forum

momori - Togameru Kage [Osu|Taiko]

posted
Total Posts
116
Topic Starter
cRyo[iceeicee]
This beatmap was submitted using in-game submission on 2013年3月25日 at 7:44:25

Artist: momori
Title: Togameru Kage
Tags: yuiko yuikonnu meis clauson the root of heads dastinia m3-28 OnosakiHito
BPM: 180
Filesize: 13631kb
Play Time: 03:04
Difficulties Available:
  1. Easy (3.12 stars, 233 notes)
  2. Hard (4.99 stars, 453 notes)
  3. Insane (5 stars, 612 notes)
  4. Normal (4.2 stars, 286 notes)
  5. Ono's Taiko Muzukashii (4.7 stars, 620 notes)
  6. Ono's Taiko Oni (4.93 stars, 764 notes)
Download: momori - Togameru Kage
Information: Scores/Beatmap Listing
---------------
Meis Clauson ♬. 。. .。.*
SB by h3k1ru (ღ˘˘ღ)♥
Mapset:
{Insane} - Done
{Hard} - Done
{Normal} - Done
{Easy} - Done
{Taiko x 2} - Done by OnosakiHito
Ulysses
#1 :"d B(
Gray Wolf_old
Vse ohuenno, udachi s rankom!
Sandpig
\></
Rue
Не забудь только метроном в 3/4 перевести
toki-chan
great song and map (ノ◕ω◕)ノ~
but isn't the song name "Togameru Kage" ?
h3k1ru

toki-chan wrote:

great song and map (ノ◕ω◕)ノ~
but isn't the song name "Togameru Kage" ?
the title was takin from here:

“咎める翳 | togameru kasumi | Threatening Mist”; this is how I decided to translate the title. While at the beginning I wasn’t sure if translating the title, or leaving it in Japanese –due to its multiple meanings- after reading the first phrase my doubt vanished. Even if there aren’t references on how the title’s read, I believe “翳” stays for “Mist” rather than for “Shadow”. But well, I made my choice based on the lyrics, and since there’s no way to say if it’s pronounced as “kasumi” or “kage” (and as for me, I’ve always seen “kage” written as “影”).

http://mirrorofparanoia.wordpress.com/2 ... -of-heads/
toki-chan
ah, okay then c:
Topic Starter
cRyo[iceeicee]
---->nold_1702
B(

---->Gray Wolf
Thx ^^

---->Sandpig
\></

---->Rue
Yeah, you are right ! Thx for star :3

---->toki-chan
Will keep in mind that, thx for checking :>

---->h3k1ru
==//////

Snowy & ryuu thanks for stars ! :)
420Guy
This Map is so awesome!
And the Song is just... ♥
Topic Starter
cRyo[iceeicee]

Wehzy wrote:

Song is just... ♥
♥ !!!!!
Lizellota
Xakyrie
Hmm, I think you might want to fix the storyboard-background overlap in the taiko diffs :?

Topic Starter
cRyo[iceeicee]

Xakyrie wrote:

Hmm, I think you might want to fix the storyboard-background overlap in the taiko diffs :?

yep i know :>
h3k1ru
sb will be fixed soon, dont pay attention to it now please, cryo baka ><
Saten
omg so much green

[Insane]
01:42:599 (1) - I think you should move it further down because it looks really too close imo
02:32:433 (4,1) - This gap is really unexpected imo. Equal spacing would be better

[Hard]
00:00:600 (1) - Finish on head (this is the only diff that doesn't have finish hitsounds here)
00:02:599 (1) - ^
00:04:599 (1) - ^
00:06:599 (1) - ^
00:08:599 (1) - ^
00:10:599 (1) - ^
00:12:600 (1) - ^

[Normal]
There are some unused timing sections here and there but meh, there's like 300 timing sections total to go through xD

[Easy]
00:14:600 (4) - re-arrange a bit so this end up in the center


Nice mapset =w=
Good luck

h3k1ru wrote:

cryo baka ><
Topic Starter
cRyo[iceeicee]
Fixed thx Saten~ ww
h3k1ru
riffy
'ello~

[General]
  1. I really don't like that there's only one break time and it's too short. Put it at least for [Normal] and [Easy] ~3:00 with only one break is tyring for beginners, you know?
[Easy]
  1. i want you to avoid moments 00:29:933 - like this. Your flow feels broken here. This gap between patterns is so confusing :< I think that it's eeasier for beginners to follow something consistent (1/1 beats with some 2/1 parts will give better flow)
  2. There's 3 (three) different slider speeds! Do you really think that it's easy for beginners? I think that it's worst idea ever to use velocity changes at Easiest diff because beginners aren't able to understand SV changes.
  3. Tons of unused green lines! 00:32:683 - let's hitsound empty space? That's why copypasta green lines isn't recommended. at least remove extra lines :<
  4. 00:46:600 (3) - may confuse some beginners because it's look like break. I'd replace (3) with a spinner (start at 00:46:599 - end at 00:47:933 - will require some pattern changes, btw)
  5. 02:12:599 (4,1,2) - - sometimes I really don't understand your comboing. 02:12:599 (4,1,2) - here, for example: it would be good idea to swap NC and follow vocals . your comboing seems unreasanoble for me. By the way,you have cute SB here - try to use something like flash = new combo? I'm sure that it will give nice effect :)

    just another beginners-unfriendly [Easy]. Try to make rhythm/patterns a bit softer to be more beginner-friendly
[Normal]
  1. How about OD+1 to make diff a bit more balanced.? I think that it plays better with OD+1 >.</
  2. Unused green lines. Unused green lines everywhere. I lol'd so hard at this. Meh.. did you checked your map before uploading? :V
  3. your spacing seems to be a bit too big. I think that map would be better if you used lower DS :<
  4. 01:36:599 (1,2,3,4,1,2,3,4,5,1) - same probem with comboing, I think. 01:32:599 (1,2) - for example here - this new combo follows nothing. NC swap with 2 will work here, I think. And it happens with some patterns.
~~

sorry but I can't mod this map because I really hate this song. Sorry. ;_;
yurunneram
Sorry for late mod >< In exchange I'll shoot a star

