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Junichi Masuda - Lavender Town Theme [CatchTheBeat|Osu|Taiko

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Topic Starter
bomber34
This beatmap was submitted using in-game submission on Montag, 18. Februar 2013 at 21:28:15

Artist: Junichi Masuda
Title: Lavender Town Theme
Source: Pokemon: Red/Blue
Tags: yellow green edition ctb catch the beat cup TheVileOne TVO nintendo game freak _Gezo_ Taiko gameboy boy
BPM: 125,75
Filesize: 2789kb
Play Time: 00:46
Difficulties Available:
  1. CtB Cup (3,01 stars, 68 notes)
  2. Easy (0,92 stars, 34 notes)
  3. MuzuZoda (2,98 stars, 78 notes)
  4. Normal (2,61 stars, 62 notes)
  5. TVO's Hard (4,12 stars, 71 notes)
Download: Junichi Masuda - Lavender Town Theme
Information: Scores/Beatmap Listing
---------------
Welcome to Lavender Town
Lavender is the color of purple nobility

------------------------------------------------------------------
External Taiko Oni by _Gezo_
Unnecessary Ghost Jumps

Hard by: TheVileOne
Taiko by _Gezo_
Thx to Soaprman for gray BG
Old Background http://puu.sh/XusW
Thx to Shoily for the surprise
Spinner from rogic Darkness skin
Thx to MLGnom for fixing the spinner
Also thank you for playing and everyone who modded it. I hope you are not cursed now D:
Stefan
Holy crap.
SilverDragon
Analyzing your map I found that the timing is a bit wrong
It should be:
BPM: 125,75
Offset: 1185
Hope you like it :)
TheVileOne
General

Make audio-leadin exactly 1000 in all difficulties.
CTB difficulty has an extra tag.


Easy

It's well made. It is definitely rankable as is.

00:35:538 (1) - You should make this slider look like the other sliders in this pattern. Also maybe the pattern in general could be cleaned up a bit by using more consistent angles. Here's a potential start to this pattern. http://puu.sh/XacN

Normal

00:21:224 (3,4) - I feel this should be a mirror of 00:19:793 (2,1) - if you can make it work. (Fix spacing afterwards)
00:27:904 (1) - Start this combo exactly where 00:25:996 (3) - started.
00:39:355 (1) - Such a weird slider. I'm not good at making sliders so i can't make suggestions on this. I just think this needs to be a different shape before it's ranked. I just don't know what it should be instead.

CTB

I'm not sure what easier CTB difficulties are supposed to be, but the pacing just seemed to get slow towards the end which did not fit the rest of the parts. The sliders were fine, just the part before it as I mentioned in the mod.

00:03:093 (1) - Grid up just for aesthetics in the editor.
00:03:570 (2) - Place exactly where 00:01:185 (1) - is
00:04:047 (3,4) - Place where 1,2 is? Adjust for spacing difference afterwards.
00:05:956 (3) - This sliders looks weird in CTB.
00:07:864 (3) - Is this slider shape done for a particular purpose, because it just creates a weird waviness in the drops.
00:20:270 (1,2,3) - 1.5 snap would be cleaner here. I'm not sure if 1.6 was for any purpose. So only do it if it doesn't ruin what you were going for.
00:31:721 (1,2,3,1,2,3) - Kind of random IMO. Add more variation and symmetry. 00:32:676 (3) - this isn't a very interesting slider pattern in CTB. also feels quite slow compared to other parts of the song.
Topic Starter
bomber34

TheVileOne wrote:

General

Make audio-leadin exactly 1000 in all difficulties. fix'd
CTB difficulty has an extra tag. fix'd


Easy

It's well made. It is definitely rankable as is.

00:35:538 (1) - You should make this slider look like the other sliders in this pattern. Also maybe the pattern in general could be cleaned up a bit by using more consistent angles. Here's a potential start to this pattern. http://puu.sh/XacN okay tried my best

Normal

00:21:224 (3,4) - I feel this should be a mirror of 00:19:793 (2,1) - if you can make it work. (Fix spacing afterwards) I guess it works pretty good.
00:27:904 (1) - Start this combo exactly where 00:25:996 (3) - started. Wow that you noticed that ^^
00:39:355 (1) - Such a weird slider. I'm not good at making sliders so i can't make suggestions on this. I just think this needs to be a different shape before it's ranked. I just don't know what it should be instead. I see no real problems with this slider. It actually has the shape of a pokemon RBY ghost ^^. I guess i wait here for more suggestions

CTB

I'm not sure what easier CTB difficulties are supposed to be, but the pacing just seemed to get slow towards the end which did not fit the rest of the parts. The sliders were fine, just the part before it as I mentioned in the mod.

00:03:093 (1) - Grid up just for aesthetics in the editor. uhhh okay
00:03:570 (2) - Place exactly where 00:01:185 (1) - is done
00:04:047 (3,4) - Place where 1,2 is? Adjust for spacing difference afterwards. ok
00:05:956 (3) - This sliders looks weird in CTB. I see no real weirdness
00:07:864 (3) - Is this slider shape done for a particular purpose, because it just creates a weird waviness in the drops. I could use a green inherit time line so the slider gets to the same endspot but it does not really change that much. I also like the waviness ... it does not affect gameplay imo.
00:20:270 (1,2,3) - 1.5 snap would be cleaner here. I'm not sure if 1.6 was for any purpose. So only do it if it doesn't ruin what you were going for. well hard to explain. I could answer this ealier ^^ I forget the reason i did this ... i guess 1.6 was the border for a non dashing jump. My easy ctb aims for the goal of being SSable without dashing. But i check this out later again :3 I changed to 1.5 for now
00:31:721 (1,2,3,1,2,3) - Kind of random IMO. Add more variation and symmetry. 00:32:676 (3) - this isn't a very interesting slider pattern in CTB. also feels quite slow compared to other parts of the song. changed
Soaprman
sup

[General]

I will never understand why anyone uses grid 4 for anything more than the very occasional minor tweak.

Use the red ghost bg for all difficulties. It looks great. If you prefer the other one, though, use that on all diffs (except maybe CtB). Consistency is good.

The combo colors are a little iffy on this background... I'm going to suggest something darker. Try these:

[Colours]
Combo1 : 102,49,49
Combo2 : 66,41,69

Maybe use a quieter or silent sliderslide.wav. It's kind of loud. (especially in the beginning of TVO's diff)

The mp3 fade is a little weak... I'm not a fan of mp3 fades in general though. One thing that might sound neat is an abrupt end... try this mp3 and cut out the very last note in each difficulty. http://puu.sh/Xiba

[Easy]

00:01:185 (1,2) - Straighten these out a bit to get rid of that tiny overlap of 1's end and 2's start.

00:12:636 (1) - Use whistles instead of finishes on the first two points in this. leave the finish on the end.

00:20:270 (1,3) - Replace finishes with whistles.

00:27:904 (1) - Begin with a whistle instead of a finish.

00:33:630 (2) - Whistles instead of finishes.

Mainly, these are all to punctuate the lower parts and play along better with the... droning quality of the music.

00:39:355 (1) - This long spinner in this short song is kind of lazy; I'd recommend mapping this part somehow.

[Normal]

Make the circles a notch smaller to help bridge Easy and Hard.

Follow the same hitsounding suggestions as in Easy where applicable. PM me if you want details here.

00:05:479 (2), 00:07:388 (2) - Some minor misalignments like this here and there. Fix them if you want... the intention appears to be to use the center line and you're a bit off from that. Not really noticeable during gameplay. Totally your call.

[TVO's Hard]

yesss small circles :thubsup:

00:13:113 (2) - Begin with a whistle.

00:14:067 (4) - Replace the beginning finish with a whistle.

00:17:407 (2) - Remove finish, and use whistles on both points.
00:19:316 (4) - Same here.

00:20:747 (2) - Remove finish.
00:21:701 (4) - Same here.

Maybe some other similar changes are in order. I'm not going to go through the entire thing unless you ask me to. :P

00:45:558 (2) - Some minor misalignments like this here and there. Fix them if you want... the intention appears to be to use the center line and you're a bit off from that. Not really noticeable during gameplay. Totally your call.

[CtB Cup]

I don't know what difficulty "cup" is even supposed to be. I don't play CtB. Why am I looking at this?

Same hitsounding advice applies if you want it to.


Good stuff here. Not much to pick at because there's not much to the song.
Topic Starter
bomber34
Gonna do that over the day

Soaprman wrote:

sup

[General]

I will never understand why anyone uses grid 4 for anything more than the very occasional minor tweak. I am just to lazy to put that on 3 ... I also would work without grid at all but that is a bit chaotic so I don't :P

Use the red ghost bg for all difficulties. It looks great. If you prefer the other one, though, use that on all diffs (except maybe CtB). Consistency is good. I test the BG you send me

The combo colors are a little iffy on this background... I'm going to suggest something darker. Try these:

[Colours]
Combo1 : 102,49,49
Combo2 : 66,41,69
They are nice on the red bg
Maybe use a quieter or silent sliderslide.wav. It's kind of loud. (especially in the beginning of TVO's diff) no idea where the original sliderslide is to make it quieter but i use silent for now

The mp3 fade is a little weak... I'm not a fan of mp3 fades in general though. One thing that might sound neat is an abrupt end... try this mp3 and cut out the very last note in each difficulty. http://puu.sh/Xiba Not a fan of this sudden cut. I may use a bit longer version so the fade out will sound stronger or it ends later .-.

