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Igorrr - Mastication Numerique

posted
Total Posts
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Topic Starter
grumd
This beatmap was submitted using in-game submission on 13 июля 2012 г. at 3:11:57

Artist: Igorrr
Title: Mastication Numerique
Tags: loctav breakcore francais baroquecore
BPM: 220
Filesize: 3057kb
Play Time: 01:56
Difficulties Available:
  1. Folie (5 stars, 443 notes)
  2. Hard (4,85 stars, 313 notes)
  3. Loctav's Taiko Muzukashii (4,72 stars, 552 notes)
  4. Loctav's Taiko Oni (4,83 stars, 925 notes)
  5. Normal (2,96 stars, 125 notes)
Download: Igorrr - Mastication Numerique
Information: Scores/Beatmap Listing
---------------
A bit of weird, strange, but still beautiful music. Enjoy.

WVS wrote:

"Can you see those sliders dancing?"
Niva
Playtest and timing assistance via IRC~

SPOILER
18:31 grumd: : hey Niva!
18:31 grumd: : have some time to test a map?
18:31 Niva: : hi grumd~
18:31 Niva: : sure (:
18:31 : *grumd is editing (Igorrr - Mastication Numerique)[http://osu.ppy.sh/s/54182]
18:31 grumd: : here it is!
18:31 Niva: : ok, downloading (:
18:32 grumd: : mapped in one day
18:32 grumd: : tried to finish some older maps first
18:32 grumd: : but couldn't map anything :c
18:32 grumd: : then opened a new mp3 and suddenly something like inspiration came :)
18:32 grumd: : it turned out awesome, i think
18:33 Niva: : o.o ... breakcore? :D
18:33 grumd: : almost
18:33 grumd: : artist names it baroquecore o.o
18:33 grumd: : it's something experimental again
18:34 grumd: : nearly breakcore, jungle, mixed with french (i guess) classical music
18:34 Niva: : hmm, never heard of Igorrr :D
18:34 grumd: : ooh, you missed so much :D
18:34 grumd: : IGORRRRRRRRRRRRRR
18:34 grumd: : hitsounds are <3
18:35 Niva: : aah wait for it >< still 47.8 %
18:35 grumd: : okaay
18:35 grumd: : i tried not to overmap this, btw
18:35 grumd: : i hate overmapping :c
18:35 grumd: : but it's still hard
18:36 grumd: : due to high bpm as for me
18:36 grumd: : somebody will find jumps hard
18:36 grumd: : dunno
18:36 grumd: : ah, you'll see :)
18:36 Niva: : uhm, btw, I'm creating something WIP
18:36 Niva: : http://osu.ppy.sh/ss/363984
18:36 Niva: : what do you think? :D
18:37 grumd: : OMFG XD
18:37 grumd: : who's that guy? :D
18:37 Niva: : which one?
18:37 grumd: : lol, anyone
18:37 Niva: : this is just for fun on our community :3
18:38 grumd: : XD
18:38 grumd: : elegant skin, sir!
18:38 Niva: : thanks :3 - it's not a serious one, though (:
18:38 Niva: : btw finished downloading~
18:38 grumd: : haha
18:38 grumd: : whoa
18:38 grumd: : specting!
18:38 Niva: : Detente / Foile? o.o
18:38 grumd: : folie
18:39 grumd: : detente is unfinished
18:40 Niva: : orz
18:40 grumd: : lol
18:40 Niva: : can't aim well with mouse orz
18:40 grumd: : :D
18:40 grumd: : :C
18:42 grumd: : nyaa
18:42 Niva: : I thought the ending will be anticlimax, orz :3
18:42 Niva: : It turned out not~
18:42 grumd: : anticlimax?
18:42 grumd: : o.o
18:43 grumd: : ah
18:43 grumd: : decreasing?
18:43 Niva: : 01:41:291 (1,2,3...) - I thought you'll keep this spacing to the end
18:43 Niva: : 01:51:109 (1,2,3,...) - suddenly... xD
18:44 grumd: : well, i can hear a reason for it, right? :O
18:45 Niva: : just my intuition (:
18:45 grumd: : so did you like it? ;w;
18:46 Niva: : yeah~
18:46 grumd: : ^^
18:46 Niva: : I don't see why you say "i'm trying not to overmap", this isn't even close to overmap imo :3
18:46 grumd: : ah, that's good
18:47 grumd: : i have to finish detente
18:47 grumd: : ~
18:47 Niva: : anyway... with 25% playback I think offset 666 is better, not sure though ~
18:47 grumd: : hm
18:47 grumd: : lets try
18:48 Niva: : also with this : 01:44:027 (1,2,3,4,5) - I'm not sure there's a beat from the song on (4) xD
18:49 Niva: : well, the song itself uses a lot of 1/6s though~
18:50 grumd: : lol
18:50 grumd: : about offset
18:50 grumd: : tried 666
18:50 grumd: : tested
18:50 Niva: : hmm?
18:50 grumd: : average 0ms late :D
18:50 Niva: : ah~
18:50 grumd: : so okay
18:50 grumd: : 666!
18:50 grumd: : hell offset :O
18:51 Niva: : well, the song itself is irregular :3
18:51 grumd: : 01:44:027 (1,2,3,4,5) - i hear every beat, it's ok
18:51 Niva: : hmm okay.. just my ears then ><
18:52 grumd: : maybe, dunno
18:53 Niva: : hmm, there's one thing that bugs me
18:53 Niva: : are you sure it's 4/4? for me it's a mixture of 3/4 and 7/4 orz
18:53 grumd: : i tried 3/4
18:54 grumd: : downbeats
18:54 grumd: : like
18:54 grumd: : 00:52:210-
18:54 grumd: : i hear bass kick
18:54 grumd: : 00:53:028- clap
18:54 grumd: : 00:53:846- again bass
18:54 grumd: : they're 4/4
18:55 Niva: : try 220 BPM 3/4
18:55 Niva: : really fits the opening :D
18:56 grumd: : :(
18:56 grumd: : i dont want to calculate all things again
18:56 Niva: : ...uhm?
18:56 grumd: : if i set 220
18:56 grumd: : i have to reset SV
18:56 grumd: : aand there can be many problems...
18:57 grumd: : but well
18:57 Niva: : let me try...
18:57 grumd: : i could try...
18:57 grumd: : hah
18:57 Niva: : math magic could do something here (:
18:57 grumd: : just 146.67 * 3/2 = bpm
18:57 grumd: : and 1.5 * 2/3 = SV
18:58 grumd: : i think
18:58 Niva: : yes
18:58 grumd: : hm
18:58 Niva: : open osu manually
18:58 Niva: : set slidermultiplier to 1.266666666666
18:58 grumd: : ah, ok, let's see what can i do
18:58 Niva: : and tick rate to 1 (: (3 ruins it orz ><)
19:01 Niva: : ...and resnap + recalc slider lengths. works perfect now (:
19:06 grumd: : shit...
19:06 grumd: : all is okay
19:06 grumd: : but
19:06 grumd: : some green points now miss 1 ms
19:06 Niva: : o.o?
19:06 Niva: : ah... orz
19:06 Niva: : unsnapped inherit sections are rankable as they does their purpose
19:06 grumd: : i'll use aibat
19:06 grumd: : to dix that
19:07 grumd: : rankable?
19:07 grumd: : the problem is that they sometimes ruin hitsounding
19:07 grumd: : and slider multipliers
19:07 Niva: : yes, as long as they're not Kiai times and do their purpose
19:08 grumd: : i'll snap them all, okok
19:08 grumd: : 220 looks good
19:08 grumd: : but
19:08 Niva: : orz, you can just block all in Timing Setup and Move The Selected Offsets by 1 ms :D
19:08 grumd: : i have o use 220 or 220.005?
19:09 grumd: : cause 146.67 * 3/2 = 220.005
19:09 Niva: : hmm, idk, 220 sound good already actually
19:10 grumd: : lol
19:10 grumd: : tried to see what will change if i set 220
19:10 grumd: : LAST note moved ~5ms later
19:11 Niva: : hmm, 220.005 then~
19:11 grumd: : dunno
19:11 grumd: : 220 looks neater :D
19:11 Niva: : 220.005 landed more perfectly on 01:56:845, dunno
19:12 Niva: : oh, 220 also landed perfectly :3
19:12 Niva: : well, both is usable I think xD
19:12 grumd: : yea
19:12 grumd: : i've set 665
19:12 grumd: : and 220
19:12 grumd: : looks good
19:13 Niva: : yeah~ all good now I think (:
19:13 grumd: : ya ^^

Neat map (:
riffy

Niva wrote:

Playtest and timing assistance via IRC~

SPOILER
18:31 grumd: : hey Niva!
18:31 grumd: : have some time to test a map?
18:31 Niva: : hi grumd~
18:31 Niva: : sure (:
18:31 : *grumd is editing (Igorrr - Mastication Numerique)[http://osu.ppy.sh/s/54182]
18:31 grumd: : here it is!
18:31 Niva: : ok, downloading (:
18:32 grumd: : mapped in one day
18:32 grumd: : tried to finish some older maps first
18:32 grumd: : but couldn't map anything :c
18:32 grumd: : then opened a new mp3 and suddenly something like inspiration came :)
18:32 grumd: : it turned out awesome, i think
18:33 Niva: : o.o ... breakcore? :D
18:33 grumd: : almost
18:33 grumd: : artist names it baroquecore o.o
18:33 grumd: : it's something experimental again
18:34 grumd: : nearly breakcore, jungle, mixed with french (i guess) classical music
18:34 Niva: : hmm, never heard of Igorrr :D
18:34 grumd: : ooh, you missed so much :D
18:34 grumd: : IGORRRRRRRRRRRRRR
18:34 grumd: : hitsounds are <3
18:35 Niva: : aah wait for it >< still 47.8 %
18:35 grumd: : okaay
18:35 grumd: : i tried not to overmap this, btw
18:35 grumd: : i hate overmapping :c
18:35 grumd: : but it's still hard
18:36 grumd: : due to high bpm as for me
18:36 grumd: : somebody will find jumps hard
18:36 grumd: : dunno
18:36 grumd: : ah, you'll see :)
18:36 Niva: : uhm, btw, I'm creating something WIP
18:36 Niva: : http://osu.ppy.sh/ss/363984
18:36 Niva: : what do you think? :D
18:37 grumd: : OMFG XD
18:37 grumd: : who's that guy? :D
18:37 Niva: : which one?
18:37 grumd: : lol, anyone
18:37 Niva: : this is just for fun on our community :3
18:38 grumd: : XD
18:38 grumd: : elegant skin, sir!
18:38 Niva: : thanks :3 - it's not a serious one, though (:
18:38 Niva: : btw finished downloading~
18:38 grumd: : haha
18:38 grumd: : whoa
18:38 grumd: : specting!
18:38 Niva: : Detente / Foile? o.o
18:38 grumd: : folie
18:39 grumd: : detente is unfinished
18:40 Niva: : orz
18:40 grumd: : lol
18:40 Niva: : can't aim well with mouse orz
18:40 grumd: : :D
18:40 grumd: : :C
18:42 grumd: : nyaa
18:42 Niva: : I thought the ending will be anticlimax, orz :3
18:42 Niva: : It turned out not~
18:42 grumd: : anticlimax?
18:42 grumd: : o.o
18:43 grumd: : ah
18:43 grumd: : decreasing?
18:43 Niva: : 01:41:291 (1,2,3...) - I thought you'll keep this spacing to the end
18:43 Niva: : 01:51:109 (1,2,3,...) - suddenly... xD
18:44 grumd: : well, i can hear a reason for it, right? :O
18:45 Niva: : just my intuition (:
18:45 grumd: : so did you like it? ;w;
18:46 Niva: : yeah~
18:46 grumd: : ^^
18:46 Niva: : I don't see why you say "i'm trying not to overmap", this isn't even close to overmap imo :3
18:46 grumd: : ah, that's good
18:47 grumd: : i have to finish detente
18:47 grumd: : ~
18:47 Niva: : anyway... with 25% playback I think offset 666 is better, not sure though ~
18:47 grumd: : hm
18:47 grumd: : lets try
18:48 Niva: : also with this : 01:44:027 (1,2,3,4,5) - I'm not sure there's a beat from the song on (4) xD
18:49 Niva: : well, the song itself uses a lot of 1/6s though~
18:50 grumd: : lol
18:50 grumd: : about offset
18:50 grumd: : tried 666
18:50 grumd: : tested
18:50 Niva: : hmm?
18:50 grumd: : average 0ms late :D
18:50 Niva: : ah~
18:50 grumd: : so okay
18:50 grumd: : 666!
18:50 grumd: : hell offset :O
18:51 Niva: : well, the song itself is irregular :3
18:51 grumd: : 01:44:027 (1,2,3,4,5) - i hear every beat, it's ok
18:51 Niva: : hmm okay.. just my ears then ><
18:52 grumd: : maybe, dunno
18:53 Niva: : hmm, there's one thing that bugs me
18:53 Niva: : are you sure it's 4/4? for me it's a mixture of 3/4 and 7/4 orz
18:53 grumd: : i tried 3/4
18:54 grumd: : downbeats
18:54 grumd: : like
18:54 grumd: : 00:52:210-
18:54 grumd: : i hear bass kick
18:54 grumd: : 00:53:028- clap
18:54 grumd: : 00:53:846- again bass
18:54 grumd: : they're 4/4
18:55 Niva: : try 220 BPM 3/4
18:55 Niva: : really fits the opening :D
18:56 grumd: : :(
18:56 grumd: : i dont want to calculate all things again
18:56 Niva: : ...uhm?
18:56 grumd: : if i set 220
18:56 grumd: : i have to reset SV
18:56 grumd: : aand there can be many problems...
18:57 grumd: : but well
18:57 Niva: : let me try...
18:57 grumd: : i could try...
18:57 grumd: : hah
18:57 Niva: : math magic could do something here (:
18:57 grumd: : just 146.67 * 3/2 = bpm
18:57 grumd: : and 1.5 * 2/3 = SV
18:58 grumd: : i think
18:58 Niva: : yes
18:58 grumd: : hm
18:58 Niva: : open osu manually
18:58 Niva: : set slidermultiplier to 1.266666666666
18:58 grumd: : ah, ok, let's see what can i do
18:58 Niva: : and tick rate to 1 (: (3 ruins it orz ><)
19:01 Niva: : ...and resnap + recalc slider lengths. works perfect now (:
19:06 grumd: : shit...
19:06 grumd: : all is okay
19:06 grumd: : but
19:06 grumd: : some green points now miss 1 ms
19:06 Niva: : o.o?
19:06 Niva: : ah... orz
19:06 Niva: : unsnapped inherit sections are rankable as they does their purpose
19:06 grumd: : i'll use aibat
19:06 grumd: : to dix that
19:07 grumd: : rankable?
19:07 grumd: : the problem is that they sometimes ruin hitsounding
19:07 grumd: : and slider multipliers
19:07 Niva: : yes, as long as they're not Kiai times and do their purpose
19:08 grumd: : i'll snap them all, okok
19:08 grumd: : 220 looks good
19:08 grumd: : but
19:08 Niva: : orz, you can just block all in Timing Setup and Move The Selected Offsets by 1 ms :D
19:08 grumd: : i have o use 220 or 220.005?
19:09 grumd: : cause 146.67 * 3/2 = 220.005
19:09 Niva: : hmm, idk, 220 sound good already actually
19:10 grumd: : lol
19:10 grumd: : tried to see what will change if i set 220
19:10 grumd: : LAST note moved ~5ms later
19:11 Niva: : hmm, 220.005 then~
19:11 grumd: : dunno
19:11 grumd: : 220 looks neater :D
19:11 Niva: : 220.005 landed more perfectly on 01:56:845, dunno
19:12 Niva: : oh, 220 also landed perfectly :3
19:12 Niva: : well, both is usable I think xD
19:12 grumd: : yea
19:12 grumd: : i've set 665
19:12 grumd: : and 220
19:12 grumd: : looks good
19:13 Niva: : yeah~ all good now I think (:
19:13 grumd: : ya ^^

Neat map (:
1st post - MAT post
1st star - my star o/
Topic Starter
grumd
So fast Bakari, aah
Mercurial
Stop doing masterpieces grumd.
riffy
/le -Moeri- appears

[Le General]
Одинаковые превью пойнты сделай
анснапнутые зеленые точки nvm
Тикрэйт одинаковый сложностям сделай, just in case, как говорится.

