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yanaginagi - Yukitoki (TV Size)

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Topic Starter
xChippy

Azer wrote:

Hi, from my queue.

Icemixxa
  1. 00:00:985 (4,5) - Space these apart
  2. 00:04:621 (1,2,3) - Make this more linear (as if it was one long slider), like this
  3. 00:07:894 (2,3,4,5) - This doesn't fit the audio at all, really bad section, change it.
  4. 00:11:167 (2) - ^ , this also kills the flow.
  5. 00:17:803 (9,1) - Don't space these apart so much, this really needs to be fixed.
  6. 00:19:712 (1) - Remove
  7. 00:21:530 (5,6) - Remove circle, start slider at 00:21:530
  8. 00:29:530 (5,1,2,3) - Fix distance, make this more consistant.
  9. 00:30:440 (4) - Remove
  10. 00:38:621 (3,4,5) - Fix distance
  11. 00:40:258 (3,4,5,6,7,8,9,10) - The Flow isn't right.
  12. 00:41:712 (1,2,3) - Fix position
  13. 00:42:167 (4,5,6,7,8) - Very bad flow, out of place.
  14. 00:43:530 (1) - Start at 00:43:349 and bring closer to 00:42:985 (8)
  15. 00:46:621 (3,4) - Fix distance (make it consistant)
  16. 00:47:349 (5,6,7) - ^
  17. 00:50:803 (3) - This snap.. just... no. snap 1/2 and add note at 00:51:349
  18. 00:52:440 (2,3,4,5,6,7,1,2) - Bad flow
  19. 00:53:894 (3,4,5) - ... why? These are really out of place and don't match the audio at all.
  20. 00:55:167 (4,5,6,7,8,9,10) - Oh god, this section. 00:55:167 (4) Snap 1/2 properly. 00:55:530 (5) Snap 1/2, start at 00:55:530 (5). 00:55:621 Remove Note .00:55:894 Remove Note. 00:56:153 Remove note. 00:56:076 Remove note. 00:56:167 Move this slider to 00:56:076 and reverse it.
  21. 00:59:530 (3,4,5) - Change.
  22. 01:00:985 (2) - Move away from the other sliders.
  23. 01:02:167 (1) - Snap at 01:02:076
  24. 01:03:349 (5,1,2) - Do you realize how big of a jump this is?
  25. 01:04:076 (4,5) - Space these apart
  26. 01:11:167 (1,2,3) - Change.
  27. 01:11:712 (4) - Snap 01:11:894
  28. 01:13:712 (1) - Fix shape
  29. 01:15:167 (2) - ^
  30. 01:16:440 (1,2,3,4,5,1,2,3,4,5) - Make the distance consistant
  31. 01:18:258 (1,2) - Remove
  32. 01:18:712 (7,8) - Too far apart
  33. 01:24:440 (2,3,1) - Change.
  34. End kiai at 01:19:712
  35. 01:28:440 - Leave this volume at 5%
    Is this your first time mapping? Seems most of these are rookie mistakes.
This is my friend his GD :3. The rest are mine :D, btw my third or second map i think o_o
Thanks for your mod~~ :3
HelloSCV
From my queue

General

  1. 01:20:440 - Kiai time end should be moved ( at least 01:21:894 - here ) becuase of Insane diff
[list][*]Audio Lead-in is differnet, please make them to same

Easy

01:02:803 (2,3,4) - sliders or notes on red tick look really hard for Easy diff imo
01:12:621 (3,1,2,3,4,5,6,1) - ^

Normal

Where is this?

Hard

00:33:167 (3) - clap on end
00:36:076 (3) - just 1 repeat and 1 note is better imo ( 00:34:621 (1,2) - like here )
00:52:076 (5) - NC

Ixxm's Insane

00:08:258 (3,4) - clap on head
00:11:167 (1) - delete NC
00:16:440 (9) - NC , 00:16:803 (1) - delete NC
00:19:349 (5) - finish isn't need much
00:21:530 (4,5) - whistles on head
00:29:712 (1) - delete NC
00:36:621 (1) - ^
00:37:894 (1) - ^
00:42:167 (4,5,6,7) - i don't think this pattern works very well, try other patterns?
00:49:258 - not used green line
00:49:349 - ^
00:59:530 (3) - clap on repeat
01:07:712 (6) - clap on head and delete finish
01:19:803 - not used green line

Insane

00:01:530 (4) - add NC ( just like 00:04:440 (1) - here )
00:24:440 (5) - whistle on head
00:42:985 (9,1) - isn't this jump too hard for playing?
00:48:621 (1) - delete NC , 00:49:167 (4) - NC
01:13:167 (9) - clap on end

Good luck!
Topic Starter
xChippy

HelloSCV wrote:

From my queue

General

  1. 01:20:440 - Kiai time end should be moved ( at least 01:21:894 - here ) becuase of Insane diff

[list][*]Audio Lead-in is differnet, please make them to same
Fixed everything here
Easy

01:02:803 (2,3,4) - sliders or notes on red tick look really hard for Easy diff imo
01:12:621 (3,1,2,3,4,5,6,1) - ^
Same here fixed all
Normal

Where is this?
Waiting for GD :3
Hard

00:33:167 (3) - clap on end
00:36:076 (3) - just 1 repeat and 1 note is better imo ( 00:34:621 (1,2) - like here )Nope
00:52:076 (5) - NC
Fixed the other 2
Ixxm's Insane

00:08:258 (3,4) - clap on head
00:11:167 (1) - delete NC
00:16:440 (9) - NC , 00:16:803 (1) - delete NC
00:19:349 (5) - finish isn't need much
00:21:530 (4,5) - whistles on head
00:29:712 (1) - delete NC
00:36:621 (1) - ^
00:37:894 (1) - ^
00:42:167 (4,5,6,7) - i don't think this pattern works very well, try other patterns?
00:49:258 - not used green line
00:49:349 - ^
00:59:530 (3) - clap on repeat
01:07:712 (6) - clap on head and delete finish
01:19:803 - not used green line
Fixed All
Insane

00:01:530 (4) - add NC ( just like 00:04:440 (1) - here )
00:24:440 (5) - whistle on head
00:42:985 (9,1) - isn't this jump too hard for playing?
00:48:621 (1) - delete NC , 00:49:167 (4) - NC
01:13:167 (9) - clap on end
Fixed all :3
Good luck!
Thanks for you mod~! :3
Cobra
Hi, random mod

[General]
I don't like the look of two difficulties with the same name (Insane). Try just Insane and Ixxm. I thimk diff names look cool when they just have the name of the mapper.
Oh, and remove letterbox from breaks.

[Easy]
00:03:349 (1) - add whistle here
00:04:803 (2) - ^
00:07:712 (1) - sounds better with a finish imo.
00:25:167 (3) - remove whistle
01:01:530 (1) - why do the clap hitsounds stop? sounds bad ;_;
01:02:258 (1) - soft regular finish here
01:12:076 (2) - claps stop again...
01:13:894 (4) - soft regular finish here
01:23:167 (1) - ^
01:23:167 (1,2) - this could be difficult for beginners to understand.
01:25:167 (1) - sounds better if you end this at 01:27:894
If you do the above suggestion, delete the last 2 timing points.

[Hard]
00:10:621 (1,2,3) - make these have the same distance, it looks bad.
01:03:712 (5) - remove this soft finish
01:15:349 (5) - remove clap
There are a lot more hitsounds you need to fix, those are some of them.

This is a nice diff, but in general, the hitsounds could use some work. They seem really random at the moment.

Nice map, good luck!
Topic Starter
xChippy

Cobra wrote:

Hi, random mod

[General]
I don't like the look of two difficulties with the same name (Insane). Try just Insane and Ixxm. I thimk diff names look cool when they just have the name of the mapper.
Oh, and remove letterbox from breaks.

[Easy]
00:03:349 (1) - add whistle here
00:04:803 (2) - ^
00:07:712 (1) - sounds better with a finish imo.
00:25:167 (3) - remove whistle
01:01:530 (1) - why do the clap hitsounds stop? sounds bad ;_;
01:02:258 (1) - soft regular finish here
01:12:076 (2) - claps stop again...
01:13:894 (4) - soft regular finish here
01:23:167 (1) - ^
01:23:167 (1,2) - this could be difficult for beginners to understand.
01:25:167 (1) - sounds better if you end this at 01:27:894
If you do the above suggestion, delete the last 2 timing points.

[Hard]
00:10:621 (1,2,3) - make these have the same distance, it looks bad.
01:03:712 (5) - remove this soft finish
01:15:349 (5) - remove clap
There are a lot more hitsounds you need to fix, those are some of them.

This is a nice diff, but in general, the hitsounds could use some work. They seem really random at the moment.

Nice map, good luck!
Fixed all :3 Thanks for your mod ! ~
Satellite
hi~ thanks for modrequest from my queue
yanaginagi <3

your request normal skip

[General]
try it?



add openingtag and forget Icemixxa tag? check all diff plz


BG code had little misalignment.
0,0,"BG.jpg",0,0
you should change above


remove enable countdown check?

[Insane]
00:05:894 (4) - add whistle?
00:10:621 (1) - try this

00:31:712 (1) - Starting point add finish? try it
00:43:349 (1) - ^
00:45:894 (1) - Halfway point add finish?
00:49:167 (1) - same 00:31:712 (1) - here
00:56:440 (1) - same 00:31:712 (1) - here
00:57:530 (4) - Why? A big jump like this
01:19:349 (3) - used Distance snap please this note

[Ixxm's]
00:08:258 (3,4,1) - This is correct in your pattern?

00:17:803 (10) - remove note or, 00:17:894 (1) - this slider use distance snap? I think have too jump here
00:38:076 (4,5) - More better rhythm,follow with lyrics,like this.

00:48:985 (1) - Last point add finish?
00:51:530 (5) - add Nc ,all people do not know the speed change
00:52:076 (1) - Starting point add finish? try it
00:54:076 (4) - ^
00:56:440 (1) - ^
01:01:894 - add note

[Hard]
AR+1
00:57:349 (3) - remove note?
01:00:258 (2) - ^
01:08:985 (3) - ^
01:11:894 (2) - ^

[Easy]
There are a lot of lines of unnecessary green
00:07:894 - ~ 00:19:894 - make it
01:14:621 (5) - add Nc

Good luck~
Topic Starter
xChippy

Satellite wrote:

hi~ thanks for modrequest from my queue
yanaginagi <3

your request normal skip

[General]
try it?



add openingtag and forget Icemixxa tag? check all diff plz


BG code had little misalignment.
0,0,"BG.jpg",0,0
you should change above


remove enable countdown check?

[Insane]
00:05:894 (4) - add whistle?
00:10:621 (1) - try this

00:31:712 (1) - Starting point add finish? try it
00:43:349 (1) - ^
00:45:894 (1) - Halfway point add finish?
00:49:167 (1) - same 00:31:712 (1) - here
00:56:440 (1) - same 00:31:712 (1) - here
00:57:530 (4) - Why? A big jump like this
01:19:349 (3) - used Distance snap please this note

[Ixxm's]
00:08:258 (3,4,1) - This is correct in your pattern?

00:17:803 (10) - remove note or, 00:17:894 (1) - this slider use distance snap? I think have too jump here
00:38:076 (4,5) - More better rhythm,follow with lyrics,like this.

00:48:985 (1) - Last point add finish?
00:51:530 (5) - add Nc ,all people do not know the speed change
00:52:076 (1) - Starting point add finish? try it
00:54:076 (4) - ^
00:56:440 (1) - ^
01:01:894 - add note

[Hard]
AR+1
00:57:349 (3) - remove note?
01:00:258 (2) - ^
01:08:985 (3) - ^
01:11:894 (2) - ^

[Easy]
There are a lot of lines of unnecessary green
00:07:894 - ~ 00:19:894 - make it
01:14:621 (5) - add Nc

Good luck~
Fixed everything :3
P A N
Hi. mod from my queue
i feel sleepy @_@

[General]

I think combo color is kind of boring
oh another thing, I recommend to use grid level4 on easy normal and hard too.

[Easy]

AR+1? because 165BPM. kind of slow for ar3
add more curve on slider please :3 I think it's kind for simple if it has just straight
01:23:167 (1) - confusing beginner. change it to http://puu.sh/2IgCH.jpg

[Normal]

CS-1 please
00:34:621 (1) - move center to 184|232 and move tail to 248|256
00:36:076 (3) - move center to 322|88 and move tail to 256|72
00:41:530 (5) - move it stack with (3)
00:43:349 (1,2,3) - http://puu.sh/2IgYk.jpg try this. I think it's better it would me great if you Ctrl+G (3)
00:49:894 (1,2,3) - same as above. so much straight slider is kind of boring for me.
00:54:076 (6,7) - delete them and add note at 00:54:076
and start the spinner at 00:54:258
01:13:894 (1,2,3,1,2,3,4) - change this. it same as 01:02:258 (1,2,3,1,2,3,4) don't copy and paste ><
01:22:621 (1,2,3,4) - they're don't fit the song. try this http://puu.sh/2Ihmm.jpg

[Hard]

00:33:167 (3) - 72|304
00:47:349 (7) - move it completely stack with (5)
01:01:530 (3) - right 1 grid
01:07:712 - add note

[Ixxm's]

Ar-1
try 25% play rate :(
I think your pattern is weird
00:01:803 (2) - delete note
00:03:985 (4) - ^
00:04:712 (2) - ^
00:18:440 (2) - confusing spacing. move it other place or stack with (1)
00:22:258 (5) - move to 200|56
00:28:985 (2,5) - move both down 1 grid
01:10:985 (3) - confusing spacing.

[Insane]

00:35:167 (2) - 240|164
00:52:076 - this stream don't beautiful :/ make it more flow
01:22:258 (1,2) - move both right 2 grid PLEASE

Good Luck :D
Topic Starter
xChippy

P A N wrote:

Hi. mod from my queue
i feel sleepy @_@

[General]

I think combo color is kind of boringTrying new colours :3
oh another thing, I recommend to use grid level4 on easy normal and hard too.

[Easy]

AR+1? because 165BPM. kind of slow for ar3
add more curve on slider please :3 I think it's kind for simple if it has just straight Working on it :3
01:23:167 (1) - confusing beginner. change it to http://puu.sh/2IgCH.jpg

[Normal]

CS-1 please
00:34:621 (1) - move center to 184|232 and move tail to 248|256
00:36:076 (3) - move center to 322|88 and move tail to 256|72
00:41:530 (5) - move it stack with (3)
00:43:349 (1,2,3) - http://puu.sh/2IgYk.jpg try this. I think it's better it would me great if you Ctrl+G (3)
00:49:894 (1,2,3) - same as above. so much straight slider is kind of boring for me.
00:54:076 (6,7) - delete them and add note at 00:54:076
and start the spinner at 00:54:258
01:13:894 (1,2,3,1,2,3,4) - change this. it same as 01:02:258 (1,2,3,1,2,3,4) don't copy and paste ><
01:22:621 (1,2,3,4) - they're don't fit the song. try this http://puu.sh/2Ihmm.jpg

[Hard]

00:33:167 (3) - 72|304
00:47:349 (7) - move it completely stack with (5)
01:01:530 (3) - right 1 grid
01:07:712 - add note

[Ixxm's]

Ar-1
try 25% play rate :(
I think your pattern is weird
00:01:803 (2) - delete note
00:03:985 (4) - ^
00:04:712 (2) - ^
00:18:440 (2) - confusing spacing. move it other place or stack with (1)
00:22:258 (5) - move to 200|56
00:28:985 (2,5) - move both down 1 grid
01:10:985 (3) - confusing spacing.

[Insane]

00:35:167 (2) - 240|164
00:52:076 - this stream don't beautiful :/ make it more flow
01:22:258 (1,2) - move both right 2 grid PLEASE

Good Luck :D
Fixed all
Loooctav
Timing Check From me Timing Check queue

  1. BPM: 165,000
  2. Offset: 420
Remember Resnap All Notes, And Move Greenline's

Bye bye :3
neonat
Hard

00:39:530 - add a note
01:18:439 (1) - instead of 1 slider, replace with a slider from 01:18:440 to 01:18:621 and add a note at 01:18:803
01:20:258 - add a note
01:20:985 (1) - end spinner at 01:22:621 and put a finish sound, add a note at 01:22:985

Insane

00:10:349 - add a note
00:12:349 - ^
00:12:712 - ^
01:10:894 - ^
creampuff
Hey~ Mod request.
Sorry for the delay

[General]
  1. All's fine

[Easy]
  1. 00:08:258 - 00:15:712 (1,2,3,1,2,3) The lack of hitsounds in this section is unsettling. Why are there none? I would suggest adding an inherited point at 00:07:712, while using the soft-custom1 hitsounding to add to these sliders. If this suggestion is followed, add hitsounds to the following points;
    SPOILER
    00:06:258 (1) Remove whistle, add finish to the end instead
    00:08:258 (1) Add claps to this sliders head, repeat, and tail
    00:09:894 (2) Add claps to this slider's head and tail
    00:10:621 (3) Add a finish to the slider's head, and two claps to the slider's repeat and tail
    00:13:530 (1) Add a finish to the slider head, and a clap to the slider's repeat
    00:14:621 (2) Add a clap to this slider's head and tail
    00:15:712 (3) Add a clap to the slider's tail
  2. 00:12:076 - 00:13:167 - By the way, there are no notes here. Adding some would be highly suggested, since it's completely necessary to map here.
  3. 00:45:167 (2) I was expecting a clap on this slider's repeat. Add one, since it keeps the consistency.
  4. 00:47:349 (1) A spinner here isn't necessary. You can easily map over this.
  5. 00:58:621 (4) Placement here could be better. Again, I was expecting something more like this;
  6. 01:05:894 (1) Delete this spinner, or at least remove the finish since there's already another finish ahead
  7. 01:08:076 - The inherited line here is unnecessary, it doesn't as it doesn't change anything. Remove it.
  8. 01:13:530 (4) Why is there a finish at the head? It doesn't seem fitting at all. It would be better if it were placed at the repeat of this slider. Also, remove the inherited line. Not necessary.
  9. 01:18:621 (1) Add a finish to the end of the spinner
  10. 01:23:167 (1) This pattern is lazy. Make it a full slider instead, like so (and don't forget to add the finish at the head again);
[Normal]
  1. 00:12:803 (4) Remove the clap at the head.
  2. 00:15:712 (1) Make this a 1/1 slider instead. Don't use so many repeats.
  3. 00:16:440 (1) Make this spinner end with a soft-hitsound, like in the easy.
  4. 00:19:894 - 00:21:530 (1,2,3,4) I could be wrong, but I think this is a jump. If so, fix spacing.
  5. 00:31:712 (1) Add finish to the slider head.
  6. 00:56:440 (1) Add finish to slider head
  7. 01:04:985 - 01:05:712 (4,5) What's with the random whistles?
  8. 01:04:985 - 01:07:349 (4,5,1,2,3) Aside from the whistles, this part could use more claps. Some suggestions;
    SPOILER
    01:04:985 (4) Add a finish to the repeat, remove all whistles
    01:05:712 (5) Add a finish to the tail, remove all whistles
    01:06:803 (1) Add a clap at the repeat
    01:07:349 (2) Add a finish to the head, and a clap to the tail
  9. 01:08:076 (1) A finish at the head is highly recommended, and remove the inherited section
  10. 01:16:621 - 01:19:712 (4,5,1,2,3) Again, there's a disturbing lack of hitsounds in this area. Suggestions below;
    SPOILER
    01:16:621 (4) Add finish to the repeat
    01:17:349 (5) Add finish to slider tail
    01:18:440 (1) Add clap to repeat
    01:19:349 (3) Add clap
    01:19:712 (4) Add finish
  11. 01:22:621 (1) Add clap to slider head
  12. 01:23:167 (2) ^
  13. 01:23:712 (3) ^
  14. 01:24:440 (4) Add clap to slider head and tail

[Hard]
  1. 00:09:894 (5) Add clap to slider tail
  2. 00:11:712 (4) ^
  3. 00:14:440 - 00:15:894 (1,2,3,4,5,6) The clap pattern here seems random. Remove clap at 00:15:167 (4) and 00:15:894 (6) and add them at 00:14:985 (3) and 00:15:712 (5) instead
  4. 00:16:440 (7) NC, and add a clap to the repeat and tail
  5. 00:17:894 - 00:18:621 (2,3,4) Random again. Remove clap at 00:18:621 (4)'s head and add it to the tail. Also, add one to 00:17:894 (2)'s tail
  6. 00:23:712 (3) Sorry, but why just add random claps at this point? You could have added those in many places before this. Either make it a pattern, or just use the whistles.
  7. 00:47:712 (8) For this to flow better, rotate this shape so it curves around 00:47:349 (7) like so;
  8. 00:52:076 (1) Add clap to slider tail
  9. 01:01:894 (1) Add clap
  10. 01:08:076 - This inherited section is unnecessary
  11. 01:20:985 (1) This spinner cuts off at a weird type. End it at 01:22:621 instead, and add finish
  12. 01:23:712 (2) Add finish
  13. 01:24:803 (5) Add a clap to the second repeat
[Ixxm's]
AR -1 or 2
  1. 00:06:985 - 00:07:167 (4,5) Separate these two away from each other and the previous slider so they don't overlap and look ugly.
  2. 00:10:621 - 00:11:712 (1,2,3,4,5) You didn't add claps here, as I expected. Add clap to 00:10:621 (1)'s head and one to 00:11:167 (3)'s as well, and remove the whistles at 00:11:530 and 00:11:712. Replace 00:11:712 (5)'s whistle with a clap
  3. 00:13:894 - 00:19:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) WHOA. CLAP OVERDOSE. Sorry, but this pattern is really, really random. So much that it's kind of awful. I can't say remove all of them, just try to make this a pattern.
  4. 00:31:349 (1) This would sound better if it were cut off at 00:31:530 and if you added a clap at the beginning. If this is followed, add a note at 00:31:712
  5. 00:40:258 - 00:41:530 (3,4,5,6,7,8,9,10) Sorry, but what kind of pattern were you trying to make? It doesn't look very neat.
  6. 00:47:712 (7) Remove this random finish
  7. 01:02:258 (6) Add finish to slider head
  8. 01:06:076 - 01:06:621 (6,7,8) Stack these notes properly onto the previous ones
  9. 01:08:076 (1) Add finish to slider head
  10. 01:08:803 (3) Remove finish on slider tail
  11. 01:11:349 (4) Add clap to slider head because of clap pattern
  12. 01:13:712 (3) Stack properly onto 01:13:530 (2)
  13. 01:14:621 (7) Remove finish at slider tail
  14. 01:16:076 (6) ^
  15. 01:18:440 - 01:20:621 (6,7,8,9,1,2,3) Where'd the hitsounds go? Suggestions below;
    SPOILER
    01:18:440 (6) Add clap to slider tail
    01:18:985 (8) Add clap to slider head
    01:19:349 (9) ^
    01:19:712 (1) Add finish
    01:19:894 (2) Add clap to slider tail
  16. 01:22:621 (1) Add clap
  17. 01:22:803 (2) Remove clap at head
  18. 01:23:167 (3) Add clap to head
  19. 01:23:712 (5) ^ and remove clap at tail
  20. 01:25:349 (6) Finish
    Hitsounding here. Very random.

