The main reason I even request this is due to this recently approved map: DystopiaGround - AugoEidEs
On the very last spin, you really need spin up to 430 just to survive it, or else you would fail the map, and my max spin speed is only around 350~380.
I also refuse to use any of the easier modes because:
- Easy: Affects the approach rate and makes game harder.
- No Fail: You would get that one miss at the end regardless.
- Half Time: Song is 2x as long and only 30% multiplier. Not worth using just for a spinner.
So I decided to use SpunOut as the last resort, and guess what? SpunOut can't even pass it! >=(
With the way the current SpunOut mode is being set, it's really not doing anybody any good, and I doubt any players other than beginners would use it.
That's why I'm proposing that during the spins in SpunOut mode, we can accelerate it by spinning our cursor along with it.
So the Total Spin Speed would = The initial speed + X speed we can add on, making it easier to achieve that 430 minimum.
If this idea gets approved, the option to change the direction of the spinner's spin would also need to be added in.
Of course, for those who are really lazy to even spin, the spinner would still auto spin on its own.
I feel with these changes, players would actually be more prompted to use SpunOut mode, because:
- We could at least past tough spin maps with this.
- The multiplier is more fair comparing to the other easier modes.
- And any bonus spins we get can be used to make up for the lost in multiplier.
Also, I read that the same mapper is working on another similar map at the moment, so that means more maps with tough spins would eventually get ranked/approved, making this new change more necessary.
**Let me know if this is a duplicate of another post. Thanks**
On the very last spin, you really need spin up to 430 just to survive it, or else you would fail the map, and my max spin speed is only around 350~380.
I also refuse to use any of the easier modes because:
- Easy: Affects the approach rate and makes game harder.
- No Fail: You would get that one miss at the end regardless.
- Half Time: Song is 2x as long and only 30% multiplier. Not worth using just for a spinner.
So I decided to use SpunOut as the last resort, and guess what? SpunOut can't even pass it! >=(
With the way the current SpunOut mode is being set, it's really not doing anybody any good, and I doubt any players other than beginners would use it.
That's why I'm proposing that during the spins in SpunOut mode, we can accelerate it by spinning our cursor along with it.
So the Total Spin Speed would = The initial speed + X speed we can add on, making it easier to achieve that 430 minimum.
If this idea gets approved, the option to change the direction of the spinner's spin would also need to be added in.
Of course, for those who are really lazy to even spin, the spinner would still auto spin on its own.
I feel with these changes, players would actually be more prompted to use SpunOut mode, because:
- We could at least past tough spin maps with this.
- The multiplier is more fair comparing to the other easier modes.
- And any bonus spins we get can be used to make up for the lost in multiplier.
Also, I read that the same mapper is working on another similar map at the moment, so that means more maps with tough spins would eventually get ranked/approved, making this new change more necessary.
**Let me know if this is a duplicate of another post. Thanks**