Muchas gracias por el kudosu-Cloudchaser wrote:
Shooted :3/
Muchas gracias por el kudosu-Cloudchaser wrote:
Shooted :3/
pife1 wrote:
I couldn't understand this
- 01:13:925 (5) - Change the position of this one for make a blanket with 01:13:002 (3) ?
Hinsvar wrote:
Randomly stumbled around this map.
....
In EruJazz's diff, you (Eru) badly overmapped at 00:10:464 (1) and 00:10:810, so avoid mapping these spots... And just saying, 00:34:233 | 00:34:695 and 00:35:157 are supposed to be mapped because the instruments are loud enough that they can make the players feel awkward while playing the diff if the sounds are unmapped. ...well ... I really do not change. My reason: well as is, be more fun and not feel bad.
Oh, and 00:35:618 should be mapped by placing a circle or the repeat of a slider there; a slider tick just won't cut it... I really do not understand what would be wrong there :/
One minor thing (still in Eru's diff until I say otherwise): Add a clap at 00:40:926 (2) to follow the instrument. added claps
01:07:003 (2,3,4) - This kind of pattern should be avoided even in an Insane diff, as this just serves as a badly-done trap that is generally disliked by players. I know, however, this song is slow so do not think that this pattern surprise the players.
At 01:45:541 (4,5,6), nothing can be heard from the song on the blue ticks, so you should only add circles or sliders at 01:45:541, 01:45:772, and 01:46:003... You're right. I did something about it.
Sometimes overmapping is okay, but only when it doesn't make the player feel awkward while going through it. Just saying. yep ^_^
And for 01:37:695 (2)... it's not recommended for a slider to be made this curved, as it looks weird. Make it less curved ofc.hehe, Okay.
------
Looking at Muse's Insane... Why this diff doesn't show any background? It should have one, you know. <--LOL, good question, idk xD
.....
Okay, that's it. Sorry if I sounded harsh; never meant to lol
That's my words; good luck on the way (:
Hinsvar wrote:
Randomly stumbled around this map.
The spacing between all objects in a Normal (and easier) diff must be the same; else the diff's gonna be unrankable. And yes, even if the 00:04:233 (2,3,4) pattern in Normal does fit the song, it's not allowed here. It's okay in a Hard (or harder) diff, but not in a Normal (or easier) diff, and even then, it will be really confusing to players. I recommend to use 1.0x distance spacing here.
Also, it seems like pife tends to place New Combos randomly. Place them consistently every one or two stanzas at the beginning of one.
Please avoid overlaps like 00:56:849 (5,6,7), as it looks really messy and can be confusing to players.
Ah, and the correct (or probably better, anyway) kiai times are 00:47:157 - 00:54:080, 00:54:541 - 01:00:080, 01:09:310 - 01:12:541, 01:13:003 - 01:16:695, and 01:33:310 - 01:47:618. You're supposed to start and end them exactly at spots where the music begins to go stronger compared to the rest of the song.
Oh, in Hard, 00:28:695 (6) is supposed to be snapped at 1/3, from 00:28:695 - 00:30:387 (look at EruJazz's diff). Same case with 00:13:926 (3). And again, avoid overlaps like 00:33:080 (6,2) and 00:57:771 (5,6,7); they look really bad.
Plus, why 01:23:617 (4,1) in Hard looks really weird... Just end 01:23:617 (4) exactly at 01:24:080 and 01:24:541 (1) at 01:25:003. You should map 00:32:849 too, since the instrument here really "demands" to be mapped.
Nah, and the overall design here in Hard feels really messed up too. It feels like all the circles and sliders are randomly placed...
More stuff to say: You seem to overuse claps at times. For example, you used lots of claps at 01:08:848 (1,2,3,4,5) (in Hard again). Remove all the claps and add whistles to (2), (4), and (5)?
In EruJazz's diff, you (Eru) badly overmapped at 00:10:464 (1) and 00:10:810, so avoid mapping these spots... And just saying, 00:34:233 | 00:34:695 and 00:35:157 are supposed to be mapped because the instruments are loud enough that they can make the players feel awkward while playing the diff if the sounds are unmapped. Oh, and 00:35:618 should be mapped by placing a circle or the repeat of a slider there; a slider tick just won't cut it...
