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Tiara - BALLOON

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Total Posts
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Topic Starter
captin1
This beatmap was submitted using in-game submission on Sunday, November 10, 2013 at 4:12:26 AM

Artist: Tiara
Title: BALLOON
Tags: Vocaloid hatsune miku vocaloid2 studio@tiara append Tashihun Output-P Shinri Hizumi
BPM: 160
Filesize: 4946kb
Play Time: 02:23
Difficulties Available:
  1. Blue (2.76 stars, 130 notes)
  2. Red (4.88 stars, 283 notes)
  3. White (5 stars, 379 notes)
Download: Tiara - BALLOON
Information: Scores/Beatmap Listing
---------------
Our very fate, it has been decided from that day
Even now within these hands,
I hold on to a white balloon


full song: http://www.nicovideo.jp/watch/sm20315560

Click to download with the original insane before any mods (beware for high spacing jumps)
Broccoly
first!
Topic Starter
captin1

Broccoly wrote:

first!
be first mod too then :P
Woofie

osumania ~ i winss
Broccoly
Hi~ from captin threatening me to mod :3333

[White]
00:52:743 (1,2) - make 1 parallel to 2?
00:58:181 (2,3,4) - make these symmetrical?
01:06:806 (1) - unnecessary NC maybe
01:08:118 (1) - yup as i said before lol.. i'm still against this slowdown-after-big-jumps here.
02:01:931 (1,2,3,4) - how about changing the rhythm like this↙

(put 2 on (288,256), 3 on (368,336) and Ctrl + G the slider 4)

02:09:056 (1) - unnecessary NC maybe
02:10:368 (1) - hmm this one's fine i guess. it plays well in contrast to the one above
02:12:243 (4,5) - rotate 5 a bit counterclockwise to make the jump more natural?
02:16:931 (10,11,12,13,1) - make these curved upwards, not downwards to flow better

[Red]
00:27:618 (6) - (nazi) stack perfectly?
00:37:743 (1) - one suggestion.. Ctrl + H,J,G it? don't really matter if you choose not to but i think this small change looks better and aslo clarifies the rhythm from 7
01:35:868 (7,8) - (nazi) better blanket? (curl 8 more)
01:41:681 (6) - Ctrl + G and blanket 5? more interesting to play + looks better (keeps the criss-cross movement from 5 to 9 consistent)
01:49:556 (5,6,7) - this↓ might look better

01:55:181 (2,3,4) - (nazi) keep the gap between sliders consistent to look better?
02:04:181 (4,5,6) - make a triangle? looks better and you made a triangle with 02:05:118 (1,2,3,4) - these and 02:06:806 (5,6,7,8) - these too so it'll be nice
02:19:556 (6) - give a curve a bit?

[Blue]
00:31:556 (1) - end this on the white tick?
00:33:056 (3,4) - i recommend this↓ rhythm. right now it's kinda confusing for normal players..

00:38:306 (1) - start this on 00:38:306 - and end on 00:38:681 - ?
00:49:556 (1,2) - (nazi) try blanketing 2 with 1 (curve upward 2)
01:04:556 (3) - end this on white tick?
01:35:306 (2) - ^
01:42:806 (4,1) - no touch plz no look good imo (supernazi)
02:19:181 (3) - curve the opposite?

heheeeheheheahaaehuehuehueahue
Topic Starter
captin1
"Broccoly"
Hi~ from captin threatening me to mod :3333

[White]
00:52:743 (1,2) - make 1 parallel to 2?
00:58:181 (2,3,4) - make these symmetrical?
01:06:806 (1) - unnecessary NC maybe
01:08:118 (1) - yup as i said before lol.. i'm still against this slowdown-after-big-jumps here. :p no change
02:01:931 (1,2,3,4) - how about changing the rhythm like this↙

(put 2 on (288,256), 3 on (368,336) and Ctrl + G the slider 4)

02:09:056 (1) - unnecessary NC maybe
02:10:368 (1) - hmm this one's fine i guess. it plays well in contrast to the one above
02:12:243 (4,5) - rotate 5 a bit counterclockwise to make the jump more natural?
02:16:931 (10,11,12,13,1) - make these curved upwards, not downwards to flow better I have no idea what you were trying to say here, but I did something and it feels better

[Red]
00:27:618 (6) - (nazi) stack perfectly?
00:37:743 (1) - one suggestion.. Ctrl + H,J,G it? don't really matter if you choose not to but i think this small change looks better and aslo clarifies the rhythm from 7
01:35:868 (7,8) - (nazi) better blanket? (curl 8 more)
01:41:681 (6) - Ctrl + G and blanket 5? more interesting to play + looks better (keeps the criss-cross movement from 5 to 9 consistent)
01:49:556 (5,6,7) - this↓ might look better

01:55:181 (2,3,4) - (nazi) keep the gap between sliders consistent to look better?
02:04:181 (4,5,6) - make a triangle? looks better and you made a triangle with 02:05:118 (1,2,3,4) - these and 02:06:806 (5,6,7,8) - these too so it'll be nice
02:19:556 (6) - give a curve a bit?

[Blue]
00:31:556 (1) - end this on the white tick?
00:33:056 (3,4) - i recommend this↓ rhythm. right now it's kinda confusing for normal players..

00:38:306 (1) - start this on 00:38:306 - and end on 00:38:681 - ?
00:49:556 (1,2) - (nazi) try blanketing 2 with 1 (curve upward 2)
01:04:556 (3) - end this on white tick?
01:35:306 (2) - ^
01:42:806 (4,1) - no touch plz no look good imo (supernazi) hitler
02:19:181 (3) - curve the opposite?

heheeeheheheahaaehuehuehueahue

terrible mod never come here again no kds

jk thanks all the rest fixed <3
Natsuki Nanaka
Hi, Form my modding queues
[Bule]
  1. 00:29:306 (2) - move to x304 y272 and how about if slide end 00:30:056 - ?
  2. 00:45:056 (3) - why you no mirror with 00:43:556 (1) -
  3. 00:47:775 (3) - blanket
  4. 00:50:587 (3) - how about this
  5. 01:14:025 (3) - blanket
  6. 01:35:306 (2) - blanket ?
  7. 01:48:806 (1) - don't make touch other note. move this
[Red]
  1. 00:35:681 (4) - I think (Ctrl + G) is better flow
  2. 01:49:931 (6) - move to x188 y116
  3. 01:50:306 (7) - move to x272 y144
  4. 01:55:931 (4) - blanket
  5. 02:00:806 (4) - move to x256 y328
[White]
  1. 00:21:431 (6) - overlap 00:19:556 (1) -
  2. 00:23:868 (5) - move 2nd point on slide down 1 gird. it's better overlap I hate this style lol
  3. 00:24:618 (7) - up 1 gird if you change ↑
  4. 00:26:118 (2) - move to x112 y208
  5. 00:35:306 (4) - move to x322 y317 (pass "T" to close Grid snap)
  6. 00:49:931 (2) - blanket
  7. 02:15:431 (5) - move to x50 y152
That all
Good luck :)
Topic Starter
captin1
"- N a n a k a -"
Hi, Form my modding queues
[Bule]
  1. 00:29:306 (2) - move to x304 y272 and how about if slide end 00:30:056 - ?
  2. 00:45:056 (3) - why you no mirror with 00:43:556 (1) -
  3. 00:47:775 (3) - blanket
  4. 00:50:587 (3) - how about this
  5. 01:14:025 (3) - blanket
  6. 01:35:306 (2) - blanket ?
  7. 01:48:806 (1) - don't make touch other note. move this
[Red]
  1. 00:35:681 (4) - I think (Ctrl + G) is better flow
  2. 01:49:931 (6) - move to x188 y116
  3. 01:50:306 (7) - move to x272 y144
  4. 01:55:931 (4) - blanket
  5. 02:00:806 (4) - move to x256 y328
[White]
  1. 00:21:431 (6) - overlap 00:19:556 (1) -
  2. 00:23:868 (5) - move 2nd point on slide down 1 gird. it's better overlap I hate this style lol ;p
  3. 00:24:618 (7) - up 1 gird if you change ↑
  4. 00:26:118 (2) - move to x112 y208
  5. 00:35:306 (4) - move to x322 y317 (pass "T" to close Grid snap)
  6. 00:49:931 (2) - blanket
  7. 02:15:431 (5) - move to x50 y152
All fixed!
That all
Good luck :)

Thanks for the mod!
Topic Starter
captin1
Owaaaah ton of changes to white today >.< hope it sucks less
Broccoly
bule

ffufufu
P A N
ayayaya :D

good luck captin
Topic Starter
captin1

P A N wrote:

ayayaya :D

good luck captin
thanks <3
Tsumetaku
.w. i pretend to make it next week though. But if you made it. Let it go~ I'll do my best to help it ranked.
Love this song with Dark App. If possible,can i make a GD? ;)


Maybe i'll make long version...


Suggested Tag:たしふん アウトプットP 真理惠 真理歪 studio@tiara
Source:Vocaloid
Offset 1550
Topic Starter
captin1

Tsumetaku wrote:

.w. i pretend to make it next week though. But if you made it. Let it go~ I'll do my best to help it ranked.
Love this song with Dark App. If possible,can i make a GD? ;)


Maybe i'll make long version...


Suggested Tag:たしふん アウトプットP 真理惠 真理歪 studio@tiara
Source:Vocaloid
Offset 1550
I'm gonna keep this a three spread set, thanks for the info though!
Luna-
Hi~ here my ugly mod o3o

[General]

This is a short version, right? changes the name to: Tiara - BALLOON (Short Ver.)


[Blue]

00:25:556 (1,2) - Don't overlap notes, thats can be confused for new players
00:39:056 (2) - Changes the slider end to 00:39:806 - , sounds less empty
00:40:556 (4) - ^ Same, slider end to 00:41:306 -

[Red]
I didn't find nothing, I feel so noob >.<

[White]

00:26:112 (2,3) - Moves that something like this: http://puu.sh/2Ml5P.jpg
01:06:612 - add a circle here? and put in the middle to do a anti-jump
01:38:862 (6) - ctrl + G, the flow feels better
01:54:987 (1) - Maybe ctrl + G? >.<



Sorry for my short mod, I'm steel noob doing this >.<
Topic Starter
captin1
"Dark Accelerator"
Hi~ here my ugly mod o3o

[General]

This is a short version, right? changes the name to: Tiara - BALLOON (Short Ver.) There's rules on the percent of the song that needs to be cut before it becomes (Short Ver.). It's like 50%, and this is about 60-70. So I can't do this


[Blue]

00:25:556 (1,2) - Don't overlap notes, thats can be confused for new players
00:39:056 (2) - Changes the slider end to 00:39:806 - , sounds less empty
00:40:556 (4) - ^ Same, slider end to 00:41:306 -

[Red]
I didn't find nothing, I feel so noob >.<

[White]

00:26:112 (2,3) - Moves that something like this: http://puu.sh/2Ml5P.jpg
01:06:612 - add a circle here? and put in the middle to do a anti-jump Don't like how that plays
01:38:862 (6) - ctrl + G, the flow feels better
01:54:987 (1) - Maybe ctrl + G? >.<



Sorry for my short mod, I'm steel noob doing this >.< All good! Keep at it man, you'll get better, I promise :D

All the rest fixed, thanks!
Kirino Kousaka
Hello captin~ modding from In-game request

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Disable letterbox for all diffs?

[Blue]
  1. SliderMultiplier is 0.999999999999999 change it to 1.
  2. 00:45:050 (3) - Is this a jump? Please fix spacing and avoid spacing infringements on the easiest diffs.
  3. 00:51:050 (3) - ^
  4. 02:06:800 (3) - Use this.

[Red]
  1. Just use 1/4 Snap Divisor lol.
  2. I think AR8 would be nice. :3
  3. 00:59:112 (5) - Unstack from next slider's start for a better flow imo, like 00:59:112 (5).

[White]
  1. If you would use 1/8, it should be on this diff lol.
  2. 01:14:675 (1,2,3,4,5) - This is not quite readable imo, change it to a single slider with many repeats?
  3. 02:16:925 (1,2,3,4,5) - ^
That's all~
Nice map~ :3
Topic Starter
captin1
"Kirino Kousaka"
Hello captin~ modding from In-game request

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. Disable letterbox for all diffs?

[Blue]
  1. SliderMultiplier is 0.999999999999999 change it to 1.
  2. 00:45:050 (3) - Is this a jump? Please fix spacing and avoid spacing infringements on the easiest diffs. >.< oops
  3. 00:51:050 (3) - ^
  4. 02:06:800 (3) - Use this.

[Red]
  1. Just use 1/4 Snap Divisor lol. ha was probably just too lazy to switch it back after editing white
  2. I think AR8 would be nice. :3
  3. 00:59:112 (5) - Unstack from next slider's start for a better flow imo, like 00:59:112 (5).

[White]
  1. If you would use 1/8, it should be on this diff lol.
  2. 01:14:675 (1,2,3,4,5) - This is not quite readable imo, change it to a single slider with many repeats? Most people who playtested this didn't have an awful time with it, I think it plays well so no change for now
  3. 02:16:925 (1,2,3,4,5) - ^ ^
That's all~
Nice map~ :3 thanks! :D all the rest fixed!

Thanks for the mod!
Verlaren
Yo. From my queue.

General:
add to title (Cut ver.), because you have is this case;


Blue:
you have unsnapped patters, for example -
00:22:550 (1) -
00:27:050 (3) -
00:33:050 (3) -
00:36:050 (4) -
00:46:550 (1,2) -
01:19:550 (2) - make this slider a more beautiful
02:21:800 (2) - ^
also you have somewhere distance error(spacing), fix it please.
and another - add more hitsounds and up volume


Red:
00:34:362 (8) - remove this note


White:
OD -2, AR -1!
00:36:612 (7) - move on x:152 y:200
00:44:112 (1) - remake slider. This slider unrankable
00:50:112 (1) - remove NC
00:51:612 (1) - ^
01:08:112 (1) - ^
01:14:675 (1,2,3,4,5) - remove this patterns and add one slider; and add 7 reverses
01:20:300 (1) - remove NC
01:36:050 (9) - move on 2 grid in right side
01:36:425 (10) - remove note and add one repeat for 01:36:050(9)
01:39:425 (7) - NC
01:46:362 (1,1) - remove NC and remake 01:47:862(1), he is unrankable
01:52:362 (1,1) - remove NC
02:10:362 (1) - ^
02:16:925 (1,2,3,4,5) - same as 01:14:675 (1,2,3,4,5), because this pat is unreadable same as 01:14:675


GL
Topic Starter
captin1
"Verlaren"
Yo. From my queue.

General:
add to title (Cut ver.), because you have is this case; Guidelines are guidelines. If a staff member tells me I should add to the title then I will, but I don't think it's necesssary

Blue:
you have unsnapped patters, for example - all fixed
00:22:550 (1) -
00:27:050 (3) -
00:33:050 (3) -
00:36:050 (4) -
00:46:550 (1,2) -
01:19:550 (2) - make this slider a more beautiful
02:21:800 (2) - ^
also you have somewhere distance error(spacing), fix it please.
and another - add more hitsounds and up volume


Red:
00:34:362 (8) - remove this note k


White:
OD -2, AR -1! Did OD -1, this is too easy OD 7 and AR 8 makes it harder to read
00:36:612 (7) - move on x:152 y:200 k
00:44:112 (1) - remake slider. This slider unrankable k
00:50:112 (1) - remove NC The NC's are there to warn of the slowdown and then keep combo color consistent through a phrase. None of these changed
00:51:612 (1) - ^
01:08:112 (1) - ^
01:14:675 (1,2,3,4,5) - remove this patterns and add one slider; and add 7 reverses jesus you people can't play this? it's not hard. nobody decent has problems with it
01:20:300 (1) - remove NC
01:36:050 (9) - move on 2 grid in right side not sure what you said here but w/e
01:36:425 (10) - remove note and add one repeat for 01:36:050(9) k
01:39:425 (7) - NC
01:46:362 (1,1) - remove NC and remake 01:47:862(1), he is unrankable
01:52:362 (1,1) - remove NC
02:10:362 (1) - ^
02:16:925 (1,2,3,4,5) - same as 01:14:675 (1,2,3,4,5), because this pat is unreadable same as 01:14:675 ^


GL

Thanks for the mod
P A N
yo captin1 from #modreqs
I have played this map once from your queue lol

[Blue]

00:39:050 (2,3,4) - what about this pattern http://puu.sh/2PJBl.jpg :3
00:46:550 (1,2,3) - what about this http://puu.sh/2PJGj.jpg
01:08:675 (3) - well I dont want to annoying you but move this down 1 grid
01:44:300 (1,2,1) try this maybe? http://puu.sh/2PJPw.jpg better to play

[Red]

00:28:550 - add note here? I think its smooth to play
00:52:175 (7) - add reverse?

[White]

01:07:550 - try this http://puu.sh/2PK1m.jpg better imo.

