Analyzing your map I found that the timing is a bit wrong
It should be:
BPM: 125,75
Offset: 1185
Hope you like it
It should be:
BPM: 125,75
Offset: 1185
Hope you like it

TheVileOne wrote:
General
Make audio-leadin exactly 1000 in all difficulties. fix'd
CTB difficulty has an extra tag. fix'd
Easy
It's well made. It is definitely rankable as is.
00:35:538 (1) - You should make this slider look like the other sliders in this pattern. Also maybe the pattern in general could be cleaned up a bit by using more consistent angles. Here's a potential start to this pattern. http://puu.sh/XacN okay tried my best
Normal
00:21:224 (3,4) - I feel this should be a mirror of 00:19:793 (2,1) - if you can make it work. (Fix spacing afterwards) I guess it works pretty good.
00:27:904 (1) - Start this combo exactly where 00:25:996 (3) - started. Wow that you noticed that ^^
00:39:355 (1) - Such a weird slider. I'm not good at making sliders so i can't make suggestions on this. I just think this needs to be a different shape before it's ranked. I just don't know what it should be instead. I see no real problems with this slider. It actually has the shape of a pokemon RBY ghost ^^. I guess i wait here for more suggestions
CTB
I'm not sure what easier CTB difficulties are supposed to be, but the pacing just seemed to get slow towards the end which did not fit the rest of the parts. The sliders were fine, just the part before it as I mentioned in the mod.
00:03:093 (1) - Grid up just for aesthetics in the editor. uhhh okay
00:03:570 (2) - Place exactly where 00:01:185 (1) - is done
00:04:047 (3,4) - Place where 1,2 is? Adjust for spacing difference afterwards. ok
00:05:956 (3) - This sliders looks weird in CTB. I see no real weirdness
00:07:864 (3) - Is this slider shape done for a particular purpose, because it just creates a weird waviness in the drops. I could use a green inherit time line so the slider gets to the same endspot but it does not really change that much. I also like the waviness ... it does not affect gameplay imo.
00:20:270 (1,2,3) - 1.5 snap would be cleaner here. I'm not sure if 1.6 was for any purpose. So only do it if it doesn't ruin what you were going for. well hard to explain. I could answer this ealier ^^ I forget the reason i did this ... i guess 1.6 was the border for a non dashing jump. My easy ctb aims for the goal of being SSable without dashing. But i check this out later again :3 I changed to 1.5 for now
00:31:721 (1,2,3,1,2,3) - Kind of random IMO. Add more variation and symmetry. 00:32:676 (3) - this isn't a very interesting slider pattern in CTB. also feels quite slow compared to other parts of the song. changed
[Colours]
Combo1 : 102,49,49
Combo2 : 66,41,69
Soaprman wrote:
sup
[General]
I will never understand why anyone uses grid 4 for anything more than the very occasional minor tweak. I am just to lazy to put that on 3 ... I also would work without grid at all but that is a bit chaotic so I don't
Use the red ghost bg for all difficulties. It looks great. If you prefer the other one, though, use that on all diffs (except maybe CtB). Consistency is good. I test the BG you send me
The combo colors are a little iffy on this background... I'm going to suggest something darker. Try these:[Colours]They are nice on the red bg
Combo1 : 102,49,49
Combo2 : 66,41,69
Maybe use a quieter or silent sliderslide.wav. It's kind of loud. (especially in the beginning of TVO's diff) no idea where the original sliderslide is to make it quieter but i use silent for now
The mp3 fade is a little weak... I'm not a fan of mp3 fades in general though. One thing that might sound neat is an abrupt end... try this mp3 and cut out the very last note in each difficulty. http://puu.sh/Xiba Not a fan of this sudden cut. I may use a bit longer version so the fade out will sound stronger or it ends later .-.
[Easy]
00:01:185 (1,2) - Straighten these out a bit to get rid of that tiny overlap of 1's end and 2's start. fine
00:12:636 (1) - Use whistles instead of finishes on the first two points in this. leave the finish on the end. ok
00:20:270 (1,3) - Replace finishes with whistles. ^
00:27:904 (1) - Begin with a whistle instead of a finish. ^
00:33:630 (2) - Whistles instead of finishes. ok
Mainly, these are all to punctuate the lower parts and play along better with the... droning quality of the music.
00:39:355 (1) - This long spinner in this short song is kind of lazy; I'd recommend mapping this part somehow. we will see
[Normal]
Make the circles a notch smaller to help bridge Easy and Hard. I take it for now
Follow the same hitsounding suggestions as in Easy where applicable. PM me if you want details here. I did
00:05:479 (2), 00:07:388 (2) - Some minor misalignments like this here and there. Fix them if you want... the intention appears to be to use the center line and you're a bit off from that. Not really noticeable during gameplay. Totally your call. I fix'd it
00:45:558 (2) - Some minor misalignments like this here and there. Fix them if you want... the intention appears to be to use the center line and you're a bit off from that. Not really noticeable during gameplay. Totally your call.
[CtB Cup]
I don't know what difficulty "cup" is even supposed to be. I don't play CtB. Why am I looking at this?
Same hitsounding advice applies if you want it to. yeah i did
Good stuff here. Not much to pick at because there's not much to the song.
MapSoaprman wrote:
Thanks soaprman.
[TVO's Hard]
I want to keep my background.
yesss small circles :thubsup: I'm going old school with this difficulty.
00:13:113 (2) - Begin with a whistle.Yes
00:14:067 (4) - Replace the beginning finish with a whistle. I guess.
00:17:407 (2) - Remove finish, and use whistles on both points. I'd rather not.
00:19:316 (4) - Same here. No.
00:20:747 (2) - Remove finish. Replaced with whistle
00:21:701 (4) - Same here. ^^^
Maybe some other similar changes are in order. I'm not going to go through the entire thing unless you ask me to.Eh I'm in no mood to look further into it right now. I'll give a more indepth look tomorrow.
00:45:558 (2) - Some minor misalignments like this here and there. Fix them if you want... the intention appears to be to use the center line and you're a bit off from that. Not really noticeable during gameplay. Totally your call. Fixed
Stefan wrote:
Hi.
[General]
- Change the Source to "Pokemon: Red/Blue", you can also set just "Pokemon" but they are many Pokemon Beatmaps with the Version as Source, so I suggest to follow this.
- ^ in this Case, remove "red blue" and add "game freak nintendo" as Tags.
-Is it possible that you used the wrong BG for Easy/Normal?There are two BGs (lavender and Lavender town red). Delete Lavender town red and Full Submit as Update. And change the Resolution of the current BG, it is too small.
Changed everything like suggested
[Easy]
00:05:002 (3) - I personally would make it with this code: 112,88,5002,2,0,B|44:120|40:184|68:256|152:248,1,240,2|0 mmhkay
00:05:002 (3,4) - Quite strange transistion between them. I perfer positions like this: http://puu.sh/101ci ok
00:08:819 (1) - Why Whistle? Finish sounds way better. fine
00:11:682 (4) - I would change the Finish into Whistle, so you make a Consistency with (1,2,3) (if you accept the suggestion above)
00:12:636 (1) - Start should really have Finish except Whistle. fin
00:19:316 (4) - I don't that Finish should be here, to be honest. Change it to Whistle.