One minor thing (still in Eru's diff until I say otherwise): Add a clap at 00:40:926 (2) to follow the instrument.
01:07:003 (2,3,4) - This kind of pattern should be avoided even in an Insane diff, as this just serves as a badly-done trap that is generally disliked by players.
At 01:45:541 (4,5,6), nothing can be heard from the song on the blue ticks, so you should only add circles or sliders at 01:45:541, 01:45:772, and 01:46:003...
Sometimes overmapping is okay, but only when it doesn't make the player feel awkward while going through it. Just saying.
And for 01:37:695 (2)... it's not recommended for a slider to be made this curved, as it looks weird. Make it less curved ofc.
Looking at Muse's Insane... Why this diff doesn't show any background? It should have one, you know.
Most of the notes look randomly placed and touch each other, which makes the overall map looks aesthetically bad.
The combo pattern is really, really inconsistent. You should really only place an NC every one or two stanzas, at the beginning of one (like what I've said for pife's Normal diff).
Also, you seem to only place NCs at the beginning of a new pattern, which is completely wrong; you can only use NCs at the beginning of patterns sparingly, otherwise the usage should always follow how the stanza goes.
One more: You used too much straight sliders. Try using more curved sliders. And patterns like 01:02:156 (3,4) are really unfitting with the song, so please avoid this.
Overall, for the entire map: The design is still really messy, hitsound is still somewhat random, rhythm is kinda weird at places, the combo pattern is really inconsistent...
Okay, I'll assume that all of you are newcomers to the world of mapping, so I'll tolerate all these things; you guys actually seem to have some talent in this, you just need to learn more about what should and should not be done while making a map.
I really recommend to remap the entire map from scratch, and keep in mind of what have I said. Try to look at other well-made maps too (those that look good in terms of design, rhythm, and hitsound placement); they'll really help you in deciding what are you supposed to do.
Also, for the Insane mappers, 1.4-1.5 SV at this BPM is really slow... I recommend 1.8-2.0 SV. Anything might work for an Insane diff, but try to use any value in the range of 1.8-2.0 for the slider velocity.
Okay, that's it. Sorry if I sounded harsh; never meant to lol
And sorry if the entire content of this post looks really unorganized; I thought I'm just going to say a few general advices, but it turns out I have to say a lot more than that.
That's my words; good luck on the way (:
10crystalmask01 wrote:
ello! Le random mod!
Hmm, I'll try to keep my suggestions general-wise[General][Easy]
- Kai time at 01:01:464? Hmm, I think it would look more appealing if it started at 01:01:926
- Kai time at 01:44:387 looks better starting at 01:48:080.
- Remove Kai time at 01:09:310, 01:13:003, 01:33:310 now your just over-using it at the wrong times
00:04:695 (5) - New combo
00:07:926 (1) - I believe it should start at 00:08:387 instead, if your going to use that finish hit sound on the head. But before moving this, I suggest shifting 00:08:387 (1,2,3,4,5) all together.
00:13:003 (6) - Remove this, and try placing a try hit circle at 00:13:926 with a finish.
How it should look:
-Ignore the green hit circle on the left, I messed up on the screenshot a bit :S
00:15:310 (1,2,3,4,5,6,7,1,2,3,4,5) - Shift all these notes one white tick to the right, so that the first slider starts at 00:15:772 now. notes would usually start on the tall white tickmark after a pause, to indicate a new rhythm.
00:19:926 (5) - NC
00:26:849 (6) - ^
00:31:003 (1,2,3,4,1,2) - Shift these to the right, so that first green slider starts at 00:30:541.
(you may have to re-position it as well, so its in a respectable distance with the previous slider)
00:37:926 (3) - NC
00:50:849 (5) - ^
00:56:849 (4) - ^
01:04:233 (4) - ^
01:01:464 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Move these to the right, first object starting at 01:01:926.
01:11:619 (5) - NC
01:20:387 (5) - ^
01:24:541 (8) - ^
01:30:541 (4) - ^
01:36:541 (4) - ^
01:42:541 (4) - ^
01:45:772 - 01:48:080 Spinner would fit here, but that's just imo.
Overall, I'd say this diff does look good! It's flow is really well made, and your objects look great!
However, you may need to re-check on several of your objects timing in this diff. As I've noted above, many objects are being placed either too early or a bit late from the actual beats.
