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Hinkstep - Dreamland Dub

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jabberwockey
Sleep is normal enough for me, you shouldn't worry too much, the star rating never shows anything too accurately.
hoozimajiget
Gogogo!! Hinkstep is thouroughly amazing, their release is one of my all time favourite albums.

GL with ranking :)
Topic Starter
Birdy

hoozimajiget wrote:

Gogogo!! Hinkstep is thouroughly amazing, their release is one of my all time favourite albums.

GL with ranking :)
Yeah, easily in the top 10 favs for me too (maybe even first)

also thanks~
Star Stream
From my queue

[General]
  1. try using normal-hitnormal sound as your costom clap sound
[Sleep]
  1. 00:52:626 (2) - please keep your distance
  2. 00:59:126 (3) - i don't recommend to mute the arrow, use at least 30% please
  3. 01:21:126 (1) - don'y overlap like this plz, it's annoying to read
  4. 01:32:876 (5) - i don't recommend to stack like this in easiest diff, can you find any other ways?
  5. 01:48:626 (2) - raise it a bit to avoid overlapping with 01:48:126 (1) -
  6. 01:50:626 - missing clap
  7. 02:20:376 - ^
  8. 02:31:626 - ^
[Dream]
  1. 01:06:126 (1,2,3,4,5) - this jump is too sharp, maybe use 1.6x
  2. 01:24:876 (2) - avoid overlapping with 01:23:126 (8) -
  3. 01:29:126 (6) - it's really annoying to read for me, can you find other ways
  4. 01:32:126 (6) - it feels too lack of sound, 40% would be better imo
  5. 01:46:376 (1) - make a neat slider plz
  6. 02:25:751 (2) - a bit hard to hit it well, stack it on 02:25:626 (1) - plz
  7. 02:37:126 (3,4,5,6,7,8,9) - too sharp again, reduce its distance plz
Good luck with rank~
KokoroStudiox3
HI ^^ mod Request from eLtigreXXx's Modding queue~

[Sleep]

00:48:126 (1)whistle try this
00:49:626 - ^
00:54:126 - ^
00:54:876 - ^
00:55:626 - ^
01:00:126 - ^
01:01:626 - ^
01:06:126 - ^
01:07:626 - ^
01:39:126 (1) finish
02:51:126 - finish

nice map :) :)
Gero
HI :3 mod Request from Xin's and Oku's Modding Queue

[Sleep]


00:51:126 (1,2) - because using too many points for a slider? please repair it

00:54:126 (1) - Whistle A also reverse

01:00:126 (1) - ^

01:06:126 (1) - ^

01:19:376 (3) - This slider Looks Better

01:55:376 (2) - Looks Better :)

02:48:626 (1) - Finish!

[Dream]

00:48:126 (1) - Whistle

00:48:876 (2) - ^

00:49:626 (3) - ^

00:54:126 (1,2,3,4,5) - ^

01:00:126 (1,2,3,4,5) - ^

01:06:126 (1,2,3,4,5) - Whistle

Nice Song Nice Map *W* Good Luck :D!
Topic Starter
Birdy
few things fixed, thanks for mods~
Flower
Hi~ queue mod~

[Sleep]
00:48:126 ~ 01:11:126 - strange. It does sound bad if you add whistle to every two Long white lines.
From 01:15:126 - You can try adding more whistles.
01:59:876 (6) - Better not stack.

