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Ability to accelerate spins on SpunOut

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +5
Topic Starter
Keredna
The main reason I even request this is due to this recently approved map: DystopiaGround - AugoEidEs
On the very last spin, you really need spin up to 430 just to survive it, or else you would fail the map, and my max spin speed is only around 350~380.
I also refuse to use any of the easier modes because:
- Easy: Affects the approach rate and makes game harder.
- No Fail: You would get that one miss at the end regardless.
- Half Time: Song is 2x as long and only 30% multiplier. Not worth using just for a spinner.

So I decided to use SpunOut as the last resort, and guess what? SpunOut can't even pass it! >=(
With the way the current SpunOut mode is being set, it's really not doing anybody any good, and I doubt any players other than beginners would use it.

That's why I'm proposing that during the spins in SpunOut mode, we can accelerate it by spinning our cursor along with it.
So the Total Spin Speed would = The initial speed + X speed we can add on, making it easier to achieve that 430 minimum.
If this idea gets approved, the option to change the direction of the spinner's spin would also need to be added in.
Of course, for those who are really lazy to even spin, the spinner would still auto spin on its own.

I feel with these changes, players would actually be more prompted to use SpunOut mode, because:
- We could at least past tough spin maps with this.
- The multiplier is more fair comparing to the other easier modes.
- And any bonus spins we get can be used to make up for the lost in multiplier.

Also, I read that the same mapper is working on another similar map at the moment, so that means more maps with tough spins would eventually get ranked/approved, making this new change more necessary.

**Let me know if this is a duplicate of another post. Thanks**
deadbeat
spunout is fine as it is. the idea of spunout is so you don't have to spin and its set at 286 so that it can pass spinners that give off 2000 bonus and over.
spunout not being able to pass a map with a insanely long spinner isn't too much of a issue. even more so since its an approved map. i doubt maps with spinners that long are going to get ranked/approved very often. so it seems a little OTT to change the way spunout works because of one single map out of thousands.

also the point of spunout is so you don't have to spin. that is kinda defeated with your "Initial speed + X speed"
lolcubes
Spunout was 285 or something I believe. I would actually support that it goes to like 350~400 range constant though, because it already has a 0.9x score multiplier, not making it competitive vs lower spin nomod.
Stefan

lolcubes wrote:

Spunout was 285 or something I believe. I would actually support that it goes to like 350~400 range constant though, because it already has a 0.9x score multiplier, not making it competitive vs lower spin nomod.
350~400 sounds a bit too much. 300~325 would be good enough.
Wishy
Spun Out bonus is plain wrong. It should give a x1.00 bonus since that mode is actually a disadvantage. Spinning faster than Spun Out is something even new players can do easily.
Topic Starter
Keredna

deadbeat wrote:

spunout is fine as it is. the idea of spunout is so you don't have to spin and its set at 286 so that it can pass spinners that give off 2000 bonus and over.
From what I see, SpunOut should always guarantee to pass a spin, or else you might as well spin it yourself. In this case, it shows that it's not guaranteed, and I can't spin it myself either.

deadbeat wrote:

spunout not being able to pass a map with a insanely long spinner isn't too much of a issue. even more so since its an approved map. i doubt maps with spinners that long are going to get ranked/approved very often. so it seems a little OTT to change the way spunout works because of one single map out of thousands.
If one map with tough spin can get approved, then more people might try to do the same, so it's only a matter of time before that happens.

deadbeat wrote:

also the point of spunout is so you don't have to spin. that is kinda defeated with your "Initial speed + X speed"
Having that initial guarantees the spin free for maps it can do on its own, but it can also serve as a boost for those who want to have a faster spin/more bonus.
If you were to say the initial speed would be too much advantage since 286+350=636, then things can probably be changed so that while spinning along with your cursor, the boost is only 100 or so.

The way I'm proposing is so that SpunOut would actually become a more efficient mode to use. Would you personally ever use SpunOut for any rank play as the way it is right now? If you say it's only for casual play then the 0.9x multiplier really serves no purpose.
lolcubes

Wishy22 wrote:

Spun Out bonus is plain wrong. It should give a x1.00 bonus since that mode is actually a disadvantage. Spinning faster than Spun Out is something even new players can do easily.
This is true as well. I don't really get the reason why it has a multiplier of 0.9x, maybe just cause it's for lazy people. However the spin speed should definitely get increased then, because there is no real need to be that low in the first place.

