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DINY - Always be myself

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Total Posts
217
Topic Starter
pife1
This beatmap was submitted using in-game submission on martes, 07 de julio de 2015 at 2:27:19

Artist: DINY
Title: Always be myself
Source: 라테일
Tags: mmorpg HyunTaek Yun LaTale ActozSoft 액토즈소프트
BPM: 130
Filesize: 4490kb
Play Time: 01:57
Difficulties Available:
  1. Easy (1,26 stars, 103 notes)
  2. Hard (2,75 stars, 239 notes)
  3. Normal (1,66 stars, 139 notes)
Download: DINY - Always be myself
Information: Scores/Beatmap Listing
---------------
Let's try again
Little
BPM is correct
Offset: -850
Be sure to resnap notes and inheriting sections.
Topic Starter
pife1

CloudSplash16 wrote:

BPM is correct
Offset: -850
Be sure to resnap notes and inheriting sections.
I changed it, but when I re snapped, I feel the maps lost the flow I don't know how explain it
MiloHD
Me parece que el mapa tiene ciertos fallos en cuestión de ritmo en el minuto 00:22:002 (7) - , me parece que puede haber un circulo más.
Este comentario es para el mapa en hard, igual en términos generales el mapa está muy bien.
Por otro lado, ese mapa en insane es una bazofia.
Little
Try Offset -843. It should feel exactly the same as 80. It is more correct and more useful to use -843, because you have pick-up notes to the first bar, and takes into consideration the accented beat 1.
Topic Starter
pife1

CloudSplash16 wrote:

Try Offset -843. It should feel exactly the same as 80. It is more correct and more useful to use -843, because you have pick-up notes to the first bar, and takes into consideration the accented beat 1.
-843? or 843, I am sorry but I didn't understand you very well
Little

pife1 wrote:

-843? or 843, I am sorry but I didn't understand you very well
I mean -843.
Topic Starter
pife1

CloudSplash16 wrote:

pife1 wrote:

-843? or 843, I am sorry but I didn't understand you very well
I mean -843.
Thank you very much, also the order was not altered
Topic Starter
pife1

MiloHD wrote:

Me parece que el mapa tiene ciertos fallos en cuestión de ritmo en el minuto 00:22:002 (7) - , me parece que puede haber un circulo más.
Este comentario es para el mapa en hard, igual en términos generales el mapa está muy bien.
Por otro lado, ese mapa en insane es una bazofia.
Gracias MiloHD aunque pequeña la ayuda pero gracias, otra cosa deja la groseria este no es el bajo mundo
MeatloafCereal
Accidentally posted it! mod not done yet!
Done~
Hi from my queue
You forgot to say something about yourself in my queue... :(
...but I'll let it slide ;)

General
Use distance snap more;adjust it using Alt+Scrollwheel, It's all about flow and readability


Normal
Kiai Timing
00:54:080 - Turn off kiai here and start it again on 00:54:541
01:00:080 - Turn off here, restart 01:01:233
01:08:849 - Turn off here, restart 01:09:310
01:12:541 - Turn off here, restart 01:13:003
01:14:387 - Turn off here, restart 01:14:849
Kiai loses the special feeling if it's too long, chopping up kiai adds emphasis on espacially strong notes. I don't know if this applies to the other diffs since they may have different kiai times
Cleanup each combo so that distance snap is consistent
00:04:233 (6,7,1) - Use the 'Create Polygonal Circles' function Compose -> Create Polygonal circles or Ctrl+Shift+D. To make it look and flow better
00:05:618 (1) - Go in another direction so that the flow of the map is smoother (The zigzag doesn't feel nice and the next circle is poorly placed)
00:07:003 (2) - nudge it farther away so the distance is consistent; Prev and Next should be almost equal
00:10:695 (1,2,3,4) - fix the arrangement?
00:07:464 (3,4,5,6,7) - Arrange the circles in a curve and the slider less compact
00:15:310 (7) - NC and the slider doesn't cut it, try:
00:20:387 (3,4,5,6) - Very hard to read especially on a normal map! My suggestion for a pattern:
00:22:233 - circle here
00:22:695 (7) - NC
00:23:618 (8) - jump is too large
00:28:695 (1) - end this spinner at 00:30:541
00:32:849 - Circle here
00:35:157 - Circle here
00:37:003 - Circle here
00:37:464 (2) - extend with a reverse arrow (shift the distance of following notes to match distance snap too)
00:39:772 - circle here
00:43:464 (2,3) - Spacing is huge even keep it consistent at normal maps
00:55:926 (4) - snap the end of the slider back on the white tick
01:01:003 (5) - out of place; move up to the red tick but shorten it so it still ends at the next red tick, NC here too
01:01:926 - awkward silence here. use sliders to fill gaps:
01:05:156 (2) - remove circle
01:18:080 (2,3,4) - large jumps ,(2) especially confused me. Keep distances in a combo consistent

Hard

00:00:339 - Inherit timing section is not snapped (actually its snapped on a 1/16 but you should fix it to the close red or white tick)
00:16:493 - ^
00:30:339 - ^
00:46:378 - ^
01:01:147 - ^
01:16:493 - ^
00:05:156 (2,3,4) - arrange into a triangle?
00:11:387 - circle?
00:18:771 (8) - remove claps
00:23:272 (2) - move this backwards in to the white tick, extend it with a reverse arrow too
00:31:464 - circle here
00:31:695 (2) - too close to the previous note
00:34:002 (6,7) - i think a Slider -> Circle would work better than a Circle -> Slider
00:35:848 (1) - reverse arrow doesn't fit, lengthen the slider all the way through
00:38:617 (5,6) - these are out of place, try:
01:07:579 (1) - end the slider at 01:08:387
01:17:849 - Circle?
01:20:387 - ^
01:24:771 (5) - move this back to the white tick
01:25:695 (7) - lengthen the end to the white tick
01:26:617 (1) - remove circle
01:27:079 (2,3,4,5,6) - the melody is off, this sounds better:

EruJazz's Insane

00:11:618 (7) - NC
00:17:387 (7) - ^
00:43:233 (5) - replace with:
00:44:618 (6) - NC
00:46:464 (10) - NC
00:49:464 (5,6,7,8) - gets very clustered and confusing, spread out the notes and place them neater
01:05:618 (9) - NC
01:25:349 (6) - remove circle
01:31:233 (8) - NC?
01:32:618 (9) - NC
Topic Starter
pife1

MeatloafCereal wrote:

Accidentally posted it! mod not done yet!
Done~
Hi from my queue
You forgot to say something about yourself in my queue... :(
...but I'll let it slide ;)

General
Use distance snap more;adjust it using Alt+Scrollwheel, It's all about flow and readability


Normal
Kiai Timing
00:54:080 - Turn off kiai here and start it again on 00:54:541
01:00:080 - Turn off here, restart 01:01:233
01:08:849 - Turn off here, restart 01:09:310
01:12:541 - Turn off here, restart 01:13:003
01:14:387 - Turn off here, restart 01:14:849
Kiai loses the special feeling if it's too long, chopping up kiai adds emphasis on espacially strong notes. I don't know if this applies to the other diffs since they may have different kiai times
Cleanup each combo so that distance snap is consistent
00:04:233 (6,7,1) - Use the 'Create Polygonal Circles' function Compose -> Create Polygonal circles or Ctrl+Shift+D. To make it look and flow better
00:05:618 (1) - Go in another direction so that the flow of the map is smoother (The zigzag doesn't feel nice and the next circle is poorly placed)
00:07:003 (2) - nudge it farther away so the distance is consistent; Prev and Next should be almost equal
00:10:695 (1,2,3,4) - fix the arrangement?
00:07:464 (3,4,5,6,7) - Arrange the circles in a curve and the slider less compact
00:15:310 (7) - NC and the slider doesn't cut it, try:
00:20:387 (3,4,5,6) - Very hard to read especially on a normal map! My suggestion for a pattern:
00:22:233 - circle here
00:22:695 (7) - NC
00:23:618 (8) - jump is too large
00:28:695 (1) - end this spinner at 00:30:541
00:32:849 - Circle here
00:35:157 - Circle here
00:37:003 - Circle here
00:37:464 (2) - extend with a reverse arrow (shift the distance of following notes to match distance snap too)
00:39:772 - circle here
00:43:464 (2,3) - Spacing is huge even keep it consistent at normal maps
00:55:926 (4) - snap the end of the slider back on the white tick
01:01:003 (5) - out of place; move up to the red tick but shorten it so it still ends at the next red tick, NC here too
01:01:926 - awkward silence here. use sliders to fill gaps:
01:05:156 (2) - remove circle
01:18:080 (2,3,4) - large jumps ,(2) especially confused me. Keep distances in a combo consistent

Hard

00:00:339 - Inherit timing section is not snapped (actually its snapped on a 1/16 but you should fix it to the close red or white tick)
00:16:493 - ^
00:30:339 - ^
00:46:378 - ^
01:01:147 - ^
01:16:493 - ^
00:05:156 (2,3,4) - arrange into a triangle?
00:11:387 - circle?
00:18:771 (8) - remove claps
00:23:272 (2) - move this backwards in to the white tick, extend it with a reverse arrow too
00:31:464 - circle here
00:31:695 (2) - too close to the previous note
00:34:002 (6,7) - i think a Slider -> Circle would work better than a Circle -> Slider
00:35:848 (1) - reverse arrow doesn't fit, lengthen the slider all the way through
00:38:617 (5,6) - these are out of place, try:
01:07:579 (1) - end the slider at 01:08:387
01:17:849 - Circle?
01:20:387 - ^
01:24:771 (5) - move this back to the white tick
01:25:695 (7) - lengthen the end to the white tick
01:26:617 (1) - remove circle
01:27:079 (2,3,4,5,6) - the melody is off, this sounds better:

EruJazz's Insane

00:11:618 (7) - NC
00:17:387 (7) - ^
00:43:233 (5) - replace with:
00:44:618 (6) - NC
00:46:464 (10) - NC
00:49:464 (5,6,7,8) - gets very clustered and confusing, spread out the notes and place them neater
01:05:618 (9) - NC
01:25:349 (6) - remove circle
01:31:233 (8) - NC?
01:32:618 (9) - NC
Thank you so much for the mod I will do it :)
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Normal]
Please enable Distance Snap and set 1.0x as its value.
00:00:310 (1,2,3) - Could make them like these ? → http://puu.sh/3LrGc.jpg
00:02:387 (4,5) - ...and like these? → http://puu.sh/3LrHa.jpg
00:02:849 (5) - NC
00:05:156 (1) - remove NC
00:04:233 (2,1,2) - could make them like these? → http://puu.sh/3LrRA.jpg
00:05:618 (1,2) - ...and these ones like → http://puu.sh/3LrVN.jpg ← ?
00:08:387 (4) - NC
00:09:772 (4) - Could make it like this → http://puu.sh/3Ls0d.jpg ← ?
00:12:080 (4) - NC
00:15:310 (7) - NC
:!: 00:17:618 (4,1) - JUMP! Unrankable on Normal/Easy diffs. Tip: remove the jump making them like → http://puu.sh/3LsbE.jpg → and making 00:19:464 (2) - like → http://puu.sh/3Lsec.jpg
:!: 00:20:849 (4,5,6) - IRREGULAR spacing (peppyspacing?). Try avoid this on Normal/Easy diffs. They feel better like → http://puu.sh/3Lskl.jpg
00:22:695 (1) - NC
:!: 00:22:695 (1,2) - JUMP! Fix this by making 00:22:695 (1,2,3) like http://puu.sh/3Lsu7.jpg
00:25:003 (4,5,6) - Make them like http://puu.sh/3Lsxy.jpg --- and 00:26:387 (1) - make it like http://puu.sh/3LsyI.jpg -- to avoid a JUMP here too.
00:31:464 (1) - move to x:112 y:64 and 00:32:387 (2) - to x:168 y:152
00:33:310 (3) - move to x:360 y:96 and 00:33:772 (4) - to x:432 y:160
00:34:695 (5,6) - Change these two notes into a slider from (5)'s place to (6)'s place on timeline and screen.
00:37:464 (2) - Why not snap it on next white tick ( at 00:37:296 ) and add a 1/1 slider at 00:37:003 ? Like http://puu.sh/3LsLY.jpg ?
00:37:926 (3) - NC
00:38:849 (2) - Move to x:280 y:160.
00:39:310 (3) - Move to x:184 y:120
00:39:772 - add note at x:280 y:160 and add NC to it.
00:41:618 (3) - NC
00:43:003 (1) - remove NC
00:43:464 (5) - NC
:!: 00:43:003 (4,1,2) - IRREGULAR spacing with variable JUMPs >< Please try avoid them at Normal/Easy diffs.
:!: 01:05:156 (2,3) - JUMP!
:!: 01:09:310 (2,3) - Little jump/spacing error.
:!: 01:15:772 (6) - Too far from prior note!
:!: 01:16:695 (7) - ^
:!: 01:18:080 (2) - ^
:!: 01:18:080 (2,3,4) - This feels and fits well on Insane, not on Normal/Easy diffs.
:!: 01:24:080 (1,2,3,4,5,6,1,2,3,4,5) - Irregular spacing.

[Hard]
00:22:464 (9) - Remove note for better flow and rhythm.
00:22:695 (9) - NC
00:23:272 (2) - Move to 00:23:157 and add a repeat.
00:27:771 (5) - Better if remove this note and add a repeat on 00:27:195 (4) .

[Insane]
00:02:849 (8) - NC
00:03:541 (1) - remove NC
00:09:772 (1) - ^
00:10:233 (10) - NC
00:49:464 (5,6,7,8) - Hard to read >_< try arranging them in a more readable way (can be stacking some notes)
01:19:926 (6) - Feels better and pretty if stacked with 01:19:003 (4)

Aaaand that's it ^^

Well, this is just the beginning (: Wishing good work on further days and good luck for getting more mods (Many people makes so many restrictions >< as if they were afraid of request spamming on their queues ><).
If no queue seems open or no one feels saying 'welcome' to your modding requests, try #modreqs and, lately, making M4M* (mod for mod) with jonathanlfj / pimpG / someone else.

Att.

* M4M is when you mod someone's map and then he/she mods the yours.

And of course, good luck on Ranking the map! Nice song too.
ErunamoJAZZ

MeatloafCereal wrote:

EruJazz's Insane

00:11:618 (7) - NC I decided to use the Alarido's mod here.
00:17:387 (7) - ^ oK
00:43:233 (5) - replace with:
done >:3
00:44:618 (6) - NC oKeY
00:46:464 (10) - NC nope
00:49:464 (5,6,7,8) - gets very clustered and confusing, spread out the notes and place them neater It is true that a bit confused reading, however, if you hold the rhythm is very easy to do well. Also, is Kiai time, so... I will not change it. :3
01:05:618 (9) - NC ok
01:25:349 (6) - remove circle hummm... nope, as it is more fun.
01:31:233 (8) - NC? おk
01:32:618 (9) - NC ko|ok

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V
[Insane]
00:02:849 (8) - NC Okey
00:03:541 (1) - remove NC Ok
00:09:772 (1) - ^ おk
00:10:233 (10) - NC kk
00:49:464 (5,6,7,8) - Hard to read >_< try arranging them in a more readable way (can be stacking some notes) mm... nope.
01:19:926 (6) - Feels better and pretty if stacked with 01:19:003 (4) done, is better.
Thank you very much to the two! ^_^
Topic Starter
pife1

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Normal]
Please enable Distance Snap and set 1.0x as its value.
00:00:310 (1,2,3) - Could make them like these ? → http://puu.sh/3LrGc.jpg
00:02:387 (4,5) - ...and like these? → http://puu.sh/3LrHa.jpg
00:02:849 (5) - NC
00:05:156 (1) - remove NC
00:04:233 (2,1,2) - could make them like these? → http://puu.sh/3LrRA.jpg
00:05:618 (1,2) - ...and these ones like → http://puu.sh/3LrVN.jpg ← ?
00:08:387 (4) - NC
00:09:772 (4) - Could make it like this → http://puu.sh/3Ls0d.jpg ← ?
00:12:080 (4) - NC
00:15:310 (7) - NC
:!: 00:17:618 (4,1) - JUMP! Unrankable on Normal/Easy diffs. Tip: remove the jump making them like → http://puu.sh/3LsbE.jpg → and making 00:19:464 (2) - like → http://puu.sh/3Lsec.jpg
:!: 00:20:849 (4,5,6) - IRREGULAR spacing (peppyspacing?). Try avoid this on Normal/Easy diffs. They feel better like → http://puu.sh/3Lskl.jpg
00:22:695 (1) - NC
:!: 00:22:695 (1,2) - JUMP! Fix this by making 00:22:695 (1,2,3) like http://puu.sh/3Lsu7.jpg
00:25:003 (4,5,6) - Make them like http://puu.sh/3Lsxy.jpg --- and 00:26:387 (1) - make it like http://puu.sh/3LsyI.jpg -- to avoid a JUMP here too.
00:31:464 (1) - move to x:112 y:64 and 00:32:387 (2) - to x:168 y:152
00:33:310 (3) - move to x:360 y:96 and 00:33:772 (4) - to x:432 y:160
00:34:695 (5,6) - Change these two notes into a slider from (5)'s place to (6)'s place on timeline and screen.
00:37:464 (2) - Why not snap it on next white tick ( at 00:37:296 ) and add a 1/1 slider at 00:37:003 ? Like http://puu.sh/3LsLY.jpg ?
00:37:926 (3) - NC
00:38:849 (2) - Move to x:280 y:160.
00:39:310 (3) - Move to x:184 y:120
00:39:772 - add note at x:280 y:160 and add NC to it.
00:41:618 (3) - NC
00:43:003 (1) - remove NC
00:43:464 (5) - NC
:!: 00:43:003 (4,1,2) - IRREGULAR spacing with variable JUMPs >< Please try avoid them at Normal/Easy diffs.
:!: 01:05:156 (2,3) - JUMP!
:!: 01:09:310 (2,3) - Little jump/spacing error.
:!: 01:15:772 (6) - Too far from prior note!
:!: 01:16:695 (7) - ^
:!: 01:18:080 (2) - ^
:!: 01:18:080 (2,3,4) - This feels and fits well on Insane, not on Normal/Easy diffs.
:!: 01:24:080 (1,2,3,4,5,6,1,2,3,4,5) - Irregular spacing.

[Hard]
00:22:464 (9) - Remove note for better flow and rhythm.
00:22:695 (9) - NC
00:23:272 (2) - Move to 00:23:157 and add a repeat.
00:27:771 (5) - Better if remove this note and add a repeat on 00:27:195 (4) .

[Insane]
00:02:849 (8) - NC
00:03:541 (1) - remove NC
00:09:772 (1) - ^
00:10:233 (10) - NC
00:49:464 (5,6,7,8) - Hard to read >_< try arranging them in a more readable way (can be stacking some notes)
01:19:926 (6) - Feels better and pretty if stacked with 01:19:003 (4)

Aaaand that's it ^^

Well, this is just the beginning (: Wishing good work on further days and good luck for getting more mods (Many people makes so many restrictions >< as if they were afraid of request spamming on their queues ><).
If no queue seems open or no one feels saying 'welcome' to your modding requests, try #modreqs and, lately, making M4M* (mod for mod) with jonathanlfj / pimpG / someone else.

Att.

* M4M is when you mod someone's map and then he/she mods the yours.

And of course, good luck on Ranking the map! Nice song too.

Thank you so much, but I couldn't changed all, because while I was taking the MeatloafCereal's advice suddenly !zack! I saw you mod, so I had to accommodate the map
Topic Starter
pife1
updated
Cloudchaser
Mod solicitado en Cloud's modding queue :3/

Te voy a ayudar y dar consejos para que mejores este mapa =w=b osu! needs more spanish mappers~

General

:idea: Tienes que mappear al menos el 80% de la canción para que sea rankeable
:idea: Coloca un preview point en algún lugar como el coro para escuchar la 'pre' de la canción. timing>set current position as preview point.
:idea: Hay algunas notas e inherits points no snappeadas
:idea: Hay algunas inconsistencias de source en Normal diff
:idea: Trata de mantener una misma duración para todos los kiai de todas las diffs, no es obligación pero sería mejor.