[Dream]
00:48:126 ~ 01:11:126 - Same as Sleep.
From 01:15:126 - Same as Sleep.
01:00:126 (1,2,3,4,5) - Use Ctrl+Shift+D to create polygon patterns
01:05:126 (4,2) - Don't put them so low. In EasyMode it may be out of the window and in HardRock it will be under HP bar.
01:48:626 (2) - The reverse arrow is hidden under the previous notes.
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.
Saten
Hiii~

[Dream]
AR 7 fits better imo. Makes it smoother~
The first part (before the break) kinda lack hitsounds (whistles). Also, I think you can just lower volume (such as 35%) here
00:49:376 - add a note here. It makes the rhythm steadier imo
02:01:626 (3) - why did you lower the volume on this? it kinda makes me confused. Sure you can use low volume, but this is way too low imo.
02:02:126 (5) - ^
02:04:376 (3) - clap on tail
02:20:626 (10) - why so low?
02:25:626 (1) - ^
02:26:126 (1) - ^
01:48:126 (1,2,3) - a bit weird spacing imo
02:38:126 (6) - NC

[Sleep]
Same as Dream, you should lower the volume
I'd swap the HP & OD. Also, AR 5 works pretty neat
01:21:626 (2) - clap
01:23:126 (4) - clap on repeat
01:24:626 (1) - clap on head
01:28:876 (4) - clap
02:33:126 (1,2,3) - 3 grids left to make it more symmetric


That's all from me
/o/
tutuhaha
You need make sure
there has more than 20% part no map in your map is rankable
because some one tell me there can not have more than 20% part no mapping :O
00:48:126 - 01:15:126


I think this part maybe need little bit lower volume, like 30% or 40%

[Sleep]
00:48:126 (1) - +whistle
00:54:126 (1) - ^
01:00:126 (1) - ^
01:06:126 (1) - ^
01:26:626 (3) - +clap
01:38:626 (4) - ^
02:11:626 (3) - delete clap
02:33:126 (1) - +finish
02:39:126 (1) - ^
02:45:126 (1) - ^

[Dream]
some hitsound are same as sleep, so not said it again
02:09:126 (3) - +NC
02:15:126 (3) - ^
02:34:626 (3) - move to x264 y228
02:35:126 (4) - +NC

Good lucky then
Topic Starter
Birdy
done, will upload tomorrow with shorter .mp3

well i just mapped bit more at the start~ but it's UPDATED now
Kanari
Hallowwww ~
You requested in my queue ~


[General]
- Your .mp3 seem quiet, try to find a louder one?
- Starting from 02:03:126, the claps sound a bit loud, lower the volume.
- Maybe use some whistle? ~

[Sleep]
01:43:376 (3) - Spacing.
02:03:126 - This bookmark can be removed ~
02:42:876 (2) - Make this blacket around the next note better ~ Try 2nd point at x:180 y:88 3rd point at x:152 y:128 and 4th point at x:156 y:168
02:48:626 (1) - Start this at 02:48:376


[Dream]
- Overall Difficulty +1
01:19:876 (8) - New combo ?
01:29:376 (7) - Place where (3) was.
01:40:876 (7) - New combo ?
02:19:876 (6) - ^


Sorry for my poor mod ;w;
Nicely mapped ~
Good luck!
Topic Starter
Birdy
all fixed except new combos~
sherrie__fay
hi~
mod req via M4M queue

[Overall]
  1. too less hitsounds.. although song quiet and smooth, there must enough hitsounds here/_\
  2. overlaps should be fixed. for example, 02:35:126 (4) - in diff <dream> : it almost covered by 02:33:876 (2) - . you should put it out owo☆
[Dream]
  1. 01:18:126 (1) - try add whistle
  2. 01:21:126 (1) - ^
  3. 01:27:126 (1) - ^
  4. 01:30:126 (1) - ^
  5. 01:33:126 (1) - start^
  6. 01:36:126 (1) - ^
  7. 01:48:376 - +note
  8. 01:58:876 (5) - move clap to slider end
  9. 02:01:876 - +note
  10. 02:06:126 (1) - +whistle
  11. 02:09:126 (3) - ^
  12. 02:12:126 (3) - ^
  13. 02:15:126 (3) - start^
  14. 02:18:126 (3) - ^
  15. 02:21:126 (1) - ^
  16. 02:24:626 (5) - ^
  17. 02:25:126 (7) - clap at start
  18. 02:35:126 (4) - NC for spacing change
[Sleep]
  1. 01:18:126 (1) - whistle
  2. 01:21:126 (1) - ^
  3. 01:27:126 (1) - ^
  4. 01:30:126 (1) - ^
  5. 01:33:126 (1) - start^
  6. 01:36:126 (1) - ^
  7. 02:39:126 (1) - 1 grid right(grid level 4). put it on y-axis.
(♡˙︶˙♡)
UnderminE
Hi, use bookmarks.