And combos are jsut a bit too long :S
[Normal]
00:05:157 (5) - NC
00:10:695 (5) - ^
00:26:387 (6) - ^
00:33:310 (5) - ^
00:39:310 (5) - ^
00:47:156 (2) - ^ First object at kai must always be a New Combo
00:49:464 (6) - ^
00:57:310 (5) - ^
01:11:156 (5) - ^
01:12:541 (1) - Remove NC
01:13:003 (4) - NC
01:36:541 (6) - ^
01:44:387 (4) - ^
01:49:926 (5) - ^
This one looks nice! Just that same small combo errors
[Hard]
00:17:041 (5) - NC
00:20:849 (6) - ^
00:28:695 (6) - ^
00:34:233 (6) - ^
00:39:310 (5) - ^
00:47:848 (6) - ^
00:57:771 (5) - ^
Another pretty well-made dif! Not much to suggest about here!
[EruJazz's insane]00:21:426 (1) - Remove NC
- Same velocity as Hard? Why not kick it up a notch to 1.80? The Bpm's pretty low, so it doesn't really make this diff look well...Insane at all! o.o
- The distance between the objects are also another reason why this diff doesn't look Insane as well
00:29:156 (1) - ^
00:30:080 (1) - ^
00:42:772 (5) - NC
00:45:080 (2) - Just keep this slider as a simple curve, like this:
00:49:464 (5) - NC
00:50:618 (8) - Bad overlap
00:52:926 (5) - NC
00:56:387 (5) - ^
00:58:695 (6) - ^
01:03:195 (5) - ^
01:10:695 (6) - ^
01:29:387 (4) - ^
01:49:926 (4,5,6) - Weird overlap
I've just listed some common issues but really I think this diff needs a lot of work The objects appearing on this map seems really scattered, there's no real path made, flow or anything.
[Muse's Insane]00:06:541 (5) - NC
- Same suggestions as the previous Insane. Slider velocity and distance increase, would make this map look more fitting for Insane.
00:18:310 (6) - ^
00:19:233 (10) - Remove clap.
00:24:541 (6) - NC
00:37:464 (5) - Add clap
00:43:695 (5) - NC
00:57:310 (5,6) - Bad overlap
01:03:310 (6) - NC
01:22:003 (5) - ^
01:25:695 (7) - ^
01:33:310 (7) - ^
01:36:080 - ^
01:43:003 (8) - ^
Though this map also needs some improvement, imo this diff looks more suitable for Insane
Also I've just taken note of something about your map for the last 2 diffs: The sound pattern.
Does you map actually have a sound pattern, or are hitsounds just randomly placed wherever feels right?
DUN DUN DUN~!
Well, until then, I hope this helps~!
GeneralToo many Insane beatmap?
DINY - Always be myself (pife1) [Easy].osuWidescreenStoryboard: 0
DINY - Always be myself (pife1) [Normal].osuWell done.
DINY - Always be myself (pife1) [Hard].osu
Insane beatmapskiped.
Don't worry I just did, just I had to reemplace of numbers right?ax_pokl wrote:
103638 DINY - Always be myself.zip
Please click here and copy this link in your browser:
http://ys-e.ys168.com/2.0/330992615/TKi ... myself.zip
mtbbsben wrote:
[EruJazz's Insane]
Well, I have to say this map follows the music, but all of the parts follow the music make the map feel weird, such as 01:34:464 (5,6,7,8,1,2,3,4,5,1,2,1,2,1,2,3,4,5) - and 00:26:617 (1,2,3,4,5,6) - and so on.
I can't give more suggestions.
So try remap it please. o.ó, emm nope.
Also you can ignore it. Try to make it in a good flow. Ok
- Miomio Chii - wrote:
Hi, Here is my mod. From Queue's m4m.
--------------------------------------------------EruJazz's Insane--------------------------------------------------
- 00:25:233 (4) - remove whistle for the end ? done
- 00:26:849 (3) - add whistle ? done
- 00:39:541 (5) - add clap for the end ? nope
- 00:45:080 (2) - add whistle for the front ? done
- 01:22:003 (6) - Elusive
- 01:35:849 (2) - not pretty lol, done
good job Thx! ^^
Chronotakular wrote:
[EruJazz's Insane]
01:19:926 (1,2) - This jump is kinda intense. So is insane.