Sólo daré sugerencias de spacing, estética, hitsounds y New combos.


EruJazz's Insane
  1. Cambia el nombre de la diff a EruJazz' Insane, cuando una palabra en inglés termina con Z o S no se debe agregar apostrofe S ya que sonaría rebundante, simplemente agrega el ' al final de nombre.
  2. Otra sugerencia, trata de usar una distancia constante para todas las notas, pero eso no significa que no puedas hacer una variación de ella pero obviamente tiene que ser lógica y legible.
  3. AR+1 OD-1
  4. 00:01:464 (5) - New combo
  5. 00:02:387 (1) - ^
  6. 00:03:541 (4) - ^
  7. 00:03:541 (1,2) - remove whistle
  8. 00:04:003 - agrega una nota acá.
  9. 00:05:156 (1) - new combo
  10. 00:05:156 (1) - whistle
  11. 00:05:387 (2) - Suena raro para mi, sonaría mejor como circle.
  12. 00:05:849 (3,4) - remueve los whistles
  13. 00:07:003 (1) - sonaría mejor con whistle, ¿crees tú?
  14. 00:08:849 (1) - new combo
  15. 00:11:849 (1) - new combo
  16. 00:15:772 (1) - No hagas sliders con tantos ticks, la belleza de los sliders es muy importante! con pocos ticks (3 como sugerencia) podrías hacer un slider limpio. Se utiliza más que nada más de 3 ticks para hacer sliders con forma ya más distinta. te sugiero que hagas algo así:
    Te recomiendo que uses este concepto para todos los sliders que hagas ahora en el futuro. o3o Ejemplos: 00:16:695 (5) - y 00:17:618 (1) -
  17. 00:17:041 (6) - arregla la distancia entre (6) y (5), la distancia de (6) debería ser igual a la de (4) y (3)
  18. 00:17:618 (1,2) - ^
  19. 00:18:772 (1) - new combo
  20. 00:20:849 (1) - ^
  21. 00:20:387 (2) - whistle
  22. 00:21:426 (2,3,4,5) - la distancia de estas notas es mucho para un stream, reducelo por favor.
  23. 00:22:233 (1,2,3,4,5) - ^
  24. 00:24:080 (1) - new combo
  25. 00:24:541 (2) - remueve new combo
  26. 00:25:233 (5) - new combo
  27. 00:25:233 (5) - no es necesario utilizar normal sampleset aquí, agrega whistles en cada círculo, es decir, en el inicio, en el reverse y en el final.
  28. 00:26:617 (1) - new combo
  29. 00:30:541 (1) - ^
  30. 00:33:541 (1) - new combo
  31. 00:33:310 - agrega una nota y si es así, agrégale new combo.
  32. 00:33:541 (2) - remueve new combo si hiciste el punto anterior.
  33. 00:34:464 (3) - arregla la distancia de esta nota.
  34. 00:38:387 (1) - NC?
  35. 00:40:695 (1) - NC
  36. 00:40:926 (1) - Remov NC
  37. 00:42:772 (1) - NC
  38. 00:41:387 (4) - embellece este slider, por favor ;w;
  39. 00:45:080 (2) - ^
  40. 00:58:233 (9) - cambia esta nota a otra posición, de ve feo que esté tocando al slider
  41. 01:14:618 (1) - new combo, ya que cambia el ritmo de la canción
  42. 01:18:080 (1) - NC
  43. 01:19:926 (1) - NC
    eso es todo por ahora.
Normal
  1. El AR promedio y muy acertado es AR5 para una normal, AR7 es muy rápido para un iniciante. OD3 y HP3
    :!: Utiliza siempre una distance snap constante, los cambios bruscos de distance suelen ser complejos de leer para un iniciante, a demás que son recomendados para diffs como hard e insanes.
Creo que con esto es suficiente por ahora, voy a seguir moddeando luego pero esta vez será un IR C mod para que podamos conversar y mejorar el mapset completo. esto va para todos los integrantes de este proyecto. Okay? pife1, ErunamoJAZZ y MuseCaliope? :3 cuando quieran me hablan por in-game pero 1 a la vez. Mucha suerte y espero a que sigas buscando mod. Si necesitas ayuda, consejos etc etc solo pm in-game =w=!
Sleepy Tori
[General]
Set your preview point.the preview point is the sample of what a person hear when they hover pf your song in the beatmap selection menu.
you usually set them at the beginning of a chorus.
To set one:
Go to timing on the upper part of the editor
The last option is set current position at preview point

check your sources in all of your map's including guest map's
the sources should be the same in each

[normal]
00:18:772 (5) - NC
00:24:541 (5) - ^
01:14:849 (5) - ^

[hard]
00:03:310 (4) - NC
00:04:233 (1) - remove NC
00:05:157 (2) - NC
00:06:887 (1) - remove NC
00:08:386 (3) - NC
00:10:579 (7) - ^
00:10:925 (1) - remove NC
00:15:080 (1) - this slider sounds off, extend the end of this slider so that it reaches ends 00:15:772 - .(its only a very small amount but the slider wont sound off if you do it)
00:17:272 (5) - this slider also sounds off. change the beat snap divisor to 1/6 and move the slider to the very next red notch, then change the divisor back to 1/4
00:20:849 (4) - sounds off again, this time, make it a timy bit shorter to that it ends at 00:21:080 -
00:33:772 (7) - NC
00:35:848 (1) - remove NC
00:37:233 (2) - NC
00:39:310 (7) - ^
01:03:195 (6) - ^
01:04:118 (1) - remove NC
01:05:617 (4) - NC
01:16:694 (6) - ^
01:18:079 (1) - remove nc
01:19:002 (2) - slider sounds off. extend the end by a little bit so it ends here 01:19:464 -
01:19:926 (3) - NC
01:21:772 (1) - sounds off, decrease the end so it ends here 01:22:464 -
01:22:695 - add a regular hit circle at x:240 y:268
01:24:541 (5) - NC
01:29:618 (5) - slider sounds off by a little bit, extend the end so it ends at 01:30:541 -


[erujazz's insane]
00:02:849 (1) - remove nc
00:03:310 (2) - NC
00:05:156 (7) - ^
00:08:849 (7) - ^
00:10:233 (1) - remove nc
00:10:464 (2) - nc
00:11:618 (6) - ^
00:18:772 (6) - ^
00:21:426 (4) - ^
00:24:541 (9) - ^
00:25:233 (1) - remove nc
00:26:617 (3) - nc
00:30:541 (4) - ^
00:38:849 (7) - ^
00:43:233 (5) - ^
00:44:850 (1) - remove nc
00:46:464 (3) - nc
00:56:387 (5) - ^
00:58:695 (10) - ^
01:10:695 (6) - ^
01:12:772 (1) - ^
01:14:618 (7) - ^
01:20:156 (7) - ^
01:25:233 (5) - ^

[muse's insane]
00:22:464 (7) - nc
00:26:156 (10) - ^
00:26:618 (1) - ^
00:26:849 (3) - ^
00:33:541 (7) - ^
00:33:541 (7) - ^
00:37:233 (1) - ^
00:37:695 (4) - ^
00:40:926 (4) - ^
00:41:387 (7) - ^
00:52:926 (7) - ^
00:53:387 (10) - ^
01:04:003 (9) - ^
01:04:464 (12) - ^
01:12:772 (1) - ^
01:13:003 (3) - ^
01:14:156 (5) - ^
01:14:618 (8) - ^
01:14:849 (10) - ^
01:20:156 (4) - ^
01:27:080 (3) - ^
01:27:541 (6) - ^
01:30:772 (5) - ^
01:31:233 (8) - ^






HOLY CRAPPP IM FINALLY DONEEEEEE!!! i sat here for 1 hour and 30 mins doing this mod.
MY EYES BURN FROM THE BRIGHTNESS OF MY COMPUTERZZZ!!!!
Topic Starter
pife1
-Cloudchaser wrote:

-Cloudchaser wrote:

Mod solicitado en Cloud's modding queue :3/

Te voy a ayudar y dar consejos para que mejores este mapa =w=b osu! needs more spanish mappers~

General

:idea: Tienes que mappear al menos el 80% de la canción para que sea rankeable
:idea: Coloca un preview point en algún lugar como el coro para escuchar la 'pre' de la canción. timing>set current position as preview point.
:idea: Hay algunas notas e inherits points no snappeadas
:idea: Hay algunas inconsistencias de source en Normal diff
:idea: Trata de mantener una misma duración para todos los kiai de todas las diffs, no es obligación pero sería mejor.

Sólo daré sugerencias de spacing, estética, hitsounds y New combos.


EruJazz's Insane
  1. Cambia el nombre de la diff a EruJazz' Insane, cuando una palabra en inglés termina con Z o S no se debe agregar apostrofe S ya que sonaría rebundante, simplemente agrega el ' al final de nombre.
  2. Otra sugerencia, trata de usar una distancia constante para todas las notas, pero eso no significa que no puedas hacer una variación de ella pero obviamente tiene que ser lógica y legible.
  3. AR+1 OD-1
  4. 00:01:464 (5) - New combo
  5. 00:02:387 (1) - ^
  6. 00:03:541 (4) - ^
  7. 00:03:541 (1,2) - remove whistle
  8. 00:04:003 - agrega una nota acá.
  9. 00:05:156 (1) - new combo
  10. 00:05:156 (1) - whistle
  11. 00:05:387 (2) - Suena raro para mi, sonaría mejor como circle.
  12. 00:05:849 (3,4) - remueve los whistles
  13. 00:07:003 (1) - sonaría mejor con whistle, ¿crees tú?
  14. 00:08:849 (1) - new combo
  15. 00:11:849 (1) - new combo
  16. 00:15:772 (1) - No hagas sliders con tantos ticks, la belleza de los sliders es muy importante! con pocos ticks (3 como sugerencia) podrías hacer un slider limpio. Se utiliza más que nada más de 3 ticks para hacer sliders con forma ya más distinta. te sugiero que hagas algo así:
    Te recomiendo que uses este concepto para todos los sliders que hagas ahora en el futuro. o3o Ejemplos: 00:16:695 (5) - y 00:17:618 (1) -
  17. 00:17:041 (6) - arregla la distancia entre (6) y (5), la distancia de (6) debería ser igual a la de (4) y (3)
  18. 00:17:618 (1,2) - ^
  19. 00:18:772 (1) - new combo
  20. 00:20:849 (1) - ^
  21. 00:20:387 (2) - whistle
  22. 00:21:426 (2,3,4,5) - la distancia de estas notas es mucho para un stream, reducelo por favor.
  23. 00:22:233 (1,2,3,4,5) - ^
  24. 00:24:080 (1) - new combo
  25. 00:24:541 (2) - remueve new combo
  26. 00:25:233 (5) - new combo
  27. 00:25:233 (5) - no es necesario utilizar normal sampleset aquí, agrega whistles en cada círculo, es decir, en el inicio, en el reverse y en el final.
  28. 00:26:617 (1) - new combo
  29. 00:30:541 (1) - ^
  30. 00:33:541 (1) - new combo
  31. 00:33:310 - agrega una nota y si es así, agrégale new combo.
  32. 00:33:541 (2) - remueve new combo si hiciste el punto anterior.
  33. 00:34:464 (3) - arregla la distancia de esta nota.
  34. 00:38:387 (1) - NC?
  35. 00:40:695 (1) - NC
  36. 00:40:926 (1) - Remov NC
  37. 00:42:772 (1) - NC
  38. 00:41:387 (4) - embellece este slider, por favor ;w;
  39. 00:45:080 (2) - ^
  40. 00:58:233 (9) - cambia esta nota a otra posición, de ve feo que esté tocando al slider
  41. 01:14:618 (1) - new combo, ya que cambia el ritmo de la canción
  42. 01:18:080 (1) - NC
  43. 01:19:926 (1) - NC
    eso es todo por ahora.
Normal
  1. El AR promedio y muy acertado es AR5 para una normal, AR7 es muy rápido para un iniciante. OD3 y HP3
    :!: Utiliza siempre una distance snap constante, los cambios bruscos de distance suelen ser complejos de leer para un iniciante, a demás que son recomendados para diffs como hard e insanes.
Creo que con esto es suficiente por ahora, voy a seguir moddeando luego pero esta vez será un IR C mod para que podamos conversar y mejorar el mapset completo. esto va para todos los integrantes de este proyecto. Okay? pife1, ErunamoJAZZ y MuseCaliope? :3 cuando quieran me hablan por in-game pero 1 a la vez. Mucha suerte y espero a que sigas buscando mod. Si necesitas ayuda, consejos etc etc solo pm in-game =w=!

Gracias por los consejos le avisare a Erunamo. ¿Osu que realmente necesita mas modding que hablen español o mas canciones en español?¿o los dos?. Es que esa frase que tienes me llamo mucho la atencion :)
Topic Starter
pife1
snlrocks wrote:

snlrocks wrote:

[General]
Set your preview point.the preview point is the sample of what a person hear when they hover pf your song in the beatmap selection menu.
you usually set them at the beginning of a chorus.
To set one:
Go to timing on the upper part of the editor
The last option is set current position at preview point

check your sources in all of your map's including guest map's
the sources should be the same in each

[normal]
00:18:772 (5) - NC
00:24:541 (5) - ^
01:14:849 (5) - ^

[hard]
00:03:310 (4) - NC
00:04:233 (1) - remove NC
00:05:157 (2) - NC
00:06:887 (1) - remove NC
00:08:386 (3) - NC
00:10:579 (7) - ^
00:10:925 (1) - remove NC
00:15:080 (1) - this slider sounds off, extend the end of this slider so that it reaches ends 00:15:772 - .(its only a very small amount but the slider wont sound off if you do it)
00:17:272 (5) - this slider also sounds off. change the beat snap divisor to 1/6 and move the slider to the very next red notch, then change the divisor back to 1/4
00:20:849 (4) - sounds off again, this time, make it a timy bit shorter to that it ends at 00:21:080 -
00:33:772 (7) - NC
00:35:848 (1) - remove NC
00:37:233 (2) - NC
00:39:310 (7) - ^
01:03:195 (6) - ^
01:04:118 (1) - remove NC
01:05:617 (4) - NC
01:16:694 (6) - ^
01:18:079 (1) - remove nc
01:19:002 (2) - slider sounds off. extend the end by a little bit so it ends here 01:19:464 -
01:19:926 (3) - NC
01:21:772 (1) - sounds off, decrease the end so it ends here 01:22:464 -
01:22:695 - add a regular hit circle at x:240 y:268
01:24:541 (5) - NC
01:29:618 (5) - slider sounds off by a little bit, extend the end so it ends at 01:30:541 -


[erujazz's insane]
00:02:849 (1) - remove nc
00:03:310 (2) - NC
00:05:156 (7) - ^
00:08:849 (7) - ^
00:10:233 (1) - remove nc
00:10:464 (2) - nc
00:11:618 (6) - ^
00:18:772 (6) - ^
00:21:426 (4) - ^
00:24:541 (9) - ^
00:25:233 (1) - remove nc
00:26:617 (3) - nc
00:30:541 (4) - ^
00:38:849 (7) - ^
00:43:233 (5) - ^
00:44:850 (1) - remove nc
00:46:464 (3) - nc
00:56:387 (5) - ^
00:58:695 (10) - ^
01:10:695 (6) - ^
01:12:772 (1) - ^
01:14:618 (7) - ^
01:20:156 (7) - ^
01:25:233 (5) - ^

[muse's insane]
00:22:464 (7) - nc
00:26:156 (10) - ^
00:26:618 (1) - ^
00:26:849 (3) - ^
00:33:541 (7) - ^
00:33:541 (7) - ^
00:37:233 (1) - ^
00:37:695 (4) - ^
00:40:926 (4) - ^
00:41:387 (7) - ^
00:52:926 (7) - ^
00:53:387 (10) - ^
01:04:003 (9) - ^
01:04:464 (12) - ^
01:12:772 (1) - ^
01:13:003 (3) - ^
01:14:156 (5) - ^
01:14:618 (8) - ^
01:14:849 (10) - ^
01:20:156 (4) - ^
01:27:080 (3) - ^
01:27:541 (6) - ^
01:30:772 (5) - ^
01:31:233 (8) - ^






HOLY CRAPPP IM FINALLY DONEEEEEE!!! i sat here for 1 hour and 30 mins doing this mod.
MY EYES BURN FROM THE BRIGHTNESS OF MY COMPUTERZZZ!!!!

Thank you so much for the mod We will fix them
ErunamoJAZZ

-Cloudchaser wrote:

Mod solicitado en Cloud's modding queue :3/

Te voy a ayudar y dar consejos para que mejores este mapa =w=b osu! needs more spanish mappers~ yey!

EruJazz's Insane
  1. Cambia el nombre de la diff a EruJazz' Insane, cuando una palabra en inglés termina con Z o S no se debe agregar apostrofe S ya que sonaría rebundante, simplemente agrega el ' al final de nombre. Con respecto a esto, le pregunté a unos amigos, y me dejaron esto: http://forum.wordreference.com/showthre ... &langid=24 , así que, hay que dejarlo como está ^^U
  2. Otra sugerencia, trata de usar una distancia constante para todas las notas, pero eso no significa que no puedas hacer una variación de ella pero obviamente tiene que ser lógica y legible. Claro, aunque, como ves, la canción es bastante lenta y los espacios no se sienten muy forzados que digamos :D
  3. AR+1 OD-1 fix
  4. 00:01:464 (5) - New combo
  5. 00:02:387 (1) - ^
  6. 00:03:541 (4) - ^
  7. 00:03:541 (1,2) - remove whistle
  8. 00:04:003 - agrega una nota acá. mm.., no me gustó como queda con la nota ahí, mejor no.
  9. 00:05:156 (1) - new combo
  10. 00:05:156 (1) - whistle
  11. 00:05:387 (2) - Suena raro para mi, sonaría mejor como circle. <- está bien como está ;)
  12. 00:05:849 (3,4) - remueve los whistles
  13. 00:07:003 (1) - sonaría mejor con whistle, ¿crees tú? sep, suena mejor.
  14. 00:08:849 (1) - new combo
  15. 00:11:849 (1) - new combo
  16. 00:15:772 (1) - No hagas sliders con tantos ticks, la belleza de los sliders es muy importante! con pocos ticks (3 como sugerencia) podrías hacer un slider limpio. Se utiliza más que nada más de 3 ticks para hacer sliders con forma ya más distinta. te sugiero que hagas algo así:
    Te recomiendo que uses este concepto para todos los sliders que hagas ahora en el futuro. o3o Ejemplos: 00:16:695 (5) - y 00:17:618 (1) -
    Hice los sliders así solo con la idea de mantener mejor control del flow, pero, tienes razón, hay que evitar los nodos inecesarios ^^
  17. 00:17:041 (6) - arregla la distancia entre (6) y (5), la distancia de (6) debería ser igual a la de (4) y (3) fix 5 y 6.
  18. 00:17:618 (1,2) - ^ En este cambié el distance spacing a 0.4x (3,4 y 5 están con ese spasing), por lo que está bien.
  19. 00:18:772 (1) - new combo
  20. 00:20:849 (1) - ^
  21. 00:20:387 (2) - whistle
  22. 00:21:426 (2,3,4,5) - la distancia de estas notas es mucho para un stream, reducelo por favor. fix
  23. 00:22:233 (1,2,3,4,5) - ^ fix
  24. 00:24:080 (1) - new combo
  25. 00:24:541 (2) - remueve new combo
  26. 00:25:233 (5) - new combo
  27. 00:25:233 (5) - no es necesario utilizar normal sampleset aquí, agrega whistles en cada círculo, es decir, en el inicio, en el reverse y en el final. jeje, ok
  28. 00:26:617 (1) - new combo
  29. 00:30:541 (1) - ^
  30. 00:33:541 (1) - new combo
  31. 00:33:310 - agrega una nota y si es así, agrégale new combo. <- prefiero dejarlo sin la nota ;)
  32. 00:33:541 (2) - remueve new combo si hiciste el punto anterior.
  33. 00:34:464 (3) - arregla la distancia de esta nota.
  34. 00:38:387 (1) - NC?
  35. 00:40:695 (1) - NC
  36. 00:40:926 (1) - Remov NC
  37. 00:42:772 (1) - NC
  38. 00:41:387 (4) - embellece este slider, por favor ;w; xD, este lo dejo así, no está tan feo :v
  39. 00:45:080 (2) - ^Aunque este sí lo mejoro :3
  40. 00:58:233 (9) - cambia esta nota a otra posición, de ve feo que esté tocando al slider <- el problema sería que no hay para donde correrlo sin dañar la simetría, mejor lo dejo como está.
  41. 01:14:618 (1) - new combo, ya que cambia el ritmo de la canción
  42. 01:18:080 (1) - NC
  43. 01:19:926 (1) - NC
    eso es todo por ahora.
SPOILER

snlrocks wrote:

[erujazz's insane]
00:02:849 (1) - remove nc
00:03:310 (2) - NC
00:05:156 (7) - ^
00:08:849 (7) - ^
00:10:233 (1) - remove nc
00:10:464 (2) - nc
00:11:618 (6) - ^
00:18:772 (6) - ^
00:21:426 (4) - ^
00:24:541 (9) - ^
00:25:233 (1) - remove nc
00:26:617 (3) - nc
00:30:541 (4) - ^
00:38:849 (7) - ^
00:43:233 (5) - ^
00:44:850 (1) - remove nc
00:46:464 (3) - nc
00:56:387 (5) - ^
00:58:695 (10) - ^
01:10:695 (6) - ^
01:12:772 (1) - ^
01:14:618 (7) - ^
01:20:156 (7) - ^
01:25:233 (5) - ^

HOLY CRAPPP IM FINALLY DONEEEEEE!!! i sat here for 1 hour and 30 mins doing this mod.
MY EYES BURN FROM THE BRIGHTNESS OF MY COMPUTERZZZ!!!!
hahaha, very thx for you time ^^

Como los dos dieron tantas sugerencias con los New Combo, traté de ordenarlos lo mejor que pude con lo de ambos.
Muchisimas gracias de verdad ^_^
MuseCaliope

snlrocks wrote:

SPOILER
[muse's insane]
00:22:464 (7) - nc Done
00:26:156 (10) - ^ Done
00:26:618 (1) - ^ Done
00:26:849 (3) - ^ I don't think it's neccesary to make a new combo here with the previous combo created, I made a nc with the following note 00:27:541 I hope it's ok with you.
00:33:541 (7) - ^Done
00:33:541 (7) - ^ Done
00:37:233 (1) - ^ Done
00:37:695 (4) - ^Done
00:40:926 (4) - ^Done
00:41:387 (7) - ^Done
00:52:926 (7) - ^Done
00:53:387 (10) - ^Done
01:04:003 (9) - ^Done
01:04:464 (12) - ^Done
I made a NC here: 01:05:618, I hope it's ok with you.
01:12:772 (1) - ^Done
01:13:003 (3) - ^ I don't think it's neccesary to make a new combo here with the previous combo created.
01:14:156 (5) - ^Done
01:14:618 (8) - ^Done
01:14:849 (10) - ^I don't think it's neccesary to make a new combo here with the previous combo created.
01:20:156 (4) - ^Done
01:27:080 (3) - ^Done
01:27:541 (6) - ^Done
01:30:772 (5) - ^Done
01:31:233 (8) - ^Done

Additional: Following your idea about the NC's, I guess you probably missed this one 00:06:772, I added NC here, just in case.
I also added NC here: 00:34:003
00:37:695 I hope it's ok with you.

Thank you very much for your mod, I really appreciate the time you spent modding my difficulty.

SPOILER

-Cloudchaser wrote:

Mod solicitado en Cloud's modding queue :3/

General

:idea: Trata de mantener una misma duración para todos los kiai de todas las diffs, no es obligación pero sería mejor.

Ya lo arregle para mi dificultad, muchas gracias!.
Cloudchaser
Shooted :3/
Topic Starter
pife1

-Cloudchaser wrote:

Shooted :3/
Muchas gracias por el kudosu
Topic Starter
pife1
Updated
Krah
Hi random mod.

[Général]

- :!: There is a .7z in your folder.


[Normal]

- 00:04:233 (2,3,4) - I think that the jump between 1 and 2 is a little weird you can try this http://puu.sh/3RmCP/dcfe0ca8bf.jpg position of 2 : x=312,y=296
- 00:20:387 (1,2,3,4) - There is a change in your rythm here and no change in your distance snapping. This can be a little strange for a beginner. You can try to bring closer (2,3,4) like this http://puu.sh/3Rn7S/540a2c2d44.jpg
- 00:43:003 (4) - Try to keep your snapping :s
- 00:56:849 (5,6,7) - Same as 00:20:837
- 01:19:464 (4) - Ctrl+g
- 01:22:695 (5) - Just a detail but this one isn't perfectly straight


[Hard]

- 01:09:079 (2,4) - Not perfectly aligned in y (1pixel '-')
- 01:12:540 (6) - Stack this one with 01:11:386 (2) for pattern logic ?
- 01:13:925 (5) - Change the position of this one for make a blanket with 01:13:002 (3) ?
- 01:21:772 (1) - Ctrl+g ?
- 01:29:156 (4,5) - Make a blanket ?
- 01:36:772 (4,5) - Try this for the look of your pattern : (4) x=232,y=120 and (5) x=272,y=160
- 01:43:926 (4,5,6) - (5) isn't center between (4) and (6)



Sorry I can't mod insane with a cs5 :s
Good luck for rank =)
Topic Starter
pife1
I couldn't understand this
- 01:13:925 (5) - Change the position of this one for make a blanket with 01:13:002 (3) ?

thank you so much fo the mod and thank you for the file 7z
Topic Starter
pife1
Updated
Krah
No kd for this.



pife1 wrote:

I couldn't understand this
- 01:13:925 (5) - Change the position of this one for make a blanket with 01:13:002 (3) ?

Oops sorry for the misconfusion.
I just suggest you to move 01:13:925 (5) like that



And also I just see this but 01:13:694 (4) and 01:14:156 (6) aren't stack properly.
Hinsvar
Randomly stumbled around this map.

The spacing between all objects in a Normal (and easier) diff must be the same; else the diff's gonna be unrankable. And yes, even if the 00:04:233 (2,3,4) pattern in Normal does fit the song, it's not allowed here. It's okay in a Hard (or harder) diff, but not in a Normal (or easier) diff, and even then, it will be really confusing to players. I recommend to use 1.0x distance spacing here.

Also, it seems like pife tends to place New Combos randomly. Place them consistently every one or two stanzas at the beginning of one.

Please avoid overlaps like 00:56:849 (5,6,7), as it looks really messy and can be confusing to players.

Ah, and the correct (or probably better, anyway) kiai times are 00:47:157 - 00:54:080, 00:54:541 - 01:00:080, 01:09:310 - 01:12:541, 01:13:003 - 01:16:695, and 01:33:310 - 01:47:618. You're supposed to start and end them exactly at spots where the music begins to go stronger compared to the rest of the song.

Oh, in Hard, 00:28:695 (6) is supposed to be snapped at 1/3, from 00:28:695 - 00:30:387 (look at EruJazz's diff). Same case with 00:13:926 (3). And again, avoid overlaps like 00:33:080 (6,2) and 00:57:771 (5,6,7); they look really bad.

Plus, why 01:23:617 (4,1) in Hard looks really weird... Just end 01:23:617 (4) exactly at 01:24:080 and 01:24:541 (1) at 01:25:003. You should map 00:32:849 too, since the instrument here really "demands" to be mapped.

Nah, and the overall design here in Hard feels really messed up too. It feels like all the circles and sliders are randomly placed...

More stuff to say: You seem to overuse claps at times. For example, you used lots of claps at 01:08:848 (1,2,3,4,5) (in Hard again). Remove all the claps and add whistles to (2), (4), and (5)?

In EruJazz's diff, you (Eru) badly overmapped at 00:10:464 (1) and 00:10:810, so avoid mapping these spots... And just saying, 00:34:233 | 00:34:695 and 00:35:157 are supposed to be mapped because the instruments are loud enough that they can make the players feel awkward while playing the diff if the sounds are unmapped. Oh, and 00:35:618 should be mapped by placing a circle or the repeat of a slider there; a slider tick just won't cut it...

One minor thing (still in Eru's diff until I say otherwise): Add a clap at 00:40:926 (2) to follow the instrument.

01:07:003 (2,3,4) - This kind of pattern should be avoided even in an Insane diff, as this just serves as a badly-done trap that is generally disliked by players.

At 01:45:541 (4,5,6), nothing can be heard from the song on the blue ticks, so you should only add circles or sliders at 01:45:541, 01:45:772, and 01:46:003...

Sometimes overmapping is okay, but only when it doesn't make the player feel awkward while going through it. Just saying.

And for 01:37:695 (2)... it's not recommended for a slider to be made this curved, as it looks weird. Make it less curved ofc.

Looking at Muse's Insane... Why this diff doesn't show any background? It should have one, you know.

Most of the notes look randomly placed and touch each other, which makes the overall map looks aesthetically bad.

The combo pattern is really, really inconsistent. You should really only place an NC every one or two stanzas, at the beginning of one (like what I've said for pife's Normal diff).

Also, you seem to only place NCs at the beginning of a new pattern, which is completely wrong; you can only use NCs at the beginning of patterns sparingly, otherwise the usage should always follow how the stanza goes.

One more: You used too much straight sliders. Try using more curved sliders. And patterns like 01:02:156 (3,4) are really unfitting with the song, so please avoid this.

Overall, for the entire map: The design is still really messy, hitsound is still somewhat random, rhythm is kinda weird at places, the combo pattern is really inconsistent...

Okay, I'll assume that all of you are newcomers to the world of mapping, so I'll tolerate all these things; you guys actually seem to have some talent in this, you just need to learn more about what should and should not be done while making a map.

I really recommend to remap the entire map from scratch, and keep in mind of what have I said. Try to look at other well-made maps too (those that look good in terms of design, rhythm, and hitsound placement); they'll really help you in deciding what are you supposed to do.

Also, for the Insane mappers, 1.4-1.5 SV at this BPM is really slow... I recommend 1.8-2.0 SV. Anything might work for an Insane diff, but try to use any value in the range of 1.8-2.0 for the slider velocity.

Okay, that's it. Sorry if I sounded harsh; never meant to lol :P

And sorry if the entire content of this post looks really unorganized; I thought I'm just going to say a few general advices, but it turns out I have to say a lot more than that.

That's my words; good luck on the way (:
ErunamoJAZZ
SPOILER

Hinsvar wrote:

Randomly stumbled around this map.
....

In EruJazz's diff, you (Eru) badly overmapped at 00:10:464 (1) and 00:10:810, so avoid mapping these spots... And just saying, 00:34:233 | 00:34:695 and 00:35:157 are supposed to be mapped because the instruments are loud enough that they can make the players feel awkward while playing the diff if the sounds are unmapped. ...well ... I really do not change. My reason: well as is, be more fun and not feel bad.

Oh, and 00:35:618 should be mapped by placing a circle or the repeat of a slider there; a slider tick just won't cut it... I really do not understand what would be wrong there :/

One minor thing (still in Eru's diff until I say otherwise): Add a clap at 00:40:926 (2) to follow the instrument. added claps :P

01:07:003 (2,3,4) - This kind of pattern should be avoided even in an Insane diff, as this just serves as a badly-done trap that is generally disliked by players. I know, however, this song is slow so do not think that this pattern surprise the players.

At 01:45:541 (4,5,6), nothing can be heard from the song on the blue ticks, so you should only add circles or sliders at 01:45:541, 01:45:772, and 01:46:003... You're right. I did something about it.

Sometimes overmapping is okay, but only when it doesn't make the player feel awkward while going through it. Just saying. yep ^_^

And for 01:37:695 (2)... it's not recommended for a slider to be made this curved, as it looks weird. Make it less curved ofc.hehe, Okay.


------

Looking at Muse's Insane... Why this diff doesn't show any background? It should have one, you know. <--LOL, good question, idk xD
.....

Okay, that's it. Sorry if I sounded harsh; never meant to lol :P

That's my words; good luck on the way (:

Very thx for the advices ^^
Topic Starter
pife1

Hinsvar wrote:

Randomly stumbled around this map.

The spacing between all objects in a Normal (and easier) diff must be the same; else the diff's gonna be unrankable. And yes, even if the 00:04:233 (2,3,4) pattern in Normal does fit the song, it's not allowed here. It's okay in a Hard (or harder) diff, but not in a Normal (or easier) diff, and even then, it will be really confusing to players. I recommend to use 1.0x distance spacing here.

Also, it seems like pife tends to place New Combos randomly. Place them consistently every one or two stanzas at the beginning of one.

Please avoid overlaps like 00:56:849 (5,6,7), as it looks really messy and can be confusing to players.

Ah, and the correct (or probably better, anyway) kiai times are 00:47:157 - 00:54:080, 00:54:541 - 01:00:080, 01:09:310 - 01:12:541, 01:13:003 - 01:16:695, and 01:33:310 - 01:47:618. You're supposed to start and end them exactly at spots where the music begins to go stronger compared to the rest of the song.

Oh, in Hard, 00:28:695 (6) is supposed to be snapped at 1/3, from 00:28:695 - 00:30:387 (look at EruJazz's diff). Same case with 00:13:926 (3). And again, avoid overlaps like 00:33:080 (6,2) and 00:57:771 (5,6,7); they look really bad.

Plus, why 01:23:617 (4,1) in Hard looks really weird... Just end 01:23:617 (4) exactly at 01:24:080 and 01:24:541 (1) at 01:25:003. You should map 00:32:849 too, since the instrument here really "demands" to be mapped.

Nah, and the overall design here in Hard feels really messed up too. It feels like all the circles and sliders are randomly placed...

More stuff to say: You seem to overuse claps at times. For example, you used lots of claps at 01:08:848 (1,2,3,4,5) (in Hard again). Remove all the claps and add whistles to (2), (4), and (5)?

In EruJazz's diff, you (Eru) badly overmapped at 00:10:464 (1) and 00:10:810, so avoid mapping these spots... And just saying, 00:34:233 | 00:34:695 and 00:35:157 are supposed to be mapped because the instruments are loud enough that they can make the players feel awkward while playing the diff if the sounds are unmapped. Oh, and 00:35:618 should be mapped by placing a circle or the repeat of a slider there; a slider tick just won't cut it...

One minor thing (still in Eru's diff until I say otherwise): Add a clap at 00:40:926 (2) to follow the instrument.

01:07:003 (2,3,4) - This kind of pattern should be avoided even in an Insane diff, as this just serves as a badly-done trap that is generally disliked by players.

At 01:45:541 (4,5,6), nothing can be heard from the song on the blue ticks, so you should only add circles or sliders at 01:45:541, 01:45:772, and 01:46:003...

Sometimes overmapping is okay, but only when it doesn't make the player feel awkward while going through it. Just saying.

And for 01:37:695 (2)... it's not recommended for a slider to be made this curved, as it looks weird. Make it less curved ofc.

Looking at Muse's Insane... Why this diff doesn't show any background? It should have one, you know.

Most of the notes look randomly placed and touch each other, which makes the overall map looks aesthetically bad.

The combo pattern is really, really inconsistent. You should really only place an NC every one or two stanzas, at the beginning of one (like what I've said for pife's Normal diff).

Also, you seem to only place NCs at the beginning of a new pattern, which is completely wrong; you can only use NCs at the beginning of patterns sparingly, otherwise the usage should always follow how the stanza goes.

One more: You used too much straight sliders. Try using more curved sliders. And patterns like 01:02:156 (3,4) are really unfitting with the song, so please avoid this.

Overall, for the entire map: The design is still really messy, hitsound is still somewhat random, rhythm is kinda weird at places, the combo pattern is really inconsistent...

Okay, I'll assume that all of you are newcomers to the world of mapping, so I'll tolerate all these things; you guys actually seem to have some talent in this, you just need to learn more about what should and should not be done while making a map.

I really recommend to remap the entire map from scratch, and keep in mind of what have I said. Try to look at other well-made maps too (those that look good in terms of design, rhythm, and hitsound placement); they'll really help you in deciding what are you supposed to do.

Also, for the Insane mappers, 1.4-1.5 SV at this BPM is really slow... I recommend 1.8-2.0 SV. Anything might work for an Insane diff, but try to use any value in the range of 1.8-2.0 for the slider velocity.

Okay, that's it. Sorry if I sounded harsh; never meant to lol :P

And sorry if the entire content of this post looks really unorganized; I thought I'm just going to say a few general advices, but it turns out I have to say a lot more than that.

That's my words; good luck on the way (:

thank you for the mod, but you should be more prudent
Topic Starter
pife1
Updated
10crystalmask01
ello! :D Le random mod!

Hmm, I'll try to keep my suggestions general-wise

[General]
  1. Kai time at 01:01:464? Hmm, I think it would look more appealing if it started at 01:01:926
  2. Kai time at 01:44:387 looks better starting at 01:48:080.
  3. Remove Kai time at 01:09:310, 01:13:003, 01:33:310 now your just over-using it at the wrong times :(
[Easy]
00:04:695 (5) - New combo
00:07:926 (1) - I believe it should start at 00:08:387 instead, if your going to use that finish hit sound on the head. But before moving this, I suggest shifting 00:08:387 (1,2,3,4,5) all together.
00:13:003 (6) - Remove this, and try placing a try hit circle at 00:13:926 with a finish.
How it should look:
-Ignore the green hit circle on the left, I messed up on the screenshot a bit :S
00:15:310 (1,2,3,4,5,6,7,1,2,3,4,5) - Shift all these notes one white tick to the right, so that the first slider starts at 00:15:772 now. notes would usually start on the tall white tickmark after a pause, to indicate a new rhythm.
00:19:926 (5) - NC
00:26:849 (6) - ^
00:31:003 (1,2,3,4,1,2) - Shift these to the right, so that first green slider starts at 00:30:541.
(you may have to re-position it as well, so its in a respectable distance with the previous slider)
00:37:926 (3) - NC
00:50:849 (5) - ^
00:56:849 (4) - ^
01:04:233 (4) - ^
01:01:464 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Move these to the right, first object starting at 01:01:926.
01:11:619 (5) - NC
01:20:387 (5) - ^
01:24:541 (8) - ^
01:30:541 (4) - ^
01:36:541 (4) - ^
01:42:541 (4) - ^
01:45:772 - 01:48:080 Spinner would fit here, but that's just imo.

Overall, I'd say this diff does look good! :) It's flow is really well made, and your objects look great!
However, you may need to re-check on several of your objects timing in this diff. As I've noted above, many objects are being placed either too early or a bit late from the actual beats.
And combos are jsut a bit too long :S

[Normal]
00:05:157 (5) - NC
00:10:695 (5) - ^
00:26:387 (6) - ^
00:33:310 (5) - ^
00:39:310 (5) - ^
00:47:156 (2) - ^ First object at kai must always be a New Combo
00:49:464 (6) - ^
00:57:310 (5) - ^
01:11:156 (5) - ^
01:12:541 (1) - Remove NC
01:13:003 (4) - NC
01:36:541 (6) - ^
01:44:387 (4) - ^
01:49:926 (5) - ^

This one looks nice! Just that same small combo errors :P

[Hard]
00:17:041 (5) - NC
00:20:849 (6) - ^
00:28:695 (6) - ^
00:34:233 (6) - ^
00:39:310 (5) - ^
00:47:848 (6) - ^
00:57:771 (5) - ^

Another pretty well-made dif! :D Not much to suggest about here!

[EruJazz's insane]
  1. Same velocity as Hard? Why not kick it up a notch to 1.80? The Bpm's pretty low, so it doesn't really make this diff look well...Insane at all! o.o
  2. The distance between the objects are also another reason why this diff doesn't look Insane as well
00:21:426 (1) - Remove NC
00:29:156 (1) - ^
00:30:080 (1) - ^
00:42:772 (5) - NC
00:45:080 (2) - Just keep this slider as a simple curve, like this:

00:49:464 (5) - NC
00:50:618 (8) - Bad overlap
00:52:926 (5) - NC
00:56:387 (5) - ^
00:58:695 (6) - ^
01:03:195 (5) - ^
01:10:695 (6) - ^
01:29:387 (4) - ^
01:49:926 (4,5,6) - Weird overlap

I've just listed some common issues but really I think this diff needs a lot of work :( The objects appearing on this map seems really scattered, there's no real path made, flow or anything.

