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yanaginagi - Yukitoki (TV Size)

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Middlebread
good :)
Yuki-kun
Hi~
From my queue.~ :D

General

Nothing here except one: hitsound volume is a bit low. Try to raise it up.

My Mod

[Insane]
Overall, this diff is good, but about hitsound, you almost used only clap, that's too boring. The part you used clap doesn't have whistle and same as whistle part - no clap. Try to use more. I'm pretty sure it will be better than.
OD - 1, your circle size 5 with OD 8 is hell.
00:33:874 (3) - Stack with 00:33:147 (1) -
00:39:510 (2,3,4,5) - This seem so random. Make it better.
00:52:601 (7) - Make some jump instead of so many slider repeat. Also, you can add more note and start spinner at 00:54:056 - instead of 00:53:692 (1) -
00:57:874 (6) - NC.
00:58:601 (1) - Remove NC.
00:59:329 (3) - NC here.
01:09:510 (6) - NC.
01:10:237 (1) - Remove NC.
01:10:965 (4) - NC.

[Ixxm's]
00:25:874 (3) - Unsnapped slider (end).
Meh....Hitsound in this diff seem so random,especially last part. And also, if you want a fast slider, try to use high slider velocity. You changed slider speed too much and that's really annoying :o
Flow is good but i really don't like the way you use stack in this map.
Unecessary timing point:
00:07:420
00:16:783
00:48:420
01:03:513
01:13:692
01:19:692
01:25:510
01:28:420


00:06:965 (4) - One grid to the left.
00:46:238 (1,2,3) - I don't see any reason in music to make 00:46:601 (3) - jump from 00:46:420 (2) -
01:08:056 (1) - Finish at start and clap at the end.
01:08:783 (3) - remove clap at the end
01:09:147 (4) - Clap here.
01:11:329 (4) - Clap at start.
01:18:420 (6,7,8,9,1,2,3,4) - No hitsound?
01:22:601 (1,2,3,4,5,1,2,3,4,5,6) - Random hitsound

[Hard]
BPM is 165, and i don't think slider velocity 1.00 is good for a hard diff.
Also, this diff try to avoid overuse Shift key. I mean, it's a bit straight and diagonal. Make it more free.

00:15:692 (5) - Overlap.

[Normal]
Hitsound problem like the other diff.
00:07:692 (1,2,3,4) - Too hard for a normal diff.

[Easy]
Same problem with hitsound, pattern seem fine.
Good luck

Good luck~ <3
Topic Starter
xChippy

Yuki-kun wrote:

Hi~
From my queue.~ :D

General

Nothing here except one: hitsound volume is a bit low. Try to raise it up.
Fixed
My Mod

[Insane]
Overall, this diff is good, but about hitsound, you almost used only clap, that's too boring. The part you used clap doesn't have whistle and same as whistle part - no clap. Try to use more. I'm pretty sure it will be better than.
OD - 1, your circle size 5 with OD 8 is hell. CS is 4 o_O
00:33:874 (3) - Stack with 00:33:147 (1) -
00:39:510 (2,3,4,5) - This seem so random. Make it better.
00:52:601 (7) - Make some jump instead of so many slider repeat. Also, you can add more note and start spinner at 00:54:056 - instead of 00:53:692 (1) -
00:57:874 (6) - NC.
00:58:601 (1) - Remove NC.
00:59:329 (3) - NC here.
01:09:510 (6) - NC.
01:10:237 (1) - Remove NC.
01:10:965 (4) - NC.
Fixed all
[Ixxm's]
00:25:874 (3) - Unsnapped slider (end).
Meh....Hitsound in this diff seem so random,especially last part. And also, if you want a fast slider, try to use high slider velocity. You changed slider speed too much and that's really annoying :o
Flow is good but i really don't like the way you use stack in this map.
Unecessary timing point:
00:07:420
00:16:783
00:48:420
01:03:513
01:13:692
01:19:692
01:25:510
01:28:420
Fixed

00:06:965 (4) - One grid to the left.
00:46:238 (1,2,3) - I don't see any reason in music to make 00:46:601 (3) - jump from 00:46:420 (2) -
01:08:056 (1) - Finish at start and clap at the end.
01:08:783 (3) - remove clap at the end
01:09:147 (4) - Clap here.
01:11:329 (4) - Clap at start.
01:18:420 (6,7,8,9,1,2,3,4) - No hitsound?
01:22:601 (1,2,3,4,5,1,2,3,4,5,6) - Random hitsound
Few things here we're already fixed :o
[Hard]
BPM is 165, and i don't think slider velocity 1.00 is good for a hard diff. Yes it is 165 o_O
Also, this diff try to avoid overuse Shift key. I mean, it's a bit straight and diagonal. Make it more free.

00:15:692 (5) - Overlap. I dont see overlapping O_o

[Normal]
Hitsound problem like the other diff.
00:07:692 (1,2,3,4) - Too hard for a normal diff.

[Easy]
Same problem with hitsound, pattern seem fine.
Good luck

Good luck~ <3
Fixed the rest but I'm not good with hitsounds, So I'll see what I'm gonna do
Thanks for your mod :3
DakeDekaane
Hi there o/
Summoned because M4M :3

[General]
00:31:718 - Add an uninherited timing point (red line) here with the same BPM, just to adjust the metronome, It may happen that some green lines may unsnap by -1ms, check at least that the ones needed for kiai time are properly snapped after this. Resnap all your objects after this.

[Easy]
00:21:536 (3) - Making this a bit more curved would look nicer, remember fix the spacing after you do this, in case you do.
00:41:910 (3) - You can make this a curved slider, greatly improving the flow and make it nice to play for beginners.
00:44:092 (1) - Soften a bit the curve for these type of sliders, maybe like this.
00:46:274 (4,5) - Something similar as above.
01:00:456 (3,1,2,3,1) - All these repeat sliders may be a bit boring even in an Easy, try to make this part with more variety, maybe like this, of course if you decide to change, you can make your own pattern.
http://puu.sh/2NwUt.png
01:05:910 (2) - There's a strong beat in 01:06:456, you can do this and this will sound better in my opinion.


[Normal]
It seems this is a collab, put who made which parts in Creator's Words :p
Why this diff has different claps than the other diffs? o3o
01:09:183 (2) - Maybe make this curve leads more to the next circle?
01:12:456 (3) - Make this curve a bit softer, in a way it looks similar to the previous slider, adding a nice look.

[Hard]
This diff uses the same Slider Velocity than Normal, I'd recommend incresing it a bit.
00:06:274 (1) - Maybe remove the NC here?
00:15:910 (8) - Remove clap in the end.
00:08:274 (3) - Stack this with 00:08:092 (2), it plays better in my opinion.
01:22:637 (1) - Unstack this, it's a bit confusing as it's after a spinner, or you could add a circle in 01:22:819, fitting very nice.

[Ixxm's Insane]
00:06:456 (4) - Remove the whistle in this slider and put it in each of its beats, select the circle in the slider until it becomes red and you put the whistle.
00:13:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - For this part you could use this hitsound pattern, put claps on every white tick, delete those claps in red ticks, it hears very spammy. Also, put a finish in the start of 00:16:456 (1).
00:19:092 (3,4) - Move both to the previous blue tick, after you do, fix the placement.
00:23:001 (2) - Remove the whistle in the body and put only in the sides.
00:24:456 (6) - ^
00:25:910 (1,3,5,6) - ^
00:28:456 (1,8) - ^
00:29:819 (7) - Delete this circle, the triple here is not expected.
00:31:728 (1) - Put a finish in te start
00:35:910 (5) - Put a whistle in the reverse, to keep consistency with your previous whistle in 00:34:637 (1)
00:31:728 - 00:47:728 - For all this part you could use a whistle every 3rd beat, like the one you used in 00:34:637 (1).
01:13:728 (2) - Make this a single circle, remember what I said about unexpected triples, this is one of them
01:14:546 (5) - Delete this too, same reason as above.
01:14:546 (5) - Make a circle instead.
01:16:000 (5) - Delete this.

[Insane]
00:19:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - To be honest, I find this quite boring as it's the same circular motion for all this part, please rearrange this part in a diferent way
00:52:183 (2,4,6) - This is a bit overmapped, please delete them.
01:04:910 (2,4) - As I said above, delete this.
01:07:365 (3,4) - I think these sliders could be better as 1/2 sliders.
01:10:910 (8) - Delete this.
01:13:819 (2) - ^
01:22:546 (4) - ^
01:24:728 - Add a circle here
01:24:910 (2,6) - And delete this two, by doing this and the one above, this would be a nice final for the map.

That'd be all from my part, good luck /o/
Topic Starter
xChippy

DakeDekaane wrote:

Hi there o/
Summoned because M4M :3

[General]
00:31:718 - Add an uninherited timing point (red line) here with the same BPM, just to adjust the metronome, It may happen that some green lines may unsnap by -1ms, check at least that the ones needed for kiai time are properly snapped after this. Resnap all your objects after this.

[Easy]
00:21:536 (3) - Making this a bit more curved would look nicer, remember fix the spacing after you do this, in case you do.
00:41:910 (3) - You can make this a curved slider, greatly improving the flow and make it nice to play for beginners.
00:44:092 (1) - Soften a bit the curve for these type of sliders, maybe like this.
00:46:274 (4,5) - Something similar as above.
01:00:456 (3,1,2,3,1) - All these repeat sliders may be a bit boring even in an Easy, try to make this part with more variety, maybe like this, of course if you decide to change, you can make your own pattern.
http://puu.sh/2NwUt.png
01:05:910 (2) - There's a strong beat in 01:06:456, you can do this and this will sound better in my opinion.


[Normal]
It seems this is a collab, put who made which parts in Creator's Words :p well we didnt kinda did it in parts :3
Why this diff has different claps than the other diffs? o3o
01:09:183 (2) - Maybe make this curve leads more to the next circle?
01:12:456 (3) - Make this curve a bit softer, in a way it looks similar to the previous slider, adding a nice look.

[Hard]
This diff uses the same Slider Velocity than Normal, I'd recommend incresing it a bit.
00:06:274 (1) - Maybe remove the NC here?
00:15:910 (8) - Remove clap in the end.
00:08:274 (3) - Stack this with 00:08:092 (2), it plays better in my opinion.
01:22:637 (1) - Unstack this, it's a bit confusing as it's after a spinner, or you could add a circle in 01:22:819, fitting very nice.

[Ixxm's Insane]
00:06:456 (4) - Remove the whistle in this slider and put it in each of its beats, select the circle in the slider until it becomes red and you put the whistle.
00:13:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - For this part you could use this hitsound pattern, put claps on every white tick, delete those claps in red ticks, it hears very spammy. Also, put a finish in the start of 00:16:456 (1).
00:19:092 (3,4) - Move both to the previous blue tick, after you do, fix the placement.
00:23:001 (2) - Remove the whistle in the body and put only in the sides.
00:24:456 (6) - ^
00:25:910 (1,3,5,6) - ^
00:28:456 (1,8) - ^
00:29:819 (7) - Delete this circle, the triple here is not expected.
00:31:728 (1) - Put a finish in te start
00:35:910 (5) - Put a whistle in the reverse, to keep consistency with your previous whistle in 00:34:637 (1)
00:31:728 - 00:47:728 - For all this part you could use a whistle every 3rd beat, like the one you used in 00:34:637 (1).
01:13:728 (2) - Make this a single circle, remember what I said about unexpected triples, this is one of them
01:14:546 (5) - Delete this too, same reason as above.
01:14:546 (5) - Make a circle instead.
01:16:000 (5) - Delete this.

[Insane]
00:19:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - To be honest, I find this quite boring as it's the same circular motion for all this part, please rearrange this part in a diferent way
00:52:183 (2,4,6) - This is a bit overmapped, please delete them.
01:04:910 (2,4) - As I said above, delete this.
01:07:365 (3,4) - I think these sliders could be better as 1/2 sliders.
01:10:910 (8) - Delete this.
01:13:819 (2) - ^
01:22:546 (4) - ^
01:24:728 - Add a circle here
01:24:910 (2,6) - And delete this two, by doing this and the one above, this would be a nice final for the map.

That'd be all from my part, good luck /o/
Fixed everything :3
Thanks for your mod!! :3, (sorry for my small mod :/)
Ayesha Altugle
just reserved for mod

[general]
00:20:092 - move second red line here with same volume as green inherited
zorefire
[Easy]

Ok 00:49:182 add finish.

what's with those inherited timing point mumbo jumbo going on there. If your not doing anything special with it I suggest u remove them will decrease file size by like 0.56% percent xD.

P.S - I know it's a little tiny modd but I have nothing to really fix win people give me maps near perfect like that sorry.
Topic Starter
xChippy

zorefire wrote:

[Easy]

Ok 00:49:182 add finish.

what's with those inherited timing point mumbo jumbo going on there. If your not doing anything special with it I suggest u remove them will decrease file size by like 0.56% percent xD. Well it's slowly decreasing the sound :3

P.S - I know it's a little tiny modd but I have nothing to really fix win people give me maps near perfect like that sorry.
Hehe its not near perfect though :3 but thanks anyway :P
Ayesha Altugle
[google:701bc][/google:701bc]
AnimeStyle
From my modding queue



[General]

The map is a little bit to "straight" :< imp

Unsnapped Circles and Sliders at Normal Diff:
00:58:273 (2)
00:58:637 (3)
01:07:364 (3)
01:07:728 (4)

01:25:546 - In alomost every diff, this slider ends at an other time , pls let all end at 01:27:909
[Hard]

00:16:546 - Low the volume of this timing point to 5%
01:00:445 - Rotate this 23°, Clockwise, Selection centre
01:08:808 - Unsnapped
01:24:081 - ^
01:24:263 - ^

[Ixxm's Insane]

00:19:183 - Maybe delete this Slider, fits not imp

[Insane]

00:19:365 - Volume = 5%
01:01:536 - Rotate this 11° , Clockwise, Selection Centre

Defnitly the best diff ;P

Hitsounds are very well placed at this map :3
( Sry I'm bad at modding Insanes :/ ) , I'm better at modding Easy and Normal XD
Topic Starter
xChippy

AnimeStyle wrote:

From my modding queue



[General]

The map is a little bit to "straight" :< imp

Unsnapped Circles and Sliders at Normal Diff:
00:58:273 (2)
00:58:637 (3)
01:07:364 (3)
01:07:728 (4)

01:25:546 - In alomost every diff, this slider ends at an other time , pls let all end at 01:27:909
[Hard]

00:16:546 - Low the volume of this timing point to 5%
01:00:445 - Rotate this 23°, Clockwise, Selection centre
01:08:808 - Unsnapped
01:24:081 - ^
01:24:263 - ^

[Ixxm's Insane]

00:19:183 - Maybe delete this Slider, fits not imp

[Insane]

00:19:365 - Volume = 5%
01:01:536 - Rotate this 11° , Clockwise, Selection Centre

Defnitly the best diff ;P

Hitsounds are very well placed at this map :3
( Sry I'm bad at modding Insanes :/ ) , I'm better at modding Easy and Normal XD
Hehe :3 Thanks for your mod ^.^
merchat7
As requested,

[General]

- Video is suppose to be 16:9, not 4:3 - remove the letterboxing, aka black bars. I recommend re-encoding from original source to reduce quality lost.
- Second redline is not consistent. Please make sure all diffs second redline start at 00:31:718 and resnap accordingly (objects and timing points).
- Change in all diffs via notepad
0,0,"Yukitoki.jpg",1,1
to
0,0,"Yukitoki.jpg",0,0
t/124816m, I saw in changelog peppy revert the fix, so unsure, but fix it for now.
- Your red combo colors is inconsistent. You are using (Red:Green:Blue) R255G0B0 for some diffs, and R240G0B0 for other diffs. It's not too noticeable, but should be fixed unless there's a reason for this.
00:20:092 - The stanza should be here (big white tick). I believe you need to put a red line to fix that, and the reason to do this is for nightcore mod. I am unsure through, so feel free to change only if a BAT asks you too or the person who recheck timing say this.

Please get someone to recheck timing as well, listen to 00:12:092, white tick there is late to music and I see this at other places too.

[Easy]

00:03:365 (1) - I notice you are following piano here, so I do not think there should be whistle at end.
00:08:274 (1,2) - I don't really like how the custom clap sound at end of (1), and on (2). I prefer normal sampleset instead http://puu.sh/2Q6MS.jpg [look at top left] So normal sampleset at end of (1) and on begin & end of (2).
00:12:092 (4) - Normal sampleset at repeat end end if you did above. Also, because of this note, I can see timing is off. The clap at begin is late to drum sound in music (around 1/8 earlier).
00:08:274 (1,2,3) - Also I prefer this placement here http://puu.sh/2Q6VW.jpg
00:13:546 (1,2,3) - I don't think claps fits here, whistle seems better to my ears
00:19:001 - Prefer if you add a timing point to reduce volume of spinner effect here. Sound too loud after this point.
00:20:819 (2,3) - Prefer if you follow the piano like at begin, so no whistle at begin of (2) and put on begin of (3). Also, I feel a pattern like this looks nicer http://puu.sh/2Q7dE.jpg
00:23:001 (1,2,3) - ^ same thing regarding whistle hitsound
00:25:910 (1,2) - ^ (remove from end)
00:29:546 (2) - ^
00:31:728 - 00:42:637 - Whistle every 1st (big white tick) and 3rd white tick. Don't put when there is finish. If you find too loud, put only on 1st white tick with the piano.
00:43:365 (4) - Add finish
00:34:637 (1,2,3,4) - If you want to variate a bit http://puu.sh/2Q7r2.jpg [look at placement only, not rhythm]
00:46:274 (4) - Whistle at begin
00:44:092 - At this section, I think ti's better to do long repeating slider with repeat on the red tick, something like this for example http://puu.sh/2Q7CB.jpg [look at rhythm only, don't look at placement]. (1) begin is at 00:44:092. Also for hitsounding purposes, you may want to do slider > hit circle at 00:46:273 instead http://puu.sh/2Q7Id.jpg [look at rhythm, not placement]. Then clap at 00:45:546, 00:47:000, 48:455. Whistle with piano and finish with cymbal in music.
00:49:910 (1,2) - ^
00:52:092 (3) - Finish at begin
00:56:091 - Same as 00:19:001. Also add finish to this spinner
01:02:273 (2) - Add finish
01:06:455 - Finish too quiet for me, recommend making louder.
01:05:909 (2,3,4) - Clap at end of (2) then normal sampleset on (3) and (4) sound nice.
01:23:183 (1,2,3) - I think you can improve the placement with curved sliders, try this perhaps http://puu.sh/2Q80g.jpg. [look at placement only, not rhythm]
For kiai, I think adding whistle on all the stanza (1st white tick) and 3rd white tick will improve the hitsounding. Don't put when there is finish of course.

***[puush is glitched for me, so instruction of what to look are inside here]

General comment: I notice you make the rhythm in a way so you can put clap on 2nd and 4th white tick. For Easy, I don't recommend this, for this song especially, I notice a lot of place where the accents is on the red tick and by simply doing everything on white ticks. It doesn't sound too good. Try doing longer slider with repeat on red ticks for example and don't hesitate to do longer sliders even if it breaks clap pattern. For example, at 01:02:273 , I would just do this http://puu.sh/2Q8pr.jpg [look at rhythm not pattern]. For me, I would map this Easy with no consistent clap rhythm. Instead, I'll probably put whistle with the piano and vocal accents. Finish with cymbals naturally and claps only if the rhythm allows it and it's consistent. However, this all come with experience. Some people make use of slider tick sound, I personally don't like it, but if you wish to do this, that's fine too. Overall, I feel some changes should be done to the rhythm. Placement is fine overall.

[Normal]

00:05:910 (4) - Definitely feel there should be a whistle at end.
00:09:910 (5) - I don't really see why clap is like this, doing it like this sound really off beat to me. Prefer clap on begin and end instead. Also consider normal sampleset like what I mention in Easy.
00:10:637 (1) - Finish instead of clap.
00:12:092 (2,3) - At end of (2) and begin of (3), consider doing normal sampleset and remove other hitsounds so hit-normal is used.
00:13:546 (1) - Add finish
00:14:819 (3,5) - Whistle at both place.
00:16:274 - May want something here with whistle, to finish whistle pattern. Also, not too fond of 35% for timing points. Too quiet for me.
00:19:001 - Same as Easy, and if Hard and Insane have spinner here, do it for those diffs too, won't mention again.
00:21:365 (3,4) - This overlap doesn't look nice, stack the ends properly or don't do this placement.
00:23:001 (1) - Add whistle
00:23:546 (2,3,4,5) - Prefer if whistle is with piano instead
00:26:637 (1) - Remove whistle
00:30:274 (6,7) - Whistle here
00:31:728 - For this section, same as what I mention for Easy about putting whistle on every 1st and 3rd white tick
00:39:728 (3) - Ctrl+H this perhaps and put at same spot. Or ctrl+h 00:38:273 (1) - instead.
00:43:364 (1) - Put finish
00:44:637 (4) - Whistle at begin
00:45:909 (6) - Whistle on repeat
00:47:364 (1) - Finish here like in Easy.
00:49:909 (1) - Recommend to change rhythm so there is something at 00:50:455 and put whistle there.
00:52:091 (4) - Finish at begin
00:54:273 (1) - Should be clap here imo, but sound off due to wrong timing.
00:56:455 (1) - Hmm, can you polish this slider shape a bit, I feel it looks a little off. Try rotating by 15 degree clockwise maybe and put at same spot.
00:59:364 (1,2,3) - Make a bit more like this http://puu.sh/2Q9YV.jpg. Use grid snap 4 and adjust the shape of the sliders a bit.
01:02:273 (1) - Add finish at begin
01:06:455 - You should add a note here and put finish there instead. Putting at end of (3) sound too early to my ears.Plus, it's easier to catch 01:06:818 (1) - when you do this due to 1/1 rhythm.
01:10:273 (4) - Use same slider shape as 01:09:182 (2) -
01:13:182 (4) - Use same slider shape as 01:13:909 (1) -
01:13:909 (1) - Finish at begin
01:19:000 (2) - Finish at end
01:22:637 (1,2,3) - I recommend finish at begin instead of all these sliders
01:24:455 (4) - Are these default claps intentional? Sound weird to me.
01:25:364 (5) - Finish here

Try to add some whistles at kiai. Easiest way is to put every 1st and 3rd white tick except when there is finish. Use a higher grid level and fix up the sliders. I notice a lot of sliders looking off due to the beatmap using grid level 3. Try to place the 2nd grid point at the center, e.g. http://puu.sh/2Qa8c.jpg perfectly centered grid point. Even with the new slider system, especially for this diff, it's still important to do this. Rhythm is much better, but placement can be polish. Also, I won't mention where too put finish anymore, please put them when you hear cymbals in music.

[Hard]

- This needs ar 7

00:00:455 (1,2,3,4,5,6) - Too much whistle for such a calm part imo, lower the volume of timing point or remove some of the whistle (e.g.put only on stanza).
00:03:365 (1,2,3,4,5,6,7) - ^
00:05:001 (6,7) - I always think this is 1/2, I prefer this spaced out, or do 1/1 slider.
01:08:081 (2) - New phase so I think there should be new combo here.
00:09:910 (8) - Clap at begin. I recommend using normal sampleset where clap is on these two sliders 00:09:365 (6,8) - and remove the clap so hit-normal is used.
00:11:183 (3,4) - Clap at begin of (3), recommend normal samplest for these two sliders.
00:32:808 (3,6) - Not too fond of this pause, this part feel like there should be consistent 1/2 to me. Prefer 1/2 slider instead.
00:36:081 (3) - ^
00:42:990 - Don't see why you don't add a note here.
00:54:081 (3) - If you want to stack this, I prefer if you add a note at 00:53:899.
01:02:990 (4,1,2,3) - I really expected rhythm to follow vocal here.
01:13:536 (4,1,2,3) - ^
01:15:717 (3) - Also if you do whistle like that at 01:14:627 (1) - then there should be whistle on repeat and end of this slider.
01:24:808 (7) - This kick slider is really unexpected. There is really nothing except knowing the song, memorization to know that here is an extra repeat. I recommend removing a repeat and adding a circle instead. Also apply to 00:42:081 (4) - I forgot to mention

Remember that hitsound suggestions from previous diffs apply here. Highly recommend ar 7, makes this diff a lot more readable. Can't say more until hitsound is improved.

[Ixxm's Insane]

00:00:456 - 00:06:274 - Whistle on every stanza/first white tick/down beat here.
00:02:456 (3) - If you place like this http://puu.sh/2QaMJ.jpg It leads nicer to jump on 00:03:365 (1) -
00:08:819 (4) - This slider shape seems off to me.
00:17:183 (3,4,5,6,7,8,9,10) - Normal sampleset here http://puu.sh/2QaYD.png
00:25:910 (1) - I don't understand why volume is increased here.
00:49:001 (1,2,3) - Prefer something like this http://puu.sh/2Qb2a.jpg
01:14:990 (1,2,3) - Reduce jump to these notes a bit, move them a bit more up.


I don't understand some of the hitsound logic, whistle in particular. The only place I feel your whistle pattern sound good is at 00:31:728 - 00:43:000. The rest doesn't seem right to me. Try following piano instead for example, and please put finish when you hear cymbals. Also please try to add whistle on parts where you didn't put any whistle like kiai. Sound really empty at those places. Really not fond of those 3.0x jump, I don't mention them in my mod, but you should try to ease them in a bit. Unsure what to say about this diff until timing is fixed and hitsound is improved.

[Insane]

00:31:001 (3) - Don't understand why finish at begin. Should be whistle imo.
00:31:718 - Is the default clap in this section really intentional? Custom clap sounds much better here imo.
00:52:081 (1) - This is really a trap, the spacing makes it looks like 1/2. I recommend stacking at the end of previous slider or place further away.
00:57:899 (1,3) - I expected (1) to be at x:144 y:72 and (3) at x:336 y:72.
01:00:808 (3,4) - Hit circle first, then slider
01:23:354 (2) - I find this jump too big, I think placing at x:256 y:28 for example is better.
01:24:718 (1,2) - Really confusing placement, spaced this out behind previous slider http://puu.sh/2QbAI.jpg

I agree with previous modder, this is the best diff in mapset, but please take note of hitsound suggestions in previous diffs, adding finishes and adding whistle at kiai in particular.