Timing, Design and General
Combo colours are a bit weird… Try finding some that match.
Great storyboard! :D It’s really good, well done

Easy
Err… Either there’s something wrong with by combo grouping, or there’s something wrong with your combo groupings… Don’t fix those that are regarding combos until another modder points it out… I’m not very sure about it…
00:02:599 (3) - New Combo
00:06:599 (4) - ^
00:10:599 (4) - ^
00:14:600 (4) - ^
00:30:599 (1) - Remake this slider. It doesn’t look good. Try repositioning the points
00:48:599 - Add Kiai Time
00:50:600 (4) - Might want to redo slider
00:58:599 to 01:04:266 - The combo groupings are wrong. Follow this:
00:58:600 (4) - new combo
00:59:600 (1) - Should not be the start of a combo
01:00:600 (4) - new combo
01:01:933 (1) - Should not be new combo
01:02:600 (2) - New combo
01:14:600 (3) - New combo
01:15:600 (1) - Should not be new combo
01:16:600 (4) - New combo
01:17:933 (1) - Should not be new combo
01:18:599 (3) - New combo
01:42:599 (2) - Looks weird.
Erm… That’s all ^^”

Normal
00:12:600 (1) - err… weird…
00:52:600 (1) - ^
Other than that, no prob

Hard
01:11:100 (4) - Make it rounder.
01:47:599 (3) - Weird looking
That’s all

Insane
Got a headache == sorry can’t keep up

You have been modded out by Yurun Neram :o
Natteke
cool map
Coro
Taiko mod~
All are suggestions unless in red.

[General]
The storyboard is acting weird.
Firstly, use Rodoko's SB-type Taiko bg instead of the current one.
Secondly, around 02:31:599, since the bg is different from the standard diff ones, the effect will kinda fail. Maybe use default bg or change the storyboard.

[Ono's Taiko Muzukashii]
00:03:933 - k
00:11:933 - k

[Ono's Taiko Oni]
00:03:933 (1,2) - k
02:31:599 - What's with the timing points here? So many pointless SV changes...

Not bad already~
Makar
y u cut mp3 :c
h3k1ru

Makar wrote:

y u cut mp3 :c
eh? the song is full
Makar
nah full song is 4 minutes ;v
http://www.youtube.com/watch?v=R3Xs_tJlOy8
small cut though so w/e
h3k1ru
oh lol, i forgot

anyway, the reason of cut is pretty obvious
Xakyrie
shouldn't the title have (Cut Ver.) with it then? :P
Makar

Xakyrie wrote:

shouldn't the title have (Cut Ver.) with it then? :P
That's against guidelines lol
Pretty stupid rule since you don't know if a song is cut or not unless you play it but w/e

Star for an awesome song~ I'll probably mod later
Sonnyc
Hello~ Sorry for the delay

General:

-- Delete the last Green line

Easy:

00:30:599 (1) - Making this symmetry will be better imo
01:10:600 (3) - Finish doesnt sound well here
01:16:600 (4) - ^
I think the best way to deal with Finish is to put them when the SB flashes

Normal:

02:47:600 (3) - Making this a single note will be better, since this is a normal

Hard:

-- Good. Just got annoyed about the whistles from the start of the map, what you haven't used at easy, and normal..

Insane:

02:20:599 (1) - Make a line with the previous streams?
02:41:600 (4) - ctrl+G?

Great map!!
UnitedWeSin
This is incredible. o.o
Star~
Love
Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
- Your custom normal-claps are just normal-hits, is this supposed to be correct? Why not use the normal-hitfinish instead of your normal-claps?
- Change the timing to 3/4 instead of 4/4.

[Easy]
00:30:599 (1) - Move the red tick to the right 3 grids?

[Normal]
02:06:266 (3) - Move this up 2 grids to line up with 02:06:599 (1)?

[Hard]
00:52:266 (3) - Use your soft custom1 here for the whistle? If you do so, then turn the volume down a little bit so that it doesn't sound like the next roll.
01:08:266 (2) - ^
02:04:266 (5) - ^
02:20:266 (6) - ^

[Insane]
Nothing here.

[Ono's Taiko Muzukashii]
Nothing here.

_____________________________________________________________________________

You should totally get a MAT XD.
Topic Starter
cRyo[iceeicee]
-Bakari-

-Bakari- wrote:

'ello~

[General]
  1. I really don't like that there's only one break time and it's too short. Put it at least for [Normal] and [Easy] ~3:00 with only one break is tyring for beginners, you know?
generally i dont like breaks, simply because when i click on PLAY button i want to play, not to watch letterboxes o:
[Easy]
  1. i want you to avoid moments 00:29:933 - like this. Your flow feels broken here. This gap between patterns is so confusing :< I think that it's eeasier for beginners to follow something consistent (1/1 beats with some 2/1 parts will give better flow) i didnt feel anything wrong during the play, perfectly readable for me oo!
  2. There's 3 (three) different slider speeds! Do you really think that it's easy for beginners? I think that it's worst idea ever to use velocity changes at Easiest diff because beginners aren't able to understand SV changes. yessss, changing from 0.75 to 0.85 not noticable at all during the play, and its only happens in 1 small part, so basicly whole map has 2 different SV, slow for verse and fast for chorus, and it fits much better then 1 stable SV for whole map, simply because calm part is too calm
  3. Tons of unused green lines! 00:32:683 - let's hitsound empty space? That's why copypasta green lines isn't recommended. at least remove extra lines :<
    copypasting green lines is fine, it saves a lot of time
  4. 00:46:600 (3) - may confuse some beginners because it's look like break. I'd replace (3) with a spinner (start at 00:46:599 - end at 00:47:933 - will require some pattern changes, btw) really dont understand what can be confusing here, break or not, it doesnt matter, placing spinner is bad idea because i dont know how to start pattern normally after this spinner
  5. 02:12:599 (4,1,2) - - sometimes I really don't understand your comboing. 02:12:599 (4,1,2) - here, for example: it would be good idea to swap NC and follow vocals . your comboing seems unreasanoble for me. By the way,you have cute SB here - try to use something like flash = new combo? I'm sure that it will give nice effect :) my NC is my secret \oo/