00:20:270 (1) - ^ (With the Whistle at (3) it sounds great)
00:25:041 (2,3,4) - I don't like the current placement of the hitobjects, it looks a bit boring and the flow isn't really there. Maybe you could try this: http://puu.sh/101y5 Flow isn't really better :/ I took that thing anyways
00:26:950 (4) - Whistle instead of Finish.
00:27:904 (1) - The current slider is just blargh.. Try this code: 408,336,27904,6,0,B|322:346|345:261|293:206|221:228|198:313|129:261,1,320,2|4 I see no difference at all
00:35:538 (1) - Remove Whistle at the End.
00:38:401 (2) - Change the Finish at the Start into Whistle.
I don't like the Hitsounding of this Diff. However, it's still my opinion. So you don't have to give a Fuck about it. lol
I don't care for Hitsounds so much . Did all your suggestions
[Normal]
00:05:956 (3) - Please stack it over 00:04:048 (3), or move it a bit more away from 00:04:048 (3). fine
00:08:820 (1) - Finish at the Start instead of Whistle. k
00:08:820 (1,2,1) - To be honest, this looks awkward. Not because of the Spacing, it just looks strange, for a Normal Diff. I see no problem here
00:12:636 (1) - Finish instead of Whistle.
00:20:270 (1) - ^
00:36:016 (2) - Remove Whistle, it absoultley does not fit here.
done rest until here
I personally miss some sliders here, even it is a Normal Diff. I don't miss them
[CtB Cup]
I never modded CtB Diffs before, but I tried to play. I tell you what I can say:
00:08:819 (1) - Finish instead of Whistle. k
00:21:224 (3) - Feels better the right side (like 00:20:270 (1)) ?
00:24:087 (1,1) - Reverse Points? ok
00:36:016 (2) - Remove Whistle.k
Stefan wrote:
Hi.
[TVO's Hard]
1,2x would look much sexier as Distance. My map uses some 1.2. I alternate depending on the pattern I'm going for.
00:02:139 (3) - Well, I actually don't agree with the Whistle at (2), but it is also ok, but I would wish that the Whistle at the End got removed.I agree.I actually think it sounds better with whistles on 2 and 4 through here.
00:04:047 (3) - ^^
00:05:002 (1,2,3,4) - This Spacing is just gross. And the form of the placement is just boring as poot, seriously. Well it's purpose is to line up the next pattern. I might change it if I can think of something better, but for right now it suits my needs.
00:06:433 (4) - Same like 00:02:139 (3).Yea, removed.
00:08:342 (4) - ^^
00:17:407 (2) - Whistle at the End. I guess
00:19:316 (4) - ^ ^
00:20:270 (1,2,3,4,5,6) - The placement of all Hitobjects does not make any sense. If you have a good reason, why you want to hold this, please tell me. It forms a star shape. The only part I wasn't sure where to put was the last two notes. I moved that to better complete the star. The spacings are different, because I want that random kind of feeling to these notes. So I chose various snaps and actually the effect paid off. Now I have a truly nice looking star pattern, that fits the theme of the song very well.
00:41:264 (1,1) - Such Spinner Spams are bad, I don't know why people would like them. I would extend the End until 00:43:173 and map the rest of this. I don't like them either. Remapped with a better note pattern
00:46:513 (4) - Remove Whistle, it sounds odd here. Done
At all, I really dislike the Diff for the reason, that it got less structure in my opinion. Especially 00:20:270 (1,2,3,4,5,6) makes think about it. Did you tried to use 1/4 Beats? I made a Diff to Lavender Town (not submitted yet) and I used often 1/4 Beats and it actually works well. You should it it too, if you did not do this yet. I want to map to actual sounds. The only serious flaw was the spinners and my hitsounds, and I fixed both. I do not hear any 1/4ths at all in this song.
No objections :3 Thank you very muchDrafura wrote:
[CtB Cup]
The map is good. Just the timeline is a bit borring so :
00:08:580 - I'll add a beat here.
00:16:214 - Same.
00:31:483 - Same.
Feel free to add some other "triplets" where you think they fit. Good luck for ranking.
Vielen DankNitojgrem wrote:
Heyhey =w=/
Nach... uh, nvm, du weißt das ja >_>" Eig. alles Vorschläge, aber das, was du ändern musst, denke ich, ist schon deutlich genug :3 (und sonst frag xD)
[General][Easy]
- AudioLeadIn ist in TVO's Hard 933, in allen anderen Diffs aber 1000. fix'd
- Hmm, die Combocolours sind unterschiedlich. Hard nutzt die Farben vom CTB Diff, aber ich finde, wenn, dann sollten Standard und CTB unterschieden werden in der Farbe, wenn es denn einen Farbunterschied geben soll. Red mit TVO vllt. nochmal darüber, ob er denn nicht auch die Farben von Easy und Normal nutzen könnte... Vorschlag, weil ich so sehr auf Konstanz verbissen bin (sry ><") Combo Colors sind nach dem BG gesetzt ._.
- Selbiges mit der Konstanz wie da oben ^ bei dem Hintergrund, wobei ich denke, dass du dir dabei was gedacht hast o: Hatte ursprünglich 2 BGs in Aussicht ^^ Dann hat mir Soaprman einen BG überarbeitet und den wollte ich behalten. Für die CtB Map schien mir der andere BG trotzdem besser zu sein und TVO wollte denselben wie bei CtB benutzen. Außerdem ist es völlig in Ordnung wenn GD anderen BG benutzen wollen oder ein BG für die anderen Modi
- In den Tags hast du "green" und "yellow" stehen... hmm, ich weiß, dass es in Japan die Grüne Edition gab, aber die kam zusammen mit der Roten heraus. Später wurde sie ja durch die Blaue wegen Spielfehlern ersetzt (zum. in Europa), aber naja :/ nur gelb und grün dazuhaben finde ich ein bisschen wenig D: Ich denke, du weißt, worauf ich hinaus will ._. In der Quelle ist bereits Red und Blue enthalten ._.