Get someone to double check timing as some parts sound off, you can hear it with the hitsounds. Please check through the entire map and add finish when you hear the cymbals. I believe I mention all in Easy, but may have miss some. I'm unsure of the whistle logic in some diffs, but I prefer if you keep to the piano instead and for kiai, perhaps every 1st and 3rd white tick. Easy need some tweaking with rhythm. As for other diffs, I believe they simply need polishing.

Sorry to say, I still think this need some work, but Insane is quite well done, good job there. Sorry if some stuff I mention is confusing or if I mention some weird stuff. , I haven't mod in a while and puush is being annoying to me as well

Good luck!
Umi
hi hi here from your queue o/

Easy

- 00:00:456 - to 00:06:274 - lower a little more the volume.
- 00:25:910 (1,2) - it doesn't really see but make a perfect little blanket.
- 00:20:092 - to 00:31:728 - lower the volume.
- 00:46:274 (4,6) - what about put the same shap to stack?
- 01:05:182 (1,2) - or like taht to follow the voice http://img825.imageshack.us/img825/4466 ... ot035u.jpg
- 01:25:728 (1) - start the spinner 1/2 later ?

Hard

- 00:11:183 (3,4) - blanket
- 00:19:910 (1,2,3,4) - put the same position
- 00:48:808 (4,1,2) - Align them
- 00:56:445 (1,2,3,4) - ^
- 01:03:899 (1,2,4) - stack better ?

Icemixxa

- 00:17:167 (2,3,4,5,6,7,8) - not really fan about the shape but it's just me x)
- 01:02:621 (6) - on the slider or more spaced
- 01:03:894 (2) - ^

Insane

- 00:01:728 (2,3,4) - blanket ?
- 00:12:092 (1,2,3,4,5) - hum, like that http://osu.ppy.sh/ss/746895
- 00:15:183 (6,8) - symmetry could be better
- 00:20:092 (2,4) - same shape
- 00:30:274 (1,3) - ^
- 01:15:536 (3,4) - blanket ?
- 01:24:263 (5,1,2) - stack them

That's all, really good job with htisounds :) and good luck for ranked o/
Topic Starter
xChippy
Phew I'll work on the mods tommorow :3 it's late here
Miya
Hi, timing request from p/2290446

Well, there no something weird here. But here is my timing :

That's it. For 01:24:699 - case, its just the finish sound landed on red tick, so no need adittional red timing.
And it will be good if you can end all of your last spinner in each diff at 01:27:928 - with 5% volume.

Good luck ^^

Edit : And yeah, i forgot to mention that dont use resnap all notes feature for now. I found a bug that can messed your timing. So, resnap all the note manually for now. Here is my report : p/2290914#p2290914
Topic Starter
xChippy
@merchat7 fixed everything :3 Thanks for your mod it was really helpfull!
@-Umi- fixed most of it :3 I'll mod yours ASAP :3
@Miya Thanks for your check!! :3
XeVary
hi :D
Little suggestion
on insane
00:42:928 (9) - Try to put one here?

00:45:473 (7) - 00:50:382 (6) - 01:01:473 (6) - Here too :D
01:23:201 (1) - More that of the DS(Distance Snap) might be good :o
01:23:746 (4) - Let's reverse :D

01:25:019 (3) - DS :o
on Ixxm's Insane
01:06:837 (1,2,1,2,1) -New Combo :D

I like this song :D
do your best! :D
Topic Starter
xChippy

XeVary wrote:

hi :D
Little suggestion
on insane
00:42:928 (9) - Try to put one here?

00:45:473 (7) - 00:50:382 (6) - 01:01:473 (6) - Here too :D
01:23:201 (1) - More that of the DS(Distance Snap) might be good :o
01:23:746 (4) - Let's reverse :D

01:25:019 (3) - DS :o
on Ixxm's Insane
01:06:837 (1,2,1,2,1) -New Combo :D

I like this song :D
do your best! :D
fixed all :3
Thanks for the help :3
ritsu-tanaika
Hihi~

GENERAL: Good patterns and spacing. but some hitsounds need to be improved on, especially in hard

EASY

00:05:540 (3) - Change the audio here, lower it to 10% to finish it better before the slider

00:47:382 (4,5) - Should be changed to one long slider. Its easy difficulty, so the long sliders would be more appropriate

01:00:473 (3,1) - ^

NORMAL

00:16:268 (7) - Please add finish sound

00:45:565 (5) - The circle note doesnt sound so approriate. consider changing it to a slider, then making 00:45:928 (6) - not bounce back



01:06:474 (4) - Without hitsounds, the circle isnt exactly appropriate for this part of the song. can be improved by adding Finish+Whistle hitsound

01:13:928 (1) - Distance spacing, should be X:324 y:100

HARD

00:06:269 (7) - This section should be changed to a spinner, to make the playing more smooth for players

00:22:655 (3) - A circle should be added after 00:21:564 (2) - to make the rhythm sound better

00:42:655 (5,6) - Finish/Clap hitsounds for emphasis on stacked circles

01:04:291 (3) - Try to make this slider more curvy, like this



01:20:473 (6) - Finish hitsound after the slider

Sorry but Im not good at mapping Insane difficulties so I only did 3. but i hope I helped~
Topic Starter
xChippy

ritsu-tanaika wrote:

Hihi~

GENERAL: Good patterns and spacing. but some hitsounds need to be improved on, especially in hard

EASY

00:05:540 (3) - Change the audio here, lower it to 10% to finish it better before the slider. Fixed

00:47:382 (4,5) - Should be changed to one long slider. Its easy difficulty, so the long sliders would be more appropriate. Fixed

01:00:473 (3,1) - ^ I like it better this way :3

NORMAL

00:16:268 (7) - Please add finish sound

00:45:565 (5) - The circle note doesnt sound so approriate. consider changing it to a slider, then making 00:45:928 (6) - not bounce back



01:06:474 (4) - Without hitsounds, the circle isnt exactly appropriate for this part of the song. can be improved by adding Finish+Whistle hitsound

01:13:928 (1) - Distance spacing, should be X:324 y:100
Fixed all
HARD

00:06:269 (7) - This section should be changed to a spinner, to make the playing more smooth for players

00:22:655 (3) - A circle should be added after 00:21:564 (2) - to make the rhythm sound better

00:42:655 (5,6) - Finish/Clap hitsounds for emphasis on stacked circles

01:04:291 (3) - Try to make this slider more curvy, like this



01:20:473 (6) - Finish hitsound after the slider . Sounds weird to me :/
Fixed the rest.

Sorry but Im not good at mapping Insane difficulties so I only did 3. but i hope I helped~
Thanks for your mod :3 I'll mod yours ASAP
Awaken
Here's my mod.

I am just a newbie in modding :(
Maybe my mod can't help you
I can only mod harder difficulty than "hard" sorry!

[Hard]
00:19:904 (1,2) - I always don't like this kind of flow http://puu.sh/2S17o.jpg
01:05:746 (1) - this spinner may be better to use slider to replace

[Ixxm's Insane]
01:13:564 (1,2,3) - jump or may read wrong
01:15:019 (1,2,3) - ^
00:18:450 (1,2,3,4) - I think you should add a note on 0:19:086
01:06:473 (7,8,1,2,1,2) - the jump may be able to be more interesting http://puu.sh/2S0ZG.jpg


[Insane]
00:03:360 (1,2,3,4,5) - how about changing this? http://puu.sh/2S00s.jpg
00:05:905 (4,5,6) - i think it's a little crowded. you can try jumping http://puu.sh/2S09p.jpg
00:52:109 (1,2,3,4,1,2,3) - I think this jump is more beautiful http://puu.sh/2S0ny.jpg
01:04:837 (1,2,3) - jump or may read wrong
01:23:201 (1,2,3,4) - try jumping http://puu.sh/2S0x7.jpg
Topic Starter
xChippy

Awaken wrote:

Here's my mod.

I am just a newbie in modding :(
Maybe my mod can't help you
I can only mod harder difficulty than "hard" sorry!

[Hard]
00:19:904 (1,2) - I always don't like this kind of flow http://puu.sh/2S17o.jpg fix
01:05:746 (1) - this spinner may be better to use slider to replace ^

[Ixxm's Insane]
01:13:564 (1,2,3) - jump or may read wrong Fix
01:15:019 (1,2,3) - ^ ^
00:18:450 (1,2,3,4) - I think you should add a note on 0:19:086Fix
01:06:473 (7,8,1,2,1,2) - the jump may be able to be more interesting http://puu.sh/2S0ZG.jpg no fix


[Insane]
00:03:360 (1,2,3,4,5) - how about changing this? http://puu.sh/2S00s.jpg fix
00:05:905 (4,5,6) - i think it's a little crowded. you can try jumping http://puu.sh/2S09p.jpg ^
00:52:109 (1,2,3,4,1,2,3) - I think this jump is more beautiful http://puu.sh/2S0ny.jpg Changed it but into something else
01:04:837 (1,2,3) - jump or may read wrong fix
01:23:201 (1,2,3,4) - try jumping http://puu.sh/2S0x7.jpg ^


Thanks for your mod :3
I'll mod yours ASAP
TheVileOne
Mod

Easy
It's a very clean map. Only minor things to say.

00:10:631 (3) - Wrap more evenly around 4? That gap just looks ugly to me. Just in case you don't know the terminology, wrapping an object around another object is referred to as blanketing. I will refer to it as such.
00:34:655 (1,2) - Blanket around this should be more even. I fixed this by having the second point (of slider 2) at x 33 y 134, the last point is at x 58 y 193. I turned grid snap off to fix. Make sure to fix the spacing with 3 afterwards.
00:47:382 (4,5) - Blanket here?
00:52:110 (3) - Any particular reason why you didn't add a finish here? I think I know this answer. you're only using them every so many measures. This sound stood out from the other sounds in terms of tone though. Maybe consider having a finish here because of that.
01:00:473 (3) - I suggest having this look similar to 1.

01:05:928 (2) - Starts a bit too close to the body of 1 for my tastes. It would help if 01:05:201 (1) - and 01:07:382 (3) - were in the exact same position. 01:05:201 (1) - is at x 266 y 242 and 01:07:382 (3) - is at x 267 y 244. The easiest way to fix this is to move 1. This will make the gap a little better.

Normal

00:07:722 (1,2,3,4) - Straight sliders just don't give this part justice. I think you could create a more interesting pattern utilizing two repeat sliders or at the very least adding more curves.
00:20:110 (2,3,4) - I think this looks better as a blanket. What do you think?
00:27:383 (2,3,4,5) - These curves look sloppy to me. I think reducing the arc makes a nicer pattern in general. Here's an example. You don't really have to change it if you don't want to. The arc just seems out of place to me.
00:51:383 (4,5) - Too linear. Something like this makes more sense IMO.
00:59:383 (1) - Move lower and more under previous slider for a better alignment. I'm pretty sure you could fix the alignment without screwing with your patterns.
00:59:383 (1,2) - Too close/ spacing breaks pattern consistency.
01:10:292 (4,1,2,3,4,1) - Normally I would prefer patterns like these to be more consistent (similar slider shapes, spacings etc) But I rather like how 01:13:201 (4,1,2,3) - is executed. It makes up for the lack of consistency.
01:22:655 (1,2) - I think this could be a better pattern. I suggest placing the sliders in a more interesting way.

Hard
[Note] Chrome ate my first attempt at a mod for Hard. I apologize if this mod feels rushed. ask me if you have any questions.

Some parts of this difficulty felt randomly placed. It would be nice if this difficulty had elements that all fit together coherently and were based upon a common structure. There were parts that were just mapped very differently than other parts, sometimes unnecessarily so.

Kiai lacked finishes. the easier difficulties had more finishes than this difficulty has.

00:01:178 (3,4,5,6) - I think it would be better if you made the blanket perfect with 3,4 and then made a triangle pattern with the stack. http://puu.sh/2Sh3M.jpg
00:03:723 (3,4) - I think a perfect blanket here would look better. http://puu.sh/2Sh8N.jpg
00:05:904 - I suggest adding a note here. The gap between the next note throws me off the rhythm, which in turn makes the spinner uncomfortable to spin.
00:07:723 (1,2,3,4,5) - Are you happy with this pattern? It's probably not the best pattern, but it's not bad either. I could try to find a better one in a recheck if you want.
00:14:814 (4,5,6) - Stack leaning is messing with the spacing. You might want to manually space to fix it.
00:19:904 (1,2) - I don't like this blanket. It's imperfect and I think that the beat spread out is much more desirable to look at. consider forming it similarly to the next segment.
00:32:837 (3,4) - Weird pattern. How about something like this? http://puu.sh/2SizE.jpg
00:36:109 (3,4) - I did not expect this pattern to be angled. Could you try to make it so 3 doesn't angle upward as much?
00:42:655 (5,6,1) - Spacing is different and it shouldn't be. It's fine that you're using a higher distance snap, but make sure that the distance snap is the same spacing across the transition. (It isn't).
00:44:110 (3,4,5,6) - Randomly shaped pattern doesn't really fit considering that there are so many consistent patterns in this area.
00:47:438 - I'm not sure about this finish.
00:53:382 (2,3,4) - Is this spacing change intentional?
01:03:746 (2) - Looks bad curved in that direction. I recommend curving in the other direction and making a blanket with 01:02:837 (4) - Example http://puu.sh/2ShUR.jpg
01:05:746 (1) - The flatness of this doesn't complement the rest of the pattern IMO. Try adding more of a curve to wrap around the previous part.
01:22:655 (1,2,3,4,5,6,7,8,9) - Just looks random to me. I think it could be a lot better.

Ixxm's Insane
I will need to be a better mood to more accurately mod this. There's a lot of senseless speed changes and some parts were so slow it was affecting my ability to play. The slowest parts of the Insane should not be the hardest parts.

00:02:450 (3) - Use a better curve. Use the new slider algorithm. It should look similar to 00:04:995 (3) -
00:20:110 (2) - Move last point to x 112 y 199. I think it looks better entering the note curve that way IMO.
00:29:564 (5) - The misalignment here is bad. You should fix this.
00:39:746 (2,3,4) - This would look so much better if the pattern after 2 was placed where 2 is pointing. http://puu.sh/2Sjnf.jpg
00:41:928 (2) - Looks to curve unnecessarily inward. If anything it should curve like this http://puu.sh/2SjrW.jpg
00:43:382 - This slowdown had terrible flow.
00:45:746 (4) - Use a better curve here?
00:52:110 (1,2,3,4,5,6,7) - A spam of annoying hitsounds >.< also the jumps are faster than the slider speed of the slider right before them. I find that very awkward.
00:54:110 (4) - I consider this abusing slider velocities. Slowing down like this doesn't make any sense here.
01:17:201 (4,1,2,3,4,5) - Annoying.
01:18:473 (6,7,8,9,1,2) - Speed changes are unreadable and do not make any sense.
01:19:382 (9) - I feel this should be a single note.

Insane
There's probably a lot more things to be naziid about in this. I covered a large portion of the issues though.

00:04:632 (2) - I suggest a curve similar to 00:04:086 (5) - .
00:14:086 (2,3,4,5,6,7,8) - It's weird that the slider shapes keep changing. I recommend making it more consistent, especially here 00:14:631 (4,5,6) - 00:15:177 (6,7,8) - could use a pattern change. It's not that interesting.
00:28:837 (1) - I feel this doesn't look great in relation to slider 7. I suggest blanketing around the edge of 7 for a better pattern. http://puu.sh/2SkvK.jpg
00:29:564 (3,1) - Doesn't look that good either. Not sure how to fix though.
00:34:655 (1,2,3) - Spacing looks like an error to me. (Make sure this whole combo has consistent spacing)
00:49:928 (4,5,6,7,8) - This pattern just screws me up. Sliders are so slow. >.< it just kills the flow. i'm pretty sure it's because of that triple. I highly recommend removing the middle note, and spacing out. It plays a lot better.
00:58:655 (5,6) - Too close.
01:00:110 (1,2,3,4,5,6,7) - Structure is shaky here. I feel that the notes don't form a cohesive pattern, despite first appearing like they were going to. also 4 and 5,6,7 look randomly placed.
01:11:746 (1,2,3,4,5,6) - Structure is a bit off here too, but not as much.


Conclusion

I don't want to star this with the GD is such a poor shape. I would be willing to recheck, but perhaps after a mod or two.
Topic Starter
xChippy

TheVileOne wrote:

Mod

Easy
It's a very clean map. Only minor things to say.

00:10:631 (3) - Wrap more evenly around 4? That gap just looks ugly to me. Just in case you don't know the terminology, wrapping an object around another object is referred to as blanketing. I will refer to it as such.
00:34:655 (1,2) - Blanket around this should be more even. I fixed this by having the second point (of slider 2) at x 33 y 134, the last point is at x 58 y 193. I turned grid snap off to fix. Make sure to fix the spacing with 3 afterwards.
00:47:382 (4,5) - Blanket here?
00:52:110 (3) - Any particular reason why you didn't add a finish here? I think I know this answer. you're only using them every so many measures. This sound stood out from the other sounds in terms of tone though. Maybe consider having a finish here because of that.
01:00:473 (3) - I suggest having this look similar to 1.

01:05:928 (2) - Starts a bit too close to the body of 1 for my tastes. It would help if 01:05:201 (1) - and 01:07:382 (3) - were in the exact same position. 01:05:201 (1) - is at x 266 y 242 and 01:07:382 (3) - is at x 267 y 244. The easiest way to fix this is to move 1. This will make the gap a little better.

Normal

00:07:722 (1,2,3,4) - Straight sliders just don't give this part justice. I think you could create a more interesting pattern utilizing two repeat sliders or at the very least adding more curves.
00:20:110 (2,3,4) - I think this looks better as a blanket. What do you think?
00:27:383 (2,3,4,5) - These curves look sloppy to me. I think reducing the arc makes a nicer pattern in general. Here's an example. You don't really have to change it if you don't want to. The arc just seems out of place to me.
00:51:383 (4,5) - Too linear. Something like this makes more sense IMO.
00:59:383 (1) - Move lower and more under previous slider for a better alignment. I'm pretty sure you could fix the alignment without screwing with your patterns.
00:59:383 (1,2) - Too close/ spacing breaks pattern consistency.
01:10:292 (4,1,2,3,4,1) - Normally I would prefer patterns like these to be more consistent (similar slider shapes, spacings etc) But I rather like how 01:13:201 (4,1,2,3) - is executed. It makes up for the lack of consistency.
01:22:655 (1,2) - I think this could be a better pattern. I suggest placing the sliders in a more interesting way.

Hard
[Note] Chrome ate my first attempt at a mod for Hard. I apologize if this mod feels rushed. ask me if you have any questions.

Some parts of this difficulty felt randomly placed. It would be nice if this difficulty had elements that all fit together coherently and were based upon a common structure. There were parts that were just mapped very differently than other parts, sometimes unnecessarily so.

Kiai lacked finishes. the easier difficulties had more finishes than this difficulty has.

00:01:178 (3,4,5,6) - I think it would be better if you made the blanket perfect with 3,4 and then made a triangle pattern with the stack. http://puu.sh/2Sh3M.jpg
00:03:723 (3,4) - I think a perfect blanket here would look better. http://puu.sh/2Sh8N.jpg
00:05:904 - I suggest adding a note here. The gap between the next note throws me off the rhythm, which in turn makes the spinner uncomfortable to spin.
00:07:723 (1,2,3,4,5) - Are you happy with this pattern? It's probably not the best pattern, but it's not bad either. I could try to find a better one in a recheck if you want.
00:14:814 (4,5,6) - Stack leaning is messing with the spacing. You might want to manually space to fix it.
00:19:904 (1,2) - I don't like this blanket. It's imperfect and I think that the beat spread out is much more desirable to look at. consider forming it similarly to the next segment.
00:32:837 (3,4) - Weird pattern. How about something like this? http://puu.sh/2SizE.jpg
00:36:109 (3,4) - I did not expect this pattern to be angled. Could you try to make it so 3 doesn't angle upward as much?
00:42:655 (5,6,1) - Spacing is different and it shouldn't be. It's fine that you're using a higher distance snap, but make sure that the distance snap is the same spacing across the transition. (It isn't).
00:44:110 (3,4,5,6) - Randomly shaped pattern doesn't really fit considering that there are so many consistent patterns in this area.
00:47:438 - I'm not sure about this finish.
00:53:382 (2,3,4) - Is this spacing change intentional?
01:03:746 (2) - Looks bad curved in that direction. I recommend curving in the other direction and making a blanket with 01:02:837 (4) - Example http://puu.sh/2ShUR.jpg
01:05:746 (1) - The flatness of this doesn't complement the rest of the pattern IMO. Try adding more of a curve to wrap around the previous part.
01:22:655 (1,2,3,4,5,6,7,8,9) - Just looks random to me. I think it could be a lot better.

Ixxm's Insane
I will need to be a better mood to more accurately mod this. There's a lot of senseless speed changes and some parts were so slow it was affecting my ability to play. The slowest parts of the Insane should not be the hardest parts.

00:02:450 (3) - Use a better curve. Use the new slider algorithm. It should look similar to 00:04:995 (3) -
00:20:110 (2) - Move last point to x 112 y 199. I think it looks better entering the note curve that way IMO.
00:29:564 (5) - The misalignment here is bad. You should fix this.
00:39:746 (2,3,4) - This would look so much better if the pattern after 2 was placed where 2 is pointing. http://puu.sh/2Sjnf.jpg
00:41:928 (2) - Looks to curve unnecessarily inward. If anything it should curve like this http://puu.sh/2SjrW.jpg
00:43:382 - This slowdown had terrible flow.
00:45:746 (4) - Use a better curve here?
00:52:110 (1,2,3,4,5,6,7) - A spam of annoying hitsounds >.< also the jumps are faster than the slider speed of the slider right before them. I find that very awkward.
00:54:110 (4) - I consider this abusing slider velocities. Slowing down like this doesn't make any sense here.
01:17:201 (4,1,2,3,4,5) - Annoying.
01:18:473 (6,7,8,9,1,2) - Speed changes are unreadable and do not make any sense.
01:19:382 (9) - I feel this should be a single note.

Insane
There's probably a lot more things to be naziid about in this. I covered a large portion of the issues though.

00:04:632 (2) - I suggest a curve similar to 00:04:086 (5) - .
00:14:086 (2,3,4,5,6,7,8) - It's weird that the slider shapes keep changing. I recommend making it more consistent, especially here 00:14:631 (4,5,6) - 00:15:177 (6,7,8) - could use a pattern change. It's not that interesting.
00:28:837 (1) - I feel this doesn't look great in relation to slider 7. I suggest blanketing around the edge of 7 for a better pattern. http://puu.sh/2SkvK.jpg
00:29:564 (3,1) - Doesn't look that good either. Not sure how to fix though.
00:34:655 (1,2,3) - Spacing looks like an error to me. (Make sure this whole combo has consistent spacing)
00:49:928 (4,5,6,7,8) - This pattern just screws me up. Sliders are so slow. >.< it just kills the flow. i'm pretty sure it's because of that triple. I highly recommend removing the middle note, and spacing out. It plays a lot better.
00:58:655 (5,6) - Too close.
01:00:110 (1,2,3,4,5,6,7) - Structure is shaky here. I feel that the notes don't form a cohesive pattern, despite first appearing like they were going to. also 4 and 5,6,7 look randomly placed.
01:11:746 (1,2,3,4,5,6) - Structure is a bit off here too, but not as much.


Conclusion

I don't want to star this with the GD is such a poor shape. I would be willing to recheck, but perhaps after a mod or two. I'd appreciate it if you would :3
Well fixed everything, I hope I placed the blanket right :oops: Ixxm -----> still fixing
_nara_
hi, m4m from your queue.

[Easy]
00:07:722 insert break between this 00:16:450 bcs its easy diff, and youre gonna kill their hands o.O
-1 ar and hd?

[Normal]
00:06:268 spinner?
00:07:722 break between this? 00:16:450

[Hard]
well, this is a hard diff, so no break time isn't big case.
and so for other diff.

sorry for the short mod ^^ bcs your map was good.
Topic Starter
xChippy

_nara_ wrote:

hi, m4m from your queue.

[Easy]
00:07:722 insert break between this 00:16:450 bcs its easy diff, and youre gonna kill their hands o.O
-1 ar and hd?

[Normal]
00:06:268 spinner?
00:07:722 break between this? 00:16:450

[Hard]
well, this is a hard diff, so no break time isn't big case.
and so for other diff.

sorry for the short mod ^^ bcs your map was good.
Since the length of the map is short I dont think a break is needed though :/ and the spinner would be to short :/
Thanks anyways I'll mod yours ASAP
[-Google-]
Timing check requested by Accel World

The right BPM is 165.12 which is far better than your current timing xD
Example:00:52:109 (1,2,3,4,1,2,3,4) - in Insane.
Two offset is right

Remember to resnap all notes and Inherit Points(green lines)

It will be a tough work since in my computer the editor refused to resnap all your notes automatically and I have to move all the notes manually.Same as the green lines :(

But I think it's your must to fix it.

GL~nice song and map :3
Accel World
[Insane]

01:22:523 - add a note?

01:25:520 (1) - move to 01:25:430, then finish at 01:28:064 (remove the finish)
Topic Starter
xChippy
@Accel World Thanks for your mod :3
@[-Google-] I'll wait for a few more checks than I'll change :3
Arrival
Okay let's go :

[Insane]
00:00:450 (1,2,3,1,2,3,4,1,2,3,4,5) - On all this pattern you use like 1/3 of all the playground, try to develop this part a bit better.
00:19:904 (1) - Here from a looooooooong part you use the SAME rythm again and again, it's just really boring after repeating 4 times the 1/1 Slider, circle, 1/1 slider. Please diversify this.
00:34:655 (1) - Stack it with 00:34:109 (4) -
01:06:655 - Place a circle, here you are on a Downbeat (The big white tick) it's important to map this.

