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Shounen Radio - neu [Osu|Taiko]

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Topic Starter
Cygnus
This beatmap was submitted using in-game submission on 28 March 2013 at 20:31:46

Artist: Shounen Radio
Title: neu
Source: pop'n Music 15 ADVENTURE
Tags: wac jun wakita niente LKs OnosakiHito Kokatsu
BPM: 198.48
Filesize: 4327kb
Play Time: 02:19
Difficulties Available:
  1. Bronze (3.6 stars, 171 notes)
  2. Chrome (4.99 stars, 539 notes)
  3. Gold (5 stars, 821 notes)
  4. Koka's Taiko Muzukashii (4.78 stars, 627 notes)
  5. Ono's Taiko Inner Oni (4.89 stars, 924 notes)
  6. Platinum (5 stars, 896 notes)
  7. Rust (2.35 stars, 147 notes)
  8. Silver (4.94 stars, 321 notes)
  9. Taiko Oni (4.94 stars, 888 notes)
Download: Shounen Radio - neu
Information: Scores/Beatmap Listing
---------------
hi
quiz-chan_DELETED
Again these diff names... hehehe :D
Osu Tatakae Ouendan
QUICK MOD.
its mostly on how the notes look and not on actual playability, since i can't really find much
[Chrome]
00:37:805 (1,2,3) - you didn't use this spacing before, so what's up with this.
01:01:384 (2,3,4) - it doesn't look nice if 2 overlaps 4
01:03:198 (1,2,3) - ^(1,3)
01:04:407 (1,2,3,1,2,3,1,2,3,1,2,3) - something feels off about the pattern. playable but i don't know the sliders feel like they're going in a random direction. have the second move to the right, something like the one below

then readjust the rest, to make the entire pattern look like its going clockwise. EXTREMELY OPTIONAL
01:26:172 (1,2,1,2) - they're badly overlapping each other. don't make them overlap that much, although its playable, i think it doesn't look nice
01:44:914 (1,2) - move a little lower perhaps, to the right, still following distance snap
01:46:728 (1,2,1,2) - badly overlapping. you may overlap the slider heads, but not almost all of the slider bodies.
02:09:401 (4,5,6,7,1) - dude how'd a hit circle stream get here its not in line with the rest of the map. change to slider
02:18:167 (1,2,3,4,5) - make it easier, like lessen the amount of sliders or something.
Topic Starter
Cygnus
OTO's Mod
[Chrome]
This diff is considered [Hard]. Renamed to [Silver]

00:37:805 (1,2,3) - you didn't use this spacing before, so what's up with this.
This is what we call style. ^^ I guess this is fine, really.

01:01:384 (2,3,4) - it doesn't look nice if 2 overlaps 4
Looks fine for me though.

01:03:198 (1,2,3) - ^(1,3)
This one too.

01:04:407 (1,2,3,1,2,3,1,2,3,1,2,3) - something feels off about the pattern. playable but i don't know the sliders feel like they're going in a random direction. have the second move to the right, something like the one below
I don't really see any problem with this one. But I readjused the spacing.

01:26:172 (1,2,1,2) - they're badly overlapping each other. don't make them overlap that much, although its playable, i think it doesn't look nice
You're probably right with the bad overlap, but they're fun to play imo. I'm not basically running for visual entertainment, I go mostly on the gameplay itself.

01:44:914 (1,2) - move a little lower perhaps, to the right, still following distance snap
Fixed this one. Many people has been complaining of thinking that this was 1/2 spacing although I followed proper Distance spacing. lol

01:46:728 (1,2,1,2) - badly overlapping. you may overlap the slider heads, but not almost all of the slider bodies.
They don't for me :< I'm trying to make a little rotation over these sliders.

02:09:401 (4,5,6,7,1) - dude how'd a hit circle stream get here its not in line with the rest of the map. change to slider
Alright, changed to a reverse slider.