[Insane]
  1. 00:07:712 - 00:12:803 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) The hitsounds are gone again. By the way, why random drum hitsounding? Firstly, they don't go well with the map, so I suggest changing back to soft-custom1 hitsounding. And more suggestions;
    SPOILER
    00:07:712 (1) Add clap and finish to slider head
    00:08:258 (3) Add clap to slider head
    00:08:621 (4) Add clap to slider tail
    00:08:985 - Add note, it feels empty
    00:09:167 (1) Add claps to repeat and tail
    00:09:894 (3) Add clap to head
    00:10:258 (4) Add clap
    00:10:440 (5) ^
    00:10:621 (1) Add clap and finish to slider head
    00:11:167 (3) Add clap to slider head
    00:11:530 (4) add clap to slider tail
    00:12:076 (1) add clap to slider head
    00:12:440 (2) ^
    00:12:803 (3) Add clap to slider head and tail
  2. 00:53:530 (8) Remove random note and start 00:53:712 (1) here, and let it end at 00:56:076
  3. 01:02:258 (2) Add finish to slider head
  4. 01:13:894 (3) ^

I gotta say, the hitsounding from difficulty to difficulty is random and very inconsistent. Try to use certain hitsounds for certain sections instead only only using certain hitsounds for certain sections on every diff. I understand, not all difficulties have to have hitsounds that are always completely the same, BUT, the chances you seem to be making don't make the map sound good at all. Nonetheless, good luck~
Topic Starter
xChippy
@ThoomyyxD : Thanks for your check fixed it :3
@neonat : Fixed everything :3 Thanks~
@Tsusuko : Fixed everything, if I didn't overlook something :3 Thank you very much for your mod :D
quiz-chan_DELETED
Hey, from my Q~

[General]
Flawless.

[Easy]
wow, this diff is very linear...
But otherwise, it's fine ATM. Just one little thing:
01:24:076 (2) - Spacing issue.

But that's pretty much it.

[Normal]
This diff is quite hard for a Normal. Maybe you should make some parts a little easier, and besides, don't forget about design:
00:10:621 (1,2,3) - For example, this. The flow doesn't really promise much. Maybe re-arrange this?
And also, try to avoid as many overlaps as possible in easier difficulties.

00:22:985 (5) - New combo here.
00:34:621 (1,2,3) - Don't make (1) so narrow and compact. Rather expand it (placement-based). Also, re-shape the sliders so they make a great blanket pattern:
00:40:440 (4) - Definitely new combo.
00:41:530 (5,6,1) - Spacing inconsistency between (6) and (1).
00:43:349 (1,2,3) - (box)
SPOILER
  1. 00:43:349 (1) - last node one grid up
  2. 00:44:803 (3) - adjust last two nodes to make better blanket
00:53:349 (5,6) - Don't make the reverse arrow reach (6).
01:03:712 (1,2,3,4) - This is all narrow and overlapping. Re-arrange this, please.

[Hard]
AR -1

00:23:712 (3,4,5) - Spacing inconsistency.
00:44:803 (4) - Delete second node, it is just unnecessary.
00:47:712 (8,1) - Spacing issue.
01:20:985 (1) - Spinner ends offbeat. Please change that.

[Ixxm's]
Just some general tips:
  1. Spacing is very inconsistent. Just because this is a high-tier difficulty, spacing must not be ignored.
  2. Try to avoid overlaps that don't look appealing. 00:32:076 (2,4) - 00:39:712 (2,4) - 00:40:803 (6,9) - these were just some examples.
00:27:348 (8,9) - Whistle overusage here?
00:51:530 (1) - Remove NC here.

Stopped here. It's basically the two general aspects repeating over and over again. You should consider remapping this. If not, please re-arrange concerned patterns.

[Insane]
HPDR -1
AR -1
OD -1

00:05:894 (4,5,6) - Remove (5).
It doesn't follow any sound that is in the background or whatever. It is just redundant.
00:25:167 (7,1) - Serious spacing issue.
01:25:440 (1) - Silence this spinner.

Nice diff. I like it.

Good luck.
Topic Starter
xChippy

Quiz-chan wrote:

Hey, from my Q~

[General]
Flawless.

[Easy]
wow, this diff is very linear...
But otherwise, it's fine ATM. Just one little thing:
01:24:076 (2) - Spacing issue.

But that's pretty much it.

[Normal]
This diff is quite hard for a Normal. Maybe you should make some parts a little easier, and besides, don't forget about design:
00:10:621 (1,2,3) - For example, this. The flow doesn't really promise much. Maybe re-arrange this?
And also, try to avoid as many overlaps as possible in easier difficulties.

00:22:985 (5) - New combo here.
00:34:621 (1,2,3) - Don't make (1) so narrow and compact. Rather expand it (placement-based). Also, re-shape the sliders so they make a great blanket pattern:
00:40:440 (4) - Definitely new combo.
00:41:530 (5,6,1) - Spacing inconsistency between (6) and (1).
00:43:349 (1,2,3) - (box)
SPOILER
  1. 00:43:349 (1) - last node one grid up
  2. 00:44:803 (3) - adjust last two nodes to make better blanket
00:53:349 (5,6) - Don't make the reverse arrow reach (6).
01:03:712 (1,2,3,4) - This is all narrow and overlapping. Re-arrange this, please.

[Hard]
AR -1

00:23:712 (3,4,5) - Spacing inconsistency.
00:44:803 (4) - Delete second node, it is just unnecessary.
00:47:712 (8,1) - Spacing issue.
01:20:985 (1) - Spinner ends offbeat. Please change that.

[Ixxm's]
Just some general tips:
  1. Spacing is very inconsistent. Just because this is a high-tier difficulty, spacing must not be ignored.
  2. Try to avoid overlaps that don't look appealing. 00:32:076 (2,4) - 00:39:712 (2,4) - 00:40:803 (6,9) - these were just some examples.
00:27:348 (8,9) - Whistle overusage here?
00:51:530 (1) - Remove NC here.

Stopped here. It's basically the two general aspects repeating over and over again. You should consider remapping this. If not, please re-arrange concerned patterns.

[Insane]
HPDR -1
AR -1
OD -1

00:05:894 (4,5,6) - Remove (5).
It doesn't follow any sound that is in the background or whatever. It is just redundant.
00:25:167 (7,1) - Serious spacing issue.
01:25:440 (1) - Silence this spinner.

Nice diff. I like it.

Good luck.
Fixed all :3
Except Ixxm's in progress :3
Thanks for your mod :D !
Ayesha Altugle
starred
Topic Starter
xChippy

vahn10 wrote:

starred
Yay~ Thanks for your star :3
Topic Starter
xChippy

xChippy wrote:

Quiz-chan wrote:

Hey, from my Q~

[General]
Flawless.

[Easy]
wow, this diff is very linear...
But otherwise, it's fine ATM. Just one little thing:
01:24:076 (2) - Spacing issue.

But that's pretty much it.

[Normal]
This diff is quite hard for a Normal. Maybe you should make some parts a little easier, and besides, don't forget about design:
00:10:621 (1,2,3) - For example, this. The flow doesn't really promise much. Maybe re-arrange this?
And also, try to avoid as many overlaps as possible in easier difficulties.

00:22:985 (5) - New combo here.
00:34:621 (1,2,3) - Don't make (1) so narrow and compact. Rather expand it (placement-based). Also, re-shape the sliders so they make a great blanket pattern:
00:40:440 (4) - Definitely new combo.
00:41:530 (5,6,1) - Spacing inconsistency between (6) and (1).
00:43:349 (1,2,3) - (box)
SPOILER
  1. 00:43:349 (1) - last node one grid up
  2. 00:44:803 (3) - adjust last two nodes to make better blanket
00:53:349 (5,6) - Don't make the reverse arrow reach (6).
01:03:712 (1,2,3,4) - This is all narrow and overlapping. Re-arrange this, please.

[Hard]
AR -1

00:23:712 (3,4,5) - Spacing inconsistency.
00:44:803 (4) - Delete second node, it is just unnecessary.
00:47:712 (8,1) - Spacing issue.
01:20:985 (1) - Spinner ends offbeat. Please change that.

[Ixxm's]
Just some general tips:
  1. Spacing is very inconsistent. Just because this is a high-tier difficulty, spacing must not be ignored.
  2. Try to avoid overlaps that don't look appealing. 00:32:076 (2,4) - 00:39:712 (2,4) - 00:40:803 (6,9) - these were just some examples.
00:27:348 (8,9) - Whistle overusage here?
00:51:530 (1) - Remove NC here.

Stopped here. It's basically the two general aspects repeating over and over again. You should consider remapping this. If not, please re-arrange concerned patterns.

[Insane]
HPDR -1
AR -1
OD -1

00:05:894 (4,5,6) - Remove (5).
It doesn't follow any sound that is in the background or whatever. It is just redundant.
00:25:167 (7,1) - Serious spacing issue.
01:25:440 (1) - Silence this spinner.

Nice diff. I like it.

Good luck.
Fixed all :3
Thanks for your mod :D !
creampuff
Star~
Topic Starter
xChippy

Tsusuko wrote:

Star~
Yay :3 Thanks for your star ! :D
Star Stream
From my queue

[General]
  1. off Letterbox during breaks
  2. your current offset is too early, set it as 456
[Easy]
  1. 00:08:238 (1) - too soon after spinner, i'd not use the spinner for this Easy diff
  2. 00:21:510 (3) - awkward, remove the arrow and make it as 2/1 slider
  3. 00:24:420 (3) - ^ but this slider is ok with an arrow
  4. 00:41:874 (3) - make it 2/1 slider
  5. 00:43:329 - add a circle
  6. 00:54:056 (1) - it should be end at 00:56:056 - , but that would make another problem. so i recommend to remove this spinner and add some notes instead
  7. 01:05:874 (1) - no, it doesn't fit with the music at all
  8. 01:23:147 (1) - too soon after spinner
  9. 01:25:147 - maybe add 1/2 slider here, move the spinner to 01:25:510 -
I see only 1/2 sliders with an arrow, that was too boring. try to catch more dynamic beats

[Normal]
  1. 00:19:874 - ~ 00:30:238 - follow vocals, it's too boring
  2. 00:41:510 (2) - stack on 00:39:692 (3) -
  3. 00:43:329 - ~ 00:55:692 - remap this part, you could really make it better and better
  4. 00:54:238 (1) - it should be end at 00:56:056 -
[Hard,Insane,Ixxm's]
  • sorry, remap these diffs if you really want to rank this map
Good luck then
Topic Starter
xChippy

Star Stream wrote:

From my queue

[General] Fixed
  1. off Letterbox during breaks
  2. your current offset is too early, set it as 456
[Easy] Fixed
  1. 00:08:238 (1) - too soon after spinner, i'd not use the spinner for this Easy diff
  2. 00:21:510 (3) - awkward, remove the arrow and make it as 2/1 slider
  3. 00:24:420 (3) - ^ but this slider is ok with an arrow
  4. 00:41:874 (3) - make it 2/1 slider
  5. 00:43:329 - add a circle
  6. 00:54:056 (1) - it should be end at 00:56:056 - , but that would make another problem. so i recommend to remove this spinner and add some notes instead
  7. 01:05:874 (1) - no, it doesn't fit with the music at all
  8. 01:23:147 (1) - too soon after spinner
  9. 01:25:147 - maybe add 1/2 slider here, move the spinner to 01:25:510 -
I see only 1/2 sliders with an arrow, that was too boring. try to catch more dynamic beats

[Normal] Fixed
  1. 00:19:874 - ~ 00:30:238 - follow vocals, it's too boring
  2. 00:41:510 (2) - stack on 00:39:692 (3) -
  3. 00:43:329 - ~ 00:55:692 - remap this part, you could really make it better and better
  4. 00:54:238 (1) - it should be end at 00:56:056 -
[Hard,Insane,Ixxm's] Remapped parts of these difficults
  • sorry, remap these diffs if you really want to rank this map
Good luck then
Thanks for your Mod :3
Verlaren
Hi~ From Aincrad's Modding queue~

Red: must be fixed
Blue: high recommended
black: suggestion

General:
add to title (Short ver.)


Easy:
AR -1, because 4 too fast for easy diff, fix it please.
00:03:365(1) - mahe this slider same as previous slider.
00:41:910(3) - add clap on slider's end
00:45:183(2) - ^

00:52:819 - add clap
01:04:819(4) - NC. Fix it! otherwise it will be difficult for beginners to restore the level of HP after blunders.
01:19:728(3) - add clap on sliders's end


Normal:
00:05:910(4) - make same as 00:04:637 (more symmetrical)
00:54:092(6) - maybe add finish. IMO
00:56:092 - add finish. you must add this finish :D
01:03:728(1) - spacing...use distance snap tool please!!

and good job - nice diff :)


Hard:
00:06:274(8) - move to x:359 y:348. That is more fun :D
00:44:546(4) - unsnapped slider! move to one tick back!!
00:46:274(8) - NC
00:48:819 - add note
00:57:365 - maybe add note?
01:03:910 - ^
01:17:365(2) - add one reverse
01:22:637 - add note.
01:23:001(1) - remove NC


Ixxm's:
AR -1 IMO
00:02:456(3) - make slider more symmetrical
00:36:637(2) - move to x:168 y:180 IMO it's better
00:41:728(7) - NC
00:56:183(6) - hidden reverse arrow. Fix it please!
01:07:637(5) - unsnapped pattern
01:25:274(5) - remove this note.
...and remove all bookmarks in this diff.


Insane:
AR -1 IMO it's better
CS -1 !
00:41:183(3) - make a symmetrical slider, same as 00:40:456(1)
01:17:365(2,3,4,5,6) - make a polygon circles. That is more fun and looks better.


Nice map and good luck ;)

P.S. if something is not clear - ask me in game.
Topic Starter
xChippy

Verlaren wrote:

Hi~ From Aincrad's Modding queue~

Red: must be fixed
Blue: high recommended
black: suggestion

General:
add to title (Short ver.) Uuhm is it necessary? Because it already got TV size in the title


Easy:
AR -1, because 4 too fast for easy diff, fix it please.
00:03:365(1) - mahe this slider same as previous slider.
00:41:910(3) - add clap on slider's end
00:45:183(2) - ^

00:52:819 - add clap
01:04:819(4) - NC. Fix it! otherwise it will be difficult for beginners to restore the level of HP after blunders.
01:19:728(3) - add clap on sliders's end


Normal:
00:05:910(4) - make same as 00:04:637 (more symmetrical)
00:54:092(6) - maybe add finish. IMO
00:56:092 - add finish. you must add this finish :D
01:03:728(1) - spacing...use distance snap tool please!!

and good job - nice diff :)


Hard:
00:06:274(8) - move to x:359 y:348. That is more fun :D
00:44:546(4) - unsnapped slider! move to one tick back!!
00:46:274(8) - NC
00:48:819 - add note
00:57:365 - maybe add note?
01:03:910 - ^
01:17:365(2) - add one reverse
01:22:637 - add note.
01:23:001(1) - remove NC


Ixxm's:
AR -1 IMO
00:02:456(3) - make slider more symmetrical
00:36:637(2) - move to x:168 y:180 IMO it's better
00:41:728(7) - NC
00:56:183(6) - hidden reverse arrow. Fix it please!
01:07:637(5) - unsnapped pattern
01:25:274(5) - remove this note.
...and remove all bookmarks in this diff.


Insane:
AR -1 IMO it's better
CS -1 !
00:41:183(3) - make a symmetrical slider, same as 00:40:456(1)
01:17:365(2,3,4,5,6) - make a polygon circles. That is more fun and looks better.


Nice map and good luck ;)

P.S. if something is not clear - ask me in game.
Fixed the rest
Thanks for your mod :3 ~~!
MineC24
Modding queue~

Easy
00:13:546 (1,2,3) - how about this? -> http://osu.ppy.sh/ss/735532
(00:13:546 (1) - x:144 y:120 and 00:15:728 (3) - stack by 00:13:546 (1))
00:31:001 (3) - move -> x:272 y: 180
00:47:365 (5) - stack by 00:45:910 (3)
(and 00:45:910 (3) - stack grid)
01:00:092 (2) and 01:01:546 (1) - avoid these
01:07:728 (4) - avoid 01:07:001 (3)'s reverse?
01:09:183 (2,4) - avoid these

Normal
imo, AR - 1

00:03:365 (1) - Distance (keeping x1.0 spacing plz)
00:05:910 (4) - ^
00:35:728 (2,3) - Blanket these

Hard
00:04:092 (4) - how about this? -> http://osu.ppy.sh/ss/735547 (Blanket :D )
00:06:274 (8) - imo, NC here
00:11:728 (4) - this jump -> looks bad...
01:03:910 (1,2) - unstack by 01:04:456 (3) and change by slider
01:12:092 (2) - unstack by 01:11:728 (1) (because this stack -> little unfollow music..)

Ixxm's
Diff name change -> Ixxm's Insane

00:17:910 (11) - move -> x:184 y:268
00:19:910 - add note here (stack by 00:20:092 (1))
00:26:456 (2,3) - this jump -> looks bad... change this plz
00:37:365 (1,2) - Blanket plz
00:44:274 (2,4) - stack plz
00:49:910 (1) - 1/1 beat slider plz
00:53:546 (1) - stack by 00:52:819 (4)
00:59:001 (1,2) - Distance
01:06:819 (1,2,3,4,5) - note shape change -> Star
01:13:728 (2) - Distance (Close plz)
01:25:183 (4,5) - stack plz

Insane
imo, OD - 1

00:03:365 (1,2,3,4) - how about this? -> http://osu.ppy.sh/ss/735572
00:34:637 (1) - stack by 00:34:092 (4)
00:53:546 (8) - avoid 00:52:637 (7) plz (So Hidden...)
00:58:092 (7,8) - So confuse these... change by -> http://osu.ppy.sh/ss/735576
01:07:365 (3,4) - connection these
01:09:728 (7,8) - same as 00:58:092 (7,8)

GL :)
Topic Starter
xChippy

MineC24 wrote:

Modding queue~

Easy
00:13:546 (1,2,3) - how about this? -> http://osu.ppy.sh/ss/735532
(00:13:546 (1) - x:144 y:120 and 00:15:728 (3) - stack by 00:13:546 (1))
00:31:001 (3) - move -> x:272 y: 180
00:47:365 (5) - stack by 00:45:910 (3)
(and 00:45:910 (3) - stack grid)
01:00:092 (2) and 01:01:546 (1) - avoid these
01:07:728 (4) - avoid 01:07:001 (3)'s reverse?
01:09:183 (2,4) - avoid these

Normal
imo, AR - 1

00:03:365 (1) - Distance (keeping x1.0 spacing plz)
00:05:910 (4) - ^
00:35:728 (2,3) - Blanket these

Hard
00:04:092 (4) - how about this? -> http://osu.ppy.sh/ss/735547 (Blanket :D )
00:06:274 (8) - imo, NC here
00:11:728 (4) - this jump -> looks bad...
01:03:910 (1,2) - unstack by 01:04:456 (3) and change by slider
01:12:092 (2) - unstack by 01:11:728 (1) (because this stack -> little unfollow music..)

Ixxm's
Diff name change -> Ixxm's Insane

00:17:910 (11) - move -> x:184 y:268
00:19:910 - add note here (stack by 00:20:092 (1))
00:26:456 (2,3) - this jump -> looks bad... change this plz
00:37:365 (1,2) - Blanket plz
00:44:274 (2,4) - stack plz
00:49:910 (1) - 1/1 beat slider plz
00:53:546 (1) - stack by 00:52:819 (4)
00:59:001 (1,2) - Distance
01:06:819 (1,2,3,4,5) - note shape change -> Star
01:13:728 (2) - Distance (Close plz)
01:25:183 (4,5) - stack plz

Insane
imo, OD - 1

00:03:365 (1,2,3,4) - how about this? -> http://osu.ppy.sh/ss/735572
00:34:637 (1) - stack by 00:34:092 (4)
00:53:546 (8) - avoid 00:52:637 (7) plz (So Hidden...)
00:58:092 (7,8) - So confuse these... change by -> http://osu.ppy.sh/ss/735576
01:07:365 (3,4) - connection these
01:09:728 (7,8) - same as 00:58:092 (7,8)

GL :)
Fixed all, Thanks for your mod :3
Middlebread
good :)
Yuki-kun
Hi~
From my queue.~ :D

General

Nothing here except one: hitsound volume is a bit low. Try to raise it up.

My Mod

[Insane]
Overall, this diff is good, but about hitsound, you almost used only clap, that's too boring. The part you used clap doesn't have whistle and same as whistle part - no clap. Try to use more. I'm pretty sure it will be better than.
OD - 1, your circle size 5 with OD 8 is hell.
00:33:874 (3) - Stack with 00:33:147 (1) -
00:39:510 (2,3,4,5) - This seem so random. Make it better.
00:52:601 (7) - Make some jump instead of so many slider repeat. Also, you can add more note and start spinner at 00:54:056 - instead of 00:53:692 (1) -
00:57:874 (6) - NC.
00:58:601 (1) - Remove NC.
00:59:329 (3) - NC here.
01:09:510 (6) - NC.
01:10:237 (1) - Remove NC.
01:10:965 (4) - NC.