[Normal]
- 00:01:185 (1,2) - Schlag mich ruhig, aber irgendwie fiel es mir auf und ich bin ab und zu zuuuuu penibel. Die sind nicht symmetrisch ;_; (du musst da aber auch nix machen, solch ultranaziing von mir... okay, das ist hier ist grad nur um dich, wegen deinem gepoke täglich, zu trollen.. gut, zurück zur Ernsthafigkeit xD) fix'd Vllt hab ich das auch verdient \:D/ Aber ka wie lang du gebraucht hast endlich mal was zu modden ist schon doof gewesen >:d
- 00:08:819 (1,3) - ist das Absicht, dass das nicht symmetrisch ist? Für mich sieht es so aus, als ob 1,2,3,4 eine symmetrische Raute ergeben sollen, aber die 3 ist nicht symmetrisch zur 1 D: ? Es ist doch symmetrisch ... also zumindest nach strg+h
- 00:21:224 (3) - Vllt. einen nach links, damit es in einer Reihe mit 2 ist? (4,5 danach natürlich auch) k
- 00:38:401 (2) - Anfangspunkt: Finish hinzufügen? Hört sich so an, als ob du das da vergessen hast o.o lawl
- 00:43:650 (1) - Vllt. einen Downbeat (opder weißen Strich) weiter nach vorne? Ich weiß auch nicht, diese Pause davor... natürlich lässt sich da nicht wirklich gut wie zuvor mappen, aber es fühlt sich merkwürdig an :/ Ich möchte es eigentlich nicht auf den selben Tick wie das Sliderende haben :/ ... Ich probier es mal mit 1/2 beat früher
Wow.. Easy... Gib mir ja keine Easys, da nazie ich am meisten rum ._." Ansonsten netter Easy :3 danke[CtB Cup]
- 00:01:185 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Hmm, ja, ich habe absichtlich alle ausgewählt. Ich finde, so, wie du es gemappt hast, soll es irgendwo ein wenig symmetrisch sein (berichtige mich, wenn das falsch ist), aber z.B. an 00:06:434 (4,1,2,3,4) - (vor allem 4 und 4) sieht man da einen Unterschied. Hast du das mit Absicht gemacht? Wenn ja, warum? o: (bin halt neugierig) Kanns sein, dass dir das nach 123141 Stunden analysieren aufgefallen ist? lawl ...
- 00:12:636 (1) - einen nach links (ja, naziing, damit das Ding direkt über 00:14:544 (5,6) ist >:) k
- 00:16:453 (1) - Finish am Anfangspunkt? Dann wirkt es konsistenter zu 00:08:820 (1). Ne .. ka passt irgendwie doch nicht D: vllt wenn es andere auch noch wollen
- Ich will nur anmerken, dass es von 00:24:087 (1) an eig. sogar okay ist, dass du den Rhytmus ein wenig geändert hast, weil "die Musik sich wiederholt" und so wird es nicht langweilig, aber zu dem davor... da wiederholt es sich zwar auch, aber (ja, meine musikalische Fachsprache ist für den Arsch xD) bei 00:24:087 (1) wiederholen sich die ganzen Takte von vorher (oder so, schwer zu erklären für mich, vllt. verstehst du's auch so, sonst frag ><") Ich hab beim besten Willen keinen Plan wovon du sprichst xDD. Ja der Rhytmus ist etwas anders, Ich hab das aber nicht früher gemacht, weil es irgendwie besser ist wenn man einen Rhytmus erstma konstant hält bevor er sich ändert. Diese Änderung ist zwar nich lange aber ich finds gut ... DERP!
- 00:39:355 (1) - Wunderschöner Slider nur... D: er sieht aus wie ein halbes Herz, aber da fehlt sonst die andere Hälfte ;w; (oder ist das nur meine kranke Fantasie D:) ... ehrlich gesagt ist es eine minimalistische Darstellung des Pokemon Geistes xD
Netter Normal, nicht mehr zu sagen ~Das war's auch schon... man bin ich eingerostet =_=" Ich setz mich dann demnächst auch mal an deine andere CTB diff, aber bis dahin musst du dich hiermit begnügen ;3 Besser jetzt als nie, ne? xD
- uff, mit 'nem Cup machst du's mir ganz schön schwer. Rein vom Mapping habe ich hier nichts anzumerken, nur finde ich ab und zu, dass du ein wenig... hmm, nunja, die Finishes nicht komplett nach deinem Muster eingesetzt hast. Mal hast du welche benutzt, mal nicht. Ich hab das ja auch schon in Easy und Normal gemerkt :/ ... kläre mich auf ;3; (in der Box hab ich mal so ein paar Stellen aufgezeigt, wo ich ein Finish erwartet hätte o:)
SPOILER00:12:636 (1) - o.o? geändert
00:14:544 (1,2) - ? ô.ô ^
00:16:453 (1) - Anfangspunkt ... owo nope
00:20:270 (1) - o.o? geändert
00:24:087 (1) - o-o? nope. Ist nach diesem leichten piepen im BG gemapped
00:27:904 (1) - o_o? nope
00:29:813 (1) - kA, da irgendwie beim zweiten Repeat? oo geändert
(JA, die Smileys mussten sein xD ... ein bisschen Spaß muss ein, oder? o3o):3![]()
:> >:D \:D/
Bei Fragen poke mich einfach an, ansonsten hf und gl
lavender syndrom D: ?Alpha Kitten wrote:
Ohh the headache
nice map !
Nitojgrem wrote:
Heyhey =w=/
[TVO's Hard]
- 00:19:316 (4) - woooaah, this looks so out of place D: Why? Because it seems like you want to make symmetry here (00:16:453 (1,2,3,4)) but the 4 is totally out of the row D: Maybe make it symmetrical to 1? ._. (If it wasn't intended to be symmetrical, well.. it just looked like it and when I look on the next pattern (for example 00:31:721 (1,2,3,4)).. meh :/ Well, you have to decide) I wasn't. I was just reversing off of 3.
Well, from what I saw and heard is the hitsounding okay. The diff itself is imo okay as well but I have to mention that imo there are some patterns which seem kind of "random". 00:39:355 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I just need to look on this for example. It looks so random at all. Maybe it's just me who likes it a bit more ordered or who wants to see some patterns with a certain, uhm, consistency or "logic" I can easily follow but this? Nah, it's not directly what I prefer. You don't have to change anything but I am curious of why you did it like you did it o: (I mean, I want to learn smth new :3)
The reason I have it like that is because keeping the same spacing would be dull and uninteresting. So I changed the snap to create shapes with the notes. And also of necessity in the case of 00:41:741 (2,3,4,1,2,3,4) - . I had to find patterns that worked well with the star pattern after it. It isn't random, it's all done to form geometric shapes.
thank you very much <3Mythozz wrote:
~ Little Mod
EasySPOILERHD - 1 ? okay
00:20:270 (1,2,3,4,5) - Imagine you play Osu for the first time. This is kinda hard for an easy diff. I suggest you to replace 00:21:224 (3,4) - with a slider.
Well maybe it is, because I played alot of old maps in the beginning (they are better than most of todays maps >.<) and I also see much harder things in Easies nowadays. I think it is okay. We talk about 125 BPM 1/1 Beats here ... I also think the flow would get destroyed through a slider
NormalSPOILERHD - 1 ? okay
OD - 1 ? Don't know... maybe if more people say so
00:08:820 (1) - Missing a finish hitsound at the end of the slider mmmh accepting this, because i cannot think of a reason why not, even though it is against my personal interest but if i find a reason (which probaly never happens ^^) I change it back
00:16:453 (1) - Missing a finish hitsound at the start and the end of the slider v
00:24:087 (1) - Missing a hitsound at the start of the slider follows bg noise instead of fg noise
00:25:041 (2) - ^ same ^
http://puu.sh/1aO1iMythozz wrote:
~ Little Mod
HardSPOILERFirst off, this is way too easy to SS. (tho with the right offset, cause the current one gives me 100 very often) Maybe you shouldn't play Hard level difficulties
I suggest you to add 2 circles before a slider like this :
or 1 circle before a slider like this :
at 00:08:804 (1) - , 00:10:712 (5) - , 00:16:438 (1) - , 00:17:392 (4) - , 00:18:346 (7) - , 00:19:301 (10) - , 00:24:072 (1) - , 00:25:981 (3) - , 00:31:706 (1) - , 00:32:661 (4) - , 00:33:615 (7) - , 00:34:569 (10) - , 00:37:432 (1) - , 00:38:386 (4) - and reduce the distance spacing between them by a bit. I'm not overmapping this song. Adding triples where there isn't even sound sounds terrible. Besides I feel it's sufficiently Hard, considering the simple beat.