GL captin1 :D
Topic Starter
captin1
"P A N"
yo captin1 from #modreqs
I have played this map once from your queue lol

[Blue]

00:39:050 (2,3,4) - what about this pattern http://puu.sh/2PJBl.jpg :3
00:46:550 (1,2,3) - what about this http://puu.sh/2PJGj.jpg
01:08:675 (3) - well I dont want to annoying you but move this down 1 grid
01:44:300 (1,2,1) try this maybe? http://puu.sh/2PJPw.jpg better to play

[Red]

00:28:550 - add note here? I think its smooth to play
00:52:175 (7) - add reverse?

[White]

01:07:550 - try this http://puu.sh/2PK1m.jpg better imo. hmm I'll consider it, I like it how it is so no change for now
All the rest fixed!
GL captin1 :D

Thanks for the mod!
DakeDekaane
Hi o/
Summoned here because you know why :v

Here I go.

[General]
I could barely hear the hitsounds in some parts, use values around 70~80% when you use the soft sampleset.
I suggest to not use white combo color, it becomes brighter during kiai time, and may hurt the eyes, sadly this likely happens with very light gray too. ;c

[Blue]
Increase AR by 1, AR3 is slow for this diff. >-<
00:25:925 (2) - Move this to 00:26:112, sounds better imo, no need to shorten.
00:33:050 (3,4) - I don't like how this overlap looks, you can do something like I show below, it may harm your spacing a bit, so fix if you do, or you can do anything else if you have a better idea.
00:45:987 - I think something like any of this could sound better, actually 00:46:175 (4), sounds a bit weird for me. The first sounds better though, this may be just personal feeling, feel free to ignore.


00:52:175 (4) - Maybe something similar as above.
00:54:050 (3) - A 3/4 slider with 1 repeat would hear very nice instead the one you have now.
01:48:425 (4) - As in 00:45:987
01:53:300 (3) - Maybe make the curve more similar as 01:54:237 (4), it'd look nicer imo.

[Red]
00:18:050 (1) - NC here.
00:19:175 (1) - And maybe here too.
00:51:050 (5) - Maybe make the shape leading to the next slider?
This diff looked nice, I enjoyed playing it, so I can't say much here.

[White]
00:18:050 (1) - NC here.
00:19:175 (1) - And maybe here too.
00:31:550 - 00:43:550 - For this part you could put NC each downbeat, your combos seems a bit large.
01:33:800 - 01:45:800 - ^
And the same for the last kiai.
00:41:862 (6) - You can move this around x:320 y:184, I feel the flow will be better as it's somehow following 00:40:925 (2,3,4,5) and leading to the next slider.
00:43:550 (1,2,1,1,2,3,4,1,1,2) - This whole part could be better if all was with the 0.50x multiplier, it'd make your slowdown for those sliders more fitting, I felt it quite odd while playing. Also, you can split those sliders into circles and avoid this.
00:49:550 (1,2,1,1,2,3,4,1,1,2) - ^
00:55:925 (1) - Maybe add a break before this spinner, people would shout in pain due their life keeps being drained (not really, but something similar).
01:08:581 - I felt a note is missing here.
01:45:800 (1,2,1,1,2,3,4,1,1,2,3) - You know what I'm going to say here.
01:51:237 (1) - Remove the whistles in the blue ticks for this slider, sounds a bit weird.
01:51:800 (1,2,1,1,2,3,4,1,1,2) - Yep.
01:58:175 (1) - Same as I mentioned a bit above, a break would be before this.
02:21:237 (4) - I hope you didn't place it here just for the sake of being stacked to previous notes, I recommend moving it around x:488 y:192, it'd form a similar pattern like 02:20:675 (2,3).
Sadly I couldn't find anything else that could be improved here :c

I think that's all from my part, good luck /o/
Topic Starter
captin1
"DakeDekaane"
Hi o/
Summoned here because you know why :v hehe

Here I go.

[General]
I could barely hear the hitsounds in some parts, use values around 70~80% when you use the soft sampleset. will poke around with this, I thought so too
I suggest to not use white combo color, it becomes brighter during kiai time, and may hurt the eyes, sadly this likely happens with very light gray too. ;c went with light gray anyways :P

[Blue]
Increase AR by 1, AR3 is slow for this diff. >-<
00:25:925 (2) - Move this to 00:26:112, sounds better imo, no need to shorten.
00:33:050 (3,4) - I don't like how this overlap looks, you can do something like I show below, it may harm your spacing a bit, so fix if you do, or you can do anything else if you have a better idea.
00:45:987 - I think something like any of this could sound better, actually 00:46:175 (4), sounds a bit weird for me. The first sounds better though, this may be just personal feeling, feel free to ignore.


00:52:175 (4) - Maybe something similar as above.
00:54:050 (3) - A 3/4 slider with 1 repeat would hear very nice instead the one you have now.
01:48:425 (4) - As in 00:45:987
01:53:300 (3) - Maybe make the curve more similar as 01:54:237 (4), it'd look nicer imo.

[Red]
00:18:050 (1) - NC here.
00:19:175 (1) - And maybe here too.
00:51:050 (5) - Maybe make the shape leading to the next slider?
This diff looked nice, I enjoyed playing it, so I can't say much here. :3 thanks

[White]
00:18:050 (1) - NC here.
00:19:175 (1) - And maybe here too.
00:31:550 - 00:43:550 - For this part you could put NC each downbeat, your combos seems a bit large.
01:33:800 - 01:45:800 - ^
And the same for the last kiai.
00:41:862 (6) - You can move this around x:320 y:184, I feel the flow will be better as it's somehow following 00:40:925 (2,3,4,5) and leading to the next slider.
00:43:550 (1,2,1,1,2,3,4,1,1,2) - This whole part could be better if all was with the 0.50x multiplier, it'd make your slowdown for those sliders more fitting, I felt it quite odd while playing. Also, you can split those sliders into circles and avoid this. this'll stay for now, it's interesting and hopefully makes enough sense
00:49:550 (1,2,1,1,2,3,4,1,1,2) - ^ ^
00:55:925 (1) - Maybe add a break before this spinner, people would shout in pain due their life keeps being drained (not really, but something similar). nah, the space is too short
01:08:581 - I felt a note is missing here. that note wouldn't fit with how I have this mapped atm, if I have to change this I will add it in
01:45:800 (1,2,1,1,2,3,4,1,1,2,3) - You know what I'm going to say here. ^
01:51:237 (1) - Remove the whistles in the blue ticks for this slider, sounds a bit weird.
01:51:800 (1,2,1,1,2,3,4,1,1,2) - Yep. ^
01:58:175 (1) - Same as I mentioned a bit above, a break would be before this. ^
02:21:237 (4) - I hope you didn't place it here just for the sake of being stacked to previous notes, I recommend moving it around x:488 y:192, it'd form a similar pattern like 02:20:675 (2,3).
Sadly I couldn't find anything else that could be improved here :c

All the rest fixed~
I think that's all from my part, good luck /o/

Thanks for the mod!
Natsu
HI~ captin1 mod as you request o3o

Mod Info:
  1. Unrankable stuff
  2. highly recommended
  3. Suggestions/Nazi things
  4. explanations

General:
  1. Resnap all the objects in all the diffs check AiMod~
  2. Why the colours are not the same in all the diffs?

White
  1. 00:16:558 (1,2) - Add drum finish really sound awesome imo you should try it (this apply for all diffs if you follow my suggestion)
  2. 00:18:620 this 1/2 dont fit the song very well for memmm maybe try a 1/8 repeat slider to follow the music better just my opinion
  3. 00:19:558 convert it in 1/2 slider It follow better the music as a player I think It feel alot better im suggesting you this rhythm:
  4. 00:21:634 CTRL G 00:22:197 CTRL Gthe diff flow alot more natural also give to the player a natural cursor movement
  5. 00:23:884 add NC so the player can notice the next pattern better
  6. 00:24:634 try ctlg G flow alot better that the current one imo
  7. 00:27:072 NC here too same reason as the other one~
  8. 00:26:308 (3,7) - stack they perfect?
  9. 00:28:572 Add a circle then you can start the spinner on 00:28:652 with this you follow the music alot better
  10. 00:34:009 (4,5) - Unstack they two they just break the flow of your mapset make a jump there like you did on 00:32:509 (4,5) -
  11. 00:41:870 remove it reason is player is following vocals when they play and this circle without it make some confuse mmm if you dont want to remove it maybe you can try make a 1/2 slider from 00:41:683 finish in 00:41:870 is better imo
  12. 00:42:808 (4,1) - try another flow here the transition of that circle slider play kinda anitnatural imo
  13. 00:47:870 Move to x:320 y:304 for make a symetrical pattern with previous 00:47:322 (4,5) -
  14. 00:49:183 add circle? vocals starts here and you are following they in almost all the diff
  15. 01:02:884 (5,6) - add claps also NC on 5 cuz the music change and you can make a nice jump there :3
  16. 01:03:433 map this part I dont like it cuz you can follow the vocals with some sexy sliders that pause got no sense for me :c
  17. 01:05:683 should be a circle here the music is so strong for ignore it
  18. 01:35:884 (2,3) - try to move (3) to other place the transition is not good imo it feel so forces to get on it and this is not good for this diff with a great flow :/
  19. 01:37:384 move x:80 y:192 yeah nazi :D but look better imo
  20. 01:47:134 (2,3,4) - try to they dont touch theyself cuz look bad yeah another nazi~
  21. 01:50:308 add new combo look really nice there
  22. 02:05:322 (6,1,2,3,4,1) - exactly the same as 01:03:433

Red:
  1. HP6 fit this map better
  2. AR 7 fit this alot better since you dont have big jumps and the bpm is slow go ar7 plz x_x
  3. OD6 make this a little challenge~
  4. 00:16:558 (1,2) - same as white o3o
  5. 00:18:620 same as white lol
  6. 00:19:558 ^~
  7. 00:27:808 (7,8) - stack they perfect Im so nazy
  8. 00:28:558 (9,1) - swap NC
  9. 00:42:058 NC this have to be NC look alot better and follow the music better
  10. 01:03:058 (1) - stack they perfec nazi stuff
  11. 01:10:183 (4) - ctrl G make a better flow also a nice jump with 01:10:933 <--- this gonna need NC if you follow my suggestion
  12. 01:14:683 Add NC like you did on the first stream in the beginning of the song also this make the player read it better
  13. 01:18:058 try to previous slider dont touch it unless you did this on purpose~
  14. 01:21:058 this have to be NC
  15. 01:44:300 same as 00:42:058
  16. 02:16:925 same as 01:14:683

Blue:
  • I dont have time today for mod this diff orz T-T but I take a look on it look very nice so far the only I can point fast maybe you can improve some blankets



good luck :3/
Topic Starter
captin1
"Natsu"
HI~ captin1 mod as you request o3o hehe

Mod Info:
  1. Unrankable stuff
  2. highly recommended
  3. Suggestions/Nazi things
  4. explanations

General:
  1. Resnap all the objects in all the diffs check AiMod~
  2. Why the colours are not the same in all the diffs?
White has a fourth color that's used as a warning to odd sections/notes, all other diffs don't need it

White
  1. 00:16:558 (1,2) - Add drum finish really sound awesome imo you should try it (this apply for all diffs if you follow my suggestion)
  2. 00:18:620 this 1/2 dont fit the song very well for memmm maybe try a 1/8 repeat slider to follow the music better just my opinion
  3. 00:19:558 convert it in 1/2 slider It follow better the music as a player I think It feel alot better im suggesting you this rhythm:
  4. 00:21:634 CTRL G 00:22:197 CTRL Gthe diff flow alot more natural also give to the player a natural cursor movement
  5. 00:23:884 add NC so the player can notice the next pattern better
  6. 00:24:634 try ctlg G flow alot better that the current one imo
  7. 00:27:072 NC here too same reason as the other one~
  8. 00:26:308 (3,7) - stack they perfect?
  9. 00:28:572 Add a circle then you can start the spinner on 00:28:652 with this you follow the music alot better
  10. 00:34:009 (4,5) - Unstack they two they just break the flow of your mapset make a jump there like you did on 00:32:509 (4,5) -
  11. 00:41:870 remove it reason is player is following vocals when they play and this circle without it make some confuse mmm if you dont want to remove it maybe you can try make a 1/2 slider from 00:41:683 finish in 00:41:870 is better imo
  12. 00:42:808 (4,1) - try another flow here the transition of that circle slider play kinda anitnatural imo
  13. 00:47:870 Move to x:320 y:304 for make a symetrical pattern with previous 00:47:322 (4,5) -
  14. 00:49:183 add circle? vocals starts here and you are following they in almost all the diff
  15. 01:02:884 (5,6) - add claps also NC on 5 cuz the music change and you can make a nice jump there :3
  16. 01:03:433 map this part I dont like it cuz you can follow the vocals with some sexy sliders that pause got no sense for me :c
  17. 01:05:683 should be a circle here the music is so strong for ignore it
  18. 01:35:884 (2,3) - try to move (3) to other place the transition is not good imo it feel so forces to get on it and this is not good for this diff with a great flow :/
  19. 01:37:384 move x:80 y:192 yeah nazi :D but look better imo
  20. 01:47:134 (2,3,4) - try to they dont touch theyself cuz look bad yeah another nazi~
  21. 01:50:308 add new combo look really nice there
  22. 02:05:322 (6,1,2,3,4,1) - exactly the same as 01:03:433

Red:
  1. HP6 fit this map better
  2. AR 7 fit this alot better since you dont have big jumps and the bpm is slow go ar7 plz x_x
  3. OD6 make this a little challenge~ this pushes star rating higher than white D: not done sorry
  4. 00:16:558 (1,2) - same as white o3o
  5. 00:18:620 same as white lol
  6. 00:19:558 ^~
  7. 00:27:808 (7,8) - stack they perfect Im so nazy
  8. 00:28:558 (9,1) - swap NC
  9. 00:42:058 NC this have to be NC look alot better and follow the music better
  10. 01:03:058 (1) - stack they perfec nazi stuff
  11. 01:10:183 (4) - ctrl G make a better flow also a nice jump with 01:10:933 <--- this gonna need NC if you follow my suggestion
  12. 01:14:683 Add NC like you did on the first stream in the beginning of the song also this make the player read it better
  13. 01:18:058 try to previous slider dont touch it unless you did this on purpose~ only one I didn't do, I think it's fine as it is
  14. 01:21:058 this have to be NC
  15. 01:44:300 same as 00:42:058
  16. 02:16:925 same as 01:14:683

Blue:
  • I dont have time today for mod this diff orz T-T but I take a look on it look very nice so far the only I can point fast maybe you can improve some blankets



good luck :3/

<3 natsu
pife1
Hi from your M4M
In the blue:
00:16:558 (1,2) - Could fold more these slider some like this:

00:21:620 (3,1) - Also could organíze them like this:

00:36:058 (4) - Also could organíze it like this


01:19:558 (2,3) - Here these note are fine but I feel that look a bit weird, I suggest replace for two slider more Little like this
And using only the White note:

In the Red
Just two things 00:52:933 (2,4) - these should be straight?

Good job :)

In the Winter
Why?, this difficulty have a color more it feel weird
00:32:683 (5) - Move to x:320 y:56
02:09:808 (1,2,3,1) - Here there is a problema because there is not enough time for hit to 02:10:745 (1,2,3,4,5,6)

Good luck :)
Topic Starter
captin1
"pife1"
Hi from your M4M
In the blue:
00:16:558 (1,2) - Could fold more these slider some like this:


00:21:620 (3,1) - Also could organíze them like this:


00:36:058 (4) - Also could organíze it like this


01:19:558 (2,3) - Here these note are fine but I feel that look a bit weird, I suggest replace for two slider more Little like this

And using only the White note:


In the Red
Just two things 00:52:933 (2,4) - these should be straight?

Good job :)

In the Winter
Why?, this difficulty have a color more it feel weird
00:32:683 (5) - Move to x:320 y:56
02:09:808 (1,2,3,1) - Here there is a problema because there is not enough time for hit to 02:10:745 (1,2,3,4,5,6) I think it's fine as it is

Good luck :)

Everything else fixed, thanks for the mod! I can do yours tonight :D
11t
Hello! Modding for M4M.

[White]

Drain Rate: consider decreasing. The problem is slightly alleviated because you toss in extra NCs in some places, but for the sections where you don't have much purple flying around HP recovery can be very, very slow. All it takes is a couple of mistakes in those sections and suddenly the player is very sad.

00:22:558 (1,2,3) - counter-intuitive spacing. Your map is somewhat jumpy so with spacing like this the expectation is that these notes are 1/2 beats apart, not 1 beat apart. Consider adding objects to fill the spaces, which I think would also help to improve the flow of the entire section here by making the object placement more continuous.

00:31:933 (2,3) - This fits the rhythm better, in my opinion:

It's also more consistent with your later patterns.

In general, I think this section could benefit from a rearrangement. I'm pretty biased against straight sliders, but curved sliders do flow much more smoothly in most cases and feel more "natural". To be honest, this section looks a bit sloppy as well; I think your organization could use more symmetry and equilateral shapes.

Personally, this is how I would possibly arrange the first two measures:
1.
2.
Of course I'm stepping waaaay beyond my role as modder at this point but I hope I've given you some idea on how to make improvements on both appearance and play in this section.