02:18:167 (1,2,3,4,5) - make it easier, like lessen the amount of sliders or something.
Dude, this is Hard. The current diff is perfect for Hard.
LKs
.
Topic Starter
Cygnus

LKs wrote:

it's 40% finished now
Cant wait to see :D
Mismagius
do NOT use slider 1/4 jumps and things like this:



other than that the map is pretty good. i'll be watching this because i like neu
Topic Starter
Cygnus

Blue Dragon wrote:

do NOT use slider 1/4 jumps and things like this:
Okay okay ^^ I might use slider 1/4 jumps like what v2b did too though. ^^



other than that the map is pretty good. i'll be watching this because i like neu
LKs
http://puu.sh/195C3

no finishs added. you can do it for me


edit: Gave KD to lan wings since his testplay and suggestions are all helpful.
Lan wings
LKs神图让人欲罢不能
SPOILER
18:11 LKs: 你们又mp
18:11 Lan_wings: 0.0
18:11 Lan_wings: 你现在试图么?
18:11 LKs: 不急
18:11 LKs: 我一会走了
18:11 LKs: p/1804826
18:11 LKs: 给你个link
18:12 Lan_wings: 干嘛的
18:12 LKs: map
18:12 LKs: 你有空下就行
18:12 Lan_wings: 下了后呢?
18:12 Lan_wings: 这是神音效?
18:12 LKs: 不是
18:12 LKs: 我做的GD而已
18:12 Lan_wings: 哦
18:12 Lan_wings: 好像还没有你的难度
18:13 Lan_wings: 你的难度不是叫gold么
18:13 LKs: 对
18:13 LKs: 我给你的link里有
18:15 Lan_wings: 看到了
18:15 Lan_wings: 是要试图?还是mod
18:15 LKs: 玩玩说感觉就行了
18:16 Lan_wings: 哦
19:24 *Lan_wings is playing Shounen Radio - neu [Gold]
19:30 Lan_wings: 00:34:782 (9,10,11,12) - 像这种slider后连打空半拍的异常蛋疼
19:34 Lan_wings: 00:37:805 (1,2) - 还有这种前面用这种排法的都是1/4``这里突然1/2会有点坑
19:35 Lan_wings: 其他没啥问题了
20:25 Lan_wings: 00:29:340 (1,2,1,2) - 这堆``拉开点会好很多
20:25 Lan_wings: 00:32:364 (3,4,5,6) - 像这样的反而会更容易打``堆一起我打的话直接当1/4撸过去的``因为看不清
20:26 Lan_wings: 00:50:652 (5,1) - 这里也稍微有点坑
20:26 Lan_wings: 01:44:159 (15,1) - 这个也很难控制
20:33 LKs: hi
20:33 Lan_wings: 0.0
20:34 LKs: 00:34:782 (9,10,11,12) -
20:35 LKs: 这空拍还用改吗
20:35 Lan_wings: 不改也可以
20:35 Lan_wings: 01:44:159 (15,1) - 但是这个改了比较好
20:36 LKs: ok
20:36 LKs: 00:50:652 (5,1) -
20:36 LKs: 这个不好读图?
20:36 Lan_wings: 这个再拉近一点就好
20:36 LKs: 嗯
20:36 Lan_wings: 跟2反而跳点都没关系
20:36 Lan_wings: 一开始我差点以为这里是1/3的
20:36 LKs: lol
20:36 LKs: 你想多了
20:37 LKs: 但这些你打第二遍就没事了?
20:37 Lan_wings: 这摆法的确容易让人这样想啊
20:37 Lan_wings: 我都97acc fc了
20:37 LKs: 00:49:594 (2,1) -
20:37 LKs: 因为这里
20:37 Lan_wings: 还能有啥事0.0
20:37 LKs: 嗯
20:37 LKs: 这个我弄近点
20:37 Lan_wings: 这里前面两个都是slider啊
20:38 LKs: 我把间距一致反而不好读 懂
20:38 Lan_wings: 不同的情况啊
20:39 Lan_wings: 同样的节奏不同的slider circle组合如果用同样的DS有时候会很坑
20:39 LKs: 那干脆不要变化这里
20:39 Lan_wings: 00:51:559 (5,1) - 像这里反而没有那么坑
20:48 LKs: 没板子test有点蛋碎
20:48 LKs: 想试试flow无法感知
20:48 LKs: 话说你可以去post一下我给你KD
20:48 Lan_wings: ?
20:48 Lan_wings: 怎么给
20:49 LKs: mat可以给
Topic Starter
Cygnus
Thanks LKs ang Lan wings. I'll check the diff later when I get home from school. ^^
Topic Starter
Cygnus
LKs's Gold
  1. Okay, first things first, I fixed your combo colors.

  2. There are some overlaps in the diff that I doesn't really fit the taste imo, like the overlaps in 00:13:621 - and so on. It would be okay to make an overlap as long as the first anchor doesn't overlap with any object.

  3. 00:44:002 (8,9,10) - These circles seem to be breaking the previous round pattern. It feels like they're just randomly placed for the sake of getting away from the pattern.

  4. 00:44:455 (1,2,1,2,1,2) - The sound pattern is okay but the way they look don't. Try making a way to make the visual better here please.

