moar of dat sheet
Thanks a lot!! UpdatedKite wrote:
[General]
be more serious about the tags, most of them are redundant and just there for fun factors Oh, they are just for fun... okay removed..
if you want to include them, do so in the map description
[Snep's HUE]
00:13:947 (5) - having these set of sliders start at the red tick feels kind of weird while playing. Okie fixed
00:14:392 (7) - jump to next object is big and number of repeats is confusing. Deleted 1 repeat, jump is fine now.
02:26:503 - would be awesome if you fully mapped this section but a bit easier than in the collab diff. Hmmm nah, I wanted to give it another feeling as it's another diff, didn't want it to be the same but easier
[Collab]
00:09:280 (8,9,10) - not so sure about single beat jumps with such spacing, same for this 00:38:503 (4,5,6,7) - .
00:51:280 (7,8) - jump is too big for the speed imo. It is okay, the map has harder stuff
01:37:392 (4) - ctrl + r. Okay
01:37:614 (5) - ^ ^
02:10:503 (1) - ^ Done both
02:10:836 (2) - ^
02:11:836 (7,8,9) - maybe you will like this more ctrl+r and stack 02:12:169 (10) - on 8 Nah, I want it tricky like this
02:17:169 (7) - ctrl + r ^
02:19:058 (5,6,7,8) - ctrl+ h and make it go left http://osu.ppy.sh/ss/415423. That doesn't look quite good :/ also ^that
02:37:280 (2) - this slider and the next feel weird to start on red tick, remove 02:37:169 (1) - and start the sliders on big white tick instead its better for navigation while playing and doesnt start on offbeats. Fixed
^ yes plz plz plz plzKite wrote:
you can always include the former tags in the map description as said D:
mancusojuanmattos wrote:
HUE HUE HUE!!
[General:]
• Volumen: En ciertas partes los Hitsounds se sienten alto (en la secciones de 65%), la voz se siente baja y hace que los pattern se sientan raros (principalmente los que no esten en 1/1, no se porque ). Intenta reducirle el Volumen a estas secciones a 5% por lo menos, suena mejor. Lo voy a ver con Kathe o.O
• Hay algunos flashes que estan medios jodidos en el Storyboard realmente. Por ejemplo el que empieza el map, me parece que seria una buena idea Display epilepsy warning. Me parece que es bastante necesario. ^
• No tenes breaks, el Letterbox During Break es al pedo xD. Removelo. Okay o.O
• 01:21:614: El SB carga a mas de 5,00x (5,36x para ser mas concreto ), no es algo no rankeable pero causa lags bastante feos a Computadoras medias antiguas. El otro dia lo jugue en un Ciber (en CTB) con un amigo, llego a esa parte se me lagueo todo, HORRIBLE xD, por eso seria mejor que lo arregles. Jajaja, tambien me fijo con ella.
[Snep's HUE:]
• 00:11:725 (x): El Stop que hiciste aca se siente innecesario, luego se siente raro cuando re tomas el ritmo. Es una mejor idea si agregas una Nota aca y mantenes el Ritmo. Ok
• 00:25:169 (3): Realmente este patron fluiría mejor si le haces un Reverse Selection (Ctrl+R) a este Slider. Ok
• 00:35:836 (6): Definitivamente no hay nada en 1/4, asi que es totalmente innecesario que este Slider termine sobre un Tick Azul, se siente mal. Seguiria mejor la voz y el Instrumental si agregas una Nota en 00:35:836 y luego agrega un Slider que empiece en 00:35:947 y termine en 00:36:169. Costo pero pude lol
• 00:51:503 (4): En este caso, realmente necesitas algo en el tick blanco, en el medio de este Slider, es donde se remarca el Instrumental. Que tal si reducis este Slider en 1/2 y luego agregas una Repeticion? Se siente bastante bien, con el Spacing no te debes preocupar tanto en esta seccion. No suena bien
• 00:53:614 (7): Se torna engorroso en esta parte un Slider con mas de una Repeticion. Seria mejor que elimines la ultima repeticion y en su lugar lo cambies por una Nota. Es leible por el spacing y queda bien. Aparte... engorroso wtf xDDDDDDDD dat word
• 00:58:503 (4,5): No creo que un Stack en 1/1 favorezca mucho la fluidez del map. Juega mucho mejor si desapilas y moves (5) hacia otro lugar. Uhm okay
• 01:03:725 (4): Escuchando la musica (especialmente en 25% de velocidad) pude comprobar que esta Nota es innecesaria, no actua nada en este lugar, ademas es mejor si empezas la parte rapida en el siguiente Slider en 1/2. Por esto, es mejor si eliminas esta Nota. No, suena muy vacio y le saca continuidad al map
• 01:13:058 (x): Yo agregaria una Nota aca . Ok
• 01:14:280 (5): No se que seguiste para poner este Slider en 1/1, esta es una parte rapida, la vocal larga ya paso. Lo mejor que se me viene a la cabeza para no interferir con el siguiente patron compuestos por Notas es agregar una Nota en 01:14:280 y luego un Slider en 1/2 que empiece en 01:14:392 y termine en 01:14:503 Es porque sigue la bateria y aunque la bateria SI haga un hit donde vos decis, suena muy bajo y -creo- que es el bombo o algun tom grande, queda bien asi
• 01:14:614 (1,2,3,4,5,6,7,8): Ese Stack en el medio no fluye muy bien, al comienzo o al final es mejor pero aca en el medio se siente raro. Prefiero que Apiles notas al principio o al Final pero que desapiles a (4,5). A mi me gusta :/ veo que dicen los demas
• 01:31:280 (6): Yo agregaría un New Combo aca, se siente un cambio en la musica. Se me escapo lol
• 01:49:280 (2,4): Claps en estas dos Notas hace un buen efecto, deberias considerarlo. Hm si
• 01:55:503 (4): Se que lo mencione antes, pero ya ni me acuerdo cuando xD, cambia este 1/1 Slider por un Slider en 1/2 con una Repeticion. Ya dije
• 02:04:614 (2,3,4,5,6): No le veo mucho sentido a este antijump, es el primero del map (y el unico) en mas de la mitad de este y toma bastante por sorpresa. Yo incrementaria el Spacing, pero buee... vos decidis Se siente muy bien al jugar -u-
• 02:17:503 (x): Una Nota aca va bien con el Instrumental. Pero sigue la voz
• 02:38:947 (1): Aca empieza el Instrumental, prefiero que sea un Soft Whistle en lugar del Clap (el efecto es parecido al que hiciste en 01:20:725) Uhmm no queda bien o.o
• 02:54:503 (5): Un New Combo para remarcar el cambio en el Spacing vendria bien. Sep
• 02:55:058 (Spin): Seguro que queres terminar este en 02:55:725? dentro de todo no sigue tanto la cancion, y despues de ese 1/2 con Notas este Spinner es relativamente corto. Me parece mejor si este terminara en 02:57:169, encima el Whistle le da tremendo efecto xD. La idea es que se escuche el "you only need to click once FOOL" XD
[Kei&Snep's HUE HUE HUE:]
Snep:
• 00:42:503 (5,6,7): Aca abusaste un poco con el Spacing, juega feo para ser sincero. Seria mejor que sigas esto como las 'agujas de un Reloj', juega y fluye mucho mejor realmente. Lo que debes hacer es marcar (6,7) y luego hacele Ctrl+R. Para nada xD Lo abuse por gusto y es jugable yo puedo hacerlo S esa parte y no soy silvia haha
• 01:15:503 (Spin): Despues de un map super-denso, realmente este Slider quiebra 'el motivo' del map, podrias hacer algo mas dificil, no se como por ejemplo dividir este Slider largo en 2, o algo como hiciste en tu diff. quizas, vos ves . Uhm si, la idea es que sea como el unico "break"
• 01:49:280 (2,3): Señala los 2 Sliders y luego Ctrl+R, fluye mucho mejor imo. No o.O
• 02:06:280 (7,8): Se siente algo grande este jump y no esta en un buen sentido, lo cual produce mala fluidez. Intenta arreglarlo (si queres jump mantenelo, pero que se pueda hacer un poco mas rico, si me entendes ). Quiero jump ;_;
• 02:18:614 (1,2,3,4,5,6,7,8): Me parece que es mejor si marcas (5,6,7,8) y le haces Ctrl+R, el jump es mas predescible. Si, sabia que esta parte iba a causar polemica y ya me lo han dicho... pero lo quiero asi :/ veo que dicen los MAT de si es rankeable.
• 02:19:503 (Spin): Mismo que en 01:15:503 Mismo
• 02:55:003 (Spin): En este caso, sugiero lo mismo que en Snep's HUE, acerca de finalizar este Spinner en 02:57:169 D: never
Unknown Sections:
SB = Kathe <3
Me siento cansado. Ustedes vallan al Psiquiatra porque estan re locos con mapear esto xD!
Mientras yo me tomo una Aspirina y duermo porque mañana tengo escrito , y encima hace tiempo que no modeaba algo para el app.
HAHA! Bueno les dejo estrella porque Uruguay necesita algo en el App. La mayor de las Suertes con este proyecto, Chicos! A la mierda tenes que tomar la pastillita
384059043 wrote:
hi~ m4m~
[Snep's Hue]
-Setting-
Well.
-Mapping-
* 00:53:613 (7) - why two reverses? how about a reverse+a circle? Uhm like third time someone tells me this, i'll change it okay :C
* 01:31:280 (6,7) - delete the 7's red control point and make a beat blanket? Sure
* 02:33:614 - funny~ Lol thanks
[Hue*3]
-Setting-
Well.
-Mapping-
* 00:09:280 (8,9) - hmm... 8:(300,112) 9:(196,40) Ok
* nazi:00:41:614 (1,2,3,4) - change the order? 1 3 2 4? Nope, this way its funnier
* 01:46:836 (7,1) - need blanket better Huh fixed
* 02:55:003 (1) - end at 02:56:725 or earlier? the spinner is a little short. Its rankeable and I did it on purpose so you can hear the voice.
a star~
good luck~
[CSGA]Ar3sgice wrote:
hi~
HuehuehueHue
- 00:14:725 (11) - better use a slider here to fit the rhythm better http://osu.ppy.sh/ss/415488. But it would mess up a lot :/
- 00:33:058 (3) - feels not so fit to the music.. Follows the vocals.
- 00:35:503 (6) - start slider here http://osu.ppy.sh/ss/415490. Done
- 00:37:058 (7) - move right so it looks better at slider end http://osu.ppy.sh/ss/415491. Done
- 00:42:725 (6,7) - i think better use a higher volume on slider head (3,7). Used 10% more now
- 01:02:725 (9) - blanket.? Fixed a bit
- 01:11:836 (1) - make blanket wwwww. Lol fixed wwwwwwwwwwwwwwwwww
- 01:37:392 (4) - put here http://osu.ppy.sh/ss/415495. Nope i like it this way.
- 01:46:836 (7) - ctrl+r.? weird flow. Its kay
- 02:14:614 (4) - move right 1grid. Rearranged whole thing
- 02:47:169 (6,7) - ctrl+r better to play www. Nope
Good luck~
- 00:41:836 (2,3,4,5,6,7) - symmetry?? It is symmetric. The first "mordekaiser" is symmetric with the second one.
- 01:03:725 (4) - better remove.. No, the fast part starts too suddenly if I do that
- 01:14:614 (2) - http://osu.ppy.sh/ss/415504 plays better i think. Well too many people complaining about this one... changed according to my own taste
- 01:34:058 (6) - move the middle down a little. Oh I see. Done
- 01:54:503 (1) - left 2grids. 1 grid is better haha
- nice sliders wwwwww thanks
athiota33 wrote:
Hi!~
[General]
Maybe add League of Legends instead LoL on the tags? That is already written on the source hehe
[Hue]
00:11:725 (x) - Maybe add a note here to make consistent like the others? Done in previous mod
00:25:169 (3) - Maybe make the slider like this? http://puu.sh/ZAM1 Changed before too
01:03:836 (5) - NC? the current combo is kinda long. Uhm nah.
01:31:280 (6) - NC? to make consistent like other combo? Yes
01:35:392 (3) - Make it like this? http://puu.sh/ZACJ Wow great idea
02:07:836 (1) - Make NC here? The combo is kinda long Nope
02:54:503 (5) - NC here? due to jumping note. Yeah
02:55:058 (1) - The spinner here is 611 ms long, which is shorter than 750 ms. Maybe lengthen it until 02:56:392 ? Is that a new rule o:? I thought the rule was "auto must be able to do at least 1k bonus"... D:
[HueHueHue]
00:34:280 (9) - NC here like 00:36:058 (1) ? I think it has same rhytmh. Not really, I dont think so o.o
02:55:058 (1) - Same as "Hue" diff. Same..
That's all~
Sorry,I'm not good modding jumping map,because I don't know how ;_; and this is my first time modding approval map.
Nice map! Star~ and good luck!~
mancusojuanmattos wrote:
HUE HUE HUE!!
[General:]
• Volumen: En ciertas partes los Hitsounds se sienten alto (en la secciones de 65%), la voz se siente baja y hace que los pattern se sientan raros (principalmente los que no esten en 1/1, no se porque ). Intenta reducirle el Volumen a estas secciones a 5% por lo menos, suena mejor.
• Hay algunos flashes que estan medios jodidos en el Storyboard realmente. Por ejemplo el que empieza el map, me parece que seria una buena idea Display epilepsy warning. Me parece que es bastante necesario.
• 01:21:614: El SB carga a mas de 5,00x (5,36x para ser mas concreto ), no es algo no rankeable pero causa lags bastante feos a Computadoras medias antiguas. El otro dia lo jugue en un Ciber (en CTB) con un amigo, llego a esa parte se me lagueo todo, HORRIBLE xD, por eso seria mejor que lo arregles.
[Kei&Snep's HUE HUE HUE:]
Kei:
• 00:23:114 (7,1): A ver, esto no suena raro... suena RARISIMO, dejame ver que se puede hacer para rearmarlo un poco mejor (obviamente, si se te ocurre algo mejor no dudes en arreglarlo a tu manera, pero que no quede asi por favor ). Elimina la repeticion de (7), luego agrega un Slider que empiece en 00:23:503 y termine en 00:23:614
• 00:30:503 (8): Definitivamente esto no puede tener nada en el medio (como la repeticion en este caso), no se escucha ningun Hit. Juega mejor si este Slider finaliza en 00:30:836 pero un Simple Slider.
• 01:23:836 (1): No esta del todo mal, pero no me gusta como sigue la voz el repeat sobre el tick azul. Deberias mantener la secuencia con el Instrumental, reduciendo este Slider en 1/4 (que termine en 01:23:947 + la repeticion luego) y al final una Nota en 01:24:169
[CSGA]Ar3sgice wrote:
hi~
Huehuehue
- 00:54:392 (4) - http://osu.ppy.sh/ss/415494 looks better balanced
athiota33 wrote:
Hi!~
[HueHueHue]
01:56:280 (4,5,6,7) - Make it like this? http://puu.sh/ZAVG or http://puu.sh/ZB0g
mancusojuanmattos wrote:
HUE HUE HUE!!
[Kei&Snep's HUE HUE HUE:]
Kei:
• 00:23:114 (7,1): A ver, esto no suena raro... suena RARISIMO, dejame ver que se puede hacer para rearmarlo un poco mejor (obviamente, si se te ocurre algo mejor no dudes en arreglarlo a tu manera, pero que no quede asi por favor ). Elimina la repeticion de (7), luego agrega un Slider que empiece en 00:23:503 y termine en 00:23:614 Ok intente eso. No se me ocurre nada mas
• 00:30:503 (8): Definitivamente esto no puede tener nada en el medio (como la repeticion en este caso), no se escucha ningun Hit. Juega mejor si este Slider finaliza en 00:30:836 pero un Simple Slider. Suena bien Ese slider me estaba preocupando desde hace tiempo
• 01:23:836 (1): No esta del todo mal, pero no me gusta como sigue la voz el repeat sobre el tick azul. Deberias mantener la secuencia con el Instrumental, reduciendo este Slider en 1/4 (que termine en 01:23:947 + la repeticion luego) y al final una Nota en 01:24:169 Mucho mejor <- quería poner ese coso huehuehuehue
Muchas gracias, fue muy util :3
[CSGA]Ar3sgice wrote:
hi~
Huehuehue
- 00:54:392 (4) - http://osu.ppy.sh/ss/415494 looks better balanced Looks better
Thanksathiota33 wrote:
Hi!~
[HueHueHue]
01:56:280 (4,5,6,7) - Make it like this? http://puu.sh/ZAVG or http://puu.sh/ZB0g I don't really understand at all the pattern shown in the 2nd image.. but anyways. I prefer to keep this part as it is 'cause I think it plays and looks good as it is.
108,64,41836,1,401:15:392 - The flash that starts here gets hidden by the spinner, I suggest removing the flash
256,352,42058,1,12
404,64,42280,1,4
256,192,42503,1,12
404,320,42725,1,4
256,32,42947,1,12
108,320,43169,1,4
Thanks a lot.Kyshiro wrote:
Hi there, modded as requested in my queue.
I love this song lol, I've been mapping this too, but for some reason I decided to abandon it.
Snep's HUE:Couldn't find anything else, there might be a few more structural errors in Kei&Snep's HUE HUE HUE which are minor and just acceptable imo.
00:10:836 (6,1,2,3,4) - I would've done this curve a bit different in which case it'd look and flow somewhat better, like this: http://puu.sh/10Gn5. Looks good~~ done
00:16:725 (1,2,3,4,5,6,7,8) - ^ I like this one
00:31:614 (3) - Plays/sounds better if this slider were a 1/2 slider with a note at 00:31:836 - Ok
00:35:836 (6,7) - Doesn't really fit the music in any way, 2 single sliders might be better I think this way is nice
00:41:836 (2,3,4,5,6,7,8) - Nice pattern, would be better if it looked like this though? http://puu.sh/10GuH Code below:108,64,41836,1,4Thanks but no, it is symmetrical now, and nice to play
256,352,42058,1,12
404,64,42280,1,4
256,192,42503,1,12
404,320,42725,1,4
256,32,42947,1,12
108,320,43169,1,4
01:15:392 - The flash that starts here gets hidden by the spinner, I suggest removing the flash. my Kei made the sb~~ gonna ask her
02:26:503 (1,2,3,4,5,1,2,3,4,5,6) - Might just be me, but since this is an epic solo I'd prefer to stream over here o-o or just anything else really, it feels way too empty. Uhmm it was suggested before so yep.. I'll do it
Love the song and map
For any questions you may contact me in game, good luck
~Kyshiro
Thanks a lot!-kevincela- wrote:
Awesum song ♥
[General][Kei&Snep's HUE HUE HUE]
- Add "League of Legends" to the tags? OMG XD I forgot sorry
[Snep's HUE]
- 00:36:392 (3) - I would put this instead at x:164 y:108 to make 00:36:280 (2,3,4,5) - a pretty good looking diamond-shaped pattern? Ok
- 00:42:725 (6,7) - Actually it would be good if you exchanged their position,to give at the entire pattern a pretty natural flow... Actually I don't know if you tried to play it, but this way it flows very well
- 01:07:836 (7) - This is just a little suggestion: what do you think about removing one repeat from this slider and adding a note at x:161 y:134? I think this is more fun to play,actually Yep
- 01:43:614 (1) - Move the new combo instead on 01:43:947 (2) - ? Nope it follows the vocals
- 02:41:169 (3) - For another time and for the same reasons,what do you think on reversing this slider? xD Rearranged some stuff
And...that's all! Sorry for my short mod,if it's useless for you,then don't give any kds. Right now the map is bubblable for me xD
- 00:42:503 (5) - Add a new combo here to delineate a new pattern? I want it like this because it's red like the lyrics >< also it isn't thaaaat necessary I think o.o we'll see I don't wanna sound like I won't change anything
- 01:54:503 (1) - Actually this isn't that necessary,but what do you think on modifying this slider into this? I really find this awesome and it fits very well too . Yes indeed~~ but I don't like the 3-red-dot thingy so I put only 1 red dot
- 02:24:280 (2) - This is a bug,but anyways add a New combo here,since this note follows a spinner. o.o? The new combo is automatically there what bug do you mean?
Sorry if I didn't find anything useful here, but anyways this is an awesome diff,really good job! Thanks
Star,and good luck!
Lol yeah, you never actually finished 5 WotA because you won earlierKite wrote:
i miss 5x gunblade builds
Thanks kevincela-kevincela- wrote:
[Kei&Snep's HUE HUE HUE]
- 00:23:114 (7) - If you listen clearly,you'll notice that the singer's voice here is 1/8 late,so make this slider longer by 1/8 to match it completely. done
- 00:52:725 (6,7) - CTRL+R on each of them? Imho,in this way the entire pattern will flow better. mm i ctrl+r (8) (im not sure, im not writing this while i change stuff. i changed everything already and right now im trying to remember what stuff did i changed and which not lol
- 01:30:947 (5) - CTRL+R here? I think this flows better than the actual setting. yeah much better
Thanks~Kyshiro wrote:
Kei&Snep's HUE HUE HUE:
00:19:725 (6,7) - Could be a better blanket i improved it a bit i guess
00:22:836 (6,7,8) - Doesn't really fit the vocals like this, how about http://puu.sh/10GUk , This is a note, followed by 2x a 1/1 slider, followed by a note sounds alright now, because kevincela helped me with this part already.
00:49:614 (7,8) - Structurally this doesn't play/sound right, As this is mapped to the vocals, slider (8) should start where note (7) is right now, and there should be a note after it on 00:50:169 - ok done. fuck i had to remap this part. lol
00:57:392 (2,3,4,5) - Feels as if this is just forced in here, doesn't fit with the music it fits the vocals and the instrumental at the same time o.o
01:34:836 (1,2,3,4) - ^ ^
232,260,66503,6,0,B|260:216|260:164|216:120|156:120,1,191.999994140625,12|0note: fixed some spacing and some more stacks. try to apply code and see
312,268,66836,2,0,B|308:220|276:171|220:172|172:204,1,191.999994140625,8|0
372,224,67169,2,0,B|344:180|292:172|236:202|232:261,1,191.999994140625,8|8
188,324,67503,1,0
120,360,67614,1,0
36,344,67725,1,8
72,264,67836,1,0
Thanks Bakari, updated!-Bakari- wrote:
Satan brought me here ~.~
don't expect anything from me. don't like song ;_;
[General]
tickrate 1 is enough, imo. I don't like TR 1 for long sliders on this song ><
combo 6, 7 and 8 are gray. if you fail any map in multiplayer you will get the same colour >.< it's confusing to play (lower userrating in future? :<) (try to use same colours but make them less bright? example) lol no, gray combos are only used in "slow" parts where the BG turns gray, idk how you didn't notice this?
[Satan's HUE]
WTF satan? XD
OD nd HP Drain - 7 (to make it more playable - all diffs) Nah, OD 7 is too low and this beatmap doesnt have complex rhythms that would require lower OD. And about hp... will consider it
i guess you can rename it to [HUE] because this diff is obv yours. ppl will know it because you are creator ;_;
01:06:503 (1,2,3) - stacks'n'blankets here, please Donecode & screenshot01:32:169 - circle here to follow vocals? Nope, it wouldn't follow the vocals o.o... or at least.. doesn't seem nice to me232,260,66503,6,0,B|260:216|260:164|216:120|156:120,1,191.999994140625,12|0note: fixed some spacing and some more stacks. try to apply code and see
312,268,66836,2,0,B|308:220|276:171|220:172|172:204,1,191.999994140625,8|0
372,224,67169,2,0,B|344:180|292:172|236:202|232:261,1,191.999994140625,8|8
188,324,67503,1,0
120,360,67614,1,0
36,344,67725,1,8
72,264,67836,1,0
01:35:947 - ^ (note: not ovemap but following vocals >.<) This one yes
01:38:280 - circle to follow background music. yep
02:33:614 (1) - and many-many-many-many same sliders should end 1/4 earlier. orz (check it with 25% playback rate, please) It's done on purpose? That's why i silenced the slider ends lol
02:55:058 (1) - remove spinner in the end? it doesn't fits here anyway (same for [HUE HUE HUE]) Yes it does
[Triple HUE]
00:11:725 (2,3) - appears too fast and i can't see where slider actually starts >.< (screenshot) Hm if someone else says so i'll change it
01:15:503 (1) - (and same for HUE) why don't you try t put break here? ~.~ it will looks better here :/ Nope! The reason why we put this big spinner is because there are no breaks so this is the only 'break' you'll have from so much crazyness
02:19:058 (5) - any reasons for this jump? (excpt: it looks good) if no - make jump distance a bit lower. just thinking >.< Well it's the same as the previous kiai and the drums go in 2 "waves", first one has 4 beats and second one (starting at that note you pointed out) has 5 beats.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
sorry ;_;
Thanks a lot! I'll wait for Kei's response on the SBDoodley wrote:
Okay, sorry for a late mod.
I can't play super Insane maps, nor can I mod them that well so I can't judge whether or not they're actually playable (I'm sure you and your collaborator are able to FC it) so I won't be able to mod it as thoroughly. Sorry! I mod cosmetics more often anyway.
General
Punch me in the dick for saying this, but you should have an easier difficulty whether or not it's for approval. It's more fair to the new players, regardless that it's approval, because they wouldn't be able to play their favorite songs just because there isn't a difficulty easy enough for them. Approval will cycle out anyway with the addition of Performance Points. Oh D: Actually, I only had the difficult one before, but I decided to add the easier one and hey, it's not THAT hard, i know only few people could do it but I don't want to add an easier one now
I don't really like the preview point. Preview points are interesting given that, say, you could random on this map and you would hear "I LIKE MY WEAPONS HOW I LIKE MY MUSIC..." which is something you would hear every time I click the map. I think it would work well at 00:46:836 (yes, generic chorus preview point, but it's easily the best place to put a preview point because the chorus is what everyone remembers in a song) Okie changed, but a bit earlier so you can hear the chorus start
Combo Colors
Combo color 2 could be brighter.
I recommend using this as a combo color (lightning)
Wow I wasn't confident about the previous combo either, this seems a lot better thanks, added it but a bit darker.
Storyboard and Skin Elements
That's my Kei's department xD
Snep's HUE
01:50:392 - New combo? Yep
02:34:947 (3,4,1) - This overlap is too extreme between several notes and sliders. Really, you should avoid overlapping everything... Do you think so? o.o I think it's quite readable! ><
00:28:280 (1,2,3) - Is there any reason for this extreme jump? Each is separated 3.04x the distance snap, at about 223 milliseconds to reach the next note. That's a little extreme for something that's not really deserving of such an extreme jump... Decreased
Kei&Snap's HUE HUE HUE
No problems that I can see.
Very cool map, and very well designed. Fun to watch. Do think of the players who are not able to play high difficulty maps, however.
Jayce Piltover wrote:
Well, I had no idea they had a mordekaiser song... Guess I missed it in the songs of the summoner crap... Anyway.
[Snep's HUE]
00:09:169 (7) - Keep it straight like the other sliders, it doesn't flow very well Done
00:16:058 (6) - Reverse Nope it flows well like this :3
00:16:280 (7) - ^
00:17:614 (1) - Remove NC Nope because of the drum line - it is like this
00:18:058 (2) - NC
01:00:503 (6) - ^ Hmmm I don't really think this one would be good for NC because of the drum line and also consistency with other kiais :/
Kei&Snep's HUE HUE HUE]
00:36:614 (5,6) - If you're trying to make a diamond, these 2 are off. Right D: fixed
WELL. That song was pretty interesting. Did they win the Song competition? Anyway, amazing map, uhm. I realized that this was approval a little too late, so you probably could throw out my suggestions.. But yeah, good job! And good luck on your map.