[Muse's Insane]
  1. Same suggestions as the previous Insane. Slider velocity and distance increase, would make this map look more fitting for Insane.
00:06:541 (5) - NC
00:18:310 (6) - ^
00:19:233 (10) - Remove clap.
00:24:541 (6) - NC
00:37:464 (5) - Add clap
00:43:695 (5) - NC
00:57:310 (5,6) - Bad overlap
01:03:310 (6) - NC
01:22:003 (5) - ^
01:25:695 (7) - ^
01:33:310 (7) - ^
01:36:080 - ^
01:43:003 (8) - ^

Though this map also needs some improvement, imo this diff looks more suitable for Insane :)

Also I've just taken note of something about your map for the last 2 diffs: The sound pattern.

Does you map actually have a sound pattern, or are hitsounds just randomly placed wherever feels right?
DUN DUN DUN~!

Well, until then, I hope this helps~! :)
Topic Starter
pife1

10crystalmask01 wrote:

ello! :D Le random mod!

Hmm, I'll try to keep my suggestions general-wise

[General]
  1. Kai time at 01:01:464? Hmm, I think it would look more appealing if it started at 01:01:926
  2. Kai time at 01:44:387 looks better starting at 01:48:080.
  3. Remove Kai time at 01:09:310, 01:13:003, 01:33:310 now your just over-using it at the wrong times :(
[Easy]
00:04:695 (5) - New combo
00:07:926 (1) - I believe it should start at 00:08:387 instead, if your going to use that finish hit sound on the head. But before moving this, I suggest shifting 00:08:387 (1,2,3,4,5) all together.
00:13:003 (6) - Remove this, and try placing a try hit circle at 00:13:926 with a finish.
How it should look:
-Ignore the green hit circle on the left, I messed up on the screenshot a bit :S
00:15:310 (1,2,3,4,5,6,7,1,2,3,4,5) - Shift all these notes one white tick to the right, so that the first slider starts at 00:15:772 now. notes would usually start on the tall white tickmark after a pause, to indicate a new rhythm.
00:19:926 (5) - NC
00:26:849 (6) - ^
00:31:003 (1,2,3,4,1,2) - Shift these to the right, so that first green slider starts at 00:30:541.
(you may have to re-position it as well, so its in a respectable distance with the previous slider)
00:37:926 (3) - NC
00:50:849 (5) - ^
00:56:849 (4) - ^
01:04:233 (4) - ^
01:01:464 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Move these to the right, first object starting at 01:01:926.
01:11:619 (5) - NC
01:20:387 (5) - ^
01:24:541 (8) - ^
01:30:541 (4) - ^
01:36:541 (4) - ^
01:42:541 (4) - ^
01:45:772 - 01:48:080 Spinner would fit here, but that's just imo.

Overall, I'd say this diff does look good! :) It's flow is really well made, and your objects look great!
However, you may need to re-check on several of your objects timing in this diff. As I've noted above, many objects are being placed either too early or a bit late from the actual beats.
And combos are jsut a bit too long :S

[Normal]
00:05:157 (5) - NC
00:10:695 (5) - ^
00:26:387 (6) - ^
00:33:310 (5) - ^
00:39:310 (5) - ^
00:47:156 (2) - ^ First object at kai must always be a New Combo
00:49:464 (6) - ^
00:57:310 (5) - ^
01:11:156 (5) - ^
01:12:541 (1) - Remove NC
01:13:003 (4) - NC
01:36:541 (6) - ^
01:44:387 (4) - ^
01:49:926 (5) - ^

This one looks nice! Just that same small combo errors :P

[Hard]
00:17:041 (5) - NC
00:20:849 (6) - ^
00:28:695 (6) - ^
00:34:233 (6) - ^
00:39:310 (5) - ^
00:47:848 (6) - ^
00:57:771 (5) - ^

Another pretty well-made dif! :D Not much to suggest about here!

[EruJazz's insane]
  1. Same velocity as Hard? Why not kick it up a notch to 1.80? The Bpm's pretty low, so it doesn't really make this diff look well...Insane at all! o.o
  2. The distance between the objects are also another reason why this diff doesn't look Insane as well
00:21:426 (1) - Remove NC
00:29:156 (1) - ^
00:30:080 (1) - ^
00:42:772 (5) - NC
00:45:080 (2) - Just keep this slider as a simple curve, like this:

00:49:464 (5) - NC
00:50:618 (8) - Bad overlap
00:52:926 (5) - NC
00:56:387 (5) - ^
00:58:695 (6) - ^
01:03:195 (5) - ^
01:10:695 (6) - ^
01:29:387 (4) - ^
01:49:926 (4,5,6) - Weird overlap

I've just listed some common issues but really I think this diff needs a lot of work :( The objects appearing on this map seems really scattered, there's no real path made, flow or anything.

[Muse's Insane]
  1. Same suggestions as the previous Insane. Slider velocity and distance increase, would make this map look more fitting for Insane.
00:06:541 (5) - NC
00:18:310 (6) - ^
00:19:233 (10) - Remove clap.
00:24:541 (6) - NC
00:37:464 (5) - Add clap
00:43:695 (5) - NC
00:57:310 (5,6) - Bad overlap
01:03:310 (6) - NC
01:22:003 (5) - ^
01:25:695 (7) - ^
01:33:310 (7) - ^
01:36:080 - ^
01:43:003 (8) - ^

Though this map also needs some improvement, imo this diff looks more suitable for Insane :)

Also I've just taken note of something about your map for the last 2 diffs: The sound pattern.

Does you map actually have a sound pattern, or are hitsounds just randomly placed wherever feels right?
DUN DUN DUN~!

Well, until then, I hope this helps~! :)

01:45:772 - 01:48:080 Spinner would fit here, but that's just imo.
I am sorry but I don't want this spinner here

But, Thank you so much for the mod :D
Topic Starter
pife1
Updated
ax_pokl
From ax_pokl's Modding Queue
M4M Chindren's Song Remix.

General
Too many Insane beatmap?
Do not use kiai time less than 15ms.

DINY - Always be myself (pife1) [Easy].osu
WidescreenStoryboard: 0
line 87-89
118,287,7464,1,0,0:0:0:0:
218,287,7926,1,4,0:0:0:0:
320,296,8387,6,0,P|360:304|424:288,1,100.000000596046,2|0,0:0|0:0,0:0:0:0:
-->
128,304,7464,1,0,0:0:0:0:
232,304,7926,1,4,0:0:0:0:
328,304,8387,6,0,P|368:312|432:296,1,100.000000596046,2|0,0:0|0:0,0:0:0:0:

line 110
288,80,28695,2,0,P|408:200|432:328,1,300.000001788138,2|0,0:0|0:0,0:0:0:0:
-->
288,72,28695,2,0,P|408:192|432:320,1,300.000001788138,2|0,0:0|0:0,0:0:0:0:

line 114-115
371,77,34233,2,0,L|371:213,2,100.000000596046,8|0|8,0:0|0:0|0:0,0:0:0:0:
253,78,35618,6,0,B|152:46|50:89,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
-->
376,72,34233,2,0,L|376:208,2,100.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
280,80,35618,6,0,B|179:48|77:91,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:


line 118-119
256,88,39310,1,0,0:0:0:0:
165,45,39772,2,0,P|93:109|61:237,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
-->
256,88,39310,1,8,0:0:0:0:
165,45,39772,2,0,P|93:109|61:237,1,200.000001192092,0|8,0:0|0:0,0:0:0:0:

line 123
411,34,44387,1,0,0:0:0:0:
-->
400,32,44387,1,0,0:0:0:0:

line 127-129
352,72,49003,1,0,0:0:0:0:
264,112,49464,2,0,P|168:104|72:152,1,200.000001192092,0|0,0:0|0:0,0:0:0:0:
80,256,50849,5,0,0:0:0:0:
-->
360,72,49003,1,0,0:0:0:0:
264,72,49464,2,0,P|176:80|88:152,1,200.000001192092,0|0,0:0|0:0,0:0:0:0:
88,248,50849,5,0,0:0:0:0:

line 149
389,238,71157,2,0,P|350:287|254:303,2,119.999997053146
-->
392,256,71157,2,0,P|353:305|257:321,2,119.999997053146

DINY - Always be myself (pife1) [Normal].osu
Well done.
line 210-212
376,188,88233,2,0,P|344:140|352:84,1,110.000004012584,0|0,1:0|0:0,0:0:0:0:
456,88,89156,2,0,P|496:128|504:184,1,110.000004012584,0|0,1:0|0:0,0:0:0:0:
394,178,90080,1,0,1:0:0:0:
-->
344,120,88233,2,0,P|312:168|320:224,1,110.000004012584,0|0,1:0|0:0,0:0:0:0:
424,200,89156,2,0,P|464:240|472:296,1,110.000004012584,0|0,1:0|0:0,0:0:0:0:
376,240,90080,1,0,1:0:0:0:

DINY - Always be myself (pife1) [Hard].osu

Recalculate all slider length!
00:05:618 (2,3,4) - use slider instead!

00:06:541 (5,6) - same
00:13:464 (1) - 00:13:349
00:16:695 (4,1,2) - do not suit the music. split it and use 2 sliders instead.
00:45:195 (1,1) - too close
01:13:003 (3) - the end of the slider do not suit the music.
01:14:157 (6) - 01:14:272 (6)
01:25:695 (5) - do not use red line object here.

line 151:
76,272,20849,6,0,P|108:296|152:308,1,75.000000298023
-->
76,272,20849,6,0,P|108:296|144:304,1,70.000000298023

line 171:
320,140,28695,6,0,L|400:140,9,44.9999988055228,0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
-->
320,140,28695,6,0,L|368:140,9,35.0000001490115,0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:

Insane beatmap
skiped.


Resnap all Notes!
ax_pokl
Topic Starter
pife1

ax_pokl wrote:

103638 DINY - Always be myself.zip
Please click here and copy this link in your browser:
http://ys-e.ys168.com/2.0/330992615/TKi ... myself.zip
Don't worry I just did, just I had to reemplace of numbers right?
Thank you so much, because I did't know that
Topic Starter
pife1
Updated
Koiyuki
From my queue of M4M~

[General]
NC is according to the song, not the note.
the last kiai time is strange in some diff.
and it's not beautiful and not in a good flow. You can think about remap part of the map.

[Easy]
I suggest that do not change SV in easy diff although only ×1.1 or 1.2
00:12:541 (1) - NC
00:19:464 (5) - NC
00:19:926 (1) - remove NC
00:21:310 (1) - remove NC
00:23:157 (3) - NC
00:21:310 (1,2,3) - Gird Level 4 to make it like 00:34:233 (4) - NC
00:35:618 (1) - remove NC
00:42:541 (5) - NC
00:44:849 (4,5) - ctrl+j and make it in distance snap
00:56:849 (4) - remove NC
00:58:695 (6) - NC
01:04:695 (4) - remove NC
01:07:464 (1) - remove NC
01:09:310 (4) - NC
01:07:926 (3,4,5) -
01:12:541 (4) - remove NC
01:13:003 (5) - NC
01:16:695 - add note?
01:20:849 (5) - NC
01:39:772 (4) - remove NC
01:40:695 (1) - NC
01:42:541 (3) - remove NC
01:44:387 (6) - NC
01:46:233 (3) - remove NC

[Normal]
Also some NC problems.
It's tired to point out them all again.
It's good to NC in that way↓

NC—————————————————————————————————————NC
Two white line, one new combo.

[Hard]
Distance Snap seems always changing...
The same NC problem. You can change it by yourself, can you? ;)
00:05:618 (1) - This follows the music.
00:16:695 (6,7,8) - seems strange.
00:28:695 (9) -
01:04:925 (5) - delete it please
01:15:771 (5) - make like this.
01:30:886 (1) - move to 01:30:772 - also end at 01:32:849 -
01:45:080 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - why always change distance snap?seems strange when playing!

[EruJazz's Insane]
Well, I have to say this map follows the music, but all of the parts follow the music make the map feel weird, such as 01:34:464 (5,6,7,8,1,2,3,4,5,1,2,1,2,1,2,3,4,5) - and 00:26:617 (1,2,3,4,5,6) - and so on.
I can't give more suggestions.
So try remap it please. :(
Also you can ignore it. Try to make it in a good flow.

[Muse's Insane]
when change the SV , you'd better change the color, such as 01:39:772 (7) -
00:27:541 (5,6,7) - use 00:26:618 (1,2,3) - ctrl+j and ctrl+h
00:51:080 (1) - bad overlap. notes can not be below the sliders except the head or the end. so it may be unrankable.
01:37:003 (5,1,2,3) - ^
NC problems as before.

That's all~ hope you can rank it~ ;)
Topic Starter
pife1
Thank you for the mod
Topic Starter
pife1
Updated
- Miomio Chii -
Hi, Here is my mod. From Queue's m4m.
-------------------------------------------------
-General-
  1. cancel the "enable countdown" if you not need it.
  2. any breaks so cancel the " Letterbox during breaks ".
  3. chaos kiai time. Please placement the appropriate. except gustdiff.
  4. the ends place need some if its not guestdiff.
-------------------------------------------------
-Easy-
  1. Try to use new combo and dont over 5 in easy diff.
  2. 00:18:541 (4,1,2) - its a little hard in easy, avoid to hide the notes or sliders.
  3. 00:21:310 (5) - NC
  4. 00:22:695 (6,7) - blanket it better, let it looks more pretty
  5. 00:30:541 - i think the rhythm is start change here
  6. 00:43:003 (2,3,4,5) - let the ds same
  7. 00:47:157 (1,2,3) - i think its not good, kiai start but its slowly
  8. 01:07:464 (6) - NC
    good hitsounds
-------------------------------------------------
-Normal-
  1. 00:59:157 (3,1,2) - looks not pretty
  2. 01:51:772 (6) - NC
    not else
-------------------------------------------------
-Hard-
  1. 00:45:195 (1) - start 00:44:964 - here or 00:45:310 - here, and i think end 00:45:772 - here is better.
    not else
-------------------------------------------------
-EruJazz's Insane-
  1. 00:25:233 (4) - remove whistle for the end ?
  2. 00:26:849 (3) - add whistle ?
  3. 00:39:541 (5) - add clap for the end ?
  4. 00:45:080 (2) - add whistle for the front ?
  5. 01:22:003 (6) - Elusive
  6. 01:35:849 (2) - not pretty
    good job
-------------------------------------------------
-Muse's Insane-
  1. 01:45:310 - two timing point at the same time.
  2. a bit chaos
  3. 01:22:003 (1,2) - blanket it more pretty
  4. 01:43:464 (2,3,4,5,1) - stack
    good job
-------------------------------------------------
End of this mod.
Good luck to you ! ;)
Chronotakular
Hello! Mod4Mod! (Sorry this took so long.)

General: Oh boy. OGPlanet. I played Rumble Fighter. That community was awful.

[Easy]

Okay. This map is great. Easily identifiable beat, no weird notes, no stacking and such. Nothing for me to say here. (:

[Normal]

00:00:310 (1,2) - Something is weird here. I feel like circle 2 was unexpected, perhaps not stacking it would make no-so-unexpected, I have no idea.

Other than that, this chart is great.

[Hard]

00:00:310 (1,2,3,4) - Perhaps make these like a square?
00:28:695 (8) - Jeez, I hate notes like this. I never know when they end. I guess this is okay, but I would just map something else here.

[EruJazz's Insane]

01:19:926 (1,2) - This jump is kinda intense.
01:25:695 (4) - Distance snapping is weird.
01:45:541 (4,5,6) - Maybe make these circles? The sliders are kinda unnecessary here.

[Muse's Insane]

This map is good. Nothing seemed off to me. (:
[]

I hope this helped! Good luck with the map! (:
Unsfamiliar
Hiii~

The m4m:

Muse's Insane
  1. 00:40:926 (3,4,5) - Use the same dist snap here as you used for 00:37:233 (3,4,5).
  2. 00:42:310 (2,3,4) - Hmm, not sure if the 0.6x SV is really necessary here. Leave it if you believe it fits this part of the song, but I don't think there's an evident change in tempo or anything.
  3. 00:55:926 (4) - Ctrl+G. Flows better imo.
  4. 01:04:464 (1) - You need to extend this slider so the tail is on the red tick. The red tick is where you can here the beat. Here for reference 01:05:387.
  5. 01:07:695 (1) - It would be better if you could replace this spinner with a couple of notes. It's a short spinner that doesn't really fit - there is a defined drum beat in this section.
  6. 01:16:695 (1) - Please neaten this slider up. Make the bottom of the 'W' even.
  7. 01:43:464 (2,3,4,5,1) - Overlap the ends of the sliders better (including (1) of the next combo). Use grid level 4.

EruJazz's Insane
  1. 00:17:157 - Add a note here to form a triplet with 00:16:695 (5,6).
  2. 00:18:080 - ^ It plays better as a triple because there is a blatant drum beat you're missing.
  3. 00:26:157 & 00:26:387 - Umm, map these claps that you can hear in the song?
  4. 01:00:195 - 01:01:003 - ??? Why the blank space? Well I understand if your mapping solely to the instrumental..

Hard
  1. 00:13:926 (7) - Hit sounds here would suit nicely. For the bass, maybe find a custom hit sound to fit, or use the drum sample set.
  2. 00:28:695 (8) - These notes are actually 1/6 notes, see EruJazz's Insane. But I guess you leave it to avoid complexity. Just pointing out that it's not the right timing.

Normal
  1. Nice.

Easy
  1. 00:45:310 (5) - I like this slider! :)

Overall, pretty nice map set. I must say that Hard, Normal & Easy are more enjoyable - not because they're easier than the Insane GDs, but because of hit sounds and intuitiveness regarding the beat, rather than solely to the instrumental. This is personal opinion of course. Each difficulty does have it's own merits. I would also like to see a hit sound for the bass drum, it would make this map even better :)

That's all from me, thanks again for your mod. Good luck :D
Topic Starter
pife1
Thank you a lot Miomio Chii, Chronotakular and Unsfamiliar, guys helped me because I had some doubts.
And Unsfamiliar, I am thiking how to use the drum
ErunamoJAZZ

mtbbsben wrote:

[EruJazz's Insane]
Well, I have to say this map follows the music, but all of the parts follow the music make the map feel weird, such as 01:34:464 (5,6,7,8,1,2,3,4,5,1,2,1,2,1,2,3,4,5) - and 00:26:617 (1,2,3,4,5,6) - and so on.
I can't give more suggestions.
So try remap it please. :( o.ó, emm nope.
Also you can ignore it. Try to make it in a good flow. Ok :P

- Miomio Chii - wrote:

Hi, Here is my mod. From Queue's m4m.
-------------------------------------------------
-EruJazz's Insane-
  1. 00:25:233 (4) - remove whistle for the end ? done
  2. 00:26:849 (3) - add whistle ? done
  3. 00:39:541 (5) - add clap for the end ? nope
  4. 00:45:080 (2) - add whistle for the front ? done
  5. 01:22:003 (6) - Elusive
  6. 01:35:849 (2) - not pretty lol, done
    good job Thx! ^^
-------------------------------------------------

Chronotakular wrote:

[EruJazz's Insane]

01:19:926 (1,2) - This jump is kinda intense. So is insane.
01:25:695 (4) - Distance snapping is weird. fix
01:45:541 (4,5,6) - Maybe make these circles? The sliders are kinda unnecessary here. Nope, i love this sliders (for info, read here)

Unsfamiliar wrote:

Hiii~
EruJazz's Insane
  1. 00:17:157 - Add a note here to form a triplet with 00:16:695 (5,6). fix
  2. 00:18:080 - ^ It plays better as a triple because there is a blatant drum beat you're missing.fix
  3. 00:26:157 & 00:26:387 - Umm, map these claps that you can hear in the song? nope, claps are bullous too.
  4. 01:00:195 - 01:01:003 - ??? Why the blank space? Well I understand if your mapping solely to the instrumental.. hahah, ok, I did something interesting there. ;)
Very very thx all people :D
MuseCaliope

- Miomio Chii - wrote:

-Muse's Insane-
  1. 01:45:310 - two timing point at the same time.Thanks, I didn't notice it.
  2. a bit chaos
  3. 01:22:003 (1,2) - blanket it more pretty Done
  4. 01:43:464 (2,3,4,5,1) - stack Done
    good job

Thanks for your mod! :D

Unsfamiliar wrote:

Hiii~

The m4m:

Muse's Insane
  1. 00:40:926 (3,4,5) - Use the same dist snap here as you used for 00:37:233 (3,4,5). Done
  2. 00:42:310 (2,3,4) - Hmm, not sure if the 0.6x SV is really necessary here. Leave it if you believe it fits this part of the song, but I don't think there's an evident change in tempo or anything.I will leave it.
  3. 00:55:926 (4) - Ctrl+G. Flows better imo.Done
  4. 01:04:464 (1) - You need to extend this slider so the tail is on the red tick. The red tick is where you can here the beat. Here for reference 01:05:387.I totally missed this, done.
  5. 01:07:695 (1) - It would be better if you could replace this spinner with a couple of notes. It's a short spinner that doesn't really fit - there is a defined drum beat in this section.Done
  6. 01:16:695 (1) - Please neaten this slider up. Make the bottom of the 'W' even.Done
  7. 01:43:464 (2,3,4,5,1) - Overlap the ends of the sliders better (including (1) of the next combo). Use grid level 4. Done



Overall, pretty nice map set. I must say that Hard, Normal & Easy are more enjoyable - not because they're easier than the Insane GDs, but because of hit sounds and intuitiveness regarding the beat, rather than solely to the instrumental. This is personal opinion of course. Each difficulty does have it's own merits. I would also like to see a hit sound for the bass drum, it would make this map even better :) Indeed they're a lot of better, I noticed it when I finished my difficulty and compared it with those diffs. This is my first time mapping and I think I picked the wrong diff to start with. Thanks a lot for your modding!.