[Ixxm's]
00:25:874 (3) - Unsnapped slider (end).
Meh....Hitsound in this diff seem so random,especially last part. And also, if you want a fast slider, try to use high slider velocity. You changed slider speed too much and that's really annoying :o
Flow is good but i really don't like the way you use stack in this map.
Unecessary timing point:
00:07:420
00:16:783
00:48:420
01:03:513
01:13:692
01:19:692
01:25:510
01:28:420


00:06:965 (4) - One grid to the left.
00:46:238 (1,2,3) - I don't see any reason in music to make 00:46:601 (3) - jump from 00:46:420 (2) -
01:08:056 (1) - Finish at start and clap at the end.
01:08:783 (3) - remove clap at the end
01:09:147 (4) - Clap here.
01:11:329 (4) - Clap at start.
01:18:420 (6,7,8,9,1,2,3,4) - No hitsound?
01:22:601 (1,2,3,4,5,1,2,3,4,5,6) - Random hitsound

[Hard]
BPM is 165, and i don't think slider velocity 1.00 is good for a hard diff.
Also, this diff try to avoid overuse Shift key. I mean, it's a bit straight and diagonal. Make it more free.

00:15:692 (5) - Overlap.

[Normal]
Hitsound problem like the other diff.
00:07:692 (1,2,3,4) - Too hard for a normal diff.

[Easy]
Same problem with hitsound, pattern seem fine.
Good luck

Good luck~ <3
Topic Starter
xChippy

Yuki-kun wrote:

Hi~
From my queue.~ :D

General

Nothing here except one: hitsound volume is a bit low. Try to raise it up.
Fixed
My Mod

[Insane]
Overall, this diff is good, but about hitsound, you almost used only clap, that's too boring. The part you used clap doesn't have whistle and same as whistle part - no clap. Try to use more. I'm pretty sure it will be better than.
OD - 1, your circle size 5 with OD 8 is hell. CS is 4 o_O
00:33:874 (3) - Stack with 00:33:147 (1) -
00:39:510 (2,3,4,5) - This seem so random. Make it better.
00:52:601 (7) - Make some jump instead of so many slider repeat. Also, you can add more note and start spinner at 00:54:056 - instead of 00:53:692 (1) -
00:57:874 (6) - NC.
00:58:601 (1) - Remove NC.
00:59:329 (3) - NC here.
01:09:510 (6) - NC.
01:10:237 (1) - Remove NC.
01:10:965 (4) - NC.
Fixed all
[Ixxm's]
00:25:874 (3) - Unsnapped slider (end).
Meh....Hitsound in this diff seem so random,especially last part. And also, if you want a fast slider, try to use high slider velocity. You changed slider speed too much and that's really annoying :o
Flow is good but i really don't like the way you use stack in this map.
Unecessary timing point:
00:07:420
00:16:783
00:48:420
01:03:513
01:13:692
01:19:692
01:25:510
01:28:420
Fixed

00:06:965 (4) - One grid to the left.
00:46:238 (1,2,3) - I don't see any reason in music to make 00:46:601 (3) - jump from 00:46:420 (2) -
01:08:056 (1) - Finish at start and clap at the end.
01:08:783 (3) - remove clap at the end
01:09:147 (4) - Clap here.
01:11:329 (4) - Clap at start.
01:18:420 (6,7,8,9,1,2,3,4) - No hitsound?
01:22:601 (1,2,3,4,5,1,2,3,4,5,6) - Random hitsound
Few things here we're already fixed :o
[Hard]
BPM is 165, and i don't think slider velocity 1.00 is good for a hard diff. Yes it is 165 o_O
Also, this diff try to avoid overuse Shift key. I mean, it's a bit straight and diagonal. Make it more free.

00:15:692 (5) - Overlap. I dont see overlapping O_o

[Normal]
Hitsound problem like the other diff.
00:07:692 (1,2,3,4) - Too hard for a normal diff.

[Easy]
Same problem with hitsound, pattern seem fine.
Good luck

Good luck~ <3
Fixed the rest but I'm not good with hitsounds, So I'll see what I'm gonna do
Thanks for your mod :3
DakeDekaane
Hi there o/
Summoned because M4M :3

[General]
00:31:718 - Add an uninherited timing point (red line) here with the same BPM, just to adjust the metronome, It may happen that some green lines may unsnap by -1ms, check at least that the ones needed for kiai time are properly snapped after this. Resnap all your objects after this.

[Easy]
00:21:536 (3) - Making this a bit more curved would look nicer, remember fix the spacing after you do this, in case you do.
00:41:910 (3) - You can make this a curved slider, greatly improving the flow and make it nice to play for beginners.
00:44:092 (1) - Soften a bit the curve for these type of sliders, maybe like this.
00:46:274 (4,5) - Something similar as above.
01:00:456 (3,1,2,3,1) - All these repeat sliders may be a bit boring even in an Easy, try to make this part with more variety, maybe like this, of course if you decide to change, you can make your own pattern.
http://puu.sh/2NwUt.png
01:05:910 (2) - There's a strong beat in 01:06:456, you can do this and this will sound better in my opinion.


[Normal]
It seems this is a collab, put who made which parts in Creator's Words :p
Why this diff has different claps than the other diffs? o3o
01:09:183 (2) - Maybe make this curve leads more to the next circle?
01:12:456 (3) - Make this curve a bit softer, in a way it looks similar to the previous slider, adding a nice look.

[Hard]
This diff uses the same Slider Velocity than Normal, I'd recommend incresing it a bit.
00:06:274 (1) - Maybe remove the NC here?
00:15:910 (8) - Remove clap in the end.
00:08:274 (3) - Stack this with 00:08:092 (2), it plays better in my opinion.
01:22:637 (1) - Unstack this, it's a bit confusing as it's after a spinner, or you could add a circle in 01:22:819, fitting very nice.

[Ixxm's Insane]
00:06:456 (4) - Remove the whistle in this slider and put it in each of its beats, select the circle in the slider until it becomes red and you put the whistle.
00:13:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - For this part you could use this hitsound pattern, put claps on every white tick, delete those claps in red ticks, it hears very spammy. Also, put a finish in the start of 00:16:456 (1).
00:19:092 (3,4) - Move both to the previous blue tick, after you do, fix the placement.
00:23:001 (2) - Remove the whistle in the body and put only in the sides.
00:24:456 (6) - ^
00:25:910 (1,3,5,6) - ^
00:28:456 (1,8) - ^
00:29:819 (7) - Delete this circle, the triple here is not expected.
00:31:728 (1) - Put a finish in te start
00:35:910 (5) - Put a whistle in the reverse, to keep consistency with your previous whistle in 00:34:637 (1)
00:31:728 - 00:47:728 - For all this part you could use a whistle every 3rd beat, like the one you used in 00:34:637 (1).
01:13:728 (2) - Make this a single circle, remember what I said about unexpected triples, this is one of them
01:14:546 (5) - Delete this too, same reason as above.
01:14:546 (5) - Make a circle instead.
01:16:000 (5) - Delete this.

[Insane]
00:19:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - To be honest, I find this quite boring as it's the same circular motion for all this part, please rearrange this part in a diferent way
00:52:183 (2,4,6) - This is a bit overmapped, please delete them.
01:04:910 (2,4) - As I said above, delete this.
01:07:365 (3,4) - I think these sliders could be better as 1/2 sliders.
01:10:910 (8) - Delete this.
01:13:819 (2) - ^
01:22:546 (4) - ^
01:24:728 - Add a circle here
01:24:910 (2,6) - And delete this two, by doing this and the one above, this would be a nice final for the map.

That'd be all from my part, good luck /o/
Topic Starter
xChippy

DakeDekaane wrote:

Hi there o/
Summoned because M4M :3

[General]
00:31:718 - Add an uninherited timing point (red line) here with the same BPM, just to adjust the metronome, It may happen that some green lines may unsnap by -1ms, check at least that the ones needed for kiai time are properly snapped after this. Resnap all your objects after this.

[Easy]
00:21:536 (3) - Making this a bit more curved would look nicer, remember fix the spacing after you do this, in case you do.
00:41:910 (3) - You can make this a curved slider, greatly improving the flow and make it nice to play for beginners.
00:44:092 (1) - Soften a bit the curve for these type of sliders, maybe like this.
00:46:274 (4,5) - Something similar as above.
01:00:456 (3,1,2,3,1) - All these repeat sliders may be a bit boring even in an Easy, try to make this part with more variety, maybe like this, of course if you decide to change, you can make your own pattern.
http://puu.sh/2NwUt.png
01:05:910 (2) - There's a strong beat in 01:06:456, you can do this and this will sound better in my opinion.


[Normal]
It seems this is a collab, put who made which parts in Creator's Words :p well we didnt kinda did it in parts :3
Why this diff has different claps than the other diffs? o3o
01:09:183 (2) - Maybe make this curve leads more to the next circle?
01:12:456 (3) - Make this curve a bit softer, in a way it looks similar to the previous slider, adding a nice look.

[Hard]
This diff uses the same Slider Velocity than Normal, I'd recommend incresing it a bit.
00:06:274 (1) - Maybe remove the NC here?
00:15:910 (8) - Remove clap in the end.
00:08:274 (3) - Stack this with 00:08:092 (2), it plays better in my opinion.
01:22:637 (1) - Unstack this, it's a bit confusing as it's after a spinner, or you could add a circle in 01:22:819, fitting very nice.

[Ixxm's Insane]
00:06:456 (4) - Remove the whistle in this slider and put it in each of its beats, select the circle in the slider until it becomes red and you put the whistle.
00:13:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - For this part you could use this hitsound pattern, put claps on every white tick, delete those claps in red ticks, it hears very spammy. Also, put a finish in the start of 00:16:456 (1).
00:19:092 (3,4) - Move both to the previous blue tick, after you do, fix the placement.
00:23:001 (2) - Remove the whistle in the body and put only in the sides.
00:24:456 (6) - ^
00:25:910 (1,3,5,6) - ^
00:28:456 (1,8) - ^
00:29:819 (7) - Delete this circle, the triple here is not expected.
00:31:728 (1) - Put a finish in te start
00:35:910 (5) - Put a whistle in the reverse, to keep consistency with your previous whistle in 00:34:637 (1)
00:31:728 - 00:47:728 - For all this part you could use a whistle every 3rd beat, like the one you used in 00:34:637 (1).
01:13:728 (2) - Make this a single circle, remember what I said about unexpected triples, this is one of them
01:14:546 (5) - Delete this too, same reason as above.
01:14:546 (5) - Make a circle instead.
01:16:000 (5) - Delete this.

[Insane]
00:19:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - To be honest, I find this quite boring as it's the same circular motion for all this part, please rearrange this part in a diferent way
00:52:183 (2,4,6) - This is a bit overmapped, please delete them.
01:04:910 (2,4) - As I said above, delete this.
01:07:365 (3,4) - I think these sliders could be better as 1/2 sliders.
01:10:910 (8) - Delete this.
01:13:819 (2) - ^
01:22:546 (4) - ^
01:24:728 - Add a circle here
01:24:910 (2,6) - And delete this two, by doing this and the one above, this would be a nice final for the map.

That'd be all from my part, good luck /o/
Fixed everything :3
Thanks for your mod!! :3, (sorry for my small mod :/)
Ayesha Altugle
just reserved for mod

[general]
00:20:092 - move second red line here with same volume as green inherited
zorefire
[Easy]

Ok 00:49:182 add finish.

what's with those inherited timing point mumbo jumbo going on there. If your not doing anything special with it I suggest u remove them will decrease file size by like 0.56% percent xD.

P.S - I know it's a little tiny modd but I have nothing to really fix win people give me maps near perfect like that sorry.
Topic Starter
xChippy

zorefire wrote:

[Easy]

Ok 00:49:182 add finish.

what's with those inherited timing point mumbo jumbo going on there. If your not doing anything special with it I suggest u remove them will decrease file size by like 0.56% percent xD. Well it's slowly decreasing the sound :3

P.S - I know it's a little tiny modd but I have nothing to really fix win people give me maps near perfect like that sorry.
Hehe its not near perfect though :3 but thanks anyway :P
Ayesha Altugle
[google:701bc][/google:701bc]
AnimeStyle
From my modding queue



[General]

The map is a little bit to "straight" :< imp

Unsnapped Circles and Sliders at Normal Diff:
00:58:273 (2)
00:58:637 (3)
01:07:364 (3)
01:07:728 (4)

01:25:546 - In alomost every diff, this slider ends at an other time , pls let all end at 01:27:909
[Hard]

00:16:546 - Low the volume of this timing point to 5%
01:00:445 - Rotate this 23°, Clockwise, Selection centre
01:08:808 - Unsnapped
01:24:081 - ^
01:24:263 - ^

[Ixxm's Insane]

00:19:183 - Maybe delete this Slider, fits not imp

[Insane]

00:19:365 - Volume = 5%
01:01:536 - Rotate this 11° , Clockwise, Selection Centre

Defnitly the best diff ;P

Hitsounds are very well placed at this map :3
( Sry I'm bad at modding Insanes :/ ) , I'm better at modding Easy and Normal XD
Topic Starter
xChippy

AnimeStyle wrote:

From my modding queue



[General]

The map is a little bit to "straight" :< imp

Unsnapped Circles and Sliders at Normal Diff:
00:58:273 (2)
00:58:637 (3)
01:07:364 (3)
01:07:728 (4)

01:25:546 - In alomost every diff, this slider ends at an other time , pls let all end at 01:27:909
[Hard]

00:16:546 - Low the volume of this timing point to 5%
01:00:445 - Rotate this 23°, Clockwise, Selection centre
01:08:808 - Unsnapped
01:24:081 - ^
01:24:263 - ^

[Ixxm's Insane]

00:19:183 - Maybe delete this Slider, fits not imp

[Insane]

00:19:365 - Volume = 5%
01:01:536 - Rotate this 11° , Clockwise, Selection Centre

Defnitly the best diff ;P

Hitsounds are very well placed at this map :3
( Sry I'm bad at modding Insanes :/ ) , I'm better at modding Easy and Normal XD
Hehe :3 Thanks for your mod ^.^
merchat7
As requested,

[General]

- Video is suppose to be 16:9, not 4:3 - remove the letterboxing, aka black bars. I recommend re-encoding from original source to reduce quality lost.
- Second redline is not consistent. Please make sure all diffs second redline start at 00:31:718 and resnap accordingly (objects and timing points).
- Change in all diffs via notepad
0,0,"Yukitoki.jpg",1,1
to
0,0,"Yukitoki.jpg",0,0
t/124816m, I saw in changelog peppy revert the fix, so unsure, but fix it for now.
- Your red combo colors is inconsistent. You are using (Red:Green:Blue) R255G0B0 for some diffs, and R240G0B0 for other diffs. It's not too noticeable, but should be fixed unless there's a reason for this.
00:20:092 - The stanza should be here (big white tick). I believe you need to put a red line to fix that, and the reason to do this is for nightcore mod. I am unsure through, so feel free to change only if a BAT asks you too or the person who recheck timing say this.

Please get someone to recheck timing as well, listen to 00:12:092, white tick there is late to music and I see this at other places too.

[Easy]

00:03:365 (1) - I notice you are following piano here, so I do not think there should be whistle at end.
00:08:274 (1,2) - I don't really like how the custom clap sound at end of (1), and on (2). I prefer normal sampleset instead http://puu.sh/2Q6MS.jpg [look at top left] So normal sampleset at end of (1) and on begin & end of (2).
00:12:092 (4) - Normal sampleset at repeat end end if you did above. Also, because of this note, I can see timing is off. The clap at begin is late to drum sound in music (around 1/8 earlier).
00:08:274 (1,2,3) - Also I prefer this placement here http://puu.sh/2Q6VW.jpg
00:13:546 (1,2,3) - I don't think claps fits here, whistle seems better to my ears
00:19:001 - Prefer if you add a timing point to reduce volume of spinner effect here. Sound too loud after this point.
00:20:819 (2,3) - Prefer if you follow the piano like at begin, so no whistle at begin of (2) and put on begin of (3). Also, I feel a pattern like this looks nicer http://puu.sh/2Q7dE.jpg
00:23:001 (1,2,3) - ^ same thing regarding whistle hitsound
00:25:910 (1,2) - ^ (remove from end)
00:29:546 (2) - ^
00:31:728 - 00:42:637 - Whistle every 1st (big white tick) and 3rd white tick. Don't put when there is finish. If you find too loud, put only on 1st white tick with the piano.
00:43:365 (4) - Add finish
00:34:637 (1,2,3,4) - If you want to variate a bit http://puu.sh/2Q7r2.jpg [look at placement only, not rhythm]
00:46:274 (4) - Whistle at begin
00:44:092 - At this section, I think ti's better to do long repeating slider with repeat on the red tick, something like this for example http://puu.sh/2Q7CB.jpg [look at rhythm only, don't look at placement]. (1) begin is at 00:44:092. Also for hitsounding purposes, you may want to do slider > hit circle at 00:46:273 instead http://puu.sh/2Q7Id.jpg [look at rhythm, not placement]. Then clap at 00:45:546, 00:47:000, 48:455. Whistle with piano and finish with cymbal in music.
00:49:910 (1,2) - ^
00:52:092 (3) - Finish at begin
00:56:091 - Same as 00:19:001. Also add finish to this spinner
01:02:273 (2) - Add finish
01:06:455 - Finish too quiet for me, recommend making louder.
01:05:909 (2,3,4) - Clap at end of (2) then normal sampleset on (3) and (4) sound nice.
01:23:183 (1,2,3) - I think you can improve the placement with curved sliders, try this perhaps http://puu.sh/2Q80g.jpg. [look at placement only, not rhythm]
For kiai, I think adding whistle on all the stanza (1st white tick) and 3rd white tick will improve the hitsounding. Don't put when there is finish of course.

***[puush is glitched for me, so instruction of what to look are inside here]

General comment: I notice you make the rhythm in a way so you can put clap on 2nd and 4th white tick. For Easy, I don't recommend this, for this song especially, I notice a lot of place where the accents is on the red tick and by simply doing everything on white ticks. It doesn't sound too good. Try doing longer slider with repeat on red ticks for example and don't hesitate to do longer sliders even if it breaks clap pattern. For example, at 01:02:273 , I would just do this http://puu.sh/2Q8pr.jpg [look at rhythm not pattern]. For me, I would map this Easy with no consistent clap rhythm. Instead, I'll probably put whistle with the piano and vocal accents. Finish with cymbals naturally and claps only if the rhythm allows it and it's consistent. However, this all come with experience. Some people make use of slider tick sound, I personally don't like it, but if you wish to do this, that's fine too. Overall, I feel some changes should be done to the rhythm. Placement is fine overall.

[Normal]

00:05:910 (4) - Definitely feel there should be a whistle at end.
00:09:910 (5) - I don't really see why clap is like this, doing it like this sound really off beat to me. Prefer clap on begin and end instead. Also consider normal sampleset like what I mention in Easy.
00:10:637 (1) - Finish instead of clap.
00:12:092 (2,3) - At end of (2) and begin of (3), consider doing normal sampleset and remove other hitsounds so hit-normal is used.
00:13:546 (1) - Add finish
00:14:819 (3,5) - Whistle at both place.
00:16:274 - May want something here with whistle, to finish whistle pattern. Also, not too fond of 35% for timing points. Too quiet for me.
00:19:001 - Same as Easy, and if Hard and Insane have spinner here, do it for those diffs too, won't mention again.
00:21:365 (3,4) - This overlap doesn't look nice, stack the ends properly or don't do this placement.
00:23:001 (1) - Add whistle
00:23:546 (2,3,4,5) - Prefer if whistle is with piano instead
00:26:637 (1) - Remove whistle
00:30:274 (6,7) - Whistle here
00:31:728 - For this section, same as what I mention for Easy about putting whistle on every 1st and 3rd white tick
00:39:728 (3) - Ctrl+H this perhaps and put at same spot. Or ctrl+h 00:38:273 (1) - instead.
00:43:364 (1) - Put finish
00:44:637 (4) - Whistle at begin
00:45:909 (6) - Whistle on repeat
00:47:364 (1) - Finish here like in Easy.
00:49:909 (1) - Recommend to change rhythm so there is something at 00:50:455 and put whistle there.
00:52:091 (4) - Finish at begin
00:54:273 (1) - Should be clap here imo, but sound off due to wrong timing.
00:56:455 (1) - Hmm, can you polish this slider shape a bit, I feel it looks a little off. Try rotating by 15 degree clockwise maybe and put at same spot.
00:59:364 (1,2,3) - Make a bit more like this http://puu.sh/2Q9YV.jpg. Use grid snap 4 and adjust the shape of the sliders a bit.
01:02:273 (1) - Add finish at begin
01:06:455 - You should add a note here and put finish there instead. Putting at end of (3) sound too early to my ears.Plus, it's easier to catch 01:06:818 (1) - when you do this due to 1/1 rhythm.
01:10:273 (4) - Use same slider shape as 01:09:182 (2) -
01:13:182 (4) - Use same slider shape as 01:13:909 (1) -
01:13:909 (1) - Finish at begin
01:19:000 (2) - Finish at end
01:22:637 (1,2,3) - I recommend finish at begin instead of all these sliders
01:24:455 (4) - Are these default claps intentional? Sound weird to me.
01:25:364 (5) - Finish here

Try to add some whistles at kiai. Easiest way is to put every 1st and 3rd white tick except when there is finish. Use a higher grid level and fix up the sliders. I notice a lot of sliders looking off due to the beatmap using grid level 3. Try to place the 2nd grid point at the center, e.g. http://puu.sh/2Qa8c.jpg perfectly centered grid point. Even with the new slider system, especially for this diff, it's still important to do this. Rhythm is much better, but placement can be polish. Also, I won't mention where too put finish anymore, please put them when you hear cymbals in music.

[Hard]

- This needs ar 7

00:00:455 (1,2,3,4,5,6) - Too much whistle for such a calm part imo, lower the volume of timing point or remove some of the whistle (e.g.put only on stanza).
00:03:365 (1,2,3,4,5,6,7) - ^
00:05:001 (6,7) - I always think this is 1/2, I prefer this spaced out, or do 1/1 slider.
01:08:081 (2) - New phase so I think there should be new combo here.
00:09:910 (8) - Clap at begin. I recommend using normal sampleset where clap is on these two sliders 00:09:365 (6,8) - and remove the clap so hit-normal is used.
00:11:183 (3,4) - Clap at begin of (3), recommend normal samplest for these two sliders.
00:32:808 (3,6) - Not too fond of this pause, this part feel like there should be consistent 1/2 to me. Prefer 1/2 slider instead.
00:36:081 (3) - ^
00:42:990 - Don't see why you don't add a note here.
00:54:081 (3) - If you want to stack this, I prefer if you add a note at 00:53:899.
01:02:990 (4,1,2,3) - I really expected rhythm to follow vocal here.
01:13:536 (4,1,2,3) - ^
01:15:717 (3) - Also if you do whistle like that at 01:14:627 (1) - then there should be whistle on repeat and end of this slider.
01:24:808 (7) - This kick slider is really unexpected. There is really nothing except knowing the song, memorization to know that here is an extra repeat. I recommend removing a repeat and adding a circle instead. Also apply to 00:42:081 (4) - I forgot to mention

Remember that hitsound suggestions from previous diffs apply here. Highly recommend ar 7, makes this diff a lot more readable. Can't say more until hitsound is improved.