[Le Folie]
01:28:210 (1,1,1,1) - ниндзя спиннеры? авто вроде должен получать на них минимум 3000 очков. Замени слоу-слайдерами >.<//
01:40:755 - тут и на следующем тике - ноты? D:
01:48:392 (6) - clap, sir / 01:48:665 (1) - finish
01:50:846 (2) - clap

[El Hardo]
o.o
HP Drain + 1
00:09:664 (2) - кривовато обводит
00:48:255 (1,2) - nc swap
00:51:528 - /me хочет тут ноту
01:00:869 (3) - реверс D:
01:09:392 (1,1) - мелкий оверлап, больше похож на ошибку, чем на красивый паттерн, имо
01:48:392 (2,2) - stack D:
01:56:301 (4,5,6) - эх.. поменял бы на слайдеры, выделил бы новым комбо.. не знаю. ну как-то хочется выделить :/

[Нормалъ]
00:02:301 (3) - давай 3й пойнт на клетку влево, последний на грид вниз и влево. или что-то такое
00:17:846 (2,3) - давай-ка уберем это тонкое качание слайдеров. странное оно.
00:21:119 (2,4) - вот так обведи http://puu.sh/GzZU только поаккуратнее :3/
00:30:937 (4) - 3й пойнт - пару клеток вниз
00:37:483 (3,1) - стращненький оверлап
00:51:665 (4,1) - параллельные? проверь
Frostmourne
ww

SPOILER
21:42 grumd: : heey
21:43 Frostmourne: : hi grumd
21:43 grumd: : just want to ask if you have some time to mod ><
21:43 Frostmourne: : ehh
21:43 Frostmourne: : which
21:43 Frostmourne: : I think I have time
21:43 Frostmourne: : you can ask me then >.>
21:44 grumd: : awawaw
21:44 grumd: : can't np
21:44 grumd: : wait..
21:44 grumd: : http://osu.ppy.sh/s/54182
21:44 grumd: : here it is
21:44 grumd: : tr yit?
21:44 grumd: : try it?
21:44 Frostmourne: : dling
21:45 grumd: : :3
21:45 Frostmourne: : wow
21:45 Frostmourne: : so much greenline
21:45 grumd: : hah
21:45 grumd: : my hitsounding style :D
21:46 Frostmourne: : nice :D
21:49 Frostmourne: : wow
21:49 Frostmourne: : I like gun shot part
21:49 grumd: : :D
21:49 grumd: : niice
21:49 grumd: : i'm happy you like it
21:49 Frostmourne: : :o
21:52 Frostmourne: : the only thing I see in Folie diff is
21:52 Frostmourne: : 01:17:437 (3) -
21:52 Frostmourne: : maybe avoid this overlap with next slider
21:53 grumd: : that was intended ;_;
21:53 Frostmourne: : then ok , your map is good
21:53 Frostmourne: : I think I can mod via IRC
21:53 Frostmourne: : and no kd :p
21:53 Frostmourne: : hard maybe OD+1 ?
21:54 Frostmourne: : also hp drain
21:54 grumd: : only OD i think
21:54 grumd: : but if you dont mind, i want to give you kd
21:54 grumd: : they give priority now :D
21:54 Frostmourne: : then okay
21:55 grumd: : so, OD+1 :D
21:55 Frostmourne: : :3
21:56 Frostmourne: : nazi ;w;
21:56 Frostmourne: : 01:13:210 (3) -
21:56 Frostmourne: : down a bit
21:56 Frostmourne: : will make better blanket
21:57 grumd: : done
21:57 Frostmourne: : from position , I don't know you intend or note = =
21:57 Frostmourne: : 01:47:028 (3) -
21:58 Frostmourne: : maybe remove new combo here and add next note instead?
21:58 Frostmourne: : according to pattern
21:58 Frostmourne: : 01:49:483 (1) - why this start with clap
21:58 Frostmourne: : I think it fits better with bass sound =w=
21:59 Frostmourne: : normal~~
21:59 grumd: : w8w8w8
21:59 grumd: : aobut NC
21:59 grumd: : dunno..
21:59 grumd: : hm, added, ok
21:59 grumd: : about clap
21:59 grumd: : claps abd basses are consistent trought all the song
22:00 grumd: : so no chages
22:00 grumd: : normal~~
22:00 Frostmourne: : ohh , I didn't notice that sorry
22:00 grumd: : np
22:03 Frostmourne: : 00:41:574 (4) -
22:03 Frostmourne: : normal
22:03 Frostmourne: : add clap
22:03 Frostmourne: : for consistency
22:03 grumd: : no :D
22:03 grumd: : here - bass
22:03 grumd: : 00:43:210 (3) -
22:03 grumd: : here - clap
22:04 Frostmourne: : no , according to your hard and insane diff
22:04 grumd: : oh
22:04 Frostmourne: : I would say
22:04 grumd: : wait
22:04 grumd: : i've opened hard
22:05 grumd: : added~
22:09 Frostmourne: : nothing else I can find
22:09 Frostmourne: : nice ~~
22:09 grumd: : yoo
22:09 grumd: : thanks!
22:10 grumd: : gonna write in the thread?
22:10 Frostmourne: : depends on you want ~
22:10 grumd: : wantwantwant
22:10 grumd: : :D
22:10 Frostmourne: : :3

good luck for ranking ~
Topic Starter
grumd
Le -Bakari-
/le -Moeri- appears

[Le General]
Одинаковые превью пойнты сделай
oh, right!
анснапнутые зеленые точки nvm
Тикрэйт одинаковый сложностям сделай, just in case, как говорится.
не, не надо

[Le Folie]
01:28:210 (1,1,1,1) - ниндзя спиннеры? авто вроде должен получать на них минимум 3000 очков. Замени слоу-слайдерами >.<//
ой, да мне похуй на авто) все тестеры спокойно крутят
01:40:755 - тут и на следующем тике - ноты? D:
нихачу(
01:48:392 (6) - clap, sir / 01:48:665 (1) - finish
01:50:846 (2) - clap
не-не, клэпы все у меня строго по белым тикам. а финишей вообще нет

[El Hardo]
o.o
HP Drain + 1
не-не, слишком много. там можно комбо насбивать будь здоров. не надо фэйлить людей
00:09:664 (2) - кривовато обводит
прикол в том, что я обводить не собирался) пересобрал нафиг этот слайдер
00:48:255 (1,2) - nc swap
ну не
00:51:528 - /me хочет тут ноту
зачема? не надо
01:00:869 (3) - реверс D:
там двоечка
01:09:392 (1,1) - мелкий оверлап, больше похож на ошибку, чем на красивый паттерн, имо
обычно так и есть, но тут сложно что-то исправить.. да и не нужно. мне катит как есть
01:48:392 (2,2) - stack D:
не хочу стакать
01:56:301 (4,5,6) - эх.. поменял бы на слайдеры, выделил бы новым комбо.. не знаю. ну как-то хочется выделить :/
хм.. не-а :D мне звёздушка нравится

[Нормалъ]
00:02:301 (3) - давай 3й пойнт на клетку влево, последний на грид вниз и влево. или что-то такое
совсем нет D:
00:17:846 (2,3) - давай-ка уберем это тонкое качание слайдеров. странное оно.
не-а!
00:21:119 (2,4) - вот так обведи http://puu.sh/GzZU только поаккуратнее :3/
оа, как круто, спасибо :D
00:30:937 (4) - 3й пойнт - пару клеток вниз
нет
00:37:483 (3,1) - стращненький оверлап
fxd
00:51:665 (4,1) - параллельные? проверь
лол, я и не думаю их параллельно делать) конечно криво. подправил

Le thank you!
Here's your le kudosu!
Snowy Dream
Mod request from PM Req
-------------------------------------------------
[General]
only 1665 ms of audio lead-in, you should extend it.
in every diff,the green timing sections are almost all unsnapped

[Normal]
00:03:937 (1) - spacing?
00:46:483 (2) - try this (looks better :3)

01:28:210 (1) - finish?


[Hard]
consider HD+1?
00:06:937 (4) - should be a circle here and slider from 00:07:210 to 00:07:483
01:28:210 (1) - finish?




[Folie]
consider HD+1?
00:24:528 (2) - try this place

01:30:733 (1) - finish?
--------------------------------------------------
Wonderful Mapset :3
Good Luck
fanzhen0019
[General]
no tag?

[Normal]
nice

[Hard]
00:44:574 (3) - miss clap
00:54:119 and 00:54:528 - whistle
01:38:574 - whistle

[Folie]
wow nice job
OD-1 maybe?
00:39:937 (1) - well.. cant hear clap this part. please add them again
00:41:437 - remove whistle
00:47:778 (2) - use soft hitnormal?
00:55:346 (5) - use normal hitnormal?
01:00:869 (2) - use soft hitnormal?
--01:02:028 - cooooool part iloveitXD--
01:36:392 (1) - nor-hitnormal
01:44:028 (1,2,3,4,1) - 1/3 here
01:45:119 - you forgot a clap o.o
01:47:846 (1) - newcombo here and remove newcombo here: 01:48:665
01:49:483 (6) - newcombo here and remove newcombo here: 01:50:301
01:52:483 (3,4) - maybe add whistle here?

thats all i can find :3
gogorank it! XD
Loctav
O hai

Diff self:
http://puu.sh/GFnz (Oni)
http://puu.sh/GFXR (Muzukashii)

Reed R Gale
Here on request. As always, you have the right to reject everything.

Another "pretty much this is all I can do" mod. Let's hope I can find stuff to help this improve.

Code Periwinkle: If you changed the thing above, change this too for consistency.
Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.
Code Blue: These are changes that should be made. <== Let me just cross that off for you.

[General: Normal]

1 2 3, 1 2 3, 1 2 3, DEMON, 1 2 3, 1 2 3...

It is official. You have now used timing points in a way that I never thought possible... until now. It's like the sliders breathe! Or maybe I've just been ignorant. xD

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Purple: 00:20:437 (1) Move this timing change to 00:20:574 for greatest effect.
Code Purple: 00:23:096 (4) Move timing change to 00:22:824 for possible pattern.
Code Purple: 00:25:278 (1) Move to 00:25:483 for greater effect.
Code Purple: 00:31:005 (4) Move this timing change to 00:31:210 for greatest effect.
Code Purple: 00:33:528 (2) Move timing change to 00:33:460 for continuity.
ALTERNATIVELY
Code Purple: 00:33:528 (2) Move timing change to 00:33:665 for greatest effect.
Code Periwinkle: 00:36:733 (2) Move timing change to 00:36:937 for greatest effect.
Code Purple: 00:50:846 (3) Move timing change to 00:50:642 for continuity.
Code Purple: 01:08:028 (2) Add timing change Soft-45% here.
Code Periwinkle: 01:08:301 (2) Add timing change Normal-35% here.
Code Purple: 01:21:801 (1) Move timing change to 01:21:937 for greatest effect.
Code Purple:01:51:119 (1) Add kiai time here.
Code Periwinkle:01:51:937 (1) End kiai time here.

[General: Hard]

Where is the breathhhhhhhh? Oh well. I'll just disregard it this time then.

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Purple: 00:25:483 (1) Past this point, switching back to white ticks only sounds better in my opinion.
Code Purple: 00:53:846 (1) A connection of sliders like this seems more appropriate for this area. http://puu.sh/GI86
ALTERNATIVELY
Code Purple: 00:53:846 (1) Do the same rhythm as the one above, but extend the last slider to the blue tick. http://puu.sh/GIaE
Code Purple: 01:51:119 (1) Same kiai addition and subtraction as on normal.

[General: Folie]

NOPE.

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

I cannot see error. I cannot mod.

[Conclusion]

Congrats. You have made the first map in a long time that I couldn't see any error. :clap:

Good luck!

Cheers!

Reed R Gale
Topic Starter
grumd
Snowy Dream
Mod request from PM Req
-------------------------------------------------
[General]
only 1665 ms of audio lead-in, you should extend it.
in every diff,the green timing sections are almost all unsnapped

[Normal]
00:03:937 (1) - spacing?
not a big problem, but moved farther a bit
00:46:483 (2) - try this (looks better :3)
okay :3
01:28:210 (1) - finish?
ah, okay

[Hard]
consider HD+1?
ok!
00:06:937 (4) - should be a circle here and slider from 00:07:210 to 00:07:483
yup
01:28:210 (1) - finish?
ok

[Folie]
consider HD+1?
no, current is high enough. if i set +1 i will not pass this map ><
00:24:528 (2) - try this place
eeh, wtf? very strange suggestion. i see no reason to move that circle.
01:30:733 (1) - finish?
yea
--------------------------------------------------
Wonderful Mapset :3
Good Luck
fanzhen0019
[General]
no tag?
fixed

[Normal]
nice
^^/

[Hard]
00:44:574 (3) - miss clap
right!
00:54:119 and 00:54:528 - whistle
yeea, awesome
01:38:574 - whistle

[Folie]
wow nice job
OD-1 maybe?
nope :3
00:39:937 (1) - well.. cant hear clap this part. please add them again
yup, fixed
00:41:437 - remove whistle
ok
00:47:778 (2) - use soft hitnormal?
yea
00:55:346 (5) - use normal hitnormal?
yes
01:00:869 (2) - use soft hitnormal?
nope
--01:02:028 - cooooool part iloveitXD--
lol
01:36:392 (1) - nor-hitnormal
yea
01:44:028 (1,2,3,4,1) - 1/3 here
looks good
01:45:119 - you forgot a clap o.o
right
01:47:846 (1) - newcombo here and remove newcombo here: 01:48:665
yup
01:49:483 (6) - newcombo here and remove newcombo here: 01:50:301
yup
01:52:483 (3,4) - maybe add whistle here?
yup!

thats all i can find :3
good job!
gogorank it! XD
Reed R Gale
Here on request. As always, you have the right to reject everything.

Another "pretty much this is all I can do" mod. Let's hope I can find stuff to help this improve.

Code Periwinkle: If you changed the thing above, change this too for consistency.
Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.
Code Blue: These are changes that should be made. <== Let me just cross that off for you.
oh lol :D

[General: Normal]

1 2 3, 1 2 3, 1 2 3, DEMON, 1 2 3, 1 2 3...

