn't, drama, etc).

The main issue we are facing here is mainly what do we exactly agree with. While I personally really don't care how people call their diffs, from a more professional and logical view I can concur that leaving Insane diffs have special treatment only is not a good thing, nor a good compromise. Let me explain.

Situation 1:
A person has 3 diff mapset where a Hard is the highest diff. While it's completely clear which diff is hardest, even if easy and normals were labeled normally, would you really forbid the person to use a custom difficulty name? This is why this rule can be nonsense.

Situation 2:
Let's say a mapset has 4 diffs in the mapset, but 2 diffs are hards. This gets tricky because if you solved the unfairness above, you would allow it here as well. If you have one diff named Hard, the other one Bananas, which one is harder? Is Bananas an Insane? A workaround would be if one diff uses a standard name, the other one should have too. However, this is also mutual with Insanes, so if you have one diff have "Insane" in the name, others should have it too. This is where the rule gets complicated and shoots itself in the foot.

Situation 3:
A mapset has multiple hards or normals, or one is a collab, and it has an Insane diff. Is the Insane diff one really the one that should get special treatment here? While the collab can be like "collab hard" or "collab normal", what if there are multiple hards and a guest Insane? You would have, let's say lolcubes' Hard, but the insane can be called whatever, 0108, rlc, derpson, etc. Is this fair treatment? I don't really think so.

I could go on and on thinking of scenarios where there can be a loophole to be exploited, the fact is you just can't cover every single case in this rule properly. If you could, the rule would be way too long and way to exclusive to stay a rule, and would be a guideline noone would follow instead.

If you solve the situations on a case per case basis, you still don't have a rule because the system is unclear then. Why would someone's decision be valued higher than the concrete text we all have written? That's double standards.

While, as I said, don't really care about naming and actually support freestyle naming, the best thing to follow would definitely be:
p/2725713

This is clear and there are no exceptions.
Until the difficulty thing gets solved ofcourse.
Yuzeyun
Using custom difficulty names are fine as long as it's a synonym of said word - or if it's definitely clear enough. Using difficulty naming from games if not that clear enough is to disallow (Couch Potato - Contestant - Gladiator - Hero - Exterminator... Tell me if you understand.)
For example:

Easy/Medium/Difficult vs. Easy/Normal/Hard vs. Light/Standard/Heavy
However, lolcubes' point is not to ignore. Insane difficulties do not need special treatment.

A small question: Is mixing up the guestmapper's name and the difficulty name allowed under current conditions ? As in, puns or other neat naming.
for example, let a mapper called Noru-Da and he wants to make an hard. is Noru-Dhard allowed ? It gives hard, and his name. or, I make a Crazy diff (which could be allowed as Crazy is clear enough), and I call it CraZyoda. Is it ok ?

Using the native language's song to name difficulties for example, is it ok as well ?

There are countless situations where the area is unclear.

but we can agree that using diff names that show no clear increase are a no. mapsets that use a theme - say stuff like miya no tengoku to jigoku, where we have [Baka], [Ecchi], [Sukebe], [Hentai]... that makes almost no sense to what diff it is.
ts8zs

Blue Dragon wrote:

What we're trying to set here isn't a perfect situation: it's just so we get things with a standard while the new star system doesn't come out. Right now we're having a few maps unranked because of this and other maps get ranked with no problem and have the exact same issues. Double standards are unacceptable and we should get rid of them.
Score is connected with star as I know,If I get it right,New star system will make whole osu a mess.

Divide ENH with out Insane is enough I think,We can try,It likes
1~3 E
3~4 N
4~5 H
5~∞ I
I is too large._.
It should be divide to 2 parts
Stefan
Oh well this topic again, okay: Since the amount of Non-Insane Difficulties with no clear Difficulty names increases this rule has been set. And with very good reason, because this is decided since two years ago. Many just ignored that. It's okay.. when the Expert is called individually, like on Lapfoxed Forever. This looks more as clean and logical to me. While I am not a real friend of Mapsets like Kakuzetsu Thanatos. With or without Beatmap description I wouldn't recommened such a Difficulty name setting.

lolcubes wrote:

I mean, with the current unclear proposal, what can stop me from naming my Insane "Normal+"? It's really stupid and obvious why it shouldn't be allowed, but the current rule would allow it haha.
Why should we allow such a inaccurate difficulty name? We should try to find a better solution instead this one. In the best case this never should have exist but the mapper of this difficulty should be pointed out of the issue that the Difficulty is too hard and complicated for the Normal Difficulty category.

