forum

ClariS - Connect (Nightcore Trance Remix) [Osu|Taiko]

posted
Total Posts
134
show more
Topic Starter
Naryuga

Gloria Guard wrote:

Hey Naryuga


00:01:569 (1,2) You missing slider http://puu.sh/2V9BQ

this not modding no kudosu

Edit : This is map offset -10 (1560) please.

I listen this sound offset check is better.

XL177E2 wrote:

最初ずれてる?

http://osu.ppy.sh/ss/761160

譜面は神でした。 - thx ><
Thanks for checking and pointing the issues. I made these changes according the posts:
  1. Fixed the first slider in the Standard diffs
  2. Offset -10

Uchiha_sorayuki wrote:

Taiko modding and for M4M - If you want m4m from me then post your modpost on my modding queue and I'll mod yours in return
most of them are suggestion
_________________________

Taiko Futsuu
dont have to be a breaktime in taiko diff, fill something on the break - umm... add a few notes on the breaktimes
00:56:140 (1) - the vocal goes down here so big d here - I'd rather use a light Kat note instead of a heavy Don note here...
01:46:140 (3) - ^ but change to d - done

Taiko Oni

01:10:042 - i think add d here - ok
01:14:903 (2) - move to 01:15:042 - - I wonder why... o_o The vocal is definitely start here, and nothing follow 01:15:042 - . It sounds really strange to me.
01:31:292 (1,1,1) - ithink kdkdd is more fit - no... here is not in the mood of a sudden stream
01:32:681 (1) - move it to 01:32:820 - - no, same reason to 01:14:903 (2) -
01:34:208 (1,2,3) - i prefer kkd - ok
02:17:125 (1) - move it to 02:17:264 - - no
02:23:236 (1,1) - try kd - no ><
02:24:903 (1,2) - try dk - dd instead
02:34:903 (3) - move to 02:35:042 - - nope...
03:03:236 (2) - delete this - following the vocal
03:03:792 (1) - move to 03:03:931 - and add k here 03:03:792 - - no...

great map and song so star~
I really wonder whether you have the right (newly set) mp3... I recommend you check whether your mod is really what you intended or not.
Thank you for modding anyways
Andrea
Why would you Nightcore a song like this? It makes me sad. :(
BrokenArrow

Andrea wrote:

Why would you Nightcore a song like this? It makes me sad. :(
LOL that's funny because Andrea
CloudNep
Awesome map~!
Alarido
M4M From My Queue (:
Thank you for helpful mod!
And I can't mod Taiko.... but you may call [Luanny] to do it (:


Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[Normal]
:!: Either Disable "Letterbox in Breaks" here or enable it at other diffs to keep consistency.
* 00:22:115 (1,2,3) - and some further Sliders sounds me a bit awkward... this part could fit better the song if some (or each one of) 4/1 sliders could start from the Big white tick (1st white tick) instead of the 3rd one... but seems not possible doing changes here :(

[Hard]
♥ Well-made patterns (:
:idea: 02:33:504 (3,1) - Also it's possible to make this: put 02:33:504 (3) at x:384 y:208 and make a Ctrl+G on the 02:33:782 (1) slider. Even you don't want change it, I suggest at least testplay this party (seems feel a bit better)

[Insane]
♥ Well-made patterns, intelligent jumps, 1.120 total combo, 19.2M score... Surely Cookiezi/thelewa will play your [Insane] once your map get ranked!

Definitely, it's not feels a helpful mod :( Your map is so perfect at osu!standard [Insane] and [Hard]. I feel [Normal] may need some work, specially for refrain on note stacking (but they're still fine (: )
If I was BAT and your mapset doesn't had Taiko diffs, I could Bubble this (:
But I can't....
So take a :D

and GO GO RANK IT!!!
Topic Starter
Naryuga

BrokenArrow wrote:

Andrea wrote:

Why would you Nightcore a song like this? It makes me sad. :(
LOL that's funny because Andrea
I love this somg and style anyways

CloudNep wrote:

Awesome map~!
Thanks .w.

Alarido wrote:

M4M From My Queue (:
Thank you for helpful mod!
And I can't mod Taiko.... but you may call [Luanny] to do it (:


Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
* → Just comments, not mods
♥ → Greetings
Naked Lines → Mods
[Normal]
:!: Either Disable "Letterbox in Breaks" here or enable it at other diffs to keep consistency. - well, it is already enable in [Normal], [Hard] and [Insane] diffs. Taiko is the exception, so :3
* 00:22:115 (1,2,3) - and some further Sliders sounds me a bit awkward... this part could fit better the song if some (or each one of) 4/1 sliders could start from the Big white tick (1st white tick) instead of the 3rd one... but seems not possible doing changes here :( - I did some changes but not slider's beginning. I prefer to hear the nice snare drum when you click the slider.

[Hard]
♥ Well-made patterns (:
:idea: 02:33:504 (3,1) - Also it's possible to make this: put 02:33:504 (3) at x:384 y:208 and make a Ctrl+G on the 02:33:782 (1) slider. Even you don't want change it, I suggest at least testplay this party (seems feel a bit better) - let me try this :3

[Insane]
♥ Well-made patterns, intelligent jumps, 1.120 total combo, 19.2M score... Surely Cookiezi/thelewa will play your [Insane] once your map get ranked! - OwO

Definitely, it's not feels a helpful mod :( Your map is so perfect at osu!standard [Insane] and [Hard]. I feel [Normal] may need some work, specially for refrain on note stacking (but they're still fine (: )
If I was BAT and your mapset doesn't had Taiko diffs, I could Bubble this (:
But I can't....
So take a :D

and GO GO RANK IT!!!
Thank you for modding and a star >w<
Satellite
やっぱりだめでしたorz

good luck star!
XinCrin
You should change the title to "ClariS - Connect (Speed Up. Trance Remix)" , maybe . Because this song as Nightcore . . . . sounds totally bad imo

. . . anyways Good Luck on there ^^
TKS
onaka痛いのでInner Oniだけでお願いします…

[General]
  1. 好みの問題ですがdiff名の"Taiko"は消しちゃった方がdiff名の長さが綺麗になって良いかも知れません。
[Taiko Inner Oni]
  1. 00:02:948 - から 1/4 で ddddk
  2. 00:09:337 - 以前何度かプレイした時にも思ったのですが、ストリーム単体ではなく譜面全体のバランスから見るとここだけ難しすぎるような…。なんだか出落ち状態になってる気がします。Oniの方はストリーム無いし、Innerのストリームを簡単にしても良いと思います。
    例えばこんなのとか…(逆手の切り替えが無いパターン)
  3. 00:12:532 - add d
  4. 00:23:643 (1) - k
  5. 00:29:893 (4,1,2,1,1) - kkddk ?
  6. 00:32:532 (1) - k
  7. 00:36:976 (1) - ^
  8. 00:38:365 - ここから kkddddkkddk のストリームなんてどうでしょう…。「流れ変わったな」のフィニッシュ 00:39:337 (1) が有るのでその手前でストリーム入れると何かかっこいいかも知れません…。
  9. 00:49:546 - add d
    00:49:893 (3) - d
    00:49:962 (4) - del
    00:50:032 (1) - k の4点セット
  10. 00:51:976 - kkddkdk
  11. 00:55:865 (1) - d
  12. 00:56:698 (4) - del もしここにノートを置きたいなら手前にも置くべきかなと… でもここは消して落ち着かせた方がメリハリが出そうな気がします。
  13. 01:10:240 - 間に3つ d 欲しいです
  14. 01:15:379 - add d
  15. 01:18:573 - ^
  16. 01:23:573 - add k
    01:23:712 (2) - del
    01:23:782 (1) - K の3点
  17. 01:41:351 - add k
  18. 01:49:962 - add d
    01:50:101 - ^
  19. 01:53:365 (1) - k
    01:53:504 (1) - d
    01:53:573 - add d
    01:53:643 (1) - k
  20. 02:08:018 - add d
  21. 02:24:893 (2,3) - 1番ではKなのに…
  22. 02:25:865 (2,3) - を 1/4 で左にずらして
    02:26:004 (1) - K
  23. 02:50:587 - add d
  24. 03:04:268 - ^
  25. 03:12:462 - add k
    03:12:601 (1) - del
    03:12:671 (1) - K
  26. ノーツ配置が割とランダムなせいもあるかも知れませんが、曲調関係なく忙しいところとそうでないところの差がちらほら…
    Innerだし音取りはあまり意識せず全体の密度のバランスだけ少し見なおしてみてください。
ぐっどらっくゅ
Topic Starter
Naryuga
Sorry for the late reply

XinCrin wrote:

You should change the title to "ClariS - Connect (Speed Up. Trance Remix)" , maybe . Because this song as Nightcore . . . . sounds totally bad imo
- But the sourse says this is "Nightcore" so...

. . . anyways Good Luck on there ^^ - thanks :3

TKSalt wrote:

onaka痛いのでInner Oniだけでお願いします… - take care ('、3_ヽ)_

[General]
  1. 好みの問題ですがdiff名の"Taiko"は消しちゃった方がdiff名の長さが綺麗になって良いかも知れません。 - これも私の好みかもしれませんが、Diff名見てひとめでTaikoってわかりやすくしたいのと(マーク見ればわかるんですがそれはそれとして)、Taiko Diffだけをサーチしたいとき、検索の時Taikoって入力して出てこなくなるのが個人的に嫌いなので、Taiko譜面の名前にTaikoはそのままつけておきます。Diff名が極端に長いなどそういう問題があるわけではないので大丈夫でしょう
[Taiko Inner Oni]
  1. 00:02:948 - から 1/4 で ddddk - [ddd k]にしてみました +これにあわせて後のパターンも調整
  2. 00:09:337 - 以前何度かプレイした時にも思ったのですが、ストリーム単体ではなく譜面全体のバランスから見るとここだけ難しすぎるような…。なんだか出落ち状態になってる気がします。Oniの方はストリーム無いし、Innerのストリームを簡単にしても良いと思います。 - なんで今まで変と思わなかったのか不思議に思うくらいへんなストリームでしたので難易度を落としました
    例えばこんなのとか…(逆手の切り替えが無いパターン)
  3. 00:12:532 - add d
  4. 00:23:643 (1) - k - 以前にも誰かから指摘をいただいたような気が... 変えてみます 
  5. 00:29:893 (4,1,2,1,1) - kkddk ? - ちょっとパターンで悩みましたが結局kkddkに変えます
  6. 00:32:532 (1) - k
  7. 00:36:976 (1) - ^
  8. 00:38:365 - ここから kkddddkkddk のストリームなんてどうでしょう…。「流れ変わったな」のフィニッシュ 00:39:337 (1) が有るのでその手前でストリーム入れると何かかっこいいかも知れません…。- その発想はなかったです.w. good
  9. 00:49:546 - add d
    00:49:893 (3) - d
    00:49:962 (4) - del
    00:50:032 (1) - k の4点セット - 雰囲気がすごく変わるのでちょっと悩みました
    最初の00:49:546 - の位置にはこれをフォローする音がないのでdだと強すぎる印象がありますし、代わりにkを置いてdkkとしても違和感満載になったので、00:49:476 - から変更を加えて kkk の形をとるように修正しました
    次の00:49:893 (3) - ですが、バスドラの位置と背景のカカ音を聴くとdはここじゃない気がします kのままで
    次の00:49:962 (4) - も^と同じ感じでそのままに
    最後の00:50:032 - ここに貴重なバスドラ音があるのでdを置かずにはいられません許してください
  10. 00:51:976 - kkddkdk - やっぱりバスドラをフォローしたいのとこのストリームなんか変なので、別パターンで作り変えました
  11. 00:55:865 (1) - d
  12. 00:56:698 (4) - del もしここにノートを置きたいなら手前にも置くべきかなと… でもここは消して落ち着かせた方がメリハリが出そうな気がします。 - うむむ... しかしこのピンポン球みたいな音も捨てがたいので保留にさせてください
  13. 01:10:240 - 間に3つ d 欲しいです
  14. 01:15:379 - add d
  15. 01:18:573 - ^ - on 01:18:435 - instead
  16. 01:23:573 - add k
    01:23:712 (2) - del
    01:23:782 (1) - K の3点 - 正直01:23:782 (1) - をどうするかすごく悩んでたのですがこの形に落ち着きそうです
  17. 01:41:351 - add k
  18. 01:49:962 - add d
    01:50:101 - ^
  19. 01:53:365 (1) - k
    01:53:504 (1) - d
    01:53:573 - add d
    01:53:643 (1) - k - ちょっと違う感じでnotes追加しました
  20. 02:08:018 - add d - ここでSaitama崩したくないので保留で
  21. 02:24:893 (2,3) - 1番ではKなのに…- なんでついてないの
  22. 02:25:865 (2,3) - を 1/4 で左にずらして
    02:26:004 (1) - K
  23. 02:50:587 - add d
  24. 03:04:268 - ^
  25. 03:12:462 - add k
    03:12:601 (1) - del
    03:12:671 (1) - K
  26. ノーツ配置が割とランダムなせいもあるかも知れませんが、曲調関係なく忙しいところとそうでないところの差がちらほら…
    Innerだし音取りはあまり意識せず全体の密度のバランスだけ少し見なおしてみてください。
ぐっどらっくゅ
特にコメントがないものと青文字でコメントしてあるのはそのまま変えました、は一部、ピンクはノーチェンで._.

Thank ゆ!
waxman
Difficulty : Insane

This map is is nice!!
but bad timing.
I think you need to change the offset about 1670 ms.(before 1560 ms)
if u can update plz give me kudosu :D
then Im so happy.

たぶんオフセットを変えることでさらにいい譜面になると思います :D
私の結果は1670msでしたが、これが必ずしも正しいとは思わないので、正しいオフセット直してください。 :D
moddingは初心者なので無視していただいてもかまいませんwww
Topic Starter
Naryuga

waxman wrote:

Difficulty : Insane

This map is is nice!!
but bad timing.
I think you need to change the offset about 1670 ms.(before 1560 ms)
if u can update plz give me kudosu :D
then Im so happy.

たぶんオフセットを変えることでさらにいい譜面になると思います :D
私の結果は1670msでしたが、これが必ずしも正しいとは思わないので、正しいオフセット直してください。 :D
moddingは初心者なので無視していただいてもかまいませんwww
Is your mp3 really correct one?
Since I replaced mp3 file to a better one, the offset is wrong with the old one.

Naryuga wrote:

PLEASE REDOWNLOAD if you download this before May 17th since the mp3 file has replaced to a better quality one and changed offset!
The offset 1670ms is close to the one with the old mp3, so please redownload and comfirm this, thanks.