[Easy]

00:01:185 (1,2) - Straighten these out a bit to get rid of that tiny overlap of 1's end and 2's start. fine

00:12:636 (1) - Use whistles instead of finishes on the first two points in this. leave the finish on the end. ok

00:20:270 (1,3) - Replace finishes with whistles. ^

00:27:904 (1) - Begin with a whistle instead of a finish. ^

00:33:630 (2) - Whistles instead of finishes. ok

Mainly, these are all to punctuate the lower parts and play along better with the... droning quality of the music.

00:39:355 (1) - This long spinner in this short song is kind of lazy; I'd recommend mapping this part somehow. we will see :P

[Normal]

Make the circles a notch smaller to help bridge Easy and Hard. I take it for now

Follow the same hitsounding suggestions as in Easy where applicable. PM me if you want details here. I did

00:05:479 (2), 00:07:388 (2) - Some minor misalignments like this here and there. Fix them if you want... the intention appears to be to use the center line and you're a bit off from that. Not really noticeable during gameplay. Totally your call. I fix'd it



00:45:558 (2) - Some minor misalignments like this here and there. Fix them if you want... the intention appears to be to use the center line and you're a bit off from that. Not really noticeable during gameplay. Totally your call.

[CtB Cup]

I don't know what difficulty "cup" is even supposed to be. I don't play CtB. Why am I looking at this?

Same hitsounding advice applies if you want it to. yeah i did


Good stuff here. Not much to pick at because there's not much to the song.
TheVileOne

Soaprman wrote:

Thanks soaprman.

[TVO's Hard]

I want to keep my background.

yesss small circles :thubsup: I'm going old school with this difficulty.

00:13:113 (2) - Begin with a whistle.Yes

00:14:067 (4) - Replace the beginning finish with a whistle. I guess.

00:17:407 (2) - Remove finish, and use whistles on both points. I'd rather not.
00:19:316 (4) - Same here. No.

00:20:747 (2) - Remove finish. Replaced with whistle
00:21:701 (4) - Same here. ^^^

Maybe some other similar changes are in order. I'm not going to go through the entire thing unless you ask me to. :P Eh I'm in no mood to look further into it right now. I'll give a more indepth look tomorrow.

00:45:558 (2) - Some minor misalignments like this here and there. Fix them if you want... the intention appears to be to use the center line and you're a bit off from that. Not really noticeable during gameplay. Totally your call. Fixed
Map
Stefan
Hi.

[General]
- Change the Source to "Pokemon: Red/Blue", you can also set just "Pokemon" but they are many Pokemon Beatmaps with the Version as Source, so I suggest to follow this.
- ^ in this Case, remove "red blue" and add "game freak nintendo" as Tags.
- Is it possible that you used the wrong BG for Easy/Normal? There are two BGs (lavender and Lavender town red). Delete Lavender town red and Full Submit as Update. And change the Resolution of the current BG, it is too small.

[Easy]
00:05:002 (3) - I personally would make it with this code: 112,88,5002,2,0,B|44:120|40:184|68:256|152:248,1,240,2|0
00:05:002 (3,4) - Quite strange transistion between them. I perfer positions like this: http://puu.sh/101ci
00:08:819 (1) - Why Whistle? Finish sounds way better.
00:11:682 (4) - I would change the Finish into Whistle, so you make a Consistency with (1,2,3) (if you accept the suggestion above)
00:12:636 (1) - Start should really have Finish except Whistle.
00:19:316 (4) - I don't that Finish should be here, to be honest. Change it to Whistle.
00:20:270 (1) - ^ (With the Whistle at (3) it sounds great)
00:25:041 (2,3,4) - I don't like the current placement of the hitobjects, it looks a bit boring and the flow isn't really there. Maybe you could try this: http://puu.sh/101y5
00:26:950 (4) - Whistle instead of Finish.
00:27:904 (1) - The current slider is just blargh.. Try this code: 408,336,27904,6,0,B|322:346|345:261|293:206|221:228|198:313|129:261,1,320,2|4
00:35:538 (1) - Remove Whistle at the End.
00:38:401 (2) - Change the Finish at the Start into Whistle.

I don't like the Hitsounding of this Diff. However, it's still my opinion. So you don't have to give a Fuck about it. lol

[Normal]
00:05:956 (3) - Please stack it over 00:04:048 (3), or move it a bit more away from 00:04:048 (3).
00:08:820 (1) - Finish at the Start instead of Whistle.
00:08:820 (1,2,1) - To be honest, this looks awkward. Not because of the Spacing, it just looks strange, for a Normal Diff.
00:12:636 (1) - Finish instead of Whistle.
00:20:270 (1) - ^
00:36:016 (2) - Remove Whistle, it absoultley does not fit here.

I personally miss some sliders here, even it is a Normal Diff.

[CtB Cup]
I never modded CtB Diffs before, but I tried to play. I tell you what I can say:
00:08:819 (1) - Finish instead of Whistle.
00:21:224 (3) - Feels better the right side (like 00:20:270 (1))
00:24:087 (1,1) - Reverse Points?
00:36:016 (2) - Remove Whistle.

[TVO's Hard]
1,2x would look much sexier as Distance.
00:02:139 (3) - Well, I actually don't agree with the Whistle at (2), but it is also ok, but I would wish that the Whistle at the End got removed.
00:04:047 (3) - ^
00:05:002 (1,2,3,4) - This Spacing is just gross. And the form of the placement is just boring as poot, seriously.
00:06:433 (4) - Same like 00:02:139 (3).
00:08:342 (4) - ^
00:17:407 (2) - Whistle at the End.
00:19:316 (4) - ^
00:20:270 (1,2,3,4,5,6) - The placement of all Hitobjects does not make any sense. If you have a good reason, why you want to hold this, please tell me.
00:41:264 (1,1) - Such Spinner Spams are bad, I don't know why people would like them. I would extend the End until 00:43:173 and map the rest of this.
00:46:513 (4) - Remove Whistle, it sounds odd here.

At all, I really dislike the Diff for the reason, that it got less structure in my opinion. Especially 00:20:270 (1,2,3,4,5,6) makes think about it. Did you tried to use 1/4 Beats? I made a Diff to Lavender Town (not submitted yet) and I used often 1/4 Beats and it actually works well. You should it it too, if you did not do this yet.
Topic Starter
bomber34

Stefan wrote:

Hi.

[General]
- Change the Source to "Pokemon: Red/Blue", you can also set just "Pokemon" but they are many Pokemon Beatmaps with the Version as Source, so I suggest to follow this.
- ^ in this Case, remove "red blue" and add "game freak nintendo" as Tags.
- Is it possible that you used the wrong BG for Easy/Normal? There are two BGs (lavender and Lavender town red). Delete Lavender town red and Full Submit as Update. And change the Resolution of the current BG, it is too small.
Changed everything like suggested

[Easy]
00:05:002 (3) - I personally would make it with this code: 112,88,5002,2,0,B|44:120|40:184|68:256|152:248,1,240,2|0 mmhkay
00:05:002 (3,4) - Quite strange transistion between them. I perfer positions like this: http://puu.sh/101ci ok
00:08:819 (1) - Why Whistle? Finish sounds way better. fine
00:11:682 (4) - I would change the Finish into Whistle, so you make a Consistency with (1,2,3) (if you accept the suggestion above)
00:12:636 (1) - Start should really have Finish except Whistle. fin
00:19:316 (4) - I don't that Finish should be here, to be honest. Change it to Whistle.
00:20:270 (1) - ^ (With the Whistle at (3) it sounds great)
00:25:041 (2,3,4) - I don't like the current placement of the hitobjects, it looks a bit boring and the flow isn't really there. Maybe you could try this: http://puu.sh/101y5 Flow isn't really better :/ I took that thing anyways
00:26:950 (4) - Whistle instead of Finish.
00:27:904 (1) - The current slider is just blargh.. Try this code: 408,336,27904,6,0,B|322:346|345:261|293:206|221:228|198:313|129:261,1,320,2|4 I see no difference at all
00:35:538 (1) - Remove Whistle at the End.
00:38:401 (2) - Change the Finish at the Start into Whistle.