01:25:695 (4) - Distance snapping is weird. fix
01:45:541 (4,5,6) - Maybe make these circles? The sliders are kinda unnecessary here. Nope, i love this sliders (for info, read here)
Very very thx all peopleUnsfamiliar wrote:
Hiii~
EruJazz's Insane
- 00:17:157 - Add a note here to form a triplet with 00:16:695 (5,6). fix
- 00:18:080 - ^ It plays better as a triple because there is a blatant drum beat you're missing.fix
- 00:26:157 & 00:26:387 - Umm, map these claps that you can hear in the song? nope, claps are bullous too.
- 01:00:195 - 01:01:003 - ??? Why the blank space? Well I understand if your mapping solely to the instrumental.. hahah, ok, I did something interesting there.
Thanks for your mod!- Miomio Chii - wrote:
-Muse's Insane-
- 01:45:310 - two timing point at the same time.Thanks, I didn't notice it.
- a bit chaos
- 01:22:003 (1,2) - blanket it more pretty Done
- 01:43:464 (2,3,4,5,1) - stack Done
good job
Thanks for your mod!Unsfamiliar wrote:
Hiii~
The m4m:
Muse's Insane
- 00:40:926 (3,4,5) - Use the same dist snap here as you used for 00:37:233 (3,4,5). Done
- 00:42:310 (2,3,4) - Hmm, not sure if the 0.6x SV is really necessary here. Leave it if you believe it fits this part of the song, but I don't think there's an evident change in tempo or anything.I will leave it.
- 00:55:926 (4) - Ctrl+G. Flows better imo.Done
- 01:04:464 (1) - You need to extend this slider so the tail is on the red tick. The red tick is where you can here the beat. Here for reference 01:05:387.I totally missed this, done.
- 01:07:695 (1) - It would be better if you could replace this spinner with a couple of notes. It's a short spinner that doesn't really fit - there is a defined drum beat in this section.Done
- 01:16:695 (1) - Please neaten this slider up. Make the bottom of the 'W' even.Done
- 01:43:464 (2,3,4,5,1) - Overlap the ends of the sliders better (including (1) of the next combo). Use grid level 4. Done
Overall, pretty nice map set. I must say that Hard, Normal & Easy are more enjoyable - not because they're easier than the Insane GDs, but because of hit sounds and intuitiveness regarding the beat, rather than solely to the instrumental. This is personal opinion of course. Each difficulty does have it's own merits. I would also like to see a hit sound for the bass drum, it would make this map even better Indeed they're a lot of better, I noticed it when I finished my difficulty and compared it with those diffs. This is my first time mapping and I think I picked the wrong diff to start with. Thanks a lot for your modding!.
That's all from me, thanks again for your mod. Good luck
340,292,4233,1,0,0:0:0:0:
272,216,4695,1,0,1:0:0:0:
316,124,5157,6,0,P|332:78|314:32,2,100.000000596046
220,96,6541,1,0,1:0:0:0:
140,152,7003,2,0,P|124:208|156:256,1,100.000000596046,0|0,0:0|1:0,0:0:0:0:
228,196,7926,5,2,0:0:0:0:
328,192,8387,1,0,1:0:0:0:
332,292,8849,1,0,0:0:0:0:
232,300,9310,1,0,1:0:0:0:
captin1 wrote:
Hey~ m4m from my queue
Add 1 second of Audio Lead-in (Song Setup>Audio) so that the first note comes in two seconds after the time starts, which is what's required for rank
[Easy]
Keep slider velocity all the same! It helps immensely with patterning, and the difference at this low of an SV will not be noticed at all. Not to mention it's unrankable
I would recommend using tiny grid snap, so that you can perfect your patterning.
00:21:310 (1,3) - These two notes aren't perfectly symmetrical around (2). The best way to fix this is to copy (1), rotate it 180 (ctrl + . twice) and then ctrl + g. This way, the two sliders will be exactly the same.
00:25:003 (5,6,1) - The increased spacing here is a big no-no. Keep it all at 1.0
00:26:849 (1,3) - Overlapping is very highly discouraged in Easy difficulties. I would fix the spacing pointed out here^ and then remake this long slider so that it fits within the boundaries and spacing without overlap
00:31:003 (2,3,4) - These should be arranged like something similar to this so that they are much more symmetrical and keep good spacing
00:37:003 (3,1) - minor spacing issue
00:44:849 (4) - x:208 y:260 for spacing
00:49:464 (4,1) - minor spacing issue
01:07:926 (7,1,2) - The placement here could definitely improve, with a messy overlap and poor spacing.