It is official. You have now used timing points in a way that I never thought possible... until now. It's like the sliders breathe! Or maybe I've just been ignorant. xD

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Purple: 00:20:437 (1) Move this timing change to 00:20:574 for greatest effect.
i have no green line on 20:437 in Normal o.o
Code Purple: 00:23:096 (4) Move timing change to 00:22:824 for possible pattern.
dont see a timing point there
Code Purple: 00:25:278 (1) Move to 00:25:483 for greater effect.
done :D
Code Purple: 00:31:005 (4) Move this timing change to 00:31:210 for greatest effect.
done
Code Purple: 00:33:528 (2) Move timing change to 00:33:460 for continuity.
ALTERNATIVELY
Code Purple: 00:33:528 (2) Move timing change to 00:33:665 for greatest effect.
this one
Code Periwinkle: 00:36:733 (2) Move timing change to 00:36:937 for greatest effect.
yup
Code Purple: 00:50:846 (3) Move timing change to 00:50:642 for continuity.
ok
Code Purple: 01:08:028 (2) Add timing change Soft-45% here.
Code Periwinkle: 01:08:301 (2) Add timing change Normal-35% here.
^ yea, right!
Code Purple: 01:21:801 (1) Move timing change to 01:21:937 for greatest effect.
Code Purple:01:51:119 (1) Add kiai time here.
Code Periwinkle:01:51:937 (1) End kiai time here.
all - yes. next time you'd better not use (1), (2), etc. in timing links when talking about green lines... that ruins all

[General: Hard]

Where is the breathhhhhhhh? Oh well. I'll just disregard it this time then.

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Purple: 00:25:483 (1) Past this point, switching back to white ticks only sounds better in my opinion.
dunno what you were talking about, just added a slider with repeat at that point
Code Purple: 00:53:846 (1) A connection of sliders like this seems more appropriate for this area. http://puu.sh/GI86
ALTERNATIVELY
Code Purple: 00:53:846 (1) Do the same rhythm as the one above, but extend the last slider to the blue tick. http://puu.sh/GIaE
nope
Code Purple: 01:51:119 (1) Same kiai addition and subtraction as on normal.
ok

[General: Folie]

NOPE.

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect
I'm waiting for a moment when you will have to add new rank for the map quality: Perfect.

[Actual Modding]

I cannot see error. I cannot mod.
added a kiai time :3

[Conclusion]

Congrats. You have made the first map in a long time that I couldn't see any error. :clap:
awesome *-*

Good luck!

Cheers!

Reed R Gale

Thank you, guys!
wmfchris
Taiko mod as requested.

- The preview time is not consistant.
- 1500 ms lead-in would provide enough preparation time for players
- Remove letterbox during breaks for taiko diffs, though they don't really matters.
- I feel like the notes are seriously late. Try sth like -20 or even more, not very sure though

[Oni]
00:13:755 - the melody rise here, so as you've done before, put a k here
00:17:165 - fill the 1/1 gap like you've done before
00:23:983 - consider ddk here?
00:29:301 - I don't see a clear connection here requiring a 1/3+1/4 pattern, and the kdddk don't fit very well here
00:35:846 - ^
in the slow section I don't recommend to use 1/6 and 1/8 at the same time, it's really hard to distinguish them.
01:27:665 - the flute sound starts here so k?

[Muzu]
Whyyyyyy OD3 DDDDDD:
00:06:392 - swap finish with 00:07:210 - since there's finish at 00:03:937 (3) -
00:09:665 - ^ then remove this finish
00:19:483 - remove finish like 00:16:210 -
00:53:437 - it's odd to change the speed here as the new sentence starts at 00:53:846 -
00:57:119 - K like before?
00:57:937 - ^

Just feel that the logic in putting finishes is not really consistant (and not following the accents in the music throughout the map) but the rest sounds nice.



EDIT: argh it should be -20 instead of +20
Topic Starter
grumd

wmfchris wrote:

- I feel like the notes are seriously late. Try sth like -20 or even more, not very sure though
I'm pretty sure timing is perfect now o.o
Barney Stinson
Yo there

Folie:
Great one, but...

00:23:574 (1,2,3,4,5,1,2,3,4,5,1) - Enlarge those pentagons in a way (1) aren't covered
01:12:937 (1,2,3,4,1,2,1,2) - Don't make touch sliders themselves
01:28:210 (1,1,1,1) - UNCLE DOLAN PLS MAEK DENCET PATRTESNR. NO
01:52:619 (4,5) - Bad looking


Hard:

00:18:392 (5,1) - A bit nazi, but.... move em to make a pentagon pattern with (2 3 4)


Normal:

00:26:301 - Y U NO BREAK



MY WORK IS FINISHED HERE

Awesome one!
Topic Starter
grumd
Barney Stinson
Yo there

Folie:
Great one, but...

00:23:574 (1,2,3,4,5,1,2,3,4,5,1) - Enlarge those pentagons in a way (1) aren't covered
i want to keep usual 1.2x spacing here
01:12:937 (1,2,3,4,1,2,1,2) - Don't make touch sliders themselves
that was intended...
01:28:210 (1,1,1,1) - UNCLE DOLAN PLS MAEK DENCET PATRTESNR. NO
lol ok, replaced by one spinner!
01:52:619 (4,5) - Bad looking
i like dat

Hard:

00:18:392 (5,1) - A bit nazi, but.... move em to make a pentagon pattern with (2 3 4)
done!

Normal:

00:26:301 - Y U NO BREAK
awww right

MY WORK IS FINISHED HERE

Awesome one!

Thanks :D
Milkshake
rank now kthxbai
Loctav

wmfchris wrote:

Taiko mod as requested.

- The preview time is not consistant.it was constantly at 1000ms. Increased it to 1500.
- 1500 ms lead-in would provide enough preparation time for players as said.
- Remove letterbox during breaks for taiko diffs, though they don't really matters. well... okay.
- I feel like the notes are seriously late. Try sth like -20 or even more, not very sure though I can confirm this, unfortunately.

[Oni]
00:13:755 - the melody rise here, so as you've done before, put a k here okay
00:17:165 - fill the 1/1 gap like you've done before okay
00:23:983 - consider ddk here? okay
00:29:301 - I don't see a clear connection here requiring a 1/3+1/4 pattern, and the kdddk don't fit very well here okay
00:35:846 - ^ okay
in the slow section I don't recommend to use 1/6 and 1/8 at the same time, it's really hard to distinguish them. I reduced the mix of them, though they appear both in the slowdown self.
01:27:665 - the flute sound starts here so k? okay

[Muzu]
Whyyyyyy OD3 DDDDDD: ;___; *set back to OD5*
00:06:392 - swap finish with 00:07:210 - since there's finish at 00:03:937 (3) - okay
00:09:665 - ^ then remove this finish okay
00:19:483 - remove finish like 00:16:210 - okay
00:53:437 - it's odd to change the speed here as the new sentence starts at 00:53:846 - I guess I moved the green line... lol
00:57:119 - K like before? okay
00:57:937 - ^ okay

Just feel that the logic in putting finishes is not really consistant (and not following the accents in the music throughout the map) but the rest sounds nice.
Tried to bring more logics into it.


EDIT: argh it should be -20 instead of +20 I lol'd
Thanks alot, wmf-dono ;_; *huggles*

There we go: http://puu.sh/GXDY
Verdisphena
:x General

-17 to offset?

Folie

00:25:210 (1) - This slider looks hidden, try to move it :[
00:36:869 (2) - I would change this for some notes instead this little slider
01:36:937 (3) - When you are playing, this sliders it's a little bit hiden because it's covered by 01:36:051 (2,3) -, try to move this slider :[

Lovely diff!

Hard
You have some unsnapped timing points here
AR +1?

Nothing here!


I don't want to be nazi, so I didn't find more in your map, beautiful beatmap (and sorry for the poor mod)
jossieP
dont change the offset!!!

and hi >v<

[Normal]

  1. 00:02:301 (3) - ctrl+h this then re-locate it? why? well for having a simmilar overlap that you have from 00:00:665 (1) - to 00:01:483 (2), this is more for flow stuff but current blanket is pretty nice so dont change if you dont want to /o/
  2. 00:08:846 (3) - hmm move the control point that is later from red one a but upper, for better blanket on 00:08:028 (2), dunno
  3. 00:15:665 - move the timing point to previous blue tick as usual? I though that the main objetive of soundset changes are because of the song of normal slider slide, and hmmm >< you know and there is some like this incoming, is intentional? o:
  4. 00:20:301 (1,2,3) - I like blankets :3
  5. 00:26:028 (2) - adding whistle or finish sounds nice with that bell, but I think that you are going to listen the finish so high, so try with just whistle <:
  6. 00:35:574, 00:35:642 - not used timing points, I just realized that you have many unused timing points, the green timelines should looks like beginn
    like 00:29:915 ~ previous one was normal, you are changing to soft but there is no objects here, then back to normal on next timeline and 00:30:187 backs to soft witouth objects and..uhm same incoming
  7. 00:48:119 (4) - whistle?
  8. 00:54:119 (2) - maybe a finish end of this, that "uuhhh" effect of song sounds like moar huummm xD
  9. 01:00:392 (3) - forgot add soft soundset for this sliderbody?
  10. 01:17:574 (1) - try whistle on slider body o:?
  11. 01:28:210 - D: scary part what is he sayin? sounds like asdkjqoehalsdkjgañsdjfalskdjf
  12. 01:40:483 (4) - you know w: I dont like stacks on easiest diffs
  13. 01:51:119 (1) - whistle on slider body? O: due variation of song

[Muzukashiiiii 3:]

Well I dunno about this sort of diffs, but lets see
maybe decrease volume a bit? like ~80% is nice, current is too loud right now >:
The title on taiko bg is the correct one? "Numerique" has this on the e "é"
  1. 00:07:210 (1) - finish as others?
  2. 00:55:483 (1) - finish to this? to support 00:53:028 (1) - this one
  3. 00:57:937 (2) - finish? w:
  4. 01:12:937 (2) - no clap?

[Oni o.o]

decrease volume please ;_;
well, the 1/4 notes just sounds correct on this section for me 01:02:028~ others are hmm weird, overall rhythm of song is not that higher I think
  1. 00:03:846 - I understand that the reason of 1/3 snaping is the accordeon, so there is a missed note here, but the speed up may looks weird, if you are going to add this hit, move the speed up please o:
  2. 00:25:755, 00:25:892 - missing 2 katsus?
  3. 00:26:028 (9) - D sounds hmm better
  4. 01:33:665 (5) - katsu?

[Harsh]

Unsnaped timelines are unsnaped
  1. 00:21:119 (2) - stack on 00:20:028 (4)? ><
  2. 00:44:301 (2) - listen to 25% the end of this should be on 1/3 tick
  3. 00:47:301 (1,2) - end on 1/3 tick
  4. 00:50:846 (2) - please check all slider changes, some of them are 1/4 and others 1/3
  5. 00:53:846 (1) - weird spacing?
  6. 00:57:596 (2) - snap to 00:57:574 sounds more better, I know that are just some ms, listen on normal soundset
  7. 01:00:869 (3) - ~ check 1/3
  8. 01:49:483 (1) - no clap on start of slider?

[Folie]

AR looks high for me, maybe bpm is duplicated, maybe Im stupid dunno
I know that there are low bpm songs with high AR but they are exceptions and there are exceptions for oposed cases
  1. 00:55:346 (5) - remove whistle? due normal soundset
So clean /o/ well I just want that you check some slider connections, on beggin, they should be on 1/3 ticks as pointed on [Hard], please notice this

and that is all >_< I know that priority rise up by itself now but I wanna give you a star
good night <3
Topic Starter
grumd
Verdisphena
:x General

-17 to offset?
nope. i'm sure current is perfect

Folie

00:25:210 (1) - This slider looks hidden, try to move it :[
ah, no, i want to keep it
00:36:869 (2) - I would change this for some notes instead this little slider
you're probably right, but i'd keep it :v
01:36:937 (3) - When you are playing, this sliders it's a little bit hiden because it's covered by 01:36:051 (2,3) -, try to move this slider :[
fixed!

Lovely diff!

Hard
You have some unsnapped timing points here
that's okay since kiai is snapped and consistant
AR +1?
yea, should be nice.

Nothing here!

I don't want to be nazi, so I didn't find more in your map, beautiful beatmap (and sorry for the poor mod)
ikari_kyon
dont change the offset!!!
ok :3
and hi >v<

[Normal]

  1. 00:02:301 (3) - ctrl+h this then re-locate it? why? well for having a simmilar overlap that you have from 00:00:665 (1) - to 00:01:483 (2), this is more for flow stuff but current blanket is pretty nice so dont change if you dont want to /o/
    sure
  2. 00:08:846 (3) - hmm move the control point that is later from red one a but upper, for better blanket on 00:08:028 (2), dunno
    moved something a bit
  3. 00:15:665 - move the timing point to previous blue tick as usual? I though that the main objetive of soundset changes are because of the song of normal slider slide, and hmmm >< you know and there is some like this incoming, is intentional? o:
    ok
  4. 00:20:301 (1,2,3) - I like blankets :3
    lol
  5. 00:26:028 (2) - adding whistle or finish sounds nice with that bell, but I think that you are going to listen the finish so high, so try with just whistle <:
    added a whistle
  6. 00:35:574, 00:35:642 - not used timing points, I just realized that you have many unused timing points, the green timelines should looks like beginn
    like 00:29:915 ~ previous one was normal, you are changing to soft but there is no objects here, then back to normal on next timeline and 00:30:187 backs to soft witouth objects and..uhm same incoming
    one useless line on .osu file? i think not a big problem
  7. 00:48:119 (4) - whistle?
    ya
  8. 00:54:119 (2) - maybe a finish end of this, that "uuhhh" effect of song sounds like moar huummm xD
    oh lol xD but nope, i dont want a finish here
  9. 01:00:392 (3) - forgot add soft soundset for this sliderbody?
    nope. intentional.
  10. 01:17:574 (1) - try whistle on slider body o:?
    whoa, nice. never used normal whistles :D but here it fits
  11. 01:28:210 - D: scary part what is he sayin? sounds like asdkjqoehalsdkjgañsdjfalskdjf
    haha, it's WHOOOOOUUUUSSSOOOOOOOUSSS (like "whoa, sauсe!")
  12. 01:40:483 (4) - you know w: I dont like stacks on easiest diffs
    i dont like them too, but here we have a huge gap between that two notes, so i find it fitting
  13. 01:51:119 (1) - whistle on slider body? O: due variation of song
    yea

[Harsh]

Unsnaped timelines are unsnaped
i don't care. they still work
  1. 00:21:119 (2) - stack on 00:20:028 (4)? ><
    ya, done on self-rechecking recently :3
  2. 00:44:301 (2) - listen to 25% the end of this should be on 1/3 tick
    you're right o.o
  3. 00:47:301 (1,2) - end on 1/3 tick
    ya
  4. 00:50:846 (2) - please check all slider changes, some of them are 1/4 and others 1/3
    ya
  5. 00:53:846 (1) - weird spacing?
    fxd
  6. 00:57:596 (2) - snap to 00:57:574 sounds more better, I know that are just some ms, listen on normal soundset
    it's just another 1/3, fixed
  7. 01:00:869 (3) - ~ check 1/3
    fixed
  8. 01:49:483 (1) - no clap on start of slider?
    right, donnu how it could appear there

[Folie]