I don't like the Hitsounding of this Diff. However, it's still my opinion. So you don't have to give a Fuck about it. lol
I don't care for Hitsounds so much . Did all your suggestions

[Normal]
00:05:956 (3) - Please stack it over 00:04:048 (3), or move it a bit more away from 00:04:048 (3). fine
00:08:820 (1) - Finish at the Start instead of Whistle. k
00:08:820 (1,2,1) - To be honest, this looks awkward. Not because of the Spacing, it just looks strange, for a Normal Diff. I see no problem here
00:12:636 (1) - Finish instead of Whistle.
00:20:270 (1) - ^
00:36:016 (2) - Remove Whistle, it absoultley does not fit here.
done rest until here

I personally miss some sliders here, even it is a Normal Diff. I don't miss them

[CtB Cup]
I never modded CtB Diffs before, but I tried to play. I tell you what I can say:
00:08:819 (1) - Finish instead of Whistle. k
00:21:224 (3) - Feels better the right side (like 00:20:270 (1)) ?
00:24:087 (1,1) - Reverse Points? ok
00:36:016 (2) - Remove Whistle.k
TheVileOne

Stefan wrote:

Hi.

[TVO's Hard]
1,2x would look much sexier as Distance. My map uses some 1.2. I alternate depending on the pattern I'm going for.
00:02:139 (3) - Well, I actually don't agree with the Whistle at (2), but it is also ok, but I would wish that the Whistle at the End got removed. I agree. I actually think it sounds better with whistles on 2 and 4 through here.
00:04:047 (3) - ^ ^
00:05:002 (1,2,3,4) - This Spacing is just gross. And the form of the placement is just boring as poot, seriously. Well it's purpose is to line up the next pattern. I might change it if I can think of something better, but for right now it suits my needs.
00:06:433 (4) - Same like 00:02:139 (3). Yea, removed.
00:08:342 (4) - ^ ^
00:17:407 (2) - Whistle at the End. I guess
00:19:316 (4) - ^ ^
00:20:270 (1,2,3,4,5,6) - The placement of all Hitobjects does not make any sense. If you have a good reason, why you want to hold this, please tell me. It forms a star shape. The only part I wasn't sure where to put was the last two notes. I moved that to better complete the star. The spacings are different, because I want that random kind of feeling to these notes. So I chose various snaps and actually the effect paid off. Now I have a truly nice looking star pattern, that fits the theme of the song very well.
00:41:264 (1,1) - Such Spinner Spams are bad, I don't know why people would like them. I would extend the End until 00:43:173 and map the rest of this. I don't like them either. Remapped with a better note pattern
00:46:513 (4) - Remove Whistle, it sounds odd here. Done

At all, I really dislike the Diff for the reason, that it got less structure in my opinion. Especially 00:20:270 (1,2,3,4,5,6) makes think about it. Did you tried to use 1/4 Beats? I made a Diff to Lavender Town (not submitted yet) and I used often 1/4 Beats and it actually works well. You should it it too, if you did not do this yet. I want to map to actual sounds. The only serious flaw was the spinners and my hitsounds, and I fixed both. I do not hear any 1/4ths at all in this song.

map
Drafura
[CtB Cup]
The map is good. Just the timeline is a bit borring so :

00:08:580 - I'll add a beat here.
00:16:214 - Same.
00:31:483 - Same.

Feel free to add some other "triplets" where you think they fit. Good luck for ranking.
Topic Starter
bomber34

Drafura wrote:

[CtB Cup]
The map is good. Just the timeline is a bit borring so :

00:08:580 - I'll add a beat here.
00:16:214 - Same.
00:31:483 - Same.

Feel free to add some other "triplets" where you think they fit. Good luck for ranking.
No objections :3 Thank you very much :D
Will think about some other triplets ^-^
Nitojgrem
Heyhey =w=/
Nach... uh, nvm, du weißt das ja >_>" Eig. alles Vorschläge, aber das, was du ändern musst, denke ich, ist schon deutlich genug :3 (und sonst frag xD)

[General]
  1. AudioLeadIn ist in TVO's Hard 933, in allen anderen Diffs aber 1000.
  2. Hmm, die Combocolours sind unterschiedlich. Hard nutzt die Farben vom CTB Diff, aber ich finde, wenn, dann sollten Standard und CTB unterschieden werden in der Farbe, wenn es denn einen Farbunterschied geben soll. Red mit TVO vllt. nochmal darüber, ob er denn nicht auch die Farben von Easy und Normal nutzen könnte... Vorschlag, weil ich so sehr auf Konstanz verbissen bin (sry ><")
  3. Selbiges mit der Konstanz wie da oben ^ bei dem Hintergrund, wobei ich denke, dass du dir dabei was gedacht hast o:
  4. In den Tags hast du "green" und "yellow" stehen... hmm, ich weiß, dass es in Japan die Grüne Edition gab, aber die kam zusammen mit der Roten heraus. Später wurde sie ja durch die Blaue wegen Spielfehlern ersetzt (zum. in Europa), aber naja :/ nur gelb und grün dazuhaben finde ich ein bisschen wenig D: Ich denke, du weißt, worauf ich hinaus will ._.
[Easy]
  1. 00:01:185 (1,2) - Schlag mich ruhig, aber irgendwie fiel es mir auf und ich bin ab und zu zuuuuu penibel. Die sind nicht symmetrisch ;_; (du musst da aber auch nix machen, solch ultranaziing von mir... okay, das ist hier ist grad nur um dich, wegen deinem gepoke täglich, zu trollen.. gut, zurück zur Ernsthafigkeit xD)
  2. 00:08:819 (1,3) - ist das Absicht, dass das nicht symmetrisch ist? Für mich sieht es so aus, als ob 1,2,3,4 eine symmetrische Raute ergeben sollen, aber die 3 ist nicht symmetrisch zur 1 D:
  3. 00:21:224 (3) - Vllt. einen nach links, damit es in einer Reihe mit 2 ist? (4,5 danach natürlich auch)
  4. 00:38:401 (2) - Anfangspunkt: Finish hinzufügen? Hört sich so an, als ob du das da vergessen hast o.o
  5. 00:43:650 (1) - Vllt. einen Downbeat (opder weißen Strich) weiter nach vorne? Ich weiß auch nicht, diese Pause davor... natürlich lässt sich da nicht wirklich gut wie zuvor mappen, aber es fühlt sich merkwürdig an :/
    Wow.. Easy... Gib mir ja keine Easys, da nazie ich am meisten rum ._." Ansonsten netter Easy :3
[Normal]
  1. 00:01:185 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm, ja, ich habe absichtlich alle ausgewählt. Ich finde, so, wie du es gemappt hast, soll es irgendwo ein wenig symmetrisch sein (berichtige mich, wenn das falsch ist), aber z.B. an 00:06:434 (4,1,2,3,4) - (vor allem 4 und 4) sieht man da einen Unterschied. Hast du das mit Absicht gemacht? Wenn ja, warum? o: (bin halt neugierig)
  2. 00:12:636 (1) - einen nach links (ja, naziing, damit das Ding direkt über 00:14:544 (5,6) ist >:)
  3. 00:16:453 (1) - Finish am Anfangspunkt? Dann wirkt es konsistenter zu 00:08:820 (1).
  4. Ich will nur anmerken, dass es von 00:24:087 (1) an eig. sogar okay ist, dass du den Rhytmus ein wenig geändert hast, weil "die Musik sich wiederholt" und so wird es nicht langweilig, aber zu dem davor... da wiederholt es sich zwar auch, aber (ja, meine musikalische Fachsprache ist für den Arsch xD) bei 00:24:087 (1) wiederholen sich die ganzen Takte von vorher (oder so, schwer zu erklären für mich, vllt. verstehst du's auch so, sonst frag ><")
  5. 00:39:355 (1) - Wunderschöner Slider nur... D: er sieht aus wie ein halbes Herz, aber da fehlt sonst die andere Hälfte ;w; (oder ist das nur meine kranke Fantasie D:)
    Netter Normal, nicht mehr zu sagen ~
[TVO's Hard]
  1. 00:19:316 (4) - woooaah, this looks so out of place D: Why? Because it seems like you want to make symmetry here (00:16:453 (1,2,3,4)) but the 4 is totally out of the row D: Maybe make it symmetrical to 1? ._. (If it wasn't intended to be symmetrical, well.. it just looked like it and when I look on the next pattern (for example 00:31:721 (1,2,3,4)).. meh :/ Well, you have to decide)
    Well, from what I saw and heard is the hitsounding okay. The diff itself is imo okay as well but I have to mention that imo there are some patterns which seem kind of "random". 00:39:355 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I just need to look on this for example. It looks so random at all. Maybe it's just me who likes it a bit more ordered or who wants to see some patterns with a certain, uhm, consistency or "logic" I can easily follow but this? Nah, it's not directly what I prefer. You don't have to change anything but I am curious of why you did it like you did it o: (I mean, I want to learn smth new :3)
[CtB Cup]
  1. uff, mit 'nem Cup machst du's mir ganz schön schwer. Rein vom Mapping habe ich hier nichts anzumerken, nur finde ich ab und zu, dass du ein wenig... hmm, nunja, die Finishes nicht komplett nach deinem Muster eingesetzt hast. Mal hast du welche benutzt, mal nicht. Ich hab das ja auch schon in Easy und Normal gemerkt :/ ... kläre mich auf ;3; (in der Box hab ich mal so ein paar Stellen aufgezeigt, wo ich ein Finish erwartet hätte o:)
    SPOILER
    00:12:636 (1) - o.o?
    00:14:544 (1,2) - ? ô.ô
    00:16:453 (1) - Anfangspunkt ... owo
    00:20:270 (1) - o.o?
    00:24:087 (1) - o-o?
    00:27:904 (1) - o_o?
    00:29:813 (1) - kA, da irgendwie beim zweiten Repeat? oo
    (JA, die Smileys mussten sein xD ... ein bisschen Spaß muss ein, oder? o3o)
Das war's auch schon... man bin ich eingerostet =_=" Ich setz mich dann demnächst auch mal an deine andere CTB diff, aber bis dahin musst du dich hiermit begnügen ;3
Bei Fragen poke mich einfach an, ansonsten hf und gl :)
Topic Starter
bomber34