[Sleep]
Use soft-whistles more. Not that much loudly, but use it. Soft-whistles are for these kind of maps.
02:09:126 (1) - not symmetrical.
02:09:126 (1,3) - stack these properly
02:12:126 (1) - same
02:11:126 (2,1) - and same
02:35:126 (4,5,1,2,3,4,5,1) - this part is crying for soft-whistle

[Dream]
This diff needs hitsounds as well. For example basicly this one 00:54:126 (1,3,5) - at least needs soft-whistles. Dont make it without hitsound, or else some players can't even feel the rhythm when they click on notes.
00:56:126 (1) - kinda ugly slider D:
You also can use soft-finish but not that much loud as if earrape, use it calmly to create a good, calm sound. I loved the song, really almost all of those soft hitsounds are made for these kind of songs.
02:02:626 (7,1) - oops these two don't look well
OMG SO SILENT SO SILENT MY EARS ARE CRYING FOR HITSOUNDS ;_______;
02:08:626 (2,5) - nopenope

Okay that's all for now. I will mod it again after some updates, you can post it on my thread anytime~
Topic Starter
Birdy
I will add some whistles maybe some time ;__;
others fixed
BeatofIke
Request from queue! No kudosu for this mod!

[Sleep]
-> Pretty much the beginning part! It just needs some soft whistles.
00:59:126 (3) - Pretty strange slider!

[Dream]
-> Increase Overall Difficulty! It's the same as Sleep Difficulty.
Topic Starter
Birdy
Okay, some hitsounds finally added~
Loneight
Hi~
Sorry, I am late, I am busy in this month ;w;
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Sleep]

  1. 00:57:126 (4,1) - swap NC ?~

[Dream]

  1. 01:35:126 (4) - re clap in the start
  2. 01:50:876 (10) - add clap?
  3. 01:59:876 (7) - re finish in the end, strange for me
  4. 02:20:626 (10) - re clap?
  5. 02:48:126 (5) - NC?
good song & good luck~
sorry for late ;w;
and sorry to my poor English
Topic Starter
Birdy

l1106188 wrote:

Hi~
Sorry, I am late, I am busy in this month ;w;
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Sleep]

  1. 00:57:126 (4,1) - swap NC ?~ - done

[Dream]

  1. 01:35:126 (4) - re clap in the start - done
  2. 01:50:876 (10) - add clap? - done
  3. 01:59:876 (7) - re finish in the end, strange for me - no
  4. 02:20:626 (10) - re clap? - no
  5. 02:48:126 (5) - NC? - done
good song & good luck~
sorry for late ;w;
and sorry to my poor English
thank you~
Regou
Hi~

[Dream]
00:33:626 (2) - See, it touches 00:30:126 (1).,, it's quite ugly imo
00:41:626 (5) - (nazi)1 grid left
00:49:626 (3,4) - Again. Avoid unnecessary overlapping.
00:50:126 (4,5) - Confusing spacing...?
01:03:626 (1) - 2 grid left so that its head can pass through 01:05:126 (3) perfectly :)
01:23:126 (8) - Sorry but I have to say that this one isn't cool
01:25:376 (3) - I think using this beat will be better...

