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Mod Queue (Old)

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Blue Yoshi_old
Oh gosh, it seems so soon, but I kinda want to jump into the queue before it gets back logged for a year ._.
Dunno if I should though...
pieguyn
I kind of wanna host Jesterfest II
but.. I can't guarantee it'll be as epic as the original > <
Nyquill
I want to host something stupid inspired by lilac for his post restriction put me at the end of the queue please.

more details to follow.
pieguyn
man I'm already preparing for another Touhou PyP, even though it seems unlikely I'd get to host it
I really want someone else to host it so I can play lmao, but idk if we need even more Touhou PyPs and there's so many games in queue already 0.0
Lilac
After much consideration, put me down for osu! (mafia) community PyP II. Anyone else is free to do other things that I've suggested. I'm also requesting a co-mod who is fairly new to osu! or at least knows the new people, I can deal with the old guys pretty easily.

Anything to get rid of bloody Touhou PyPs. Far out.
pieguyn
I knew you'd say that :P
can I pre-in o3o
otherwise I'll bet I'll be asleep during signups orz
fartownik
Preparing a scenario for Death Note themed Mafia. Queue me please.

Death Note Mafia
Game Size: 15 Players
Moderator: fartownik, Sakura
Game Type: Closed
Additional notes: Soon
Lilac
osu! community PyP II will be only accepting pre-ins and invitations to join. There will be no signups for it, just a heads up, this is to focus on getting roles done beforehand so the game is easy to start. Let's just hope you're still around when it starts though.
pieguyn

Lilac wrote:

osu! community PyP II will be only accepting pre-ins and invitations to join. There will be no signups for it, just a heads up, this is to focus on getting roles done beforehand so the game is easy to start. Let's just hope you're still around when it starts though.
looks like you know my meta of disappearing for unspecified amounts of time 0.0
Jinxy
So current queue:

Matrix6 by Lilac (9p)
Higurashi by Calignobot (12p)
Unknown/Crapshoot by pieguy (??/10p)
Unknown by NH (12p)
Mafia Union by Tsukasa (15p)
Touhou V by Jinxy (12p)
Multiball by Sakura (12p)
Something Stupid by Nyquill (??)
osu! Community PYP by Lilac (??)
Death Note by fartownik/Sakura (15p)
Tower of Heaven by LadySuburu (??)
Sakura
I'll update it later, im not feeling well atm.
Amianki
My set-up is now ready.
Nyquill
Tempted to name my game literally "something stupid mafia".

11 players killess night start open.
Jinxy
Can I please pre-in for the next (non-bastard) game because I'm suffering from mafia redrawal thanks
fartownik
Lilac? Are you up to host your game?
Sakura
If he hasn't started within 24 hours from the time the previous game ended CalignoBot will skip him over since he said his setup is ready.
Nyquill
anyone up for a 5-7p minigame I'm bored
NoHitter

Nyquill wrote:

anyone up for a 5-7p minigame I'm bored
What about a 7-p you pick your role game?
Everyone who joins gets an alignment (2-5; scum-town) and then submits a role. Mod then assigns that role regardless of balance.
(inb4 everyone becomes Judas)

Edit: Probably no multi-roles unless JoAT
Amianki
That doesn't sound like it would be very fun to play.
NoHitter
Probably. It focuses more on how much you can think outside the box regarding your role and what tactic you could possibly have.
e.g. As scum you can pick a defensive role (like Ninja or Godfather) but you won't be able to get the more offensive roles such as Strongman.
Alternatively you can go for odd roles as scum or town.
Tanzklaue

NoHitter wrote:

Probably. It focuses more on how much you can think outside the box regarding your role and what tactic you could possibly have.
e.g. As scum you can pick a defensive role (like Ninja or Godfather) but you won't be able to get the more offensive roles such as Strongman.
Alternatively you can go for odd roles as scum or town.
well, every townie with a brain would submit PGO or something like that, making it impossible for scum to win.
Amianki
The best way to balance that is to make repeats townies.
Blue Yoshi_old
Going to host a 7p vengetown minigame setup.
Also going to host the 13p jk9++ setup.
THERE PIEGUY STOP BUGGING ME
NoHitter
BTW, my 12-p game will be this:

The Groups in Town:
2 - Mafia Goon (with factional kill and rolecop)
2 - Mime (with factional roleblock)
2 - Town Masons
1 - Town Vigilante
1 - Backup Vigilante
4 - Vanilla Townies

Mafia's goal is to control 50% of the votes. They can joint-win with the Mimes. They have nightchat only.
Mime's goal is for their entire faction to get lynched. They lose when any member gets killed or endgamed. The remaining member of the faction get removed from the game if one gets killed. (Game automatically ends if Mimes win.) They have daychat only. The factional roleblock should be declared during daytime in daychat.
Town's goal is to only lynch Mafia.
Backup Vigilante does not know he is Backup Vigilante and shows up as "Vanilla Townie" if rolecopped before becoming Vigilante.

Any comments on the setup and balancing issues are appreciated!
pieguyn
I'm up for a minigame. I say Yoshi can go ahead and go if we get a few more players :D

wow that setup, 2 Jesters pretty much @_@
IMO if someone shoots a mime N1 it'd be hard for mafia to win as Town basically has 3 confirmeds out of like 8 people. but that would require a lot of luck

town can't join win with mimes, right? (e.g. if a mime is alive when all the mafia are dead town just wins)? just looking at it, seems each side has a good enough chance of winning, so I'd say it's fair
Blue Yoshi_old
I'm ready to host the Vengetown minigame at any time, if that's okay?
pieguyn

pieguy1372 wrote:

I'm up for a minigame. I say Yoshi can go ahead and go if we get a few more players :D
Tsukasa
Mime deaths don't count when they're vig'd, right?
Nyquill

Tsukasa wrote:

Mime deaths don't count when they're vig'd, right?
They don't, which is why vigs have a pretty nice role in this setup.
NoHitter
Mimes have to be lynched to win. If they get vigged or nightkilled, they lose.
pieguyn
since Yoshi went on V/LA I can do 7p Jester Mafia
this time it'll end if jester is lynched
ready to post just waiting for ok for now ~
Sakura
Go ahead.
Amianki

CalignoBot wrote:

SPOILER
Now Announcing: Higurashi Mafia

NOTE: There WILL be spoilers for some plot points in the first series. Anyone who has not played through the sound novel or watched at least the first anime series and don't want to be spoiled for these plot points should be wary of joining or following along. However, it is entirely possible to play without having any knowledge of the universe's canon, and there is no risk of spoilers to anyone who has only seen the first anime series.

June 1983

The Watanagashi Festival is coming once again. The string of murders on this night for the past four years is fully expected to happen once again. The people of Hinamizawa are not satisfied with allowing this to continue further and are willing to do what has to be done in order to stop Oyashiro-sama's curse once and for all.

However, there are those who have other goals. Only those who have the courage to fight for their destiny will be able to overcome the curse.

Can fate be changed? Or will this Watanagashi Festival be the most catastrophic one yet?


Setup Information
a. This will be a 12p game, although I am willing to extend it to a 15p game.
b. Innocent Hinamizawans are the town alignment. Oyashiro's Messengers are the mafia alignment.
c. Alignments in this universe's canon will not be relevant in this setup.
d. Story flavor will be entirely separate from the game.
e. This setup has none of the following: Alignment-changing roles, Jesters, Cults, Misleading Roles (for example, cops are guaranteed to be sane), or any other type of bastard modding roles.
f. This setup is an experiment and has not been fully checked for balance.

Game-Specific Rules
Plot Spoiler
a. Every character is infected with Hinamizawa Syndrome and starts at level 2 of the disease.
b. If a character remains at Level 5 for the entirety of two game phases, they will commit suicide.
c. Levels higher than five are taken into account for level-modifying abilities, although they will show up as 5.
d. Some characters get additional abilities at specific levels of the disease.
e. The mafiakill is replaced with the ability to increase the Hinamizawa Syndrome level of multiple people.

Additional Information
a. Pre-Ins are now being accepted by PM.
b. The Setup is not fully finalized, and some mechanics may undergo small changes. Any public changes will be announced either before or as sign-ups begin.
c. To be absolutely clear: Any character can be any alignment.
d. Days will be seven days long, while nights will be twenty four hours long. Once day 4 begins, day deadlines will be reduced to four days each.
I'm going to make a couple quick comments before this goes into sign-ups.