[Ixxm's Insane]

00:00:456 - 00:06:274 - Whistle on every stanza/first white tick/down beat here.
00:02:456 (3) - If you place like this http://puu.sh/2QaMJ.jpg It leads nicer to jump on 00:03:365 (1) -
00:08:819 (4) - This slider shape seems off to me.
00:17:183 (3,4,5,6,7,8,9,10) - Normal sampleset here http://puu.sh/2QaYD.png
00:25:910 (1) - I don't understand why volume is increased here.
00:49:001 (1,2,3) - Prefer something like this http://puu.sh/2Qb2a.jpg
01:14:990 (1,2,3) - Reduce jump to these notes a bit, move them a bit more up.


I don't understand some of the hitsound logic, whistle in particular. The only place I feel your whistle pattern sound good is at 00:31:728 - 00:43:000. The rest doesn't seem right to me. Try following piano instead for example, and please put finish when you hear cymbals. Also please try to add whistle on parts where you didn't put any whistle like kiai. Sound really empty at those places. Really not fond of those 3.0x jump, I don't mention them in my mod, but you should try to ease them in a bit. Unsure what to say about this diff until timing is fixed and hitsound is improved.

[Insane]

00:31:001 (3) - Don't understand why finish at begin. Should be whistle imo.
00:31:718 - Is the default clap in this section really intentional? Custom clap sounds much better here imo.
00:52:081 (1) - This is really a trap, the spacing makes it looks like 1/2. I recommend stacking at the end of previous slider or place further away.
00:57:899 (1,3) - I expected (1) to be at x:144 y:72 and (3) at x:336 y:72.
01:00:808 (3,4) - Hit circle first, then slider
01:23:354 (2) - I find this jump too big, I think placing at x:256 y:28 for example is better.
01:24:718 (1,2) - Really confusing placement, spaced this out behind previous slider http://puu.sh/2QbAI.jpg

I agree with previous modder, this is the best diff in mapset, but please take note of hitsound suggestions in previous diffs, adding finishes and adding whistle at kiai in particular.

Get someone to double check timing as some parts sound off, you can hear it with the hitsounds. Please check through the entire map and add finish when you hear the cymbals. I believe I mention all in Easy, but may have miss some. I'm unsure of the whistle logic in some diffs, but I prefer if you keep to the piano instead and for kiai, perhaps every 1st and 3rd white tick. Easy need some tweaking with rhythm. As for other diffs, I believe they simply need polishing.

Sorry to say, I still think this need some work, but Insane is quite well done, good job there. Sorry if some stuff I mention is confusing or if I mention some weird stuff. , I haven't mod in a while and puush is being annoying to me as well

Good luck!
Umi
hi hi here from your queue o/

Easy

- 00:00:456 - to 00:06:274 - lower a little more the volume.
- 00:25:910 (1,2) - it doesn't really see but make a perfect little blanket.
- 00:20:092 - to 00:31:728 - lower the volume.
- 00:46:274 (4,6) - what about put the same shap to stack?
- 01:05:182 (1,2) - or like taht to follow the voice http://img825.imageshack.us/img825/4466 ... ot035u.jpg
- 01:25:728 (1) - start the spinner 1/2 later ?

Hard

- 00:11:183 (3,4) - blanket
- 00:19:910 (1,2,3,4) - put the same position
- 00:48:808 (4,1,2) - Align them
- 00:56:445 (1,2,3,4) - ^
- 01:03:899 (1,2,4) - stack better ?

Icemixxa

- 00:17:167 (2,3,4,5,6,7,8) - not really fan about the shape but it's just me x)
- 01:02:621 (6) - on the slider or more spaced
- 01:03:894 (2) - ^

Insane

- 00:01:728 (2,3,4) - blanket ?
- 00:12:092 (1,2,3,4,5) - hum, like that http://osu.ppy.sh/ss/746895
- 00:15:183 (6,8) - symmetry could be better
- 00:20:092 (2,4) - same shape
- 00:30:274 (1,3) - ^
- 01:15:536 (3,4) - blanket ?
- 01:24:263 (5,1,2) - stack them

That's all, really good job with htisounds :) and good luck for ranked o/
Topic Starter
xChippy
Phew I'll work on the mods tommorow :3 it's late here
Miya
Hi, timing request from p/2290446

Well, there no something weird here. But here is my timing :

That's it. For 01:24:699 - case, its just the finish sound landed on red tick, so no need adittional red timing.
And it will be good if you can end all of your last spinner in each diff at 01:27:928 - with 5% volume.

Good luck ^^

Edit : And yeah, i forgot to mention that dont use resnap all notes feature for now. I found a bug that can messed your timing. So, resnap all the note manually for now. Here is my report : p/2290914#p2290914
Topic Starter
xChippy
@merchat7 fixed everything :3 Thanks for your mod it was really helpfull!
@-Umi- fixed most of it :3 I'll mod yours ASAP :3
@Miya Thanks for your check!! :3
XeVary
hi :D
Little suggestion
on insane
00:42:928 (9) - Try to put one here?

00:45:473 (7) - 00:50:382 (6) - 01:01:473 (6) - Here too :D
01:23:201 (1) - More that of the DS(Distance Snap) might be good :o
01:23:746 (4) - Let's reverse :D

01:25:019 (3) - DS :o
on Ixxm's Insane
01:06:837 (1,2,1,2,1) -New Combo :D

I like this song :D
do your best! :D
Topic Starter
xChippy

XeVary wrote:

hi :D
Little suggestion
on insane
00:42:928 (9) - Try to put one here?

00:45:473 (7) - 00:50:382 (6) - 01:01:473 (6) - Here too :D
01:23:201 (1) - More that of the DS(Distance Snap) might be good :o
01:23:746 (4) - Let's reverse :D

01:25:019 (3) - DS :o
on Ixxm's Insane
01:06:837 (1,2,1,2,1) -New Combo :D

I like this song :D
do your best! :D
fixed all :3
Thanks for the help :3
ritsu-tanaika
Hihi~

GENERAL: Good patterns and spacing. but some hitsounds need to be improved on, especially in hard

EASY

00:05:540 (3) - Change the audio here, lower it to 10% to finish it better before the slider

00:47:382 (4,5) - Should be changed to one long slider. Its easy difficulty, so the long sliders would be more appropriate

01:00:473 (3,1) - ^

NORMAL

00:16:268 (7) - Please add finish sound

00:45:565 (5) - The circle note doesnt sound so approriate. consider changing it to a slider, then making 00:45:928 (6) - not bounce back



01:06:474 (4) - Without hitsounds, the circle isnt exactly appropriate for this part of the song. can be improved by adding Finish+Whistle hitsound

01:13:928 (1) - Distance spacing, should be X:324 y:100

HARD

00:06:269 (7) - This section should be changed to a spinner, to make the playing more smooth for players

00:22:655 (3) - A circle should be added after 00:21:564 (2) - to make the rhythm sound better

00:42:655 (5,6) - Finish/Clap hitsounds for emphasis on stacked circles

01:04:291 (3) - Try to make this slider more curvy, like this



01:20:473 (6) - Finish hitsound after the slider

Sorry but Im not good at mapping Insane difficulties so I only did 3. but i hope I helped~
Topic Starter
xChippy

ritsu-tanaika wrote:

Hihi~

GENERAL: Good patterns and spacing. but some hitsounds need to be improved on, especially in hard

EASY

00:05:540 (3) - Change the audio here, lower it to 10% to finish it better before the slider. Fixed

00:47:382 (4,5) - Should be changed to one long slider. Its easy difficulty, so the long sliders would be more appropriate. Fixed

01:00:473 (3,1) - ^ I like it better this way :3

NORMAL

00:16:268 (7) - Please add finish sound

00:45:565 (5) - The circle note doesnt sound so approriate. consider changing it to a slider, then making 00:45:928 (6) - not bounce back



01:06:474 (4) - Without hitsounds, the circle isnt exactly appropriate for this part of the song. can be improved by adding Finish+Whistle hitsound

01:13:928 (1) - Distance spacing, should be X:324 y:100
Fixed all
HARD

00:06:269 (7) - This section should be changed to a spinner, to make the playing more smooth for players

00:22:655 (3) - A circle should be added after 00:21:564 (2) - to make the rhythm sound better

00:42:655 (5,6) - Finish/Clap hitsounds for emphasis on stacked circles

01:04:291 (3) - Try to make this slider more curvy, like this



01:20:473 (6) - Finish hitsound after the slider . Sounds weird to me :/
Fixed the rest.

Sorry but Im not good at mapping Insane difficulties so I only did 3. but i hope I helped~
Thanks for your mod :3 I'll mod yours ASAP
Awaken
Here's my mod.

I am just a newbie in modding :(
Maybe my mod can't help you
I can only mod harder difficulty than "hard" sorry!

[Hard]
00:19:904 (1,2) - I always don't like this kind of flow http://puu.sh/2S17o.jpg
01:05:746 (1) - this spinner may be better to use slider to replace

[Ixxm's Insane]
01:13:564 (1,2,3) - jump or may read wrong
01:15:019 (1,2,3) - ^
00:18:450 (1,2,3,4) - I think you should add a note on 0:19:086
01:06:473 (7,8,1,2,1,2) - the jump may be able to be more interesting http://puu.sh/2S0ZG.jpg


[Insane]
00:03:360 (1,2,3,4,5) - how about changing this? http://puu.sh/2S00s.jpg
00:05:905 (4,5,6) - i think it's a little crowded. you can try jumping http://puu.sh/2S09p.jpg
00:52:109 (1,2,3,4,1,2,3) - I think this jump is more beautiful http://puu.sh/2S0ny.jpg
01:04:837 (1,2,3) - jump or may read wrong
01:23:201 (1,2,3,4) - try jumping http://puu.sh/2S0x7.jpg
Topic Starter
xChippy

Awaken wrote:

Here's my mod.

I am just a newbie in modding :(
Maybe my mod can't help you
I can only mod harder difficulty than "hard" sorry!

[Hard]
00:19:904 (1,2) - I always don't like this kind of flow http://puu.sh/2S17o.jpg fix
01:05:746 (1) - this spinner may be better to use slider to replace ^

[Ixxm's Insane]
01:13:564 (1,2,3) - jump or may read wrong Fix
01:15:019 (1,2,3) - ^ ^
00:18:450 (1,2,3,4) - I think you should add a note on 0:19:086Fix
01:06:473 (7,8,1,2,1,2) - the jump may be able to be more interesting http://puu.sh/2S0ZG.jpg no fix


[Insane]
00:03:360 (1,2,3,4,5) - how about changing this? http://puu.sh/2S00s.jpg fix
00:05:905 (4,5,6) - i think it's a little crowded. you can try jumping http://puu.sh/2S09p.jpg ^
00:52:109 (1,2,3,4,1,2,3) - I think this jump is more beautiful http://puu.sh/2S0ny.jpg Changed it but into something else
01:04:837 (1,2,3) - jump or may read wrong fix
01:23:201 (1,2,3,4) - try jumping http://puu.sh/2S0x7.jpg ^


Thanks for your mod :3
I'll mod yours ASAP
TheVileOne
Mod

Easy
It's a very clean map. Only minor things to say.

00:10:631 (3) - Wrap more evenly around 4? That gap just looks ugly to me. Just in case you don't know the terminology, wrapping an object around another object is referred to as blanketing. I will refer to it as such.
00:34:655 (1,2) - Blanket around this should be more even. I fixed this by having the second point (of slider 2) at x 33 y 134, the last point is at x 58 y 193. I turned grid snap off to fix. Make sure to fix the spacing with 3 afterwards.
00:47:382 (4,5) - Blanket here?
00:52:110 (3) - Any particular reason why you didn't add a finish here? I think I know this answer. you're only using them every so many measures. This sound stood out from the other sounds in terms of tone though. Maybe consider having a finish here because of that.
01:00:473 (3) - I suggest having this look similar to 1.

01:05:928 (2) - Starts a bit too close to the body of 1 for my tastes. It would help if 01:05:201 (1) - and 01:07:382 (3) - were in the exact same position. 01:05:201 (1) - is at x 266 y 242 and 01:07:382 (3) - is at x 267 y 244. The easiest way to fix this is to move 1. This will make the gap a little better.

Normal

00:07:722 (1,2,3,4) - Straight sliders just don't give this part justice. I think you could create a more interesting pattern utilizing two repeat sliders or at the very least adding more curves.
00:20:110 (2,3,4) - I think this looks better as a blanket. What do you think?
00:27:383 (2,3,4,5) - These curves look sloppy to me. I think reducing the arc makes a nicer pattern in general. Here's an example. You don't really have to change it if you don't want to. The arc just seems out of place to me.
00:51:383 (4,5) - Too linear. Something like this makes more sense IMO.
00:59:383 (1) - Move lower and more under previous slider for a better alignment. I'm pretty sure you could fix the alignment without screwing with your patterns.
00:59:383 (1,2) - Too close/ spacing breaks pattern consistency.
01:10:292 (4,1,2,3,4,1) - Normally I would prefer patterns like these to be more consistent (similar slider shapes, spacings etc) But I rather like how 01:13:201 (4,1,2,3) - is executed. It makes up for the lack of consistency.
01:22:655 (1,2) - I think this could be a better pattern. I suggest placing the sliders in a more interesting way.

Hard
[Note] Chrome ate my first attempt at a mod for Hard. I apologize if this mod feels rushed. ask me if you have any questions.

Some parts of this difficulty felt randomly placed. It would be nice if this difficulty had elements that all fit together coherently and were based upon a common structure. There were parts that were just mapped very differently than other parts, sometimes unnecessarily so.

Kiai lacked finishes. the easier difficulties had more finishes than this difficulty has.

00:01:178 (3,4,5,6) - I think it would be better if you made the blanket perfect with 3,4 and then made a triangle pattern with the stack. http://puu.sh/2Sh3M.jpg
00:03:723 (3,4) - I think a perfect blanket here would look better. http://puu.sh/2Sh8N.jpg
00:05:904 - I suggest adding a note here. The gap between the next note throws me off the rhythm, which in turn makes the spinner uncomfortable to spin.
00:07:723 (1,2,3,4,5) - Are you happy with this pattern? It's probably not the best pattern, but it's not bad either. I could try to find a better one in a recheck if you want.
00:14:814 (4,5,6) - Stack leaning is messing with the spacing. You might want to manually space to fix it.
00:19:904 (1,2) - I don't like this blanket. It's imperfect and I think that the beat spread out is much more desirable to look at. consider forming it similarly to the next segment.
00:32:837 (3,4) - Weird pattern. How about something like this? http://puu.sh/2SizE.jpg
00:36:109 (3,4) - I did not expect this pattern to be angled. Could you try to make it so 3 doesn't angle upward as much?
00:42:655 (5,6,1) - Spacing is different and it shouldn't be. It's fine that you're using a higher distance snap, but make sure that the distance snap is the same spacing across the transition. (It isn't).
00:44:110 (3,4,5,6) - Randomly shaped pattern doesn't really fit considering that there are so many consistent patterns in this area.
00:47:438 - I'm not sure about this finish.
00:53:382 (2,3,4) - Is this spacing change intentional?
01:03:746 (2) - Looks bad curved in that direction. I recommend curving in the other direction and making a blanket with 01:02:837 (4) - Example http://puu.sh/2ShUR.jpg
01:05:746 (1) - The flatness of this doesn't complement the rest of the pattern IMO. Try adding more of a curve to wrap around the previous part.
01:22:655 (1,2,3,4,5,6,7,8,9) - Just looks random to me. I think it could be a lot better.

Ixxm's Insane
I will need to be a better mood to more accurately mod this. There's a lot of senseless speed changes and some parts were so slow it was affecting my ability to play. The slowest parts of the Insane should not be the hardest parts.

00:02:450 (3) - Use a better curve. Use the new slider algorithm. It should look similar to 00:04:995 (3) -
00:20:110 (2) - Move last point to x 112 y 199. I think it looks better entering the note curve that way IMO.
00:29:564 (5) - The misalignment here is bad. You should fix this.
00:39:746 (2,3,4) - This would look so much better if the pattern after 2 was placed where 2 is pointing. http://puu.sh/2Sjnf.jpg
00:41:928 (2) - Looks to curve unnecessarily inward. If anything it should curve like this http://puu.sh/2SjrW.jpg
00:43:382 - This slowdown had terrible flow.
00:45:746 (4) - Use a better curve here?
00:52:110 (1,2,3,4,5,6,7) - A spam of annoying hitsounds >.< also the jumps are faster than the slider speed of the slider right before them. I find that very awkward.
00:54:110 (4) - I consider this abusing slider velocities. Slowing down like this doesn't make any sense here.
01:17:201 (4,1,2,3,4,5) - Annoying.
01:18:473 (6,7,8,9,1,2) - Speed changes are unreadable and do not make any sense.
01:19:382 (9) - I feel this should be a single note.

Insane
There's probably a lot more things to be naziid about in this. I covered a large portion of the issues though.

00:04:632 (2) - I suggest a curve similar to 00:04:086 (5) - .
00:14:086 (2,3,4,5,6,7,8) - It's weird that the slider shapes keep changing. I recommend making it more consistent, especially here 00:14:631 (4,5,6) - 00:15:177 (6,7,8) - could use a pattern change. It's not that interesting.
00:28:837 (1) - I feel this doesn't look great in relation to slider 7. I suggest blanketing around the edge of 7 for a better pattern. http://puu.sh/2SkvK.jpg
00:29:564 (3,1) - Doesn't look that good either. Not sure how to fix though.
00:34:655 (1,2,3) - Spacing looks like an error to me. (Make sure this whole combo has consistent spacing)
00:49:928 (4,5,6,7,8) - This pattern just screws me up. Sliders are so slow. >.< it just kills the flow. i'm pretty sure it's because of that triple. I highly recommend removing the middle note, and spacing out. It plays a lot better.
00:58:655 (5,6) - Too close.
01:00:110 (1,2,3,4,5,6,7) - Structure is shaky here. I feel that the notes don't form a cohesive pattern, despite first appearing like they were going to. also 4 and 5,6,7 look randomly placed.
01:11:746 (1,2,3,4,5,6) - Structure is a bit off here too, but not as much.


Conclusion

I don't want to star this with the GD is such a poor shape. I would be willing to recheck, but perhaps after a mod or two.
Topic Starter
xChippy

TheVileOne wrote:

Mod

Easy
It's a very clean map. Only minor things to say.

00:10:631 (3) - Wrap more evenly around 4? That gap just looks ugly to me. Just in case you don't know the terminology, wrapping an object around another object is referred to as blanketing. I will refer to it as such.
00:34:655 (1,2) - Blanket around this should be more even. I fixed this by having the second point (of slider 2) at x 33 y 134, the last point is at x 58 y 193. I turned grid snap off to fix. Make sure to fix the spacing with 3 afterwards.
00:47:382 (4,5) - Blanket here?
00:52:110 (3) - Any particular reason why you didn't add a finish here? I think I know this answer. you're only using them every so many measures. This sound stood out from the other sounds in terms of tone though. Maybe consider having a finish here because of that.
01:00:473 (3) - I suggest having this look similar to 1.

01:05:928 (2) - Starts a bit too close to the body of 1 for my tastes. It would help if 01:05:201 (1) - and 01:07:382 (3) - were in the exact same position. 01:05:201 (1) - is at x 266 y 242 and 01:07:382 (3) - is at x 267 y 244. The easiest way to fix this is to move 1. This will make the gap a little better.

Normal

00:07:722 (1,2,3,4) - Straight sliders just don't give this part justice. I think you could create a more interesting pattern utilizing two repeat sliders or at the very least adding more curves.
00:20:110 (2,3,4) - I think this looks better as a blanket. What do you think?
00:27:383 (2,3,4,5) - These curves look sloppy to me. I think reducing the arc makes a nicer pattern in general. Here's an example. You don't really have to change it if you don't want to. The arc just seems out of place to me.
00:51:383 (4,5) - Too linear. Something like this makes more sense IMO.
00:59:383 (1) - Move lower and more under previous slider for a better alignment. I'm pretty sure you could fix the alignment without screwing with your patterns.
00:59:383 (1,2) - Too close/ spacing breaks pattern consistency.
01:10:292 (4,1,2,3,4,1) - Normally I would prefer patterns like these to be more consistent (similar slider shapes, spacings etc) But I rather like how 01:13:201 (4,1,2,3) - is executed. It makes up for the lack of consistency.
01:22:655 (1,2) - I think this could be a better pattern. I suggest placing the sliders in a more interesting way.

Hard
[Note] Chrome ate my first attempt at a mod for Hard. I apologize if this mod feels rushed. ask me if you have any questions.

Some parts of this difficulty felt randomly placed. It would be nice if this difficulty had elements that all fit together coherently and were based upon a common structure. There were parts that were just mapped very differently than other parts, sometimes unnecessarily so.

Kiai lacked finishes. the easier difficulties had more finishes than this difficulty has.

00:01:178 (3,4,5,6) - I think it would be better if you made the blanket perfect with 3,4 and then made a triangle pattern with the stack. http://puu.sh/2Sh3M.jpg
00:03:723 (3,4) - I think a perfect blanket here would look better. http://puu.sh/2Sh8N.jpg
00:05:904 - I suggest adding a note here. The gap between the next note throws me off the rhythm, which in turn makes the spinner uncomfortable to spin.
00:07:723 (1,2,3,4,5) - Are you happy with this pattern? It's probably not the best pattern, but it's not bad either. I could try to find a better one in a recheck if you want.
00:14:814 (4,5,6) - Stack leaning is messing with the spacing. You might want to manually space to fix it.
00:19:904 (1,2) - I don't like this blanket. It's imperfect and I think that the beat spread out is much more desirable to look at. consider forming it similarly to the next segment.
00:32:837 (3,4) - Weird pattern. How about something like this? http://puu.sh/2SizE.jpg
00:36:109 (3,4) - I did not expect this pattern to be angled. Could you try to make it so 3 doesn't angle upward as much?
00:42:655 (5,6,1) - Spacing is different and it shouldn't be. It's fine that you're using a higher distance snap, but make sure that the distance snap is the same spacing across the transition. (It isn't).
00:44:110 (3,4,5,6) - Randomly shaped pattern doesn't really fit considering that there are so many consistent patterns in this area.
00:47:438 - I'm not sure about this finish.
00:53:382 (2,3,4) - Is this spacing change intentional?
01:03:746 (2) - Looks bad curved in that direction. I recommend curving in the other direction and making a blanket with 01:02:837 (4) - Example http://puu.sh/2ShUR.jpg
01:05:746 (1) - The flatness of this doesn't complement the rest of the pattern IMO. Try adding more of a curve to wrap around the previous part.
01:22:655 (1,2,3,4,5,6,7,8,9) - Just looks random to me. I think it could be a lot better.