[Ixxm's Insane]
00:36:837 (3,1,2) - This doesn't look symmetric
00:39:019 (6) - Make a better blanket here
00:41:201 (6) - ^
00:51:564 (1) - Why is there a NC ? Timing or SV don't change.
00:52:110 (1) - What about this ? http://puu.sh/2TYkd.jpg + http://puu.sh/2TYld.jpg
01:00:473 (1,2,3,4,1,2) - Spacing inconsistence, you stay on the same rythm, and make jumps which don't have sense.
01:16:655 (1,2,3,4,1,2,3,4,5) - I advice the same kind of pattern as 00:52:110 (1) -

[Hard]
00:52:110 (1) - Lack of inspiration ?
Nice diff here, i just think you should use more the playground.

[Normal]
00:37:200 (4) - I suggest you to use something else than a Slider-reverse. Consider this.
00:39:018 (2) - Stack it perfectly... use grid level 4
01:02:292 (1) - 01:03:747 (1) - I find these two sliders too curvy, personal feeling.
01:03:746 (1,2,3,4,1,2,1,2) - Like in the previous difficulty : You stay more than 5 seconds on the same 1/4 part of the playground.....

[Easy]
01:09:564 (3,4,1) - Like this ? : http://puu.sh/2TYHU.jpg
Nice diff, except 01:07:382 (3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - where you map on the same 1/2 of the playground for like 10 seconds

That's all :3 Good luck for your map !
Topic Starter
xChippy

Arrival wrote:

Okay let's go :

[Insane]
00:00:450 (1,2,3,1,2,3,4,1,2,3,4,5) - On all this pattern you use like 1/3 of all the playground, try to develop this part a bit better. I think this pattern is okay though :o
00:19:904 (1) - Here from a looooooooong part you use the SAME rythm again and again, it's just really boring after repeating 4 times the 1/1 Slider, circle, 1/1 slider. Please diversify this. Following the vocal..
00:34:655 (1) - Stack it with 00:34:109 (4) - fix
01:06:655 - Place a circle, here you are on a Downbeat (The big white tick) it's important to map this. It's important but it follows nothing

[Ixxm's Insane]
00:36:837 (3,1,2) - This doesn't look symmetric
00:39:019 (6) - Make a better blanket here
00:41:201 (6) - ^
00:51:564 (1) - Why is there a NC ? Timing or SV don't change.
00:52:110 (1) - What about this ? http://puu.sh/2TYkd.jpg + http://puu.sh/2TYld.jpg
01:00:473 (1,2,3,4,1,2) - Spacing inconsistence, you stay on the same rythm, and make jumps which don't have sense.
01:16:655 (1,2,3,4,1,2,3,4,5) - I advice the same kind of pattern as 00:52:110 (1) -

[Hard]
00:52:110 (1) - Lack of inspiration ? following vocal
Nice diff here, i just think you should use more the playground.

[Normal]
00:37:200 (4) - I suggest you to use something else than a Slider-reverse. Consider this. I like it this way :3
00:39:018 (2) - Stack it perfectly... use grid level 4 fix
01:02:292 (1) - 01:03:747 (1) - I find these two sliders too curvy, personal feeling. fixing
01:03:746 (1,2,3,4,1,2,1,2) - Like in the previous difficulty : You stay more than 5 seconds on the same 1/4 part of the playground..... fixing

[Easy]
01:09:564 (3,4,1) - Like this ? : http://puu.sh/2TYHU.jpg fix
Nice diff, except 01:07:382 (3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - where you map on the same 1/2 of the playground for like 10 seconds fixing

That's all :3 Good luck for your map !
Thanks for your mod :3
Thunderstorm
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]

Your custom claps sounds really off starting w/ [Hard]. Consider to recheck.
All incoming spinner suggestions is made for follow vocal part properly.

[Easy]
Don't know 'bout 00:00:450 (1) - and incoming kick-sliders. It can be tiring and confusing to play for newbs.
For example, you can 00:00:450 (1,2) remove repeats here, making it 00:00:450 - 00:01:177 length, remove 00:02:631 (3) - putting 1 note here instead.
And other like this. So your patterns will go just for vocal part.
Also, you can try to deal w/ same 1/1 kick-sliders some things, that will give an easy opportunity to being easy :)
If you want to keep it all, I'd still suggest to don't spam these sliders at least

[Normal]
00:05:359 - I'd remove repeat of previous slider, remove incoming slider and make here a spinner to 00:07:359
00:54:110 (7) - I'd delete it and start spinner from here, following vocal part

[Hard]
00:16:450 (9) - I'd better start spinner here instead op putting a circle
00:54:473 (4) - cirlce instead of slider, start spinner at 00:54:655
01:20:473 (6) - ^ -==- 01:20:837

[Ixxm's Insane]
AR -1
00:03:359 (1) - any reason to make this jump THAT huge?
00:30:473 - Empty unmapped spaces w/ 7 HDR? Consider to put here something
01:20:291 (7) replace w/ circle, spinner 01:20:473 here
00:06:268 (1) - better start spinner here

[Insane]
00:53:928 - start spinner here


Other seems acceptable fine
Topic Starter
xChippy

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! :D

Some suggestions

[Overall]

Your custom claps sounds really off starting w/ [Hard]. Consider to recheck.
All incoming spinner suggestions is made for follow vocal part properly.

[Easy]
Don't know 'bout 00:00:450 (1) - and incoming kick-sliders. It can be tiring and confusing to play for newbs.
For example, you can 00:00:450 (1,2) remove repeats here, making it 00:00:450 - 00:01:177 length, remove 00:02:631 (3) - putting 1 note here instead.
And other like this. So your patterns will go just for vocal part.
Also, you can try to deal w/ same 1/1 kick-sliders some things, that will give an easy opportunity to being easy :)
If you want to keep it all, I'd still suggest to don't spam these sliders at least
I'll try to shorten my amount of these sliders :3
[Normal]
00:05:359 - I'd remove repeat of previous slider, remove incoming slider and make here a spinner to 00:07:359 Fixed
00:54:110 (7) - I'd delete it and start spinner from here, following vocal part I'd rather catch that loud bgm

[Hard]
00:16:450 (9) - I'd better start spinner here instead op putting a circle ^
00:54:473 (4) - cirlce instead of slider, start spinner at 00:54:655 Changed it but into something else
01:20:473 (6) - ^ -==- 01:20:837 I like it this way better :3

[Ixxm's Insane]
AR -1
00:03:359 (1) - any reason to make this jump THAT huge?
00:30:473 - Empty unmapped spaces w/ 7 HDR? Consider to put here something
01:20:291 (7) replace w/ circle, spinner 01:20:473 here
00:06:268 (1) - better start spinner here

[Insane]
00:53:928 - start spinner here Fixed


Other seems acceptable fine
Thanks for your mod :3!
_Azusa_
I love this song!

[General]

I think the timing is wrong, try this timing I found with the help of pimpG (thx again ^^):

SPOILER
440,363.636363636364,4,2,1,100,1,0
10237,363.636363636364,4,2,1,100,1,0
10600,363.636363636364,4,2,1,100,1,0
13864,363.636363636364,4,2,1,100,1,0
14984,363.636363636364,4,2,1,100,1,0
20075,363.636363636364,4,2,1,100,1,0
42612,363.636363636364,4,2,1,100,1,0
43358,363.636363636364,4,2,1,100,1,0
55017,363.636363636364,4,2,1,100,1,0
56073,363.636363636364,4,2,1,100,1,0
56449,363.636363636364,4,2,1,100,1,0
61879,363.636363636364,4,2,1,100,1,0
62267,363.636363636364,4,2,1,100,1,0
65156,363.636363636364,4,2,1,100,1,0
67621,363.636363636364,4,2,1,100,1,0
68086,363.636363636364,4,2,1,100,1,0
78420,363.636363636364,4,2,1,100,1,0
79722,363.636363636364,4,2,1,100,1,0

I have a 2 better bg for you, use one of them if you want! ^^


In Insane GD have one inconsistency in combo colours, in all diffs except Insane GD Combo4 colour is 255,5,5 and in Insane GD Combo4 colour is 240,5,5.

[Easy]

00:02:631 (3): Add whistle in start?
00:05:540 (3): ^ in the end?
00:20:838 (2): Whistle in start and remove clap in the end?
00:21:565 (3): Maybe replace whistle for finish?
00:23:747 (2): Same as 00:20:838
00:24:473 (3): Same as 00:21:565
00:29:565 (2): Remove clap in the reverse? Also you can improve the flow here, like this:

SPOILER
http://puu.sh/2TDHm.jpg

00:43:019: Add a note? Feels empty without a one here imo.
01:01:564 (1,2,3): Maybe try this for better flow:


01:12:110 (2,3,4): ^


01:16:473 (2,3,4,1,2,3): I think you sholud try this for better flow and rhythm:

SPOILER


168,348,75382,2,0,L|261:348,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
110,290,76474,2,0,P|100:252|110:193,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
188,268,77564,2,0,P|244:260|332:276,1,120
424,292,78655,6,0,L|464:208,1,80
488,144,79383,1,0,0:0:0:0:
440,80,79746,2,0,P|379:69|308:80,1,120

[Normal]

00:08:268 (2,3): This rhythm can confuse newbies when playing, turn (2) into a 2/2 slider.
00:16:268 (7): Delete this note to make the diff more easier to beginners.
00:47:382 (1): I think the rhythm can be improved here, i would have make like this:
01:23:746 (3): Why not make this curved?

[Hard]

00:05:504 (7,8): You can improve this rhythm moving (7) to to 00:05:722, after this add a 1/2 slider in 00:05:504 and keep the note in 00:06:268.
00:09:359 (6,7,8): Make this to improve the flow:


00:15:360 (6,7,8,9): ^


00:31:382: Add a note here? Looks empty imo and if you fix this, stack with 1 will be great ^^
00:42:655 (5): Unstack this note.
00:47:382 (2,3): Improve the rhythm moving (3) to 00:47:564 and add a note on 00:48:473.
00:53:382 (2,3,4): ^ (2) to 00:50:200, after this make a 2/2 slider in 00:53:746.


00:57:200 (2,3,4): ^ (2) to 00:57:019, after this make a 1/1 slider in 00:57:200 and a 2/2 slider in 00:57:746, and after make a 1/2 slider in 00:58:291.


00:59:928: Add a note here?
If you fix the suggestion above
Move (2 - 01:00:473) to 01:00:655, after add a note in 01:00:473. Make the same in 01:09:200 and 01:12:110.

[Insane]

00:10:268 (4): Consider unstack this note?
00:12:813 (5): Turn this to a 1/4 slider with 3 repeats? Sounds bettter imo.


00:14:995 (5,6,7,8): Improve the flow here making this:
SPOILER


301,209,14995,1,0,0:0:0:0:
220,152,15177,2,0,P|202:122|195:88,1,70
292,88,15540,2,0,P|317:63|332:32,2,70
316,184,16086,2,0,P|331:215|364:236,1,70

00:32:837 (3,4,5,6,1): Make this pattern more clean:


Well is a good map, but need more improvements imo. GL :)
Topic Starter
xChippy

azu-nyan14 wrote:

I love this song!

[General]

I think the timing is wrong, try this timing I found with the help of pimpG (thx again ^^):

SPOILER
440,363.636363636364,4,2,1,100,1,0
10237,363.636363636364,4,2,1,100,1,0
10600,363.636363636364,4,2,1,100,1,0
13864,363.636363636364,4,2,1,100,1,0
14984,363.636363636364,4,2,1,100,1,0
20075,363.636363636364,4,2,1,100,1,0
42612,363.636363636364,4,2,1,100,1,0
43358,363.636363636364,4,2,1,100,1,0
55017,363.636363636364,4,2,1,100,1,0
56073,363.636363636364,4,2,1,100,1,0
56449,363.636363636364,4,2,1,100,1,0
61879,363.636363636364,4,2,1,100,1,0
62267,363.636363636364,4,2,1,100,1,0
65156,363.636363636364,4,2,1,100,1,0
67621,363.636363636364,4,2,1,100,1,0
68086,363.636363636364,4,2,1,100,1,0
78420,363.636363636364,4,2,1,100,1,0
79722,363.636363636364,4,2,1,100,1,0
Fixed
I have a 2 better bg for you, use one of them if you want! ^^

I like the one I have more :3
In Insane GD have one inconsistency in combo colours, in all diffs except Insane GD Combo4 colour is 255,5,5 and in Insane GD Combo4 colour is 240,5,5.
Fixed
[Easy]

00:02:631 (3): Add whistle in start? Fix
00:05:540 (3): ^ in the end? ^
00:20:838 (2): Whistle in start and remove clap in the end? ^
00:21:565 (3): Maybe replace whistle for finish? ^
00:23:747 (2): Same as 00:20:838 ^
00:24:473 (3): Same as 00:21:565 ^
00:29:565 (2): Remove clap in the reverse? Also you can improve the flow here, like this: ^

SPOILER
http://puu.sh/2TDHm.jpg

00:43:019: Add a note? Feels empty without a one here imo. ^
01:01:564 (1,2,3): Maybe try this for better flow: fixed but into something else


01:12:110 (2,3,4): ^


01:16:473 (2,3,4,1,2,3): I think you sholud try this for better flow and rhythm: fixed

SPOILER


168,348,75382,2,0,L|261:348,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
110,290,76474,2,0,P|100:252|110:193,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
188,268,77564,2,0,P|244:260|332:276,1,120
424,292,78655,6,0,L|464:208,1,80
488,144,79383,1,0,0:0:0:0:
440,80,79746,2,0,P|379:69|308:80,1,120

[Normal]

00:08:268 (2,3): This rhythm can confuse newbies when playing, turn (2) into a 2/2 slider. Well it has to be a little more challenging though :/
00:16:268 (7): Delete this note to make the diff more easier to beginners. ^
00:47:382 (1): I think the rhythm can be improved here, i would have make like this: sounds odd to me though :/
01:23:746 (3): Why not make this curved? fixed

[Hard]

00:05:504 (7,8): You can improve this rhythm moving (7) to to 00:05:722, after this add a 1/2 slider in 00:05:504 and keep the note in 00:06:268. sounds odd to me :/ (maybe i did it wrong)
00:09:359 (6,7,8): Make this to improve the flow: fixed


00:15:360 (6,7,8,9): ^ fixed


00:31:382: Add a note here? Looks empty imo and if you fix this, stack with 1 will be great fixed
00:42:655 (5): Unstack this note. ^
00:47:382 (2,3): Improve the rhythm moving (3) to 00:47:564 and add a note on 00:48:473.sounds odd to me :/ (maybe i did it wrong)
00:53:382 (2,3,4): ^ (2) to 00:50:200, after this make a 2/2 slider in 00:53:746. fixed


00:57:200 (2,3,4): ^ (2) to 00:57:019, after this make a 1/1 slider in 00:57:200 and a 2/2 slider in 00:57:746, and after make a 1/2 slider in 00:58:291.fixed


00:59:928: Add a note here? fixed
If you fix the suggestion above
Move (2 - 01:00:473) to 01:00:655, after add a note in 01:00:473. Make the same in 01:09:200 and 01:12:110.


[Insane]

00:10:268 (4): Consider unstack this note? fixed
00:12:813 (5): Turn this to a 1/4 slider with 3 repeats? Sounds bettter imo. ^


00:14:995 (5,6,7,8): Improve the flow here making this: fixed
SPOILER


301,209,14995,1,0,0:0:0:0:
220,152,15177,2,0,P|202:122|195:88,1,70
292,88,15540,2,0,P|317:63|332:32,2,70
316,184,16086,2,0,P|331:215|364:236,1,70

00:32:837 (3,4,5,6,1): Make this pattern more clean: didnt fix cuz the next jump would look odd


Well is a good map, but need more improvements imo. GL :)
Thanks for your mod~~!! :3
Jemmmmy
easy
fine

NORMAL
normal
00:37:165 (4,1) - change rhythm CB and place to
00:50:813 (3,4) - change rhythm and place to
01:06:610 - add a circle

hard
00:08:440 (4) - move middle anchor point to 440,316 and end anchor point to 380,332
00:08:803 (5) - move to324,348
00:31:711 (1) - move middle anchor point to 128,60 end's to 188,56 and distance snap 1,2,3
00:33:165 (4) - move to 260,248 ,middle achor point move to 308,280,end's to 372,276

Ixxm's Insane
00:18:620 (2,3,4,5) - change rhythm to . let 3,4,5,6 closer to 2 is better
00:39:711 (2) - move middle anchor point to 188,172 ,end's to 200,216(all this for beautiful)
00:51:539 (7) - move middle anchor point to 76,108 and end's to 104,180

insane
00:25:165 (7) - better same as 00:24:438 (5) -
01:07:337 (3,4) - move to 180,184
01:18:086 (6) - move to 168,280
Icemixxa
SPOILER
Ixxm's Insane
00:18:620 (2,3,4,5) - change rhythm to . let 3,4,5,6 closer to 2 is better I think the way it is right now, is already fine :\
00:39:711 (2) - move middle anchor point to 188,172 ,end's to 200,216(all this for beautiful) fixed
00:51:539 (7) - move middle anchor point to 76,108 and end's to 104,180 fixed
Topic Starter
xChippy

Jemmmmy wrote:

easy
fine

NORMAL
normal
00:37:165 (4,1) - change rhythm CB and place to Fixed
00:50:813 (3,4) - change rhythm and place to didnt fix cuz it sounded off w/o the white tick
01:06:610 - add a circle didnt fix don't see a reason to put one here :3


hard
00:08:440 (4) - move middle anchor point to 440,316 and end anchor point to 380,332 didnt fixed cuz it's to sharp
00:08:803 (5) - move to324,348 fixed
00:31:711 (1) - move middle anchor point to 128,60 end's to 188,56 and distance snap 1,2,3 fixed
00:33:165 (4) - move to 260,248 ,middle achor point move to 308,280,end's to 372,276 fixed

Ixxm's Insane
00:18:620 (2,3,4,5) - change rhythm to . let 3,4,5,6 closer to 2 is better
00:39:711 (2) - move middle anchor point to 188,172 ,end's to 200,216(all this for beautiful)
00:51:539 (7) - move middle anchor point to 76,108 and end's to 104,180

insane
00:25:165 (7) - better same as 00:24:438 (5) - it's already the same but Control G-ed
01:07:337 (3,4) - move to 180,184 fixed
01:18:086 (6) - move to 168,280 fixed
Thanks for your mod :3
Sun Rainbow
Mod Request from Clannad Modding Queue~

[Easy]
00:16:438 (1) - Delete Finish
00:20:074 (1) - ^
00:22:985 (1) - ^
00:25:893 (1) - ^
00:30:985 (3) - ^
00:28:802 (1) - ^
00:45:539 (2) - Add Clap on Slider Start
01:10:995 (1,3) - Don't overlap
01:18:390 (1,3) - Add Clap on Slider Start

[Normal]
00:12:054 (2) - Delete Clap
00:13:894 (2,3,4,5,6,7) - Why Don't add clap?
00:20:075 (2) - Delete Finish
00:34:257 (4) - X:252 Y:156
00:37:165 (4) - Add Clap
00:52:085 (5) - Clap on Slider End
01:07:711 (3,2) - Stack
01:09:903 (3,2) - Slider Arrow Stack 01:09:903 (3) -

[Hard]
00:00:439 (1) - Delete Finish and add whistle
And volume--->50%
00:20:074 (2,1,1,6) - Delete Finish
00:42:075 (4) - red line--->normal hitsound
01:06:792 (2,3,4) - Normal Hitsound
01:13:541 (4) - Clap
01:16:449 (4,2) - Don't Overlap

[IXXM's Insane]
Don't Have Video
00:18:620 (2,3,4,5) - Don't so far
00:29:165 (3,4,5,6,7) - Delete 00:29:893 (7) - Add Note and
01:24:449 (2,4,5) - Don't Overlap

[Insane]
So Lazy zzz....
Sorry
for
My
English is Bad
And I can't
Mod
YouR
Insame QAQ
Topic Starter
xChippy

Sun Rainbow wrote:

Mod Request from Clannad Modding Queue~

[Easy]
00:16:438 (1) - Delete Finish Fixed put whistle instead
00:20:074 (1) - ^ ^
00:22:985 (1) - ^ ^
00:25:893 (1) - ^ ^
00:30:985 (3) - ^ ^
00:28:802 (1) - ^ ^
00:45:539 (2) - Add Clap on Slider Start fixed
01:10:995 (1,3) - Don't overlap fixed
01:18:390 (1,3) - Add Clap on Slider Start fixed

[Normal]
00:12:054 (2) - Delete Clap
00:13:894 (2,3,4,5,6,7) - Why Don't add clap?
00:20:075 (2) - Delete Finish
00:34:257 (4) - X:252 Y:156
00:37:165 (4) - Add Clap
00:52:085 (5) - Clap on Slider End
01:07:711 (3,2) - Stack
01:09:903 (3,2) - Slider Arrow Stack 01:09:903 (3) -
all fix
[Hard]
00:00:439 (1) - Delete Finish and add whistle
And volume--->50%
00:20:074 (2,1,1,6) - Delete Finish
00:42:075 (4) - red line--->normal hitsound
01:06:792 (2,3,4) - Normal Hitsound
01:13:541 (4) - Clap
01:16:449 (4,2) - Don't Overlap
all fix

[Insane]
So Lazy zzz....
Sorry
for
My
English is Bad
And I can't
Mod
YouR
Insame QAQ
Thanks for your mod :3 !
OEvil
[Hey, From Quene ]

[All Difficulties]
Tags
- Consider adding "Ixxm" to all of your tags

Timing Sections
Inconsistency in uninherited (red) timing sections, All The Timing Sections Must Be the Same At All Difficulties:

- [Easy]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:237, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:13:894, BPM of 165.000
- 00:14:984, BPM of 165.000
- 00:20:075, BPM of 165.000
- 00:42:612, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:01:879, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:05:156, BPM of 165.000
- 01:07:621, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

- [Hard]
Red timing sections at:
- 00:00:450, BPM of 165.000
- 00:20:110, BPM of 165.000

- [Insane]
Red timing sections at:
- 00:00:450, BPM of 165.000
- 00:20:110, BPM of 165.000

- [Ixxm's Insane]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:237, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:13:894, BPM of 165.000
- 00:14:984, BPM of 165.000
- 00:20:075, BPM of 165.000
- 00:42:612, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:01:879, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:05:156, BPM of 165.000
- 01:07:621, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

- [Normal]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:20:110, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

[Easy]
Spinner New Combo
- 00:57:176 (2) - Consider adding a NC here, since this note follows a spinner.

[Hard]
Good Diff

[Insane]
Nice Diff

Spinner New Combo
00:19:904 (2) - Consider adding a NC here, since this note follows a spinner.

[Ixxm's Insane]
Nice Diff

Spinner New Combo
00:48:995 (2) - Consider adding a NC here, since this note follows a spinner.

[Normal]
Nice Diff
- 00:05:894 (4) - Remove this circle.
- 00:05:530 - Add a spinner from here until 00:07:349, with a finish.
Topic Starter
xChippy

OEvil wrote:

[Hey, From Quene ]

[All Difficulties]
Tags
- Consider adding "Ixxm" to all of your tags

Timing Sections
Inconsistency in uninherited (red) timing sections, All The Timing Sections Must Be the Same At All Difficulties:
Huh it's same at all difficulties o-o?
- [Easy]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:237, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:13:894, BPM of 165.000
- 00:14:984, BPM of 165.000
- 00:20:075, BPM of 165.000
- 00:42:612, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:01:879, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:05:156, BPM of 165.000
- 01:07:621, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

- [Hard]
Red timing sections at:
- 00:00:450, BPM of 165.000
- 00:20:110, BPM of 165.000

- [Insane]
Red timing sections at:
- 00:00:450, BPM of 165.000
- 00:20:110, BPM of 165.000

- [Ixxm's Insane]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:237, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:13:894, BPM of 165.000
- 00:14:984, BPM of 165.000
- 00:20:075, BPM of 165.000
- 00:42:612, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:01:879, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:05:156, BPM of 165.000
- 01:07:621, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

- [Normal]
Red timing sections at:
- 00:00:440, BPM of 165.000
- 00:10:600, BPM of 165.000
- 00:20:110, BPM of 165.000
- 00:43:358, BPM of 165.000
- 00:55:017, BPM of 165.000
- 00:56:073, BPM of 165.000
- 00:56:449, BPM of 165.000
- 01:02:267, BPM of 165.000
- 01:08:086, BPM of 165.000
- 01:18:420, BPM of 165.000
- 01:19:722, BPM of 165.000

[Easy]
Spinner New Combo
- 00:57:176 (2) - Consider adding a NC here, since this note follows a spinner.
fixed
[Hard]
Good Diff

[Insane]
Nice Diff

Spinner New Combo
00:19:904 (2) - Consider adding a NC here, since this note follows a spinner.
fixed
[Ixxm's Insane]
Nice Diff

Spinner New Combo
00:48:995 (2) - Consider adding a NC here, since this note follows a spinner.
it isn't following a spinner o-o
[Normal]
Nice Diff
- 00:05:894 (4) - Remove this circle. removed
- 00:05:530 - Add a spinner from here until 00:07:349, with a finish.
I'd rather follow the piano
Thanks for your mod :3
AsprikaQ
Hi, all suggestion (for M4M from your queue)

[General]

Why you no use Yui BG Some notes are being placed in some weird position. Hard to say.

[Ixxm's Insane]

I, personally, found some slider look 'too curved' so maybe make its shape better.