AR looks high for me, maybe bpm is duplicated, maybe Im stupid dunno
oh well, you'll need hight AR to read that 220bpm patterns with 1/4s. bpm is 3/2-cated, cause actually it's 147bpm at 1/6
I know that there are low bpm songs with high AR but they are exceptions and there are exceptions for oposed cases
  1. 00:55:346 (5) - remove whistle? due normal soundset
    shit. my osu sometimer silence hitsounds so i couldn't hear it, fixed
So clean /o/ well I just want that you check some slider connections, on beggin, they should be on 1/3 ticks as pointed on [Hard], please notice this
fixed!

and that is all >_< I know that priority rise up by itself now but I wanna give you a star
yaa
good night <3

Thank you guys, especially to ikari <3

P.S. I will not change the offset untill Odaril will tell me to do that.
dNextGen
map more venetian snares pls
zeroclover
do some irc mod but it was fail D:<

about Kiai time, in taiko mapset and std mapset
should be different...
"Only use the kiai time in the chorus of a song. Do not use short kiai "flashes" "
http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
ampzz
Random touch-ups on Foile is about it which have been done so this will be another fun map to play.
SPOILER
17:56 grumd: : hey man
17:56 grumd: : can i ask you to mod my map?
17:56 ampzz: : Hey there grumd.
17:57 ampzz: : Yeah sure, I'll give it a go tomorrow as I'll be uncapped then.
17:57 grumd: : that's good :3
17:57 grumd: : http://puu.sh/GUtV here's a little quest for you :D
17:57 ampzz: : lol
18:02 ampzz: : Hmm
18:03 ampzz: : Just a hitsound tweak/suggestion on what I can see/hear in [Foile].
18:03 grumd: : :O
18:03 grumd: : what's that?
18:03 ampzz: : 00:04:483 (2) - at the end of this have it swap to a normal hitsound and add a finish
18:04 ampzz: : Normal finish on 00:05:301 (3) -
18:04 grumd: : oh well
18:04 grumd: : hitsounds here
18:04 grumd: : are constant
18:04 grumd: : but wait..
18:04 ampzz: : The clap on 00:06:119 (2) - sounds perfect
18:04 ampzz: : With the added normal finish sounds on the prior two it blends perfectly.
18:05 ampzz: : Follows the song as well.
18:05 ampzz: : Do the same for 00:07:483 (4) - and 00:08:574 (3) -
18:05 grumd: : yea
18:06 grumd: : it fits
18:06 ampzz: : Just let it run through and it fills the void.
18:06 grumd: : but well, i want to keep my pattern ~_~
18:06 grumd: : sorry
18:06 grumd: : :(
18:07 ampzz: : 00:47:028 (3) - people will likely complain about this hitting the HP bar.
18:08 grumd: : fixed
18:15 ampzz: : I would honestly suggest trimming the .mp3 down by 5 seconds from the end.
18:16 ampzz: : But that's just a personal opinion.
18:16 grumd: : that may hurt the offset i think
18:16 ampzz: : Removing the end silence doesn't.
18:16 grumd: : don't want to risk
18:16 grumd: : hm
18:17 ampzz: : Do you still have the HQ mp3 of this?
18:17 grumd: : then i need to dl audio editing program :3
18:17 grumd: : well
18:17 grumd: : no
18:17 ampzz: : I'll do it for you.
18:17 ampzz: : Oh.
18:17 ampzz: : Only came as 192kbps?
18:17 grumd: : that's the actual bitrate
18:17 grumd: : 166kpbs
18:17 grumd: : kbps, i mean
18:17 ampzz: : Oh wow, what a random bitrate, lol.
18:18 grumd: : i thought normal is so random D:
18:18 grumd: : mapped it in 30 minutes
18:18 grumd: : D:
18:18 ampzz: : The only iffy thing is the sliders going over each other.
18:19 grumd: : yea
18:19 ampzz: : Overlapping isn't allowed in easies if I recall.
18:19 grumd: : i thought that it could be confusing
18:19 grumd: : yup
18:19 ampzz: : Easy/NNormal diffs.
18:19 grumd: : but that may be clearly visible
18:19 grumd: : i dunno
18:19 grumd: : no need to be so nazi and just remove every overlap
18:20 ampzz: : Nah, overlaps are only allowed on >Hard diffs.
18:20 ampzz: : I remember getting a lecture about it before.
18:20 ampzz: : :<
18:20 grumd: : :c
18:20 ampzz: : The combo flow itself was amazing though, just saying.\
18:21 grumd: : 00:02:301 (3) -
18:22 grumd: : i'll just fix this one
18:22 grumd: : others are not too confusing i guess
18:22 ampzz: : Bring the end point to
18:22 ampzz: : 220 288
18:23 grumd: : i've moved it
18:23 grumd: : let me upload
18:23 grumd: : then look at it again, ok?
18:23 ampzz: : I would also consider moving 00:03:937 (1) - to start on x:244 y:284
18:24 ampzz: : Its endpoint to fall on x:156 y:316
18:24 grumd: : http://puu.sh/H2Jx
18:24 grumd: : are you kidding me?
18:25 ampzz: : Nonono
18:25 ampzz: : Not like that
18:25 grumd: : can you screenshot? D:
18:25 ampzz: : http://puu.sh/H2JShttp://puu.sh/H2JS
18:25 ampzz: : Err
18:25 ampzz: : http://puu.sh/H2JS *
18:26 grumd: : it was Folie D:
18:26 ampzz: : Oh, lol.
18:26 ampzz: : Thought you were still in Foile. xD
18:27 ampzz: : For the Normal I would consult a MAT about slider overlaps but I'm going to guess that they'll say overlaps aren't allowable.
18:27 ampzz: : In [Foile] still.
18:28 ampzz: : 00:14:574 (1) - endpoint to x:152 y:112
18:28 ampzz: : Keeps the regular spacing for these three sliders consistent.
18:29 ampzz: : I like keeping consistency overall.
18:29 grumd: : just pretty
18:30 grumd: : ...
18:30 ampzz: : Ah, I'll help on that then
18:30 grumd: : ok :3
18:31 ampzz: : 00:14:846 (2) - end point to x:154 y:88
18:31 ampzz: : Does that look better to you now?
18:32 ampzz: : Just trace it with your mouse and it should feel like it flows.
18:42 ampzz: : 01:40:755 and 01:41:028 to have something.
18:42 grumd: : uhm
18:42 grumd: : pls add"-" after the timelinks
18:43 ampzz: : 01:41:028-
18:43 ampzz: : 01:40:755-
18:43 grumd: : ah
18:43 grumd: : i knew that
18:43 ampzz: : Blends the trumpet sounds.
18:43 grumd: : somebody else already suggested
18:43 grumd: : i just want to have a little breal there
18:43 grumd: : cause
18:43 grumd: : 01:40:210 (5) -
18:43 grumd: : this slider
18:43 grumd: : already look like the diff end D:
18:43 grumd: : dunno why
18:44 grumd: : i just have a feeling that there must be a break
18:44 ampzz: : Those sliders act as a break, so I would go with the suggestion of having circles afterwards.
18:44 ampzz: : As the rest of the time the trumpet sounds have been mapped.
18:45 ampzz: : Something nice and soft like this is beautiful to play http://puu.sh/H2SG
18:46 grumd: : oh well
18:46 grumd: : i didnt want to do that
18:46 grumd: : but added some objects there
18:47 grumd: : http://puu.sh/H2To :x
18:47 ampzz: : The rest of the trumpet sounds you had mapped beforehand so having ones which are notable and there not being mapped plays weird.
18:47 ampzz: : Just from a player perspective.
18:47 grumd: : okok
18:48 grumd: : done
18:49 ampzz: : Sweet, I'll check in a bit when you upload.
18:49 grumd: : nya :3
18:53 grumd: : well, uploaded
18:55 ampzz: : Perfect
18:55 ampzz: : That section is awesome now.
18:55 ampzz: : Awesome, that combo is a nice flow continuation.
18:56 grumd: : :3
Banana
Banana here from in-game PM

Folie

00:40:755 (1,2,3) - i know why you make here to be not paralleled, while (3) here is a different hitsound, so i think it to be a bit unreasonable making these three a continous pattern, and my suggestion is like this, (3) is ctrl+R-ed to go with the new hitsound

01:27:665 (1,2) - the left side of the bottom playfield is empty since 01:23:574 (2), so place these two there to balance like these? (1) is copied from 01:27:392 (4).

section from 01:37:755 to 01:40:483 - here, the notes are float over the playfield.. like 01:37:483 (2) and 01:40:210 (5) are about to be on the edge, so my suggestion is to select these notes and make them down several grids, you may also move 01:39:665 (3,4,5) as a whole as well, for here is no reason to reach the top

01:41:846 (3) - rotate about 10 degrees clockwise and move back
01:45:119 (3) -maybe (2,3) to the same direction would be nicer, anyway, it's ok to keep what it was. for you may as well change the following notes to follow this issue
01:47:710 (4,1) - if you move these two several grids down, it would be a better curve

Hard

00:45:392 (4,1,2,3) -pattern?

Normal is fine to me.
Ulysses
Hi,from IRC req.

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[General]

Inconsistency PreviewTime:
[Normal] and [Hard] are 28474
But the rest are 28483.


And tons of unsnap time secions(in both 1/3 and 1/4 1/6 1/8 unsnapped) .I am going to point them all out.


[Folie]

AIBAT told me there's many unsnap time secions.
You should +2 ms for all the unsnap time secions to snap them.


SPOILER
00:44:913 (snap to 00:44:915)
00:45:663 (snap to 00:45:665)
00:47:913 (snap to 00:47:915)
00:49:822 (snap to 00:49:824)
00:50:572 (snap to 00:50:574)
00:51:663 (snap to 00:51:665)
00:53:572 (snap to 00:53:574)
00:53:913 (snap to 00:53:915)
00:58:822 (snap to 00:58:824)
00:59:572 (snap to 00:59:574)
00:59:640 (snap to 00:59:642)
01:00:390 (snap to 01:00:392)
01:01:481 (snap to 01:01:483)
01:08:981 (snap to 01:08:983)
01:09:390 (snap to 01:09:392)
01:09:799 (snap to 01:09:801)
01:10:208 (snap to 01:10:210)
01:10:617 (snap to 01:10:619)
01:16:822 (snap to 01:16:824)
01:18:458 (snap to 01:18:460)
01:19:208 (snap to 01:19:210)
01:19:276 (snap to 01:19:278)
01:21:799 (snap to 01:21:801)
01:22:481 (snap to 01:22:483)
01:22:549 (snap to 01:22:551)
01:23:299 (snap to 01:23:301)
01:23:367 (snap to 01:23:369)
01:24:117 (snap to 01:24:119)
01:24:185 (snap to 01:24:187)
01:24:935 (snap to 01:24:937)
01:25:072 (snap to 01:25:074)
01:25:753 (snap to 01:25:755)
01:25:890 (snap to 01:25:892)
01:32:299 (snap to 01:32:301)
01:32:367 (snap to 01:32:369)
01:34:821 (snap to 01:34:824)
01:35:571 (snap to 01:35:574)
01:35:640 (snap to 01:35:642)
01:36:390 (snap to 01:36:392)
01:37:208 (snap to 01:37:210)
01:37:276 (snap to 01:37:278)
01:38:026 (snap to 01:38:028)
01:38:094 (snap to 01:38:096)
01:38:844 (snap to 01:38:846)
01:38:912 (snap to 01:38:915)
01:39:662 (snap to 01:39:665)
01:41:299 (snap to 01:41:301)
01:41:571 (snap to 01:41:574)
01:42:117 (snap to 01:42:119)
01:42:185 (snap to 01:42:187)
01:42:935 (snap to 01:42:937)
01:43:003 (snap to 01:43:005)
01:43:753 (snap to 01:43:755)
01:44:026 (snap to 01:44:028)
01:44:299 (snap to 01:44:301)
01:44:844 (snap to 01:44:846)
01:45:389 (snap to 01:45:392)
01:45:458 (snap to 01:45:460)
01:46:208 (snap to 01:46:210)
01:46:276 (snap to 01:46:278)
01:47:026 (snap to 01:47:028)
01:47:094 (snap to 01:47:096)
01:47:571 (snap to 01:47:574)
01:47:708 (snap to 01:47:710)
01:47:844 (snap to 01:47:846)
01:47:912 (snap to 01:47:915)
01:48:662 (snap to 01:48:665)
01:48:935 (snap to 01:48:937)
01:49:480 (snap to 01:49:483)
01:49:548 (snap to 01:49:551)
01:50:298 (snap to 01:50:301)
01:50:367 (snap to 01:50:369)
01:50:844 (snap to 01:50:846)
01:51:389 (snap to 01:51:392)
01:51:526 (snap to 01:51:528)
01:51:662 (snap to 01:51:665)
01:51:798 (snap to 01:51:801)
01:52:207 (snap to 01:52:210)
01:52:753 (snap to 01:52:755)
01:53:026 (snap to 01:53:028)
01:53:571 (snap to 01:53:574)
01:53:639 (snap to 01:53:642)
01:54:116 (snap to 01:54:119)
01:54:253 (snap to 01:54:255)
01:54:389 (snap to 01:54:392)
01:54:457 (snap to 01:54:460)
01:56:026 (snap to 01:56:028)
01:56:094 (snap to 01:56:096)


And unsnap objects:(AIMod can't determine this kind of unsnap object since it's only 1ms less.But it's unsnapped,yes.)
00:54:664 (1) - snap to 00:54:665


And some suggestions.

00:47:755 (2) - Soft?

01:22:755 (2) - I know it's intention but,I think del it and add a reverse on 01:22:483 (1) is the way better.

xP Sorry for my poor mod,can't find many problems in this soild map.


[Hard]

The same,tooooons of unsnapped time secions.