[CSGA]Ar3sgice wrote:

Tom said he was working to add TP in star rating. If it gets added, diff names wouldn't be a problem anymore.
+1
Kodora

Stefan wrote:

Oh well this topic again, okay: Since the amount of Non-Insane Difficulties with no clear Difficulty names increases this rule has been set. And with very good reason, because this is decided since two years ago. Many just ignored that.
Nope. It got finalized, but with completely different wording.

Personally, i don't see any problems about custom diff names as long as mapper have a way to explain difficulty level (I can't understand why explaining difficulty at Creator's Words doesn't work - what's wrong with that? If star rating itself works not crear enough then explaining in Creator's Words should works perfectly imo.)

I agree with SG's suggestiong thought. By the way, as a little note i think Marathon maps should be mentiored in this new rule/guideline too - since Marathon maps have no difficulty spread forcing mappers to use only "Marathon" diff name seems unnesessary. It actually feels a bit unfair that Marathon maps with not "Marathon" diff name have only 25 mb filesize limit.
Sieg
Why not only to Insane+(Extras)? It would make more sense imo.
neonat

_Gezo_ wrote:

A small question: Is mixing up the guestmapper's name and the difficulty name allowed under current conditions ? As in, puns or other neat naming.
for example, let a mapper called Noru-Da and he wants to make an hard. is Noru-Dhard allowed ? It gives hard, and his name. or, I make a Crazy diff (which could be allowed as Crazy is clear enough), and I call it CraZyoda. Is it ok ?
I thought this was okay? @_@
Stefan

Sieg wrote:

Why not only to Insane+(Extras)? It would make more sense imo.
I already thought about this idea but then people don't want that Insane and Expert Difficulties should be treated specially.
Topic Starter
SapphireGhost
Alright, looking over the thread, here is another possible compromise to address the "why only Insane" point:
A difficulty's name must indicate its level of difficulty, with the exception of the mapper's hardest difficulty. Guest difficulties must be labelled with the mapper's name and their level of difficulty. Marathon maps with a single difficulty are allowed free naming.
The idea behind this is that a good number of players will want to play the hardest difficulty only, and the rest will want to pick a difficulty that is appropriate to them. With this wording, it should be clear for both of them. As it relates to peppy's post, the average human player can understand what difficulty the map is by reading the difficulty name, without knowing the mapper, and without special knowledge of a niche topic. It only assumes that they either know the rule that the difficulty with a special name is the hardest, or have the reasoning necessary to figure it out, which can be assumed under the phrase "average human player".

To address _Gezo_'s question, combining a mapper and difficulty's name is currently allowed and still will be under the new proposed rules.
AmaiHachimitsu
Average human players can see Star Difficulty (WIP Afaik), the length, the number of objects, the maximum score. I think this is enough as to assess how difficult the map is. Even with the verbal help some Insanes will be easier than some Hards.

Therefore I find all rule changes devoted to diff names unnecessary. The only feeling I get is that the rule is making fun of players, considering them dumb.
Still it's better than it was suggested earlier.
Stefan

SapphireGhost wrote:

Alright, looking over the thread, here is another possible compromise to address the "why only Insane" point:
A difficulty's name must indicate its level of difficulty, with the exception of the mapper's hardest difficulty. Guest difficulties must be labelled with the mapper's name and their level of difficulty. Marathon maps with a single difficulty are allowed free naming.

To address _Gezo_'s question, combining a mapper and difficulty's name is currently allowed and still will be under the new proposed rules.
That seems to be the most logical and the best solution.
Mismagius

SapphireGhost wrote:

Guest difficulties must be labelled with the mapper's name and their level of difficulty.
Don't agree with this as much, I think it should be kept as it is now, so the mapper can choose between leaving it in the diff name or in the map description. Rest is perfect to me.
Constantine
Then why dont you put explanation for diff names to the information area on beatmap?

Example:

Blah2 collab >> Hard
What123 >> Insane
8000 >> extra

Why not? Because you care to lazy people that just click download and don't read the whole description?