譜面を手にとっていただきありがとうございます。 :)
おそらく提案してくださったoffsetの値からして、オフセットの違う古いmp3ファイルをそのまま使っているものと思われます。
再度ダウンロードしてお確かめください。
ts8zs
Insane
00:04:615 (5,6) - exchange the position
00:54:615 (5) - Ctrl+G?
00:57:810 (4,5) - exchange the position
01:23:087 (3) - move to 396,188
01:27:115 (2,4) - exchange the position
01:45:171 (2,3,4) - http://osu.ppy.sh/ss/844204
01:50:310 (6) - Althouth now is good enough but I think put this note 376,172 is a better choice
01:55:726 (3) - Ctrl+G
02:01:282 (2,3) - exchange the position?
02:12:948 (2) - Ctrl+G
02:13:504 (4) - Ctrl+G
02:14:337 (1,2,3,4) - http://osu.ppy.sh/ss/844220
02:20:448 (2,3) - exchange the position
02:23:087 (1) - Ctrl+H&move
02:25:310 (3) - move to 208,92
02:50:171 (5) - Ctrl+G
03:02:948 - a note or a 1/4slider
Hard
02:02:393 (3) - Try to move to 428,124
02:11:837 (5) - http://osu.ppy.sh/ss/844235
03:24:337 (1) - move last point to 244,76
Normal
How old are you?Nono,I don't mean you but this normal diff...these sliders almost have half a year old...I think(just a joke:)
01:21:560 (1,2) - http://osu.ppy.sh/ss/844191
Taiko
I make TaikoBG better... I think.. http://puu.sh/3tfDx.jpg
Inner Oni
00:04:476 (1) - k
00:39:198 (2) - remove
00:45:032 (1) - k
00:48:226 - Really good
01:13:921 (2) - remove
01:13:226 (29,30,31,32,33,34,35,36,1) - kdddkdkkk
01:14:893 (2) - D
01:49:615 (1,2,1) - kkk
02:25:032 (3) - remove
03:02:254 (10) - k
Oni
02:31:004 (1) - d
03:03:504 (4) - d
Futsuu
02:46:004 (3,4,1) - k d k
02:48:226 (2,1,2) - k d k
02:50:865 (1) - k
02:54:337 (1) - remove


If you have time please mod this map↓
Topic Starter
Naryuga

ts8zs wrote:

Insane
00:04:615 (5,6) - exchange the position - no, the flow between 00:04:754 (6,1) - gets ugly...
00:54:615 (5) - Ctrl+G? - same^ And it makes the end point invisible, making the flow worse.
00:57:810 (4,5) - exchange the position - ok
01:23:087 (3) - move to 396,188 - no, as the other places are like this, and this pattern is this map's essence...
01:27:115 (2,4) - exchange the position - no
01:45:171 (2,3,4) - http://osu.ppy.sh/ss/844204 - Looks interesting but no, I want to click 01:45:587 (3) - because the vocal starts here
01:50:310 (6) - Althouth now is good enough but I think put this note 376,172 is a better choice - I don't see the reason why you break the x1.40 spacing here
01:55:726 (3) - Ctrl+G - lemme try
02:01:282 (2,3) - exchange the position? - I really don't like this way of jump... See 02:00:726 (4,1,2) - making an isosceles triangle
02:12:948 (2) - Ctrl+G
02:13:504 (4) - Ctrl+G
02:14:337 (1,2,3,4) - http://osu.ppy.sh/ss/844220 - a bit more complicated jump pattern with ^
02:20:448 (2,3) - exchange the position - I think this anti-clockwise is better, considering you click 02:20:865 (5) - at last.
02:23:087 (1) - Ctrl+H&move - maybe this is better, done
02:25:310 (3) - move to 208,92 - mentioned the part before
02:50:171 (5) - Ctrl+G - no...
03:02:948 - a note or a 1/4slider - ok
Hard
02:02:393 (3) - Try to move to 428,124 - I've got what you mean maybe but a bit different
02:11:837 (5) - http://osu.ppy.sh/ss/844235 - adjusted but if I could code it would be happy
03:24:337 (1) - move last point to 244,76 - sure
Normal
How old are you?Nono,I don't mean you but this normal diff...these sliders almost have half a year old...I think(just a joke:) - http://puu.sh/3wdRJ.png LOL a bit more than half a year old. Maybe you want to say this diff lucks slider's pattern... umm
01:21:560 (1,2) - http://osu.ppy.sh/ss/844191 - what changes by this...?
Taiko
I make TaikoBG better... I think.. http://puu.sh/3tfDx.jpg - downed the BG a bit
Inner Oni
00:04:476 (1) - k - done
00:39:198 (2) - remove - why... ._.
00:45:032 (1) - k - ddd -> kkd
00:48:226 - Really good - thanks :D
01:13:921 (2) - remove - but I hear the sound...
01:13:226 (29,30,31,32,33,34,35,36,1) - kdddkdkkk - nice
01:14:893 (2) - D - idk why this is Kat
01:49:615 (1,2,1) - kkk - ok
02:25:032 (3) - remove - ...why? ;w;
03:02:254 (10) - k - ok
Oni
02:31:004 (1) - d - done
03:03:504 (4) - d - no, this kkkk is already good imo
Futsuu
02:46:004 (3,4,1) - k d k - done
02:48:226 (2,1,2) - k d k - d d k because of 02:43:782 (1,2,1) -
02:50:865 (1) - k - k
02:54:337 (1) - remove - sure


If you have time please mod this map↓
Thank you very much :)
I'll mod your map when I have enough time \o/
Coro
I was asked to Taiko mod, but I really can't find anything wrong orz
Your map is too perfect already orz
Topic Starter
Naryuga

CoroQuetz wrote:

I was asked to Taiko mod, but I really can't find anything wrong orz
Your map is too perfect already orz
Thanks for having a check anyways ;)
Rei Hakurei
wanna m4m?
my mod usual with suggestion (harder will makes me want to take a look only at patterns and check if it's really readable or

not)

[General]
  1. i might use Normal Sampleset instead of using Soft Custom 1 to replace Clap that mainly mapper use
  2. remove all NC

    on taiko if you want;
  3. Female + Nightcore + Japanese, just now i heard it. LET'S MIX IT WITH woc's NIGHTCORE
  4. well, if you

    use certain color per part like
    Example
    0:00 - 0:20, pink and purple, resembles Madoka and Homura;
    0:20 - 0:40, red and blue, resembles Kyouko and Sayaka
    0:40 - 1:00, pink and yellow, resembles Madoka and Mami
    etc.
    it could be better :D
  5. (for taiko) umm there's some charge-like at some part, why you didn't put some dendensor drumroll? to keep the player stamina ?
[Normal]
- mostly suggestion, it's already fine look a low-star Normal as lowest diff
02:53:782 - umm why you didn't map this part? either make a mirror of 02:57:115 (1) - or just spinner on that range

(02:53:226 - 02:56:560)
02:43:782 (1,2,3,4) - this pattern looks strange when compared to the song, try CTRL+G (or at least, circle slider circle

slider formation)

[Futsuu]
00:29:893 (16,17,18) - try kkD ? (follows: main tone)
01:06:004 (74) - K? (well, instrument then vocal with higher tone and there's a cymbal like?)
01:11:560 (85,86,87,88,89,90,91,92) - turn this pattern into a drumroll? (from 85 to 92)
02:13:782 (224,225,226,227,228,229,230,231) - ^ ?
01:25:588 (117,118) - move 1/2 earlier? (ummm do you want to try follow the vocal?)
01:37:671 (143,144) - invert into kd, the song gives ascending instead descending tone.
01:41:559 (153) - ummm as there's a soft-finish like, would you turn this into K ?
02:46:004 (300,301,302) - invert into dkd, the tone ascends then descends here

[Hard]
00:21:560 (1,2,3,4,5) - lol the star looks awkward, do you want to fix this?
for (2) ~ (4)
148,292,21837,1,0,1:0:0:0:
20,224,22115,1,0,0:0:0:0:
44,80,22393,1,0,1:0:0:0:
00:41:560 - drag the break start to here
00:43:782 - drag the break end to here
00:51:004 (2) - (nazi) 2grid right, 1grid up; well it would be great if linear?
00:52:948 (1,2) - umm try this ?
02:07:948 (4,5) - umm... i'm not sure if this one is really readable.. how about this ?
02:20:726 (4,1) - (nazi-slider node) move 2nd node 1 grid up, so they can blanket the another slider better
02:29:615 (4) - ?
152,136,149615,2,0,P|167:206|112:256,2,144,8|2|8,0:0|0:0|0:0,0:0:0:0:
03:21:629 (1) - try removing NC here, as connected to previozus beat
03:19:615 (1,2,3,4,5) - somehow nice, somehow looks strange lol

[Oni]
00:27:671 (38,39,40) - k d k? the song tone follows high-low-high tone in order...
02:52:671 (924) - K?

[Insane]
00:04:337 (3,4,5,6) - make this pattern looks like a cruxify or cross ? (3--4, 5--6 intersects) [img]

http://puu.sh/3zryZ.jpg[/img]
02:25:726 (5,6) - make them look more neat ?
for (5,6)
112,168,145726,1,8,0:0:0:0:
292,264,145865,1,8,0:0:0:0:

[Inner Oni]
D: maybe i can't check this one as very fast and very intense, sorry...

umm maybe i shouldn't force myself lol
AniMe666_old
M4M からです!
おバカのうろ覚えのような MOD ですが、見ていきま~す

[Taiko Futsuu]

* 00:06:560 - 感じるがままにプレイしていたら、指が勝手に カツを押していました
* 00:07:393 (4,7,9) - これらも カツ じゃないですか? 以降 カツ = k
* 01:01:560 - この辺基本音でもよいと思いました、それかこのままなら 01:01:282 ここにノート置くなどなど、etc
* 01:09:060 - ここまだ k でつないで、 01:09:337 ここセクションの始終で d ? そして 01:09:615 これを取り除いたり?
* 01:10:448 - ここから全部 d で雰囲気出てて良いと思いますが、01:11:004 (2,4,7,9) これらを k とかにしても、
置き方の違いや雰囲気はまだあると思いました! ついでに、01:11:004 (2,4,7,9) スピナーとかどうですか?
* 01:17:671 (3,1) - k   d ?  ただの勘です!
* あと 01:31:004 (2,1) も k  d ?
* 01:32:671 - K で終わり感じな場面かな? たぶん..
* 02:19:893 - k k d とか d k d とか d で終わる感じか何か?
* 02:33:782 - d  k  D ?
* 02:50:448 - d ? でアゲアゲ↑↑な感じとかどうですか?

[Taiko Oni]

* 00:40:726 - これに d 追加してみると、少しやりやすくなるのではないでしょうか?
* 00:47:671 - k ? 00:48:226 とくっきり分かれていなかったもので
* 01:04:754 - ノート追加?
* 02:31:004 - この辺連打とか入れてつなげたりしちゃうのもありかも!
* 03:12:185 - 連打かむいん?

[Taiko Inner Oni]

* ちょっと一点だけ、 00:47:671 - k?



はい!個人的な意見は以上です
ちょっと張り切ってみましたけど、始めて間もない私なんかの意見なので、
"あーこんな置き方かー(笑)" ぐらいな感じで聞いてもらえたら嬉しいです :)
それではランク目指して頑張りましょう! (`・ω・´)キリッ
Topic Starter
Naryuga

Rei Hakurei wrote:

wanna m4m?
my mod usual with suggestion (harder will makes me want to take a look only at patterns and check if it's really readable or not)

[General]
  1. i might use Normal Sampleset instead of using Soft Custom 1 to replace Clap that mainly mapper use - I compared both but imo the claps with S:C1 sounds somehow better than Normal sumpleset
  2. remove all NC on taiko if you want; - if another person sais so ('、3_ヽ)_
  3. Female + Nightcore + Japanese, just now i heard it. LET'S MIX IT WITH woc's NIGHTCORE - ...what's that o_o
  4. well, if you use certain color per part like
    Example
    0:00 - 0:20, pink and purple, resembles Madoka and Homura;
    0:20 - 0:40, red and blue, resembles Kyouko and Sayaka
    0:40 - 1:00, pink and yellow, resembles Madoka and Mami
    etc.
    it could be better :D - I'm really lazy to do this unless it is a diff as collub with someone...
  5. (for taiko) umm there's some charge-like at some part, why you didn't put some dendensor drumroll? to keep the player stamina ? - you mean spinners? or sliders? (idk what dendensor is) I won't add spinners unless I think the spinner should be here and it fits very much...
[Normal]
- mostly suggestion, it's already fine look a low-star Normal as lowest diff
02:53:782 - umm why you didn't map this part? either make a mirror of 02:57:115 (1) - or just spinner on that range - no, I want a short break here for more tension, for that I thought not mapping fits here rather than map some.

(02:53:226 - 02:56:560)
02:43:782 (1,2,3,4) - this pattern looks strange when compared to the song, try CTRL+G (or at least, circle slider circle slider formation) - okay

[Futsuu]
00:29:893 (16,17,18) - try kkD ? (follows: main tone) - Done
01:06:004 (74) - K? (well, instrument then vocal with higher tone and there's a cymbal like?) - on strong beats, strong hitsounds. well I just want to start the pattern with don because it works the most naturally >~<
01:11:560 (85,86,87,88,89,90,91,92) - turn this pattern into a drumroll? (from 85 to 92) - from 01:13:226 - (3 notes)
02:13:782 (224,225,226,227,228,229,230,231) - ^ ?
01:25:588 (117,118) - move 1/2 earlier? (ummm do you want to try follow the vocal?) - moved only the former one, without a beat on downbeat sounds strange to me
01:37:671 (143,144) - invert into kd, the song gives ascending instead descending tone. - it is already kd but you mean changing into dk...? anyway changed there dk
01:41:559 (153) - ummm as there's a soft-finish like, would you turn this into K ? - normal-finish like... D <3
02:46:004 (300,301,302) - invert into dkd, the tone ascends then descends here - adjusted.

[Hard]
00:21:560 (1,2,3,4,5) - lol the star looks awkward, do you want to fix this?
for (2) ~ (4)
148,292,21837,1,0,1:0:0:0:
20,224,22115,1,0,0:0:0:0:
44,80,22393,1,0,1:0:0:0:
- I've got this
00:41:560 - drag the break start to here
00:43:782 - drag the break end to here- I dislike that way of moving break point... idk why you dislike the letterbox so much
00:51:004 (2) - (nazi) 2grid right, 1grid up; well it would be great if linear? - done.
00:52:948 (1,2) - umm try this ? - maybe much better than the current one... fixed
02:07:948 (4,5) - umm... i'm not sure if this one is really readable.. how about this ? - yeah, it was hard to read because it is overlapped on the slider before... fixed
02:20:726 (4,1) - (nazi-slider node) move 2nd node 1 grid up, so they can blanket the another slider better - wow it change a lot... ok done
02:29:615 (4) - ? - done.
152,136,149615,2,0,P|167:206|112:256,2,144,8|2|8,0:0|0:0|0:0,0:0:0:0:
03:21:629 (1) - try removing NC here, as connected to previozus beat - well this is spinner so what changes with this...? anyways done
03:19:615 (1,2,3,4,5) - somehow nice, somehow looks strange lol - ...really weird one lol

[Oni]
00:27:671 (38,39,40) - k d k? the song tone follows high-low-high tone in order... - no, the part before also uses k k d and the pitch is...
02:52:671 (924) - K? - no... wanna not to be crazy difficulty

[Insane]
00:04:337 (3,4,5,6) - make this pattern looks like a cruxify or cross ? (3--4, 5--6 intersects)
- I've got it, maybe.
02:25:726 (5,6) - make them look more neat ?
for (5,6)
112,168,145726,1,8,0:0:0:0:
292,264,145865,1,8,0:0:0:0:
- wow *_* the star pattern looks nice...