01:46:376 (1) - ^
02:35:126 (1,2,3,4,1,2,3,4,5) - It this just a hard diff, less jump please??O__o

[Sleep]
00:33:126 - add a break here?
00:50:626 (3) - Not perfectly blanketed by 00:51:126 (1) - , fix it
01:06:126 (1) - This don't look good :(
01:32:876 (5) - Remove this note? This may confuse the newbies...
01:52:376 (2) - Why not symmetrical with 01:53:126 (3) - :(
02:03:126 (1) - More creative art slider can be applied here :)

I really hope that you can get a custom clap. It fits the music more.
Okay, that's all! Good luck.
Topic Starter
Birdy

Regou wrote:

Hi~

[Dream]
00:33:626 (2) - See, it touches 00:30:126 (1).,, it's quite ugly imo - fixed
00:41:626 (5) - (nazi)1 grid left - no
00:49:626 (3,4) - Again. Avoid unnecessary overlapping. - done
00:50:126 (4,5) - Confusing spacing...? - already fixed by the suggestion above
01:03:626 (1) - 2 grid left so that its head can pass through 01:05:126 (3) perfectly :) - done
01:23:126 (8) - Sorry but I have to say that this one isn't cool - no need to be sorry, but it's fine in my opinion
01:25:376 (3) - I think using this beat will be better... - no

01:46:376 (1) - ^ - no
02:35:126 (1,2,3,4,1,2,3,4,5) - It this just a hard diff, less jump please??O__o - slow song and only 2,00x jumps, no need to fix I assume

[Sleep]
00:33:126 - add a break here? - done
00:50:626 (3) - Not perfectly blanketed by 00:51:126 (1) - , fix it - done
01:06:126 (1) - This don't look good :(
01:32:876 (5) - Remove this note? This may confuse the newbies... - no, but edited
01:52:376 (2) - Why not symmetrical with 01:53:126 (3) - :( - but it is!
02:03:126 (1) - More creative art slider can be applied here :) - done

I really hope that you can get a custom clap. It fits the music more.
Okay, that's all! Good luck.
thanks!
Roddie
General
  1. I suggest to try and keep the slider ticks consistent. Setting it to 2 on Dream would be best, man.
Sleep
  1. 02:03:126 (1)-I'm pretty sure you forgot to add a finish on the beginning.
  2. 02:15:126 (1)-Was this spacing left out intentionally? If it wasn't, I suggest fixing it with the distance snap.
  3. 02:24:797 (5)-^?
Dream
  1. 01:00:126 (1)-A spacing error? If it is, fix it using the distance snap.
  2. 02:23:126 (x)-Perhaps its a good idea to add a note here?
And that's about it. I apologize for not modding this map sooner. Here's a star on me.

Good luck! :D
Topic Starter
Birdy
All fixed, thanks!
Royston
Hi, M4M from your queue.
This is my first mod and I'm a bit of a noob, so excuse me. Most of these are just suggeestions.

General:
Have you tried using normal-hitnormal instead of the soft hitclaps? It's not that I dislike the claps or anything, just another option you could experiment with!
Maybe use 35%~40% hitvolume instead of 50%? I feel the hitsounds overpower the music at some points.

Sleep:
01:22:876 (4) - Add note + clap?
01:56:626 (3) - Whistle on slider end? Goes with the music
01:57:126 (1) - If you add the above, whistle here as well

Dream:
00:33:626 (2) -Fiddle with the slider a bit so it doesn't overlap the previous one? Something like this maybe: http://puu.sh/1vbYu
01:55:876 (4) - Feel like a clap should go here


Really nice song and map, had a lot of fun playing it. :D
Topic Starter
Birdy

Von_Fegel_Snape wrote:

General:
Maybe use 35%~40% hitvolume instead of 50%? I feel the hitsounds overpower the music at some points. - have tried it before, but it's not good IMO

Sleep:
01:57:126 (1) - If you add the above, whistle here as well - nah, doesn't really go well here
others fixed, thanks
UnderminE
AHHH DO WANT THIS RANKED
Topic Starter
Birdy

UnderminE wrote:

AHHH DO WANT THIS RANKED
ME TOO
I've been trying desperately to get MATs and BATs to look here, so I REALLY HOPE
UnderminE
SHOOTING STARZ
Topic Starter
Birdy

UnderminE wrote:

SHOOTING STARZ
aaaaaaaa thank you <3
jabberwockey
rank dis already fools
Aurele
Ewww, this map has 69 replies.

Sleep
  1. 00:27:126 (3) - By looking on what you've did at 00:39:126, you could add a new combo here. But to be honest, it also looks good without the New combo. If you want to add a new combo, you can do it since it will also fit. I am just letting this suggestion here if in case, you want to add one.
  2. 00:48:126 (1) - This slider is, unfortunately, unsymmetrical. I guess you should fix it. Here's the code:
    88,184,48126,6,0,B|160:128|228:140|248:156|256:160|256:160|264:156|284:140|352:128|424:184,1,360,0|2,0:0|0:0,0:0:0
  3. 00:52:626 (2) - Actually, it would look more cool and symmetric if you keep doing the blanket with the circle 3 as you did with the slider 1. To make it blanketed, move it to x:148 y:120. Here's what/how I found it. Make sure to rearrange your next objects since it will have a highly difference.
  4. 00:59:126 (4) - The end of this slider seems to be a bit awkward. You should try to improve it by moving the last node one grid up and some grid at the left.
  5. 01:24:626 (1,2,3) - There's two possibility here, first, you may have forgot to add claps to keep the consistency or it was intentional. If it was intentional, what's the main reason? I don't think you should skip these claps. Add claps at the end of the slider 1 and at the circle 3. By doing this, the claps before it will be consistent instead of getting it cut'd off.
  6. 01:38:626 (4) - You should be adding a clap here since this circle and the previous circle has no hitsounds, so it makes it a bit.. empty? Try to think about it. To be honest, it will fit with the previous clap at the end of the slider 2 and it will fit with the bass, I guess?
  7. 02:18:126 (1) - You could make a better blanket here with the previous circle by moving the third node a bit.
  8. 02:33:126 (1) - At this part, it sounds really more louder than a simple non-hitsounded object. You should add a finish here to emphasize it! Also, without it, it makes it object way more empty than the sound in the song. You should do the same with 02:39:126 and 02:45:126
That's a nice difficulty, I liked the beginning of it with they blanket (overall) I don't think it would need more mods c:

Dream
  1. 00:56:126 (6) - I think it would be better if you isolate the star pattern together on the same combo without adding any objects after it. I would suggest you to add a new combo here.
  2. 01:22:876 (7) - I really like what you've did with your hitsounds but... this clap seems to be very late! You should maybe add it at the end of the previous slider? Since it's on a upbeat, it should be alright. But also, it sounds less late and better c:
  3. 01:38:626 (5) - With the slider 3 and 4, it makes a pretty good flow, but at this one, you've copy/pasted the slider 4 and it doesn't make it pretty good, mostly that there's a jump. I'm suggesting you to keep the jump, but reversing the slider, just like this. lol, peppy.
  4. 01:43:376 (1) - Do you really need a new combo here? You haven't added one to 01:40:376 (6) - which has the same tonality. You have two possibility: Delete the new combo or add a New Combo to the circle 6 of the previous combo to make it consistent to this one.
  5. 02:17:126 (1,3) - Ewww, overlaps! You should maybe move the slider 3, so it won't be overlapping the previous slider, 1.
  6. 02:33:126 - Look at the previous difficulty, I've mentioned it. (Same thing with 2:39:126 and 02:45:126
  7. 02:35:126 (1) - This note is not in a pretty good place since it's overlapping the slider that isn't completely fade-out! Try to maybe, highlight the star pattern and go on "Edit">"Rotate by...", so you could move it a bit.
This map is pretty good and really relaxing map. It deserve to be your first ranked map! But you should try to get some more advices!
Go SNB!
Topic Starter
Birdy

Gabe wrote:

Ewww, this map has 69 replies. - B-Baka!!!

Dream
01:22:876 (7) - I really like what you've did with your hitsounds but... this clap seems to be very late! You should maybe add it at the end of the previous slider? Since it's on a upbeat, it should be alright. But also, it sounds less late and better c: - I followed the snare on song, not the common musical sense
Everything else fixed~ Thanks!
Lally
a star for you
*D*)/ gogo~
Kei
M4M here, since you modded Snepif's map. :>

[Sleep]
  1. 00:48:126 (1) - This slider sounds kinda.. empty without hitsound. I think a whistle at the start of this slider fits perfectly with the melody imo.
  2. 00:54:126 (1) - ^
  3. 01:00:126 (1) - ^
  4. 01:06:126 (1) - ^
  5. 01:26:626 (4) - o.o This quite impressed me. Your patterns were all clean and pretty and suddenly this. I suggest you to move this slider over here with a curved shape to make a blanket with the previous slider (I'm suggesting this because where you placed it, it gets covered by hitbursts and doesn't flow well at all imo):
  6. 01:31:876 (3,4,5) - ^ again o.o this looks very messy. (5) gets all covered up by those two sliders. I personally think it doesn't flow well at all. How about trying another spacing to make this part easier to read for beginners and more pretty? I think that something like this would work:
  7. 01:39:126 (1) - From this point to 01:59:876 (6) the difficulty suddenly increases a lot. You placed a lot of consecutive notes :< and made some weird patterns. I'll talk about that below.
  8. 01:48:626 (2) - (^ this is related with that) -> this slidershape looks too odd. How about trying something else with it.. perhaps a more "regular" shape like this one?:
  9. 01:52:376 (2,3) - Minor detail: I suggest you to move this slider a couple of grids to the left to make some symmetry with them. I think it looks more pretty.
  10. 01:55:376 (2) - This wavy slider doesn't look good with the previous stright slider imo. They're too different and look odd together. I personally prefer this way:
  11. 02:06:626 (1) - I think this nc is very unnecesary. I suggest you to remove it since the melody doesn't change in anything imo.
  12. 02:19:876 (2) - I recommend you to remove this note to make this part more easier and suitable for beginners since this is your easier diff. :3 I know you're trying to keep following the melody but i think it is better if you leave some empty spaces, like, little pauses for the player.
  13. 02:32:126 (2,3,1) - This pattern flows odd imo, and I personally dislike how these notes get a bit covered with each other. I think it flows and looks better in this way:
  14. 02:36:376 (2) - Same thing about 02:19:876 (2). In this case, to decrease the difficulty I suggest you to remove this slider and then add a circle at 02:36:626.
  15. 02:38:126 (4,5,1) - Same thing about 02:32:126 (2,3,1). I think it looks and flows better this way, so I suggest you to try it out:
  16. 02:39:876 (2) - Another odd shape imo :D In this case I suggest you to move the red node a tad up like this, but it's up to you!:
  17. 02:45:126 (1) - o.o wow this slider is really impressive. I think it doesn't fit with the music at all. I would rather try something more pretty and artistic. I tried some shapes and this is the one I like most:
    SPOILER


    344,284,165126,6,0,B|281:301|243:267|243:267|251:225|125:288|180:154|130:175|130:175|88:150|88:91,2,360,4|8|0,0:0|0:0|0:0,0:0:0

    I really like the hitsounds, I just don't agree that this is the easier diff of the mapset but I guess it will be okay to leave it like this. :3
[Dream]

