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Ability to accelerate spins on SpunOut

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37
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +5
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haha5957
even though easy isnt used frequently, it lets me pass some maps that i wont be able to pass normally
nofail and halftime is preety much frequently used as -multiplier.

but spunout is like neverused because first of all most of osu! players would be able to spin faster then 286 and it gives us penalty.

486+ *0.9 or 286 + *1.0(maybe 0.99) makes best sense for me...
Sakura
Spunout works the way it is so it's harder to get scores on the leaderboards by making your spins automatic, also spunout is supposed to spin for you not help you spin so the idea of having to spin alongside it makes little to no sense.

Also the current spunout multiplier was based off the speed spunout spins, if the speed is increased or made it so that it always clears spinners it would probably have it's multiplier taken down to like 0.5x or lower.
Card N'FoRcE
This is another request similiar to what i asked some time ago:
t/29196/hilit=spunout

Similiar for thefact that SpunOut makes you lose a lot of HP in some maps and you fail because of it, but i proposed something easier to achieve and understand, i think.
Sakura
Oh right, forogt about that one, thanks CNF

Although this one is slightly different xD
deadbeat
I kinda like the sound of CnF's over this one. just unsure what the multiplier would end up as

JappyBabes wrote:

Why isn't SPM subjective to the actual spinner? Like making the SPM the exact amount to give a 300 for the spinner.
kinda like this idea as well. JappyBabes's idea could work by using CnF's idea. i think
Sakura
However rememeber that Spunout is a ranked mod now (CnF suggestion was before it was a ranked mode), making changes could potentially break scores and replays that use it.
My1_old
since when spinout has a multiplayer I know that It is unranked when using spinout...
deadbeat

My1 wrote:

since when spinout has a multiplayer I know that It is unranked when using spinout...
umm..its a ranked mod now. has been for months ._.

Sakura wrote:

However rememeber that Spunout is a ranked mod now (CnF suggestion was before it was a ranked mode), making changes could potentially break scores and replays that use it.
are there any changes to spunout that can be made without that happening?
Sakura
Dont know and doubt it, increasing speed, can break scores causing it to get a higher score than what was originally achieved, adjusting speed by HP/OD so that's either exactly you dont die or get an exact 300 would cause issues as well specially if the score achieved would be a faster spin or a slower spin than what was achieved originally, and last but not least, changing the multiplier would effectively break all current spunout scores
Topic Starter
Keredna

Card N'FoRcE wrote:

This is another request similiar to what i asked some time ago:
t/29196/hilit=spunout

Similiar for thefact that SpunOut makes you lose a lot of HP in some maps and you fail because of it, but i proposed something easier to achieve and understand, i think.
It's true that your idea is easier to achieve, but it still won't make SpunOut a practical mode to play with.
I'd use it mainly to just pass the heavy spinners, but not on any of the maps I can do on my own.

If SpunOut is changed so that you can accelerate it, then players would be more prompted to use this mode, cuz the bonus would make up for the 0.9x multiplier.

Sakura wrote:

Dont know and doubt it, increasing speed, can break scores causing it to get a higher score than what was originally achieved, adjusting speed by HP/OD so that's either exactly you dont die or get an exact 300 would cause issues as well specially if the score achieved would be a faster spin or a slower spin than what was achieved originally, and last but not least, changing the multiplier would effectively break all current spunout scores
Even if the changes would affect the current scores, I strongly believe that with a little more practice on the spins, the 0.001% of the players who actually uses SpunOut for ranked plays can pass the map on no mode too, and achieve a better score.
Sakura

Keredna wrote:

If SpunOut is changed so that you can accelerate it, then players would be more prompted to use this mode, cuz the bonus would make up for the 0.9x multiplier.
The bonus isnt supposed to make up for the multiplier, the multiplier vs reward should actually discourage people from using it if they want a place on the leaderboards (not counting mapsets where everyone uses score reduction multipliers)
MillhioreF
A recent CTB change made halftime hyperdashes less lenient, and as a result some existing CTB halftime scores are now impossible to achieve, at least until further patches. peppy seems to be okay with that, so the argument "it'll break existing replays" is invalid FYI ^^
Sakura
But that's because the mod was bugged to begin with, because of the way hyperdashes are handled in CTB, which is been a bug for like ages.
MillhioreF
And it could be argued that spunout is bugged since it doesn't always allow the map to be passed in some extreme cases.
Wishy
^People not understanding the mod is useless as it gives a negative multiplier + spins slower than my grandma. This mod could just be removed and no one would give a fuck.
IceYoshi

Wishy22 wrote:

^People not understanding the mod is useless as it gives a negative multiplier + spins slower than my grandma. This mod could just be removed and no one would give a fuck.
You already thought about other players who actually aren't as good at spinning as you? For example my spinning average is under 300 spins per minute. If SpunOut would have a neutral multiplier I would always use it because it doesn't make any difference and I don't need to carry about spinners. And I'm sure I'm not the only one who can't actually beat your grandmother..
Sakura

IceYoshi wrote:

because it doesn't make any difference

IceYoshi wrote:

and I don't need to carry about spinners.
Detecting contradiction here...

The game's not intended to spin for you, spinning is part of the skill to play the game.

@My1: Not needing to care about the spinners does make a difference since you'd normally have to clear them.
My1_old

Sakura wrote:

IceYoshi wrote:

because it doesn't make any difference

IceYoshi wrote:

and I don't need to carry about spinners.
Detecting contradiction here...

The game's not intended to spin for you, spinning is part of the skill to play the game.
lol, there is no contradiction, I understamd it and I am not from America...
he means, that IF Spunout had 1,0x THEN he did not need to care about them, because it doesnt make any difference in whether he spins homself or not...
Wishy

IceYoshi wrote:

Wishy22 wrote:

^People not understanding the mod is useless as it gives a negative multiplier + spins slower than my grandma. This mod could just be removed and no one would give a fuck.
You already thought about other players who actually aren't as good at spinning as you? For example my spinning average is under 300 spins per minute. If SpunOut would have a neutral multiplier I would always use it because it doesn't make any difference and I don't need to carry about spinners. And I'm sure I'm not the only one who can't actually beat your grandmother..
I've played this game for over two years now and this is the first time I hear something like this. :/
Sakura
I've always spun at over 350 rpm ever since i started playing and im not even that pro of a player (heck most low OD spinners im usually over 400)
Wishy
Truth is most players spin fast, even those that are not pro. I've got lots of friends playing this and many are not good at all and can still manage to spin between 350-400.

Spun Out is a completely useless mod, giving a x1.00 bonus for that mod would make it at least usable by lazy players (not that you will start seeing lots of Spun Out on the top scores anyways...).
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