It would make sense. If you see a custom difficulty name, then you would know it's an Insane, because only Insanes can have special difficulty names. I would prefer this to upsetting mappers over trivial things.
What if a highest diff is a hard? It's clearly not insane so it's not allowed to use the name, right? That's dumb.TheVileOne wrote:
It would make sense. If you see a custom difficulty name, then you would know it's an Insane, because only Insanes can have special difficulty names.
Obviously not trivial when you have a huge shitstorm about this everywhere. I do agree with you though, I find this trivial.TheVileOne wrote:
I would prefer this to upsetting mappers over trivial things.
Because we currently don't have rules such as this one, so some BATs think it's fine and rank it.Lust wrote:
Why do you always have to wait until a map is ranked to realize this kind of stuff? Maps wouldn't have to be unranked if modders and BATs pointed out clearly unrankable points (i.e. difficulty naming). There should be no doubts when it comes to ranking imo, and that should apply to cases like this.
It's because we have a full team that people have different opinions and standards, so we need these discussions to make things consistent.Lust wrote:
A BAT should know full well if a difficulty name is appropriate or not. Even if he or she is even slightly unsure, there is an entire team of them to consult over it. or maybe im expecting too much idk probably hehe lol xddddd
Score is connected with star as I know,If I get it right,New star system will make whole osu a mess.Blue Dragon wrote:
What we're trying to set here isn't a perfect situation: it's just so we get things with a standard while the new star system doesn't come out. Right now we're having a few maps unranked because of this and other maps get ranked with no problem and have the exact same issues. Double standards are unacceptable and we should get rid of them.
Why should we allow such a inaccurate difficulty name? We should try to find a better solution instead this one. In the best case this never should have exist but the mapper of this difficulty should be pointed out of the issue that the Difficulty is too hard and complicated for the Normal Difficulty category.lolcubes wrote:
I mean, with the current unclear proposal, what can stop me from naming my Insane "Normal+"? It's really stupid and obvious why it shouldn't be allowed, but the current rule would allow it haha.
+1[CSGA]Ar3sgice wrote:
Tom said he was working to add TP in star rating. If it gets added, diff names wouldn't be a problem anymore.
Nope. It got finalized, but with completely different wording.Stefan wrote:
Oh well this topic again, okay: Since the amount of Non-Insane Difficulties with no clear Difficulty names increases this rule has been set. And with very good reason, because this is decided since two years ago. Many just ignored that.
I thought this was okay? @_@_Gezo_ wrote:
A small question: Is mixing up the guestmapper's name and the difficulty name allowed under current conditions ? As in, puns or other neat naming.
for example, let a mapper called Noru-Da and he wants to make an hard. is Noru-Dhard allowed ? It gives hard, and his name. or, I make a Crazy diff (which could be allowed as Crazy is clear enough), and I call it CraZyoda. Is it ok ?
I already thought about this idea but then people don't want that Insane and Expert Difficulties should be treated specially.Sieg wrote:
Why not only to Insane+(Extras)? It would make more sense imo.
That seems to be the most logical and the best solution.SapphireGhost wrote:
Alright, looking over the thread, here is another possible compromise to address the "why only Insane" point:A difficulty's name must indicate its level of difficulty, with the exception of the mapper's hardest difficulty. Guest difficulties must be labelled with the mapper's name and their level of difficulty. Marathon maps with a single difficulty are allowed free naming.
To address _Gezo_'s question, combining a mapper and difficulty's name is currently allowed and still will be under the new proposed rules.
Don't agree with this as much, I think it should be kept as it is now, so the mapper can choose between leaving it in the diff name or in the map description. Rest is perfect to me.SapphireGhost wrote:
Guest difficulties must be labelled with the mapper's name and their level of difficulty.
whoops..sorry XDSapphireGhost wrote:
Difficulty spread naming such as "Blue / Red / White" is still unacceptable
Case 1. [o0o] [o1o] [o2o] [o3o] <- one of my favourite diffname sets!