    just another beginners-unfriendly [Easy]. Try to make rhythm/patterns a bit softer to be more beginner-friendly rhytm is fine for me, i dont like to use a lot of loooong sliders which are ignoring music and making diff easier
[Normal]
  1. How about OD+1 to make diff a bit more balanced.? I think that it plays better with OD+1 >.</ idk i dont feel any difference between OD3/4 (not like OD7/8) so i prefer to use 3/5/3 settings as always
  2. Unused green lines. Unused green lines everywhere. I lol'd so hard at this. Meh.. did you checked your map before uploading? :V saving time
  3. your spacing seems to be a bit too big. I think that map would be better if you used lower DS :< 1.2 SV and 1.1 spacing, i dont think it thats big o:
  4. 01:36:599 (1,2,3,4,1,2,3,4,5,1) - same probem with comboing, I think. 01:32:599 (1,2) - for example here - this new combo follows nothing. NC swap with 2 will work here, I think. And it happens with some patterns. NC every second soft whistle
~~

sorry but I can't mod this map because I really hate[/u this song. Sorry. ;_;
yurunneram

yurunneram wrote:

Sorry for late mod >< In exchange I'll shoot a star

[Timing, Design and General]
Combo colours are a bit weird… Try finding some that match.
Great storyboard! :D It’s really good, well done

[Easy]
Err… Either there’s something wrong with by combo grouping, or there’s something wrong with your combo groupings… Don’t fix those that are regarding combos until another modder points it out… I’m not very sure about it… idk how to describe my comboing, just placed by feeling i guess xD
00:02:599 (3) - New Combo
00:06:599 (4) - ^
00:10:599 (4) - ^
00:14:600 (4) - ^
00:30:599 (1) - Remake this slider. It doesn’t look good. Try repositioning the points moved few waypoints ww
00:48:599 - Add Kiai Time
00:50:600 (4) - Might want to redo slider i think this shape is fine ^^
00:58:599 to 01:04:266 - The combo groupings are wrong. Follow this:
00:58:600 (4) - new combo
00:59:600 (1) - Should not be the start of a combo
01:00:600 (4) - new combo
01:01:933 (1) - Should not be new combo
01:02:600 (2) - New combo
01:14:600 (3) - New combo
01:15:600 (1) - Should not be new combo
01:16:600 (4) - New combo
01:17:933 (1) - Should not be new combo
01:18:599 (3) - New combo
01:42:599 (2) - Looks weird. whyyy, i think looks nice ^^
Erm… That’s all ^^”
not sure about kiai, maybe add later :>

[Normal]
00:12:600 (1) - err… weird… funny ^^
00:52:600 (1) - ^ changed a bit :>
Other than that, no prob

[Hard]
01:11:100 (4) - Make it rounder. all this kind of shapes copy-pasted oo!
01:47:599 (3) - Weird looking funny ww
That’s all

[Insane]Got a headache == sorry can’t keep up

You have been modded out by Yurun Neram :o
Sonnyc

Sonnyc wrote:

Hello~ Sorry for the delay hi hi :>~

[u]General:

-- Delete the last Green line

Easy:

00:30:599 (1) - Making this symmetry will be better imo i think current also looks fine
01:10:600 (3) - Finish doesnt sound well here
01:16:600 (4) - ^ i like both :>
I think the best way to deal with Finish is to put them when the SB flashes
it will be to many finishes then x...x
Normal:

02:47:600 (3) - Making this a single note will be better, since this is a normal

Hard:

-- Good. Just got annoyed about the whistles from the start of the map, what you haven't used at easy, and normal..

Insane:

02:20:599 (1) - Make a line with the previous streams? umm i like current one o:
02:41:600 (4) - ctrl+G? fully changed this part already !

Great map!!
Love

Love wrote:

Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
- Your custom normal-claps are just normal-hits, is this supposed to be correct? Why not use the normal-hitfinish instead of your normal-claps? yeah, normal-hits volume were reduced, while claps is same normal hit with higher volume, so i used claps to emphasize notes/sliders i think it works fine :P
- Change the timing to 3/4 instead of 4/4. yeah i forgot ww

[Easy]
00:30:599 (1) - Move the red tick to the right 3 grids? i didnt want to make symmetrical slider ^^

[Normal]
02:06:266 (3) - Move this up 2 grids to line up with 02:06:599 (1)? i like current one

[Hard]
00:52:266 (3) - Use your soft custom1 here for the whistle? If you do so, then turn the volume down a little bit so that it doesn't sound like the next roll.
01:08:266 (2) - ^
02:04:266 (5) - ^
02:20:266 (6) - ^
i decided not to use whistles in this part of the song, maybe will remove them in insane too
[Insane]
Nothing here.

[Ono's Taiko Muzukashii]
Nothing here.

_____________________________________________________________________________

You should totally get a MAT XD.
Thx for mods !

---->Natteke
Thank you :)

---->UnitedWeSin
Thx for star ww
OnosakiHito
Used CoroQuetz mod for Oni. Thank you.

Download: http://puu.sh/1M2J7

Also changed volumen to 80% in muzukashii: http://puu.sh/1M2Lc
BounceBabe
Hi, from the Queue!

Right timing
1. Offset: 584ms BPM: 180,00
Resnap sounds after and move the timing points


Easy

Cant find anything

Normal

Nothing again

Hard

General
Why these combos now?
Needs to have Slider Point Tick 2 on the whole mapset
Lower the AR - 2
Looks a little bit like an Insane or Hard +, its not what the diff name says is what i mean

Insane

General
Why these combos now?
Except from some streams it plays like the "Hard" one, the difficultie level is almost identical

I leave this to jericho2442 since i'm not yet so experienced about this Insane and Hard style
Topic Starter
cRyo[iceeicee]
BounceBabe

BounceBabe wrote:

Hi, from the Queue! hihi oo!