Ixxm's Insane
I will need to be a better mood to more accurately mod this. There's a lot of senseless speed changes and some parts were so slow it was affecting my ability to play. The slowest parts of the Insane should not be the hardest parts.

00:02:450 (3) - Use a better curve. Use the new slider algorithm. It should look similar to 00:04:995 (3) -
00:20:110 (2) - Move last point to x 112 y 199. I think it looks better entering the note curve that way IMO.
00:29:564 (5) - The misalignment here is bad. You should fix this.
00:39:746 (2,3,4) - This would look so much better if the pattern after 2 was placed where 2 is pointing. http://puu.sh/2Sjnf.jpg
00:41:928 (2) - Looks to curve unnecessarily inward. If anything it should curve like this http://puu.sh/2SjrW.jpg
00:43:382 - This slowdown had terrible flow.
00:45:746 (4) - Use a better curve here?
00:52:110 (1,2,3,4,5,6,7) - A spam of annoying hitsounds >.< also the jumps are faster than the slider speed of the slider right before them. I find that very awkward.
00:54:110 (4) - I consider this abusing slider velocities. Slowing down like this doesn't make any sense here.
01:17:201 (4,1,2,3,4,5) - Annoying.
01:18:473 (6,7,8,9,1,2) - Speed changes are unreadable and do not make any sense.
01:19:382 (9) - I feel this should be a single note.

Insane
There's probably a lot more things to be naziid about in this. I covered a large portion of the issues though.

00:04:632 (2) - I suggest a curve similar to 00:04:086 (5) - .
00:14:086 (2,3,4,5,6,7,8) - It's weird that the slider shapes keep changing. I recommend making it more consistent, especially here 00:14:631 (4,5,6) - 00:15:177 (6,7,8) - could use a pattern change. It's not that interesting.
00:28:837 (1) - I feel this doesn't look great in relation to slider 7. I suggest blanketing around the edge of 7 for a better pattern. http://puu.sh/2SkvK.jpg
00:29:564 (3,1) - Doesn't look that good either. Not sure how to fix though.
00:34:655 (1,2,3) - Spacing looks like an error to me. (Make sure this whole combo has consistent spacing)
00:49:928 (4,5,6,7,8) - This pattern just screws me up. Sliders are so slow. >.< it just kills the flow. i'm pretty sure it's because of that triple. I highly recommend removing the middle note, and spacing out. It plays a lot better.
00:58:655 (5,6) - Too close.
01:00:110 (1,2,3,4,5,6,7) - Structure is shaky here. I feel that the notes don't form a cohesive pattern, despite first appearing like they were going to. also 4 and 5,6,7 look randomly placed.
01:11:746 (1,2,3,4,5,6) - Structure is a bit off here too, but not as much.


Conclusion

I don't want to star this with the GD is such a poor shape. I would be willing to recheck, but perhaps after a mod or two. I'd appreciate it if you would :3
Well fixed everything, I hope I placed the blanket right :oops: Ixxm -----> still fixing
_nara_
hi, m4m from your queue.

[Easy]
00:07:722 insert break between this 00:16:450 bcs its easy diff, and youre gonna kill their hands o.O
-1 ar and hd?

[Normal]
00:06:268 spinner?
00:07:722 break between this? 00:16:450

[Hard]
well, this is a hard diff, so no break time isn't big case.
and so for other diff.

sorry for the short mod ^^ bcs your map was good.
Topic Starter
xChippy

_nara_ wrote:

hi, m4m from your queue.

[Easy]
00:07:722 insert break between this 00:16:450 bcs its easy diff, and youre gonna kill their hands o.O
-1 ar and hd?

[Normal]
00:06:268 spinner?
00:07:722 break between this? 00:16:450

[Hard]
well, this is a hard diff, so no break time isn't big case.
and so for other diff.

sorry for the short mod ^^ bcs your map was good.
Since the length of the map is short I dont think a break is needed though :/ and the spinner would be to short :/
Thanks anyways I'll mod yours ASAP
[-Google-]
Timing check requested by Accel World

The right BPM is 165.12 which is far better than your current timing xD
Example:00:52:109 (1,2,3,4,1,2,3,4) - in Insane.
Two offset is right

Remember to resnap all notes and Inherit Points(green lines)

It will be a tough work since in my computer the editor refused to resnap all your notes automatically and I have to move all the notes manually.Same as the green lines :(

But I think it's your must to fix it.

GL~nice song and map :3
Accel World
[Insane]

01:22:523 - add a note?

01:25:520 (1) - move to 01:25:430, then finish at 01:28:064 (remove the finish)
Topic Starter
xChippy
@Accel World Thanks for your mod :3
@[-Google-] I'll wait for a few more checks than I'll change :3
Arrival
Okay let's go :

[Insane]
00:00:450 (1,2,3,1,2,3,4,1,2,3,4,5) - On all this pattern you use like 1/3 of all the playground, try to develop this part a bit better.
00:19:904 (1) - Here from a looooooooong part you use the SAME rythm again and again, it's just really boring after repeating 4 times the 1/1 Slider, circle, 1/1 slider. Please diversify this.
00:34:655 (1) - Stack it with 00:34:109 (4) -
01:06:655 - Place a circle, here you are on a Downbeat (The big white tick) it's important to map this.

[Ixxm's Insane]
00:36:837 (3,1,2) - This doesn't look symmetric
00:39:019 (6) - Make a better blanket here
00:41:201 (6) - ^
00:51:564 (1) - Why is there a NC ? Timing or SV don't change.
00:52:110 (1) - What about this ? http://puu.sh/2TYkd.jpg + http://puu.sh/2TYld.jpg
01:00:473 (1,2,3,4,1,2) - Spacing inconsistence, you stay on the same rythm, and make jumps which don't have sense.
01:16:655 (1,2,3,4,1,2,3,4,5) - I advice the same kind of pattern as 00:52:110 (1) -

[Hard]
00:52:110 (1) - Lack of inspiration ?
Nice diff here, i just think you should use more the playground.

[Normal]
00:37:200 (4) - I suggest you to use something else than a Slider-reverse. Consider this.
00:39:018 (2) - Stack it perfectly... use grid level 4
01:02:292 (1) - 01:03:747 (1) - I find these two sliders too curvy, personal feeling.
01:03:746 (1,2,3,4,1,2,1,2) - Like in the previous difficulty : You stay more than 5 seconds on the same 1/4 part of the playground.....

[Easy]
01:09:564 (3,4,1) - Like this ? : http://puu.sh/2TYHU.jpg
Nice diff, except 01:07:382 (3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - where you map on the same 1/2 of the playground for like 10 seconds

That's all :3 Good luck for your map !
Topic Starter
xChippy

Arrival wrote:

Okay let's go :

[Insane]
00:00:450 (1,2,3,1,2,3,4,1,2,3,4,5) - On all this pattern you use like 1/3 of all the playground, try to develop this part a bit better. I think this pattern is okay though :o
00:19:904 (1) - Here from a looooooooong part you use the SAME rythm again and again, it's just really boring after repeating 4 times the 1/1 Slider, circle, 1/1 slider. Please diversify this. Following the vocal..
00:34:655 (1) - Stack it with 00:34:109 (4) - fix
01:06:655 - Place a circle, here you are on a Downbeat (The big white tick) it's important to map this. It's important but it follows nothing

[Ixxm's Insane]
00:36:837 (3,1,2) - This doesn't look symmetric
00:39:019 (6) - Make a better blanket here
00:41:201 (6) - ^
00:51:564 (1) - Why is there a NC ? Timing or SV don't change.
00:52:110 (1) - What about this ? http://puu.sh/2TYkd.jpg + http://puu.sh/2TYld.jpg
01:00:473 (1,2,3,4,1,2) - Spacing inconsistence, you stay on the same rythm, and make jumps which don't have sense.
01:16:655 (1,2,3,4,1,2,3,4,5) - I advice the same kind of pattern as 00:52:110 (1) -

[Hard]
00:52:110 (1) - Lack of inspiration ? following vocal
Nice diff here, i just think you should use more the playground.

[Normal]
00:37:200 (4) - I suggest you to use something else than a Slider-reverse. Consider this. I like it this way :3
00:39:018 (2) - Stack it perfectly... use grid level 4 fix
01:02:292 (1) - 01:03:747 (1) - I find these two sliders too curvy, personal feeling. fixing
01:03:746 (1,2,3,4,1,2,1,2) - Like in the previous difficulty : You stay more than 5 seconds on the same 1/4 part of the playground..... fixing

[Easy]
01:09:564 (3,4,1) - Like this ? : http://puu.sh/2TYHU.jpg fix
Nice diff, except 01:07:382 (3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - where you map on the same 1/2 of the playground for like 10 seconds fixing

That's all :3 Good luck for your map !
Thanks for your mod :3
Thunderstorm
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]

Your custom claps sounds really off starting w/ [Hard]. Consider to recheck.
All incoming spinner suggestions is made for follow vocal part properly.

[Easy]
Don't know 'bout 00:00:450 (1) - and incoming kick-sliders. It can be tiring and confusing to play for newbs.
For example, you can 00:00:450 (1,2) remove repeats here, making it 00:00:450 - 00:01:177 length, remove 00:02:631 (3) - putting 1 note here instead.
And other like this. So your patterns will go just for vocal part.
Also, you can try to deal w/ same 1/1 kick-sliders some things, that will give an easy opportunity to being easy :)
If you want to keep it all, I'd still suggest to don't spam these sliders at least

[Normal]
00:05:359 - I'd remove repeat of previous slider, remove incoming slider and make here a spinner to 00:07:359
00:54:110 (7) - I'd delete it and start spinner from here, following vocal part

[Hard]
00:16:450 (9) - I'd better start spinner here instead op putting a circle
00:54:473 (4) - cirlce instead of slider, start spinner at 00:54:655
01:20:473 (6) - ^ -==- 01:20:837

[Ixxm's Insane]
AR -1
00:03:359 (1) - any reason to make this jump THAT huge?
00:30:473 - Empty unmapped spaces w/ 7 HDR? Consider to put here something
01:20:291 (7) replace w/ circle, spinner 01:20:473 here
00:06:268 (1) - better start spinner here

[Insane]
00:53:928 - start spinner here


Other seems acceptable fine
Topic Starter
xChippy

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]

Your custom claps sounds really off starting w/ [Hard]. Consider to recheck.
All incoming spinner suggestions is made for follow vocal part properly.

[Easy]
Don't know 'bout 00:00:450 (1) - and incoming kick-sliders. It can be tiring and confusing to play for newbs.
For example, you can 00:00:450 (1,2) remove repeats here, making it 00:00:450 - 00:01:177 length, remove 00:02:631 (3) - putting 1 note here instead.
And other like this. So your patterns will go just for vocal part.
Also, you can try to deal w/ same 1/1 kick-sliders some things, that will give an easy opportunity to being easy :)
If you want to keep it all, I'd still suggest to don't spam these sliders at least
I'll try to shorten my amount of these sliders :3
[Normal]
00:05:359 - I'd remove repeat of previous slider, remove incoming slider and make here a spinner to 00:07:359 Fixed
00:54:110 (7) - I'd delete it and start spinner from here, following vocal part I'd rather catch that loud bgm

[Hard]
00:16:450 (9) - I'd better start spinner here instead op putting a circle ^
00:54:473 (4) - cirlce instead of slider, start spinner at 00:54:655 Changed it but into something else
01:20:473 (6) - ^ -==- 01:20:837 I like it this way better :3

[Ixxm's Insane]
AR -1
00:03:359 (1) - any reason to make this jump THAT huge?
00:30:473 - Empty unmapped spaces w/ 7 HDR? Consider to put here something
01:20:291 (7) replace w/ circle, spinner 01:20:473 here
00:06:268 (1) - better start spinner here

[Insane]
00:53:928 - start spinner here Fixed


Other seems acceptable fine
Thanks for your mod :3!
_Azusa_
I love this song!

[General]

I think the timing is wrong, try this timing I found with the help of pimpG (thx again ^^):

SPOILER
440,363.636363636364,4,2,1,100,1,0
10237,363.636363636364,4,2,1,100,1,0
10600,363.636363636364,4,2,1,100,1,0
13864,363.636363636364,4,2,1,100,1,0
14984,363.636363636364,4,2,1,100,1,0
20075,363.636363636364,4,2,1,100,1,0
42612,363.636363636364,4,2,1,100,1,0
43358,363.636363636364,4,2,1,100,1,0
55017,363.636363636364,4,2,1,100,1,0
56073,363.636363636364,4,2,1,100,1,0
56449,363.636363636364,4,2,1,100,1,0
61879,363.636363636364,4,2,1,100,1,0
62267,363.636363636364,4,2,1,100,1,0
65156,363.636363636364,4,2,1,100,1,0
67621,363.636363636364,4,2,1,100,1,0
68086,363.636363636364,4,2,1,100,1,0
78420,363.636363636364,4,2,1,100,1,0
79722,363.636363636364,4,2,1,100,1,0

I have a 2 better bg for you, use one of them if you want! ^^


In Insane GD have one inconsistency in combo colours, in all diffs except Insane GD Combo4 colour is 255,5,5 and in Insane GD Combo4 colour is 240,5,5.

[Easy]

00:02:631 (3): Add whistle in start?
00:05:540 (3): ^ in the end?
00:20:838 (2): Whistle in start and remove clap in the end?
00:21:565 (3): Maybe replace whistle for finish?
00:23:747 (2): Same as 00:20:838
00:24:473 (3): Same as 00:21:565
00:29:565 (2): Remove clap in the reverse? Also you can improve the flow here, like this:

SPOILER
http://puu.sh/2TDHm.jpg

00:43:019: Add a note? Feels empty without a one here imo.
01:01:564 (1,2,3): Maybe try this for better flow:


01:12:110 (2,3,4): ^


01:16:473 (2,3,4,1,2,3): I think you sholud try this for better flow and rhythm:

SPOILER


168,348,75382,2,0,L|261:348,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
110,290,76474,2,0,P|100:252|110:193,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
188,268,77564,2,0,P|244:260|332:276,1,120
424,292,78655,6,0,L|464:208,1,80
488,144,79383,1,0,0:0:0:0:
440,80,79746,2,0,P|379:69|308:80,1,120

[Normal]

00:08:268 (2,3): This rhythm can confuse newbies when playing, turn (2) into a 2/2 slider.
00:16:268 (7): Delete this note to make the diff more easier to beginners.
00:47:382 (1): I think the rhythm can be improved here, i would have make like this:
01:23:746 (3): Why not make this curved?

[Hard]

00:05:504 (7,8): You can improve this rhythm moving (7) to to 00:05:722, after this add a 1/2 slider in 00:05:504 and keep the note in 00:06:268.
00:09:359 (6,7,8): Make this to improve the flow:


00:15:360 (6,7,8,9): ^


00:31:382: Add a note here? Looks empty imo and if you fix this, stack with 1 will be great ^^
00:42:655 (5): Unstack this note.
00:47:382 (2,3): Improve the rhythm moving (3) to 00:47:564 and add a note on 00:48:473.
00:53:382 (2,3,4): ^ (2) to 00:50:200, after this make a 2/2 slider in 00:53:746.


00:57:200 (2,3,4): ^ (2) to 00:57:019, after this make a 1/1 slider in 00:57:200 and a 2/2 slider in 00:57:746, and after make a 1/2 slider in 00:58:291.


00:59:928: Add a note here?
If you fix the suggestion above
Move (2 - 01:00:473) to 01:00:655, after add a note in 01:00:473. Make the same in 01:09:200 and 01:12:110.

[Insane]

00:10:268 (4): Consider unstack this note?
00:12:813 (5): Turn this to a 1/4 slider with 3 repeats? Sounds bettter imo.


00:14:995 (5,6,7,8): Improve the flow here making this:
SPOILER


301,209,14995,1,0,0:0:0:0:
220,152,15177,2,0,P|202:122|195:88,1,70
292,88,15540,2,0,P|317:63|332:32,2,70
316,184,16086,2,0,P|331:215|364:236,1,70

00:32:837 (3,4,5,6,1): Make this pattern more clean:


Well is a good map, but need more improvements imo. GL :)
Topic Starter
xChippy

azu-nyan14 wrote:

I love this song!

[General]

I think the timing is wrong, try this timing I found with the help of pimpG (thx again ^^):

SPOILER
440,363.636363636364,4,2,1,100,1,0
10237,363.636363636364,4,2,1,100,1,0
10600,363.636363636364,4,2,1,100,1,0
13864,363.636363636364,4,2,1,100,1,0
14984,363.636363636364,4,2,1,100,1,0
20075,363.636363636364,4,2,1,100,1,0
42612,363.636363636364,4,2,1,100,1,0
43358,363.636363636364,4,2,1,100,1,0
55017,363.636363636364,4,2,1,100,1,0
56073,363.636363636364,4,2,1,100,1,0
56449,363.636363636364,4,2,1,100,1,0
61879,363.636363636364,4,2,1,100,1,0
62267,363.636363636364,4,2,1,100,1,0
65156,363.636363636364,4,2,1,100,1,0
67621,363.636363636364,4,2,1,100,1,0
68086,363.636363636364,4,2,1,100,1,0
78420,363.636363636364,4,2,1,100,1,0
79722,363.636363636364,4,2,1,100,1,0
Fixed
I have a 2 better bg for you, use one of them if you want! ^^

I like the one I have more :3
In Insane GD have one inconsistency in combo colours, in all diffs except Insane GD Combo4 colour is 255,5,5 and in Insane GD Combo4 colour is 240,5,5.
Fixed
[Easy]

00:02:631 (3): Add whistle in start? Fix
00:05:540 (3): ^ in the end? ^
00:20:838 (2): Whistle in start and remove clap in the end? ^
00:21:565 (3): Maybe replace whistle for finish? ^
00:23:747 (2): Same as 00:20:838 ^
00:24:473 (3): Same as 00:21:565 ^
00:29:565 (2): Remove clap in the reverse? Also you can improve the flow here, like this: ^

SPOILER
http://puu.sh/2TDHm.jpg

00:43:019: Add a note? Feels empty without a one here imo. ^
01:01:564 (1,2,3): Maybe try this for better flow: fixed but into something else


01:12:110 (2,3,4): ^


01:16:473 (2,3,4,1,2,3): I think you sholud try this for better flow and rhythm: fixed

SPOILER


168,348,75382,2,0,L|261:348,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
110,290,76474,2,0,P|100:252|110:193,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
188,268,77564,2,0,P|244:260|332:276,1,120
424,292,78655,6,0,L|464:208,1,80
488,144,79383,1,0,0:0:0:0:
440,80,79746,2,0,P|379:69|308:80,1,120

[Normal]

00:08:268 (2,3): This rhythm can confuse newbies when playing, turn (2) into a 2/2 slider. Well it has to be a little more challenging though :/
00:16:268 (7): Delete this note to make the diff more easier to beginners. ^
00:47:382 (1): I think the rhythm can be improved here, i would have make like this: sounds odd to me though :/
01:23:746 (3): Why not make this curved? fixed

[Hard]

00:05:504 (7,8): You can improve this rhythm moving (7) to to 00:05:722, after this add a 1/2 slider in 00:05:504 and keep the note in 00:06:268. sounds odd to me :/ (maybe i did it wrong)
00:09:359 (6,7,8): Make this to improve the flow: fixed


00:15:360 (6,7,8,9): ^ fixed


00:31:382: Add a note here? Looks empty imo and if you fix this, stack with 1 will be great fixed
00:42:655 (5): Unstack this note. ^
00:47:382 (2,3): Improve the rhythm moving (3) to 00:47:564 and add a note on 00:48:473.sounds odd to me :/ (maybe i did it wrong)
00:53:382 (2,3,4): ^ (2) to 00:50:200, after this make a 2/2 slider in 00:53:746. fixed


00:57:200 (2,3,4): ^ (2) to 00:57:019, after this make a 1/1 slider in 00:57:200 and a 2/2 slider in 00:57:746, and after make a 1/2 slider in 00:58:291.fixed


00:59:928: Add a note here? fixed
If you fix the suggestion above
Move (2 - 01:00:473) to 01:00:655, after add a note in 01:00:473. Make the same in 01:09:200 and 01:12:110.