[Inner Oni]
D: maybe i can't check this one as very fast and very intense, sorry...

umm maybe i shouldn't force myself lol

AniMe666 wrote:

M4M からです!
おバカのうろ覚えのような MOD ですが、見ていきま~す

[Taiko Futsuu]

* 00:06:560 - 感じるがままにプレイしていたら、指が勝手に カツを押していました - たぶんここまで1拍おきにd k d kと置いてあるせいでしょう, こことここ以前の曲調みたいなのが大きく変わってるのでそのままにしておきます
* 00:07:393 (4,7,9) - これらも カツ じゃないですか? 以降 カツ = k - ^と同様に
* 01:01:560 - この辺基本音でもよいと思いました、それかこのままなら 01:01:282 ここにノート置くなどなど、etc - 音でもよい、とは...? とりあえず 01:01:282 - にnote置いて後の難易度を調整しました
* 01:09:060 - ここまだ k でつないで、 01:09:337 ここセクションの始終で d ? そして 01:09:615 これを取り除いたり?- なるほど、、、良い感じ
* 01:10:448 - ここから全部 d で雰囲気出てて良いと思いますが、01:11:004 (2,4,7,9) これらを k とかにしても、
置き方の違いや雰囲気はまだあると思いました! ついでに、01:11:004 (2,4,7,9) スピナーとかどうですか? - umm 別のやり方で後ろのほう変えてみました;'~')
* 01:17:671 (3,1) - k   d ?  ただの勘です! - ok
* あと 01:31:004 (2,1) も k  d ? - ok
* 01:32:671 - K で終わり感じな場面かな? たぶん.. - 新しいパターンに入るのと、ここのシンバルがかなり重く、Kは少し軽すぎな気がしましたので、このままで。
* 02:19:893 - k k d とか d k d とか d で終わる感じか何か? - 02:20:448 - で歌のピッチが高くなって終わってるのでkのほうが好きです
* 02:33:782 - d  k  D ? - ok
* 02:50:448 - d ? でアゲアゲ↑↑な感じとかどうですか? - 良いかもしれません .w.

[Taiko Oni]

* 00:40:726 - これに d 追加してみると、少しやりやすくなるのではないでしょうか? - ok
* 00:47:671 - k ? 00:48:226 とくっきり分かれていなかったもので - うーん... 今回は保留で
* 01:04:754 - ノート追加? - good :3
* 02:31:004 - この辺連打とか入れてつなげたりしちゃうのもありかも! - そこまで詰めたくもないので、とりあえずそのままで
* 03:12:185 - 連打かむいん? - とりあえずnoteひとついれておきました

[Taiko Inner Oni]

* ちょっと一点だけ、 00:47:671 - k? - Oniと同じく...保留で



はい!個人的な意見は以上です
ちょっと張り切ってみましたけど、始めて間もない私なんかの意見なので、
"あーこんな置き方もできるんだー" ぐらいな感じで聞いてもらえたら嬉しいです :)
それではランク目指して頑張りましょう! (`・ω・´)キリッ
Thank you very much :)
ありがとうございましたー頑張りますっ
Asphyxia
This song *_*
Topic Starter
Naryuga

Asphyxia wrote:

This song *_*
Feel free to post what u feel *~*
Asphyxia
Irc modded Insane diff
13:35 Asphyxia: Hi ~ Can I mod the insane of your mapset?
13:36 *Asphyxia is editing [http://osu.ppy.sh/b/178236 ClariS - Connect (Nightcore Trance Remix) [Insane]]
13:41 Naryuga: sure!! :D
13:42 Naryuga: no mod more than 1 month :c
13:42 Asphyxia: Can we do an irc mod about this diff? Too lazy to mod the lower diffs atm ;_;
13:42 Naryuga: sure! It helps :3
13:43 Asphyxia: Okay so, +1 OD on this
13:43 *Asphyxia is editing [http://osu.ppy.sh/b/178236 ClariS - Connect (Nightcore Trance Remix) [Insane]]
13:43 Asphyxia: streams are way too easy with OD7 imo
13:43 Asphyxia: and overall the map
13:43 Naryuga: I know this insane is not so hard, just high bpm
13:43 Asphyxia: 00:01:559 (1) - Well, this isn't a big thing really but you see this slider, you should update all the sliders
13:44 Asphyxia: but up to you really
13:44 Naryuga: old style one owo
13:44 Asphyxia: 00:04:337 (3,4,5,6) - I don't like this jump, you should keep the jump overall equal
13:45 Asphyxia: https://osu.ppy.sh/ss/979427
13:45 Asphyxia: something like this
13:45 Naryuga: let's see
13:45 Asphyxia: or if you want to keep the jump, I'd recommend to increase the spacing with the other objects as well
13:46 Asphyxia: 00:13:782 (1,2,3,4) - same here
13:46 Asphyxia: 00:14:476 (1,2,3) -
13:46 Asphyxia: ^
13:47 Asphyxia: Not so sure how these blankets work but I think you should update this slider 00:14:893 (1) - and make it a blanket with 00:15:448 (2) -
13:47 Asphyxia: Also 00:14:893 (1) - 00:15:587 (3) - Touches eachothers? I would fix this
13:48 Asphyxia: 00:38:226 (1,2,3,4) - I like the way you keep the distance between these equal
13:51 Asphyxia: AAAAAAA
13:52 Asphyxia: I WROTE MY 2 SUGGESTIONS TO WRONG CHAT
13:52 Naryuga: awww
13:52 Asphyxia: 01:04:893 (1,2,3,4) - Keep the spacing equal here
13:52 Naryuga: well
13:52 Asphyxia: 01:05:310 (4) - 01:05:726 (6) - not stacked perfectly
13:53 Naryuga: I like the some increasing spacing like 00:13:782 (1,2,3,4) -
13:53 Asphyxia: 01:08:643 (2) - 01:09:198 (4) - Either make this straight or add more curve 'coz these look retarded
13:53 Naryuga: they fit the song's increasing emotion(?) very well
13:53 Asphyxia: Well that's up to you, but I didn't like those increased jumps at all :s just me
13:54 Naryuga: :c so I'll keep that
13:54 Naryuga: fixed the spacing and the stack that you pointed out
13:55 Asphyxia: 01:18:504 (2) - 01:18:921 (2) - not stacked perfectly (also I don't prefer if you stack objects like this but it seems to be your mapping style so)
13:55 Asphyxia: 01:19:337 (3) - 01:20:032 (3) - Not stacked perfectly
13:55 Asphyxia: 01:25:865 (1) - 01:26:282 (2) - I'm pretty sure not stacked perfectly
13:57 Asphyxia: 02:01:560 (1) - wat is this shape
13:58 Asphyxia: honestly you could improve it
13:58 Asphyxia: I would show you an example but I don't have any ideas
13:59 Asphyxia: 02:03:643 (2) - 02:04:615 (5) - not stacked perfectly (also move the 02:03:782 (3) - a bit up if you fix the stack)
14:00 Asphyxia: 02:22:115 (2) - I guess this object isn't stacked perfectly
14:00 Asphyxia: 02:22:532 (1) - 02:23:643 (3) - Pretty sure you wanted these so stack? Well they aren't perfectly stacked
14:00 Asphyxia: 02:30:310 (6) - 02:29:615 (2) - Stack
14:01 Asphyxia: 02:49:754 (3) - 02:49:476 (2) - stack
14:01 Asphyxia: 02:53:087 - why is your break starting here, imo it doesn't fit
14:02 Asphyxia: 02:57:948 (5) - 02:57:671 (3) - Why are these equal but 02:57:810 (4) - 02:58:087 (6) - aren't? looks retarded :(
14:03 Asphyxia: quick brb
14:03 Naryuga: owo ok
14:09 Asphyxia: Okay, I think the map is fine now~
14:10 Asphyxia: Just some final thoughts here: IMO you could've done this a bit better, improve some patterns, spacing etcetc and update the sliders but other than that
14:10 Asphyxia: great insane and song
14:11 Naryuga: :D thanks
14:11 Asphyxia: I'll post the log to the thread

Shooting you a star also!
Topic Starter
Naryuga

Asphyxia wrote:

Irc modded Insane diff
13:35 Asphyxia: Hi ~ Can I mod the insane of your mapset?
13:36 *Asphyxia is editing [http://osu.ppy.sh/b/178236 ClariS - Connect (Nightcore Trance Remix) [Insane]]
13:41 Naryuga: sure!! :D
13:42 Naryuga: no mod more than 1 month :c
13:42 Asphyxia: Can we do an irc mod about this diff? Too lazy to mod the lower diffs atm ;_;
13:42 Naryuga: sure! It helps :3
13:43 Asphyxia: Okay so, +1 OD on this
13:43 *Asphyxia is editing [http://osu.ppy.sh/b/178236 ClariS - Connect (Nightcore Trance Remix) [Insane]]
13:43 Asphyxia: streams are way too easy with OD7 imo
13:43 Asphyxia: and overall the map
13:43 Naryuga: I know this insane is not so hard, just high bpm
13:43 Asphyxia: 00:01:559 (1) - Well, this isn't a big thing really but you see this slider, you should update all the sliders
13:44 Asphyxia: but up to you really
13:44 Naryuga: old style one owo
13:44 Asphyxia: 00:04:337 (3,4,5,6) - I don't like this jump, you should keep the jump overall equal
13:45 Asphyxia: https://osu.ppy.sh/ss/979427
13:45 Asphyxia: something like this
13:45 Naryuga: let's see
13:45 Asphyxia: or if you want to keep the jump, I'd recommend to increase the spacing with the other objects as well
13:46 Asphyxia: 00:13:782 (1,2,3,4) - same here
13:46 Asphyxia: 00:14:476 (1,2,3) -
13:46 Asphyxia: ^
13:47 Asphyxia: Not so sure how these blankets work but I think you should update this slider 00:14:893 (1) - and make it a blanket with 00:15:448 (2) -
13:47 Asphyxia: Also 00:14:893 (1) - 00:15:587 (3) - Touches eachothers? I would fix this
13:48 Asphyxia: 00:38:226 (1,2,3,4) - I like the way you keep the distance between these equal
13:51 Asphyxia: AAAAAAA
13:52 Asphyxia: I WROTE MY 2 SUGGESTIONS TO WRONG CHAT
13:52 Naryuga: awww
13:52 Asphyxia: 01:04:893 (1,2,3,4) - Keep the spacing equal here
13:52 Naryuga: well
13:52 Asphyxia: 01:05:310 (4) - 01:05:726 (6) - not stacked perfectly
13:53 Naryuga: I like the some increasing spacing like 00:13:782 (1,2,3,4) -
13:53 Asphyxia: 01:08:643 (2) - 01:09:198 (4) - Either make this straight or add more curve 'coz these look retarded
13:53 Naryuga: they fit the song's increasing emotion(?) very well
13:53 Asphyxia: Well that's up to you, but I didn't like those increased jumps at all :s just me
13:54 Naryuga: :c so I'll keep that
13:54 Naryuga: fixed the spacing and the stack that you pointed out
13:55 Asphyxia: 01:18:504 (2) - 01:18:921 (2) - not stacked perfectly (also I don't prefer if you stack objects like this but it seems to be your mapping style so)
13:55 Asphyxia: 01:19:337 (3) - 01:20:032 (3) - Not stacked perfectly
13:55 Asphyxia: 01:25:865 (1) - 01:26:282 (2) - I'm pretty sure not stacked perfectly
13:57 Asphyxia: 02:01:560 (1) - wat is this shape
13:58 Asphyxia: honestly you could improve it
13:58 Asphyxia: I would show you an example but I don't have any ideas
13:59 Asphyxia: 02:03:643 (2) - 02:04:615 (5) - not stacked perfectly (also move the 02:03:782 (3) - a bit up if you fix the stack)
14:00 Asphyxia: 02:22:115 (2) - I guess this object isn't stacked perfectly
14:00 Asphyxia: 02:22:532 (1) - 02:23:643 (3) - Pretty sure you wanted these so stack? Well they aren't perfectly stacked
14:00 Asphyxia: 02:30:310 (6) - 02:29:615 (2) - Stack
14:01 Asphyxia: 02:49:754 (3) - 02:49:476 (2) - stack
14:01 Asphyxia: 02:53:087 - why is your break starting here, imo it doesn't fit
14:02 Asphyxia: 02:57:948 (5) - 02:57:671 (3) - Why are these equal but 02:57:810 (4) - 02:58:087 (6) - aren't? looks retarded :(
14:03 Asphyxia: quick brb
14:03 Naryuga: owo ok
14:09 Asphyxia: Okay, I think the map is fine now~
14:10 Asphyxia: Just some final thoughts here: IMO you could've done this a bit better, improve some patterns, spacing etcetc and update the sliders but other than that
14:10 Asphyxia: great insane and song
14:11 Naryuga: :D thanks
14:11 Asphyxia: I'll post the log to the thread

Shooting you a star also!
Yay this map does not have mod for 2 months and here you've come!
It noticed me of some error to fix~ Again, thanks for modding and star :)
PrivatHansi1
wehn does it get ranked allrady?
Topic Starter
Naryuga

PrivatHansi1 wrote:

wehn does it get ranked allrady?
I don't know but I'm pretty sure this map requires more mods for a better quality.
Lost The Lights
I'm shooting you a star! I want this ranked \o/

GL With This
Topic Starter
Naryuga

Lost The Lights wrote:

I'm shooting you a star! I want this ranked \o/

GL With This
TY FOR THE STAR 8-)
Secretpipe
Hi
Mod from #modreqs
pls be gntle with my mod >.<

[Normal]
02:05:865 (1) - Dat slider o:

Normal looks perfect o3o

[Hard]
00:36:837 (7) - The circle 7 is too far ?
02:33:782 (1) - Moar simple :3

Hard looks nice too :DDD

[Insane]
00:05:726 (5) - Move this circle ?
01:23:087 (3) - You should put the circle 3 ON the top of slider 4

Nice diff too !


Hi , sorry if I haven't found a lot of errors x) Hope this will be rank soon !
Good luck !
Topic Starter
Naryuga

Secretpipe wrote:

Hi
Mod from #modreqs
pls be gntle with my mod >.<

[Normal]
02:05:865 (1) - Dat slider o: - yea need something better xD changed

Normal looks perfect o3o

[Hard]
00:36:837 (7) - The circle 7 is too far ? - actually not lol
02:33:782 (1) - Moar simple :3 - changed into more suitable one but not that simple

Hard looks nice too :DDD

[Insane]
00:05:726 (5) - Move this circle ? - ok thank you for an advice!
01:23:087 (3) - You should put the circle 3 ON the top of slider 4 - sorry but I won't, I'm core fan of this o3o

Nice diff too !