Then add new rule. For every custom diff names that considered as unknownable names for some players, a mapper should add some description to information area for sake of normal / newbie / original players on top of the description, and no spoiler thing.

Like https://osu.ppy.sh/b/260349

One collab normal diff considered as hard on star rating..
The mapper put some description for the diff to inform the players that the diff was normal

If this is still unallowed, i more like to prefer this way:

Whispering > Easy
Talking > Normal
Screaming/Yell > Hard
Blahblah etc etc

As long as it was recognized to other normal players / gamers

But not using specific names such an anime character, specific thing on some games element

Sorry for bad english.
Raging Bull
I would bring up use common sense, but I would assume people would say that they won't agree.
captin1
I agree with the original post, on the basis of common sense like raging bull just said. It seems like the arguments against it are assuming that people will try and abuse this for no reason other than the fact that they "technically" can. That sort of illogical screwing with the system is what the modding and ranking process is for.

Removing the ability for guest difficulties to name differently I think defeats the purpose of the rule change altogether, since this seems to be mainly geared towards the unique difficulty names that only pop up at the insane level, like 0108, Skystar, Rin, and so on.

also

SapphireGhost wrote:

Difficulty spread naming such as "Blue / Red / White" is still unacceptable
whoops..sorry XD
pw384
I support this.

In fact, since the 2 old rules have been removed (no-more-than-3-Insane-diff rule and no-more-than-8-diff rule), there are many more maps that have various Insane (or Extra) diff. So allowing custom diff names on the highest diffs will make sense.

btw I think the following diff names should be allowed (I am not sure if they are rankable now)

Case 1. [o0o] [o1o] [o2o] [o3o] <- one of my favourite diffname sets! 
Case 2. [Easy] [Easy^2] [Easy^3] [Easy^4] <- Obvious enough and nice!
Case 3. [orz] [boring] [relaxing] [xxx](e.g. DaRRi MIx / Kirby Mix / Remix / 0108 Style / NTR(rin) / Skystar / ... )
DakeDekaane
I'm not a fan (anymore) of custom diff names, but if this is going to be a thing, I'd restrict it to only Insane (and higher) , so the change is uniform, not because giving it a special treatment, this way any player would relate a non-common name only with an Insane difficulty. Allowing it to Hard diffs will end in a mess. And about restricting the custom name to the mapper is silly imo, as Easy>A's Normal>Hard>B's Insane>Custom Name>C's Extra, just looks inconsistent and unprofessional in some way. Either you allow custom for guests, or none at all.
Stefan

384059043 wrote:

Case 3. [orz] [boring] [relaxing] [xxx](e.g. DaRRi MIx / Kirby Mix / Remix / 0108 Style / NTR(rin) / Skystar / ... ) 
I honestly find orz unfitting compared to the rest of the Spread. But.. it's a single case. However as long the Name spread makes sense and fits together - I find it's a extreme mess if you decide to call your Difficulties as Easy > Medium > Hyper > Crazy because it's a mix of various Name sets which looks extremly stupid and nonsense - the examples which 384059043 has named can be used well.

DakeDekaane wrote:

And about restricting the custom name to the mapper is silly imo, as Easy>A's Normal>Hard>B's Insane>Custom Name>C's Extra, just looks inconsistent and unprofessional in some way. Either you allow custom for guests, or none at all.
It's an issue by the Star Rating that things like these happen. In the normal case, the own Insane/Expert Difficulty would be set as the last Difficulty by the creator to shown it as the toughest challenge. This of course doesn't goes to every Mapset but I guess you understand what I want to say.
ts8zs
I think difficulties should be divied by 6part
Easy Normal Hard Insane Extra
I think Insane and Other could be divide from Hard by improve star rating system,And it mostly 5 stars,We can only make them move havier instead of change star rating.
Easy Normal Hard Insane should what it should named,but Extra could be named freely.
Because who can play Extra must be a experenced player.
Same as Oni.
Topic Starter
SapphireGhost
Okay, let's try revising again with the new feedback.

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in the set. The mapper's hardest difficulty and guest difficulties of a similar level may use custom difficulty names. Mapsets with a complete set of custom difficulty names that can be understood by the player are also acceptable. Marathon maps with a single difficulty are allowed free naming.
So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.