Right timing
1. Offset: 584ms BPM: 180,00
Resnap sounds after and move the timing points
after some discussion, i decided to make -4 so current offset is 596, 584 is very early for me ._.

Easy

Cant find anything

Normal

Nothing again

Hard

General
Why these combos now? oops
Needs to have Slider Point Tick 2 on the whole mapset ehh i dont like tick sounds, ussually using st-2 if map has some unexpectable sv changes to make pattern more readable, but since this map doesnt have this issue, i would like to keep sv-1 here, sv-2 sounds terrible in E/N diffs x.x
Lower the AR - 2 made AR-1, AR-6 is very slow for this BPM/SV/spacing on this diff
Looks a little bit like an Insane or Hard +, its not what the diff name says is what i mean yeah its a bit harder then ussual but since i have N-4.2 stars and E-3 stars i think diff gap is fine for this mapset

Insane

General
Why these combos now? oops
Except from some streams it plays like the "Hard" one, the difficultie level is almost identical hmm no this diff is much harder, streams + large amount of notes jumps

I leave this to jericho2442 since i'm not yet so experienced about this Insane and Hard style
Thx for mod !
jericho2442
your map goes from 0.5x and 1 and the ticks are not there to help people know, the tickrate on 1 is incorrect to the song, slider tick 2 is the correct tick rate for this set and it must be set, it is also 100% needed for the slider speeds, so yes....needs changing.
Topic Starter
cRyo[iceeicee]

jericho2442 wrote:

your map goes from 0.5x and 1 and the ticks are not there to help people know, the tickrate on 1 is incorrect to the song, slider tick 2 is the correct tick rate for this set and it must be set, it is also 100% needed for the slider speeds, so yes....needs changing.
This SV change is very predictable, 0.75x verse and 1.0x chorus (0.5x long sliders already have ticks with st-1)
The thing is i dont understand how ST-2 will make this map more readable because:
1- Its already readable
2-Current sliders dont have any ticks at 0.75x & 1.0x parts, if i change it to ST-2 so both long (1/1) sliders will have only 1 tick. SV-1 = no ticks SV=2 1 tick in the middle, isnt it the same ._.?
3- 01:28:595 - 01:42:595 earbleed
lolcubes
In the insane:
00:24:595 (1) - and 00:40:596 (1) - should definitely have a whistle at the start along with that finish, without any kind of a drum here they sort of sound meh if you ask me, cause there is no expected impact. The same actually goes for 01:52:595 (1) - as well.
00:36:595 (2) - Here you're definitely missing a whistle at the start.
00:56:762 (2) - This was weird cause there is a vocal at 00:56:929 - which you kinda missed, I'd rather have it end there. (in contrast, you did the same here 01:10:762 (2) - however this one actually fits nicely and I agree to have it just like you have it because the vocals hold all the way until the next slider, while in the first case they actually land on a tick you ignored)
02:40:262 (4) - This should probably be a new combo? The reason is you have it at 00:08:262 (1) - which is essentially the same thing. It's fine not to have it though, so I would even suggest removal from 00:08:262 (1) - instead.
03:04:762 (1,1,1) - You should have each of the spinners end on a downbeat instead so they match the piano better. You did this exact thing at 03:04:262 (3) - which sounded awesome. This way you don't need to silence the spinner ends and it would bring more impact. Also not sure if intended but the first spinner has a normal hit at the end.

The only other thing I could suggest to bring even bigger contrast into this map is to introduce more combo colors and then just use them differently. For example, for calmer sections you could use some darker or more monochrome colors, while for the choruses and more alive parts you can use really vivid and strong colors (for example yellow, I would absolutely like to see yellow in the choruses).

Absolutely loved the hitsounds btw, great job there, liked how the map flows too. :3
Have a couple of stars. Don't kudo this post as it's not really a mod, just a few thoughts about the map from a play I did earlier. :p

edit: Oh yeah one more thing I almost forgot, if possible you should consider changing the claps which sound like normal hits and use higher volume instead, because for some people on certain sound cards (like mine), the sound sort of "warps", you can hear them both, but not at the same time so it kinda sounds silly. It's probably nothing critical as people have used this in the past, however if you don't mind putting some work into this, I think it could solve this issue for some people.

edit2: Added 2 more little things I forgot about, I was so sleepy so I forgot. ;_;
Topic Starter
cRyo[iceeicee]
lolcubes

lolcubes wrote:

In the insane:
00:24:595 (1) - and 00:40:596 (1) - should definitely have a whistle at the start along with that finish, without any kind of a drum here they sort of sound meh if you ask me, cause there is no expected impact. The same actually goes for 01:52:595 (1) - as well. Yeah there should be whistle sound but, there is problem with volume, whistle is too loud with this volume and i cannot reduce it because it will apply to finish as well, so whistle will be always louder then finish, since finish is like main sound here i decided to make accent on it (well we have 99 custom sets now so guess i can just add another whistle sample with lower volume, i just dont think its so important x_x)
00:36:595 (2) - Here you're definitely missing a whistle at the start. yep
00:56:762 (2) - This was weird cause there is a vocal at 00:56:929 - which you kinda missed, I'd rather have it end there. (in contrast, you did the same here 01:10:762 (2) - however this one actually fits nicely and I agree to have it just like you have it because the vocals hold all the way until the next slider, while in the first case they actually land on a tick you ignored) i just followed beat and instrument, didnt want to stick with vocal, because music is louder then vocal here and its easier to follow music
02:40:262 (4) - This should probably be a new combo? The reason is you have it at 00:08:262 (1) - which is essentially the same thing. It's fine not to have it though, so I would even suggest removal from 00:08:262 (1) - instead. ok
03:04:762 (1,1,1) - You should have each of the spinners end on a downbeat instead so they match the piano better. You did this exact thing at 03:04:262 (3) - which sounded awesome. This way you don't need to silence the spinner ends and it would bring more impact. Also not sure if intended but the first spinner has a normal hit at the end. its a long story but i think i will change it

The only other thing I could suggest to bring even bigger contrast into this map is to introduce more combo colors and then just use them differently. For example, for calmer sections you could use some darker or more monochrome colors, while for the choruses and more alive parts you can use really vivid and strong colors (for example yellow, I would absolutely like to see yellow in the choruses). will think about that

