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ClariS - Connect (Nightcore Trance Remix) [Osu|Taiko]

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Xiaolin
Rank this alreadeh ~ ;w;
Gero

Lapis Aoki wrote:

Rank this alreadeh ~ ;w;
Senritsu
it's almost 2 years already omg
Topic Starter
Naryuga

Lapis Aoki wrote:

Rank this alreadeh ~ ;w;
lol thank you guys for posting the messages, it helps my mind a lot

Acutually the mapping style is kinda old so more polish is needed by some player(s) and modder(s). mod it maybe? :P
streeteelf
Naryuga, the map is nice for me and it's close to get ranked I think. :P

[Normal]

00:02:393 , 00:03:504 , 00:04:060 , 00:04:615 and 00:05:726 - I would add circles there.
00:15:448 , 00:16:560 and 00:17:671 - ^
01:46:004 (1,2) - I would change this part to this:
01:50:310 (3) - Try to use this pattern here:
02:27:115 (3) - I would use here 2 reverse instead of 1 and short a slider to 1/1 beat.

[Hard]

02:03:226 (4,5,1,2,3,4,5) - Try this pattern, I think it's better here:
03:10:448 (1,2,3,4,5,6,7) - ^ (almost the same - remove doubles and make them on white ticks)

[Insane]

00:29:337 (1,2,3) - It's a little confusing, I suggest to move third one to another place to easier read the map.
02:13:782 (1,2,3,4,1,2,3,4) - Confusing part again, try to Ctrl+G both 2nd/3rd circles.
03:29:337 (1,2,3) - Same as first line i wrote in Insane, confusing.

[Futsuu]

Good for me, maybe a little to hard, but... nice. :D

[Muzukashii]

A little to easy for Muzukashii. You can try to use triplets instead of slow doubles eg. "ddk" when it's "d k" pattern to make it a little harder.

[Oni]

Nice diff, but I think it's a little to easy for Oni, try to make a longer streams, not only 3- or 5-notes "streams".

[Inner Oni]

I have nothing to say with this, pretty nice. ;D

That's all from me. It stays for 2 years in pending, but I hope it gets ranked soon. :D Good luck~
Topic Starter
Naryuga

streeteelf wrote:

Naryuga, the map is nice for me and it's close to get ranked I think. :P

[Normal]

00:02:393 , 00:03:504 , 00:04:060 , 00:04:615 and 00:05:726 - I would add circles there. - I won't add one, I'd make them the least difficulty in the whole diff.
00:15:448 , 00:16:560 and 00:17:671 - ^ - here is the quietest part in this song, so I want these patterns calm, too.
01:46:004 (1,2) - I would change this part to this: - Not this pattern but I made some change to make more a natural pattern.
01:50:310 (3) - Try to use this pattern here: - I tried it once but I like clicking at 01:50:310 - very much since there a nice drum sound instead of clicking at 01:50:171 - , even considering of the sound at 01:50:448 - .
02:27:115 (3) - I would use here 2 reverse instead of 1 and short a slider to 1/1 beat. - using 2 reverse would be confusing in this easy difficulty for beginners :/

[Hard]

02:03:226 (4,5,1,2,3,4,5) - Try this pattern, I think it's better here: - o.o I'M sorry but I don't see why it's better than the current pattern, following the vocal.
03:10:448 (1,2,3,4,5,6,7) - ^ (almost the same - remove doubles and make them on white ticks) - ^ and the drum sounds...

[Insane]

00:29:337 (1,2,3) - It's a little confusing, I suggest to move third one to another place to easier read the map. - No... until the god says no. sorry
02:13:782 (1,2,3,4,1,2,3,4) - Confusing part again, try to Ctrl+G both 2nd/3rd circles. - it's seen commonly and if it's done the placement would quite boring.
03:29:337 (1,2,3) - Same as first line i wrote in Insane, confusing.

[Futsuu]

Good for me, maybe a little to hard, but... nice. :D

[Muzukashii]

A little to easy for Muzukashii. You can try to use triplets instead of slow doubles eg. "ddk" when it's "d k" pattern to make it a little harder.

[Oni]

Nice diff, but I think it's a little to easy for Oni, try to make a longer streams, not only 3- or 5-notes "streams".

[Inner Oni]

I have nothing to say with this, pretty nice. ;D

- I didn't make any change on Taiko diffs because it's approved by a Taiko BAT and I think it's ok, too. I made the Oni a little easy since I have the "Inner Oni" diff and the difficulty spread is good. Thanks for the comments though.

