forum

Area of Defect - 6v4

posted
Total Posts
140
show more
jamxx
thanks mod request.
but i cant find things to pick.
this map is very fun and song is cooool.
star.
Topic Starter
Snepif
Thanks a lot!
Mercurial
HUE HUE HUE DotA All Stars <- Tags HUE HUE HUE

Also:

farming like a boss
Mortred -> All
Kei

Mercurial wrote:

HUE HUE HUE DotA All Stars <- Tags HUE HUE HUE

Also:

farming like a boss
Mortred -> All
Por que DotA a tags? o.o y no entendi lo otro ;-;

Edit: después de volver al otro dia a leer esto se me ocurrió que lo dijiste porque League of Legends está basado en DotA pero aun así esto es LEAGUE OF LEGENDS y no DOTA. Son juegos aparte, muy distintos (aunque con el mismo objetivo de juego) y punto. Yo se que son muy distintos porque los jugue a ambos y aun así prefiero League of Legends. Me molesta cuando la gente dice que son iguales cuando no es asi. o.o
Si alguien va a estar buscando un map de League of Legends va a buscar "LoL" o ya de por si "League of Legends", no va a buscar "DotA", lol.

Topic Starter
Snepif
Me robaste las palabras amor :3
HelloSCV
Some IRC Modding :D

SPOILER
02:52 HelloSCV: : 00:33:058 (3) - change to 1/2 slider wiht 1 repeat
02:52 HelloSCV: : and 00:33:392 (4) - add circle?
02:53 Snepif: : hmmmmmmmm
02:53 Snepif: : i think this way fits better than yours
02:53 Snepif: : because
02:54 Snepif: : "you find me aLOne" LO lands on the blue tick
02:54 HelloSCV: : oh really :D i don't know
02:55 HelloSCV: : 00:42:503 (5) - NC?
02:55 Snepif: : hmmmmm
02:55 Snepif: : but
02:56 Snepif: : this is done on purpose
02:56 Snepif: : do you see the "MORDEKAISER MORDEKAISER" down there
02:56 Snepif: : it is red
02:56 Snepif: : so we added red notes
02:56 HelloSCV: : hmm... ok well..
02:59 HelloSCV: : 02:17:614 (9) - how about NC?
02:59 HelloSCV: : oh just ignore that
03:00 HelloSCV: : i have mistake
03:00 Snepif: : oh
03:00 Snepif: : okie ^^
03:03 HelloSCV: : 01:06:837 (2,3) - add finish start of slider?
03:04 Snepif: : okay
03:06 HelloSCV: : 02:10:836 (2,3) - same
03:06 Snepif: : ok
03:07 HelloSCV: : 02:55:003 (1) - you know this
03:07 Snepif: : yeah

Great! MORDEKAISER MORDEKAISER coooool!
good luck for Approved with my star!
-Neipezi
I'm here to modingeul :D

But the problem is not the place... :cry:

HUE HUE HUE

00:49:614 (7,8) - Section change?
00:55:836 (3,4) - Slider 2? http://puu.sh/MXUK

Perfect Map... :o :o

I'll give you a star. Rank hope. :)
Topic Starter
Snepif
Thanks!! Kei's parts only so I'll wait for her <3
Kei
<3 I'll check the mod when I get up. I don't have osu! here in this pc. lol
Jenny
So jelly of Keipifship ;_;
Kei

-Kirito wrote:

I'm here to modingeul :D

But the problem is not the place... :cry:

HUE HUE HUE

00:49:614 (7,8) - Section change? I honestly don't understand what you've tried to say here. o.o
00:55:836 (3,4) - Slider 2? http://puu.sh/MXUK OMG AWESOME

Perfect Map... :o :o

I'll give you a star. Rank hope. :)
Thank you very much. It is just 1 suggestion, but I LOVE that suggestion. Really. That part sounds much better now.

Jenny wrote:

So jelly of Keipifship ;_; lol why
Well here's the update: http://puu.sh/Nee6 <3

...oops I forgot to compress the file as .rar

...

*runs away*
Topic Starter
Snepif

Kei wrote:

-Kirito wrote:

I'm here to modingeul :D

But the problem is not the place... :cry:

HUE HUE HUE

00:49:614 (7,8) - Section change? I honestly don't understand what you've tried to say here. o.o
00:55:836 (3,4) - Slider 2? http://puu.sh/MXUK OMG AWESOME

Perfect Map... :o :o

I'll give you a star. Rank hope. :)
Thank you very much. It is just 1 suggestion, but I LOVE that suggestion. Really. That part sounds much better now.

Jenny wrote:

So jelly of Keipifship ;_; lol why
Well here's the update: http://puu.sh/Nee6 <3

...oops I forgot to compress the file as .rar

...

*runs away*
WHY WOULD YOU DO THAT ON PURPOSE SADIFSAHDFOHSADOFHSAD FASODIFHSADOFOSDAFHSAODHAOSDIFASIDOOSAFHASOD OIASDFHOASIDHFAOSDFH
I love you :3
meiikyuu

hello x)

HUE HUE HUE
00:04:725 (3,4) - try unstacking? o.o jump kind of tripped me, but then again im not awesome at playing lol
00:06:392 (2) - ctrl+R might flow better
00:34:503 (1) - add finish at beginning of slider
00:36:058 (1) - remove NC and NC at next note
00:37:947 (1) - ^
01:46:836 (7) - make a neater blanket here around 01:47:169 (1) - , use its approach circle as a guide xD:
01:55:503 (9) - stack with the beginning of 01:55:836 (2) -
02:48:392 (4) - stack with 02:47:725 (9) - ? neater appearance

whew xD, tough map, good luck!!

and nice job kei on sb ^^
Topic Starter
Snepif

meiikyuu wrote:


hello x)

HUE HUE HUE
00:04:725 (3,4) - try unstacking? o.o jump kind of tripped me, but then again im not awesome at playing lol I really like this pattern, actually, I think that stacks are waaaaaay easier to play than normal notes patterns at this BPM
00:06:392 (2) - ctrl+R might flow better. I don't think that's a good idea because the slider (4) plays to the opposite way and it would look kinda messy and un-intuitive if they are both in the same direction.
00:34:503 (1) - add finish at beginning of slider Yes
00:36:058 (1) - remove NC and NC at next note. The new combos follow the vocals, and this NC is ok because it's where it starts to sing "it's all part of the plan... etc."
00:37:947 (1) - ^ Same, "your carry..."
01:46:836 (7) - make a neater blanket here around 01:47:169 (1) - , use its approach circle as a guide xD: Done!
02:48:392 (4) - stack with 02:47:725 (9) - ? neater appearance Neater appearence on the editor only, on the playfield the first note disappears waaaaay before (9) appears so it doesn't look bad at all.

whew xD, tough map, good luck!!

and nice job kei on sb ^^
Thanks a lot!!
Mismagius
MOD ES #1 UEHUEHUEHEUHEUHEU BR?

[HUE HUE HUE]

Big problem here: Because of a recent change in the rules, you cannot have 1-difficulty mapsets anymore. You will need another difficulty in order to get this approved. The difficulty may be a Taiko or anything, but the map cannot be approved with only one difficulty. yes I know this is annoying as fuck :/

As much as this diff is so AEUHAEUHAEU GIBE MONI PLIS, I really doubt you need such tags. Maybe just keeping the 'serious' ones and extremely related to the song would be better. Also, may you explain what is "Champion Rocks" in the source? I don't play LoL so I'd like to know P:

00:11:725 (2,3) - Plays extremely confusing, especially at such high BPM. Stacking (2) with the start of the slider, and not the end, would make it better.
00:12:725 (8,9) - I wouldn't recommend to make such an unexpected jump. Maybe move (8) to 336,272 to make it a bit more playable?
00:28:836 (1) - Remove new combo and add it on 00:29:169 (4). Fits with the pattern and song.
00:31:280 (4) - Move it to 188,244 so it stacks correctly with 00:29:614 (6) - ?
00:46:614 (1,2,3,4) - The anti-spacing here seems somewhat confusing. I'd stack everything with the slider so it plays better.
00:50:947 (6) - Shouldn't this slider start 1/2 before? The way it is right now doesn't fit with the vocals.
01:11:836 (1,2) - I don't think this is quite possible to read correctly, especially in a sightread. I'd remove the repeat in (1) and add a note @ 01:12:169 that stacks with the other slider, like this.
01:39:725 (7,8,9) - As much as I like these kinds of jumps, this really doesn't fit with the flow. Also it's incredibly annoying and easy to sliderbreak because of the tick. I'd ctrl+r the slider and make the note stack with the start of the slider.
02:08:725 (1,2) - Same as ^.. However I can't really tell you a way of fixing this. Not such a problem.
02:17:058 (6,7) - Same as 00:11:725 (2,3).

Very nice map. I'd post my record but I'm not really in the mood to play seriously right now >:
Topic Starter
Snepif

Blue Dragon wrote:

MOD ES #1 UEHUEHUEHEUHEUHEU BR?

[HUE HUE HUE]

Big problem here: Because of a recent change in the rules, you cannot have 1-difficulty mapsets anymore. You will need another difficulty in order to get this approved. The difficulty may be a Taiko or anything, but the map cannot be approved with only one difficulty. yes I know this is annoying as fuck :/ My brother is currently doing a guest diff which is easier than this one... I'll push him lololo

As much as this diff is so AEUHAEUHAEU GIBE MONI PLIS, I really doubt you need such tags. Maybe just keeping the 'serious' ones and extremely related to the song would be better. Also, may you explain what is "Champion Rocks" in the source? I don't play LoL so I'd like to know P: It was a contest made by Riot games in which users had to make a song about a champion and post it to youtube. Actually, now that I think about it, the contest was called Songs of the Summoned III, and the videos on youtube needed to have "Champion Rocks" in the title. I think I'll put Songs of the Summoned III instead. Oh and about the tags I'll change them later

00:11:725 (2,3) - Plays extremely confusing, especially at such high BPM. Stacking (2) with the start of the slider, and not the end, would make it better. Hmm I don't really find that part to be THAT confusing, if someone else says that I'll change it
00:12:725 (8,9) - I wouldn't recommend to make such an unexpected jump. Maybe move (8) to 336,272 to make it a bit more playable? Done!
00:28:836 (1) - Remove new combo and add it on 00:29:169 (4). Fits with the pattern and song. This is done on purpose, where it says "pentakill" we wanted to put red combo colours. Also, the lyrics are red there.
00:31:280 (4) - Move it to 188,244 so it stacks correctly with 00:29:614 (6) - ? Okay
00:46:614 (1,2,3,4) - The anti-spacing here seems somewhat confusing. I'd stack everything with the slider so it plays better. Done
00:50:947 (6) - Shouldn't this slider start 1/2 before? The way it is right now doesn't fit with the vocals. Done
01:11:836 (1,2) - I don't think this is quite possible to read correctly, especially in a sightread. I'd remove the repeat in (1) and add a note @ 01:12:169 that stacks with the other slider, like this. Done
01:39:725 (7,8,9) - As much as I like these kinds of jumps, this really doesn't fit with the flow. Also it's incredibly annoying and easy to sliderbreak because of the tick. I'd ctrl+r the slider and make the note stack with the start of the slider. Fixed
02:08:725 (1,2) - Same as ^.. However I can't really tell you a way of fixing this. Not such a problem. This isn't confusing at all since they are both sliders
02:17:058 (6,7) - Same as 00:11:725 (2,3). Same thing that I said before

Very nice map. I'd post my record but I'm not really in the mood to play seriously right now >:
Thanks a lot BD!! Post your record lololol I'm curious
Musty
MORDE ES #1 EUHEUHEUHEUHUEHUEHUEUHEUHEUHUHUAEHAUHEHUHAEUHEUHEAUHAEUHAUHUEAHUAEHUAEHUAEUHAEUHAEHAUEHEUHUAEUHEUA GIMME MONEY PLS

EDIT: PUT THIS IN THE SB OR GIVE MONEY PLS


EDIT²: IN THE END OF THE SB P L S
Topic Starter
Snepif
I think it should be "An enemy has been slain"? o.O
Kei
But this map is all about Mordekaiser.