[Insane]

00:10:268 (4): Consider unstack this note? fixed
00:12:813 (5): Turn this to a 1/4 slider with 3 repeats? Sounds bettter imo. ^


00:14:995 (5,6,7,8): Improve the flow here making this: fixed
SPOILER


301,209,14995,1,0,0:0:0:0:
220,152,15177,2,0,P|202:122|195:88,1,70
292,88,15540,2,0,P|317:63|332:32,2,70
316,184,16086,2,0,P|331:215|364:236,1,70

00:32:837 (3,4,5,6,1): Make this pattern more clean: didnt fix cuz the next jump would look odd


Well is a good map, but need more improvements imo. GL :)
Thanks for your mod~~!! :3
Jemmmmy
easy
fine

NORMAL
normal
00:37:165 (4,1) - change rhythm CB and place to
00:50:813 (3,4) - change rhythm and place to
01:06:610 - add a circle

hard
00:08:440 (4) - move middle anchor point to 440,316 and end anchor point to 380,332
00:08:803 (5) - move to324,348
00:31:711 (1) - move middle anchor point to 128,60 end's to 188,56 and distance snap 1,2,3
00:33:165 (4) - move to 260,248 ,middle achor point move to 308,280,end's to 372,276

Ixxm's Insane
00:18:620 (2,3,4,5) - change rhythm to . let 3,4,5,6 closer to 2 is better
00:39:711 (2) - move middle anchor point to 188,172 ,end's to 200,216(all this for beautiful)
00:51:539 (7) - move middle anchor point to 76,108 and end's to 104,180

insane
00:25:165 (7) - better same as 00:24:438 (5) -
01:07:337 (3,4) - move to 180,184
01:18:086 (6) - move to 168,280
Icemixxa
SPOILER
Ixxm's Insane
00:18:620 (2,3,4,5) - change rhythm to . let 3,4,5,6 closer to 2 is better I think the way it is right now, is already fine :\
00:39:711 (2) - move middle anchor point to 188,172 ,end's to 200,216(all this for beautiful) fixed
00:51:539 (7) - move middle anchor point to 76,108 and end's to 104,180 fixed
Topic Starter
xChippy

Jemmmmy wrote:

easy
fine

NORMAL
normal
00:37:165 (4,1) - change rhythm CB and place to Fixed
00:50:813 (3,4) - change rhythm and place to didnt fix cuz it sounded off w/o the white tick
01:06:610 - add a circle didnt fix don't see a reason to put one here :3


hard
00:08:440 (4) - move middle anchor point to 440,316 and end anchor point to 380,332 didnt fixed cuz it's to sharp
00:08:803 (5) - move to324,348 fixed
00:31:711 (1) - move middle anchor point to 128,60 end's to 188,56 and distance snap 1,2,3 fixed
00:33:165 (4) - move to 260,248 ,middle achor point move to 308,280,end's to 372,276 fixed

Ixxm's Insane
00:18:620 (2,3,4,5) - change rhythm to . let 3,4,5,6 closer to 2 is better
00:39:711 (2) - move middle anchor point to 188,172 ,end's to 200,216(all this for beautiful)
00:51:539 (7) - move middle anchor point to 76,108 and end's to 104,180

insane
00:25:165 (7) - better same as 00:24:438 (5) - it's already the same but Control G-ed
01:07:337 (3,4) - move to 180,184 fixed
01:18:086 (6) - move to 168,280 fixed
Thanks for your mod :3
Sun Rainbow
Mod Request from Clannad Modding Queue~

[Easy]
00:16:438 (1) - Delete Finish
00:20:074 (1) - ^
00:22:985 (1) - ^
00:25:893 (1) - ^
00:30:985 (3) - ^
00:28:802 (1) - ^
00:45:539 (2) - Add Clap on Slider Start
01:10:995 (1,3) - Don't overlap
01:18:390 (1,3) - Add Clap on Slider Start

[Normal]
00:12:054 (2) - Delete Clap
00:13:894 (2,3,4,5,6,7) - Why Don't add clap?
00:20:075 (2) - Delete Finish
00:34:257 (4) - X:252 Y:156
00:37:165 (4) - Add Clap
00:52:085 (5) - Clap on Slider End
01:07:711 (3,2) - Stack
01:09:903 (3,2) - Slider Arrow Stack 01:09:903 (3) -

[Hard]
00:00:439 (1) - Delete Finish and add whistle
And volume--->50%
00:20:074 (2,1,1,6) - Delete Finish
00:42:075 (4) - red line--->normal hitsound
01:06:792 (2,3,4) - Normal Hitsound
01:13:541 (4) - Clap
01:16:449 (4,2) - Don't Overlap

[IXXM's Insane]
Don't Have Video
00:18:620 (2,3,4,5) - Don't so far
00:29:165 (3,4,5,6,7) - Delete 00:29:893 (7) - Add Note and
01:24:449 (2,4,5) - Don't Overlap

[Insane]
So Lazy zzz....
Sorry
for
My
English is Bad
And I can't
Mod
YouR
Insame QAQ
Topic Starter
xChippy

Sun Rainbow wrote:

Mod Request from Clannad Modding Queue~

[Easy]
00:16:438 (1) - Delete Finish Fixed put whistle instead
00:20:074 (1) - ^ ^
00:22:985 (1) - ^ ^
00:25:893 (1) - ^ ^
00:30:985 (3) - ^ ^
00:28:802 (1) - ^ ^
00:45:539 (2) - Add Clap on Slider Start fixed
01:10:995 (1,3) - Don't overlap fixed
01:18:390 (1,3) - Add Clap on Slider Start fixed

[Normal]
00:12:054 (2) - Delete Clap
00:13:894 (2,3,4,5,6,7) - Why Don't add clap?
00:20:075 (2) - Delete Finish
00:34:257 (4) - X:252 Y:156
00:37:165 (4) - Add Clap
00:52:085 (5) - Clap on Slider End
01:07:711 (3,2) - Stack
01:09:903 (3,2) - Slider Arrow Stack 01:09:903 (3) -
all fix
[Hard]
00:00:439 (1) - Delete Finish and add whistle
And volume--->50%
00:20:074 (2,1,1,6) - Delete Finish
00:42:075 (4) - red line--->normal hitsound
01:06:792 (2,3,4) - Normal Hitsound
01:13:541 (4) - Clap
01:16:449 (4,2) - Don't Overlap
all fix

[Insane]
So Lazy zzz....
Sorry
for
My
English is Bad
And I can't
Mod
YouR
Insame QAQ
Thanks for your mod :3 !
OEvil
[Hey, From Quene ]

[All Difficulties]
Tags
- Consider adding "Ixxm" to all of your tags

Timing Sections
Inconsistency in uninherited (red) timing sections, All The Timing Sections Must Be the Same At All Difficulties:

- [Easy]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:237, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:13:894, BPM of 165.000
- 00:14:984, BPM of 165.000
- 00:20:075, BPM of 165.000
- 00:42:612, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:01:879, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:05:156, BPM of 165.000
- 01:07:621, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

- [Hard]
Red timing sections at:
- 00:00:450, BPM of 165.000
- 00:20:110, BPM of 165.000

- [Insane]
Red timing sections at:
- 00:00:450, BPM of 165.000
- 00:20:110, BPM of 165.000

- [Ixxm's Insane]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:237, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:13:894, BPM of 165.000
- 00:14:984, BPM of 165.000
- 00:20:075, BPM of 165.000
- 00:42:612, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:01:879, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:05:156, BPM of 165.000
- 01:07:621, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

- [Normal]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:20:110, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

[Easy]
Spinner New Combo
- 00:57:176 (2) - Consider adding a NC here, since this note follows a spinner.

[Hard]
Good Diff

[Insane]
Nice Diff

Spinner New Combo
00:19:904 (2) - Consider adding a NC here, since this note follows a spinner.

[Ixxm's Insane]
Nice Diff

Spinner New Combo
00:48:995 (2) - Consider adding a NC here, since this note follows a spinner.

[Normal]
Nice Diff
- 00:05:894 (4) - Remove this circle.
- 00:05:530 - Add a spinner from here until 00:07:349, with a finish.
Topic Starter
xChippy

OEvil wrote:

[Hey, From Quene ]

[All Difficulties]
Tags
- Consider adding "Ixxm" to all of your tags

Timing Sections
Inconsistency in uninherited (red) timing sections, All The Timing Sections Must Be the Same At All Difficulties:
Huh it's same at all difficulties o-o?
- [Easy]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:237, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:13:894, BPM of 165.000
- 00:14:984, BPM of 165.000
- 00:20:075, BPM of 165.000
- 00:42:612, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:01:879, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:05:156, BPM of 165.000
- 01:07:621, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

- [Hard]
Red timing sections at:
- 00:00:450, BPM of 165.000
- 00:20:110, BPM of 165.000

- [Insane]
Red timing sections at:
- 00:00:450, BPM of 165.000
- 00:20:110, BPM of 165.000

- [Ixxm's Insane]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:237, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:13:894, BPM of 165.000
- 00:14:984, BPM of 165.000
- 00:20:075, BPM of 165.000
- 00:42:612, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:01:879, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:05:156, BPM of 165.000
- 01:07:621, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

- [Normal]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:20:110, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

[Easy]
Spinner New Combo
- 00:57:176 (2) - Consider adding a NC here, since this note follows a spinner.
fixed
[Hard]
Good Diff

[Insane]
Nice Diff

Spinner New Combo
00:19:904 (2) - Consider adding a NC here, since this note follows a spinner.
fixed
[Ixxm's Insane]
Nice Diff

Spinner New Combo
00:48:995 (2) - Consider adding a NC here, since this note follows a spinner.
it isn't following a spinner o-o
[Normal]
Nice Diff
- 00:05:894 (4) - Remove this circle. removed
- 00:05:530 - Add a spinner from here until 00:07:349, with a finish.
I'd rather follow the piano
Thanks for your mod :3
AsprikaQ
Hi, all suggestion (for M4M from your queue)

[General]

Why you no use Yui BG Some notes are being placed in some weird position. Hard to say.

[Ixxm's Insane]

I, personally, found some slider look 'too curved' so maybe make its shape better.

00:08:803 (4) - Maybe add a note here and start spinner at 00:08:985 (1) -
00:13:509 (5,6,7) - I would avoid these kind of pattern since it stack with the note before
00:19:347 (6) - Add a note
00:30:256 (2,3) - Swap their place sounds better
00:57:358 (4) - Clap missing at slider-tail
01:03:540 (1) - Finish slider-tail
01:04:086 (3) - This looks weird when in the pattern before, you followed the vocal
01:05:156 (3) - Finish
01:08:086 (3) - Clap at slider-tail, Finish at slider-head
01:06:065 (7) - Clap at slider-tail
01:06:428 (8) - Finish
01:07:610 (2) - Add note to make it triplet. Sounds much better!
01:10:086 (4,5) - Swap place
01:20:449 (1) - This doesn't fit at all in my opinion. Remove spinner and add some notes is better!
01:20:085 (6) - Remove clap
01:20:267 (7) - Add whistle and make the distance equally please
01:25:540 (1) - Hmmm.... change Finish to Whistle is better

[Insane]

00:16:438 (1) - Add note and start spin at 00:16:620 (1) -
00:16:620 (1) - Personally, I would say remove this and add notes and sliders is better choice
00:41:893 (5,6,7,8,9,10,11) - Good hitsounds used!
00:42:256 (6) - Add clap
00:42:793 (9) - ^
00:42:975 (11) - ^ for both head and tail
00:44:085 (2) - Clap to head
00:47:721 (5) - Change Finish to Clap at tail
00:49:176 (3) - Finish at head
00:52:084 (1,2,3,4,1,2,3,4) - Add some hitsounds maybe nice
01:19:722 (1) - Remove spinner and add some notes and sliders as you want please
01:25:449 (1) - Change Finish to Whistle is better and also make it start at same time (01:25:540) like other diffs please

[Hard]

00:05:894 (7,8) - I don't think stacking these is a good idea
00:23:711 (3) - Change to Finish at tail
00:46:267 (1) - Finish at head
01:05:701 (1) - Whistle at reverse
01:19:722 (4) - Finish
01:25:540 (1) - Change Finish to Whistle is better

[Normal]

00:09:894 (5) - Remove Clap
00:10:237 (6) - Why it suddenly become so loud..
00:10:600 (1) to 00:12:054 (2) - - ^
00:16:438 (1) - Not recommended spinner right after in Normal & Easy diff.
00:38:983 (3) - Don't stack with same pattern please
00:44:630 (4) - Remove overall Whistle
00:49:904 (1) - Clap at head
00:53:358 (6) - Remove and place note at each white line sounds better
01:23:176 (2) - Finish at head
01:23:722 (3) - ^
01:25:540 (1) - Change Finish to Whistle is better

[Easy]

Everything perfect! but only

01:25:540 (1) - Change Finish to Whistle is better

That's all GL HF GG WP from Germany :) :)
Topic Starter
xChippy

AsprikaQ wrote:

Hi, all suggestion (for M4M from your queue)

[General]

Why you no use Yui BG Some notes are being placed in some weird position. Hard to say.

[Insane]

00:16:438 (1) - Add note and start spin at 00:16:620 (1) - started it at the blue tick
00:16:620 (1) - Personally, I would say remove this and add notes and sliders is better choice I rather keep this spinner here :/
00:41:893 (5,6,7,8,9,10,11) - Good hitsounds used!
00:42:256 (6) - Add clap Sounds a bit messy to me though ><
00:42:793 (9) - ^ ^
00:42:975 (11) - ^ for both head and tail ^
00:44:085 (2) - Clap to head
00:47:721 (5) - Change Finish to Clap at tail
00:49:176 (3) - Finish at head
00:52:084 (1,2,3,4,1,2,3,4) - Add some hitsounds maybe nice
01:19:722 (1) - Remove spinner and add some notes and sliders as you want please Keeping the spinner here :/
01:25:449 (1) - Change Finish to Whistle is better and also make it start at same time (01:25:540) like other diffs please
fixed the rest
[Hard]

00:05:894 (7,8) - I don't think stacking these is a good idea
00:23:711 (3) - Change to Finish at tail
00:46:267 (1) - Finish at head
01:05:701 (1) - Whistle at reverse
01:19:722 (4) - Finish
01:25:540 (1) - Change Finish to Whistle is better
fixed all
[Normal]

00:09:894 (5) - Remove Clap
00:10:237 (6) - Why it suddenly become so loud..
00:10:600 (1) to 00:12:054 (2) - - ^
00:16:438 (1) - Not recommended spinner right after in Normal & Easy diff. I rather keep itlike this :3
00:38:983 (3) - Don't stack with same pattern please
00:44:630 (4) - Remove overall Whistle
00:49:904 (1) - Clap at head
00:53:358 (6) - Remove and place note at each white line sounds better Following the vocal here though :0
01:23:176 (2) - Finish at head
01:23:722 (3) - ^
01:25:540 (1) - Change Finish to Whistle is better
fixed the rest
[Easy]

Everything perfect! but only

01:25:540 (1) - Change Finish to Whistle is better
fixed
That's all GL HF GG WP from Germany :) :)
Thanks for your mod :3 Modding yours ASAP
Icemixxa
[Ixxm's Insane]

I, personally, found some slider look 'too curved' so maybe make its shape better. w.i.p ;D

00:08:803 (4) - Maybe add a note here and start spinner at 00:08:985 (1) - not fixing:\
00:13:509 (5,6,7) - I would avoid these kind of pattern since it stack with the note before fixed
00:19:347 (6) - Add a note already fixed
00:30:256 (2,3) - Swap their place sounds better fixed
00:57:358 (4) - Clap missing at slider-tail fixed
01:03:540 (1) - Finish slider-tail fixed
01:04:086 (3) - This looks weird when in the pattern before, you followed the vocal fixed
01:05:156 (3) - Finish fixed
01:08:086 (3) - Clap at slider-tail, Finish at slider-head fixed
01:06:065 (7) - Clap at slider-tail fixed
01:06:428 (8) - Finish fixed
01:07:610 (2) - Add note to make it triplet. Sounds much better! fixed
01:10:086 (4,5) - Swap place fixed
01:20:449 (1) - This doesn't fit at all in my opinion. Remove spinner and add some notes is better! not fixed :/
01:20:085 (6) - Remove clap fixed
01:20:267 (7) - Add whistle and make the distance equally please fixed
01:25:540 (1) - Hmmm.... change Finish to Whistle is better fixed

Thanks :)
Lally
hi o3o reqfrom my queue

[General]
  1. From what i understand the Normal diff is a collab right? if yes add Collab to tags,and maybenotice us witha SB the parts o3o
[Easy]
Snapping
  1. 01:01:539 (1) - Unsnapped slider end
  2. 00:54:085 (1) - spinner end is not right snapped

    Unsnapped inherited sections at:
  3. 00:10:440 - snap to 00:10:418
  4. 00:18:963 - snap to 00:18:984
  5. 00:31:746 - snap to 00:31:711
  6. 01:07:883 - snap to 01:07:893
Spacing:
  1. 00:21:529 (3,1) - look good the spacing here,is like a jump òwò
  2. 00:27:347 (2,1) - this 2 objects are a bit near to each other
  3. 01:10:995 (1) - the next slider is a bit far
Placement:
  1. 01:03:721 (4) - about this circle,also you can do a btter blanket with the next slider,and personally i don't like really much the overlap with 01:05:156 (1) -
  2. 01:13:176 (3) - can be stacked with 01:10:631 (4) -
  3. 01:19:329 (2,3) - you can do a better blanket here
  4. 01:25:176 (3) - do it like this : / for improving the flow and the ugly slider
[Normal]
Snapping:
  1. 00:13:540 (1) - Unsnapped circle.
  2. 01:01:175 (3) - Unsnapped slider end
Spacing:
  1. 00:22:984 (1) - the next and the prev objectmake with this circle a double jump,you should fix the spacing here
  2. 00:30:984 (7,1) - again :V try to don't use jumps in normal easy diffs
  3. 00:37:529 (1,2) - same again about the wrong spacing
Placement:
  1. 00:05:530 - start spinner here
  2. 00:07:712 (1,2,3,4) - this patten looks a bit hard for a normal imo why don't you try to make it a bit simpler?
  3. 00:31:711 (1,2,3) - i think this pattern will flow better if you make it symmetrical
  4. 00:44:630 (4) - remove whistle from slider body
  5. 00:50:448 (2,3) - try a simpler rhythm like this:
  6. 01:18:420 (1,2) - place itlike this for improving a bit the flow
  7. 01:24:449 (4) - the clap on slider end sounds weird
[Hard]
  1. 00:23:505 (2) - Unsnapped circle.
  2. 00:26:415 (2) - Unsnapped circle.
[Ixxm's Insane]
  1. 00:55:177 (4) - Unsnapped slider (start).
  2. 00:55:177 (4) - Unsnapped slider (end).
  3. 00:55:540 (5) - Unsnapped slider (start).
  4. 00:55:540 (5) - Unsnapped slider (repeat).
  5. 00:55:540 (5) - Unsnapped slider (end).
  6. 01:04:994 (1) - Unsnapped slider (end).
  7. 01:07:316 (2) - Unsnapped circle.
  8. 01:19:692 (5) - Unsnapped slider (end).
  9. 00:48:995 - add NC here, since this note follows a spinner.
[Insane]
  1. 00:10:258 (4) - Unsnapped circle.
  2. 01:01:539 (7) - Unsnapped slider (end).

    Unsnapped inherited sections at:
  3. 01:22:291 - snap to 01:22:267
  4. 01:25:928 - snap to 01:25:903
  5. 01:26:655 - snap to 01:26:631
  6. 01:27:382 - snap to 01:27:358
  7. 01:27:746 - snap to 01:27:722

Hope it can help good luck o3o
Topic Starter
xChippy

Lally wrote:

hi o3o reqfrom my queue

[General]
  1. From what i understand the Normal diff is a collab right? if yes add Collab to tags,and maybenotice us witha SB the parts o3o
Well we didn't really did it in parts ><
[Easy]
Snapping
  1. 01:01:539 (1) - Unsnapped slider end
  2. 00:54:085 (1) - spinner end is not right snapped

    Unsnapped inherited sections at:
  3. 00:10:440 - snap to 00:10:418
  4. 00:18:963 - snap to 00:18:984
  5. 00:31:746 - snap to 00:31:711
  6. 01:07:883 - snap to 01:07:893
Spacing:
  1. 00:21:529 (3,1) - look good the spacing here,is like a jump òwò
  2. 00:27:347 (2,1) - this 2 objects are a bit near to each other
  3. 01:10:995 (1) - the next slider is a bit far
Placement:
  1. 01:03:721 (4) - about this circle,also you can do a btter blanket with the next slider,and personally i don't like really much the overlap with 01:05:156 (1) -
  2. 01:13:176 (3) - can be stacked with 01:10:631 (4) - alot of people complain about stacking in easy :/ so I rather keep it like this :3
  3. 01:19:329 (2,3) - you can do a better blanket here
  4. 01:25:176 (3) - do it like this : / for improving the flow and the ugly slider
fixed the rest :3
[Normal]
Snapping:
  1. 00:13:540 (1) - Unsnapped circle.
  2. 01:01:175 (3) - Unsnapped slider end
Spacing:
  1. 00:22:984 (1) - the next and the prev objectmake with this circle a double jump,you should fix the spacing here
  2. 00:30:984 (7,1) - again :V try to don't use jumps in normal easy diffs
  3. 00:37:529 (1,2) - same again about the wrong spacing
Placement:
  1. 00:05:530 - start spinner here
  2. 00:07:712 (1,2,3,4) - this patten looks a bit hard for a normal imo why don't you try to make it a bit simpler? No idea how to make simpler ><
  3. 00:31:711 (1,2,3) - i think this pattern will flow better if you make it symmetrical
  4. 00:44:630 (4) - remove whistle from slider body
  5. 00:50:448 (2,3) - try a simpler rhythm like this:
  6. 01:18:420 (1,2) - place itlike this for improving a bit the flow
  7. 01:24:449 (4) - the clap on slider end sounds weird
fixed the rest
[Hard]
  1. 00:23:505 (2) - Unsnapped circle.
  2. 00:26:415 (2) - Unsnapped circle.
fixed

[Insane]
  1. 00:10:258 (4) - Unsnapped circle.
  2. 01:01:539 (7) - Unsnapped slider (end).

    Unsnapped inherited sections at:
  3. 01:22:291 - snap to 01:22:267
  4. 01:25:928 - snap to 01:25:903
  5. 01:26:655 - snap to 01:26:631
  6. 01:27:382 - snap to 01:27:358
  7. 01:27:746 - snap to 01:27:722
fixed all :3

Hope it can help good luck o3o
Thanks for your mod :3 It was helpfull ^^
ZLOdeuka-
hello, my dear. mod at your request.

[General]

propose a new time for KiAi:

00:56:449 (1) - start
01:06:428 (5) - finish
01:08:086 (1) - start
01:18:420 (1) - finish


[Easy]

00:05:530 (3) - whistle
00:10:600 (4) - new combo
00:13:894 (1) - whistle
00:14:984 (2) - ^
00:15:711 (3) - ^
00:16:073 (3) - remove whistle
00:41:893 (3) 00:42:612 (4,5,6) - whistle
00:46:267 (3,4,5) - http://puu.sh/33BCA.jpg I think this will sound better

[Hormal]

00:46:812 (x) - add note
00:50:994 (3) - remove note
00:51:176 (x) - add note
01:24:449 (4) - new combo

[Hard]

00:16:438 (1) - remove new combo and align under 00:16:256
00:21:347 (1) - remove new combo
00:27:347 (1) - ^
00:28:802 (4) - new combo
00:58:994 (7,8) - this is bad... propose to do so. it slider 00:58:903 (7) - move here 00:59:358 (7) - and remove return.
00:58:994 (x) - add note . 00:59:358 (8) - new combo. 01:00:085 (1) - delete new combo

01:05:156 (6) - new combo and 01:05:701 (1) - delete new combo
01:06:792 (2) - new combo
01:10:631 (5) - move here 01:10:995 (5) - and delete return. 01:10:631 (5) - add note (01:10:995 (6) - new combo.01:11:721 (1) - delete new combo )

[Ixxm's Insane]

00:54:995 (3,4,5,6,7,8,9) - http://puu.sh/33Cn9.jpg sounds so much better. the music. arrange to your taste
Icemixxa
SPOILER
[Ixxm's Insane]

00:54:995 (3,4,5,6,7,8,9) - http://puu.sh/33Cn9.jpg sounds so much better. the music. arrange to your taste.fixed

Thanks! :)
Topic Starter
xChippy

ZLOdeuka- wrote:

hello, my dear. mod at your request.