Nitojgrem wrote:

Heyhey =w=/
Nach... uh, nvm, du weißt das ja >_>" Eig. alles Vorschläge, aber das, was du ändern musst, denke ich, ist schon deutlich genug :3 (und sonst frag xD)

[General]
  1. AudioLeadIn ist in TVO's Hard 933, in allen anderen Diffs aber 1000. fix'd
  2. Hmm, die Combocolours sind unterschiedlich. Hard nutzt die Farben vom CTB Diff, aber ich finde, wenn, dann sollten Standard und CTB unterschieden werden in der Farbe, wenn es denn einen Farbunterschied geben soll. Red mit TVO vllt. nochmal darüber, ob er denn nicht auch die Farben von Easy und Normal nutzen könnte... Vorschlag, weil ich so sehr auf Konstanz verbissen bin (sry ><") Combo Colors sind nach dem BG gesetzt ._.
  3. Selbiges mit der Konstanz wie da oben ^ bei dem Hintergrund, wobei ich denke, dass du dir dabei was gedacht hast o: Hatte ursprünglich 2 BGs in Aussicht ^^ Dann hat mir Soaprman einen BG überarbeitet und den wollte ich behalten. Für die CtB Map schien mir der andere BG trotzdem besser zu sein und TVO wollte denselben wie bei CtB benutzen. Außerdem ist es völlig in Ordnung wenn GD anderen BG benutzen wollen oder ein BG für die anderen Modi
  4. In den Tags hast du "green" und "yellow" stehen... hmm, ich weiß, dass es in Japan die Grüne Edition gab, aber die kam zusammen mit der Roten heraus. Später wurde sie ja durch die Blaue wegen Spielfehlern ersetzt (zum. in Europa), aber naja :/ nur gelb und grün dazuhaben finde ich ein bisschen wenig D: Ich denke, du weißt, worauf ich hinaus will ._. In der Quelle ist bereits Red und Blue enthalten ._.
[Easy]
  1. 00:01:185 (1,2) - Schlag mich ruhig, aber irgendwie fiel es mir auf und ich bin ab und zu zuuuuu penibel. Die sind nicht symmetrisch ;_; (du musst da aber auch nix machen, solch ultranaziing von mir... okay, das ist hier ist grad nur um dich, wegen deinem gepoke täglich, zu trollen.. gut, zurück zur Ernsthafigkeit xD) fix'd Vllt hab ich das auch verdient \:D/ Aber ka wie lang du gebraucht hast endlich mal was zu modden ist schon doof gewesen >:d
  2. 00:08:819 (1,3) - ist das Absicht, dass das nicht symmetrisch ist? Für mich sieht es so aus, als ob 1,2,3,4 eine symmetrische Raute ergeben sollen, aber die 3 ist nicht symmetrisch zur 1 D: ? Es ist doch symmetrisch ... also zumindest nach strg+h
  3. 00:21:224 (3) - Vllt. einen nach links, damit es in einer Reihe mit 2 ist? (4,5 danach natürlich auch) k
  4. 00:38:401 (2) - Anfangspunkt: Finish hinzufügen? Hört sich so an, als ob du das da vergessen hast o.o lawl
  5. 00:43:650 (1) - Vllt. einen Downbeat (opder weißen Strich) weiter nach vorne? Ich weiß auch nicht, diese Pause davor... natürlich lässt sich da nicht wirklich gut wie zuvor mappen, aber es fühlt sich merkwürdig an :/ Ich möchte es eigentlich nicht auf den selben Tick wie das Sliderende haben :/ ... Ich probier es mal mit 1/2 beat früher
    Wow.. Easy... Gib mir ja keine Easys, da nazie ich am meisten rum ._." Ansonsten netter Easy :3 danke :)
[Normal]
  1. 00:01:185 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm, ja, ich habe absichtlich alle ausgewählt. Ich finde, so, wie du es gemappt hast, soll es irgendwo ein wenig symmetrisch sein (berichtige mich, wenn das falsch ist), aber z.B. an 00:06:434 (4,1,2,3,4) - (vor allem 4 und 4) sieht man da einen Unterschied. Hast du das mit Absicht gemacht? Wenn ja, warum? o: (bin halt neugierig) Kanns sein, dass dir das nach 123141 Stunden analysieren aufgefallen ist? lawl ...
  2. 00:12:636 (1) - einen nach links (ja, naziing, damit das Ding direkt über 00:14:544 (5,6) ist >:) k
  3. 00:16:453 (1) - Finish am Anfangspunkt? Dann wirkt es konsistenter zu 00:08:820 (1). Ne .. ka passt irgendwie doch nicht D: vllt wenn es andere auch noch wollen
  4. Ich will nur anmerken, dass es von 00:24:087 (1) an eig. sogar okay ist, dass du den Rhytmus ein wenig geändert hast, weil "die Musik sich wiederholt" und so wird es nicht langweilig, aber zu dem davor... da wiederholt es sich zwar auch, aber (ja, meine musikalische Fachsprache ist für den Arsch xD) bei 00:24:087 (1) wiederholen sich die ganzen Takte von vorher (oder so, schwer zu erklären für mich, vllt. verstehst du's auch so, sonst frag ><") Ich hab beim besten Willen keinen Plan wovon du sprichst xDD. Ja der Rhytmus ist etwas anders, Ich hab das aber nicht früher gemacht, weil es irgendwie besser ist wenn man einen Rhytmus erstma konstant hält bevor er sich ändert. Diese Änderung ist zwar nich lange aber ich finds gut ... DERP!
  5. 00:39:355 (1) - Wunderschöner Slider nur... D: er sieht aus wie ein halbes Herz, aber da fehlt sonst die andere Hälfte ;w; (oder ist das nur meine kranke Fantasie D:) ... ehrlich gesagt ist es eine minimalistische Darstellung des Pokemon Geistes xD
    Netter Normal, nicht mehr zu sagen ~
[CtB Cup]
  1. uff, mit 'nem Cup machst du's mir ganz schön schwer. Rein vom Mapping habe ich hier nichts anzumerken, nur finde ich ab und zu, dass du ein wenig... hmm, nunja, die Finishes nicht komplett nach deinem Muster eingesetzt hast. Mal hast du welche benutzt, mal nicht. Ich hab das ja auch schon in Easy und Normal gemerkt :/ ... kläre mich auf ;3; (in der Box hab ich mal so ein paar Stellen aufgezeigt, wo ich ein Finish erwartet hätte o:)
    SPOILER
    00:12:636 (1) - o.o? geändert
    00:14:544 (1,2) - ? ô.ô ^
    00:16:453 (1) - Anfangspunkt ... owo nope
    00:20:270 (1) - o.o? geändert
    00:24:087 (1) - o-o? nope. Ist nach diesem leichten piepen im BG gemapped
    00:27:904 (1) - o_o? nope
    00:29:813 (1) - kA, da irgendwie beim zweiten Repeat? oo geändert
    (JA, die Smileys mussten sein xD ... ein bisschen Spaß muss ein, oder? o3o):3 :) :D :> >:D \:D/
Das war's auch schon... man bin ich eingerostet =_=" Ich setz mich dann demnächst auch mal an deine andere CTB diff, aber bis dahin musst du dich hiermit begnügen ;3 Besser jetzt als nie, ne? xD
Bei Fragen poke mich einfach an, ansonsten hf und gl :)
Vielen Dank
Alpha Kitten
Ohh the headache :(


nice map !
Topic Starter
bomber34

Alpha Kitten wrote:

Ohh the headache :(


nice map !
lavender syndrom D: ?
TheVileOne

Nitojgrem wrote:

Heyhey =w=/


[TVO's Hard]
  1. 00:19:316 (4) - woooaah, this looks so out of place D: Why? Because it seems like you want to make symmetry here (00:16:453 (1,2,3,4)) but the 4 is totally out of the row D: Maybe make it symmetrical to 1? ._. (If it wasn't intended to be symmetrical, well.. it just looked like it and when I look on the next pattern (for example 00:31:721 (1,2,3,4)).. meh :/ Well, you have to decide) I wasn't. I was just reversing off of 3.
    Well, from what I saw and heard is the hitsounding okay. The diff itself is imo okay as well but I have to mention that imo there are some patterns which seem kind of "random". 00:39:355 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I just need to look on this for example. It looks so random at all. Maybe it's just me who likes it a bit more ordered or who wants to see some patterns with a certain, uhm, consistency or "logic" I can easily follow but this? Nah, it's not directly what I prefer. You don't have to change anything but I am curious of why you did it like you did it o: (I mean, I want to learn smth new :3)
    The reason I have it like that is because keeping the same spacing would be dull and uninteresting. So I changed the snap to create shapes with the notes. And also of necessity in the case of 00:41:741 (2,3,4,1,2,3,4) - . I had to find patterns that worked well with the star pattern after it. It isn't random, it's all done to form geometric shapes.
Mythozz
~ Little Mod

Easy

SPOILER
HD - 1 ?

