@Lilac, 1st and 3rd for the win.
I can mod it (or co-mod).NoHitter wrote:
Someone please host a Moderator's Mafia or something.
Your role will be a person who modded at least more than one mafia game before on the osu! forums.SPOILERNoHitter, LadySuburu, Wojjan, Lilac, Sakura, strager, Ace of Hearts, 0_o, Jinxy, pieguy1372, Kanye West, Nyquill, Two
(Alternatively, I can mod it...)
You forgot MaraNoHitter wrote:
Someone please host a Moderator's Mafia or something.
Your role will be a person who modded at least more than one mafia game before on the osu! forums.SPOILERNoHitter, LadySuburu, Wojjan, Lilac, Sakura, strager, Ace of Hearts, 0_o, Jinxy, pieguy1372, Kanye West, Nyquill, Two
(Alternatively, I can mod it...)
Bulletproof Jester + Cult Leader + Every other bastard role under the sunSakura wrote:
You forgot Mara
Lilac wrote:
osu! community PyP II will be only accepting pre-ins and invitations to join. There will be no signups for it, just a heads up, this is to focus on getting roles done beforehand so the game is easy to start. Let's just hope you're still around when it starts though.
What about a 7-p you pick your role game?Nyquill wrote:
anyone up for a 5-7p minigame I'm bored
well, every townie with a brain would submit PGO or something like that, making it impossible for scum to win.NoHitter wrote:
Probably. It focuses more on how much you can think outside the box regarding your role and what tactic you could possibly have.
e.g. As scum you can pick a defensive role (like Ninja or Godfather) but you won't be able to get the more offensive roles such as Strongman.
Alternatively you can go for odd roles as scum or town.
pieguy1372 wrote:
I'm up for a minigame. I say Yoshi can go ahead and go if we get a few more players
They don't, which is why vigs have a pretty nice role in this setup.Tsukasa wrote:
Mime deaths don't count when they're vig'd, right?
I'm going to make a couple quick comments before this goes into sign-ups.CalignoBot wrote:
SPOILERNow Announcing: Higurashi Mafia
NOTE: There WILL be spoilers for some plot points in the first series. Anyone who has not played through the sound novel or watched at least the first anime series and don't want to be spoiled for these plot points should be wary of joining or following along. However, it is entirely possible to play without having any knowledge of the universe's canon, and there is no risk of spoilers to anyone who has only seen the first anime series.June 1983
The Watanagashi Festival is coming once again. The string of murders on this night for the past four years is fully expected to happen once again. The people of Hinamizawa are not satisfied with allowing this to continue further and are willing to do what has to be done in order to stop Oyashiro-sama's curse once and for all.
However, there are those who have other goals. Only those who have the courage to fight for their destiny will be able to overcome the curse.
Can fate be changed? Or will this Watanagashi Festival be the most catastrophic one yet?
Setup Information
a. This will be a 12p game, although I am willing to extend it to a 15p game.
b. Innocent Hinamizawans are the town alignment. Oyashiro's Messengers are the mafia alignment.
c. Alignments in this universe's canon will not be relevant in this setup.
d. Story flavor will be entirely separate from the game.
e. This setup has none of the following: Alignment-changing roles, Jesters, Cults, Misleading Roles (for example, cops are guaranteed to be sane), or any other type of bastard modding roles.
f. This setup is an experiment and has not been fully checked for balance.
Game-Specific RulesPlot Spoilera. Every character is infected with Hinamizawa Syndrome and starts at level 2 of the disease.
b. If a character remains at Level 5 for the entirety of two game phases, they will commit suicide.
c. Levels higher than five are taken into account for level-modifying abilities, although they will show up as 5.
d. Some characters get additional abilities at specific levels of the disease.
e. The mafiakill is replaced with the ability to increase the Hinamizawa Syndrome level of multiple people.
Additional Information
a. Pre-Ins are now being accepted by PM.
b. The Setup is not fully finalized, and some mechanics may undergo small changes. Any public changes will be announced either before or as sign-ups begin.
c. To be absolutely clear: Any character can be any alignment.
d. Days will be seven days long, while nights will be twenty four hours long. Once day 4 begins, day deadlines will be reduced to four days each.