SPOILER
00:03:929 (snap to 00:03:937)
00:03:997 (snap to 00:04:005)
00:04:747 (snap to 00:04:755)
00:04:815 (snap to 00:04:824)
00:05:565 (snap to 00:05:574)
00:05:634 (snap to 00:05:642)
00:06:384 (snap to 00:06:392)
00:06:452 (snap to 00:06:460)
00:07:202 (snap to 00:07:210)
00:07:270 (snap to 00:07:278)
00:08:020 (snap to 00:08:028)
00:08:088 (snap to 00:08:096)
00:08:838 (snap to 00:08:846)
00:08:906 (snap to 00:08:915)
00:09:656 (snap to 00:09:665)
00:09:724 (snap to 00:09:733)
00:10:474 (snap to 00:10:483)
00:10:611 (snap to 00:10:619)
00:11:293 (snap to 00:11:301)
00:11:429 (snap to 00:11:437)
00:12:111 (snap to 00:12:119)
00:12:247 (snap to 00:12:255)
00:12:929 (snap to 00:12:937)
00:13:202 (snap to 00:13:210)
00:13:747 (snap to 00:13:755)
00:13:815 (snap to 00:13:824)
00:14:565 (snap to 00:14:574)
00:14:633 (snap to 00:14:642)
00:15:383 (snap to 00:15:392)
00:15:656 (snap to 00:15:665)
00:16:202 (snap to 00:16:210)
00:16:474 (snap to 00:16:483)
00:17:020 (snap to 00:17:028)
00:17:088 (snap to 00:17:096)
00:17:838 (snap to 00:17:846)
00:17:906 (snap to 00:17:915)
00:18:656 (snap to 00:18:665)
00:18:929 (snap to 00:18:937)
00:19:474 (snap to 00:19:483)
00:19:747 (snap to 00:19:755)
00:20:292 (snap to 00:20:301)
00:20:361 (snap to 00:20:369)
00:21:111 (snap to 00:21:119)
00:21:179 (snap to 00:21:187)
00:21:929 (snap to 00:21:937)
00:22:201 (snap to 00:22:210)
00:22:747 (snap to 00:22:755)
00:23:020 (snap to 00:23:028)
00:23:565 (snap to 00:23:574)
00:25:270 (snap to 00:25:278)
00:29:292 (snap to 00:29:301)
00:29:360 (snap to 00:29:369)
00:29:838 (snap to 00:29:846)
00:29:906 (snap to 00:29:915)
00:30:110 (snap to 00:30:119)
00:30:179 (snap to 00:30:187)
00:30:656 (snap to 00:30:665)
00:30:724 (snap to 00:30:733)
00:30:929 (snap to 00:30:937)
00:30:997 (snap to 00:31:005)
00:31:474 (snap to 00:31:483)
00:31:610 (snap to 00:31:619)
00:31:747 (snap to 00:31:755)
00:31:815 (snap to 00:31:824)
00:32:292 (snap to 00:32:301)
00:32:360 (snap to 00:32:369)
00:32:565 (snap to 00:32:574)
00:32:633 (snap to 00:32:642)
00:33:110 (snap to 00:33:119)
00:33:178 (snap to 00:33:187)
00:33:383 (snap to 00:33:392)
00:33:519 (snap to 00:33:528)
00:33:928 (snap to 00:33:937)
00:34:133 (snap to 00:34:142)
00:34:201 (snap to 00:34:210)
00:34:338 (snap to 00:34:346)
00:34:747 (snap to 00:34:755)
00:34:815 (snap to 00:34:824)
00:35:019 (snap to 00:35:028)
00:35:088 (snap to 00:35:096)
00:35:565 (snap to 00:35:574)
00:35:633 (snap to 00:35:642)
00:35:838 (snap to 00:35:846)
00:35:906 (snap to 00:35:915)
00:36:383 (snap to 00:36:392)
00:36:451 (snap to 00:36:460)
00:36:656 (snap to 00:36:665)
00:36:724 (snap to 00:36:733)
00:37:201 (snap to 00:37:210)
00:37:269 (snap to 00:37:278)
00:37:474 (snap to 00:37:483)
00:37:610 (snap to 00:37:619)
00:38:019 (snap to 00:38:028)
00:38:087 (snap to 00:38:096)
00:38:292 (snap to 00:38:301)
00:38:428 (snap to 00:38:437)
00:39:110 (snap to 00:39:119)
00:40:746 (snap to 00:40:755)
00:41:292 (snap to 00:41:301)
00:41:360 (snap to 00:41:369)
00:42:383 (snap to 00:42:392)
00:42:451 (snap to 00:42:460)
00:43:201 (snap to 00:43:210)
00:43:269 (snap to 00:43:278)
00:44:019 (snap to 00:44:028)
00:44:087 (snap to 00:44:096)
00:44:837 (snap to 00:44:846)
00:44:905 (snap to 00:44:915)
00:45:655 (snap to 00:45:665)
00:45:724 (snap to 00:45:733)
00:46:474 (snap to 00:46:483)
00:46:542 (snap to 00:46:551)
00:47:292 (snap to 00:47:301)
00:47:360 (snap to 00:47:369)
00:47:565 (snap to 00:47:574)
00:47:633 (snap to 00:47:642)
00:47:837 (snap to 00:47:846)
00:47:905 (snap to 00:47:915)
00:48:110 (snap to 00:48:119)
00:48:928 (snap to 00:48:937)
00:48:996 (snap to 00:49:005)
00:49:746 (snap to 00:49:755)
00:49:814 (snap to 00:49:824)
00:50:564 (snap to 00:50:574)
00:50:837 (snap to 00:50:846)
00:51:383 (snap to 00:51:392)
00:51:655 (snap to 00:51:665)
00:52:201 (snap to 00:52:210)
00:52:474 (snap to 00:52:483)
00:53:019 (snap to 00:53:028)
00:53:087 (snap to 00:53:096)
00:53:564 (snap to 00:53:574)
00:53:905 (snap to 00:53:915)
00:55:474 (snap to 00:55:483)
00:55:542 (snap to 00:55:551)
00:56:292 (snap to 00:56:301)
00:56:360 (snap to 00:56:369)
00:57:110 (snap to 00:57:119)
00:57:178 (snap to 00:57:187)
00:57:928 (snap to 00:57:937)
00:57:996 (snap to 00:58:005)
00:58:746 (snap to 00:58:755)
00:58:814 (snap to 00:58:824)
00:59:292 (snap to 00:59:301)
00:59:564 (snap to 00:59:574)
00:59:632 (snap to 00:59:642)
01:00:382 (snap to 01:00:392)
01:01:473 (snap to 01:01:483)
01:07:746 (snap to 01:07:755)
01:08:973 (snap to 01:08:983)
01:09:382 (snap to 01:09:392)
01:09:791 (snap to 01:09:801)
01:10:200 (snap to 01:10:210)
01:10:609 (snap to 01:10:619)
01:11:019 (snap to 01:11:028)
01:11:428 (snap to 01:11:437)
01:15:110 (snap to 01:15:119)
01:15:928 (snap to 01:15:937)
01:15:996 (snap to 01:16:005)
01:16:746 (snap to 01:16:755)
01:16:814 (snap to 01:16:824)
01:18:450 (snap to 01:18:460)
01:19:200 (snap to 01:19:210)
01:19:268 (snap to 01:19:278)
01:21:791 (snap to 01:21:801)
01:22:473 (snap to 01:22:483)
01:22:541 (snap to 01:22:551)
01:23:291 (snap to 01:23:301)
01:23:359 (snap to 01:23:369)
01:24:109 (snap to 01:24:119)
01:24:177 (snap to 01:24:187)
01:24:927 (snap to 01:24:937)
01:25:064 (snap to 01:25:074)
01:25:745 (snap to 01:25:755)
01:25:882 (snap to 01:25:892)
01:32:291 (snap to 01:32:301)
01:32:359 (snap to 01:32:369)
01:34:813 (snap to 01:34:824)
01:35:563 (snap to 01:35:574)
01:35:632 (snap to 01:35:642)
01:36:382 (snap to 01:36:392)
01:37:200 (snap to 01:37:210)
01:37:268 (snap to 01:37:278)
01:38:018 (snap to 01:38:028)
01:38:086 (snap to 01:38:096)
01:38:836 (snap to 01:38:846)
01:38:904 (snap to 01:38:915)
01:39:654 (snap to 01:39:665)
01:41:291 (snap to 01:41:301)
01:41:563 (snap to 01:41:574)
01:42:109 (snap to 01:42:119)
01:42:177 (snap to 01:42:187)
01:42:927 (snap to 01:42:937)
01:42:995 (snap to 01:43:005)
01:43:745 (snap to 01:43:755)
01:44:018 (snap to 01:44:028)
01:44:291 (snap to 01:44:301)
01:44:836 (snap to 01:44:846)
01:45:381 (snap to 01:45:392)
01:45:450 (snap to 01:45:460)
01:46:200 (snap to 01:46:210)
01:46:268 (snap to 01:46:278)
01:47:018 (snap to 01:47:028)
01:47:086 (snap to 01:47:096)
01:47:563 (snap to 01:47:574)
01:47:700 (snap to 01:47:710)
01:47:836 (snap to 01:47:846)
01:47:904 (snap to 01:47:915)
01:48:654 (snap to 01:48:665)
01:48:927 (snap to 01:48:937)
01:49:472 (snap to 01:49:483)
01:49:540 (snap to 01:49:551)
01:50:290 (snap to 01:50:301)
01:50:359 (snap to 01:50:369)
01:50:836 (snap to 01:50:846)
01:51:518 (snap to 01:51:528)
01:51:654 (snap to 01:51:665)
01:51:790 (snap to 01:51:801)
01:52:199 (snap to 01:52:210)
01:52:745 (snap to 01:52:755)
01:53:018 (snap to 01:53:028)
01:53:563 (snap to 01:53:574)
01:53:631 (snap to 01:53:642)
01:54:108 (snap to 01:54:119)
01:54:245 (snap to 01:54:255)
01:54:381 (snap to 01:54:392)
01:54:449 (snap to 01:54:460)
01:56:018 (snap to 01:56:028)
01:56:086 (snap to 01:56:096)
01:56:836 (snap to 01:56:846)

No any other complaint :o


[Normal]

Useless time secions:
7202
48110


And......More toOOOOOOOOOOOOOOOOOOOons of unsnapped time sections. :?

SPOILER
00:03:929 (snap to 00:03:937)
00:03:997 (snap to 00:04:005)
00:04:747 (snap to 00:04:755)
00:04:815 (snap to 00:04:824)
00:05:565 (snap to 00:05:574)
00:05:634 (snap to 00:05:642)
00:06:384 (snap to 00:06:392)
00:07:202 (snap to 00:07:210)
00:07:270 (snap to 00:07:278)
00:08:020 (snap to 00:08:028)
00:08:088 (snap to 00:08:096)
00:08:838 (snap to 00:08:846)
00:08:906 (snap to 00:08:915)
00:09:656 (snap to 00:09:665)
00:09:724 (snap to 00:09:733)
00:10:474 (snap to 00:10:483)
00:10:611 (snap to 00:10:619)
00:11:293 (snap to 00:11:301)
00:11:429 (snap to 00:11:437)
00:12:111 (snap to 00:12:119)
00:12:247 (snap to 00:12:255)
00:13:815 (snap to 00:13:824)
00:14:565 (snap to 00:14:574)
00:14:633 (snap to 00:14:642)
00:15:383 (snap to 00:15:392)
00:16:202 (snap to 00:16:210)
00:17:020 (snap to 00:17:028)
00:17:088 (snap to 00:17:096)
00:17:838 (snap to 00:17:846)
00:17:906 (snap to 00:17:915)
00:18:656 (snap to 00:18:665)
00:19:474 (snap to 00:19:483)
00:20:361 (snap to 00:20:369)
00:21:111 (snap to 00:21:119)
00:21:179 (snap to 00:21:187)
00:21:929 (snap to 00:21:937)
00:22:201 (snap to 00:22:210)
00:22:747 (snap to 00:22:755)
00:23:020 (snap to 00:23:028)
00:23:565 (snap to 00:23:574)
00:29:292 (snap to 00:29:301)
00:29:360 (snap to 00:29:369)
00:29:838 (snap to 00:29:846)
00:29:906 (snap to 00:29:915)
00:30:110 (snap to 00:30:119)
00:30:179 (snap to 00:30:187)
00:30:656 (snap to 00:30:665)
00:30:724 (snap to 00:30:733)
00:30:929 (snap to 00:30:937)
00:31:474 (snap to 00:31:483)
00:31:610 (snap to 00:31:619)
00:31:747 (snap to 00:31:755)
00:31:815 (snap to 00:31:824)
00:32:292 (snap to 00:32:301)
00:32:360 (snap to 00:32:369)
00:32:565 (snap to 00:32:574)
00:32:633 (snap to 00:32:642)
00:33:110 (snap to 00:33:119)
00:33:178 (snap to 00:33:187)
00:33:383 (snap to 00:33:392)
00:33:928 (snap to 00:33:937)
00:34:133 (snap to 00:34:142)
00:34:201 (snap to 00:34:210)
00:34:338 (snap to 00:34:346)
00:34:747 (snap to 00:34:755)
00:34:815 (snap to 00:34:824)
00:35:019 (snap to 00:35:028)
00:35:088 (snap to 00:35:096)
00:35:565 (snap to 00:35:574)
00:35:633 (snap to 00:35:642)
00:35:838 (snap to 00:35:846)
00:35:906 (snap to 00:35:915)
00:36:383 (snap to 00:36:392)
00:36:451 (snap to 00:36:460)
00:36:656 (snap to 00:36:665)
00:37:201 (snap to 00:37:210)
00:37:269 (snap to 00:37:278)
00:37:474 (snap to 00:37:483)
00:37:610 (snap to 00:37:619)
00:38:019 (snap to 00:38:028)
00:38:087 (snap to 00:38:096)
00:38:292 (snap to 00:38:301)
00:38:428 (snap to 00:38:437)
00:39:110 (snap to 00:39:119)
00:39:928 (snap to 00:39:937)
00:40:746 (snap to 00:40:755)
00:41:292 (snap to 00:41:301)
00:41:360 (snap to 00:41:369)
00:42:383 (snap to 00:42:392)
00:42:451 (snap to 00:42:460)
00:43:201 (snap to 00:43:210)
00:43:269 (snap to 00:43:278)
00:44:019 (snap to 00:44:028)
00:44:087 (snap to 00:44:096)
00:44:837 (snap to 00:44:846)
00:44:905 (snap to 00:44:915)
00:45:655 (snap to 00:45:665)
00:45:724 (snap to 00:45:733)
00:46:474 (snap to 00:46:483)
00:46:542 (snap to 00:46:551)
00:47:292 (snap to 00:47:301)
00:47:360 (snap to 00:47:369)
00:47:565 (snap to 00:47:574)
00:47:633 (snap to 00:47:642)
00:47:837 (snap to 00:47:846)
00:47:905 (snap to 00:47:915)
00:48:110 (snap to 00:48:119)
00:48:928 (snap to 00:48:937)
00:48:996 (snap to 00:49:005)
00:49:746 (snap to 00:49:755)
00:49:814 (snap to 00:49:824)
00:50:564 (snap to 00:50:574)
00:51:383 (snap to 00:51:392)
00:51:655 (snap to 00:51:665)
00:52:201 (snap to 00:52:210)
00:52:474 (snap to 00:52:483)
00:53:019 (snap to 00:53:028)
00:53:087 (snap to 00:53:096)
00:53:564 (snap to 00:53:574)
00:53:905 (snap to 00:53:915)
00:55:474 (snap to 00:55:483)
00:55:542 (snap to 00:55:551)
00:56:292 (snap to 00:56:301)
00:56:360 (snap to 00:56:369)
00:57:110 (snap to 00:57:119)
00:57:178 (snap to 00:57:187)
00:57:928 (snap to 00:57:937)
00:57:996 (snap to 00:58:005)
00:58:746 (snap to 00:58:755)
00:58:814 (snap to 00:58:824)
00:59:292 (snap to 00:59:301)
00:59:564 (snap to 00:59:574)
00:59:632 (snap to 00:59:642)
01:00:382 (snap to 01:00:392)
01:01:473 (snap to 01:01:483)
01:07:746 (snap to 01:07:755)
01:08:973 (snap to 01:08:983)
01:09:382 (snap to 01:09:392)
01:09:791 (snap to 01:09:801)
01:10:200 (snap to 01:10:210)
01:10:609 (snap to 01:10:619)
01:11:019 (snap to 01:11:028)
01:11:428 (snap to 01:11:437)
01:15:110 (snap to 01:15:119)
01:15:928 (snap to 01:15:937)
01:15:996 (snap to 01:16:005)
01:16:746 (snap to 01:16:755)
01:16:814 (snap to 01:16:824)
01:18:450 (snap to 01:18:460)
01:19:200 (snap to 01:19:210)
01:19:268 (snap to 01:19:278)
01:22:473 (snap to 01:22:483)
01:22:541 (snap to 01:22:551)
01:23:291 (snap to 01:23:301)
01:23:359 (snap to 01:23:369)
01:24:109 (snap to 01:24:119)
01:24:177 (snap to 01:24:187)
01:24:927 (snap to 01:24:937)
01:25:064 (snap to 01:25:074)
01:25:745 (snap to 01:25:755)
01:25:882 (snap to 01:25:892)
01:32:291 (snap to 01:32:301)
01:32:359 (snap to 01:32:369)
01:34:813 (snap to 01:34:824)
01:35:563 (snap to 01:35:574)
01:35:632 (snap to 01:35:642)
01:36:382 (snap to 01:36:392)
01:37:200 (snap to 01:37:210)
01:37:268 (snap to 01:37:278)
01:38:018 (snap to 01:38:028)
01:38:086 (snap to 01:38:096)
01:38:836 (snap to 01:38:846)
01:38:904 (snap to 01:38:915)
01:39:654 (snap to 01:39:665)
01:41:291 (snap to 01:41:301)
01:41:563 (snap to 01:41:574)
01:42:109 (snap to 01:42:119)
01:42:177 (snap to 01:42:187)
01:42:927 (snap to 01:42:937)
01:42:995 (snap to 01:43:005)
01:43:745 (snap to 01:43:755)
01:44:018 (snap to 01:44:028)
01:44:291 (snap to 01:44:301)
01:44:836 (snap to 01:44:846)
01:45:381 (snap to 01:45:392)
01:45:450 (snap to 01:45:460)
01:46:200 (snap to 01:46:210)
01:46:268 (snap to 01:46:278)
01:47:018 (snap to 01:47:028)
01:47:086 (snap to 01:47:096)
01:47:563 (snap to 01:47:574)
01:47:700 (snap to 01:47:710)
01:47:836 (snap to 01:47:846)
01:47:904 (snap to 01:47:915)
01:48:654 (snap to 01:48:665)
01:48:927 (snap to 01:48:937)
01:49:472 (snap to 01:49:483)
01:49:540 (snap to 01:49:551)
01:50:290 (snap to 01:50:301)
01:50:359 (snap to 01:50:369)
01:50:836 (snap to 01:50:846)
01:52:199 (snap to 01:52:210)
01:52:745 (snap to 01:52:755)
01:53:018 (snap to 01:53:028)
01:53:563 (snap to 01:53:574)
01:53:631 (snap to 01:53:642)
01:54:108 (snap to 01:54:119)
01:54:245 (snap to 01:54:255)
01:54:381 (snap to 01:54:392)
01:54:449 (snap to 01:54:460)
01:56:018 (snap to 01:56:028)
01:56:086 (snap to 01:56:096)
01:56:836 (snap to 01:56:846)