00:20:270 (1,2,3,4,5) - Imagine you play Osu for the first time. This is kinda hard for an easy diff. I suggest you to replace 00:21:224 (3,4) - with a slider.


Normal

SPOILER
HD - 1 ?
OD - 1 ?

00:08:820 (1) - Missing a finish hitsound at the end of the slider

00:16:453 (1) - Missing a finish hitsound at the start and the end of the slider

00:24:087 (1) - Missing a hitsound at the start of the slider

00:25:041 (2) - ^ same

Hard

SPOILER
First off, this is way too easy to SS. (tho with the right offset, cause the current one gives me 100 very often)

I suggest you to add 2 circles before a slider like this :



or 1 circle before a slider like this :



at 00:08:804 (1) - , 00:10:712 (5) - , 00:16:438 (1) - , 00:17:392 (4) - , 00:18:346 (7) - , 00:19:301 (10) - , 00:24:072 (1) - , 00:25:981 (3) - , 00:31:706 (1) - , 00:32:661 (4) - , 00:33:615 (7) - , 00:34:569 (10) - , 00:37:432 (1) - , 00:38:386 (4) - and reduce the distance spacing between them by a bit.

I suggest you to add a note after 00:22:164 (5) - on the white mark. Gives the map a better flow for me.

I also suggest you to make a triplet after 00:40:772 (4) - like this :



00:42:680 (4) - ^
00:44:589 (10) - ^

and ofc reduce the distance spacing here a bit, too.
Topic Starter
bomber34

Mythozz wrote:

~ Little Mod

Easy

SPOILER
HD - 1 ? okay

00:20:270 (1,2,3,4,5) - Imagine you play Osu for the first time. This is kinda hard for an easy diff. I suggest you to replace 00:21:224 (3,4) - with a slider.
Well maybe it is, because I played alot of old maps in the beginning (they are better than most of todays maps >.<) and I also see much harder things in Easies nowadays. I think it is okay. We talk about 125 BPM 1/1 Beats here ... I also think the flow would get destroyed through a slider


Normal

SPOILER
HD - 1 ? okay
OD - 1 ? Don't know... maybe if more people say so

00:08:820 (1) - Missing a finish hitsound at the end of the slider mmmh accepting this, because i cannot think of a reason why not, even though it is against my personal interest but if i find a reason (which probaly never happens ^^) I change it back

00:16:453 (1) - Missing a finish hitsound at the start and the end of the slider v

00:24:087 (1) - Missing a hitsound at the start of the slider follows bg noise instead of fg noise

00:25:041 (2) - ^ same ^
thank you very much <3
TheVileOne

Mythozz wrote:

~ Little Mod


Hard

SPOILER
First off, this is way too easy to SS. (tho with the right offset, cause the current one gives me 100 very often) Maybe you shouldn't play Hard level difficulties

I suggest you to add 2 circles before a slider like this :



or 1 circle before a slider like this :



at 00:08:804 (1) - , 00:10:712 (5) - , 00:16:438 (1) - , 00:17:392 (4) - , 00:18:346 (7) - , 00:19:301 (10) - , 00:24:072 (1) - , 00:25:981 (3) - , 00:31:706 (1) - , 00:32:661 (4) - , 00:33:615 (7) - , 00:34:569 (10) - , 00:37:432 (1) - , 00:38:386 (4) - and reduce the distance spacing between them by a bit. I'm not overmapping this song. Adding triples where there isn't even sound sounds terrible. Besides I feel it's sufficiently Hard, considering the simple beat.

I suggest you to add a note after 00:22:164 (5) - on the white mark. Gives the map a better flow for me. Done

I also suggest you to make a triplet after 00:40:772 (4) - like this :

I don't like triples sorry.

00:42:680 (4) - ^
00:44:589 (10) - ^

and ofc reduce the distance spacing here a bit, too. If you're complaining about it being too easy, telling me I should reduce the spacing is an indication that your preference of difficulty is different than my own. I'd rather have jumps than senseless overmapping.
http://puu.sh/1aO1i
Genshin
let's MOD

[Easy]

00:12:636 (1) - 1 grid left (grid lev 4)
00:39:355 (1) - x352 y 244

[Normal]

o.o that spacing is very... high for a normal
OD 4
00:43:650 (1) - the end of this spinner is too close to the next note, for a Normal. move it to 00:46:035 -

quite difficult, i suggest you to rename it Normal+

[Hard]

00:05:002 (1) - 1 grid left (level 4)
00:19:316 (4) - delete this slider, then select this, 00:18:361 (3) - then ctrl+ c > ctrl+ v > ctrl + h > ctrl +j (placing it on the same timing of the previous one)
00:38:401 (2) - uhm, this one could be reversed on direction (ctrl+r), up to you
about last notes, 00:39:355 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - looks like a bit... random, why don't make any pattern like stars/squares/flowers?

that's all!

good luck :3
ann_old
Oh dear, Lavender Town!
good luck :oops:

Topic Starter
bomber34

Genshin wrote:

let's MOD

[Easy]

00:12:636 (1) - 1 grid left (grid lev 4) ]k. I also improved symmetric
00:39:355 (1) - x352 y 244 done and stacked 00:37:447 (1) - with repeat of 00:39:355 (1) - and fix'd spacing afterwards

[Normal]

o.o that spacing is very... high for a normal Spacing wasn't that high until i mad circles smaller so there is a better transition in the difficulty spread. I actually don't think that the spacing is such an issue for a normal due to low BPM and a constant Beat Snap Divsor of 1/1.
OD 4 okay
00:43:650 (1) - the end of this spinner is too close to the next note, for a Normal. move it to 00:46:035 - mmmh hard one. I leave it as it is, because:
1: Spinner is long enough to finish it early with a low spin frequency of 190 - 210 spins per minute
2. Note is in the middle which is easy. You can reach it from anywhere really.


quite difficult, i suggest you to rename it Normal+ people hate names like normal+ :/

xann wrote:

Oh dear, Lavender Town!
good luck :oops:

Sweet :D
TheVileOne

Genshin wrote:

let's MOD

[Hard]

00:05:002 (1) - 1 grid left (level 4) It's optimized where it is.
00:19:316 (4) - delete this slider, then select this, 00:18:361 (3) - then ctrl+ c > ctrl+ v > ctrl + h > ctrl +j (placing it on the same timing of the previous one) I don't want one there.
00:38:401 (2) - uhm, this one could be reversed on direction (ctrl+r), up to you I'm happy with it
about last notes, 00:39:355 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - looks like a bit... random, why don't make any pattern like stars/squares/flowers? The reason I'm using abstract patterns here is because 1. The beat is separated into triples, so I can only have triangle patterns and 2. those patterns need to set up for a good position into 00:44:604 (4) -, which is the final star pattern if you didn't notice.

that's all!

good luck :3
MoodyRPG
Caught it in #modreqs

General
  1. If you don't use breaks, disable the letterbox please
Easy
  • -- Very nice diff just one thing, much better if you reduce one tick in the Approach Rat
Normal
  • - 00:08:819 (4,1) - Spacing
    - 00:14:067 (4) - Align this note with (2)
    - 00:43:650 (x) - Why you don't start this spinner here 00:43:411 like you did it in Easy
Hard
  • -- Please, don't use small circles because looks bad, try to reduce 2 ticks in Circle Size?
    - 00:27:904 (1) - Delete whistle and add finish, sounds nice in my opinion
    - 00:46:990 (5) - This note is a little off-screen for me, try to move up?
Very nice map ^_^
Topic Starter
bomber34

MoodyRPG wrote:

Caught it in #modreqs \o/ nice to see that the channel isn't "useless" like many people say ^^