01:04:558 (1,2,3) - The spacing here needs adjusting. Considering the player just came from 01:02:683 (4,1,2) they're most likely expecting 1/2 beat jumps, but these notes here are 3/4 beats apart, and the spacing here isn't different enough to suggest this difference in rhythm.

One trick is to use a central anti-jump:

02:06:808 (1,2,3,4) - See above.

01:09:058 - I think this section could also use some remapping. The arrangement does look better here because you use consistent angles for your sliders, but I still think curving out some of these sliders will really help with creating more enjoyable play. Your jumps tend to use a lot of sharp, straight angles, so rather than making your sliders also straight, you can contrast with curved sliders so as the give the flow more variety.

01:12:058 (1,2,3,4,5) - Like this combo, for example, if you just curved this sliders slightly upwards and to the left, this passage would be much more enjoyable to play through, in my opinion.

Overall, I think the map could use a bit more work. Pay special attention to the placement of your objects; for example, your map has a lot of triangular patterns, but these triangles are often arranged asymmetrically, and it does make the map appear somewhat messy.

There are sections where you put gaps in the timeline to better match the vocal rhythm, but keep in mind that one of the most common causes of ambiguity and confusing play in jumpy/variable spacing maps is an inconsistent/non-steady rhythm.

[Red]

00:31:933 (2,3,4,5) - Deceiving stacks. These objects are spaced differently in time, so you should also space them differently on the map.
Note that this isn't exactly a problem at 00:39:808 (7,1) because of the NC.

Because of your consistent spacing in this difficulty, sections like 01:04:558 (4,5,6,7) aren't issues here, as far as I can tell.

This is a very well-designed difficulty! Your arrangement is aesthetically pleasing, the rhythms you've chosen to work with are interesting, and the map flows smoothly with few spacing issues.

[Blue]

00:51:058 (3,4) - A bit awkward. I think something like this would work better:


02:07:558 - Adding a note here would complement the rhythm, I think.

I don't see any other issues. Good work!

[Closing]

Your Blue and Red difficulties are solid and play well. Your White could use some work though, in my opinion. Try and apply some of the symmetry and careful arrangement of your Blue and Red maps to your White as well; while White is much more jump-focused than the other two, don't neglect its aesthetic elements.

Good luck with ranking!
Ayesha Altugle
[Timing]
BPM:160
Offset:1578 (+20 from the original offsets)

[BLUE]
00:19:183 (3) - add clap to the start of the slider
00:24:058 (3) - add clap to the end of the slider
00:25:558 (1) - add finish
00:40:183 (3,5) - remove clap
01:00:058 (3) - add nc
01:03:808 (2,5) - add clap
02:07:558 - add a note with hitsound of clap

I can't mod other diffs
Topic Starter
captin1
"11t"
Hello! Modding for M4M.

[White]

Drain Rate: consider decreasing. The problem is slightly alleviated because you toss in extra NCs in some places, but for the sections where you don't have much purple flying around HP recovery can be very, very slow. All it takes is a couple of mistakes in those sections and suddenly the player is very sad. done

00:22:558 (1,2,3) - counter-intuitive spacing. Your map is somewhat jumpy so with spacing like this the expectation is that these notes are 1/2 beats apart, not 1 beat apart. Consider adding objects to fill the spaces, which I think would also help to improve the flow of the entire section here by making the object placement more continuous. yeah I played around with this idea, think it does work

00:31:933 (2,3) - This fits the rhythm better, in my opinion:

It's also more consistent with your later patterns. kay

In general, I think this section could benefit from a rearrangement. I'm pretty biased against straight sliders, but curved sliders do flow much more smoothly in most cases and feel more "natural". To be honest, this section looks a bit sloppy as well; I think your organization could use more symmetry and equilateral shapes.

Personally, this is how I would possibly arrange the first two measures:
1. this one I liked, did something similar
2. don't like the flow in this one at all, sorry
Of course I'm stepping waaaay beyond my role as modder at this point but I hope I've given you some idea on how to make improvements on both appearance and play in this section. all good, they're solid ideas

01:04:558 (1,2,3) - The spacing here needs adjusting. Considering the player just came from 01:02:683 (4,1,2) they're most likely expecting 1/2 beat jumps, but these notes here are 3/4 beats apart, and the spacing here isn't different enough to suggest this difference in rhythm.

One trick is to use a central anti-jump:

cool thanks

02:06:808 (1,2,3,4) - See above.

01:09:058 - I think this section could also use some remapping. The arrangement does look better here because you use consistent angles for your sliders, but I still think curving out some of these sliders will really help with creating more enjoyable play. Your jumps tend to use a lot of sharp, straight angles, so rather than making your sliders also straight, you can contrast with curved sliders so as the give the flow more variety. I think a remap is pretty extreme. I don't carefully craft my maps with pretty patterns cause that bores me. I pattern when the flow allows the pattern to be there. Flow is first, maps are meant to be played, not looked at

01:12:058 (1,2,3,4,5) - Like this combo, for example, if you just curved this sliders slightly upwards and to the left, this passage would be much more enjoyable to play through, in my opinion.

Overall, I think the map could use a bit more work. Pay special attention to the placement of your objects; for example, your map has a lot of triangular patterns, but these triangles are often arranged asymmetrically, and it does make the map appear somewhat messy.

There are sections where you put gaps in the timeline to better match the vocal rhythm, but keep in mind that one of the most common causes of ambiguity and confusing play in jumpy/variable spacing maps is an inconsistent/non-steady rhythm.

[Red]

00:31:933 (2,3,4,5) - Deceiving stacks. These objects are spaced differently in time, so you should also space them differently on the map.
Note that this isn't exactly a problem at 00:39:808 (7,1) because of the NC.

Because of your consistent spacing in this difficulty, sections like 01:04:558 (4,5,6,7) aren't issues here, as far as I can tell.

This is a very well-designed difficulty! Your arrangement is aesthetically pleasing, the rhythms you've chosen to work with are interesting, and the map flows smoothly with few spacing issues.
thanks :3
[Blue]

00:51:058 (3,4) - A bit awkward. I think something like this would work better:


02:07:558 - Adding a note here would complement the rhythm, I think.

I don't see any other issues. Good work!

[Closing]

Your Blue and Red difficulties are solid and play well. Your White could use some work though, in my opinion. Try and apply some of the symmetry and careful arrangement of your Blue and Red maps to your White as well; while White is much more jump-focused than the other two, don't neglect its aesthetic elements.

Good luck with ranking! very thought provoking mod for white, thank you
"vahn10"
[Timing]
BPM:160
Offset:1578 (+20 from the original offsets) did +10

[BLUE]
00:19:183 (3) - add clap to the start of the slider
00:24:058 (3) - add clap to the end of the slider
00:25:558 (1) - add finish
00:40:183 (3,5) - remove clap
01:00:058 (3) - add nc
01:03:808 (2,5) - add clap
02:07:558 - add a note with hitsound of clap

I can't mod other diffs well that's unfortunate

Thanks! I'll get to your maps soon.
10crystalmask01
Ello! :) Random mod!

[Blue]
00:21:630 (3,1) - Why not make them have a similar shape? It would definitely look better :3
00:36:068 (4) - NC
02:02:318 (3) - Add a whistle

[Red]
00:24:255 (3) - Add clap
00:25:193 (6) - Remove clap, it's sorta being overused :S
00:37:005 (7) - ^ On the reverse. Sounds better imo.
01:14:693 (1,2,3,4,5) - I think this may be a little too much for Hard mode :S 3 stacked circles is already good enough, but any more then that then it fits in Insane mode. Try replacing it with a 1/4 slider instead, it'll also lower the star rating a bit. Skip this if you disagree.
01:39:443 (1,2,3,4) - ^
02:16:943 (1,2,3,4,5) - ^

[White]
00:55:943 (1) - I suggest it ending at 00:56:880, even if its Insane mode.
01:14:318 (4) - Put clap on the tail, instead of the head.
01:58:193 (1) - Same suggestion as 00:55:943 (1).

*Blushes* This song sounds nice :)

Hope this helps~!
Topic Starter
captin1
"10crystalmask01"
Ello! :) Random mod! oh my
[Blue]
00:21:630 (3,1) - Why not make them have a similar shape? It would definitely look better :3
00:36:068 (4) - NC
02:02:318 (3) - Add a whistle
all done~
[Red]
00:24:255 (3) - Add clap kay
00:25:193 (6) - Remove clap, it's sorta being overused :S it sounds fine to me, they lead to the downbeat well
00:37:005 (7) - ^ On the reverse. Sounds better imo. I disagree, I think it sounds better with
01:14:693 (1,2,3,4,5) - I think this may be a little too much for Hard mode :S 3 stacked circles is already good enough, but any more then that then it fits in Insane mode. Try replacing it with a 1/4 slider instead, it'll also lower the star rating a bit. Skip this if you disagree. I do disagree, they're really not difficult at all, and it's not uncommon to see small, easy streams in a hard difficulty
01:39:443 (1,2,3,4) - ^ ^
02:16:943 (1,2,3,4,5) - ^ ^

[White]
00:55:943 (1) - I suggest it ending at 00:56:880, even if its Insane mode. ohkaaay
01:14:318 (4) - Put clap on the tail, instead of the head. don't like how that sounds
01:58:193 (1) - Same suggestion as 00:55:943 (1). ^

*Blushes* This song sounds nice :) tiara so good <3

Hope this helps~!

Thanks for the mod!
TheVileOne
Make sure changes improve your map.

Blue
There were some parts I would have done differently. A lot of this is only opinion.

00:16:568 (1) - End with whistle
00:21:068 (2,3) - The angle here is not ideal, but it works for what you are trying to do. no change is necessary.
00:27:068 (3,4) - A weird alignment. It looks better if 4 was placed where 3 is pointing.
00:34:568 (1) - Whistle
00:35:505 - Add note here. Better flow. Spacing doesn't matter as much.
00:38:318 (1) - I think this looks better with the curve pointing up instead. Now beatwise, there's a strong beat 1/2th earlier. I think it sounds better if it started on the previous beat but you would sacrifice a bit of the look for the better rhythm. I'm not sure you should go that route or not.
00:39:068 (2,3,4) - Very small, but turn grid snap off to get these spacings exactly equal.
00:42:068 (1,2,1) - The gaps are shorter than previous parts of the song. Previous patterns are distances from other objects and this is very close. You can adjust so that the gaps resemble the rest of the song.
00:44:505 (2) - I think you could create a much better pattern if this were extended by 1/2th (follows vocals). The pattern you have is decent though.
01:01:568 (2) - Use a more defined curve to match the other sliders in this section. It's slightly too flat.
01:04:568 (3) - This ends too close to 2 >.< I'm not sure what to suggest to make it better though.
01:15:630 (1) - add more of a curve? http://osu.ppy.sh/ss/950479
01:45:818 (1,2,3,4) - Kind of boring IMO. It doesn't carry much flow. I came up with this http://osu.ppy.sh/ss/950496 Incorporates more of the rhythm and the object here 01:48:255 - is avoided. I didn't like the transition into the next combo. If you don't remap, still try to make it go into the next combo better.
01:54:255 (4) - end with whistle.
02:06:818 (3) - You used a more complex rhythm here, but not in the first section. Maybe go complex for both sections?
02:11:318 (1,2,3,4) - This is so much better than what you did here 01:09:068 (1,2,3,4) -. I like the angles.

Red
Your maps have a trend of getting better the further into the song it gets. Why is that?

00:25:755 (2) - Move to x 332 y 64?
00:37:755 (1) - Use a slighter curve here. It will fit better IMO.
00:44:130 (2,3,4,5) - Transitions awkwardly. I like it better when there is just a note here 00:44:786 - for the vocals. It's cleaner and reduces the confusion through here.
00:46:380 (8,1) - Picking up the triple after the gap is unintuitive. I see you did a similar pattern later in the song but that one was much more intuitive. For some reason the way the next pattern is placed is unintuitive. I think it's because in the other pattern you lead into it with a slider.
00:47:318 (5,6) - I think these should be further apart.
00:58:568 (4,5,6) - Ugly- use a different pattern.
00:59:318 - Whistle to be consistent with next pattern
00:59:880 (1) - whistle on body/redtick doesn't sound good. Only have whistle on end.
01:05:318 (7,1) - Too close.
01:07:755 (2,3) - space closer to 1.20 with grid snap off so that 3,4 spacing doesn't look so small.
01:34:193 (1) - feels so slow, and kills my feel for the beat. Splitting up into a 1/2th slider and a note flows so much better IMO. (Note: it may be my framerate making it feel slower. I realized the sliders in general feel sluggish).
01:36:818 (1) - ^ similar issues
01:55:005 (1,2,3,4,5) - Not very interesting IMO. http://osu.ppy.sh/ss/950576 ?
02:02:130 (1) - whistle on end instead of start

White
Very fun jumps in this difficulty. <3

00:17:505 - I feel these two sounds should be represented in the map somehow.
00:34:568 (1,2,3,4,5) - weird pattern, but works I guess. stacking the middle notes looks better than making that shape IMO. I suggest increasing the spacing of 00:35:318 (4,5) - and use more complex linear sliders. What do you think?
00:46:755 (1,2,3,4,5,6,7,8) - This plays very nicely.
00:50:130 (1,1,2,3,4,1,1,2,3) - The spacing and velocity changes make this so awkward to play. Please use more 1.3 snap here.
01:03:068 (2,3,1) - I suggest using equal spacing here for more intuitive flow.
01:05:318 (4,5,1) - ^
01:07:380 - Please add a note here. This gap is making it really difficult to hit the next part correctly. when there is a note here I can hit the next part perfectly fine.
01:34:005 (1,2) - Kind of randomly placed. Don't you think?
01:41:880 (3,4) - I feel this spacing should be larger. This flows badly.
01:43:380 (3,4) - ^
01:45:818 (1,2) - Randomly placed... doesn't look good. I think it looks slightly better if it's a mirror of 01:47:130 (2,3) - https://osu.ppy.sh/ss/950606 Make sure the correct notes stack.
01:48:818 (1) - Bad overlap with the purple slider. If the purple slider was further away, I would suggest stacking on the end of it. i'm not sure how that would affect the flow.
01:53:318 (2,3,4) - too large. It feels like an unfitting change in flow. 1.5/1.7 is better flow IMO.
02:03:443 (6) - end whistle?
02:04:568 (2) - whistle
02:05:130 (1) - I think it would look better if this were placed inward rather than outward.
Topic Starter
captin1
"TheVileOne"
Make sure changes improve your map.

Blue
There were some parts I would have done differently. A lot of this is only opinion.

00:16:568 (1) - End with whistle
00:21:068 (2,3) - The angle here is not ideal, but it works for what you are trying to do. no change is necessary.
00:27:068 (3,4) - A weird alignment. It looks better if 4 was placed where 3 is pointing. rotated 3 to point at 4 instead
00:34:568 (1) - Whistle
00:35:505 - Add note here. Better flow. Spacing doesn't matter as much.
00:38:318 (1) - I think this looks better with the curve pointing up instead. Now beatwise, there's a strong beat 1/2th earlier. I think it sounds better if it started on the previous beat but you would sacrifice a bit of the look for the better rhythm. I'm not sure you should go that route or not.
00:39:068 (2,3,4) - Very small, but turn grid snap off to get these spacings exactly equal.
00:42:068 (1,2,1) - The gaps are shorter than previous parts of the song. Previous patterns are distances from other objects and this is very close. You can adjust so that the gaps resemble the rest of the song. I see what you mean, however I'm not exactly sure how to correct this well, I'll keep it in mind and maybe something will come to me later but for now no change
00:44:505 (2) - I think you could create a much better pattern if this were extended by 1/2th (follows vocals). The pattern you have is decent though.
01:01:568 (2) - Use a more defined curve to match the other sliders in this section. It's slightly too flat.
01:04:568 (3) - This ends too close to 2 >.< I'm not sure what to suggest to make it better though. I think I figured out what to do here
01:15:630 (1) - add more of a curve? http://osu.ppy.sh/ss/950479
01:45:818 (1,2,3,4) - Kind of boring IMO. It doesn't carry much flow. I came up with this http://osu.ppy.sh/ss/950496 Incorporates more of the rhythm and the object here 01:48:255 - is avoided. I didn't like the transition into the next combo. If you don't remap, still try to make it go into the next combo better. I didn't remap like that, however I did rearrange a bit so that it flows better
01:54:255 (4) - end with whistle.
02:06:818 (3) - You used a more complex rhythm here, but not in the first section. Maybe go complex for both sections?
02:11:318 (1,2,3,4) - This is so much better than what you did here 01:09:068 (1,2,3,4) -. I like the angles.