Case 2. [Easy] [Easy^2] [Easy^3] [Easy^4] <- Obvious enough and nice!
Case 3. [orz] [boring] [relaxing] [xxx](e.g. DaRRi MIx / Kirby Mix / Remix / 0108 Style / NTR(rin) / Skystar / ... )
I honestly find orz unfitting compared to the rest of the Spread. But.. it's a single case. However as long the Name spread makes sense and fits together - I find it's a extreme mess if you decide to call your Difficulties as Easy > Medium > Hyper > Crazy because it's a mix of various Name sets which looks extremly stupid and nonsense - the examples which 384059043 has named can be used well.384059043 wrote:
Case 3. [orz] [boring] [relaxing] [xxx](e.g. DaRRi MIx / Kirby Mix / Remix / 0108 Style / NTR(rin) / Skystar / ... )
It's an issue by the Star Rating that things like these happen. In the normal case, the own Insane/Expert Difficulty would be set as the last Difficulty by the creator to shown it as the toughest challenge. This of course doesn't goes to every Mapset but I guess you understand what I want to say.DakeDekaane wrote:
And about restricting the custom name to the mapper is silly imo, as Easy>A's Normal>Hard>B's Insane>Custom Name>C's Extra, just looks inconsistent and unprofessional in some way. Either you allow custom for guests, or none at all.
The mapper appears! Good song choice and map though.captin1 wrote:
whoops..sorry XDSapphireGhost wrote:
Difficulty spread naming such as "Blue / Red / White" is still unacceptable
Is this an artistic statement or might I be missing something?those wrote:
Isn't that just the same as
?
Can we clarify this statement a bit? "can be understood by the player" is quite ambiguous.SapphireGhost wrote:
Mapsets with a complete set of custom difficulty names that can be understood by the player are also acceptable.
Doesn't this also allow mapsets such as Easy / Normal / Hard / Rin / RLC / Skystar / 0108 / Nogard / Lesjuh / Nold? I thought that's what we were trying to avoid.SapphireGhost wrote:
So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
My thoughts exactly.Blue Dragon wrote:
Doesn't this also allow mapsets such as Easy / Normal / Hard / Rin / RLC / Skystar / 0108 / Nogard / Lesjuh / Nold? I thought that's what we were trying to avoid.SapphireGhost wrote:
So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
I'd restrict it to one difficulty, whether it's the mapper's or a GDSapphireGhost wrote:
Okay, let's try revising again with the new feedback.A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in the set. The mapper's hardest difficulty and guest difficulties of a similar level may use custom difficulty names. Mapsets with a complete set of custom difficulty names that can be understood by the player are also acceptable. Marathon maps with a single difficulty are allowed free naming.So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
tbh who can always tell exactly which of the Insane diffs are harder and should be marked with harder names?Blue Dragon wrote:
Doesn't this also allow mapsets such as Easy / Normal / Hard / Rin / RLC / Skystar / 0108 / Nogard / Lesjuh / Nold? I thought that's what we were trying to avoid.SapphireGhost wrote:
So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
Why should this be not allowed, though? I think it looks a lot better than Easy / Normal / Hard / Rin's Insane / RLC's Insane / Skystar's Insane / 0108's Insane / Nogard's Insane / Lesjuh's Insane / Nold's Insane mapset, which is just as confusing. The rule only allows special naming for the hardest level, so anyone can easily tell that the special name means the hardest difficulty level, with different mappers mapping them. And by removing the repetitive "Insane" or "Extra" in the difficulty name, the difficulty names looks a lot cleaner and easier to read.Blue Dragon wrote:
Doesn't this also allow mapsets such as Easy / Normal / Hard / Rin / RLC / Skystar / 0108 / Nogard / Lesjuh / Nold? I thought that's what we were trying to avoid.SapphireGhost wrote:
So now Easy / Normal / Hard / Special / RLC is acceptable, and the two specially named difficulties are assumed to be Insane/Extra level. This allows guest difficulties to also use custom names without confusing the player.