?

captin1 wrote:

SapphireGhost wrote:

Difficulty spread naming such as "Blue / Red / White" is still unacceptable
whoops..sorry XD
The mapper appears! Good song choice and map though.
those
Isn't that just the same as
?
Topic Starter
SapphireGhost

those wrote:

Isn't that just the same as
?
Is this an artistic statement or might I be missing something?

Edit: It's both.
Ekaru
My stance on difficulty names is that if you do this I'll kill you:

Anime Girl 1
Anime Girl 2
Anime Girl 3
Anime Girl 4
Anime Girl 5

That's about it, really. I keep it simple.
Raging Bull
it is the same as just

Kytoxid

SapphireGhost wrote:

Mapsets with a complete set of custom difficulty names that can be understood by the player are also acceptable.
Can we clarify this statement a bit? "can be understood by the player" is quite ambiguous.

I'm fine with the principle behind the current proposal though.
Mismagius

SapphireGhost wrote:

So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
Doesn't this also allow mapsets such as Easy / Normal / Hard / Rin / RLC / Skystar / 0108 / Nogard / Lesjuh / Nold? I thought that's what we were trying to avoid.
UnderminE

Blue Dragon wrote:

SapphireGhost wrote:

So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
Doesn't this also allow mapsets such as Easy / Normal / Hard / Rin / RLC / Skystar / 0108 / Nogard / Lesjuh / Nold? I thought that's what we were trying to avoid.
My thoughts exactly.
ZiRoX

SapphireGhost wrote:

Okay, let's try revising again with the new feedback.

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in the set. The mapper's hardest difficulty and guest difficulties of a similar level may use custom difficulty names. Mapsets with a complete set of custom difficulty names that can be understood by the player are also acceptable. Marathon maps with a single difficulty are allowed free naming.
So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
I'd restrict it to one difficulty, whether it's the mapper's or a GD
popner

Blue Dragon wrote:

SapphireGhost wrote:

So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
Doesn't this also allow mapsets such as Easy / Normal / Hard / Rin / RLC / Skystar / 0108 / Nogard / Lesjuh / Nold? I thought that's what we were trying to avoid.
tbh who can always tell exactly which of the Insane diffs are harder and should be marked with harder names?

I'm supporting the OP.
_koinuri

Blue Dragon wrote:

SapphireGhost wrote:

So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
Doesn't this also allow mapsets such as Easy / Normal / Hard / Rin / RLC / Skystar / 0108 / Nogard / Lesjuh / Nold? I thought that's what we were trying to avoid.
Why should this be not allowed, though? I think it looks a lot better than Easy / Normal / Hard / Rin's Insane / RLC's Insane / Skystar's Insane / 0108's Insane / Nogard's Insane / Lesjuh's Insane / Nold's Insane mapset, which is just as confusing. The rule only allows special naming for the hardest level, so anyone can easily tell that the special name means the hardest difficulty level, with different mappers mapping them. And by removing the repetitive "Insane" or "Extra" in the difficulty name, the difficulty names looks a lot cleaner and easier to read.
Topic Starter
SapphireGhost
It looks like the biggest difference of opinion is between excepting the mapper's hardest difficulty or the hardest level of difficulty in the set. Personally, I agree with Loli -[Koinuri]'s reasoning and I'm open to Blue Dragon/UnderminE providing more reasons as to why they want to disallow it. To try to clarify on Kytoxid's point I revised it again:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapper's hardest difficulty and guest difficulties of a similar level may use custom difficulty names. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.

February 26, 2014 Edit: Since the tentative deadline has been reached, the rule will be set to go into the Ranking Criteria in about a week should no groundbreaking counterarguments arise. For the time being, difficulty naming that follows this pending rule should be deemed as acceptable. Lastly and as always, everything is up for discussion again once the new star system is implemented and its accuracy can be determined.
Mismagius
I don't really have any groundbreaking arguments against it, I just thought that these mapsets were exactly the reason that peppy said the rule had to be changed in the first place. :P
dkun
Although I do agree with this, has anyone notified peppy about this?
Kodora

SapphireGhost wrote:

February 26, 2014 Edit: Since the tentative deadline has been reached, the rule will be set to go into the Ranking Criteria in about a week should no groundbreaking counterarguments arise. For the time being, difficulty naming that follows this pending rule should be deemed as acceptable. Lastly and as always, everything is up for discussion again once the new star system is implemented and its accuracy can be determined.
Should be finalized already, isn't it?
those

dkun wrote:

has anyone notified peppy about this?
peppy
I will personally unrank anything which does not follow my specifications.