From this point on, the varying slider speeds are a pretty large issue in my opinion. Please change these all to 1.0 and adjust the sliders and spacing accordingly, and then continue to find mods to improve patterning. (although, you can do a lot of what I suggested on your own with simply a critical look at your own map)
[Normal]
Again, changing slider speeds are stunting this map's improvement. Please keep them consistent
00:02:849 (5) - Rotate this clockwise 21 degrees (select and hit shift+ctrl+r) and then move to x:436 y:52, for clean spacing
00:04:233 (2,3,1,2,3,1,2,3,4) - Ok, I moved a lot of things around in this section. Here's the code for it, I think this is much cleaner.SPOILER00:31:003 (1,3) - try to avoid this overlap, moving (1) upwards would fix this easily340,292,4233,1,0,0:0:0:0:
272,216,4695,1,0,1:0:0:0:
316,124,5157,6,0,P|332:78|314:32,2,100.000000596046
220,96,6541,1,0,1:0:0:0:
140,152,7003,2,0,P|124:208|156:256,1,100.000000596046,0|0,0:0|1:0,0:0:0:0:
228,196,7926,5,2,0:0:0:0:
328,192,8387,1,0,1:0:0:0:
332,292,8849,1,0,0:0:0:0:
232,300,9310,1,0,1:0:0:0:
00:33:310 (1,3) - wouldn't recommend overlap, however if this stays then stack these two exactly, so that it looks better
From 00:47:157 - to 00:54:541 - it would be easiest on you to find one slider that looks really good ( I would recommend 00:52:695 (2) - ), copy it, and use that same slider for all of these, since they're the same general shape. Some are going in different directions, which is easily fixed with ctrl + . and ctrl + g
01:02:387 (3,4,5) - Tidy this up a bit, I would use the (5) slider for (4) (removing the repeat, of course), plus the spacing gets odd.
01:09:310 (2,1) - Nazi overlap easy fix with grid snap
01:35:157 (4,5) - minor spacing issue
01:36:541 (1,2) - same as^
[Hard]
Replay
The flow feels fine for the most part. Some spacings could use some work though.
00:02:157 (2,3,4,5) - It wouldn't be a stretch to turn these into a perfect square.
00:04:926 (5,6,7) - spacing
00:04:003 (3,4,1) - Move all three of these to x:256, y:88 so that they stack
00:07:926 (6) - x:484 y:180 for good, clear spacing
00:08:387 (1,5) - stack these
00:13:926 (7) - This repeating slider should be in 1/3 time, not 1/4
00:28:695 (8) - same as ^
00:36:080 (4,1,2) - The blanket pattern here could use some touching up. I would use the (2) slider for both, since it looks nicer
00:44:964 (1) - VERY much against this spinner, it comes in far too fast and doesn't last long enough. I would just use a longer slider to get the same effect
00:47:387 (4,5,2,3) - While these jumps do make sense with the music, the idea is continued on for the rest of the musical phrase. Keep the idea consistent, either lower these jumps or add jumps at places like 00:49:233 (1,2) - and 00:54:771 (2,3) -
01:02:848 (5,1,2,3) - I would recommend this rhythm, so that the notes on blue ticks are at the ends of sliders
01:06:540 (3) - x:204 y:152 for a perfect triangle
01:09:310 (3,4,5) - I like the pattern here, however move (3) to x:256 y:140, (4) to x:324 y:72, and (5) to x:372 y:148 for perfect symmetry
01:10:463 (7,1,2,3) - Not a fan of the clap spam here, remove a couple
01:41:387 (3,4,5,6,7,8,1) - With the way that this circles back in on itself, it looks very confusing and doesn't play well. I can't think of a good solution other than redoing these with that in mind.My brain is fried D: I'm sorry, don't have it in me to do the last two. Here's the replays I made for both of them though
Working on the last two now! just needed a break
[EruJazz's Insane]
Replay
There's a lot of awkward breaks in the mapping that I feel disrupt the flow quite a bit. Some hard to distinguish spacing and odd beats make it unintuitive to read at points
00:05:156 (1,2) - I don't think this jump is placed well, it might be best to not have one here at all
00:11:156 (4) - This note is very hidden by (1,2) before it, I would suggest moving it farther away
00:13:695 - I would put one more 1/2 slider here and start the spinner at 00:14:041 - instead
00:19:349 (4) - (nazi) grid space left
00:26:157 - I hear two claps here that I think should be mapped
00:27:195 (4) - End this on the red tick and then add another note where it ended before, to fit the rhythm better
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Woah! This 1/3 stream comes out of nowhere, especially since the spacing isn't drastic enough to warn the player. Increase this much more, I'd say 1.2 perhaps?