  5. 00:54:431 (1,2,3,4,5,6) - Don't stack these circles please, not a good place for stacking.

  6. 00:57:756 (3) - This slider would be better if you could make this one a beat blanket.

  7. 01:33:427 (1) - No, just no. It's badly overlapped. :O

  8. Lastly, it would be better if you tone down the difficulty of the map. To be short, I think it would be better to reduce number of notes especially on the streams. It's overpowering my Platinum and it feels like this diff is more than just an Insane.
Berncastell
diff:Platinum

Notes placed,Accuracy, and stream very good
LKs

Philippines wrote:

LKs's Gold
  1. Okay, first things first, I fixed your combo colors. thanks

    and I'm not going to fix the following issues. I checked all of them and I don't see any ugly, plays weird or confusing pattern. the only reason should be you have different understand of arrangement. you can refuse the if you can't make yourself accept it
  2. There are some overlaps in the diff that I doesn't really fit the taste imo, like the overlaps in 00:13:621 - and so on. It would be okay to make an overlap as long as the first anchor doesn't overlap with any object.

  3. 00:44:002 (8,9,10) - These circles seem to be breaking the previous round pattern. It feels like they're just randomly placed for the sake of getting away from the pattern.

  4. 00:44:455 (1,2,1,2,1,2) - The sound pattern is okay but the way they look don't. Try making a way to make the visual better here please.

  5. 00:54:431 (1,2,3,4,5,6) - Don't stack these circles please, not a good place for stacking.

  6. 00:57:756 (3) - This slider would be better if you could make this one a beat blanket.

  7. 01:33:427 (1) - No, just no. It's badly overlapped. :O

  8. Lastly, it would be better if you tone down the difficulty of the map. To be short, I think it would be better to reduce number of notes especially on the streams. It's overpowering my Platinum and it feels like this diff is more than just an Insane.

    I guess you just focus on its stars too muchand and can't stop thinking "oh, it seems having too many streams!".
    this is my first testplay on this diff and you've also seen lan wings' screenshot(I can't pass platinum). It's standard insane without huge jumps and well designed at BPM of almost 200.
also as MAT I'd suggest you adjust the pattern Blud Dragon mentioned.
Topic Starter
Cygnus
  1. 01:33:427 (1) - The rest is fine for me but srsly, this is a no, really. The overlap is too ugly, there are a lot more patterns that fir this one, but please, don't overlap this slider in this way.

LKs wrote:

also as MAT I'd suggest you adjust the pattern Blud Dragon mentioned.
Okay, I will change this later ~
Wishy
Those 1/4 play and look fine, if they are not a MUST CHANGE, don't change them.
Emdyion
@Phillipines: You still need a Chrome?
Topic Starter
Cygnus

Emdyion wrote:

@Phillipines: You still need a Chrome?
ye! try to balance the spread between silver and gold though. :O Try making something more like Insane [minus]
Emdyion
*looks at your Chrome diff* WHOA SINCE WHEN WAS THIS GOLD

I'll try to make a diff for this. School work is my top priority though, so it may take a while. ;D
Mismagius

Wishy22 wrote:

Those 1/4 play and look fine, if they are not a MUST CHANGE, don't change them.
this is exactly the reason why so many shit maps are ranked every day
LKs
wut this is graveyarded
Topic Starter
Cygnus
;_; stillwaiting for emdyion's. Or is he making one? D:
LawlietAsakura
I love this map.
Topic Starter
Cygnus
Nevermind. I finished chrome in 1 hour XD hahahah.No hit sounds yet though
LKs
oh it'd be best if you write which diffs is mine..
also do I need to add hitsound? I actually forgot If i have added it lol

Edit: lol i mean to edit creator's words:

Hitsoundings in Rust, Normal, Silver, and Platinum are done.. [Gold] by LKs
(like this)

EDIT2:

http://puu.sh/1CfHs

added a few hmm
Topic Starter
Cygnus

LKs wrote:

oh it'd be best if you write which diffs is mine..
also do I need to add hitsound? I actually forgot If i have added it lol
well okay okay. Provide me your diff with the hit sound first then ill change gold to LKs's gold XD
Topic Starter
Cygnus
Okay, all hit sounds are done. Map open for modding ~ Let's go!
Mirage
epic map
GGBY
good stream,dont change them

If i hope it will be ranked. what should i do?
Topic Starter
Cygnus

GGBY wrote:

If i hope it will be ranked. what should i do?
you play them :D lol
BeatofIke
Mod Request via In-Game. This map is very hard to mod to be honest!