Absolutely loved the hitsounds btw, great job there, liked how the map flows too. :3 Thx :3
Have a couple of stars. Don't kudo this post as it's not really a mod, just a few thoughts about the map from a play I did earlier. :p

edit: Oh yeah one more thing I almost forgot, if possible you should consider changing the claps which sound like normal hits and use higher volume instead, because for some people on certain sound cards (like mine), the sound sort of "warps", you can hear them both, but not at the same time so it kinda sounds silly. It's probably nothing critical as people have used this in the past, however if you don't mind putting some work into this, I think it could solve this issue for some people. ehh i didnt know that <_<, it will take a lot of time to change every single clap on normal hit .......maybe change it later, since i dont have any bubble posts yet x_x

edit2: Added 2 more little things I forgot about, I was so sleepy so I forgot. ;_;
Thx lolcubes !
lolcubes
Oh and the artist's correct name should be momori, not Momori.

< from their site
< from the CD cover

:p
Topic Starter
cRyo[iceeicee]
lolcubes

lolcubes wrote:

Oh and the artist's correct name should be momori, not Momori.

< from their site
< from the CD cover

:p
ahh wrong title again, im not surprised \==/
will change during next upload thx again !
Dragun5
Is there a MP3 download?
Topic Starter
cRyo[iceeicee]

Dragun5 wrote:

Is there a MP3 download?
I dont have full mp3 now (lost it or deleted idk)
I will add youtube link later

about lolcubes mod

I changed clap to higher volume normal hit only in intro part and last part, other parts without changes because this clap combined with whistle and if i start to add higher volume normal hit instead of clap i will have whistles that appears on different custom samples and they gonna have different volume too (so adding another sample + balance both volumes + add 132131 sections instead of clap, its just too much for me x_x )
Havent decided about combo colors yet, will leave it without changes for now.
phaZ
sorry but i can't mod taiko~

your osu!-diffs have no kiai time :(. make them linke in taiko-diffs?
[Easy]

00:30:595 (1) - move the red waypoint to 252;336 to make it more symmetrical
02:21:929 (2) - its not exactly parallel to (1) o.o
[Normal]

01:16:596 (1) - slider-waypoint at 152;316 and end at 256;268 to improve the curve
02:22:595 (1) - set the beat snap divisor to 1/2 for this. move the first slider-waypoint to 204;88; second to 180;132; third to 140;108 and end at 68;128. it looks better then http://puu.sh/1RzjC
[Hard]

00:45:596 (3) - ctrl+g. this is really a bit hard
03:06:595 and 03:08:595 - the hitsound fits with the piano but not with the last hitsound :/. i suggest to make N, 20% (S, 15% works well too) and add finishes like 03:04:262 (5) and remove the clap on the last spinner in Hard and also in Insane diff. this fit very well imo (remove 03:10:595 then)
[Insane]

00:47:679 (5) - this looks much better, ctrl+j (move to 124;328)

i didnt found that much. Of course i could say some things about placing but i respect the mapping-style of other mappers too(but i really liked it ^^)
awesome map!
fav and
Shohei Ohtani
School makes me so busy. Sorry for not getting to modding this sooner. Hopefully I can still finds lots of stuff.

Storyboarding:
00:24:595 (1) - You could add like, a white flash here (and at every other crash cymbal hit where it feels neccesary). Since you have a storyboard, you should make it a bit more exciting owo.

Insane:
00:01:929 (1,2,3,4) - I'm not really a big fan of overlaps. I tried playing along with the shaping and wanted to make it kind of like this. http://osu.ppy.sh/ss/582865 (with (4) stacking on the end of the previous slider). If this was my map, I'd also switch (2) and (3), but you don't have to. Play along with it so overlaps don't happen.
00:23:095 (5) - A bit too big of a jump. It looks pretty but with the pattern that this has been taking so far, it looks weird
01:04:096 (3) - Move this closer to (4) so it'd be spaced out like (1) and (2)
01:06:262 (3) - Move this so it's more like this. http://osu.ppy.sh/ss/582867
01:19:929 (1,2,3,4,5) - Make this a pretty pretty star
03:04:762 (1,1,1) - Just a pet peeve thing, I'm never a fan of more than one spinner in a row.

It's a bit jumpy but it's not too bad.

Hard:
02:13:929 (4) - This overlap bugs me, but I know spacing should be consistent. If there's any way you can make it not overlap, then try and do so.
03:04:762 (1,1,1) - Just a pet peeve thing, I'm never a fan of more than one spinner in a row.
Stellar difficulty. Nice job.

Normal:
I like it.

Easy:
The star rating is a bit high for my taste, but I'm assuming it's because of BPM. Very simple yet creative. I like it.

tl;dr your map is great. It's mostly polishing I'm getting at atm.
Topic Starter
cRyo[iceeicee]
phaZ

phaZ wrote:

sorry but i can't mod taiko~

your osu!-diffs have no kiai time :(. make them linke in taiko-diffs?i dont want to add kiai for this song, taiko have kiai because it gives 2x score during kiai time :>
[Easy]

00:30:595 (1) - move the red waypoint to 252;336 to make it more symmetrical i didnt want it to be symmetrical :P
02:21:929 (2) - its not exactly parallel to (1) o.o
[Normal]

01:16:596 (1) - slider-waypoint at 152;316 and end at 256;268 to improve the curve
02:22:595 (1) - set the beat snap divisor to 1/2 for this. move the first slider-waypoint to 204;88; second to 180;132; third to 140;108 and end at 68;128. it looks better then http://puu.sh/1RzjCits just another non symmetrical shape xD
[Hard]

00:45:596 (3) - ctrl+g. this is really a bit hard
03:06:595 and 03:08:595 - the hitsound fits with the piano but not with the last hitsound :/. i suggest to make N, 20% (S, 15% works well too) and add finishes like 03:04:262 (5) and remove the clap on the last spinner in Hard and also in Insane diff. this fit very well imo (remove 03:10:595 then)i think this clap is fine (sounds so mystical \oo/), reduced volume to 20%
[Insane]

00:47:679 (5) - this looks much better, ctrl+j (move to 124;328) i want to keep current antijump spacing o:

i didnt found that much. Of course i could say some things about placing but i respect the mapping-style of other mappers too(but i really liked it ^^)
awesome map!
fav and Thx :>
CDFA

CDFA wrote:

School makes me so busy. Sorry for not getting to modding this sooner. Hopefully I can still finds lots of stuff.