No.
Mismagius
Seriously? Not even able to discuss about something that might *help* the community for once?
Topic Starter
SapphireGhost
Apologies for having to post in a locked thread, but regardless of the final decision something needs to be added to the Ranking Criteria about which difficulty names are acceptable and which aren't. This post is a good guideline but isn't completely clear. An Easy / Normal / Hard / Special set isn't addressed, and one can argue that the average human player can understand what degree of difficulty each one is. Looking through this thread of human players, most can agree that they can understand this kind of naming. With the new star system coming together, it is even clearer to players which difficulties are harder than others.

The rule proposed in this thread is mostly based off of the reasoning in peppy's post, and tries to clarify what isn't clear. Mappers have a right to understand what is expected of them, and having an unclear rule will only encourage discrepancies in what is allowed and what isn't.

to peppy: From looking at your open letter to woc, I understand that you feel strongly about your opinion and like to do things differently, but I think this rule or a modified version can be established and allow you to keep what you want in this game and still keep osu! enjoyable for its users. Thanks for considering.
peppy
Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:

It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.

My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
dkun
Fair compromise, peppy. I'll be amending this into the rules shortly.

EDIT: Thanks to SapphireGhost for this!
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
jonathanlfj
Any restrictions for naming marathons (approval)? As in if they have to be named "Marathon" and not something like "Extra Stage" "Death" or "WHO"S AFRAID OF THE ASDF". If we are only allowed to name them "Marathon" then it might be a good idea to amend that into the rules as well.

EDIT: opps just saw that the proposed rule actually has approval naming included. Would be great to have everything resolved as far as naming goes.
Stefan
as long we don't have things like http://osu.ppy.sh/b/18919 it sounds okay.
Jenny
Marathons have to have that name to bypass the 24mb archive size limit, don't they, so that should be one thing - about shorter ones, I don't really know; it's not like there were tons of them to begin with?
Liiraye
Finally a good rule as a change of pace.
DeletedUser_3044645
I was discussing this in #kroean... and got some interesting questions.

What if the mapper's username is related to a difficulty? for example, Fast, Death, etc.

Will they be able to use their username as a diff name?

If not, wouldn't that be unfair because other people get to use 'Fast' or 'Death' as their diff name but they don't?
[CSGA]Ar3sgice

No Dap wrote:

I was discussing this in #kroean... and got some interesting questions.

What if the mapper's username is related to a difficulty? for example, Fast, Death, etc.

Will they be able to use their username as a diff name?

If not, wouldn't that be unfair because other people get to use 'Fast' or 'Death' as their diff name but they don't?
"what if Lunatic becomes a mapper"

233
Groumiezi
"what if Lunatic becomes a fan a bemani and a mapper"
Lunatic's Lunatic
No.
Luna's Lunatic
Yes.

Why you pointing to username instead touhou theme?

well good :D
Loctav
Use your common sense :P
I doubt it gets troublesome if the user "Lunatic" calls hid hardest difficulty "Lunatic".
There is also the user "Hard". Don't worry about that.
ColdTooth
So I could name a difficulty "Demented" if a song is called "Demented Cupcakes"? Sorry for the dumb question.
silmarilen

ColdTooth wrote:

So I could name a difficulty "Demented" if a song is called "Demented Cupcakes"? Sorry for the dumb question.
the answer can literally be found in peppy's post last page

peppy wrote:

Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:

It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.

My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
yes it is allowed, if it is the hardest diff in the mapset
CXu
So what about Amamiya Yuko's use of "Skystar"? or if I suddenly decided to name my hardest diff shoe
It's only related to his previous username.
Luna
What if I suddenly started mapping standard diffs and called them Luna-tic, would that be okay? =P
Also, RIP Nogard, 0180 and others~
neonat

Luna wrote:

What if I suddenly started mapping standard diffs and called them Luna-tic, would that be okay? =P
Also, RIP Nogard, 0180 and others~
I think it should be fine? Play of the normal difficulty names still show the level of difficulty
dkun
By the way, this is only the highest diff, and the highest diff alone, regardless of guests.