00:08:803 (4) - Maybe add a note here and start spinner at 00:08:985 (1) -
00:13:509 (5,6,7) - I would avoid these kind of pattern since it stack with the note before
00:19:347 (6) - Add a note
00:30:256 (2,3) - Swap their place sounds better
00:57:358 (4) - Clap missing at slider-tail
01:03:540 (1) - Finish slider-tail
01:04:086 (3) - This looks weird when in the pattern before, you followed the vocal
01:05:156 (3) - Finish
01:08:086 (3) - Clap at slider-tail, Finish at slider-head
01:06:065 (7) - Clap at slider-tail
01:06:428 (8) - Finish
01:07:610 (2) - Add note to make it triplet. Sounds much better!
01:10:086 (4,5) - Swap place
01:20:449 (1) - This doesn't fit at all in my opinion. Remove spinner and add some notes is better!
01:20:085 (6) - Remove clap
01:20:267 (7) - Add whistle and make the distance equally please
01:25:540 (1) - Hmmm.... change Finish to Whistle is better

[Insane]

00:16:438 (1) - Add note and start spin at 00:16:620 (1) -
00:16:620 (1) - Personally, I would say remove this and add notes and sliders is better choice
00:41:893 (5,6,7,8,9,10,11) - Good hitsounds used!
00:42:256 (6) - Add clap
00:42:793 (9) - ^
00:42:975 (11) - ^ for both head and tail
00:44:085 (2) - Clap to head
00:47:721 (5) - Change Finish to Clap at tail
00:49:176 (3) - Finish at head
00:52:084 (1,2,3,4,1,2,3,4) - Add some hitsounds maybe nice
01:19:722 (1) - Remove spinner and add some notes and sliders as you want please
01:25:449 (1) - Change Finish to Whistle is better and also make it start at same time (01:25:540) like other diffs please

[Hard]

00:05:894 (7,8) - I don't think stacking these is a good idea
00:23:711 (3) - Change to Finish at tail
00:46:267 (1) - Finish at head
01:05:701 (1) - Whistle at reverse
01:19:722 (4) - Finish
01:25:540 (1) - Change Finish to Whistle is better

[Normal]

00:09:894 (5) - Remove Clap
00:10:237 (6) - Why it suddenly become so loud..
00:10:600 (1) to 00:12:054 (2) - - ^
00:16:438 (1) - Not recommended spinner right after in Normal & Easy diff.
00:38:983 (3) - Don't stack with same pattern please
00:44:630 (4) - Remove overall Whistle
00:49:904 (1) - Clap at head
00:53:358 (6) - Remove and place note at each white line sounds better
01:23:176 (2) - Finish at head
01:23:722 (3) - ^
01:25:540 (1) - Change Finish to Whistle is better

[Easy]

Everything perfect! but only

01:25:540 (1) - Change Finish to Whistle is better

That's all GL HF GG WP from Germany :) :)
Topic Starter
xChippy

AsprikaQ wrote:

Hi, all suggestion (for M4M from your queue)

[General]

Why you no use Yui BG Some notes are being placed in some weird position. Hard to say.

[Insane]

00:16:438 (1) - Add note and start spin at 00:16:620 (1) - started it at the blue tick
00:16:620 (1) - Personally, I would say remove this and add notes and sliders is better choice I rather keep this spinner here :/
00:41:893 (5,6,7,8,9,10,11) - Good hitsounds used!
00:42:256 (6) - Add clap Sounds a bit messy to me though ><
00:42:793 (9) - ^ ^
00:42:975 (11) - ^ for both head and tail ^
00:44:085 (2) - Clap to head
00:47:721 (5) - Change Finish to Clap at tail
00:49:176 (3) - Finish at head
00:52:084 (1,2,3,4,1,2,3,4) - Add some hitsounds maybe nice
01:19:722 (1) - Remove spinner and add some notes and sliders as you want please Keeping the spinner here :/
01:25:449 (1) - Change Finish to Whistle is better and also make it start at same time (01:25:540) like other diffs please
fixed the rest
[Hard]

00:05:894 (7,8) - I don't think stacking these is a good idea
00:23:711 (3) - Change to Finish at tail
00:46:267 (1) - Finish at head
01:05:701 (1) - Whistle at reverse
01:19:722 (4) - Finish
01:25:540 (1) - Change Finish to Whistle is better
fixed all
[Normal]

00:09:894 (5) - Remove Clap
00:10:237 (6) - Why it suddenly become so loud..
00:10:600 (1) to 00:12:054 (2) - - ^
00:16:438 (1) - Not recommended spinner right after in Normal & Easy diff. I rather keep itlike this :3
00:38:983 (3) - Don't stack with same pattern please
00:44:630 (4) - Remove overall Whistle
00:49:904 (1) - Clap at head
00:53:358 (6) - Remove and place note at each white line sounds better Following the vocal here though :0
01:23:176 (2) - Finish at head
01:23:722 (3) - ^
01:25:540 (1) - Change Finish to Whistle is better
fixed the rest
[Easy]

Everything perfect! but only

01:25:540 (1) - Change Finish to Whistle is better
fixed
That's all GL HF GG WP from Germany :) :)
Thanks for your mod :3 Modding yours ASAP
Icemixxa
[Ixxm's Insane]

I, personally, found some slider look 'too curved' so maybe make its shape better. w.i.p ;D

00:08:803 (4) - Maybe add a note here and start spinner at 00:08:985 (1) - not fixing:\
00:13:509 (5,6,7) - I would avoid these kind of pattern since it stack with the note before fixed
00:19:347 (6) - Add a note already fixed
00:30:256 (2,3) - Swap their place sounds better fixed
00:57:358 (4) - Clap missing at slider-tail fixed
01:03:540 (1) - Finish slider-tail fixed
01:04:086 (3) - This looks weird when in the pattern before, you followed the vocal fixed
01:05:156 (3) - Finish fixed
01:08:086 (3) - Clap at slider-tail, Finish at slider-head fixed
01:06:065 (7) - Clap at slider-tail fixed
01:06:428 (8) - Finish fixed
01:07:610 (2) - Add note to make it triplet. Sounds much better! fixed
01:10:086 (4,5) - Swap place fixed
01:20:449 (1) - This doesn't fit at all in my opinion. Remove spinner and add some notes is better! not fixed :/
01:20:085 (6) - Remove clap fixed
01:20:267 (7) - Add whistle and make the distance equally please fixed
01:25:540 (1) - Hmmm.... change Finish to Whistle is better fixed

Thanks :)
Lally
hi o3o reqfrom my queue

[General]
  1. From what i understand the Normal diff is a collab right? if yes add Collab to tags,and maybenotice us witha SB the parts o3o
[Easy]
Snapping
  1. 01:01:539 (1) - Unsnapped slider end
  2. 00:54:085 (1) - spinner end is not right snapped

    Unsnapped inherited sections at:
  3. 00:10:440 - snap to 00:10:418
  4. 00:18:963 - snap to 00:18:984
  5. 00:31:746 - snap to 00:31:711
  6. 01:07:883 - snap to 01:07:893
Spacing:
  1. 00:21:529 (3,1) - look good the spacing here,is like a jump òwò
  2. 00:27:347 (2,1) - this 2 objects are a bit near to each other
  3. 01:10:995 (1) - the next slider is a bit far
Placement:
  1. 01:03:721 (4) - about this circle,also you can do a btter blanket with the next slider,and personally i don't like really much the overlap with 01:05:156 (1) -
  2. 01:13:176 (3) - can be stacked with 01:10:631 (4) -
  3. 01:19:329 (2,3) - you can do a better blanket here
  4. 01:25:176 (3) - do it like this : / for improving the flow and the ugly slider
[Normal]
Snapping:
  1. 00:13:540 (1) - Unsnapped circle.
  2. 01:01:175 (3) - Unsnapped slider end
Spacing:
  1. 00:22:984 (1) - the next and the prev objectmake with this circle a double jump,you should fix the spacing here
  2. 00:30:984 (7,1) - again :V try to don't use jumps in normal easy diffs
  3. 00:37:529 (1,2) - same again about the wrong spacing
Placement:
  1. 00:05:530 - start spinner here
  2. 00:07:712 (1,2,3,4) - this patten looks a bit hard for a normal imo why don't you try to make it a bit simpler?
  3. 00:31:711 (1,2,3) - i think this pattern will flow better if you make it symmetrical
  4. 00:44:630 (4) - remove whistle from slider body
  5. 00:50:448 (2,3) - try a simpler rhythm like this:
  6. 01:18:420 (1,2) - place itlike this for improving a bit the flow
  7. 01:24:449 (4) - the clap on slider end sounds weird
[Hard]
  1. 00:23:505 (2) - Unsnapped circle.
  2. 00:26:415 (2) - Unsnapped circle.
[Ixxm's Insane]
  1. 00:55:177 (4) - Unsnapped slider (start).
  2. 00:55:177 (4) - Unsnapped slider (end).
  3. 00:55:540 (5) - Unsnapped slider (start).
  4. 00:55:540 (5) - Unsnapped slider (repeat).
  5. 00:55:540 (5) - Unsnapped slider (end).
  6. 01:04:994 (1) - Unsnapped slider (end).
  7. 01:07:316 (2) - Unsnapped circle.
  8. 01:19:692 (5) - Unsnapped slider (end).
  9. 00:48:995 - add NC here, since this note follows a spinner.
[Insane]
  1. 00:10:258 (4) - Unsnapped circle.
  2. 01:01:539 (7) - Unsnapped slider (end).

    Unsnapped inherited sections at:
  3. 01:22:291 - snap to 01:22:267
  4. 01:25:928 - snap to 01:25:903
  5. 01:26:655 - snap to 01:26:631
  6. 01:27:382 - snap to 01:27:358
  7. 01:27:746 - snap to 01:27:722

Hope it can help good luck o3o
Topic Starter
xChippy

Lally wrote:

hi o3o reqfrom my queue

[General]
  1. From what i understand the Normal diff is a collab right? if yes add Collab to tags,and maybenotice us witha SB the parts o3o
Well we didn't really did it in parts ><
[Easy]
Snapping
  1. 01:01:539 (1) - Unsnapped slider end
  2. 00:54:085 (1) - spinner end is not right snapped

    Unsnapped inherited sections at:
  3. 00:10:440 - snap to 00:10:418
  4. 00:18:963 - snap to 00:18:984
  5. 00:31:746 - snap to 00:31:711
  6. 01:07:883 - snap to 01:07:893
Spacing:
  1. 00:21:529 (3,1) - look good the spacing here,is like a jump òwò
  2. 00:27:347 (2,1) - this 2 objects are a bit near to each other
  3. 01:10:995 (1) - the next slider is a bit far
Placement:
  1. 01:03:721 (4) - about this circle,also you can do a btter blanket with the next slider,and personally i don't like really much the overlap with 01:05:156 (1) -
  2. 01:13:176 (3) - can be stacked with 01:10:631 (4) - alot of people complain about stacking in easy :/ so I rather keep it like this :3
  3. 01:19:329 (2,3) - you can do a better blanket here
  4. 01:25:176 (3) - do it like this : / for improving the flow and the ugly slider
fixed the rest :3
[Normal]
Snapping:
  1. 00:13:540 (1) - Unsnapped circle.
  2. 01:01:175 (3) - Unsnapped slider end
Spacing:
  1. 00:22:984 (1) - the next and the prev objectmake with this circle a double jump,you should fix the spacing here
  2. 00:30:984 (7,1) - again :V try to don't use jumps in normal easy diffs
  3. 00:37:529 (1,2) - same again about the wrong spacing
Placement:
  1. 00:05:530 - start spinner here
  2. 00:07:712 (1,2,3,4) - this patten looks a bit hard for a normal imo why don't you try to make it a bit simpler? No idea how to make simpler ><
  3. 00:31:711 (1,2,3) - i think this pattern will flow better if you make it symmetrical
  4. 00:44:630 (4) - remove whistle from slider body
  5. 00:50:448 (2,3) - try a simpler rhythm like this:
  6. 01:18:420 (1,2) - place itlike this for improving a bit the flow
  7. 01:24:449 (4) - the clap on slider end sounds weird
fixed the rest
[Hard]
  1. 00:23:505 (2) - Unsnapped circle.
  2. 00:26:415 (2) - Unsnapped circle.
fixed

[Insane]
  1. 00:10:258 (4) - Unsnapped circle.
  2. 01:01:539 (7) - Unsnapped slider (end).

    Unsnapped inherited sections at:
  3. 01:22:291 - snap to 01:22:267
  4. 01:25:928 - snap to 01:25:903
  5. 01:26:655 - snap to 01:26:631
  6. 01:27:382 - snap to 01:27:358
  7. 01:27:746 - snap to 01:27:722
fixed all :3

Hope it can help good luck o3o
Thanks for your mod :3 It was helpfull ^^
ZLOdeuka-
hello, my dear. mod at your request.

[General]

propose a new time for KiAi:

00:56:449 (1) - start
01:06:428 (5) - finish
01:08:086 (1) - start
01:18:420 (1) - finish


[Easy]

00:05:530 (3) - whistle
00:10:600 (4) - new combo
00:13:894 (1) - whistle
00:14:984 (2) - ^
00:15:711 (3) - ^
00:16:073 (3) - remove whistle
00:41:893 (3) 00:42:612 (4,5,6) - whistle
00:46:267 (3,4,5) - http://puu.sh/33BCA.jpg I think this will sound better

[Hormal]

00:46:812 (x) - add note
00:50:994 (3) - remove note
00:51:176 (x) - add note
01:24:449 (4) - new combo

[Hard]

00:16:438 (1) - remove new combo and align under 00:16:256
00:21:347 (1) - remove new combo
00:27:347 (1) - ^
00:28:802 (4) - new combo
00:58:994 (7,8) - this is bad... propose to do so. it slider 00:58:903 (7) - move here 00:59:358 (7) - and remove return.
00:58:994 (x) - add note . 00:59:358 (8) - new combo. 01:00:085 (1) - delete new combo

01:05:156 (6) - new combo and 01:05:701 (1) - delete new combo
01:06:792 (2) - new combo
01:10:631 (5) - move here 01:10:995 (5) - and delete return. 01:10:631 (5) - add note (01:10:995 (6) - new combo.01:11:721 (1) - delete new combo )

[Ixxm's Insane]

00:54:995 (3,4,5,6,7,8,9) - http://puu.sh/33Cn9.jpg sounds so much better. the music. arrange to your taste
Icemixxa
SPOILER
[Ixxm's Insane]

00:54:995 (3,4,5,6,7,8,9) - http://puu.sh/33Cn9.jpg sounds so much better. the music. arrange to your taste.fixed

Thanks! :)
Topic Starter
xChippy

ZLOdeuka- wrote:

hello, my dear. mod at your request.

[General]

propose a new time for KiAi:
Hmm will consider ^^
00:56:449 (1) - start
01:06:428 (5) - finish
01:08:086 (1) - start
01:18:420 (1) - finish


[Easy]

00:05:530 (3) - whistle
00:10:600 (4) - new combo
00:13:894 (1) - whistle
00:14:984 (2) - ^
00:15:711 (3) - ^
00:16:073 (3) - remove whistle
00:41:893 (3) 00:42:612 (4,5,6) - whistle
00:46:267 (3,4,5) - http://puu.sh/33BCA.jpg I think this will sound better Sounds odd te me though :/, so no fix ><
fixed the rest =w=
[Hormal]

00:46:812 (x) - add note
00:50:994 (3) - remove note
00:51:176 (x) - add note
01:24:449 (4) - new combo fixed
further no change ><
[Hard]

00:16:438 (1) - remove new combo and align under 00:16:256
00:21:347 (1) - remove new combo
00:27:347 (1) - ^
00:28:802 (4) - new combo
00:58:994 (7,8) - this is bad... propose to do so. it slider 00:58:903 (7) - move here 00:59:358 (7) - and remove return.
00:58:994 (x) - add note . 00:59:358 (8) - new combo. 01:00:085 (1) - delete new combo

01:05:156 (6) - new combo and 01:05:701 (1) - delete new combo
01:06:792 (2) - new combo
01:10:631 (5) - move here 01:10:995 (5) - and delete return. 01:10:631 (5) - add note (01:10:995 (6) - new combo.01:11:721 (1) - delete new combo )
fixed all :3
Thanks for your mod :3
eveless
  • [General]
  1. I’m worried about the timing, maybe try to ask Charles445 or lks to give you a correct one.

  • [Insane]
  1. 00:00:439 (1) – Maybe it’s just me but the volume is really too loud…
  2. 00:02:985 (4) – It sounds good if you can add whistile in the beginning~
  3. 00:16:438 (9) – missing a gong here, add finish please~
  4. 00:29:347 (2) – nazi spacing stuff
  5. 00:31:529 (1) – well how about try this to emphasize the 00:31:711‘s downbeat?
  6. 00:43:358 (1) – looks ugly if you do it like this, I think all the slow down stuff are start at this note so make a normal spacing here will be better. (that means you should use 1.86x cause the speed was changed.)
  7. 00:48:994 (1,2,3) – Flows better if you can try sth like this~
  8. 00:49:903 (4,5,6) – everything is straight make me confusing, I’d like to make a change at ordinate like this.
  9. 01:00:085 (1) – Does this new combo really necessary? It doesn’t make any sense at all imo.

  • [Ixxm's Insane]
  1. 00:03:349 (1,2,3,4) – looks bad since they’re really too crowded
  2. 00:16:438 (1,1) – what’s the reason for this nc spam? I hope you can remove the second newcombo sincerely.
  3. 00:47:359 (5) – Remove this random finish please, to be honest, I think add finish in 00:47:540 (6) – is better than this note.
  4. 00:53:904 (4,5,6) – I don't like this placement much. I just don't think it looks or flows very well.
  5. 00:55:471 (5,6,7,8,9) – I think they’re a bit hard to read, especially 00:55:471 (5,6,7) – these.
  6. 01:01:879 (4) – too close from the previous one.
  7. 01:04:994 (1,2,3) – yet again, they’re really too crowded.

  • [Hard]
  1. 00:15:711 (7) – nazi spacing.
  2. 00:22:984 (1) – how about remove these finish stuff, they’re very annoying in such a quiet part.
  3. 01:17:358 (3) – missing a finish in the end.

  • [Normal]
  1. 00:07:712 (1) – use finish instead of clap will be better, hear it at 25% rate if you can.
  2. 00:45:540 (5) – Flows better if you can move it a bit down.
  3. 00:56:449 (1) – I think there should be finish but not whistle cuz the hitsound is gong.


  • [Easy]
  1. 01:17:540 (4) – missing a finish in the end
Topic Starter
xChippy

eveless wrote:

  • [General]
  1. I’m worried about the timing, maybe try to ask Charles445 or lks to give you a correct one.
Ill ask one of them ^^
  • [Insane]
  1. 00:00:439 (1) – Maybe it’s just me but the volume is really too loud…
  2. 00:02:985 (4) – It sounds good if you can add whistile in the beginning~
  3. 00:16:438 (9) – missing a gong here, add finish please~
  4. 00:29:347 (2) – nazi spacing stuff
  5. 00:31:529 (1) – well how about try this to emphasize the 00:31:711‘s downbeat?
  6. 00:43:358 (1) – looks ugly if you do it like this, I think all the slow down stuff are start at this note so make a normal spacing here will be better. (that means you should use 1.86x cause the speed was changed.)
  7. 00:48:994 (1,2,3) – Flows better if you can try sth like this~
  8. 00:49:903 (4,5,6) – everything is straight make me confusing, I’d like to make a change at ordinate like this.
  9. 01:00:085 (1) – Does this new combo really necessary? It doesn’t make any sense at all imo.

  • [Hard]
  1. 00:15:711 (7) – nazi spacing.
  2. 00:22:984 (1) – how about remove these finish stuff, they’re very annoying in such a quiet part.
  3. 01:17:358 (3) – missing a finish in the end.

  • [Normal]
  1. 00:07:712 (1) – use finish instead of clap will be better, hear it at 25% rate if you can.
  2. 00:45:540 (5) – Flows better if you can move it a bit down.
  3. 00:56:449 (1) – I think there should be finish but not whistle cuz the hitsound is gong.


  • [Easy]
  1. 01:17:540 (4) – missing a finish in the end
Fixed all :3 Thanks for your mod!! :3
Xinely
ohai~
from m4m in my queue

[General]
why add "collab" in tags? i don't see any diff with collaboration

[Easy]
00:43:358 (6,1) - swap NC?
00:47:358 (4) - NC for consistency
01:03:721 (5) - NC
01:19:722 (3) - whistle in end?

[Normal]
00:01:712 (3) - x:248 y:64. don't stack it.. hard to read for newbie
00:04:621 (3) - x:140 y:92. same as above
00:05:530 (1) - end in 00:07:712 - please. and remove 00:07:712 (1) - . give little break after spin
00:10:237 (6) - spacing issue (1,06x)
00:19:893 (1) - remove? give break after spin.. and not stack.. better if remove imo
00:28:802 (4) - NC for consistency
00:43:721 (2) - spacing issue (0,94x)
00:46:267 (6) - NC for consistency
00:52:085 (5) - NC
01:03:721 (1) - why NC?

[Hard]
00:06:258 (8) - NC
00:16:438 (9) - ^
00:24:984 (4) - spacing issue
00:30:256 (3) - use normal spacing better
00:31:347 (5) - ^
00:59:903 (2) - spacing issue
01:05:701 (2) - ^
01:08:631 - add note?
01:11:540 - ^

can't mod insane.. but insane nice imo

Good luck :)
Topic Starter
xChippy

Xinely wrote:

ohai~
from m4m in my queue

[General]
why add "collab" in tags? i don't see any diff with collaboration

[Easy]
00:43:358 (6,1) - swap NC?
00:47:358 (4) - NC for consistency
01:03:721 (5) - NC
01:19:722 (3) - whistle in end?
all fix
[Normal]
00:01:712 (3) - x:248 y:64. don't stack it.. hard to read for newbie
00:04:621 (3) - x:140 y:92. same as above
00:05:530 (1) - end in 00:07:712 - please. and remove 00:07:712 (1) - . give little break after spin I'll consider if more people suggest this :3
00:10:237 (6) - spacing issue (1,06x)
00:19:893 (1) - remove? give break after spin.. and not stack.. better if remove imo I'll consider if more people suggest this :3
00:28:802 (4) - NC for consistency
00:43:721 (2) - spacing issue (0,94x)
00:46:267 (6) - NC for consistency
00:52:085 (5) - NC
01:03:721 (1) - why NC?
fixed the rest
[Hard]
00:06:258 (8) - NC
00:16:438 (9) - ^
00:24:984 (4) - spacing issue
00:30:256 (3) - use normal spacing better
00:31:347 (5) - ^
00:59:903 (2) - spacing issue
01:05:701 (2) - ^
01:08:631 - add note?
01:11:540 - ^
fixed all
can't mod insane.. but insane nice imo Thanks~! :3

Good luck :)
Thanks for your mod!! :3
bokito
Hi~from your modding queue
Maybe I can not help you with my Mod
[Insane]
00:47:358 (4) - remove finish I feel so strange
00:59:357 (1) - add finish is star In here have strong voice
01:10:268 (5) - add finish in star

[Ixxm]
00:25:893 (1,2) - 1 isnot blanket 2 but 00:26:620 (3) - is blacket 2 00:25:893 (1) - move down a little
00:28:075 (2,3) - 3 blanket 2

[Hard]
fine

[Normal]
00:01:530 (2,3) - x192 y72

[Easy]
01:10:995 (1) - star add finish
01:17:540 (4,1) - It have little overlapping
Good luck :)
[CSGA]Ar3sgice
for m4m~


Insane

  1. 00:05:894 (4,5) - place (4) at normal distance, and (5) jump, i think is better flow~ http://osu.ppy.sh/ss/791140
  2. 00:15:529 (7) - suggest jump the slider here~ http://osu.ppy.sh/ss/791141
  3. 00:22:984 (1,3) - make 1 and 3 symmetrical ww http://osu.ppy.sh/ss/791143
  4. 00:44:449 (3) - being too close to (2) makes it weird; try this: http://osu.ppy.sh/ss/791147
  5. 00:47:721 (5) - same as above; http://osu.ppy.sh/ss/791150
  6. 00:49:176 (3) - move left about 2 grids, stream not even wwwww
Ixxm's Insane

  1. 00:05:894 (4,5) - x:268 y:100 i think good flow www
  2. 00:13:894 (1,2,3) - looks too close ww http://osu.ppy.sh/ss/791152
  3. 00:17:710 (9) - move this to x:208 y:220, note (10) to x:188 y:240
  4. 00:19:075 (3) - remove this note.. o.o
  5. 00:42:438 (3,4) - this is too close.. move it up at least 5grids
  6. 01:07:155 (1) - remove new combo o.o since it's a star formation, you should only add combo at 01:07:711 (2) -
  7. 01:20:267 (9) - x:308 y:232
Hard

  1. 00:04:076 (4) - move the sliderpoint in the middle 1 grid outside to make slider blanket ww
  2. 01:15:359 (2) - http://osu.ppy.sh/ss/791157
  3. 01:24:813 (8) - flip bottom, i think it's good flow~ http://osu.ppy.sh/ss/791158
Normal

  1. 00:15:711 (6,7) - this is too straight; suggest http://osu.ppy.sh/ss/791159
  2. 00:36:075 (3) - x:344 y:124 blanketing is off :3
Easy

  1. 00:08:258 (1) - you could as well make a blanket~ http://osu.ppy.sh/ss/791163
:3
Topic Starter
xChippy

bokito wrote:

Hi~from your modding queue
Maybe I can not help you with my Mod
[Insane]
00:47:358 (4) - remove finish I feel so strange fixed
00:59:357 (1) - add finish is star In here have strong voice don't think it's neccessary, I'd rather keep the whistle
01:10:268 (5) - add finish in star ^

[Hard]
fine

[Normal]
00:01:530 (2,3) - x192 y72 I'd rather avoid stacking here

[Easy]
01:10:995 (1) - star add finish fixed
01:17:540 (4,1) - It have little overlapping Can't avoid this overlap, or else it would break the spacing
Good luck :)
Thanks for the mod :3 I'll mod yours soon!
Topic Starter
xChippy