Storyboarding:
00:24:595 (1) - You could add like, a white flash here (and at every other crash cymbal hit where it feels neccesary). Since you have a storyboard, you should make it a bit more exciting owo. =w= http://puu.sh/1STGw

Insane:
00:01:929 (1,2,3,4) - I'm not really a big fan of overlaps. I tried playing along with the shaping and wanted to make it kind of like this. http://osu.ppy.sh/ss/582865 (with (4) stacking on the end of the previous slider). If this was my map, I'd also switch (2) and (3), but you don't have to. Play along with it so overlaps don't happen.idk but this overlap dont distract me during the play
00:23:095 (5) - A bit too big of a jump. It looks pretty but with the pattern that this has been taking so far, it looks weird
01:04:096 (3) - Move this closer to (4) so it'd be spaced out like (1) and (2) i wanted to make bigger jump only for last note oo!
01:06:262 (3) - Move this so it's more like this. http://osu.ppy.sh/ss/582867i think current pattern more interesting to play o:
01:19:929 (1,2,3,4,5) - Make this a pretty pretty starpretty pretty star dont fit www, also i want larger jump for last note :p
03:04:762 (1,1,1) - Just a pet peeve thing, I'm never a fan of more than one spinner in a row.i think spinners spam fits better, because of piano sound, also i cannot change this spinners to notes/sliders because its part of SB :P
It's a bit jumpy but it's not too bad.

Hard:
02:13:929 (4) - This overlap bugs me, but I know spacing should be consistent. If there's any way you can make it not overlap, then try and do so.
03:04:762 (1,1,1) - Just a pet peeve thing, I'm never a fan of more than one spinner in a row. already said :P
Stellar difficulty. Nice job.

Normal:
I like it.

Easy:
The star rating is a bit high for my taste, but I'm assuming it's because of BPM. Very simple yet creative. I like it.its because of # of objects i guess, but rhytm is still easy for me, only 1/1 white ticks clicking whole map ww

tl;dr your map is great. It's mostly polishing I'm getting at atm.
other fixed
Thx for mods !
Lally
Hi from my Queue :3

[General]
  1. why dont you add kiai here? çwç from 00:48:595 - to 01:22:595 and the 2nd from 02:00:595 - to 02:32:595 - (if you don't want much kiai if not) - it's better to end it here : 03:04:595 -
[Easy]
Unsnapped inherited timing points at:
SPOILER
00:01:862 -
00:17:695 -
00:19:695 -
00:21:695 -
00:23:695 -
00:25:695 -
00:27:695 -
00:29:695 -
00:32:695 -
00:33:695 -
00:35:695 -
00:37:695 -
00:39:695 -
00:41:695 -
00:43:695 -
00:44:029 -
00:45:695 -
00:49:695 -
00:51:695 -
00:53:695 -
00:54:695 -
00:57:695 -
00:59:695 -
01:01:195 -
01:01:695 -
01:02:362 -
01:05:695 -
01:07:695 -
01:09:695 -
01:10:695 -
01:13:695 -
01:15:695 -
01:17:195 -
01:17:695 -
01:18:362 -
01:45:695 -
01:46:029 -
01:48:029 -
01:50:029 -
01:51:695 -
01:54:029 -
01:56:029 -
01:57:695 -
02:01:695 -
02:03:695 -
02:05:695 -
02:06:695 -
02:09:695 -
02:11:695 -
02:13:695 -
02:14:362 -
02:17:695 -
02:19:695 -
02:21:695 -
02:22:695 -
02:25:695 -
02:26:695 -
02:27:695 -
02:29:695 -
02:30:362 -
02:31:195 -
02:40:695 -
03:02:029 -
03:03:029 -
03:03:362 -
  1. 01:29:595 (2) - since you started spacing 1.1 , fix the spacing here
  2. 01:54:262 (2,3) - this blanket can be made better
  3. 02:12:262 (3,4) - just little spacing fix
[Normal]
Unsnapped inherited timing points at:
SPOILER
00:01:862 -
00:17:695 -
00:19:029 -
00:19:695 -
00:21:029 -
00:21:695 -
00:23:029 -
00:23:695 -
00:25:029 -
00:25:695 -
00:27:029 -
00:27:695 -
00:29:029 -
00:29:695 -
00:30:195 -
00:31:029 -
00:32:695 -
00:33:029 -
00:33:695 -
00:35:029 -
00:35:695 -
00:37:029 -
00:37:695 -
00:39:029 -
00:39:695 -
00:41:029 -
00:41:695 -
00:43:029 -
00:43:695 -
00:44:029 -
00:45:695 -
00:46:195 -
00:49:695 -
00:51:695 -
00:53:695 -
00:54:695 -
00:57:695 -
00:59:695 -
01:01:195 -
01:01:695 -
01:05:695 -
01:07:695 -
01:09:695 -
01:10:695 -
01:11:695 -
01:13:695 -
01:15:695 -
01:17:195 -
01:17:695 -
01:18:362 -
01:19:195 -
01:45:695 -
01:46:029 -
01:47:029 -
01:48:029 -
01:49:029 -
01:50:029 -
01:51:029 -
01:51:695 -
01:53:029 -
01:54:029 -
01:55:029 -
01:56:029 -
01:57:695 -
01:58:195 -
02:01:695 -
02:03:695 -
02:05:695 -
02:06:695 -
02:09:695 -
02:11:695 -
02:13:195 -
02:13:695 -
02:14:362 -
02:15:195 -
02:17:695 -
02:19:695 -
02:21:695 -
02:22:695 -
02:25:695 -
02:26:695 -
02:27:695 -
02:29:195 -
02:29:695 -
02:30:362 -
02:31:195 -
02:40:695 -
02:42:195 -
02:58:195 -
03:02:029 -
03:03:029 -
03:03:362 -
  1. 00:31:929 (4,5) - little spacing issue
  2. 01:30:595 (1,2) - spacing
  3. 02:06:595 (1,2,3) - spacing
[Hard]
  1. same usnapped points
  2. 01:03:095 (2) - something like
  3. 01:42:595 (3) - something more softer like (ugly slider but only for ex)
  4. 02:36:429 (6,1) - blanket
  5. 02:48:262 (3,4,1) - blanket
[Insane]
  1. same unsnapped green lines
  2. 01:35:595 (3) - i think it will be more fit with the vocal if you do something like
Uhm i think that's all owo/ good luck
lolcubes
Late mod, can only mod during weekends basically. :/