Hi , sorry if I haven't found a lot of errors x) Hope this will be rank soon !
Good luck !
No problem!! Thank you for modding! :) :)
Xiaolin
Howdy~ c:
[General]
03:30:587 -The end? ;o Why? I think its gonna be much better if you added more notes. :3
[Normal]
00:11:004 -Add a note.
00:15:448 -^
00:16:560 -^
00:17:393 -Slider till 00:17:671
00:48:087 -This green line volume must be 30% cause at that part she sings slowly. uwu
00:52:810 -^ But I think it needs to be 50% or 30% I dunno, its you choice. :3
02:24:615 -Add a note. (Maybe)
03:11:282 -^
03:19:615 -^
[Hard]
00:10:935 -Add a note.
00:17:393 -Slider till 00:17:671
01:45:726 -Move.
[Insane]
00:17:601 -Slider till 00:17:879

Great map ! Hope it get ranked soon. ^^
Topic Starter
Naryuga

Lapis Aoki wrote:

Howdy~ c:
[General]
03:30:587 -The end? ;o Why? I think its gonna be much better if you added more notes. :3 - no better place after this point :/
[Normal]
00:11:004 -Add a note.
00:15:448 -^
00:16:560 -^ - Maybe I understand what you intend, but I want to make here much quieter than the other parts. so no change sorry
00:17:393 -Slider till 00:17:671 - no, I don't hear something good to follow the "slider."t
00:48:087 -This green line volume must be 30% cause at that part she sings slowly. uwu - I think the slow place is around the spinner 00:46:004 (1) - , right...? btw the spinner is 30% already. If you want to make 00:48:226 (1) - 30% volume, I still think 60% is not too loud
00:52:810 -^ But I think it needs to be 50% or 30% I dunno, its you choice. :3
02:24:615 -Add a note. (Maybe) - maybe ok?
03:11:282 -^ - done
03:19:615 -^ - not to be too hard I kept this empty
[Hard]
00:10:935 -Add a note. - added 00:11:004 - instead, maybe it's your miss that is on a blue tick lol
00:17:393 -Slider till 00:17:671 - nope
01:45:726 -Move. - looks weird, so adjusted!
[Insane]
00:17:601 -Slider till 00:17:879 - umm no

Great map ! Hope it get ranked soon. ^^
Thank you!! :) :)
JUDYDANNY
こんにちは Naryugaさん :D
少し遅くなってしまいました、ごめんなさい><
Here's a Taiko Mod via My Takio Moding Queue as M4M

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
  1. Timing (Volume)
    03:16:282 - ~ 00:57:115 – に音量変化つけませんか? 少し大きい気がしました。
    39476,-100,4,1,0,60,0,0
    47948,-100,4,1,0,70,0,0
    54823,-100,4,1,0,75,0,0
    56560,-100,4,1,0,85,0,0
    56976,-100,4,1,0,90,0,0
  2. PreviewTime
    Offset 74268
    でも試してみてください。(divisor1/8使用)
[Futsuu]
  1. 01:00:448 (1) – move 1/1右 “きざまれた”のボーカルの伸びを意識してkの配置をしたのであればその後も余韻を残すためにもいいと思います。
  2. 01:09:337 (2) -^
  3. 01:58:226 (2,3) – この辺りslider置くのはどうですか?
  4. 02:29:337 (1) -~02:30:448 (1) -
    01:27:115 (1) - ~01:28:226 (1) - と同じにしませんか。。。?
  5. 03:16:282 (2,1) -^
  6. 休憩ゾーンの部分が少し安定していないかなーって気もしましたが。。 気のせいかもしれません。
[Oni]
  1. 01:13:226 (1,2,3,4,1,2,3,4,1) – , 02:52:115 (1,2,3,4,1,2,3,4,1) – , 03:02:115 (1,2,3,4,1,2,3,4,1) - , 03:21:004 (1,2,3,4,1,2,3,4,1) -
    全体のノーツ構成的にこれらは少し目に留まりました。 この難易度の密度量に対して 超連打は少し難しくないですか?加えて少し唐突気味な気もします。
    基本的に3連ノーツばかりの構成上という点で変化はつけたいのも分かる気がしますが,,
    この密度量を見る感じでは ooo,ooo,oや、ooooo o o ,のような構成の方が難易度的にはfitすると思います…
  2. 00:57:601 (3) – add k その後のddkに対応するように。
  3. 00:59:198 (1) – delete?
  4. 01:07:115 (1,1,1,1) – ここの休憩ゾーンは…唐突じゃないですか?
    もしここを区切りたいのであれば01:08:087 (1) –もdeleteをしないと01:07:810 (2) - と01:08:087 (2) - で何か変化がない以上beat的に噛み合わないと思います,

    追加するならボーカルが切れていない構成で
    01:07:254 (2) – add d
    01:07:810 (2) – add d ,
    手前の既に置いてあったd→k?
    みたいな感じですかね?
  5. 02:08:504 (2) – add k
  6. 02:09:198 (1) – move 1/2右. その後のパターンの休符のタイミングと合わせた方がよいかと。
  7. 03:19:476 (2) – add d
    01:10:448 (4,5,1,2,1,2,1) –らと同じじゃないですかね,その後の構成まで見事に。だからkkddkよりもddkkddkの方が欲しいかな―!って思いました。
    気持ち悪ければ03:18:921 (2,1,2) -の(2)の kをあえて消すとか (2,1,2)=>k,delete,kとかも といいのかもしれません。
  8. 03:24:615 (1) – k
  9. 全体的にいい感じでした^o^

[Inner Oni]

  • Modが噛み合わないかもしれません。。その時はsorry ><
  1. 00:31:004 (2,3,4,1) – ooo, o => d,ddk? o,ooo にすることで前半で同パターンとなります。裏音的にもこっちのがしっくりきました。
  2. 00:52:115 (2,1,2,3,4,1,2,1) –kkdkk ddkについて
    00:52:601 (2,1) – dkd …or kdd? 00:52:671 – をdにする連打系にすると裏音のピッチ変化フォロー、これまでのドラムフォロー共にベストだと思います。どうにもなぜか違和感を感じたところでしたが 00:52:671 (1,1,1) – だけで聞くと00:52:810 (1,1) – dkの裏音?ドラムのピッチアップが手前のkのぼやきで聞き取れないのも原因..?

    00:52:323 (1) – delete? 音が鳴ってないのと この繋ぎは少し強引かなと思いました… ボーカルを推してるならばkにする必要はなくdでいいと思います。
  3. 00:55:726 (2) – k 高音ドラム部類、 ピアノフォロー ボーカル等。。
  4. 01:08:643 (1,2,3,4,1) – k k ddk d について

    こういったものはどうでしょうか。。
  5. 01:21:143 (1) – k ここと同じじゃないですかね?01:20:587 (2,1) –
  6. 01:27:254 (1) – 01:27:393 (2) – どちらかk? (1-2)間でピッチ変化がはっきりと聞けますし、(2)でスネアも高音も聞こえたので。。
  7. 02:23:365 (1,2,3) – ^ 理由は上と似た感じです kkd ?がいいのかな。。?
  8. 02:29:615 (1,2,3,4) – ooo,o →o,ooo? この周辺の連打構成だけ見て考えるならこちらの方がいいかと. ただ1番の気合の連打の位置とは異なりますね。。
  9. 02:32:462 (3) – delete
  10. 03:16:976 (1,1,1,2,1,1,1) – dkdd kdkについて
    03:16:976 (1,1) – kd
    03:16:560 (1) - , 03:16:837 (1) –で鳴っている高い裏音のピッチアップが都合よくフォローされてしまっている形になっているので03:17:115 (1) – がkだと上手く噛み合いません。。。

    03:17:393 (2) – k? or 03:17:810 (1) – k?
    03:16:976 –(1,1) の部分を変更した場合はその後が少し変になるので
    前後の1/2のノーツの関係性をわかりやすくするための調整案
  11. プレイしてて変化に富んだ飽きない構成になっており、楽しかったです :oops:
Good Luck! :D
頑張ってください!>w<
Topic Starter
Naryuga

JUDYDANNY wrote:

こんにちは Naryugaさん :D
少し遅くなってしまいました、ごめんなさい><
Here's a Taiko Mod via My Takio Moding Queue as M4M

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
  1. Timing (Volume)
    03:16:282 - ~ 00:57:115 – に音量変化つけませんか? 少し大きい気がしました。 - Taikoは音量が一定の方が好みというか今までずっとそれでやってきたというか... 次誰かに言われたらかえます
    39476,-100,4,1,0,60,0,0
    47948,-100,4,1,0,70,0,0
    54823,-100,4,1,0,75,0,0
    56560,-100,4,1,0,85,0,0
    56976,-100,4,1,0,90,0,0
  2. PreviewTime
    Offset 74268
    でも試してみてください。(divisor1/8使用) - 変えました!(divisior1/4でも74268いけました)
[Futsuu]
  1. 01:00:448 (1) – move 1/1右 “きざまれた”のボーカルの伸びを意識してkの配置をしたのであればその後も余韻を残すためにもいいと思います。
  2. 01:09:337 (2) -^
  3. 01:58:226 (2,3) – この辺りslider置くのはどうですか?
  4. 02:29:337 (1) -~02:30:448 (1) -
    01:27:115 (1) - ~01:28:226 (1) - と同じにしませんか。。。?
  5. 03:16:282 (2,1) -^ - ここ以上すべて書いてあるとおりにしてみました
  6. 休憩ゾーンの部分が少し安定していないかなーって気もしましたが。。 気のせいかもしれません。

[Oni]
  1. 01:13:226 (1,2,3,4,1,2,3,4,1) – , 02:52:115 (1,2,3,4,1,2,3,4,1) – , 03:02:115 (1,2,3,4,1,2,3,4,1) - , 03:21:004 (1,2,3,4,1,2,3,4,1) -
    全体のノーツ構成的にこれらは少し目に留まりました。 この難易度の密度量に対して 超連打は少し難しくないですか?加えて少し唐突気味な気もします。
    基本的に3連ノーツばかりの構成上という点で変化はつけたいのも分かる気がしますが,,
    この密度量を見る感じでは ooo,ooo,oや、ooooo o o ,のような構成の方が難易度的にはfitすると思います… - 確かに...調整してみました
  2. 00:57:601 (3) – add k その後のddkに対応するように。- ok
  3. 00:59:198 (1) – delete? - ok
  4. 01:07:115 (1,1,1,1) – ここの休憩ゾーンは…唐突じゃないですか?- 確かに、ここ周辺がいろいろとガタガタなのもあって思いっきり変えてみました
    もしここを区切りたいのであれば01:08:087 (1) –もdeleteをしないと01:07:810 (2) - と01:08:087 (2) - で何か変化がない以上beat的に噛み合わないと思います,

    追加するならボーカルが切れていない構成で
    01:07:254 (2) – add d
    01:07:810 (2) – add d ,
    手前の既に置いてあったd→k?
    みたいな感じですかね?
  5. 02:08:504 (2) – add k - もともとあります ._.
  6. 02:09:198 (1) – move 1/2右. その後のパターンの休符のタイミングと合わせた方がよいかと。- ボーカルに沿いたい気持ちがあるので後のほうをいじりました
  7. 03:19:476 (2) – add d
    01:10:448 (4,5,1,2,1,2,1) –らと同じじゃないですかね,その後の構成まで見事に。だからkkddkよりもddkkddkの方が欲しいかな―!って思いました。
    気持ち悪ければ03:18:921 (2,1,2) -の(2)の kをあえて消すとか (2,1,2)=>k,delete,kとかも といいのかもしれません。 - 03:19:198 - 消して提案の位置にd入れました
  8. 03:24:615 (1) – k - ok!
  9. 全体的にいい感じでした^o^

[Inner Oni]

  • Modが噛み合わないかもしれません。。その時はsorry ><
  1. 00:31:004 (2,3,4,1) – ooo, o => d,ddk? o,ooo にすることで前半で同パターンとなります。裏音的にもこっちのがしっくりきました。
  2. 00:52:115 (2,1,2,3,4,1,2,1) –kkdkk ddkについて
    00:52:601 (2,1) – dkd …or kdd? 00:52:671 – をdにする連打系にすると裏音のピッチ変化フォロー、これまでのドラムフォロー共にベストだと思います。どうにもなぜか違和感を感じたところでしたが 00:52:671 (1,1,1) – だけで聞くと00:52:810 (1,1) – dkの裏音?ドラムのピッチアップが手前のkのぼやきで聞き取れないのも原因..?

    00:52:323 (1) – delete? 音が鳴ってないのと この繋ぎは少し強引かなと思いました… ボーカルを推してるならばkにする必要はなくdでいいと思います。
    - 少し悩みましたが kkddk d kに落ち着きました
  3. 00:55:726 (2) – k 高音ドラム部類、 ピアノフォロー ボーカル等。。 - ok
  4. 01:08:643 (1,2,3,4,1) – k k ddk d について

    こういったものはどうでしょうか。。 - そのまま使いました!
  5. 01:21:143 (1) – k ここと同じじゃないですかね?01:20:587 (2,1) – - なるほど... ok!
  6. 01:27:254 (1) – 01:27:393 (2) – どちらかk? (1-2)間でピッチ変化がはっきりと聞けますし、(2)でスネアも高音も聞こえたので。。 - 01:27:254 (1) - をkに変えました
  7. 02:23:365 (1,2,3) – ^ 理由は上と似た感じです kkd ?がいいのかな。。?
  8. 02:29:615 (1,2,3,4) – ooo,o →o,ooo? この周辺の連打構成だけ見て考えるならこちらの方がいいかと. ただ1番の気合の連打の位置とは異なりますね。。 - とりあえずkiai#1のとこも見つつ調整しました
  9. 02:32:462 (3) – delete - ok
  10. 03:16:976 (1,1,1,2,1,1,1) – dkdd kdkについて
    03:16:976 (1,1) – kd - ok
    03:16:560 (1) - , 03:16:837 (1) –で鳴っている高い裏音のピッチアップが都合よくフォローされてしまっている形になっているので03:17:115 (1) – がkだと上手く噛み合いません。。。

    03:17:393 (2) – k? <---こっちにしました or 03:17:810 (1) – k?
    03:16:976 –(1,1) の部分を変更した場合はその後が少し変になるので
    前後の1/2のノーツの関係性をわかりやすくするための調整案
  11. プレイしてて変化に富んだ飽きない構成になっており、楽しかったです :oops:
Good Luck! :D
頑張ってください!>w<
ありがとうございました! :) :)
Yuuki Aoi_old
This is such an amazing map, why isn't this ranked already after a year..
Topic Starter
Naryuga

[ B e a r ] wrote:

This is such an amazing map, why isn't this ranked already after a year..
lol thanks, still needs polishing!!
Topic Starter
Naryuga
Update note:
Added Taiko Muzukashii (Hard) diff for better difficulty spread (I know we have some ranked Taiko spread with E-I such as http://osu.ppy.sh/s/55129 , but better spread has been recommended from a T-BAT. So I decided to make a better one!)
Ready for mod again!
TKS
looks good! Taiko'd! (大嘘)
Topic Starter
Naryuga