General
  1. If you don't use breaks, disable the letterbox please okay. One question though. Does it affect anyhing to have letterboxes when I have no breaks?
Easy
  • -- Very nice diff just one thing, much better if you reduce one tick in the Approach Rate [color=#008000]don't know. Ok :3[/color]
Normal
  • - 00:08:819 (4,1) - Spacing lol how did that happen xD. fix'd
    - 00:14:067 (4) - Align this note with (2) not sure what you mean. I think they are aligned ._. or at least they are now align.
    - 00:43:650 (x) - Why you don't start this spinner here 00:43:411 like you did it in Easy okay
Very nice map ^_^ Thank you very much for the compliment <3
TheVileOne
No changes. I don't want to spam the finishes more than I already had to.
Tenzoku_old
From #modreqs

My modding colors o3o
[spoilerbox]!Critical to be changed/unrankable/unplayable parts
@Suggestion[/spoilerbox]

[Easy]
@Maybe +1 OD & CS

[Normal]
Fine

[TVO's Hard]
It's not bad. Just 1 thing.
@The spacing looks very random with that circle size, try to make more shapes with the current circles & sliders :)

My mod is not that useful probably cause the map is good enough :)
Best wishes to rank this :) Good luck!
Topic Starter
bomber34

Tenzoku wrote:

From #modreqs

My modding colors o3o
[spoilerbox]!Critical to be changed/unrankable/unplayable parts
@Suggestion[/spoilerbox]

[Easy]
@Maybe +1 OD & CS [/color]

[Normal]
Fine cool

My mod is not that useful probably cause the map is good enough :)
Best wishes to rank this :) Good luck!
Well thank you anyways for testing and for posting your opinion :>
Tshemmp
[Timing]
Offset maybe +3 (got this both in test and edit mode).

[TVO's Hard]
Oh please, increase the AR. It is easier to play high CS with higher AR. I had -22 ms in test mode with AR 6, but +3 with AR 9. I suggest using 7 or 8.
00:27:904 (1,2,3,4) - well, your hitsounding pattern here is WOWOFOFO (W = whistle, O = nothing, F = finish) but at the same music part at 00:12:636 (1,2,1,2) you use FOWOWOWO. Additionally you use 50% volume one time and 35% the other time. I suggest making it consistent (I like the first version more (at 00:12:636)). Oh, and you should make your NC pattern consistent at these parts, too. But here I like the scond version more (the one with no NCs).
00:31:721 - volume down I'd say, some instruments stop playing here.
00:35:538 (1,2,3,4) - I don't get your hitsounds. The notes are basically all the same but first you use 2 finishes and then you use 2 whistles? Something like WFWF would sound much better (and more interesting than the alternative FWFW).

[Normal]
00:16:453 (1) - am Anfang und Ende hier keinen Finish? Hattest du hier auch: 00:08:820 (1).
00:25:996 (4) - verschieb den so: . Bei (1,2) leitet das Ende vom ersten Slider ebenfalls in den Anfang vom zweiten über, in derselben Combo würde ich das nicht anders machen.
00:24:087 (1,2,3,4) - dein Hitsounding klingt hier ein bisschen komisch, WWFF, so, als würde der zweite Teil wichtiger sein, was er aber nicht ist. Du solltest die Finishes gleichmäßiger verteilen.
00:31:721 - Volume runter hier?
Nettes Ende.

[Easy]
00:16:453 (1,2,3,4) - die Finishes/Whistle-Verteilung gefällt mir hier wieder nicht, kann aber nicht genau sagen wieso und was besser wäre. Am besten du lässt es so wie es ist, wollte es bloß geasgt haben.
00:24:087 (1,2,3,4) - ^
Topic Starter
bomber34

Tshemmp wrote:

[Timing]
Offset maybe +3 (got this both in test and edit mode). I got following average:
Old Offset: Normal: 20% mistimed, Easy: 26% misstimed
New Offset: Normal: 16% mistimed, Easy: 15% misstimed
Tried everything like 10 times soooo I guess the averaged improved ^^ I took new offset and snaped all inherit lines


[Normal]
00:16:453 (1) - am Anfang und Ende hier keinen Finish? Hattest du hier auch: 00:08:820 (1). ka. 8:820 ist der Anfang der Melodie wo zu dem Übergang meiner Meinung nach ein F hinmuss damit der Kontrast verstärkt wird. Dadurch muss auch 2/1 später ein F hin damit es passt.
00:25:996 (4) - verschieb den so: . Bei (1,2) leitet das Ende vom ersten Slider ebenfalls in den Anfang vom zweiten über, in derselben Combo würde ich das nicht anders machen. find ich gut ^^ übernehm ich
00:24:087 (1,2,3,4) - dein Hitsounding klingt hier ein bisschen komisch, WWFF, so, als würde der zweite Teil wichtiger sein, was er aber nicht ist. Du solltest die Finishes gleichmäßiger verteilen. Find ich nicht. Die Töne bei und 00:25:996 - / 00:26:950 - sind dumpfer wodurch sich ein F mehr eignet als W
00:31:721 - Volume runter hier? bis 00:33:630 - volume runter auf 30% und ab 33 eben auf 40% bis 00:37:447 - wo es wieder 50% sind
Nettes Ende. ^^ danke

[Easy]
00:16:453 (1,2,3,4) - die Finishes/Whistle-Verteilung gefällt mir hier wieder nicht, kann aber nicht genau sagen wieso und was besser wäre. Am besten du lässt es so wie es ist, wollte es bloß geasgt haben. Ich lass es so wie es ist
00:24:087 (1,2,3,4) - ^ ^
Danke für den Mod :>
TheVileOne

Tshemmp wrote:

[Timing]
Offset maybe +3 (got this both in test and edit mode).

[TVO's Hard]
Oh please, increase the AR. It is easier to play high CS with higher AR. I had -22 ms in test mode with AR 6, but +3 with AR 9. I suggest using 7 or 8.Well moving your cursor more stringently will mean you are more accurate, but changed to 7 anyways.
00:27:904 (1,2,3,4) - well, your hitsounding pattern here is WOWOFOFO (W = whistle, O = nothing, F = finish) but at the same music part at 00:12:636 (1,2,1,2) you use FOWOWOWO. Additionally you use 50% volume one time and 35% the other time. I suggest making it consistent (I like the first version more (at 00:12:636)). Oh, and you should make your NC pattern consistent at these parts, too. But here I like the scond version more (the one with no NCs). Adjust volume to 35% and I did alternating finish whistle for the second one. And the reason I don't have a solid combo for the first part is because of the 2.35 jump transition .
00:31:721 - volume down I'd say, some instruments stop playing here. Lowered
00:35:538 (1,2,3,4) - I don't get your hitsounds. The notes are basically all the same but first you use 2 finishes and then you use 2 whistles? Something like WFWF would sound much better (and more interesting than the alternative FWFW). Actually my pattern is more interesting and it's my favorite part to listen to.
Updated
http://puu.sh/1e8nj
Deif
[CTB Cup]

Well, well, well... 1st Easy diff mapped. Let's go!

Difficulty Settings:

I'd suggest putting AR/OD 5 and CS 3 (the current ones seem a bit high for a Cup). AR5 fits quite well to the easy patterns of this difficult, and CS3 will help even more to SS this map without dashing at all.

Hitsounds:

- 00:01:188 (1) - 00:08:583 (4) - In this section, the S-whistle fits better to every (3) note, instead of the current (1) you have. It can be applied to the rest of the diff.
- 00:08:822 (1) - 00:31:486 (2) - There's some inconsistency with the usage of those Finishes. E.g. You prolly missed putting a Finish in 00:16:456 (1) and at the beginning of 00:24:090 (1). On the other hand, 00:09:776 (2) and the end of 00:10:730 (3) probably don't need it.
- 00:31:724 (1) - 00:36:973 (4) - The Finish in 00:33:633 (1) is kinda out of place in this quiet section.
- 00:37:450 (1) - End - In the final long sliders, as it's not recommendable to put a hitsound in a slider tick, you can raise a bit the volume (~75%) of the tick where the S-whistle should be.

Mapping:

I'd say the transition notes you placed are kinda unnecessary for a Cup. I'm referring to: 00:08:583 (4) - 00:16:217 (3) - 00:31:486 (2) and 00:39:120 (5). They could fit better to a more difficult map nevertheless.

00:03:096 (1,2,3,4) - I expected here a pattern similar to the previous 4 notes according to the melody: a distance crescendo.
00:22:182 (5) - New Combo.
00:29:816 (1) - In this slider, I'd suggest making the curve more... curvy, not so sharp. That way you'll help players to catch better those droplets.
00:34:587 (3) - This slider is awkwardly placed there. Try to move it until stacking it with the previous (1), more or less.


If you make the hitsounds more consistent, this diff is ready to go imo. Good luck!
Topic Starter
bomber34

Deif wrote:

[CTB Cup]

Well, well, well... 1st Easy diff mapped. Let's go!

