HUE HUE HUE DotA All Stars <- Tags HUE HUE HUE
Also:
Also:
farming like a bossMortred -> All
Por que DotA a tags? o.o y no entendi lo otro ;-;Mercurial wrote:
HUE HUE HUE DotA All Stars <- Tags HUE HUE HUE
Also:farming like a bossMortred -> All
Thank you very much. It is just 1 suggestion, but I LOVE that suggestion. Really. That part sounds much better now.-Kirito wrote:
I'm here to modingeul
But the problem is not the place...
HUE HUE HUE
00:49:614 (7,8) - Section change? I honestly don't understand what you've tried to say here. o.o
00:55:836 (3,4) - Slider 2? http://puu.sh/MXUK OMG AWESOME
Perfect Map...
I'll give you a star. Rank hope.
Well here's the update: http://puu.sh/Nee6 <3Jenny wrote:
So jelly of Keipifship ;_; lol why
WHY WOULD YOU DO THAT ON PURPOSE SADIFSAHDFOHSADOFHSAD FASODIFHSADOFOSDAFHSAODHAOSDIFASIDOOSAFHASOD OIASDFHOASIDHFAOSDFHKei wrote:
Thank you very much. It is just 1 suggestion, but I LOVE that suggestion. Really. That part sounds much better now.-Kirito wrote:
I'm here to modingeul
But the problem is not the place...
HUE HUE HUE
00:49:614 (7,8) - Section change? I honestly don't understand what you've tried to say here. o.o
00:55:836 (3,4) - Slider 2? http://puu.sh/MXUK OMG AWESOME
Perfect Map...
I'll give you a star. Rank hope.Well here's the update: http://puu.sh/Nee6 <3Jenny wrote:
So jelly of Keipifship ;_; lol why
...oops I forgot to compress the file as .rar
...
*runs away*
Thanks a lot!!meiikyuu wrote:
hello x)
HUE HUE HUE
00:04:725 (3,4) - try unstacking? o.o jump kind of tripped me, but then again im not awesome at playing lol I really like this pattern, actually, I think that stacks are waaaaaay easier to play than normal notes patterns at this BPM
00:06:392 (2) - ctrl+R might flow better. I don't think that's a good idea because the slider (4) plays to the opposite way and it would look kinda messy and un-intuitive if they are both in the same direction.
00:34:503 (1) - add finish at beginning of slider Yes
00:36:058 (1) - remove NC and NC at next note. The new combos follow the vocals, and this NC is ok because it's where it starts to sing "it's all part of the plan... etc."
00:37:947 (1) - ^ Same, "your carry..."
01:46:836 (7) - make a neater blanket here around 01:47:169 (1) - , use its approach circle as a guide xD: Done!
02:48:392 (4) - stack with 02:47:725 (9) - ? neater appearance Neater appearence on the editor only, on the playfield the first note disappears waaaaay before (9) appears so it doesn't look bad at all.
whew xD, tough map, good luck!!
and nice job kei on sb ^^
Thanks a lot BD!! Post your record lololol I'm curiousBlue Dragon wrote:
MOD ES #1 UEHUEHUEHEUHEUHEU BR?
[HUE HUE HUE]
Big problem here: Because of a recent change in the rules, you cannot have 1-difficulty mapsets anymore. You will need another difficulty in order to get this approved. The difficulty may be a Taiko or anything, but the map cannot be approved with only one difficulty. yes I know this is annoying as fuck :/ My brother is currently doing a guest diff which is easier than this one... I'll push him lololo
As much as this diff is so AEUHAEUHAEU GIBE MONI PLIS, I really doubt you need such tags. Maybe just keeping the 'serious' ones and extremely related to the song would be better. Also, may you explain what is "Champion Rocks" in the source? I don't play LoL so I'd like to know P: It was a contest made by Riot games in which users had to make a song about a champion and post it to youtube. Actually, now that I think about it, the contest was called Songs of the Summoned III, and the videos on youtube needed to have "Champion Rocks" in the title. I think I'll put Songs of the Summoned III instead. Oh and about the tags I'll change them later
00:11:725 (2,3) - Plays extremely confusing, especially at such high BPM. Stacking (2) with the start of the slider, and not the end, would make it better. Hmm I don't really find that part to be THAT confusing, if someone else says that I'll change it
00:12:725 (8,9) - I wouldn't recommend to make such an unexpected jump. Maybe move (8) to 336,272 to make it a bit more playable? Done!
00:28:836 (1) - Remove new combo and add it on 00:29:169 (4). Fits with the pattern and song. This is done on purpose, where it says "pentakill" we wanted to put red combo colours. Also, the lyrics are red there.
00:31:280 (4) - Move it to 188,244 so it stacks correctly with 00:29:614 (6) - ? Okay
00:46:614 (1,2,3,4) - The anti-spacing here seems somewhat confusing. I'd stack everything with the slider so it plays better. Done
00:50:947 (6) - Shouldn't this slider start 1/2 before? The way it is right now doesn't fit with the vocals. Done
01:11:836 (1,2) - I don't think this is quite possible to read correctly, especially in a sightread. I'd remove the repeat in (1) and add a note @ 01:12:169 that stacks with the other slider, like this. Done
01:39:725 (7,8,9) - As much as I like these kinds of jumps, this really doesn't fit with the flow. Also it's incredibly annoying and easy to sliderbreak because of the tick. I'd ctrl+r the slider and make the note stack with the start of the slider. Fixed
02:08:725 (1,2) - Same as ^.. However I can't really tell you a way of fixing this. Not such a problem. This isn't confusing at all since they are both sliders
02:17:058 (6,7) - Same as 00:11:725 (2,3). Same thing that I said before
Very nice map. I'd post my record but I'm not really in the mood to play seriously right now >:
Snepif wrote:
I think it should be "An enemy has been slain"? o.O
Kei wrote:
But this map is all about Mordekaiser.
...
HUEAHEHUEAHUEAHUAE
Do I look like a ATM to you you f---- take a Star. \o\Snepif wrote:
gibe mone please D:
I think it would look great. I just made the SB. The mapset isn't mine so I can't do anything till Snep tells me to do so.Snepif wrote:
the little 2 images should be a circle I think and.. not sure if that is the correct font.. Could you do that o.O? Or maybe I can leave it like that but... I want it to be a bit better