00:39:541 (5) - I'm not a fan of repeats with a higher number, since they usually feel very odd unless they're in a 1/4 stream. I think you should reduce this by one and then add a note in place of that last repeat
00:49:464 (5,6,7,8) - Bit of a messy overlap, I think moving (7,8) down and to the left would work well
01:00:080 (1,2,3,4,5) - This stream is 1/3, and yet you mapped over it with 1/4 D:
01:02:849 (4,1) - I would turn this into one slider, so (1) isn't on a blue tick
01:07:464 - Map this part as well! it feels very empty with those notes ignored
01:15:541 (5) - Again, repeating sliders with a rhythm this slow just feel odd to me. I think you could even just do 5 circles here, to go with the intensifying bass notes
01:38:272 (1,2) - I know this goes with the guitar, but man does it feel strange. Perhaps this could work?
01:50:849 (1,2,3,4,5,6,1,2,3) - again, the 1/3 here just isn't apparent enough, so some higher spacing is in order
[Muse's Insane]
Replay
Actually pretty nice, the symmetrical patterning works for this kind of song, and most of the spacing is pretty apparent. I'm not a fan of the huge sv slowdown near the beginnning, but other than that good job
I could sit here and nazi your patterns all day, but it wouldn't provide you with anything constructive. That's something you can easily do on your own with grid snap and using the coordinates in the top right corner to help figure out (calculator!) where each note should be to keep it symmetrical. If you would like some help on how I approach symmetry like this feel free to ask me in game, and I'll point out a few things if I'm not busy. Remember, the slightly bolded white lines in the grid are the center axes. Those are what you work off of
00:12:080 (1,2,3,4,5) - I don't recommend these notes being hidden underneath the slider before them, I would try and find another pattern here to avoid that
00:14:157 (1) - This spinner is unrankable. It's too short. Please remove it
00:30:541 - As I stated earlier, I don't like how slow this part gets, especially since you keep using higher spacing. I understand that it would be a lot of work at this point to increase it, however I think that would be for the best. It can still be slow, say 0.8, it's just too low to be comfortable right now.
00:54:541 (1,2,3,4) - Make sure that the slider you copy paste from is level before you do!
01:07:580 (6) - These notes here are 1/3, not 1/4. Adjust your repeating slider accordingly, you can get to 1/3 with the Beat Snap Divisor bar in the upper right.
Keep working at it! It's a pretty cute song. Good luck!
Thank you!.captin1 wrote:
Hey~ m4m from my queue
[EruJazz's Insane]
00:05:156 (1,2) - I don't think this jump is placed well, it might be best to not have one here at all The idea of this is to warn the player that there are jumps later.
00:11:156 (4) - This note is very hidden by (1,2) before it, I would suggest moving it farther away The spacing is 1.0x. I see no reason to change it, could confuse.
00:13:695 - I would put one more 1/2 slider here and start the spinner at 00:14:041 - instead ok
00:19:349 (4) - (nazi) grid space left Jå!
00:26:157 - I hear two claps here that I think should be mapped hum... ok
00:27:195 (4) - End this on the red tick and then add another note where it ended before, to fit the rhythm better ok
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Woah! This 1/3 stream comes out of nowhere, especially since the spacing isn't drastic enough to warn the player. Increase this much more, I'd say 1.2 perhaps? ok, 1.2x, and kiai time.
00:39:541 (5) - I'm not a fan of repeats with a higher number, since they usually feel very odd unless they're in a 1/4 stream. I think you should reduce this by one and then add a note in place of that last repeat nope
00:49:464 (5,6,7,8) - Bit of a messy overlap, I think moving (7,8) down and to the left would work well nope, I like it as is.