Difficulty Settings:

I'd suggest putting AR/OD 5 and CS 3 (the current ones seem a bit high for a Cup). AR5 fits quite well to the easy patterns of this difficult, and CS3 will help even more to SS this map without dashing at all. I do CS3 but I disagree with the AR,OD, because it leads to to many fruits on the screen in my opinion

Hitsounds:

- 00:01:188 (1) - 00:08:583 (4) - In this section, the S-whistle fits better to every (3) note, instead of the current (1) you have. It can be applied to the rest of the diff. okay. Not sure where this apply in the rest of the diff though
- 00:08:822 (1) - 00:31:486 (2) - There's some inconsistency with the usage of those Finishes. E.g. You prolly missed putting a Finish in 00:16:456 (1) and at the beginning of 00:24:090 (1). I can understand 00:16:456 (1) needs a finish but 00:24:090 (1) follows the background noise which actually needs a s-whistle.I do it anyways. On the other hand, 00:09:776 (2) and the end of 00:10:730 (3) probably don't need it. ogosh i hate hitsoundslokay
- 00:31:724 (1) - 00:36:973 (4) - The Finish in 00:33:633 (1) is kinda out of place in this quiet section. replaced with soft whistle
- 00:37:450 (1) - End - In the final long sliders, as it's not recommendable to put a hitsound in a slider tick, you can raise a bit the volume (~75%) of the tick where the S-whistle should be. I hear no real difference but I added it

Mapping:

I'd say the transition notes you placed are kinda unnecessary for a Cup. I'm referring to: 00:08:583 (4) - 00:16:217 (3) - 00:31:486 (2) and 00:39:120 (5). They could fit better to a more difficult map nevertheless. mmmh ... Not sure. They don't make it harder imo. I will think about it.

00:03:096 (1,2,3,4) - I expected here a pattern similar to the previous 4 notes according to the melody: a distance crescendo.
00:22:182 (5) - New Combo. okay
00:29:816 (1) - In this slider, I'd suggest making the curve more... curvy, not so sharp. That way you'll help players to catch better those droplets. it is more curvy now. But to be honest I see no real difference
00:34:587 (3) - This slider is awkwardly placed there. Try to move it until stacking it with the previous (1), more or less. okay. I changed the following combo a little bit afterwards


If you make the hitsounds orz more consistent, this diff is ready to go imo. Good luck!
Thank you for the mod :>
Yuzeyun
sup

http://puu.sh/1eL2t

Edit : OH YOU TVO

HP 6
OD 6
CS 6
Topic Starter
bomber34
uhh.
Not sure about the Taiko xD I take it, though.
But I think 0.7 SV is too slow D:
Stefan
Because.

[Muzu]
Even it is Lavender Town, 0,7x is just horrible boring to play. 1,0x is really acceptable.
00:02:142 (3) - k
00:04:050 (8) - k
00:10:253 - Circle with k?
00:14:786 (33) - Circle with d
00:26:476 (56) - k
00:36:734 (77) - remove it.
00:36:973 (78) - k
00:39:120 (83) - move it to 00:38:881.

[Oni]
Same thing with the SV as Muzu.

To be honest, I would make the Muzu easier and rename it to Futsuu and the Oni should be a Muzu.
[Luanny]
This song.

Cool old-styled map ;3
Yuzeyun
I mapped it as 63 bpm, that's why it's sv .7 (I won't change my,mind)
the song does not call for any of these 1/4 126 bpm streams at all. (It is not Mt Silver, duh)
and i will not change the name of these, Muzu is 2* and oni is 3*.

i will see what you've got after school cause i will start it soon, thx anyway for this mod. (I KNEW YOU WOULD MOD IT)
jabberwockey
Wahhh I accidentally wrote Zoda in the Taiko BG instead of _Gezo_, should I change it? ;__; sorry for any inconvenience
And
It's the slowest Taiko ever played...I know you don't want it x1.0 but....idk XD
Yuzeyun
Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !
Topic Starter
bomber34

_Gezo_ wrote:

Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !
lol I just thought you don't do bgs or so ... that's why I asked Shoily That bg looks amazing imo ^^
While I also think that the SV is way to slow I still can live with it.
I would still prefer it if you think about SV 0,8 or higher, because there are no overalps in the note pattern. 0,7 has just a slight overlap but meh

[Luanny PhNyx] wrote:

This song.

Cool old-styled map ;3
I just have to get this ranked orz
Yuzeyun

bomber34 wrote:

_Gezo_ wrote:

Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !
lol I just thought you don't do bgs or so ... that's why I asked Shoily That bg looks amazing imo ^^
While I also think that the SV is way to slow I still can live with it.
I would still prefer it if you think about SV 0,8 or higher, because there are no overalps in the note pattern. 0,7 has just a slight overlap but meh
It would be equal to 1.60 @63 BPM... I'm meh with this, the real SV in taiko games nears more 1.30 than 1.60 actually

Small edit though, it will relate to any of the creepypasta I have read about it. It's one of my projects with Depeche Mode Maps, Ratchet & clank Maps and Melyceria&Disease maps
Yuzeyun

Stefan wrote:

Because.

[Muzu]
Even it is Lavender Town, 0,7x is just horrible boring to play. 1,0x is really acceptable.
00:02:142 (3) - k fix
00:04:050 (8) - k fix
00:10:253 - Circle with k? fffffiu i can't say yes and no
00:14:786 (33) - Circle with d that would be too much to me, plus the note count is intended
00:26:476 (56) - k fix
00:36:734 (77) - remove it. fix
00:36:973 (78) - k
00:39:120 (83) - move it to 00:38:881. fixed

[Oni]
Same thing with the SV as Muzu.

To be honest, I would make the Muzu easier and rename it to Futsuu and the Oni should be a Muzu.
http://puu.sh/1fvl4

For the SV, bomber, quote this in the OP for next taiko modders:

_Gezo_ wrote:

I will never put it back to SV 1,40 as the song is very slow-paced, explaining by the way why the OD are low.
if you do it, thanks a lot
[Luanny]
I'm ok with this sv
It totally fits the song 0.0
js
Scorpiour
Hi there~~ mod from queue~~

red - must be fixed
blue - highly recommend to consider
black - just suggestions


[General]
  1. i suppose the offset is 1178 ( -10 to current)
  2. The approach circle is not very clear due to the colours of combo and background are too close, i suggest to choose lighter :>
[Easy]
  1. 00:08:822 (1,3) - i'd like to lower the volumn of finishes from here~
  2. 00:27:907 (1) - since you have put a lot of finishes already...why not put one here :>
[Normal]
  1. 00:08:823 (1) - also suggest to reduce volumn~
  2. 00:14:547 (5) - stack to 00:12:639 (1) - ? looked weird now
  3. 00:25:044 (2) - suggest a finish at head
  4. 00:28:861 (3) - i'd like to choose whistle but not finish
  5. 00:34:587 (3) - ^
[TVO's Hard]
  1. To be honest i can't see any reason of Circle Size 6 .
  2. 00:08:822 - same as E/N, reduce the volumn of finishes after here plz ~
  3. 00:10:492 - i may choose to add a note here for some change of beat :>
  4. 00:12:400 - ^
  5. 00:33:633 - i suppose volumn 30% might be better than 40% here
[Taiko]
  1. SV 0.7 might be not a good idea but i check it and suppose it's fine.
that's all~~ good luck with the rank :>
Topic Starter
bomber34

Scorpiour wrote:

Hi there~~ mod from queue~~

red - must be fixed
blue - highly recommend to consider
black - just suggestions


[General]
  1. i suppose the offset is 1178 ( -10 to current) okay. I hear no difference except a higher pitch on the downbeat which only happens with yours so i consider it right
  2. The approach circle is not very clear due to the colours of combo and background are too close, i suggest to choose lighter :>made combos only brighter in easy and normal, because of the bg there
[Easy]
  1. 00:08:822 (1,3) - i'd like to lower the volumn of finishes from here~ lowered volumn by 5%
  2. 00:27:907 (1) - since you have put a lot of finishes already...why not put one here :> uuh okay. hitsounds are evil...
[Normal]
  1. 00:08:823 (1) - also suggest to reduce volumn~ same answer as in Easy
  2. 00:14:547 (5) - stack to 00:12:639 (1) - ? looked weird now nice catch ^^
  3. 00:25:044 (2) - suggest a finish at head ok
  4. 00:28:861 (3) - i'd like to choose whistle but not finish okay, since i follow the bg melody.
  5. 00:34:587 (3) - ^ ^


that's all~~ good luck with the rank :> I thought of getting this ranked on helloween but that seems to be impossible
Thank you for the mod
Mikarunoel131_DELETED
Na :)

Ich versuche dir etwas zu helfen und probiere mich zum erste Mal an einem, wahrscheinlich viel zu kleinem, Taiko mod.
Ich denke mal du hast die Taikos selbst gemacht, also schreibe ich deutsch ^^


MuzuZoda

00:10:005 Note hinzufügen, auch bei 00:10:243 nute hinzufügen und mit Clap versehen ? Wäre wieder ein guter Rhythmus.
00:24:557 lösche clap und füge es bei 00:25:034 wieder hinzu ?
00:29:989 clap hinzu ? Zusammen mit dem Vorschlag von oben, würde es sich sehr gut anhören dun gut zu spielen sein.
00:30:283 und 00:30:521 combo hinzufügen und mit clap versehen ? Danach clap bei 00:30:760 löschen.
Dann hast du den selben Rhythmus wie zuvor.
^ Falls du oberes machst könntest du bei 00:31:237 einen combo hinzufügen und 00:31:714 ein finish hinzufügen.
Würde sich ganz gut anhören in Taiko :)
00:39:348 finish anstatt clap ?
00:40:780 Note hinzufügen ?
00:41:0018 ^ ?