That's all from me, thanks again for your mod. Good luck :D
Thanks for your mod!
Topic Starter
pife1
Updated
captin1
Hey~ m4m from my queue

Add 1 second of Audio Lead-in (Song Setup>Audio) so that the first note comes in two seconds after the time starts, which is what's required for rank

[Easy]
Keep slider velocity all the same! It helps immensely with patterning, and the difference at this low of an SV will not be noticed at all. Not to mention it's unrankable
I would recommend using tiny grid snap, so that you can perfect your patterning.


00:21:310 (1,3) - These two notes aren't perfectly symmetrical around (2). The best way to fix this is to copy (1), rotate it 180 (ctrl + . twice) and then ctrl + g. This way, the two sliders will be exactly the same.
00:25:003 (5,6,1) - The increased spacing here is a big no-no. Keep it all at 1.0
00:26:849 (1,3) - Overlapping is very highly discouraged in Easy difficulties. I would fix the spacing pointed out here^ and then remake this long slider so that it fits within the boundaries and spacing without overlap
00:31:003 (2,3,4) - These should be arranged like something similar to this so that they are much more symmetrical and keep good spacing
00:37:003 (3,1) - minor spacing issue
00:44:849 (4) - x:208 y:260 for spacing
00:49:464 (4,1) - minor spacing issue
01:07:926 (7,1,2) - The placement here could definitely improve, with a messy overlap and poor spacing.

From this point on, the varying slider speeds are a pretty large issue in my opinion. Please change these all to 1.0 and adjust the sliders and spacing accordingly, and then continue to find mods to improve patterning. (although, you can do a lot of what I suggested on your own with simply a critical look at your own map)

[Normal]
Again, changing slider speeds are stunting this map's improvement. Please keep them consistent

00:02:849 (5) - Rotate this clockwise 21 degrees (select and hit shift+ctrl+r) and then move to x:436 y:52, for clean spacing
00:04:233 (2,3,1,2,3,1,2,3,4) - Ok, I moved a lot of things around in this section. Here's the code for it, I think this is much cleaner.
SPOILER
340,292,4233,1,0,0:0:0:0:
272,216,4695,1,0,1:0:0:0:
316,124,5157,6,0,P|332:78|314:32,2,100.000000596046
220,96,6541,1,0,1:0:0:0:
140,152,7003,2,0,P|124:208|156:256,1,100.000000596046,0|0,0:0|1:0,0:0:0:0:
228,196,7926,5,2,0:0:0:0:
328,192,8387,1,0,1:0:0:0:
332,292,8849,1,0,0:0:0:0:
232,300,9310,1,0,1:0:0:0:
00:31:003 (1,3) - try to avoid this overlap, moving (1) upwards would fix this easily
00:33:310 (1,3) - wouldn't recommend overlap, however if this stays then stack these two exactly, so that it looks better
From 00:47:157 - to 00:54:541 - it would be easiest on you to find one slider that looks really good ( I would recommend 00:52:695 (2) - ), copy it, and use that same slider for all of these, since they're the same general shape. Some are going in different directions, which is easily fixed with ctrl + . and ctrl + g
01:02:387 (3,4,5) - Tidy this up a bit, I would use the (5) slider for (4) (removing the repeat, of course), plus the spacing gets odd.
01:09:310 (2,1) - Nazi overlap :P easy fix with grid snap
01:35:157 (4,5) - minor spacing issue
01:36:541 (1,2) - same as^

[Hard]
Replay
The flow feels fine for the most part. Some spacings could use some work though.

00:02:157 (2,3,4,5) - It wouldn't be a stretch to turn these into a perfect square.
00:04:926 (5,6,7) - spacing
00:04:003 (3,4,1) - Move all three of these to x:256, y:88 so that they stack
00:07:926 (6) - x:484 y:180 for good, clear spacing
00:08:387 (1,5) - stack these
00:13:926 (7) - This repeating slider should be in 1/3 time, not 1/4
00:28:695 (8) - same as ^
00:36:080 (4,1,2) - The blanket pattern here could use some touching up. I would use the (2) slider for both, since it looks nicer
00:44:964 (1) - VERY much against this spinner, it comes in far too fast and doesn't last long enough. I would just use a longer slider to get the same effect
00:47:387 (4,5,2,3) - While these jumps do make sense with the music, the idea is continued on for the rest of the musical phrase. Keep the idea consistent, either lower these jumps or add jumps at places like 00:49:233 (1,2) - and 00:54:771 (2,3) -
01:02:848 (5,1,2,3) - I would recommend this rhythm, so that the notes on blue ticks are at the ends of sliders
01:06:540 (3) - x:204 y:152 for a perfect triangle
01:09:310 (3,4,5) - I like the pattern here, however move (3) to x:256 y:140, (4) to x:324 y:72, and (5) to x:372 y:148 for perfect symmetry
01:10:463 (7,1,2,3) - Not a fan of the clap spam here, remove a couple
01:41:387 (3,4,5,6,7,8,1) - With the way that this circles back in on itself, it looks very confusing and doesn't play well. I can't think of a good solution other than redoing these with that in mind.

My brain is fried D: I'm sorry, don't have it in me to do the last two. Here's the replays I made for both of them though
Working on the last two now! just needed a break

[EruJazz's Insane]
Replay
There's a lot of awkward breaks in the mapping that I feel disrupt the flow quite a bit. Some hard to distinguish spacing and odd beats make it unintuitive to read at points

00:05:156 (1,2) - I don't think this jump is placed well, it might be best to not have one here at all
00:11:156 (4) - This note is very hidden by (1,2) before it, I would suggest moving it farther away
00:13:695 - I would put one more 1/2 slider here and start the spinner at 00:14:041 - instead
00:19:349 (4) - (nazi) grid space left
00:26:157 - I hear two claps here that I think should be mapped
00:27:195 (4) - End this on the red tick and then add another note where it ended before, to fit the rhythm better
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Woah! This 1/3 stream comes out of nowhere, especially since the spacing isn't drastic enough to warn the player. Increase this much more, I'd say 1.2 perhaps?
00:39:541 (5) - I'm not a fan of repeats with a higher number, since they usually feel very odd unless they're in a 1/4 stream. I think you should reduce this by one and then add a note in place of that last repeat
00:49:464 (5,6,7,8) - Bit of a messy overlap, I think moving (7,8) down and to the left would work well
01:00:080 (1,2,3,4,5) - This stream is 1/3, and yet you mapped over it with 1/4 D:
01:02:849 (4,1) - I would turn this into one slider, so (1) isn't on a blue tick
01:07:464 - Map this part as well! it feels very empty with those notes ignored
01:15:541 (5) - Again, repeating sliders with a rhythm this slow just feel odd to me. I think you could even just do 5 circles here, to go with the intensifying bass notes
01:38:272 (1,2) - I know this goes with the guitar, but man does it feel strange. Perhaps this could work?
01:50:849 (1,2,3,4,5,6,1,2,3) - again, the 1/3 here just isn't apparent enough, so some higher spacing is in order

[Muse's Insane]
Replay
Actually pretty nice, the symmetrical patterning works for this kind of song, and most of the spacing is pretty apparent. I'm not a fan of the huge sv slowdown near the beginnning, but other than that good job

I could sit here and nazi your patterns all day, but it wouldn't provide you with anything constructive. That's something you can easily do on your own with grid snap and using the coordinates in the top right corner to help figure out (calculator!) where each note should be to keep it symmetrical. If you would like some help on how I approach symmetry like this feel free to ask me in game, and I'll point out a few things if I'm not busy. Remember, the slightly bolded white lines in the grid are the center axes. Those are what you work off of

00:12:080 (1,2,3,4,5) - I don't recommend these notes being hidden underneath the slider before them, I would try and find another pattern here to avoid that
00:14:157 (1) - This spinner is unrankable. It's too short. Please remove it
00:30:541 - As I stated earlier, I don't like how slow this part gets, especially since you keep using higher spacing. I understand that it would be a lot of work at this point to increase it, however I think that would be for the best. It can still be slow, say 0.8, it's just too low to be comfortable right now.
00:54:541 (1,2,3,4) - Make sure that the slider you copy paste from is level before you do!
01:07:580 (6) - These notes here are 1/3, not 1/4. Adjust your repeating slider accordingly, you can get to 1/3 with the Beat Snap Divisor bar in the upper right.

Keep working at it! It's a pretty cute song. :D Good luck!
Topic Starter
pife1
"captin1"]

captin1 wrote:

Hey~ m4m from my queue

Add 1 second of Audio Lead-in (Song Setup>Audio) so that the first note comes in two seconds after the time starts, which is what's required for rank

[Easy]
Keep slider velocity all the same! It helps immensely with patterning, and the difference at this low of an SV will not be noticed at all. Not to mention it's unrankable
I would recommend using tiny grid snap, so that you can perfect your patterning.


00:21:310 (1,3) - These two notes aren't perfectly symmetrical around (2). The best way to fix this is to copy (1), rotate it 180 (ctrl + . twice) and then ctrl + g. This way, the two sliders will be exactly the same.
00:25:003 (5,6,1) - The increased spacing here is a big no-no. Keep it all at 1.0
00:26:849 (1,3) - Overlapping is very highly discouraged in Easy difficulties. I would fix the spacing pointed out here^ and then remake this long slider so that it fits within the boundaries and spacing without overlap
00:31:003 (2,3,4) - These should be arranged like something similar to this so that they are much more symmetrical and keep good spacing
00:37:003 (3,1) - minor spacing issue
00:44:849 (4) - x:208 y:260 for spacing
00:49:464 (4,1) - minor spacing issue
01:07:926 (7,1,2) - The placement here could definitely improve, with a messy overlap and poor spacing.

From this point on, the varying slider speeds are a pretty large issue in my opinion. Please change these all to 1.0 and adjust the sliders and spacing accordingly, and then continue to find mods to improve patterning. (although, you can do a lot of what I suggested on your own with simply a critical look at your own map)

[Normal]
Again, changing slider speeds are stunting this map's improvement. Please keep them consistent

00:02:849 (5) - Rotate this clockwise 21 degrees (select and hit shift+ctrl+r) and then move to x:436 y:52, for clean spacing
00:04:233 (2,3,1,2,3,1,2,3,4) - Ok, I moved a lot of things around in this section. Here's the code for it, I think this is much cleaner.
SPOILER
340,292,4233,1,0,0:0:0:0:
272,216,4695,1,0,1:0:0:0:
316,124,5157,6,0,P|332:78|314:32,2,100.000000596046
220,96,6541,1,0,1:0:0:0:
140,152,7003,2,0,P|124:208|156:256,1,100.000000596046,0|0,0:0|1:0,0:0:0:0:
228,196,7926,5,2,0:0:0:0:
328,192,8387,1,0,1:0:0:0:
332,292,8849,1,0,0:0:0:0:
232,300,9310,1,0,1:0:0:0:
00:31:003 (1,3) - try to avoid this overlap, moving (1) upwards would fix this easily
00:33:310 (1,3) - wouldn't recommend overlap, however if this stays then stack these two exactly, so that it looks better
From 00:47:157 - to 00:54:541 - it would be easiest on you to find one slider that looks really good ( I would recommend 00:52:695 (2) - ), copy it, and use that same slider for all of these, since they're the same general shape. Some are going in different directions, which is easily fixed with ctrl + . and ctrl + g
01:02:387 (3,4,5) - Tidy this up a bit, I would use the (5) slider for (4) (removing the repeat, of course), plus the spacing gets odd.
01:09:310 (2,1) - Nazi overlap :P easy fix with grid snap
01:35:157 (4,5) - minor spacing issue
01:36:541 (1,2) - same as^

[Hard]
Replay
The flow feels fine for the most part. Some spacings could use some work though.

00:02:157 (2,3,4,5) - It wouldn't be a stretch to turn these into a perfect square.
00:04:926 (5,6,7) - spacing
00:04:003 (3,4,1) - Move all three of these to x:256, y:88 so that they stack
00:07:926 (6) - x:484 y:180 for good, clear spacing
00:08:387 (1,5) - stack these
00:13:926 (7) - This repeating slider should be in 1/3 time, not 1/4
00:28:695 (8) - same as ^
00:36:080 (4,1,2) - The blanket pattern here could use some touching up. I would use the (2) slider for both, since it looks nicer
00:44:964 (1) - VERY much against this spinner, it comes in far too fast and doesn't last long enough. I would just use a longer slider to get the same effect
00:47:387 (4,5,2,3) - While these jumps do make sense with the music, the idea is continued on for the rest of the musical phrase. Keep the idea consistent, either lower these jumps or add jumps at places like 00:49:233 (1,2) - and 00:54:771 (2,3) -
01:02:848 (5,1,2,3) - I would recommend this rhythm, so that the notes on blue ticks are at the ends of sliders
01:06:540 (3) - x:204 y:152 for a perfect triangle
01:09:310 (3,4,5) - I like the pattern here, however move (3) to x:256 y:140, (4) to x:324 y:72, and (5) to x:372 y:148 for perfect symmetry
01:10:463 (7,1,2,3) - Not a fan of the clap spam here, remove a couple
01:41:387 (3,4,5,6,7,8,1) - With the way that this circles back in on itself, it looks very confusing and doesn't play well. I can't think of a good solution other than redoing these with that in mind.

My brain is fried D: I'm sorry, don't have it in me to do the last two. Here's the replays I made for both of them though
Working on the last two now! just needed a break

[EruJazz's Insane]
Replay
There's a lot of awkward breaks in the mapping that I feel disrupt the flow quite a bit. Some hard to distinguish spacing and odd beats make it unintuitive to read at points

00:05:156 (1,2) - I don't think this jump is placed well, it might be best to not have one here at all
00:11:156 (4) - This note is very hidden by (1,2) before it, I would suggest moving it farther away
00:13:695 - I would put one more 1/2 slider here and start the spinner at 00:14:041 - instead
00:19:349 (4) - (nazi) grid space left
00:26:157 - I hear two claps here that I think should be mapped
00:27:195 (4) - End this on the red tick and then add another note where it ended before, to fit the rhythm better
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Woah! This 1/3 stream comes out of nowhere, especially since the spacing isn't drastic enough to warn the player. Increase this much more, I'd say 1.2 perhaps?
00:39:541 (5) - I'm not a fan of repeats with a higher number, since they usually feel very odd unless they're in a 1/4 stream. I think you should reduce this by one and then add a note in place of that last repeat
00:49:464 (5,6,7,8) - Bit of a messy overlap, I think moving (7,8) down and to the left would work well
01:00:080 (1,2,3,4,5) - This stream is 1/3, and yet you mapped over it with 1/4 D:
01:02:849 (4,1) - I would turn this into one slider, so (1) isn't on a blue tick
01:07:464 - Map this part as well! it feels very empty with those notes ignored
01:15:541 (5) - Again, repeating sliders with a rhythm this slow just feel odd to me. I think you could even just do 5 circles here, to go with the intensifying bass notes
01:38:272 (1,2) - I know this goes with the guitar, but man does it feel strange. Perhaps this could work?
01:50:849 (1,2,3,4,5,6,1,2,3) - again, the 1/3 here just isn't apparent enough, so some higher spacing is in order

[Muse's Insane]
Replay
Actually pretty nice, the symmetrical patterning works for this kind of song, and most of the spacing is pretty apparent. I'm not a fan of the huge sv slowdown near the beginnning, but other than that good job

I could sit here and nazi your patterns all day, but it wouldn't provide you with anything constructive. That's something you can easily do on your own with grid snap and using the coordinates in the top right corner to help figure out (calculator!) where each note should be to keep it symmetrical. If you would like some help on how I approach symmetry like this feel free to ask me in game, and I'll point out a few things if I'm not busy. Remember, the slightly bolded white lines in the grid are the center axes. Those are what you work off of

00:12:080 (1,2,3,4,5) - I don't recommend these notes being hidden underneath the slider before them, I would try and find another pattern here to avoid that
00:14:157 (1) - This spinner is unrankable. It's too short. Please remove it
00:30:541 - As I stated earlier, I don't like how slow this part gets, especially since you keep using higher spacing. I understand that it would be a lot of work at this point to increase it, however I think that would be for the best. It can still be slow, say 0.8, it's just too low to be comfortable right now.
00:54:541 (1,2,3,4) - Make sure that the slider you copy paste from is level before you do!
01:07:580 (6) - These notes here are 1/3, not 1/4. Adjust your repeating slider accordingly, you can get to 1/3 with the Beat Snap Divisor bar in the upper right.

Keep working at it! It's a pretty cute song. :D Good luck!
Thank you so much, I am sorry for copy your style
ErunamoJAZZ

captin1 wrote:

Hey~ m4m from my queue

[EruJazz's Insane]

00:05:156 (1,2) - I don't think this jump is placed well, it might be best to not have one here at all The idea of ​​this is to warn the player that there are jumps later.
00:11:156 (4) - This note is very hidden by (1,2) before it, I would suggest moving it farther away The spacing is 1.0x. I see no reason to change it, could confuse.
00:13:695 - I would put one more 1/2 slider here and start the spinner at 00:14:041 - instead ok
00:19:349 (4) - (nazi) grid space left Jå!
00:26:157 - I hear two claps here that I think should be mapped hum... ok
00:27:195 (4) - End this on the red tick and then add another note where it ended before, to fit the rhythm better ok
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Woah! This 1/3 stream comes out of nowhere, especially since the spacing isn't drastic enough to warn the player. Increase this much more, I'd say 1.2 perhaps? ok, 1.2x, and kiai time.
00:39:541 (5) - I'm not a fan of repeats with a higher number, since they usually feel very odd unless they're in a 1/4 stream. I think you should reduce this by one and then add a note in place of that last repeat nope ;)
00:49:464 (5,6,7,8) - Bit of a messy overlap, I think moving (7,8) down and to the left would work well nope, I like it as is.
01:00:080 (1,2,3,4,5) - This stream is 1/3, and yet you mapped over it with 1/4 D: You are right. This was added at the last mod, and I realized the mistake. Fix
01:02:849 (4,1) - I would turn this into one slider, so (1) isn't on a blue tick humm.. nope, i like trainscircles. If you listen closely, the melody itself sounds in the blue tick.
01:07:464 - Map this part as well! it feels very empty with those notes ignored nope
01:15:541 (5) - Again, repeating sliders with a rhythm this slow just feel odd to me. I think you could even just do 5 circles here, to go with the intensifying bass notes mm.. nope
01:38:272 (1,2) - I know this goes with the guitar, but man does it feel strange. Perhaps this could work?
I think we better leave it as is.
01:50:849 (1,2,3,4,5,6,1,2,3) - again, the 1/3 here just isn't apparent enough, so some higher spacing is in order fix

...