[CSGA]Ar3sgice wrote:

for m4m~


Insane

  1. 00:05:894 (4,5) - place (4) at normal distance, and (5) jump, i think is better flow~ http://osu.ppy.sh/ss/791140
  2. 00:15:529 (7) - suggest jump the slider here~ http://osu.ppy.sh/ss/791141
  3. 00:22:984 (1,3) - make 1 and 3 symmetrical ww http://osu.ppy.sh/ss/791143
  4. 00:44:449 (3) - being too close to (2) makes it weird; try this: http://osu.ppy.sh/ss/791147
  5. 00:47:721 (5) - same as above; http://osu.ppy.sh/ss/791150
  6. 00:49:176 (3) - move left about 2 grids, stream not even wwwww
Ixxm's Insane

  1. 00:05:894 (4,5) - x:268 y:100 i think good flow www
  2. 00:13:894 (1,2,3) - looks too close ww http://osu.ppy.sh/ss/791152
  3. 00:17:710 (9) - move this to x:208 y:220, note (10) to x:188 y:240
  4. 00:19:075 (3) - remove this note.. o.o
  5. 00:42:438 (3,4) - this is too close.. move it up at least 5grids
  6. 01:07:155 (1) - remove new combo o.o since it's a star formation, you should only add combo at 01:07:711 (2) -
  7. 01:20:267 (9) - x:308 y:232
Hard

  1. 00:04:076 (4) - move the sliderpoint in the middle 1 grid outside to make slider blanket ww
  2. 01:15:359 (2) - http://osu.ppy.sh/ss/791157
  3. 01:24:813 (8) - flip bottom, i think it's good flow~ http://osu.ppy.sh/ss/791158
Normal

  1. 00:15:711 (6,7) - this is too straight; suggest http://osu.ppy.sh/ss/791159
  2. 00:36:075 (3) - x:344 y:124 blanketing is off :3
Easy

  1. 00:08:258 (1) - you could as well make a blanket~ http://osu.ppy.sh/ss/791163
:3
Well.. Al fix :3 I'll mod yours ASAP
Leader
Hi, from my Modding Queue

[Easy]
  1. 00:20:074 (1,2,3) - Something like that to make flow less..linear? http://puu.sh/387Gm.jpg
  2. 00:51:358 (2,3) - ^ http://puu.sh/387Lx.jpg
  3. 01:17:540 (4,1) - Check spacing between them, they touch themselves, remove distance snap and increase the distance :3
[Normal]
  1. 00:07:712 (1,2,3,4) - Not intuitive at all. Try a rhythm like http://puu.sh/3889H.jpg maybe?
  2. 00:28:074 (3) - Why don't you make a 1/2 slider instead of beat?
  3. 00:29:529 (2) - ^
  4. 00:45:540 (5) - Why linear slider ;_; make it curvy like 00:44:630 (4) - but upside down
  5. 00:49:903 (1,2,3,4) - I have an idea for a better rhythm: http://puu.sh/3885O.jpg less complicated :3
  6. 01:02:266 (1,2) - I wish they could have the same shape
  7. 01:03:721 (3,4) - ^
  8. 01:06:792 (1) - Move second slider point to x:240 y.:88, much better
  9. 01:22:631 (1,2,3,1,2) - Bad to see and play, my suggestion: http://puu.sh/3880e.jpg
[Hard]
  1. 00:28:802 (1) - This slider can have a better shape
  2. 01:16:631 (1) - Rotate 45° clockwise?
  3. 01:17:358 (3) - Why linear slider here ;_;
[Ixxm's Insane]
  1. 00:25:165 (8) - CTRL+J
  2. 00:33:711 (2,1,2,3) - Do a better blanket? http://puu.sh/388jX.jpg
  3. 00:54:995 (1,2,3,4) - I dislike this vertical pattern, but that's okay, meh
  4. 00:57:358 (4) - CTRL+G it :3
  5. 01:06:792 (1,2,1,2,1,2) - Delete all this NCs aaah, they are so useless
  6. 01:18:420 (1) - Stack on 01:18:086 (5) - (if yes, fix next spacing)
[Insane]
  1. 00:28:802 (1,2,3) - Do a better blanket
    I suggest using less linear sliders next time, they could ruin flow.
Good luck~
Topic Starter
xChippy

Leader wrote:

Hi, from my Modding Queue

[Easy]
  1. 00:20:074 (1,2,3) - Something like that to make flow less..linear? http://puu.sh/387Gm.jpg
  2. 00:51:358 (2,3) - ^ http://puu.sh/387Lx.jpg
  3. 01:17:540 (4,1) - Check spacing between them, they touch themselves, remove distance snap and increase the distance :3
All fix
[Normal]
  1. 00:07:712 (1,2,3,4) - Not intuitive at all. Try a rhythm like http://puu.sh/3889H.jpg maybe?
  2. 00:28:074 (3) - Why don't you make a 1/2 slider instead of beat? I'll consider ><
  3. 00:29:529 (2) - ^ ^
  4. 00:45:540 (5) - Why linear slider ;_; make it curvy like 00:44:630 (4) - but upside down
  5. 00:49:903 (1,2,3,4) - I have an idea for a better rhythm: http://puu.sh/3885O.jpg less complicated :3
  6. 01:02:266 (1,2) - I wish they could have the same shape
  7. 01:03:721 (3,4) - ^
  8. 01:06:792 (1) - Move second slider point to x:240 y.:88, much better
  9. 01:22:631 (1,2,3,1,2) - Bad to see and play, my suggestion: http://puu.sh/3880e.jpg
fixed the rest
[Hard]
  1. 00:28:802 (1) - This slider can have a better shape
  2. 01:16:631 (1) - Rotate 45° clockwise?
  3. 01:17:358 (3) - Why linear slider here ;_;
fixed all
[Insane]
  1. 00:28:802 (1,2,3) - Do a better blanket
    I suggest using less linear sliders next time, they could ruin flow.
fixed all
Good luck~
Thank you very much for the mod! :3
Kuria
nice mapset, hope this can rank soon :D
Topic Starter
xChippy

Kuria wrote:

nice mapset, hope this can rank soon :D
Thanks :3, I hope soo ><
/runs
:3
Charles445
Gave timing a shot

[TimingPoints]
445,364.741641337386,4,2,1,50,1,0
4821,362.537764350453,4,2,1,50,1,0
6271,363.636363636364,4,2,1,50,1,0
7725,361.44578313253,4,2,1,50,1,0
12063,364.741641337386,4,2,1,50,1,0
20087,364.741641337386,4,2,1,50,1,0
24463,358.208955223881,4,2,1,50,1,0
25895,364.741641337386,4,2,1,50,1,0
30271,363.636363636364,4,2,1,50,1,0
34634,362.537764350453,4,2,1,50,1,0
43334,364.741641337386,4,2,1,50,1,0
52089,359.281437125748,4,2,1,50,1,0
53526,365.853658536585,4,2,1,50,1,0
54989,387.096774193548,4,2,1,50,1,0
55376,363.636363636364,4,2,1,50,1,0
55739,333.333333333333,4,2,1,50,1,0
56072,363.636363636364,4,2,1,50,1,0
56435,364.741641337386,4,2,1,50,1,0
59352,363.636363636364,4,2,1,50,1,0
62261,362.537764350453,4,2,1,50,1,0
65161,361.44578313253,4,2,1,50,1,0
66606,364.188163884674,4,2,1,50,1,0
76803,363.636363636364,4,2,1,50,1,0
81166,359.281437125748,4,2,1,50,1,0
82603,365.853658536585,4,2,1,50,1,0

You'll need to redo the hitsounds on the sections.
Topic Starter
xChippy

Charles445 wrote:

Gave timing a shot

[TimingPoints]
445,364.741641337386,4,2,1,50,1,0
4821,362.537764350453,4,2,1,50,1,0
6271,363.636363636364,4,2,1,50,1,0
7725,361.44578313253,4,2,1,50,1,0
12063,364.741641337386,4,2,1,50,1,0
20087,364.741641337386,4,2,1,50,1,0
24463,358.208955223881,4,2,1,50,1,0
25895,364.741641337386,4,2,1,50,1,0
30271,363.636363636364,4,2,1,50,1,0
34634,362.537764350453,4,2,1,50,1,0
43334,364.741641337386,4,2,1,50,1,0
52089,359.281437125748,4,2,1,50,1,0
53526,365.853658536585,4,2,1,50,1,0
54989,387.096774193548,4,2,1,50,1,0
55376,363.636363636364,4,2,1,50,1,0
55739,333.333333333333,4,2,1,50,1,0
56072,363.636363636364,4,2,1,50,1,0
56435,364.741641337386,4,2,1,50,1,0
59352,363.636363636364,4,2,1,50,1,0
62261,362.537764350453,4,2,1,50,1,0
65161,361.44578313253,4,2,1,50,1,0
66606,364.188163884674,4,2,1,50,1,0
76803,363.636363636364,4,2,1,50,1,0
81166,359.281437125748,4,2,1,50,1,0
82603,365.853658536585,4,2,1,50,1,0

You'll need to redo the hitsounds on the sections.
Thank you very much! :3
Just finished resnapping my difficulties, I'll fix the rest tommorow,
Time to sleep :3

Again thank you very much!! :3
Finished =w=
Umi
not yet ranked >3< ?! I thought it will be ranked before my map, but no D: (mouahah) Hey BAT come on ! :o
Topic Starter
xChippy

-Umi- wrote:

not yet ranked >3< ?! I thought it will be ranked before my map, but no D: (mouahah) Hey BAT come on ! :o Yeah come on =w=
Had alot of problems with the timing :( But as you can see Charles helped me ^^
GOGO One Piece xD
Btw GRATZ on first ranked -Umi- :3 !!!
riffy
hi

[General]
  1. Add more tags, so we will be able to find your map faster. You can add My Youth Romantic Comedy Is Wrong As I Expected. (english title) and you can also add a Machigatte Iru (part of alternative title) and maybe Brains Base (name og the studio)
  2. Start your kiai #1 (Normal diff) on 00:56:435 instead of 00:56:072 to keep your kiais consistent!
  3. Your colours are too bright, consider fading them a bit. Current ones may hurt players' eyes!
    colours

    Combo1 : 141,220,124
    Combo2 : 226,172,227
    Combo3 : 150,233,237
    Combo4 : 237,158,158
    Combo5 : 211,105,252
    Combo6 : 228,225,120
  4. Your source is incorrect. Just one dot ._. you forget to add it.
    Yahari Ore no Seishun Love Come wa Machigatteiru.
[Easy]
  1. 00:24:463 (3) - try to end this slider a bit earlier and add one more 1/1 slider on 00:25:179 - to follow vocals. example
  2. 00:25:895 (1,2) - nazi - (2)'s tail is too close to (1), so players mght mistakenly click it.
    click me!
    Red is wrong flow. Confusing for beginners, you know.
    Blue is correct one. Doesn't looks good, imo.
  3. 00:53:526 (4) - consider adding a new combo here. It'd ft with music and BPM/rhythm changes. What's more it looks really cool here!
  4. 00:56:072 - consider finishing spinner here or earlier. So, you'll be able to place a circle or 1/1 slider at 00:56:435 - to follow vocals. Having spinner end at this point sounds awkward because it doesn't fits with background music. example
  5. 01:06:970 - don't leave unused green lines. They are useless, so, what's the point of keeping them.
[Normal]
  1. 00:02:633 - even if you follow vocals, please don't ignore sound here. Consider adding 1/1 slider here, it'll fit with vocals, too! example
  2. 00:04:821 - bpm changes here, please, don't ignore it! Consider using 1/2 slider with a circle instead? example
  3. 00:09:170 (2,3) - nazi - try to make a blankt slider here? Current flow looks a little bit messy, imo. Something like this looks better, don't you think so?
  4. 00:12:063 (2) - nazi - move its tail a bit away, so that reverse arrow will be easier readable. take a look at this example and consider it!
  5. 00:25:000 (5,6,7) - this combo feels too long and kinda off vocals and your pattern. So, consider swapping new Combo between 00:25:895 (7) and 00:26:624 (1) - Looks like it is needed.
  6. 00:53:526 (3) - nazi - I'd move (3) a bit away from (1). Looks like players may mistakenly click t after hitting (1). You don't have to do it, but that'd be a good idea.
  7. 00:53:526 - kiai is the most memorable part of the song, that'd be a good idea to use more 1/2 notes here. Consider making it a bit harder?
[Hard]
  1. How about using AR8? I feel like it'll fit with this diff musch better, your playfield is flooded with circles. If you do it, use HP/OD 7 for this diff to keep diff settings more balanced.
  2. 00:10:074 - remove unused green line. It doesn't make any sense to keep it here, anyway.
  3. 00:12:062 (5,6,7) - consider replacing them with reversed 1/3 slider, you have two [Insane] diffs, so making [Hard] a bit easier is a good idea. That's the only 1/4 pattern in the whole diff, anyway.
  4. 01:16:984 (3,4,5) - nazi - this stacked triplets looks pretty weird. I'd unstack them all to keep pattern visually consistent.

    Pretty neat.
[Ixxm's Insane]
I don't really like how you play with velocity multipliers, but that's ok, I guess.
  1. 00:17:169 - consider reducing volume of hitsounds a bit, sounds too loud, imo.
  2. 00:18:628 (2) - why whistle+clap sound here? It's really sounds off music, consider removing it. If fact, I'd relace that slider with stream.
  3. 00:48:987 (1) - too soon after spinner. Players have no time to focus on circle. Consider replacing it with a circle at 00:49:169 - instead.
  4. 00:53:346 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8) - because of patterns like this one I strongly recommend you to use AR9 here. Otherwise all these patterns looks messy and hardly readable, imo.
  5. 01:18:439 (1) - patterns like this one aren't really readable.(inconsistent spacing, and things..) How about working on spacing a bit more? I feel like you can really improve it!

    Rhythm is fine, but diff itself is quite messy.
[Insane]
  1. I'd recommend AR9 here, but it's up to you. Personally, i think that AR9 will make this iff much more readable for players.
  2. 00:12:792 (5) - ths is the hardest diff, so replacing that long slider with stream would e a good idea, let's make this diff a bit more challenging!
  3. 00:30:271 (1) - what's the point of jump here? it doesn't really fits with music/vocal/anything, so I'd recommend you to remove it.
  4. 00:56:435 (1) - try to finish that slider at 00:56:617 - and place a circle at 00:56:799 - to follow vocals and music better. I thnk that ignnoring vocals at 00:56:617 - is a bad idea.
  5. 01:11:704 (1,3) - swap new combo. It'll fit with vocals and make your combos a bit more consistent.

    Same as other [Insane] diff, it's a bit messy. I guess you can clean it up a bit, avoid some extra overlaps and similar things. you can do it,, just try!
~~~~~~~~~~~
Good luck!
Topic Starter
xChippy

-Bakari- wrote:

hi

[General]
  1. Add more tags, so we will be able to find your map faster. You can add My Youth Romantic Comedy Is Wrong As I Expected. (english title) and you can also add a Machigatte Iru (part of alternative title) and maybe Brains Base (name og the studio)
  2. Start your kiai #1 (Normal diff) on 00:56:435 instead of 00:56:072 to keep your kiais consistent!
  3. Your colours are too bright, consider fading them a bit. Current ones may hurt players' eyes!
    colours

    Combo1 : 141,220,124
    Combo2 : 226,172,227
    Combo3 : 150,233,237
    Combo4 : 237,158,158
    Combo5 : 211,105,252
    Combo6 : 228,225,120
  4. Your source is incorrect. Just one dot ._. you forget to add it.
    Yahari Ore no Seishun Love Come wa Machigatteiru.
fixed all
[Easy]
  1. 00:24:463 (3) - try to end this slider a bit earlier and add one more 1/1 slider on 00:25:179 - to follow vocals. example
  2. 00:25:895 (1,2) - nazi - (2)'s tail is too close to (1), so players mght mistakenly click it.
    click me!
    Red is wrong flow. Confusing for beginners, you know.
    Blue is correct one. Doesn't looks good, imo.
  3. 00:53:526 (4) - consider adding a new combo here. It'd ft with music and BPM/rhythm changes. What's more it looks really cool here!
  4. 00:56:072 - consider finishing spinner here or earlier. So, you'll be able to place a circle or 1/1 slider at 00:56:435 - to follow vocals. Having spinner end at this point sounds awkward because it doesn't fits with background music. example If i do that the slider would appear to fast in for newbs =w=
  5. 01:06:970 - don't leave unused green lines. They are useless, so, what's the point of keeping them.
fixed the rest
[Normal]
  1. 00:02:633 - even if you follow vocals, please don't ignore sound here. Consider adding 1/1 slider here, it'll fit with vocals, too! example I'll consider
  2. 00:04:821 - bpm changes here, please, don't ignore it! Consider using 1/2 slider with a circle instead? example
  3. 00:09:170 (2,3) - nazi - try to make a blankt slider here? Current flow looks a little bit messy, imo. Something like this looks better, don't you think so?
  4. 00:12:063 (2) - nazi - move its tail a bit away, so that reverse arrow will be easier readable. take a look at this example and consider it!
  5. 00:25:000 (5,6,7) - this combo feels too long and kinda off vocals and your pattern. So, consider swapping new Combo between 00:25:895 (7) and 00:26:624 (1) - Looks like it is needed.
  6. 00:53:526 (3) - nazi - I'd move (3) a bit away from (1). Looks like players may mistakenly click t after hitting (1). You don't have to do it, but that'd be a good idea.
  7. 00:53:526 - kiai is the most memorable part of the song, that'd be a good idea to use more 1/2 notes here. Consider making it a bit harder?
fixed the rest and for the kia I'll try to fit some notes in
[Hard]
  1. How about using AR8? I feel like it'll fit with this diff musch better, your playfield is flooded with circles. If you do it, use HP/OD 7 for this diff to keep diff settings more balanced.
  2. 00:10:074 - remove unused green line. It doesn't make any sense to keep it here, anyway.
  3. 00:12:062 (5,6,7) - consider replacing them with reversed 1/3 slider, you have two [Insane] diffs, so making [Hard] a bit easier is a good idea. That's the only 1/4 pattern in the whole diff, anyway.
  4. 01:16:984 (3,4,5) - nazi - this stacked triplets looks pretty weird. I'd unstack them all to keep pattern visually consistent.
    fixed all except the setting changes
    Pretty neat.
[Ixxm's Insane]
I don't really like how you play with velocity multipliers, but that's ok, I guess.
  1. 00:17:169 - consider reducing volume of hitsounds a bit, sounds too loud, imo.
  2. 00:18:628 (2) - why whistle+clap sound here? It's really sounds off music, consider removing it. If fact, I'd relace that slider with stream.
  3. 00:48:987 (1) - too soon after spinner. Players have no time to focus on circle. Consider replacing it with a circle at 00:49:169 - instead. I'll consider
  4. 00:53:346 (1,2,3,4,5,6,1,2,1,2,3,4,5,6,7,8) - because of patterns like this one I strongly recommend you to use AR9 here. Otherwise all these patterns looks messy and hardly readable, imo.
  5. 01:18:439 (1) - patterns like this one aren't really readable.(inconsistent spacing, and things..) How about working on spacing a bit more? I feel like you can really improve it!

    Rhythm is fine, but diff itself is quite messy.
fixed the rest
[Insane]
  1. I'd recommend AR9 here, but it's up to you. Personally, i think that AR9 will make this iff much more readable for players.
  2. 00:12:792 (5) - ths is the hardest diff, so replacing that long slider with stream would e a good idea, let's make this diff a bit more challenging!
  3. 00:30:271 (1) - what's the point of jump here? it doesn't really fits with music/vocal/anything, so I'd recommend you to remove it.
  4. 00:56:435 (1) - try to finish that slider at 00:56:617 - and place a circle at 00:56:799 - to follow vocals and music better. I thnk that ignnoring vocals at 00:56:617 - is a bad idea.
  5. 01:11:704 (1,3) - swap new combo. It'll fit with vocals and make your combos a bit more consistent.

    Same as other [Insane] diff, it's a bit messy. I guess you can clean it up a bit, avoid some extra overlaps and similar things. you can do it,, just try!
fixed all, and I'll try to clean the overlaps a little
~~~~~~~~~~~
Good luck!
Thanks for your mod :3
jonathanlfj
here is the promised mod ;)
yanaginagi yes

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The combo colours in Normal diff are different from other diffs, please fix it
the tiny font on the top right side of the bg is really bothering me, here is one without them:

[Easy]
00:37:534 (1) - shift this so it perfectly overlaps the position of 00:34:634 (1)
00:41:884 (3,4) - the clap patterns change here; take clap off the end of 00:41:884 (3) and place on 00:42:609 (4)
00:52:089 (3) - add finish to slider start, and NC should be here instead of 00:53:526 (1)
01:13:161 (3) - stack on where 01:10:612 (4) was

[Normal]
00:13:886 (2,3,4,5,6,7) - they rhythm here makes more sense if you place it like this: 00:41:522 (2,3) - same as Easy
00:53:526 (3) - clap on slider start
01:05:161 (5) - NC
01:16:621 (4) - ^

[Hard]
00:06:361 (1) - add finish like Normal?
00:07:725 (1) - NC
00:16:531 (1) - i think a clap on this fits better than a finish (or no sound at all)
00:49:899 (3) - spacing change here intentional?
00:53:526 (3) - clap
01:15:346 (2) - put a blanket around 01:15:892 (3)
01:20:075 (5,6,7) - this plays better imo:
[Ixxm's Insane]
00:03:362 (1) - whistle on slider head
00:17:169 (3) - the volume here is a bit low imo, its hard to properly determine if ur hitting on time if you dont hear audio feedback; try 35% volume
00:28:083 (2) - snap end to 00:28:630 (for some reason AIMod didnt catch this)
00:48:987 (1) - NC
00:50:537 (4) - move to 00:50:446
00:53:166 (6) - NC here instead of 00:53:346 (1) to mark start of new square
00:56:435 (1) - the distance on this with 00:56:072 (7) makes it tempting to hit it too early, i would say stack this on 00:56:072 (7) instead which is more readable imo
01:16:803 (2) - stack properly on where 01:16:439 (5) was
01:25:163 - add a note here

[Insane]
00:16:439 (10) - NC
00:16:531 (1) - use clap
00:30:998 (3) - clap on slider end
00:56:435 (1) - NC
01:01:897 (7) - adjust spacing on this note so it flows better with the whole combo (1.4x i believe)

Great song and mapset, would love to see this ranked
Good luck~
Topic Starter
xChippy

jonathanlfj wrote:

here is the promised mod ;)
yanaginagi yes

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The combo colours in Normal diff are different from other diffs, please fix it
the tiny font on the top right side of the bg is really bothering me, here is one without them:

[Easy]
00:37:534 (1) - shift this so it perfectly overlaps the position of 00:34:634 (1)
00:41:884 (3,4) - the clap patterns change here; take clap off the end of 00:41:884 (3) and place on 00:42:609 (4)
00:52:089 (3) - add finish to slider start, and NC should be here instead of 00:53:526 (1)
01:13:161 (3) - stack on where 01:10:612 (4) was

[Normal]
00:13:886 (2,3,4,5,6,7) - they rhythm here makes more sense if you place it like this: 00:41:522 (2,3) - same as Easy
00:53:526 (3) - clap on slider start
01:05:161 (5) - NC
01:16:621 (4) - ^

[Hard]
00:06:361 (1) - add finish like Normal?
00:07:725 (1) - NC
00:16:531 (1) - i think a clap on this fits better than a finish (or no sound at all)
00:49:899 (3) - spacing change here intentional?
00:53:526 (3) - clap
01:15:346 (2) - put a blanket around 01:15:892 (3)
01:20:075 (5,6,7) - this plays better imo:
[Ixxm's Insane]
00:03:362 (1) - whistle on slider head
00:17:169 (3) - the volume here is a bit low imo, its hard to properly determine if ur hitting on time if you dont hear audio feedback; try 35% volume
00:28:083 (2) - snap end to 00:28:630 (for some reason AIMod didnt catch this)
00:48:987 (1) - NC
00:50:537 (4) - move to 00:50:446
00:53:166 (6) - NC here instead of 00:53:346 (1) to mark start of new square
00:56:435 (1) - the distance on this with 00:56:072 (7) makes it tempting to hit it too early, i would say stack this on 00:56:072 (7) instead which is more readable imo
01:16:803 (2) - stack properly on where 01:16:439 (5) was
01:25:163 - add a note here

[Insane]
00:16:439 (10) - NC
00:16:531 (1) - use clap
00:30:998 (3) - clap on slider end
00:56:435 (1) - NC
01:01:897 (7) - adjust spacing on this note so it flows better with the whole combo (1.4x i believe)

Great song and mapset, would love to see this ranked
Good luck~
Thanks for the mod~! fixed everything :3
srry if my mod was a bit nooby =w=
Flower
Hi~

[Insane]
00:02:998 (4,1,2,3,4,5) - look quite random. make into a perfect hexagon or at least blanket 00:02:998 (4,1) -
00:12:427 (3) - try this:
00:26:989 - add whistle?
00:42:881 - 00:42:972 - 00:43:153 - try adding claps on the three points. those indicate the beginning of a new part.
from 00:43:334 - to 00:53:891 - lack of soft whistles.
00:58:441 (4) - maybe add whistle or clap
01:01:352 (3,4,5,6,7,1) - maybe arrange like this, which sounds more dynamic:
SPOILER
01:01:352 (3) - add whistle
01:01:533 (5) - remove whistle
01:01:715 (6) - add whistle
01:02:079 (1) - add whistle
01:02:079 (1,2) - switch NC
01:13:161 (4,1) - same as 01:01:352 (3,4,5,6,7,1) -

[Icemixxa]
00:01:174 - whistle
00:01:721 - ^
00:01:903 - remove whistle
00:04:092 - whistle
00:04:639 - ^
00:04:821 - remove whistle
I know you will say there is piano tick on 00:01:903 - and 00:04:821 - , but obviously current arrangement sound quite weird.
00:08:267 - add finish
00:11:158 - ^
00:55:557 (4) - I think converting this into 2 notes plays better, since the map is not as hard as JOINT STRUGGLE.
01:06:788 (1,2,3,4,5) - re-adjust the placement to let them form a perfect pentagon. ctrl+shift+d helps.
01:25:072 (4) - delete this. plays bad.