I suggest you to add a note after 00:22:164 (5) - on the white mark. Gives the map a better flow for me. Done
I also suggest you to make a triplet after 00:40:772 (4) - like this :I don't like triples sorry.
00:42:680 (4) - ^
00:44:589 (10) - ^
and ofc reduce the distance spacing here a bit, too. If you're complaining about it being too easy, telling me I should reduce the spacing is an indication that your preference of difficulty is different than my own. I'd rather have jumps than senseless overmapping.
Genshin wrote:
let's MOD
[Easy]
00:12:636 (1) - 1 grid left (grid lev 4) ]k. I also improved symmetric
00:39:355 (1) - x352 y 244 done and stacked 00:37:447 (1) - with repeat of 00:39:355 (1) - and fix'd spacing afterwards
[Normal]
o.o that spacing is very... high for a normal Spacing wasn't that high until i mad circles smaller so there is a better transition in the difficulty spread. I actually don't think that the spacing is such an issue for a normal due to low BPM and a constant Beat Snap Divsor of 1/1.
OD 4 okay
00:43:650 (1) - the end of this spinner is too close to the next note, for a Normal. move it to 00:46:035 - mmmh hard one. I leave it as it is, because:
1: Spinner is long enough to finish it early with a low spin frequency of 190 - 210 spins per minute
2. Note is in the middle which is easy. You can reach it from anywhere really.
quite difficult, i suggest you to rename it Normal+ people hate names like normal+ :/
Sweetxann wrote:
Oh dear, Lavender Town!
good luck
Genshin wrote:
let's MOD
[Hard]
00:05:002 (1) - 1 grid left (level 4) It's optimized where it is.
00:19:316 (4) - delete this slider, then select this, 00:18:361 (3) - then ctrl+ c > ctrl+ v > ctrl + h > ctrl +j (placing it on the same timing of the previous one) I don't want one there.
00:38:401 (2) - uhm, this one could be reversed on direction (ctrl+r), up to you I'm happy with it
about last notes, 00:39:355 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - looks like a bit... random, why don't make any pattern like stars/squares/flowers? The reason I'm using abstract patterns here is because 1. The beat is separated into triples, so I can only have triangle patterns and 2. those patterns need to set up for a good position into 00:44:604 (4) -, which is the final star pattern if you didn't notice.
that's all!
good luck :3
MoodyRPG wrote:
Caught it in #modreqs \o/ nice to see that the channel isn't "useless" like many people say ^^
GeneralEasy
- If you don't use breaks, disable the letterbox please okay. One question though. Does it affect anyhing to have letterboxes when I have no breaks?
Normal
- -- Very nice diff just one thing, much better if you reduce one tick in the Approach Rate [color=#008000]don't know. Ok :3[/color]
Very nice map ^_^ Thank you very much for the compliment <3
- - 00:08:819 (4,1) - Spacing lol how did that happen xD. fix'd
- 00:14:067 (4) - Align this note with (2) not sure what you mean. I think they are aligned ._. or at least they are now align.
- 00:43:650 (x) - Why you don't start this spinner here 00:43:411 like you did it in Easy okay
Well thank you anyways for testing and for posting your opinion :>Tenzoku wrote:
From #modreqs
My modding colors o3o
[spoilerbox]!Critical to be changed/unrankable/unplayable parts
@Suggestion[/spoilerbox]
[Easy]
@Maybe +1 OD & CS [/color]
[Normal]
Fine cool
My mod is not that useful probably cause the map is good enough
Best wishes to rank thisGood luck!
Danke für den Mod :>Tshemmp wrote:
[Timing]
Offset maybe +3 (got this both in test and edit mode). I got following average:
Old Offset: Normal: 20% mistimed, Easy: 26% misstimed
New Offset: Normal: 16% mistimed, Easy: 15% misstimed
Tried everything like 10 times soooo I guess the averaged improved ^^ I took new offset and snaped all inherit lines
[Normal]
00:16:453 (1) - am Anfang und Ende hier keinen Finish? Hattest du hier auch: 00:08:820 (1). ka. 8:820 ist der Anfang der Melodie wo zu dem Übergang meiner Meinung nach ein F hinmuss damit der Kontrast verstärkt wird. Dadurch muss auch 2/1 später ein F hin damit es passt.
00:25:996 (4) - verschieb den so: . Bei (1,2) leitet das Ende vom ersten Slider ebenfalls in den Anfang vom zweiten über, in derselben Combo würde ich das nicht anders machen. find ich gut ^^ übernehm ich
00:24:087 (1,2,3,4) - dein Hitsounding klingt hier ein bisschen komisch, WWFF, so, als würde der zweite Teil wichtiger sein, was er aber nicht ist. Du solltest die Finishes gleichmäßiger verteilen. Find ich nicht. Die Töne bei und 00:25:996 - / 00:26:950 - sind dumpfer wodurch sich ein F mehr eignet als W
00:31:721 - Volume runter hier? bis 00:33:630 - volume runter auf 30% und ab 33 eben auf 40% bis 00:37:447 - wo es wieder 50% sind
Nettes Ende. ^^ danke
[Easy]
00:16:453 (1,2,3,4) - die Finishes/Whistle-Verteilung gefällt mir hier wieder nicht, kann aber nicht genau sagen wieso und was besser wäre. Am besten du lässt es so wie es ist, wollte es bloß geasgt haben. Ich lass es so wie es ist
00:24:087 (1,2,3,4) - ^ ^
UpdatedTshemmp wrote:
[Timing]
Offset maybe +3 (got this both in test and edit mode).
[TVO's Hard]
Oh please, increase the AR. It is easier to play high CS with higher AR. I had -22 ms in test mode with AR 6, but +3 with AR 9. I suggest using 7 or 8.Well moving your cursor more stringently will mean you are more accurate, but changed to 7 anyways.
00:27:904 (1,2,3,4) - well, your hitsounding pattern here is WOWOFOFO (W = whistle, O = nothing, F = finish) but at the same music part at 00:12:636 (1,2,1,2) you use FOWOWOWO. Additionally you use 50% volume one time and 35% the other time. I suggest making it consistent (I like the first version more (at 00:12:636)). Oh, and you should make your NC pattern consistent at these parts, too. But here I like the scond version more (the one with no NCs). Adjust volume to 35% and I did alternating finish whistle for the second one. And the reason I don't have a solid combo for the first part is because of the 2.35 jump transition .