[General]
  1. Taiko backgrounds (with the playfield) are now unrankable. Just use your normal BG.
[Insane]
  1. 00:52:262 (3,4,5,6,7) - Move it a bit down, because of how stacking works it breaks the spacing a little. Since you did focus mostly on the consistent spacing, it would look better (about 3 grids lvl4).
  2. 00:56:762 (2) - I already suggested this, but I will do it again with a better explanation. If you end it at 00:56:929 it sounds more natural because the vocals land there. I know you aren't focusing on the vocals, but there is nothing at 00:57:012. The thing is, the slider end creates a beat and that throws the rhythm off a little. Silencing it is not rankable and making it quiet won't really help because the player already noticed it went past the vocals. :p
  3. 02:04:262 (4,5,6,7,8) - Because of stacking this is actually further away than intended I guess. Move it a bit to the right, I know that small inconsistency in spacing isn't a big issue, however when everything is nice and clean, breaking that makes it look sloppy.
[Hard]
  1. 01:06:596 (4) - This should be a new combo I believe.
  2. 01:08:596 (3) - Same here.
  3. 01:10:596 (3) - Same here, etc. The thing is, maybe you should reconsider about putting a new combo for the drum objects, because they make it short, like this the main comboing is always late. (example: 01:12:596 (1,2,3,4,5,6) - See how you did this, the drum objects don't have a new combo and this makes the comboing fine because the new combo isn't coming too early)
  4. 01:55:095 (2) - Missing a whistle at the end.
  5. 02:09:929 (1,2,3) - Same thing about comboing, it looks like you consistently changed these so they are late haha. Won't mention these anymore, I think you know where these are by now. :3
[Muzukashii]
  1. I would suggest hp5 here, also might want to put the circle size to 5 just to fit the standard.
  2. The comboing, aaaaaaaaaaaaaaaaaaaaaaaaa.
  3. I think you are using way too many finishes in the chorus. I actually find that quite hard to play (properly).
  4. 01:12:262 (2) - I believe this should be a kat. It sounds and plays much more natural.
  5. 02:24:262 (2) - Same here.
  6. 02:32:929 (6,7,8,9,10) - I really don't like this. No drums suggest such a stream. Making it start right where the vocals are also sounds bad if you ask me. You should totally consider something else here, goes for all such streams here. The key drum beats are located on 02:32:595 - , 02:32:762 - , 02:33:095 -, 02:33:429 - and 02:33:595 - . If these are left unmapped the rhythm of the song vanishes if you ask me, so this stream is actually breaking the rhythm here. If you already want to overmap, the tick at 02:33:512 - sounds appealing because the last drum note can be emphasized due to being a downbeat and all.
[Oni]
  1. Might as well use circle size 5 to fit the standard criteria.
  2. 00:16:262 (5,6) - If you make these 2 dons, it sounds much more true to the rhythm of the music. I highly suggest this.
  3. 01:37:595 - To make this part more interesting, I suggest putting a kat here. It fits the rhythm used around this area even if it's not in the music. Progressive mapping here makes this a lot more interesting if you ask me.
  4. 01:39:595 - ^
  5. 01:41:595 (13) - This means that this don should get changed to a kat.
  6. 02:04:345 (1) - Why not a kat? ddkdd here makes this sound a bit awkward cause you aren't mapping the drumhit at 02:04:512 and it's noticeable. I am not entirely sure if ddkkd would fix anything around, but it does sound better if you ask me.
  7. 02:48:595 - I will have to say no to this speedup, it's too drastic. If anything, you should have this whole section sped up, so if you really want to use a speedup, start at 02:32:595. This is imperative because the music is absolutely the same, and because of this a speedup later totally doesn't fit if it's not in the first part (at 02:32:595). You could use a 1,30 here if you remove the lines that slow down the notes just fine though (here means 02:32:595). Maybe even 1,40.
[Normal]
  1. OD+1, OD3 is a bit too low considering you already have an easy diff.
  2. 00:52:596 (1) - This one looks a bit ugly, maybe if you move the bottom part a little it could look better. Example: http://puu.sh/1Wg4B
  3. 01:49:929 - Move this timing section to 01:49:679, because the sliderslide.wav sounds bad otherwise.
  4. 02:15:929 (5) - A small detail, but if you make the midpoint lower and the endpoint higher, it would make a prettier pattern. Example: http://puu.sh/1Wg6Y
[Easy]
  1. OD1 is way too low, it shouldn't even exist haha. Make it OD2 please, that's more standard. (don't worry about it being above 3 stars)
  2. 00:40:429 - Move this timing section to 00:40:345, else you have sliderslide issues (they sound bad).
  3. 01:31:095 - Yeah, move this one to 01:31:262, same reason.
  4. 01:39:095 - Same thing here, need to move it to 01:39:262.
Topic Starter
cRyo[iceeicee]
Thx Lally & lolcubes my laptop suddenly died, will check it little bit later :>
Lally

Lally wrote:

Hi from my Queue :3 Hi oo/

[General]
  1. why dont you add kiai here? çwç from 00:48:595 - to 01:22:595 and the 2nd from 02:00:595 - to 02:32:595 - (if you don't want much kiai if not) - it's better to end it here : 03:04:595 -
idk but i decided not to use kiai here o:

[Easy]
Unsnapped inherited timing points at:

  1. 01:29:595 (2) - since you started spacing 1.1 , fix the spacing here ok!
  2. 01:54:262 (2,3) - this blanket can be made better ok!
  3. 02:12:262 (3,4) - just little spacing fix
I think this difference in spacing +-0.1-0.5 are fine
[Normal]
Unsnapped inherited timing points at:

  1. 00:31:929 (4,5) - little spacing issue
  2. 01:30:595 (1,2) - spacing
  3. 02:06:595 (1,2,3) - spacing
I think this difference in spacing +-0.1-0.2 are fine
[Hard]
  1. same usnapped points
  2. 01:03:095 (2) - something like i like current one more
  3. 01:42:595 (3) - something more softer like (ugly slider but only for ex) dont want wavy slider :p
  4. 02:36:429 (6,1) - blanket ok!
  5. 02:48:262 (3,4,1) - blanket ok!
[Insane]
  1. same unsnapped green lines
  2. 01:35:595 (3) - i think it will be more fit with the vocal if you do something like didnt paid attention to vocal here, wanted to follow music oo!
Green sections works fine, those unsnapped not affecting anything :P
Uhm i think that's all owo/ good luck

lolcubes

lolcubes wrote:

Late mod, can only mod during weekends basically. :/

[General]
  1. Taiko backgrounds (with the playfield) are now unrankable. Just use your normal BG.
[Insane]
  1. 00:52:262 (3,4,5,6,7) - Move it a bit down, because of how stacking works it breaks the spacing a little. Since you did focus mostly on the consistent spacing, it would look better (about 3 grids lvl4).
  2. 00:56:762 (2) - I already suggested this, but I will do it again with a better explanation. If you end it at 00:56:929 it sounds more natural because the vocals land there. I know you aren't focusing on the vocals, but there is nothing at 00:57:012. The thing is, the slider end creates a beat and that throws the rhythm off a little. Silencing it is not rankable and making it quiet won't really help because the player already noticed it went past the vocals. :p
  3. 02:04:262 (4,5,6,7,8) - Because of stacking this is actually further away than intended I guess. Move it a bit to the right, I know that small inconsistency in spacing isn't a big issue, however when everything is nice and clean, breaking that makes it look sloppy.
I still not agree with your suggestion.
Your suggestion is, to make pattern that will follow only vocal, i dont want to do this because i didnt paid attention on vocal here, I was focused on 2 heavy beats, you can check this
00:50:595 (3,4) -
00:54:596 (5,6) -
00:58:596 (3,4) -
and even more
Those parts have absolutely same rhytm which is based on 2 heavy beats, if i change only 1 part to vocal pattern it will be some strange inconsistency in rhytms o:
00:56:596 (1,2) - this slider + note placed on 2 heavy beats, you saying that there is nothing at 00:57:012 but your suggested slider which ends at 00:56:929 also not supported by any heavy sound/beats in music \:D/
Theoretically this slider 00:56:762 (2) - should ends at 00:57:095 but i want this note to be clickable because vocal starts here and it supported by heavy beat in music, that the reason the slider was shorten till blue tick and added extra note/slider on the 00:57:095 to emphasise it, to make it clickable ! ( if you ask why its shorten to 1/4 tick and not to 1/8 or 1/16, because 1/8 or 1/16 will hurt gameplay)

[Hard]
  1. 01:06:596 (4) - This should be a new combo I believe.
  2. 01:08:596 (3) - Same here.
  3. 01:10:596 (3) - Same here, etc. The thing is, maybe you should reconsider about putting a new combo for the drum objects, because they make it short, like this the main comboing is always late. (example: 01:12:596 (1,2,3,4,5,6) - See how you did this, the drum objects don't have a new combo and this makes the comboing fine because the new combo isn't coming too early)
  4. 01:55:095 (2) - Missing a whistle at the end.
  5. 02:09:929 (1,2,3) - Same thing about comboing, it looks like you consistently changed these so they are late haha. Won't mention these anymore, I think you know where these are by now. :3
    I see that my NC confused you so i will try to explain xD
    Ussualy i following vocal (sometimes downbeat NC) but I have 1 exception, it happenes when i using rhytm stops, like this 01:09:596 (5) - as you can see its like
    orange rhytm then -----pause----- then purple rhytm, also my stops ussually stacked so i think its easier to read it like this xD
    I dont think its very important though, but i used same stop ----> NC in every single map i made xD
[Normal]
  1. OD+1, OD3 is a bit too low considering you already have an easy diff.
  2. 00:52:596 (1) - This one looks a bit ugly, maybe if you move the bottom part a little it could look better. Example: http://puu.sh/1Wg4B
  3. 01:49:929 - Move this timing section to 01:49:679, because the sliderslide.wav sounds bad otherwise.
  4. 02:15:929 (5) - A small detail, but if you make the midpoint lower and the endpoint higher, it would make a prettier pattern. Example: http://puu.sh/1Wg6Y
[Easy]
  1. OD1 is way too low, it shouldn't even exist haha. Make it OD2 please, that's more standard. (don't worry about it being above 3 stars)
  2. 00:40:429 - Move this timing section to 00:40:345, else you have sliderslide issues (they sound bad).
  3. 01:31:095 - Yeah, move this one to 01:31:262, same reason.
  4. 01:39:095 - Same thing here, need to move it to 01:39:262.
    Changed everything you said exept green lines, instead of it i changed all S, N to custom samples and added muted sliderslide ( yeah this is how it supposed to be, i guess i just forgot to add blanket samples to NC/SC2/3) which is actually the same, but now i am sure that i didnt missed any of this slider's noise <.<
    +Added low volume ticks (50% and 75%)
lolcubes
Oh, don't get me wrong, I'm not forcing anything on you. Thanks for the explanation, I guess it's a matter of taste. I still dunno why it's so important to extend sliders past something in the music but eh, I guess people like it.

Call me for a recheck once taiko diff mods have been applied. :>
show more
Please sign in to reply.

New reply