TKSalt wrote:

looks good! Taiko'd! (大嘘)
嘘つきは泥棒の始まり卍
IzumiKonata
this map is FANTASTIC.I love it so much.
Hope it be ranked soon
jogfi2002
[General]

僕はTaikoのMODはできません。

[Normal]

01:30:448 (1) - あるBATは「スライダーの全部の曲がるところは見えなければならない」といいました、これはランク不可かもしれない
01:55:171 (2) - ちょっと上に移動するのはどうでしょう
03:02:115 (2) - finish
03:14:893 (1,2) - ノーマルにとって、このオーバーラップはランク不可かもしれない


[Hard]

00:12:671 (3) - ここをこうしてアレンジするのはどうでしょう


00:51:004 (2) - このマルを3とオーバーラップするのほうが読み違えを避けやすいかな
00:53:226 (2) - ^
01:45:587 (5,6) - ここのスナップは特別にしたことか
01:50:587 - マルを増やすのはどうでしょう

あくまで個人的な感覚だけど、読みの難しいところはちょっと多いかも
特に「マル+スライダー」という組


[Insane]

00:49:754 (3,4,5,6) - ここはボーカルをついているですね、ちょっと合っていない感じがする
01:23:087 (3) - NC
01:58:504 (3,4) - サウンドに合っていない、短いスライダーをかけて直すのはどうでしょう
02:11:976 (6,7) - このようにアレンジするのはどうでしょう



僕の日本語はまだ上手ではありませんので、変な行文はどうぞお許しください!
Topic Starter
Naryuga

jogfi2002 wrote:

[General]

僕はTaikoのMODはできません。

[Normal]

01:30:448 (1) - あるBATは「スライダーの全部の曲がるところは見えなければならない」といいました、これはランク不可かもしれない - fixed
01:55:171 (2) - ちょっと上に移動するのはどうでしょう - ok
03:02:115 (2) - finish - ._. no
03:14:893 (1,2) - ノーマルにとって、このオーバーラップはランク不可かもしれない - 簡単に見える...と思う


[Hard]

00:12:671 (3) - ここをこうしてアレンジするのはどうでしょう - ちがうものに変えました


00:51:004 (2) - このマルを3とオーバーラップするのほうが読み違えを避けやすいかな - ok
00:53:226 (2) - ^ - ok
01:45:587 (5,6) - ここのスナップは特別にしたことか - oh... fixed!
01:50:587 - マルを増やすのはどうでしょう - too hard ;_;

あくまで個人的な感覚だけど、読みの難しいところはちょっと多いかも
特に「マル+スライダー」という組 - いくつか直しました


[Insane]

00:49:754 (3,4,5,6) - ここはボーカルをついているですね、ちょっと合っていない感じがする - drumの音があります
01:23:087 (3) - NC - sorry no
01:58:504 (3,4) - サウンドに合っていない、短いスライダーをかけて直すのはどうでしょう - 25% の速さで聴くと しっかり合っているはず。
02:11:976 (6,7) - このようにアレンジするのはどうでしょう - okay



僕の日本語はまだ上手ではありませんので、変な行文はどうぞお許しください!
ありがとうございました :)
TKS
kudosu irimasen


[ Taiko Futsuu]
  1. 00:17:115 (1) - finisherじゃなくても良いかも知れません。確かに少し強めのピアノの音がありますが、すっごい静かなパートだしその前のノーツが d なのでfinisherは少し大げさな気がします。 もし変更するなら他の難易度でも。
  2. 00:22:948 (2) - d にしてみるのは? 何の音を拾ってるのか凄くわかりづらいのですが、シンセサイザー?の音なら 00:23:504 (3) よりも低いピッチを持っているので変えても良いかも知れません。
    次の部分は 00:25:726 (1) - を k に変えると音楽には合うと思います(今の時点で作られてるパターンは崩れてしまいますが;_;)
  3. 00:38:782 (2,3) - k k で良いと思います。次の D d d k k k のパートにも上手く繋がります。
  4. 00:56:004 (1) - no finisher. 00:17:115 と同じ理由です。
  5. 01:08:226 (2) - 少し k がやかましく感じました。 d に変えてみても良いかも知れないです。
  6. 01:13:226 (8) - 突然bpm216で1/4のスライダーが来るとちょっとびっくりします。 d d d を再配置?正直どっちでも良いです。
  7. 01:19:059 (1,1) - Ctrl+G. ボーカル的にもシンセ音的にも入れ替えた方が機能すると思います。
  8. 01:28:782 (2) - d で音を落としてあげた方が聞こえが良い気がしました。
  9. 01:44:754 (2) - 拾ってる音、リズムが変わりまくってるので、このノーツが本当に叩きづらく感じました。 01:44:893 - に移動させてみるのはどうでしょう。01:53:782 (1,2,1) - とも組み合わさって良いと思います。
  10. 01:56:282 (2) - か 01:56:837 (1) - を del. 全体を見ると、ここで1/1の5連はフィットしてないように感じました。
  11. 01:58:226 (2) - 結構長めのスライダーをノーツで挟むのは少し複雑だと思います。後ろで鳴ってるbass音もなんか不規則な感じなので、思い切ってスライダー消してしまうのもアリだとは思います。
    消した場合、01:59:337 (3) - をfinisherに変えてあげてください。00:57:115 (1) - と同様です。
  12. 02:03:782 (3) - 特別な意図が無い限り、d で良いと思います。
  13. 02:07:948 (3) - k に変更? 01:05:726 (1) - に同じパターンがありますが、ここと比べるとbass音が少しおとなしめなので、ちょっとした変化付けとしては良いと思います。
  14. 02:15:448 (3) - スライダーを d d d に変更。01:13:226 と同様の理由ですがこっちもお好み焼きで
  15. 02:18:921 (1) - 一番サビとはパターンがガラッと変わってますが、今のパターンに合わせるなら次の k に備えて一度 d で落としこんであげるのが良いかも?
  16. 02:31:004 (2) - d. 01:28:782 と同じ理由です。
  17. 03:02:115 (3) - スライダーを d d d に変更。01:13:226 と同様の理由ですがこれもお好みです

[ Taiko Muzukashii]
  1. 00:04:893 - ちょっとした変化付けという意味で dk kd(1/2)とか
  2. 00:23:087 - 今統一されてる形が少し崩れてしまいますが、ここに k を入れてあげると Oni と同じような雰囲気になってtaiko diffs全体での統一感が増すと思います。
  3. 00:25:310 - 上記と同じ理由で。どっちの色入れても上手く合うと思います。
  4. 00:27:532 - add k.
  5. 01:01:004 (1) - 周辺のパターンを見ているとここに k があることに違和感を持ちました。 d で良いと思います。
  6. 01:01:421 - ボーカルの音取りなので特別な理由が無い限り、 k を入れてあげた方が良い気がしました。
  7. 01:58:365 (2) - 裏のバスドラムが汚いせいで音取りがわかりづらいので、これを k に変えて裏のピコピコ音を拾ってあげたほうが叩きやすいです。
  8. 02:03:226 (1,2,1) - 2~3個上の提案と同じです。

[ Taiko Oni]
  1. 00:04:337 (2,1,1,1) - 小節線で隔てて同じパターンが続くのは少し違和感があるので、kddk のようなパターンに変更すると綺麗だと思います。
  2. 00:28:990 (4) - 突然 kdddk が崩れてびっくりしました!
  3. 00:36:768 (2) - 突然の5plet!! これこっち 00:36:421 - に移動させた方が綺麗だと思います。
  4. 00:50:935 (3) - del. 曲調的に不必要だと感じました。
  5. 00:54:546 (2) - del. 依然として曲がおとなしいのと、次の1/2のシンプルなパートのためにも消した方が上手くConnectする気がしました。
  6. 00:56:698 (3) - を消して、00:56:421 - から1/2で kk を置いてあげた方が音取り、パターンとしては綺麗だと思います。確かに 00:56:698 には音があるけど、なんか頼りない感じの音だし、これを拾うために微妙な感じの空白を作るなら提案のようなパターンに変えてあげた方が良いと思います。
  7. 01:16:837 (1) - => 01:17:254 - 完全に主観ですが、01:16:837 - にノーツがあると 01:16:560 - ここで区切った意味があまりないような…
  8. 01:19:198 (2) - => 01:18:782 - 現在の音取りはボーカルに素直な音取りで良いと思うのですが、KIAIであることと、taikoモードであることを考えると、移動させて少し長めのパターンに変えた方が綺麗な譜面になると思います。色はどっちでもフィットすると思います。
  9. 01:32:115 - 直前までボーカルの音を拾ってるのに、突然終わってるので変な感じがしました。 k を置いてあげるとボーカルにもバックメロディーにもフィットすると思います。
  10. 01:58:921 - Muzuでも言ったとおり裏のバスドラムが変な感じなので、d を追加してあげて叩きやすくしてあげるのが無難な気がします。
  11. 02:17:115 - 2nd KIAIについてはちょっと自信が無いので大雑把になりますが、最初のKIAIと大きくパターンが異なってるのもあり、随分簡単に感じました(最初と比べて)。ちょっとだけ見なおしてみてください。音取り的に1/4が使いづらいのは重々承知していますが… ;~;
  12. 02:45:865 (2) - del. ここだけ長いのが少し気になりました。
  13. 03:04:268 - add d. 他の場所でも良いですが、差別化を図るならここで。
Innerについては大昔にmodしたのでとりあえずパスします。
Muzukashiiは基本的にfineですが、もし可能なら過去のmodderを呼んでください。最低2人くらい。

その後、改めて全難易度チェックします。
Topic Starter
Naryuga

TKSalt wrote:

kudosu irimasen


[ Taiko Futsuu]
  1. 00:17:115 (1) - finisherじゃなくても良いかも知れません。確かに少し強めのピアノの音がありますが、すっごい静かなパートだしその前のノーツが d なのでfinisherは少し大げさな気がします。 もし変更するなら他の難易度でも。 - 音を基準にするとBig Katになりそうですが、確かにプレイする分にはBigは変に感じるかもしれませんね removed finisher
  2. 00:22:948 (2) - d にしてみるのは? 何の音を拾ってるのか凄くわかりづらいのですが、シンセサイザー?の音なら 00:23:504 (3) よりも低いピッチを持っているので変えても良いかも知れません。
    次の部分は 00:25:726 (1) - を k に変えると音楽には合うと思います(今の時点で作られてるパターンは崩れてしまいますが;_;) - 両方かえてみます
  3. 00:38:782 (2,3) - k k で良いと思います。次の D d d k k k のパートにも上手く繋がります。 - なるほど ok
  4. 00:56:004 (1) - no finisher. 00:17:115 と同じ理由です。 - ok
  5. 01:08:226 (2) - 少し k がやかましく感じました。 d に変えてみても良いかも知れないです。 - kが4つ続いてアレかな~って意味にとらえました ボーカルの盛り上がりがちょうどここなので、代わりにその手前の01:07:671 - をk --> dにかえました
  6. 01:13:226 (8) - 突然bpm216で1/4のスライダーが来るとちょっとびっくりします。 d d d を再配置?正直どっちでも良いです。 - ぶっちゃけどっちでもいいっちゃいいのですが、大元が連打なのでこっちにしたいなあと...
  7. 01:19:059 (1,1) - Ctrl+G. ボーカル的にもシンセ音的にも入れ替えた方が機能すると思います。 - 気づきませんでした ok
  8. 01:28:782 (2) - d で音を落としてあげた方が聞こえが良い気がしました。 - ok
  9. 01:44:754 (2) - 拾ってる音、リズムが変わりまくってるので、このノーツが本当に叩きづらく感じました。 01:44:893 - に移動させてみるのはどうでしょう。01:53:782 (1,2,1) - とも組み合わさって良いと思います。 - なんでこんな配置にしてたのか自分でも謎になってきました fixed
  10. 01:56:282 (2) - か 01:56:837 (1) - を del. 全体を見ると、ここで1/1の5連はフィットしてないように感じました。 - ok
  11. 01:58:226 (2) - 結構長めのスライダーをノーツで挟むのは少し複雑だと思います。後ろで鳴ってるbass音もなんか不規則な感じなので、思い切ってスライダー消してしまうのもアリだとは思います。
    消した場合、01:59:337 (3) - をfinisherに変えてあげてください。00:57:115 (1) - と同様です。 - まずfinishつけました。スライダーは消しましたがその跡地がなにもないのも不自然なので軽くnotesはさみました bass音とは別のものをフォローしましたが極端に単純なのでたぶん問題ないと思います
  12. 02:03:782 (3) - 特別な意図が無い限り、d で良いと思います。 - ok
  13. 02:07:948 (3) - k に変更? 01:05:726 (1) - に同じパターンがありますが、ここと比べるとbass音が少しおとなしめなので、ちょっとした変化付けとしては良いと思います。 - なるほどそこまで聞いてなかったです 採用します
  14. 02:15:448 (3) - スライダーを d d d に変更。01:13:226 と同様の理由ですがこっちもお好み焼きで - 前のと同様に
  15. 02:18:921 (1) - 一番サビとはパターンがガラッと変わってますが、今のパターンに合わせるなら次の k に備えて一度 d で落としこんであげるのが良いかも? - ok
  16. 02:31:004 (2) - d. 01:28:782 と同じ理由です。 - 同様に変えました
  17. 03:02:115 (3) - スライダーを d d d に変更。01:13:226 と同様の理由ですがこれもお好みです - .~.