00:31:721 - volume down I'd say, some instruments stop playing here. Lowered
00:35:538 (1,2,3,4) - I don't get your hitsounds. The notes are basically all the same but first you use 2 finishes and then you use 2 whistles? Something like WFWF would sound much better (and more interesting than the alternative FWFW). Actually my pattern is more interesting and it's my favorite part to listen to.
Thank you for the mod :>Deif wrote:
[CTB Cup]
Well, well, well... 1st Easy diff mapped. Let's go!
Difficulty Settings:
I'd suggest putting AR/OD 5 and CS 3 (the current ones seem a bit high for a Cup). AR5 fits quite well to the easy patterns of this difficult, and CS3 will help even more to SS this map without dashing at all. I do CS3 but I disagree with the AR,OD, because it leads to to many fruits on the screen in my opinion
Hitsounds:
- 00:01:188 (1) - 00:08:583 (4) - In this section, the S-whistle fits better to every (3) note, instead of the current (1) you have. It can be applied to the rest of the diff. okay. Not sure where this apply in the rest of the diff though
- 00:08:822 (1) - 00:31:486 (2) - There's some inconsistency with the usage of those Finishes. E.g. You prolly missed putting a Finish in 00:16:456 (1) and at the beginning of 00:24:090 (1). I can understand 00:16:456 (1) needs a finish but 00:24:090 (1) follows the background noise which actually needs a s-whistle.I do it anyways. On the other hand, 00:09:776 (2) and the end of 00:10:730 (3) probably don't need it. ogosh i hate hitsoundslokay
- 00:31:724 (1) - 00:36:973 (4) - The Finish in 00:33:633 (1) is kinda out of place in this quiet section. replaced with soft whistle
- 00:37:450 (1) - End - In the final long sliders, as it's not recommendable to put a hitsound in a slider tick, you can raise a bit the volume (~75%) of the tick where the S-whistle should be. I hear no real difference but I added it
Mapping:
I'd say the transition notes you placed are kinda unnecessary for a Cup. I'm referring to: 00:08:583 (4) - 00:16:217 (3) - 00:31:486 (2) and 00:39:120 (5). They could fit better to a more difficult map nevertheless. mmmh ... Not sure. They don't make it harder imo. I will think about it.
00:03:096 (1,2,3,4) - I expected here a pattern similar to the previous 4 notes according to the melody: a distance crescendo.
00:22:182 (5) - New Combo. okay
00:29:816 (1) - In this slider, I'd suggest making the curve more... curvy, not so sharp. That way you'll help players to catch better those droplets. it is more curvy now. But to be honest I see no real difference
00:34:587 (3) - This slider is awkwardly placed there. Try to move it until stacking it with the previous (1), more or less. okay. I changed the following combo a little bit afterwards
If you make the hitsoundsorzmore consistent, this diff is ready to go imo. Good luck!
lol I just thought you don't do bgs or so ... that's why I asked Shoily_Gezo_ wrote:
Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !
[Luanny PhNyx] wrote:
This song.
Cool old-styled map ;3
It would be equal to 1.60 @63 BPM... I'm meh with this, the real SV in taiko games nears more 1.30 than 1.60 actuallybomber34 wrote:
lol I just thought you don't do bgs or so ... that's why I asked Shoily_Gezo_ wrote:
Let me do the BG instead. I haven't done that due to my laziness. I have some ideas !That bg looks amazing imo ^^
While I also think that the SV is way to slow I still can live with it.
I would still prefer it if you think about SV 0,8 or higher, because there are no overalps in the note pattern.0,7 has just a slight overlap but meh
http://puu.sh/1fvl4Stefan wrote:
Because.
[Muzu]
Even it is Lavender Town, 0,7x is just horrible boring to play. 1,0x is really acceptable.
00:02:142 (3) - k fix
00:04:050 (8) - k fix
00:10:253 - Circle with k? fffffiu i can't say yes and no
00:14:786 (33) - Circle with d that would be too much to me, plus the note count is intended
00:26:476 (56) - k fix
00:36:734 (77) - remove it. fix
00:36:973 (78) - k
00:39:120 (83) - move it to 00:38:881. fixed
[Oni]
Same thing with the SV as Muzu.
To be honest, I would make the Muzu easier and rename it to Futsuu and the Oni should be a Muzu.
if you do it, thanks a lot_Gezo_ wrote:
I will never put it back to SV 1,40 as the song is very slow-paced, explaining by the way why the OD are low.
Thank you for the modScorpiour wrote:
Hi there~~ mod from queue~~
red - must be fixed
blue - highly recommend to consider
black - just suggestions
[General][Easy]
- i suppose the offset is 1178 ( -10 to current) okay.
I hear no difference except a higher pitch on the downbeat which only happens with yours so i consider it right- The approach circle is not very clear due to the colours of combo and background are too close, i suggest to choose lighter :>made combos only brighter in easy and normal, because of the bg there
[Normal]
- 00:08:822 (1,3) - i'd like to lower the volumn of finishes from here~ lowered volumn by 5%
- 00:27:907 (1) - since you have put a lot of finishes already...why not put one here :> uuh okay.
hitsounds are evil...
- 00:08:823 (1) - also suggest to reduce volumn~ same answer as in Easy
- 00:14:547 (5) - stack to 00:12:639 (1) - ? looked weird now nice catch ^^
- 00:25:044 (2) - suggest a finish at head ok
- 00:28:861 (3) - i'd like to choose whistle but not finish okay, since i follow the bg melody.
- 00:34:587 (3) - ^ ^
that's all~~ good luck with the rank :>I thought of getting this ranked on helloween but that seems to be impossible
Translated most important stuff and cutted suggestions and reasons to a basic.Mikarunoel131 wrote:
Na
I mod taiko for the first time.
MuzuZoda
00:10:005 - and 00:10:243 - Kats`? Would be a nice rythm
00:24:557 - don and add a kat on 00:25:034 -
00:29:989 - Kat? With the suggestion above it would sound and play good
00:30:283 - and 00:30:521 - add Kat. Don on 00:30:760 (63) -
You would keep your rythm then
^ If you do what i suggested above could you add a note on 00:31:237 and a big don on 00:31:714
That would sound nice in taiko
00:39:348 - Big Don instead of Kat
00:40:780 - add note
00:41:0018 - ^ ?
OniZoda
00:11:675 - kat
00:15:969 - don
00:22:172 until 00:24:080 - not sure about this one ... could you change pattern?
That's it :)
I hope I could help xD
That are just suggestions ^^ This was my first taiko mod
http://puu.sh/1j42KScorpiour wrote:
Hi there~~ mod from queue~~
[TVO's Hard]
- To be honest i can't see any reason of Circle Size 6 . It's best for this map and I want this map to be old school.
- 00:08:822 - same as E/N, reduce the volumn of finishes after here plz ~ Adjusted.
- 00:10:492 - i may choose to add a note here for some change of beat :> Don't really want to.