No Dap wrote:

I was discussing this in #kroean... and got some interesting questions.

What if the mapper's username is related to a difficulty? for example, Fast, Death, etc.

Will they be able to use their username as a diff name?

If not, wouldn't that be unfair because other people get to use 'Fast' or 'Death' as their diff name but they don't?
As long as the difficulty name makes sense (ie: Normal/Hard/Insane/Death), then I say this would be okay.

ColdTooth wrote:

So I could name a difficulty "Demented" if a song is called "Demented Cupcakes"? Sorry for the dumb question.
This would be okay, yes.

CXu wrote:

So what about Amamiya Yuko's use of "Skystar"? or if I suddenly decided to name my hardest diff shoe
It's only related to his previous username.
Still related to a username that doesn't fit with No Dap's view. I would say no.

Luna wrote:

What if I suddenly started mapping standard diffs and called them Luna-tic, would that be okay? =P
Also, RIP Nogard, 0180 and others~
This would be fine, yes. Fits with No Dap's view.
Nyxa

peppy wrote:

Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:

It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.

My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
Does this mean that if I want to give all my Extras the same name (i.e. I name all my Extras [Origin] and have a regular ENHI spread besides that) it's still against the rules, because that way you can determine that it was me mapping that diff? It wouldn't be related to my username, but it would still be something I do consistently, so in the end it'd be the same thing as [0108] or [Rin]. This question would mostly apply to difficulties like [Nogard], everybody knows it's BD's difficulty, but I don't see how it's related to his username.
Mismagius

-Scylla- wrote:

This question would mostly apply to difficulties like [Nogard], everybody knows it's BD's difficulty, but I don't see how it's related to his username.



seriously.
loldcraft
why not fix the problem of guess diff modders by allowing the map creater name in the brackets be changable, its pointless to tell me 4 times that this beatmap has been posted by user xyxy, especially since its common knowledge that only maps from that mapset expand out when you click on the song and all mapsets are posted by 1 user?
Nyxa

Blue Dragon wrote:

-Scylla- wrote:

This question would mostly apply to difficulties like [Nogard], everybody knows it's BD's difficulty, but I don't see how it's related to his username.



seriously.
Sorry for not knowing that. Just meant it as an example.
blahpy

peppy wrote:

Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:

It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.

My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
I think that this will make a lot of people happier! It sounds like a fair compromise.
Nyxa
What about diffs like tutuhaha's "Dance"? They aren't related to his username, but when I see [Dance] I know it's a tutuhaha Extra. How would that work?
Stefan

Tess wrote:

What about diffs like tutuhaha's "Dance"? They aren't related to his username, but when I see [Dance] I know it's a tutuhaha Extra. How would that work?
I guess you're talking about https://osu.ppy.sh/s/128554 . Well, shouldn't be ranked because it's not related to the username nor to the song. I am not sure how this works with cases like https://osu.ppy.sh/s/44750 : when the hardest Difficulty is related to the song title.
Nyxa

Stefan wrote:

I guess you're talking about https://osu.ppy.sh/s/128554 . Well, shouldn't be ranked because it's not related to the username nor to the song. I am not sure how this works with cases like https://osu.ppy.sh/s/44750 : when the hardest Difficulty is related to the song title.
He didn't say it has to be related to the song title, though.

peppy wrote:

Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:

It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.

My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
Now, I guess you could say that "Dance" became related to his username because he uses it in the same way as [0108], but that would basically mean that you're not allowed to use the same diff name for two Extras, regardless of whether it's related to your username or not (because if you always use the same diff name for your Extras, it still becomes a way of identifying you). I was just asking for clarification on this matter, it'll probably just be that things like [Dance] wouldn't be allowed for tutuhaha, but wouldn't that be taking it a bit far?
silmarilen
you guys are way overthinking this
Ayesha Altugle
about the user name Hard if that particular user made a guest diff into a particular map and it is a hard diff.