[ Taiko Muzukashii]
  1. 00:04:893 - ちょっとした変化付けという意味で dk kd(1/2)とか - umm ok!
  2. 00:23:087 - 今統一されてる形が少し崩れてしまいますが、ここに k を入れてあげると Oni と同じような雰囲気になってtaiko diffs全体での統一感が増すと思います。 - うーん 前半はあまりごちゃごちゃさせず最初のやつと同じにしたくて、パターンちょっと変えるなら後半かなと思ったのでそっちで変えてみます
  3. 00:25:310 - 上記と同じ理由で。どっちの色入れても上手く合うと思います。 - modにあった最初のdk kdが気に入ったのでそっちにします
  4. 00:27:532 - add k. - ここではなく後半のパターンに don入れました、dkkにするともともとあったkがいい感じに強調できないので
  5. 01:01:004 (1) - 周辺のパターンを見ているとここに k があることに違和感を持ちました。 d で良いと思います。 - ok
  6. 01:01:421 - ボーカルの音取りなので特別な理由が無い限り、 k を入れてあげた方が良い気がしました。 - ok
  7. 01:58:365 (2) - 裏のバスドラムが汚いせいで音取りがわかりづらいので、これを k に変えて裏のピコピコ音を拾ってあげたほうが叩きやすいです。 - nice
  8. 02:03:226 (1,2,1) - 2~3個上の提案と同じです。 - ok

    - the others: #1/#2 kiai手前 (01:10:448 - 周辺)のリズムをボーカルに沿う形に直しました

[ Taiko Oni]
  1. 00:04:337 (2,1,1,1) - 小節線で隔てて同じパターンが続くのは少し違和感があるので、kddk のようなパターンに変更すると綺麗だと思います。 - k_dkにしてみます
  2. 00:28:990 (4) - 突然 kdddk が崩れてびっくりしました! - 時間合わせのミスでしょうか
  3. 00:36:768 (2) - 突然の5plet!! これこっち 00:36:421 - に移動させた方が綺麗だと思います。 - ok
  4. 00:50:935 (3) - del. 曲調的に不必要だと感じました。- 手前の00:50:865 - ごと消し去りました
  5. 00:54:546 (2) - del. 依然として曲がおとなしいのと、次の1/2のシンプルなパートのためにも消した方が上手くConnectする気がしました。 - umai
  6. 00:56:698 (3) - を消して、00:56:421 - から1/2で kk を置いてあげた方が音取り、パターンとしては綺麗だと思います。確かに 00:56:698 には音があるけど、なんか頼りない感じの音だし、これを拾うために微妙な感じの空白を作るなら提案のようなパターンに変えてあげた方が良いと思います。 - その発想はなかった
  7. 01:16:837 (1) - => 01:17:254 - 完全に主観ですが、01:16:837 - にノーツがあると 01:16:560 - ここで区切った意味があまりないような…
  8. 01:19:198 (2) - => 01:18:782 - 現在の音取りはボーカルに素直な音取りで良いと思うのですが、KIAIであることと、taikoモードであることを考えると、移動させて少し長めのパターンに変えた方が綺麗な譜面になると思います。色はどっちでもフィットすると思います。- ok kiai内のほかのところも多少いじりました
  9. 01:32:115 - 直前までボーカルの音を拾ってるのに、突然終わってるので変な感じがしました。 k を置いてあげるとボーカルにもバックメロディーにもフィットすると思います。 - ok
  10. 01:58:921 - Muzuでも言ったとおり裏のバスドラムが変な感じなので、d を追加してあげて叩きやすくしてあげるのが無難な気がします。 - ok :u
  11. 02:17:115 - 2nd KIAIについてはちょっと自信が無いので大雑把になりますが、最初のKIAIと大きくパターンが異なってるのもあり、随分簡単に感じました(最初と比べて)。ちょっとだけ見なおしてみてください。音取り的に1/4が使いづらいのは重々承知していますが… ;~; - ちょいちょい調整入れてみました
  12. 02:45:865 (2) - del. ここだけ長いのが少し気になりました。 - oh... okay
  13. 03:04:268 - add d. 他の場所でも良いですが、差別化を図るならここで。 - ok
Innerについては大昔にmodしたのでとりあえずパスします。
Muzukashiiは基本的にfineですが、もし可能なら過去のmodderを呼んでください。最低2人くらい。

その後、改めて全難易度チェックします。
Thank you!!!
Taiko updated
Ceui
Hi~ Naryuga!
Modding from Twitter. (Muzukashii only)
My modding is just some suggestion~ :)
I'm noob at modding;; Sorry~!

[Taiko Muzukashii]

  • 00:12:671 (3) - k > d
    00:47:671 (4) - k > d
    00:52:254 (3) - d > k
    00:56:004 (5) - k > 連打? ( 00:56:004 ~ 00:56:560 )
    01:59:198 (3) - k > d
    02:15:170 (11) - k > d
    02:49:476 (1) - d > k
    02:52:254 (3) - k > d
    03:01:143 (2) - d> k
    03:07:393 (2) - k > d (But this suggestion makes map harder...)
    03:13:782 (1) - d > k
    03:25:726 (3) - k > d
頑張って、なりゅがさん!
Topic Starter
Naryuga

A R U S wrote:

Hi~ Naryuga!
Modding from Twitter. (Muzukashii only)
My modding is just some suggestion~ :)
I'm noob at modding;; Sorry~!

[Taiko Muzukashii]

  • 00:12:671 (3) - k > d - ok changed it considering the parts after
    00:47:671 (4) - k > d - no, kat is ok and sounds better to me >~<
    00:52:254 (3) - d > k - no, dons are placed in order to fit the bass drums
    00:56:004 (5) - k > 連打? ( 00:56:004 ~ 00:56:560 ) - umm too noisy ;w;
    01:59:198 (3) - k > d - kkd feels the vocal better imo...
    02:15:170 (11) - k > d - fixed!
    02:49:476 (1) - d > k - umm sorry no ._.
    02:52:254 (3) - k > d - ok let's try
    03:01:143 (2) - d> k - kkk ddd pattern seems good
    03:07:393 (2) - k > d (But this suggestion makes map harder...) - kkkk --> kkdd
    03:13:782 (1) - d > k - ok
    03:25:726 (3) - k > d - nop
頑張って、なりゅがさん!
okay! thank you!!!
ANGELMYU
Taiko Muzukashii
00:05:17,00:34:060,02:38:504 - add d 5連にした方がよさそうでした
00:29:893 - kK シンバル?の音的にKでいいかと
00:30:726 - add d 00:31:004の入りが微妙なため
00:24:893~00:25:448 これとかどうでしょうか?http://puu.sh/6VtnM.jpg
00:51:490 - delete 音的にも必要ないと思います
00:51:837 - delete 上と同じ
00:53:782 - delete
00:54:060 - delete
00:53:921~00:54:615 - http://puu.sh/6VH6s.jpg ここはボーカル合わせで
03:14:476 - kK
03:14:615 - add K
03:14:893 -kK
03:14:476 - delete
03:14:476~03:14:476元のだと少しおかしい気がしたので無難にこれで

全体的にもう少しボーカルに合わせて作っても良いと思います!

m4mありでした>w<
Topic Starter
Naryuga

ANGELMYU wrote:

Taiko Muzukashii
00:05:17,00:34:060,02:38:504 - add d 5連にした方がよさそうでした - dkdkdも考えたのですが、kのところにあたる音に重点置きたいなーって考えたらこうなりました
00:29:893 - kK シンバル?の音的にKでいいかと - うーん dK(1/2)がBPM早いせいでわりと難しいのと、盛り上がり的な感じをちょいあとのDonで出してるので、ここでFinisherつけるとちょっと早いというかココジャナイ感がありました
00:30:726 - add d 00:31:004の入りが微妙なため - 割とわかるんですけど休ませたいです!
00:24:893~00:25:448 これとかどうでしょうか?http://puu.sh/6VtnM.jpg - 最初のと似てるんですがここのkatの部分は外せないなあと.__.
00:51:490 - delete 音的にも必要ないと思います - 時間座標がずれてる気がします
00:51:837 - delete 上と同じ - tick音といいますかカッみたいないい感じのリム音が入ってるので置いたままです
00:53:782 - delete - この辺りはdonを後ろのバス音に合わせておいてます
00:54:060 - delete - ボーカルにもドラムにも合うので変えません
00:53:921~00:54:615 - http://puu.sh/6VH6s.jpg ここはボーカル合わせで
03:14:476 - kK
03:14:615 - add K
03:14:893 -kK
03:14:476 - delete
03:14:476~03:14:476元のだと少しおかしい気がしたので無難にこれで - すいませんよくわからないです...!

全体的にもう少しボーカルに合わせて作っても良いと思います! - 指摘された箇所の周辺ちょこちょこおかしいところあったのでボーカル寄りにしてみました

m4mありでした>w<
申し訳ないのですがmod文から直接変えたところなかったのでkudosu差し上げてません._. thank you for checking
NaxelCL
this map is need rank HUEHUEHUE(????
Dainesl
Random Taiko mod thingy. :D not modding Inner Oni because i suck at modding those diffs ;;

General
Remove "Taiko" from Taiko diffs as it's very obvious that they are Taiko diffs?
I think it's a bit loud, lower volume to 80% instead of 90%?
Change Inner Oni's HP Drain to 6 to continue the pattern

Futsuu
00:18:226 (1,1) - maybe these are too close to each other. remove the note to fix this maybe?
01:02:671 - add a note here to keep consistency with other patterns like this? (example: 01:04:615 (2,1) - )
01:18:504 (2) - I think it would be better if you put this note at 01:18:643 - to follow the main vocals more, like you did with previous patterns.
01:40:171 (3) - Maybe make this a kat for consistency?
02:01:976 (2) - Maybe make this a kat to show the increasing pitch?
02:20:726 (2) - Move this to 02:20:865 - to follow the main vocals?
02:42:115 (1) - Don for consistency with other patterns like this
03:01:560 (1) - Finisher for consistency with previous notes

Muzukashii
00:02:948 (2,1) - Swap these two notes
00:09:337 (1) - Maybe replace this with a slider to give the impression of a stream while making it easier for the player?
00:44:337 - Add note for consistency with other 2-beat patterns?
01:12:671 (10) - Make this a kat to fit the higher pitched vocal?
01:23:782 (1) - Make this a big don for consistency with other diffs
01:27:393 (2) - Make this a kat to fit the higher vocal?
01:50:726 (1) - This doesn't need a finisher, it's not really a significant note...
02:26:004 (3) - Make this a big don for consistency with other diffs
02:43:782 (1) - Remove finisher because it's not so significant
03:12:671 (3) - Add finisher for consistency with other diffs

Oni
00:09:337 (1) - See suggestion on Muzukashii of the same time
00:11:004 - add a note here to make the section seem less empty? ;;
00:33:365 (1) - Don to fit the lower pitch
01:13:573 (2) - Maybe it'd be a bit difficult to have 2 triplets of 216 BPM next to each other, so remove this note?
01:45:171 (1) - Change to kat for consistency with the music!
01:50:726 (2) - See suggestion on Muzukashii of the same time
02:25:448 (1,1,1) - Change to ddk or kkd for consistency with other patterns
02:33:921 (2) - Add some notes from here to 02:34:893 (3) - because this section's a bit empty imo ;;
02:52:462 (2) - See suggestion at 01:13:573
03:08:990 (3) - ^
03:12:462 (2) - ^
03:27:948 (1) - kat to show the pitch is still quite high?

ganbare, have a star :) hopefully you can get bubble or rank in the next 2 weeks or so -w-
Topic Starter
Naryuga
sorry for the late reply

Dainesl wrote:

Random Taiko mod thingy. :D not modding Inner Oni because i suck at modding those diffs ;;

General
Remove "Taiko" from Taiko diffs as it's very obvious that they are Taiko diffs? - keep for now to be more obvious in difficulty select mode. If another one tells me then I'll change though.
I think it's a bit loud, lower volume to 80% instead of 90%? - umm no problem to me .__.
Change Inner Oni's HP Drain to 6 to continue the pattern - No, the number of notes are much larger than [Oni] so with HP5 of [Inner Oni] is already harder than [Oni]

Futsuu
00:18:226 (1,1) - maybe these are too close to each other. remove the note to fix this maybe? - Testplay it then you'll find this placement is not even so close
01:02:671 - add a note here to keep consistency with other patterns like this? (example: 01:04:615 (2,1) - ) - umm remapped around here
01:18:504 (2) - I think it would be better if you put this note at 01:18:643 - to follow the main vocals more, like you did with previous patterns. - putting it on the white line to be more viable to follow the vocal, just in my opinion?
01:40:171 (3) - Maybe make this a kat for consistency? - oh i see
02:01:976 (2) - Maybe make this a kat to show the increasing pitch? - done
02:20:726 (2) - Move this to 02:20:865 - to follow the main vocals? - no, same as the previous kiai. I use your pattern on the 3rd kiai for more variation, if another man tells me... umm I will?
02:42:115 (1) - Don for consistency with other patterns like this - oh.. ok
03:01:560 (1) - Finisher for consistency with previous notes - done

Muzukashii
00:02:948 (2,1) - Swap these two notes - why? the d d k k follows the sound well...
00:09:337 (1) - Maybe replace this with a slider to give the impression of a stream while making it easier for the player? - keeping for now..
00:44:337 - Add note for consistency with other 2-beat patterns? - deleted 00:39:893 - instead
01:12:671 (10) - Make this a kat to fit the higher pitched vocal? - sorry but I want to keep the dd / kk pattern
01:23:782 (1) - Make this a big don for consistency with other diffs - oh god. fixed
01:27:393 (2) - Make this a kat to fit the higher vocal? - the pitch is as high as the 01:27:254 - , which is don in my opinion..
01:50:726 (1) - This doesn't need a finisher, it's not really a significant note... - umm there's significant sound to make this note big...
02:26:004 (3) - Make this a big don for consistency with other diffs - ok
02:43:782 (1) - Remove finisher because it's not so significant - no, the tension(?) is become more and more high from about 02:43:226 - then it's peak at this note, so the finisher is called
03:12:671 (3) - Add finisher for consistency with other diffs

Oni
00:09:337 (1) - See suggestion on Muzukashii of the same time - same to muzu, I'll keep this for now
00:11:004 - add a note here to make the section seem less empty? ;; - sorry but I want to follow the piano more than vocals ;_;
00:33:365 (1) - Don to fit the lower pitch - no, this and the next note(kat) is as a high pitch as each other
01:13:573 (2) - Maybe it'd be a bit difficult to have 2 triplets of 216 BPM next to each other, so remove this note? - no, making them ddd kkk can get the difficulty easier than other triplets pattern. and this is Oni(Insane) diff so it doesn't matter so much
01:45:171 (1) - Change to kat for consistency with the music! - oh why not
01:50:726 (2) - See suggestion on Muzukashii of the same time - same opinion here ._.
02:25:448 (1,1,1) - Change to ddk or kkd for consistency with other patterns - changed into ddd for consistency
02:33:921 (2) - Add some notes from here to 02:34:893 (3) - because this section's a bit empty imo ;; - okay..
02:52:462 (2) - See suggestion at 01:13:573
03:08:990 (3) - ^ - agreed here, this is obvious...
03:12:462 (2) - ^
03:27:948 (1) - kat to show the pitch is still quite high? - ok

ganbare, have a star :) hopefully you can get bubble or rank in the next 2 weeks or so -w-
Thank you! but more mods are required to be better!
Lundlerol
遅れてごめんなさい。
m4m
mod終わってpost直後公式のエラーのおかげで全文消し飛びましたまたmodするのに時間ください・・
[General]
01:50:310 - こういう部分がずれてたりするんで確認のため全難度resnap all notesお願いします。
muzuだけがwidescreen supportにチェック入ってるんで外してください。

[Futsuu]
00:09:337 - change to spin? bpm210超えを考慮するとこのスライダーはスピンのがいいと思います。初心者がbpm216の連打を叩くのはちょっとツラいものが。それがスライダーとなると的確に狙わないといけないので難度下げにもスピナーがモッテコイかもしれません。
01:50:310 - move to 01:50:448 - ドラムの音よりtingの音を拾ったほうがリズムは取りやすくなると思います。

[Muzukashii]
sv1.40?
1.20だと流石にmuzukashiiにおいてはヌル過ぎるかと思いました。
00:30:726 - add k? 00:21:837 - と同じようにノート置いたほうが統一性としてはいいと思います。
01:24:060 - add k? これも 01:15:171 - と同じようにノート置いたほうが統一性が
02:26:282 - same as above.
02:30:726 - add note? ボーカルに合わせて音拾ってる見たいですがボーカルメイン過ぎて若干物足りなさと音の浮き方が目立つ気がしたんでここに追加してもリズムは問題ないと思います。
03:17:393 - same as above. (1番もこの部分空いてるかもしれませんので確認を;;)

[Oni]
特に気になる点はなかったです。
good map.