01:00:080 (1,2,3,4,5) - This stream is 1/3, and yet you mapped over it with 1/4 D: You are right. This was added at the last mod, and I realized the mistake. Fix
01:02:849 (4,1) - I would turn this into one slider, so (1) isn't on a blue tick humm.. nope, i liketrainscircles. If you listen closely, the melody itself sounds in the blue tick.
01:07:464 - Map this part as well! it feels very empty with those notes ignored nope
01:15:541 (5) - Again, repeating sliders with a rhythm this slow just feel odd to me. I think you could even just do 5 circles here, to go with the intensifying bass notes mm.. nope
01:38:272 (1,2) - I know this goes with the guitar, but man does it feel strange. Perhaps this could work?
I think we better leave it as is.
01:50:849 (1,2,3,4,5,6,1,2,3) - again, the 1/3 here just isn't apparent enough, so some higher spacing is in order fix
...
Keep working at it! It's a pretty cute song. Good luck! ^_^
Momochikun wrote:
Hello ~
Sorry for late T-T.. then,
As requested~[General]
- Remove BGM from tags ? i seen no ranked map with this tag lol..
- Add audio lead just like the modders above said^
[Muse Insane]
- Use HP+1, since the minimal difficullty for Insane diff is 7, it'll be more better if you add +1 on OD or AR
- Also the placement on this diff looks too random. Even is this a instrumental sound, it's not necessary to do this. Don't know it's your mapping style or what.. but i seen many nazi things in this diff, pointing them all will be very difficult, so i'll just said anything that catch my attention
- 00:01:003 (4) - NC here.. because the instrument is started here and ofc the long white tick that's called downbeat is also start from here
- 00:04:695 (5) - Use 1 grid down to be linear with (3) so it'll make a better pattern, don't forget to replace (4) too
- 00:07:695 (5) - I think the slider is better to start here 00:07:464 to follow the music
- 00:11:156 (4,5) - ^
- 00:11:387 (5,2) - The note is behind the slidertrack, recommend to rearrange this pattern. though +AR will be more make it readable. But rearrange pattern is more recommended
- 00:14:157 (1) - A short time spinner here is really unpredictable, the auto is only got 1000 point bonus though. IMO this is too suddenly and can make players got 100 or worst it'll break their combo
- 00:15:772 (3) - Add finish on the start of the slider, also would you add NC ? the new phase of the song is started here. if you want to keep consistency or what.. just let it xD
- 00:26:618 (1,2,3,4,5,6,7,8,9) - Clap missing here ? add it please..
- 00:27:080 (4,8) - Really bad flow for me the next note is behind the slider end and this placement looks so bad.. suggest Ctrl + G will make it smoothier and better flow..
- 00:47:157 - Kiai start here. don't forget to add NC
- 00:50:157 (4,1) - Stack is better.. the overlap looks really bad for me. Since the (1) note is allready visible before the (4) dissapeared.
- 00:55:464 (3,4) - Make them same symmetrical like (1) and (2) ? i think this pattern is wrong. and the slider looks fail
- 01:02:387 - Kiai reset start here.. NC is better too
Many jumps after this.. orz. Sorry to say, but it will really need more practice[Eru Jazz Insane]
- The NC pattern on this diff is really unpredictable, try make it consistent please.The rhytm is not really consistent too, it'll be better if you dont use triplet when the music doesn't ask you to do it. It'll sound overmapped for me.
- 00:13:233 (4,5) - Remove whistle from the slider body, it sounds really awkward. Just add it on the start and the end
- 00:15:772 (1,3) - 2 grid down on (1) so they not overlapped, not really recommended for this >.<
- 00:19:926 (1) - Why NC ? this is not unnecessary after all.. Better delete it
- 00:22:926 (6) - Remove the reverse and add more 1/2 slider will make a better rhytm, Try it ~
- 00:27:195 (5) - Remove whistle from slider body, same as before
- 00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Unsnapped stream.. what is this ? do you use 1/3 or what.. -_-
- 00:36:310 (1,2) - What's with this ? really bad and it's not even make a sense.. it's really recommended to make a normal SV, but if you really don;t want to do it, just do what i told below
- 00:37:233 (3) - NC for changed SV..