[Hard]
00:44:975 (5,6) - move downwards, because 5 is overlapped by 4 while playing.
00:56:435 (1,2) - blanket better
00:57:711 (4) - ^
01:00:079 (3,4) - move downwards, reason same as above
01:05:161 (1) - move to x:271,y:116, and do some rotation to blanket 01:05:703 (2) -
01:07:698 (3,1) - move downwards
01:16:621 (1,2) - switch NC

[Normal]
Fine.

[Easy]
turn grid snap off and check all of the notes. there are slight spacing inconsistency, like 00:09:893 (2,3,1) - , though hardly noticeable in game play.
00:03:362 (1,2) - blanket better
00:47:346 (1,2) - ^

Good luck~
Topic Starter
xChippy

Flower wrote:

Hi~

[Insane]
00:02:998 (4,1,2,3,4,5) - look quite random. make into a perfect hexagon or at least blanket 00:02:998 (4,1) - fixed
00:12:427 (3) - try this: fixed
00:26:989 - add whistle? I'm following the piano here >< so didn't fix
00:42:881 - 00:42:972 - 00:43:153 - try adding claps on the three points. those indicate the beginning of a new part. I'll consider
from 00:43:334 - to 00:53:891 - lack of soft whistles. Added some
00:58:441 (4) - maybe add whistle or clap sounds weird to me >< since I got a consistent whistle pattern
01:01:352 (3,4,5,6,7,1) - maybe arrange like this, which sounds more dynamic: I'll consider
SPOILER
01:01:352 (3) - add whistle
01:01:533 (5) - remove whistle
01:01:715 (6) - add whistle
01:02:079 (1) - add whistle
01:02:079 (1,2) - switch NC fixed
01:13:161 (4,1) - same as 01:01:352 (3,4,5,6,7,1) - same as above

[Icemixxa]
00:01:174 - whistle
00:01:721 - ^
00:01:903 - remove whistle
00:04:092 - whistle
00:04:639 - ^
00:04:821 - remove whistle
I know you will say there is piano tick on 00:01:903 - and 00:04:821 - , but obviously current arrangement sound quite weird.
00:08:267 - add finish
00:11:158 - ^
00:55:557 (4) - I think converting this into 2 notes plays better, since the map is not as hard as JOINT STRUGGLE.
01:06:788 (1,2,3,4,5) - re-adjust the placement to let them form a perfect pentagon. ctrl+shift+d helps. Up to icemixxa
01:25:072 (4) - delete this. plays bad.
fixed the rest
[Hard]
00:44:975 (5,6) - move downwards, because 5 is overlapped by 4 while playing.
00:56:435 (1,2) - blanket better
00:57:711 (4) - ^
01:00:079 (3,4) - move downwards, reason same as above
01:05:161 (1) - move to x:271,y:116, and do some rotation to blanket 01:05:703 (2) -
01:07:698 (3,1) - move downwards
01:16:621 (1,2) - switch NC
fixed all
[Normal]
Fine. Glad to hear :3 ~

[Easy]
turn grid snap off and check all of the notes. there are slight spacing inconsistency, like 00:09:893 (2,3,1) - , though hardly noticeable in game play.
00:03:362 (1,2) - blanket better
00:47:346 (1,2) - ^
fixed all
Good luck~
Thanks for your mod!!~ :3
Hollow Wings
hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3


Insane
00:05:908 (5,6,7) - make same ds like 1.7x?
00:24:463 (5,7) - r these sliders too close? have an other shape? (just suggestion
00:32:452 (4) - move to 298,223?
00:52:089 (1,2,3,4) - looks better than 00:52:987 (1,2,3,4) - ...?
Ixxm's Insane
00:18:628 (2,3,4,5) - wowww, this stream is easily cause combo breaking, maybe that's just for pro players playing this diff huh? :3
00:38:803 (4) - didn't fit 00:38:984 (5) - 's bent perfect, maybe change a little? (just suggestion
00:37:534 (1,2) - ^
00:41:159 (6,1) - ^ and more...
01:09:155 (5) - arrange ds?

ds changing appeared frequently, still good for playing. idk... that's the distance to pro mapper like u and noob mapper like me? O_Q
Hard
00:11:158 (3,4) - fix this... u know what i mean... :3
00:58:623 (6) - move to 352,121?
01:20:803 (7) - is this note's position too high?
Normal
00:01:539 (2) - maybe u can put this note on the curve of 00:00:445 (1,3) - ? like position:105,122
00:40:434 (1) - fit the bent to 00:39:709 (4) - to make a better shape? (just suggestion
01:05:161 (1,2) - ^
Easy
fine

nice song, nice pattern except the one I called pro-only stream before, that really shocks me even i'm a player in #1000... D:
good luck
Topic Starter
xChippy

Hollow Wings wrote:

hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3


Insane
00:05:908 (5,6,7) - make same ds like 1.7x? keeping the 5 at 1.4 ><
00:24:463 (5,7) - r these sliders too close? have an other shape? (just suggestion Don't think they are that close tho :3 so I'll keep it like this for now
00:32:452 (4) - move to 298,223? fixed
00:52:089 (1,2,3,4) - looks better than 00:52:987 (1,2,3,4) - ...? same DS but changed the angle a bit
Ixxm's Insane
00:18:628 (2,3,4,5) - wowww, this stream is easily cause combo breaking, maybe that's just for pro players playing this diff huh? :3
00:38:803 (4) - didn't fit 00:38:984 (5) - 's bent perfect, maybe change a little? (just suggestion The blankets are fine imo o_O
00:37:534 (1,2) - ^ ^
00:41:159 (6,1) - ^ and more... ^
01:09:155 (5) - arrange ds? fixed the whole combo

ds changing appeared frequently, still good for playing. idk... that's the distance to pro mapper like u and noob mapper like me? O_Q We're not pro mapper :3
Hard
00:11:158 (3,4) - fix this... u know what i mean... :3 fixed
00:58:623 (6) - move to 352,121? fixed
01:20:803 (7) - is this note's position too high? its fine imo

Normal
00:01:539 (2) - maybe u can put this note on the curve of 00:00:445 (1,3) - ? like position:105,122 fixed
00:40:434 (1) - fit the bent to 00:39:709 (4) - to make a better shape? (just suggestion keeping the blanket ><
01:05:161 (1,2) - ^
^
Easy
fine Good to hear :3

nice song, nice pattern except the one I called pro-only stream before, that really shocks me even i'm a player in #1000... D:
good luck
Thanks for the mod I'll mod yours ASAP
kajiyatta
M4M
[General]
BG is large size... try to use it http://puu.sh/3dZcg.jpg
[Easy]
Placement
00:41:159(2) move some grids left, it will be nice flow
Rhythm
01:16:803(4) maybe it would be better imo
Hit Sonud
00:05:546(4) add whistle at head to follo your pattern
01:23:151(1) add S:C:1 clap at end
[Normal]
Placement
00:07:725(1) too far from center of a spinner
0101:897(4,3) stack better
Rhythm
00:01:539(2,3) this ryhthm seems unexpected for newbie sinece it is quite part, so use 1/2 slider insted 2 combos. it is more common
00:46:981(2,1) to foolow the drum sound, you can use 1/2 slider with reverse. e.g)
Hit Sonud
01:06:788(1) add claps on all points since it is emphasized.
01:18:439(1)^
[Hard]
Placement
00:08:267(3) if stacked, on (2) better not (4)'s head.
00:40:434(1) not good flow I suppose, change the direction like this?
00:41:159(3) make a down-curve?
Rhythm
00:05:002(6,7) like this? I don't like the blank
Hit Sonud
00:30:271(3) delete finish and add whistle since here is a piano sound
00:46:251(1)^
00:54:440(5)^
01:20:257(6) add finish at head
01:22:603(1)^
[Ixxm's Insane]
AR8 better since there is a few jumping.
Placement
00:37:534(1) spacing, it is narrow and unexpected for AR9.
Rhythm
00:08:809(1) start at 00:08:899 and add a note.
Hit Sonud
00:47:528(6) delete finish since there isn't cymbal sound
00:48:987(1) add finish at end
01:02:161(2) ^
[Insane]
Placement
00:31:543(1) I don't agree with this jump, if you aim to jump maybe (1) to (2) better, not (3) to (1). e.g)
Rhythm
00:53:891(1) this is a Insane diff, so this spinner seems so long. you should start it at 00:54:623
Hit Sonud
00:45:887(1) delete finish at reverse

overall, it needs more works. but not bad, don't give up. good luck with star.
Topic Starter
xChippy

kajiyatta wrote:

M4M
[General]
BG is large size... try to use it http://puu.sh/3dZcg.jpg BG is the same size, you have given me O_O
[Easy]
Placement
00:41:159(2) move some grids left, it will be nice flow
Rhythm
01:16:803(4) maybe it would be better imo
Keeping mine for now ><
Hit Sonud
00:05:546(4) add whistle at head to follo your pattern
01:23:151(1) add S:C:1 clap at end
fixed the rest
[Normal]
Placement
00:07:725(1) too far from center of a spinner
0101:897(4,3) stack better
Rhythm
00:01:539(2,3) this ryhthm seems unexpected for newbie sinece it is quite part, so use 1/2 slider insted 2 combos. it is more common I'll keep it like I have for now ><
00:46:981(2,1) to foolow the drum sound, you can use 1/2 slider with reverse. e.g) ^
Hit Sonud
01:06:788(1) add claps on all points since it is emphasized.
01:18:439(1)^
fixed the rest
[Hard]
Placement
00:08:267(3) if stacked, on (2) better not (4)'s head.
00:40:434(1) not good flow I suppose, change the direction like this?
00:41:159(3) make a down-curve?
Rhythm
00:05:002(6,7) like this? I don't like the blank I'll consider
Hit Sonud
00:30:271(3) delete finish and add whistle since here is a piano sound
00:46:251(1)^
00:54:440(5)^
01:20:257(6) add finish at head
01:22:603(1)^
fixed the rest
[Ixxm's Insane]
AR8 better since there is a few jumping.
Placement
00:37:534(1) spacing, it is narrow and unexpected for AR9.
Rhythm
00:08:809(1) start at 00:08:899 and add a note.
Hit Sonud
00:47:528(6) delete finish since there isn't cymbal sound
00:48:987(1) add finish at end
01:02:161(2) ^ don't here cymbal here o-o
fixed the restl
[Insane]
Placement
00:31:543(1) I don't agree with this jump, if you aim to jump maybe (1) to (2) better, not (3) to (1). e.g)
Rhythm
00:53:891(1) this is a Insane diff, so this spinner seems so long. you should start it at 00:54:623It's not that long imo >< I'll consider
Hit Sonud
00:45:887(1) delete finish at reverse
fixed the rest
overall, it needs more works. but not bad, don't give up. good luck with star.
Thanks for your mod~~! I'll mod yours ASAP
Shiro
As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questions, feel free to ask me in-game. :)

General
  1. The background is in the folder twice (the pictures differ slightly). Gotta fix that.
Easy
  1. Overall this isn't very interesting. It's a 1/1 Easy, which has no innate rhythm that comes from the song, and the comboing is inconsistent.
  2. 00:06:271 (1) - Pretty damn short spinner for an Easy. Also the next object follows with a confusing rhythm. It'd be better to remove this spinner and make the next slider start on 00:07:725 - otherwise the rhythm is too complex for an Easy.
  3. 00:13:521 (4,1) - I'm not quite sure why the new combo isn't on (4). It'd be more consistent with what you had before and make more sense musically...
  4. 00:24:463 (3,4) - Turn this into a single 1/1 slider to make the map more consistent (the rhythm in the song is the same as 00:21:545 (3) - which is a 1/1 slider).
  5. 00:44:063 (2,3,4,1,2) - This comboing's weird. To stay consistent both musically and with the rest of the map I suggest to move the new combo onto (4).
  6. 00:48:440 (2) - Also, this slider ruins our comboing. To be consistent with 00:43:334 (1,2) - the new combo should be on 00:49:169 - but the slider ends here, which makes it impossible to place a new combo at this point, so you have to plae it somewhere else and it ruins it. Same problem on 01:13:525 (4) - the new combo should be on the big white tick.
Normal
  1. Similar problems as Easy... It becomes kinda 1/1 after a while.
  2. 01:20:075 (1,1) - Not quite sure about this. The spinner's pretty long but the object after it is too soon. You could easily shorten the spinner.
Hard
  1. AR7 is uncalled for, this Hard would be better with AR6. AR7 makes it faster than it actually is and it feels weird.
  2. I fail to see the logic behind the stacks. They just... stop the movement at random moments ? Try to use less of them D:
  3. 00:06:361 (1) - Super short spinner. I'm not sure it's a good idea for a Hard.
  4. 00:12:063 (5) - Only 1/4 in the entire diff and it doesn't even fit the song.
  5. 00:53:526 (3) - Are you sure this should have a clap ? It sounds very weird.
  6. 01:03:348 (5,1) - To stay consistent with 01:01:897 (1,2) - the new combo should be on (5). For the same reason, 01:04:798 (4,5,1) - the new combo here should be on (4).
  7. 01:01:897 (1,2,3,4,5,1,2,3,4,5,1,2) - This was pretty good. You have a definite rhythm and keep at it for the whole pattern, instead of changing it midway for absolutely no reason. The pattern itself flows and plays well. Also, this has structure, which is something I haven't seen in any map for a long while. Just fix the comboing to make the structure more apparent.
  8. 01:13:525 (6,1,2,3,4,1,2,3,4,1,2,3,4,5) - Same remarks as above for the comboing, also fix 01:16:621 (1,2,3,4,5) - because it breaks the structure of this part.
Insane
  1. Is this really AR9 ? It feels so out of place that I was unable to play it until I changed it to 8.
  2. 00:31:543 (1,2) - New combo should be on (2). You're not even consistent with your other diffs, and the comboing as it is now doesn't make musical sense. Also, you're obviously changing your rhythms and patterns on (2)...
  3. 00:45:340 (6,7,8) - This triple - and this jump - don't fit. There's a slow part here why accelerate both the rhythm and the movement ?
  4. 00:50:446 (6,7) - Same here, except this just looks like a spacing mistake, not a purposefully placed jump.
  5. 00:52:089 (1,2,3,4,1,2,3,4,5) - You accelerate the pace with the first combo, which is good and makes sense, but then you instantly slow it down quite drastically with 00:53:526 (4,5) - ...
  6. 01:18:076 (6,1) - That was very confusing because the spacing is the exact same as 01:17:893 (5,6) - but the time distance is different. If I understand what you're going for, it'd be better to stack 01:18:075 (6,1) - .
Ixxm's Insane
  1. Notes 1/2 after a spinner is a... gimmick. It doesn't play well and is confusing/frustrating.
  2. 00:18:628 (2,3,4,5) - Gimmicky and confusing spacing. There's no need for a jump here, especially not a 1/4 jump.
  3. 00:25:000 (7,8) - That felt weird and inconsistent. You haven't used any jump so far in this slower part, and you have one now. I'm guessing you just reversed 00:25:179 (8) - for some reason.
  4. 00:55:822 (7) - Why a slider here ? I thought 00:55:822 (7,8) - was a 1/4 jump because of that...
Topic Starter
xChippy

Shiro wrote:

As per your request.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any questions, feel free to ask me in-game. :)

General
  1. The background is in the folder twice (the pictures differ slightly). Gotta fix that.
Easy
  1. Overall this isn't very interesting. It's a 1/1 Easy, which has no innate rhythm that comes from the song, and the comboing is inconsistent.
  2. 00:06:271 (1) - Pretty damn short spinner for an Easy. Also the next object follows with a confusing rhythm. It'd be better to remove this spinner and make the next slider start on 00:07:725 - otherwise the rhythm is too complex for an Easy.
  3. 00:13:521 (4,1) - I'm not quite sure why the new combo isn't on (4). It'd be more consistent with what you had before and make more sense musically...
  4. 00:24:463 (3,4) - Turn this into a single 1/1 slider to make the map more consistent (the rhythm in the song is the same as 00:21:545 (3) - which is a 1/1 slider).
  5. 00:44:063 (2,3,4,1,2) - This comboing's weird. To stay consistent both musically and with the rest of the map I suggest to move the new combo onto (4).
  6. 00:48:440 (2) - Also, this slider ruins our comboing. To be consistent with 00:43:334 (1,2) - the new combo should be on 00:49:169 - but the slider ends here, which makes it impossible to place a new combo at this point, so you have to plae it somewhere else and it ruins it. Same problem on 01:13:525 (4) - the new combo should be on the big white tick.
Normal
  1. Similar problems as Easy... It becomes kinda 1/1 after a while.
  2. 01:20:075 (1,1) - Not quite sure about this. The spinner's pretty long but the object after it is too soon. You could easily shorten the spinner.
Hard
  1. AR7 is uncalled for, this Hard would be better with AR6. AR7 makes it faster than it actually is and it feels weird.
  2. I fail to see the logic behind the stacks. They just... stop the movement at random moments ? Try to use less of them D:
  3. 00:06:361 (1) - Super short spinner. I'm not sure it's a good idea for a Hard.
  4. 00:12:063 (5) - Only 1/4 in the entire diff and it doesn't even fit the song.
  5. 00:53:526 (3) - Are you sure this should have a clap ? It sounds very weird.
  6. 01:03:348 (5,1) - To stay consistent with 01:01:897 (1,2) - the new combo should be on (5). For the same reason, 01:04:798 (4,5,1) - the new combo here should be on (4).
  7. 01:01:897 (1,2,3,4,5,1,2,3,4,5,1,2) - This was pretty good. You have a definite rhythm and keep at it for the whole pattern, instead of changing it midway for absolutely no reason. The pattern itself flows and plays well. Also, this has structure, which is something I haven't seen in any map for a long while. Just fix the comboing to make the structure more apparent.
  8. 01:13:525 (6,1,2,3,4,1,2,3,4,1,2,3,4,5) - Same remarks as above for the comboing, also fix 01:16:621 (1,2,3,4,5) - because it breaks the structure of this part.
Insane
  1. Is this really AR9 ? It feels so out of place that I was unable to play it until I changed it to 8.
  2. 00:31:543 (1,2) - New combo should be on (2). You're not even consistent with your other diffs, and the comboing as it is now doesn't make musical sense. Also, you're obviously changing your rhythms and patterns on (2)...
  3. 00:45:340 (6,7,8) - This triple - and this jump - don't fit. There's a slow part here why accelerate both the rhythm and the movement ?
  4. 00:50:446 (6,7) - Same here, except this just looks like a spacing mistake, not a purposefully placed jump.
  5. 00:52:089 (1,2,3,4,1,2,3,4,5) - You accelerate the pace with the first combo, which is good and makes sense, but then you instantly slow it down quite drastically with 00:53:526 (4,5) - ...
  6. 01:18:076 (6,1) - That was very confusing because the spacing is the exact same as 01:17:893 (5,6) - but the time distance is different. If I understand what you're going for, it'd be better to stack 01:18:075 (6,1) - .
Ixxm's Insane
  1. Notes 1/2 after a spinner is a... gimmick. It doesn't play well and is confusing/frustrating.
  2. 00:18:628 (2,3,4,5) - Gimmicky and confusing spacing. There's no need for a jump here, especially not a 1/4 jump.
  3. 00:25:000 (7,8) - That felt weird and inconsistent. You haven't used any jump so far in this slower part, and you have one now. I'm guessing you just reversed 00:25:179 (8) - for some reason.
  4. 00:55:822 (7) - Why a slider here ? I thought 00:55:822 (7,8) - was a 1/4 jump because of that...
Well.. fixed all :3, I tried to make easy and normal more interesting >< but don't know if it's enough, and decreased the amounts of stack in hard
Thanks for your mod Shiro~ :3
Smoothie
Heya~
From my modding queue

[Ixxm's Insane]
00:00:809 (3) - Add a whislte because of the piano sound?
00:02:086 (1) - Add whistle on the start~
00:02:451 (2) - ^
00:03:727 (2) - Add a Whistle
00:04:639 (6) - Remove the whislte on the start and add one on the reverse (if you added the one i've mentioned above)
00:05:364 (2) - Whistle on the slider start~
00:07:725 (1,2) - how about making one reverse slider instead? Fits better imo
00:08:809 (4) - Add finish?
00:19:357 - You should add a note here
00:58:441 (8) - Place it at x:236 y:288?
00:59:352 (2,3) - Mh... how about this? 01:18:075 (5) - Add finish?

[Insane]
00:08:267 (3) - Add a finish on the start?
00:08:628 (4) - Finish on the end.
00:11:158 (3) - Same here, finish on start?
00:11:520 (4) - Finish on end~
00:41:884 (5) - NC
00:42:247 (6) - Add clap?
00:42:972 (11) - Clap on the slider start~
01:08:062 (1) - Finish on the start
01:18:076 (6) - Soft finish here
01:23:151 (1,2,3) - Make a slider with reverse instead?

[Hard]
00:04:092 (4) - Remove the whistle on the Slider end
00:04:639 (5) - Add a whistle on the start and remove the one on the end (only when you removed the one i've mentioned above)
00:05:002 (6) - Whistle on the start end reverse.
00:09:351 (6) - NC
00:07:725 (1,2,3,4) - That somehow plays a bit weird... but it might be just me.
00:07:725 - 00:13:521 - If you added the finishes i mentioned on Insane you may want to apply them here too for consistency
00:21:363 (3) - Move it to 00:21:181
00:22:640 - Add note
00:54:440 (5) - Remove the whistle on the end and add a finish instead?
01:20:803 (7) - Remove whistle and add a finish~
01:19:712 (4) - NC

[Normal]
00:04:457 (2,3) - Mh... how about this? 00:07:725 - 00:13:521 - Same as i mentioned on hard~
00:16:257 (7) - Remove this one?
00:53:526 (3) - Move to x:304 y:244

[Easy]
00:07:725 - 00:13:521 - Same as i mentioned on hard and normal :3
00:09:351 (2) - Start the slider at 00:09:170 and extend it to 00:09:532
00:30:998 (4) - I assume you added the whistle here because of the piano sound. But consider removing it. Imo it sounds way better without it.
01:01:533 (1) - Remove NC
01:19:712 (3) - Remove the clap at the end of the slider and add a finish instead~
01:23:151 (1) - ^
01:25:163 (3) - Clap at the start?

That's all
Good luck!
Topic Starter
xChippy

Smoothie wrote:

Heya~
From my modding queue

[Ixxm's Insane]
00:00:809 (3) - Add a whislte because of the piano sound?
00:02:086 (1) - Add whistle on the start~
00:02:451 (2) - ^
00:03:727 (2) - Add a Whistle
00:04:639 (6) - Remove the whislte on the start and add one on the reverse (if you added the one i've mentioned above) I'll consider those whistles (same as above)
00:05:364 (2) - Whistle on the slider start~ fixed
00:07:725 (1,2) - how about making one reverse slider instead? Fits better imo Since this is insane I think it's okay :O
00:08:809 (4) - Add finish? Don't here symbal o-o
00:19:357 - You should add a note here added
00:58:441 (8) - Place it at x:236 y:288? don't think a jump here is neccessary
00:59:352 (2,3) - Mh... how about this? fixed
01:18:075 (5) - Add finish? added

[Insane]
00:08:267 (3) - Add a finish on the start?
00:08:628 (4) - Finish on the end.
00:11:158 (3) - Same here, finish on start?
00:11:520 (4) - Finish on end~ sounds a bit messy if I add all these finishes :/ so didn't fix
00:41:884 (5) - NC fixed
00:42:247 (6) - Add clap? sounds weird to me
00:42:972 (11) - Clap on the slider start~ added this one
01:08:062 (1) - Finish on the start added
01:18:076 (6) - Soft finish here added
01:23:151 (1,2,3) - Make a slider with reverse instead? I'll keep it the way it is :x

[Hard]
00:04:092 (4) - Remove the whistle on the Slider end
00:04:639 (5) - Add a whistle on the start and remove the one on the end (only when you removed the one i've mentioned above) I'll keep the pattern I have for now
00:05:002 (6) - Whistle on the start end reverse. I want to keep it silent since the vocal is soft too ><
00:09:351 (6) - NC fixed
00:07:725 (1,2,3,4) - That somehow plays a bit weird... but it might be just me. fixed
00:07:725 - 00:13:521 - If you added the finishes i mentioned on Insane you may want to apply them here too for consistency
00:21:363 (3) - Move it to 00:21:181 following vocal here
00:22:640 - Add note ^
00:54:440 (5) - Remove the whistle on the end and add a finish instead? Whistle is enough here imo
01:20:803 (7) - Remove whistle and add a finish~ fixed
01:19:712 (4) - NC fixed

[Normal]
00:04:457 (2,3) - Mh... how about this? slider would become unsnapped
00:07:725 - 00:13:521 - Same as i mentioned on hard~
00:16:257 (7) - Remove this one? nah sounds better this way imo
00:53:526 (3) - Move to x:304 y:244 fixed

[Easy]
00:07:725 - 00:13:521 - Same as i mentioned on hard and normal :3
00:09:351 (2) - Start the slider at 00:09:170 and extend it to 00:09:532 It's fine as it is cuz the instrument
00:30:998 (4) - I assume you added the whistle here because of the piano sound. But consider removing it. Imo it sounds way better without it. I'll consider
01:01:533 (1) - Remove NC fixed
01:19:712 (3) - Remove the clap at the end of the slider and add a finish instead~ fixed
01:23:151 (1) - ^ fixed
01:25:163 (3) - Clap at the start? fixed

That's all
Good luck!
Thanks for your mod :3~
TheVileOne
Recheck

Easy

00:07:725 (1,1) - These sliders are not the same shape. Here is what they look like overlaid. http://puu.sh/3f9P6
00:31:725 (1,2) - Looks out of place. I suggest curving 1 in the other direction, so that the end is pointing towards 2 instead of under it.
00:52:089 (1) - Doesn't have enough of a curve. Use four points if you need to.
00:59:352 (1) - This curve looks too arched compared to 00:57:164 (1) - slider.
01:09:155 (2) - Fix this blanket by setting the second point to x 82 y 275 Last point to x 44 y 216.