Red
Your maps have a trend of getting better the further into the song it gets. Why is that? cause I have no idea what I'm doing usually, I figure it out as I go

00:25:755 (2) - Move to x 332 y 64?
00:37:755 (1) - Use a slighter curve here. It will fit better IMO.
00:44:130 (2,3,4,5) - Transitions awkwardly. I like it better when there is just a note here 00:44:786 - for the vocals. It's cleaner and reduces the confusion through here.
00:46:380 (8,1) - Picking up the triple after the gap is unintuitive. I see you did a similar pattern later in the song but that one was much more intuitive. For some reason the way the next pattern is placed is unintuitive. I think it's because in the other pattern you lead into it with a slider. ah, did that then
00:47:318 (5,6) - I think these should be further apart.
00:58:568 (4,5,6) - Ugly- use a different pattern.
00:59:318 - Whistle to be consistent with next pattern
00:59:880 (1) - whistle on body/redtick doesn't sound good. Only have whistle on end.
01:05:318 (7,1) - Too close.
01:07:755 (2,3) - space closer to 1.20 with grid snap off so that 3,4 spacing doesn't look so small.
01:34:193 (1) - feels so slow, and kills my feel for the beat. Splitting up into a 1/2th slider and a note flows so much better IMO. (Note: it may be my framerate making it feel slower. I realized the sliders in general feel sluggish). no I agree
01:36:818 (1) - ^ similar issues
01:55:005 (1,2,3,4,5) - Not very interesting IMO. http://osu.ppy.sh/ss/950576 ?
02:02:130 (1) - whistle on end instead of start

White
Very fun jumps in this difficulty. <3 <3

00:17:505 - I feel these two sounds should be represented in the map somehow. I like the minimalist intro as it is
00:34:568 (1,2,3,4,5) - weird pattern, but works I guess. stacking the middle notes looks better than making that shape IMO. I suggest increasing the spacing of 00:35:318 (4,5) - and use more complex linear sliders. What do you think? I think the stacked notes are good, however the 4,5 is fine as it is
00:46:755 (1,2,3,4,5,6,7,8) - This plays very nicely. yay >//<
00:50:130 (1,1,2,3,4,1,1,2,3) - The spacing and velocity changes make this so awkward to play. Please use more 1.3 snap here.
01:03:068 (2,3,1) - I suggest using equal spacing here for more intuitive flow.
01:05:318 (4,5,1) - ^ This is designed with the odd rhythm in mind, so no change for now
01:07:380 - Please add a note here. This gap is making it really difficult to hit the next part correctly. when there is a note here I can hit the next part perfectly fine.
01:34:005 (1,2) - Kind of randomly placed. Don't you think?
01:41:880 (3,4) - I feel this spacing should be larger. This flows badly.
01:43:380 (3,4) - ^
01:45:818 (1,2) - Randomly placed... doesn't look good. I think it looks slightly better if it's a mirror of 01:47:130 (2,3) - https://osu.ppy.sh/ss/950606 Make sure the correct notes stack.
01:48:818 (1) - Bad overlap with the purple slider. If the purple slider was further away, I would suggest stacking on the end of it. i'm not sure how that would affect the flow. I think the stack works, so I went with it
01:53:318 (2,3,4) - too large. It feels like an unfitting change in flow. 1.5/1.7 is better flow IMO.
02:03:443 (6) - end whistle?
02:04:568 (2) - whistle
02:05:130 (1) - I think it would look better if this were placed inward rather than outward.

thanks much!
Star Stream
[Blue]
00:25:568 (1) - i'd make a jump here, maybe (156,336)?

[Red]
00:19:943 (1) - move somewhere not to overlap 00:19:568 (5) -
00:37:755 (1) - ctrl+g and put 00:38:130 (2) - between 1 and 3
01:49:943 (6) - boring, try making some jumps for such Hard diff

[White]
AR-1, too fast x_x

Good, but for all 3 diffs, they have pretty bed flows. plz ask me in game about that if you want to improve the flows
Topic Starter
captin1
"Star Stream"
[Blue]
00:25:568 (1) - i'd make a jump here, maybe (156,336)? I'd prefer to avoid that if possible

[Red]
00:19:943 (1) - move somewhere not to overlap 00:19:568 (5) -
00:37:755 (1) - ctrl+g and put 00:38:130 (2) - between 1 and 3
01:49:943 (6) - boring, try making some jumps for such Hard diff

[White]
AR-1, too fast x_x I find it easier to read with ar 9, since I do so many overlapping jumps

Good, but for all 3 diffs, they have pretty bed flows. plz ask me in game about that if you want to improve the flows :/ I'll try and catch you sometime

Thanks for the mod
Heanday
Hi ! M4M

[Blue]

00:27:068 (3) - He tuch HP bar
00:42:818 (2) - 2 grill right ?
00:43:568 (1) - same
01:45:818 (1) - i see no reason to NC here :o remove it

Good ~


00:35:130 (2) - Just stack this one with slid n°3 ? The flow is a bit unconfortable imo

Well this one is ready to go ! Good job :°




[White]

00:19:568 (5) - You forgot to finish this one :°
00:25:380 (5,1) - need a circle between them imo
00:36:630 (2) - delete this slid and just add a circle ? It fits imo
01:51:255 (1) - Just why ? lol No reason
02:02:693 (1) - NC ? Hard to read it without


Flow Problem : I'll show why it's wrong, and i give you suggestion, you can decline, but i realy suggest to change when the flow is wrong

00:19:568 (5,1) - :


00:21:443 (3) - Place it here => http://puu.sh/4dxHy.jpg ?

00:23:880 (1,2,3) -
00:26:318 (3,4,5,1) -
00:42:068 (1,2,3,4,1) - ( you can stack 3 with the previous 1, & place the blue slid behind the n° grey slid ! :d )
01:13:193 (5) - curve this one like that, better flow~ http://puu.sh/4dz9f.jpg

02:14:318 (1,2,3) -
It's a good dif, it's creatif, i personnaly like it. Just please, recheck all of your blanket, realy ALL, then it's fine imo, i can't help more !

That's all ! Good luck, hope this map gonna be your first ranked map :° You deserve it ! Gogo :D
Topic Starter
captin1
"Heanday"
Hi ! M4M yay

[Blue]

00:27:068 (3) - He tuch HP bar
00:42:818 (2) - 2 grill right ?
00:43:568 (1) - same
01:45:818 (1) - i see no reason to NC here :o remove it The NC pattern here highlights the two strong vocal notes, plus the 1 here is the start of a new musical phrase

Good ~


00:35:130 (2) - Just stack this one with slid n°3 ? The flow is a bit unconfortable imo

Well this one is ready to go ! Good job :°




[White]

00:19:568 (5) - You forgot to finish this one :°
00:25:380 (5,1) - need a circle between them imo
00:36:630 (2) - delete this slid and just add a circle ? It fits imo disagree, the vocal has notes on both ends of this slider, and it also flows better with the slider
01:51:255 (1) - Just why ? lol No reason :P
02:02:693 (1) - NC ? Hard to read it without


Flow Problem : I'll show why it's wrong, and i give you suggestion, you can decline, but i realy suggest to change when the flow is wrong

00:19:568 (5,1) - :



00:21:443 (3) - Place it here => http://puu.sh/4dxHy.jpg ?

00:23:880 (1,2,3) -

00:26:318 (3,4,5,1) - I like this one how it is

00:42:068 (1,2,3,4,1) - ( you can stack 3 with the previous 1, & place the blue slid behind the n° grey slid ! :d ) ^

01:13:193 (5) - curve this one like that, better flow~ http://puu.sh/4dz9f.jpg the pattern is interesting here cause they're both facing away, so didn't change the curve however I did move it so that it does flow a bit better

02:14:318 (1,2,3) - took some of this idea and then did my own thing with it

It's a good dif, it's creatif, i personnaly like it. Just please, recheck all of your blanket, realy ALL, then it's fine imo, i can't help more !

That's all ! Good luck, hope this map gonna be your first ranked map :° You deserve it ! Gogo :D

Thanks for the mod!
Moway
After a long time here I am.

[General]
I don't think Vocaloid is a source. It would be like putting "piano" as a source for a piano song.

Add tags: append Tashihun Output-P Shinri Hizumi


[Blue]

00:20:130 (1,2) - nazi blanket fix
00:32:693 (2,3) - nazi blanket fix
00:34:943 (2,3) - I could see this as a potential readability problem for beginners. Consider ctrl+ g on (2) and make it so that they're lined up and not stacked so that it is clear at what point in time (3) happens.
00:55:943 (1) - I think this spinner is too short. Either replace with a slider or remove and have a break then start mapping again at 00:57:068.
01:06:068 (5) - NC here for consistency and
01:07:568 (1) - remove NC here
01:38:318 (2,3) - delete 3 and extend 2 to where 3 was. No reason to have these quick circles after sliders if you can avoid it.
01:52:755 (2) - have this angle more downward for a more natural flow from the previous circle.
01:53:318 (3,4) - This plays better to me if you delete (4) and add a repeat to (3) and then a circle where (4) used to end.

This difficulty is a bit tricky for your easiest one. A lot of polarity swaps and odd rhythms, but i guess the nature of the song makes it hard.

[Red]

00:21:255 (3,4,5) - I'm not a fan of these red line circles. I think that using 1/4 sliders instead keeps your idea of emphasis on the violin part while at the same time feeling more natural with the flow and rhythm of the music.
00:24:255 (3,4) - ^
00:44:130 (2,3,4) - This feels weird to play for me. Better to delete (3) and add a slider at 00:44:693. Right now this is unexpected because (1,2) follow the bg music then suddenly you have a blue line note that doesn't.
00:57:818 (2) - whistle
01:04:568 (4) - NC here to note the difference in rhythm
01:10:193 (1) - remove NC for consistency
02:06:818 (5) - NC for difference in rhythm

[White]

AR -1, I think AR8 fits this song a lot better.

00:37:005 (3,4,5,1) - This is so close to symmetry across the y axis that you might as well do it. It will look cleaner.
00:41:505 (4) - either stack perfectly or offset more to make it more apparent that you didn't want these stacked.
00:44:130 (1) - for this and all sliders like this, I think that 0.5x slider speed is too much of a drop. Maybe increase the speed to .65 or something like that, right now it feels kind of unnatural since the music isn't different enough to justify a halving of the SV.
00:54:068 (4) - NC here for these finishes
01:50:318 (1) - don't think this needs a NC, it's perfectly visible and you didn't do it the first time this pattern happened.
01:56:318 (4) - NC for these finishes?
02:10:380 (1) - i really don't like this SV drop. The music is building and building to the kiai, why would you suddenly slow down?
02:17:880 (2,1,4) - Not sure if you want to stack these or not, but do one or the other, either stack all or unstack all.
02:18:255 (3,1) - fix this overlap
02:19:755 (5) - NC to accentuate these jumps, would look cool.

That's all I've got for you now. Good luck!
Topic Starter
captin1
"Moway"
After a long time here I am.

[General]
I don't think Vocaloid is a source. It would be like putting "piano" as a source for a piano song.

Add tags: append Tashihun Output-P Shinri Hizumi


[Blue]

00:20:130 (1,2) - nazi blanket fix
00:32:693 (2,3) - nazi blanket fix
00:34:943 (2,3) - I could see this as a potential readability problem for beginners. Consider ctrl+ g on (2) and make it so that they're lined up and not stacked so that it is clear at what point in time (3) happens.
00:55:943 (1) - I think this spinner is too short. Either replace with a slider or remove and have a break then start mapping again at 00:57:068.
01:06:068 (5) - NC here for consistency and
01:07:568 (1) - remove NC here
01:38:318 (2,3) - delete 3 and extend 2 to where 3 was. No reason to have these quick circles after sliders if you can avoid it.
01:52:755 (2) - have this angle more downward for a more natural flow from the previous circle.
01:53:318 (3,4) - This plays better to me if you delete (4) and add a repeat to (3) and then a circle where (4) used to end.

This difficulty is a bit tricky for your easiest one. A lot of polarity swaps and odd rhythms, but i guess the nature of the song makes it hard. yeah, I did my best while trying to keep the rhythm not just 1/1 or 1/2

[Red]

00:21:255 (3,4,5) - I'm not a fan of these red line circles. I think that using 1/4 sliders instead keeps your idea of emphasis on the violin part while at the same time feeling more natural with the flow and rhythm of the music. I did that on all except 5, I want to keep that long space to fit with the music
00:24:255 (3,4) - ^
00:44:130 (2,3,4) - This feels weird to play for me. Better to delete (3) and add a slider at 00:44:693. Right now this is unexpected because (1,2) follow the bg music then suddenly you have a blue line note that doesn't.
00:57:818 (2) - whistle
01:04:568 (4) - NC here to note the difference in rhythm
01:10:193 (1) - remove NC for consistency
02:06:818 (5) - NC for difference in rhythm

[White]

AR -1, I think AR8 fits this song a lot better. I've stated multiple times, this song is much more playable at ar9 due to the high amount of stacking I do, especially the jump patterns

00:37:005 (3,4,5,1) - This is so close to symmetry across the y axis that you might as well do it. It will look cleaner.
00:41:505 (4) - either stack perfectly or offset more to make it more apparent that you didn't want these stacked.
00:44:130 (1) - for this and all sliders like this, I think that 0.5x slider speed is too much of a drop. Maybe increase the speed to .65 or something like that, right now it feels kind of unnatural since the music isn't different enough to justify a halving of the SV. wah, best suggestion on this part I've gotten, thank you >w<
00:54:068 (4) - NC here for these finishes
01:50:318 (1) - don't think this needs a NC, it's perfectly visible and you didn't do it the first time this pattern happened.
01:56:318 (4) - NC for these finishes?
02:10:380 (1) - i really don't like this SV drop. The music is building and building to the kiai, why would you suddenly slow down? consistency with the first time this happens
02:17:880 (2,1,4) - Not sure if you want to stack these or not, but do one or the other, either stack all or unstack all.
02:18:255 (3,1) - fix this overlap
02:19:755 (5) - NC to accentuate these jumps, would look cool.

That's all I've got for you now. Good luck!

Thanks for the mod!
-S c a r l e t-
For m4m~

All these mod is based on my opinion, feel free to ignore them~

General

- No complaint

[White]
Wow, a lot of jumps there @@. Try to reshape your slider make them look nicer >.o
And also, the flow isn't really good, the jumps is too big for this bpm. Try to re-position your notes to a better place. And I also suggest try not to overlay some notes too much, it makes the pattern kind of boring ._.

00:19:943 (1,2,3,4,5,6,7,8,9) - I suggest making the notes like this :- http://puu.sh/4CXrR.jpg I think it fits the music better~
00:22:568 (1) - Change this into slider
00:25:193 (4,5,6,1) - I don't see the point for making a big jump at this part, reduce the distance it possible
00:28:755 - 00:31:380 - Please map this part, I don't think placing a spinner here is a good idea.
00:41:318 (3,4,5) - Don't overlay here, is kinda hard to read especially with HD
00:43:943 (2,1) - Try not to make a big jump here, because at this point the slider velocity become lower. Is hard to know whether it'll be a fast slider or not
00:46:099 - I suggest adding a note here and 00:46:287 here too~ I think it's have a better flow
00:52:099 and 00:52:287 - ^Same as above
00:52:287 (1) - Maybe remove NC here? I don't think you need to add NC even though there's a strong beat here
01:04:568 (1,2,3,4) - Place them better, this part of the song is kinda slow, so I don't think jump at 01:04:849 is necessary.
01:08:130 (4) - NC here, looks kinda weird @@
01:08:599 and 01:08:787 , add note here, I think it fits the music more.
01:51:255 (1) - Maybe remove this? Add 1/3 slider instead at 01:51:068 instead and end at 01:51:443 maybe?
01:54:349 add note and 01:54:536 as well, like I said earlier @@
02:04:193 (2) - Move your slider maybe to x: 372 y: 32 ? Half of the note is out of the playfield.
02:05:130 (1) - NC here? Like stated earlier.
02:19:755 (5) - I feel that there's too much single tapping this part, maybe covert this into slider?



[Red]

This is suppose to be a Hard difficulty? o.o Can't really tell because there's some 1/4 streams and such. And also try make full use of Distance snapping in this difficulty too!

00:19:193 (1,2,3,4) - I don't think 1/4 streams is recommended in this difficulty, maybe replace them with 1/4 repeater slider instead?
00:46:849 (2) - I suggest remove this note, I don't think triple here fits the music well.
01:14:693 (1,2,3,4,5) - Same thing about 1/4 streams, change them into 1/4 repeater instead
02:16:943 (1,2,3,4,5) - ^

That's it I guess? I very bad in modding Hard and Normal difficulty :/ Try to make most of the slider look nicer, is kinda dull to see all the same shaped slider and such. Good luck~
Topic Starter
captin1
"-S c a r l e t-"
For m4m~

All these mod is based on my opinion, feel free to ignore them~

General

- No complaint

[White]
Wow, a lot of jumps there @@. Try to reshape your slider make them look nicer >.o
And also, the flow isn't really good, the jumps is too big for this bpm. Try to re-position your notes to a better place. And I also suggest try not to overlay some notes too much, it makes the pattern kind of boring ._. Odd sllider shaping is something I just generally don't do in insanes, it's a personal preference of mine. I made this jumpy so that's it's a little more exciting for the range of players that I like to map for, the ones who can play and easily pass higher insanes, I want it to stand out a bit more than just any other map in this bpm range.

00:19:943 (1,2,3,4,5,6,7,8,9) - I suggest making the notes like this :- http://puu.sh/4CXrR.jpg I think it fits the music better~ I like the way it is now, since it puts the melody on the start of the sliders, rather than the end
00:22:568 (1) - Change this into slider
00:25:193 (4,5,6,1) - I don't see the point for making a big jump at this part, reduce the distance it possible it's the end of the phrase, that seems like reason enough for me, but I did a bit
00:28:755 - 00:31:380 - Please map this part, I don't think placing a spinner here is a good idea.
00:41:318 (3,4,5) - Don't overlay here, is kinda hard to read especially with HD
00:43:943 (2,1) - Try not to make a big jump here, because at this point the slider velocity become lower. Is hard to know whether it'll be a fast slider or not
00:46:099 - I suggest adding a note here and 00:46:287 here too~ I think it's have a better flow
00:52:099 and 00:52:287 - ^Same as above
00:52:287 (1) - Maybe remove NC here? I don't think you need to add NC even though there's a strong beat here I'll keep it
01:04:568 (1,2,3,4) - Place them better, this part of the song is kinda slow, so I don't think jump at 01:04:849 is necessary. I guess, the pattern is there to warn of the offbeat rhythm, moved the two closer together to compromise
01:08:130 (4) - NC here, looks kinda weird @@ there is one o.o
01:08:599 and 01:08:787 , add note here, I think it fits the music more.
01:51:255 (1) - Maybe remove this? Add 1/3 slider instead at 01:51:068 instead and end at 01:51:443 maybe? changed this a different way
01:54:349 add note and 01:54:536 as well, like I said earlier @@
02:04:193 (2) - Move your slider maybe to x: 372 y: 32 ? Half of the note is out of the playfield.
02:05:130 (1) - NC here? Like stated earlier. there is one o.o
02:19:755 (5) - I feel that there's too much single tapping this part, maybe covert this into slider? I like this patterns as they are, plus this is building to the conclusion of the map, so I think it's fine

the rest done


[Red]

This is suppose to be a Hard difficulty? o.o Can't really tell because there's some 1/4 streams and such. And also try make full use of Distance snapping in this difficulty too!

00:19:193 (1,2,3,4) - I don't think 1/4 streams is recommended in this difficulty, maybe replace them with 1/4 repeater slider instead?
00:46:849 (2) - I suggest remove this note, I don't think triple here fits the music well.
01:14:693 (1,2,3,4,5) - Same thing about 1/4 streams, change them into 1/4 repeater instead
02:16:943 (1,2,3,4,5) - ^
none of these done, a hard is perfectly fine having a couple easy streams and breaks in distance snapping
That's it I guess? I very bad in modding Hard and Normal difficulty :/ Try to make most of the slider look nicer, is kinda dull to see all the same shaped slider and such. Good luck~

Thanks for the mod~
Rakuen
Hi!

M4M from your queue

My map: AZU feat. SEAMO - Jikan yo Tomare (TV Size)

[Blue]
00:44:505 (2) - Inconsistent spacing
00:45:068 (3) - Make this slider same shape as 00:43:568 (1) - but with Ctrl+G
00:53:318 (2) - Remove this, copy 00:52:568 (1) - and rotate 180* (Ctrl+Shift+R)
01:32:693 (1) - Spinner is too short, remove or extend it
01:56:318 (2) - This is breaking the flow, reverse it
02:16:568 (3) - Stack this on 02:16:943 (4) -

[Red]
Follow beat more, lesser vocal
00:49:193 (8) - DS is strange
00:52:755 (1,2) - Make this more visible and avoid overlapping with 00:51:630 (6) -
00:59:130 (5) - Placement like this is not nice ._.
00:59:880 (1) - Don't overlap here
01:04:568 (1,2,3) - Change them into a reverse slider
01:39:818 - Add a circle here (tho the violin doesn't sound there but it's strange for 4 hits suddenly)
02:00:818 (4,5,6) - Make the placement like picture below:

02:04:193 (4,5,6) - Refer image below:


[White]
HP: +1
AR: -1
OD: -1
Follow more beat and lesser vocal, it's Insane so try to make players feel more comfortable :)
00:18:630 (1) - Make it 1/4
01:14:693 (1,2,3,4,5) - Trolling sliders lol, not sure if it's ok for ranking
01:39:818 - Add circle here
02:01:943 (1,2,1,2) - Change this, it's not in flow and it doesn't look good ._.

Not much big prob, nice :)
Topic Starter
captin1
"Rakuen"
Hi!

M4M from your queue

My map: AZU feat. SEAMO - Jikan yo Tomare (TV Size)

[Blue]
00:44:505 (2) - Inconsistent spacing
00:45:068 (3) - Make this slider same shape as 00:43:568 (1) - but with Ctrl+G same shape but did 180* instead
00:53:318 (2) - Remove this, copy 00:52:568 (1) - and rotate 180* (Ctrl+Shift+R)
01:32:693 (1) - Spinner is too short, remove or extend it
01:56:318 (2) - This is breaking the flow, reverse it
02:16:568 (3) - Stack this on 02:16:943 (4) - would prefer to avoid that, adjusted this a bit a different way

[Red]
Follow beat more, lesser vocal I follow both most of the time, so I don't see an issue
00:49:193 (8) - DS is strange yep, to go with the interesting music here
00:52:755 (1,2) - Make this more visible and avoid overlapping with 00:51:630 (6) -
00:59:130 (5) - Placement like this is not nice ._.
00:59:880 (1) - Don't overlap here
01:04:568 (1,2,3) - Change them into a reverse slider I like this how it is, if it's a huge issue later I will change it
01:39:818 - Add a circle here (tho the violin doesn't sound there but it's strange for 4 hits suddenly) don't want to spoil the silence, so no change
02:00:818 (4,5,6) - Make the placement like picture below:

02:04:193 (4,5,6) - Refer image below:


[White]
HP: +1
AR: -1
OD: -1 I'll keep my settings as they are, they're this way for a reason. OD7 is too easy, the AR9 makes it much easier to read, and the lower HP helps with the jump patterns Did some reworking on this diff, and these settings make more sense now, sorry for being bullheaded hah
Follow more beat and lesser vocal, it's Insane so try to make players feel more comfortable :)
00:18:630 (1) - Make it 1/4 nope, the piano is much faster than 1/4, this is a lot cooler
01:14:693 (1,2,3,4,5) - Trolling sliders lol, not sure if it's ok for ranking it's fine, plenty of great maps have sliders much faster than this
01:39:818 - Add circle here same as hard
02:01:943 (1,2,1,2) - Change this, it's not in flow and it doesn't look good ._.

Not much big prob, nice :)

Thanks for the mod!
LunarSakuya
O~~~~



" \(=v= bai bai
Topic Starter
captin1

LunarSakuya wrote:

O~~~~



" \(=v= bai bai
pls
LunarSakuya
O~~~~


General
- you can get rid of the .osb if you're not gonna use it

wonderland


Blue
00:16:568 (1,2,3,1) - I'd think some beginners might have trouble catching the "irregular" beat at this really beginning here. Try this rhythm: https://osu.ppy.sh/ss/1081253 (Added reverses to (1,2,&1) and deleted (3)) These held sliders will provide some leniency here that'll help with a smoother transition into the real shiz
00:34:943 (2,3) - i suggest you change this rhythm into a more simpler one, siimilar to 01:35:318 (2) - . I'm not really seeing it used anywhere else. then again, this song does sound kinda irregular so idk up to you lol
00:51:068 (4,5,6) - you could combine this into one repeat slider if you like http://osu.ppy.sh/ss/1081260
01:19:568 (2,3) - screaming for symmetry here
01:51:443 (1,2,3) - sometimes I get kinda sketchy about using "irregular" rhythms in easier diffs, so I'd prob do something like http://osu.ppy.sh/ss/1081262 but again, up to you
02:03:068 (2) - Whistle, consistent with 01:00:818 (2) -
02:03:818 (3) - whistle on head


Red
00:22:568 (1) - Try adding a slider point right in the middle of the body and see if you like the look better
01:03:068 (1) - I suggest you unstack this so you don't hide the NC. It kinda defeats the purpose of it imo
00:46:755 (1,2) - ヽ༼ ಠ益ಠ ༽ノ (ノಠ益ಠ)ノ彡 щ(ಥДಥщ)
uıʇdɐɔ/( .□.)\ ≽╰(゜益゜)╯≼ /(.□. /) uıʇdɐɔ
01:48:443 (7) - Minor but i think moving this down a bit creates a better cursor path with its surrounding notes http://osu.ppy.sh/ss/1081282

White
00:19:568 (5) - NC to introduce new measure, delete NC on next note
00:20:318 - I feel like something needs to be here. I shot off from the stream and then suddenly this pause
00:59:880 (2,2) - Whistles on the tails of these. nice to emphasize that "ting" in the bgm
01:34:005 (1) - tbh I believe you can start mapping when the vocals start at 01:34:193 (1) - , gives a little nice breather
01:35:505 (1,3) - Looked a bit redundant side by side, consider rotating (1) like this http://osu.ppy.sh/ss/1081298 or something that provides a little variety
01:42:818 (1) - I think you can blanket (4) better
02:02:318 (2,2) - Whistles would sound nice on these imo
02:12:818 (1) - not only can you blanket (3) better, but also adjust (4) into a better blanket http://osu.ppy.sh/ss/1081301

lovely lovely
I'd suggest 2 more mods or so, should be no problem at all

" \(=v= bai bai
Broccoly
1400th post celebrate party whoo whoo bam :D :D :D
Broccoly
now 1401 with nobody noticing. I'm crying
Topic Starter
captin1

LunarSakuya wrote:

O~~~~


General
- you can get rid of the .osb if you're not gonna use it hah it's not in my folder, I'll do a fullsubmit so hopefully it goes away

wonderland


Blue
00:16:568 (1,2,3,1) - I'd think some beginners might have trouble catching the "irregular" beat at this really beginning here. Try this rhythm: https://osu.ppy.sh/ss/1081253 (Added reverses to (1,2,&1) and deleted (3)) These held sliders will provide some leniency here that'll help with a smoother transition into the real shiz okay!
00:34:943 (2,3) - i suggest you change this rhythm into a more simpler one, siimilar to 01:35:318 (2) - . I'm not really seeing it used anywhere else. then again, this song does sound kinda irregular so idk up to you lol I unified this rhythm with 00:33:068 (3,4) - so hopefully it's much more readable
00:51:068 (4,5,6) - you could combine this into one repeat slider if you like http://osu.ppy.sh/ss/1081260 chocobo slider strikes again. done~
01:19:568 (2,3) - screaming for symmetry here aaaaaaaaaaaaaaa
01:51:443 (1,2,3) - sometimes I get kinda sketchy about using "irregular" rhythms in easier diffs, so I'd prob do something like http://osu.ppy.sh/ss/1081262 but again, up to you why the fark didn't I do this lol, yea fixed
02:03:068 (2) - Whistle, consistent with 01:00:818 (2) - kay
02:03:818 (3) - whistle on head mmhm


Red
00:22:568 (1) - Try adding a slider point right in the middle of the body and see if you like the look better I don't, sowwy
01:03:068 (1) - I suggest you unstack this so you don't hide the NC. It kinda defeats the purpose of it imo ah yes
00:46:755 (1,2) - ヽ༼ ಠ益ಠ ༽ノ (ノಠ益ಠ)ノ彡 щ(ಥДಥщ)
uıʇdɐɔ/( .□.)\ ≽╰(゜益゜)╯≼ /(.□. /) uıʇdɐɔ ;; im sowwy
01:48:443 (7) - Minor but i think moving this down a bit creates a better cursor path with its surrounding notes http://osu.ppy.sh/ss/1081282 kay~

White
00:19:568 (5) - NC to introduce new measure, delete NC on next note kay
00:20:318 - I feel like something needs to be here. I shot off from the stream and then suddenly this pause worked with this a little, I think I figured out what works
00:59:880 (2,2) - Whistles on the tails of these. nice to emphasize that "ting" in the bgm :3
01:34:005 (1) - tbh I believe you can start mapping when the vocals start at 01:34:193 (1) - , gives a little nice breather ah yes
01:35:505 (1,3) - Looked a bit redundant side by side, consider rotating (1) like this http://osu.ppy.sh/ss/1081298 or something that provides a little variety cool, like that
01:42:818 (1) - I think you can blanket (4) better welp
02:02:318 (2,2) - Whistles would sound nice on these imo pwetty
02:12:818 (1) - not only can you blanket (3) better, but also adjust (4) into a better blanket http://osu.ppy.sh/ss/1081301 whee blankets...

lovely lovely
I'd suggest 2 more mods or so, should be no problem at all I can get regular mods, just not bat mods...ever...ww

" \(=v= bai bai
<3<3<3<3<3<3<3<3<3

broc you're a scrub
OK IT'S 4AM AND I JUST FIXED THIS MOD SO GOING TO BED
osu>sleep
AnreFM
Captinnnn O~~~~
sorry for late><

  • [Blue]
  1. 00:19:193 (3,1) - Will be better to read if you start the NC at (3) instead of (1) because their beat is clearly connecting and having them on different combo make it really hard to read especially for beginners since the slider doesn't exactly follows the background music. And (3)'s end ended on the stanza, so I think having the NC there makes sense too
  2. 00:21:068 (2) - It's really easy to stumble here when you played this for the first times, since I can't really grasp what's the rhythm followed here(unless it's a simple 1/2 beat). But I really think you can make this better if you follow the violin in the background, since 00:21:630 (3) - follows it nicely. So, move this one to 00:20:880 - to follow the violin
  3. 00:46:568 (1,2,3) - since (2) and (3) follows the vocal nicely, having (1) starts before the vocal makes me stumble, and the 1/2 rhythm after 00:46:005 (4) - doesn't really good imo, try this pattern http://puu.sh/5ajxj.jpg as this way, it will emphasize the vocal better and the rhythm will be easier to read too imo
  4. 00:35:505 (3,1,2) - the curve on (1) doesn't look too good imo, it doesn't need to be curved that much really, try to curve it less and make them like this http://osu.ppy.sh/ss/1083257. Thus as you can see in the pic, you can make the flow to (2) better and it certainly looked better too right?
  5. 00:42:818 (2,1,2) - The shape of (1) doesn't looked too good imo, it's also almost overlapping with the (2) next to it, and also, the flow from it's tail to the 00:44:505 (2) - isn't really smooth too, the vocal is connecting, so a connecting pattern is better imo. try this https://osu.ppy.sh/ss/1083313 it may be simpler, but it makes the flow much better, especially the one that goes to (2)
  6. 01:32:130 (1) - lol this spinner starts here whilist on all other diff. it start at 01:32:693 - . intentional? :p
  7. 01:39:443 (3) - ah, the curve is a bit uneven, that small curve is really bugs me orz, also the flow takes a turn a bit too sharp there. Try this one https://osu.ppy.sh/ss/1083326. Curve it more to emphasize the background violin and also move it a bit more down to make the flow smoother. And another thing, consider to NC here as it's melody clearly isn't a same part with 01:36:818 (1,2) - and also, the stanzas there too
  8. 01:46:380 (2) - move the tail down a few more grid to blanket 01:47:318 (3) - perfectly. Nazi, sorry
  9. 01:49:005 (1,2,3) - the same rhythm suggestion as 00:46:568 (1,2,3) - it fit better if you folow the vocal here
  10. 01:52:380 (2,3,4) - eh why's the (3) straight? It could be used to blanket (2) or (4). I prefer (4) actually, but leaving it as a straight slider here is a bit weird imo
  11. Overall, I found the map is good even though a few patterns are a bit too hard to read. But due to the structure of the song that was really complex, I think it fits imo :p
  • [Red]
  1. Okay first of all, I find the SV ia a bit surprising lol and also, while this is hard, I think you can reduce a few jumps that were really big here and there, 1.4 DS is the highest jump that really fits to the difficulty. And also, since the stacked streams are quite hard in my opinion, it doesn't necessary to use many jumps to make the map harder~
  2. And next, the shape; as this map's patterns are mostly completely straight sliders and only a few curved(and curved only a bit too lol) I can't really give you many suggestions as it will change the map's style overall, a few other thing is just some blankets that aren't too perfect
  3. Well overall, the map's rhythm is already good and the flows and jumps are mostly fit too, so aside from the patterns(which I think can be improved), good job on this one ouob

  • [White]
  1. 00:25:755 (1) - hmm I find the spacing a bit awkward here as I think the chnage of pace by the violin is quite heavy here and the NC emphasize that. So, try ctrl + g this or just move it farther, it makes the flows better imo
  2. 01:14:693 (1,2,3,4,5) - OMG I LIKE THIS wwwww
  3. 01:20:318 (1) - I don't really get why do you slow the SV here, as the vocal may already stopped here, but the music is still going and quite heavy too, and considering this is an end of the kiai, having slow SV kinda give an anticlimax imo. Try this kind of pattern; http://puu.sh/5aqVZ.jpg. See, you may keep the slowing SV for the slider, and then the small stream there will emphasize the piano in the background, It plays better too imo as having a stream on an end of kiai is nice ouo
  4. 02:22:568 (1) - exactly the same as above :3
  5. okkkayy, overall, I really prefer this diff rather than Red. The rhythm, flow, and patterns are used nicely here, it plays really good! OwOb

