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Duca - Snow wish (Short Ver.) [Osu|Taiko]

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Topic Starter
those
This beatmap was submitted using in-game submission on October-20-12 at 4:49:14 PM

Artist: Duca
Title: Snow wish (Short Ver.)
Source: Duelist x Engage
Tags: praline duelist engage vn visual novel opening hentai eroge fiya suzully mmzz taiko futsuu
BPM: 159
Filesize: 16161kb
Play Time: 01:39
Difficulties Available:
  1. Duelist (5 stars, 318 notes)
  2. Fiya's Easy (2.23 stars, 96 notes)
  3. Hard (4.84 stars, 222 notes)
  4. MM's Taiko Oni (4.94 stars, 456 notes)
  5. Suzully's Normal (4.06 stars, 142 notes)
  6. Taiko Lite (4.18 stars, 245 notes)
Download: Duca - Snow wish (Short Ver.)
Download: Duca - Snow wish (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Easy by Fiya
Normal by Suzully
Taiko Oni by MMzz

tiper
[Easy]


  • 00:00:121 (1) - some nazi
    136,236,121,2,0,B|172:220|212:244|180:340|256:344|332:340|300:244|340:220|376:236,1,306,4|0
    00:36:347 (2,3) - i think that form of this sliders is some ugly. maybe you can change it?
    01:12:196 (3,4) - looks strange. you put a note where the vocal ends, although it would be logical to throw a slider up to this place
[Hard]


  • 00:03:517 (2) - this slider is so... curve
    00:27:668 (5,7) - this stack looks hard for this difficulty
    00:30:687 (5,7) - ^
    00:36:724 (5) - nc?because durms pattern starts here
    01:19:366 (6) - it looks better
that is all. GL
Fiya

tiper wrote:

[Easy]


  • 00:00:121 (1) - some nazi
    136,236,121,2,0,B|172:220|212:244|180:340|256:344|332:340|300:244|340:220|376:236,1,306,4|0
    That's the same as it is already O.o, just forgot to save or something?
    00:36:347 (2,3) - i think that form of this sliders is some ugly. maybe you can change it? I actually kinda like those, and the whole diff was a slider experiment anyway.
    01:12:196 (3,4) - looks strange. you put a note where the vocal ends, although it would be logical to throw a slider up to this place
    Making that slider longer will break symetry far more blatantly than having a circle after it, and it sounds fine to me the way it is.
Topic Starter
those

tiper wrote:

[Hard]


  • 00:03:517 (2) - this slider is so... curve Designed to place (2,3,4) roughly on the same horizon
    00:27:668 (5,7) - this stack looks hard for this difficulty
    00:30:687 (5,7) - ^ Would you happen to have a suggestion for a better placement?
    00:36:724 (5) - nc?because durms pattern starts here Plan on keeping it one combo per measure unless rhythm and/or spacing drastically changes.
    01:19:366 (6) - it looks better While this is true, that would focus too much on the vocals, and I would like to place each character of "dakishimete yo" on a separate object.
that is all. GL
Thanks for the mod :3
tiper

(7) stack with the end of (6)
I think that this jump will look normal as there is increasing vocal



h-728
Hi.

[General]
  • I think you are to add tags later, so I don't mention it now.
    Offset +8
[Fiya's Easy]
  • OD +1 because this map is almost consisted by sliders.
    00:12:196 (1,1) - it's too short interval, so newbie player won't be able to follow (1).
    how about this rhythm?01:00:309 (1,1) - ^ how about remove 01:02:385 (1) ?
    and spinner new combo bug, please add NC at here.
nice sliders

[Hard]
  • 00:14:271 (2) - nazi. move to x:252 y:68 and it will blanket (1) well.
    00:15:592 (5) - to remove the changing of SV is better imo. because the melody isn't changed so much.
    00:17:290 (4) - nazi. covered with the hitburst of 00:16:724 (1), it doesn't looks well. how about use the same shape as 00:14:271 (2) and blanket 00:16:724 (1) ? then it can not only avoid the hitburst but also get the better flow of cursor.
    00:17:856 (5,6) - how about do Ctrl+J? because previous slider faces up, so it's better to make the flow to the upper side.
    00:18:988 (8) - same as 00:15:592
    00:19:743 (1,2) - the flow of cursor is a little unnatural. how about move (2) to right?
    00:21:630 (5) - same as 00:15:592
    00:34:460 (7) - I feel this slider is out of flow. how about do Ctrl+R and put same as 00:33:705 (5), and rotate 00:34:837 (1) to anti-clockwise about 45 degree?
    00:40:120 (6,7) - I feel this stacking unnatural, because you didn't stack two sliders at all in other place.
    00:42:007 (3) - it's better not to overlap with previous slider
    00:44:460 (2) - I can understand how you want to arrange, but the end of slider is covered with previous slider.
    consider to other arrangement if you can.
    00:51:819 (4,5) - it may be nazi. I don't like this angle, because the flow of cursor is curved to opposite side.
    how about move (4) to upper side, and put (5) under (4)?
    01:01:253 (4) - NC? to add NC at here, it surely break the flow of NC, but the SV becomes half at here. so we want any sign to know it.
    01:02:007 (1) - this is the start line of Kiai Time, so I want more building‐up of tension. how about use soft-hitfinish2?
    01:07:479 (7) - the hitsound of slidertick is loud. turn down the volume.
    01:12:573 (5,8) - I think normal wistle sound doesn't match with the song.
    remove the whistle of (5), and how about replace the whistle of (8) to the finish?
    01:14:083 (1) - same as 01:02:007
    01:20:120 (8) - this changing of SV may confuse the players. 0.75x is enough or remove it.
    01:28:045 (5) - same as 00:15:592
    01:31:441 (8) - ^
    01:34:460 (5) - ^
I think that soft-hitfinish can't be heard in the Kiai Time. you should use it only the first part of the song.

that's all. sorry for taking long time...
Fiya

h-728 wrote:

[Fiya's Easy]
  • OD +1 because this map is almost consisted by sliders. Sure.
    00:12:196 (1,1) - it's too short interval, so newbie player won't be able to follow (1). Yea fixed, wasn't really thinking about recovery time after spinners.
    how about this rhythm?01:00:309 (1,1) - ^ how about remove 01:02:385 (1) ? yeep.
    and spinner new combo bug, please add NC at here.wierd, fixed.
nice sliders thanks!
http://puu.sh/Lbvj

Waiting for those to respond if offset change or not.
riffy
eh.. hi! random !request modding

[General]
add Fiya in the tags?

[Fiya's Easy]
00:21:253 (3,1) - http://osu.ppy.sh/ss/380341 maybe you can fix this small mistake. as you can see there's overlap with hit(miss)burst. and i suggest you to fix it
01:06:338 - no-no! too fast after spinner! it's easiest diff! >.<
01:12:196 (3) - i'm not sure about this one. sliders like this can canfuse beginner :/
01:14:837 (2,3) - kinda too messy for easy ovelaps with hitbursts and blah..blah..blah