Keep working at it! It's a pretty cute song. :D Good luck! ^_^
Thank you!.
Topic Starter
pife1
Updated
Momochikun
Hello ~
Sorry for late T-T.. then,
As requested~ :roll:




[General]
  1. Remove BGM from tags ? i seen no ranked map with this tag lol..
  2. Add audio lead just like the modders above said^

[Muse Insane]
  1. Use HP+1, since the minimal difficullty for Insane diff is 7, it'll be more better if you add +1 on OD or AR
  2. Also the placement on this diff looks too random. Even is this a instrumental sound, it's not necessary to do this. Don't know it's your mapping style or what.. but i seen many nazi things in this diff, pointing them all will be very difficult, so i'll just said anything that catch my attention
  3. 00:01:003 (4) - NC here.. because the instrument is started here and ofc the long white tick that's called downbeat is also start from here
  4. 00:04:695 (5) - Use 1 grid down to be linear with (3) so it'll make a better pattern, don't forget to replace (4) too
  5. 00:07:695 (5) - I think the slider is better to start here 00:07:464 to follow the music
  6. 00:11:156 (4,5) - ^
  7. 00:11:387 (5,2) - The note is behind the slidertrack, recommend to rearrange this pattern. though +AR will be more make it readable. But rearrange pattern is more recommended
  8. 00:14:157 (1) - A short time spinner here is really unpredictable, the auto is only got 1000 point bonus though. IMO this is too suddenly and can make players got 100 or worst it'll break their combo
  9. 00:15:772 (3) - Add finish on the start of the slider, also would you add NC ? the new phase of the song is started here. if you want to keep consistency or what.. just let it xD
  10. 00:26:618 (1,2,3,4,5,6,7,8,9) - Clap missing here ? add it please..
  11. 00:27:080 (4,8) - Really bad flow for me the next note is behind the slider end and this placement looks so bad.. suggest Ctrl + G will make it smoothier and better flow..
  12. 00:47:157 - Kiai start here. don't forget to add NC
  13. 00:50:157 (4,1) - Stack is better.. the overlap looks really bad for me. Since the (1) note is allready visible before the (4) dissapeared.
  14. 00:55:464 (3,4) - Make them same symmetrical like (1) and (2) ? i think this pattern is wrong. and the slider looks fail
  15. 01:02:387 - Kiai reset start here.. NC is better too

Many jumps after this.. orz. Sorry to say, but it will really need more practice :o

[Eru Jazz Insane]
  1. The NC pattern on this diff is really unpredictable, try make it consistent please.The rhytm is not really consistent too, it'll be better if you dont use triplet when the music doesn't ask you to do it. It'll sound overmapped for me.
  2. 00:13:233 (4,5) - Remove whistle from the slider body, it sounds really awkward. Just add it on the start and the end
  3. 00:15:772 (1,3) - 2 grid down on (1) so they not overlapped, not really recommended for this >.<
  4. 00:19:926 (1) - Why NC ? this is not unnecessary after all.. Better delete it
  5. 00:22:926 (6) - Remove the reverse and add more 1/2 slider will make a better rhytm, Try it ~
  6. 00:27:195 (5) - Remove whistle from slider body, same as before
  7. 00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Unsnapped stream.. what is this ? do you use 1/3 or what.. -_-
  8. 00:36:310 (1,2) - What's with this ? really bad and it's not even make a sense.. it's really recommended to make a normal SV, but if you really don;t want to do it, just do what i told below
  9. 00:37:233 (3) - NC for changed SV..
  10. 00:40:926 (2) - ^

[Hard]
  1. The normal hitsounds you used here seems doesn't fit, at least soft clap will fit it better, though it'll be good if you used another custom clap that fit this song
  2. 00:01:695 (5,1) - Bad jump.. break the flow, Better use spacing at 5 to make jump or just fix to a normal spacing
  3. 00:13:464 (6,7) - Overlapped.. orz, 1 - 2 grid up at (7)
  4. 00:28:695 (8) - Silent hit ?.. unrakable lol
  5. 00:47:157 - Finish on the slider end for chorus
  6. 00:47:157 - Kiai start here. don't forget to add NC
  7. 01:02:387 - Kiai reset start here.. NC is better too

Really.. it's need more that i got but i don't said it. Rather than a huge of detailed mod, sorry, but i recommend you to remapp this T-T
Topic Starter
pife1
Momochikun

Momochikun wrote:

Hello ~
Sorry for late T-T.. then,
As requested~ :roll:




[General]
  1. Remove BGM from tags ? i seen no ranked map with this tag lol..
  2. Add audio lead just like the modders above said^

[Muse Insane]
  1. Use HP+1, since the minimal difficullty for Insane diff is 7, it'll be more better if you add +1 on OD or AR
  2. Also the placement on this diff looks too random. Even is this a instrumental sound, it's not necessary to do this. Don't know it's your mapping style or what.. but i seen many nazi things in this diff, pointing them all will be very difficult, so i'll just said anything that catch my attention
  3. 00:01:003 (4) - NC here.. because the instrument is started here and ofc the long white tick that's called downbeat is also start from here
  4. 00:04:695 (5) - Use 1 grid down to be linear with (3) so it'll make a better pattern, don't forget to replace (4) too
  5. 00:07:695 (5) - I think the slider is better to start here 00:07:464 to follow the music
  6. 00:11:156 (4,5) - ^
  7. 00:11:387 (5,2) - The note is behind the slidertrack, recommend to rearrange this pattern. though +AR will be more make it readable. But rearrange pattern is more recommended
  8. 00:14:157 (1) - A short time spinner here is really unpredictable, the auto is only got 1000 point bonus though. IMO this is too suddenly and can make players got 100 or worst it'll break their combo
  9. 00:15:772 (3) - Add finish on the start of the slider, also would you add NC ? the new phase of the song is started here. if you want to keep consistency or what.. just let it xD
  10. 00:26:618 (1,2,3,4,5,6,7,8,9) - Clap missing here ? add it please..
  11. 00:27:080 (4,8) - Really bad flow for me the next note is behind the slider end and this placement looks so bad.. suggest Ctrl + G will make it smoothier and better flow..
  12. 00:47:157 - Kiai start here. don't forget to add NC
  13. 00:50:157 (4,1) - Stack is better.. the overlap looks really bad for me. Since the (1) note is allready visible before the (4) dissapeared.
  14. 00:55:464 (3,4) - Make them same symmetrical like (1) and (2) ? i think this pattern is wrong. and the slider looks fail
  15. 01:02:387 - Kiai reset start here.. NC is better too

Many jumps after this.. orz. Sorry to say, but it will really need more practice :o

[Eru Jazz Insane]
  1. The NC pattern on this diff is really unpredictable, try make it consistent please.The rhytm is not really consistent too, it'll be better if you dont use triplet when the music doesn't ask you to do it. It'll sound overmapped for me.
  2. 00:13:233 (4,5) - Remove whistle from the slider body, it sounds really awkward. Just add it on the start and the end
  3. 00:15:772 (1,3) - 2 grid down on (1) so they not overlapped, not really recommended for this >.<
  4. 00:19:926 (1) - Why NC ? this is not unnecessary after all.. Better delete it
  5. 00:22:926 (6) - Remove the reverse and add more 1/2 slider will make a better rhytm, Try it ~
  6. 00:27:195 (5) - Remove whistle from slider body, same as before
  7. 00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - Unsnapped stream.. what is this ? do you use 1/3 or what.. -_-
  8. 00:36:310 (1,2) - What's with this ? really bad and it's not even make a sense.. it's really recommended to make a normal SV, but if you really don;t want to do it, just do what i told below
  9. 00:37:233 (3) - NC for changed SV..
  10. 00:40:926 (2) - ^

[Hard]
  1. The normal hitsounds you used here seems doesn't fit, at least soft clap will fit it better, though it'll be good if you used another custom clap that fit this song
  2. 00:01:695 (5,1) - Bad jump.. break the flow, Better use spacing at 5 to make jump or just fix to a normal spacing
  3. 00:13:464 (6,7) - Overlapped.. orz, 1 - 2 grid up at (7)
  4. 00:28:695 (8) - Silent hit ?.. unrakable lol
  5. 00:47:157 - Finish on the slider end for chorus
  6. 00:47:157 - Kiai start here. don't forget to add NC
  7. 01:02:387 - Kiai reset start here.. NC is better too

Really.. it's need more that i got but i don't said it. Rather than a huge of detailed mod, sorry, but i recommend you to remapp this T-T
Don't worry for this
I also feel same respect of the hitsound, i will try find a new, Thank you so much for the mod
luxoDeh
Hi! M4M from my queue

EASY

00:02:849 (3) - why don't copy/paste the previous slider and make this pattern perfectly symmetric? just if you want, it's ok also as it is
00:04:233 (4,1) - make them exactly at the same high
00:28:695 (5) - it's just a suggestion but maybe it's better don't leave this stright form for this slider, maybe you can try to make the first part stight and the final part curve, and then a blancket with the next note, like this: 00:58:695 (1) - I think is better to move in in a way to make it stacked with 00:56:387 (3) -
01:08:387 (1,2) - make a better blancket
01:33:310 (1,2) - can you place them exactly on the y axe XD just to be precise

NORMAL

00:06:541 (2) - move it to make a blancket with 00:05:157 (1) -
00:58:695 (2) - stack it with 00:56:849 (4) - ?
01:03:772 (5) - delete this and copy/paste the form of the previous one, then ctrl+H and ctrl+G
01:07:464 (6) - maybe move it one grid down and one right, so that together with 01:06:080 (3,4,5) - will make a better form
01:08:387 (1) - and maybe it's better if you keep the distance for this slider
01:26:849 (6,2) - stack them?
01:49:003 (3) - move 1 grid right, so the pattern will be the same as 01:49:926 (4,5) -
01:54:080 (1) - for this spinner maybe it's better if you add a green line to decrease the volume of the hitsound since at the end the volume of the song also decrease. in this way there'll not be too much difference between the song and the hitsounds volumes

HARD

00:01:002 (4,5) - stack them perfectly, maybe deselect grid snapping
00:02:848 (5,2) - stack them
00:04:003 (3,1) - ^
00:13:926 (7) - change this slider inclination in a way that it won't touch 00:13:464 (6) -
00:30:541 (1,2) - stack perfectly
00:33:310 (5,1) - ^
00:36:080 (4,1) - make a better blancket
00:43:926 (3) - you can do 2 things here: or you copy/paste the previous slider and then flip it vertically. or you try to make this more symmetric with the previous one, maybe moving it 1 or 2 grids left imo
00:53:157 (6) - I think also in this case you should be more carefull of the pattern and placement. if you delete this, and then copy/paste the previous slider and then flip it orizontally, than you'll have something like this: 00:09:541 (4,8,1) - stack them better

well some things I would say about your map is that maybe you can try to be more carefull to patternss and notes placement. I gave you some examples of how to improve it so you can try something in base of them if you want. another thing that I noticed is that in hard diff there are quite always short sliders. try instead to change some times and make some longer sliders when the music permit it. in this way the map will have more different patterns and will be also funnyer to play :)

MUSE'S INSANE

00:13:233 (6) - maybe you can try to make it more symmetric to all these other notes. maybe try to disable grid snapping and place it in a better way
00:23:849 (3,4) - I think here, or you stack them with the previous notes as you did here 00:22:926 (1,5) - . or you move 00:24:310 (5) - one grid down.
00:37:233 (3,4,5) - also here you can try to make a better blancket with the previous slider, or using grid level 4, or disabling grid snapping
00:38:849 (3,1,2) - stack them perfectly
00:44:618 (5,6,7) - place it at the center of the square

that's all. good luck with this map :)
Topic Starter
pife1
luxoDeh

luxoDeh wrote:

Hi! M4M from my queue

EASY

00:02:849 (3) - why don't copy/paste the previous slider and make this pattern perfectly symmetric? just if you want, it's ok also as it is
00:04:233 (4,1) - make them exactly at the same high
00:28:695 (5) - it's just a suggestion but maybe it's better don't leave this stright form for this slider, maybe you can try to make the first part stight and the final part curve, and then a blancket with the next note, like this: 00:58:695 (1) - I think is better to move in in a way to make it stacked with 00:56:387 (3) -
01:08:387 (1,2) - make a better blancket
01:33:310 (1,2) - can you place them exactly on the y axe XD just to be precise

NORMAL

00:06:541 (2) - move it to make a blancket with 00:05:157 (1) -
00:58:695 (2) - stack it with 00:56:849 (4) - ?
01:03:772 (5) - delete this and copy/paste the form of the previous one, then ctrl+H and ctrl+G
01:07:464 (6) - maybe move it one grid down and one right, so that together with 01:06:080 (3,4,5) - will make a better form
01:08:387 (1) - and maybe it's better if you keep the distance for this slider
01:26:849 (6,2) - stack them?
01:49:003 (3) - move 1 grid right, so the pattern will be the same as 01:49:926 (4,5) -
01:54:080 (1) - for this spinner maybe it's better if you add a green line to decrease the volume of the hitsound since at the end the volume of the song also decrease. in this way there'll not be too much difference between the song and the hitsounds volumes

HARD

00:01:002 (4,5) - stack them perfectly, maybe deselect grid snapping
00:02:848 (5,2) - stack them
00:04:003 (3,1) - ^
00:13:926 (7) - change this slider inclination in a way that it won't touch 00:13:464 (6) -
00:30:541 (1,2) - stack perfectly
00:33:310 (5,1) - ^
00:36:080 (4,1) - make a better blancket
00:43:926 (3) - you can do 2 things here: or you copy/paste the previous slider and then flip it vertically. or you try to make this more symmetric with the previous one, maybe moving it 1 or 2 grids left imo
00:53:157 (6) - I think also in this case you should be more carefull of the pattern and placement. if you delete this, and then copy/paste the previous slider and then flip it orizontally, than you'll have something like this: 00:09:541 (4,8,1) - stack them better

well some things I would say about your map is that maybe you can try to be more carefull to patternss and notes placement. I gave you some examples of how to improve it so you can try something in base of them if you want. another thing that I noticed is that in hard diff there are quite always short sliders. try instead to change some times and make some longer sliders when the music permit it. in this way the map will have more different patterns and will be also funnyer to play :)

MUSE'S INSANE

00:13:233 (6) - maybe you can try to make it more symmetric to all these other notes. maybe try to disable grid snapping and place it in a better way
00:23:849 (3,4) - I think here, or you stack them with the previous notes as you did here 00:22:926 (1,5) - . or you move 00:24:310 (5) - one grid down.
00:37:233 (3,4,5) - also here you can try to make a better blancket with the previous slider, or using grid level 4, or disabling grid snapping
00:38:849 (3,1,2) - stack them perfectly
00:44:618 (5,6,7) - place it at the center of the square

that's all. good luck with this map :)
Thank you for the mod, but I couldn't change some things, because of previous mod, my guests couldn't change their parts yet
Topic Starter
pife1
updated
HabiHolic
Hi pife1~



[Easy]

00:14:387 - suggestion add note
00:27:772 (4) - spacing
01:30:541 (1) - Remove NC My suggestion
01:42:541 (1) - Remove NC
01:45:772 (2,3,4) - spacing
01:51:772 (1) - Finish


[Normal]

00:09:772 (5) - spacing
00:14:387 - suggestion add note
00:14:849 - ^
00:18:541 (1) - NC Change? 00:19:464 (3) - NC Here
00:37:464 (3) - 1/1 should be in the slider rhythmic beat seems to fit
00:59:157 (3,1,2) - spacing?


[Hard]

AR-1

00:46:925 (1) - Remove NC
00:51:080 (7) - suggestion ctrl + g


[EruJazz's Insane]

00:13:695 (5) - suggestion ctrl + g
00:16:695 (5) - Properly trimmed
00:19:695 - add note here
00:25:233 (4) - spacing
00:29:156 (1) - Remove NC
00:30:080 (1) - ^


Good Luck~
Topic Starter
pife1
Thank you for the mod
ErunamoJAZZ

HabiHolic wrote:

Hi pife1~



[EruJazz's Insane]

00:13:695 (5) - suggestion ctrl + g done
00:16:695 (5) - Properly trimmed is sliderart
00:19:695 - add note here is overmapping u.u
00:25:233 (4) - spacing done
00:29:156 (1) - Remove NC nope.
00:30:080 (1) - ^ ^


Good Luck~ thx
Topic Starter
pife1
Updated
Aurele
I will mod this tomorrow.
yachiru4
Hi from my queue!


Pretty nice, but there was a screwed up DS somewhere in the song...I can't seem to remember where.

Didn't pass both Insane modes, but I enjoyed playing Muse's Insane more, since it's flow looked better. btw you can only have 1 Insane diff in a mapset.

Cheers!
Topic Starter
pife1
Yachiru4

yachiru4 wrote:

Hi from my queue!


Pretty nice, but there was a screwed up DS somewhere in the song...I can't seem to remember where.

Didn't pass both Insane modes, but I enjoyed playing Muse's Insane more, since it's flow looked better. btw you can only have 1 Insane diff in a mapset.

Cheers!
Than you for the mod, you have cleared me some doubts
ErunamoJAZZ

yachiru4 wrote:

...btw you can only have 1 Insane diff in a mapset.
humm... where is that written?
Because I believe that there is no guideline about that.

:P
Kinomi
Hi~Hi~ from my queue
reply to m4m req >.</~~~~~~~~~~~~~

General
you need more working in your map.
you need better blanket and perfect Symmetric
when you make a blanket,turn off grid snap
you need change all illogical spacing
try to use NC more regularly
hitsound is a bit randomly placed..
I'm sure many modders before had told you about these things.

Easy
00:01:003 (1,2,3) - make them perfectly Symmetric
00:21:310 (1) - distance
00:21:310 (1,2,3) - make this blanket perfect
00:49:003 (3) - distance
01:35:157 (3) - ^
after this object,you have no reason to change the spacing snap.use x1.0 plz
spacing is a mess,don't change spacing snap.check all your objects.

Normal
same problems as easy.check spacing
00:55:926 (3,4,1) - you should make blanket like this perfect
00:59:157 (3,1,2) - this is ugly...try another pattern may be better
01:02:849 (4,5) -they should have same shape,you can use ctrl c and ctrl v

Hard
remember that even in hard or insane,you need to use logical spacing to make diff tidy and playable
00:46:925 (3) - the sv changed after this.. bgm don't have a big change,so I suggest you not to change sv

I personally don't like so……symmetric insane diffs...
Plz make full use of the map,don't only snap objects around the middle of the map
Muse's Insane
00:27:541 (5,6,7) - wht not delete these and ctrl c ctrl v 00:26:618 (1,2,3) - here,than ctrl J
00:36:541 (7) - do some rotate and make it Symmetric with 00:37:695 (1) - and00:37:233 (1,2,3) -
00:38:849 (3,4,5) - these 3 notes are not symmetric try to use this more
00:51:080 (1,2,3) - not symmetric and there are many other parts you can find out yourself

EruJazz's Insane
01:01:926 (2,3) - stack them perfectly

cute song and diffs
learning more from ranked maps is necessary
especially hit sound and patterns.
good luck~
Topic Starter
pife1
baldrace

baldrace wrote:

Hi~Hi~ from my queue
reply to m4m req >.</~~~~~~~~~~~~~

General
you need more working in your map.
you need better blanket and perfect Symmetric
when you make a blanket,turn off grid snap
you need change all illogical spacing
try to use NC more regularly
hitsound is a bit randomly placed..
I'm sure many modders before had told you about these things.

Easy
00:01:003 (1,2,3) - make them perfectly Symmetric
00:21:310 (1) - distance
00:21:310 (1,2,3) - make this blanket perfect
00:49:003 (3) - distance
01:35:157 (3) - ^
after this object,you have no reason to change the spacing snap.use x1.0 plz
spacing is a mess,don't change spacing snap.check all your objects.

Normal
same problems as easy.check spacing
00:55:926 (3,4,1) - you should make blanket like this perfect
00:59:157 (3,1,2) - this is ugly...try another pattern may be better
01:02:849 (4,5) -they should have same shape,you can use ctrl c and ctrl v

Hard
remember that even in hard or insane,you need to use logical spacing to make diff tidy and playable
00:46:925 (3) - the sv changed after this.. bgm don't have a big change,so I suggest you not to change sv

I personally don't like so……symmetric insane diffs...
Plz make full use of the map,don't only snap objects around the middle of the map
Muse's Insane
00:27:541 (5,6,7) - wht not delete these and ctrl c ctrl v 00:26:618 (1,2,3) - here,than ctrl J
00:36:541 (7) - do some rotate and make it Symmetric with 00:37:695 (1) - and00:37:233 (1,2,3) -
00:38:849 (3,4,5) - these 3 notes are not symmetric try to use this more
00:51:080 (1,2,3) - not symmetric and there are many other parts you can find out yourself

EruJazz's Insane
01:01:926 (2,3) - stack them perfectly

cute song and diffs
learning more from ranked maps is necessary
especially hit sound and patterns.
good luck~
thank you for the mod, thank you :)
10crystalmask01
Hi ^^ just dropping by here for a re-check to see how well you've improved!

[Easy]
  1. AR -1
00:01:003 (1,2,3) - Try placing these more in the center of the map, makes a better symmetry ^^
*note You may need to move a few notes after this.
00:20:387 (3) - Remove normal hitsound, it breaks the pattern :o
00:26:849 (2) - Change default hitsounds to Normal. 00:26:387 - After this, what happened to the Normal hitsounds pattern? D:
00:30:541 (1) - Add finish :3
00:37:003 (3) - Remove clap on the head.
00:47:157 (1) - Add finish?
01:01:926 (1) - ^ On the reverse.
01:15:772 (3) - ^ On the tail.
01:19:464 (4,1,2,3) - Try to center these more?
01:49:003 (5) - first objects appearing in Kai time should always be a NC

Stills looks good as before ^^ Only some small hitsound suggestions noted here.

[Normal]
00:13:003 (4) - NC
00:20:387 (4) - or 00:20:849 (5) - should be a NC, still trying to figure out which :S
00:21:772 (3) - Change the default hitsounds on the reverse to Normal as you have previously done like this:

00:28:695 (1) - Add whistle or finish?
01:02:387 (3) - Add whistle?
01:25:464 (4) - NC
01:30:080 (4) - ^

Nice:P

[Hard]
00:13:003 (5) - NC
00:28:003 (5) - ^
00:46:464 - 01:08:387 Continue that Normal-hitsound pattern? :(
01:10:463 (7) - Remove clap on the tail.
01:11:386 (2) - ^ Try not to overuse this hitsounds x.x
01:35:387 (5) - NC

Same comment as Easy

[EruJazz's Insane]
00:05:156 (1) - Not a good, jump, this note should be placed closer to 00:05:387 (2) - , since the timing between them is shorter then 00:04:233 (5,1) -
00:10:464 (1,2,3,4) - Not a very pretty flow.

00:22:926 (6) - NC
00:27:195 (5) - ^
00:41:387 (4) - The tail looks funny :3 You should just creat a curved slider with only one point.
00:49:464 (5) - NC
01:10:695 (6) - ^
01:22:003 (6) - ^
01:27:541 (7) - ^
01:33:310 (4) - ^
01:48:541 (2) - Add whistle?

Although there's a few minor issues with the flow left, and some hitsounds are questionable apart from that wow! Looks way better now :) Good job!

[Muse's Insane]
00:13:233 (6) - NC
00:13:233 (6,7,8) - Can you flip these objects vertically, it's really crowded :S
00:47:618 (2) - Remove clap,try not to overuse this hitsound.
00:48:541 (4) - ^
00:51:772 (3) - ^
00:53:849 (6) - If you listen carefully,y you'll hear a clap that should be on the head and tail of this slider.
00:54:541 (7) - NC
00:58:695 (2) - Remove clap
00:59:618 (4) - ^
01:05:618 (2) - NC
01:05:618 (2,4) - Add claps on their heads.
01:19:695 (5,6,7) - Add clap on these.
01:27:080 (3,4,5) - ^
01:30:772 (5,6,7) - ^

Looks okay :/ the flow's a bit questionable, but the hitsounds sounds a bit confusing, not really going in a consistent pattern. Definitely needs work for this.

Hope this helps~! ^^
Topic Starter
pife1
10crystalmask01

10crystalmask01 wrote:

Hi ^^ just dropping by here for a re-check to see how well you've improved!

[Easy]
  1. AR -1
00:01:003 (1,2,3) - Try placing these more in the center of the map, makes a better symmetry ^^
*note You may need to move a few notes after this.
00:20:387 (3) - Remove normal hitsound, it breaks the pattern :o
00:26:849 (2) - Change default hitsounds to Normal. 00:26:387 - After this, what happened to the Normal hitsounds pattern? D:
00:30:541 (1) - Add finish :3
00:37:003 (3) - Remove clap on the head.
00:47:157 (1) - Add finish?
01:01:926 (1) - ^ On the reverse.
01:15:772 (3) - ^ On the tail.
01:19:464 (4,1,2,3) - Try to center these more?
01:49:003 (5) - first objects appearing in Kai time should always be a NC

Stills looks good as before ^^ Only some small hitsound suggestions noted here.

[Normal]
00:13:003 (4) - NC
00:20:387 (4) - or 00:20:849 (5) - should be a NC, still trying to figure out which :S
00:21:772 (3) - Change the default hitsounds on the reverse to Normal as you have previously done like this:

00:28:695 (1) - Add whistle or finish?
01:02:387 (3) - Add whistle?
01:25:464 (4) - NC
01:30:080 (4) - ^

Nice:P

[Hard]
00:13:003 (5) - NC
00:28:003 (5) - ^
00:46:464 - 01:08:387 Continue that Normal-hitsound pattern? :(
01:10:463 (7) - Remove clap on the tail.
01:11:386 (2) - ^ Try not to overuse this hitsounds x.x
01:35:387 (5) - NC

Same comment as Easy

[EruJazz's Insane]
00:05:156 (1) - Not a good, jump, this note should be placed closer to 00:05:387 (2) - , since the timing between them is shorter then 00:04:233 (5,1) -
00:10:464 (1,2,3,4) - Not a very pretty flow.

00:22:926 (6) - NC
00:27:195 (5) - ^
00:41:387 (4) - The tail looks funny :3 You should just creat a curved slider with only one point.
00:49:464 (5) - NC
01:10:695 (6) - ^
01:22:003 (6) - ^
01:27:541 (7) - ^
01:33:310 (4) - ^
01:48:541 (2) - Add whistle?

Although there's a few minor issues with the flow left, and some hitsounds are questionable apart from that wow! Looks way better now :) Good job!

[Muse's Insane]
00:13:233 (6) - NC
00:13:233 (6,7,8) - Can you flip these objects vertically, it's really crowded :S
00:47:618 (2) - Remove clap,try not to overuse this hitsound.
00:48:541 (4) - ^
00:51:772 (3) - ^
00:53:849 (6) - If you listen carefully,y you'll hear a clap that should be on the head and tail of this slider.
00:54:541 (7) - NC
00:58:695 (2) - Remove clap
00:59:618 (4) - ^
01:05:618 (2) - NC
01:05:618 (2,4) - Add claps on their heads.
01:19:695 (5,6,7) - Add clap on these.
01:27:080 (3,4,5) - ^
01:30:772 (5,6,7) - ^

Looks okay :/ the flow's a bit questionable, but the hitsounds sounds a bit confusing, not really going in a consistent pattern. Definitely needs work for this.

Hope this helps~! ^^

Thank you so much 10crystalmask01, thank you for the mod and remember our map :)

Updated and removed it Muse's Insane because he's very busy
ErunamoJAZZ
we need a BAT now :)
Rakuen
( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[General]
Your KIAI is wrong in my opinion =.=
And please make your KIAI same with all diffs

00:54:426 - KIAI ends here not 00:54:080 -
01:02:387 - KIAI should just end here and nothing more behind and remove those blank timings in front like 01:00:080 -
01:33:310 - KIAI starts here (remains)
01:55:464 - and ends here

[Easy]
This slider speed and placement could be a normal
IMO easy should follow almost full DS (distance snap)
00:02:849 - Whistle instead of clap
00:05:157 (2,3) - Make this place like the picture below so both sliders don't stick together

00:12:541 (1,2) - Try to make this DS
00:15:772 (1) - The DS is not enough and it's not on the flow. Try Ctrl+H / Ctrl+J
00:47:157 (1) - Stack on 00:47:618 (2) - while following DS
00:54:541 (1) - DS this if possible
00:58:695 (1) - Stack with 00:56:387 (3) - to make it more tidy
01:08:387 (1) - DS, this one is too close to previous note
01:17:157 (1) - Too far, this is likely a jump

[Normal]
Try to use small grid, the inconsistent DS is not nice here
00:05:157 (1) - DS
01:01:003 (1) - Too close, try to DS
01:02:849 (4) - Out of flow
01:26:387 (2) - Too close, remain the previous DS or this will look like 3 fast hits

[Hard]
Stack more to make it tidier
00:08:387 - There's no point slowing down the SV here and the DS is too close
00:15:310 (2) - Remain 1.0x DS
00:15:080 - There's no KIAI here but you speed it up again...
00:19:464 - Remove normal hitsound
00:20:387 - Remove normal hitsound too
00:21:772 (4) - Add hitsound
00:28:695 (4) - Stack with 00:28:233 (2) -
00:29:157 - Hitsound
00:30:080 - ^
00:31:464 (2) - Hold shift and stack perfectly
00:34:233 (1) - ^
00:34:695 (2,3) - This is a strange pattern
00:38:849 (4,1) - ^
00:44:618 - Make spinner starts here
00:52:464 (4) - Ctrl+G
00:53:849 (7) - This jump is not relating with previous DS and too far
00:56:618 (2,3) - This stack will make strange flow
01:03:541 (1) - Too close with next slider
01:14:387 - Add circle
01:21:772 (5,6) - Blanket
01:27:079 (1) - Remove this, looks like extra hit
01:33:310 - Put somemore hitsounds starts from here
01:40:464 - The DS is too close, try 0.9x or 1.0x DS (prefer 1.0)
01:46:926 (1,2,3) - Make them stack with 01:45:541 (2,3,4) -
01:48:310 (6) - Ctrl+J
01:50:387 (4) - Ctrl+G or this is just making confuse
01:51:541 (1,2) - Avoid this pattern
01:53:618 (5) - Make it placed on the middle line

[EruJazz's Insane]
Seems fine

Hope my mods help :3
Topic Starter
pife1
Rakuen

Rakuen wrote:

( =`・ω・´) Rakuen 楽園 (Mod/GD/M4M)

[General]
Your KIAI is wrong in my opinion =.=
And please make your KIAI same with all diffs

00:54:426 - KIAI ends here not 00:54:080 -
01:02:387 - KIAI should just end here and nothing more behind and remove those blank timings in front like 01:00:080 -
01:33:310 - KIAI starts here (remains)
01:55:464 - and ends here

[Easy]
This slider speed and placement could be a normal
IMO easy should follow almost full DS (distance snap)
00:02:849 - Whistle instead of clap
00:05:157 (2,3) - Make this place like the picture below so both sliders don't stick together

00:12:541 (1,2) - Try to make this DS
00:15:772 (1) - The DS is not enough and it's not on the flow. Try Ctrl+H / Ctrl+J
00:47:157 (1) - Stack on 00:47:618 (2) - while following DS
00:54:541 (1) - DS this if possible
00:58:695 (1) - Stack with 00:56:387 (3) - to make it more tidy
01:08:387 (1) - DS, this one is too close to previous note
01:17:157 (1) - Too far, this is likely a jump

[Normal]
Try to use small grid, the inconsistent DS is not nice here
00:05:157 (1) - DS
01:01:003 (1) - Too close, try to DS
01:02:849 (4) - Out of flow
01:26:387 (2) - Too close, remain the previous DS or this will look like 3 fast hits

[Hard]
Stack more to make it tidier
00:08:387 - There's no point slowing down the SV here and the DS is too close
00:15:310 (2) - Remain 1.0x DS
00:15:080 - There's no KIAI here but you speed it up again...
00:19:464 - Remove normal hitsound
00:20:387 - Remove normal hitsound too
00:21:772 (4) - Add hitsound
00:28:695 (4) - Stack with 00:28:233 (2) -
00:29:157 - Hitsound
00:30:080 - ^
00:31:464 (2) - Hold shift and stack perfectly
00:34:233 (1) - ^
00:34:695 (2,3) - This is a strange pattern
00:38:849 (4,1) - ^
00:44:618 - Make spinner starts here
00:52:464 (4) - Ctrl+G
00:53:849 (7) - This jump is not relating with previous DS and too far
00:56:618 (2,3) - This stack will make strange flow
01:03:541 (1) - Too close with next slider
01:14:387 - Add circle
01:21:772 (5,6) - Blanket
01:27:079 (1) - Remove this, looks like extra hit
01:33:310 - Put somemore hitsounds starts from here
01:40:464 - The DS is too close, try 0.9x or 1.0x DS (prefer 1.0)
01:46:926 (1,2,3) - Make them stack with 01:45:541 (2,3,4) -
01:48:310 (6) - Ctrl+J
01:50:387 (4) - Ctrl+G or this is just making confuse
01:51:541 (1,2) - Avoid this pattern
01:53:618 (5) - Make it placed on the middle line

[EruJazz's Insane]
Seems fine

Hope my mods help :3

Thank you for the mod and updated
Lolicakey
Remove La Tale from tags, it's already in the source >.<
No kudosu post because this is just a fast check.
Zekmer
Hi and sorry for the late mod. Well then let's start!

[Modding time!]

[General]
Nothing wrong here.


[Easy]
All good

[Normal]
All good

[Hard]
All good

[Insane]
All good


[Summary]
This is a great map, I can't point out anything major so I can't really contribute to improving this one. (I usually mod maps with lots of major issues, like WIP's ect. And this seems cleaned up by other mods so yeah I can't do much here :P )
Topic Starter
pife1

Lolicakes wrote:

Remove La Tale from tags, it's already in the source >.<
No kudosu post because this is just a fast check.
Gracias por la sugerencia Lolicakes no me había fijado. Muchas gracias :)
Topic Starter
pife1
Zekmer


Zekmer wrote:

Hi and sorry for the late mod. Well then let's start!

[Modding time!]

[General]
Nothing wrong here.


[Easy]
All good

[Normal]
All good

[Hard]
All good

[Insane]
All good


[Summary]
This is a great map, I can't point out anything major so I can't really contribute to improving this one. (I usually mod maps with lots of major issues, like WIP's ect. And this seems cleaned up by other mods so yeah I can't do much here :P )

Good :) , Thank you a lot Zekmer
ErunamoJAZZ
gogogo rank!!

Pls Mrs. BATs, look this mapset ._.
BounceBabe
Hey, mod from my "non-japanese" queue.

General

01:01:926 - , 01:33:310 - , 01:41:157 - This kiai isn't really needed. It is too much and the main part already has kiai. It's a little abusive to have so much kiai for a short song.

Easy

- 00:21:310 (1,2) - Mentioning for the next time; the flow is bad here because the slider is curved and the next element is upwards, so you have to change the way your natrual movements go. This is especially important for new players so they can practice the clicking better at first and then focus on movments.

00:20:849 (4,1) - Almost 1,1x spacing when your spacing is 1,0x. Easy fix
00:21:310 (1,2,3) - You could blanket this better

Normal

00:03:772 (1) - Here is a spacing difference of 0,9 to the normal spacing, so you have 0,9 to much. Easy fix again.
00:07:003 (3) - , 00:13:003 (1) - , 00:18:541 (1) - , 00:45:310 (4,5) - Here is also a small spacing change.
00:58:695 (2,3,4) - This is very clustered and hard to play imo. You should keep each element a little more space so its more playable. Also the spacing 00:58:695 (2,3) - here is wrong.
01:49:003 (3,4) - Spacing

Hard

- I really think the slider speed changes are not needed. Its very confusing to notice and play. you have 0,8 which is totally unneeded. Best to remove them.

00:04:233 (4,5) - , 00:05:387 (7,1) - Spacing doesn't fit to the others. You should keep consistant spacing.
00:06:772 (4,5) - Spacing. You should keep it normal or else it's played as 1/4, since it looks like it.
00:07:926 (6) - Too close to previous element.
00:25:464 (5,1,2) - Make normal spacing between
00:28:003 (1,2,3) - Keep this normal spacing
00:39:310 (1,2) - Spacing doesn't fit to previous and following spacing, make it normal.
00:46:464 (1,2,3) - Keep spacing consistant
00:46:926 (3,4) - , 00:47:617 (5,1) - Spacing mistake
00:48:310 (2,3) - , 00:49:233 (1,2) - , 00:51:541 (1,2) - You should make it 1,5x spacing like you did here too 00:47:617 (5) - . Don't use such random spacing please. You can make jumps but then make them readable and consistant to other spacing.
00:49:925 (3,4,5) - Spacing is above 1,1x, almost 1,2x. Fix this please.
00:53:157 (6,7) - Spacing is 2,5x. This is a lot for a Hard difficultie.

Your combo pattern is really messed up. In the middle of each part you start using NC, which is wrong.
00:01:925 (2) - , 00:02:849 - , ... 00:17:618 - , 00:19:464 - , 00:21:310 - , 00:23:157 - NC should be here
I'd say you make longer combos. It fits the song better. For example: http://puu.sh/4XqFG.jpg (00:05:618 (4) - starting point)

A lot contradictions with your spacing here, try to improve them more and accept my mentioned ones. It will help you. Some don't make sense at all and are really random placed.

Insane

- Comboing is random, you should recombo them (long or short combos).
- Kiai isn't the same as the other difficulties.

00:01:003 (4,1) - The spacing is almost the same as 00:00:772 (3,4) - , which might lead to confusion while playing. The usage of same spacing from a 1/2 pattern for a 1/1 pattern is not good. You could simply just move the first combo pattern lower.
00:01:926 (2,1) - This big jump with 2x spacing and then 00:02:849 (2,1) - this spacing which doesn't fit to your others.
00:03:310 (1,2) - Same mistake as above. The almost same spacing (00:02:849 (2,1) - which is normal spacing) is used and can lead to confusion.
00:03:772 (4,5) - Again.

Try to fix up the spacing which is really werid at places. Especially at the beginning it doesn't make sense at all and doesn't fit to the soft song.

If you need further help on how to fix things, contact me.
Topic Starter
pife1
BounceBabe

BounceBabe wrote:

Hey, mod from my "non-japanese" queue.

General

01:01:926 - , 01:33:310 - , 01:41:157 - This kiai isn't really needed. It is too much and the main part already has kiai. It's a little abusive to have so much kiai for a short song.

Easy

- 00:21:310 (1,2) - Mentioning for the next time; the flow is bad here because the slider is curved and the next element is upwards, so you have to change the way your natrual movements go. This is especially important for new players so they can practice the clicking better at first and then focus on movments.

00:20:849 (4,1) - Almost 1,1x spacing when your spacing is 1,0x. Easy fix
00:21:310 (1,2,3) - You could blanket this better

Normal

00:03:772 (1) - Here is a spacing difference of 0,9 to the normal spacing, so you have 0,9 to much. Easy fix again.
00:07:003 (3) - , 00:13:003 (1) - , 00:18:541 (1) - , 00:45:310 (4,5) - Here is also a small spacing change.
00:58:695 (2,3,4) - This is very clustered and hard to play imo. You should keep each element a little more space so its more playable. Also the spacing 00:58:695 (2,3) - here is wrong.
01:49:003 (3,4) - Spacing

Hard

- I really think the slider speed changes are not needed. Its very confusing to notice and play. you have 0,8 which is totally unneeded. Best to remove them.