Okay, sorry for the really bad mod, I know, I'm so sorry><
anyway, your map is good already,(it wasn't starred for nothing lol :p) I can't find any big issues there :)

welp, feel free to not kd this if you feel this doesn't help ;w;

Best of luck from me, captin!! (^ v^)~ ~~O
Topic Starter
captin1
"AnreFM"
Captinnnn O~~~~
sorry for late>< totally not late heh, it's only been like a day since I asked, you're fast o.o

  • [Blue]
  1. 00:19:193 (3,1) - Will be better to read if you start the NC at (3) instead of (1) because their beat is clearly connecting and having them on different combo make it really hard to read especially for beginners since the slider doesn't exactly follows the background music. And (3)'s end ended on the stanza, so I think having the NC there makes sense too I hear the musical phrase ending on the end of 3 and starting with the beginning of 1, so I'm going to go off of that more so than reading
  2. 00:21:068 (2) - It's really easy to stumble here when you played this for the first times, since I can't really grasp what's the rhythm followed here(unless it's a simple 1/2 beat). But I really think you can make this better if you follow the violin in the background, since 00:21:630 (3) - follows it nicely. So, move this one to 00:20:880 - to follow the violin ah yes, I actually made 2 a 1/1 slider starting at that point, so that both violin notes are mapped
  3. 00:46:568 (1,2,3) - since (2) and (3) follows the vocal nicely, having (1) starts before the vocal makes me stumble, and the 1/2 rhythm after 00:46:005 (4) - doesn't really good imo, try this pattern http://puu.sh/5ajxj.jpg as this way, it will emphasize the vocal better and the rhythm will be easier to read too imo yes, done
  4. 00:35:505 (3,1,2) - the curve on (1) doesn't look too good imo, it doesn't need to be curved that much really, try to curve it less and make them like this http://osu.ppy.sh/ss/1083257. Thus as you can see in the pic, you can make the flow to (2) better and it certainly looked better too right? LOL you have an older version of the map, those 1/2 sliders were removed, but the curve is still the issue so yea fixed
  5. 00:42:818 (2,1,2) - The shape of (1) doesn't looked too good imo, it's also almost overlapping with the (2) next to it, and also, the flow from it's tail to the 00:44:505 (2) - isn't really smooth too, the vocal is connecting, so a connecting pattern is better imo. try this https://osu.ppy.sh/ss/1083313 it may be simpler, but it makes the flow much better, especially the one that goes to (2) makes sense
  6. 01:32:130 (1) - lol this spinner starts here whilist on all other diff. it start at 01:32:693 - . intentional? :p yes actually, the 3 beat spinner felt too short for this difficulty, if a BAT think's it's okay then I'll change it to be consistent but otherwise this'll stay
  7. 01:39:443 (3) - ah, the curve is a bit uneven, that small curve is really bugs me orz, also the flow takes a turn a bit too sharp there. Try this one https://osu.ppy.sh/ss/1083326. Curve it more to emphasize the background violin and also move it a bit more down to make the flow smoother. And another thing, consider to NC here as it's melody clearly isn't a same part with 01:36:818 (1,2) - and also, the stanzas there too
  8. 01:46:380 (2) - move the tail down a few more grid to blanket 01:47:318 (3) - perfectly. Nazi, sorry woah this blanket didn't want to work lolol... fixed
  9. 01:49:005 (1,2,3) - the same rhythm suggestion as 00:46:568 (1,2,3) - it fit better if you folow the vocal here kay
  10. 01:52:380 (2,3,4) - eh why's the (3) straight? It could be used to blanket (2) or (4). I prefer (4) actually, but leaving it as a straight slider here is a bit weird imo lol there's no 4 anymore...
  11. Overall, I found the map is good even though a few patterns are a bit too hard to read. But due to the structure of the song that was really complex, I think it fits imo :p
  • [Red]
  1. Okay first of all, I find the SV ia a bit surprising lol and also, while this is hard, I think you can reduce a few jumps that were really big here and there, 1.4 DS is the highest jump that really fits to the difficulty. And also, since the stacked streams are quite hard in my opinion, it doesn't necessary to use many jumps to make the map harder~ I'll go through and check all this stuff
  2. And next, the shape; as this map's patterns are mostly completely straight sliders and only a few curved(and curved only a bit too lol) I can't really give you many suggestions as it will change the map's style overall, a few other thing is just some blankets that aren't too perfect
  3. Well overall, the map's rhythm is already good and the flows and jumps are mostly fit too, so aside from the patterns(which I think can be improved), good job on this one ouob

  • [White]
  1. 00:25:755 (1) - hmm I find the spacing a bit awkward here as I think the chnage of pace by the violin is quite heavy here and the NC emphasize that. So, try ctrl + g this or just move it farther, it makes the flows better imo okay!
  2. 01:14:693 (1,2,3,4,5) - OMG I LIKE THIS wwwww wwwwwwww
  3. 01:20:318 (1) - I don't really get why do you slow the SV here, as the vocal may already stopped here, but the music is still going and quite heavy too, and considering this is an end of the kiai, having slow SV kinda give an anticlimax imo. Try this kind of pattern; http://puu.sh/5aqVZ.jpg. See, you may keep the slowing SV for the slider, and then the small stream there will emphasize the piano in the background, It plays better too imo as having a stream on an end of kiai is nice ouo ah yea, kay
  4. 02:22:568 (1) - exactly the same as above :3 now with 100% more stream!
  5. okkkayy, overall, I really prefer this diff rather than Red. The rhythm, flow, and patterns are used nicely here, it plays really good! OwOb

Okay, sorry for the really bad mod, I know, I'm so sorry><
anyway, your map is good already,(it wasn't starred for nothing lol :p) I can't find any big issues there :)

welp, feel free to not kd this if you feel this doesn't help ;w; nonono super helpful with blue, ty!

Best of luck from me, captin!! (^ v^)~ ~~O

tytytytytyty
LunarSakuya

O~~~



(☉ε ⊙ノ)ノ
Broccoly
first bubble first gratz!!!!!
Moway
go captin goooo
Xinely
:O
captin naisu >w<
Natsu
cool captin glad to see this map with bubble GL on rank c:
Irreversible
If i find time ill take a look ;)
AnreFM
Oh yeah go Captin! xD
Topic Starter
captin1

Irreversible wrote:

If i find time ill take a look ;)
<3

woahnewpage
BeatofIke
Go captain :D
Aurele
Stared because, yeah. :3
Topic Starter
captin1
:o thanks!

dammit ike don't spell my name wrong </3
_dog
IRC MOD
o
19:19 TheGrimOfCrazy: Hello
19:19 TheGrimOfCrazy: Irre asked me to do an irc mod with you
19:19 TheGrimOfCrazy: so im just going to point out some things
19:20 TheGrimOfCrazy: and then yeah
19:20 TheGrimOfCrazy: Tell me when you are ready
19:21 captin1: hey
19:21 TheGrimOfCrazy: ok
19:21 TheGrimOfCrazy: I'll start with white
19:22 TheGrimOfCrazy: first part is snapping
19:22 TheGrimOfCrazy: 01:39:719 (4) - this should be on 1/6
19:23 TheGrimOfCrazy: you can then do this with it or anything in spacing that will help it http://grab.by/rTF0
19:23 TheGrimOfCrazy: ok hi again
19:24 TheGrimOfCrazy: we're going to start with snaps
19:24 TheGrimOfCrazy: 01:39:719 (4) - this should be on 1/6
19:24 TheGrimOfCrazy: http://grab.by/rTF0 do this or make it a 1/6 slider
19:25 captin1: did the slider
19:25 TheGrimOfCrazy: ok
19:27 captin1: 00:46:750 - these are 1/6 as well, right? just listened a bit better
19:27 TheGrimOfCrazy: yes
19:27 TheGrimOfCrazy: i was trying to find it and lost it haha
19:28 captin1: hah
19:28 TheGrimOfCrazy: 01:49:000 (2) -
19:29 TheGrimOfCrazy: 1/6
19:29 captin1: yea
19:29 TheGrimOfCrazy: 01:50:313 (7) - ending snapped on wrong beat
19:30 TheGrimOfCrazy: oh wait I see what you're doing
19:30 TheGrimOfCrazy: nvm on that one
19:30 captin1: heh ok
19:31 TheGrimOfCrazy: 01:53:313 (2,3,4) - just before i get back to snapping this feels a bit awkward
19:32 captin1: hm ok
19:33 TheGrimOfCrazy: 02:10:844 (2,3,4,5,6) - pretty sure this is 1/6
19:35 TheGrimOfCrazy: 02:23:031 (2,3,4,5) - same here
19:35 captin1: I agree with the second one, not sure about the first
19:36 TheGrimOfCrazy: first is a bit confusing since the piano fades out
19:36 TheGrimOfCrazy: but its ghe same rhythm i think
19:36 TheGrimOfCrazy: also for the second one you could try something like this http://grab.by/rTFo
19:36 captin1: I think the drums are 1/4 though
19:37 TheGrimOfCrazy: the drums aren't 1/4 there
19:37 TheGrimOfCrazy: they're like... 1/8
19:37 captin1: haha
19:37 TheGrimOfCrazy: the trumpets though
19:37 TheGrimOfCrazy: let me check
19:38 TheGrimOfCrazy: 1/2
19:38 TheGrimOfCrazy: 1/6 piano probably your best option
19:39 TheGrimOfCrazy: how did they miss all of this 1/6
19:40 captin1: dunno, eh
19:40 TheGrimOfCrazy: 02:22:563 (1) - also because of this slider being completely horizontal it plays awkwardly with the red nodes
19:40 captin1: ok
19:41 captin1: I hear drum notes on 1/4 from 02:10:844 - to 02:11:125 - and then there it goes to 1/8, personally
19:42 captin1: so I still think my 1/4 stream is what fits best, plus it would play the way I would like it to
19:42 TheGrimOfCrazy: hmmm
19:43 captin1: would mean I'm skipping the 1/8 at the end of it, but I doubt anyone will notice and I'd really prefer to not have a 1/6 stream there
19:43 TheGrimOfCrazy: you could also swing it
19:44 TheGrimOfCrazy: http://grab.by/rTFO this may seem wierd looking at it
19:44 TheGrimOfCrazy: but try it
19:45 TheGrimOfCrazy: oh i just snapped it wrong in that image
19:46 TheGrimOfCrazy: no nvm its good it starts 1/4
19:46 TheGrimOfCrazy: but try it just for a second and see what you think if not able keep the 1/4 stream I guess
19:48 TheGrimOfCrazy: or go as far as to use this http://grab.by/rTG6
19:49 TheGrimOfCrazy: http://grab.by/rTGc tese are my best options because even if it does have a slider end on 1/4 it doesn't seem odd when hearing because its as if the slider is swiping with the piano or drums
19:49 TheGrimOfCrazy: instead of you tappping to drums which are actually on 1/8
19:49 captin1: 02:11:219 - I feel like there's something missing here with those though
19:49 captin1: if I shortened slider to 02:10:656 - like you have, and then have 3 slider jumps I think I would like that more
19:50 TheGrimOfCrazy: ok
19:50 TheGrimOfCrazy: that would definately work
19:50 TheGrimOfCrazy: go for it
19:51 TheGrimOfCrazy: ok im going to go on to red
19:51 TheGrimOfCrazy: see if theres anything we need to snap there
19:51 TheGrimOfCrazy: 00:18:625 (2) -
19:51 TheGrimOfCrazy: 1/6
19:52 TheGrimOfCrazy: 00:46:750 (1,2,3) - 1.6 change to slider
19:52 TheGrimOfCrazy: 1/6*
19:53 TheGrimOfCrazy: 01:39:719 (4) - 1/6
19:54 TheGrimOfCrazy: 01:49:000 (1,2,3) - 1/6 change to slider
19:55 TheGrimOfCrazy: ok thats all for red
19:55 TheGrimOfCrazy: time for blue
19:55 captin1: kk
19:55 TheGrimOfCrazy: you getting all of this?
19:55 TheGrimOfCrazy: ok
19:56 TheGrimOfCrazy: pretty solid normal you're good
19:57 captin1: cool
19:57 TheGrimOfCrazy: welp thats all going to go post irc log
19:57 captin1: ok
19:58 TheGrimOfCrazy: http://osu.ppy.sh/forum/p/2676420#p2676420
19:58 TheGrimOfCrazy: ok good luck
19:58 captin1: thanks man
19:59 TheGrimOfCrazy: mhm
20:00 TheGrimOfCrazy: kind of sucks to find unspaped stuff after bubble but it wasn't serious unsnapped things so it will probably be back to bubble after
20:00 captin1: yeah
20:00 captin1: there's so much going on in the bgm that it's easy to miss
20:02 captin1: huh one more odd one
20:02 captin1: 00:18:719 (1) - is this 1/12? lol
20:03 captin1: starting on the blue tick
20:03 TheGrimOfCrazy: let me check
20:03 TheGrimOfCrazy: what diff
20:03 captin1: white
20:04 TheGrimOfCrazy: wtf
20:04 captin1: lol
20:04 TheGrimOfCrazy: 00:19:157 should be here?
20:05 TheGrimOfCrazy: 00:19:157
20:05 captin1: the repeat slider before it
20:05 captin1: is the question
20:05 TheGrimOfCrazy: oic
20:05 TheGrimOfCrazy: but uhh
20:06 TheGrimOfCrazy: thats 1/12
20:06 captin1: yeah haha
20:06 captin1: just wanted to be sure
20:06 TheGrimOfCrazy: but look
20:06 TheGrimOfCrazy: 00:19:157 (1) -
20:06 TheGrimOfCrazy: that should be on grey tick before white line
20:06 TheGrimOfCrazy: > _>
20:07 captin1: not if it's with the bass note, which is on white
20:07 captin1: trumpet is a bit off yeah
20:07 TheGrimOfCrazy: gg
20:08 TheGrimOfCrazy: place a circle here on top of 3 00:27:750
20:08 TheGrimOfCrazy: place a circle here on top of 3 00:27:750
20:09 TheGrimOfCrazy: 1/6
20:09 TheGrimOfCrazy: it's swing
20:09 captin1: yeah
20:09 TheGrimOfCrazy: im going to add this to the previous log on thread just so changes can be seen if you dont mind
20:09 TheGrimOfCrazy: but let me check for more i guess
20:09 captin1: that's fine
20:13 TheGrimOfCrazy: nothing else to see directly
20:13 TheGrimOfCrazy: so i guess everything is fine now
20:13 captin1: cool
20:13 captin1: tiara bgm too strong
20:14 TheGrimOfCrazy: if there is something its so invisible it won't affect anything
20:14 TheGrimOfCrazy: invisible?
20:14 TheGrimOfCrazy: indistinguishable
good luck

findin dat 1/six
Topic Starter
captin1

TheGrimOfCrazy wrote:

IRC MOD
o
19:19 TheGrimOfCrazy: Hello
19:19 TheGrimOfCrazy: Irre asked me to do an irc mod with you
19:19 TheGrimOfCrazy: so im just going to point out some things
19:20 TheGrimOfCrazy: and then yeah
19:20 TheGrimOfCrazy: Tell me when you are ready
19:21 captin1: hey
19:21 TheGrimOfCrazy: ok
19:21 TheGrimOfCrazy: I'll start with white
19:22 TheGrimOfCrazy: first part is snapping
19:22 TheGrimOfCrazy: 01:39:719 (4) - this should be on 1/6
19:23 TheGrimOfCrazy: you can then do this with it or anything in spacing that will help it http://grab.by/rTF0
19:23 TheGrimOfCrazy: ok hi again
19:24 TheGrimOfCrazy: we're going to start with snaps
19:24 TheGrimOfCrazy: 01:39:719 (4) - this should be on 1/6
19:24 TheGrimOfCrazy: http://grab.by/rTF0 do this or make it a 1/6 slider
19:25 captin1: did the slider
19:25 TheGrimOfCrazy: ok
19:27 captin1: 00:46:750 - these are 1/6 as well, right? just listened a bit better
19:27 TheGrimOfCrazy: yes
19:27 TheGrimOfCrazy: i was trying to find it and lost it haha
19:28 captin1: hah
19:28 TheGrimOfCrazy: 01:49:000 (2) -
19:29 TheGrimOfCrazy: 1/6
19:29 captin1: yea
19:29 TheGrimOfCrazy: 01:50:313 (7) - ending snapped on wrong beat
19:30 TheGrimOfCrazy: oh wait I see what you're doing
19:30 TheGrimOfCrazy: nvm on that one
19:30 captin1: heh ok
19:31 TheGrimOfCrazy: 01:53:313 (2,3,4) - just before i get back to snapping this feels a bit awkward
19:32 captin1: hm ok
19:33 TheGrimOfCrazy: 02:10:844 (2,3,4,5,6) - pretty sure this is 1/6
19:35 TheGrimOfCrazy: 02:23:031 (2,3,4,5) - same here
19:35 captin1: I agree with the second one, not sure about the first
19:36 TheGrimOfCrazy: first is a bit confusing since the piano fades out
19:36 TheGrimOfCrazy: but its ghe same rhythm i think
19:36 TheGrimOfCrazy: also for the second one you could try something like this http://grab.by/rTFo
19:36 captin1: I think the drums are 1/4 though
19:37 TheGrimOfCrazy: the drums aren't 1/4 there
19:37 TheGrimOfCrazy: they're like... 1/8
19:37 captin1: haha
19:37 TheGrimOfCrazy: the trumpets though
19:37 TheGrimOfCrazy: let me check
19:38 TheGrimOfCrazy: 1/2
19:38 TheGrimOfCrazy: 1/6 piano probably your best option
19:39 TheGrimOfCrazy: how did they miss all of this 1/6
19:40 captin1: dunno, eh
19:40 TheGrimOfCrazy: 02:22:563 (1) - also because of this slider being completely horizontal it plays awkwardly with the red nodes
19:40 captin1: ok
19:41 captin1: I hear drum notes on 1/4 from 02:10:844 - to 02:11:125 - and then there it goes to 1/8, personally
19:42 captin1: so I still think my 1/4 stream is what fits best, plus it would play the way I would like it to
19:42 TheGrimOfCrazy: hmmm
19:43 captin1: would mean I'm skipping the 1/8 at the end of it, but I doubt anyone will notice and I'd really prefer to not have a 1/6 stream there
19:43 TheGrimOfCrazy: you could also swing it
19:44 TheGrimOfCrazy: http://grab.by/rTFO this may seem wierd looking at it
19:44 TheGrimOfCrazy: but try it
19:45 TheGrimOfCrazy: oh i just snapped it wrong in that image
19:46 TheGrimOfCrazy: no nvm its good it starts 1/4
19:46 TheGrimOfCrazy: but try it just for a second and see what you think if not able keep the 1/4 stream I guess
19:48 TheGrimOfCrazy: or go as far as to use this http://grab.by/rTG6
19:49 TheGrimOfCrazy: http://grab.by/rTGc tese are my best options because even if it does have a slider end on 1/4 it doesn't seem odd when hearing because its as if the slider is swiping with the piano or drums
19:49 TheGrimOfCrazy: instead of you tappping to drums which are actually on 1/8
19:49 captin1: 02:11:219 - I feel like there's something missing here with those though
19:49 captin1: if I shortened slider to 02:10:656 - like you have, and then have 3 slider jumps I think I would like that more
19:50 TheGrimOfCrazy: ok
19:50 TheGrimOfCrazy: that would definately work
19:50 TheGrimOfCrazy: go for it
19:51 TheGrimOfCrazy: ok im going to go on to red
19:51 TheGrimOfCrazy: see if theres anything we need to snap there
19:51 TheGrimOfCrazy: 00:18:625 (2) -
19:51 TheGrimOfCrazy: 1/6
19:52 TheGrimOfCrazy: 00:46:750 (1,2,3) - 1.6 change to slider
19:52 TheGrimOfCrazy: 1/6*
19:53 TheGrimOfCrazy: 01:39:719 (4) - 1/6
19:54 TheGrimOfCrazy: 01:49:000 (1,2,3) - 1/6 change to slider
19:55 TheGrimOfCrazy: ok thats all for red
19:55 TheGrimOfCrazy: time for blue
19:55 captin1: kk
19:55 TheGrimOfCrazy: you getting all of this?
19:55 TheGrimOfCrazy: ok
19:56 TheGrimOfCrazy: pretty solid normal you're good
19:57 captin1: cool
19:57 TheGrimOfCrazy: welp thats all going to go post irc log
19:57 captin1: ok
good luck

heh thanks
UnitedWeSin
IRC
00:41 captin1: I just sneezed so hard my headset fell off, and then bancho died
00:41 captin1: welp
00:41 UnitedWeSin: so hard with HD lol
00:41 captin1: hehe
00:41 UnitedWeSin: I seriously can't play HD tonight
00:41 captin1: :<
00:42 captin1: bubble's popped hah, so if you have any last things to beat me with go for it :x
00:43 UnitedWeSin: I can't get past that lol wtf
00:43 captin1: lol
00:43 captin1: triangle jump too strong
00:47 UnitedWeSin: this map is so similar to brocoly's
00:47 UnitedWeSin: I don't want that same thing to happen
00:47 captin1: hm
00:48 UnitedWeSin: 01:04:563 (1,2,3) - that's kind of unreadable imo
00:48 captin1: irre said the same thing hah
00:49 captin1: hm
00:49 captin1: any idea on how it could be?
00:50 UnitedWeSin: 3/4 slider fits
00:50 UnitedWeSin: http://puu.sh/5e07L.jpg
00:50 captin1: sigh yeaa hah
00:50 UnitedWeSin: but you don't want that
00:50 captin1: iiit's like hmmm..
00:51 captin1: that rhythm might work yea
00:51 captin1: cause I've gotten like 3/4 repeat slider and that's so boring :<
00:51 captin1: but yours I think I might do
00:51 UnitedWeSin: http://puu.sh/5e0aY.jpg
00:52 UnitedWeSin: 01:07:750 (2,3) - ctrl+G plz orz
00:52 UnitedWeSin: lol
00:52 UnitedWeSin: it will make 01:08:125 (1) - read better
00:53 captin1: yeah
00:53 UnitedWeSin: still not sure about these sliders 01:08:125 (1) -
00:53 UnitedWeSin: cause peppy kind of freaked out about them lol
00:53 UnitedWeSin: maybe that one is fine though
00:54 captin1: I think they're fine since they're not like hardcore crunch sliders
00:54 captin1: just a bump
00:55 UnitedWeSin: maybe spread out the red anchors a bit to be like 01:20:313 (1) -
00:55 captin1: ok
00:55 UnitedWeSin: 01:20:750 (2) - having 1/3 here is totally confusing imo
00:56 captin1: I knew it, grim was all like "it's the correct rhythm with the piano
00:56 captin1: so I'll go back to 1/4 hah
00:56 UnitedWeSin: well not that
00:56 captin1: well hm
00:57 UnitedWeSin: just that you should start the slider earlier
00:57 UnitedWeSin: 01:20:313 (1) - shorten by 1/4
00:57 UnitedWeSin: http://puu.sh/5e0lk.jpg
00:57 UnitedWeSin: maybe all the repeats is a bad idea lol but you get the idea
00:59 captin1: what about http://puu.sh/5e0oH.jpg?
01:01 UnitedWeSin: not a good idea to switch between 1/4 and 1/6 in a stream like that imo
01:02 UnitedWeSin: http://puu.sh/5e0ue.jpg
01:02 UnitedWeSin: that would play beter
01:02 captin1: ok
01:03 UnitedWeSin: still I'm kind of unsure if 1/6 is really necessary there
01:03 captin1: same
01:05 UnitedWeSin: 01:54:438 (3,4,5) - definitely clean that spacing up
01:06 captin1: oops
01:07 UnitedWeSin: 01:46:188 (2) - like (200,16)?
01:07 UnitedWeSin: I'd like some jump to 1
01:08 captin1: that's like, omg jump O.O
01:08 captin1: haha
01:08 UnitedWeSin: maybe xD
01:08 captin1: maybe more around the 48 area xD
01:09 captin1: for y axis
01:09 UnitedWeSin: 01:51:250 (1,2,3) - don't really like that bh
01:09 UnitedWeSin: tbh
01:10 captin1: would a regular 1/4 stream work with it?
01:11 UnitedWeSin: rather delete 01:51:250 (1) - xD
01:11 UnitedWeSin: but that's not a big deal or anything
01:12 captin1: I kinda like this stream now haha
01:12 UnitedWeSin: 00:55:938 (1) - what do you think about ending these on the downbeat instead?
01:13 UnitedWeSin: 00:57:063 -
01:13 captin1: I like the repeat slider going with the vocal, mm
01:15 UnitedWeSin: just it's a bit uncomfortable hitting it only 1/4 after the spinner in ar8
01:15 UnitedWeSin: err
01:15 UnitedWeSin: 1/2
01:15 captin1: yea I get it, hm
01:15 UnitedWeSin: up to you
01:15 UnitedWeSin: you could have the repeating slider at 00:57:438 -
01:16 captin1: coulld, yea
01:16 captin1: heh I'll do that
01:18 UnitedWeSin: 01:03:063 (2,3) - want more spacing there or was it intentional?
01:19 captin1: that's fine as is I think
01:22 UnitedWeSin: 01:20:313 - idk something like this plays nice here
01:22 UnitedWeSin: http://puu.sh/5e16v.jpg
01:22 UnitedWeSin: if you want the 1/3
01:23 captin1: oh cool
01:23 captin1: yeayea
01:26 UnitedWeSin: yea just those problem spots and it's mostly fine
01:27 captin1: cool
01:28 UnitedWeSin: 00:18:625 (1) - maybe remove NC
01:28 UnitedWeSin: not really needed
01:29 captin1: was told it helps with visibility
01:29 captin1: and I agree with that
01:34 UnitedWeSin: want me to try the other diffs?
01:34 captin1: if you don't mind :3
01:35 captin1: ah crap last pop tart ;;
01:36 UnitedWeSin: oh I just bought more earlier :3
01:36 captin1: hahaha nice
01:36 UnitedWeSin: red: 01:04:568 (1,2,3) - probably want to change
01:36 captin1: yeah
01:37 captin1: I think I'll do that 3/4 to 1/2 slider you suggested at first
01:37 captin1: since it's a bit easier
01:39 UnitedWeSin: hm I'd like to unstack 01:02:318 (7,1) -
01:39 UnitedWeSin: or shorten 7
01:39 UnitedWeSin: it's kind of annoying to read the stack imo
01:41 captin1: hm ok
01:41 UnitedWeSin: this diff has nice flow
01:42 UnitedWeSin: 02:22:380 (6,7) - I expected more like http://puu.sh/5e1Hm.jpg
01:42 captin1: http://osu.ppy.sh/ss/1091736 and http://osu.ppy.sh/ss/1091741 for the first two suggestions?
01:42 captin1: and ok on that one
01:43 UnitedWeSin: 01:05:130 (3) - watch confusing jump there
01:43 UnitedWeSin: in 1/4
01:44 captin1: hm
01:45 UnitedWeSin: er wait
01:45 UnitedWeSin: I'm stupid
01:45 UnitedWeSin: I can't really judge from those pictures but if you think it's better then do so
01:47 captin1: I think that's the best placement for it
01:48 UnitedWeSin: normal is good
01:48 UnitedWeSin: ^^
01:49 UnitedWeSin: err
01:49 captin1: heh
01:49 UnitedWeSin: blue :3
01:49 captin1: lol
01:49 captin1: go ahead and post this if ya want, really helpful <3
01:50 captin1: it's funny, for someone who maps insanes like 24/7 I do normals alright too
01:51 UnitedWeSin: xD
01:52 UnitedWeSin: did you try ar9?
01:52 captin1: I got so many rage mod comments on ar9 lol, everyone was like ar8 pls
01:52 captin1: :<
01:53 UnitedWeSin: lololo
01:54 captin1: got like four in a row and was like FINE
01:54 captin1: GOSH
01:54 UnitedWeSin: well both play alright
01:54 captin1: mmhm, ar8 will be more accessable probably
01:55 UnitedWeSin: I wouldn't tell you to go back to 9, but the way you crafted the flow is more comfortable with 9
01:55 UnitedWeSin: since you mapped it with 9 in mind
01:55 captin1: yep haha
01:56 captin1: although honestly most of the map is so far gone from the original haha
01:56 UnitedWeSin: lol
01:56 captin1: I think the kiai has stayed somewhat intact, and that's about it
01:56 captin1: although I think I remapped part of one haha
01:56 captin1: so yeah
01:57 UnitedWeSin: totally lol with my first map I'd get a mod and then be like "nope just remapping"
01:57 captin1: haha

Just a quick IRC mod on some things that concerned me.

To the concerning BAT:
AIBat is complaining about 00:18:625 (1) having unsnapped repeats.
Topic Starter
captin1

UnitedWeSin wrote:

IRC
00:41 captin1: I just sneezed so hard my headset fell off, and then bancho died
00:41 captin1: welp
00:41 UnitedWeSin: so hard with HD lol
00:41 captin1: hehe
00:41 UnitedWeSin: I seriously can't play HD tonight
00:41 captin1: :<
00:42 captin1: bubble's popped hah, so if you have any last things to beat me with go for it :x
00:43 UnitedWeSin: I can't get past that lol wtf
00:43 captin1: lol
00:43 captin1: triangle jump too strong
00:47 UnitedWeSin: this map is so similar to brocoly's
00:47 UnitedWeSin: I don't want that same thing to happen
00:47 captin1: hm
00:48 UnitedWeSin: 01:04:563 (1,2,3) - that's kind of unreadable imo
00:48 captin1: irre said the same thing hah
00:49 captin1: hm
00:49 captin1: any idea on how it could be?
00:50 UnitedWeSin: 3/4 slider fits
00:50 UnitedWeSin: http://puu.sh/5e07L.jpg
00:50 captin1: sigh yeaa hah
00:50 UnitedWeSin: but you don't want that
00:50 captin1: iiit's like hmmm..
00:51 captin1: that rhythm might work yea
00:51 captin1: cause I've gotten like 3/4 repeat slider and that's so boring :<
00:51 captin1: but yours I think I might do
00:51 UnitedWeSin: http://puu.sh/5e0aY.jpg
00:52 UnitedWeSin: 01:07:750 (2,3) - ctrl+G plz orz
00:52 UnitedWeSin: lol
00:52 UnitedWeSin: it will make 01:08:125 (1) - read better
00:53 captin1: yeah
00:53 UnitedWeSin: still not sure about these sliders 01:08:125 (1) -
00:53 UnitedWeSin: cause peppy kind of freaked out about them lol
00:53 UnitedWeSin: maybe that one is fine though
00:54 captin1: I think they're fine since they're not like hardcore crunch sliders
00:54 captin1: just a bump
00:55 UnitedWeSin: maybe spread out the red anchors a bit to be like 01:20:313 (1) -
00:55 captin1: ok
00:55 UnitedWeSin: 01:20:750 (2) - having 1/3 here is totally confusing imo
00:56 captin1: I knew it, grim was all like "it's the correct rhythm with the piano
00:56 captin1: so I'll go back to 1/4 hah
00:56 UnitedWeSin: well not that
00:56 captin1: well hm
00:57 UnitedWeSin: just that you should start the slider earlier
00:57 UnitedWeSin: 01:20:313 (1) - shorten by 1/4
00:57 UnitedWeSin: http://puu.sh/5e0lk.jpg
00:57 UnitedWeSin: maybe all the repeats is a bad idea lol but you get the idea
00:59 captin1: what about http://puu.sh/5e0oH.jpg?
01:01 UnitedWeSin: not a good idea to switch between 1/4 and 1/6 in a stream like that imo
01:02 UnitedWeSin: http://puu.sh/5e0ue.jpg
01:02 UnitedWeSin: that would play beter
01:02 captin1: ok
01:03 UnitedWeSin: still I'm kind of unsure if 1/6 is really necessary there
01:03 captin1: same
01:05 UnitedWeSin: 01:54:438 (3,4,5) - definitely clean that spacing up
01:06 captin1: oops
01:07 UnitedWeSin: 01:46:188 (2) - like (200,16)?
01:07 UnitedWeSin: I'd like some jump to 1
01:08 captin1: that's like, omg jump O.O
01:08 captin1: haha
01:08 UnitedWeSin: maybe xD
01:08 captin1: maybe more around the 48 area xD
01:09 captin1: for y axis
01:09 UnitedWeSin: 01:51:250 (1,2,3) - don't really like that bh
01:09 UnitedWeSin: tbh
01:10 captin1: would a regular 1/4 stream work with it?
01:11 UnitedWeSin: rather delete 01:51:250 (1) - xD
01:11 UnitedWeSin: but that's not a big deal or anything
01:12 captin1: I kinda like this stream now haha
01:12 UnitedWeSin: 00:55:938 (1) - what do you think about ending these on the downbeat instead?
01:13 UnitedWeSin: 00:57:063 -
01:13 captin1: I like the repeat slider going with the vocal, mm
01:15 UnitedWeSin: just it's a bit uncomfortable hitting it only 1/4 after the spinner in ar8
01:15 UnitedWeSin: err
01:15 UnitedWeSin: 1/2
01:15 captin1: yea I get it, hm
01:15 UnitedWeSin: up to you
01:15 UnitedWeSin: you could have the repeating slider at 00:57:438 -
01:16 captin1: coulld, yea
01:16 captin1: heh I'll do that
01:18 UnitedWeSin: 01:03:063 (2,3) - want more spacing there or was it intentional?
01:19 captin1: that's fine as is I think
01:22 UnitedWeSin: 01:20:313 - idk something like this plays nice here
01:22 UnitedWeSin: http://puu.sh/5e16v.jpg
01:22 UnitedWeSin: if you want the 1/3
01:23 captin1: oh cool
01:23 captin1: yeayea
01:26 UnitedWeSin: yea just those problem spots and it's mostly fine
01:27 captin1: cool
01:28 UnitedWeSin: 00:18:625 (1) - maybe remove NC
01:28 UnitedWeSin: not really needed
01:29 captin1: was told it helps with visibility
01:29 captin1: and I agree with that
01:34 UnitedWeSin: want me to try the other diffs?
01:34 captin1: if you don't mind :3
01:35 captin1: ah crap last pop tart ;;
01:36 UnitedWeSin: oh I just bought more earlier :3
01:36 captin1: hahaha nice
01:36 UnitedWeSin: red: 01:04:568 (1,2,3) - probably want to change
01:36 captin1: yeah
01:37 captin1: I think I'll do that 3/4 to 1/2 slider you suggested at first
01:37 captin1: since it's a bit easier
01:39 UnitedWeSin: hm I'd like to unstack 01:02:318 (7,1) -
01:39 UnitedWeSin: or shorten 7
01:39 UnitedWeSin: it's kind of annoying to read the stack imo
01:41 captin1: hm ok
01:41 UnitedWeSin: this diff has nice flow
01:42 UnitedWeSin: 02:22:380 (6,7) - I expected more like http://puu.sh/5e1Hm.jpg
01:42 captin1: http://osu.ppy.sh/ss/1091736 and http://osu.ppy.sh/ss/1091741 for the first two suggestions?
01:42 captin1: and ok on that one
01:43 UnitedWeSin: 01:05:130 (3) - watch confusing jump there
01:43 UnitedWeSin: in 1/4
01:44 captin1: hm
01:45 UnitedWeSin: er wait
01:45 UnitedWeSin: I'm stupid
01:45 UnitedWeSin: I can't really judge from those pictures but if you think it's better then do so
01:47 captin1: I think that's the best placement for it
01:48 UnitedWeSin: normal is good
01:48 UnitedWeSin: ^^
01:49 UnitedWeSin: err
01:49 captin1: heh
01:49 UnitedWeSin: blue :3
01:49 captin1: lol
01:49 captin1: go ahead and post this if ya want, really helpful <3
01:50 captin1: it's funny, for someone who maps insanes like 24/7 I do normals alright too
01:51 UnitedWeSin: xD
01:52 UnitedWeSin: did you try ar9?
01:52 captin1: I got so many rage mod comments on ar9 lol, everyone was like ar8 pls
01:52 captin1: :<
01:53 UnitedWeSin: lololo
01:54 captin1: got like four in a row and was like FINE
01:54 captin1: GOSH
01:54 UnitedWeSin: well both play alright
01:54 captin1: mmhm, ar8 will be more accessable probably
01:55 UnitedWeSin: I wouldn't tell you to go back to 9, but the way you crafted the flow is more comfortable with 9
01:55 UnitedWeSin: since you mapped it with 9 in mind
01:55 captin1: yep haha
01:56 captin1: although honestly most of the map is so far gone from the original haha
01:56 UnitedWeSin: lol
01:56 captin1: I think the kiai has stayed somewhat intact, and that's about it
01:56 captin1: although I think I remapped part of one haha
01:56 captin1: so yeah
01:57 UnitedWeSin: totally lol with my first map I'd get a mod and then be like "nope just remapping"
01:57 captin1: haha