That's all from me. It stays for 2 years in pending, but I hope it gets ranked soon. :D Good luck~
Thanks for checking the mapset. Not so directly but I've made some changes after I read your suggestions~
AruOtta
Hello again \:D/

Normal

  1. 00:02:671 (2,1) - The transition here is bad for the flow, it's better to continue the movement of the slider, here's an exemple :
  2. 00:04:893 (3,1) - Maybe you could add a little blanket here ? it'll looks beautiful for your diff. :3 Like this exemple :
  3. 00:07:115 (2,1) - As I said above, it's better to follow the movement of the slider for the jump between the silder and the slider, then you can move it around x344|y244 (then maybe there's going to be some changes for 00:08:782 (2,3,4))
  4. 00:27:671 (3,1) - I think it'll be better to use CTRL+G for (1), then it'll increase the flow, here is a exemple :
    If you fixed this one, then maybe you could use CTRL+J for 00:29:893 (2,1,2,3,1,2,3,1) - and create a pattern for 00:34:893 (1,2,3) :
  5. 00:49:893 (3,4) - Here there is the same problem about the flow, you can use CTRL+G for 00:51:004 (4), it's gonna be better to play :3
  6. 00:56:282 (3) - This slider is quite strangly constructed, the curves are quite bad =/ I suggest to use a simple curved slider (like this). But it's up to you, it's just a suggestion :3
  7. 00:58:226 (3) - I suggest here to reverse the slider to make a better flow with 00:57:115 (1,2) and for the transition between 00:58:226 (3,1).
  8. 00:59:754 (2) - There's 2 things here :
    - The blanket problem : It seems like you made a blanket here, but it's not perfect. I suggest to use the circleoverlay to make the blanket : exemple
    - The red tick problem : The slider start on a red tick, which is kind of hard for beginners. You should maybe use this kind of pattern :
  9. 01:02:810 (2,3) - To increase the flow here, I suggest to copy/paste 01:01:560 (1) like this, for exemple : (also warning about the blanket of these 2 sliders)
  10. 01:05:448 (3,1) - The flow between the slider and the circle is bad, I found a pattern, but it's just an exemple : (there's 2 pictures)
  11. 01:17:115 (1,2) - There's also a problem with the flow, I suggest to reverse the 2 curves of the wave slider, here is another exemple :
  12. 01:43:782 (3,4) - Same problem as above, maybe you can try to reverse 01:42:115 (2,3) - 's curves ? like this
  13. 01:57:115 (1,2) - The last curve of the slider doesn't make a good flow with the circle, maybe use a simple curved slider instead ? =/
  14. 02:02:671 (2,1) - The flow here is also strange, try this maybe ?
  15. 02:05:865 (1) - This slider is starting on a red tick, maybe you can start it on the next white tick ? It'll follow the music background instead of the voice, but it'll be easier for the beginners to read it
  16. 02:19:337 (1,2) - The movement of this slider goes in the opposite direction of (2), that's why there's a problem with the flow, you can try to use CTRL+J on the slider and move it back to reverse the curves :3
  17. 02:25:448 (1) - There is some reason why you could reverse the curve of this slider :
    - It'll increase the flow for 02:25:448 (1,2)
    - It'll create a good blanket with 02:23:226 (2,1)
  18. 02:28:226 (1,2) - The flow here is bad too, but I don't think it's "unplayable" here, so it's okay imo
  19. 02:48:226 (1,2,3) - This pattern have the same problem about the flow I think, try maybe to use a simple curved slider ? =/
  20. 02:57:115 (1) - I love you Naryuga o.o
  21. 03:14:893 (1,2) - You could maybe increase a little bit the flow here, but it's so beautiful, that's the definition of a GOOD overlap <3