Should be finalized already, isn't it?SapphireGhost wrote:
February 26, 2014 Edit: Since the tentative deadline has been reached, the rule will be set to go into the Ranking Criteria in about a week should no groundbreaking counterarguments arise. For the time being, difficulty naming that follows this pending rule should be deemed as acceptable. Lastly and as always, everything is up for discussion again once the new star system is implemented and its accuracy can be determined.
dkun wrote:
has anyone notified peppy about this?
"what if Lunatic becomes a mapper"No Dap wrote:
I was discussing this in #kroean... and got some interesting questions.
What if the mapper's username is related to a difficulty? for example, Fast, Death, etc.
Will they be able to use their username as a diff name?
If not, wouldn't that be unfair because other people get to use 'Fast' or 'Death' as their diff name but they don't?
the answer can literally be found in peppy's post last pageColdTooth wrote:
So I could name a difficulty "Demented" if a song is called "Demented Cupcakes"? Sorry for the dumb question.
yes it is allowed, if it is the hardest diff in the mapsetpeppy wrote:
Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:
It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.
My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
I think it should be fine? Play of the normal difficulty names still show the level of difficultyLuna wrote:
What if I suddenly started mapping standard diffs and called them Luna-tic, would that be okay? =P
Also, RIP Nogard, 0180 and others~
As long as the difficulty name makes sense (ie: Normal/Hard/Insane/Death), then I say this would be okay.No Dap wrote:
I was discussing this in #kroean... and got some interesting questions.
What if the mapper's username is related to a difficulty? for example, Fast, Death, etc.
Will they be able to use their username as a diff name?
If not, wouldn't that be unfair because other people get to use 'Fast' or 'Death' as their diff name but they don't?
This would be okay, yes.ColdTooth wrote:
So I could name a difficulty "Demented" if a song is called "Demented Cupcakes"? Sorry for the dumb question.
Still related to a username that doesn't fit with No Dap's view. I would say no.CXu wrote:
So what about Amamiya Yuko's use of "Skystar"?or if I suddenly decided to name my hardest diff shoe
It's only related to his previous username.
This would be fine, yes. Fits with No Dap's view.Luna wrote:
What if I suddenly started mapping standard diffs and called them Luna-tic, would that be okay? =P
Also, RIP Nogard, 0180 and others~
Does this mean that if I want to give all my Extras the same name (i.e. I name all my Extras [Origin] and have a regular ENHI spread besides that) it's still against the rules, because that way you can determine that it was me mapping that diff? It wouldn't be related to my username, but it would still be something I do consistently, so in the end it'd be the same thing as [0108] or [Rin]. This question would mostly apply to difficulties like [Nogard], everybody knows it's BD's difficulty, but I don't see how it's related to his username.peppy wrote:
Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:
It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.
My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
-Scylla- wrote:
This question would mostly apply to difficulties like [Nogard], everybody knows it's BD's difficulty, but I don't see how it's related to his username.
Sorry for not knowing that. Just meant it as an example.Blue Dragon wrote:
-Scylla- wrote:
This question would mostly apply to difficulties like [Nogard], everybody knows it's BD's difficulty, but I don't see how it's related to his username.
seriously.
I think that this will make a lot of people happier! It sounds like a fair compromise.peppy wrote:
Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:
It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.
My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
I guess you're talking about https://osu.ppy.sh/s/128554 . Well, shouldn't be ranked because it's not related to the username nor to the song. I am not sure how this works with cases like https://osu.ppy.sh/s/44750 : when the hardest Difficulty is related to the song title.Tess wrote:
What about diffs like tutuhaha's "Dance"? They aren't related to his username, but when I see [Dance] I know it's a tutuhaha Extra. How would that work?
He didn't say it has to be related to the song title, though.Stefan wrote:
I guess you're talking about https://osu.ppy.sh/s/128554 . Well, shouldn't be ranked because it's not related to the username nor to the song. I am not sure how this works with cases like https://osu.ppy.sh/s/44750 : when the hardest Difficulty is related to the song title.