Just a quick IRC mod on some things that concerned me.

To the concerning BAT:
AIBat is complaining about 00:18:625 (1) having unsnapped repeats.
>quick irc
>lasted like an hour and a half

thanks <3
Irreversible
Alright, it seems like I have to rebubble after all due to the many changes, I'm sorry ><

I also did an IRC Mod

IRC Mod
23:30 Irreversible: this song is so great
23:30 captin1: tiara is amazing
23:31 Irreversible: hm
23:31 Irreversible: i have to find something out
23:31 Irreversible: 01:20:313 (1) -
23:31 Irreversible: because unrankable..
23:38 Irreversible: 00:19:188 (1,2,3,4) - move this a bit to the right, because the DS between the 1/8 slider and the stream itself is not the same
23:38 Irreversible: ah wait no
23:39 Irreversible: i would even increase the DS because otherwise it's not really clear
23:40 Irreversible: 00:18:625 (1) - dereverse until 00:19:000 - . this makes it clearer, also the piano is too weak as you could hear it from there on
23:40 Irreversible: http://puu.sh/5dALA.jpg then you could do a spacing like this.
23:41 Irreversible: somehow i'm confused myself now...
23:42 captin1: not sure I want it that huge, but I'll move it over yeah
23:43 Irreversible: this part confuses me
23:43 Irreversible: let's leave it for now i'll take a look later
23:43 captin1: lol bancho
23:43 captin1: and ok
23:44 Irreversible: 00:20:500 (4,5,6) - mhh, is there a reason for the DS jump?
23:44 Irreversible: because i would suggest the jump between 5 and 6
23:44 Irreversible: not earlier
23:45 Irreversible: http://puu.sh/5dB53.jpg
23:45 Irreversible: i would also add a nc there.
23:45 Irreversible: the tone is much more intensive there
23:45 captin1: makes sense, did both
23:45 captin1: now to renc everything ;;
23:45 Irreversible: renc?
23:46 captin1: re nc
23:46 captin1: haha
23:46 Irreversible: 00:22:563 - this slider here.
23:46 Irreversible: if you put 2 circles
23:46 Irreversible: that somehow fits better
23:46 Irreversible: because can you here this bip bip in the background?
23:47 Irreversible: it also brings in some variation, and it's super cool to play imo.
23:48 captin1: ah yea I like that
23:50 Irreversible: 00:24:625 (3) - CTRL + G? this would improve the flow
23:51 captin1: hmm don't really like 2 to 3 with that nc
23:51 captin1: or g
23:51 captin1: thing
23:51 captin1: bah
23:51 Irreversible: btw
23:51 Irreversible: 00:23:313 (3,4) - this rhythm should be ctrl + g'd
23:51 Irreversible: (just the rhythm)
23:51 Irreversible: because strong tick shouldn't be ignored here
23:51 Irreversible: it lets the rhythm seem weird
23:53 captin1: that link is giving me a wierd selection, can you resend it or somethin? :<
23:53 Irreversible: 00:23:313 (3,4) - press here
23:53 Irreversible: then press ctrl + g
23:53 Irreversible: http://puu.sh/5dBAj.jpg
23:53 Irreversible: so it looks like this
23:53 Irreversible: it was probably right
23:54 Irreversible: the rhythm here should be changed, thats' why
23:54 Irreversible: in most cases, it's not really good to let a slider end on the white tick
23:54 Irreversible: because white ticks tend to be stronger, and shouldn't be left behind
23:54 captin1: ah alright yea
23:55 Irreversible: 00:23:875 (1,2,3) - this pattern bothers me a bit
23:55 Irreversible: what about a rainbow pattern? wait let me send you
23:55 Irreversible: http://puu.sh/5dBH3.jpg something like this (ignore the NC!)
23:56 Irreversible: it would basically have the same flow as you
23:56 Irreversible: just looks a bit nicer, imo
23:57 captin1: does look nice, cool
23:59 Irreversible: ok :3
23:59 Irreversible: 00:26:313 (3,4) - this flow here.. it's rather broken
00:00 captin1: was thinking about that part too, yeah
00:00 Irreversible: do you want to rework it a bit?
00:00 Irreversible: i'm sure you can think of something, just ask me if you're in trouble
00:00 captin1: cause right now it's mirroring 1 which I like, but that might be getting in the way so hm
00:01 Irreversible: hm
00:01 Irreversible: 00:27:813 (3) - i think this slider shape should be different because
00:01 Irreversible: 00:27:063 (1) - the sound here is definetly not the same
00:01 captin1: yeah
00:03 Irreversible: tell me when you've fixed it
00:04 captin1: ok I think I've got it
00:38 Irreversible: 00:18:625 (1) - move 1 grid down
00:38 captin1: kk
00:38 Irreversible: 00:22:938 (3,4) - hitsound is wrong here, you have to watch out for those
00:38 Irreversible: if you make ctrl + g
00:38 captin1: yea I caught that
00:40 Irreversible: rather bad flow again00:22:750 (2,3) - here.. hm
00:40 captin1: hm I thought it was alright
00:40 Irreversible: 00:22:188 (4) - if you listen, you could make those 2 circles too
00:40 Irreversible: then you could make a cool pattern with 4 circles
00:40 Irreversible: would play nice for sure.
00:41 captin1: hm yeah
00:41 Irreversible: 00:27:063 (1) - don't you thinkhttp://puu.sh/5dEow.jpg would flow better?
00:41 Irreversible: 00:27:625 (2) - and maybe put this to 408 232
00:42 captin1: hah that puush link got messed up
00:42 Irreversible: http//puu.sh/5dEow.jpg
00:43 Irreversible: http://puu.sh/5dEow.jpg
01:06 captin1: k cool
01:06 Irreversible: 01:19:000 (4) - 252 344 better flow?
01:07 Irreversible: 01:20:313 (1,2,3,4,5) - for all those patterns ; try to make a better curve with the stream
01:07 Irreversible: not a bigger one, it should just look slightly cleaner
01:08 Irreversible: 01:46:375 (1) - this is a really good shape, you should keep it the same for all slowdowns, it looks consistent and cleaner then
01:08 Irreversible: 01:47:875 (1) - because this one is like a bit .. weird
01:09 captin1: kk
01:09 captin1: yeah
01:30 Irreversible: for red
01:31 Irreversible: i suggest hp 5
01:31 Irreversible: because the draining tends to be really high from time to time
01:31 captin1: ok
01:31 Irreversible: is someone irc modding with you right now? lol
01:31 captin1: grim
01:31 Irreversible: good

What we've fixed:

- Flow issues in White (Where the jump would actually make more sense)
- Rhythm issues in White (some strong tick etc.)
- 1-2 NC changes

captin: Please delete 00:18:625 (1) - and place it again - this should fix the unsnapped thing, otherwise it's just AIBat bugging around.

Call me back for the rebubble then!
Topic Starter
captin1

Irreversible wrote:

Alright, it seems like I have to rebubble after all due to the many changes, I'm sorry ><

I also did an IRC Mod

IRC Mod
23:30 Irreversible: this song is so great
23:30 captin1: tiara is amazing
23:31 Irreversible: hm
23:31 Irreversible: i have to find something out
23:31 Irreversible: 01:20:313 (1) -
23:31 Irreversible: because unrankable..
23:38 Irreversible: 00:19:188 (1,2,3,4) - move this a bit to the right, because the DS between the 1/8 slider and the stream itself is not the same
23:38 Irreversible: ah wait no
23:39 Irreversible: i would even increase the DS because otherwise it's not really clear
23:40 Irreversible: 00:18:625 (1) - dereverse until 00:19:000 - . this makes it clearer, also the piano is too weak as you could hear it from there on
23:40 Irreversible: http://puu.sh/5dALA.jpg then you could do a spacing like this.
23:41 Irreversible: somehow i'm confused myself now...
23:42 captin1: not sure I want it that huge, but I'll move it over yeah
23:43 Irreversible: this part confuses me
23:43 Irreversible: let's leave it for now i'll take a look later
23:43 captin1: lol bancho
23:43 captin1: and ok
23:44 Irreversible: 00:20:500 (4,5,6) - mhh, is there a reason for the DS jump?
23:44 Irreversible: because i would suggest the jump between 5 and 6
23:44 Irreversible: not earlier
23:45 Irreversible: http://puu.sh/5dB53.jpg
23:45 Irreversible: i would also add a nc there.
23:45 Irreversible: the tone is much more intensive there
23:45 captin1: makes sense, did both
23:45 captin1: now to renc everything ;;
23:45 Irreversible: renc?
23:46 captin1: re nc
23:46 captin1: haha
23:46 Irreversible: 00:22:563 - this slider here.
23:46 Irreversible: if you put 2 circles
23:46 Irreversible: that somehow fits better
23:46 Irreversible: because can you here this bip bip in the background?
23:47 Irreversible: it also brings in some variation, and it's super cool to play imo.
23:48 captin1: ah yea I like that
23:50 Irreversible: 00:24:625 (3) - CTRL + G? this would improve the flow
23:51 captin1: hmm don't really like 2 to 3 with that nc
23:51 captin1: or g
23:51 captin1: thing
23:51 captin1: bah
23:51 Irreversible: btw
23:51 Irreversible: 00:23:313 (3,4) - this rhythm should be ctrl + g'd
23:51 Irreversible: (just the rhythm)
23:51 Irreversible: because strong tick shouldn't be ignored here
23:51 Irreversible: it lets the rhythm seem weird
23:53 captin1: that link is giving me a wierd selection, can you resend it or somethin? :<
23:53 Irreversible: 00:23:313 (3,4) - press here
23:53 Irreversible: then press ctrl + g
23:53 Irreversible: http://puu.sh/5dBAj.jpg
23:53 Irreversible: so it looks like this
23:53 Irreversible: it was probably right
23:54 Irreversible: the rhythm here should be changed, thats' why
23:54 Irreversible: in most cases, it's not really good to let a slider end on the white tick
23:54 Irreversible: because white ticks tend to be stronger, and shouldn't be left behind
23:54 captin1: ah alright yea
23:55 Irreversible: 00:23:875 (1,2,3) - this pattern bothers me a bit
23:55 Irreversible: what about a rainbow pattern? wait let me send you
23:55 Irreversible: http://puu.sh/5dBH3.jpg something like this (ignore the NC!)
23:56 Irreversible: it would basically have the same flow as you
23:56 Irreversible: just looks a bit nicer, imo
23:57 captin1: does look nice, cool
23:59 Irreversible: ok :3
23:59 Irreversible: 00:26:313 (3,4) - this flow here.. it's rather broken
00:00 captin1: was thinking about that part too, yeah
00:00 Irreversible: do you want to rework it a bit?
00:00 Irreversible: i'm sure you can think of something, just ask me if you're in trouble
00:00 captin1: cause right now it's mirroring 1 which I like, but that might be getting in the way so hm
00:01 Irreversible: hm
00:01 Irreversible: 00:27:813 (3) - i think this slider shape should be different because
00:01 Irreversible: 00:27:063 (1) - the sound here is definetly not the same
00:01 captin1: yeah
00:03 Irreversible: tell me when you've fixed it
00:04 captin1: ok I think I've got it
00:38 Irreversible: 00:18:625 (1) - move 1 grid down
00:38 captin1: kk
00:38 Irreversible: 00:22:938 (3,4) - hitsound is wrong here, you have to watch out for those
00:38 Irreversible: if you make ctrl + g
00:38 captin1: yea I caught that
00:40 Irreversible: rather bad flow again00:22:750 (2,3) - here.. hm
00:40 captin1: hm I thought it was alright
00:40 Irreversible: 00:22:188 (4) - if you listen, you could make those 2 circles too
00:40 Irreversible: then you could make a cool pattern with 4 circles
00:40 Irreversible: would play nice for sure.
00:41 captin1: hm yeah
00:41 Irreversible: 00:27:063 (1) - don't you thinkhttp://puu.sh/5dEow.jpg would flow better?
00:41 Irreversible: 00:27:625 (2) - and maybe put this to 408 232
00:42 captin1: hah that puush link got messed up
00:42 Irreversible: http//puu.sh/5dEow.jpg
00:43 Irreversible: http://puu.sh/5dEow.jpg
01:06 captin1: k cool
01:06 Irreversible: 01:19:000 (4) - 252 344 better flow?
01:07 Irreversible: 01:20:313 (1,2,3,4,5) - for all those patterns ; try to make a better curve with the stream
01:07 Irreversible: not a bigger one, it should just look slightly cleaner
01:08 Irreversible: 01:46:375 (1) - this is a really good shape, you should keep it the same for all slowdowns, it looks consistent and cleaner then
01:08 Irreversible: 01:47:875 (1) - because this one is like a bit .. weird
01:09 captin1: kk
01:09 captin1: yeah
01:30 Irreversible: for red
01:31 Irreversible: i suggest hp 5
01:31 Irreversible: because the draining tends to be really high from time to time
01:31 captin1: ok
01:31 Irreversible: is someone irc modding with you right now? lol
01:31 captin1: grim
01:31 Irreversible: good

What we've fixed:

- Flow issues in White (Where the jump would actually make more sense)
- Rhythm issues in White (some strong tick etc.)
- 1-2 NC changes

captin: Please delete 00:18:625 (1) - and place it again - this should fix the unsnapped thing, otherwise it's just AIBat bugging around.

Call me back for the rebubble then!
all good, thanks!
Irreversible
Rebubbled!

(seems like AiBAT has some probs, it's fine)
Broccoly
ohnice let's go
Aurele
o3o
Topic Starter
captin1
:OOOOOOOOOO

<3
Broccoly
First Rank First Gratz!!!!! wwowowowowoww :) :) :)
Irreversible
Congratz for your first rank~
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