[Rust and Bronze]
  1. All Clear!
[Sliver]
  1. 01:15:741 (3) - Unsnapped circle.
[Chrome]
  1. 00:18:157 (4) - Unsnapped circle.
  2. 01:20:581 (4) - Unsnapped circle.

[Gold]
  1. 01:19:523 (7) - Unsnapped circle.
  2. 01:20:430 (15) - Unsnapped circle.
  3. 01:20:581 (16) - Unsnapped circle.
  4. 01:52:927 (3) - Unsnapped circle.
  5. 01:53:003 (4) - Unsnapped circle.
  6. 01:53:078 (5) - Unsnapped circle.
  7. 01:53:154 (6) - Unsnapped circle.
  8. 01:53:305 (8) - Unsnapped circle.
  9. 01:53:607 (4) - Unsnapped circle.
[Platinum]
  1. You have an unsnapped circle at 00:29:342 (9).
Otherwise I can't find anything else! Your map is genius!
Topic Starter
Cygnus
oh lol. fixed XD
pimp
mod as requested

general

its a nice map, but there is too many hitsounding inconsistency, needs recheck

rust

the 1st kiai does not have enough hitsounds, consider using the same as the end

00:03:947 (1,2,1,2) - whistle in the slider ends?
00:08:482 (3) - remove whistle?
00:08:784 (1) - finish intead of whistle makes more sense imo, move the whistle to slider end?
00:09:993 (2,1,2) - same as 00:03:947
00:18:458 (1) - same as 00:08:784 (1)
00:23:295 (1) - clap in the repeat?
00:25:108 (3) - clap here for consistency to 01:42:496 (2) -
01:21:335 (1,2,1,2) - this part is too simple comaring to all the others here, does not looks like the rhythm changed, and it ruined your clap pattern here
01:31:009 (2) - moving this to somewhere around x312 y318 would make more sense imo
01:39:473 (3) - remove clap at start to reduce the clap spam here
01:44:310 (2) - ^

bronze

01:45:519 (1) - i think this claps in long white ticks sounds bad, try whistle instead
01:47:937 (1) - ^
02:19:074 (2,3) - move them a bit to right?

silver

this difficulty does not have enough hitsound (mostly claps), even the easier diffs has more than it

chrome

try to reduce the clap spam in 1st kiai, does not fits imo, replace some of them for whistle?
01:10:453 - this part is not hitsounded
01:40:682 - ^

gold

same things about hitsound

platinum

same

good luck :D
Topic Starter
Cygnus
I'm trying to decrease the amount of hit sounds to avoid too much noise especially on those streamy parts. D:
Jayel
Hi, Philippines~!!

From my queue~~!!

[Rust]
00:13:016 (2) - If this diff is "Easy" or "Normal", you'd better keep the distance between the two other notes consistent.

Nothing else.

[Bronze]
Nothing to see.

[Silver]
01:39:473 (1) - This one looks weird, why don't you replace it with spinner?
01:58:820 (1) - ^

[Chrome]
Nothing to see.

[Gold]
Why isn't there any break time?

01:16:498 (1,2,3,4) - I think this pattern is not easily recognizable...

[Platinum]
00:18:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not recognizable pattern.
01:22:242 (11) - NC here.

Well, you've mapped this pretty well.. Nothing much to be fixed from me..
Alright, good luck~!!
Topic Starter
Cygnus
Followed your suggestion in Rust (missed that :O Thanks!)
Added New Combo in Platinum ~

I guess it's just that. XD
LKs

Jayel wrote:

Hi, Philippines~!!

[Gold]
Why isn't there any break time?

01:16:498 (1,2,3,4) - I think this pattern is not easily recognizable... it's fine imo
thanks
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_
Nice mapset,sorry for my poor mod


General

  1. Rust, Bronze and Silver all did goog job.Sorry for skipped Platinum because it's too difficult.

Gold

  1. 00:23:143 (5,6,1) - Difficult to read, place them closer?

Chrome

  1. 00:12:563 (5) - Unnecessary jump.Suggest to place as ③circle
  2. 00:23:295 From this on,the pattern of '4x1/4 repeat slider+1/4circle' feels not good...I cant say that all people like it but I prefer
  3. 3x1/4+1/2Circle.Obviously you have your thought so you can also just ignore what i said.
  4. 01:44:310 (1) - Not suitable to use 4x1/4 repeat slider as previous sliders being 3x1/4.
  5. 01:47:635 (2,1) - ^

That's all.Good luck for rank.I think it will attract some fanatical fans.
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