Normal

00:09:170 (2,3,4,1) - Transition can be improved. It's a bit misshapen. https://osu.ppy.sh/ss/811464 <Much cleaner.
00:23:552 (2,3,4,5,6,1) - The curves in this just bothers me. I came up with this http://osu.ppy.sh/ss/811467. i'll leave you to line up the notes like the one in the screenshot, but here is the slider I used as a template for both sliders. First point x 305 y 102 Second point x 320 y 172 Third point 368 y 231. Second slider starts at x 276 y 328
01:23:700 (3) - This slider breaks pattern in a bad way.

Hard

00:01:174 (3,4) - This blanket can be better. Move the middle point of 4 to x 168 y 232
00:04:092 (4,5,6) - Slider curves don't really match that well. This is probably fine. you should add a bit more curve to 00:05:002 (6) - though. http://puu.sh/3fcot.jpg
00:19:904 (1,2,3,4) - Such a bland sequence. I highly suggest changing this pattern to something better. Softer curves fit better.
01:15:346 (3,4) - Looks like the blanket could be centered.
01:16:984 (4) - I think this could be better with four points.
01:23:151 (4,5) - Perhaps could be slightly more centered.

I have to go I will finish at a later time.

Edit:

Ixxm's Insane
This difficulty is a lot better.

00:00:445 (1,2,3,4) - This pattern looks much different than the overall styling in the song. I think it would look better if you just used 1.5 spacing like the parts after and choose a pattern that complements the lower spacing of course.
00:15:528 (4,5,6,7,8) - I like how this plays. ^_^
00:17:898 (11) - This looks strange curving inward towards the stream. Curving outward away from the stream looks better IMO.
00:18:628 (2,3,4,5,6) - Confusing to read. I think it would be nice to have 00:18:628 (2) - shaped more like 00:17:898 (11) - (outward with symmetry) since it's essentially the same pattern in the music. This would allow people to better prepare for the stack.
00:20:816 (4,5) - How about moving 5 to x 380 y 202? It looks better to me. You would need to adjust the spacings after though.
00:31:725 (1,2,3) - I don't think this is the most fantastic transition, but it works.
00:34:634 (1,2,3) - ^ I don't expect you to change these, but they are flawed transitions.
00:36:627 (2,3) - Use a blanket? I think 3 looks better lower as compared to 00:37:534 (1) - anyways, so a blanket makes more sense.
00:38:984 (5,1,2,3,4) - <3 Nice!
00:43:334 (2) - Bad placement. If it's going to curve towards the right, you should try to blanket with 00:43:334 (2) - . you may want to experiment with curving away from 4. Either seem like fine options.
00:50:811 (5,6,7) - Plays and looks a bit off. The blanket here 00:50:446 (4,5) - seems a bit imperfect and 00:51:358 (6,7) - has weird flow. I think a 1/1 slider on the white tick would play better. At the moment the red tick starting slider feels too slow when I play it.
01:04:798 (4) - Move a bit higher to follow the previous slider curve better. x 329 y 76 should do.
01:08:791 (4) - I think that a slight reduction in this curve would look better. I know that it's the same shape as the previous slider, but the two sliders aren't lined up. http://osu.ppy.sh/ss/813166 What do you think?
01:19:712 (7,8) - This seems to be placed like this for flow reasons. It doesn't look that good though. It seems to be better without affecting flow if 8 was a bit further away in the pattern, but I'm not sure if it's worth changing the spacing.

Insane

I like how the guest mapper mapped his Insane more than this difficulty now. o.o There is quite a few patterns that need to be tweaked and shifted before this is ready to be ranked IMO.

00:00:809 (2,2) - I feel these sliders need to be at nearly the same angle. http://puu.sh/3fR0H
00:07:725 (1,2,3) - The angles don't look right. I liked the guest difficulty Insane because it avoided things like this. Personally I would have the single note be the bridge between the two sliders instead of having it look like a chain of objects. I would show a screenshot, but my opinion here might conflict with how you wanted the song to be mapped. I'll let you figure out if and how you would change this.
00:11:158 (3,4) - Transition looks slightly unusual. I'm not entirely sure though. It might be better if 3 looked more similar to 4. Change if you only believe it looks better.
00:13:521 (1,3) - It would look cleaner if 1 was the same shape as 3. I suggest copying 3 and flipping it into 1's position.
00:25:895 (1,2,3) - I think I slightly prefer this being a single solid curve. http://puu.sh/3fS9p.jpg
00:27:353 (5) - I think this pattern would be a lot better if this slider was rotated so that the right side was wider than the left. http://osu.ppy.sh/ss/813214
00:30:271 (1,2,3) - angles look slightly off here. http://puu.sh/3fSmc < Changed the note in the middle and rotated 3 slightly clockwise. 3,4,1 then can be given consistent spacing.
00:35:359 (3) - This should be lower and more under 2 IMO. Try to draw the curve you are trying to make and place the notes along that line you make.
00:43:334 - The slowdowns are a bit distracting IMO. It's not a real issue though. The linearity of this part is a drastic change from the previous mapping. Linear mapping isn't as interesting to me, but again that's my opinion.
00:48:987 (1,2,3) - This sudden angle change looks bad IMO. I think a more subtle angle shift would fit better for a linear map. I have 00:48:987 (1) - at x 245 y 163, 00:49:078 (2) - at x 210 y 161 and 00:49:169 (3) - at x 180 y 159 (163->161->159)
00:56:435 (1,2,3,4) - Not polished. 1,4 appear to be at slightly different angles but I think that the two objects being so far away from each other on the screen is making the pattern worse. A slight shift of the notes and a rotation adjustment and I got. https://osu.ppy.sh/ss/813235
01:01:352 (3,4,5,6,7,8,1) - First impressions of this is that it looked lumpy. I think it would be better if the angle didn't change half way through this sequence. Example https://osu.ppy.sh/ss/813237
01:08:791 (3,4,5,1,2,3,4) - Random triangle flow x.x
01:10:612 (6,7,1) - This angle >.<It doesn't seem like it should look like this, but i'm not exactly sure what needs to be done to fix it.
01:16:439 (5,6) - Sudden and awkward spacing change.

Conclusion

I gave a much more thorough mod for your maps this time around. I am much happier with this attempt to mod your map.
Topic Starter
xChippy

TheVileOne wrote:

Recheck

Easy

00:07:725 (1,1) - These sliders are not the same shape. Here is what they look like overlaid. http://puu.sh/3f9P6
00:31:725 (1,2) - Looks out of place. I suggest curving 1 in the other direction, so that the end is pointing towards 2 instead of under it.
00:52:089 (1) - Doesn't have enough of a curve. Use four points if you need to.
00:59:352 (1) - This curve looks too arched compared to 00:57:164 (1) - slider.
01:09:155 (2) - Fix this blanket by setting the second point to x 82 y 275 Last point to x 44 y 216.

Normal

00:09:170 (2,3,4,1) - Transition can be improved. It's a bit misshapen. https://osu.ppy.sh/ss/811464 <Much cleaner.
00:23:552 (2,3,4,5,6,1) - The curves in this just bothers me. I came up with this http://osu.ppy.sh/ss/811467. i'll leave you to line up the notes like the one in the screenshot, but here is the slider I used as a template for both sliders. First point x 305 y 102 Second point x 320 y 172 Third point 368 y 231. Second slider starts at x 276 y 328
01:23:700 (3) - This slider breaks pattern in a bad way.

Hard

00:01:174 (3,4) - This blanket can be better. Move the middle point of 4 to x 168 y 232
00:04:092 (4,5,6) - Slider curves don't really match that well. This is probably fine. you should add a bit more curve to 00:05:002 (6) - though. http://puu.sh/3fcot.jpg
00:19:904 (1,2,3,4) - Such a bland sequence. I highly suggest changing this pattern to something better. Softer curves fit better.
01:15:346 (3,4) - Looks like the blanket could be centered.
01:16:984 (4) - I think this could be better with four points.
01:23:151 (4,5) - Perhaps could be slightly more centered.

I have to go I will finish at a later time.

Ixxm's Insane
This difficulty is a lot better.

00:00:445 (1,2,3,4) - This pattern looks much different than the overall styling in the song. I think it would look better if you just used 1.5 spacing like the parts after and choose a pattern that complements the lower spacing of course.
00:15:528 (4,5,6,7,8) - I like how this plays. ^_^
00:17:898 (11) - This looks strange curving inward towards the stream. Curving outward away from the stream looks better IMO.
00:18:628 (2,3,4,5,6) - Confusing to read. I think it would be nice to have 00:18:628 (2) - shaped more like 00:17:898 (11) - (outward with symmetry) since it's essentially the same pattern in the music. This would allow people to better prepare for the stack.
00:20:816 (4,5) - How about moving 5 to x 380 y 202? It looks better to me. You would need to adjust the spacings after though.
00:31:725 (1,2,3) - I don't think this is the most fantastic transition, but it works.
00:34:634 (1,2,3) - ^ I don't expect you to change these, but they are flawed transitions.
00:36:627 (2,3) - Use a blanket? I think 3 looks better lower as compared to 00:37:534 (1) - anyways, so a blanket makes more sense.
00:38:984 (5,1,2,3,4) - <3 Nice!
00:43:334 (2) - Bad placement. If it's going to curve towards the right, you should try to blanket with 00:43:334 (2) - . you may want to experiment with curving away from 4. Either seem like fine options.
00:50:811 (5,6,7) - Plays and looks a bit off. The blanket here 00:50:446 (4,5) - seems a bit imperfect and 00:51:358 (6,7) - has weird flow. I think a 1/1 slider on the white tick would play better. At the moment the red tick starting slider feels too slow when I play it.
01:04:798 (4) - Move a bit higher to follow the previous slider curve better. x 329 y 76 should do.
01:08:791 (4) - I think that a slight reduction in this curve would look better. I know that it's the same shape as the previous slider, but the two sliders aren't lined up. http://osu.ppy.sh/ss/813166 What do you think?
01:19:712 (7,8) - This seems to be placed like this for flow reasons. It doesn't look that good though. It seems to be better without affecting flow if 8 was a bit further away in the pattern, but I'm not sure if it's worth changing the spacing.
Fixed all expect
00:31:725 (1,2,3) - I don't think this is the most fantastic transition, but it works.
00:34:634 (1,2,3) - ^ I don't expect you to change these, but they are flawed transitions.


Insane

I like how the guest mapper mapped his Insane more than this difficulty now. o.o There is quite a few patterns that need to be tweaked and shifted before this is ready to be ranked IMO.

00:00:809 (2,2) - I feel these sliders need to be at nearly the same angle. http://puu.sh/3fR0H
00:07:725 (1,2,3) - The angles don't look right. I liked the guest difficulty Insane because it avoided things like this. Personally I would have the single note be the bridge between the two sliders instead of having it look like a chain of objects. I would show a screenshot, but my opinion here might conflict with how you wanted the song to be mapped. I'll let you figure out if and how you would change this.
00:11:158 (3,4) - Transition looks slightly unusual. I'm not entirely sure though. It might be better if 3 looked more similar to 4. Change if you only believe it looks better.
00:13:521 (1,3) - It would look cleaner if 1 was the same shape as 3. I suggest copying 3 and flipping it into 1's position.
00:25:895 (1,2,3) - I think I slightly prefer this being a single solid curve. http://puu.sh/3fS9p.jpg
00:27:353 (5) - I think this pattern would be a lot better if this slider was rotated so that the right side was wider than the left. http://osu.ppy.sh/ss/813214
00:30:271 (1,2,3) - angles look slightly off here. http://puu.sh/3fSmc < Changed the note in the middle and rotated 3 slightly clockwise. 3,4,1 then can be given consistent spacing.
00:35:359 (3) - This should be lower and more under 2 IMO. Try to draw the curve you are trying to make and place the notes along that line you make.
00:43:334 - The slowdowns are a bit distracting IMO. It's not a real issue though. The linearity of this part is a drastic change from the previous mapping. Linear mapping isn't as interesting to me, but again that's my opinion.
00:48:987 (1,2,3) - This sudden angle change looks bad IMO. I think a more subtle angle shift would fit better for a linear map. I have 00:48:987 (1) - at x 245 y 163, 00:49:078 (2) - at x 210 y 161 and 00:49:169 (3) - at x 180 y 159 (163->161->159)
00:56:435 (1,2,3,4) - Not polished. 1,4 appear to be at slightly different angles but I think that the two objects being so far away from each other on the screen is making the pattern worse. A slight shift of the notes and a rotation adjustment and I got. https://osu.ppy.sh/ss/813235
01:01:352 (3,4,5,6,7,8,1) - First impressions of this is that it looked lumpy. I think it would be better if the angle didn't change half way through this sequence. Example https://osu.ppy.sh/ss/813237
01:08:791 (3,4,5,1,2,3,4) - Random triangle flow x.x
01:10:612 (6,7,1) - This angle >.<It doesn't seem like it should look like this, but i'm not exactly sure what needs to be done to fix it.
01:16:439 (5,6) - Sudden and awkward spacing change.
fixed all ^^
Conclusion

I gave a much more thorough mod for your maps this time around. I am much happier with this attempt to mod your map.
Hehe ^^
TheVileOne
Recheck finished.
Topic Starter
xChippy

TheVileOne wrote:

Recheck finished.
Thank you very much!!! You have been a really big help for us ^^
You"re seriously one of our favourite modders ^^
I'll fix the mod tommorow, it"s really~ late here :O
Thanks for your mod :3 !
Kayano
Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
  • General
  1. Offset: 445 BPM: 165.100 Delete other red line. (I know you need to work a lot at this if you fixing that...)
  2. Romanised Artist: Yanaginagi

    Easy
  3. 01:17:530 (2) - whistle at the beginning

    Normal
  4. 00:02:633 - add a circle
  5. 00:04:821 (3) - move to 00:05:002 -
  6. 01:12:797 (4) - whistle?
  7. 01:14:618 (3) - delete whistle?
  8. 01:16:074 (6) - ^

    Hard
  9. 00:16:439 (1) - move to 460:180

    Insane
    Ixxm's Insane
  10. I can't find problem in these diffs

    Nice map, good luck~!
Topic Starter
xChippy

OniJAM wrote:

Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - Just suggestion
  • General
  1. Offset: 445 BPM: 165.100 Delete other red line. (I know you need to work a lot at this if you fixing that...) Nope I'm sure that the timing I now have is correct
  2. Romanised Artist: Yanaginagi yanaginagi is always written w/o the caps so no change

    Easy
  3. 01:17:530 (2) - whistle at the beginning fixed

    Normal
  4. 00:02:633 - add a circle don't think it's neccessary ><
  5. 00:04:821 (3) - move to 00:05:002 - the little stop sounds weird to me ><
  6. 01:12:797 (4) - whistle? a clap fits bette IMO
  7. 01:14:618 (3) - delete whistle? I want to keep the whistles consistent ><
  8. 01:16:074 (6) - ^ ^

    Hard
  9. 00:16:439 (1) - move to 460:180 Moved it but not exactly there

    Insane
    Ixxm's Insane
  10. I can't find problem in these diffs

    Nice map, good luck~!
Thanks for your mod~! :3
NewRulerNA
hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. "rsz_yahari_yukino_and_yui_1024x768.png" is too large.
    use this
[Easy]
  1. 00:00:445 (1,2,3,1,2,3,4) - add whistle to all. this part followed piano, so it makes sense imo.
  2. 00:12:792 - add drum-hitclap. I felt same sound is ringing.
  3. 00:46:981 (2) - vocal volume is most large at 00:46:799, so this slider start did not fit.

    1. 00:46:251 (1) - 3/2 slider
    2. 00:47:163 (2) - circle
    3. 00:47:528 (3) - 3/2
    try this.
  4. 01:06:788 (1) - fmm...I think this part should use same hitsounds because 01:06:788 ~ 01:07:698 - followed same instruments.
    remove clap and use sampleset: Normal on slider start and end.
[Normal]
  1. 00:02:633 - add note here. only 00:02:998 (4) - followed piano on this section. I think it is good, but if you do it, should also add note to 00:02:633 - because there is also the piano.
  2. 00:09:170 (2) - there is drum at 00:09:351 - . this map's hitsounds followed those, so you should pick up it imo.

    1. 00:09:351 (2) - circle (or 00:08:990 (2) - 1/1 slider)
    2. 00:09:532 (3) - 1/1 slider
    ^my suggestion
  3. 00:12:792 - same as Easy
  4. 01:12:797 (4,5) - I guess this rhythm is mistake... vocal start at 01:12:979 -
    remove notes and add 3/2 slider at it
[Hard]
  1. 00:02:815 - 00:02:998 - add note. does not have vocal here. so you can follow piano...like 00:05:727 - 00:05:908 (2) - .
  2. 00:08:267 (3) - add finish.....?
  3. 00:12:792 - same as Easy
that's all!

[Ixxm's Insane]
  1. 00:02:451 (2) - remove reverse and add circle at 00:02:998 and 00:03:180 - . vocal end is 00:02:815 - and 00:02:998 - 00:03:180 - have piano that had large volume around here.
  2. 00:06:271 (1) - move start to 00:06:361 - and add note here. 00:05:908 (3,4) followed piano so would be better to do it.
  3. 00:08:990 (1) - why did you use spinner? will not fit this because 00:09:351 - 00:09:532 - 00:09:893 - 00:10:255 - these point have clap and hitsounds based on instrument at this section.

    1. 00:09:170 (1) - circle
    2. 00:09:351 (2) - 1/2 slider
    3. 00:09:712 (3) - circle
    4. 00:09:893 (4) - 1/2
    5. 00:10:255 (5) - circle
    try like this.
  4. 00:12:792 - same as Easy
  5. 00:13:886 (1,2,3) - why did you use little jump at (2,3)? there is not have large changing. so I think it may not fit.
    placement suggetion here.
  6. 00:16:804 (2) - change sampleset to Normal. I felt this instrument is same as 00:17:169 - . so this changing is bit odd imo.
  7. 00:17:898 ~ 00:18:810 - same as above. please do not forget to adjust about additions.
  8. 00:19:084 (4,5,6,7) - overmapped. these notes followed sound that is extended 00:18:993 - . but the stream had too many sounds. better to remove these.
  9. 00:20:816 (4) - separated into 1/1 and circle. 00:21:363 - would be better to highlight because I felt it had large volume.
  10. 00:28:083 (3) - same as above. almost same reason. vocal end at 00:28:448 - .
  11. 00:47:710 (1) - vocal was extended from 00:47:528 - . so this spinner start is late. but this spinner would not fit here. I felt 00:46:251 ~ 00:47:163 - followed instrument, and 00:48:075 ~ 00:48:987 - are also able to follow it.

    1. 00:47:528 (1) - 1/1 slider
    2. 00:48:075 (2) - 1/2 slider (or two circles)
    3. 00:48:440 (3) - circle
    4. 00:48:622 (4) - ^
    5. 00:48:805 (5) - ^
    6. 00:48:987 (6) - ^
    ^my suggestion
  12. 01:07:516 (5) - why did you put circle? ~ 01:07:334 followed, but this note is not able to follow anything.....
  13. 01:20:439 (1) - rhythm suggestion.

    1. 01:20:439 (10) - circle
    2. 01:20:621 (11) - circle
    3. 01:20:803 (12) - circle
    4. 01:20:984 (1) ~ 01:22:243 - spinner
    you can use some sliders.
  14. 01:24:798 - add drum-hitclap?
[Insane]
  1. skipped
mod time: 3 hours

good luck :D
Topic Starter
xChippy

NewRulerNA wrote:

hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. "rsz_yahari_yukino_and_yui_1024x768.png" is too large.
    use this
fixed
[Easy]
  1. 00:00:445 (1,2,3,1,2,3,4) - add whistle to all. this part followed piano, so it makes sense imo. first I had it like that but it just sounded a bit messy, so I changed the Whistle pattern to follow the piano chords instead, so I'll keep it like this for now ><
  2. 00:12:792 - add drum-hitclap. I felt same sound is ringing. fixed
  3. 00:46:981 (2) - vocal volume is most large at 00:46:799, so this slider start did not fit. I'll consider this one

    1. 00:46:251 (1) - 3/2 slider
    2. 00:47:163 (2) - circle
    3. 00:47:528 (3) - 3/2
    try this.
  4. 01:06:788 (1) - fmm...I think this part should use same hitsounds because 01:06:788 ~ 01:07:698 - followed same instruments.
    remove clap and use sampleset: Normal on slider start and end. fixed
[Normal]
  1. 00:02:633 - add note here. only 00:02:998 (4) - followed piano on this section. I think it is good, but if you do it, should also add note to 00:02:633 - because there is also the piano.fixed
  2. 00:09:170 (2) - there is drum at 00:09:351 - . this map's hitsounds followed those, so you should pick up it imo.

    1. 00:09:351 (2) - circle (or 00:08:990 (2) - 1/1 slider)
    2. 00:09:532 (3) - 1/1 slider
    ^my suggestion fixed
  3. 00:12:792 - same as Easy fixed
  4. 01:12:797 (4,5) - I guess this rhythm is mistake... vocal start at 01:12:979 -
    remove notes and add 3/2 slider at it fixed
[Hard]
  1. 00:02:815 - 00:02:998 - add note. does not have vocal here. so you can follow piano...like 00:05:727 - 00:05:908 (2) - .
  2. 00:08:267 (3) - add finish.....?
  3. 00:12:792 - same as Easy
    fixed all :3
that's all!

[Insane]
  1. skipped
mod time: 3 hours

good luck :D
Thank you very much for the mod!~ :3 Icemixxa will fix his own I gotta go study @.@
Icemixxa
SPOILER
[Ixxm's Insane]
  1. 00:02:451 (2) - remove reverse and add circle at 00:02:998 and 00:03:180 - . vocal end is 00:02:815 - and 00:02:998 - 00:03:180 - have piano that had large volume around here.
  2. 00:06:271 (1) - move start to 00:06:361 - and add note here. 00:05:908 (3,4) followed piano so would be better to do it.
  3. 00:08:990 (1) - why did you use spinner? will not fit this because 00:09:351 - 00:09:532 - 00:09:893 - 00:10:255 - these point have clap and hitsounds based on instrument at this section.

    1. 00:09:170 (1) - circle
    2. 00:09:351 (2) - 1/2 slider
    3. 00:09:712 (3) - circle
    4. 00:09:893 (4) - 1/2
    5. 00:10:255 (5) - circle
    try like this.
  4. 00:12:792 - same as Easy
  5. 00:13:886 (1,2,3) - why did you use little jump at (2,3)? there is not have large changing. so I think it may not fit.
    placement suggetion here.
  6. 00:16:804 (2) - change sampleset to Normal. I felt this instrument is same as 00:17:169 - . so this changing is bit odd imo.
  7. 00:17:898 ~ 00:18:810 - same as above. please do not forget to adjust about additions.
  8. 00:19:084 (4,5,6,7) - overmapped. these notes followed sound that is extended 00:18:993 - . but the stream had too many sounds. better to remove these.
  9. 00:20:816 (4) - separated into 1/1 and circle. 00:21:363 - would be better to highlight because I felt it had large volume.
  10. 00:28:083 (3) - same as above. almost same reason. vocal end at 00:28:448 - .
  11. 00:47:710 (1) - vocal was extended from 00:47:528 - . so this spinner start is late. but this spinner would not fit here. I felt 00:46:251 ~ 00:47:163 - followed instrument, and 00:48:075 ~ 00:48:987 - are also able to follow it.

    1. 00:47:528 (1) - 1/1 slider
    2. 00:48:075 (2) - 1/2 slider (or two circles)
    3. 00:48:440 (3) - circle
    4. 00:48:622 (4) - ^
    5. 00:48:805 (5) - ^
    6. 00:48:987 (6) - ^
    ^my suggestion
  12. 01:07:516 (5) - why did you put circle? ~ 01:07:334 followed, but this note is not able to follow anything.....
  13. 01:20:439 (1) - rhythm suggestion.

    1. 01:20:439 (10) - circle
    2. 01:20:621 (11) - circle
    3. 01:20:803 (12) - circle
    4. 01:20:984 (1) ~ 01:22:243 - spinner
    you can use some sliders.
  14. 01:24:798 - add drum-hitclap?
good luck :D

Fixxed all tyvm! 8-)
Alumetorz
Hey there, from my queue~

[Easy]
00:16:439 - How about you add a circle here, and move the spinner 1/2 later
00:19:357 - Place 5% volume here? (And in other diffs too, if you apply it)
00:59:352 (1) - Remove finish? (All other diffs have no finish at this note, maybe it wasn't intentional)
01:10:977 (1) - ^
01:13:889 (1) - Finish?

[Normal]
00:16:439 - Like in Easy, what about adding a circle here. I'd do it like this: http://puu.sh/3hB1S.jpg (Replacing (6) and (7) with a slider and adding a new circle due to finish sound. If you do it like this, you should also make a clap on red tick, and a finish sound on (7). Try it, I think it's cool)

[Hard]
Nothing I could find...

[Ixxm's Insane]
00:06:271 (5) - Remove finish
00:18:445 (2) - Move one grid to right for perfect symmetry

I found many NC issues in this diff
SPOILER
00:21:545 (6) - Add NC
00:22:822 (1) - Remove NC, add at (2)
00:24:463 (6) - Add NC
00:30:271 (4) - Add NC
00:31:180 (1) - Remove NC
00:33:180 (6) - Add NC, remove at (1)
00:38:984 (5) - Add NC, remove at (1)
00:40:434 (4) - Add NC
00:41:703 (1) - Remove NC and add at (2)
00:43:153 (1) - Remove NC, add at (2)
00:44:063 (1) - Remove NC
00:57:893 (6) - Add NC
00:59:170 (1) - Remove NC, add at (2)
01:02:079 (1) - ^
01:04:980 (1) - ^
01:07:698 (1) - ^
01:10:794 (1) - ^
01:12:250 (6) - Add NC
01:13:525 (1) - Remove NC
01:13:889 (3) - Add NC
01:14:982 (1) - Remove NC
01:15:346 (3) - Add NC
01:16:621 (1) - Remove NC
01:16:803 (2) - Add NC
01:17:348 (1) - Remove NC
Not sure about all

[Insane]
00:21:545 (6) - NC?
00:24:463 (5) - ^
00:27:353 (5) - ^

Yeah that's all. Mainly suggestions
Good luck~
Topic Starter
xChippy

Alumetorz wrote:

Hey there, from my queue~

[Easy]
00:16:439 - How about you add a circle here, and move the spinner 1/2 later it might be to hard for easy
00:19:357 - Place 5% volume here? (And in other diffs too, if you apply it) already 5% O_o
00:59:352 (1) - Remove finish? (All other diffs have no finish at this note, maybe it wasn't intentional) fixed
01:10:977 (1) - ^ fixed
01:13:889 (1) - Finish? fixed

[Normal]
00:16:439 - Like in Easy, what about adding a circle here. I'd do it like this: http://puu.sh/3hB1S.jpg (Replacing (6) and (7) with a slider and adding a new circle due to finish sound. If you do it like this, you should also make a clap on red tick, and a finish sound on (7). Try it, I think it's cool) I'll Consider this

[Hard]
Nothing I could find...