[Hard]
00:08:422 (6) - new combo here. since there's a slowdown i think it's a good reason to put NC here
00:11:441 (6) - ^
00:12:196 (1) - clap?
00:44:460 (2) - nazi: blanket slider?
01:01:253 (4) - new combo here. it'll help to avoid isunderstanding and also will help to make map more readble. (oh.. i won't point out same things anymore, if you want, you'll fix them)

~~~~~~~~

there's unfinished diff. i won't mod it.
sorry if i'm too early. anyway, gl~
Fiya

-Bakari- wrote:

[Fiya's Easy]
00:21:253 (3,1) - http://osu.ppy.sh/ss/380341 maybe you can fix this small mistake. as you can see there's overlap with hit(miss)burst. and i suggest you to fix it Even if you do get miss hitburst, it dissapears before you're even halfway way to the repaet it'll overlap.
01:06:338 - no-no! too fast after spinner! it's easiest diff! >.< Wrong time? no spinner is around there, and I already fixed the recovery time after both spinners in the previous mod.
01:12:196 (3) - i'm not sure about this one. sliders like this can canfuse beginner :/ Eh, it was a slider experiment. I'll wait too see if it's mentioned more.
01:14:837 (2,3) - kinda too messy for easy ovelaps with hitbursts and blah..blah..blah I don't see anything wrong with an overlap here or there, looks fine to me. The hitburst from two is already gone and three is fading by the time they would overlap anything anyway.
Topic Starter
those
h-728
Will get timing checked.

[Hard]
00:15:592 (5) - to remove the changing of SV is better imo. because the melody isn't changed so much. For all the other instances of this, deciding to keep; the first four descending tones are what I want to stress, and a slider velocity decrease before it happens can help build it up/
00:17:290 (4) - nazi. covered with the hitburst of 00:16:724 (1), it doesn't looks well. how about use the same shape as 00:14:271 (2) and blanket 00:16:724 (1) ? then it can not only avoid the hitburst but also get the better flow of cursor. Entire slider track is visible before (1) is to be played.
00:34:460 (7) - I feel this slider is out of flow. how about do Ctrl+R and put same as 00:33:705 (5), and rotate 00:34:837 (1) to anti-clockwise about 45 degree? If I reverse this, horizontal spacing will be too big. The general direction right now is an arc from (4,5,6). Also, you may notice that the vertical spacing is gradually decreasing.
00:42:007 (3) - it's better not to overlap with previous slider Trying to place 00:41:441 (2,3,4) - in a straight line without going too far down the screen. Also, I don't think there's much wrong with a partial overlap
00:51:819 (4,5) - it may be nazi. I don't like this angle, because the flow of cursor is curved to opposite side.
how about move (4) to upper side, and put (5) under (4)? Not so sure what you mean here, can you show me with a picture?
01:20:120 (8) - this changing of SV may confuse the players. 0.75x is enough or remove it. The slider ticks tell you how fast the slider goes.

Thanks for the mod :3

-Bakari-
[General]
add Fiya in the tags? Will be adding tags later.

[Hard]
00:08:422 (6) - new combo here. since there's a slowdown i think it's a good reason to put NC here
00:11:441 (6) - ^ Can already be anticipated due to a sparse rhythm, and slider tick.
00:12:196 (1) - clap? Not too sure I like this one.
00:44:460 (2) - nazi: blanket slider? Nice placement, but the above mod mentioned the slider end was covered by (1) slider track too much.

Thanks for the mod :3
Aurele
M4M.
I guess it's all suggestions, don't take this as "YOU MUST FIX IT OR IF NOT, IT WON'T BE RANKED!!"

General
Please add tags. The most important are Fiya MMzz Suzully
The white color combo is too bright for the background. I think you should delete it
Also for MMzz, does the combo really needs to be on the background? It's seems useless, you should delete it.

Easy

Circle emplacement
00:01:630 (2) - For begginners, this spacing won't be good. Move it at around x:404 y:160 it will also don't overlap the previous slider.

Normal
W.I.P, call me back if you want a mod for Normal.

Hard

Circle emplacement
00:23:894 (5,6) - This overlap looks ugly a bit... You should do something like this instead;
00:42:007 (3,4) - This overlap also look weird to me. I am suggesting you to move it like this; it will also do a jump.

Engage

Circle emplacement
00:09:743 (2) - It will looks simplier if you don't curve this slider as you did for the previous slider. Do Ctrl & clic on the second dot of the slider;

Poor mod is poor.
This was my first mods in 3 days... I may remod it If I feel like it.
h-728
  • 00:51:819 (4,5) -
    ▲to move upper side like this, you can make the space to put note under these sliders.

    ▲I like this arrangement. it seems that 00:51:819 (4) and 00:52:951 (5) are connected better.

    ▲do Ctrl+J on 00:53:705 (2,3,4,5) and adjust the placement.
    I think it looks better if you place 00:51:819 (4) and 00:53:705 (2) symmetrically.
    then I think it goes well...
and
  • 00:34:837 (1) - I wanted to express like this
I'm sorry for my lazy explanation.
of course, no kds please
congaan
Hello. got it from #modrqs

[Hard]
I'm a Hard difficulty player,and I tell you my opinions.
sometimes your changing slider velocity were at random.
00:25:309 (9,10) - delete them? a circle would hit song well imo.
00:26:347 (2,3,4) - i felt, these are anti-jumps a little. To use 1.1x distance snap is better.
00:36:158 (4) - i dont know why you change velocity again.especially this slider shape is hard to read velocity.
00:45:970 (5) - speed down then 00:47:290 (2,3,4,5) - speed up are uncomfortable for normal-hard player imo.
01:08:045 (1) - if you keep this x0.75, delete next 01:08:611 (2) plz.It was very easy to misread.
01:11:064 (1) - ^ i did not notice why i got 100 again and again.
01:32:762 (2) - not miss spacing? it was hard to read at this slow part for me.
01:36:724 (5) - it would be better to use DS=1.1~1.2x.

That's all about hard from me.GL
LunarSakuya
WOOOOOOOOOOOPPPPPPPPPPP

General
- Video offset for Fiya's Easy is -19 in the .osu file while the other 2 standard diffs have -25
- tags later i guess

Fiya's Easy
00:31:819 (1) - maybe taking off the first angle would look nicer http://puu.sh/LWq0
00:34:837 (1) - ^
01:38:234 (1) - Soft default finish?
Nice sliders

Hard
00:03:517 (2) - replace by copy and pasting 00:00:498 (2) - so it doesn't look random
00:33:328 (4) - NC for sudden distance change
00:36:158 (4) - Go like this? so (5) lines up with it, and it kinda matches the pattern of 00:42:196 (4,5,6) - http://puu.sh/LWSY
00:41:441 (2) - Curve the other way to blanket (3) http://puu.sh/LWQG
01:07:479 (7) - holy shit that tick is loud
01:10:687 (8) - clap is softer than the other claps around it? or is it supposed to follow the tone of vocals
01:14:083 (1) - maybe curving this downwards feels better to play
01:20:120 (8) - loud tick
01:39:554 (6) - soft default finish?

Engage
00:06:158 (1,2) - space these out, not the same rhythm vs. spacing as 00:07:668 (4,5) - since they're in the same combo..:D?
00:17:856 (4,5) - maybe go something like this to fit your previous patterns http://puu.sh/LX5p
00:18:988 (7,8,9) - bring the stream down so (6) blankets it http://puu.sh/LX6B
00:51:630 (6) - Ctrl + R could flow nice for cursor after going in one direction with 00:50:498 (2,3,4) - if you get what i mean lol
01:24:649 (9) - NC? idk felt kinda long
01:29:177 (1) - Ctrl + R, better flow imo
01:30:309 (4,5) - again, maybe like this to match previous pattern http://puu.sh/LXeJ
01:39:743 - add spinner that goes from here to 01:40:498 ...and lower volume if you do

Pretty map!
Topic Starter
those
congaan
[Hard]
00:26:347 (2,3,4) - i felt, these are anti-jumps a little. To use 1.1x distance snap is better. Spacing is actually 1.20x here, larger than the 1.00x I used for (1,2).
00:36:158 (4) - i dont know why you change velocity again.especially this slider shape is hard to read velocity. Just bringing it back up to 1.00x
01:08:045 (1) - if you keep this x0.75, delete next 01:08:611 (2) plz.It was very easy to misread. Spacing is the typical Kiai 1.20x spacing, should not be difficult.
01:11:064 (1) - ^ i did not notice why i got 100 again and again. It's the third occurrence of the motif, just following a pattern here.
01:32:762 (2) - not miss spacing? it was hard to read at this slow part for me.
01:36:724 (5) - it would be better to use DS=1.1~1.2x. All about 1.20x spacing.

Thanks for the mod :3

LunarSakuya
Hard
00:33:328 (4) - NC for sudden distance change Prefer to keep same combo to represent descending scalar melody
00:36:158 (4) - Go like this? so (5) lines up with it, and it kinda matches the pattern of 00:42:196 (4,5,6) - http://puu.sh/LWSY Throughout this diff and the Insane diff I have this 3-slider pattern; the first curves in one direction, the second is straight, and the third curves in the other direction. Trying to replicate that even with an anchored slider.
01:07:479 (7) - holy shit that tick is loud Something has been wrong with Sampling. Don't worry, I'll have it fixed.
01:10:687 (8) - clap is softer than the other claps around it? or is it supposed to follow the tone of vocals No clap here P:
01:14:083 (1) - maybe curving this downwards feels better to play Already is P:

Engage
00:06:158 (1,2) - space these out, not the same rhythm vs. spacing as 00:07:668 (4,5) - since they're in the same combo..:D? Maintaining 1.25x and 2.50x spacings here.
00:17:856 (4,5) - maybe go something like this to fit your previous patterns http://puu.sh/LX5p Won't be able to place it nicely if I'm to keep 1.00x and 2.00x spacing.
00:18:988 (7,8,9) - bring the stream down so (6) blankets it http://puu.sh/LX6B (6) already blankets the end of 00:18:045 (5) - , and (7,8,9) is swung left to keep 2.00x spacing, and (10)'s an exciting jump.
00:51:630 (6) - Ctrl + R could flow nice for cursor after going in one direction with 00:50:498 (2,3,4) - if you get what i mean lol Don't quite understand P:
01:39:743 - add spinner that goes from here to 01:40:498 ...and lower volume if you do Originally considered, but a 2/1 spinner barely nets 2000 on Auto, and I'm not so sure it'll benefit the map.

Pretty map!

Thanks for all the fish!
Fiya

Gabe wrote:

Easy

Circle emplacement
00:01:630 (2) - For begginners, this spacing won't be good. Move it at around x:404 y:160 it will also don't overlap the previous slider. it's not overlapping the previous slider and is the same spacing as everything else though o.o

LunarSakuya wrote:

Fiya's Easy