...

HUEAHEHUEAHUEAHUAE
Musty

Snepif wrote:

I think it should be "An enemy has been slain"? o.O

Kei wrote:

But this map is all about Mordekaiser.

...

HUEAHEHUEAHUEAHUAE
Topic Starter
Snepif
BUT WHEN YOU KILL MORDE ASDFASDFADFAFSD IT SAYS "An enemy has been slain" AND IT SHOWS MORDE PICTURE ASDFASDFASDF

/rage

It should be:
-Teemo picture- An enemy has been slain -Morde picture-
Kei
But he's not a normal enemy! HE'S MORDEKAISER EL #1 HUEHUEAHUAHUEHUE!
Musty
yeyeyeye hueuhauhauhaeu he's mordekaiser, he's special so, we should put the special mention MORDEKAISER HAS BEEN SLAIN HUEUHEUHUHEUHUHUEHUEHUUHAUHUAEHAUHUAEUHUE!


EDIT: ok, just done a penta with Morde. ( THANKS TRYNDAMERE HUEHUEHUEUHEUHEUHEUH )
Kei
Pro instalock Tryndamere ftw
Realazy
Kei
^ YESSSSSSSSSSSSSSS
Realazy
The yordles are so pro

ps varus sucks
Topic Starter
Snepif
Varus > Charmander
Realazy
pfft
laport
dem tags
pregnant_man
Wow.
<3
Topic Starter
Snepif
Well good news! Finally finished my diff and now moved to pending~~ Let's do this
Stefan
Demunchia
Anto
I REPORT YOU EHEUHEUHEUEUEUHEUHEUHEUHEUHEUHEUHEEHUEHUEHUEHUEHUEHEUHEUHEUHEUEHU
Topic Starter
Snepif
gibe mone please D:
Stefan

Snepif wrote:

gibe mone please D:
Do I look like a ATM to you you f---- take a Star. \o\
Topic Starter
Snepif
Thanks huehuehue
Jenny
i'm thinking about doing another diff for this *huehuehuehue
Musty






Topic Starter
Snepif
Okay I might consider adding it if it looks more like the game ;_; the little 2 images should be a circle I think and.. not sure if that is the correct font.. Could you do that o.O? Or maybe I can leave it like that but... I want it to be a bit better
Kei
I'll implement the image when Snep agrees about it. It could look better if you do that:

Snepif wrote:

the little 2 images should be a circle I think and.. not sure if that is the correct font.. Could you do that o.O? Or maybe I can leave it like that but... I want it to be a bit better
I think it would look great. I just made the SB. The mapset isn't mine so I can't do anything till Snep tells me to do so. :D
Jenny
I am a lazy fuck and don't even say anything to the whole map but just point out stuff to about 40%, evul me
20:17 Jenny: : 00:04:503 (2) - not symmetric, also, ugly
20:18 Jenny: : better doable with 1-2 sliderpoints
20:18 Snepif: : lets see
20:18 Snepif: : my diff or collab?
20:18 Snepif: : collab.
20:18 Snepif: : let me see
20:18 Snepif: : oh
20:18 Snepif: : do you think so
20:18 Snepif: : uhmmm
20:18 Jenny: : 00:06:392 (2,3) - sounds as if you should switch these as for the music
20:19 Snepif: : now it is symetric
20:19 Jenny: : 00:07:169 (7) - replace with circle + 1/1 slider
20:19 Snepif: : what do you mean?
20:19 Snepif: : ctrl R?
20:19 Jenny: : nowait do not replace
20:19 Jenny: : cough
20:19 Jenny: : what i meant about switching those was, circle-slider instead of slider-circle
20:19 Snepif: : ahhhhhh
20:19 Snepif: : ctrl works then
20:20 Jenny: : 00:07:392 (8) - circles sound more fitting
20:20 Jenny: : 00:07:836 (1) - that is ugly
20:20 Jenny: : 00:08:503 (4) - replace with circles
20:20 Jenny: : 00:12:058 (4) - adjust to 3's approach circle
20:20 Snepif: : uhmmmmmm about replacing with circles
20:20 Jenny: : 00:12:280 (5) - that bow is awkward, move sliderpoint down-left
20:21 Snepif: : what about
20:21 Snepif: : 2 sliders with 2 repeats eahc
20:21 Jenny: : 00:11:836 (3) - sliderpoint more up-right here
20:21 Snepif: : each
20:21 Snepif: : instead of circles
20:21 Jenny: : i do not take any discussion \:D/
20:21 Jenny: : ...i'm just flying over and hitting shit in your face right now
20:21 Jenny: : *coughcough*
20:21 Jenny: : 00:12:725 (8,9) - the slider should start on 8
20:21 Snepif: : i like it
20:21 Snepif: : hahah
20:22 Jenny: : 00:13:503 (2,3) - redtick sliders :/
20:22 Jenny: : replace with circle-slider
20:23 Snepif: : hmmmmm yep
20:23 Jenny: : 00:16:280 (5) - delete 1 reverse arrow (well, shorten would be the better word), add circle
20:23 Jenny: : 00:18:058 (5,6) - slider should start on 5
20:24 Jenny: : 00:18:503 (1) - move first sliderpoint 2 grids left, 1 down
20:24 Jenny: : 00:18:836 (2,3) - a) redtick sliders = meeh, b) meh-ly aligned to 1's end, c) sliders there should start on white tick, red should just have a
20:24 Jenny: : circle
20:25 Jenny: : 00:19:836 (7) - ugly, also, do not find this bow fitting; if want a bow with a circle in "the center of the bow", align to approach circle
20:26 Jenny: : 00:20:503 (2) - replacing with 1/2s sounds better
20:26 Jenny: : 00:21:169 (6) - align better to 5's start
20:26 Jenny: : 00:22:836 (6) - this thing is off.
20:27 Jenny: : do not see where on, feels bad
20:27 Jenny: : also
20:27 Jenny: : 00:23:114 (7) - LOL BLUETICKS
20:27 Snepif: : lol
20:27 Snepif: : i think its not wrong
20:27 Jenny: : 00:23:725 (1) - del clap
20:27 Snepif: : hey keep writing stuff
20:27 Jenny: : dw
20:27 Jenny: : o3o
20:27 Snepif: : i gotta have lunch but when i come back ill post the log to the thread with my answer
20:28 Snepif: : and give u kd
20:28 Snepif: : and mod you
20:28 Jenny: : 00:24:169 (5) - center the red point on the slidertick, change positions of other points after
20:28 Jenny: : 00:24:503 (6) - oh man this bow is ugly
20:28 Snepif: : thanks~~
20:28 Jenny: : align to 5's end
20:28 Jenny: : 00:24:836 (7,8) - redtick sliders; again, a circle on the red one feels better~
20:29 Snepif: : save the log when you finish and post it
20:29 Jenny: : ikr
20:29 Jenny: : 00:25:614 (3) - jenny does not like this shape
20:29 Jenny: : 00:27:058 (1) - start 1/2 later, add circle at current start, then adjust following stuff to it (e.g., replace next slider by circles)
20:30 Jenny: : 00:30:169 (7) - redtick sliders... the reverseslider should start on where 6 ends :/
20:30 Jenny: : 00:30:503 (8) - sounds overdone
20:30 Jenny: : 00:31:725 (6,9) - man those redticks
20:31 Jenny: : 00:33:058 (3) - do not get that one
20:31 Jenny: : 00:37:947 (1,2,3,4,5,6,7,8,9,10) - all this belongs together in the song and yet your circles there are boring-monotoneously "low" spaced
20:31 Jenny: : and your sliders (8-9) are widespaced; adjust, speed it more up
20:33 Jenny: : 00:42:503 (5) - new combo, add a slightly faster inherit section, also rotate them a bit (i suggest 1.15x section)
20:33 Jenny: : *+15% volume would fit aswell
20:33 Jenny: : 00:43:392 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - i find this part quite inconsistent :/
20:34 Jenny: : 00:52:503 (5) - add reverse arrow, then delete 6 and add a circle instead
20:34 Jenny: : *also, place the red sliderpoint at 212|268
20:35 Jenny: : 00:53:169 (8) - end kiai here
20:35 Jenny: : *also add new combo
20:35 Jenny: : 00:53:614 (1) - delete new combo
20:35 Jenny: : 00:54:058 (3) - start kiai again, add new combo, also add an SB-effect
20:36 Jenny: : 00:56:169 (4) - this curve is not really alltoo pretty... it looks... so... boring... :/
20:36 Jenny: : 00:59:503 (1,2,3,4,5,6,7,8) - add a circle on where your first slider starts, make the redticks sliders become whitetick ones :/
20:37 Jenny: : 01:07:169 (3) - adjust to 2's beginning
20:37 Jenny: : 01:10:614 (4) - that one is harsh to catch because of the angle you go from 1-2-3-4
20:37 Jenny: : 01:14:503 (1) - add circle
20:37 Jenny: : 01:14:947 (5) - add new combo
20:38 Jenny: : 01:15:392 (1) - new combo aswell, make this one louder aswell
20:38 Jenny: : 01:15:503 (1) - make the spinner be 30% volume
20:39 Jenny: : other stuffs is mostly similar/the same
20:39 Jenny: : look for stuff like that in the rest
20:39 Jenny: : also
20:39 Jenny: : 01:55:836 (2,3,4) - these sliderends should be on where the circles were.
20:40 Jenny: : main issues are: redtick sliders, sliderbows which aren't adjusted to what they are meant to be
20:40 Jenny: : and... well, objects that aren't exactly placed on what they were trying to
20:40 Jenny: : *as pointed out, mostly redtick sliders
20:40 Jenny: : **also, your endkiai-patterns should each have a combo for every row they build and also one for the endbeat
20:41 Jenny: : ***make the kiaispinners 30% :x
20:41 Jenny: : kkthx
20:41 Jenny: : *i am a lazy fuck
Topic Starter
Snepif

Jenny wrote:

I am a lazy fuck and don't even say anything to the whole map but just point out stuff to about 40%, evul me
20:17 Jenny: : 00:04:503 (2) - not symmetric, also, ugly
20:18 Jenny: : better doable with 1-2 sliderpoints
20:18 Snepif: : lets see
20:18 Snepif: : my diff or collab?
20:18 Snepif: : collab.
20:18 Snepif: : let me see
20:18 Snepif: : oh
20:18 Snepif: : do you think so
20:18 Snepif: : uhmmm
20:18 Jenny: : 00:06:392 (2,3) - sounds as if you should switch these as for the music
20:19 Snepif: : now it is symetric
20:19 Jenny: : 00:07:169 (7) - replace with circle + 1/1 slider
20:19 Snepif: : what do you mean?
20:19 Snepif: : ctrl R?
20:19 Jenny: : nowait do not replace
20:19 Jenny: : cough
20:19 Jenny: : what i meant about switching those was, circle-slider instead of slider-circle
20:19 Snepif: : ahhhhhh
20:19 Snepif: : ctrl works then
20:20 Jenny: : 00:07:392 (8) - circles sound more fitting
20:20 Jenny: : 00:07:836 (1) - that is ugly
20:20 Jenny: : 00:08:503 (4) - replace with circles
20:20 Jenny: : 00:12:058 (4) - adjust to 3's approach circle
20:20 Snepif: : uhmmmmmm about replacing with circles
20:20 Jenny: : 00:12:280 (5) - that bow is awkward, move sliderpoint down-left
20:21 Snepif: : what about
20:21 Snepif: : 2 sliders with 2 repeats eahc
20:21 Jenny: : 00:11:836 (3) - sliderpoint more up-right here
20:21 Snepif: : each
20:21 Snepif: : instead of circles
20:21 Jenny: : i do not take any discussion \:D/
20:21 Jenny: : ...i'm just flying over and hitting shit in your face right now
20:21 Jenny: : *coughcough*
20:21 Jenny: : 00:12:725 (8,9) - the slider should start on 8
20:21 Snepif: : i like it
20:21 Snepif: : hahah
20:22 Jenny: : 00:13:503 (2,3) - redtick sliders :/
20:22 Jenny: : replace with circle-slider
20:23 Snepif: : hmmmmm yep
20:23 Jenny: : 00:16:280 (5) - delete 1 reverse arrow (well, shorten would be the better word), add circle
20:23 Jenny: : 00:18:058 (5,6) - slider should start on 5
20:24 Jenny: : 00:18:503 (1) - move first sliderpoint 2 grids left, 1 down
20:24 Jenny: : 00:18:836 (2,3) - a) redtick sliders = meeh, b) meh-ly aligned to 1's end, c) sliders there should start on white tick, red should just have a
20:24 Jenny: : circle
20:25 Jenny: : 00:19:836 (7) - ugly, also, do not find this bow fitting; if want a bow with a circle in "the center of the bow", align to approach circle
20:26 Jenny: : 00:20:503 (2) - replacing with 1/2s sounds better
20:26 Jenny: : 00:21:169 (6) - align better to 5's start
20:26 Jenny: : 00:22:836 (6) - this thing is off.
20:27 Jenny: : do not see where on, feels bad
20:27 Jenny: : also
20:27 Jenny: : 00:23:114 (7) - LOL BLUETICKS
20:27 Snepif: : lol
20:27 Snepif: : i think its not wrong
20:27 Jenny: : 00:23:725 (1) - del clap
20:27 Snepif: : hey keep writing stuff
20:27 Jenny: : dw
20:27 Jenny: : o3o
20:27 Snepif: : i gotta have lunch but when i come back ill post the log to the thread with my answer
20:28 Snepif: : and give u kd
20:28 Snepif: : and mod you
20:28 Jenny: : 00:24:169 (5) - center the red point on the slidertick, change positions of other points after
20:28 Jenny: : 00:24:503 (6) - oh man this bow is ugly
20:28 Snepif: : thanks~~
20:28 Jenny: : align to 5's end
20:28 Jenny: : 00:24:836 (7,8) - redtick sliders; again, a circle on the red one feels better~
20:29 Snepif: : save the log when you finish and post it
20:29 Jenny: : ikr
20:29 Jenny: : 00:25:614 (3) - jenny does not like this shape
20:29 Jenny: : 00:27:058 (1) - start 1/2 later, add circle at current start, then adjust following stuff to it (e.g., replace next slider by circles)
20:30 Jenny: : 00:30:169 (7) - redtick sliders... the reverseslider should start on where 6 ends :/
20:30 Jenny: : 00:30:503 (8) - sounds overdone
20:30 Jenny: : 00:31:725 (6,9) - man those redticks
20:31 Jenny: : 00:33:058 (3) - do not get that one
20:31 Jenny: : 00:37:947 (1,2,3,4,5,6,7,8,9,10) - all this belongs together in the song and yet your circles there are boring-monotoneously "low" spaced
20:31 Jenny: : and your sliders (8-9) are widespaced; adjust, speed it more up
20:33 Jenny: : 00:42:503 (5) - new combo, add a slightly faster inherit section, also rotate them a bit (i suggest 1.15x section)
20:33 Jenny: : *+15% volume would fit aswell
20:33 Jenny: : 00:43:392 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - i find this part quite inconsistent :/
20:34 Jenny: : 00:52:503 (5) - add reverse arrow, then delete 6 and add a circle instead
20:34 Jenny: : *also, place the red sliderpoint at 212|268
20:35 Jenny: : 00:53:169 (8) - end kiai here
20:35 Jenny: : *also add new combo
20:35 Jenny: : 00:53:614 (1) - delete new combo
20:35 Jenny: : 00:54:058 (3) - start kiai again, add new combo, also add an SB-effect
20:36 Jenny: : 00:56:169 (4) - this curve is not really alltoo pretty... it looks... so... boring... :/
20:36 Jenny: : 00:59:503 (1,2,3,4,5,6,7,8) - add a circle on where your first slider starts, make the redticks sliders become whitetick ones :/
20:37 Jenny: : 01:07:169 (3) - adjust to 2's beginning
20:37 Jenny: : 01:10:614 (4) - that one is harsh to catch because of the angle you go from 1-2-3-4
20:37 Jenny: : 01:14:503 (1) - add circle
20:37 Jenny: : 01:14:947 (5) - add new combo
20:38 Jenny: : 01:15:392 (1) - new combo aswell, make this one louder aswell
20:38 Jenny: : 01:15:503 (1) - make the spinner be 30% volume
20:39 Jenny: : other stuffs is mostly similar/the same
20:39 Jenny: : look for stuff like that in the rest
20:39 Jenny: : also
20:39 Jenny: : 01:55:836 (2,3,4) - these sliderends should be on where the circles were.
20:40 Jenny: : main issues are: redtick sliders, sliderbows which aren't adjusted to what they are meant to be
20:40 Jenny: : and... well, objects that aren't exactly placed on what they were trying to
20:40 Jenny: : *as pointed out, mostly redtick sliders
20:40 Jenny: : **also, your endkiai-patterns should each have a combo for every row they build and also one for the endbeat
20:41 Jenny: : ***make the kiaispinners 30% :x
20:41 Jenny: : kkthx
20:41 Jenny: : *i am a lazy fuck
Thanks, not gonna post my reply to all because i already changed some of them and don't remember... also lazy too... so lets say I changed some.
Kei
Changed some.. thanks

http://puu.sh/ZtbJ
Stefan
moar of dat sheet
Topic Starter
Snepif
Thanks for the sheets.

Kite
[General]
be more serious about the tags, most of them are redundant and just there for fun factors
if you want to include them, do so in the map description

[Snep's HUE]
00:13:947 (5) - having these set of sliders start at the red tick feels kind of weird while playing
00:14:392 (7) - jump to next object is big and number of repeats is confusing
02:26:503 - would be awesome if you fully mapped this section but a bit easier than in the collab diff

[Collab]
00:09:280 (8,9,10) - not so sure about single beat jumps with such spacing, same for this 00:38:503 (4,5,6,7) -
00:51:280 (7,8) - jump is too big for the speed imo
01:37:392 (4) - ctrl + r
01:37:614 (5) - ^
02:10:503 (1) - ^
02:10:836 (2) - ^
02:11:836 (7,8,9) - maybe you will like this more ctrl+r and stack 02:12:169 (10) - on 8
02:17:169 (7) - ctrl + r
02:19:058 (5,6,7,8) - ctrl+ h and make it go left http://osu.ppy.sh/ss/415423
02:37:280 (2) - this slider and the next feel weird to start on red tick, remove 02:37:169 (1) - and start the sliders on big white tick instead its better for navigation while playing and doesnt start on offbeats
Topic Starter
Snepif

Kite wrote:

[General]
be more serious about the tags, most of them are redundant and just there for fun factors Oh, they are just for fun... okay removed..
if you want to include them, do so in the map description

[Snep's HUE]
00:13:947 (5) - having these set of sliders start at the red tick feels kind of weird while playing. Okie fixed
00:14:392 (7) - jump to next object is big and number of repeats is confusing. Deleted 1 repeat, jump is fine now.
02:26:503 - would be awesome if you fully mapped this section but a bit easier than in the collab diff. Hmmm nah, I wanted to give it another feeling as it's another diff, didn't want it to be the same but easier

[Collab]
00:09:280 (8,9,10) - not so sure about single beat jumps with such spacing, same for this 00:38:503 (4,5,6,7) - .
00:51:280 (7,8) - jump is too big for the speed imo. It is okay, the map has harder stuff
01:37:392 (4) - ctrl + r. Okay
01:37:614 (5) - ^ ^
02:10:503 (1) - ^ Done both
02:10:836 (2) - ^
02:11:836 (7,8,9) - maybe you will like this more ctrl+r and stack 02:12:169 (10) - on 8 Nah, I want it tricky like this
02:17:169 (7) - ctrl + r ^
02:19:058 (5,6,7,8) - ctrl+ h and make it go left http://osu.ppy.sh/ss/415423. That doesn't look quite good :/ also ^that
02:37:280 (2) - this slider and the next feel weird to start on red tick, remove 02:37:169 (1) - and start the sliders on big white tick instead its better for navigation while playing and doesnt start on offbeats. Fixed
Thanks a lot!! Updated
Kite
you can always include the former tags in the map description as said D:
Kei

Kite wrote:

you can always include the former tags in the map description as said D:
^ yes plz plz plz plz
mancuso_JM_
HUE HUE HUE!! :D

[General:]

Volumen: En ciertas partes los Hitsounds se sienten alto (en la secciones de 65%), la voz se siente baja y hace que los pattern se sientan raros (principalmente los que no esten en 1/1, no se porque :P). Intenta reducirle el Volumen a estas secciones a 5% por lo menos, suena mejor.
• Hay algunos flashes que estan medios jodidos en el Storyboard realmente. Por ejemplo el que empieza el map, me parece que seria una buena idea Display epilepsy warning. Me parece que es bastante necesario.
• No tenes breaks, el Letterbox During Break es al pedo xD. Removelo
• 01:21:614: El SB carga a mas de 5,00x (5,36x para ser mas concreto :P), no es algo no rankeable pero causa lags bastante feos a Computadoras medias antiguas. El otro dia lo jugue en un Ciber (en CTB) con un amigo, llego a esa parte se me lagueo todo, HORRIBLE xD, por eso seria mejor que lo arregles.

[Snep's HUE:]

• 00:11:725 (x): El Stop que hiciste aca se siente innecesario, luego se siente raro cuando re tomas el ritmo. Es una mejor idea si agregas una Nota aca y mantenes el Ritmo
• 00:25:169 (3): Realmente este patron fluiría mejor si le haces un Reverse Selection (Ctrl+R) a este Slider
• 00:35:836 (6): Definitivamente no hay nada en 1/4, asi que es totalmente innecesario que este Slider termine sobre un Tick Azul, se siente mal. Seguiria mejor la voz y el Instrumental si agregas una Nota en 00:35:836 y luego agrega un Slider que empiece en 00:35:947 y termine en 00:36:169
• 00:51:503 (4): En este caso, realmente necesitas algo en el tick blanco, en el medio de este Slider, es donde se remarca el Instrumental. Que tal si reducis este Slider en 1/2 y luego agregas una Repeticion? Se siente bastante bien, con el Spacing no te debes preocupar tanto en esta seccion
• 00:53:614 (7): Se torna engorroso en esta parte un Slider con mas de una Repeticion. Seria mejor que elimines la ultima repeticion y en su lugar lo cambies por una Nota.
• 00:58:503 (4,5): No creo que un Stack en 1/1 favorezca mucho la fluidez del map. Juega mucho mejor si desapilas y moves (5) hacia otro lugar.
• 01:03:725 (4): Escuchando la musica (especialmente en 25% de velocidad) pude comprobar que esta Nota es innecesaria, no actua nada en este lugar, ademas es mejor si empezas la parte rapida en el siguiente Slider en 1/2. Por esto, es mejor si eliminas esta Nota.
• 01:13:058 (x): Yo agregaria una Nota aca :P.
• 01:14:280 (5): No se que seguiste para poner este Slider en 1/1, esta es una parte rapida, la vocal larga ya paso. Lo mejor que se me viene a la cabeza para no interferir con el siguiente patron compuestos por Notas es agregar una Nota en 01:14:280 y luego un Slider en 1/2 que empiece en 01:14:392 y termine en 01:14:503
• 01:14:614 (1,2,3,4,5,6,7,8): Ese Stack en el medio no fluye muy bien, al comienzo o al final es mejor pero aca en el medio se siente raro. Prefiero que Apiles notas al principio o al Final pero que desapiles a (4,5)
• 01:31:280 (6): Yo agregaría un New Combo aca, se siente un cambio en la musica
• 01:49:280 (2,4): Claps en estas dos Notas hace un buen efecto, deberias considerarlo
• 01:55:503 (4): Se que lo mencione antes, pero ya ni me acuerdo cuando xD, cambia este 1/1 Slider por un Slider en 1/2 con una Repeticion.
• 02:04:614 (2,3,4,5,6): No le veo mucho sentido a este antijump, es el primero del map (y el unico) en mas de la mitad de este y toma bastante por sorpresa. Yo incrementaria el Spacing, pero buee... vos decidis :P
• 02:17:503 (x): Una Nota aca va bien con el Instrumental
• 02:38:947 (1): Aca empieza el Instrumental, prefiero que sea un Soft Whistle en lugar del Clap (el efecto es parecido al que hiciste en 01:20:725)
• 02:54:503 (5): Un New Combo para remarcar el cambio en el Spacing vendria bien
• 02:55:058 (Spin): Seguro que queres terminar este en 02:55:725? dentro de todo no sigue tanto la cancion, y despues de ese 1/2 con Notas este Spinner es relativamente corto. Me parece mejor si este terminara en 02:57:169, encima el Whistle le da tremendo efecto xD.

[Kei&Snep's HUE HUE HUE:]

Kei:
• 00:23:114 (7,1): A ver, esto no suena raro... suena RARISIMO, dejame ver que se puede hacer para rearmarlo un poco mejor (obviamente, si se te ocurre algo mejor no dudes en arreglarlo a tu manera, pero que no quede asi por favor :P). Elimina la repeticion de (7), luego agrega un Slider que empiece en 00:23:503 y termine en 00:23:614
• 00:30:503 (8): Definitivamente esto no puede tener nada en el medio (como la repeticion en este caso), no se escucha ningun Hit. Juega mejor si este Slider finaliza en 00:30:836 pero un Simple Slider.
• 01:23:836 (1): No esta del todo mal, pero no me gusta como sigue la voz el repeat sobre el tick azul. Deberias mantener la secuencia con el Instrumental, reduciendo este Slider en 1/4 (que termine en 01:23:947 + la repeticion luego) y al final una Nota en 01:24:169

Snep:
• 00:42:503 (5,6,7): Aca abusaste un poco con el Spacing, juega feo para ser sincero. Seria mejor que sigas esto como las 'agujas de un Reloj', juega y fluye mucho mejor realmente. Lo que debes hacer es marcar (6,7) y luego hacele Ctrl+R
• 01:15:503 (Spin): Despues de un map super-denso, realmente este Slider quiebra 'el motivo' del map, podrias hacer algo mas dificil, no se como por ejemplo dividir este Slider largo en 2, o algo como hiciste en tu diff. quizas, vos ves :P.
• 01:49:280 (2,3): Señala los 2 Sliders y luego Ctrl+R, fluye mucho mejor imo.
• 02:06:280 (7,8): Se siente algo grande este jump y no esta en un buen sentido, lo cual produce mala fluidez. Intenta arreglarlo (si queres jump mantenelo, pero que se pueda hacer un poco mas rico, si me entendes :P)
• 02:18:614 (1,2,3,4,5,6,7,8): Me parece que es mejor si marcas (5,6,7,8) y le haces Ctrl+R, el jump es mas predescible
• 02:19:503 (Spin): Mismo que en 01:15:503
• 02:55:003 (Spin): En este caso, sugiero lo mismo que en Snep's HUE, acerca de finalizar este Spinner en 02:57:169

Unknown Sections:
• 01:20:725 (SB): Quizas es una buena idea mantener el Nombre del que mapeo esta seccion, para seguir la consistencia y saber quien mapeo quien.
• 02:24:725 (SB): (^)
• 02:38:947 (SB): (^)

Me siento cansado. Ustedes vallan al Psiquiatra porque estan re locos con mapear esto xD!
Mientras yo me tomo una Aspirina y duermo porque mañana tengo escrito :(, y encima hace tiempo que no modeaba algo para el app.
HAHA! Bueno les dejo estrella porque Uruguay necesita algo en el App. La mayor de las Suertes con este proyecto, Chicos! ;)
pw384
hi~ m4m~

[Snep's Hue]
-Setting-
Well.
-Mapping-
* 00:53:613 (7) - why two reverses? how about a reverse+a circle?
* 01:31:280 (6,7) - delete the 7's red control point and make a beat blanket?
* 02:33:614 - funny~

[Hue*3]
-Setting-
Well.
-Mapping-
* 00:09:280 (8,9) - hmm... 8:(300,112) 9:(196,40)
* nazi:00:41:614 (1,2,3,4) - change the order? 1 3 2 4?
* 01:46:836 (7,1) - need blanket better
* 02:55:003 (1) - end at 02:56:725 or earlier? the spinner is a little short


a star~
good luck~ :)
[CSGA]Ar3sgice
hi~


Huehuehue

  1. 00:14:725 (11) - better use a slider here to fit the rhythm better http://osu.ppy.sh/ss/415488
  2. 00:33:058 (3) - feels not so fit to the music..
  3. 00:35:503 (6) - start slider here http://osu.ppy.sh/ss/415490
  4. 00:37:058 (7) - move right so it looks better at slider end http://osu.ppy.sh/ss/415491
  5. 00:42:725 (6,7) - i think better use a higher volume on slider head (3,7)
  6. 00:54:392 (4) - http://osu.ppy.sh/ss/415494 looks better balanced
  7. 01:02:725 (9) - blanket.?
  8. 01:11:836 (1) - make blanket wwwww
  9. 01:37:392 (4) - put here http://osu.ppy.sh/ss/415495
  10. 01:46:836 (7) - ctrl+r.? weird flow
  11. 02:14:614 (4) - move right 1grid
  12. 02:47:169 (6,7) - ctrl+r better to play www
Hue

  1. 00:41:836 (2,3,4,5,6,7) - symmetry??
  2. 01:03:725 (4) - better remove..
  3. 01:14:614 (2) - http://osu.ppy.sh/ss/415504 plays better i think
  4. 01:34:058 (6) - move the middle down a little
  5. 01:54:503 (1) - left 2grids
  6. nice sliders wwwwww
Good luck~
athiota33
Hi!~

[General]

Maybe add League of Legends instead LoL on the tags?

[Hue]

00:11:725 (x) - Maybe add a note here to make consistent like the others?
00:25:169 (3) - Maybe make the slider like this? http://puu.sh/ZAM1
01:03:836 (5) - NC? the current combo is kinda long
01:31:280 (6) - NC? to make consistent like other combo?
01:35:392 (3) - Make it like this? http://puu.sh/ZACJ
02:07:836 (1) - Make NC here? The combo is kinda long
02:54:503 (5) - NC here? due to jumping note
02:55:058 (1) - The spinner here is 611 ms long, which is shorter than 750 ms. Maybe lengthen it until 02:56:392 ?

[HueHueHue]

01:56:280 (4,5,6,7) - Make it like this? http://puu.sh/ZAVG or http://puu.sh/ZB0g
00:34:280 (9) - NC here like 00:36:058 (1) ? I think it has same rhytmh
02:55:058 (1) - Same as "Hue" diff

That's all~
Sorry,I'm not good modding jumping map,because I don't know how ;_; and this is my first time modding approval map.
Nice map! Star~ and good luck!~
Topic Starter
Snepif
Oh god o:! That's a lot of modding there!! Gonna answer to all of them now D: i'll post my response when im done
Topic Starter
Snepif
mancuso

mancusojuanmattos wrote:

HUE HUE HUE!! :D

[General:]

Volumen: En ciertas partes los Hitsounds se sienten alto (en la secciones de 65%), la voz se siente baja y hace que los pattern se sientan raros (principalmente los que no esten en 1/1, no se porque :P). Intenta reducirle el Volumen a estas secciones a 5% por lo menos, suena mejor. Lo voy a ver con Kathe o.O
• Hay algunos flashes que estan medios jodidos en el Storyboard realmente. Por ejemplo el que empieza el map, me parece que seria una buena idea Display epilepsy warning. Me parece que es bastante necesario. ^
• No tenes breaks, el Letterbox During Break es al pedo xD. Removelo. Okay o.O
• 01:21:614: El SB carga a mas de 5,00x (5,36x para ser mas concreto :P), no es algo no rankeable pero causa lags bastante feos a Computadoras medias antiguas. El otro dia lo jugue en un Ciber (en CTB) con un amigo, llego a esa parte se me lagueo todo, HORRIBLE xD, por eso seria mejor que lo arregles. Jajaja, tambien me fijo con ella.

[Snep's HUE:]

• 00:11:725 (x): El Stop que hiciste aca se siente innecesario, luego se siente raro cuando re tomas el ritmo. Es una mejor idea si agregas una Nota aca y mantenes el Ritmo. Ok
• 00:25:169 (3): Realmente este patron fluiría mejor si le haces un Reverse Selection (Ctrl+R) a este Slider. Ok
• 00:35:836 (6): Definitivamente no hay nada en 1/4, asi que es totalmente innecesario que este Slider termine sobre un Tick Azul, se siente mal. Seguiria mejor la voz y el Instrumental si agregas una Nota en 00:35:836 y luego agrega un Slider que empiece en 00:35:947 y termine en 00:36:169. Costo pero pude lol
• 00:51:503 (4): En este caso, realmente necesitas algo en el tick blanco, en el medio de este Slider, es donde se remarca el Instrumental. Que tal si reducis este Slider en 1/2 y luego agregas una Repeticion? Se siente bastante bien, con el Spacing no te debes preocupar tanto en esta seccion. No suena bien
• 00:53:614 (7): Se torna engorroso en esta parte un Slider con mas de una Repeticion. Seria mejor que elimines la ultima repeticion y en su lugar lo cambies por una Nota. Es leible por el spacing y queda bien. Aparte... engorroso wtf xDDDDDDDD dat word
• 00:58:503 (4,5): No creo que un Stack en 1/1 favorezca mucho la fluidez del map. Juega mucho mejor si desapilas y moves (5) hacia otro lugar. Uhm okay
• 01:03:725 (4): Escuchando la musica (especialmente en 25% de velocidad) pude comprobar que esta Nota es innecesaria, no actua nada en este lugar, ademas es mejor si empezas la parte rapida en el siguiente Slider en 1/2. Por esto, es mejor si eliminas esta Nota. No, suena muy vacio y le saca continuidad al map
• 01:13:058 (x): Yo agregaria una Nota aca :P. Ok
• 01:14:280 (5): No se que seguiste para poner este Slider en 1/1, esta es una parte rapida, la vocal larga ya paso. Lo mejor que se me viene a la cabeza para no interferir con el siguiente patron compuestos por Notas es agregar una Nota en 01:14:280 y luego un Slider en 1/2 que empiece en 01:14:392 y termine en 01:14:503 Es porque sigue la bateria y aunque la bateria SI haga un hit donde vos decis, suena muy bajo y -creo- que es el bombo o algun tom grande, queda bien asi
• 01:14:614 (1,2,3,4,5,6,7,8): Ese Stack en el medio no fluye muy bien, al comienzo o al final es mejor pero aca en el medio se siente raro. Prefiero que Apiles notas al principio o al Final pero que desapiles a (4,5). A mi me gusta :/ veo que dicen los demas
• 01:31:280 (6): Yo agregaría un New Combo aca, se siente un cambio en la musica. Se me escapo lol
• 01:49:280 (2,4): Claps en estas dos Notas hace un buen efecto, deberias considerarlo. Hm si
• 01:55:503 (4): Se que lo mencione antes, pero ya ni me acuerdo cuando xD, cambia este 1/1 Slider por un Slider en 1/2 con una Repeticion. Ya dije
• 02:04:614 (2,3,4,5,6): No le veo mucho sentido a este antijump, es el primero del map (y el unico) en mas de la mitad de este y toma bastante por sorpresa. Yo incrementaria el Spacing, pero buee... vos decidis :P Se siente muy bien al jugar -u-
• 02:17:503 (x): Una Nota aca va bien con el Instrumental. Pero sigue la voz
• 02:38:947 (1): Aca empieza el Instrumental, prefiero que sea un Soft Whistle en lugar del Clap (el efecto es parecido al que hiciste en 01:20:725) Uhmm no queda bien o.o
• 02:54:503 (5): Un New Combo para remarcar el cambio en el Spacing vendria bien. Sep
• 02:55:058 (Spin): Seguro que queres terminar este en 02:55:725? dentro de todo no sigue tanto la cancion, y despues de ese 1/2 con Notas este Spinner es relativamente corto. Me parece mejor si este terminara en 02:57:169, encima el Whistle le da tremendo efecto xD. La idea es que se escuche el "you only need to click once FOOL" XD

[Kei&Snep's HUE HUE HUE:]

Snep:
• 00:42:503 (5,6,7): Aca abusaste un poco con el Spacing, juega feo para ser sincero. Seria mejor que sigas esto como las 'agujas de un Reloj', juega y fluye mucho mejor realmente. Lo que debes hacer es marcar (6,7) y luego hacele Ctrl+R. Para nada xD Lo abuse por gusto y es jugable yo puedo hacerlo S esa parte y no soy silvia haha
• 01:15:503 (Spin): Despues de un map super-denso, realmente este Slider quiebra 'el motivo' del map, podrias hacer algo mas dificil, no se como por ejemplo dividir este Slider largo en 2, o algo como hiciste en tu diff. quizas, vos ves :P. Uhm si, la idea es que sea como el unico "break"
• 01:49:280 (2,3): Señala los 2 Sliders y luego Ctrl+R, fluye mucho mejor imo. No o.O
• 02:06:280 (7,8): Se siente algo grande este jump y no esta en un buen sentido, lo cual produce mala fluidez. Intenta arreglarlo (si queres jump mantenelo, pero que se pueda hacer un poco mas rico, si me entendes :P). Quiero jump ;_;
• 02:18:614 (1,2,3,4,5,6,7,8): Me parece que es mejor si marcas (5,6,7,8) y le haces Ctrl+R, el jump es mas predescible. Si, sabia que esta parte iba a causar polemica y ya me lo han dicho... pero lo quiero asi :/ veo que dicen los MAT de si es rankeable.
• 02:19:503 (Spin): Mismo que en 01:15:503 Mismo
• 02:55:003 (Spin): En este caso, sugiero lo mismo que en Snep's HUE, acerca de finalizar este Spinner en 02:57:169 D: never

Unknown Sections:
SB = Kathe <3

Me siento cansado. Ustedes vallan al Psiquiatra porque estan re locos con mapear esto xD!
Mientras yo me tomo una Aspirina y duermo porque mañana tengo escrito :(, y encima hace tiempo que no modeaba algo para el app.
HAHA! Bueno les dejo estrella porque Uruguay necesita algo en el App. La mayor de las Suertes con este proyecto, Chicos! ;)
A la mierda tenes que tomar la pastillita

Muchas gracias Juan!

384059043 (yes I copypasted the nickname wtf

384059043 wrote:

hi~ m4m~

[Snep's Hue]
-Setting-
Well.
-Mapping-
* 00:53:613 (7) - why two reverses? how about a reverse+a circle? Uhm like third time someone tells me this, i'll change it okay :C
* 01:31:280 (6,7) - delete the 7's red control point and make a beat blanket? Sure
* 02:33:614 - funny~ Lol thanks

[Hue*3]
-Setting-
Well.
-Mapping-
* 00:09:280 (8,9) - hmm... 8:(300,112) 9:(196,40) Ok
* nazi:00:41:614 (1,2,3,4) - change the order? 1 3 2 4? Nope, this way its funnier
* 01:46:836 (7,1) - need blanket better Huh fixed
* 02:55:003 (1) - end at 02:56:725 or earlier? the spinner is a little short. Its rankeable and I did it on purpose so you can hear the voice.


a star~
good luck~ :)

Thanks a lot.


Ar3sgice

[CSGA]Ar3sgice wrote:

hi~


Huehuehue

  1. 00:14:725 (11) - better use a slider here to fit the rhythm better http://osu.ppy.sh/ss/415488. But it would mess up a lot :/
  2. 00:33:058 (3) - feels not so fit to the music.. Follows the vocals.
  3. 00:35:503 (6) - start slider here http://osu.ppy.sh/ss/415490. Done
  4. 00:37:058 (7) - move right so it looks better at slider end http://osu.ppy.sh/ss/415491. Done
  5. 00:42:725 (6,7) - i think better use a higher volume on slider head (3,7). Used 10% more now
  6. 01:02:725 (9) - blanket.? Fixed a bit
  7. 01:11:836 (1) - make blanket wwwww. Lol fixed wwwwwwwwwwwwwwwwww
  8. 01:37:392 (4) - put here http://osu.ppy.sh/ss/415495. Nope i like it this way.
  9. 01:46:836 (7) - ctrl+r.? weird flow. Its kay
  10. 02:14:614 (4) - move right 1grid. Rearranged whole thing
  11. 02:47:169 (6,7) - ctrl+r better to play www. Nope
Hue

  1. 00:41:836 (2,3,4,5,6,7) - symmetry?? It is symmetric. The first "mordekaiser" is symmetric with the second one.
  2. 01:03:725 (4) - better remove.. No, the fast part starts too suddenly if I do that
  3. 01:14:614 (2) - http://osu.ppy.sh/ss/415504 plays better i think. Well too many people complaining about this one... changed according to my own taste
  4. 01:34:058 (6) - move the middle down a little. Oh I see. Done
  5. 01:54:503 (1) - left 2grids. 1 grid is better haha
  6. nice sliders wwwwww thanks
Good luck~

Thank you.

athiota33

athiota33 wrote:

Hi!~

[General]

Maybe add League of Legends instead LoL on the tags? That is already written on the source hehe

[Hue]

00:11:725 (x) - Maybe add a note here to make consistent like the others? Done in previous mod :D
00:25:169 (3) - Maybe make the slider like this? http://puu.sh/ZAM1 Changed before too
01:03:836 (5) - NC? the current combo is kinda long. Uhm nah.
01:31:280 (6) - NC? to make consistent like other combo? Yes
01:35:392 (3) - Make it like this? http://puu.sh/ZACJ Wow great idea
02:07:836 (1) - Make NC here? The combo is kinda long Nope
02:54:503 (5) - NC here? due to jumping note. Yeah
02:55:058 (1) - The spinner here is 611 ms long, which is shorter than 750 ms. Maybe lengthen it until 02:56:392 ? Is that a new rule o:? I thought the rule was "auto must be able to do at least 1k bonus"... D:

[HueHueHue]

00:34:280 (9) - NC here like 00:36:058 (1) ? I think it has same rhytmh. Not really, I dont think so o.o
02:55:058 (1) - Same as "Hue" diff. Same..

That's all~
Sorry,I'm not good modding jumping map,because I don't know how ;_; and this is my first time modding approval map.
Nice map! Star~ and good luck!~

Thanks, you did great!

And also, to make things easier for my Kei, here are the things that you must see:

Stuff for Kei <3

mancusojuanmattos wrote:

HUE HUE HUE!! :D

[General:]

Volumen: En ciertas partes los Hitsounds se sienten alto (en la secciones de 65%), la voz se siente baja y hace que los pattern se sientan raros (principalmente los que no esten en 1/1, no se porque :P). Intenta reducirle el Volumen a estas secciones a 5% por lo menos, suena mejor.
• Hay algunos flashes que estan medios jodidos en el Storyboard realmente. Por ejemplo el que empieza el map, me parece que seria una buena idea Display epilepsy warning. Me parece que es bastante necesario.
• 01:21:614: El SB carga a mas de 5,00x (5,36x para ser mas concreto :P), no es algo no rankeable pero causa lags bastante feos a Computadoras medias antiguas. El otro dia lo jugue en un Ciber (en CTB) con un amigo, llego a esa parte se me lagueo todo, HORRIBLE xD, por eso seria mejor que lo arregles.

[Kei&Snep's HUE HUE HUE:]

Kei:
• 00:23:114 (7,1): A ver, esto no suena raro... suena RARISIMO, dejame ver que se puede hacer para rearmarlo un poco mejor (obviamente, si se te ocurre algo mejor no dudes en arreglarlo a tu manera, pero que no quede asi por favor :P). Elimina la repeticion de (7), luego agrega un Slider que empiece en 00:23:503 y termine en 00:23:614
• 00:30:503 (8): Definitivamente esto no puede tener nada en el medio (como la repeticion en este caso), no se escucha ningun Hit. Juega mejor si este Slider finaliza en 00:30:836 pero un Simple Slider.
• 01:23:836 (1): No esta del todo mal, pero no me gusta como sigue la voz el repeat sobre el tick azul. Deberias mantener la secuencia con el Instrumental, reduciendo este Slider en 1/4 (que termine en 01:23:947 + la repeticion luego) y al final una Nota en 01:24:169

[CSGA]Ar3sgice wrote:

hi~


Huehuehue

  1. 00:54:392 (4) - http://osu.ppy.sh/ss/415494 looks better balanced

athiota33 wrote:

Hi!~

[HueHueHue]

01:56:280 (4,5,6,7) - Make it like this? http://puu.sh/ZAVG or http://puu.sh/ZB0g
Kei

mancusojuanmattos wrote:

HUE HUE HUE!! :D

[Kei&Snep's HUE HUE HUE:]

Kei:
• 00:23:114 (7,1): A ver, esto no suena raro... suena RARISIMO, dejame ver que se puede hacer para rearmarlo un poco mejor (obviamente, si se te ocurre algo mejor no dudes en arreglarlo a tu manera, pero que no quede asi por favor :P). Elimina la repeticion de (7), luego agrega un Slider que empiece en 00:23:503 y termine en 00:23:614 Ok intente eso. No se me ocurre nada mas
• 00:30:503 (8): Definitivamente esto no puede tener nada en el medio (como la repeticion en este caso), no se escucha ningun Hit. Juega mejor si este Slider finaliza en 00:30:836 pero un Simple Slider. Suena bien :D Ese slider me estaba preocupando desde hace tiempo
• 01:23:836 (1): No esta del todo mal, pero no me gusta como sigue la voz el repeat sobre el tick azul. Deberias mantener la secuencia con el Instrumental, reduciendo este Slider en 1/4 (que termine en 01:23:947 + la repeticion luego) y al final una Nota en 01:24:169 Mucho mejor 8-) <- quería poner ese coso huehuehuehue

Muchas gracias, fue muy util :3

[CSGA]Ar3sgice wrote:

hi~


Huehuehue

  1. 00:54:392 (4) - http://osu.ppy.sh/ss/415494 looks better balanced Looks better

athiota33 wrote:

Hi!~

[HueHueHue]

01:56:280 (4,5,6,7) - Make it like this? http://puu.sh/ZAVG or http://puu.sh/ZB0g I don't really understand at all the pattern shown in the 2nd image.. but anyways. I prefer to keep this part as it is 'cause I think it plays and looks good as it is.
Thanks
http://puu.sh/10do4

...

HUEHUEHUEHUE
Topic Starter
Snepif
Stop trolling meeeeh ;//;

I love you <3
Kei
B-b-but trolling is fun!!

ilu <3
Kyshiro
Hi there, modded as requested in my queue.

I love this song lol, I've been mapping this too, but for some reason I decided to abandon it.

Snep's HUE:

  • 00:10:836 (6,1,2,3,4) - I would've done this curve a bit different in which case it'd look and flow somewhat better, like this: http://puu.sh/10Gn5
    00:16:725 (1,2,3,4,5,6,7,8) - ^
    00:31:614 (3) - Plays/sounds better if this slider were a 1/2 slider with a note at 00:31:836 -
    00:35:836 (6,7) - Doesn't really fit the music in any way, 2 single sliders might be better
    00:41:836 (2,3,4,5,6,7,8) - Nice pattern, would be better if it looked like this though? http://puu.sh/10GuH Code below:
    108,64,41836,1,4
    256,352,42058,1,12
    404,64,42280,1,4
    256,192,42503,1,12
    404,320,42725,1,4
    256,32,42947,1,12
    108,320,43169,1,4
    01:15:392 - The flash that starts here gets hidden by the spinner, I suggest removing the flash
    02:26:503 (1,2,3,4,5,1,2,3,4,5,6) - Might just be me, but since this is an epic solo I'd prefer to stream over here o-o or just anything else really, it feels way too empty.
Kei&Snep's HUE HUE HUE:

  • 00:19:725 (6,7) - Could be a better blanket
    00:22:836 (6,7,8) - Doesn't really fit the vocals like this, how about http://puu.sh/10GUk , This is a note, followed by 2x a 1/1 slider, followed by a note
    00:49:614 (7,8) - Structurally this doesn't play/sound right, As this is mapped to the vocals, slider (8) should start where note (7) is right now, and there should be a note after it on 00:50:169 -
    00:57:392 (2,3,4,5) - Feels as if this is just forced in here, doesn't fit with the music
    01:34:836 (1,2,3,4) - ^
Couldn't find anything else, there might be a few more structural errors in Kei&Snep's HUE HUE HUE which are minor and just acceptable imo.

Love the song and map

For any questions you may contact me in game, good luck

~Kyshiro
Topic Starter
Snepif

Kyshiro wrote:

Hi there, modded as requested in my queue.

I love this song lol, I've been mapping this too, but for some reason I decided to abandon it.

Snep's HUE:

  • 00:10:836 (6,1,2,3,4) - I would've done this curve a bit different in which case it'd look and flow somewhat better, like this: http://puu.sh/10Gn5. Looks good~~ done
    00:16:725 (1,2,3,4,5,6,7,8) - ^ I like this one
    00:31:614 (3) - Plays/sounds better if this slider were a 1/2 slider with a note at 00:31:836 - Ok
    00:35:836 (6,7) - Doesn't really fit the music in any way, 2 single sliders might be better I think this way is nice
    00:41:836 (2,3,4,5,6,7,8) - Nice pattern, would be better if it looked like this though? http://puu.sh/10GuH Code below:
    108,64,41836,1,4
    256,352,42058,1,12
    404,64,42280,1,4
    256,192,42503,1,12
    404,320,42725,1,4
    256,32,42947,1,12
    108,320,43169,1,4
    Thanks but no, it is symmetrical now, and nice to play
    01:15:392 - The flash that starts here gets hidden by the spinner, I suggest removing the flash. my Kei made the sb~~ gonna ask her
    02:26:503 (1,2,3,4,5,1,2,3,4,5,6) - Might just be me, but since this is an epic solo I'd prefer to stream over here o-o or just anything else really, it feels way too empty. Uhmm it was suggested before so yep.. I'll do it
Couldn't find anything else, there might be a few more structural errors in Kei&Snep's HUE HUE HUE which are minor and just acceptable imo.

Love the song and map

For any questions you may contact me in game, good luck

~Kyshiro
Thanks a lot.

To my Kei:

All suggestions on HUE HUE HUE are for you :3 ilu!!!!!!
tsuka
fighting 6 v 4
-kevincela-
Awesum song ♥

[General]

  1. Add "League of Legends" to the tags?
[Kei&Snep's HUE HUE HUE]

  1. 00:23:114 (7) - If you listen clearly,you'll notice that the singer's voice here is 1/8 late,so make this slider longer by 1/8 to match it completely.
  2. 00:36:392 (3) - I would put this instead at x:164 y:108 to make 00:36:280 (2,3,4,5) - a pretty good looking diamond-shaped pattern?
  3. 00:42:725 (6,7) - Actually it would be good if you exchanged their position,to give at the entire pattern a pretty natural flow...
  4. 00:52:725 (6,7) - CTRL+R on each of them? Imho,in this way the entire pattern will flow better.
  5. 01:07:836 (7) - This is just a little suggestion: what do you think about removing one repeat from this slider and adding a note at x:161 y:134? I think this is more fun to play,actually :)
  6. 01:30:947 (5) - CTRL+R here? I think this flows better than the actual setting.
  7. 01:43:614 (1) - Move the new combo instead on 01:43:947 (2) - ?
  8. 02:41:169 (3) - For another time and for the same reasons,what do you think on reversing this slider? xD
[Snep's HUE]

  1. 00:42:503 (5) - Add a new combo here to delineate a new pattern?
  2. 01:54:503 (1) - Actually this isn't that necessary,but what do you think on modifying this slider into this? I really find this awesome and it fits very well too :P
  3. 02:24:280 (2) - This is a bug,but anyways add a New combo here,since this note follows a spinner.
    Sorry if I didn't find anything useful here, but anyways this is an awesome diff,really good job! :D
And...that's all! Sorry for my short mod,if it's useless for you,then don't give any kds. Right now the map is bubblable for me xD
Star,and good luck!
Topic Starter
Snepif

-kevincela- wrote:

Awesum song ♥

[General]

  1. Add "League of Legends" to the tags? OMG XD I forgot sorry
[Kei&Snep's HUE HUE HUE]

  1. 00:36:392 (3) - I would put this instead at x:164 y:108 to make 00:36:280 (2,3,4,5) - a pretty good looking diamond-shaped pattern? Ok
  2. 00:42:725 (6,7) - Actually it would be good if you exchanged their position,to give at the entire pattern a pretty natural flow... Actually I don't know if you tried to play it, but this way it flows very well
  3. 01:07:836 (7) - This is just a little suggestion: what do you think about removing one repeat from this slider and adding a note at x:161 y:134? I think this is more fun to play,actually :) Yep
  4. 01:43:614 (1) - Move the new combo instead on 01:43:947 (2) - ? Nope it follows the vocals
  5. 02:41:169 (3) - For another time and for the same reasons,what do you think on reversing this slider? xD Rearranged some stuff
[Snep's HUE]

  1. 00:42:503 (5) - Add a new combo here to delineate a new pattern? I want it like this because it's red like the lyrics >< also it isn't thaaaat necessary I think o.o we'll see I don't wanna sound like I won't change anything
  2. 01:54:503 (1) - Actually this isn't that necessary,but what do you think on modifying this slider into this? I really find this awesome and it fits very well too :P. Yes indeed~~ but I don't like the 3-red-dot thingy so I put only 1 red dot
  3. 02:24:280 (2) - This is a bug,but anyways add a New combo here,since this note follows a spinner. o.o? The new combo is automatically there what bug do you mean?
    Sorry if I didn't find anything useful here, but anyways this is an awesome diff,really good job! :D Thanks
And...that's all! Sorry for my short mod,if it's useless for you,then don't give any kds. Right now the map is bubblable for me xD
Star,and good luck!
Thanks a lot!


Stuff for my Kei <3 only 3!
00:23:114 (7) - If you listen clearly,you'll notice that the singer's voice here is 1/8 late,so make this slider longer by 1/8 to match it completely.
00:52:725 (6,7) - CTRL+R on each of them? Imho,in this way the entire pattern will flow better.
01:30:947 (5) - CTRL+R here? I think this flows better than the actual setting.
those
Dyrus 13 Health Pot Morde
Topic Starter
Snepif
LOL! That build actually works huehuehuehue so much sustain omg riot pls
Kite
i miss 5x gunblade builds
-kevincela-
About the new combo bug...



^see? The new combo isn't set,even if there's actually a New combo!

Epic drawing skillz \o/
Topic Starter
Snepif
Ohhh I see! Not sure if that's an issue tho :/ well changed anyway.

Kite wrote:

i miss 5x gunblade builds
Lol yeah, you never actually finished 5 WotA because you won earlier
Kei

-kevincela- wrote:

[Kei&Snep's HUE HUE HUE]

  1. 00:23:114 (7) - If you listen clearly,you'll notice that the singer's voice here is 1/8 late,so make this slider longer by 1/8 to match it completely. done
  2. 00:52:725 (6,7) - CTRL+R on each of them? Imho,in this way the entire pattern will flow better. mm i ctrl+r (8) (im not sure, im not writing this while i change stuff. i changed everything already and right now im trying to remember what stuff did i changed and which not lol
  3. 01:30:947 (5) - CTRL+R here? I think this flows better than the actual setting. yeah much better
Thanks kevincela :D

Kyshiro wrote:

Kei&Snep's HUE HUE HUE:

  • 00:19:725 (6,7) - Could be a better blanket i improved it a bit i guess
    00:22:836 (6,7,8) - Doesn't really fit the vocals like this, how about http://puu.sh/10GUk , This is a note, followed by 2x a 1/1 slider, followed by a note sounds alright now, because kevincela helped me with this part already.
    00:49:614 (7,8) - Structurally this doesn't play/sound right, As this is mapped to the vocals, slider (8) should start where note (7) is right now, and there should be a note after it on 00:50:169 - ok done. fuck i had to remap this part. lol
    00:57:392 (2,3,4,5) - Feels as if this is just forced in here, doesn't fit with the music it fits the vocals and the instrumental at the same time o.o
    01:34:836 (1,2,3,4) - ^ ^
Thanks~

http://puu.sh/12IQr

huehuehuehue
Topic Starter
Snepif
Updated my love :3
riffy
Satan brought me here ~.~

don't expect anything from me. don't like song ;_;

[General]
tickrate 1 is enough, imo.
combo 6, 7 and 8 are gray. if you fail any map in multiplayer you will get the same colour >.< it's confusing to play (lower userrating in future? :<) (try to use same colours but make them less bright? example)


[Satan's HUE]
OD nd HP Drain - 7 (to make it more playable - all diffs)
i guess you can rename it to [HUE] because this diff is obv yours. ppl will know it because you are creator ;_;
01:06:503 (1,2,3) - stacks'n'blankets here, please
code & screenshot

232,260,66503,6,0,B|260:216|260:164|216:120|156:120,1,191.999994140625,12|0
312,268,66836,2,0,B|308:220|276:171|220:172|172:204,1,191.999994140625,8|0
372,224,67169,2,0,B|344:180|292:172|236:202|232:261,1,191.999994140625,8|8
188,324,67503,1,0
120,360,67614,1,0
36,344,67725,1,8
72,264,67836,1,0
note: fixed some spacing and some more stacks. try to apply code and see
01:32:169 - circle here to follow vocals?
01:35:947 - ^ (note: not ovemap but following vocals >.<)
01:38:280 - circle to follow background music.
02:33:614 (1) - and many-many-many-many same sliders should end 1/4 earlier. orz (check it with 25% playback rate, please)
02:55:058 (1) - remove spinner in the end? it doesn't fits here anyway :( (same for [HUE HUE HUE])

[Triple HUE]
00:11:725 (2,3) - appears too fast and i can't see where slider actually starts >.< (screenshot)
01:15:503 (1) - (and same for HUE) why don't you try t put break here? ~.~ it will looks better here :/
02:19:058 (5) - any reasons for this jump? (excpt: it looks good) if no - make jump distance a bit lower. just thinking >.<

~~~~~~~~~~~~~~~~~~~~~~~~~~~

sorry ;_;
Topic Starter
Snepif

-Bakari- wrote:

Satan brought me here ~.~

don't expect anything from me. don't like song ;_;

[General]
tickrate 1 is enough, imo. I don't like TR 1 for long sliders on this song ><
combo 6, 7 and 8 are gray. if you fail any map in multiplayer you will get the same colour >.< it's confusing to play (lower userrating in future? :<) (try to use same colours but make them less bright? example) lol no, gray combos are only used in "slow" parts where the BG turns gray, idk how you didn't notice this?


[Satan's HUE]
WTF satan? XD
OD nd HP Drain - 7 (to make it more playable - all diffs) Nah, OD 7 is too low and this beatmap doesnt have complex rhythms that would require lower OD. And about hp... will consider it
i guess you can rename it to [HUE] because this diff is obv yours. ppl will know it because you are creator ;_;
01:06:503 (1,2,3) - stacks'n'blankets here, please Done
code & screenshot

232,260,66503,6,0,B|260:216|260:164|216:120|156:120,1,191.999994140625,12|0
312,268,66836,2,0,B|308:220|276:171|220:172|172:204,1,191.999994140625,8|0
372,224,67169,2,0,B|344:180|292:172|236:202|232:261,1,191.999994140625,8|8
188,324,67503,1,0
120,360,67614,1,0
36,344,67725,1,8
72,264,67836,1,0
note: fixed some spacing and some more stacks. try to apply code and see
01:32:169 - circle here to follow vocals? Nope, it wouldn't follow the vocals o.o... or at least.. doesn't seem nice to me
01:35:947 - ^ (note: not ovemap but following vocals >.<) This one yes
01:38:280 - circle to follow background music. yep
02:33:614 (1) - and many-many-many-many same sliders should end 1/4 earlier. orz (check it with 25% playback rate, please) It's done on purpose? That's why i silenced the slider ends lol
02:55:058 (1) - remove spinner in the end? it doesn't fits here anyway :( (same for [HUE HUE HUE]) Yes it does

[Triple HUE]
00:11:725 (2,3) - appears too fast and i can't see where slider actually starts >.< (screenshot) Hm if someone else says so i'll change it
01:15:503 (1) - (and same for HUE) why don't you try t put break here? ~.~ it will looks better here :/ Nope! The reason why we put this big spinner is because there are no breaks so this is the only 'break' you'll have from so much crazyness
02:19:058 (5) - any reasons for this jump? (excpt: it looks good) if no - make jump distance a bit lower. just thinking >.< Well it's the same as the previous kiai and the drums go in 2 "waves", first one has 4 beats and second one (starting at that note you pointed out) has 5 beats.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

sorry ;_;
Thanks Bakari, updated!
DakeDekaane
Hi, nice map~

Only add epilepsy warning due to some strobes you are using~

And as I don't know nothing about SB, only I have to say that your SB load is higher than 5.0x in 01:21:669 - 01:22:447 , which is a very high number .w.

No kd, good luck~
Topic Starter
Snepif
Okay thanks :3 I'll talk with my Kei about it
Doodley
Okay, sorry for a late mod.

I can't play super Insane maps, nor can I mod them that well so I can't judge whether or not they're actually playable (I'm sure you and your collaborator are able to FC it) so I won't be able to mod it as thoroughly. Sorry! I mod cosmetics more often anyway.

General
Punch me in the dick for saying this, but you should have an easier difficulty whether or not it's for approval. It's more fair to the new players, regardless that it's approval, because they wouldn't be able to play their favorite songs just because there isn't a difficulty easy enough for them. Approval will cycle out anyway with the addition of Performance Points.
I don't really like the preview point. Preview points are interesting given that, say, you could random on this map and you would hear "I LIKE MY WEAPONS HOW I LIKE MY MUSIC..." which is something you would hear every time I click the map. I think it would work well at 00:46:836 (yes, generic chorus preview point, but it's easily the best place to put a preview point because the chorus is what everyone remembers in a song)

Combo Colors
Combo color 2 could be brighter.
I recommend using this as a combo color (lightning)


Storyboard and Skin Elements
AIBat tells me:
Missing SB Elements: morde huehuehue 2.png
SB Elements Not .png: black.jpg
Unused Image Files: pause-overlay.jpg

I recommend having custom pause buttons if you have a pause-overlay, they add to it. I recommend you use the font you use in the lyrics.

Reduce the SB Load at 01:21:614 to 01:22:503 by having it your background fade to Black and White.png, then removing it for the SB at that moment. Afterwards, fade to black (no background). Your SB Load should be reduced to (estimated) 3x during the black and white fade, and then 0.5x.

You do not need a black.jpg file as no background itself is black. When there is no background, osu! generates a black background that costs almost nothing in SB Load. You can have something fade into black while having no SB Load whatsoever by having no background. Remove the background at a certain point where it is not needed (such as when it fades to Black and White.png

During the time periods where there is no black and white, you do not need it in the storyboard.
Only have it in the storyboard where it is visible. This is the same for the map background. You have it at an unnecessary 100% fade during the entire time when the map background is present, which wastes SB Load.

Use .jpg compression if you want to reduce load time in-game and download time. .jpg compression is completely unnoticeable in non-solid colored images such as your map background, but it reduces a lot of the file size.

For comparison, this is your original Color.png at 580KB and this the same thing compressed into a .jpg at 89KB. It may not seem like much, but you could probably chop off a few whole MB by doing so...but you don't need to.

Flash with White.png at 01:22:503.

The white flashing between 00:41:614 and 00:43:169 could pulse with Color.png instead to be less of an annoying, repetitive effect.

Place Kei.png in front of Black and White.png in layer order so Black and White doesn't flash in front of Kei.png between 02:26:503 and 02:33:614 (thus making Kei.png repeatedly disappear.) Have it fade when the storyboard fades to black.

Snep's HUE
01:50:392 - New combo?
02:34:947 (3,4,1) - This overlap is too extreme between several notes and sliders. Really, you should avoid overlapping everything...
00:28:280 (1,2,3) - Is there any reason for this extreme jump? Each is separated 3.04x the distance snap, at about 223 milliseconds to reach the next note. That's a little extreme for something that's not really deserving of such an extreme jump...

Kei&Snap's HUE HUE HUE

No problems that I can see.

Very cool map, and very well designed. Fun to watch. Do think of the players who are not able to play high difficulty maps, however.
Topic Starter
Snepif

Doodley wrote:

Okay, sorry for a late mod.

I can't play super Insane maps, nor can I mod them that well so I can't judge whether or not they're actually playable (I'm sure you and your collaborator are able to FC it) so I won't be able to mod it as thoroughly. Sorry! I mod cosmetics more often anyway.

General
Punch me in the dick for saying this, but you should have an easier difficulty whether or not it's for approval. It's more fair to the new players, regardless that it's approval, because they wouldn't be able to play their favorite songs just because there isn't a difficulty easy enough for them. Approval will cycle out anyway with the addition of Performance Points. Oh D: Actually, I only had the difficult one before, but I decided to add the easier one and hey, it's not THAT hard, i know only few people could do it but I don't want to add an easier one now :(
I don't really like the preview point. Preview points are interesting given that, say, you could random on this map and you would hear "I LIKE MY WEAPONS HOW I LIKE MY MUSIC..." which is something you would hear every time I click the map. I think it would work well at 00:46:836 (yes, generic chorus preview point, but it's easily the best place to put a preview point because the chorus is what everyone remembers in a song) Okie changed, but a bit earlier so you can hear the chorus start

Combo Colors
Combo color 2 could be brighter.
I recommend using this as a combo color (lightning)

Wow I wasn't confident about the previous combo either, this seems a lot better thanks, added it but a bit darker.

Storyboard and Skin Elements

That's my Kei's department xD

Snep's HUE
01:50:392 - New combo? Yep
02:34:947 (3,4,1) - This overlap is too extreme between several notes and sliders. Really, you should avoid overlapping everything... Do you think so? o.o I think it's quite readable! ><
00:28:280 (1,2,3) - Is there any reason for this extreme jump? Each is separated 3.04x the distance snap, at about 223 milliseconds to reach the next note. That's a little extreme for something that's not really deserving of such an extreme jump... Decreased

Kei&Snap's HUE HUE HUE

No problems that I can see.

Very cool map, and very well designed. Fun to watch. Do think of the players who are not able to play high difficulty maps, however.
Thanks a lot! I'll wait for Kei's response on the SB
Doodley
It's fine if you don't want to add an easier difficulty for now, since it's not against Approval criteria as far as my knowledge goes, but it would be nice if you did get one in. Perfomance Points now considers both Ranked and Approved, diminishing the purpose of Approved category (to not add an extremely high score to your rank and farm that score)
Topic Starter
Snepif
I know ;_; actually my brother was making an easier one called Carnage but he takes ages mapping it... and I can't rush him because he just goes "gtfo dont rush me if you dont like it rank it without my diff" so I can't get one LOL
And also it's supposed to be like this because of the whole song atmosphere and stuff.. personally I don't think I could map an easier one myself because I tend to map what I hear and follow the music and "feel" of the song. I know there's people out there who would make one but I just wouldn't like to have such diff :c
Anyway it's a good advice Doodley, and I'll take it into account for my future projects. Thanks!
Stefan
To be honest, I cannot think about a Easy/Normal Diff to such a Song.
And I have a Mapping Style to make every shit easy. lol

I will mod it later, after I stand up.
Doodley
It's possible, I'm sure.
Topic Starter
Snepif
Well it is possible indeed, but I wouldn't like one >< it would be akward, as I said before
Jayce Piltover
Well, I had no idea they had a mordekaiser song... Guess I missed it in the songs of the summoner crap... Anyway.

[Snep's HUE]
00:09:169 (7) - Keep it straight like the other sliders, it doesn't flow very well
00:16:058 (6) - Reverse
00:16:280 (7) - ^
00:17:614 (1) - Remove NC
00:18:058 (2) - NC
01:00:503 (6) - ^

Kei&Snep's HUE HUE HUE]
00:36:614 (5,6) - If you're trying to make a diamond, these 2 are off.


WELL. That song was pretty interesting. Did they win the Song competition? Anyway, amazing map, uhm. I realized that this was approval a little too late, so you probably could throw out my suggestions.. But yeah, good job! And good luck on your map.
Topic Starter
Snepif

Jayce Piltover wrote:

Well, I had no idea they had a mordekaiser song... Guess I missed it in the songs of the summoner crap... Anyway.

[Snep's HUE]
00:09:169 (7) - Keep it straight like the other sliders, it doesn't flow very well Done
00:16:058 (6) - Reverse Nope it flows well like this :3
00:16:280 (7) - ^
00:17:614 (1) - Remove NC Nope because of the drum line - it is like this
00:18:058 (2) - NC
01:00:503 (6) - ^ Hmmm I don't really think this one would be good for NC because of the drum line and also consistency with other kiais :/

Kei&Snep's HUE HUE HUE]
00:36:614 (5,6) - If you're trying to make a diamond, these 2 are off. Right D: fixed


WELL. That song was pretty interesting. Did they win the Song competition? Anyway, amazing map, uhm. I realized that this was approval a little too late, so you probably could throw out my suggestions.. But yeah, good job! And good luck on your map.

Hehe thanks that was fast and good! Actually yes, this was the winner song LOL dunno how you don't know it xD
Thanks again! We can play if you want, add me on NA: Snepif
Stefan
I really think about to change a bit to the NA Server, since many people of osu! play there. D:

Anyway, now to the Mod:

[General]
Why does it takes a bit when I want to play a Diff? It's like there is a Audio Lead-In for it, even you didn't do that. :O

[HUE]
00:20:614 - I think it it fits well with the Music if you add a Circle here. http://puu.sh/14eUN <- Just an example.
00:22:280 (2) - IMO the Middle part sounds awkward for me. You should not set here at 00:22:447 something.
01:38:836 (2) - Same here as above.
01:43:169 (5) - I would set NC here.
01:49:947 (5) - The End sounds extremly strange and partly out of beat. I would remove 01:50:392 (1) and extend this Slider to this time.
02:18:169 (4,5,6) - The Stacks feels unnatural to play, I suggest to unstack it, if possible.

[HUEHUEHUEHUEHUEHUEHUEHUEHUE]
00:04:503 (2,3) - The Jump is a bit far.. I would reduce it for.. like 1/4 of now?
02:14:392 (2,4) - Can you move them like that?: http://puu.sh/14fd4
02:55:003 (1) - I perfer that you should also end the Spinner like in the Diff before.

That's all what I could find. I hope this gets ranked even if I can't play such Diffs. orz
Topic Starter
Snepif

Stefan wrote:

I really think about to change a bit to the NA Server, since many people of osu! play there. D:

Anyway, now to the Mod:

[General]
Why does it takes a bit when I want to play a Diff? It's like there is a Audio Lead-In for it, even you didn't do that. :O It's because the SB starts before the song so there is empty space..

[HUE]
00:20:614 - I think it it fits well with the Music if you add a Circle here. http://puu.sh/14eUN <- Just an example. I don't like that D:
00:22:280 (2) - IMO the Middle part sounds awkward for me. You should not set here at 00:22:447 something. Checked at slow motion and it sounds good
01:38:836 (2) - Same here as above. Same~~
01:43:169 (5) - I would set NC here. No because the voice changes at my current NC, not there
01:49:947 (5) - The End sounds extremly strange and partly out of beat. I would remove 01:50:392 (1) and extend this Slider to this time. Actually I don't agree with that because the most intuitive thing is this i thiiiiiiiiiiiiiiiiiiiiiiiiink and also it follows the drum line
02:18:169 (4,5,6) - The Stacks feels unnatural to play, I suggest to unstack it, if possible. Unnatural o.o? I like it and flows well imo

[HUEHUEHUEHUEHUEHUEHUEHUEHUE]
00:04:503 (2,3) - The Jump is a bit far.. I would reduce it for.. like 1/4 of now? Done
02:14:392 (2,4) - Can you move them like that?: http://puu.sh/14fd4 Done
02:55:003 (1) - I perfer that you should also end the Spinner like in the Diff before. Uhmm no because.. xD as this diff has a higher OD, the spinner in auto can't reach 1k bonus and that is unrankable, in "HUE" it does reach 1k so i did this

That's all what I could find. I hope this gets ranked even if I can't play such Diffs. orz
Thanks a lot!
Kei

Snepif wrote:

Stefan wrote:

Why does it takes a bit when I want to play a Diff? It's like there is a Audio Lead-In for it, even you didn't do that. :O It's because the SB starts before the song so there is empty space..

Yeah, it's because of the SB (I added a fade effect before the song). Someone mentioned this already (I don't remember who) but somehow, I forgot to fix it.
Jenny
Preview time seems to be pooted up
Topic Starter
Snepif
Read what we said above ^ It's the SB. We gotta fix several SB issues but Kei's busy and she is the one who made the SB, i suck at that :3 so I'll wait for my Kei~~
Jenny
Preview time has nothing to do with SB tho, leadIn does~
Topic Starter
Snepif
Oh sorry D: what's wrong with it anyway? o.O
Jenny
^The vocals are a bit cut-off imo

  • /late
Topic Starter
Snepif
Fixed SB stuff. Reduced SB load so it never goes above 5x and added a flash. Reduced folder size and deleted pause overlay which sucked.
Ready for MAT I guess?
Zare
No.
Get over it, this can't be approved, just as my map can't be approved. Map easier diffs.
Topic Starter
Snepif
LOL who are you? also this is old so it can be approved because it was uploaded before the rule.. also can be considered as a special case as far as I know.
And btw who are you again~? random butthurt appears!
Kei
Who are you.~

This song has very high BPM. The song you mapped for Approval is just a common song with 174BPM which can be perfectly for ranking. I'm not sure if you realize that this song is very fast and you can't map a easy or a normal difficulty with it. It's just too fast. It would sound bad because by doing that you have to skip 90% of the sounds. That is totally a waste. That's why this map can be considered as a special case, like my Snep<3 said. This song needs to be mapped for approval. It's not a excuse to make a hard map for approval.
Topic Starter
Snepif
<3 yay~ thanks my love
And... even if BATs tell me this must go for ranking, ill just map the other diffs patiently. No need to comment on other's maps, aite? I smell immaturity.

Enough :3 only reading mod/feedback posts!! /me wants MAT ;_;
Zare

Snepif wrote:

LOL who are you? also this is old so it can be approved because it was uploaded before the rule.. also can be considered as a special case as far as I know.
And btw who are you again~? random butthurt appears!
I don't think it matters if you know me or not lol, anyways, I found this map by searching for some good unapproved maps.
And no, if it's not about 250BPM breakcore which contains constant 1/4 or even 1/8 notes, there are no more exceptions to that rule.


Kei wrote:

Who are you.~

This song has very high BPM. The song you mapped for Approval is just a common song with 174BPM which can be perfectly for ranking. I'm not sure if you realize that this song is very fast and you can't map a easy or a normal difficulty with it. It's just too fast. It would sound bad because by doing that you have to skip 90% of the sounds. That is totally a waste. That's why this map can be considered as a special case, like my Snep<3 said. This song needs to be mapped for approval. It's not a excuse to make a hard map for approval.
Actually, in some parts the song sounds more like 135 BPM instead of 270, so It wouldn't be hard to map easier diffs. Sure, you would skip some notes, but if you can't make a good sounding Normal only for that reason, you srsly lack creativity. U say it would be a waste. Explain, what would be wasted?
I think it would be rather a waste not to let beginners enjoy this song too.


Snepif wrote:

And... even if BATs tell me this must go for ranking, ill just map the other diffs patiently. No need to comment on other's maps, aite? I smell immaturity.
Enough :3 only reading mod/feedback posts!! /me wants MAT ;_;
lolwat, it has nothing to do with immaturity, I just want people to accept the rules. I would consider getting angry, insulting someone, and then deciding to ignore every post you don't like because you're being asked to follow the rules much more immature.
Topic Starter
Snepif
I'll ignore your posts because I don't want to get my thread locked and also you don't decide anything, as I said before, I'll wait for XATs opinions.
Kei

Zarerion wrote:

you can't make a good sounding Normal only for that reason, you srsly lack creativity. U say it would be a waste. Explain, what would be wasted?
The whole song. Mapping just 10% of all the mappable stuff of the song is just baaaaaaad.

Zarerion wrote:

I think it would be rather a waste not to let beginners enjoy this song too.
Does someone actually care about this? I don't think so. If mappers actually cared about this, someone could mapped easier diffs for their approval maps, but clearly, nobody does. The only reason which people is starting to map easier diffs is because the rule is being enforced. This map was submitted before the rule was stablished, so we have a chance to leave the mapset as it is. We are going to ask a BAT if this map can be approved or not. If it can't, we will try to map easier difficulties. Ah and btw, Snep is not being immature. We just don't like your attitude towards us. It is not like you're a XAT or something to tell us what to do, or whats wrong/right.
show more
Please sign in to reply.

New reply