- 00:12:400 - ^ ^
- 00:33:633 - i suppose volumn 30% might be better than 40% here Nolonger have the same audio adjustments there
that's all~~ good luck with the rank :>
bomber34 wrote:
I gonna translate itTranslated most important stuff and cutted suggestions and reasons to a basic.Mikarunoel131 wrote:
Na
I mod taiko for the first time.
MuzuZoda
00:10:005 - and 00:10:243 - Kats`? Would be a nice rythm ... wut ? that would be too much for it.
00:24:557 - don and add a kat on 00:25:034 - that is what it is asked now. Fixed
00:29:989 - Kat? With the suggestion above it would sound and play good searches for 29:989, the closest to it is a 1/8 note wtf
00:30:283 - and 00:30:521 - add Kat. Don on 00:30:760 (63) - only changed the note of 63, the rest is too much imo
You would keep your rythm then
^ If you do what i suggested above could you add a note on 00:31:237 and a big don on 00:31:714 too much for the first, and the second is a no-no if you don't consider deleting the note after.
That would sound nice in taiko
00:39:348 - Big Don instead of Kat sure !
00:40:780 - add note yes
00:41:0018 - ^ ? 1/2 would be too much
OniZoda
00:11:675 - kat
00:15:969 - don kkkdkkd ? UUUUUUUUUUUUUUUUUUU dunno, but I will put it cause it sounds better (STFU DUMB DOG (cause he was yelling))
00:22:172 until 00:24:080 - not sure about this one ... could you change pattern? yeah done (deleted 2 notes)
That's it :)
I hope I could help xD
That are just suggestions ^^ This was my first taiko mod
DarkDunskin wrote:
Taiko Mod because bomber asked in-game~
[General][MuzuZoda]
- Kiai Time doesn't fit the Song imo. I'd remove it. I was a bit dubitative about adding one kiai but finally isn't that good, changed.
- Please use the default Soundset in Taiko-Difficultys~ Well, I don't really think that is a good idea at first but let's consider defaulters for that one.
I noticed that you changed your Clap-Pattern here. Sometimes it's on the Main-Melody and sometimes more on the background Noise.see how it switches, it is done on purpose.
- 00:15:014 (33) - Delete this Note? A Break sounds actually nice here.
You probably should decide for one. But it's fine like it is anyway.
[OniZoda]Well hmm, not much to say to these Taiko's.
- 00:08:812 (23) - Add Finish on this Note and delete (24)? Like in MuzuZoda? FIWED
- 00:24:080 (75) - Add Finish on this Note and delete (75)? Like in MuzuZoda? wait what did you mean 74 and then 75 ? you ask me to delete a white note here
- 00:45:551 - Maybe add a Spinner here instead of Notes? ^ yeaheahejh
It's hard to make mistakes on slow Diffs anyway.
Good luck~
EDIT:
Just in case MAT's/BAT's are still unsure:
SV 0.70 fits very well here imo. All Notes are readable, there are no overlays and stuff.
what ? are you Gary now? Poor raticate ;w; R.I.P._Gezo_ wrote:
~~LINK LETHAL I AM GOING TO MY RATICATE'S FUNERAL~~
Sollte sich eig von selbst verstehen, aber bitte keine Kudos ^.=.~ Ach ja, Star.Irreversible wrote:
Heyho mod4mod, here's my mod
TVO's Hard
Why this small circle size? :X
00:08:335 (4) - http://puu.sh/1kztH
00:15:969 (4) - Distance Snap? xD
00:16:446 (1,2,3,4) - You could arrange/make that look that better..
I don't like this map...You could definetely do better >__< -feels bad- no offense t..t
MuzuZoda
00:04:995 (11) - Why don't you continue the previous tact?
00:20:979 (46) - Circle?
00:29:090 (61) - ^
OniZoda
Don't know anything about modding Taiko, too.. xD Is it normal to map that differently? I'd simply keep the same rhythm. (But I don't know what it's like in Taiko)
Sorry, I don't really think I could help. xD See you
Es ist der Wille der zählt.Irreversible wrote:
Heyho mod4mod, here's my mod
General
Vielleicht könntest dus so machen, dass sich das Bild im Hintergrund bewegt (SB) oder irgendwie dieser Geist (von dem Turm in Lavendia) erscheint, halt so.. durchsichtig. xD wäre ne Idee, aber die Map ist mittlerweile an nem Punkt wo n SB nur extra arbeit für nix wäre, zumal ich nich mal ein SB erstellen kann xD
Easy
Okay.. was will hierran falsch sein?yay
Normal
00:10:243 (2) - Den könntest du unter den vorherigen Slider tun wäre hier ne Option aber
00:12:153 (2) - ^ würde mich zwingen alle nachfolgenden Formationen zu ändern, was nicht in meinem interesse steht, weil diese Stacks nicht zu viel besser sind, als das es sich lohnen würde
Sorry, ich denk nicht wirklich, dass ich geholfen habe. xD Bis dann
Xagrok wrote:
Allow me to translate for TVO.Irreversible wrote:
MuzuZoda
00:04:995 (11) - Why don't you continue the previous tact? wauttuizerou I've added something at the end to get d k ddk d k ddk d k ddk ddk d k
00:20:979 (46) - Circle? 5 note "stream" meh in a muzukashii
00:29:090 (61) - ^ that one is okay though
OniZoda
Don't know anything about modding Taiko, too.. xD Is it normal to map that differently? I'd simply keep the same rhythm. (But I don't know what it's like in Taiko) Hm, Oni = Insane and Muzu = Hard.
Xagrok wrote:
Teency Mod.
Easy
00:21:694 (4) Vielleicht ein Finish? nein. Ton ist nicht stark genug, damit ein Finish diese Stelle hervorheben müsste
00:26:943 (4) Ich würde hier den Finish entfernen. Ne ich folge hier nicht dem Hintergrund. (2) ist nicht dumpf genug für Finish darum dort whistle
Normal
00:25:034 (2) Bitte ersetze den Finsh durch eine Whistle, das passt imho besser. Das hier und v wird mir ständig vorgehalten. Ich werde aber jetzt endgültig hier den Finish ersetzen durch Whistle, weil ich bg Melodie folge und der whistle den Hintergrund hervorhebt.
00:26:943 (4) ^ ^
Catch The Beat Cup
Macht viel Spaß. 'Nuff said. yay
Taiko Diffs: Sorry, I can't mod Taiko neither can I understand it X.=.X
Sorry for the poor Mod v.=.v But as you said it, it's the thought that counts, right?
DJPop wrote:
~Easy~
Fine :D sweet
~Normal~
Fine :D cool thanks ^^
~MuzuZoda~
00:06:426 (14) - k _Gezo_ says ok to that :3
~OniZoda~
Fine
Slightly altered the pathing within the star. Not changing the angle of the star.DJPop wrote:
~Easy~
Fine
~Normal~
Fine
~TVO's Hard~
00:45:074 (1,2,3,4,5) - star pattern would be great (with 7 or 8 angles)
00:45:074 (1,2,3,4,5) - this star pattern looks awry, using "Edit > Rotate by..." to help create a better shape
~MuzuZoda~
00:06:426 (14) - k
~OniZoda~
Fine
thank you for the modKonei wrote:
Here to mod this like promised ~ :D
[Normal]
00:29:329 (4,5,6) - To support your circle flow, I think it would be pretty nice placing them another way, a more circular one. Try it please.