Hard

  1. 00:09:615 (2,3) - The flow is pretty strange here, these 2 slider are in the opposite direction themself, it's hard to describe it, but maybe you can move it at x76|y328 (and try this for the 2 next circles)
  2. 00:13:226 (2) - You can maybe try to use CTRL+J for this slider, it'll fit with 00:12:671 (1,3) about the flow :3
  3. 00:28:226 (1,2) - You can try to reverse these sliders's curves for the flow ?
  4. 00:57:115 (1,2) - Same problem about the flow, try to reverse the slider's curve maybe ?
  5. 00:57:671 (3,4,5) - I suggest to move (5) 1 grid right to make a perfect blanket :3
  6. 01:02:393 (4,1,2) - This jump is hard, when you play it, it happends suddenly, so I think there's no reason to keep it =/
  7. 01:12:393 (3,4,1) - Maybe you could make these 3 circles aligned ? It'll looks prettier :3
  8. 01:17:671 (3) - To make the best flow possible here, you can try this :
  9. 01:24:337 (3,4) - There is a big jump here, it's gonna be a problem I think, you can stack (4) with 01:25:726 (6) to make it easier like a hard diff.
  10. 01:42:532 (3,4) - As I said for the flow, this sould continue the slider's movement. Maybe you can move it around x64|y112
  11. 01:43:365 (1,2,3) - The stacks here are a bit strange, it was a little problem when I played it, so I suggest make a little triangle pattern
  12. 01:44:337 (4) - Maybe you can reverse the curve of this slider to increase the flow with 01:44:754 (1) ? (and then blanket with 01:43:643 (3)) But it's just a suggestion :3
  13. 02:07:948 (4,5,1) - Here I suggest to make the general movement as a wave instead of a 3 : (exemple)
  14. 02:17:393 (1,2) - You used a lot of construction points here, the curves looks strange, I really suggest to use only 1 construction point for these kind of curve
  15. 02:20:865 (5,1) - There is a big jump here, it's annoying for a Hard diff, then I suggest to move the pattern a little bit (the pattern -> 02:19:893 (2,3,4,5) - ) and then you'll still have the symmetry
  16. 02:22:393 (3,1) - Same here, there is suddenly a jump, it'll make some people fail of break their combo
  17. 02:43:782 (1,1,1,1) - These wave slider are a bit strange... I suggest this construction (you COULD use it, not "must" use it) :
  18. 03:09:198 (1) - You should reverse this slider's curve, it'll increase the flow with 03:08:782 (3,2,3), so here is an exemple of something you can do here :
  19. 03:17:115 (5,1) - Here I think you really shoud fix this jump, it's really hard o.o Maybe you can try something by making something aligned with
  20. 03:17:671 (1,2,3)
I realized your mapping was great :o /me runs

Insane

  1. 00:24:893 (1,2) - The distance between these 2 sliders is really short, it feels like there's an overlap, maybe you can make a bigger distance between these sldiers ?
  2. 00:29:337 (1,2,3) - The stack here is a bit tricky, I thought there was a note at 00:29:615, maybe you can try to stack (3) with 00:29:893 (4) ?
  3. 00:32:671 (1,2) - There is a problem with the flow here, it can make you sliderbreak when playing, so maybe you can use a simple curved slider, or make another pattern with the circle to increase the flow
  4. 01:13:226 (1,2,3,4,5,6,7,8,1) - The curve of this stream feels strange, I think you should create a curved slider for the shape of the stream and go in "Compose" -> "Convert slider to stream", it'll looks prettier ;3
  5. 01:22:671 (1,2,3) - Same thing about the stack, then you can stack (3) with (4)
  6. 01:47:393 (5) - I suggest to use CTRL+G for this slider to increase the flow with 01:46:976 (4), because actually the jump created is a bit annoying =/
  7. 02:24:893 (1,2,3) - Same thing as above for the stack
  8. 02:59:060 (4,2) - I think you can stack these 2 slider's end, it's a bit ugly, and you can see it while playing it
  9. 03:11:560 (1,2,3) - Same as above about the stack
  10. 03:29:337 (1,2,3) - ^

I hope you're going to rank it, with all the new BATs, try with one of them ;3
Gero
Don't give up...
Gamu
Don't give up... :(
khazhyk
Don't give up...
Secretpipe
I remember , my first map had Taiko icon at the same time as you.

Revive this and call me for a proper mod !
Topic Starter
Naryuga
Thank you guys for the comments, I'm happy with them.

I am sorry but I won't revive this mapset for a while, because this map has some major problem, which I need much time to solve.
Seriously, my mapping technique is much worse than it used to be. lol PSO2 is my main game now

I didn't give up, just my mapping is slllloooowww!wwww
Tenseki
Ganbare Naryuga!
don't give up please..
I always wait your map :)
bigfrog
wait for this map ranked for 1 years... :P
don't give up plz~
Topic Starter
Naryuga
Thank you for the all support, i'm very happy!

Just some mods are needed for the osu! diffs (especially the new Hyper diff) to get this map ranked! find some for me? lol
sionKotori
why BNs look away from it?
Topic Starter
Naryuga

sionKotori wrote:

why BNs look away from it?
Well some BNs (like Secretpipe) may be looking at it but BNs should be called after it get some mods beforehand.
(Hyperなんかはまだ1つもmod貰ってないしまだまだmodが足りません、ノミネータを召喚するのは時期尚早いっぽいですギブミーモドオピニオン)
Tarrasky
Very nice map, waiting to be ranked >w<
I try mod but nothing against, great map
+star and good luck c:
Topic Starter
Naryuga

Tarrasky wrote:

Very nice map, waiting to be ranked >w<
I try mod but nothing against, great map
+star and good luck c:
Thank you for checking! I appreciate your cooperation :) :) :)
PatZar
>3years :^(
Bearizm
Is this back? o:
BanchoBot
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