Hope you won't hate me due to my unsnapped time secions mod :(

Soild mapset overall,have a star.!~
Topic Starter
grumd
Banana
Banana here from in-game PM

Folie

00:40:755 (1,2,3) - i know why you make here to be not paralleled, while (3) here is a different hitsound, so i think it to be a bit unreasonable making these three a continous pattern, and my suggestion is like this, (3) is ctrl+R-ed to go with the new hitsound
woow, nice suggeston here, gonna take it!

01:27:665 (1,2) - the left side of the bottom playfield is empty since 01:23:574 (2), so place these two there to balance like these? (1) is copied from 01:27:392 (4).
emptimess filled, but i needed a symmetry in the bottom, so it turned out a bit different

section from 01:37:755 to 01:40:483 - here, the notes are float over the playfield.. like 01:37:483 (2) and 01:40:210 (5) are about to be on the edge, so my suggestion is to select these notes and make them down several grids, you may also move 01:39:665 (3,4,5) as a whole as well, for here is no reason to reach the top
done, very nice!

01:41:846 (3) - rotate about 10 degrees clockwise and move back
rotated 10°, origin - selection centre
01:45:119 (3) -maybe (2,3) to the same direction would be nicer, anyway, it's ok to keep what it was. for you may as well change the following notes to follow this issue
dont want to change it :c
01:47:710 (4,1) - if you move these two several grids down, it would be a better curve
yea, 2-3 grids down and it was brilliant!
Hard

00:45:392 (4,1,2,3) -pattern?
moved a bit, but still not close to your screenshot
Normal is fine to me.
Thank you, nice suggestions here!

nold_1702
Hi,from IRC req.

Black = They're only suggestions.
Blue = You have better to change them.
Red = They're unrankable issue.You should change them.

[General]

Inconsistency PreviewTime:
[Normal] and [Hard] are 28474
But the rest are 28483.

ah, right, fixed!

And tons of unsnap time secions(in both 1/3 and 1/4 1/6 1/8 unsnapped) .I am going to point them all out.
yea, they became unsnapped due to bpm changes, but kiai is snapped, consistent and every green line still works D: so i will not snap them all, sorry ;__;


[Folie]

AIBAT told me there's many unsnap time secions.
You should +2 ms for all the unsnap time secions to snap them.


SPOILER
00:44:913 (snap to 00:44:915)
00:45:663 (snap to 00:45:665)
00:47:913 (snap to 00:47:915)
00:49:822 (snap to 00:49:824)
00:50:572 (snap to 00:50:574)
00:51:663 (snap to 00:51:665)
00:53:572 (snap to 00:53:574)
00:53:913 (snap to 00:53:915)
00:58:822 (snap to 00:58:824)
00:59:572 (snap to 00:59:574)
00:59:640 (snap to 00:59:642)
01:00:390 (snap to 01:00:392)
01:01:481 (snap to 01:01:483)
01:08:981 (snap to 01:08:983)
01:09:390 (snap to 01:09:392)
01:09:799 (snap to 01:09:801)
01:10:208 (snap to 01:10:210)
01:10:617 (snap to 01:10:619)
01:16:822 (snap to 01:16:824)
01:18:458 (snap to 01:18:460)
01:19:208 (snap to 01:19:210)
01:19:276 (snap to 01:19:278)
01:21:799 (snap to 01:21:801)
01:22:481 (snap to 01:22:483)
01:22:549 (snap to 01:22:551)
01:23:299 (snap to 01:23:301)
01:23:367 (snap to 01:23:369)
01:24:117 (snap to 01:24:119)
01:24:185 (snap to 01:24:187)
01:24:935 (snap to 01:24:937)
01:25:072 (snap to 01:25:074)
01:25:753 (snap to 01:25:755)
01:25:890 (snap to 01:25:892)
01:32:299 (snap to 01:32:301)
01:32:367 (snap to 01:32:369)
01:34:821 (snap to 01:34:824)
01:35:571 (snap to 01:35:574)
01:35:640 (snap to 01:35:642)
01:36:390 (snap to 01:36:392)
01:37:208 (snap to 01:37:210)
01:37:276 (snap to 01:37:278)
01:38:026 (snap to 01:38:028)
01:38:094 (snap to 01:38:096)
01:38:844 (snap to 01:38:846)
01:38:912 (snap to 01:38:915)
01:39:662 (snap to 01:39:665)
01:41:299 (snap to 01:41:301)
01:41:571 (snap to 01:41:574)
01:42:117 (snap to 01:42:119)
01:42:185 (snap to 01:42:187)
01:42:935 (snap to 01:42:937)
01:43:003 (snap to 01:43:005)
01:43:753 (snap to 01:43:755)
01:44:026 (snap to 01:44:028)
01:44:299 (snap to 01:44:301)
01:44:844 (snap to 01:44:846)
01:45:389 (snap to 01:45:392)
01:45:458 (snap to 01:45:460)
01:46:208 (snap to 01:46:210)
01:46:276 (snap to 01:46:278)
01:47:026 (snap to 01:47:028)
01:47:094 (snap to 01:47:096)
01:47:571 (snap to 01:47:574)
01:47:708 (snap to 01:47:710)
01:47:844 (snap to 01:47:846)
01:47:912 (snap to 01:47:915)
01:48:662 (snap to 01:48:665)
01:48:935 (snap to 01:48:937)
01:49:480 (snap to 01:49:483)
01:49:548 (snap to 01:49:551)
01:50:298 (snap to 01:50:301)
01:50:367 (snap to 01:50:369)
01:50:844 (snap to 01:50:846)
01:51:389 (snap to 01:51:392)
01:51:526 (snap to 01:51:528)
01:51:662 (snap to 01:51:665)
01:51:798 (snap to 01:51:801)
01:52:207 (snap to 01:52:210)
01:52:753 (snap to 01:52:755)
01:53:026 (snap to 01:53:028)
01:53:571 (snap to 01:53:574)
01:53:639 (snap to 01:53:642)
01:54:116 (snap to 01:54:119)
01:54:253 (snap to 01:54:255)
01:54:389 (snap to 01:54:392)
01:54:457 (snap to 01:54:460)
01:56:026 (snap to 01:56:028)
01:56:094 (snap to 01:56:096)

And unsnap objects:(AIMod can't determine this kind of unsnap object since it's only 1ms less.But it's unsnapped,yes.)
00:54:664 (1) - snap to 00:54:665

ok o.o

And some suggestions.

00:47:755 (2) - Soft?
nope

01:22:755 (2) - I know it's intention but,I think del it and add a reverse on 01:22:483 (1) is the way better.
nope, sorry

xP Sorry for my poor mod,can't find many problems in this soild map.
^^

[Hard]

The same,tooooons of unsnapped time secions.

SPOILER
00:03:929 (snap to 00:03:937)
00:03:997 (snap to 00:04:005)
00:04:747 (snap to 00:04:755)
00:04:815 (snap to 00:04:824)
00:05:565 (snap to 00:05:574)
00:05:634 (snap to 00:05:642)
00:06:384 (snap to 00:06:392)
00:06:452 (snap to 00:06:460)
00:07:202 (snap to 00:07:210)
00:07:270 (snap to 00:07:278)
00:08:020 (snap to 00:08:028)
00:08:088 (snap to 00:08:096)
00:08:838 (snap to 00:08:846)
00:08:906 (snap to 00:08:915)
00:09:656 (snap to 00:09:665)
00:09:724 (snap to 00:09:733)
00:10:474 (snap to 00:10:483)
00:10:611 (snap to 00:10:619)
00:11:293 (snap to 00:11:301)
00:11:429 (snap to 00:11:437)
00:12:111 (snap to 00:12:119)
00:12:247 (snap to 00:12:255)
00:12:929 (snap to 00:12:937)
00:13:202 (snap to 00:13:210)
00:13:747 (snap to 00:13:755)
00:13:815 (snap to 00:13:824)
00:14:565 (snap to 00:14:574)
00:14:633 (snap to 00:14:642)
00:15:383 (snap to 00:15:392)
00:15:656 (snap to 00:15:665)
00:16:202 (snap to 00:16:210)
00:16:474 (snap to 00:16:483)
00:17:020 (snap to 00:17:028)
00:17:088 (snap to 00:17:096)
00:17:838 (snap to 00:17:846)
00:17:906 (snap to 00:17:915)
00:18:656 (snap to 00:18:665)
00:18:929 (snap to 00:18:937)
00:19:474 (snap to 00:19:483)
00:19:747 (snap to 00:19:755)
00:20:292 (snap to 00:20:301)
00:20:361 (snap to 00:20:369)
00:21:111 (snap to 00:21:119)
00:21:179 (snap to 00:21:187)
00:21:929 (snap to 00:21:937)
00:22:201 (snap to 00:22:210)
00:22:747 (snap to 00:22:755)
00:23:020 (snap to 00:23:028)
00:23:565 (snap to 00:23:574)
00:25:270 (snap to 00:25:278)
00:29:292 (snap to 00:29:301)
00:29:360 (snap to 00:29:369)
00:29:838 (snap to 00:29:846)
00:29:906 (snap to 00:29:915)
00:30:110 (snap to 00:30:119)
00:30:179 (snap to 00:30:187)
00:30:656 (snap to 00:30:665)
00:30:724 (snap to 00:30:733)
00:30:929 (snap to 00:30:937)
00:30:997 (snap to 00:31:005)
00:31:474 (snap to 00:31:483)
00:31:610 (snap to 00:31:619)
00:31:747 (snap to 00:31:755)
00:31:815 (snap to 00:31:824)
00:32:292 (snap to 00:32:301)
00:32:360 (snap to 00:32:369)
00:32:565 (snap to 00:32:574)
00:32:633 (snap to 00:32:642)
00:33:110 (snap to 00:33:119)
00:33:178 (snap to 00:33:187)
00:33:383 (snap to 00:33:392)
00:33:519 (snap to 00:33:528)
00:33:928 (snap to 00:33:937)
00:34:133 (snap to 00:34:142)
00:34:201 (snap to 00:34:210)
00:34:338 (snap to 00:34:346)
00:34:747 (snap to 00:34:755)
00:34:815 (snap to 00:34:824)
00:35:019 (snap to 00:35:028)
00:35:088 (snap to 00:35:096)
00:35:565 (snap to 00:35:574)
00:35:633 (snap to 00:35:642)
00:35:838 (snap to 00:35:846)
00:35:906 (snap to 00:35:915)
00:36:383 (snap to 00:36:392)
00:36:451 (snap to 00:36:460)
00:36:656 (snap to 00:36:665)
00:36:724 (snap to 00:36:733)
00:37:201 (snap to 00:37:210)
00:37:269 (snap to 00:37:278)
00:37:474 (snap to 00:37:483)
00:37:610 (snap to 00:37:619)
00:38:019 (snap to 00:38:028)
00:38:087 (snap to 00:38:096)
00:38:292 (snap to 00:38:301)
00:38:428 (snap to 00:38:437)
00:39:110 (snap to 00:39:119)
00:40:746 (snap to 00:40:755)
00:41:292 (snap to 00:41:301)
00:41:360 (snap to 00:41:369)
00:42:383 (snap to 00:42:392)
00:42:451 (snap to 00:42:460)
00:43:201 (snap to 00:43:210)
00:43:269 (snap to 00:43:278)
00:44:019 (snap to 00:44:028)
00:44:087 (snap to 00:44:096)
00:44:837 (snap to 00:44:846)
00:44:905 (snap to 00:44:915)
00:45:655 (snap to 00:45:665)
00:45:724 (snap to 00:45:733)
00:46:474 (snap to 00:46:483)
00:46:542 (snap to 00:46:551)
00:47:292 (snap to 00:47:301)
00:47:360 (snap to 00:47:369)
00:47:565 (snap to 00:47:574)
00:47:633 (snap to 00:47:642)
00:47:837 (snap to 00:47:846)
00:47:905 (snap to 00:47:915)
00:48:110 (snap to 00:48:119)
00:48:928 (snap to 00:48:937)
00:48:996 (snap to 00:49:005)
00:49:746 (snap to 00:49:755)
00:49:814 (snap to 00:49:824)
00:50:564 (snap to 00:50:574)
00:50:837 (snap to 00:50:846)
00:51:383 (snap to 00:51:392)
00:51:655 (snap to 00:51:665)
00:52:201 (snap to 00:52:210)
00:52:474 (snap to 00:52:483)
00:53:019 (snap to 00:53:028)
00:53:087 (snap to 00:53:096)
00:53:564 (snap to 00:53:574)
00:53:905 (snap to 00:53:915)
00:55:474 (snap to 00:55:483)
00:55:542 (snap to 00:55:551)
00:56:292 (snap to 00:56:301)
00:56:360 (snap to 00:56:369)
00:57:110 (snap to 00:57:119)
00:57:178 (snap to 00:57:187)
00:57:928 (snap to 00:57:937)
00:57:996 (snap to 00:58:005)
00:58:746 (snap to 00:58:755)
00:58:814 (snap to 00:58:824)
00:59:292 (snap to 00:59:301)
00:59:564 (snap to 00:59:574)
00:59:632 (snap to 00:59:642)
01:00:382 (snap to 01:00:392)
01:01:473 (snap to 01:01:483)
01:07:746 (snap to 01:07:755)
01:08:973 (snap to 01:08:983)
01:09:382 (snap to 01:09:392)
01:09:791 (snap to 01:09:801)
01:10:200 (snap to 01:10:210)
01:10:609 (snap to 01:10:619)
01:11:019 (snap to 01:11:028)
01:11:428 (snap to 01:11:437)
01:15:110 (snap to 01:15:119)
01:15:928 (snap to 01:15:937)
01:15:996 (snap to 01:16:005)
01:16:746 (snap to 01:16:755)
01:16:814 (snap to 01:16:824)
01:18:450 (snap to 01:18:460)
01:19:200 (snap to 01:19:210)
01:19:268 (snap to 01:19:278)
01:21:791 (snap to 01:21:801)
01:22:473 (snap to 01:22:483)
01:22:541 (snap to 01:22:551)
01:23:291 (snap to 01:23:301)
01:23:359 (snap to 01:23:369)
01:24:109 (snap to 01:24:119)
01:24:177 (snap to 01:24:187)
01:24:927 (snap to 01:24:937)
01:25:064 (snap to 01:25:074)
01:25:745 (snap to 01:25:755)
01:25:882 (snap to 01:25:892)
01:32:291 (snap to 01:32:301)
01:32:359 (snap to 01:32:369)
01:34:813 (snap to 01:34:824)
01:35:563 (snap to 01:35:574)
01:35:632 (snap to 01:35:642)
01:36:382 (snap to 01:36:392)
01:37:200 (snap to 01:37:210)
01:37:268 (snap to 01:37:278)
01:38:018 (snap to 01:38:028)
01:38:086 (snap to 01:38:096)
01:38:836 (snap to 01:38:846)
01:38:904 (snap to 01:38:915)
01:39:654 (snap to 01:39:665)
01:41:291 (snap to 01:41:301)
01:41:563 (snap to 01:41:574)
01:42:109 (snap to 01:42:119)
01:42:177 (snap to 01:42:187)
01:42:927 (snap to 01:42:937)
01:42:995 (snap to 01:43:005)
01:43:745 (snap to 01:43:755)
01:44:018 (snap to 01:44:028)
01:44:291 (snap to 01:44:301)
01:44:836 (snap to 01:44:846)
01:45:381 (snap to 01:45:392)
01:45:450 (snap to 01:45:460)
01:46:200 (snap to 01:46:210)
01:46:268 (snap to 01:46:278)
01:47:018 (snap to 01:47:028)
01:47:086 (snap to 01:47:096)
01:47:563 (snap to 01:47:574)
01:47:700 (snap to 01:47:710)
01:47:836 (snap to 01:47:846)
01:47:904 (snap to 01:47:915)
01:48:654 (snap to 01:48:665)
01:48:927 (snap to 01:48:937)
01:49:472 (snap to 01:49:483)
01:49:540 (snap to 01:49:551)
01:50:290 (snap to 01:50:301)
01:50:359 (snap to 01:50:369)
01:50:836 (snap to 01:50:846)
01:51:518 (snap to 01:51:528)
01:51:654 (snap to 01:51:665)
01:51:790 (snap to 01:51:801)
01:52:199 (snap to 01:52:210)
01:52:745 (snap to 01:52:755)
01:53:018 (snap to 01:53:028)
01:53:563 (snap to 01:53:574)
01:53:631 (snap to 01:53:642)
01:54:108 (snap to 01:54:119)
01:54:245 (snap to 01:54:255)
01:54:381 (snap to 01:54:392)
01:54:449 (snap to 01:54:460)
01:56:018 (snap to 01:56:028)
01:56:086 (snap to 01:56:096)
01:56:836 (snap to 01:56:846)

No any other complaint :o


[Normal]

Useless time secions:
7202
48110

fixed

And......More toOOOOOOOOOOOOOOOOOOOons of unsnapped time sections. :?

SPOILER
00:03:929 (snap to 00:03:937)
00:03:997 (snap to 00:04:005)
00:04:747 (snap to 00:04:755)
00:04:815 (snap to 00:04:824)
00:05:565 (snap to 00:05:574)
00:05:634 (snap to 00:05:642)
00:06:384 (snap to 00:06:392)
00:07:202 (snap to 00:07:210)
00:07:270 (snap to 00:07:278)
00:08:020 (snap to 00:08:028)
00:08:088 (snap to 00:08:096)
00:08:838 (snap to 00:08:846)
00:08:906 (snap to 00:08:915)
00:09:656 (snap to 00:09:665)
00:09:724 (snap to 00:09:733)
00:10:474 (snap to 00:10:483)
00:10:611 (snap to 00:10:619)
00:11:293 (snap to 00:11:301)
00:11:429 (snap to 00:11:437)
00:12:111 (snap to 00:12:119)
00:12:247 (snap to 00:12:255)
00:13:815 (snap to 00:13:824)
00:14:565 (snap to 00:14:574)
00:14:633 (snap to 00:14:642)
00:15:383 (snap to 00:15:392)
00:16:202 (snap to 00:16:210)
00:17:020 (snap to 00:17:028)
00:17:088 (snap to 00:17:096)
00:17:838 (snap to 00:17:846)
00:17:906 (snap to 00:17:915)
00:18:656 (snap to 00:18:665)
00:19:474 (snap to 00:19:483)
00:20:361 (snap to 00:20:369)
00:21:111 (snap to 00:21:119)
00:21:179 (snap to 00:21:187)
00:21:929 (snap to 00:21:937)
00:22:201 (snap to 00:22:210)
00:22:747 (snap to 00:22:755)
00:23:020 (snap to 00:23:028)
00:23:565 (snap to 00:23:574)
00:29:292 (snap to 00:29:301)
00:29:360 (snap to 00:29:369)
00:29:838 (snap to 00:29:846)
00:29:906 (snap to 00:29:915)
00:30:110 (snap to 00:30:119)
00:30:179 (snap to 00:30:187)
00:30:656 (snap to 00:30:665)
00:30:724 (snap to 00:30:733)
00:30:929 (snap to 00:30:937)
00:31:474 (snap to 00:31:483)
00:31:610 (snap to 00:31:619)
00:31:747 (snap to 00:31:755)
00:31:815 (snap to 00:31:824)
00:32:292 (snap to 00:32:301)
00:32:360 (snap to 00:32:369)
00:32:565 (snap to 00:32:574)
00:32:633 (snap to 00:32:642)
00:33:110 (snap to 00:33:119)
00:33:178 (snap to 00:33:187)
00:33:383 (snap to 00:33:392)
00:33:928 (snap to 00:33:937)
00:34:133 (snap to 00:34:142)
00:34:201 (snap to 00:34:210)
00:34:338 (snap to 00:34:346)
00:34:747 (snap to 00:34:755)
00:34:815 (snap to 00:34:824)
00:35:019 (snap to 00:35:028)
00:35:088 (snap to 00:35:096)
00:35:565 (snap to 00:35:574)
00:35:633 (snap to 00:35:642)
00:35:838 (snap to 00:35:846)
00:35:906 (snap to 00:35:915)
00:36:383 (snap to 00:36:392)
00:36:451 (snap to 00:36:460)
00:36:656 (snap to 00:36:665)
00:37:201 (snap to 00:37:210)
00:37:269 (snap to 00:37:278)
00:37:474 (snap to 00:37:483)
00:37:610 (snap to 00:37:619)
00:38:019 (snap to 00:38:028)
00:38:087 (snap to 00:38:096)
00:38:292 (snap to 00:38:301)
00:38:428 (snap to 00:38:437)
00:39:110 (snap to 00:39:119)
00:39:928 (snap to 00:39:937)
00:40:746 (snap to 00:40:755)
00:41:292 (snap to 00:41:301)
00:41:360 (snap to 00:41:369)
00:42:383 (snap to 00:42:392)
00:42:451 (snap to 00:42:460)
00:43:201 (snap to 00:43:210)
00:43:269 (snap to 00:43:278)
00:44:019 (snap to 00:44:028)
00:44:087 (snap to 00:44:096)
00:44:837 (snap to 00:44:846)
00:44:905 (snap to 00:44:915)
00:45:655 (snap to 00:45:665)
00:45:724 (snap to 00:45:733)
00:46:474 (snap to 00:46:483)
00:46:542 (snap to 00:46:551)
00:47:292 (snap to 00:47:301)
00:47:360 (snap to 00:47:369)
00:47:565 (snap to 00:47:574)
00:47:633 (snap to 00:47:642)
00:47:837 (snap to 00:47:846)
00:47:905 (snap to 00:47:915)
00:48:110 (snap to 00:48:119)
00:48:928 (snap to 00:48:937)
00:48:996 (snap to 00:49:005)
00:49:746 (snap to 00:49:755)
00:49:814 (snap to 00:49:824)
00:50:564 (snap to 00:50:574)
00:51:383 (snap to 00:51:392)
00:51:655 (snap to 00:51:665)
00:52:201 (snap to 00:52:210)
00:52:474 (snap to 00:52:483)
00:53:019 (snap to 00:53:028)
00:53:087 (snap to 00:53:096)
00:53:564 (snap to 00:53:574)
00:53:905 (snap to 00:53:915)
00:55:474 (snap to 00:55:483)
00:55:542 (snap to 00:55:551)
00:56:292 (snap to 00:56:301)
00:56:360 (snap to 00:56:369)
00:57:110 (snap to 00:57:119)
00:57:178 (snap to 00:57:187)
00:57:928 (snap to 00:57:937)
00:57:996 (snap to 00:58:005)
00:58:746 (snap to 00:58:755)
00:58:814 (snap to 00:58:824)
00:59:292 (snap to 00:59:301)
00:59:564 (snap to 00:59:574)
00:59:632 (snap to 00:59:642)
01:00:382 (snap to 01:00:392)
01:01:473 (snap to 01:01:483)
01:07:746 (snap to 01:07:755)
01:08:973 (snap to 01:08:983)
01:09:382 (snap to 01:09:392)
01:09:791 (snap to 01:09:801)
01:10:200 (snap to 01:10:210)
01:10:609 (snap to 01:10:619)
01:11:019 (snap to 01:11:028)
01:11:428 (snap to 01:11:437)
01:15:110 (snap to 01:15:119)
01:15:928 (snap to 01:15:937)
01:15:996 (snap to 01:16:005)
01:16:746 (snap to 01:16:755)
01:16:814 (snap to 01:16:824)
01:18:450 (snap to 01:18:460)
01:19:200 (snap to 01:19:210)
01:19:268 (snap to 01:19:278)
01:22:473 (snap to 01:22:483)
01:22:541 (snap to 01:22:551)
01:23:291 (snap to 01:23:301)
01:23:359 (snap to 01:23:369)
01:24:109 (snap to 01:24:119)
01:24:177 (snap to 01:24:187)
01:24:927 (snap to 01:24:937)
01:25:064 (snap to 01:25:074)
01:25:745 (snap to 01:25:755)
01:25:882 (snap to 01:25:892)
01:32:291 (snap to 01:32:301)
01:32:359 (snap to 01:32:369)
01:34:813 (snap to 01:34:824)
01:35:563 (snap to 01:35:574)
01:35:632 (snap to 01:35:642)
01:36:382 (snap to 01:36:392)
01:37:200 (snap to 01:37:210)
01:37:268 (snap to 01:37:278)
01:38:018 (snap to 01:38:028)
01:38:086 (snap to 01:38:096)
01:38:836 (snap to 01:38:846)
01:38:904 (snap to 01:38:915)
01:39:654 (snap to 01:39:665)
01:41:291 (snap to 01:41:301)
01:41:563 (snap to 01:41:574)
01:42:109 (snap to 01:42:119)
01:42:177 (snap to 01:42:187)
01:42:927 (snap to 01:42:937)
01:42:995 (snap to 01:43:005)
01:43:745 (snap to 01:43:755)
01:44:018 (snap to 01:44:028)
01:44:291 (snap to 01:44:301)
01:44:836 (snap to 01:44:846)
01:45:381 (snap to 01:45:392)
01:45:450 (snap to 01:45:460)
01:46:200 (snap to 01:46:210)
01:46:268 (snap to 01:46:278)
01:47:018 (snap to 01:47:028)
01:47:086 (snap to 01:47:096)
01:47:563 (snap to 01:47:574)
01:47:700 (snap to 01:47:710)
01:47:836 (snap to 01:47:846)
01:47:904 (snap to 01:47:915)
01:48:654 (snap to 01:48:665)
01:48:927 (snap to 01:48:937)
01:49:472 (snap to 01:49:483)
01:49:540 (snap to 01:49:551)
01:50:290 (snap to 01:50:301)
01:50:359 (snap to 01:50:369)
01:50:836 (snap to 01:50:846)
01:52:199 (snap to 01:52:210)
01:52:745 (snap to 01:52:755)
01:53:018 (snap to 01:53:028)
01:53:563 (snap to 01:53:574)
01:53:631 (snap to 01:53:642)
01:54:108 (snap to 01:54:119)
01:54:245 (snap to 01:54:255)
01:54:381 (snap to 01:54:392)
01:54:449 (snap to 01:54:460)
01:56:018 (snap to 01:56:028)
01:56:086 (snap to 01:56:096)
01:56:836 (snap to 01:56:846)

Hope you won't hate me due to my unsnapped time secions mod :(

Soild mapset overall,have a star.!~
Thanks to you too!
ArtBox_old
hi,here from in-game PM

suggestions

[Nomal]
SPOILER
00:22:755 (4) - Hmm, what about this one?


00:41:574 (4) - Hmm,delete clap,add whistle?
00:26:028 (2) - (←↑These two I think it should be the same pattern)

00:48:119 (4) - delete whistle,add clap

[Hard]
SPOILER
00:41:301 (3) - At the end of the slide, delete clap add finish?
00:25:755 (3) - (←↑These two I think it should be the same pattern)

01:39:665 (2,3,4) - Hmm, add soht whistle on the head of the slider(raise the volume)

Sorry for the short MOD
Good luck~!
Loctav
How do you do that? So many mods ;_____;
Will recheck the one for my diffs later.
Topic Starter
grumd
ArtBox
hi,here from in-game PM

suggestions

[Nomal]
SPOILER
00:22:755 (4) - Hmm, what about this one?

dont like it, sorry :c

00:41:574 (4) - Hmm,delete clap,add whistle?
okay!
00:26:028 (2) - (←↑These two I think it should be the same pattern)
if you're talking about hitsounds - yup!
00:48:119 (4) - delete whistle,add clap
yup

[Hard]
SPOILER
00:41:301 (3) - At the end of the slide, delete clap add finish?
nope
00:25:755 (3) - (←↑These two I think it should be the same pattern)
no, the sounds in the background differ

01:39:665 (2,3,4) - Hmm, add soht whistle on the head of the slider(raise the volume)
nope

Sorry for the short MOD
Good luck~!
Thanks for modding ^^


Loctav wrote:

How do you do that? So many mods ;_____;

ArtBox wrote:

hi,here from in-game PM
Saturnalize
The best taiko map made by Loctav. Really.
Great mapset, only passing by. Really D:
yeahyeahyeahhh
Yo this song is fucking dope 10/10 would bang again. Are the rest of this guys stuff similar?