How it will be that particular diff called?
Nyxa

silmarilen wrote:

you guys are way overthinking this
I agree, but I feel like that rule still isn't very clear, and that can only lead to (unnecessary) problems in the future, since users will just start arguing about what it means while nobody actually knows, since it was never defined. It doesn't mention anything about repetitive custom difficulty names unrelated to the mapper's nickname, that are still a way to identify the mapper. I already mentioned tutuhaha's [Dance], but I recall Kyshiro using repetitive custom diff names for an entire set (Fine, Superior, Exquisite, Epic). Those became unrankable since it's (apparently) not very clear which difficulty is which, but if a mapper came up with four rankable custom diff names that they use in all their sets, that would also be a way of identifying the mapper.

It may be nitpicking at stupid little details, but doing that can only prevent stupid arguments in the future.
Chloe

you must know some diffs were made for only a few pros and they can know it well, the true reason we used it is not for let more players know us and we become famous since something like creator's name/Skystar's xxx is enough.
we just,
"uh, this is my best work"
"uh, I was so satisfied with it"
so there'd be Rin/0108/Skystar
Stefan

vahn10 wrote:

about the user name Hard if that particular user made a guest diff into a particular map and it is a hard diff.

How it will be that particular diff called?

Loctav wrote:

Use your common sense :P
I doubt it gets troublesome if the user "Lunatic" calls hid hardest difficulty "Lunatic".
There is also the user "Hard". Don't worry about that.
on the previous page. Anyway, she is calling her Hard GDs as Hard's Hard.


Chloe wrote:


you must know some diffs were made for only a few pros and they can know it well, the true reason we used it is not for let more players know us and we become famous since something like creator's name/Skystar's xxx is enough.
we just,
"uh, this is my best work"
"uh, I was so satisfied with it"
so there'd be Rin/0108/Skystar
How is a very hard Difficulty related to the name how it's getting called?
Vuelo Eluko

Chloe wrote:


you must know some diffs were made for only a few pros and they can know it well, the true reason we used it is not for let more players know us and we become famous since something like creator's name/Skystar's xxx is enough.
we just,
"uh, this is my best work"
"uh, I was so satisfied with it"
so there'd be Rin/0108/Skystar
will be sad to see those difficulty names go as well known and established they are
Liiraye
Peppy has his idea of how he wants his game to be portrayed. Going on about this is pointless when he has already compromised enough imo. The reasoning is very understandable. Difficulties can be named w/e as long as its escalating.

Just let the rule rest now~
Ayesha Altugle

Stefan wrote:

Anyway, she is calling her Hard GDs as Hard's Hard.
That's what I'm thinking about! I'm just not so sure
BeatofIke
The rule has been finalized already. Don't use your username as a difficulty name. Simple as that.
Use the map description, name change, your judgment, (or something) if necessary.
If you have any doubts about this rule, try asking peppy yourself maybe?

I highly doubt that using default difficulty names as usernames would be the issue. :P
dkun

dkun wrote:

By the way, this is only the highest diff, and the highest diff alone, regardless of guests.

No Dap wrote:

I was discussing this in #kroean... and got some interesting questions.

What if the mapper's username is related to a difficulty? for example, Fast, Death, etc.

Will they be able to use their username as a diff name?

If not, wouldn't that be unfair because other people get to use 'Fast' or 'Death' as their diff name but they don't?
As long as the difficulty name makes sense (ie: Normal/Hard/Insane/Death), then I say this would be okay.

ColdTooth wrote:

So I could name a difficulty "Demented" if a song is called "Demented Cupcakes"? Sorry for the dumb question.
This would be okay, yes.

CXu wrote:

So what about Amamiya Yuko's use of "Skystar"? or if I suddenly decided to name my hardest diff shoe
It's only related to his previous username.
Still related to a username that doesn't fit with No Dap's view. I would say no.

Luna wrote:

What if I suddenly started mapping standard diffs and called them Luna-tic, would that be okay? =P
Also, RIP Nogard, 0180 and others~
This would be fine, yes. Fits with No Dap's view.
All notable examples are listed here.

If you have any questions to how this rule should play out, send me a PM.
dkun

peppy wrote:

Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:

It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.

My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
Following this, I'm going to amend the rule's wording (at the end considering Marathon maps).

Maps cannot resemble anything related to a username. This is the basic fundamental of the compromise for this rule and will not be abused in any manner.
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