[Inner Oni]
01:14:615 - kkk? ボーカルと裏に聞こえる変な音(何かは知らない)も拾えるので一石二鳥じゃないかなと思いました。
01:58:504 - kdk kdkdk? 3連と5連の部分です。dkdのkはtingを拾えてるので取り敢えず問題はないと思うんですが青線部分の音が全部鈍いんでkdk kdkdkの方が音には合います。ここら辺は好みの問題?かもしれません。
02:16:837 - same as above.
03:07:532 - kkk? ここら辺少し物足りない様な気がしたのでここら辺もボーカルを始点に合わせてノーツを置くと全体的にリズミカルになると思います。1番2番も共通する箇所あるかもしれませんので確認お願いします。 共通する部分はなかった;;;なので3番だけでした!他のサビと比べると変化付け?と言っても物足りなく感じました。1.2は3連とか入ってますね!

2回目のmodでテンション下がってますごめんなさい・・・
取り敢えず要所要所は見れたので今回はこれでいいかな?と
全体的に完成度が高いので自分の好みの部分を提案してる箇所がほんの少しだけあります。
6連勤疲れた・・・

ranked まであと少し!頑張って!rankedしたらご飯おごります!(おごらない
Topic Starter
Naryuga

Lundlerol wrote:

遅れてごめんなさい。
m4m
mod終わってpost直後公式のエラーのおかげで全文消し飛びましたまたmodするのに時間ください・・
[General]
01:50:310 - こういう部分がずれてたりするんで確認のため全難度resnap all notesお願いします。
muzuだけがwidescreen supportにチェック入ってるんで外してください。

[Futsuu]
00:09:337 - change to spin? bpm210超えを考慮するとこのスライダーはスピンのがいいと思います。初心者がbpm216の連打を叩くのはちょっとツラいものが。それがスライダーとなると的確に狙わないといけないので難度下げにもスピナーがモッテコイかもしれません。 - 以前似たような指摘をもらったので、ここを含め全スライダーを別のものに置き換えました
01:50:310 - move to 01:50:448 - ドラムの音よりtingの音を拾ったほうがリズムは取りやすくなると思います。- ok 

[Muzukashii]
sv1.40?
1.20だと流石にmuzukashiiにおいてはヌル過ぎるかと思いました。 - セッティングのほう直しました
00:30:726 - add k? 00:21:837 - と同じようにノート置いたほうが統一性としてはいいと思います。 - 統一性考えるとそっちのほうがよさそうですが小休憩はさませてあげたいのでこのままにしておきます
01:24:060 - add k? これも 01:15:171 - と同じようにノート置いたほうが統一性が - こちらはkiai timeということもあり前に空白あったりするので置いてみます
02:26:282 - same as above. - ^
02:30:726 - add note? ボーカルに合わせて音拾ってる見たいですがボーカルメイン過ぎて若干物足りなさと音の浮き方が目立つ気がしたんでここに追加してもリズムは問題ないと思います。 - ok
03:17:393 - same as above. (1番もこの部分空いてるかもしれませんので確認を;;) - ok

[Oni]
特に気になる点はなかったです。
good map. - ヾ(・ᆺ・*)ノ゙

[Inner Oni]
01:14:615 - kkk? ボーカルと裏に聞こえる変な音(何かは知らない)も拾えるので一石二鳥じゃないかなと思いました。- いいかも 
01:58:504 - kdk kdkdk? 3連と5連の部分です。dkdのkはtingを拾えてるので取り敢えず問題はないと思うんですが青線部分の音が全部鈍いんでkdk kdkdkの方が音には合います。ここら辺は好みの問題?かもしれません。 - 好みの問題かもしれない :p ちょっとだけ高い音に合うようにいじった
02:16:837 - same as above. - ok
03:07:532 - kkk? ここら辺少し物足りない様な気がしたのでここら辺もボーカルを始点に合わせてノーツを置くと全体的にリズミカルになると思います。1番2番も共通する箇所あるかもしれませんので確認お願いします。 共通する部分はなかった;;;なので3番だけでした!他のサビと比べると変化付け?と言っても物足りなく感じました。1.2は3連とか入ってますね! - ok!

2回目のmodでテンション下がってますごめんなさい・・・
取り敢えず要所要所は見れたので今回はこれでいいかな?と
全体的に完成度が高いので自分の好みの部分を提案してる箇所がほんの少しだけあります。
6連勤疲れた・・・

ranked まであと少し!頑張って!rankedしたらご飯おごります!(おごらない
Thank you for M4M!!!! gohan wktk
TKS
3度目の正直

[ Muzukashii]
  1. 00:30:726 - add k. the empty is a bit weird for me.
    and 00:31:143 - add d here. i mean, in the same way as 00:34:893 (59,60,61,62,63) -
  2. 00:39:059 (78) - change to k. sounds better.
  3. 00:58:782 (130) - i prefer d here for vocal pitch.
  4. 01:54:754 (352,353) - swap? i dont like that kd spam. ぼーかる的にも良い気がします
  5. 02:01:004 (377) - change to d. same reason as 00:58:782
  6. 03:25:171 (728) - change to d. sounds better for vocal.

[ Oni]
  1. 00:14:476 (8) - => 00:14:615 - move here.
  2. 02:52:671 (907) - finisher? the spot has a bit strong cymbal sound. also finisher will work for the flow. (Futsuu/Muzukashii has a finisher already)
[ Inner Oni]
  1. 00:50:101 (201) - del. thats the excess notes because this part is really マジ quiet. you can del more notes on this part. well, its up to you.
  2. 02:18:782 (946,947) - swap? good fit the vocal.
  3. 02:27:671 (1020,1021) - ^
you got enough mods on taiko diffs.
modに抜けとかあったら適当に他のところも見なおしてください;;
Topic Starter
Naryuga

TKSalt wrote:

3度目の正直

[ Muzukashii]
  1. 00:30:726 - add k. the empty is a bit weird for me.
    and 00:31:143 - add d here. i mean, in the same way as 00:34:893 (59,60,61,62,63) - - done // 同じこと言われたの2回目か3回目かなのでさすがに
  2. 00:39:059 (78) - change to k. sounds better. - ok
  3. 00:58:782 (130) - i prefer d here for vocal pitch. - done
  4. 01:54:754 (352,353) - swap? i dont like that kd spam. ぼーかる的にも良い気がします - sono hassou ha nakatta god
  5. 02:01:004 (377) - change to d. same reason as 00:58:782 - (。・ ω<)ゞ
  6. 03:25:171 (728) - change to d. sounds better for vocal. - たぶんミスです fixed // Inner Oniもこの辺ちょっとおかしかったので調整しました

[ Oni]
  1. 00:14:476 (8) - => 00:14:615 - move here. - こっちの方がきれいだなんで気づかなかった! fixed
  2. 02:52:671 (907) - finisher? the spot has a bit strong cymbal sound. also finisher will work for the flow. (Futsuu/Muzukashii has a finisher already) - sure


    - adittionally 00:29:754 (49) - changed into don for the consistency with the other diffs
[ Inner Oni]
  1. 00:50:101 (201) - del. thats the excess notes because this part is really マジ quiet. you can del more notes on this part. well, its up to you. - reduced some, bcz it's indeed surely truly really マジ... I was mad when I was mapping this
  2. 02:18:782 (946,947) - swap? good fit the vocal. - ok kiai#1もなおしました
  3. 02:27:671 (1020,1021) - ^
you got enough mods on taiko diffs.
modに抜けとかあったら適当に他のところも見なおしてください;;
何度もありがとうございます('、3_ヽ)_
TKS
Finally!

自分がtaiko始めた時くらいからあった譜面に自分の手でアイコン付ける事になるとは
がんばれ!!
Topic Starter
Naryuga

TKSalt wrote:

Finally!

自分がtaiko始めた時くらいからあった譜面に自分の手でアイコン付ける事になるとは
がんばれ!!
Thank ゆ <3
AruOtta
Hello Naryuga Ƹ̵̡Ӝ̵̨̄Ʒ <- It's a butterfly

Normal

00:06:004 (1,2) - It'll be better with this kind of slider : (Also it's less ugly =3)
00:13:782 (3,1,2) - There's a problem with distance snap which isn't the same as 00:11:560 (1,2,3)
00:48:921 (2) - It start on a red tick... It's hard for Easy, isn't it ?
00:59:754 (2) - Try to make a better blanket with (1)
01:26:560 (2) - As above, use a slider with 3 construction points ?
02:44:338 (2,4) - Little overlap (around the middle of the grid snap)
03:29:337 (2) - =3

Hard

00:38:226 (3,4) - CTRL + G to make a proper pattern ? :
01:46:560 (2) - Better blanket with (3) ?
01:57:115 (1,2) - Little overlap desu
02:17:393 (1) - Why so many construction points for the curve ? o.o
02:27:393 (4,5) - They aren't snapped properly >ω<
02:33:782 (1) - x:136 y:120 to make a better blanket with (4) ?

Insane

00:49:823 (4) - Place this circle between (3) and (5)
00:59:337 (1,2) - Curves are strange... I don't know why xD
01:01:004 (4) - Blanket with (3) ?
01:04:060 (1) - Make better blankets with 01:03:226 (4,5) ?
02:04:198 (4) - Such a strange slider xD
02:19:893 (6) - Blanket with (5) ?

That's it.
This map need to be ranked, so good luck (」・ω・)」
Topic Starter
Naryuga

Kenterz9 wrote:

Hello Naryuga Ƹ̵̡Ӝ̵̨̄Ʒ <- It's a butterfly

Normal

00:06:004 (1,2) - It'll be better with this kind of slider : (Also it's less ugly =3) - ok
00:13:782 (3,1,2) - There's a problem with distance snap which isn't the same as 00:11:560 (1,2,3) - ok this is not the first time I've been told, so changed into another pattern, which is used the no-problem DS/color]
00:48:921 (2) - It start on a red tick... It's hard for Easy, isn't it ?
00:59:754 (2) - Try to make a better blanket with (1) - umm it looks almost perfect but I'll try more
01:26:560 (2) - As above, use a slider with 3 construction points ? - yea... well this is old map which was mapped before the new 3 construction-points curve was introduced lol
02:44:338 (2,4) - Little overlap (around the middle of the grid snap) - fixed
03:29:337 (2) - =3
reply (◕‿‿◕)
00:56:282 (3) - /人◕ ‿‿ ◕人\

Hard

00:38:226 (3,4) - CTRL + G to make a proper pattern ? : - I didn't planned to do that but I liked it.
01:46:560 (2) - Better blanket with (3) ? - I'll try
01:57:115 (1,2) - Little overlap desu - fixed
02:17:393 (1) - Why so many construction points for the curve ? o.o - o.o ... I tried to make something nice :u
02:27:393 (4,5) - They aren't snapped properly >ω< - fixed.
02:33:782 (1) - x:136 y:120 to make a better blanket with (4) ? - another way made for a better blanket.

Insane

00:49:823 (4) - Place this circle between (3) and (5) - ok
00:59:337 (1,2) - Curves are strange... I don't know why xD - changed into softer one
01:01:004 (4) - Blanket with (3) ? - I don't plan to make a full blanket but I tried to fix the space
01:04:060 (1) - Make better blankets with 01:03:226 (4,5) ? - umm I don't come up with any ideas... oh well there's distance spacing issue and I've fixed that anyways
02:04:198 (4) - Such a strange slider xD - ( ◠‿◠ )
02:19:893 (6) - Blanket with (5) ? - ok

That's it.
This map need to be ranked, so good luck (」・ω・)」
Thanks a lot xD
Topic Starter
Naryuga
(´∩。• ᵕ •。∩`)...
*Resurrected*
*666th post here*
*It has been 2 month since this mapset was Taiko'd*
Bearizm
;w; i cri this hasn't been ranked.

I've had this map since the first day I was here. Found it on multiplayer and I'm glad I found it.
Topic Starter
Naryuga

Bearizm wrote:

;w; i cri this hasn't been ranked.

I've had this map since the first day I was here. Found it on multiplayer and I'm glad I found it.
;---; Thank you very much.


Edit 2014/06/20: Revived again!
TagsにKonekuto(コネクト)を追加 ConnectとKonekutoどっちをタイトルにすべきなんだろう教えてエロい人
Secretpipe
Why it's not ranked yet ? D:
I waited so much time D:
Topic Starter
Naryuga

Secretpipe wrote:

Why it's not ranked yet ? D:
I waited so much time D:
It's because... because It's not approved(ranked) yet? w
Idk whether this mapset has quality that can be approved(ranked).
Bearizm
.
kakifly
General

Its best (doesnt mean you cant) if you dont end sliders on the largest white tick since its the strongest beat and should be emphazied with the start of a slider or circle. the largest white tick is also where most NC's start, (they also start after breaks and spinners) so only have NC's on the largest white ticks(that doesnt mean on each one, only when it is reasonable)
This is what i mean 00:11:004 (1,2) - should be like this
and here, 00:10:310 (4) - where the slider ends on the large white tick, can be replaced by 2 circles (or whatever you want that makes sense)
-> http://puu.sh/abjrK/142b208a2a.jpg
so hopefully you keep that in mind ^^

the end is also a bit undermapped, you kind of end the map in the middle of the instrumentals, it would be nice if you mapped till the end ^^

Hard

00:24:476 - add circle
00:48:504 (2,3) - maybe just make these 1 beat sliders, the 1 1/2 beat sounds weird]
your blanketing can be worked on throughout the map,i dont think i need to keep mentioning these. Just blanket notes around the previous ones approach circle like this
( 01:03:504 (3,1) - )
02:08:087 (5) - take out
02:18:226 (2) - try this pattern
03:02:671 (7) - finished hitsound maybe?
03:10:448 (5) - dont stack on 3 slider

Normal

00:29:615 - add circle
00:31:282 - ^
00:33:504 - ^
00:48:921 (2,3,4,1) - starting these sliders on red ticks feel awkward to play, if i were you id try this pattern
same with the next few notes, starting them on red ticks just feel weird ><''
01:02:810 (2) - try this
ill stop mentioning these red notes, test play or look over the map and notice the ones that feel weird
01:12:671 (1,2) - blanket
03:06:004 (1,2,3) - try this

hoped that helped and good luck with your beatmap~
Topic Starter
Naryuga

konoshin69 wrote:

General

Its best (doesnt mean you cant) if you dont end sliders on the largest white tick since its the strongest beat and should be emphazied with the start of a slider or circle. the largest white tick is also where most NC's start, (they also start after breaks and spinners) so only have NC's on the largest white ticks(that doesnt mean on each one, only when it is reasonable)
This is what i mean 00:11:004 (1,2) - should be like this
and here, 00:10:310 (4) - where the slider ends on the large white tick, can be replaced by 2 circles (or whatever you want that makes sense)
-> http://puu.sh/abjrK/142b208a2a.jpg
so hopefully you keep that in mind ^^

the end is also a bit undermapped, you kind of end the map in the middle of the instrumentals, it would be nice if you mapped till the end ^^ - listen to the music, please. the end is very hard to find where to stop the mapping, so I decided ending such in a way.