[General]

propose a new time for KiAi:
Hmm will consider ^^
00:56:449 (1) - start
01:06:428 (5) - finish
01:08:086 (1) - start
01:18:420 (1) - finish


[Easy]

00:05:530 (3) - whistle
00:10:600 (4) - new combo
00:13:894 (1) - whistle
00:14:984 (2) - ^
00:15:711 (3) - ^
00:16:073 (3) - remove whistle
00:41:893 (3) 00:42:612 (4,5,6) - whistle
00:46:267 (3,4,5) - http://puu.sh/33BCA.jpg I think this will sound better Sounds odd te me though :/, so no fix ><
fixed the rest =w=
[Hormal]

00:46:812 (x) - add note
00:50:994 (3) - remove note
00:51:176 (x) - add note
01:24:449 (4) - new combo fixed
further no change ><
[Hard]

00:16:438 (1) - remove new combo and align under 00:16:256
00:21:347 (1) - remove new combo
00:27:347 (1) - ^
00:28:802 (4) - new combo
00:58:994 (7,8) - this is bad... propose to do so. it slider 00:58:903 (7) - move here 00:59:358 (7) - and remove return.
00:58:994 (x) - add note . 00:59:358 (8) - new combo. 01:00:085 (1) - delete new combo

01:05:156 (6) - new combo and 01:05:701 (1) - delete new combo
01:06:792 (2) - new combo
01:10:631 (5) - move here 01:10:995 (5) - and delete return. 01:10:631 (5) - add note (01:10:995 (6) - new combo.01:11:721 (1) - delete new combo )
fixed all :3
Thanks for your mod :3
eveless
  • [General]
  1. I’m worried about the timing, maybe try to ask Charles445 or lks to give you a correct one.

  • [Insane]
  1. 00:00:439 (1) – Maybe it’s just me but the volume is really too loud…
  2. 00:02:985 (4) – It sounds good if you can add whistile in the beginning~
  3. 00:16:438 (9) – missing a gong here, add finish please~
  4. 00:29:347 (2) – nazi spacing stuff
  5. 00:31:529 (1) – well how about try this to emphasize the 00:31:711‘s downbeat?
  6. 00:43:358 (1) – looks ugly if you do it like this, I think all the slow down stuff are start at this note so make a normal spacing here will be better. (that means you should use 1.86x cause the speed was changed.)
  7. 00:48:994 (1,2,3) – Flows better if you can try sth like this~
  8. 00:49:903 (4,5,6) – everything is straight make me confusing, I’d like to make a change at ordinate like this.
  9. 01:00:085 (1) – Does this new combo really necessary? It doesn’t make any sense at all imo.

  • [Ixxm's Insane]
  1. 00:03:349 (1,2,3,4) – looks bad since they’re really too crowded
  2. 00:16:438 (1,1) – what’s the reason for this nc spam? I hope you can remove the second newcombo sincerely.
  3. 00:47:359 (5) – Remove this random finish please, to be honest, I think add finish in 00:47:540 (6) – is better than this note.
  4. 00:53:904 (4,5,6) – I don't like this placement much. I just don't think it looks or flows very well.
  5. 00:55:471 (5,6,7,8,9) – I think they’re a bit hard to read, especially 00:55:471 (5,6,7) – these.
  6. 01:01:879 (4) – too close from the previous one.
  7. 01:04:994 (1,2,3) – yet again, they’re really too crowded.

  • [Hard]
  1. 00:15:711 (7) – nazi spacing.
  2. 00:22:984 (1) – how about remove these finish stuff, they’re very annoying in such a quiet part.
  3. 01:17:358 (3) – missing a finish in the end.

  • [Normal]
  1. 00:07:712 (1) – use finish instead of clap will be better, hear it at 25% rate if you can.
  2. 00:45:540 (5) – Flows better if you can move it a bit down.
  3. 00:56:449 (1) – I think there should be finish but not whistle cuz the hitsound is gong.


  • [Easy]
  1. 01:17:540 (4) – missing a finish in the end
Topic Starter
xChippy

eveless wrote:

  • [General]
  1. I’m worried about the timing, maybe try to ask Charles445 or lks to give you a correct one.
Ill ask one of them ^^
  • [Insane]
  1. 00:00:439 (1) – Maybe it’s just me but the volume is really too loud…
  2. 00:02:985 (4) – It sounds good if you can add whistile in the beginning~
  3. 00:16:438 (9) – missing a gong here, add finish please~
  4. 00:29:347 (2) – nazi spacing stuff
  5. 00:31:529 (1) – well how about try this to emphasize the 00:31:711‘s downbeat?
  6. 00:43:358 (1) – looks ugly if you do it like this, I think all the slow down stuff are start at this note so make a normal spacing here will be better. (that means you should use 1.86x cause the speed was changed.)
  7. 00:48:994 (1,2,3) – Flows better if you can try sth like this~
  8. 00:49:903 (4,5,6) – everything is straight make me confusing, I’d like to make a change at ordinate like this.
  9. 01:00:085 (1) – Does this new combo really necessary? It doesn’t make any sense at all imo.

  • [Hard]
  1. 00:15:711 (7) – nazi spacing.
  2. 00:22:984 (1) – how about remove these finish stuff, they’re very annoying in such a quiet part.
  3. 01:17:358 (3) – missing a finish in the end.

  • [Normal]
  1. 00:07:712 (1) – use finish instead of clap will be better, hear it at 25% rate if you can.
  2. 00:45:540 (5) – Flows better if you can move it a bit down.
  3. 00:56:449 (1) – I think there should be finish but not whistle cuz the hitsound is gong.


  • [Easy]
  1. 01:17:540 (4) – missing a finish in the end
Fixed all :3 Thanks for your mod!! :3
Xinely
ohai~
from m4m in my queue

[General]
why add "collab" in tags? i don't see any diff with collaboration

[Easy]
00:43:358 (6,1) - swap NC?
00:47:358 (4) - NC for consistency
01:03:721 (5) - NC
01:19:722 (3) - whistle in end?

[Normal]
00:01:712 (3) - x:248 y:64. don't stack it.. hard to read for newbie
00:04:621 (3) - x:140 y:92. same as above
00:05:530 (1) - end in 00:07:712 - please. and remove 00:07:712 (1) - . give little break after spin
00:10:237 (6) - spacing issue (1,06x)
00:19:893 (1) - remove? give break after spin.. and not stack.. better if remove imo
00:28:802 (4) - NC for consistency
00:43:721 (2) - spacing issue (0,94x)
00:46:267 (6) - NC for consistency
00:52:085 (5) - NC
01:03:721 (1) - why NC?

[Hard]
00:06:258 (8) - NC
00:16:438 (9) - ^
00:24:984 (4) - spacing issue
00:30:256 (3) - use normal spacing better
00:31:347 (5) - ^
00:59:903 (2) - spacing issue
01:05:701 (2) - ^
01:08:631 - add note?
01:11:540 - ^

can't mod insane.. but insane nice imo

Good luck :)
Topic Starter
xChippy

Xinely wrote:

ohai~
from m4m in my queue

[General]
why add "collab" in tags? i don't see any diff with collaboration

[Easy]
00:43:358 (6,1) - swap NC?
00:47:358 (4) - NC for consistency
01:03:721 (5) - NC
01:19:722 (3) - whistle in end?
all fix
[Normal]
00:01:712 (3) - x:248 y:64. don't stack it.. hard to read for newbie
00:04:621 (3) - x:140 y:92. same as above
00:05:530 (1) - end in 00:07:712 - please. and remove 00:07:712 (1) - . give little break after spin I'll consider if more people suggest this :3
00:10:237 (6) - spacing issue (1,06x)
00:19:893 (1) - remove? give break after spin.. and not stack.. better if remove imo I'll consider if more people suggest this :3
00:28:802 (4) - NC for consistency
00:43:721 (2) - spacing issue (0,94x)
00:46:267 (6) - NC for consistency
00:52:085 (5) - NC
01:03:721 (1) - why NC?
fixed the rest
[Hard]
00:06:258 (8) - NC
00:16:438 (9) - ^
00:24:984 (4) - spacing issue
00:30:256 (3) - use normal spacing better
00:31:347 (5) - ^
00:59:903 (2) - spacing issue
01:05:701 (2) - ^
01:08:631 - add note?
01:11:540 - ^
fixed all
can't mod insane.. but insane nice imo Thanks~! :3

Good luck :)
Thanks for your mod!! :3
bokito
Hi~from your modding queue
Maybe I can not help you with my Mod
[Insane]
00:47:358 (4) - remove finish I feel so strange
00:59:357 (1) - add finish is star In here have strong voice
01:10:268 (5) - add finish in star

[Ixxm]
00:25:893 (1,2) - 1 isnot blanket 2 but 00:26:620 (3) - is blacket 2 00:25:893 (1) - move down a little
00:28:075 (2,3) - 3 blanket 2

[Hard]
fine

[Normal]
00:01:530 (2,3) - x192 y72

[Easy]
01:10:995 (1) - star add finish
01:17:540 (4,1) - It have little overlapping
Good luck :)
[CSGA]Ar3sgice
for m4m~


Insane

  1. 00:05:894 (4,5) - place (4) at normal distance, and (5) jump, i think is better flow~ http://osu.ppy.sh/ss/791140
  2. 00:15:529 (7) - suggest jump the slider here~ http://osu.ppy.sh/ss/791141
  3. 00:22:984 (1,3) - make 1 and 3 symmetrical ww http://osu.ppy.sh/ss/791143
  4. 00:44:449 (3) - being too close to (2) makes it weird; try this: http://osu.ppy.sh/ss/791147
  5. 00:47:721 (5) - same as above; http://osu.ppy.sh/ss/791150
  6. 00:49:176 (3) - move left about 2 grids, stream not even wwwww
Ixxm's Insane

  1. 00:05:894 (4,5) - x:268 y:100 i think good flow www
  2. 00:13:894 (1,2,3) - looks too close ww http://osu.ppy.sh/ss/791152
  3. 00:17:710 (9) - move this to x:208 y:220, note (10) to x:188 y:240
  4. 00:19:075 (3) - remove this note.. o.o
  5. 00:42:438 (3,4) - this is too close.. move it up at least 5grids
  6. 01:07:155 (1) - remove new combo o.o since it's a star formation, you should only add combo at 01:07:711 (2) -
  7. 01:20:267 (9) - x:308 y:232
Hard

  1. 00:04:076 (4) - move the sliderpoint in the middle 1 grid outside to make slider blanket ww
  2. 01:15:359 (2) - http://osu.ppy.sh/ss/791157
  3. 01:24:813 (8) - flip bottom, i think it's good flow~ http://osu.ppy.sh/ss/791158
Normal

  1. 00:15:711 (6,7) - this is too straight; suggest http://osu.ppy.sh/ss/791159
  2. 00:36:075 (3) - x:344 y:124 blanketing is off :3
Easy

  1. 00:08:258 (1) - you could as well make a blanket~ http://osu.ppy.sh/ss/791163
:3
Topic Starter
xChippy

bokito wrote:

Hi~from your modding queue
Maybe I can not help you with my Mod
[Insane]
00:47:358 (4) - remove finish I feel so strange fixed
00:59:357 (1) - add finish is star In here have strong voice don't think it's neccessary, I'd rather keep the whistle
01:10:268 (5) - add finish in star ^

[Hard]
fine

[Normal]
00:01:530 (2,3) - x192 y72 I'd rather avoid stacking here

[Easy]
01:10:995 (1) - star add finish fixed
01:17:540 (4,1) - It have little overlapping Can't avoid this overlap, or else it would break the spacing
Good luck :)
Thanks for the mod :3 I'll mod yours soon!
Topic Starter
xChippy

[CSGA]Ar3sgice wrote:

for m4m~


Insane

  1. 00:05:894 (4,5) - place (4) at normal distance, and (5) jump, i think is better flow~ http://osu.ppy.sh/ss/791140
  2. 00:15:529 (7) - suggest jump the slider here~ http://osu.ppy.sh/ss/791141
  3. 00:22:984 (1,3) - make 1 and 3 symmetrical ww http://osu.ppy.sh/ss/791143
  4. 00:44:449 (3) - being too close to (2) makes it weird; try this: http://osu.ppy.sh/ss/791147
  5. 00:47:721 (5) - same as above; http://osu.ppy.sh/ss/791150
  6. 00:49:176 (3) - move left about 2 grids, stream not even wwwww
Ixxm's Insane

  1. 00:05:894 (4,5) - x:268 y:100 i think good flow www
  2. 00:13:894 (1,2,3) - looks too close ww http://osu.ppy.sh/ss/791152
  3. 00:17:710 (9) - move this to x:208 y:220, note (10) to x:188 y:240
  4. 00:19:075 (3) - remove this note.. o.o
  5. 00:42:438 (3,4) - this is too close.. move it up at least 5grids
  6. 01:07:155 (1) - remove new combo o.o since it's a star formation, you should only add combo at 01:07:711 (2) -
  7. 01:20:267 (9) - x:308 y:232
Hard

  1. 00:04:076 (4) - move the sliderpoint in the middle 1 grid outside to make slider blanket ww
  2. 01:15:359 (2) - http://osu.ppy.sh/ss/791157
  3. 01:24:813 (8) - flip bottom, i think it's good flow~ http://osu.ppy.sh/ss/791158
Normal

  1. 00:15:711 (6,7) - this is too straight; suggest http://osu.ppy.sh/ss/791159
  2. 00:36:075 (3) - x:344 y:124 blanketing is off :3
Easy

  1. 00:08:258 (1) - you could as well make a blanket~ http://osu.ppy.sh/ss/791163
:3
Well.. Al fix :3 I'll mod yours ASAP
Leader
Hi, from my Modding Queue

[Easy]
  1. 00:20:074 (1,2,3) - Something like that to make flow less..linear? http://puu.sh/387Gm.jpg
  2. 00:51:358 (2,3) - ^ http://puu.sh/387Lx.jpg
  3. 01:17:540 (4,1) - Check spacing between them, they touch themselves, remove distance snap and increase the distance :3
[Normal]
  1. 00:07:712 (1,2,3,4) - Not intuitive at all. Try a rhythm like http://puu.sh/3889H.jpg maybe?
  2. 00:28:074 (3) - Why don't you make a 1/2 slider instead of beat?
  3. 00:29:529 (2) - ^
  4. 00:45:540 (5) - Why linear slider ;_; make it curvy like 00:44:630 (4) - but upside down
  5. 00:49:903 (1,2,3,4) - I have an idea for a better rhythm: http://puu.sh/3885O.jpg less complicated :3
  6. 01:02:266 (1,2) - I wish they could have the same shape
  7. 01:03:721 (3,4) - ^
  8. 01:06:792 (1) - Move second slider point to x:240 y.:88, much better
  9. 01:22:631 (1,2,3,1,2) - Bad to see and play, my suggestion: http://puu.sh/3880e.jpg
[Hard]
  1. 00:28:802 (1) - This slider can have a better shape
  2. 01:16:631 (1) - Rotate 45° clockwise?
  3. 01:17:358 (3) - Why linear slider here ;_;
[Ixxm's Insane]
  1. 00:25:165 (8) - CTRL+J
  2. 00:33:711 (2,1,2,3) - Do a better blanket? http://puu.sh/388jX.jpg
  3. 00:54:995 (1,2,3,4) - I dislike this vertical pattern, but that's okay, meh
  4. 00:57:358 (4) - CTRL+G it :3
  5. 01:06:792 (1,2,1,2,1,2) - Delete all this NCs aaah, they are so useless
  6. 01:18:420 (1) - Stack on 01:18:086 (5) - (if yes, fix next spacing)
[Insane]
  1. 00:28:802 (1,2,3) - Do a better blanket
    I suggest using less linear sliders next time, they could ruin flow.
Good luck~
Topic Starter
xChippy

Leader wrote:

Hi, from my Modding Queue

[Easy]
  1. 00:20:074 (1,2,3) - Something like that to make flow less..linear? http://puu.sh/387Gm.jpg
  2. 00:51:358 (2,3) - ^ http://puu.sh/387Lx.jpg
  3. 01:17:540 (4,1) - Check spacing between them, they touch themselves, remove distance snap and increase the distance :3
All fix
[Normal]
  1. 00:07:712 (1,2,3,4) - Not intuitive at all. Try a rhythm like http://puu.sh/3889H.jpg maybe?
  2. 00:28:074 (3) - Why don't you make a 1/2 slider instead of beat? I'll consider ><
  3. 00:29:529 (2) - ^ ^
  4. 00:45:540 (5) - Why linear slider ;_; make it curvy like 00:44:630 (4) - but upside down
  5. 00:49:903 (1,2,3,4) - I have an idea for a better rhythm: http://puu.sh/3885O.jpg less complicated :3
  6. 01:02:266 (1,2) - I wish they could have the same shape
  7. 01:03:721 (3,4) - ^
  8. 01:06:792 (1) - Move second slider point to x:240 y.:88, much better
  9. 01:22:631 (1,2,3,1,2) - Bad to see and play, my suggestion: http://puu.sh/3880e.jpg
fixed the rest
[Hard]
  1. 00:28:802 (1) - This slider can have a better shape
  2. 01:16:631 (1) - Rotate 45° clockwise?
  3. 01:17:358 (3) - Why linear slider here ;_;
fixed all
[Insane]
  1. 00:28:802 (1,2,3) - Do a better blanket
    I suggest using less linear sliders next time, they could ruin flow.
fixed all
Good luck~
Thank you very much for the mod! :3
Kuria
nice mapset, hope this can rank soon :D
Topic Starter
xChippy

Kuria wrote:

nice mapset, hope this can rank soon :D
Thanks :3, I hope soo ><
/runs
:3
Charles445
Gave timing a shot

[TimingPoints]
445,364.741641337386,4,2,1,50,1,0
4821,362.537764350453,4,2,1,50,1,0
6271,363.636363636364,4,2,1,50,1,0
7725,361.44578313253,4,2,1,50,1,0
12063,364.741641337386,4,2,1,50,1,0
20087,364.741641337386,4,2,1,50,1,0
24463,358.208955223881,4,2,1,50,1,0
25895,364.741641337386,4,2,1,50,1,0
30271,363.636363636364,4,2,1,50,1,0
34634,362.537764350453,4,2,1,50,1,0
43334,364.741641337386,4,2,1,50,1,0
52089,359.281437125748,4,2,1,50,1,0
53526,365.853658536585,4,2,1,50,1,0
54989,387.096774193548,4,2,1,50,1,0
55376,363.636363636364,4,2,1,50,1,0
55739,333.333333333333,4,2,1,50,1,0
56072,363.636363636364,4,2,1,50,1,0
56435,364.741641337386,4,2,1,50,1,0
59352,363.636363636364,4,2,1,50,1,0
62261,362.537764350453,4,2,1,50,1,0
65161,361.44578313253,4,2,1,50,1,0
66606,364.188163884674,4,2,1,50,1,0
76803,363.636363636364,4,2,1,50,1,0
81166,359.281437125748,4,2,1,50,1,0
82603,365.853658536585,4,2,1,50,1,0

You'll need to redo the hitsounds on the sections.
Topic Starter
xChippy

Charles445 wrote:

Gave timing a shot

[TimingPoints]
445,364.741641337386,4,2,1,50,1,0
4821,362.537764350453,4,2,1,50,1,0
6271,363.636363636364,4,2,1,50,1,0
7725,361.44578313253,4,2,1,50,1,0
12063,364.741641337386,4,2,1,50,1,0
20087,364.741641337386,4,2,1,50,1,0
24463,358.208955223881,4,2,1,50,1,0
25895,364.741641337386,4,2,1,50,1,0
30271,363.636363636364,4,2,1,50,1,0
34634,362.537764350453,4,2,1,50,1,0
43334,364.741641337386,4,2,1,50,1,0
52089,359.281437125748,4,2,1,50,1,0
53526,365.853658536585,4,2,1,50,1,0
54989,387.096774193548,4,2,1,50,1,0
55376,363.636363636364,4,2,1,50,1,0
55739,333.333333333333,4,2,1,50,1,0
56072,363.636363636364,4,2,1,50,1,0
56435,364.741641337386,4,2,1,50,1,0
59352,363.636363636364,4,2,1,50,1,0
62261,362.537764350453,4,2,1,50,1,0
65161,361.44578313253,4,2,1,50,1,0
66606,364.188163884674,4,2,1,50,1,0
76803,363.636363636364,4,2,1,50,1,0
81166,359.281437125748,4,2,1,50,1,0
82603,365.853658536585,4,2,1,50,1,0

You'll need to redo the hitsounds on the sections.
Thank you very much! :3
Just finished resnapping my difficulties, I'll fix the rest tommorow,
Time to sleep :3

Again thank you very much!! :3
Finished =w=
Umi
not yet ranked >3< ?! I thought it will be ranked before my map, but no D: (mouahah) Hey BAT come on ! :o
Topic Starter
xChippy

-Umi- wrote:

not yet ranked >3< ?! I thought it will be ranked before my map, but no D: (mouahah) Hey BAT come on ! :o Yeah come on =w=
Had alot of problems with the timing :( But as you can see Charles helped me ^^
GOGO One Piece xD
Btw GRATZ on first ranked -Umi- :3 !!!
riffy
hi

[General]
  1. Add more tags, so we will be able to find your map faster. You can add My Youth Romantic Comedy Is Wrong As I Expected. (english title) and you can also add a Machigatte Iru (part of alternative title) and maybe Brains Base (name og the studio)
  2. Start your kiai #1 (Normal diff) on 00:56:435 instead of 00:56:072 to keep your kiais consistent!
  3. Your colours are too bright, consider fading them a bit. Current ones may hurt players' eyes!
    colours

    Combo1 : 141,220,124
    Combo2 : 226,172,227
    Combo3 : 150,233,237
    Combo4 : 237,158,158
    Combo5 : 211,105,252
    Combo6 : 228,225,120
  4. Your source is incorrect. Just one dot ._. you forget to add it.
    Yahari Ore no Seishun Love Come wa Machigatteiru.
[Easy]
  1. 00:24:463 (3) - try to end this slider a bit earlier and add one more 1/1 slider on 00:25:179 - to follow vocals. example
  2. 00:25:895 (1,2) - nazi - (2)'s tail is too close to (1), so players mght mistakenly click it.
    click me!
    Red is wrong flow. Confusing for beginners, you know.
    Blue is correct one. Doesn't looks good, imo.
  3. 00:53:526 (4) - consider adding a new combo here. It'd ft with music and BPM/rhythm changes. What's more it looks really cool here!
  4. 00:56:072 - consider finishing spinner here or earlier. So, you'll be able to place a circle or 1/1 slider at 00:56:435 - to follow vocals. Having spinner end at this point sounds awkward because it doesn't fits with background music. example
  5. 01:06:970 - don't leave unused green lines. They are useless, so, what's the point of keeping them.
[Normal]
  1. 00:02:633 - even if you follow vocals, please don't ignore sound here. Consider adding 1/1 slider here, it'll fit with vocals, too! example
  2. 00:04:821 - bpm changes here, please, don't ignore it! Consider using 1/2 slider with a circle instead? example
  3. 00:09:170 (2,3) - nazi - try to make a blankt slider here? Current flow looks a little bit messy, imo. Something like this looks better, don't you think so?
  4. 00:12:063 (2) - nazi - move its tail a bit away, so that reverse arrow will be easier readable. take a look at this example and consider it!
  5. 00:25:000 (5,6,7) - this combo feels too long and kinda off vocals and your pattern. So, consider swapping new Combo between 00:25:895 (7) and 00:26:624 (1) - Looks like it is needed.
  6. 00:53:526 (3) - nazi - I'd move (3) a bit away from (1). Looks like players may mistakenly click t after hitting (1). You don't have to do it, but that'd be a good idea.
  7. 00:53:526 - kiai is the most memorable part of the song, that'd be a good idea to use more 1/2 notes here. Consider making it a bit harder?
[Hard]
  1. How about using AR8? I feel like it'll fit with this diff musch better, your playfield is flooded with circles. If you do it, use HP/OD 7 for this diff to keep diff settings more balanced.
  2. 00:10:074 - remove unused green line. It doesn't make any sense to keep it here, anyway.
  3. 00:12:062 (5,6,7) - consider replacing them with reversed 1/3 slider, you have two [Insane] diffs, so making [Hard] a bit easier is a good idea. That's the only 1/4 pattern in the whole diff, anyway.
  4. 01:16:984 (3,4,5) - nazi - this stacked triplets looks pretty weird. I'd unstack them all to keep pattern visually consistent.

    Pretty neat.
[Ixxm's Insane]
I don't really like how you play with velocity multipliers, but that's ok, I guess.
  1. 00:17:169 - consider reducing volume of hitsounds a bit, sounds too loud, imo.
  2. 00:18:628 (2) - why whistle+clap sound here? It's really sounds off music, consider removing it. If fact, I'd relace that slider with stream.
  3. 00:48:987 (1) - too soon after spinner. Players have no time to focus on circle. Consider replacing it with a circle at 00:49:169 - instead.
  4. 00:53:346 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8) - because of patterns like this one I strongly recommend you to use AR9 here. Otherwise all these patterns looks messy and hardly readable, imo.
  5. 01:18:439 (1) - patterns like this one aren't really readable.(inconsistent spacing, and things..) How about working on spacing a bit more? I feel like you can really improve it!

    Rhythm is fine, but diff itself is quite messy.
[Insane]
  1. I'd recommend AR9 here, but it's up to you. Personally, i think that AR9 will make this iff much more readable for players.
  2. 00:12:792 (5) - ths is the hardest diff, so replacing that long slider with stream would e a good idea, let's make this diff a bit more challenging!
  3. 00:30:271 (1) - what's the point of jump here? it doesn't really fits with music/vocal/anything, so I'd recommend you to remove it.
  4. 00:56:435 (1) - try to finish that slider at 00:56:617 - and place a circle at 00:56:799 - to follow vocals and music better. I thnk that ignnoring vocals at 00:56:617 - is a bad idea.
  5. 01:11:704 (1,3) - swap new combo. It'll fit with vocals and make your combos a bit more consistent.

    Same as other [Insane] diff, it's a bit messy. I guess you can clean it up a bit, avoid some extra overlaps and similar things. you can do it,, just try!
~~~~~~~~~~~
Good luck!
Topic Starter
xChippy

-Bakari- wrote:

hi

[General]
  1. Add more tags, so we will be able to find your map faster. You can add My Youth Romantic Comedy Is Wrong As I Expected. (english title) and you can also add a Machigatte Iru (part of alternative title) and maybe Brains Base (name og the studio)
  2. Start your kiai #1 (Normal diff) on 00:56:435 instead of 00:56:072 to keep your kiais consistent!
  3. Your colours are too bright, consider fading them a bit. Current ones may hurt players' eyes!
    colours

    Combo1 : 141,220,124
    Combo2 : 226,172,227
    Combo3 : 150,233,237
    Combo4 : 237,158,158
    Combo5 : 211,105,252
    Combo6 : 228,225,120
  4. Your source is incorrect. Just one dot ._. you forget to add it.
    Yahari Ore no Seishun Love Come wa Machigatteiru.
fixed all
[Easy]
  1. 00:24:463 (3) - try to end this slider a bit earlier and add one more 1/1 slider on 00:25:179 - to follow vocals. example
  2. 00:25:895 (1,2) - nazi - (2)'s tail is too close to (1), so players mght mistakenly click it.
    click me!
    Red is wrong flow. Confusing for beginners, you know.
    Blue is correct one. Doesn't looks good, imo.
  3. 00:53:526 (4) - consider adding a new combo here. It'd ft with music and BPM/rhythm changes. What's more it looks really cool here!
  4. 00:56:072 - consider finishing spinner here or earlier. So, you'll be able to place a circle or 1/1 slider at 00:56:435 - to follow vocals. Having spinner end at this point sounds awkward because it doesn't fits with background music. example If i do that the slider would appear to fast in for newbs =w=
  5. 01:06:970 - don't leave unused green lines. They are useless, so, what's the point of keeping them.
fixed the rest
[Normal]
  1. 00:02:633 - even if you follow vocals, please don't ignore sound here. Consider adding 1/1 slider here, it'll fit with vocals, too! example I'll consider
  2. 00:04:821 - bpm changes here, please, don't ignore it! Consider using 1/2 slider with a circle instead? example
  3. 00:09:170 (2,3) - nazi - try to make a blankt slider here? Current flow looks a little bit messy, imo. Something like this looks better, don't you think so?
  4. 00:12:063 (2) - nazi - move its tail a bit away, so that reverse arrow will be easier readable. take a look at this example and consider it!
  5. 00:25:000 (5,6,7) - this combo feels too long and kinda off vocals and your pattern. So, consider swapping new Combo between 00:25:895 (7) and 00:26:624 (1) - Looks like it is needed.
  6. 00:53:526 (3) - nazi - I'd move (3) a bit away from (1). Looks like players may mistakenly click t after hitting (1). You don't have to do it, but that'd be a good idea.
  7. 00:53:526 - kiai is the most memorable part of the song, that'd be a good idea to use more 1/2 notes here. Consider making it a bit harder?
fixed the rest and for the kia I'll try to fit some notes in
[Hard]
  1. How about using AR8? I feel like it'll fit with this diff musch better, your playfield is flooded with circles. If you do it, use HP/OD 7 for this diff to keep diff settings more balanced.
  2. 00:10:074 - remove unused green line. It doesn't make any sense to keep it here, anyway.
  3. 00:12:062 (5,6,7) - consider replacing them with reversed 1/3 slider, you have two [Insane] diffs, so making [Hard] a bit easier is a good idea. That's the only 1/4 pattern in the whole diff, anyway.
  4. 01:16:984 (3,4,5) - nazi - this stacked triplets looks pretty weird. I'd unstack them all to keep pattern visually consistent.
    fixed all except the setting changes
    Pretty neat.
[Ixxm's Insane]
I don't really like how you play with velocity multipliers, but that's ok, I guess.
  1. 00:17:169 - consider reducing volume of hitsounds a bit, sounds too loud, imo.
  2. 00:18:628 (2) - why whistle+clap sound here? It's really sounds off music, consider removing it. If fact, I'd relace that slider with stream.
  3. 00:48:987 (1) - too soon after spinner. Players have no time to focus on circle. Consider replacing it with a circle at 00:49:169 - instead. I'll consider
  4. 00:53:346 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8) - because of patterns like this one I strongly recommend you to use AR9 here. Otherwise all these patterns looks messy and hardly readable, imo.
  5. 01:18:439 (1) - patterns like this one aren't really readable.(inconsistent spacing, and things..) How about working on spacing a bit more? I feel like you can really improve it!

    Rhythm is fine, but diff itself is quite messy.
fixed the rest
[Insane]
  1. I'd recommend AR9 here, but it's up to you. Personally, i think that AR9 will make this iff much more readable for players.
  2. 00:12:792 (5) - ths is the hardest diff, so replacing that long slider with stream would e a good idea, let's make this diff a bit more challenging!
  3. 00:30:271 (1) - what's the point of jump here? it doesn't really fits with music/vocal/anything, so I'd recommend you to remove it.
  4. 00:56:435 (1) - try to finish that slider at 00:56:617 - and place a circle at 00:56:799 - to follow vocals and music better. I thnk that ignnoring vocals at 00:56:617 - is a bad idea.
  5. 01:11:704 (1,3) - swap new combo. It'll fit with vocals and make your combos a bit more consistent.

    Same as other [Insane] diff, it's a bit messy. I guess you can clean it up a bit, avoid some extra overlaps and similar things. you can do it,, just try!
fixed all, and I'll try to clean the overlaps a little
~~~~~~~~~~~
Good luck!
Thanks for your mod :3
jonathanlfj
here is the promised mod ;)
yanaginagi yes

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The combo colours in Normal diff are different from other diffs, please fix it
the tiny font on the top right side of the bg is really bothering me, here is one without them:

[Easy]
00:37:534 (1) - shift this so it perfectly overlaps the position of 00:34:634 (1)
00:41:884 (3,4) - the clap patterns change here; take clap off the end of 00:41:884 (3) and place on 00:42:609 (4)
00:52:089 (3) - add finish to slider start, and NC should be here instead of 00:53:526 (1)
01:13:161 (3) - stack on where 01:10:612 (4) was

[Normal]
00:13:886 (2,3,4,5,6,7) - they rhythm here makes more sense if you place it like this: 00:41:522 (2,3) - same as Easy
00:53:526 (3) - clap on slider start
01:05:161 (5) - NC
01:16:621 (4) - ^

[Hard]
00:06:361 (1) - add finish like Normal?
00:07:725 (1) - NC
00:16:531 (1) - i think a clap on this fits better than a finish (or no sound at all)
00:49:899 (3) - spacing change here intentional?
00:53:526 (3) - clap
01:15:346 (2) - put a blanket around 01:15:892 (3)
01:20:075 (5,6,7) - this plays better imo:
[Ixxm's Insane]
00:03:362 (1) - whistle on slider head
00:17:169 (3) - the volume here is a bit low imo, its hard to properly determine if ur hitting on time if you dont hear audio feedback; try 35% volume
00:28:083 (2) - snap end to 00:28:630 (for some reason AIMod didnt catch this)
00:48:987 (1) - NC
00:50:537 (4) - move to 00:50:446
00:53:166 (6) - NC here instead of 00:53:346 (1) to mark start of new square
00:56:435 (1) - the distance on this with 00:56:072 (7) makes it tempting to hit it too early, i would say stack this on 00:56:072 (7) instead which is more readable imo
01:16:803 (2) - stack properly on where 01:16:439 (5) was
01:25:163 - add a note here

[Insane]
00:16:439 (10) - NC
00:16:531 (1) - use clap
00:30:998 (3) - clap on slider end
00:56:435 (1) - NC
01:01:897 (7) - adjust spacing on this note so it flows better with the whole combo (1.4x i believe)

Great song and mapset, would love to see this ranked
Good luck~
Topic Starter
xChippy

jonathanlfj wrote:

here is the promised mod ;)
yanaginagi yes

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The combo colours in Normal diff are different from other diffs, please fix it
the tiny font on the top right side of the bg is really bothering me, here is one without them:

[Easy]
00:37:534 (1) - shift this so it perfectly overlaps the position of 00:34:634 (1)
00:41:884 (3,4) - the clap patterns change here; take clap off the end of 00:41:884 (3) and place on 00:42:609 (4)
00:52:089 (3) - add finish to slider start, and NC should be here instead of 00:53:526 (1)
01:13:161 (3) - stack on where 01:10:612 (4) was

[Normal]
00:13:886 (2,3,4,5,6,7) - they rhythm here makes more sense if you place it like this: 00:41:522 (2,3) - same as Easy
00:53:526 (3) - clap on slider start
01:05:161 (5) - NC
01:16:621 (4) - ^

[Hard]
00:06:361 (1) - add finish like Normal?
00:07:725 (1) - NC
00:16:531 (1) - i think a clap on this fits better than a finish (or no sound at all)
00:49:899 (3) - spacing change here intentional?
00:53:526 (3) - clap
01:15:346 (2) - put a blanket around 01:15:892 (3)
01:20:075 (5,6,7) - this plays better imo:
[Ixxm's Insane]
00:03:362 (1) - whistle on slider head
00:17:169 (3) - the volume here is a bit low imo, its hard to properly determine if ur hitting on time if you dont hear audio feedback; try 35% volume
00:28:083 (2) - snap end to 00:28:630 (for some reason AIMod didnt catch this)
00:48:987 (1) - NC
00:50:537 (4) - move to 00:50:446
00:53:166 (6) - NC here instead of 00:53:346 (1) to mark start of new square
00:56:435 (1) - the distance on this with 00:56:072 (7) makes it tempting to hit it too early, i would say stack this on 00:56:072 (7) instead which is more readable imo
01:16:803 (2) - stack properly on where 01:16:439 (5) was
01:25:163 - add a note here

[Insane]
00:16:439 (10) - NC
00:16:531 (1) - use clap
00:30:998 (3) - clap on slider end
00:56:435 (1) - NC
01:01:897 (7) - adjust spacing on this note so it flows better with the whole combo (1.4x i believe)

Great song and mapset, would love to see this ranked
Good luck~
Thanks for the mod~! fixed everything :3
srry if my mod was a bit nooby =w=
Flower
Hi~

[Insane]
00:02:998 (4,1,2,3,4,5) - look quite random. make into a perfect hexagon or at least blanket 00:02:998 (4,1) -
00:12:427 (3) - try this:
00:26:989 - add whistle?
00:42:881 - 00:42:972 - 00:43:153 - try adding claps on the three points. those indicate the beginning of a new part.
from 00:43:334 - to 00:53:891 - lack of soft whistles.
00:58:441 (4) - maybe add whistle or clap
01:01:352 (3,4,5,6,7,1) - maybe arrange like this, which sounds more dynamic:
SPOILER
01:01:352 (3) - add whistle
01:01:533 (5) - remove whistle
01:01:715 (6) - add whistle
01:02:079 (1) - add whistle
01:02:079 (1,2) - switch NC
01:13:161 (4,1) - same as 01:01:352 (3,4,5,6,7,1) -

[Icemixxa]
00:01:174 - whistle
00:01:721 - ^
00:01:903 - remove whistle
00:04:092 - whistle
00:04:639 - ^
00:04:821 - remove whistle
I know you will say there is piano tick on 00:01:903 - and 00:04:821 - , but obviously current arrangement sound quite weird.
00:08:267 - add finish
00:11:158 - ^
00:55:557 (4) - I think converting this into 2 notes plays better, since the map is not as hard as JOINT STRUGGLE.
01:06:788 (1,2,3,4,5) - re-adjust the placement to let them form a perfect pentagon. ctrl+shift+d helps.
01:25:072 (4) - delete this. plays bad.

[Hard]
00:44:975 (5,6) - move downwards, because 5 is overlapped by 4 while playing.
00:56:435 (1,2) - blanket better
00:57:711 (4) - ^
01:00:079 (3,4) - move downwards, reason same as above
01:05:161 (1) - move to x:271,y:116, and do some rotation to blanket 01:05:703 (2) -
01:07:698 (3,1) - move downwards
01:16:621 (1,2) - switch NC

[Normal]
Fine.

[Easy]
turn grid snap off and check all of the notes. there are slight spacing inconsistency, like 00:09:893 (2,3,1) - , though hardly noticeable in game play.
00:03:362 (1,2) - blanket better
00:47:346 (1,2) - ^

Good luck~
Topic Starter
xChippy

Flower wrote:

Hi~

[Insane]
00:02:998 (4,1,2,3,4,5) - look quite random. make into a perfect hexagon or at least blanket 00:02:998 (4,1) - fixed
00:12:427 (3) - try this: fixed
00:26:989 - add whistle? I'm following the piano here >< so didn't fix
00:42:881 - 00:42:972 - 00:43:153 - try adding claps on the three points. those indicate the beginning of a new part. I'll consider
from 00:43:334 - to 00:53:891 - lack of soft whistles. Added some
00:58:441 (4) - maybe add whistle or clap sounds weird to me >< since I got a consistent whistle pattern
01:01:352 (3,4,5,6,7,1) - maybe arrange like this, which sounds more dynamic: I'll consider
SPOILER
01:01:352 (3) - add whistle
01:01:533 (5) - remove whistle
01:01:715 (6) - add whistle
01:02:079 (1) - add whistle
01:02:079 (1,2) - switch NC fixed
01:13:161 (4,1) - same as 01:01:352 (3,4,5,6,7,1) - same as above

[Icemixxa]
00:01:174 - whistle
00:01:721 - ^
00:01:903 - remove whistle
00:04:092 - whistle
00:04:639 - ^
00:04:821 - remove whistle
I know you will say there is piano tick on 00:01:903 - and 00:04:821 - , but obviously current arrangement sound quite weird.
00:08:267 - add finish
00:11:158 - ^
00:55:557 (4) - I think converting this into 2 notes plays better, since the map is not as hard as JOINT STRUGGLE.
01:06:788 (1,2,3,4,5) - re-adjust the placement to let them form a perfect pentagon. ctrl+shift+d helps. Up to icemixxa
01:25:072 (4) - delete this. plays bad.
fixed the rest
[Hard]
00:44:975 (5,6) - move downwards, because 5 is overlapped by 4 while playing.
00:56:435 (1,2) - blanket better
00:57:711 (4) - ^
01:00:079 (3,4) - move downwards, reason same as above
01:05:161 (1) - move to x:271,y:116, and do some rotation to blanket 01:05:703 (2) -
01:07:698 (3,1) - move downwards
01:16:621 (1,2) - switch NC
fixed all
[Normal]
Fine. Glad to hear :3 ~

[Easy]
turn grid snap off and check all of the notes. there are slight spacing inconsistency, like 00:09:893 (2,3,1) - , though hardly noticeable in game play.
00:03:362 (1,2) - blanket better
00:47:346 (1,2) - ^
fixed all
Good luck~
Thanks for your mod!!~ :3
Hollow Wings
hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3


Insane
00:05:908 (5,6,7) - make same ds like 1.7x?
00:24:463 (5,7) - r these sliders too close? have an other shape? (just suggestion
00:32:452 (4) - move to 298,223?
00:52:089 (1,2,3,4) - looks better than 00:52:987 (1,2,3,4) - ...?
Ixxm's Insane
00:18:628 (2,3,4,5) - wowww, this stream is easily cause combo breaking, maybe that's just for pro players playing this diff huh? :3
00:38:803 (4) - didn't fit 00:38:984 (5) - 's bent perfect, maybe change a little? (just suggestion
00:37:534 (1,2) - ^
00:41:159 (6,1) - ^ and more...
01:09:155 (5) - arrange ds?

ds changing appeared frequently, still good for playing. idk... that's the distance to pro mapper like u and noob mapper like me? O_Q
Hard
00:11:158 (3,4) - fix this... u know what i mean... :3
00:58:623 (6) - move to 352,121?
01:20:803 (7) - is this note's position too high?
Normal
00:01:539 (2) - maybe u can put this note on the curve of 00:00:445 (1,3) - ? like position:105,122
00:40:434 (1) - fit the bent to 00:39:709 (4) - to make a better shape? (just suggestion
01:05:161 (1,2) - ^
Easy
fine

nice song, nice pattern except the one I called pro-only stream before, that really shocks me even i'm a player in #1000... D:
good luck
Topic Starter
xChippy

Hollow Wings wrote:

hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3


Insane
00:05:908 (5,6,7) - make same ds like 1.7x? keeping the 5 at 1.4 ><
00:24:463 (5,7) - r these sliders too close? have an other shape? (just suggestion Don't think they are that close tho :3 so I'll keep it like this for now
00:32:452 (4) - move to 298,223? fixed
00:52:089 (1,2,3,4) - looks better than 00:52:987 (1,2,3,4) - ...? same DS but changed the angle a bit
Ixxm's Insane
00:18:628 (2,3,4,5) - wowww, this stream is easily cause combo breaking, maybe that's just for pro players playing this diff huh? :3
00:38:803 (4) - didn't fit 00:38:984 (5) - 's bent perfect, maybe change a little? (just suggestion The blankets are fine imo o_O
00:37:534 (1,2) - ^ ^
00:41:159 (6,1) - ^ and more... ^
01:09:155 (5) - arrange ds? fixed the whole combo

ds changing appeared frequently, still good for playing. idk... that's the distance to pro mapper like u and noob mapper like me? O_Q We're not pro mapper :3
Hard
00:11:158 (3,4) - fix this... u know what i mean... :3 fixed
00:58:623 (6) - move to 352,121? fixed
01:20:803 (7) - is this note's position too high? its fine imo

Normal
00:01:539 (2) - maybe u can put this note on the curve of 00:00:445 (1,3) - ? like position:105,122 fixed
00:40:434 (1) - fit the bent to 00:39:709 (4) - to make a better shape? (just suggestion keeping the blanket ><
01:05:161 (1,2) - ^
^
Easy
fine Good to hear :3

nice song, nice pattern except the one I called pro-only stream before, that really shocks me even i'm a player in #1000... D:
good luck
Thanks for the mod I'll mod yours ASAP
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