Das war es hier ^^

OniZoda

00:11:675 clap hinzufügen ?
00:15:969 lösche Clap ?
00:22:172 bis 00:24:080 ich weiß nicht ob diese Anordnung von clap erlaubt sind, vielleicht etwas abändern ?

Das wars :)

Ich hoffe ich konnte wenigstens etwas helfen xD
Ich mache nur Vorschläge und, wie gesagt, ist das mein erster Taiko mod xD
Naja, bis dahin :)
Topic Starter
bomber34
I gonna translate it

Mikarunoel131 wrote:

Na :)

I mod taiko for the first time.


MuzuZoda

00:10:005 - and 00:10:243 - Kats`? Would be a nice rythm
00:24:557 - don and add a kat on 00:25:034 -
00:29:989 - Kat? With the suggestion above it would sound and play good
00:30:283 - and 00:30:521 - add Kat. Don on 00:30:760 (63) -
You would keep your rythm then
^ If you do what i suggested above could you add a note on 00:31:237 and a big don on 00:31:714
That would sound nice in taiko
00:39:348 - Big Don instead of Kat
00:40:780 - add note
00:41:0018 - ^ ?

OniZoda

00:11:675 - kat
00:15:969 - don
00:22:172 until 00:24:080 - not sure about this one ... could you change pattern?

That's it :)

I hope I could help xD
That are just suggestions ^^ This was my first taiko mod
Translated most important stuff and cutted suggestions and reasons to a basic.
Yuzeyun
I will consider that tomorrow (if I don't go to school since I really don't want to, mood issues) or thursday after "chinese class".

thnks fr th md !
TheVileOne

Scorpiour wrote:

Hi there~~ mod from queue~~


[TVO's Hard]
  1. To be honest i can't see any reason of Circle Size 6 . It's best for this map and I want this map to be old school.
  2. 00:08:822 - same as E/N, reduce the volumn of finishes after here plz ~ Adjusted.
  3. 00:10:492 - i may choose to add a note here for some change of beat :> Don't really want to.
  4. 00:12:400 - ^ ^
  5. 00:33:633 - i suppose volumn 30% might be better than 40% here Nolonger have the same audio adjustments there

that's all~~ good luck with the rank :>
http://puu.sh/1j42K
DarkDunskin
Taiko Mod because bomber asked in-game~

[Generel]
  1. Add "_Gezo_" to the Tags.
  2. Kiai Time doesn't fit the Song imo. I'd remove it.
  3. Please use the default Soundset in Taiko-Difficultys~
[MuzuZoda]
  1. 00:15:014 (33) - Delete this Note? A Break sounds actually nice here.
I noticed that you changed your Clap-Pattern here. Sometimes it's on the Main-Melody and sometimes more on the background Noise.
You probably should decide for one. But it's fine like it is anyway.

[OniZoda]
  1. 00:08:812 (23) - Add Finish on this Note and delete (24)? Like in MuzuZoda?
  2. 00:24:080 (75) - Add Finish on this Note and delete (75)? Like in MuzuZoda?
  3. 00:45:551 - Maybe add a Spinner here instead of Notes? ^
Well hmm, not much to say to these Taiko's.
It's hard to make mistakes on slow Diffs anyway.
Good luck~

EDIT:
Just in case MAT's/BAT's are still unsure:
SV 0.70 fits very well here imo. All Notes are readable, there are no overlays and stuff.
Yuzeyun
Consider translating it for him in case he does not understand well english (that sort of thing happens though it would surprise me)

Guess I'm gonna abandon my multiples of 19 in the note count. Meh, I still have 666 in the other Pokémonpasta map.

bomber34 wrote:

I gonna translate it

Mikarunoel131 wrote:

Na :)

I mod taiko for the first time.


MuzuZoda

00:10:005 - and 00:10:243 - Kats`? Would be a nice rythm ... wut ? that would be too much for it.
00:24:557 - don and add a kat on 00:25:034 - that is what it is asked now. Fixed
00:29:989 - Kat? With the suggestion above it would sound and play good searches for 29:989, the closest to it is a 1/8 note wtf
00:30:283 - and 00:30:521 - add Kat. Don on 00:30:760 (63) - only changed the note of 63, the rest is too much imo
You would keep your rythm then
^ If you do what i suggested above could you add a note on 00:31:237 and a big don on 00:31:714 too much for the first, and the second is a no-no if you don't consider deleting the note after.
That would sound nice in taiko
00:39:348 - Big Don instead of Kat sure !
00:40:780 - add note yes
00:41:0018 - ^ ? 1/2 would be too much

OniZoda

00:11:675 - kat
00:15:969 - don kkkdkkd ? UUUUUUUUUUUUUUUUUUU dunno, but I will put it cause it sounds better (STFU DUMB DOG (cause he was yelling))
00:22:172 until 00:24:080 - not sure about this one ... could you change pattern? yeah done (deleted 2 notes)

That's it :)

I hope I could help xD
That are just suggestions ^^ This was my first taiko mod
Translated most important stuff and cutted suggestions and reasons to a basic.

DarkDunskin wrote:

Taiko Mod because bomber asked in-game~

[General]
  1. Kiai Time doesn't fit the Song imo. I'd remove it. I was a bit dubitative about adding one kiai but finally isn't that good, changed.
  2. Please use the default Soundset in Taiko-Difficultys~ Well, I don't really think that is a good idea at first but let's consider defaulters for that one.
[MuzuZoda]
  1. 00:15:014 (33) - Delete this Note? A Break sounds actually nice here.
I noticed that you changed your Clap-Pattern here. Sometimes it's on the Main-Melody and sometimes more on the background Noise.see how it switches, it is done on purpose.
You probably should decide for one. But it's fine like it is anyway.

[OniZoda]
  1. 00:08:812 (23) - Add Finish on this Note and delete (24)? Like in MuzuZoda? FIWED
  2. 00:24:080 (75) - Add Finish on this Note and delete (75)? Like in MuzuZoda? wait what did you mean 74 and then 75 ? you ask me to delete a white note here
  3. 00:45:551 - Maybe add a Spinner here instead of Notes? ^ yeaheahejh
Well hmm, not much to say to these Taiko's.
It's hard to make mistakes on slow Diffs anyway.
Good luck~

EDIT:
Just in case MAT's/BAT's are still unsure:
SV 0.70 fits very well here imo. All Notes are readable, there are no overlays and stuff.

~~LINK LETHAL I AM GOING TO MY RATICATE'S FUNERAL~~
Topic Starter
bomber34

_Gezo_ wrote:

~~LINK LETHAL I AM GOING TO MY RATICATE'S FUNERAL~~
what ? are you Gary now? Poor raticate ;w; R.I.P.
Yuzeyun
Oh, at least you know that.

(you can lol at the filename http://puu.sh/1kcMy
Parachute
hi :3

only mod i can do is for hard.. there are too much finishes x.x ... a finish on every big white tick would be enough i think..

the rest and the taiko diffs are good :D
Irreversible
Heyho mod4mod :P, here's my mod :)

General
Vielleicht könntest dus so machen, dass sich das Bild im Hintergrund bewegt (SB) oder irgendwie dieser Geist (von dem Turm in Lavendia) erscheint, halt so.. durchsichtig. xD

Easy
Okay.. was will hierran falsch sein? :D

Normal
00:10:243 (2) - Den könntest du unter den vorherigen Slider tun
00:12:153 (2) - ^

CtB Cup
Sorry.. hab keine Ahnung wie man CtB modden soll :X Lässt sich aber gut spielen

TVO's Hard

Warum so kleine Circlegrösse? :X

00:08:335 (4) - http://puu.sh/1kztH
00:15:969 (4) - Distance Snap? xD
00:16:446 (1,2,3,4) - Könnte man schöner anordnen..

Die Map gefällt mir überhaupt nicht... :x Da könnte man defintiv noch was besser machen >__< -schlecht fühl- Das ist keine beleidigung t..t

MuzuZoda
00:04:995 (11) - Warum führst du hier nicht weiter mit dem vorherigen Takt?
00:20:979 (46) - Circle?
00:29:090 (61) - ^

OniZoda
Hab auch von Taikomodden keine Ahnung.. xD Ist es normal so unterschiedlich zu mappen? Ich würde einfach den gleichen Takt beibehalten. (Aber weiss ja nicht wies bei Taiko ist)

Sorry, ich denk nicht wirklich, dass ich geholfen habe. xD Bis dann :)
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