[Ixxm's Insane]
00:06:271 (5) - Remove finish
00:18:445 (2) - Move one grid to right for perfect symmetry
fixed both
I found many NC issues in this diff
SPOILER
00:21:545 (6) - Add NC
00:22:822 (1) - Remove NC, add at (2)
00:24:463 (6) - Add NC
00:30:271 (4) - Add NC
00:31:180 (1) - Remove NC
00:33:180 (6) - Add NC, remove at (1)
00:38:984 (5) - Add NC, remove at (1)
00:40:434 (4) - Add NC
00:41:703 (1) - Remove NC and add at (2)
00:43:153 (1) - Remove NC, add at (2)
00:44:063 (1) - Remove NC
00:57:893 (6) - Add NC
00:59:170 (1) - Remove NC, add at (2)
01:02:079 (1) - ^
01:04:980 (1) - ^
01:07:698 (1) - ^
01:10:794 (1) - ^
01:12:250 (6) - Add NC
01:13:525 (1) - Remove NC
01:13:889 (3) - Add NC
01:14:982 (1) - Remove NC
01:15:346 (3) - Add NC
01:16:621 (1) - Remove NC
01:16:803 (2) - Add NC
01:17:348 (1) - Remove NC
Not sure about all don't know anymore which I fixed but did alot, and fixed some on my own

[Insane]
00:21:545 (6) - NC?
00:24:463 (5) - ^
00:27:353 (5) - ^
fixed all
Yeah that's all. Mainly suggestions
Good luck~
Irreversible
Hi there! Wow 75 SP is alot already!

[General]

Sometimes it seems a bit off.. i would help you, but I think i would make it worse actually >< I try to ask some people for their opinions.
Delete unnecessary green / red lines please.
Rest seems fine!


[Insane]

Gameplay: Oh, it plays fine for me! But I think i can give you some suggestions about the rhythm itself, it's the only thing that bothers me actually :P As you can see, you used very much this pattern: slider, circle, slider, circle in some parts. This can get boring! But i'm here to help you now o3o Nice pattern btw!

00:02:998 (2) - Hmm, the blanket between 1 and 2 aren't that great. Try this code once: (make sure you saved your things before!)
suggestion
116,246,445,2,0,P|174:285|200:282,1,70,2|0,0:0|0:0,0:0:0:0:
190,195,809,2,0,P|193:182|232:143,1,70,2|0,0:0|0:0,0:0:0:0:
338,170,1174,1,2,0:0:0:0:
199,308,1539,1,2,0:0:0:0:
293,281,1721,2,0,P|332:242|332:197,1,70,0|2,0:0|0:0,0:0:0:0:
337,130,2086,6,0,P|261:133|192:173,2,140,0|2|0,0:0|0:0|0:0,0:0:0:0:
286,215,2998,2,0,P|296:267|263:301,1,70,2|0,0:0|0:0,0:0:0:0:
But it's up to you, of course :)
00:03:362 (1,2,3,4,5) - And i don't know how you feel, but wouldn't it be great to get a slower beginning of the song? The vocals are a bit slow, and smooth, i don't think this circle spam really fits. (i know, you mapped to the piano) consider changing them with some sliders. If you do things like this later in the map, it would fit much more! But try it yourself :)
00:23:004 (1) - That's the part i metnioned above (not only this circle, obviously) Why don't you try to get some more rhythm in it? I mean, instead of a slider and circle pattern, you could use a reversed slider circle combination, or 2 circles after a slider. If you need further help with that, ask me, but i wanna let you try first :P (if you leave it, it's okay)
00:36:627 (2,3,4,5,6) - Personally, i would replace this part with some circles, it fits the rhythm you created before, and you could also put in some variety in your map. (circle 00:36:627 (2) - 00:36:809 (3) - 00:36:990 (4) - 00:37:171 (5) - 00:37:353 (6) - )
00:54:989 - The red lines IN the spinner are unnecessary, delete them please.
00:51:175 (5) - I think this reversed slider would fit better starting from here: 00:51:175 -
01:01:533 (5,6,7,8,1) - Try to get a nicer shaped polygon here, remmeber to use 'create polygon' in these times!
01:02:804 (2,3,4,1,2,3,4,5) - I think here, you should have definetly mapped the vocals, it will bring some nice 'breaks' in your patterns, and brings some tension in it as well.

Like!

[Ixxm's Insane]

00:07:905 (2) - It would look better, if you move this slider a bit down to create a nice-looking blanket with 00:07:725 (1) -
00:16:804 (2) - mhh.. double reverse? this will break many combos, believe me xDD Try changing it ^^
00:26:624 (3,4,1) - Try to get a better shape here, it should have looked like a bow i guess? Well currently it doesn't look very good.
00:28:812 (1) - blanket, i know, i'm a blanket nazi o3o but they are little things, making a map better.
00:30:271 (1) - ^
00:34:634 (1) - Why are the hitsounds suddenly more quiet..? o.o I don't really like that.. it sounds a bit weird, i think going on with 70% is fine.
01:05:161 (1) - Why that sudden anti-jump? Please fix that DS. It looks a bit nosense o.o

Well, my personal opinion about this map isn't that bad :P It would be nice though if you go through the map again and check the rhythm sometimes.. well, but as I said, that's my personal opinion. I like to map to the vocals, that's why i mention it. But the way you did it isn't bad!

[Hard]

00:07:725 (1,2,3,4) - Hm, i even get confused by things like this in Insane. I think if a player on 'hard'-level would play this, he would probably miss. Could you please space that out?

Btw, i mentioned the rhythm in insane right? You did a great job here, in this part. Try to get some ideas!

00:44:428 (4,5,6,7) - I don't really get that part.. what is it mapped to? I mean, of course there is the piano and stuff who allows you to place it there, without getting overmapped but .. hm. Try to follow spomething specific!
00:57:711 (4) - If you move the last point of the slider a bit you'll get a better blanket. Just aesthetics :P

Cool rhythm here!

[Normal]

00:02:633 (4) - Stacking is always a bit problematic in normal / easy. Try find another place please, I'm sure you can find something with DS.
00:41:522 (2) - If you look closely, you can see the stacking isn't made perfect here. (with 00:39:709 (3) - ) fix pls :P
01:01:897 (4,4) - Stacking again, it should be perfectly stacked!

Modding normal isn't my strength xD Looks good though :P

[Easy]

00:06:271 (1) - I'm a fan of using shift while placing a circle / slider in easy. Try pressing shift, so you get a line straight on with the slider.

looks fine , didn't find something to worry about :P

Good luck for rank, it will be ready soon i hope!!
Topic Starter
xChippy

Irreversible wrote:

Hi there! Wow 75 SP is alot already!

[General]

Sometimes it seems a bit off.. i would help you, but I think i would make it worse actually >< I try to ask some people for their opinions.
Delete unnecessary green / red lines please.
Rest seems fine!


[Insane]

Gameplay: Oh, it plays fine for me! But I think i can give you some suggestions about the rhythm itself, it's the only thing that bothers me actually :P As you can see, you used very much this pattern: slider, circle, slider, circle in some parts. This can get boring! But i'm here to help you now o3o Nice pattern btw!

00:02:998 (2) - Hmm, the blanket between 1 and 2 aren't that great. Try this code once: (make sure you saved your things before!)
suggestion
116,246,445,2,0,P|174:285|200:282,1,70,2|0,0:0|0:0,0:0:0:0:
190,195,809,2,0,P|193:182|232:143,1,70,2|0,0:0|0:0,0:0:0:0:
338,170,1174,1,2,0:0:0:0:
199,308,1539,1,2,0:0:0:0:
293,281,1721,2,0,P|332:242|332:197,1,70,0|2,0:0|0:0,0:0:0:0:
337,130,2086,6,0,P|261:133|192:173,2,140,0|2|0,0:0|0:0|0:0,0:0:0:0:
286,215,2998,2,0,P|296:267|263:301,1,70,2|0,0:0|0:0,0:0:0:0:
But it's up to you, of course :) fixed
00:03:362 (1,2,3,4,5) - And i don't know how you feel, but wouldn't it be great to get a slower beginning of the song? The vocals are a bit slow, and smooth, i don't think this circle spam really fits. (i know, you mapped to the piano) consider changing them with some sliders. If you do things like this later in the map, it would fit much more! But try it yourself :) I'll try it first :3 than I'll see what I'll do :P
00:23:004 (1) - That's the part i metnioned above (not only this circle, obviously) Why don't you try to get some more rhythm in it? I mean, instead of a slider and circle pattern, you could use a reversed slider circle combination, or 2 circles after a slider. If you need further help with that, ask me, but i wanna let you try first :P (if you leave it, it's okay) i mapped this on vocal so.. don't know how to change this lol =w=,
00:36:627 (2,3,4,5,6) - Personally, i would replace this part with some circles, it fits the rhythm you created before, and you could also put in some variety in your map. (circle 00:36:627 (2) - 00:36:809 (3) - 00:36:990 (4) - 00:37:171 (5) - 00:37:353 (6) - ) fixed
00:54:989 - The red lines IN the spinner are unnecessary, delete them please. I'll leave it like this for now :3
00:51:175 (5) - I think this reversed slider would fit better starting from here: 00:51:175 - I want to catch the heavy beat tho ><
01:01:533 (5,6,7,8,1) - Try to get a nicer shaped polygon here, remmeber to use 'create polygon' in these times! fixed :3
01:02:804 (2,3,4,1,2,3,4,5) - I think here, you should have definetly mapped the vocals, it will bring some nice 'breaks' in your patterns, and brings some tension in it as well. I'll see what I can do :3

Like!

[Ixxm's Insane]

00:07:905 (2) - It would look better, if you move this slider a bit down to create a nice-looking blanket with 00:07:725 (1) -
00:16:804 (2) - mhh.. double reverse? this will break many combos, believe me xDD Try changing it ^^ I'll let icemixxa do it himself :3
00:26:624 (3,4,1) - Try to get a better shape here, it should have looked like a bow i guess? Well currently it doesn't look very good.
00:28:812 (1) - blanket, i know, i'm a blanket nazi o3o but they are little things, making a map better.
00:30:271 (1) - ^
00:34:634 (1) - Why are the hitsounds suddenly more quiet..? o.o I don't really like that.. it sounds a bit weird, i think going on with 70% is fine.
01:05:161 (1) - Why that sudden anti-jump? Please fix that DS. It looks a bit nosense o.o
Fixed the rest
Well, my personal opinion about this map isn't that bad :P It would be nice though if you go through the map again and check the rhythm sometimes.. well, but as I said, that's my personal opinion. I like to map to the vocals, that's why i mention it. But the way you did it isn't bad!

[Hard]

00:07:725 (1,2,3,4) - Hm, i even get confused by things like this in Insane. I think if a player on 'hard'-level would play this, he would probably miss. Could you please space that out?

Btw, i mentioned the rhythm in insane right? You did a great job here, in this part. Try to get some ideas!

00:44:428 (4,5,6,7) - I don't really get that part.. what is it mapped to? I mean, of course there is the piano and stuff who allows you to place it there, without getting overmapped but .. hm. Try to follow spomething specific!
00:57:711 (4) - If you move the last point of the slider a bit you'll get a better blanket. Just aesthetics :P
fixed all
Cool rhythm here! Thanks ^^

[Normal]

00:02:633 (4) - Stacking is always a bit problematic in normal / easy. Try find another place please, I'm sure you can find something with DS.
00:41:522 (2) - If you look closely, you can see the stacking isn't made perfect here. (with 00:39:709 (3) - ) fix pls :P
01:01:897 (4,4) - Stacking again, it should be perfectly stacked!
fixed all
Modding normal isn't my strength xD Looks good though :P

[Easy]

00:06:271 (1) - I'm a fan of using shift while placing a circle / slider in easy. Try pressing shift, so you get a line straight on with the slider. fixed

looks fine , didn't find something to worry about :P
Yay Glad to hear that 8-)

Good luck for rank, it will be ready soon i hope!!
Thanks for the mod Irreversible ^^
Selisi
Thank you for view my moding queues~~ a little late, sry
I was shocked to see the timing.... well ,It must be tough to finish this map> < you worked hard.
just suggestions ~~:p
[General]
  1. Hit sounds you put very good :p
[Insane]
  1. 00:04:821 (1) - -nc
  1. 00:05:002 (2) - nc
  1. 01:13:707 (5) - nc
  1. 01:13:889 (1) - -nc well,it is unnecessary use new combo to show the overlap in this situation
  1. 01:25:529 (1) - finish?....well, maybe...
  1. the end "shape" looks not very good...
[Ixxm's Insane]
  1. 00:22:822 (3) - nc
  1. 00:23:004 (1) - -nc
  1. 00:53:891 (5) - delet the circle because it has a pause in music , and try to reset the color change.
  1. 01:02:079 (5) - nc
  1. 01:02:261 (1) - -nc
  1. 01:16:439 (3) - nc
  1. 01:16:803 (1) - -nc
  1. 01:24:981 - this time point can add finish (well,if you do not like it,ignore this)
[Hard]
  1. 00:21:181 - this time point ....feel sth lost....add a circle?..
  1. 00:31:361 (5) - nc
  1. 01:01:897 (6) - nc (do not do this, different color may cause illusion
  1. 01:02:079 (1) - -nc
  1. 01:03:529 (1) - -nc
  1. 01:03:711 (2) - nc
  1. 01:04:980 (1) - -nc
  1. 01:05:161 (2) - nc
  1. 01:13:525 (6) - nc
  1. 01:13:707 (1) - -nc
  1. 01:14:982 (4) - nc
  1. 01:15:164 (1) - -nc .....best not to put the color like this way, will be very confusing ,and it also for being beautiful
  1. 01:16:439 (4) - nc
  1. 01:16:621 (1) - -nc
  1. 01:22:603 (1,2,3,4) - all huddled together ....can separate it?
[normal]
  1. 01:04:980 (7,1,2,3) - a little hard in normal diff
[Easy]
  1. 00:13:521 (1) - nc
  1. 00:13:886 (2) - -nc
  1. 00:14:980 (1) - -nc
that's all , good luck XD
goodmap:D ranked~~~
Topic Starter
xChippy

Sweet Vanilla wrote:

Thank you for view my moding queues~~ a little late, sry
I was shocked to see the timing.... well ,It must be tough to finish this map> < you worked hard.
just suggestions ~~:p
[General]
  1. Hit sounds you put very good :p
[Insane]
  1. 00:04:821 (1) - -nc
  1. 00:05:002 (2) - nc
  1. 01:13:707 (5) - nc
  1. 01:13:889 (1) - -nc well,it is unnecessary use new combo to show the overlap in this situation
  1. 01:25:529 (1) - finish?....well, maybe...
  1. the end "shape" looks not very good...
[Ixxm's Insane]
  1. 00:22:822 (3) - nc
  1. 00:23:004 (1) - -nc
  1. 00:53:891 (5) - delet the circle because it has a pause in music , and try to reset the color change.
  1. 01:02:079 (5) - nc
  1. 01:02:261 (1) - -nc
  1. 01:16:439 (3) - nc
  1. 01:16:803 (1) - -nc
  1. 01:24:981 - this time point can add finish (well,if you do not like it,ignore this)
[Hard]
  1. 00:21:181 - this time point ....feel sth lost....add a circle?..
  1. 00:31:361 (5) - nc
  1. 01:01:897 (6) - nc (do not do this, different color may cause illusion
  1. 01:02:079 (1) - -nc
  1. 01:03:529 (1) - -nc
  1. 01:03:711 (2) - nc
  1. 01:04:980 (1) - -nc
  1. 01:05:161 (2) - nc
  1. 01:13:525 (6) - nc
  1. 01:13:707 (1) - -nc
  1. 01:14:982 (4) - nc
  1. 01:15:164 (1) - -nc .....best not to put the color like this way, will be very confusing ,and it also for being beautiful
  1. 01:16:439 (4) - nc
  1. 01:16:621 (1) - -nc
  1. 01:22:603 (1,2,3,4) - all huddled together ....can separate it?
[normal]
  1. 01:04:980 (7,1,2,3) - a little hard in normal diff
[Easy]
  1. 00:13:521 (1) - nc
  1. 00:13:886 (2) - -nc
  1. 00:14:980 (1) - -nc
that's all , good luck XD
goodmap:D ranked~~~
Didn't fix alot since some would break the consistency, but did fix some ^^
Thanks for your mod~
Dark_Ai
ohayo mod from my Queues



General

  1. seem fine

[Easy]

  1. 00:06:271 (1) - I dont know but I dont think this NC is need. its kinda needless
  2. 00:07:725 (1) - 1 grid left to fix spacing
  3. 00:13:521 (1) - remove this NC and add this on 00:13:886 (2) and remove on 00:14:980 (1). I think this way fit more with the music
  4. 00:39:709 (3) - because this is easy and the easiest Diff I wouldnt make sliders like this. remember this diff is for a beginner so I would just make a 1/1
  5. 00:41:884 (3) - move it to x 448 y 256 follow 00:40:434 (1,2) pattern, if you do this then you have to fix the spaing too
  6. 00:43:334 (1) - remove this NC and add on the neyt slider
  7. 01:03:711 (2) - why dont you stack this slider with 01:01:897 (4)
  8. 01:07:698 (3) - 1 grid right to fixe spacing and this 01:07:334 (2,3,1) pattern

[Normal]

  1. 00:04:457 (2,3) - stack slider 2 with 00:02:998 (4). btw I would make this part like this
    I think it follow the music better imo
  2. 00:05:546 (1) - end this spinner at 00:07:180. and also the end is kinda loud with finish imo. I would reduce the end a bit maybe 20? or just remove finish here
  3. 00:33:180 (3,4,1) - make this blanket better its kinda bad imo
  4. 00:42:972 (4) - move this note a bit up to make this away from 00:41:522 (2)
  5. 00:41:522 (2) - I really dont like this overlap maybe move 00:45:522 (5) a bit down
  6. 00:47:346 (3) - I would add a note here and move the spinner to 00:47:528 (1). I think it fit more better in this way
  7. 00:56:982 (2) - remove this note. it doesnt fit at all
  8. 00:57:893 (4,5,6) - this sounds kinda off why dont you make this part like 01:00:442 (2,3,4). this part fit better here
  9. 01:02:804 (2) - same here this note doesnt really fit here
  10. 01:04:254 (5,7) - ^

[Hard]

  1. 00:42:066 (4) - move this note a bit left to remove the overlap here
  2. 00:45:157 (6,7) - this part sounds kinda off. can you may change it? may like this ?
  3. 00:58:623 (6) - stack this better with 00:57:711 (4) end
  4. 01:20:984 (1) - move this slider to 01:20:984 (1) it fit more better here

skiped both Insane sorry ><
anyway thats all. good luck with rank ~
Topic Starter
xChippy

Dark_Ai wrote:

ohayo mod from my Queues



General

  1. seem fine

[Easy]

  1. 00:06:271 (1) - I dont know but I dont think this NC is need. its kinda needless
  2. 00:07:725 (1) - 1 grid left to fix spacing
  3. 00:13:521 (1) - remove this NC and add this on 00:13:886 (2) and remove on 00:14:980 (1). I think this way fit more with the music
  4. 00:39:709 (3) - because this is easy and the easiest Diff I wouldnt make sliders like this. remember this diff is for a beginner so I would just make a 1/1
  5. 00:41:884 (3) - move it to x 448 y 256 follow 00:40:434 (1,2) pattern, if you do this then you have to fix the spaing too
  6. 00:43:334 (1) - remove this NC and add on the neyt slider
  7. 01:03:711 (2) - why dont you stack this slider with 01:01:897 (4) Spacing issue o-o?
  8. 01:07:698 (3) - 1 grid right to fixe spacing and this 01:07:334 (2,3,1) pattern
Fixed the rest

[Normal]

  1. 00:04:457 (2,3) - stack slider 2 with 00:02:998 (4). btw I would make this part like this
    I think it follow the music better imo
  2. 00:05:546 (1) - end this spinner at 00:07:180. and also the end is kinda loud with finish imo. I would reduce the end a bit maybe 20? or just remove finish here
  3. 00:33:180 (3,4,1) - make this blanket better its kinda bad imo its not supposed to blanket ><
  4. 00:42:972 (4) - move this note a bit up to make this away from 00:41:522 (2)
  5. 00:41:522 (2) - I really dont like this overlap maybe move 00:45:522 (5) a bit down
  6. 00:47:346 (3) - I would add a note here and move the spinner to 00:47:528 (1). I think it fit more better in this way
  7. 00:56:982 (2) - remove this note. it doesnt fit at all
  8. 00:57:893 (4,5,6) - this sounds kinda off why dont you make this part like 01:00:442 (2,3,4). this part fit better here
  9. 01:02:804 (2) - same here this note doesnt really fit here
  10. 01:04:254 (5,7) - ^
Fixed the rest except the note removing in the refrain, Imo they fit :? since they go on the vocal

[Hard]

  1. 00:42:066 (4) - move this note a bit left to remove the overlap here
  2. 00:45:157 (6,7) - this part sounds kinda off. can you may change it? may like this ?
  3. 00:58:623 (6) - stack this better with 00:57:711 (4) end
  4. 01:20:984 (1) - move this slider to 01:20:984 (1) it fit more better here uuuh don't understand this one
fixed the rest
skiped both Insane sorry >< Np this was already very helpfull !! ^^
anyway thats all. good luck with rank ~[/color]
Thanks for the mod Dark_Ai-san ^^
Momochikun
Hi.. from My queue..
Yey Swimsuit BG~ 8-)

[General]
Seems fine.. but i think Hard and Insane needs more Hitsound playing..
For all diff.. the right finish point is here 00:16:439 , so don't use a finish hitsound at here 00:16:257

[Easy]
00:09:170 - Change to 00:41:884 (3) - Remove finish
01:02:261 (1) - Add finish

[Normal]
00:00:445 (1) Stack with 00:02:998 (4)
00:16:257 (7) - Remove Finish


[Hard]
Don't use manual stack please T-T
00:13:886 (1) - Remove finish
00:37:534 (1) - ^
00:38:984 (3) - ^
00:44:063 (3) - Stack it better with 00:42:609 (5)
00:54:989 - Spinner stat here feel better for me
00:58:988 (7) - Stack with 01:01:533 (5) ?
01:16:984 (2) - Remove finish

[Ixxm Insane]
00:06:271 (1) - Remove finish.. the song is quite and i don't think a Finish hitsound will fit them
00:43:153 (4) - Add Clap
01:20:075 (2,3,4,5,6) - Add a hitsound please :(

Good Luck with your map ! :)
Topic Starter
xChippy

Momochikun wrote:

Hi.. from My queue..
Yey Swimsuit BG~ 8-)

[General]
Seems fine.. but i think Hard and Insane needs more Hitsound playing..
For all diff.. the right finish point is here 00:16:439 , so don't use a finish hitsound at here 00:16:257

[Easy]
00:09:170 - Change to 00:41:884 (3) - Remove finish
01:02:261 (1) - Add finish

[Normal]
00:00:445 (1) Stack with 00:02:998 (4)
00:16:257 (7) - Remove Finish


[Hard]
Don't use manual stack please T-T
00:13:886 (1) - Remove finish
00:37:534 (1) - ^
00:38:984 (3) - ^
00:44:063 (3) - Stack it better with 00:42:609 (5)
00:54:989 - Spinner stat here feel better for me
00:58:988 (7) - Stack with 01:01:533 (5) ?
01:16:984 (2) - Remove finish

[Ixxm Insane]
00:06:271 (1) - Remove finish.. the song is quite and i don't think a Finish hitsound will fit them
00:43:153 (4) - Add Clap
01:20:075 (2,3,4,5,6) - Add a hitsound please :(

Good Luck with your map ! :)
Fixed all :3~
Thansk for the mod Momochikun >w<
RandF
Hi~ From my queue~

[Easy]

  • Good!
[Normal]
  1. 00:05:002 (3,4) - I like the following
  2. 00:25:179 (6) - end at 00:25:537
[Hard]
  1. 00:47:346 (2,3) - How about the following?
  2. 01:06:788 (1,2,3) - I like to set symmetrically like this
    SPOILER
    92,40,66788,6,0,L|49:82,2,60
    164,52,67334,1,0,0:0:0:0:
    64,152,67698,1,0,0:0:0:0:
  3. 01:08:791 (3) - move to x297 y:248
[Ixxm's Insane]

  • Good!
[Insane]
  1. 00:19:904 (1,2,3,4,5) - How about this?
    SPOILER
    78,70,19904,5,0,0:0:0:0:
    165,25,20087,2,0,P|237:25|285:73,1,140,2|0,0:0|0:0,0:0:0:0:
    323,159,20634,1,0,0:0:0:0:
    236,204,20817,2,0,P|164:204|116:156,1,140,2|0,0:0|0:0,0:0:0:0:
    118,158,21363,1,0,0:0:0:0:
  2. 00:48:987 (3,4,1) - it is better to conform y-coordinate to y:162
i'm surprised at the high star-priority of this map. That's cool!
~Good luck~
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