Hard

00:24:476 - add circle
00:48:504 (2,3) - maybe just make these 1 beat sliders, the 1 1/2 beat sounds weird]
your blanketing can be worked on throughout the map,i dont think i need to keep mentioning these. Just blanket notes around the previous ones approach circle like this
( 01:03:504 (3,1) - )
02:08:087 (5) - take out - I don't think this looks that bad
02:18:226 (2) - try this pattern
03:02:671 (7) - finished hitsound maybe?
03:10:448 (5) - dont stack on 3 slider

Normal

00:29:615 - add circle - not needed, I guess
00:31:282 - ^ - ^
00:33:504 - ^ - ^
00:48:921 (2,3,4,1) - starting these sliders on red ticks feel awkward to play, if i were you id try this pattern
same with the next few notes, starting them on red ticks just feel weird ><''
01:02:810 (2) - try this - this is not so weird, the symmetry and spacing helps to follow the vocal
ill stop mentioning these red notes, test play or look over the map and notice the ones that feel weird
01:12:671 (1,2) - blanket - isn't these placement ok? o_o
03:06:004 (1,2,3) - try this - placed another pattern

hoped that helped and good luck with your beatmap~
no comment = fixed that point


yay finally a mod has come after 100 days from I got the last one, lol
Thanks a lot!
Xiaolin
Rank this alreadeh ~ ;w;
Gero

Lapis Aoki wrote:

Rank this alreadeh ~ ;w;
Senritsu
it's almost 2 years already omg
Topic Starter
Naryuga

Lapis Aoki wrote:

Rank this alreadeh ~ ;w;
lol thank you guys for posting the messages, it helps my mind a lot

Acutually the mapping style is kinda old so more polish is needed by some player(s) and modder(s). mod it maybe? :P
streeteelf
Naryuga, the map is nice for me and it's close to get ranked I think. :P

[Normal]

00:02:393 , 00:03:504 , 00:04:060 , 00:04:615 and 00:05:726 - I would add circles there.
00:15:448 , 00:16:560 and 00:17:671 - ^
01:46:004 (1,2) - I would change this part to this:
01:50:310 (3) - Try to use this pattern here:
02:27:115 (3) - I would use here 2 reverse instead of 1 and short a slider to 1/1 beat.

[Hard]

02:03:226 (4,5,1,2,3,4,5) - Try this pattern, I think it's better here:
03:10:448 (1,2,3,4,5,6,7) - ^ (almost the same - remove doubles and make them on white ticks)

[Insane]

00:29:337 (1,2,3) - It's a little confusing, I suggest to move third one to another place to easier read the map.
02:13:782 (1,2,3,4,1,2,3,4) - Confusing part again, try to Ctrl+G both 2nd/3rd circles.
03:29:337 (1,2,3) - Same as first line i wrote in Insane, confusing.

[Futsuu]

Good for me, maybe a little to hard, but... nice. :D

[Muzukashii]

A little to easy for Muzukashii. You can try to use triplets instead of slow doubles eg. "ddk" when it's "d k" pattern to make it a little harder.

[Oni]

Nice diff, but I think it's a little to easy for Oni, try to make a longer streams, not only 3- or 5-notes "streams".

[Inner Oni]

I have nothing to say with this, pretty nice. ;D

That's all from me. It stays for 2 years in pending, but I hope it gets ranked soon. :D Good luck~
Topic Starter
Naryuga

streeteelf wrote:

Naryuga, the map is nice for me and it's close to get ranked I think. :P

[Normal]

00:02:393 , 00:03:504 , 00:04:060 , 00:04:615 and 00:05:726 - I would add circles there. - I won't add one, I'd make them the least difficulty in the whole diff.
00:15:448 , 00:16:560 and 00:17:671 - ^ - here is the quietest part in this song, so I want these patterns calm, too.
01:46:004 (1,2) - I would change this part to this: - Not this pattern but I made some change to make more a natural pattern.
01:50:310 (3) - Try to use this pattern here: - I tried it once but I like clicking at 01:50:310 - very much since there a nice drum sound instead of clicking at 01:50:171 - , even considering of the sound at 01:50:448 - .
02:27:115 (3) - I would use here 2 reverse instead of 1 and short a slider to 1/1 beat. - using 2 reverse would be confusing in this easy difficulty for beginners :/

[Hard]

02:03:226 (4,5,1,2,3,4,5) - Try this pattern, I think it's better here: - o.o I'M sorry but I don't see why it's better than the current pattern, following the vocal.
03:10:448 (1,2,3,4,5,6,7) - ^ (almost the same - remove doubles and make them on white ticks) - ^ and the drum sounds...

[Insane]

00:29:337 (1,2,3) - It's a little confusing, I suggest to move third one to another place to easier read the map. - No... until the god says no. sorry
02:13:782 (1,2,3,4,1,2,3,4) - Confusing part again, try to Ctrl+G both 2nd/3rd circles. - it's seen commonly and if it's done the placement would quite boring.
03:29:337 (1,2,3) - Same as first line i wrote in Insane, confusing.

[Futsuu]

Good for me, maybe a little to hard, but... nice. :D

[Muzukashii]

A little to easy for Muzukashii. You can try to use triplets instead of slow doubles eg. "ddk" when it's "d k" pattern to make it a little harder.

[Oni]

Nice diff, but I think it's a little to easy for Oni, try to make a longer streams, not only 3- or 5-notes "streams".

[Inner Oni]

I have nothing to say with this, pretty nice. ;D

- I didn't make any change on Taiko diffs because it's approved by a Taiko BAT and I think it's ok, too. I made the Oni a little easy since I have the "Inner Oni" diff and the difficulty spread is good. Thanks for the comments though.

That's all from me. It stays for 2 years in pending, but I hope it gets ranked soon. :D Good luck~
Thanks for checking the mapset. Not so directly but I've made some changes after I read your suggestions~
AruOtta
Hello again \:D/

Normal

  1. 00:02:671 (2,1) - The transition here is bad for the flow, it's better to continue the movement of the slider, here's an exemple :
  2. 00:04:893 (3,1) - Maybe you could add a little blanket here ? it'll looks beautiful for your diff. :3 Like this exemple :
  3. 00:07:115 (2,1) - As I said above, it's better to follow the movement of the slider for the jump between the silder and the slider, then you can move it around x344|y244 (then maybe there's going to be some changes for 00:08:782 (2,3,4))
  4. 00:27:671 (3,1) - I think it'll be better to use CTRL+G for (1), then it'll increase the flow, here is a exemple :
    If you fixed this one, then maybe you could use CTRL+J for 00:29:893 (2,1,2,3,1,2,3,1) - and create a pattern for 00:34:893 (1,2,3) :
  5. 00:49:893 (3,4) - Here there is the same problem about the flow, you can use CTRL+G for 00:51:004 (4), it's gonna be better to play :3
  6. 00:56:282 (3) - This slider is quite strangly constructed, the curves are quite bad =/ I suggest to use a simple curved slider (like this). But it's up to you, it's just a suggestion :3
  7. 00:58:226 (3) - I suggest here to reverse the slider to make a better flow with 00:57:115 (1,2) and for the transition between 00:58:226 (3,1).
  8. 00:59:754 (2) - There's 2 things here :
    - The blanket problem : It seems like you made a blanket here, but it's not perfect. I suggest to use the circleoverlay to make the blanket : exemple
    - The red tick problem : The slider start on a red tick, which is kind of hard for beginners. You should maybe use this kind of pattern :
  9. 01:02:810 (2,3) - To increase the flow here, I suggest to copy/paste 01:01:560 (1) like this, for exemple : (also warning about the blanket of these 2 sliders)
  10. 01:05:448 (3,1) - The flow between the slider and the circle is bad, I found a pattern, but it's just an exemple : (there's 2 pictures)
  11. 01:17:115 (1,2) - There's also a problem with the flow, I suggest to reverse the 2 curves of the wave slider, here is another exemple :
  12. 01:43:782 (3,4) - Same problem as above, maybe you can try to reverse 01:42:115 (2,3) - 's curves ? like this
  13. 01:57:115 (1,2) - The last curve of the slider doesn't make a good flow with the circle, maybe use a simple curved slider instead ? =/
  14. 02:02:671 (2,1) - The flow here is also strange, try this maybe ?
  15. 02:05:865 (1) - This slider is starting on a red tick, maybe you can start it on the next white tick ? It'll follow the music background instead of the voice, but it'll be easier for the beginners to read it
  16. 02:19:337 (1,2) - The movement of this slider goes in the opposite direction of (2), that's why there's a problem with the flow, you can try to use CTRL+J on the slider and move it back to reverse the curves :3
  17. 02:25:448 (1) - There is some reason why you could reverse the curve of this slider :
    - It'll increase the flow for 02:25:448 (1,2)
    - It'll create a good blanket with 02:23:226 (2,1)
  18. 02:28:226 (1,2) - The flow here is bad too, but I don't think it's "unplayable" here, so it's okay imo
  19. 02:48:226 (1,2,3) - This pattern have the same problem about the flow I think, try maybe to use a simple curved slider ? =/
  20. 02:57:115 (1) - I love you Naryuga o.o
  21. 03:14:893 (1,2) - You could maybe increase a little bit the flow here, but it's so beautiful, that's the definition of a GOOD overlap <3

Hard

  1. 00:09:615 (2,3) - The flow is pretty strange here, these 2 slider are in the opposite direction themself, it's hard to describe it, but maybe you can move it at x76|y328 (and try this for the 2 next circles)
  2. 00:13:226 (2) - You can maybe try to use CTRL+J for this slider, it'll fit with 00:12:671 (1,3) about the flow :3
  3. 00:28:226 (1,2) - You can try to reverse these sliders's curves for the flow ?
  4. 00:57:115 (1,2) - Same problem about the flow, try to reverse the slider's curve maybe ?
  5. 00:57:671 (3,4,5) - I suggest to move (5) 1 grid right to make a perfect blanket :3
  6. 01:02:393 (4,1,2) - This jump is hard, when you play it, it happends suddenly, so I think there's no reason to keep it =/
  7. 01:12:393 (3,4,1) - Maybe you could make these 3 circles aligned ? It'll looks prettier :3
  8. 01:17:671 (3) - To make the best flow possible here, you can try this :
  9. 01:24:337 (3,4) - There is a big jump here, it's gonna be a problem I think, you can stack (4) with 01:25:726 (6) to make it easier like a hard diff.
  10. 01:42:532 (3,4) - As I said for the flow, this sould continue the slider's movement. Maybe you can move it around x64|y112
  11. 01:43:365 (1,2,3) - The stacks here are a bit strange, it was a little problem when I played it, so I suggest make a little triangle pattern
  12. 01:44:337 (4) - Maybe you can reverse the curve of this slider to increase the flow with 01:44:754 (1) ? (and then blanket with 01:43:643 (3)) But it's just a suggestion :3
  13. 02:07:948 (4,5,1) - Here I suggest to make the general movement as a wave instead of a 3 : (exemple)
  14. 02:17:393 (1,2) - You used a lot of construction points here, the curves looks strange, I really suggest to use only 1 construction point for these kind of curve
  15. 02:20:865 (5,1) - There is a big jump here, it's annoying for a Hard diff, then I suggest to move the pattern a little bit (the pattern -> 02:19:893 (2,3,4,5) - ) and then you'll still have the symmetry
  16. 02:22:393 (3,1) - Same here, there is suddenly a jump, it'll make some people fail of break their combo
  17. 02:43:782 (1,1,1,1) - These wave slider are a bit strange... I suggest this construction (you COULD use it, not "must" use it) :
  18. 03:09:198 (1) - You should reverse this slider's curve, it'll increase the flow with 03:08:782 (3,2,3), so here is an exemple of something you can do here :
  19. 03:17:115 (5,1) - Here I think you really shoud fix this jump, it's really hard o.o Maybe you can try something by making something aligned with
  20. 03:17:671 (1,2,3)
I realized your mapping was great :o /me runs

Insane

  1. 00:24:893 (1,2) - The distance between these 2 sliders is really short, it feels like there's an overlap, maybe you can make a bigger distance between these sldiers ?
  2. 00:29:337 (1,2,3) - The stack here is a bit tricky, I thought there was a note at 00:29:615, maybe you can try to stack (3) with 00:29:893 (4) ?
  3. 00:32:671 (1,2) - There is a problem with the flow here, it can make you sliderbreak when playing, so maybe you can use a simple curved slider, or make another pattern with the circle to increase the flow
  4. 01:13:226 (1,2,3,4,5,6,7,8,1) - The curve of this stream feels strange, I think you should create a curved slider for the shape of the stream and go in "Compose" -> "Convert slider to stream", it'll looks prettier ;3
  5. 01:22:671 (1,2,3) - Same thing about the stack, then you can stack (3) with (4)
  6. 01:47:393 (5) - I suggest to use CTRL+G for this slider to increase the flow with 01:46:976 (4), because actually the jump created is a bit annoying =/
  7. 02:24:893 (1,2,3) - Same thing as above for the stack
  8. 02:59:060 (4,2) - I think you can stack these 2 slider's end, it's a bit ugly, and you can see it while playing it
  9. 03:11:560 (1,2,3) - Same as above about the stack
  10. 03:29:337 (1,2,3) - ^

I hope you're going to rank it, with all the new BATs, try with one of them ;3
Gero
Don't give up...
Gamu
Don't give up... :(
khazhyk
Don't give up...
Secretpipe
I remember , my first map had Taiko icon at the same time as you.

Revive this and call me for a proper mod !
Topic Starter
Naryuga
Thank you guys for the comments, I'm happy with them.

I am sorry but I won't revive this mapset for a while, because this map has some major problem, which I need much time to solve.
Seriously, my mapping technique is much worse than it used to be. lol PSO2 is my main game now

I didn't give up, just my mapping is slllloooowww!wwww
Tenseki
Ganbare Naryuga!
don't give up please..
I always wait your map :)
bigfrog
wait for this map ranked for 1 years... :P
don't give up plz~
Topic Starter
Naryuga
Thank you for the all support, i'm very happy!

Just some mods are needed for the osu! diffs (especially the new Hyper diff) to get this map ranked! find some for me? lol
sionKotori
why BNs look away from it?
Topic Starter
Naryuga

sionKotori wrote:

why BNs look away from it?
Well some BNs (like Secretpipe) may be looking at it but BNs should be called after it get some mods beforehand.
(Hyperなんかはまだ1つもmod貰ってないしまだまだmodが足りません、ノミネータを召喚するのは時期尚早いっぽいですギブミーモドオピニオン)
Tarrasky
Very nice map, waiting to be ranked >w<
I try mod but nothing against, great map
+star and good luck c:
Topic Starter
Naryuga

Tarrasky wrote:

Very nice map, waiting to be ranked >w<
I try mod but nothing against, great map
+star and good luck c:
Thank you for checking! I appreciate your cooperation :) :) :)
PatZar
>3years :^(
Bearizm
Is this back? o:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply