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Hinkstep - Dreamland Dub

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Topic Starter
Birdy
This beatmap was submitted using in-game submission on 10. joulukuuta 2012 at 18:10:03

Artist: Hinkstep
Title: Dreamland Dub
Tags: Omnitropic Ektoplazm Sunrise From The Treetops Swedish Dub
BPM: 120
Filesize: 3183kb
Play Time: 02:48
Difficulties Available:
  1. Dream (4,72 stars, 321 notes)
  2. Sleep (2,38 stars, 153 notes)
Download: Hinkstep - Dreamland Dub
Information: Scores/Beatmap Listing
---------------
3rd serious map, 1st serious map which I'm trying to get ranked. Modding very welcome.

Full album download: Hinkstep - Sunrise From The Treetops

MAPSET
[b]Normal - Sleep
Hard/Insane - Dream
BG by DJ Basilisk, also the official cover of this album.
Saturnalize
Okay

For hitsound you can search from Flower dance short ver and the latest ranked Luv Letter.
And yeahyeahyeahhh's BSPower Explosion are good, too.

=Dream=
1. 00:54:020 (1,2,3,4,5) - Use create polygon circle.
2. 01:00:020 (1,2,3,4,5) - ^, but now to check the star shape, imo it's not so good-looking :(
3. 01:02:020 (6) - 4 dots are enough, you don't need a lot to create smooth, curve slider.
4. 01:11:020 (4) - Good shape but weird because it doesn't create a pattern, unless symmetric slider. So perhaps change to symmetric one?

That's all for now. Call me again if you need more help.
About the skin, how about using tree shape for hitcircle.png ?
Strawberry
Hi~ from timing help.

[Timing]
Offset :48110 --> 48126(+16)

:) that's should be correct imo. Good luck~
Jayel
Hi, here's the guest diff you've asked me and sorry for being late. :D

https://www.dropbox.com/s/jp3zujgks3xhv ... are%5D.osu
Topic Starter
Birdy

Jayel wrote:

Hi, here's the guest diff you've asked me and sorry for being late. :D

https://www.dropbox.com/s/jp3zujgks3xhv ... are%5D.osu
Awwwww yeah thank you, adding it when I get on better internet connection (which is later today or tomorrow, at grandma's house at the moment)

Also great that you named it like that :3
sCam
Hey, long time no talk. Nice song!

Dream
--------------------------
02:05:751 (6) would go better here, don't yah think?

Jaymare
-------------------

I'm liking AR8 on this difficulty more. the way it's mapped with the streams, make it just a bit slower than 9 makes this map more fun, and challenging. Also this song is so peacefull and quiet, 8 would fit a better mood imo.
Topic Starter
Birdy

sCam wrote:

Hey, long time no talk. Nice song!

Dream
--------------------------
02:05:751 (6) would go better here, don't yah think? - fixed a bit, not this much though

Jaymare
-------------------

I'm liking AR8 on this difficulty more. the way it's mapped with the streams, make it just a bit slower than 9 makes this map more fun, and challenging. Also this song is so peacefull and quiet, 8 would fit a better mood imo. - if Jayel is fine with this, I'll change it
Thank youuu~
Alltur
From the queue.
Sorry for delay..

My modding is not good, so bear with me XP..

[General]
Clear.

[Sleep] This diff has low star rating however because of the frequent occurrence of blue-white/red tick switch, it is confusing.

02:09:126 (1,2,3) - If possible, 2 stacked at the end of the slider 1 on next combo, and 3 stacked at the slider 1?
02:22:501 (2,3) - This pause might confuse easy players.
02:23:251 (3,1,2) - The rhythm here does not sound right to me.
02:27:876 (2,1) - make them look similar to each other??

Not modding the hard diffs..


Very ominous song..
Good luck with mapping :)
Topic Starter
Birdy

Akashi_S wrote:

From the queue.
Sorry for delay..

My modding is not good, so bear with me XP..

[General]
Clear.

[Sleep] This diff has low star rating however because of the frequent occurrence of blue-white/red tick switch, it is confusing.

02:09:126 (1,2,3) - If possible, 2 stacked at the end of the slider 1 on next combo, and 3 stacked at the slider 1? - sure
02:22:501 (2,3) - This pause might confuse easy players. - added slider, looks too full now... i'll see what i can do later
02:23:251 (3,1,2) - The rhythm here does not sound right to me. - why?
02:27:876 (2,1) - make them look similar to each other?? - of course, i have no clue why they were unsymmetrical

Not modding the hard diffs..


Very ominous song..
Good luck with mapping :)
thank youuu~
Jayel
Well, I still do not agree that AR 8 is better, but... yeah, here's the changed diff.

https://www.dropbox.com/s/jp3zujgks3xhv ... are%5D.osu

EDIT: Well? Try it one more time. If same thing happens, I've got to recheck my GD.
Topic Starter
Birdy
whelp, either the file is corrupted or the .osu file handling has changed because it just crashes osu! every time I load that...

E: checked on Notepad, yup, it's just corrupted mess...
Topic Starter
Birdy
Sorry for being late, but updated. Never saw you edited the post instead of re-posting, sorry again D:
Aldwych
Hello Static Noise Bird!

[General]

I'm pretty sure that using a blank slider sound it's better for your calm music ==> http://www.mediafire.com/?5r2mc282dk7qnv6
I don't know if you had it.
02:27:126 to 02:51:126 Kiaï time?

[Sleep]

Why slider tick rate is 2 and others diff is 1?

01:28:876 Imo, slider should start at 01:29:126 it's less an overmapping for an easy diff
01:42:626 Use 1/4 for an easy diff, that's a little bad, and you can finish it on the white tick.
01:46:876 ^
01:50:126 Can you use just you reverse arrow, and add at the end a circle or nothing?
01:54:626 same like 01:42:626
01:57:126 ^
02:15:126 DS?
02:25:626 1/4 :S Only circle?

[Dream]

When you finished at 1/4, why not add circles at the white/red tick when you can?

01:08:126 Why not using the same spacing like previous circles?
02:26:876 Limit touch the HP bar

[Jaymare]

01:38:126 I'm jalous of the fucking good hitsound placement. Very nice!
01:54:126 Can you make it more curve about the circle and place the circle arround the slider?
02:03:376 ^


Well that's all, nice music (when i listen the music i said : There's only scandinavian people which can map it! x) ).

Good luck! ;)
Topic Starter
Birdy

Aldwych wrote:

Hello Static Noise Bird!

[General]

I'm pretty sure that using a blank slider sound it's better for your calm music ==> http://www.mediafire.com/?5r2mc282dk7qnv6
I don't know if you had it. - checking out soon, thanks~
02:27:126 to 02:51:126 Kiaï time? - no, unless a mapset has to have at least one kiai time

[Sleep]

Why slider tick rate is 2 and others diff is 1? - ah whatever, fixed

01:28:876 Imo, slider should start at 01:29:126 it's less an overmapping for an easy diff - sure
01:42:626 Use 1/4 for an easy diff, that's a little bad, and you can finish it on the white tick. - ^
01:46:876 ^ - ^
01:50:126 Can you use just you reverse arrow, and add at the end a circle or nothing? - not sure what you mean
01:54:626 same like 01:42:626 - sure
01:57:126 ^ - ^
02:15:126 DS? - what?
02:25:626 1/4 :S Only circle? - sure

[Dream]

When you finished at 1/4, why not add circles at the white/red tick when you can? - not really aiming this diff to be too hard

01:08:126 Why not using the same spacing like previous circles? - sure
02:26:876 Limit touch the HP bar - fixed

[Jaymare]

01:38:126 I'm jalous of the fucking good hitsound placement. Very nice!
01:54:126 Can you make it more curve about the circle and place the circle arround the slider?
02:03:376 ^


Well that's all, nice music (when i listen the music i said : There's only scandinavian people which can map it! x) ). - Jayel is not Scandinavian!

Good luck! ;) - thanks~
Aldwych
Re

02:15:126 DS? - what?
Ds = Distance spacing, here you took DS = 0,40, for all your map you took x1,00. I think you should fix it.

Jayel is not Scandinavian!
Sorry! :P

No kds of course.
Topic Starter
Birdy

Aldwych wrote:

Re

02:15:126 DS? - what?
Ds = Distance spacing, here you took DS = 0,40, for all your map you took x1,00. I think you should fix it.
Okay, fixed. Thanks again~
Ayu
Hi there.

IRC mod~ http://puu.sh/17s9N
KonataN
★ ~ K-A-D Modding Queue ~ ★

Here we go~

[General]
-You should define what "Sleep" etc. diff. should be in the first post.
-About the mapset: Sleeping won't count as Easy - It's Normal. Dream won't count as Hard - It's Insane. Jaymare is Insane of course. You got Normal - Insane - Insane A mapset like this sucks. sorry.

[Sleep]
01:42:626 (2,3) - wrong spacing, cling the 3 slider beginn to the slider end of 2
02:27:876 (2) - here the hitflow gets interruppted. from here on playing is weird. think about not interrupting the flow here

[Dream]
01:23:126 (8) - pls make it more pretty
01:48:626 (2) - to close to last objects (i know little spacing is used to make good maps too, but here it just kills.)
02:15:126 (1) - ugly overlap
Topic Starter
Birdy

KonataN wrote:

★ ~ K-A-D Modding Queue ~ ★

Here we go~

[General]
-You should define what "Sleep" etc. diff. should be in the first post. - there's already MAPSET section
-About the mapset: Sleeping won't count as Easy - It's Normal. Dream won't count as Hard - It's Insane. Jaymare is Insane of course. You got Normal - Insane - Insane A mapset like this sucks. sorry. - It's not the star rating, it's how it plays, Dream definitely don't play as insane even though star rating says so.

[Sleep]
01:42:626 (2,3) - wrong spacing, cling the 3 slider beginn to the slider end of 2 - fixed
02:27:876 (2) - here the hitflow gets interruppted. from here on playing is weird. think about not interrupting the flow here - I don't think so

[Dream]
01:23:126 (8) - pls make it more pretty - fixed
01:48:626 (2) - to close to last objects (i know little spacing is used to make good maps too, but here it just kills.) - fixed
02:15:126 (1) - ugly overlap - fixed
thanks~
lkx_Shore
mod from my queue

General
nice song,maybe you can cut beginning,because it so long

Dream
why not use more whistle?
01:17:126 (6) - 3hit is better,i fell
01:19:626 - add note
01:39:126 (1) - head add finish
02:48:126 (1) - new combo and finish

Normal
this look like Easy,:?
OD2→4
AR3→4
HP2→4
02:09:126 (1) - head finish
02:15:126 (1) - ↑
02:20:876 (4) - Tail finish
Topic Starter
Birdy

lkx_shore wrote:

mod from my queue

General
nice song,maybe you can cut beginning,because it so long - i will do when i'm not so lazy

Dream
why not use more whistle? - whistles are work in progress, only claps and finishes added
01:17:126 (6) - 3hit is better,i fell - fixed
01:19:626 - add note - added
01:39:126 (1) - head add finish - added
02:48:126 (1) - new combo and finish - new combo yes, no finish

Normal
this look like Easy,:? - it's called Sleep anyway, so it doesn't matter yet
OD2→4
AR3→4
HP2→4 - all fixed
02:09:126 (1) - head finish
02:15:126 (1) - ↑
02:20:876 (4) - Tail finish - no hitsounds changed here
thankyou~
Pink Agate
HI,modding time ;)


Sleep

00:00:000 - ~00:48:126 (1) - beatmap read time is too long,you can add some note
01:10:126 - add a circle an stack in 01:10:376 (2) - (just suggest)
01:21:126 (1) - too close to 01:20:376 (4) - ,Maybe you can open AiMod to check。
01:35:126 (3) - too close to 01:34:376 (2) -
01:34:376 (2) - Are you Are you sure this isn't it difficult for easy diff?
02:11:626 (3) - ^
02:22:626 (2) - Be in front of the this slider02:20:876 (4) - the cover
02:24:126 (1,2) - too close to 02:23:376 (4) -
02:39:126 (1) - too close to 02:38:626 (5) -
02:43:626 (3) - too close to 02:42:876 (2) -


Dream
Is it hard diff?I think you can reduce the difficulty,
just like HP and OD use 4 ,DS use 0.8x


OK,nice hitsound,good luck!
wantuole
[Genera]
difficulty name is very interesting
do more careful in easy difficulty next time
[Sleep]
is all dis snap,but seem a little junmp,maybe close to dis snop is butter
AR-1?
01:18:126 (1) - move left a little,same like 01:17:626 (4,5)
01:21:626 (2) - middle is no sound,not clap
[Dream]
good job
01:47:376 (9,10) - ctrl+r
02:13:126 (5,7) - ^
[Jaymare]
only for looking,feel so bad for play :o,don't know why get this jump in a slow song, use it in exrta song is butter
00:48:126 - cut green line, change red line vol 35% is ok


that all ,good luck
Topic Starter
Birdy

Pink Agate wrote:

HI,modding time ;)


Sleep

00:00:000 - ~00:48:126 (1) - beatmap read time is too long,you can add some note - still need to think if I remove this part or map it
01:10:126 - add a circle an stack in 01:10:376 (2) - (just suggest) - nooooo
01:21:126 (1) - too close to 01:20:376 (4) - ,Maybe you can open AiMod to check。- not sure, will leave it like this now, maybe change it later
01:35:126 (3) - too close to 01:34:376 (2) - fixed
01:34:376 (2) - Are you Are you sure this isn't it difficult for easy diff? - not sure, not changing yet
02:11:626 (3) - ^ - ^
02:22:626 (2) - Be in front of the this slider02:20:876 (4) - the cover - fixed
02:24:126 (1,2) - too close to 02:23:376 (4) - fixed
02:39:126 (1) - too close to 02:38:626 (5) - ^
02:43:626 (3) - too close to 02:42:876 (2) - ^


Dream
Is it hard diff?I think you can reduce the difficulty,
just like HP and OD use 4 ,DS use 0.8x - made some changes


OK,nice hitsound,good luck!
thank youuuu~
Topic Starter
Birdy

wantuole wrote:

[Genera]
difficulty name is very interesting
do more careful in easy difficulty next time
[Sleep]
is all dis snap,but seem a little junmp,maybe close to dis snop is butter - what?
AR-1? - just fixed after previous mod, but thanks~
01:18:126 (1) - move left a little,same like 01:17:626 (4,5) - fixed little bit, but not into straight line
01:21:626 (2) - middle is no sound,not clap - but there is clap alraedy
[Dream]
good job
01:47:376 (9,10) - ctrl+r - no
02:13:126 (5,7) - ^ - uh, fine
[Jaymare]
only for looking,feel so bad for play :o,don't know why get this jump in a slow song, use it in exrta song is butter
00:48:126 - cut green line, change red line vol 35% is ok


that all ,good luck
thanks~
Kashimaria
General

02:27:126 ~ 02:48:126 add kiai

Sleep : AR 3 -> AR 2

Sleep

01:27:126 add note
01:31:626 (2) add hitsound (clap)
01:38:626 (4) add hitsound (clap)
01:40:376 (4) new combo
01:41:876 add note
01:46:626 add note
01:50:626 (3) add hitsound (clap)
01:50:876 (3) delete hitsound
02:20:876 (3) add hitsound (clap)
02:21:126 (3) add hitsound (clap)
02:22:626 add note

Dream

01:51:376 add note
01:55:626 add note
01:56:126 add note
01:57:376 add note
02:01:751 (2) move to 02:01:876
02:02:626 (6) add hitsound (clap)
02:02:876 (6) add hitsound (clap)
02:06:876 (3) add hitsound (clap)
02:07:126 (4) add hitsound (clap)
02:07:251 (4) add hitsound (clap)
02:07:376 (4) add hitsound (clap)
02:07:626 (5) add hitsound (clap)
02:09:126 (1) add hitsound (clap)
02:09:376 (2) add hitsound (clap)
02:10:126 (4) add hitsound (clap)
02:10:376 (4) add hitsound (clap)
02:10:626 (5) add hitsound (clap)
02:12:626 (3) add hitsound (clap)
02:17:626 (5) add hitsound (clap)

.. very Surd? ahaha
Topic Starter
Birdy
Something fixed, something not. Thanks~
100Michael
Very fun map to play, could barely find anything that really 'stands out'.

Sleep
01:40:376 (4) - Slightly confusing on first play but not necessarily a problem
02:23:626 (4) - Same as above

Dream
02:02:126 (4) - Not expecting to go from one side of the screen to the other.
02:34:626 (3) - Especially at this speed it's a little hard to notice this one, gotta say 'm pretty bad at those star patterns to be honest.
02:37:626 (5) - Not really a problem but the distance between the 4 and 5 came unexpected.

Jaymare
01:27:876 (3) - Slightly confusing but not really that big of a deal.

Hope this is helpful to you, have a nice day.
Topic Starter
Birdy
Made jumps less harsh on Dream, but Sleep not edited. Thank you~
Lally
M4M ~

[Sleep]
01:11:126 (3) ~ remove some points http://puu.sh/18lE9
01:16:376 (3) ~ ^ http://puu.sh/18lF5
01:27:876 (3) ~ ^ http://puu.sh/18lGL
01:43:376 (3) ~ ^ http://puu.sh/18lMf
02:12:126 (1) ~ ^ same

[Dream]
01:20:126 (9) ~ nc
01:21:126 (1) ~ remove NC and add it here : 01:21:626
01:41:626 (9) ~ nc / remove it here: 01:42:126 (1)
01:44:876 (12) ~ nc/ remove it here: 01:45:126 (1)
01:46:376 ~ nc
01:57:126 ~ just a little bit shorter the slider http://puu.sh/18Nvj
02:23:376 ~ remove some points http://puu.sh/18NwI and new combo / remove it here : 02:24:126
02:26:376 ~ nc
Topic Starter
Birdy

Lally wrote:

M4M ~

[Sleep]
01:11:126 (3) ~ remove some points http://puu.sh/18lE9 - less points, but will be uglier imo ;w;
01:16:376 (3) ~ ^ http://puu.sh/18lF5 - no
01:27:876 (3) ~ ^ http://puu.sh/18lGL - no
01:43:376 (3) ~ ^ http://puu.sh/18lMf - okay
02:12:126 (1) ~ ^ same - it doesn't even fit there, why why what

[Dream]
01:20:126 (9) ~ nc - noooo
01:21:126 (1) ~ remove NC and add it here : 01:21:626 - no
01:41:626 (9) ~ nc / remove it here: 01:42:126 (1) - no
01:44:876 (12) ~ nc/ remove it here: 01:45:126 (1) - no
01:46:376 ~ nc - done
01:57:126 ~ just a little bit shorter the slider http://puu.sh/18Nvj - done
02:23:376 ~ remove some points http://puu.sh/18NwI and new combo / remove it here : 02:24:126 - done
02:26:376 ~ nc - done
thankyou~
Wafu
Hi from your modding queue
M4M
[Dream]

01:04:376 (3,4) - Avoid overlap
01:25:876 - Since you followed mostly everywhere this drum, add clap here or completely change hitsounding style
01:35:626 (5) - Avoid overlap
01:37:876 - Clap
01:38:126 (4) - Move on 396;312 to a bit stack with 01:36:876 (2) of course to move ending poit on the same place where ends 01:36:876 (2)
01:38:876 - Clap
01:43:876 - ^
01:47:626 (4) - ^
01:49:876 (4) - ^
01:50:876 - ^
01:53:626 (8) - ^ And somehow avoid overlap
01:55:876 (3) - ^
01:56:626 (6) - ^
01:57:626 (1) - ^

Well... in map is not kiai even if in song is a special part which fits perfectly as kiai:
Add kiai on 02:27:126 and end on 02:25:126
Add kiai on 02:39:126 and end on 02:45:126
It fits very nicely, flows and mainly, it feels better to play. Add it on all diffs of course.

[Sleep]

Maybe a bit fix hitsounds, other seems fine.

[Jaymare]

Unrankable, you couldn't accept this beatmap.
jabberwockey
I seriously enjoy your taste in music
I'll try to give suggestions where I can~


[Jaymare]

01:03:126 - 01:04:626: Doesn't really flow.Please try this?
You wanted this to be a flower combo right?
01:15:626 (1) - x:148 y:200
01:15:876 (2) - x:216 y:292
01:16:126 (3) - X:336 y:260
01:16:876 (4) - x:336 y:156
01:17:126 (5) - x:220 y:100
01:17:376 (6) - x:248 y:196
01:25:376 (4) - Your mapping is highly symmetrical and neat throughout, so this just feels weird imo. Maybe this?
02:03:126 (1,2) - Hitcircle isn't blanketed by the slider properly i.e:
[Dream]

01:44:126 (2) - Clap
01:47:126 (2,3,4,5,1) - yo dawg this ain't symmetrical, maybe 01:48:001 (1) - at x:232 y:152
01:51:376 (2) - Clap and
01:51:626 (3) - Remove Clap
01:52:376 (7) - Clap
01:56:126 (4) - Clap
01:57:626 (2) - Add circle here with clap, and I don't feel there should be a spinner here, if anything it should be from 02:00:126

[Sleep]
01:50:126 (3) - Clap should be on 2nd repeat, remove it from the end

Yep might crosses fingers and hopes this is ranked
Good luck!
SC-DrawerX3
Heyuu :3

Sleep

00:57:126 (1) - Remove spinner, feels weird to play

Dream

01:20:876 (11) - Remove whistle
01:32:876 (10) - ^
01:41:376 add circle


Jaymare

01:31:126 (3,4,5,6) - Please, don't make jumps that go over the whole screen.. 1. It dosn't look good to me, 2. It's simply annoying.. Maybe it's just me >:
01:37:376 (5,6) - ^
01:56:376 (12,13,14) - ^
02:13:376 (3,4,5) - ^
02:15:876 (4,5,6) - ^
02:18:876 (3,4) - ^
02:43:876 (5,6,7,8,9,10) - ^
02:44:376 (8,9,10,11) - a circle stacked under the last circle of a stream is aweful to play

happy fixing~
Jenny
Sleep:

I suggest swapping OD and LD, meaning to set drain on 2 and OD on 3.

  • 00:48:126 (1,2,3) - I'd prefer if all this was symmetric on the Y-axis
    00:51:126 (1,2) - you can better these blankets around 3 out
    00:57:126 (1,2) - I suggest swapping the new combo since there is a new soundpattern starting at 2 while 1 still follows the previous
    00:58:376 (4) - also add a new combo here because the sound pattern of 2-3 repeats here and it's an in-itself closed one as there is a break inbetween, makes more sense to me
    00:59:126 (6) - the 1/2 there is overdone, just have it be 1/1 or silence the reverse arrow
    01:00:126 (1) - I'd put the slider so it has the reverse arrow on the blue tick, that'd suit the light sound in the song more (blue tick: 01:00:501), then add another slider at 01:01:251 that ends at 01:01:626
    01:03:126 (1) - again this would look better if it was symmetrically placed on the Y-axis
    01:06:126 (1) - same
    01:11:126 (3) - a 1/1 slider with a reverse arrow would do better here, also the overlap with 1 is meeh
    01:16:376 (3) - this should end at 01:16:876 to follow the song better
    01:17:126 - you can add a 1/4 slider here, should be k even for lowest diff
    01:21:626 (2) - I don't see the reason behind this shape, the edgyness that comes from the red points does not suit the song too well either, it just seems to skip part of the song because you had no idea what to do there
    01:24:626 (1) - ^
    01:27:876 (3) - feels better if this ends 1/2 earlier; you can put a circle to where it currently ends
    01:31:876 - add a circle here?
    01:33:126 (1) - stack on previous 2's end
    01:38:126 (3,4,1,2) - that square could be done better; for that, copy 3-4, rotate by 90°, put 0.0x snap and set it onto 4, so you get 1's correct position; do the same for 2
    01:43:376 (3) - this should end 1/1 earlier
    01:46:876 (3) - make this blanket 4 better, gridsnap off
    01:50:126 (3) - this came kinda sudden as you never had more than one reverse arrow before
    01:57:126 (1) - that slider is meeh... change it, it's not smooth enough for the song
    02:00:126 (1) - should end 1/2 later
    02:11:626 (3) - stack that properly on 1's end
    02:15:126 (1) - move the sliderpoints (not counting end and start) more to the right to make the curve look more interesting


    02:18:126 (1) - similar, CTRL-J
    02:19:876 (2,3,4) - these sliders starting on red ticks feel awkward to hit and hold, please change this so they either start on whites or use circles
    02:21:376 (1) - put the sliderpoint more to the right (coordinates are 295|40) to generate a better curve

    02:42:876 (2) - you can improve this blanket
    02:45:126 (1) - the current shape is kind of creative, though I suggest another one; see below


Judgement: Calm and nice, though, as stated, could use more workout - make it a bit smoother and work your stuffs a bit more out and this'll be fine~



Dream:

As decided IRC, this'll be the high diff of this set, so Jaymare will be taken out.
OD +2, AR +1


  • 00:48:126 (1,2) - you can improve these blankets
    00:50:126 (4) - i don't like how the slider pokes out of the playfield and iirc, objects that touch the HP-bar too much are unrankable
    00:51:626 (2,3) - these curves are somewhat weirdo, better just use one sliderpoint each


    00:54:126 (1,2,3,4,5) - this pattern comes kinda sudden and the spacing appears to be very wide; I'd suggest 1.3x instead
    00:56:126 (6) - a) new combo, b) move it so it's not as close to previous 1, that feels ugly to me
    00:57:126 (1,2,3) - first you get a straight movement from 1 to 2, then you go edgyly up-left; that transition is not so good; I suggest mirroring 2-3 and placing them so 2's start is on where 4 starts - that gives a better connection and feel


    00:59:126 (4) - that curve is somewhat unbalanced, move the sliderpoints to 376|215 (2nd), 450|164 (3rd), 443|90 (end) to fix
    01:06:126 (1,2,3,4,5) - well this is kiiiiiiiiinda wide, better use 1.4x or 1.6x imo
    01:11:126 (4) - as in easy/normal diff, use 1/1 reverse slider here
    01:20:126 (9) - that shape is very clunchily compressed which makes it look ugly, just use a little curve


    01:22:376 (6) - appears a bit too compressed, move 2nd sliderpoint to 362|189 and 3rd to 333|225
    01:23:126 (8) - creative shape; either use a custom slidertick for the tick on this or do a 1/1 reverseslider to suit the rhythm better - i'd prefer the slidertick option
    01:25:376 (3) - at the current state the red point is somewhat useless, make it poke more out
    01:26:126 (4) - to balance this more out, move 2nd sliderpoint to 516|229, 3rd to 512|178, 4th to 480|136 and end to 373|184
    01:29:126 (6,7) - not sure about how much these are overblended by 3's and 4's hitbursts, better move them somewhere else
    01:29:376 (7) - that could blanket next 1 better
    01:32:626 (9) - suggesting to put this to 470|276 to follow the flow better
    01:32:876 (10) - this to 417|366
    01:33:126 (1) - move 2nd sliderpoint to 248|330 for better blanket of 2's start
    01:33:876 (2) - move sliderend to 243|93 to have a better blanket around 1's end
    01:34:626 (3) - improve blanket around 4's start
    01:35:626 (5) - I do not like how this comes so close to 4's end, more distance please; also, make it blanket next 1
    01:38:126 (4) - that should end exactly where 2 ended, right now it's a bit more to the right from what I see
    01:39:126 (1) - trapezoid sliderpointplacement makes this feel bad; more curve please
    01:47:126 (2,3,4,5,1) - these jumps came sudden and also are hard to decipher with the current AR
    01:50:126 (5,6,7,8,1) - such patterns are meeh to play in general; remove some of the sliders or redesign it
    01:51:126 (1,2,3) - this straight dropping movement doesn't feel too flowy to me
    01:52:376 (7) - red point is somewhat badly placed/negated by the white ones around it, make it stand out more or remove it and redesign the slider
    01:53:626 (8) - too close to 7's slidertrack imo
    01:54:126 (1,2,3) - that straight line is not pretty desu
    01:59:376 (6,7) - kinda giantic spacing
    02:00:376 (1) - ninjaspin for such a diff, please do not do this - better use a long slider
    02:01:626 (1,2) - 30% volume for these
    02:02:126 (3,4) - 40% for these
    02:02:626 (5) - slider is very clunchy and thus feels bad
    02:03:126 (1) - start your 55% volume again on this one - also, this slider is clunchy again, don't make it feels so crumply-overlapping
    02:03:876 (2,3) - ginourmeous spacing, do this in your highest diff if you want but not in the middle one
    02:05:126 (4,5,6) - I do not like this after 3 :<
    02:06:876 (3,4,5) - straight line movement is still meeh
    02:08:126 (6,7) - this is a new soundpattern, thus, NC
    02:09:126 (1,2) - swap NC, 1 belongs to the soundpattern of 6,7
    02:11:126 (6) - clunchy
    02:15:126 (1) - rotate this by 35° (selection center), then arrange following objects to it
    02:16:126 (2) - improve this blanket
    02:18:126 (1) - that may partly be overlapped by 4's hitbursts and it's not too pretty in general
    02:23:376 (1) - I do totemo not like this :<
    02:25:626 (1,2,1,2,1,2) - maybe add variety in volume here?

    02:28:876 (4,5,6) - i find this transition bad - 4 points downwards but you go upwards with your objects, that does not fit each other
    02:30:126 (1,2) - these could blanket each other's ends a bit better
    02:34:626 (3) - the overlap with 1,2 is ugly and the spacing feels too close, might be misshit as a 1/3 or 1/4
    02:35:126 (4,5,6,7,1) - HUGE spacing o_o (please change, this is not what belongs in a hard diff)
    02:37:126 (3,4,5) - ^
    02:38:126 (6) - new combo; this will be misshit as 1/2 because of the little spacing
    02:38:126 (6,7,8,9) - makes no sense that these are regularely spaced when you have huge jumps at 02:35:126 - that is the same soundpattern
    02:45:126 (1,2,3,4) - these curves are kinda clunchy and compressed, balance them more - also, big big jumps again :v
    02:47:126 (5) - NC because of new soundpattern
    02:48:126 (1) - remove NC, still same soundpattern
Judgement: More polishment and less huge spacing varieties will do - neat ideas tho.
Topic Starter
Birdy
Whoa, thanks! This must be the best mod I've received so far. Most of things fixed, rest will be fixed tomorrow~

~for tomorrow~

Jenny wrote:

Dream:

01:32:876 (10) - this to 417|366
01:33:126 (1) - move 2nd sliderpoint to 248|330 for better blanket of 2's start
01:33:876 (2) - move sliderend to 243|93 to have a better blanket around 1's end
01:34:626 (3) - improve blanket around 4's start
01:35:626 (5) - I do not like how this comes so close to 4's end, more distance please; also, make it blanket next 1
01:38:126 (4) - that should end exactly where 2 ended, right now it's a bit more to the right from what I see
01:39:126 (1) - trapezoid sliderpointplacement makes this feel bad; more curve please
01:47:126 (2,3,4,5,1) - these jumps came sudden and also are hard to decipher with the current AR
01:50:126 (5,6,7,8,1) - such patterns are meeh to play in general; remove some of the sliders or redesign it
01:51:126 (1,2,3) - this straight dropping movement doesn't feel too flowy to me
01:52:376 (7) - red point is somewhat badly placed/negated by the white ones around it, make it stand out more or remove it and redesign the slider
01:53:626 (8) - too close to 7's slidertrack imo
01:54:126 (1,2,3) - that straight line is not pretty desu
01:59:376 (6,7) - kinda giantic spacing
02:00:376 (1) - ninjaspin for such a diff, please do not do this - better use a long slider
02:01:626 (1,2) - 30% volume for these
02:02:126 (3,4) - 40% for these
02:02:626 (5) - slider is very clunchy and thus feels bad
02:03:126 (1) - start your 55% volume again on this one - also, this slider is clunchy again, don't make it feels so crumply-overlapping
02:03:876 (2,3) - ginourmeous spacing, do this in your highest diff if you want but not in the middle one
02:05:126 (4,5,6) - I do not like this after 3 :<
02:06:876 (3,4,5) - straight line movement is still meeh
02:08:126 (6,7) - this is a new soundpattern, thus, NC
02:09:126 (1,2) - swap NC, 1 belongs to the soundpattern of 6,7
02:11:126 (6) - clunchy
02:15:126 (1) - rotate this by 35° (selection center), then arrange following objects to it
02:16:126 (2) - improve this blanket
02:18:126 (1) - that may partly be overlapped by 4's hitbursts and it's not too pretty in general
02:23:376 (1) - I do totemo not like this :<
02:25:626 (1,2,1,2,1,2) - maybe add variety in volume here?

02:28:876 (4,5,6) - i find this transition bad - 4 points downwards but you go upwards with your objects, that does not fit each other
02:30:126 (1,2) - these could blanket each other's ends a bit better
02:34:626 (3) - the overlap with 1,2 is ugly and the spacing feels too close, might be misshit as a 1/3 or 1/4
02:35:126 (4,5,6,7,1) - HUGE spacing o_o (please change, this is not what belongs in a hard diff)
02:37:126 (3,4,5) - ^
02:38:126 (6) - new combo; this will be misshit as 1/2 because of the little spacing
02:38:126 (6,7,8,9) - makes no sense that these are regularely spaced when you have huge jumps at 02:35:126 - that is the same soundpattern
02:45:126 (1,2,3,4) - these curves are kinda clunchy and compressed, balance them more - also, big big jumps again :v
02:47:126 (5) - NC because of new soundpattern
02:48:126 (1) - remove NC, still same soundpattern[/list]

Judgement: More polishment and less huge spacing varieties will do - neat ideas tho.
Fenya
Hi~

Sleep:
There much notes in the Red ticks, can be hard
00:57:626 (1,2,1,2) - This is hard for Newbie players :I
01:24:626 (1,3) - The hit of slider can cover the (3), can be confused for newbie players~
01:31:876 (3,5) - ^I supposed than is a Easynormal~ (?)
01:58:376 (4,6) - ^
02:18:126 (4) - NC? o_O
02:19:876 (5,6,7,8) - A bit complex, imo Dx
02:22:626 (2,4) - Can be confused

Dream:
00:54:876 (3) - (nazi) 1 tick down, for the symmetry with (1)
01:50:126 (5,6,7,8) - Sounds bad, imo... suggest change the slider for circles

That's all, sorry for my poor mod D:
I hope you serve something, good luck~

PD: Sorry for my bad English Dx
Topic Starter
Birdy
Sleep is supposed to be Normal, but it's either too easy or the star rating is broken. Also thanks~
jabberwockey
Sleep is normal enough for me, you shouldn't worry too much, the star rating never shows anything too accurately.
hoozimajiget
Gogogo!! Hinkstep is thouroughly amazing, their release is one of my all time favourite albums.

GL with ranking :)
Topic Starter
Birdy

hoozimajiget wrote:

Gogogo!! Hinkstep is thouroughly amazing, their release is one of my all time favourite albums.

GL with ranking :)
Yeah, easily in the top 10 favs for me too (maybe even first)

also thanks~
Star Stream
From my queue

[General]
  1. try using normal-hitnormal sound as your costom clap sound
[Sleep]
  1. 00:52:626 (2) - please keep your distance
  2. 00:59:126 (3) - i don't recommend to mute the arrow, use at least 30% please
  3. 01:21:126 (1) - don'y overlap like this plz, it's annoying to read
  4. 01:32:876 (5) - i don't recommend to stack like this in easiest diff, can you find any other ways?
  5. 01:48:626 (2) - raise it a bit to avoid overlapping with 01:48:126 (1) -
  6. 01:50:626 - missing clap
  7. 02:20:376 - ^
  8. 02:31:626 - ^
[Dream]
  1. 01:06:126 (1,2,3,4,5) - this jump is too sharp, maybe use 1.6x
  2. 01:24:876 (2) - avoid overlapping with 01:23:126 (8) -
  3. 01:29:126 (6) - it's really annoying to read for me, can you find other ways
  4. 01:32:126 (6) - it feels too lack of sound, 40% would be better imo
  5. 01:46:376 (1) - make a neat slider plz
  6. 02:25:751 (2) - a bit hard to hit it well, stack it on 02:25:626 (1) - plz
  7. 02:37:126 (3,4,5,6,7,8,9) - too sharp again, reduce its distance plz
Good luck with rank~
KokoroStudiox3
HI ^^ mod Request from eLtigreXXx's Modding queue~

[Sleep]

00:48:126 (1)whistle try this
00:49:626 - ^
00:54:126 - ^
00:54:876 - ^
00:55:626 - ^
01:00:126 - ^
01:01:626 - ^
01:06:126 - ^
01:07:626 - ^
01:39:126 (1) finish
02:51:126 - finish

nice map :) :)
Gero
HI :3 mod Request from Xin's and Oku's Modding Queue

[Sleep]


00:51:126 (1,2) - because using too many points for a slider? please repair it

00:54:126 (1) - Whistle A also reverse

01:00:126 (1) - ^

01:06:126 (1) - ^

01:19:376 (3) - This slider Looks Better

01:55:376 (2) - Looks Better :)

02:48:626 (1) - Finish!

[Dream]

00:48:126 (1) - Whistle

00:48:876 (2) - ^

00:49:626 (3) - ^

00:54:126 (1,2,3,4,5) - ^

01:00:126 (1,2,3,4,5) - ^

01:06:126 (1,2,3,4,5) - Whistle

Nice Song Nice Map *W* Good Luck :D!
Topic Starter
Birdy
few things fixed, thanks for mods~
Flower
Hi~ queue mod~

[Sleep]
00:48:126 ~ 01:11:126 - strange. It does sound bad if you add whistle to every two Long white lines.
From 01:15:126 - You can try adding more whistles.
01:59:876 (6) - Better not stack.

[Dream]
00:48:126 ~ 01:11:126 - Same as Sleep.
From 01:15:126 - Same as Sleep.
01:00:126 (1,2,3,4,5) - Use Ctrl+Shift+D to create polygon patterns
01:05:126 (4,2) - Don't put them so low. In EasyMode it may be out of the window and in HardRock it will be under HP bar.
01:48:626 (2) - The reverse arrow is hidden under the previous notes.
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.
Saten
Hiii~

[Dream]
AR 7 fits better imo. Makes it smoother~
The first part (before the break) kinda lack hitsounds (whistles). Also, I think you can just lower volume (such as 35%) here
00:49:376 - add a note here. It makes the rhythm steadier imo
02:01:626 (3) - why did you lower the volume on this? it kinda makes me confused. Sure you can use low volume, but this is way too low imo.
02:02:126 (5) - ^
02:04:376 (3) - clap on tail
02:20:626 (10) - why so low?
02:25:626 (1) - ^
02:26:126 (1) - ^
01:48:126 (1,2,3) - a bit weird spacing imo
02:38:126 (6) - NC

[Sleep]
Same as Dream, you should lower the volume
I'd swap the HP & OD. Also, AR 5 works pretty neat
01:21:626 (2) - clap
01:23:126 (4) - clap on repeat
01:24:626 (1) - clap on head
01:28:876 (4) - clap
02:33:126 (1,2,3) - 3 grids left to make it more symmetric


That's all from me
/o/
tutuhaha
You need make sure
there has more than 20% part no map in your map is rankable
because some one tell me there can not have more than 20% part no mapping :O
00:48:126 - 01:15:126


I think this part maybe need little bit lower volume, like 30% or 40%

[Sleep]
00:48:126 (1) - +whistle
00:54:126 (1) - ^
01:00:126 (1) - ^
01:06:126 (1) - ^
01:26:626 (3) - +clap
01:38:626 (4) - ^
02:11:626 (3) - delete clap
02:33:126 (1) - +finish
02:39:126 (1) - ^
02:45:126 (1) - ^

[Dream]
some hitsound are same as sleep, so not said it again
02:09:126 (3) - +NC
02:15:126 (3) - ^
02:34:626 (3) - move to x264 y228
02:35:126 (4) - +NC

Good lucky then
Topic Starter
Birdy
done, will upload tomorrow with shorter .mp3

well i just mapped bit more at the start~ but it's UPDATED now
Kanari
Hallowwww ~
You requested in my queue ~


[General]
- Your .mp3 seem quiet, try to find a louder one?
- Starting from 02:03:126, the claps sound a bit loud, lower the volume.
- Maybe use some whistle? ~

[Sleep]
01:43:376 (3) - Spacing.
02:03:126 - This bookmark can be removed ~
02:42:876 (2) - Make this blacket around the next note better ~ Try 2nd point at x:180 y:88 3rd point at x:152 y:128 and 4th point at x:156 y:168
02:48:626 (1) - Start this at 02:48:376


[Dream]
- Overall Difficulty +1
01:19:876 (8) - New combo ?
01:29:376 (7) - Place where (3) was.
01:40:876 (7) - New combo ?
02:19:876 (6) - ^


Sorry for my poor mod ;w;
Nicely mapped ~
Good luck!
Topic Starter
Birdy
all fixed except new combos~
sherrie__fay
hi~
mod req via M4M queue

[Overall]
  1. too less hitsounds.. although song quiet and smooth, there must enough hitsounds here/_\
  2. overlaps should be fixed. for example, 02:35:126 (4) - in diff <dream> : it almost covered by 02:33:876 (2) - . you should put it out owo☆
[Dream]
  1. 01:18:126 (1) - try add whistle
  2. 01:21:126 (1) - ^
  3. 01:27:126 (1) - ^
  4. 01:30:126 (1) - ^
  5. 01:33:126 (1) - start^
  6. 01:36:126 (1) - ^
  7. 01:48:376 - +note
  8. 01:58:876 (5) - move clap to slider end
  9. 02:01:876 - +note
  10. 02:06:126 (1) - +whistle
  11. 02:09:126 (3) - ^
  12. 02:12:126 (3) - ^
  13. 02:15:126 (3) - start^
  14. 02:18:126 (3) - ^
  15. 02:21:126 (1) - ^
  16. 02:24:626 (5) - ^
  17. 02:25:126 (7) - clap at start
  18. 02:35:126 (4) - NC for spacing change
[Sleep]
  1. 01:18:126 (1) - whistle
  2. 01:21:126 (1) - ^
  3. 01:27:126 (1) - ^
  4. 01:30:126 (1) - ^
  5. 01:33:126 (1) - start^
  6. 01:36:126 (1) - ^
  7. 02:39:126 (1) - 1 grid right(grid level 4). put it on y-axis.
(♡˙︶˙♡)
UnderminE
Hi, use bookmarks.

[Sleep]
Use soft-whistles more. Not that much loudly, but use it. Soft-whistles are for these kind of maps.
02:09:126 (1) - not symmetrical.
02:09:126 (1,3) - stack these properly
02:12:126 (1) - same
02:11:126 (2,1) - and same
02:35:126 (4,5,1,2,3,4,5,1) - this part is crying for soft-whistle

[Dream]
This diff needs hitsounds as well. For example basicly this one 00:54:126 (1,3,5) - at least needs soft-whistles. Dont make it without hitsound, or else some players can't even feel the rhythm when they click on notes.
00:56:126 (1) - kinda ugly slider D:
You also can use soft-finish but not that much loud as if earrape, use it calmly to create a good, calm sound. I loved the song, really almost all of those soft hitsounds are made for these kind of songs.
02:02:626 (7,1) - oops these two don't look well
OMG SO SILENT SO SILENT MY EARS ARE CRYING FOR HITSOUNDS ;_______;
02:08:626 (2,5) - nopenope

Okay that's all for now. I will mod it again after some updates, you can post it on my thread anytime~
Topic Starter
Birdy
I will add some whistles maybe some time ;__;
others fixed
BeatofIke
Request from queue! No kudosu for this mod!

[Sleep]
-> Pretty much the beginning part! It just needs some soft whistles.
00:59:126 (3) - Pretty strange slider!

[Dream]
-> Increase Overall Difficulty! It's the same as Sleep Difficulty.
Topic Starter
Birdy
Okay, some hitsounds finally added~
Loneight
Hi~
Sorry, I am late, I am busy in this month ;w;
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Sleep]

  1. 00:57:126 (4,1) - swap NC ?~

[Dream]

  1. 01:35:126 (4) - re clap in the start
  2. 01:50:876 (10) - add clap?
  3. 01:59:876 (7) - re finish in the end, strange for me
  4. 02:20:626 (10) - re clap?
  5. 02:48:126 (5) - NC?
good song & good luck~
sorry for late ;w;
and sorry to my poor English
Topic Starter
Birdy

l1106188 wrote:

Hi~
Sorry, I am late, I am busy in this month ;w;
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Sleep]

  1. 00:57:126 (4,1) - swap NC ?~ - done

[Dream]

  1. 01:35:126 (4) - re clap in the start - done
  2. 01:50:876 (10) - add clap? - done
  3. 01:59:876 (7) - re finish in the end, strange for me - no
  4. 02:20:626 (10) - re clap? - no
  5. 02:48:126 (5) - NC? - done
good song & good luck~
sorry for late ;w;
and sorry to my poor English
thank you~
Regou
Hi~

[Dream]
00:33:626 (2) - See, it touches 00:30:126 (1).,, it's quite ugly imo
00:41:626 (5) - (nazi)1 grid left
00:49:626 (3,4) - Again. Avoid unnecessary overlapping.
00:50:126 (4,5) - Confusing spacing...?
01:03:626 (1) - 2 grid left so that its head can pass through 01:05:126 (3) perfectly :)
01:23:126 (8) - Sorry but I have to say that this one isn't cool
01:25:376 (3) - I think using this beat will be better...

01:46:376 (1) - ^
02:35:126 (1,2,3,4,1,2,3,4,5) - It this just a hard diff, less jump please??O__o

[Sleep]
00:33:126 - add a break here?
00:50:626 (3) - Not perfectly blanketed by 00:51:126 (1) - , fix it
01:06:126 (1) - This don't look good :(
01:32:876 (5) - Remove this note? This may confuse the newbies...
01:52:376 (2) - Why not symmetrical with 01:53:126 (3) - :(
02:03:126 (1) - More creative art slider can be applied here :)

I really hope that you can get a custom clap. It fits the music more.
Okay, that's all! Good luck.
Topic Starter
Birdy

Regou wrote:

Hi~

[Dream]
00:33:626 (2) - See, it touches 00:30:126 (1).,, it's quite ugly imo - fixed
00:41:626 (5) - (nazi)1 grid left - no
00:49:626 (3,4) - Again. Avoid unnecessary overlapping. - done
00:50:126 (4,5) - Confusing spacing...? - already fixed by the suggestion above
01:03:626 (1) - 2 grid left so that its head can pass through 01:05:126 (3) perfectly :) - done
01:23:126 (8) - Sorry but I have to say that this one isn't cool - no need to be sorry, but it's fine in my opinion
01:25:376 (3) - I think using this beat will be better... - no

01:46:376 (1) - ^ - no
02:35:126 (1,2,3,4,1,2,3,4,5) - It this just a hard diff, less jump please??O__o - slow song and only 2,00x jumps, no need to fix I assume

[Sleep]
00:33:126 - add a break here? - done
00:50:626 (3) - Not perfectly blanketed by 00:51:126 (1) - , fix it - done
01:06:126 (1) - This don't look good :(
01:32:876 (5) - Remove this note? This may confuse the newbies... - no, but edited
01:52:376 (2) - Why not symmetrical with 01:53:126 (3) - :( - but it is!
02:03:126 (1) - More creative art slider can be applied here :) - done

I really hope that you can get a custom clap. It fits the music more.
Okay, that's all! Good luck.
thanks!
Roddie
General
  1. I suggest to try and keep the slider ticks consistent. Setting it to 2 on Dream would be best, man.
Sleep
  1. 02:03:126 (1)-I'm pretty sure you forgot to add a finish on the beginning.
  2. 02:15:126 (1)-Was this spacing left out intentionally? If it wasn't, I suggest fixing it with the distance snap.
  3. 02:24:797 (5)-^?
Dream
  1. 01:00:126 (1)-A spacing error? If it is, fix it using the distance snap.
  2. 02:23:126 (x)-Perhaps its a good idea to add a note here?
And that's about it. I apologize for not modding this map sooner. Here's a star on me.

Good luck! :D
Topic Starter
Birdy
All fixed, thanks!
Royston
Hi, M4M from your queue.
This is my first mod and I'm a bit of a noob, so excuse me. Most of these are just suggeestions.

General:
Have you tried using normal-hitnormal instead of the soft hitclaps? It's not that I dislike the claps or anything, just another option you could experiment with!
Maybe use 35%~40% hitvolume instead of 50%? I feel the hitsounds overpower the music at some points.

Sleep:
01:22:876 (4) - Add note + clap?
01:56:626 (3) - Whistle on slider end? Goes with the music
01:57:126 (1) - If you add the above, whistle here as well

Dream:
00:33:626 (2) -Fiddle with the slider a bit so it doesn't overlap the previous one? Something like this maybe: http://puu.sh/1vbYu
01:55:876 (4) - Feel like a clap should go here


Really nice song and map, had a lot of fun playing it. :D
Topic Starter
Birdy

Von_Fegel_Snape wrote:

General:
Maybe use 35%~40% hitvolume instead of 50%? I feel the hitsounds overpower the music at some points. - have tried it before, but it's not good IMO

Sleep:
01:57:126 (1) - If you add the above, whistle here as well - nah, doesn't really go well here
others fixed, thanks
UnderminE
AHHH DO WANT THIS RANKED
Topic Starter
Birdy

UnderminE wrote:

AHHH DO WANT THIS RANKED
ME TOO
I've been trying desperately to get MATs and BATs to look here, so I REALLY HOPE
UnderminE
SHOOTING STARZ
Topic Starter
Birdy

UnderminE wrote:

SHOOTING STARZ
aaaaaaaa thank you <3
jabberwockey
rank dis already fools
Aurele
Ewww, this map has 69 replies.

Sleep
  1. 00:27:126 (3) - By looking on what you've did at 00:39:126, you could add a new combo here. But to be honest, it also looks good without the New combo. If you want to add a new combo, you can do it since it will also fit. I am just letting this suggestion here if in case, you want to add one.
  2. 00:48:126 (1) - This slider is, unfortunately, unsymmetrical. I guess you should fix it. Here's the code:
    88,184,48126,6,0,B|160:128|228:140|248:156|256:160|256:160|264:156|284:140|352:128|424:184,1,360,0|2,0:0|0:0,0:0:0
  3. 00:52:626 (2) - Actually, it would look more cool and symmetric if you keep doing the blanket with the circle 3 as you did with the slider 1. To make it blanketed, move it to x:148 y:120. Here's what/how I found it. Make sure to rearrange your next objects since it will have a highly difference.
  4. 00:59:126 (4) - The end of this slider seems to be a bit awkward. You should try to improve it by moving the last node one grid up and some grid at the left.
  5. 01:24:626 (1,2,3) - There's two possibility here, first, you may have forgot to add claps to keep the consistency or it was intentional. If it was intentional, what's the main reason? I don't think you should skip these claps. Add claps at the end of the slider 1 and at the circle 3. By doing this, the claps before it will be consistent instead of getting it cut'd off.
  6. 01:38:626 (4) - You should be adding a clap here since this circle and the previous circle has no hitsounds, so it makes it a bit.. empty? Try to think about it. To be honest, it will fit with the previous clap at the end of the slider 2 and it will fit with the bass, I guess?
  7. 02:18:126 (1) - You could make a better blanket here with the previous circle by moving the third node a bit.
  8. 02:33:126 (1) - At this part, it sounds really more louder than a simple non-hitsounded object. You should add a finish here to emphasize it! Also, without it, it makes it object way more empty than the sound in the song. You should do the same with 02:39:126 and 02:45:126
That's a nice difficulty, I liked the beginning of it with they blanket (overall) I don't think it would need more mods c:

Dream
  1. 00:56:126 (6) - I think it would be better if you isolate the star pattern together on the same combo without adding any objects after it. I would suggest you to add a new combo here.
  2. 01:22:876 (7) - I really like what you've did with your hitsounds but... this clap seems to be very late! You should maybe add it at the end of the previous slider? Since it's on a upbeat, it should be alright. But also, it sounds less late and better c:
  3. 01:38:626 (5) - With the slider 3 and 4, it makes a pretty good flow, but at this one, you've copy/pasted the slider 4 and it doesn't make it pretty good, mostly that there's a jump. I'm suggesting you to keep the jump, but reversing the slider, just like this. lol, peppy.
  4. 01:43:376 (1) - Do you really need a new combo here? You haven't added one to 01:40:376 (6) - which has the same tonality. You have two possibility: Delete the new combo or add a New Combo to the circle 6 of the previous combo to make it consistent to this one.
  5. 02:17:126 (1,3) - Ewww, overlaps! You should maybe move the slider 3, so it won't be overlapping the previous slider, 1.
  6. 02:33:126 - Look at the previous difficulty, I've mentioned it. (Same thing with 2:39:126 and 02:45:126
  7. 02:35:126 (1) - This note is not in a pretty good place since it's overlapping the slider that isn't completely fade-out! Try to maybe, highlight the star pattern and go on "Edit">"Rotate by...", so you could move it a bit.
This map is pretty good and really relaxing map. It deserve to be your first ranked map! But you should try to get some more advices!
Go SNB!
Topic Starter
Birdy

Gabe wrote:

Ewww, this map has 69 replies. - B-Baka!!!

Dream
01:22:876 (7) - I really like what you've did with your hitsounds but... this clap seems to be very late! You should maybe add it at the end of the previous slider? Since it's on a upbeat, it should be alright. But also, it sounds less late and better c: - I followed the snare on song, not the common musical sense
Everything else fixed~ Thanks!
Lally
a star for you
*D*)/ gogo~
Kei
M4M here, since you modded Snepif's map. :>

[Sleep]
  1. 00:48:126 (1) - This slider sounds kinda.. empty without hitsound. I think a whistle at the start of this slider fits perfectly with the melody imo.
  2. 00:54:126 (1) - ^
  3. 01:00:126 (1) - ^
  4. 01:06:126 (1) - ^
  5. 01:26:626 (4) - o.o This quite impressed me. Your patterns were all clean and pretty and suddenly this. I suggest you to move this slider over here with a curved shape to make a blanket with the previous slider (I'm suggesting this because where you placed it, it gets covered by hitbursts and doesn't flow well at all imo):
  6. 01:31:876 (3,4,5) - ^ again o.o this looks very messy. (5) gets all covered up by those two sliders. I personally think it doesn't flow well at all. How about trying another spacing to make this part easier to read for beginners and more pretty? I think that something like this would work:
  7. 01:39:126 (1) - From this point to 01:59:876 (6) the difficulty suddenly increases a lot. You placed a lot of consecutive notes :< and made some weird patterns. I'll talk about that below.
  8. 01:48:626 (2) - (^ this is related with that) -> this slidershape looks too odd. How about trying something else with it.. perhaps a more "regular" shape like this one?:
  9. 01:52:376 (2,3) - Minor detail: I suggest you to move this slider a couple of grids to the left to make some symmetry with them. I think it looks more pretty.
  10. 01:55:376 (2) - This wavy slider doesn't look good with the previous stright slider imo. They're too different and look odd together. I personally prefer this way:
  11. 02:06:626 (1) - I think this nc is very unnecesary. I suggest you to remove it since the melody doesn't change in anything imo.
  12. 02:19:876 (2) - I recommend you to remove this note to make this part more easier and suitable for beginners since this is your easier diff. :3 I know you're trying to keep following the melody but i think it is better if you leave some empty spaces, like, little pauses for the player.
  13. 02:32:126 (2,3,1) - This pattern flows odd imo, and I personally dislike how these notes get a bit covered with each other. I think it flows and looks better in this way:
  14. 02:36:376 (2) - Same thing about 02:19:876 (2). In this case, to decrease the difficulty I suggest you to remove this slider and then add a circle at 02:36:626.
  15. 02:38:126 (4,5,1) - Same thing about 02:32:126 (2,3,1). I think it looks and flows better this way, so I suggest you to try it out:
  16. 02:39:876 (2) - Another odd shape imo :D In this case I suggest you to move the red node a tad up like this, but it's up to you!:
  17. 02:45:126 (1) - o.o wow this slider is really impressive. I think it doesn't fit with the music at all. I would rather try something more pretty and artistic. I tried some shapes and this is the one I like most:
    SPOILER


    344,284,165126,6,0,B|281:301|243:267|243:267|251:225|125:288|180:154|130:175|130:175|88:150|88:91,2,360,4|8|0,0:0|0:0|0:0,0:0:0

    I really like the hitsounds, I just don't agree that this is the easier diff of the mapset but I guess it will be okay to leave it like this. :3
[Dream]

  • *I suggest you to increase OD by +1. OD6 is too slow and makes some patterns a bit more harder to read.
  1. 00:48:126 (1) - Here's missing a whistle at the start of this slider (imo. i think). :3 It sounds too monotonous and empty without a whistle to keep following the melody.
  2. 00:54:126 (1) - ^
  3. 00:56:126 (1) - Ughh.. this slider looks perfect due to the new slider tool but I personally think that the way in which the start and end of it get overlapped by themselves look bad. Perhaps avoid this making it a bit more like this?:
  4. 01:00:126 (1) - Same thing about 00:48:126 (1).
  5. 01:06:126 (1) - ^
  6. 01:11:126 (3) - Uhmm I suggest you to add a whistle at the end of this slider since the sound that the whistle at the repeat is following is repeated once again, i mean, it can also be heard at the end of this slider. I'm not sure if i explained it clearly :<
  7. 01:23:126 (8) - This slider looks a bit odd. You didn't place the red node correctly at all. I suggest you to place it more like this to make this shape look more pretty:
  8. 01:26:126 (4) - Uhmmm this slider looks a bit randomly placed. I suggest you to rotate it a bit to make it look better with the previous slider's shape:
  9. 01:42:626 (3) - Veeeeeeeery minimal nazi detail lol. I suggest you to move this note to x:356 y:48 (approximately). I think it flows better like that.
  10. 01:40:626 (7) - The melody changes here so a nc would be a nice idea imo. Also this combo is too long so adding this nc would shorten it.
  11. 01:43:376 (7) - ^
  12. 01:49:626 (4) - ^
  13. 01:52:376 (7) - ^
  14. 01:55:376 (1) - o.o this is in fact this nc isnt even consistent with your previous so if you dont follow all of the above ^ try removing this combo. If you are following my suggestions then remove nc here and then add it to 01:55:626 (2).
  15. 01:58:376 (4) - ^ (same as 01:40:626 (7))
  16. 01:59:876 (4) - This part is calm rather than emphasized, loud or whatever you want to call it. A hitifinish here sounds too loud and exaggerated. I suggest you to remove it and replace it with another hitsound, perhaps a whistle.
  17. 02:01:126 (2) - Hmmm this curve makes the flow a bit odd. I think it feels better to play if you change the curve like this:
  18. 02:04:876 (4) - This note flows oddly. I would rather place it at x:280 y:288 to make this part feel better (imo).
  19. 02:08:126 (1,2,3) - ^ Another pattern that flows kinda bad. (3) Feels like forced to be there just to make a visually pretty pattern. I think it flows much better if you ctrl+g (1) and (2).
  20. 02:25:626 (1,2) - Make the map flow more naturally~ I think that if you place these two notes at x:460 y:276 approximately it will improve the flow.
  21. 02:29:626 (6) - Uhmmm this slider shape looks kinda out of place. I suggest you to copy the shape of 02:28:876 (4) and use it here, like this but it's up to you!:
  22. 02:34:626 (3) - What's with this antijump o.o? it doesn't fit here wth the music imo so consider placing this note correctly with distance snap.
  23. 02:35:126 (1,2,3,4,1) - Uhh no whistles here like you did before at 01:00:126 (1,2,3,4,5) and such? Please add whistles here too to make your hitsounds consistent and to make this part sound less monotonous.
  24. 02:38:126 (1,2,3,4,1) - ^
  25. 02:43:876 (4,5,6,7,8) - ^ that sound can be heard in this part and so on so you should keep adding whistles like that imo.
  26. 02:47:126 (1,2,3,4,1) - ^

    What a relaxing song and difficulty. I really like it. I just don't like how sometimes you change the flow, making it worst just to make a visually better pattern. Flow is more important! but regarding the mapset, I really like it.
That's all! I hope it helps. Good luck!
Topic Starter
Birdy
Most fixed, thanks!
Breeze
Actually I see nothing wrong with this map, let me know when you are ready for a bubble

EDIT: Bubbled
Sekai
if you'll bubble this you can give me another map to mod ></
Topic Starter
Birdy
PM'd Breeze.

Sekai-nyan wrote:

if you'll bubble this you can give me another map to mod ></
When I'm done remapping Insane on "Jesus Is Not Your Child", I'll tell you.
Aurele
Thank you Breeze♥

Go SNB!
UnderminE
Ah yes yes \:D/
jabberwockey
*Looks on proudly at star spam*
Aleks719
Map looks nice, wanna fix stats in both diffs only. They are too low in Dream and too high in Sleep
So:
  1. AR-1, OD-1 for Sleep
    AR+1, OD+2 for Dream
    (really, you have same OD for both difficulties, it's not a taiko with set-all-stats-at-five)
  2. And couple of words about tickrate. Since track goes to 3/4 rhythm sometimes tickrate 2 on long sliders sounds strange for me. I think tickrate 1 fits better. Won't force you to change it, just leave it as recommendation.
Topic Starter
Birdy
AR not changed for Sleep, but other things fixed. (bawwww there went my first bubble)
Jenny
Jenny had been here.

Should I recheck? (Rank won't take long)
Topic Starter
Birdy

Jenny wrote:

Jenny had been here.

Should I recheck? (Rank won't take long)
Yes I remember you, still the best mod post I have ever got, I assume.

Sure you can recheck it~
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