  • *I suggest you to increase OD by +1. OD6 is too slow and makes some patterns a bit more harder to read.
  1. 00:48:126 (1) - Here's missing a whistle at the start of this slider (imo. i think). :3 It sounds too monotonous and empty without a whistle to keep following the melody.
  2. 00:54:126 (1) - ^
  3. 00:56:126 (1) - Ughh.. this slider looks perfect due to the new slider tool but I personally think that the way in which the start and end of it get overlapped by themselves look bad. Perhaps avoid this making it a bit more like this?:
  4. 01:00:126 (1) - Same thing about 00:48:126 (1).
  5. 01:06:126 (1) - ^
  6. 01:11:126 (3) - Uhmm I suggest you to add a whistle at the end of this slider since the sound that the whistle at the repeat is following is repeated once again, i mean, it can also be heard at the end of this slider. I'm not sure if i explained it clearly :<
  7. 01:23:126 (8) - This slider looks a bit odd. You didn't place the red node correctly at all. I suggest you to place it more like this to make this shape look more pretty:
  8. 01:26:126 (4) - Uhmmm this slider looks a bit randomly placed. I suggest you to rotate it a bit to make it look better with the previous slider's shape:
  9. 01:42:626 (3) - Veeeeeeeery minimal nazi detail lol. I suggest you to move this note to x:356 y:48 (approximately). I think it flows better like that.
  10. 01:40:626 (7) - The melody changes here so a nc would be a nice idea imo. Also this combo is too long so adding this nc would shorten it.
  11. 01:43:376 (7) - ^
  12. 01:49:626 (4) - ^
  13. 01:52:376 (7) - ^
  14. 01:55:376 (1) - o.o this is in fact this nc isnt even consistent with your previous so if you dont follow all of the above ^ try removing this combo. If you are following my suggestions then remove nc here and then add it to 01:55:626 (2).
  15. 01:58:376 (4) - ^ (same as 01:40:626 (7))
  16. 01:59:876 (4) - This part is calm rather than emphasized, loud or whatever you want to call it. A hitifinish here sounds too loud and exaggerated. I suggest you to remove it and replace it with another hitsound, perhaps a whistle.
  17. 02:01:126 (2) - Hmmm this curve makes the flow a bit odd. I think it feels better to play if you change the curve like this:
  18. 02:04:876 (4) - This note flows oddly. I would rather place it at x:280 y:288 to make this part feel better (imo).
  19. 02:08:126 (1,2,3) - ^ Another pattern that flows kinda bad. (3) Feels like forced to be there just to make a visually pretty pattern. I think it flows much better if you ctrl+g (1) and (2).
  20. 02:25:626 (1,2) - Make the map flow more naturally~ I think that if you place these two notes at x:460 y:276 approximately it will improve the flow.
  21. 02:29:626 (6) - Uhmmm this slider shape looks kinda out of place. I suggest you to copy the shape of 02:28:876 (4) and use it here, like this but it's up to you!:
  22. 02:34:626 (3) - What's with this antijump o.o? it doesn't fit here wth the music imo so consider placing this note correctly with distance snap.
  23. 02:35:126 (1,2,3,4,1) - Uhh no whistles here like you did before at 01:00:126 (1,2,3,4,5) and such? Please add whistles here too to make your hitsounds consistent and to make this part sound less monotonous.
  24. 02:38:126 (1,2,3,4,1) - ^
  25. 02:43:876 (4,5,6,7,8) - ^ that sound can be heard in this part and so on so you should keep adding whistles like that imo.
  26. 02:47:126 (1,2,3,4,1) - ^

    What a relaxing song and difficulty. I really like it. I just don't like how sometimes you change the flow, making it worst just to make a visually better pattern. Flow is more important! but regarding the mapset, I really like it.
That's all! I hope it helps. Good luck!
Topic Starter
Birdy
Most fixed, thanks!
Breeze
Actually I see nothing wrong with this map, let me know when you are ready for a bubble

EDIT: Bubbled
Suimya
if you'll bubble this you can give me another map to mod ></
Topic Starter
Birdy
PM'd Breeze.

Sekai-nyan wrote:

if you'll bubble this you can give me another map to mod ></
When I'm done remapping Insane on "Jesus Is Not Your Child", I'll tell you.
Aurele
Thank you Breeze♥

Go SNB!
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