00:31:819 (1) - maybe taking off the first angle would look nicer http://puu.sh/LWq0 Agreed, changed. Although the initial curve is larger and not a perfect beat blnket like in that puush because otherwise it would not be the right length time wise, derp.
00:34:837 (1) - ^ ^
01:38:234 (1) - Soft default finish? Sure
Nice sliders \o/
http://puu.sh/M0vH

Thanks for mods!
Xakyrie
IRC mod for Easy, decided to go through it with Fiya just to clean it up a bit.

Mod
19:30 Xakyrie: : gonna try and understand the mapper a bit
19:30 Xakyrie: : first off
19:30 Xakyrie: : I noticed (well I think it's sort of strange) a constant clockwise movement
19:30 Xakyrie: : it's like, really repetitiv
19:30 Xakyrie: : e
19:30 Xakyrie: : asdf
19:30 Xakyrie: : just scroll through it and you'll see
19:30 Fiya: : that
19:30 Xakyrie: : that's the thing about mapping easys symmetrically
19:31 Fiya: : was not intentional
19:31 Fiya: : orz
19:31 Xakyrie: : xD I know, I know
19:31 Xakyrie: : I'm not gonna be like
19:31 Xakyrie: : GO REMAP THIS PIECE OF SHIT
19:31 Xakyrie: : because 1, it is not
19:31 Fiya: : lmao
19:32 Xakyrie: : and 2, it's fine for your first
19:32 Xakyrie: : xD
19:32 Xakyrie: : just be aware in the future :3
19:32 Fiya: : yea
19:32 Fiya: : I just
19:32 Fiya: : wasn't really thinking about it
19:32 Fiya: : was concentrating more on
19:32 Fiya: : making sliders that I don't normally use
19:32 Fiya: : that don't look like shit
19:32 Xakyrie: : haha it's fine, they look really good for the most part
19:32 Fiya: : and not making it hard
19:32 Fiya: : xD
19:33 Fiya: : but
19:33 Fiya: : that is good advice
19:33 Fiya: : cuz
19:33 Fiya: : I never even thought of that
19:34 Xakyrie: : :3
19:34 Xakyrie: : just making sure \o/
19:35 Fiya: : I also don't normally map symetrical though
19:35 Fiya: : xD
19:35 Fiya: : but anyway
19:35 Fiya: : I'll remember that
19:35 Xakyrie: : symmetrical is best for easys o:
19:36 Xakyrie: : it's pretty and it's easier to read than flowy maps for nubs
19:36 Xakyrie: : anyways
19:36 Fiya: : ^ that is what I was thinking
19:36 Xakyrie: : :3
19:36 Xakyrie: : glad you agree \o/
19:36 Fiya: : it's much easier to predict
19:36 Fiya: : orz
19:37 Xakyrie: : mhmm! ^^
19:37 Xakyrie: : I find aesthetically pleasing maps (for easier diffs mostly) fun to play
19:38 Xakyrie: : btw what's with the DS
19:38 Xakyrie: : o.o
19:38 Fiya: : what
19:38 Fiya: : o.o
19:38 Fiya: : OH
19:38 Xakyrie: : :3
19:38 Xakyrie: : btw I'm going to like
19:38 Xakyrie: : literally
19:38 Xakyrie: : pick at everything
19:38 Xakyrie: : since it won't be worth much kudos I'd think
19:38 Xakyrie: : 1 diff mod = no kudosu
19:38 Fiya: : lol
19:38 Fiya: : the DS is
19:38 Fiya: : fur followpoints
19:38 Xakyrie: : I see o.o
19:39 Xakyrie: : anyways, the first slider
19:39 Fiya: : if you look at the space
19:39 Xakyrie: : oh I see it now
19:39 Fiya: : it's always one perfect point
19:39 Fiya: : xD
19:39 Xakyrie: : it really makes that much of a difference o_o
19:39 Fiya: : except when I broke it a little
19:39 Fiya: : it does
19:39 Fiya: : orz
19:40 Fiya: : that's why
19:40 Fiya: : the sv is 1.02
19:40 Fiya: : as well
19:41 Xakyrie: : o_o that's really exact xD
19:41 Fiya: : I have no life okay
19:41 Fiya: : xD
19:41 Xakyrie: : :>
19:41 Xakyrie: : makes for better maps
19:41 Xakyrie: : :D
19:42 Fiya: : plus my followpoints look bad if you mess them up
19:42 Fiya: : orz
19:42 Fiya: : anyway
19:42 Fiya: : there are
19:43 Fiya: : probably things that more people will notice
19:43 Fiya: : that are more important
19:43 Fiya: : xD
19:43 Xakyrie: : that's the point of modding after all =3= up to you how detailed you get with it
19:44 Fiya: : I'm okay with detailed
19:44 Fiya: : xD
19:47 Xakyrie: : mmkay so, for your first slider, I think it would be better to make it more rounded and clean first off, but more so
19:47 Xakyrie: : flipping it helps it flow into the next slider nicely
19:48 Xakyrie: : 00:01:630 (2) - I moved this in order to blanket, but you can easily manipulate the placement of (1) to fit it
19:48 Xakyrie: : where it used to be, here's a screenshot: http://osu.ppy.sh/ss/383367
19:51 Fiya: : right, instead of it dropping at the end and then making you move up, even if visually
19:52 Xakyrie: : o_ob
19:52 Fiya: : I understand how flow works, just forget about it a lot
19:52 Fiya: : xD
19:53 Xakyrie: : lol don't even question me with flow
19:53 Xakyrie: : apparently I know nothing of it
19:53 Xakyrie: : true story
19:53 Xakyrie: : O_ob
19:53 Fiya: : lolwat
19:53 Xakyrie: : yup
19:53 Fiya: : everything you just said right there
19:53 Fiya: : was flow in words
19:53 Xakyrie: : o_o;
19:53 Xakyrie: : dunno, Mark told me I knew nothing of it
19:53 Xakyrie: : so \o/
19:53 Fiya: : lol
19:53 Fiya: : xD
19:53 Xakyrie: : anyways =3= so in order to keep going, what did you do o:
19:54 Fiya: : I did flip it
19:54 Fiya: : I'm not sure I wanna change the way it looks though
19:54 Xakyrie: : that's fine, it's your map :3
19:54 Fiya: : cuz I kinda like that, and I wanted to use all kinds of things I'd never done before
19:54 Fiya: : \o\
19:54 Xakyrie: : \o/
19:55 Xakyrie: : 00:06:536 - wouldn't it be nice to keep consistent and have a 1/1 slider here
19:55 Xakyrie: : ending on 00:06:913 (1) - instead
19:55 Xakyrie: : unless you're looking for symmetry, not sure how good it'll be if you use a slider
19:56 Fiya: : that was why I didn't use one
19:56 Xakyrie: : I see I see ~
19:56 Xakyrie: : moving on then
19:57 Xakyrie: : 00:09:932 (1,2,3) - nice way of lowering difficulty and using climaxity to your advantage
19:57 Xakyrie: : wrong word but yeah whatever you know what I mena
19:57 Xakyrie: : mean
19:57 Xakyrie: : aiohff
19:57 Xakyrie: : ep[rgs
19:58 Fiya: : lol
19:58 Fiya: : I know what you mean
19:58 Fiya: : since I didn't use a lot of circles
19:58 Fiya: : it feels more like a climax
19:58 Xakyrie: : o_ob
19:58 Fiya: : and essentially it is leading into a climax
19:58 Fiya: : so yea
19:59 Xakyrie: : 00:31:819 (1) - for this, do you think it's possible to deepen the curve or something so the end doesn't go so
19:59 Xakyrie: : close to the middle
19:59 Xakyrie: : again with the whole cursor movement thing
20:00 Fiya: : I could deepen it easily, but it already looks a little akward curving around the previous slider without blanketing imo
20:01 Fiya: : hmm
20:01 Fiya: : 'actually
20:01 Fiya: : I guess it wouldn't matter
20:02 Fiya: : so
20:02 Xakyrie: : alright then o:
20:02 Fiya: : http://osu.ppy.sh/ss/383376 like that you mean?
20:03 Xakyrie: : sort of, or you can flip the end like http://osu.ppy.sh/ss/383375
20:03 Xakyrie: : not sure how that would affect next section though
20:03 Fiya: : I was
20:03 Fiya: : about to show that
20:03 Fiya: : but
20:03 Fiya: : screenshotting too fast
20:04 Fiya: : and puush is being retarded
20:04 Xakyrie: : haha
20:04 Xakyrie: : puush is always retarded when you need it
20:05 Fiya: : no kidding
20:05 Fiya: : :/
20:05 Fiya: : http://osu.ppy.sh/ss/383381 visually it flows better, whether it plays easier or not
20:06 Xakyrie: : =3= yup, either way it's up to you what you want to do ~
20:06 Fiya: : but since I moved the red anchor it doesn't look that bad with the one before it either
20:06 Fiya: : so I'll do that
20:07 Xakyrie: : 00:39:366 (2,3) - nazi: for left move middle 1 down 1 right, vice versa for other
20:08 Xakyrie: : 00:37:102 (3,1) - I guess it would be strange to try and blanket this so no worries ther
20:08 Xakyrie: : 00:46:913 (1) - this is awesome
20:08 Fiya: : xD
20:09 Fiya: : for
20:09 Xakyrie: : 00:50:687 (1) - however from that slider to here I fear might be hard to read since the repeat is so close
20:09 Fiya: : 00:39:366 (2,3) -
20:09 Xakyrie: : o.o
20:09 Xakyrie: : yup
20:09 Fiya: : if I do what you said the slidder overlap
20:09 Fiya: : lol
20:09 Xakyrie: : wait
20:09 Xakyrie: : wut
20:09 Xakyrie: : o_o
20:09 Fiya: : unless
20:09 Fiya: : you meant anchors
20:10 Xakyrie: : the middle anchor o.o should be grey
20:10 Fiya: : derp
20:10 Fiya: : thought
20:10 Fiya: : you meant left slider moving towards middle
20:10 Fiya: : xD
20:10 Xakyrie: : oh xD nope >w<
20:11 Fiya: : and
20:11 Fiya: : I know what you mean
20:11 Fiya: : with the offbeat repeat slider
20:11 Fiya: : not sure
20:11 Fiya: : how to place it otherwise though
20:12 Fiya: : unless
20:12 Fiya: : I just
20:12 Fiya: : move the ending
20:12 Fiya: : on it
20:12 Xakyrie: : yeah that would be fine
20:12 Xakyrie: : you could flick the end up
20:13 Fiya: : http://osu.ppy.sh/ss/383383
20:13 Fiya: : is what I meant
20:13 Fiya: : lol
20:13 Xakyrie: : yeah like that
20:13 Xakyrie: : D:
20:13 Xakyrie: : http://osu.ppy.sh/ss/383384 that's what I had
20:13 Xakyrie: : same thing
20:13 Xakyrie: : anyways
20:13 Xakyrie: : 00:52:196 (2) - this slider
20:14 Xakyrie: : flows better if you change direction
20:14 Xakyrie: : into the next slider
20:14 Xakyrie: : o:
20:14 Fiya: : yes
20:14 Fiya: : xD
20:14 Fiya: : it was break flow
20:14 Xakyrie: : wooooo break flow
20:14 *Xakyrie breakdances
20:14 Fiya: : lolol
20:14 Fiya: : did it because
20:14 Fiya: : that section is different from the rest
20:15 Xakyrie: : I see I see =3=
20:15 Xakyrie: : 00:55:215 (2) - are you missing a clap here
20:15 Xakyrie: : D:
20:15 Xakyrie: : or a hitsound
20:15 Xakyrie: : or something
20:15 Fiya: : no I'm not
20:15 Fiya: : o.o
20:15 Xakyrie: : feels strange to not have one
20:15 Fiya: : slider start is clap
20:15 Fiya: : end is whistle
20:15 Xakyrie: : oh wtf
20:15 Xakyrie: : excuse me my bad
20:15 Fiya: : xD
20:15 Xakyrie: : stupid slider
20:16 Xakyrie: : no wonder
20:16 Xakyrie: : I was like
20:16 Xakyrie: : HMMM
20:16 Xakyrie: : SOMETHING'S DEFINITELY WRONG HERE
20:16 Fiya: : I'm not that inconsistant
20:16 Fiya: : derp
20:17 Xakyrie: : inconsistent*
20:17 Xakyrie: : derp
20:17 Fiya: : poot you
20:17 Fiya: : that's 4 times
20:17 Fiya: : fuck my grammer
20:17 Xakyrie: : :>
20:18 Fiya: : spelling*
20:18 Xakyrie: : huurr
20:18 Xakyrie: : lololol
20:18 Fiya: : also
20:18 Fiya: : 01:02:762 (1,2,3) -
20:18 Fiya: : fixed derp spacing
20:18 Xakyrie: : 01:00:121 (2,1) - anyways, I think the distance/timing between this note and the spinner is a bit too quick for an
20:18 Xakyrie: : easy...maybe place spinner where (2) is? and it was derp? o_o
20:19 Xakyrie: : hmm maybe I fixed it when trying out the flow thing
20:19 Xakyrie: : well glad you noticed it then
20:19 Xakyrie: : :3
20:19 Fiya: : you can't miss the start of a spinner
20:19 Fiya: : so I wasn't worried about it
20:19 Fiya: : lol
20:19 Fiya: : even if it does happen a little fast
20:19 Fiya: : there's more than enough time to react
20:20 Fiya: : wether you are new or not P:
20:20 Fiya: : especially with OD so low
20:20 Fiya: : lol
20:20 Xakyrie: : true I guess... feels strange going into it though
20:20 Fiya: : I guess
20:20 Fiya: : I wanted
20:20 Fiya: : 01:00:121 - hit
20:20 Xakyrie: : since spacing between (1) and (2) is 1/1 and this is 1/2 :v but it's okay if you don't want to change
20:20 Fiya: : 01:00:309 - hit
20:21 Fiya: : but I couldn't do that
20:21 Fiya: : so I stuck a spinner on the second one
20:21 Fiya: : idk
20:21 Xakyrie: : or
20:21 Xakyrie: : you could try...
20:22 Fiya: : both spots feels wierd for spinner
20:22 Fiya: : xD
20:22 Xakyrie: : 00:58:988 - start spinner here?
20:22 Fiya: : isn't that a little long though?
20:22 Fiya: : orz
20:22 Xakyrie: : 01:01:630 - end here
20:22 Xakyrie: : o.o
20:22 Xakyrie: : it's kind of strange to end a spinner on a downbeat
20:22 Xakyrie: : since technically you should be hitting a note there
20:22 Xakyrie: : D:
20:22 Fiya: : not to me o.o
20:22 Fiya: : the end of a spinner is a note to me
20:22 Fiya: : :o
20:23 Xakyrie: : alright then =3=
20:23 Fiya: : because
20:23 Fiya: : you build up all that energy during spinning
20:23 Fiya: : xD
20:24 Fiya: : the end of the spinner should be a climax of that energy
20:24 Fiya: : and then you go into whatever is next
20:24 Xakyrie: : good reasoning , that's fine xD makes a lot of sense
20:24 Fiya: : I did
20:24 Fiya: : 01:00:498 - move the start to there
20:25 Fiya: : still feels a little wierd, but it is easier to see IU guess
20:25 Fiya: : no not IU Zach this is Duca
20:25 Fiya: : e.e
20:26 Xakyrie: : o_o
20:26 Xakyrie: : loooooooooool
20:27 Xakyrie: : 01:12:196 (3) - this is a big no no
20:27 *Xakyrie cries
20:27 Xakyrie: : sad but yes
20:27 Xakyrie: : it's a no go
20:27 Fiya: : ahaha
20:27 Fiya: : okay
20:27 Xakyrie: : :<
20:27 Fiya: : I can change that
20:27 Fiya: : xD
20:27 Xakyrie: : slider track aint visible is why, yes I'm sure you can replace it with another awesome slider
20:27 Fiya: : that's what experimenting is for P:
20:27 Xakyrie: : yup!
20:28 Xakyrie: : 01:17:102 (1) - ohoho lone slider I see
20:28 Xakyrie: : 01:20:121 (1,2) - would you like to make these more smooth at the red anchor points? there's a trick to it
20:29 Fiya: : sec
20:29 Fiya: : I'm
20:29 Fiya: : still fixing that other slider
20:30 Xakyrie: : yup yup, just pointing stuff out
20:30 Xakyrie: : I know it'll take a bit
20:30 Xakyrie: : xD
20:32 Fiya: : http://puu.sh/M1Af
20:32 Fiya: : O.o
20:32 Fiya: : not sure if want
20:32 Fiya: : xD
20:34 Xakyrie: : lmfao
20:34 Xakyrie: : that's amazing
20:34 Xakyrie: : xD
20:34 Fiya: : it looks
20:34 Fiya: : funky
20:34 Fiya: : xD
20:34 Xakyrie: : wouldn't fit this song but omg it would be soooo funny to put in like
20:34 Xakyrie: : a dubstep map
20:35 Fiya: : derp
20:35 Fiya: : how's
20:35 Fiya: : http://puu.sh/M1C4
20:35 Xakyrie: : looks good :3
20:35 Fiya: : I'll keep that for now then
20:35 Fiya: : xD
20:36 Fiya: : and
20:36 Fiya: : wtf
20:36 Fiya: : how did I not see that love slider
20:36 Xakyrie: : love slider? o.o
20:36 Fiya: : lone
20:36 Xakyrie: : you mean lone slider?
20:36 Xakyrie: : LOL
20:36 Fiya: : xD
20:36 Xakyrie: : ahaha
20:36 Fiya: : how the hell
20:36 Fiya: : did I not notice that
20:36 Fiya: : Orz
20:37 Xakyrie: : orz(
20:37 Xakyrie: : ..
20:37 Xakyrie: : wow wtf is going up his butt
20:37 Xakyrie: : that looks
20:37 Xakyrie: : so wrong...
20:37 Xakyrie: : x~x
20:37 Fiya: : lmao
20:37 Xakyrie: : so how do we fix the lone slider issue
20:38 Xakyrie: : I would suggest a slider straight down but then you'd have to fix the next patter
20:38 Xakyrie: : n
20:38 Fiya: : lolwat no
20:38 Fiya: : http://puu.sh/M1F3
20:38 Fiya: : xD
20:39 Xakyrie: : ggg
20:39 Xakyrie: : wwoooow
20:39 Xakyrie: : didn't even notice that
20:39 Fiya: : lolol
20:40 Xakyrie: : 01:20:121 (1,2) - anyways, make sure the red anchors aren't showing so much here
20:40 Xakyrie: : you can see where they are since the protrude a bit where the curves are
20:40 Xakyrie: : xD
20:40 Fiya: : lol
20:40 Fiya: : could just
20:40 Fiya: : stuff two normal anchors ontop the red one
20:40 Fiya: : xD
20:41 Fiya: : one before and one after it
20:41 Fiya: : then stick them ontop
20:41 Fiya: : smoother curve
20:41 Fiya: : without changing slider shape
20:41 Fiya: : derp
20:41 Xakyrie: : o.o wut
20:41 Xakyrie: : omg I gotta try this
20:41 *Xakyrie processing
20:42 Xakyrie: : ...
20:42 Xakyrie: : HOLY SHIT
20:42 Xakyrie: : wtf
20:42 Xakyrie: : that actually worked
20:42 Xakyrie: : xD
20:42 Fiya: : lolol
20:42 Fiya: : brb
20:42 Fiya: : and
20:42 Xakyrie: : alright o:
20:42 Fiya: : I experimented
20:42 Fiya: : a lot
20:42 Fiya: : with the editor
20:42 Fiya: : just never with sliders
20:42 Fiya: : lol
20:42 Xakyrie: : haha well now you are and have :3
20:46 Fiya: : back
20:46 Fiya: : what
20:46 Fiya: : was that trick
20:46 Fiya: : that you were gonna say
20:46 Fiya: : before I said mine
20:46 Fiya: : lol
20:47 Xakyrie: : oh uhh
20:47 Xakyrie: : just make sure that the two grey points used to make it smoother are aligned straight with the red anchor
20:47 Fiya: : lol
20:49 Xakyrie: : 01:37:102 (2) - last suggestion, wouldn't you rather make this 01:34:083 (2) - but inverted?
20:49 Xakyrie: : 01:34:083 (2) - whoops no highlight
20:50 Fiya: : It was initially, but I changed it for some reason or another
20:50 Fiya: : lolz
20:50 Xakyrie: : D:
20:50 Xakyrie: : but it's more consistent x~x
20:50 Fiya: : lol
20:50 Fiya: : okay
20:50 Fiya: : xD
20:51 Xakyrie: : okay back to the beginning for a sec, (looking over hitsounds)
20:51 Xakyrie: : 00:11:441 (3) - are you by chance missing a whistle
20:51 Fiya: : nope
20:51 Fiya: : there wasn't one there
20:51 Xakyrie: : shouldn't there be one?
20:52 Fiya: : yeap
20:52 Fiya: : xD
20:52 Xakyrie: : 00:15:970 (3) - no whistle on end?
20:52 Xakyrie: : question as in, shouldn't you remove it? xD
20:53 Xakyrie: : er
20:53 Xakyrie: : wait
20:53 Xakyrie: : it's consistent
20:53 Xakyrie: : nevermind
20:53 Fiya: : Why, most certainly, dear person in question.
20:53 Xakyrie: : =3=
20:53 Xakyrie: : lmfao at the '^' text they implemented
20:53 Xakyrie: : I love it
20:53 Fiya: : me too
20:53 Fiya: : xD
20:53 Fiya: : I don't normally
20:53 Fiya: : overlap hitsounds
20:53 Fiya: : but it sounded good there
20:53 Fiya: : P:
20:54 Xakyrie: : 00:18:234 (2) - whistle on end to be consistent? or are you being consistent like every other phrase
20:55 Fiya: : everyother
20:55 Xakyrie: : then what about here
20:55 Xakyrie: : 00:22:762 (1) -
20:55 Fiya: : it's a 2 part phrase
20:55 Fiya: : end phrase is different
20:55 Fiya: : it signifies change
20:56 Xakyrie: : alright alright
20:57 Xakyrie: : 01:13:705 (4) - kinda quiet
20:57 Xakyrie: : probably forgot about
20:57 Xakyrie: : it
20:57 Fiya: : well
20:57 Xakyrie: : er
20:57 Xakyrie: : wait
20:58 Fiya: : I just used those's volumes
20:58 Xakyrie: : ahh alright that's fine
20:58 Xakyrie: : xD
20:58 Fiya: : lol
20:58 Xakyrie: : yup all is good
20:58 Xakyrie: : thanks for letting me mod \o/
20:58 Fiya: : thx for modding it
20:58 Fiya: : annnnnnnnd
20:59 Fiya: : look at the 3rd to last post in the first page of the thread
20:59 Fiya: : he will probably KD you
20:59 Fiya: : if you post
20:59 Fiya: : or I could just ask him now
20:59 Xakyrie: : lol I talked to him, he said to post :3
20:59 Fiya: : or that
20:59 Fiya: : xD
20:59 Fiya: : thank you~
21:00 Xakyrie: : no problem, thank you :3

Lovely song, good luck with the mapset guys! If you're in need of more mods later on, just pm chin, I'll be glad to help :3
Fiya
Xakyrie's upgrade: http://puu.sh/M23G

Need more mods like that forever.
Roxas
Mod4mod o/

[General]

From 00:00:000 - to 00:12:196 - raise a bit the volume, it's too low imo

[Easy]

HP drain +1
There are unnecessary green lines like
[Hard]

00:18:045 (6) - Move the last point of this slider in x:100 y:264
01:12:573 (5) - ^ in x:288 y:200
01:26:724 (2) - ^ in x:176 y:240
01:30:498 (6) - ^ x:396 y:156

[Insane]

00:30:687 (6) - Move the slider 1 grid down and 1 grid left

I haven't found so much things, really god job! Starred map!
tutuhaha
[Easy]

00:36:347 (2,3) - I dont really agree put some slider like this in easy diff
01:00:498 (1) - you dont need whistle I think
01:04:271 (3) - move to x176 y240
01:13:705 (4) - too low this hitsound
01:34:837 (3) - NC begin there?

[Hard]

00:08:422 (6) - add nc?
00:11:441 (6) - ^
00:33:328 (4) - add NC?
01:12:573 (5) - ^
01:18:988 (5) - ^
01:25:970 (X) - add note?

[Insane]

00:06:913 (2,3,4) - maybe use the same space will looks better?
00:33:894 (8,9) - I think you should make a jump between those two note but no at there 00:33:328 (6,7) -
00:57:668 (7) - add NC?

I make sure taiko dont have any things can say
good map <3~
Yuzeyun
New modpost ! Attention grabber works well lolol

[Folder, General]
applause.mp3 = what. I don't really understand why you'd do that, but anyway, leave it as it is. Finally understood.
I don't really like the display of Combo on the taiko BGs. Fix it perhaps ? Leave the difficulty name, it'll help new players to choose.
Video is fine, as well as MP3.

Try 115 for offset, don't forget to resnap inherited sections and notes.
HS seem to be quiet, I don't know if it's normal. If it is not, add in 15 or 20% volume. (45-80%)
Taiko Lite => Taiko Futsuu maybe ? If you like the way it is I don't mind as I know what it stands for XD
Add a normal ? Unless you're waiting for one.



[Fiya's Easy]
I found out it was very symmetric, I didn't find it very creative but yet it was pretty fun.
Increase HP drain by 1 ? That's the only suggestion I can find.
Excellent difficulty !

[Hard]
00:16:724 (1,2,3,4) - It looks pretty weird to me, the slider (4) is covered by the circle (1) and that circle isn't at the center of the slider but oh well my explanations are worse. orz
00:17:856 (5,6) - Pretty much a blanketing fail, saw it by eye o.o (The end seems closer to (5) than the beginning)
01:32:196 (1,2,3) - I had the illusion 2 and 3 were not spaced identically.
01:39:743 - I'd add a spinner, but it's up to you !
HP+1 ?
Awesome diff, still fun !

[Engage]
00:08:422 (6) - I was surprised by the slowdown.
00:11:441 (6) - ^ but less.
00:48:800 (2,3,4,5) - Add a note at 00:48:988 ?
01:13:517 (1,2,3,4,5,6,1) - In this pattern I hear XX__X_X, why not CCC_C_<S=> ?
01:39:743 - Same thing as Hard.
Settings are fine, and SDFJSDFDHS AWESOME INSANE


[Taiko Lite]
I don't recommend a OD5-HP5 setting on a Futsuu. Futsuu's difficulty settings should be significantly lower than oni (HP3-OD4)
SV 1.4 would be better ? Unicity of sliderspeed. o.o

[MM's Taiko]

^Both of taiko difficulties were fine to me, you may want to have a Muzukashii (to have a difficulty midway between F and O)

Awesome map.
BeatofIke
Mod 4 Mod Request! Didn't really find much though.

General
-> No Normal Difficulty? I would recommend that you or a guest mapper to map one.
-> Add some tags! It's required. For starters, you can add "Opening" in tags for now. Also, don't forget to add your guest mappers in tags as well. Do it in all difficulties.

Easy
-> Increase the HP Drain to 2 so beginners can have a challenge.
00:33:328 (2) - Make this slider a bit nicer (or just change the shape). It looks a bit uninteresting.
01:20:121 (1) - I'm not sure if this is an accident, but one of the white anchors is too close to the red anchor point. Make combine the two anchors so it makes only white anchor?
01:21:630 (2) - ^

Hard
00:16:724 (1,2,3,4) - It looks bit arkward with the slider 4 touching circle 1 imo. Try to rearrange it so they don't touch?

Engage
00:58:234 (9) - Move this circle to x:28 y:32. (Nazi)
00:58:422 (10) - Move this circle to x:96 y:164. (Nazi)

Good Map overall. Good luck with those maps! 8-)
HakuNoKaemi
This grabbed my attention

Easy by Fiya
Normal by Suzully
Taiko Oni by MMzz
Normal by Suzully
you have no normal.. correct?

Suzully has made another difficulty? if not, you can remove that name from tags

[Fiya's Easy]
  1. [Rhythm]
    1. 00:09:932 (1,2,3) - Since (1) doesn't really follow anything but a standard rhythm not present in the song you can do this (rhythm+graphic)
[Suzully's Normal]
  1. [Rhythm]
    1. 00:55:970 (1,2,3) - Since it seems that the sliders really follow vocals, while playing the (1) slider feel it should be longer, but like this you'll follow the drums too↓
  2. 01:00:687 (x,x) - Add those two notes and scrap AIMod. They shouldn't be hard to take.
  3. 01:08:800 (3,4,5) - Feels better mapped using a 1/1 repeating slider
[Taiko Lite]
  1. Is lite linked with the source?
  2. 00:01:630 (3,4,1) - instead of d d k, d k d seems more natural to me
  3. 00:04:649 (4,5,1) - ^
  4. 00:09:932 (1) - Move at 00:09:743 (1) - and add a d at 00:10:309 (x) -
  5. 00:15:215 (1) - Move at 00:15:026 (1) - ?
  6. 00:18:234 (1) - Move at 00:18:045 (1) - ?
  7. 00:21:253 (1) - Move at 00:21:064 (1) - ?
  8. 00:22:762 (2,3) - Less length?
  9. 00:48:422 (7) - Move at 00:48:422 (7) -
  10. 01:00:687 (x) - k, Their hand will slip and do this however ...
  11. 01:03:328 (2) - Move to 01:02:573 (3) -
  12. 01:20:687 (x) - d
  13. 01:21:441 (2) - Move to 01:22:196 (4) -
  14. 01:27:102 (x) - 01:30:121 (x) - 01:33:139 (x) - 01:36:158 (x) -
[Hard]
  1. [Graphic]
    1. Some blanket aren't so precise(example: :? 00:14:271 (2) - you can move the start some px before and fix the blanket)
    2. 00:27:668 (5) - It is a little less curvy than 00:28:045 (6) -
  2. [Hitsounds]
    1. 01:23:139 (1,3,5) - Cymbal at the end of those
[MM's Taiko]
  • 00:09:554 (26) - Since the repeation this time is different, why not do something different? I really feel this

    (kd kd)
  1. 00:26:913 (70) - k ?
  2. 00:58:988 (25) - a K should seem more linked with the music
  3. 01:00:309 (31) - ^
[Engage]
  1. At first, some parts felt strange, the second time not anymore.
  2. [Rhythm]
    1. 00:23:328 (4,5,6) - The triplet actually sound at 00:23:517 (6,7) - and do like 00:15:970 (7,8) for the first two hits
    2. 00:33:894 (8) - You can delete this to make a stop. (that stays up good with that style)
    3. 01:03:328 (4,5,6) - Song-wise, there is no stream here plus a single slider feel better( and if you want the stream you can add a note in 01:03:800 (x) -
    4. 01:16:536 (9) - You don't really need that repeat.(since the slider follow the voice and it follow it better without the repeat)
    5. 01:32:762 (3,4,5) - Ctrl+R, the music call for it and hitsound like 00:15:970 (7,8) -
  3. [Graphic]
    1. 00:16:158 (9) - Curve it like 00:15:592 (6) -
    2. 01:31:819 (10) - To me, will look better if it mirror 01:31:064 (6) - instead of 01:32:196 (1) -
  4. [Hitsounds]
    1. Hitsounds volume is really low, (minus the clap), soft Soft is not so hearable. Add 10-15% volume to all sections?
    2. 00:01:630 (4) - Alternating the sliderstart whistle in 00:01:630 (4,5,6,7) - seems a good idea. Add a whistle in the start?
    3. 00:04:649 (4) - ^
    4. 00:07:668 (4) - Similiar reason to ^
    5. 00:10:687 (4) - ^
    6. 00:15:970 (7,8) - Add claps, Use volume change to obtain the drums that are on the music. example on 7 -> 40%, on 8 15% and after return to the normal volume
    7. 00:18:988 (7,8) - ^
    8. 00:48:234 (1) - This have a clap at the end. you didn't add it?
    9. 00:48:800 (2,3,4) - You can add clap and use volume change to make them fit better
    10. 01:31:441 (7,8) - 00:15:970 (7,8) -
    11. 01:23:517 (4,8,4) - Cymbal at their start
Star Lighting+ Star + Cursor
Snow Lighting+Star
Topic Starter
those
Normal will be included in set when Suzully completes it, otherwise this would be in Pending.
HakuNoKaemi
calll me when the Normal is ready, so I can say I did mod it completely
I added 2 skin pieces to the post (star2 and lighting) ( they give a good effect during kiai, especially )
jonathanlfj
Request from my birthday queue :)
MAT map...i will try my best orz
btw i can't mod taiko -_-

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
White combo colour kinda blend in with the video...perhaps make it darker or change it?
I would say something about consistent slider tick rate, but guest diffs are fine with different ones i believe...
Irrelevant: HOLY **** all those green lines

[Fiya's Easy]
00:15:970 (3) - make this slider look like the 2 before it?
00:27:290 (2) - make it like this for better blanket 00:40:121 (3) - add clap to slider end
01:13:705 (4) - it says there is a clap here but i can't hear it...
Very nice symmetry and sliders~~

[Suzully's Normal]
Not available yet lol

[Hard]
00:33:328 (4) - 00:34:460 (7) - make it look like this? 00:49:554 (6) - add clap to slider head
01:39:554 (6) - i think a normal finish here sounds better than the soft finish

[Engage]
00:48:988 (4) - add a note here to make this section a mini stream?
01:01:253 (3) - use a finish insteat of whistle sounds better imo
01:39:366 (7) - same as Hard

such a nice mapset...could barely find any issues orz
Good luck on ranking this ^_^
Dino99
Hello~
M4M :>

<Fiya's Easy>
  1. 00:01:630 (2) - Try to wrap complete~~ http://puu.sh/MiNa
    400,144,1630,2,0,B|456:160|488:204|476:284|432:308,2,204,0|2|4
  2. 00:36:347 (2,3) - These twist sliders may hard for beginner, consider change to another shape? :>
  3. 01:00:498 (1) - This spinner start at 01:00:309 - is better IMO~
  4. 01:08:422 (1,2) - How about this? I think it's better! @w@ http://osu.ppy.sh/ss/384450
  5. 01:11:064 (1,2) - ^
<Hard>
  1. 00:01:630 (4) - whistle! It's really fit the music :> (To follow the bell)
  2. 00:04:649 (4) - ^
  3. 00:07:668 (5) - ^
  4. 00:10:687 (5) - ^
  5. 00:24:083 (6) - finish~
  6. 00:25:215 (8) - ^
  7. 01:00:309 (3) - Follow the heavy music plz~ :>
  8. 01:25:404 (7,8) - Add a green line with 70% volume here to emphasize the heavy music
  9. 01:38:234 (1,2,3,4,5,6) - Try to make some jump!!
<Engage>
  1. 00:01:630 (4) - whistle
  2. 00:04:649 (4) - ^
  3. 00:07:668 (4) - ^
  4. 00:10:687 (4) - ^
  5. 00:06:913 (2,3) - Do anti-jump?
  6. 00:16:064 (8) - Hmm....I really suggest clap here!! Sounds really good x3
  7. 00:19:083 (8) - ^
  8. 00:22:102 (8) - ^
  9. 00:37:856 (1) - This? More flow~ http://puu.sh/MjCG
  10. 00:43:517 (9) - How about this beat?
  11. 00:43:894 (1,2,3) - Make it to be a good triangle~
  12. 00:59:083 (1) - This spinner should be end at 01:00:121 - Because the drum
    and then add a circle at 01:00:309 - to follow the heavy music <--I really suggest this!!
  13. 01:07:479 (7) - Oh.. You can't miss the drum.. QAQ Maybe end at 01:07:668 - to follow the drum and then add note at 01:07:856 -
  14. 01:13:517 (1,2,3,4,5,6) - All clap sounds better IMO
  15. 01:25:404 (5) - Same as Hard
  16. 01:31:536 (8) - clap
  17. 01:34:554 (10) - ^
  18. 01:38:234 (1,2,3,4,5,6,7) - Same as Hard~ Do some jump is more fun :3
Okay~ That's all
Good luck!!~~~~ :D
aabc271
As I see this thread requesting full mod, I'm coming here for m4m ~
I'm not experienced in solo mod but I'll try > <
Let's go ~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[Taiko Lite]

The BG says the total combo is 242, but it's actually 243 ? You may have to change the BG, then full submit ~

01:00:687 ( 4, 5 ) - Although 1/2 finish is fine, it's not that good-looking & it could be misleading for newer players when in x0.5 ( See this ) I suggest removing the finish at (5) ~

Suggested patterns
Suggestions only. Change them only if you want to ~

01:18:611 ( 3 ) - Blue note ? ( Just like what you did at 01:06:536. You can notice that the vocal is at a higher pitch, so k fits better )

As I can see that the patterns & hitsounds are highly-structured, I won't make too many suggestions on minor hitsound changes ~

Nice hitsounds and good diff spread which is friendly for newer players. Good job :3

-----------------------

[MM's Taiko Oni]

00:48:988 ( 148 ~ 153 ) - The music is actually a longer 1/4 stream, and so 2+4-plets don't really fit imo. I suggest either deleting 152 so that it becomes dd dd, or changing the whole pattern to ddk d k ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:34:271 ( 96 ) - Red note ? ( I can only hear a higher pitch of drum at 97, so using d for 96 will be better )

Also a highly-structured map. So I won't make too many pattern suggestions ~

The hitsounds & patterns are fitting the song well. I like this :3

-----------------------

[Fiya's Easy]

00:33:328 ( 2 ) - imo a smooth slider looks better ( like this ) because the current red points are quite insignificant ~

Good use on symmetrical patterns :3

-----------------------

[Hard]

00:49:554 ( 6 ) - Add a custom2 clap at the head of slider ?

01:36:724 ( 5 ) - Maybe move the slider so that it's end is on (1) ?

Overall nice. Patterns really comfortable to read ~

-----------------------

[Engage]

00:13:705 ( 1, 3 ) - I guess the 2 sliders can be further adjusted so that they look more parallel ?

00:31:819 ( 1, 3 ) - ^

01:07:102 ( 6, 7 ) - Maybe it's me, but I think the spacing should be smaller here ? Seems that other close sliders are stacking together, but not this

01:11:441 ( 11 ) - Making this a bit curve looks better imo ( like this )

I love the patterns in this map <3

-----------------------

Well, that's it. Really nice overall

Insane & hard look impressive for me :)

Star & good luck ~

ps : Yes, I know I'm new to solo modding Orz
MMzz

HakuNoKaemi wrote:

[MM's Taiko]
  • 00:09:554 (26) - Since the repeation this time is different, why not do something different? I really feel this. Not changing this sorry. The reason it's that current pattern is to keep up with the back and forth between k d k d and k d d k I have bewteen the two vocal parts. Notice it goes k d k d, k d d k, k d k d, and then k d d k again where you are suggesting another part.

    (kd kd)
  1. 00:26:913 (70) - k ? No sorry, I'm trying to stick to the drum kicks more here than the highhats. (Because the kicks are louder.)
  2. 00:58:988 (25) - a K should seem more linked with the music. Again not changing. Make this a K will break the flow and structure in the pattern.
  3. 01:00:309 (31) - ^ I'm actually going to make both 31 and 32 K, they both seem higher pitch than the previous one now that I listen to them, thank you.

aabc271 wrote:

[MM's Taiko Oni]

00:48:988 ( 148 ~ 153 ) - The music is actually a longer 1/4 stream, and so 2+4-plets don't really fit imo. I suggest either deleting 152 so that it becomes dd dd, or changing the whole pattern to ddk d k ~ Ok I changed this. I wasn't very sure what the drum beat was like while mapping I had a hard time hearing it. Thank you for clearing this up.

Suggestions only. Change them only if you want to ~

00:34:271 ( 96 ) - Red note ? ( I can only hear a higher pitch of drum at 97, so using d for 96 will be better ) I put that k there for the highhat sound in place and to keep pattern similar like it was before it repeated, so no change sorry.

Also a highly-structured map. So I won't make too many pattern suggestions ~

The hitsounds & patterns are fitting the song well. I like this :3
Thank you both for the mod.

Map Update: http://puu.sh/MIp5
Suzully
Hi I finished making a normal :oops:
http://puu.sh/NeeY
I took a bit longer time than expected sorry :p

EDIT:
Woops I don't know why but uploaded my normal's HP setting is 0 lol
Could you set it 2 or any reasonable one?
And when you got a mod and that's only about the difficulty setting, feel free to change it without my permission anytime.
Topic Starter
those
jonathanlfj
[Hard]
00:33:328 (4) - 00:34:460 (7) - make it look like this? Has been mentioned in previous mods.

[Engage]
00:48:988 (4) - add a note here to make this section a mini stream? Doubles pattern here intentional.

Thanks for the mod :3

12BARRY21
<Hard>
  1. 01:00:309 (3) - Follow the heavy music plz~ :> It was a nice place to have matching sliders here, though I tried to follow the rest of the music as accurately as possible.
<Engage>
  1. 00:06:913 (2,3) - Do anti-jump? Don't think too greatly of this suggestion.
  2. 00:43:517 (9) - How about this beat? 00:43:894 (1,2,3) - maps to hi-hats.
  3. 00:59:083 (1) - This spinner should be end at 01:00:121 - Because the drum Ended the spinner at its current position because I'm not placing a circle 1/2 away from finishing a spinner.
  4. 01:07:479 (7) - Oh.. You can't miss the drum.. QAQ Maybe end at 01:07:668 - to follow the drum and then add note at 01:07:856 - Was following high pitched melody here. Tried to replicate snare drum with slidertick.
  5. 01:13:517 (1,2,3,4,5,6) - All clap sounds better IMO All claps this section too loud, and I don't think I'm willing to decrease volume because the claps in this section, whether it is improvised or not, should definitely be audible.
Okay~ That's all
Good luck!!~~~~ :D

Thanks for the mods :3

aabc271
As I see this thread requesting full mod, I'm coming here for m4m ~
I'm not experienced in solo mod but I'll try > <
Let's go ~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to

-----------------------

[Hard]

01:36:724 ( 5 ) - Maybe move the slider so that it's end is on (1) ?

-----------------------

[Engage]

00:13:705 ( 1, 3 ) - I guess the 2 sliders can be further adjusted so that they look more parallel ?

00:31:819 ( 1, 3 ) - ^ These were done by placing them on the y-axis and scaling, so they should be right.

01:07:102 ( 6, 7 ) - Maybe it's me, but I think the spacing should be smaller here ? Seems that other close sliders are stacking together, but not this There other ones stack, but (7) is a 1/1 slider and is also following vocals more closely than the other sliders, so I think that's enough justification.

-----------------------

Well, that's it. Really nice overall

Insane & hard look impressive for me :)

Star & good luck ~

ps : Yes, I know I'm new to solo modding Orz

Thanks for the mod :3

Updated. Suzully's Normal added. Moved to Pending.
HakuNoKaemi
Added Suzully's Normal mod on my last post..

I did expect an answer post >.<
Topic Starter
those
It seems I had overlooked. I applied your mods though, let's see what I didn't take in.
Suzully

HakuNoKaemi wrote:

[Suzully's Normal]
  1. [Rhythm]
    1. 00:55:970 (1,2,3) - Since it seems that the sliders really follow vocals, while playing the (1) slider feel it should be longer, but like this you'll follow the drums too↓ Fixed.
  2. 01:00:687 (x,x) - Add those two notes and scrap AIMod. They shouldn't be hard to take. It's too hard for normal-player because of too short break after a spinner.
  3. 01:08:800 (3,4,5) - Feels better mapped using a 1/1 repeating slider Ah, I prefer current pattern. Sorry no change.
Thanks HakuNoKaemi :D
http://puu.sh/NEBn
JudgeTheDude
[General]
No problems

[Easy]
No problems

[Normal]
01:15:404 Replace it by a Slider, its end would be at 01:15:781

[Hard]
No problems

[Insane/Taiko]
I can't mod them, I'm not enough good to do that.

Well, it's a lot useless, but it was a veryo good beatmap. Since you're a MAT, I don't worry about future ranking, but good luck ^^
DaxMasterix
Challenge Considered to win a mod eyup.

General:

  1. Perfect >w<)b
Fiya's Easy:
  1. 00:01:630 (2) - Move the 2nd SliderPoint to x:456|y:160 [Grid lvl: 3]
  2. 00:04:649 (3) - Yes.. Copy pasta here with ^ ~
  3. 00:27:290 (2) - dasas Move this Slider to x:168|y:184 [Grid lvl: 3] ... Distance Snap? .. Grid lvl 3.. It's ok.
  4. 00:40:121 (3) - You forget Add a Clap in the End of the Slider for Continue your Hitsouding o3o..
  5. 01:00:498 (1) - I think this Spinner can Start in the Time: 01:00:309
  6. 01:18:611 (3) - You can Delete the 2nd And the 8th SliderPoint o3o... Symmetry?.. This don't break the Symmetry..
Suzully's Normal:
  1. 00:09:177 (1) - This Slider is Touching the object 00:07:668 (2) >A< ... You can Rotate the Slider by -8º or -7º and Move to the same original place. [x:500|y:244]
  2. 00:18:611 (3) - This Slider isn't in The correct place :33 ... Move it to x:148|y:264 [Grid lvl: 4]
  3. 00:32:951 (2,3) - sdasad Stack in Normal Diff?.. Without change color? .. Shhh I never see a problem with this.. So don't change this.. But all the modders says this is bad :I
Hard:
  1. 00:18:988 (8) - Hmm.. The same but Invert :33 Am.. For Avoid confusions.. This ~
  2. 00:23:894 (5,6) - Touching are bad :c .. Try move the (5) to x:136|y:192 [Grid lvl: 3]. .. Or maybe not D: .. Or try invert the (6) :333
  3. 01:10:687 (8) - Move this Slider to x:408|y:152 [Grid lvl: 3]
  4. 01:36:724 (5) - The End of this Slider is not ... ''prefectly'' in the same place of the Object 01:35:215 (1) :33 asdda Eyup... Nazi ewe
  5. You have a Unsnapped Green timing point at 01:25:692 x:
Engage:
  1. Engage..? .. Wut.. Insane Is Better ._. Much better.. for the Mapset o3o .. I know why but.. o3oU
  2. 00:02:385 (6,7) - Move these Sliders to x:80|y:216 [Grid lvl: 3]
  3. 00:08:045 (5) - Move this to x:208|y:248 [Grid lvl: 4]
  4. 00:11:064 (5) - Move 1 grid Down. [Grid lvl: 4]
  5. 00:41:253 (2) - Move this to x:380|y:104 [Grid lvl: 4]
  6. 00:43:894 (1,2,3) - This Tripler Isn't working... good..
  7. 01:07:102 (6,7) - So far.. D:
  8. 01:25:592 (6) - This note can be in the same place of 01:24:083 (7)
Taiko Lite:
  1. Taiko lite.. ? .. I Don't know.. Imo.. Futsuu is better.. o3o
  2. 00:51:441 (1) - Move this object to 00:51:253
  3. 00:54:460 (1) - Move this object to 00:54:271
  4. 00:57:479 (1) - Move this object to 00:57:290
  5. 00:58:234 (3) - k
  6. 01:00:121 (2) - d
  7. 01:25:592 (x) - Rly srry for this.. I see the bg but.. Add a note here. ''d'' :I)b
  8. 01:28:423 (4,5,1) - Change this to ''kkk''
MM's Taiko Oni:
  1. I think all the Difficulty can be in the center :I HP and OD - 1 :33 .. Is only a oni.. And is a Slow song.. Imo..
OKAY.

Nice mapset wwwww.. I like the Taikos! challenge complete =w=)b .. Thanks for the mod in my map~ inb4 rechek?
Ah and Good luck in the rank of the map! ^^/
HakuNoKaemi

DaxMasterix wrote:

Engage:[list][*]Engage..? .. Wut.. Insane Is Better ._. Much better.. for the Mapset o3o .. I know why but.. o3oU
read the source
DaxMasterix

HakuNoKaemi wrote:

DaxMasterix wrote:

Engage:[list][*]Engage..? .. Wut.. Insane Is Better ._. Much better.. for the Mapset o3o .. I know why but.. o3oU
read the source
Read.. I put ''I know why''.. o3o .. But all the Diff have the Default Name =3= Was a imo.. desu ne
HakuNoKaemi
Anyway, being DuelistXEngage, a diff named Duelist was good :3
Chewin
Hi those, mod request from my modding queue -w-

[General]
Add "op" in the tags?
Checking the Hard and Insane diff with notepad the distance spacing is "0" wtf? Even if you want give map your own spacing you don't need to set 0 in the distance spacing setup

[Fiya's Easy]
00:15:215 (2) - You have used whistles on these sliders' start 00:14:460 (1,3), so what about to add it on this slider's head too to keep consistency?
00:34:837 (1) - To keep a certain symmetry I would remove NC from this slider adding it on 00:36:347 (2) instead
00:52:196 (2) - Whistle on the end? It would fits the music
Good job

[Suzully's Normal]
00:07:668 (2,3,1,2,3) - Select them and move at x:168 y:176? In this way the 00:07:668 (2) would be centered and so symmetric.
01:08:422 (2,3,4,5) - I think that this part with this low AR is enough confusing to play for a Normal diff.
I mean that the overlap between 01:08:422 (2,4) would confuse completely the beginners..
Maybe you should make something like this that is really more flowing: http://osu.ppy.sh/ss/391447
28,128,68422,1,8
96,60,68800,1,0
164,128,69177,1,8
232,60,69554,2,0,B|256:36|300:44,2,60,0|0|8
Fine, just small suggestions :3

[Hard]
AR+1 plz
00:08:422 (6) - Mh. I would use NC here to advice player about the SV change
00:21:630 (5) - What about to make this slider curved to create a blanket with 00:21:064 (4)? It would flow better: http://puu.sh/Ohpx
00:33:328 (4) - I suggest you to move this slider to x:468 y:208 to keep at least a spacing consistency between 00:32:951 (3,4,5). In this way the jump would be symmetric
00:34:083 (6) - Move to x:292 y:240 for the same reason, it would be: http://osu.ppy.sh/ss/391455
01:20:120 (8) - Absolutely same of 00:08:422 (6), also because this is a long slider so it is recommended to use NC here

[Engage]
00:33:328 (6) - New combo?
00:37:290 (6) - I would overlap this circle with 00:36:347 (1) keeping the same pattern of 00:36:347 (1,2,3)
01:01:253 (3) - This slider should start 1/2 earlier extending it by 1/2. It sounds better on the red tick instead on the white one:

01:07:479 (7) - To improve the blanket move this slider at x:428 y:304, it flows better
01:09:554 (7) - New combo.
I like how this map flows, except for some long combo :\

That's all, good luck those -w-/
Fiya
SPOILER

RoxasGrylls94 wrote:

[Easy]

HP drain +1
Okay I guess
There are unnecessary green lines like Fixed un-used lines...

tutuhaha wrote:

[Easy]


00:36:347 (2,3) - I dont really agree put some slider like this in easy diff They really seem fine to me...

01:00:498 (1) - you dont need whistle I think The whistle accents the start of the kiai.

01:04:271 (3) - move to x176 y240 Why? That's even farther from the average distance snap.

01:13:705 (4) - too low this hitsound It's the same volume as the other diffs in the set.

01:34:837 (3) - NC begin there? No, the entire diff has 2 bar phrase combo'ing.

BeatofIke wrote:

Easy
-> Increase the HP Drain to 2 so beginners can have a challenge.

00:33:328 (2) - Make this slider a bit nicer (or just change the shape). It looks a bit uninteresting. Changed somewhat.

01:20:121 (1) - I'm not sure if this is an accident, but one of the white anchors is too close to the red anchor point. Make combine the two anchors so it makes only white anchor? It is like this so that the curve of the slider is less pointed than with just the red anchor, and to use only white anchors there would take too much effort and amount of anchors to get the exact same slider.

01:21:630 (2) - ^ ^

HakuNoKaemi wrote:

[Fiya's Easy]

  1. [Rhythm]

    1. 00:09:932 (1,2,3) - Since (1) doesn't really follow anything but a standard rhythm not present in the song you can do this (rhythm+graphic) It's not present in just one instrument/voice, but over everything playing there it is. Plus I don't want a random note on a red line like you suggested.

jonathanlfj wrote:

[Fiya's Easy]

00:15:970 (3) - make this slider look like the 2 before it? No

00:27:290 (2) - make it like this for better blanket Done

00:40:121 (3) - add clap to slider end oops, fixed

01:13:705 (4) - it says there is a clap here but i can't hear it...

12BARRY21 wrote:

<Fiya's Easy>

  1. 00:01:630 (2) - Try to wrap complete~~ It isn't a full blanket on purpose.
  2. 00:36:347 (2,3) - These twist sliders may hard for beginner, consider change to another shape? :> They really aren't any harder than all the other slider shapes, they just seem like it since the slider is shorter.
  3. 01:00:498 (1) - This spinner start at 01:00:309 - is better IMO~ No, it was like that before; was decided that it would be better with more time before spinner start.
  4. 01:08:422 (1,2) - How about this? I think it's better! @w@ http://osu.ppy.sh/ss/384450 There are already so little circles that I don't want to be removing any at this point.
  5. 01:11:064 (1,2) - ^ ^

DaxMasterix wrote:

Fiya's Easy:
  1. 00:01:630 (2) - Move the 2nd SliderPoint to x:456|y:160 [Grid lvl: 3] This is really such a small change that I don't see the point in doing it tbh.
  2. 00:04:649 (3) - Yes.. Copy pasta here with ^ ~ ^
  3. 00:27:290 (2) - dasas Move this Slider to x:168|y:184 [Grid lvl: 3] ... Distance Snap? .. Grid lvl 3.. It's ok. Changed it through a previous mod.
  4. 00:40:121 (3) - You forget Add a Clap in the End of the Slider for Continue your Hitsouding o3o.. ^
  5. 01:00:498 (1) - I think this Spinner can Start in the Time: 01:00:309 Explained in one of the mods in this post orz
  6. 01:18:611 (3) - You can Delete the 2nd And the 8th SliderPoint o3o... Symmetry?.. This don't break the Symmetry.. They are just there to give the slider more form.

Chewin wrote:

[Fiya's Easy]

00:15:215 (2) - You have used whistles on these sliders' start 00:14:460 (1,3), so what about to add it on this slider's head too to keep consistency? It's a two bar hitsound phrase, not one bar.

00:34:837 (1) - To keep a certain symmetry I would remove NC from this slider adding it on 00:36:347 (2) instead All of the combo'ing in this diff is every two bars.

00:52:196 (2) - Whistle on the end? It would fits the music The whistle fits much more on the 4th beat of the bar rather than the down beat imo.
Changes here: http://puu.sh/OElM

Thanks guys.
Suzully
SPOILER

JudgeTheDude wrote:

[Normal]
01:15:404 Replace it by a Slider, its end would be at 01:15:781 Nah.

DaxMasterix wrote:

Suzully's Normal:
  1. 00:09:177 (1) - This Slider is Touching the object 00:07:668 (2) >A< ... You can Rotate the Slider by -8º or -7º and Move to the same original place. [x:500|y:244] It's not a matter and I don't like rotating here.
  2. 00:18:611 (3) - This Slider isn't in The correct place :33 ... Move it to x:148|y:264 [Grid lvl: 4] Okay fixed.
  3. 00:32:951 (2,3) - sdasad Stack in Normal Diff?.. Without change color? .. Shhh I never see a problem with this.. So don't change this.. But all the modders says this is bad :I If stacking with the end of slider, it's kind of bad for normal-diff. But if with top, I don't see it's bad or problem.

Chewin wrote:

[Suzully's Normal]
00:07:668 (2,3,1,2,3) - Select them and move at x:168 y:176? In this way the 00:07:668 (2) would be centered and so symmetric. Hum, fixed.
01:08:422 (2,3,4,5) - I think that this part with this low AR is enough confusing to play for a Normal diff.
I mean that the overlap between 01:08:422 (2,4) would confuse completely the beginners..
Maybe you should make something like this that is really more flowing: http://osu.ppy.sh/ss/391447
28,128,68422,1,8
96,60,68800,1,0
164,128,69177,1,8
232,60,69554,2,0,B|256:36|300:44,2,60,0|0|8
I see your point, but this is not the easiest diff, so I think the beginner who cannot read such a overlapping won't play this diff, or even if they'll play, I don't need to make it easier for them imo. Anyway, this stack seems not so difficult.

Fine, just small suggestions :3

http://puu.sh/OPM7
Thanks modders.
h-728
as promise...

[Suzully's Normal]
  • 00:00:121 ~ 00:12:385 - consider this is Normal, how about turn up the volume? we can't here the hitsounds and newbie players may be confused because they can't know clearly whether they hit the note or not.
    00:14:460 (1,2,) - I can understand that this note is just after the spinner and it must take interval, then you put note on white tick and ignore the melody on red tick. but second or third time, you put notes on red tick and make rhythm with the melody on red tick, for example, 00:16:724 (1,2) and 00:19:743 (1,2).
    I wonder to this inconsistency.
    00:16:724 (1) - the hitsounds of slidertick is surely correct, but I think this sound may confuse newbie players. volume of the end of slider is lower than slider tick, so we sometimes feel this slider is end at 00:17:102.
    00:19:743 (1) - ^
    00:24:083 (3) - I think this slider is not kind. sure, the end of this slider is visible, but when we look at the start of this slider, we can't know where this slider is to go.
    00:45:404 (3,4) - nazi. the distance between these notes is a bit shorter than others.
    00:57:290 (3) - the previous slider ends on red tick, and this slider starts on red tick. I think this something difficult. how about this rhythm? I feel this is a little easier to follow the rhythm because the slider is start on white tick...and if you don't accept this, how about to make this slider not to overlap with previous slider?
    01:03:517 - according to Duca's singing, I want you to put some note here.
    01:08:422 (2,3,4,5,6) - BPM is not so low, so this placement is difficult for newbie player imo. it's kind if you make this rhythm with using sliders, or change the placement which doesn't use stacking.
    01:15:592 - same as 01:03:517
    01:23:139 (1,2,3,4,5,6) - same as 01:08:422
    01:26:158 (1,2) - same as 00:14:460. also, I think it's not bad thing to use various rhythm, but some of newbie players may feel it difficult and why.
    01:30:498 (3) - the connection with previous slider is not so good imo. I feel that you put this note at here because of not having enough place to put note.
[Engage]
  • 00:15:592 (6,7) - this is Insane, so this jump will be accepted, but it's difficult to put stream just after large jump.
    then the song of this part, surely it swells more than previous part, but I think it is not enough to make this difficult section. how about to shorten the distance of jump?
    00:18:611 (6,7) - ^
    00:23:139 (3,4) - ^ and how about this placement?00:46:536 (11,1,2,3,4) - the flow of cursor is almost linearly and it makes me difficult to follow. how about move (1,2,3) to a bit above?
    00:57:668 (7,8,1) - nazi. I want to make equilateral triangle with these notes.
    00:57:668 (7,8,2) - ^
    01:07:102 (6,7) - it's better to stack them imo because in later section, you stacked all notes in this rhythm.
    01:29:177 (1,3) - nazi. I don't think the form of these sliders are best of yours.
sorry for short mod, and I'm already given so no kds.
Kitsunemimi
I almost forgot to return the favour ;~;

For your skin, the lighting.png appears to be fairly blurry and upscaled. In addition to that, I've always found "starry" lightings to be very cluttery and bothersome. To avert the low-def issue here, and to make it a bit more minimalistic, I suggest you decrease the resolution of the image to 160x160, or even 128x128 (I can do it for you if you want).
Also, your lead-in is 2 entire seconds, which I always thought was really long. Call me impatient, but waiting the two seconds every time you restarted because you're having difficulty FC'ing or trying to get a high score has always been really annoying in my opinion. Now, that said, 2 seconds isn't THAT bad, but I always preferred having around 1.5 seconds as the absolute max, since it doesn't even take that long to get ready. Just a suggestion though (like everything else here).

[Fiya's Easy]
00:16:724 (1,2) - Do you think you make these sliders a bit prettier? :< I think just sticking to two round curves would be nice (like this: ω, in proper orientation)
01:23:894 (2) - I think this would look better if it were more rounded out.
Other than that, great polished diff. The sliders look very nice :3

[Suzully's Normal]
00:13:800 - Interesting that you put this timing point after the spinner... while the other diffs have it on/during. Honestly, I think it belongs on the spinner.
00:24:083 (3) - Terrible overlap ._. The first thing I would try is to move the slider so that it fits within (2) (blanket slider). But that would mess up your spacing, so I think the only thing you can do is revise this slider entirely...
00:46:913 (1) - Looks weird and uneven.
00:58:988 (1) - Consider extending to 01:00:875, the space feels sort of empty the way it is right now.

Now, most of the time, despite that I barely play Taiko and know nothing about it, I still look over the diff to see if there might be any "errors". Recently though, I've decided that it's for the most part, a massive waste of time =w=. So that means I won't really be checking the ones on this map. However, something sort of just really bothered me...
On MM's Taiko Oni, 00:04:271 (11-18) feels really strange and doesn't match with the rest of the hitsounding in the beginning. For the sake of consistency, I suggest you match it with the rest of the beginning. Now moving on...

[Hard]
00:06:913 (3) - This circle is further away from (2)/(4) than (1) is.
00:12:196 (1,1) - Bit of a short spinner, and notes are really close together (even for a Hard). It might be a good idea just to extend the spinner to 00:13:705 and adjust the combo after it.
00:38:988 (3) - Appears to be closer to (4) than (2). You can try moving it to 465, 117 (yes, I know it's IMPERFECT spacing, but ....lol).
01:32:762 (2,3) - Ugly overlap. I suggest moving (2) off from (3), and moving (3) upwards a bit. This does ruin the spacing between (3) and (4), but I also realized that you have 1.00 spacing from (1) and the previous combo. So perhaps you could space (1), (2), and (3) out roughly like this?

[Engage]
00:21:064 (5) - Heh, using all the space you can get huh xD (just commenting btw)
....Really good diff, couldn't find anything else.

And that's it! Wow, I think this is the most non-nazi, most condensed mod I've made in a long time... The map's really solid looking, so I'll give you a star~
Suzully
http://puu.sh/X5Rq

I'm late sorry. Thanks modders.
Saten
hi those

Armpit


[Engage]
00:05:026 (5) - Reverse this? I find such patterns quite nice
00:05:781 (7) - ^
00:21:064 (5) - I know this isn't really off the screen but moving it abit up wouldn't hurt either
00:39:743 (6,7,8) - forth and back patterns are always fun 01:04:083 (8,9) - just my opinion but this feels kinda weird that it starts from down to up instead of the opposite.
01:11:819 (3,4,5) - make an equal spacing between these 3 notes?
00:51:630 (6) - reverse this?

[Hard]
00:58:234 (5) - 1 grid left to somewhat stack with 00:59:932 (2)
01:20:121 (8) - kinda unexpected within a long combo imo. put NC on it?
00:54:649 (4,5) - reverse these?
01:35:215 (1,5) - increase the speed on (5) by 0,02x to make a perfect overlap

[Suzully]
AR+1 (I found it quite pleasant on patterns like 01:08:422 (2,3,4,5,6) - )
00:46:913 (1) - something like this looks better imo, you micht wanna fix the spacing on the next object after this 00:56:536 (2,3) - I think (2) is too close to the slider (not the slider head) maybe move it abit more right or something 01:07:668 (1,2) - start the NC on (2) instead?

[Fiya]
When are you going to finish your diffs on my maps? ;w;
AR 3 fits better overall imo
Such weird sliders lol, but still nice~♪ (but you didn't make any hearts D:)
01:00:121 (2) - this might be too harsh, but make this into a 1/2 slider and add a finish on the tail
lol 100% symmetry, nothing really fatal to point out here


Good luck~~
Suzully

Saten wrote:

[Suzully]
AR+1 (I found it quite pleasant on patterns like 01:08:422 (2,3,4,5,6) - ) Okay changed.
00:46:913 (1) - something like this looks better imo, you micht wanna fix the spacing on the next object after this Sorry but I prefer the current one. I changed the shape a bit. 00:56:536 (2,3) - I think (2) is too close to the slider (not the slider head) maybe move it abit more right or something Fixed. 01:07:668 (1,2) - start the NC on (2) instead? Hum, it's not necessary imo.
Thanks Saten!
http://puu.sh/12p2A
Melophobia
oh boobs (´^Σ^`)

Hi, picked this from #modreqs

[General]
1621ms isnt enough imo. set lead-in 2000ms
compared with the other colors, combo color1 looks odd to me. you might want to make it brighter

[Engage]
* claps like 00:16:064 (8) - are really too loud (listen to the snare carefully and compare it with 00:16:347 - ) can you reduce volume a bit?
00:00:498 (2) - considering the shapes of 00:01:630 (4) and - 00:03:517 (2) - , it should be more curved. not really an issue tho
00:13:328 - Normal sampleset instead of soft one here? clearer feedback would be great and more fitting
00:25:215 - this point should be more emphasized. maybe clap+whistle here?
00:36:347 (1,2,3,4,5,6,7,8) - awesome
00:58:988 (4) - finish. either default or custom would be fine
01:11:819 (3) - whistle will fit well with the bell in the song
01:12:951 - too many whistles in this section, i'd suggest to remove this one
01:13:517 (1) - unnecessary newcombo imo
01:13:517 (1,2,3,4,5,6) - way too loud (and it makes the next finish so poor) i'd prefer 40% or so here
01:15:781 (6,7,8) - this pattern is quite linear and not very comfortable to me. i prefer something like this. it's not a decent alternative though
http://osu.ppy.sh/ss/424035
01:23:894 (5) - how about a newcombo here? it's more suitable for melody/your pattern imo
01:25:404 (5) - whistle like what you did on hard diff
01:28:517 - need clap here for consistency

[Hard]
00:25:026 - you forgot a clap here? Insane has it
00:25:215 - same sugguestion as Engage
00:39:177 (4) - i'd prefer something like this. fits with the previous note better
http://osu.ppy.sh/ss/424059
00:45:970 (5,6) - a bit nazi, but they can be stacked better
00:48:234 (1) - make this slider like this for better flow?
http://osu.ppy.sh/ss/424062
00:58:988 - same as Engage, finish here
01:11:819 - whistle
01:20:120 (8,1) - switch these newcombos to warn the speed-down

[zully's Normal]
00:24:083 - (1,2)のhitsoundの流れ的にここもfinishの方が気持ちイイと思いました
もしくは音も十分大きいので両方つけちゃってもOKだと思います
00:25:215 - finishだとえこー的なのが強すぎてここでは音が一旦抜けるため合わないと思います
00:34:837 (1,2,3) - このwhistleたち僕の耳にはややうるさいので減らしてほしい(願望 僕なら(2)外します
00:49:932 - デフォのfinishの方が音に合うと思います
00:55:592 - ここはnormal samplesetだと思います
01:03:517 - whistle?
01:15:592 - ^
01:23:517 (2,4,6) - custom clapの都合でちょっとアレかもだけど聞いた感じそんなに違和感もないのでこんな感じにしたらどうでしょう
カスタムfinishチャリチャリ言わせるだけよりすきです
http://puu.sh/12p9Z
01:30:498 (3) - 少し下げて完全に重ねた方が綺麗です
http://puu.sh/12pcS
01:33:139 (3) - このあたりwhistle多いような・・・?01:27:102 (2) - を考えるとこのwhistle要らないんじゃないかな
01:39:366 (3) - those先生のdiffみたいにnormalにしてみては softは少し違和感あります

[Fiya's Easy]
00:07:668 - remove whistle for consistency with the previous part
00:10:687 (2) - ^
00:14:460 (1,2,3) - would prefer something like this
http://osu.ppy.sh/ss/424085
00:24:649 - sampleset should be N:C1 here
00:57:479 (3) - finish is too much imo, whistle would be enough
01:02:007 - default finish will be more suitable for the beginning of Kiai time

overall nice map, Engage diff is especially nicely made so starred
good luck~
Topic Starter
those
Saten

Saten wrote:

hi those

Armpit elbow


[Engage]
00:05:026 (5) - Reverse this? I find such patterns quite nice
00:05:781 (7) - ^ The (4,5,6) pattern is a theme I'm using throughout the map.
00:39:743 (6,7,8) - forth and back patterns are always fun Yeah, they are, but I want something more linear to represent bass slide.
01:04:083 (8,9) - just my opinion but this feels kinda weird that it starts from down to up instead of the opposite. I think it was http://osu.ppy.sh/s/50988 that inspired me.
00:51:630 (6) - reverse this? If I do that there's a bit of a stall before (7) since it drops straight down. With the way it is now on an angle it's not as obvious.

[Hard]
00:58:234 (5) - 1 grid left to somewhat stack with 00:59:932 (2) Wasn't my intention at all, but I fixed by rotating 00:59:926 (2) - instead.
01:20:121 (8) - kinda unexpected within a long combo imo. put NC on it? dakishimete yo~ in one combo, mentioned above.
00:54:649 (4,5) - reverse these? Downward motion to copy (3) intended.

Melophobia

Melophobia wrote:

oh boobs (´^Σ^`)

Hi, picked this from #modreqs

[Engage]
01:15:781 (6,7,8) - this pattern is quite linear and not very comfortable to me. i prefer something like this. it's not a decent alternative though I was going after a wide spacing here.

Thanks for the mods :3
Fiya
Kitsunemimi

Kitsunemimi wrote:

[Fiya's Easy]
00:16:724 (1,2) - Do you think you make these sliders a bit prettier? :< I think just sticking to two round curves would be nice (like this: ω, in proper orientation) They look fine to me lol
01:23:894 (2) - I think this would look better if it were more rounded out. Done
Other than that, great polished diff. The sliders look very nice :3 Thanks :)

Saten

Saten wrote:

[Fiya]
When are you going to finish your diffs on my maps? ;w; I don't even remember half the things I was supposed to map for you those months ago........
AR 3 fits better overall imo I like the way 2 looks.
Such weird sliders lol, but still nice~♪ (but you didn't make any hearts D:) Not all unconventional sliders have to be hearts orz
01:00:121 (2) - this might be too harsh, but make this into a 1/2 slider and add a finish on the tail lol too harsh it is imo
lol 100% symmetry, nothing really fatal to point out here It's more like 98% 8-)

Melophobia

Melophobia wrote:

[Fiya's Easy]
00:07:668 - remove whistle for consistency with the previous part It's consistent with the next measure not the previous one.
00:10:687 (2) - ^ Same as above but with the previous instead of the next.
00:14:460 (1,2,3) - would prefer something like this I like using both curves and corners instead of just one.
http://osu.ppy.sh/ss/424085
00:24:649 - sampleset should be N:C1 here No, it shouldn't, it sounds much better as it is now than with N:C1.
00:57:479 (3) - finish is too much imo, whistle would be enough It's to help represent the general crescendo/build up of that section before the kiai.
01:02:007 - default finish will be more suitable for the beginning of Kiai time Custom one fits my previous hitsounding better imo.
Thanks for mods again~

http://puu.sh/13nha
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