@Stefan, a 350~400 spin with spunout still gives less score than nomod, because of the multiplier, so I really see no reason why not to have higher speed. :p
JappyBabes
Why isn't SPM subjective to the actual spinner? Like making the SPM the exact amount to give a 300 for the spinner.
XPJ38

Wishy22 wrote:

Spun Out bonus is plain wrong. It should give a x1.00 bonus since that mode is actually a disadvantage. Spinning faster than Spun Out is something even new players can do easily.
If it's so easy, then why play with Spunout?
This is plain right to penalize lazy players imo. Spinners are part of the game, you shouldn't avoid them with a mod.
Topic Starter
Keredna
Sorry to break it into your discussions, but I think we're starting to get side tracked from my original post.
I'm requesting that players can spin along the spinner to accelerate it, not just increasing the current spin speed.
SapphireGhost

JappyBabes wrote:

Why isn't SPM subjective to the actual spinner? Like making the SPM the exact amount to give a 300 for the spinner.
I think this makes the most sense and prevents scenarios like in the OP.
Mercurial
Finally a petition where I can waste/throw my votes <3
MillhioreF

SapphireGhost wrote:

JappyBabes wrote:

Why isn't SPM subjective to the actual spinner? Like making the SPM the exact amount to give a 300 for the spinner.
I think this makes the most sense and prevents scenarios like in the OP.
Except that the issue isn't passing the spinners... you can still get 300 on both of them and fail the map if you don't spin fast enough to keep your HP up.
JappyBabes
^Just add that to the criteria for Spun Out I guess.
bwross
The way things are going with all these criteria, it might be easier to just have Spun Out take the spinners literally out. Because you might as well if you're going to guarantee that all spinners complete without bonus and keep the meter neutral during the spin.

(That's sarcasm... I'm not suggesting it. Personally, I'm fine with mods that fail with some maps.)
Wishy

XPJ38 wrote:

Wishy22 wrote:

Spun Out bonus is plain wrong. It should give a x1.00 bonus since that mode is actually a disadvantage. Spinning faster than Spun Out is something even new players can do easily.
If it's so easy, then why play with Spunout?
This is plain right to penalize lazy players imo. Spinners are part of the game, you shouldn't avoid them with a mod.
Giving x1.00 bonus = you lose score on spinners, that penalty is good enough.
haha5957
even though easy isnt used frequently, it lets me pass some maps that i wont be able to pass normally
nofail and halftime is preety much frequently used as -multiplier.

but spunout is like neverused because first of all most of osu! players would be able to spin faster then 286 and it gives us penalty.

486+ *0.9 or 286 + *1.0(maybe 0.99) makes best sense for me...
Sakura
Spunout works the way it is so it's harder to get scores on the leaderboards by making your spins automatic, also spunout is supposed to spin for you not help you spin so the idea of having to spin alongside it makes little to no sense.

Also the current spunout multiplier was based off the speed spunout spins, if the speed is increased or made it so that it always clears spinners it would probably have it's multiplier taken down to like 0.5x or lower.
Card N'FoRcE
This is another request similiar to what i asked some time ago:
t/29196/hilit=spunout

Similiar for thefact that SpunOut makes you lose a lot of HP in some maps and you fail because of it, but i proposed something easier to achieve and understand, i think.
Sakura
Oh right, forogt about that one, thanks CNF

Although this one is slightly different xD
deadbeat
I kinda like the sound of CnF's over this one. just unsure what the multiplier would end up as

JappyBabes wrote:

Why isn't SPM subjective to the actual spinner? Like making the SPM the exact amount to give a 300 for the spinner.
kinda like this idea as well. JappyBabes's idea could work by using CnF's idea. i think
Sakura
However rememeber that Spunout is a ranked mod now (CnF suggestion was before it was a ranked mode), making changes could potentially break scores and replays that use it.
My1_old
since when spinout has a multiplayer I know that It is unranked when using spinout...
deadbeat

My1 wrote:

since when spinout has a multiplayer I know that It is unranked when using spinout...
umm..its a ranked mod now. has been for months ._.