Now, I guess you could say that "Dance" became related to his username because he uses it in the same way as [0108], but that would basically mean that you're not allowed to use the same diff name for two Extras, regardless of whether it's related to your username or not (because if you always use the same diff name for your Extras, it still becomes a way of identifying you). I was just asking for clarification on this matter, it'll probably just be that things like [Dance] wouldn't be allowed for tutuhaha, but wouldn't that be taking it a bit far?peppy wrote:
Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:
It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.
My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.
I agree, but I feel like that rule still isn't very clear, and that can only lead to (unnecessary) problems in the future, since users will just start arguing about what it means while nobody actually knows, since it was never defined. It doesn't mention anything about repetitive custom difficulty names unrelated to the mapper's nickname, that are still a way to identify the mapper. I already mentioned tutuhaha's [Dance], but I recall Kyshiro using repetitive custom diff names for an entire set (Fine, Superior, Exquisite, Epic). Those became unrankable since it's (apparently) not very clear which difficulty is which, but if a mapper came up with four rankable custom diff names that they use in all their sets, that would also be a way of identifying the mapper.silmarilen wrote:
you guys are way overthinking this
vahn10 wrote:
about the user name Hard if that particular user made a guest diff into a particular map and it is a hard diff.
How it will be that particular diff called?
on the previous page. Anyway, she is calling her Hard GDs as Hard's Hard.Loctav wrote:
Use your common sense
I doubt it gets troublesome if the user "Lunatic" calls hid hardest difficulty "Lunatic".
There is also the user "Hard". Don't worry about that.
How is a very hard Difficulty related to the name how it's getting called?Chloe wrote:
you must know some diffs were made for only a few pros and they can know it well, the true reason we used it is not for let more players know us and we become famous since something like creator's name/Skystar's xxx is enough.
we just,
"uh, this is my best work"
"uh, I was so satisfied with it"
so there'd be Rin/0108/Skystar
will be sad to see those difficulty names go as well known and established they areChloe wrote:
you must know some diffs were made for only a few pros and they can know it well, the true reason we used it is not for let more players know us and we become famous since something like creator's name/Skystar's xxx is enough.
we just,
"uh, this is my best work"
"uh, I was so satisfied with it"
so there'd be Rin/0108/Skystar
That's what I'm thinking about! I'm just not so sureStefan wrote:
Anyway, she is calling her Hard GDs as Hard's Hard.
All notable examples are listed here.dkun wrote:
By the way, this is only the highest diff, and the highest diff alone, regardless of guests.As long as the difficulty name makes sense (ie: Normal/Hard/Insane/Death), then I say this would be okay.No Dap wrote:
I was discussing this in #kroean... and got some interesting questions.
What if the mapper's username is related to a difficulty? for example, Fast, Death, etc.
Will they be able to use their username as a diff name?
If not, wouldn't that be unfair because other people get to use 'Fast' or 'Death' as their diff name but they don't?This would be okay, yes.ColdTooth wrote:
So I could name a difficulty "Demented" if a song is called "Demented Cupcakes"? Sorry for the dumb question.Still related to a username that doesn't fit with No Dap's view. I would say no.CXu wrote:
So what about Amamiya Yuko's use of "Skystar"?or if I suddenly decided to name my hardest diff shoe
It's only related to his previous username.This would be fine, yes. Fits with No Dap's view.Luna wrote:
What if I suddenly started mapping standard diffs and called them Luna-tic, would that be okay? =P
Also, RIP Nogard, 0180 and others~
Following this, I'm going to amend the rule's wording (at the end considering Marathon maps).peppy wrote:
Okay then here's my only compromise: You can name the highest difficulty something tastefully different from the rest under the following conditions:
It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.
My goal here is to avoid the difficulty name becoming a way of determining the mapper. This is an unintended use and I will never stand for it.