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Duca - Snow wish (Short Ver.) [Osu|Taiko]

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Suzully

HakuNoKaemi wrote:

[Suzully's Normal]
  1. [Rhythm]
    1. 00:55:970 (1,2,3) - Since it seems that the sliders really follow vocals, while playing the (1) slider feel it should be longer, but like this you'll follow the drums too↓ Fixed.
  2. 01:00:687 (x,x) - Add those two notes and scrap AIMod. They shouldn't be hard to take. It's too hard for normal-player because of too short break after a spinner.
  3. 01:08:800 (3,4,5) - Feels better mapped using a 1/1 repeating slider Ah, I prefer current pattern. Sorry no change.
Thanks HakuNoKaemi :D
http://puu.sh/NEBn
JudgeTheDude
[General]
No problems

[Easy]
No problems

[Normal]
01:15:404 Replace it by a Slider, its end would be at 01:15:781

[Hard]
No problems

[Insane/Taiko]
I can't mod them, I'm not enough good to do that.

Well, it's a lot useless, but it was a veryo good beatmap. Since you're a MAT, I don't worry about future ranking, but good luck ^^
DaxMasterix
Challenge Considered to win a mod eyup.

General:

  1. Perfect >w<)b
Fiya's Easy:
  1. 00:01:630 (2) - Move the 2nd SliderPoint to x:456|y:160 [Grid lvl: 3]
  2. 00:04:649 (3) - Yes.. Copy pasta here with ^ ~
  3. 00:27:290 (2) - dasas Move this Slider to x:168|y:184 [Grid lvl: 3] ... Distance Snap? .. Grid lvl 3.. It's ok.
  4. 00:40:121 (3) - You forget Add a Clap in the End of the Slider for Continue your Hitsouding o3o..
  5. 01:00:498 (1) - I think this Spinner can Start in the Time: 01:00:309
  6. 01:18:611 (3) - You can Delete the 2nd And the 8th SliderPoint o3o... Symmetry?.. This don't break the Symmetry..
Suzully's Normal:
  1. 00:09:177 (1) - This Slider is Touching the object 00:07:668 (2) >A< ... You can Rotate the Slider by -8º or -7º and Move to the same original place. [x:500|y:244]
  2. 00:18:611 (3) - This Slider isn't in The correct place :33 ... Move it to x:148|y:264 [Grid lvl: 4]
  3. 00:32:951 (2,3) - sdasad Stack in Normal Diff?.. Without change color? .. Shhh I never see a problem with this.. So don't change this.. But all the modders says this is bad :I
Hard:
  1. 00:18:988 (8) - Hmm.. The same but Invert :33 Am.. For Avoid confusions.. This ~
  2. 00:23:894 (5,6) - Touching are bad :c .. Try move the (5) to x:136|y:192 [Grid lvl: 3]. .. Or maybe not D: .. Or try invert the (6) :333
  3. 01:10:687 (8) - Move this Slider to x:408|y:152 [Grid lvl: 3]
  4. 01:36:724 (5) - The End of this Slider is not ... ''prefectly'' in the same place of the Object 01:35:215 (1) :33 asdda Eyup... Nazi ewe
  5. You have a Unsnapped Green timing point at 01:25:692 x:
Engage:
  1. Engage..? .. Wut.. Insane Is Better ._. Much better.. for the Mapset o3o .. I know why but.. o3oU
  2. 00:02:385 (6,7) - Move these Sliders to x:80|y:216 [Grid lvl: 3]
  3. 00:08:045 (5) - Move this to x:208|y:248 [Grid lvl: 4]
  4. 00:11:064 (5) - Move 1 grid Down. [Grid lvl: 4]
  5. 00:41:253 (2) - Move this to x:380|y:104 [Grid lvl: 4]
  6. 00:43:894 (1,2,3) - This Tripler Isn't working... good..
  7. 01:07:102 (6,7) - So far.. D:
  8. 01:25:592 (6) - This note can be in the same place of 01:24:083 (7)
Taiko Lite:
  1. Taiko lite.. ? .. I Don't know.. Imo.. Futsuu is better.. o3o
  2. 00:51:441 (1) - Move this object to 00:51:253
  3. 00:54:460 (1) - Move this object to 00:54:271
  4. 00:57:479 (1) - Move this object to 00:57:290
  5. 00:58:234 (3) - k
  6. 01:00:121 (2) - d
  7. 01:25:592 (x) - Rly srry for this.. I see the bg but.. Add a note here. ''d'' :I)b
  8. 01:28:423 (4,5,1) - Change this to ''kkk''
MM's Taiko Oni:
  1. I think all the Difficulty can be in the center :I HP and OD - 1 :33 .. Is only a oni.. And is a Slow song.. Imo..
OKAY.

Nice mapset wwwww.. I like the Taikos! challenge complete =w=)b .. Thanks for the mod in my map~ inb4 rechek?
Ah and Good luck in the rank of the map! ^^/
HakuNoKaemi

DaxMasterix wrote:

Engage:[list][*]Engage..? .. Wut.. Insane Is Better ._. Much better.. for the Mapset o3o .. I know why but.. o3oU
read the source
DaxMasterix

HakuNoKaemi wrote:

DaxMasterix wrote:

Engage:[list][*]Engage..? .. Wut.. Insane Is Better ._. Much better.. for the Mapset o3o .. I know why but.. o3oU
read the source
Read.. I put ''I know why''.. o3o .. But all the Diff have the Default Name =3= Was a imo.. desu ne
HakuNoKaemi
Anyway, being DuelistXEngage, a diff named Duelist was good :3
Chewin
Hi those, mod request from my modding queue -w-

[General]
Add "op" in the tags?
Checking the Hard and Insane diff with notepad the distance spacing is "0" wtf? Even if you want give map your own spacing you don't need to set 0 in the distance spacing setup

[Fiya's Easy]
00:15:215 (2) - You have used whistles on these sliders' start 00:14:460 (1,3), so what about to add it on this slider's head too to keep consistency?
00:34:837 (1) - To keep a certain symmetry I would remove NC from this slider adding it on 00:36:347 (2) instead
00:52:196 (2) - Whistle on the end? It would fits the music
Good job

[Suzully's Normal]
00:07:668 (2,3,1,2,3) - Select them and move at x:168 y:176? In this way the 00:07:668 (2) would be centered and so symmetric.
01:08:422 (2,3,4,5) - I think that this part with this low AR is enough confusing to play for a Normal diff.
I mean that the overlap between 01:08:422 (2,4) would confuse completely the beginners..
Maybe you should make something like this that is really more flowing: http://osu.ppy.sh/ss/391447
28,128,68422,1,8
96,60,68800,1,0
164,128,69177,1,8
232,60,69554,2,0,B|256:36|300:44,2,60,0|0|8
Fine, just small suggestions :3

[Hard]
AR+1 plz
00:08:422 (6) - Mh. I would use NC here to advice player about the SV change
00:21:630 (5) - What about to make this slider curved to create a blanket with 00:21:064 (4)? It would flow better: http://puu.sh/Ohpx
00:33:328 (4) - I suggest you to move this slider to x:468 y:208 to keep at least a spacing consistency between 00:32:951 (3,4,5). In this way the jump would be symmetric
00:34:083 (6) - Move to x:292 y:240 for the same reason, it would be: http://osu.ppy.sh/ss/391455
01:20:120 (8) - Absolutely same of 00:08:422 (6), also because this is a long slider so it is recommended to use NC here

[Engage]
00:33:328 (6) - New combo?
00:37:290 (6) - I would overlap this circle with 00:36:347 (1) keeping the same pattern of 00:36:347 (1,2,3)
01:01:253 (3) - This slider should start 1/2 earlier extending it by 1/2. It sounds better on the red tick instead on the white one:

01:07:479 (7) - To improve the blanket move this slider at x:428 y:304, it flows better
01:09:554 (7) - New combo.
I like how this map flows, except for some long combo :\

That's all, good luck those -w-/
Fiya
SPOILER

RoxasGrylls94 wrote:

[Easy]

HP drain +1
Okay I guess
There are unnecessary green lines like Fixed un-used lines...

tutuhaha wrote:

[Easy]


00:36:347 (2,3) - I dont really agree put some slider like this in easy diff They really seem fine to me...

01:00:498 (1) - you dont need whistle I think The whistle accents the start of the kiai.

01:04:271 (3) - move to x176 y240 Why? That's even farther from the average distance snap.

01:13:705 (4) - too low this hitsound It's the same volume as the other diffs in the set.

01:34:837 (3) - NC begin there? No, the entire diff has 2 bar phrase combo'ing.

BeatofIke wrote:

Easy
-> Increase the HP Drain to 2 so beginners can have a challenge.

00:33:328 (2) - Make this slider a bit nicer (or just change the shape). It looks a bit uninteresting. Changed somewhat.

01:20:121 (1) - I'm not sure if this is an accident, but one of the white anchors is too close to the red anchor point. Make combine the two anchors so it makes only white anchor? It is like this so that the curve of the slider is less pointed than with just the red anchor, and to use only white anchors there would take too much effort and amount of anchors to get the exact same slider.

01:21:630 (2) - ^ ^

HakuNoKaemi wrote:

[Fiya's Easy]

  1. [Rhythm]

    1. 00:09:932 (1,2,3) - Since (1) doesn't really follow anything but a standard rhythm not present in the song you can do this (rhythm+graphic) It's not present in just one instrument/voice, but over everything playing there it is. Plus I don't want a random note on a red line like you suggested.

jonathanlfj wrote:

[Fiya's Easy]

00:15:970 (3) - make this slider look like the 2 before it? No

00:27:290 (2) - make it like this for better blanket Done

00:40:121 (3) - add clap to slider end oops, fixed

01:13:705 (4) - it says there is a clap here but i can't hear it...

12BARRY21 wrote:

<Fiya's Easy>

  1. 00:01:630 (2) - Try to wrap complete~~ It isn't a full blanket on purpose.
  2. 00:36:347 (2,3) - These twist sliders may hard for beginner, consider change to another shape? :> They really aren't any harder than all the other slider shapes, they just seem like it since the slider is shorter.
  3. 01:00:498 (1) - This spinner start at 01:00:309 - is better IMO~ No, it was like that before; was decided that it would be better with more time before spinner start.
  4. 01:08:422 (1,2) - How about this? I think it's better! @w@ http://osu.ppy.sh/ss/384450 There are already so little circles that I don't want to be removing any at this point.
  5. 01:11:064 (1,2) - ^ ^

DaxMasterix wrote:

Fiya's Easy:
  1. 00:01:630 (2) - Move the 2nd SliderPoint to x:456|y:160 [Grid lvl: 3] This is really such a small change that I don't see the point in doing it tbh.
  2. 00:04:649 (3) - Yes.. Copy pasta here with ^ ~ ^
  3. 00:27:290 (2) - dasas Move this Slider to x:168|y:184 [Grid lvl: 3] ... Distance Snap? .. Grid lvl 3.. It's ok. Changed it through a previous mod.
  4. 00:40:121 (3) - You forget Add a Clap in the End of the Slider for Continue your Hitsouding o3o.. ^
  5. 01:00:498 (1) - I think this Spinner can Start in the Time: 01:00:309 Explained in one of the mods in this post orz
  6. 01:18:611 (3) - You can Delete the 2nd And the 8th SliderPoint o3o... Symmetry?.. This don't break the Symmetry.. They are just there to give the slider more form.

Chewin wrote:

[Fiya's Easy]

00:15:215 (2) - You have used whistles on these sliders' start 00:14:460 (1,3), so what about to add it on this slider's head too to keep consistency? It's a two bar hitsound phrase, not one bar.

00:34:837 (1) - To keep a certain symmetry I would remove NC from this slider adding it on 00:36:347 (2) instead All of the combo'ing in this diff is every two bars.

00:52:196 (2) - Whistle on the end? It would fits the music The whistle fits much more on the 4th beat of the bar rather than the down beat imo.
Changes here: http://puu.sh/OElM

Thanks guys.
Suzully
SPOILER

JudgeTheDude wrote:

[Normal]
01:15:404 Replace it by a Slider, its end would be at 01:15:781 Nah.

DaxMasterix wrote:

Suzully's Normal:
  1. 00:09:177 (1) - This Slider is Touching the object 00:07:668 (2) >A< ... You can Rotate the Slider by -8º or -7º and Move to the same original place. [x:500|y:244] It's not a matter and I don't like rotating here.
  2. 00:18:611 (3) - This Slider isn't in The correct place :33 ... Move it to x:148|y:264 [Grid lvl: 4] Okay fixed.
  3. 00:32:951 (2,3) - sdasad Stack in Normal Diff?.. Without change color? .. Shhh I never see a problem with this.. So don't change this.. But all the modders says this is bad :I If stacking with the end of slider, it's kind of bad for normal-diff. But if with top, I don't see it's bad or problem.

Chewin wrote:

[Suzully's Normal]
00:07:668 (2,3,1,2,3) - Select them and move at x:168 y:176? In this way the 00:07:668 (2) would be centered and so symmetric. Hum, fixed.
01:08:422 (2,3,4,5) - I think that this part with this low AR is enough confusing to play for a Normal diff.
I mean that the overlap between 01:08:422 (2,4) would confuse completely the beginners..
Maybe you should make something like this that is really more flowing: http://osu.ppy.sh/ss/391447
28,128,68422,1,8
96,60,68800,1,0
164,128,69177,1,8
232,60,69554,2,0,B|256:36|300:44,2,60,0|0|8
I see your point, but this is not the easiest diff, so I think the beginner who cannot read such a overlapping won't play this diff, or even if they'll play, I don't need to make it easier for them imo. Anyway, this stack seems not so difficult.

Fine, just small suggestions :3

http://puu.sh/OPM7
Thanks modders.
h-728
as promise...

[Suzully's Normal]
  • 00:00:121 ~ 00:12:385 - consider this is Normal, how about turn up the volume? we can't here the hitsounds and newbie players may be confused because they can't know clearly whether they hit the note or not.
    00:14:460 (1,2,) - I can understand that this note is just after the spinner and it must take interval, then you put note on white tick and ignore the melody on red tick. but second or third time, you put notes on red tick and make rhythm with the melody on red tick, for example, 00:16:724 (1,2) and 00:19:743 (1,2).
    I wonder to this inconsistency.
    00:16:724 (1) - the hitsounds of slidertick is surely correct, but I think this sound may confuse newbie players. volume of the end of slider is lower than slider tick, so we sometimes feel this slider is end at 00:17:102.
    00:19:743 (1) - ^
    00:24:083 (3) - I think this slider is not kind. sure, the end of this slider is visible, but when we look at the start of this slider, we can't know where this slider is to go.
    00:45:404 (3,4) - nazi. the distance between these notes is a bit shorter than others.
    00:57:290 (3) - the previous slider ends on red tick, and this slider starts on red tick. I think this something difficult. how about this rhythm? I feel this is a little easier to follow the rhythm because the slider is start on white tick...and if you don't accept this, how about to make this slider not to overlap with previous slider?
    01:03:517 - according to Duca's singing, I want you to put some note here.
    01:08:422 (2,3,4,5,6) - BPM is not so low, so this placement is difficult for newbie player imo. it's kind if you make this rhythm with using sliders, or change the placement which doesn't use stacking.
    01:15:592 - same as 01:03:517
    01:23:139 (1,2,3,4,5,6) - same as 01:08:422
    01:26:158 (1,2) - same as 00:14:460. also, I think it's not bad thing to use various rhythm, but some of newbie players may feel it difficult and why.
    01:30:498 (3) - the connection with previous slider is not so good imo. I feel that you put this note at here because of not having enough place to put note.
[Engage]
  • 00:15:592 (6,7) - this is Insane, so this jump will be accepted, but it's difficult to put stream just after large jump.
    then the song of this part, surely it swells more than previous part, but I think it is not enough to make this difficult section. how about to shorten the distance of jump?
    00:18:611 (6,7) - ^
    00:23:139 (3,4) - ^ and how about this placement?00:46:536 (11,1,2,3,4) - the flow of cursor is almost linearly and it makes me difficult to follow. how about move (1,2,3) to a bit above?
    00:57:668 (7,8,1) - nazi. I want to make equilateral triangle with these notes.
    00:57:668 (7,8,2) - ^
    01:07:102 (6,7) - it's better to stack them imo because in later section, you stacked all notes in this rhythm.
    01:29:177 (1,3) - nazi. I don't think the form of these sliders are best of yours.
sorry for short mod, and I'm already given so no kds.
Kitsunemimi
I almost forgot to return the favour ;~;

For your skin, the lighting.png appears to be fairly blurry and upscaled. In addition to that, I've always found "starry" lightings to be very cluttery and bothersome. To avert the low-def issue here, and to make it a bit more minimalistic, I suggest you decrease the resolution of the image to 160x160, or even 128x128 (I can do it for you if you want).
Also, your lead-in is 2 entire seconds, which I always thought was really long. Call me impatient, but waiting the two seconds every time you restarted because you're having difficulty FC'ing or trying to get a high score has always been really annoying in my opinion. Now, that said, 2 seconds isn't THAT bad, but I always preferred having around 1.5 seconds as the absolute max, since it doesn't even take that long to get ready. Just a suggestion though (like everything else here).

[Fiya's Easy]
00:16:724 (1,2) - Do you think you make these sliders a bit prettier? :< I think just sticking to two round curves would be nice (like this: ω, in proper orientation)
01:23:894 (2) - I think this would look better if it were more rounded out.
Other than that, great polished diff. The sliders look very nice :3

[Suzully's Normal]
00:13:800 - Interesting that you put this timing point after the spinner... while the other diffs have it on/during. Honestly, I think it belongs on the spinner.
00:24:083 (3) - Terrible overlap ._. The first thing I would try is to move the slider so that it fits within (2) (blanket slider). But that would mess up your spacing, so I think the only thing you can do is revise this slider entirely...
00:46:913 (1) - Looks weird and uneven.
00:58:988 (1) - Consider extending to 01:00:875, the space feels sort of empty the way it is right now.

Now, most of the time, despite that I barely play Taiko and know nothing about it, I still look over the diff to see if there might be any "errors". Recently though, I've decided that it's for the most part, a massive waste of time =w=. So that means I won't really be checking the ones on this map. However, something sort of just really bothered me...
On MM's Taiko Oni, 00:04:271 (11-18) feels really strange and doesn't match with the rest of the hitsounding in the beginning. For the sake of consistency, I suggest you match it with the rest of the beginning. Now moving on...

[Hard]
00:06:913 (3) - This circle is further away from (2)/(4) than (1) is.
00:12:196 (1,1) - Bit of a short spinner, and notes are really close together (even for a Hard). It might be a good idea just to extend the spinner to 00:13:705 and adjust the combo after it.
00:38:988 (3) - Appears to be closer to (4) than (2). You can try moving it to 465, 117 (yes, I know it's IMPERFECT spacing, but ....lol).
01:32:762 (2,3) - Ugly overlap. I suggest moving (2) off from (3), and moving (3) upwards a bit. This does ruin the spacing between (3) and (4), but I also realized that you have 1.00 spacing from (1) and the previous combo. So perhaps you could space (1), (2), and (3) out roughly like this?

[Engage]
00:21:064 (5) - Heh, using all the space you can get huh xD (just commenting btw)
....Really good diff, couldn't find anything else.

And that's it! Wow, I think this is the most non-nazi, most condensed mod I've made in a long time... The map's really solid looking, so I'll give you a star~
Suzully
http://puu.sh/X5Rq

I'm late sorry. Thanks modders.
Saten
hi those

Armpit


[Engage]
00:05:026 (5) - Reverse this? I find such patterns quite nice
00:05:781 (7) - ^
00:21:064 (5) - I know this isn't really off the screen but moving it abit up wouldn't hurt either
00:39:743 (6,7,8) - forth and back patterns are always fun 01:04:083 (8,9) - just my opinion but this feels kinda weird that it starts from down to up instead of the opposite.
01:11:819 (3,4,5) - make an equal spacing between these 3 notes?
00:51:630 (6) - reverse this?

[Hard]
00:58:234 (5) - 1 grid left to somewhat stack with 00:59:932 (2)
01:20:121 (8) - kinda unexpected within a long combo imo. put NC on it?
00:54:649 (4,5) - reverse these?
01:35:215 (1,5) - increase the speed on (5) by 0,02x to make a perfect overlap

[Suzully]
AR+1 (I found it quite pleasant on patterns like 01:08:422 (2,3,4,5,6) - )
00:46:913 (1) - something like this looks better imo, you micht wanna fix the spacing on the next object after this 00:56:536 (2,3) - I think (2) is too close to the slider (not the slider head) maybe move it abit more right or something 01:07:668 (1,2) - start the NC on (2) instead?

[Fiya]
When are you going to finish your diffs on my maps? ;w;
AR 3 fits better overall imo
Such weird sliders lol, but still nice~♪ (but you didn't make any hearts D:)
01:00:121 (2) - this might be too harsh, but make this into a 1/2 slider and add a finish on the tail
lol 100% symmetry, nothing really fatal to point out here


Good luck~~
Suzully

Saten wrote:

[Suzully]
AR+1 (I found it quite pleasant on patterns like 01:08:422 (2,3,4,5,6) - ) Okay changed.
00:46:913 (1) - something like this looks better imo, you micht wanna fix the spacing on the next object after this Sorry but I prefer the current one. I changed the shape a bit. 00:56:536 (2,3) - I think (2) is too close to the slider (not the slider head) maybe move it abit more right or something Fixed. 01:07:668 (1,2) - start the NC on (2) instead? Hum, it's not necessary imo.
Thanks Saten!
http://puu.sh/12p2A
Melophobia
oh boobs (´^Σ^`)

Hi, picked this from #modreqs

[General]
1621ms isnt enough imo. set lead-in 2000ms
compared with the other colors, combo color1 looks odd to me. you might want to make it brighter

[Engage]
* claps like 00:16:064 (8) - are really too loud (listen to the snare carefully and compare it with 00:16:347 - ) can you reduce volume a bit?
00:00:498 (2) - considering the shapes of 00:01:630 (4) and - 00:03:517 (2) - , it should be more curved. not really an issue tho
00:13:328 - Normal sampleset instead of soft one here? clearer feedback would be great and more fitting
00:25:215 - this point should be more emphasized. maybe clap+whistle here?
00:36:347 (1,2,3,4,5,6,7,8) - awesome
00:58:988 (4) - finish. either default or custom would be fine
01:11:819 (3) - whistle will fit well with the bell in the song
01:12:951 - too many whistles in this section, i'd suggest to remove this one
01:13:517 (1) - unnecessary newcombo imo
01:13:517 (1,2,3,4,5,6) - way too loud (and it makes the next finish so poor) i'd prefer 40% or so here
01:15:781 (6,7,8) - this pattern is quite linear and not very comfortable to me. i prefer something like this. it's not a decent alternative though
http://osu.ppy.sh/ss/424035
01:23:894 (5) - how about a newcombo here? it's more suitable for melody/your pattern imo
01:25:404 (5) - whistle like what you did on hard diff
01:28:517 - need clap here for consistency

[Hard]
00:25:026 - you forgot a clap here? Insane has it
00:25:215 - same sugguestion as Engage
00:39:177 (4) - i'd prefer something like this. fits with the previous note better
http://osu.ppy.sh/ss/424059
00:45:970 (5,6) - a bit nazi, but they can be stacked better
00:48:234 (1) - make this slider like this for better flow?
http://osu.ppy.sh/ss/424062
00:58:988 - same as Engage, finish here
01:11:819 - whistle
01:20:120 (8,1) - switch these newcombos to warn the speed-down

[zully's Normal]
00:24:083 - (1,2)のhitsoundの流れ的にここもfinishの方が気持ちイイと思いました
もしくは音も十分大きいので両方つけちゃってもOKだと思います
00:25:215 - finishだとえこー的なのが強すぎてここでは音が一旦抜けるため合わないと思います
00:34:837 (1,2,3) - このwhistleたち僕の耳にはややうるさいので減らしてほしい(願望 僕なら(2)外します
00:49:932 - デフォのfinishの方が音に合うと思います
00:55:592 - ここはnormal samplesetだと思います
01:03:517 - whistle?
01:15:592 - ^
01:23:517 (2,4,6) - custom clapの都合でちょっとアレかもだけど聞いた感じそんなに違和感もないのでこんな感じにしたらどうでしょう
カスタムfinishチャリチャリ言わせるだけよりすきです
http://puu.sh/12p9Z
01:30:498 (3) - 少し下げて完全に重ねた方が綺麗です
http://puu.sh/12pcS
01:33:139 (3) - このあたりwhistle多いような・・・?01:27:102 (2) - を考えるとこのwhistle要らないんじゃないかな
01:39:366 (3) - those先生のdiffみたいにnormalにしてみては softは少し違和感あります

[Fiya's Easy]
00:07:668 - remove whistle for consistency with the previous part
00:10:687 (2) - ^
00:14:460 (1,2,3) - would prefer something like this
http://osu.ppy.sh/ss/424085
00:24:649 - sampleset should be N:C1 here
00:57:479 (3) - finish is too much imo, whistle would be enough
01:02:007 - default finish will be more suitable for the beginning of Kiai time

overall nice map, Engage diff is especially nicely made so starred
good luck~
Topic Starter
those
Saten

Saten wrote:

hi those

Armpit elbow


[Engage]
00:05:026 (5) - Reverse this? I find such patterns quite nice
00:05:781 (7) - ^ The (4,5,6) pattern is a theme I'm using throughout the map.
00:39:743 (6,7,8) - forth and back patterns are always fun Yeah, they are, but I want something more linear to represent bass slide.
01:04:083 (8,9) - just my opinion but this feels kinda weird that it starts from down to up instead of the opposite. I think it was http://osu.ppy.sh/s/50988 that inspired me.
00:51:630 (6) - reverse this? If I do that there's a bit of a stall before (7) since it drops straight down. With the way it is now on an angle it's not as obvious.

[Hard]
00:58:234 (5) - 1 grid left to somewhat stack with 00:59:932 (2) Wasn't my intention at all, but I fixed by rotating 00:59:926 (2) - instead.
01:20:121 (8) - kinda unexpected within a long combo imo. put NC on it? dakishimete yo~ in one combo, mentioned above.
00:54:649 (4,5) - reverse these? Downward motion to copy (3) intended.

Melophobia

Melophobia wrote:

oh boobs (´^Σ^`)

Hi, picked this from #modreqs

[Engage]
01:15:781 (6,7,8) - this pattern is quite linear and not very comfortable to me. i prefer something like this. it's not a decent alternative though I was going after a wide spacing here.

Thanks for the mods :3
Fiya
Kitsunemimi

Kitsunemimi wrote:

[Fiya's Easy]
00:16:724 (1,2) - Do you think you make these sliders a bit prettier? :< I think just sticking to two round curves would be nice (like this: ω, in proper orientation) They look fine to me lol
01:23:894 (2) - I think this would look better if it were more rounded out. Done
Other than that, great polished diff. The sliders look very nice :3 Thanks :)

Saten

Saten wrote:

[Fiya]
When are you going to finish your diffs on my maps? ;w; I don't even remember half the things I was supposed to map for you those months ago........
AR 3 fits better overall imo I like the way 2 looks.
Such weird sliders lol, but still nice~♪ (but you didn't make any hearts D:) Not all unconventional sliders have to be hearts orz
01:00:121 (2) - this might be too harsh, but make this into a 1/2 slider and add a finish on the tail lol too harsh it is imo
lol 100% symmetry, nothing really fatal to point out here It's more like 98% 8-)

Melophobia

Melophobia wrote:

[Fiya's Easy]
00:07:668 - remove whistle for consistency with the previous part It's consistent with the next measure not the previous one.
00:10:687 (2) - ^ Same as above but with the previous instead of the next.
00:14:460 (1,2,3) - would prefer something like this I like using both curves and corners instead of just one.
http://osu.ppy.sh/ss/424085
00:24:649 - sampleset should be N:C1 here No, it shouldn't, it sounds much better as it is now than with N:C1.
00:57:479 (3) - finish is too much imo, whistle would be enough It's to help represent the general crescendo/build up of that section before the kiai.
01:02:007 - default finish will be more suitable for the beginning of Kiai time Custom one fits my previous hitsounding better imo.
Thanks for mods again~

http://puu.sh/13nha
Topic Starter
those
So, how many stars do I have to dump here to get a MAT again? I can't remember.
Chewin
Hi those, mod requested via game.

[General]

  1. Set AudioLeadIn: 2000 to all diffs
  2. I have 112(-3 ms) as offset. Try it and if it works better for you don't forget to resnap all elements and green lines after timing changes.

[Fiya's Easy]

  1. 00:12:190 (1) - I'd end this slider with a default soft finish. It would emphasize the cymbals in the song much better.
  2. 00:19:737 (1,2,3) - You should use the same hitsound pattern of 00:14:454 (1,2,3) to keep consistency.
  3. 00:39:360 (2) - Finish on this slider's head? It'd sound nice together with that sound in the music, especially together with the previous slider's point on 00:38:605
  4. 01:00:492 (1) - This spinner should start 1/2 earlier.
  5. 01:00:492 (1) - Same of 00:12:190 (1)? Like the other diffs.
  6. 01:02:756 (1) - Whistle on slider's head?
[Suzully's Normal]

  1. 00:09:171 (1) - You could improve this blanket to have a better flow:
    SPOILER

    488,232,9171,6,0,B|456:268|396:268|364:228,2,135.000005149841,4|0|0
  2. 00:14:454 (1) - I think that this whistle together with the previous custom slider's point on 00:14:831 sounds really bad. Removing it would emphasize better the whistle on 00:15:964 (3).
  3. 00:16:718 (1) - ^
  4. 00:19:737 (1) - ^
  5. 00:48:605 (3) - Clap on this slider's end too? It'd be consistent with 00:48:039 (2).
  6. 00:49:926 (1) - Default soft finish would sound better here than the custom one.
  7. 01:07:662 (1) - Remove new combo and add it on 01:08:416 (2) instead.
[Hard]

  1. 00:34:077 (6) - x:284 y:244? It'd be centered between 00:33:699 (5,7).
  2. 01:20:114 (8) - We have already talked about the SV changes via IRC but I think using NC here would be really much better.
  3. 01:23:133 (1,3,5) - I think that soft finishes with 50% volume on these sliders' tails would be better because there are cymbals in the song there.
  4. 01:33:507 - What about to add a circle here to keep consistency with previous parts? It seems there is a missed sound here :\

[Engage]


  1. 00:02:379 (6,7) - Select them and move to x:80 y:232, the spacing between 00:02:001 (5,6) would be consistent with 00:01:624 (4,5).
  2. 00:41:247 (2) - x:376 y:80 so that to be equidistant from 00:40:869 (1,3), it flows better.
  3. 01:04:454 (9) - CTRL + R? Also to make a jump between 01:04:454 (9,1) :3
  4. 01:12:945 (9) - I would reduce this slider by 1/2 moving it 1/2 later and adding a circle here. Everyone at the first try would think that the rhythm is this one:
  5. 01:23:511 (4,4,4) - Same of Hard about the finishes >w<
[Taiko Lite]

  1. 00:47:850 (4,6) - Why don't you use 2 kats here? According to this suggestion you should delete 00:48:416 (7)
  2. 01:29:548 (2,1) - k d
  3. 01:31:058 (3,1,1) - k d k
  4. 01:32:567 (3,1) - k d
  5. 01:35:586 (2,1) - ^
[MM's Taiko Oni]

  1. 01:38:416 (2,4,6) - Big kats here are much better
That's all, those owo
Call me back when you've looked over the mod. :3
Topic Starter
those
Chewin

Chewin wrote:

Hi those, mod requested via game.

[General]

  1. Set AudioLeadIn: 2000 to all diffs 1885+offset=2000 ms
  2. I have 112(-3 ms) as offset. Try it and if it works better for you don't forget to resnap all elements and green lines after timing changes. Better accuracy on Taiko with 115.
[Hard]

  1. 00:34:077 (6) - x:284 y:244? It'd be centered between 00:33:699 (5,7). Reason why this wasn't changed before was because I didnt' want to increase the spacing of 00:33:699 (5,6) - any more.
  2. 01:20:114 (8) - We have already talked about the SV changes via IRC but I think using NC here would be really much better. Would it be better if sv change wasn't as much? Perhaps 75%? As mentioned above I wanted "dakishimete yo" in the same combo, but if 50% is too much of a decrease then I think we can work something out that doesn't require a new combo here.
  3. 01:33:507 - What about to add a circle here to keep consistency with previous parts? It seems there is a missed sound here :\ This part is a mix between the intro part and the part before the first verse. Perhaps you're feeling like it's missing something because I have 01:32:756 (2) - , but that's used as a transition from a faster to a slower rhythm
[Engage]

  1. 00:41:247 (2) - x:376 y:80 so that to be equidistant from 00:40:869 (1,3), it flows better. It's an optical illusion, slider end > circle > slider head in a straight line is a feature in this map.
  2. 01:04:454 (9) - CTRL + R? Also to make a jump between 01:04:454 (9,1) :3 I feel the jump should be at 01:04:077 (8,9) - instead. Also mentioned above: http://osu.ppy.sh/s/50988
[Taiko Lite]

  1. 01:29:548 (2,1) - k d
  2. 01:31:058 (3,1,1) - k d k
  3. 01:32:567 (3,1) - k d
  4. 01:35:586 (2,1) - ^ This part is copy paste from part in the beginning.
That's all, those owo
Call me back when you've looked over the mod. :3

Will call guest mappers, thanks for the mod :3
Suzully
SPOILER

Melophobia wrote:

[zully's Normal] だからそこを抜くなと
00:24:083 - (1,2)のhitsoundの流れ的にここもfinishの方が気持ちイイと思いました 消した
もしくは音も十分大きいので両方つけちゃってもOKだと思います
00:25:215 - finishだとえこー的なのが強すぎてここでは音が一旦抜けるため合わないと思います なるほ。削除
00:34:837 (1,2,3) - このwhistleたち僕の耳にはややうるさいので減らしてほしい(願望 僕なら(2)外します んー、バックの音には合ってるしキープで。
00:49:932 - デフォのfinishの方が音に合うと思います 確かに!
00:55:592 - ここはnormal samplesetだと思います そうかな?
01:03:517 - whistle? イイね!
01:15:592 - ^ ^
01:23:517 (2,4,6) - custom clapの都合でちょっとアレかもだけど聞いた感じそんなに違和感もないのでこんな感じにしたらどうでしょう
カスタムfinishチャリチャリ言わせるだけよりすきです んー、まぁバックのベルには合ってるしこのままでいこうかなって
http://puu.sh/12p9Z
01:30:498 (3) - 少し下げて完全に重ねた方が綺麗です いえす
http://puu.sh/12pcS
01:33:139 (3) - このあたりwhistle多いような・・・?01:27:102 (2) - を考えるとこのwhistle要らないんじゃないかな せやな
01:39:366 (3) - those先生のdiffみたいにnormalにしてみては softは少し違和感あります いぇあ

Chewin wrote:

[Suzully's Normal]

  1. 00:09:171 (1) - You could improve this blanket to have a better flow: Yes, it's a good view, but I've avoided hiding the end of slider under (2).
  2. 00:14:454 (1) - I think that this whistle together with the previous custom slider's point on 00:14:831 sounds really bad. Removing it would emphasize better the whistle on 00:15:964 (3). Okay, removed a whistle from the end of a slider.
  3. 00:16:718 (1) - ^ ^
  4. 00:19:737 (1) - ^ ^
  5. 00:48:605 (3) - Clap on this slider's end too? It'd be consistent with 00:48:039 (2). Yeah, sounds better.
  6. 00:49:926 (1) - Default soft finish would sound better here than the custom one. Changed.
  7. 01:07:662 (1) - Remove new combo and add it on 01:08:416 (2) instead. I think the current pattern is better, so no change here.
Thanks!
http://puu.sh/14s3O
Fiya
SPOILER

Chewin wrote:

[Fiya's Easy]
  1. 00:12:190 (1) - I'd end this slider with a default soft finish. It would emphasize the cymbals in the song much better. I think the current one fits better.
  2. 00:19:737 (1,2,3) - You should use the same hitsound pattern of 00:14:454 (1,2,3) to keep consistency. They are already the same? lol
  3. 00:39:360 (2) - Finish on this slider's head? It'd sound nice together with that sound in the music, especially together with the previous slider's point on 00:38:605 I don't think a finish really fits here.
  4. 01:00:492 (1) - This spinner should start 1/2 earlier. I believe so as well, but there are people who have been telling me that the spinner starts too early for newer players if I were to do this.
  5. 01:00:492 (1) - Same of 00:12:190 (1)? Like the other diffs. I guess it does fit better after trying it a couple more times.
  6. 01:02:756 (1) - Whistle on slider's head? Nope, I don't think that really fits anything.
http://puu.sh/15bOb

Thanks for modding o/
Chewin
derp
Yuukari-Banteki
[Fiya]
00:04:265 (2,3) - no stacks in easy! they are too hard for beginning players! no excuses!
00:16:718 (1,2) - '~' idk what happened to this slider but it looks terrible.
00:46:907 (1) - this looks pretty bad too...its the upward curve in the bottom parts that gets me
01:34:831 (3,1) - aaaa the stacks

[Suz]
00:37:850 (1,2) - partial overlap '~' try this instead, it flows more smoothly and makes a triangle: http://puu.sh/167R8
01:07:096 (4,1) - :x I don't have a solution for this but it also looks bad
01:29:171 (1,2,3) - just straighten this out so that it doesn't jerk the flow around like that

[T Lite]
looks ok

[Hard]
01:32:756 (2,3) - >.> dat overlap

[MM]
looks good

[Duelist]
~.~ creative spacing
01:38:605 (2,3,4,5,6,7) - this totally isn't overmapped at all
lolcubes
So uh, any change gonna happen from the above mod?
Topic Starter
those
Not on my diffs, waiting on Suzully and Fiya's inputs.
lolcubes
Alright, I'll just go ahead then.

[Taiko Lite]
  1. I am not sure if 0.7 SV is a good idea. The bpm isn't that high actually. I find it really easy even with 1.4. Should probably change it to standard SV.
  2. 00:49:548 (1) - k? Because I can hear the melody here a bit stronger.
[MM's Taiko Oni]
  1. Nothing really wrong here, just some suggestions to consider.
  2. 00:36:152 - Around this part I don't like how your rhythm sounds, because a couple of the interesting things in the music fall on red ticks here. More specifically vocals and the guitar. I know taiko is a drum, but following that makes it sound better in my opinion. I made a small change into this:
    I moved the note 00:36:341 (103) - to 00:36:152., added a note to 00:36:530 and moved the note 00:37:096 (105) - to 00:36:907. I find this a lot more interesting, up to you how you handle this though.
[Duelist]
  1. 00:25:398 (4) - A new combo here would make sense. Looks prettier and follows the music too.
  2. 00:40:869 (1,2,3) - Even if spaced properly, it looks a little bad because of the slider 1. Nothing wrong here, but consider adjusting the position of 00:40:492 (9,1) to make it look better, like moving both of these a bit lower and to the left to preserve the spacing.
  3. 00:52:756 - Consider silencing this tick because it doesn't sound that good to be honest.
  4. 01:07:662 - This one is a bit too quiet. Try 48%.
  5. 01:13:511 (1,2,3,4,5,6) - I don't really hear a stream in the music, but okay. Consider removing 4 and 6 though, it gives more impact. (haha, after checking your hard diff, I see that you did there exactly what I am suggesting here. Well the suggestion still stands regardless.)
  6. 01:26:152 (1) - Consider adding a whistle to the start as well, because of really loud music here, making your finish almost inaudible because it blends too much and this makes it lose impact. This goes for hard diff as well, I suppose.
  7. 01:35:209 (1) - Don't like this because the melody can be really heard at 01:35:398, which is the time I am suggesting to end the slider.
[Hard]
  1. OD+1.
  2. Try 40~42% for slidertick soft whistles, they sound a little too loud to me.
  3. 00:54:265 (3,4) - Maybe remove 4 and extend the slider 3? It sounds better as the slider tick is just powerful enough to play for the sound at 00:54:454. Having a beat there sounds wrong to me because of the drumline which ends at 00:54:265 (as well as the vocal) and starts at 00:54:643 again.
  4. 01:01:247 (1) - You didn't slow this one in the insane diff. Hmm, well I'm kinda okay with it, but maybe try removing it and leaving nothing here or just a circle at 01:01:624? That sounds pretty okay to me. Just a small suggestion.
  5. 01:07:662 - Yeah, try 48~50% here, just like I said for insane. Easy diff has 50% and it sounds okay. This goes for 01:20:492 as well.
  6. 01:32:756 (2,3) - Reversing the order sounds better in my opinion. Try it and see. By this I mean that the slider should go before the circle, like this. Just put the clap on the circle 3 instead then.
[Normal]
  1. AR+1?
  2. Lower the volume of claps on slider ticks by 10~12%, they are too loud.
  3. 01:03:322 (4) - This slider bugs me a little, try making it longer by 1/2? It sounds much better to me. Also try putting that whistle on the start.
  4. 01:15:398 (4) - Same here.
[Easy]
  1. AR+1? The kiai looks really packed with AR2.
  2. 00:04:265 (2,3) - This stack seems completely random to me. There isn't anything in the music that I can hear which would make this a fitting pattern. Try unstacking it and position the circle above the sliders 1 and 3, keeping the distance snap the same.
  3. 01:34:831 (3,1) - Same thing. Just move it by distance snap between the two sliders please, or something.
I know that I am repeating certain things SFG already said, however I am doing so to let you know that I also think that way. ;)

Pretty nice mapset.
Suzully

Saturos-fangirl wrote:

[Suz]
00:37:850 (1,2) - partial overlap '~' try this instead, it flows more smoothly and makes a triangle: http://puu.sh/167R8 Okay changed =~=
01:07:096 (4,1) - :x I don't have a solution for this but it also looks bad Maybe it became better now. http://osu.ppy.sh/ss/437640
01:29:171 (1,2,3) - just straighten this out so that it doesn't jerk the flow around like that This too. http://osu.ppy.sh/ss/437641

lolcubes wrote:

[Normal]
  1. AR+1? Okay changed.
  2. Lower the volume of claps on slider ticks by 10~12%, they are too loud. Fixed on all stuff.
  3. 01:03:322 (4) - This slider bugs me a little, try making it longer by 1/2? It sounds much better to me. Also try putting that whistle on the start. Changed a pattern. http://osu.ppy.sh/ss/437643
  4. 01:15:398 (4) - Same here. Yup http://osu.ppy.sh/ss/437648
Thanks both!
http://puu.sh/16Odj
lolcubes
;_;
Topic Starter
those
Sorry sorry! I'll get right to it! Just been busy doing other low bpm shits
lolcubes
It's fine, I just though this was completely forgotten about. :P
Topic Starter
those

lolcubes wrote:

Alright, I'll just go ahead then.

[Taiko Lite]
  1. 00:49:548 (1) - k? Because I can hear the melody here a bit stronger. k d D intentional cadence.
[Duelist]
  1. 01:13:511 (1,2,3,4,5,6) - I don't really hear a stream in the music, but okay. Consider removing 4 and 6 though, it gives more impact. (haha, after checking your hard diff, I see that you did there exactly what I am suggesting here. Well the suggestion still stands regardless.) Bass riff, not drum fill :o
  2. 01:35:209 (1) - Don't like this because the melody can be really heard at 01:35:398, which is the time I am suggesting to end the slider. Not too sure what you mean here, exactly. Will confirm when you come around to check again.
[Hard]
  1. 00:54:265 (3,4) - Maybe remove 4 and extend the slider 3? It sounds better as the slider tick is just powerful enough to play for the sound at 00:54:454. Having a beat there sounds wrong to me because of the drumline which ends at 00:54:265 (as well as the vocal) and starts at 00:54:643 again. Wanted to distinguish between this and 00:51:247 (3,4) - where the bass melody isn't heard.
  2. 01:01:247 (1) - You didn't slow this one in the insane diff. Hmm, well I'm kinda okay with it, but maybe try removing it and leaving nothing here or just a circle at 01:01:624? That sounds pretty okay to me. Just a small suggestion. SV is different between diffs because the objects that lead to this slider are different. I felt this would be appropriate here and not in the Insane (follows two circles).
  3. 01:32:756 (2,3) - Reversing the order sounds better in my opinion. Try it and see. By this I mean that the slider should go before the circle, like this. Just put the clap on the circle 3 instead then. I feel 01:32:945 - requires more emphasis than 01:32:756 - , or that's how I make out the lyrics anyway.
Fiya

lolcubes wrote:

[Easy]
  1. AR+1? The kiai looks really packed with AR2.
  2. 00:04:265 (2,3) - This stack seems completely random to me. There isn't anything in the music that I can hear which would make this a fitting pattern. Try unstacking it and position the circle above the sliders 1 and 3, keeping the distance snap the same.
  3. 01:34:831 (3,1) - Same thing. Just move it by distance snap between the two sliders please, or something. Got rid of the stack for both but did something different than the suggestion.
http://puu.sh/1eeo1 If it doesn't work idk what's wrong lol
wcx19911123
from my queue
checked and all fine, kinda nice map
let's rebubble this
lolcubes
Recheck.

[Easy]
*You sure you really want AR2 here? You didn't reply to my previous post about this, why not AR3? AR2 is usually too low in my opinion and makes maps boring. :|
*01:00:492 (1) - How about starting the spinner at 01:00:303 since that's where the vocals actually start? It actually makes it easier as well since you have more time to spin.

[Duelist]

those wrote:

01:35:209 (1) - Don't like this because the melody can be really heard at 01:35:398, which is the time I am suggesting to end the slider. Not too sure what you mean here, exactly. Will confirm when you come around to check again.
*Already wrote in PM, but I will write here as well. This is because the melody falls on the tick at 01:35:398 which I find more important than the transition you are making. It also flows better because it's actually expected to have a beat there, atleast in my opinion. See how you handle this and reply back later.

Rest checks out okay, can rank once you guys check this out and apply changes if you want.

edit: Since we talked about it, let's just have it here too, add (Short Ver.) to the title, because it's a VN OP song, they are all usually a short version of a full song and since you told me that there is information about a version which is like 4 minutes, then this is fine to do.
Topic Starter
those
Alright. Easy changed on behalf of Fiya.
3/4 slider in [Duelist] changed to two circles.
Added (Short Ver.) to the title. If anyone can find this soundtrack, please link me http://vgmdb.net/album/27468.
Chewin
still waiting for rank :(
lolcubes
Alright then.



Chewin wrote:

still waiting for rank :(
Well, a full recheck doesn't hurt, just in case. :p
Chewin
Obv lolcubes ;3
Congratulations those!
Topic Starter
those
21 seconds ago
those achieved rank #1 on Duca - Snow wish (Short Ver.) [Duelist] (osu!)
21 seconds ago
those unlocked the "Quick Draw" achievement!

Thanks for everything <3
BeatofIke
congrats
Hika
kawaii
Suzully
Yay grats.
Melophobia
Congratz!
h-728
gratz~
Xakyrie
grats chin and everyone else!

not really special grats to Fiya for his interesting easy. keep up the good work bro. ;)
meiikyuu
grats
Dino99
Gratz!!
Ryafuka
Duca <3
congrats~
Mikarunoel131_DELETED
Nice x3 ~ Congratz :)
aabc271
Congrats :)

Just saying that the total combo of taiko oni bg is incorrect ? ( Should be 451 instead of 450 )

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