1.
Plot Spoiler
Game-Specific Rule b has been redesigned. Everyone is aware of their HS level at the start of each night phase; this value will apply to the rest of the night phase for ability requirements. If they are at level 5 when night starts, they will commit suicide at the end of the night regardless of where their HS level is at that point.
2.
Plot Spoiler
With the above, all HS level changes will resolve at the same time.
3. All characters from this list are fair game, and anyone not familiar with the fandom are encouraged to look here instead of the fandom's wiki for information on the characters in order to avoid spoilers.
4. The set-up has been designed and balanced for 12p, so 15p is no longer possible.

EDIT:

The box within the quoted post doesn't work. Here it is so that you don't have to go back 4 pages to look for it.

Game-Specific Rules
Plot Spoiler
a. Every character is infected with Hinamizawa Syndrome and starts at level 2 of the disease.
b. If a character remains at Level 5 for the entirety of two game phases, they will commit suicide.
c. Levels higher than five are taken into account for level-modifying abilities, although they will show up as 5.
d. Some characters get additional abilities at specific levels of the disease.
e. The mafiakill is replaced with the ability to increase the Hinamizawa Syndrome level of multiple people.
Lilac
osu! community mafia will be a Closed setup, thanks.

Also, I'm willing to elaborate on my inducer mafia setup to be more balanced and more friendly as well. (Limiting killing roles cause they suck hard.) Anyone wanting to try a themed (maybe open) Inducer Mafia: Ratboy Genius Edition The Real Deal?
Nyquill
Seeing jester mafia will end imminently.

Another minigame guys?
pieguyn
yeah I claim defeat on that game :P
not sure when the next one will be cause we just did it twice, but next time, I'll add this rule
  1. 3p Jester/mafia/town endgame is a draw. draw brings shame to all players, so avoid this plz = =
I srsly thought this right after the game started. ofc then it was too late to change it..

now that I think about it, that problem exists even in the original setup the minigame came from. if it proceeds to 3p LyLo with Jester alive, town can't win either. >_<// I'm a bit surprised that's not on wiki (or mb no one found it out till now 0.0) but I shall never give up on my quest to make a balanced enough setup with a Jester :>
Sakura
I'm thinking of running a 7p Open game after the current 7p mini is over, setup would be the 7p version of Masons and Mafia.

3x Vanilla Townies, 2x Mason, 2x Mafia Goon.

Game is Nightless.
Nor scum nor Masons get factional communication.
Any of the 2 scum may PM the Moderator at anytime during the day to kill a player, if the player is Mason, the Player dies, if the Player is Vanilla Townie, the shot backfires and kills the scum instead.
Whenever a Scum makes a kill or a lynch is reached votes reset and the day moves to the next day.
If both Masons are dead, Town loses.
Blue Yoshi_old
I'll let you host that, and by the time you're done I shoooould have enough time to host 7p vengetown.
Hosting starting this weekend would be better for me, but if you would rather go next then you can.
Tsukasa

pieguy1372 wrote:

yeah I claim defeat on that game :P
not sure when the next one will be cause we just did it twice, but next time, I'll add this rule
  1. 3p Jester/mafia/town endgame is a draw. draw brings shame to all players, so avoid this plz = =
I srsly thought this right after the game started. ofc then it was too late to change it..

now that I think about it, that problem exists even in the original setup the minigame came from. if it proceeds to 3p LyLo with Jester alive, town can't win either. >_<// I'm a bit surprised that's not on wiki (or mb no one found it out till now 0.0) but I shall never give up on my quest to make a balanced enough setup with a Jester :>
Not entirely true IMO.

Jester should play to their wincondition (Only a skilled jester would pull this off though, Look scummy enough to get lynched but not scummy enough to be noticed as jester)

Mafia try to find town between the 2

Town try to find mafia between the 2.

It's not entirely a draw. More like some kind of russian roulette.
LadySuburu
For that game-type...



Mafia cannot joint-win with jester.

In LyLo, if there is a tie in votes for who gets lynched at deadline, the game ends in a loss for all players.

With those two rules in play, then it doesn't become an automatic end and still requires strategy and good playing by each alignment.

Don't think I'm missing something, but if I am mention it and I should be able to come up with a fix. It shouldn't be that hard to balance a jester game (I am also experimenting with the jester role at the moment, but I'll need a game more focused on what i've designed to get better results.)
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