I can see why it may look weird. But I think the flow is better in my way. The song gets ... "heavier" which is why it goes down to 5 and not up again like in your pic. It goes from 3 - 5 left right, because it feels weird the other way around
00:43:404 (1) - This Spinner is too loud as it is not fitting the song well here. Reduce volume by 30 % or more please ok :3
00:46:983 (1) - While talking, I don't really think the mid is a good place for this circle after Spinner. Beginners could get confused as the Hitburst is pretty much hiding the approach circle so think of another place for this note. I will think about that. I personally see no problems because you see the note early enough and normal player should be able to do "stacks"
. I liked the feeling of flowing in circles >.< why this smiley then? Made a good flow for the map and songs character. Good job here ~ thanks
[Easy]
00:43:404 (1) - Same thing for this Spinner as in Normal yes
. Yeah. Calm and nice ~ thx
Well, that's all.
Pretty strange melody, which I remind from playing Pokemon, lol. This song creeped me out back thenmemories
D
Good luck :3~
Konei wrote:
Here to mod this like promised ~
[TVO's Hard]
00:08:812 - Unsnapped green timing point, you may want to fix this Fixed
00:19:309 (4) - Building something similar with 1 would make this pattern more reasonable I guess. Try something like
Good idea- done
00:31:237 (4) - You should allgin it with 1 perfectly, that would give a more pleasing look to that square Okay how did I miss this....
00:43:166 (1,2,3,4) - Uhm, a bit too random for me. While this is not an issue, you can try doing something more cool for this. My example would be
Eh I'm happy with how it's placed currently. I would go for a more normal pattern if I didn't need to maintain certain spacing gaps between non movable patterns. It's random because it has to be in order to bridge the gap between immovable patterns. I did slightly adjust the spacing and positions for a more appealing look to these notes.
. Well, decent and well mapped imo :3 Thanks
You don't simply go to Lavender Town. Lavender Town calls you!Gabe wrote:
I remember when my cousin had it, I used to play it and got stucked at the Lavender Town ;-;
Oh no a pokemon ghost took over your post at the end hihiStefan wrote:
huh.
[Easy]
00:04:995 (3) - Hmm.. grundsätzlich passt sich die Kurve dem Endpunkt von (2) richtig an, aber der letzte, weiße Endpunkt sollte um einen Grid nach oben gezogen werden. Dann ist es perfekt. yay PERFECT!
00:21:217 (3,4) - Ich persönlich würde eher einen Slider anstelle der zwei Circles setzen. Aber wie gesagt, ist MEINE Meinung. seh ich anders. Da ist nix was jetzt so besonders nach nem Slider ruft, dass ein slider von (1,2) nicht nötig wäre und ingesamt würde es eine Ordnung zerstören mit der ich eigentlich glücklich war ^.^
00:38:394 (2) - Ich würde es toll finden, wenn du Whislte am Ende noch setzt. Passt zur Musik sehr gut imo. kommt drauf an wie man die Slider wahrnimmt glaub ich. Wenn du die Slider als Nachhall des Dongs betrachtest passt es nicht aber wenn man auf die Hintergrund Melodie achtet schon .... och manno keine Ahnung >.< kann mich nich entscheiden .... ich nehms einfach mal
[Normal]
00:25:989 (3) - NC hier, um konsistent mit dem Rest der Map zu bleiben. -> 00:08:813 (1,2,1,2) oder 00:16:446 (1,2,1,2) als Beispiel. ok
00:27:897 (1) - Finish hört sich obviously besser an.. immerhin hast du in Easy beim Slider auch am Anfang 'nen Finish gesetzt. ^^ Aber in Easy folge ich diesem Hintergrund rauschen weshalb der Finish dort passt. In Normal ist es dieses piepen. Außerdem müsste ich dann (3) auch mit Finish versehen und das will ich nicht xD
00:38:394 (2) - Das Gleiche, wie in Easy. selbe Zwickmühle wie in Easy obwohl es dank höherer SV leichter fällt
00:43:404 (1) - Ich weiß nicht.. ganz persönlich find ich es besser, wenn du den Circle danach entfernst und den Spinner hier einfach bis zur Stelle des Circles verlängerst. Ich hab persönlich kein Feeling, den Circle da noch zu klicken und würde lieber zum Spinner drehen. mmmh nee. Ich persönlich hab da den Drang noch n Circle zu clicken ^^
[CtB Cup]
00:27:897 (1) - Das Selbe, wie in Normal. selbe wie in Normal
00:38:871 (4) - Das Selbe wie 00:38:394 (2) in Easy. jo
Seriously, MATs move your Power to my thread <_<
http://puu.sh/1sOQsStefan wrote:
huh.
[TVO's Hard]
00:14:537 (1,2,3,4) - (4) looks kinda randomly placed but I personally would change it to move (2,3) a bit down to create some like this: http://puu.sh/1s8yD Made the pattern better
00:23:603 (8) - Add Whistle? Yes
00:32:669 (2) - To be honest, the Finish is just.. too much and too loud. I am fine with Finishes like 00:31:714 (1), that totally fits good. But this one is just derp.. Replace it with Whistle. Slightly altered the volumes here and add whistles to the end, but I like the finishes there.
00:34:577 (4) - The same thing here. ^
00:36:486 (3) - Somehow it sounds without the Whistle better. I don't know, I just noticed it.Made Finish, whistle, finish whistle. That's the hitsound pattern of most of the map, so it has to fit.
00:43:643 (2) - You may move it at least at the same coordinates as 00:42:211 (3)? It looks a bit ugly imo how it appears for now. Fixed
Seriously, MATs move your Ass to the Map. <_<
mintong89 wrote:
Taiko Mod <3
request from Stefan o.o....