00:04:233 (4,5) - , 00:05:387 (7,1) - Spacing doesn't fit to the others. You should keep consistant spacing.
00:06:772 (4,5) - Spacing. You should keep it normal or else it's played as 1/4, since it looks like it.
00:07:926 (6) - Too close to previous element.
00:25:464 (5,1,2) - Make normal spacing between
00:28:003 (1,2,3) - Keep this normal spacing
00:39:310 (1,2) - Spacing doesn't fit to previous and following spacing, make it normal.
00:46:464 (1,2,3) - Keep spacing consistant
00:46:926 (3,4) - , 00:47:617 (5,1) - Spacing mistake
00:48:310 (2,3) - , 00:49:233 (1,2) - , 00:51:541 (1,2) - You should make it 1,5x spacing like you did here too 00:47:617 (5) - . Don't use such random spacing please. You can make jumps but then make them readable and consistant to other spacing.
00:49:925 (3,4,5) - Spacing is above 1,1x, almost 1,2x. Fix this please.
00:53:157 (6,7) - Spacing is 2,5x. This is a lot for a Hard difficultie.

Your combo pattern is really messed up. In the middle of each part you start using NC, which is wrong.
00:01:925 (2) - , 00:02:849 - , ... 00:17:618 - , 00:19:464 - , 00:21:310 - , 00:23:157 - NC should be here
I'd say you make longer combos. It fits the song better. For example: http://puu.sh/4XqFG.jpg (00:05:618 (4) - starting point)

A lot contradictions with your spacing here, try to improve them more and accept my mentioned ones. It will help you. Some don't make sense at all and are really random placed.

Insane

- Comboing is random, you should recombo them (long or short combos).
- Kiai isn't the same as the other difficulties.

00:01:003 (4,1) - The spacing is almost the same as 00:00:772 (3,4) - , which might lead to confusion while playing. The usage of same spacing from a 1/2 pattern for a 1/1 pattern is not good. You could simply just move the first combo pattern lower.
00:01:926 (2,1) - This big jump with 2x spacing and then 00:02:849 (2,1) - this spacing which doesn't fit to your others.
00:03:310 (1,2) - Same mistake as above. The almost same spacing (00:02:849 (2,1) - which is normal spacing) is used and can lead to confusion.
00:03:772 (4,5) - Again.

Try to fix up the spacing which is really werid at places. Especially at the beginning it doesn't make sense at all and doesn't fit to the soft song.

If you need further help on how to fix things, contact me.

Thank you so much for the mod
ErunamoJAZZ

BounceBabe wrote:

Hey, mod from my "non-japanese" queue. oh, wow.

Insane

- Comboing is random, you should recombo them (long or short combos). I made some changes, I hope it improves.
- Kiai isn't the same as the other difficulties. Because it is a guest diff.

00:01:003 (4,1) - The spacing is almost the same as 00:00:772 (3,4) - , which might lead to confusion while playing. The usage of same spacing from a 1/2 pattern for a 1/1 pattern is not good. You could simply just move the first combo pattern lower.
00:01:926 (2,1) - This big jump with 2x spacing and then 00:02:849 (2,1) - this spacing which doesn't fit to your others.
00:03:310 (1,2) - Same mistake as above. The almost same spacing (00:02:849 (2,1) - which is normal spacing) is used and can lead to confusion.
00:03:772 (4,5) - Again.

Try to fix up the spacing which is really werid at places. Especially at the beginning it doesn't make sense at all and doesn't fit to the soft song.

You're absolutely right with the spacing. This was one of my first maps, so it has been improving over the mods. I made some corrections.

If you need further help on how to fix things, contact me.
Very thx for mod ^_^
GIDZ
Hi, from my M4M queue. Sry for delay. was very busy :o

General:
~I think the volume of notes are slightly loud. Maybe decrease it by 5% or 10% if necessary.

Easy:
~00:19:464 (1,2,3,4) - Don't put them in straight lines, they are boring. Try this --> http://puu.sh/56iVW.jpg
~00:30:541 (1) - Since you've made a hook slider, use the hook to blanket the circle. http://puu.sh/56iZd.jpg
~00:31:003 (2,3,4) - Blanket properly. http://puu.sh/56j3I.jpg
~01:19:464 (4) - Make this 1.15x distance snapped to keep it symmetrical and move the slider to the left a bit. Switch off grid and distance snap for this.
~01:23:619 (3) - Doesn't really follow anything, try circle than slider.http://puu.sh/56jez.jpg
~01:24:080 (4) - NC here.

Normal:
~00:13:003 (1) - Stack on top of 00:11:157 (2) .
~00:17:618 (4) - Move this up a bit for better flow.
~00:54:080 (1) - NC to emphasis velocity change.
~01:46:233 (4) - Move this down a bit for better flow.
~01:54:080 (1) - Why does this slider end in a different spot than the other diffs. End in 01:55:464 and add finish like Easy.

Hard:
~01:25:233 (3) - Delete this note since you've slowed the pace in front. Keep the rhythm consistent.
~01:25:926 - Missed a downbeat, stack a note on 01:25:463 (3,4) - and add NC.
~01:29:156 (3,4) - Move to X:276 Y:188.
~01:29:156 (3,4) - Inconsistent rhythm, as you've placed fast paced notes in front and then now you've inserted a small break that breaks the flow, pls fill in the gaps.
~01:53:733 (1) - Same problem as the prev diff.

EruJazz's Insane:
~00:07:003 (2,3,4) - This triplet doesn't flow, as the notes b4 were going in a smooth circle then suddenly there was a sharp turn. Try http://puu.sh/56kX3.jpg
~00:10:464 (2,3,4) - ^
~00:17:618 (1,2,3) - This confused me as the pattern b4 was sparse 00:16:695 (5,6,7) - therefore try keeping patterns consistent to play or it'll feel uncomfortable.
~00:18:310 (4,5,6) - Inconsistent triplet spacing. Spave the triplets like b4, dun space them in a different way.
~00:27:772 (2,3,4) - http://puu.sh/56l3v.jpg Sounds better and readies you for the next pattern.
~00:28:695 (1,2,3,4,5,6,7,8,9,10,11,12) - Remove the NCs in the stream (apart from the 1st one.) to keep the pattern easy to read.
~00:36:310 (6) - DS problem.
~00:36:541 (7) - NC to emphasis velocity change.
~00:40:695 (1,2,3) - Jumps dun really flow well here. Space the jumps (and 00:41:387 (1) - )to 2.5x Try this --> http://puu.sh/56wO4.jpg
~00:41:387 (1) - NC to emphasis SV change.
~00:49:464 (1,2,3,4) - Wat is this? 0.o So many overlaps..
~01:04:695 (4) - Unnecessary note delete it, doesn't follow anything.
~01:23:387 (1,2,3) - I thought they were triplets.. Pls space 1/2 beats closer.
~01:38:503 (2) - It's overlapping.
~01:39:541 (1,2,3) - Same triplet problem as beginning.
~01:50:849 (1,2,3,4,5,6) - Dun put them in zig zags, it doesn't flow well while playing.
This diff needs to be tidied. Wat I mean is search for overlaps and try to fix them with the correct spacing or blanket.

That's all from me! Good luck!~ :D
Topic Starter
pife1
gideon5504

Hi, from my M4M queue. Sry for delay. was very busy :o

General:
~I think the volume of notes are slightly loud. Maybe decrease it by 5% or 10% if necessary.

Easy:
~00:19:464 (1,2,3,4) - Don't put them in straight lines, they are boring. Try this --> http://puu.sh/56iVW.jpg
~00:30:541 (1) - Since you've made a hook slider, use the hook to blanket the circle. http://puu.sh/56iZd.jpg
~00:31:003 (2,3,4) - Blanket properly. http://puu.sh/56j3I.jpg
~01:19:464 (4) - Make this 1.15x distance snapped to keep it symmetrical and move the slider to the left a bit. Switch off grid and distance snap for this.
~01:23:619 (3) - Doesn't really follow anything, try circle than slider.http://puu.sh/56jez.jpg
~01:24:080 (4) - NC here.

Normal:
~00:13:003 (1) - Stack on top of 00:11:157 (2) .
~00:17:618 (4) - Move this up a bit for better flow.
~00:54:080 (1) - NC to emphasis velocity change.
~01:46:233 (4) - Move this down a bit for better flow.
~01:54:080 (1) - Why does this slider end in a different spot than the other diffs. End in 01:55:464 and add finish like Easy.

Hard:
~01:25:233 (3) - Delete this note since you've slowed the pace in front. Keep the rhythm consistent.
~01:25:926 - Missed a downbeat, stack a note on 01:25:463 (3,4) - and add NC.
~01:29:156 (3,4) - Move to X:276 Y:188.
~01:29:156 (3,4) - Inconsistent rhythm, as you've placed fast paced notes in front and then now you've inserted a small break that breaks the flow, pls fill in the gaps.
~01:53:733 (1) - Same problem as the prev diff.

EruJazz's Insane:
~00:07:003 (2,3,4) - This triplet doesn't flow, as the notes b4 were going in a smooth circle then suddenly there was a sharp turn. Try http://puu.sh/56kX3.jpg
~00:10:464 (2,3,4) - ^
~00:17:618 (1,2,3) - This confused me as the pattern b4 was sparse 00:16:695 (5,6,7) - therefore try keeping patterns consistent to play or it'll feel uncomfortable.
~00:18:310 (4,5,6) - Inconsistent triplet spacing. Spave the triplets like b4, dun space them in a different way.
~00:27:772 (2,3,4) - http://puu.sh/56l3v.jpg Sounds better and readies you for the next pattern.
~00:28:695 (1,2,3,4,5,6,7,8,9,10,11,12) - Remove the NCs in the stream (apart from the 1st one.) to keep the pattern easy to read.
~00:36:310 (6) - DS problem.
~00:36:541 (7) - NC to emphasis velocity change.
~00:40:695 (1,2,3) - Jumps dun really flow well here. Space the jumps (and 00:41:387 (1) - )to 2.5x Try this --> http://puu.sh/56wO4.jpg
~00:41:387 (1) - NC to emphasis SV change.
~00:49:464 (1,2,3,4) - Wat is this? 0.o So many overlaps..
~01:04:695 (4) - Unnecessary note delete it, doesn't follow anything.
~01:23:387 (1,2,3) - I thought they were triplets.. Pls space 1/2 beats closer.
~01:38:503 (2) - It's overlapping.
~01:39:541 (1,2,3) - Same triplet problem as beginning.
~01:50:849 (1,2,3,4,5,6) - Dun put them in zig zags, it doesn't flow well while playing.
This diff needs to be tidied. Wat I mean is search for overlaps and try to fix them with the correct spacing or blanket.

That's all from me! Good luck!~ :D

Thank you for the mod :)
[ Zzz ]
Hi~ pife1

your Do not show such a big problem.

sorry..

Star...
Topic Starter
pife1

[ Zzz ] wrote:

Hi~ pife1

your Do not show such a big problem.

sorry..

Star...
OK, Thank you :)
MiniKotoba
M4M

this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.

easy -
00:24:541 - add finish
Topic Starter
pife1

pochamin wrote:

M4M

this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.

easy -
00:24:541 - add finish
Good, Thank you
eniyan
Hi~ M4M~

[General]
I suggest that you add ' 巨大プラント ' to a tag

[Easy]

General
  1. 00:21:310 (1) - 00:23:157 (3) - remove NC from (1) and add NC on the (3)
Placement
  1. 00:11:157 (5,1,2) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
  1. 00:28:695 (4) - I think that some form of the slider are strange.How about in this way?
  1. 00:31:003 (2,3,4) - Spacing is different from others! It is necessary for you to fix this!
  1. 01:17:618 (2,3,4) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
  1. 01:31:464 (2) - You should stack it on 01:29:618 (3) perfectly.
Rhythm
I think that it is perfect about rhythm.
Hitsound
I have a feeling that a position of Finish is strange generally.
I think that you should add Finish to the first sound that melody turns into.
List
the head of 00:01:003 (1)
the head of 00:08:387 (1)
the head of 00:15:772 (1)
the head of 00:23:157 (1)
00:30:541 (1)
the head of 00:37:926 (1)
00:47:157 (1)
the head of 00:54:541 (1)
the head of 01:01:926 (1)
01:09:310 (2)
the end of 01:15:772 (3)
the head of 01:24:080 (3)
01:33:310 (1)
01:40:695 (1)
01:48:080 slidertick

I think that the preference is enough for other points,but you should add on these points.
[Normal]

General
  1. You get a wrong a lot of points adding NC.
    NC List
    00:03:772 (1) - remove
    00:04:695 (1) - add
    00:05:157 (2) - remove
    00:07:926 (1) - remove
    00:08:387 (1) - add
    00:10:695 (1) - remove
    00:11:618 (7) - add
    00:13:003 (2) - remove
    00:19:003 (5) - add
    00:20:387 (1) - remove
    00:25:926 (1) - remove
    00:26:387 (2) - add
    00:33:310 (5) - remove
    00:33:772 (1) - add
    00:36:080 (1) - remove
    00:37:464 (3) - add
    00:38:849 (1) - remove
    00:43:464 (5) - add
    00:43:926 (1) - remove
    00:49:464 (1) - remove
    00:50:849 (3) - add
    00:52:233 (1) - remove
    00:54:080 (6) - add
    00:55:003 (2) - remove
    01:11:156 (1) - remove
    01:13:003 (8) - add
    01:13:926 (1) - remove
    01:14:849 (2) - remove
    01:22:695 (1) - remove
    01:24:080 (2) - add
    01:25:464 (1) - remove
    01:30:080 (1) - remove
    01:36:541 (1) - remove
    01:37:003 (1) - add
    01:47:618 (1) - remove
    01:48:080 (2) - add

    I think that there is a point different in a number, but, please judge it from time.
Placement
  1. 00:13:926 (4,1) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
    Placement
    move 00:13:926 (4) to x=160 y=224


  1. 00:57:310 (1,2) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
    Placement
    move 00:57:310 (1) to x=240 y=240 and fix the form(blanket perfectly)


  1. 01:31:926 (3,1) - Spacing is different from others! It is necessary for you to fix this!
Rhythm
no problem
Hitsound
It is the same as Easy.
[Hard]

General
no problem
Placement
  1. 00:13:464 (2,3) - Distance is very near.I think that you should separate distance.
  1. 00:16:233 (4,6) - Let's make a symmetry.
  1. 00:30:541 ~ 00:33:310 - Rhythm becomes slow suddenly,and distance shortens suddenly.This confuses a player very much, and it will become the cause that it is hard to play.
Rhythm
  1. 01:16:464 - Why did you lower Slider velocity?
Hitsound
It is the same as Easy.
[EruJazz's Insane]

General
no problem.
Placement
  1. 01:15:195 (4,5) - I think that you should separate distance
  1. 01:19:926 (1,2,3,4) - Though most of the distance is the same, rhythm is totally different.It will become easy to play for a player when you greatly change distance.
  1. 01:23:387 (1,2,3) - 01:25:233 (1,2,3) - ^
Rhythm
no problem
Hitsound
no problem



I love BGM of the game personally,because I pray for getting ranked.

good luck~ :)
Topic Starter
pife1
EnixYuki



Thank you, I took the necessary
Lissette
Hi~

[EruJazz's Insane]
Rhythm is a bit messy in this diff, will give you some suggestions that will help you to improve it in the rest of the map
00:03:656 (3) - Remove this note and 00:04:118 - Add one here
00:05:156 (1,2,3,4,5,1,2,3,4,5,6,7) - Try this: http://puu.sh/60VB3.jpg (Note that I only used notes, because I'm mainly showing you a better rhythm to it)
00:10:233 (1,2,3,4,5) - this really feels overmapped, try this: http://puu.sh/60VSz.jpg
00:11:618 (1,2,3,1,2,3,4,5) - Try this: http://puu.sh/60VXO.jpg
00:30:541 (1) - This sounds off, what are you following?
00:36:541 (2) - This wasnt really readable, to be honest
00:50:618 (4) - The reverse arrow is partially hidden
00:56:387 (1) - End slider here 00:56:387 (1) - and add a note here 00:56:849 - (sounds better to me)
01:15:541 (5) - Wrong spacing (If is an anti-jump, doesn't work and looks more like a mistake)
01:15:541 (5) - Try to follow the music better, like the examples I pointed above
01:19:926 (1,2,3,4,5) - Wrong spacing from 1 to 2
You have this 01:23:387 (1,2,3) - and this 01:25:233 (1,2,3) - with the same spacing, was confusing
01:45:541 (4,5,6) - This is overmapped too
01:49:233 (1,2,3,4,5,6) - wrong spacing on this combo
Spacing is kinda messy on this diff, try to keep it even among the map. Try to apply rhythm suggestions I gave you, and check in the whole map, because I didn't pointed all.
Diff needs some work, get more mods, that will help you

[Hard]
Try to check the suggestiong os rhythm I gave on Insane, because this maps is kidna monotonous, almost all notes where 1/2. Try to vary more the pattern
00:05:618 (1) - Dont see the need of the new combo
00:17:157 (6) - mirror the prev slider, so are equal
00:30:310 - I don't understand the slow down in this section
00:59:156 (1) - SAme about the new combo
01:12:310 - Add note
01:12:541 - ^
01:13:002 (3) - This should end at 01:13:349 - (sounds better)
01:14:848 (3) - And this one should end at 01:14:157 (6) -
01:16:695 - I keep not getting the slow down, it just kills the fun, in my opinion (This part doesn't calls for a slow down, and if you gonna do it, not that slow)
Try to make yours combos even, chose a pattern to them and be consistent
Didn't mention about the rhythm suggestions, because are practically the same as Insane

EDIT:
[Normal]
00:01:003 - It's kinda wierd that you used different hitsounds on this one if we compared to Hard diff
00:04:233 (2) - Missing hitsound?
01:41:618 (3) - The reverse arrow is partially hide by, previous note hitburts, try not to do that, specially on a Normal diff
I find this diff kinda boring since is all about 1/1 notes and sliders, I think you should follow better the rhythm and make the diff more interesting, using 1/2 aswell in some parts, it's ok for a Normal diff.

[Easy]
I have same opinion as above, but of course since is a Easy is more understanable. Also, I dont get why did you use same slider velocity for Easy and Normal, no wonder I felt both diff very similar.

I have to run, but will check the rest later~
ErunamoJAZZ

Lissette wrote:

Hi~ hi!! :3

[EruJazz's Insane]
Rhythm is a bit messy in this diff, will give you some suggestions that will help you to improve it in the rest of the map well ... It was my first maps. but you're right.
00:03:656 (3) - Remove this note and 00:04:118 - Add one here fix
00:05:156 (1,2,3,4,5,1,2,3,4,5,6,7) - Try this: http://puu.sh/60VB3.jpg (Note that I only used notes, because I'm mainly showing you a better rhythm to it) fix
00:10:233 (1,2,3,4,5) - this really feels overmapped, try this: http://puu.sh/60VSz.jpg fix
00:11:618 (1,2,3,1,2,3,4,5) - Try this: http://puu.sh/60VXO.jpg fix
00:30:541 (1) - This sounds off, what are you following? fix... I do not remember that was following HAHAH
00:36:541 (2) - This wasnt really readable, to be honest Sorry, but do not change it.
00:50:618 (4) - The reverse arrow is partially hidden fix
00:56:387 (1) - End slider here 00:56:387 (1) - and add a note here 00:56:849 - (sounds better to me) fix
01:15:541 (5) - Wrong spacing (If is an anti-jump, doesn't work and looks more like a mistake) fix, was a mistake xD
01:15:541 (5) - Try to follow the music better, like the examples I pointed above yep.
01:19:926 (1,2,3,4,5) - Wrong spacing from 1 to 2
You have this 01:23:387 (1,2,3) - and this 01:25:233 (1,2,3) - with the same spacing, was confusing fix
01:45:541 (4,5,6) - This is overmapped too does not sound overmapped, and I really think it's not a difficult pattern to follow.
01:49:233 (1,2,3,4,5,6) - wrong spacing on this combo fix
Spacing is kinda messy on this diff, try to keep it even among the map. Try to apply rhythm suggestions I gave you, and check in the whole map, because I didn't pointed all.
Diff needs some work, get more mods, that will help you
Very thx Lissette-chwan~~
Lissette
Edited my post to add the rest of the mod. Sorry for the delay. ~
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