Game-Specific RulesPlot Spoilera. Every character is infected with Hinamizawa Syndrome and starts at level 2 of the disease.
b. If a character remains at Level 5 for the entirety of two game phases, they will commit suicide.
c. Levels higher than five are taken into account for level-modifying abilities, although they will show up as 5.
d. Some characters get additional abilities at specific levels of the disease.
e. The mafiakill is replaced with the ability to increase the Hinamizawa Syndrome level of multiple people.
Not entirely true IMO.pieguy1372 wrote:
yeah I claim defeat on that game
not sure when the next one will be cause we just did it twice, but next time, I'll add this ruleI srsly thought this right after the game started. ofc then it was too late to change it..
- 3p Jester/mafia/town endgame is a draw. draw brings shame to all players, so avoid this plz = =
now that I think about it, that problem exists even in the original setup the minigame came from. if it proceeds to 3p LyLo with Jester alive, town can't win either. >_<// I'm a bit surprised that's not on wiki (or mb no one found it out till now 0.0) but I shall never give up on my quest to make a balanced enough setup with a Jester :>
Mafia cannot joint-win with jester.
In LyLo, if there is a tie in votes for who gets lynched at deadline, the game ends in a loss for all players.
ooo this sounds coolSakura wrote:
I'm thinking of running a 7p Open game after the current 7p mini is over, setup would be the 7p version of Masons and Mafia.
3x Vanilla Townies, 2x Mason, 2x Mafia Goon.
Game is Nightless.
Nor scum nor Masons get factional communication.
Any of the 2 scum may PM the Moderator at anytime during the day to kill a player, if the player is Mason, the Player dies, if the Player is Vanilla Townie, the shot backfires and kills the scum instead.
Whenever a Scum makes a kill or a lynch is reached votes reset and the day moves to the next day.
If both Masons are dead, Town loses.
Maybe this rule too... tough?Sakura wrote:
If both Masons are dead, Town loses.
It's nightless tho.Blue Yoshi wrote:
If everything is random, there's a 2/35 chance of mafia winning N1, 2/35 chance of town winning D2, 15/35 chance of mafia winning on D2, 2/35 chance of mafia winning N3, 9/35 chance of mafia winning D3, and 5/35 chance of town winning D3.
8/35 town chance, 27/35 mafia chance.
This is random actions chosen, random lynches and random kills. The only judgement I took in these calculations was if it was 2 masons and 1 mafia on D3, which is an auto town win.
I hope my maths aren't wrong on this, I should be doing my actual math work now. '-'
That's the hard part (as town). VTs don't know the Masons, which mean mislynch Mason can happen. I think that rule is too tough one.Sakura wrote:
Also that's how the setup works actually, the Masons know each other but if they out themselves the mafia can win easily, as long as they dont make themselves obvious and town can WIFOM mafia and find them, shouldn't be too hard.
@Lincolm: You were in that setup, you should know
Sure go ahead.Blue Yoshi wrote:
Now that Masons vs Mafia is over can I go ahead and host 7p vengetown?
Would be fun but not many people would know the flavor I thinkpieguy1372 wrote:
3. 咲 -Saki- mafia. closed themed setup, probably no special mechanics, just Saki flavor ~ everyone gets a power based on their character's ability 0.0 would do PyP, but I'm not sure if there's anyone here besides me who's seen this anime or read manga haha
pieguy1372 wrote:
if I can, pre in for higurashi mafia
Raging Bull wrote:
pieguy1372 wrote:
if I can, pre in for higurashi mafia
Aye, I was going to ask if that offer was still valid. This makes the process a little bit easier.Jinxy wrote:
Do you still need a co-mod for it, Cali? I didn't really know how to help during your planning phase, but I can do co-modding.
End of page 52, I don't see jk9 in first post :/Blue Yoshi wrote:
Also going to host the 13p jk9++ setup.
THERE PIEGUY STOP BUGGING ME
I could try a 7p setup but i dont know many and i dont trust myself with a closed one (unless you guys dont mind?)Lincolm wrote:
Any way, is there any 3P - 7P game anymore? Because I want to play in there.