- 00:40:926 (2) - ^
[Hard]
- The normal hitsounds you used here seems doesn't fit, at least soft clap will fit it better, though it'll be good if you used another custom clap that fit this song
- 00:01:695 (5,1) - Bad jump.. break the flow, Better use spacing at 5 to make jump or just fix to a normal spacing
- 00:13:464 (6,7) - Overlapped.. orz, 1 - 2 grid up at (7)
- 00:28:695 (8) - Silent hit ?.. unrakable lol
- 00:47:157 - Finish on the slider end for chorus
- 00:47:157 - Kiai start here. don't forget to add NC
- 01:02:387 - Kiai reset start here.. NC is better too
Really.. it's need more that i got but i don't said it. Rather than a huge of detailed mod, sorry, but i recommend you to remapp this T-T
luxoDeh wrote:
Hi! M4M from my queue
EASY
00:02:849 (3) - why don't copy/paste the previous slider and make this pattern perfectly symmetric? just if you want, it's ok also as it is
00:04:233 (4,1) - make them exactly at the same high
00:28:695 (5) - it's just a suggestion but maybe it's better don't leave this stright form for this slider, maybe you can try to make the first part stight and the final part curve, and then a blancket with the next note, like this: 00:58:695 (1) - I think is better to move in in a way to make it stacked with 00:56:387 (3) -
01:08:387 (1,2) - make a better blancket
01:33:310 (1,2) - can you place them exactly on the y axe XD just to be precise
NORMAL
00:06:541 (2) - move it to make a blancket with 00:05:157 (1) -
00:58:695 (2) - stack it with 00:56:849 (4) - ?
01:03:772 (5) - delete this and copy/paste the form of the previous one, then ctrl+H and ctrl+G
01:07:464 (6) - maybe move it one grid down and one right, so that together with 01:06:080 (3,4,5) - will make a better form
01:08:387 (1) - and maybe it's better if you keep the distance for this slider
01:26:849 (6,2) - stack them?
01:49:003 (3) - move 1 grid right, so the pattern will be the same as 01:49:926 (4,5) -
01:54:080 (1) - for this spinner maybe it's better if you add a green line to decrease the volume of the hitsound since at the end the volume of the song also decrease. in this way there'll not be too much difference between the song and the hitsounds volumes
HARD
00:01:002 (4,5) - stack them perfectly, maybe deselect grid snapping
00:02:848 (5,2) - stack them
00:04:003 (3,1) - ^
00:13:926 (7) - change this slider inclination in a way that it won't touch 00:13:464 (6) -
00:30:541 (1,2) - stack perfectly
00:33:310 (5,1) - ^
00:36:080 (4,1) - make a better blancket
00:43:926 (3) - you can do 2 things here: or you copy/paste the previous slider and then flip it vertically. or you try to make this more symmetric with the previous one, maybe moving it 1 or 2 grids left imo
00:53:157 (6) - I think also in this case you should be more carefull of the pattern and placement. if you delete this, and then copy/paste the previous slider and then flip it orizontally, than you'll have something like this: 00:09:541 (4,8,1) - stack them better
well some things I would say about your map is that maybe you can try to be more carefull to patternss and notes placement. I gave you some examples of how to improve it so you can try something in base of them if you want. another thing that I noticed is that in hard diff there are quite always short sliders. try instead to change some times and make some longer sliders when the music permit it. in this way the map will have more different patterns and will be also funnyer to play
MUSE'S INSANE
00:13:233 (6) - maybe you can try to make it more symmetric to all these other notes. maybe try to disable grid snapping and place it in a better way
00:23:849 (3,4) - I think here, or you stack them with the previous notes as you did here 00:22:926 (1,5) - . or you move 00:24:310 (5) - one grid down.
00:37:233 (3,4,5) - also here you can try to make a better blancket with the previous slider, or using grid level 4, or disabling grid snapping
00:38:849 (3,1,2) - stack them perfectly
00:44:618 (5,6,7) - place it at the center of the square
that's all. good luck with this map
HabiHolic wrote:
Hi pife1~
[EruJazz's Insane]
00:13:695 (5) - suggestion ctrl + g done
00:16:695 (5) - Properly trimmed is sliderart
00:19:695 - add note here is overmapping u.u
00:25:233 (4) - spacing done
00:29:156 (1) - Remove NC nope.
00:30:080 (1) - ^ ^
Good Luck~ thx