Folie:
I think the normal hitsound on this section starting at 01:41:301 (1) - could but upped a bit. Maybe to about 60 or so. The 'thump' noise seems real dynamic here so I think it'd be cool if it stood out a bit more.

Hard:
Same thing as suggested on Insane.

Normal:
Same as above

Don't have much for ya brotha, this is good shit though.
Axey
Hi sorry for my laziness and my poor English :3

Normal

song setup>>Audio>>Music Track : plz use 2s , because it's too fast for beginners to start playing this map

ok nothing can i find ; nice mapset

no kds
Topic Starter
grumd
yyy: raised the volume to 45%
Huang: set 1500ms like in taiko diffs
Thanks for your suggestions!
Loctav

ikari_kyon wrote:

and hi >v< hi >w<

[Muzukashiiiii 3:]

Well I dunno about this sort of diffs, but lets see
maybe decrease volume a bit? like ~80% is nice, current is too loud right now >: okay.
The title on taiko bg is the correct one? "Numerique" has this on the e "é" yes, this is the original songtitle. osu! just doesnt support special characters, so the map self doesnt carry the é
  1. 00:07:210 (1) - finish as others? already has.
  2. 00:55:483 (1) - finish to this? to support 00:53:028 (1) - this one already has.
  3. 00:57:937 (2) - finish? w: already has.
  4. 01:12:937 (2) - no clap? okay.

[Oni o.o]

decrease volume please ;_; okay.
well, the 1/4 notes just sounds correct on this section for me 01:02:028~ others are hmm weird, overall rhythm of song is not that higher I think what? I don't understand ;_;
  1. 00:03:846 - I understand that the reason of 1/3 snaping is the accordeon, so there is a missed note here, but the speed up may looks weird, if you are going to add this hit, move the speed up please o: not possible to move the speedup, so the gap must remain (to avoid overlaps)
  2. 00:25:755, 00:25:892 - missing 2 katsus? as already said.
  3. 00:26:028 (9) - D sounds hmm better no, since it fits with the upcoming rhythm pretty good. a D would break it and makes it sound weird.
  4. 01:33:665 (5) - katsu? okay.
Thanks alot. Unfortunately you apparantly modded the version before it got the mod from wmf applied. Whatsoever, thanks anyways! :D
There we go: http://puu.sh/H73a

Loli Cjj wrote:

The best taiko map made by Loctav. Really.
Great mapset, only passing by. Really D:
Thanks alot ;____;~


zeroclover wrote:

about Kiai time, in taiko mapset and std mapset
should be different...
"Only use the kiai time in the chorus of a song. Do not use short kiai "flashes" "
http://osu.ppy.sh/wiki/Taiko_Ranking_Criteria
Well, the distorted sound by the increased drum-appearance can be considered as "chorus" of this song (as used in the standard diff)
The diff uses no kiai flashes, but underlines with it's patterns and increased sound-output, that it is worth being a kiai (aka GoGo-Time in TnT)
Also I removed some kiais the standard set is using, since they can't bring along the increased sound.
So I doubt it violates the rules.
Verdisphena
Hey, I check your map in the morning (again) and... 01:28:210 - why did you put those spinners like that? i don't like that ;_;. I suggest extend 01:28:210 - to 01:29:846 - (delete 01:29:096 -) and same thing to 01:29:915 -


No kudos if you fix this
Topic Starter
grumd
I've made one big spinner, but then my friend playd it and was just in rage WHY THE HELL YOU REMOVE SPINNERSPAM IT WAS AWESOMEOAMWOEMAOSMD
So well.
WVS
Feels like i'm back to 1969, wonderful masterpiece once again, grumd!

Loads of text, epilepsy warning. (haha)
[All .osu Files]
Combo Colours
Inconsistency in combo colours:

- [Folie] :
Combo1 : 154,132,90
Combo2 : 138,101,83
Combo3 : 141,147,98

- [Hard] :
Combo1 : 154,132,90
Combo2 : 138,101,83
Combo3 : 141,147,98

- [Loctav's Taiko Muzukashii] :
Combo1 : 0,0,255
Combo2 : 255,0,0

- [Loctav's Taiko Oni] :
Combo1 : 0,0,255
Combo2 : 255,0,0

- [Normal] :
Combo1 : 154,132,90
Combo2 : 138,101,83
Combo3 : 141,147,98

General and Metadata

Inconsistency in PreviewTime:
- [Folie] : 28483
- [Hard] : 28483
- [Loctav's Taiko Muzukashii] : 28483
- [Loctav's Taiko Oni] : 28483
- [Normal] : 28474

Kiai
Inconsistency in Kiai Times:

- [Folie] :
Kiai #1: Starts on 01:02:028, ends on 01:06:937
Kiai #2: Starts on 01:11:846, ends on 01:15:119
Kiai #3: Starts on 01:17:574, ends on 01:18:119
Kiai #4: Starts on 01:20:028, ends on 01:21:665
Kiai #5: Starts on 01:26:574, ends on 01:31:551
Kiai #6: Starts on 01:33:119, ends on 01:34:755
Kiai #7: Starts on 01:51:119, ends on 01:51:937

- [Hard] :
Kiai #1: Starts on 01:02:028, ends on 01:06:937
Kiai #2: Starts on 01:11:846, ends on 01:15:110
Kiai #3: Starts on 01:17:574, ends on 01:18:119
Kiai #4: Starts on 01:20:028, ends on 01:21:665
Kiai #5: Starts on 01:26:574, ends on 01:31:551
Kiai #6: Starts on 01:33:119, ends on 01:34:755
Kiai #7: Starts on 01:51:119, ends on 01:51:937

- [Loctav's Taiko Muzukashii] :
Kiai #1: Starts on 01:02:028, ends on 01:06:937
Kiai #2: Starts on 01:11:846, ends on 01:15:119
Kiai #3: Starts on 01:20:028, ends on 01:21:665
Kiai #4: Starts on 01:33:119, ends on 01:34:755

- [Loctav's Taiko Oni] :
Kiai #1: Starts on 01:02:028, ends on 01:06:937
Kiai #2: Starts on 01:11:846, ends on 01:15:119
Kiai #3: Starts on 01:20:028, ends on 01:21:665
Kiai #4: Starts on 01:33:119, ends on 01:34:755

- [Normal] :
Kiai #1: Starts on 01:02:028, ends on 01:06:937
Kiai #2: Starts on 01:11:846, ends on 01:15:110
Kiai #3: Starts on 01:17:574, ends on 01:18:119
Kiai #4: Starts on 01:20:028, ends on 01:21:665
Kiai #5: Starts on 01:26:574, ends on 01:31:551
Kiai #6: Starts on 01:33:119, ends on 01:34:755
Kiai #7: Starts on 01:51:119, ends on 01:51:937

[Folie]
Snapping

Unsnapped inherited (green) sections at:
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[Hard]
Snapping

Unsnapped inherited (green) sections at:
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[Normal]
Snapping

Unsnapped inherited (green) sections at:
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01:52:199 - snap to 01:52:210
01:52:745 - snap to 01:52:755
01:53:018 - snap to 01:53:028
01:53:563 - snap to 01:53:574
01:53:631 - snap to 01:53:642
01:54:108 - snap to 01:54:119
01:54:245 - snap to 01:54:255
01:54:381 - snap to 01:54:392
01:54:449 - snap to 01:54:460
01:56:018 - snap to 01:56:028
01:56:086 - snap to 01:56:096
01:56:836 - snap to 01:56:846

Can i have your autograph?
Btw no kudos if this isn't useful, just ignore this stupid mod~ ^^
"Can you see those sliders dancing?"
Loctav
^@ What is this. Okay, your suggestions are right, but whatsoever, you just executed AIBat...

And don't change any kiai times in my taik, kthxbye
jossieP
@Loctav, dont mind about I said about 1/4 is just me
Topic Starter
grumd
Insonsistant combo colors, inconsistant kiai — this all is just because of taiko diffs.
Unsnapped green lines are also ok.
But why the hell preview points are inconsistant again?! Fixed this several times before! Thanks.
those
Let's see here.

[Folie]
  1. 00:23:574 (1) - Because of the spacing at 00:10:483 (1) - , it wouldn't hurt for 00:23:574 (1,2,3,4,5) - to be smaller in spacing (overlapping in a pentagonal pattern might even be fine).
  2. 00:25:210 (1) - Try this pattern instead: http://puu.sh/Hdwz. You'll want to have a dramatic sv decrease for (4), and depending on the type of slider pattern you want to use, a straight/curve pair would work better than two curves or two straight sliders.
  3. 00:40:755 (1,2,3) - Something's off about this group compared to the earlier two groups.
  4. 00:41:710 (2,3,4) - The rolling should start at 00:41:846 - white.
Going to have to leave you with this for now. I'll be back; thanks for the youtube link P:
Topic Starter
grumd
those
Let's see here.
Hi c:

[Folie]
  1. 00:23:574 (1) - Because of the spacing at 00:10:483 (1) - , it wouldn't hurt for 00:23:574 (1,2,3,4,5) - to be smaller in spacing (overlapping in a pentagonal pattern might even be fine).
    I've increased spacing here because sound it pitching up, compared to previous pattern. There were no hard drums before, so the note placement was soft. As soft as the song was. But at this point I want to show that the map is getting faster and harder (so using the same SV as later, in the fastest part)
  2. 00:25:210 (1) - Try this pattern instead: http://puu.sh/Hdwz. You'll want to have a dramatic sv decrease for (4), and depending on the type of slider pattern you want to use, a straight/curve pair would work better than two curves or two straight sliders.
    after 15 minutes of trying, done -__- took so much time to build that long slider..
  3. 00:40:755 (1,2,3) - Something's off about this group compared to the earlier two groups.
    the sound is different, so i did this group a bit different too
  4. 00:41:710 (2,3,4) - The rolling should start at 00:41:846 - white.
    Well, if I listen at 25% playback, I can hear a reason to start rolling at red tick. But well, on 100% starting on white tick sounds far better so taken the suggestion
Going to have to leave you with this for now. I'll be back; thanks for the youtube link P:

Well, seen your post and stayed here to check it. Halfly applied, thank you for looking it through!
y u c a
sry i was abit busy :(

uhm you shouldnt use 1/4...its 1/3 try listen with 1/3(stream use 1/4)
and about offset, i talked with garven we got 659. try it?

Normal

00:26:028 (2) - clap~
00:41:574 (4) - ^

Hard

did you fix greenline's timing? O.O

Folie

00:02:028 (3) - is better
00:02:846 (2) - is better
00:10:755 (3) - add whistle is better for me
00:11:574 (3) - ^
00:12:392 (3) - ^
01:17:574 (1) -
01:44:028 (5) - start from 01:44:119
01:47:505 (x) - add note
01:47:642 (x) - ^

I LOVE CLARINET <333
[CSGA]Ar3sgice
plz ar-1 on Hard diff ;_; so play mode and you can see it's like 2-3 objects on screen, which normally is 4-5 for best sightreading

folie: 01:53:574 (1) - http://osu.ppy.sh/ss/366836 how about this slider, you know why I mean 0.0

nice song and map, good job grumd ~ (no kds~)
Fight69
How the hell I'm supposed to mod that ?
Topic Starter
grumd
y u c a
sry i was abit busy :(
no problem ^^

uhm you shouldnt use 1/4...its 1/3 try listen with 1/3(stream use 1/4)
already checked it, i thinki i need 1/4
and about offset, i talked with garven we got 659. try it?

Normal

00:26:028 (2) - clap~
i want a whistle
00:41:574 (4) - ^
ok

Hard

did you fix greenline's timing? O.O
no need to do that

Folie

00:02:028 (3) - is better
00:02:846 (2) - is better
^ i want to keep my pattern
00:10:755 (3) - add whistle is better for me
00:11:574 (3) - ^
00:12:392 (3) - ^
^ added them
01:17:574 (1) -
too hard to fix, current variant also works
01:44:028 (5) - start from 01:44:119
i don't like it, sorry
01:47:505 (x) - add note
01:47:642 (x) - ^
^ senseless

I LOVE CLARINET <333 me too <3
Ar3sgice
plz ar-1 on Hard diff ;_; so play mode and you can see it's like 2-3 objects on screen, which normally is 4-5 for best sightreading
you're right, fixed

folie: 01:53:574 (1) - http://osu.ppy.sh/ss/366836 how about this slider, you know why I mean 0.0
no, it's symmetrical with previous one

Thank you, guyz!
Used offset 659, in taiko too.


Fight69 wrote:

How the hell I'm supposed to mod that ?
Oh well, thanks for starring anyway ^^
alacat
Hi :3 From In-game via PM.
Sorry for the delay.

I can't mod Taiko diff ><

[General]
●mp3 file is 320kbps bit rate . change to 192kbps~128kbps

[Normal]
●00:00:659 (1) - add whistle on the slider's head ?
●00:02:295 (3) - ^ same, above
●00:44:295 (2) - add whistle on the slider's reverse ?
●00:03:931 (1) - spacing too close (0.89x) it is better to use DS1.00x
●00:41:568 (4) - This note is hidden under 00:39:931 (2) - It's confusing many beginners. move to stack on 00:39:113 (1) - slider's head ?

[Hard]
●01:20:840 (4) - New combo?although i think the current one looks better.
●01:27:386 (4) - same,above
●01:45:113 (3,4) - like this? http://osu.ppy.sh/ss/367684

[Folie]
●01:14:568 (1) - remove New combo? 01:11:840 (1,2,3,4,1,2,3,4) - like this pattern.
●01:28:204 (1,1,1,1) - very very hard o.o change to 4 spinner → 2 spinner ?

nice diff...!I can't find any suggestion.>.<


good luck ~
Topic Starter
grumd
alacat
Hi :3 From In-game via PM.
Sorry for the delay.

I can't mod Taiko diff ><

[General]
●mp3 file is 320kbps bit rate . change to 192kbps~128kbps
it's 167 kbps

[Normal]
●00:00:659 (1) - add whistle on the slider's head ?
●00:02:295 (3) - ^ same, above
●00:44:295 (2) - add whistle on the slider's reverse ?
●00:03:931 (1) - spacing too close (0.89x) it is better to use DS1.00x
●00:41:568 (4) - This note is hidden under 00:39:931 (2) - It's confusing many beginners. move to stack on 00:39:113 (1) - slider's head ?
^ all fixed

[Hard]
●01:20:840 (4) - New combo?although i think the current one looks better.
y
●01:27:386 (4) - same,above
y
●01:45:113 (3,4) - like this? http://osu.ppy.sh/ss/367684
no, i dont like that

[Folie]
●01:14:568 (1) - remove New combo? 01:11:840 (1,2,3,4,1,2,3,4) - like this pattern.
no, but added another NC here
●01:28:204 (1,1,1,1) - very very hard o.o change to 4 spinner → 2 spinner ?
no, it's the easiest part in the whole diff

nice diff...!I can't find any suggestion.>.<

good luck ~

Thank you! :3
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