d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove
[OniMeow]
00:06:665 - maybe k? pfrt, idk what id better for it, so I'll go no and delete the note. also SO CLOSE TO 00:06:666 LOL
00:24:080 - D same reason as muzu, the instrument is predominant and I wanted to map it more
[MuzuMeow]
00:16:446 - this part i think D k d k d is better. I'd like to know why, I've k'd all the high notes instead of d because the other way is odd
yeah i just can found this. 0.0
osu file format v10
[General]
AudioFilename: Pokemon Red & blue - lavender town theme (music).mp3
AudioLeadIn: 1000
PreviewTime: 1158
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
[Metadata]
Title:Lavender Town Theme
TitleUnicode:Lavender Town Theme
Artist:Junichi Masuda
ArtistUnicode:Junichi Masuda
Creator:bomber34
Version:OniZoda
Source:Pokemon: Red/Blue
Tags:yellow green edition ctb catch the beat cup TheVileOne TVO nintendo game freak _Gezo_ Taiko
BeatmapID:183340
BeatmapSetID:53810
[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"lavender4.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1178,477.13717693837,4,1,0,19,1,0
[Colours]
Combo1 : 74,69,82
Combo2 : 147,47,168
[HitObjects]
216,92,1178,1,0,0:0:0
216,92,1655,1,8,0:0:0
216,92,1893,1,8,0:0:0
216,92,2132,1,0,0:0:0
216,92,2609,1,8,0:0:0
216,92,2847,1,0,0:0:0
216,92,3086,1,0,0:0:0
216,92,3563,1,8,0:0:0
216,92,4040,1,0,0:0:0
216,92,4279,1,0,0:0:0
216,92,4517,1,8,0:0:0
216,92,4995,1,0,0:0:0
216,92,5472,1,8,0:0:0
216,92,5710,1,0,0:0:0
216,92,6187,1,0,0:0:0
216,92,6426,1,8,0:0:0
216,92,6903,1,0,0:0:0
216,92,7380,1,8,0:0:0
216,92,7619,1,8,0:0:0
216,92,7857,1,0,0:0:0
216,92,8335,1,8,0:0:0
216,92,8812,1,4,0:0:0
216,92,9289,1,8,0:0:0
216,92,9766,1,0,0:0:0
216,92,10005,1,8,0:0:0
216,92,10243,1,0,0:0:0
216,92,10720,1,8,0:0:0
216,92,11197,1,0,0:0:0
216,92,11436,1,0,0:0:0
216,92,11675,1,8,0:0:0
216,92,12152,1,0,0:0:0
216,92,12390,1,8,0:0:0
216,92,12629,1,8,0:0:0
216,92,12867,1,0,0:0:0
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256,192,45551,12,4,46983,0:0:0
wtf? ^^ That is just placebo ._. Also only the original "removed" version of lavender town had these frequencies and even that is just a creepy pastaKonei wrote:
By the way could you add a warning for this melody? It's making my head hurt and I guess I'm not the only one who could be affected by this.
1. yes placebo, also you didn't complain when you modded it back then. So why this sudden change?Konei wrote:
Nope, I'm really getting a headache.
And remember the melody is kinda scary and this is an all ages game ;3
uhh no change at the moment. That means no kudosu sry. Unless TVO does something you suggested or changed something because of itSekai-nyan wrote:
Hi, Mod4Mod from #modreqs :3
Red = Must Fix
Black = Suggestion
General:
Fine :3
Easy:Well sry. no change. I can understand your suggestions but it is that i think both ways are possible and i prefer how it is done at the moment.
- 00:15:492 (2) - remove this finish it dont really fit here and add whistle instead ~ I think it fits. The music phrase of (5) basicly repeats and has this deep tone which leads to a finish
- 00:22:172 (5) - ^ but at the end of the slider~ ^
- 00:26:943 (4) - ^ was suggested to put a finish here very very often
- 00:30:760 (2) - ^ same reason as the first 2
- 00:31:714 (1) - add finish on start of this slider sounds better to me~ uh i disagree because this whole part until 00:31:714 (1) - is very calm and calls for a soft whistle imo
- 00:33:623 (2) - ^ ^
- 00:35:531 (1) - ^ ^
- 00:38:394 (2) - remove finish on the slider's start then add it on this slider's head 00:39:348 (1) - sounds much better to me~ That is a very soft/quiet/calm part for me. I tried it your way but the finish sounds so dominant that it does not support the music as much as a soft whistle in comparison.
I am curious though why it bothers you here in the Easy and not in the Normal since the hitsounds are basicly the same in both diffs
Normal:
Good~ i guess it's fine for me o.o
TVO's Hard:
CS -1 or 2 the current one are too small ><// Already can answer that this won't happen as the cs 4 and 5 make it to easy compared to Normal and also people never mention real arguments other than it is to small.Of course CS6 is small. It all matters if it fits and i personaly think it fits here xD TVO thinks the same way or he already would have turned it not to 6
Nice map o.o/ good luck with ranking~ look at how many stars i have thrown myself because i have no luck on getting attention xD i hope to see this ranked someday
placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placebo placeboShoily wrote:
Why are so many people saying they have a headache/they are scared or something XD;;
PLEASE_Gezo_ wrote:
When you were talking to me when you wanted to map the hidden frequencies' one ?
GET ME THE FLASHLIGHT ONESStefan wrote:
PLEASE_Gezo_ wrote:
When you were talking to me when you wanted to map the hidden frequencies' one ?
Well I hate modding queues that is a system that sucks so hard that i just gave up on it_Gezo_ wrote:
We share the same philosophy then. \o/
Also bomber, try to bug a mat or whatever ;A;
All fixed except the two last in oni, I found them unfitting to what I'm mapping to.Kokatsu wrote:
Muzukashii
Use Vol. of 35~45% for both taikos.
00:20:502 (44) - don
00:28:374 (57,58,59) - reverse hitsounding.
00:29:806 (61,62) - ^
00:36:009 (74) - kat
00:43:643 (92) - donOni
Same vol.change as in Muzu.
00:09:766 (24,25,26) - d d k
00:10:720 (27) - don
00:17:639 (50) - don
00:19:070 (55,56) - reverse hitsdounding.
00:27:420 (81) - kat
00:37:201 (111) - don
Good luck.
Kokatsu wrote:
iashdbjjmwaGeneral
I get Offset 1185.
Why are there different CColours in Easy and Normal? Change that please.
Use the easy/normal bg+sb for hard aswell.Easy
OD +1
00:08:812 (1,2,3,4) - finish on all?
00:12:629 (1) - remove finishes and use whistles instead.
00:15:492 (2) - remove finish; maybe add whistle.
00:16:446 (1,2,3,4) - finishes again.
00:20:263 (1,5) - remove finishes, use whistles.
(this problem repeats, so do the rest on your own.)Normal
CS -1
Same hitsounding as suggested in easy.
00:10:243 (2,2) - looks ugly since hitburst overlaps with 2cnd (2), move it.
00:33:146 (4,1) - spacing error. Change patterns to match distance snap.
00:35:054 (4,1) - ^
00:39:348 (1) - the reverse arrow looks ugly when in that weird shape, reposition the sliderending to face towards the slider
00:43:404 (1,1) - use same stuff as in easy.Hard
CS -1 It's a design choice. If people are complaining that my Hard is too easy, this would only make it easier. I spaced my song to fit CS 6. Plus we haven't had a decent CS6 mapping in awhile, so might as well show it's still mappable.
Same Hitsounding as in Easy. I want the finishes to be in the proper places in my difficulty. It may not be appealing to some people, but people can use their own hitsounds if they wish.
00:37:440 (1,2) - you do symmetry in the whole map, but not here? Change that pls.No. I didn't feel it was proper to use symmetry. this is my favorite part, and i don't want to change it.
00:46:983 (5) - a NC here would be nice. If I did that, then the last point in the star wouldn't have dots.
I overhauled the part before the final star. It should look a lot better. Also improved hitsound volumes where they felt stale/ too loud.
http://puu.sh/1GSy8