Sakura wrote:

However rememeber that Spunout is a ranked mod now (CnF suggestion was before it was a ranked mode), making changes could potentially break scores and replays that use it.
are there any changes to spunout that can be made without that happening?
Sakura
Dont know and doubt it, increasing speed, can break scores causing it to get a higher score than what was originally achieved, adjusting speed by HP/OD so that's either exactly you dont die or get an exact 300 would cause issues as well specially if the score achieved would be a faster spin or a slower spin than what was achieved originally, and last but not least, changing the multiplier would effectively break all current spunout scores
Topic Starter
Keredna

Card N'FoRcE wrote:

This is another request similiar to what i asked some time ago:
t/29196/hilit=spunout

Similiar for thefact that SpunOut makes you lose a lot of HP in some maps and you fail because of it, but i proposed something easier to achieve and understand, i think.
It's true that your idea is easier to achieve, but it still won't make SpunOut a practical mode to play with.
I'd use it mainly to just pass the heavy spinners, but not on any of the maps I can do on my own.

If SpunOut is changed so that you can accelerate it, then players would be more prompted to use this mode, cuz the bonus would make up for the 0.9x multiplier.

Sakura wrote:

Dont know and doubt it, increasing speed, can break scores causing it to get a higher score than what was originally achieved, adjusting speed by HP/OD so that's either exactly you dont die or get an exact 300 would cause issues as well specially if the score achieved would be a faster spin or a slower spin than what was achieved originally, and last but not least, changing the multiplier would effectively break all current spunout scores
Even if the changes would affect the current scores, I strongly believe that with a little more practice on the spins, the 0.001% of the players who actually uses SpunOut for ranked plays can pass the map on no mode too, and achieve a better score.
Sakura

Keredna wrote:

If SpunOut is changed so that you can accelerate it, then players would be more prompted to use this mode, cuz the bonus would make up for the 0.9x multiplier.
The bonus isnt supposed to make up for the multiplier, the multiplier vs reward should actually discourage people from using it if they want a place on the leaderboards (not counting mapsets where everyone uses score reduction multipliers)
MillhioreF
A recent CTB change made halftime hyperdashes less lenient, and as a result some existing CTB halftime scores are now impossible to achieve, at least until further patches. peppy seems to be okay with that, so the argument "it'll break existing replays" is invalid FYI ^^
Sakura
But that's because the mod was bugged to begin with, because of the way hyperdashes are handled in CTB, which is been a bug for like ages.
MillhioreF
And it could be argued that spunout is bugged since it doesn't always allow the map to be passed in some extreme cases.
Wishy
^People not understanding the mod is useless as it gives a negative multiplier + spins slower than my grandma. This mod could just be removed and no one would give a fuck.
IceYoshi

Wishy22 wrote:

^People not understanding the mod is useless as it gives a negative multiplier + spins slower than my grandma. This mod could just be removed and no one would give a fuck.
You already thought about other players who actually aren't as good at spinning as you? For example my spinning average is under 300 spins per minute. If SpunOut would have a neutral multiplier I would always use it because it doesn't make any difference and I don't need to carry about spinners. And I'm sure I'm not the only one who can't actually beat your grandmother..
Sakura

IceYoshi wrote:

because it doesn't make any difference

IceYoshi wrote:

and I don't need to carry about spinners.
Detecting contradiction here...

The game's not intended to spin for you, spinning is part of the skill to play the game.

@My1: Not needing to care about the spinners does make a difference since you'd normally have to clear them.
My1_old

Sakura wrote:

IceYoshi wrote:

because it doesn't make any difference

IceYoshi wrote:

and I don't need to carry about spinners.
Detecting contradiction here...

The game's not intended to spin for you, spinning is part of the skill to play the game.
lol, there is no contradiction, I understamd it and I am not from America...
he means, that IF Spunout had 1,0x THEN he did not need to care about them, because it doesnt make any difference in whether he spins homself or not...
Wishy

IceYoshi wrote:

Wishy22 wrote:

^People not understanding the mod is useless as it gives a negative multiplier + spins slower than my grandma. This mod could just be removed and no one would give a fuck.
You already thought about other players who actually aren't as good at spinning as you? For example my spinning average is under 300 spins per minute. If SpunOut would have a neutral multiplier I would always use it because it doesn't make any difference and I don't need to carry about spinners. And I'm sure I'm not the only one who can't actually beat your grandmother..
I've played this game for over two years now and this is the first time I hear something like this. :/
Sakura
I've always spun at over 350 rpm ever since i started playing and im not even that pro of a player (heck most low OD spinners im usually over 400)
Wishy
Truth is most players spin fast, even those that are not pro. I've got lots of friends playing this and many are not good at all and can still manage to spin between 350-400.

Spun Out is a completely useless mod, giving a x1.00 bonus for that mod would make it at least usable by lazy players (not that you will start seeing lots of Spun Out on the top scores anyways...).
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