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Hinkstep - Dreamland Dub

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lkx_Shore
mod from my queue

General
nice song,maybe you can cut beginning,because it so long

Dream
why not use more whistle?
01:17:126 (6) - 3hit is better,i fell
01:19:626 - add note
01:39:126 (1) - head add finish
02:48:126 (1) - new combo and finish

Normal
this look like Easy,:?
OD2→4
AR3→4
HP2→4
02:09:126 (1) - head finish
02:15:126 (1) - ↑
02:20:876 (4) - Tail finish
Topic Starter
Birdy

lkx_shore wrote:

mod from my queue

General
nice song,maybe you can cut beginning,because it so long - i will do when i'm not so lazy

Dream
why not use more whistle? - whistles are work in progress, only claps and finishes added
01:17:126 (6) - 3hit is better,i fell - fixed
01:19:626 - add note - added
01:39:126 (1) - head add finish - added
02:48:126 (1) - new combo and finish - new combo yes, no finish

Normal
this look like Easy,:? - it's called Sleep anyway, so it doesn't matter yet
OD2→4
AR3→4
HP2→4 - all fixed
02:09:126 (1) - head finish
02:15:126 (1) - ↑
02:20:876 (4) - Tail finish - no hitsounds changed here
thankyou~
Pink Agate
HI,modding time ;)


Sleep

00:00:000 - ~00:48:126 (1) - beatmap read time is too long,you can add some note
01:10:126 - add a circle an stack in 01:10:376 (2) - (just suggest)
01:21:126 (1) - too close to 01:20:376 (4) - ,Maybe you can open AiMod to check。
01:35:126 (3) - too close to 01:34:376 (2) -
01:34:376 (2) - Are you Are you sure this isn't it difficult for easy diff?
02:11:626 (3) - ^
02:22:626 (2) - Be in front of the this slider02:20:876 (4) - the cover
02:24:126 (1,2) - too close to 02:23:376 (4) -
02:39:126 (1) - too close to 02:38:626 (5) -
02:43:626 (3) - too close to 02:42:876 (2) -


Dream
Is it hard diff?I think you can reduce the difficulty,
just like HP and OD use 4 ,DS use 0.8x


OK,nice hitsound,good luck!
wantuole
[Genera]
difficulty name is very interesting
do more careful in easy difficulty next time
[Sleep]
is all dis snap,but seem a little junmp,maybe close to dis snop is butter
AR-1?
01:18:126 (1) - move left a little,same like 01:17:626 (4,5)
01:21:626 (2) - middle is no sound,not clap
[Dream]
good job
01:47:376 (9,10) - ctrl+r
02:13:126 (5,7) - ^
[Jaymare]
only for looking,feel so bad for play :o,don't know why get this jump in a slow song, use it in exrta song is butter
00:48:126 - cut green line, change red line vol 35% is ok


that all ,good luck
Topic Starter
Birdy

Pink Agate wrote:

HI,modding time ;)


Sleep

00:00:000 - ~00:48:126 (1) - beatmap read time is too long,you can add some note - still need to think if I remove this part or map it
01:10:126 - add a circle an stack in 01:10:376 (2) - (just suggest) - nooooo
01:21:126 (1) - too close to 01:20:376 (4) - ,Maybe you can open AiMod to check。- not sure, will leave it like this now, maybe change it later
01:35:126 (3) - too close to 01:34:376 (2) - fixed
01:34:376 (2) - Are you Are you sure this isn't it difficult for easy diff? - not sure, not changing yet
02:11:626 (3) - ^ - ^
02:22:626 (2) - Be in front of the this slider02:20:876 (4) - the cover - fixed
02:24:126 (1,2) - too close to 02:23:376 (4) - fixed
02:39:126 (1) - too close to 02:38:626 (5) - ^
02:43:626 (3) - too close to 02:42:876 (2) - ^


Dream
Is it hard diff?I think you can reduce the difficulty,
just like HP and OD use 4 ,DS use 0.8x - made some changes


OK,nice hitsound,good luck!
thank youuuu~
Topic Starter
Birdy

wantuole wrote:

[Genera]
difficulty name is very interesting
do more careful in easy difficulty next time
[Sleep]
is all dis snap,but seem a little junmp,maybe close to dis snop is butter - what?
AR-1? - just fixed after previous mod, but thanks~
01:18:126 (1) - move left a little,same like 01:17:626 (4,5) - fixed little bit, but not into straight line
01:21:626 (2) - middle is no sound,not clap - but there is clap alraedy
[Dream]
good job
01:47:376 (9,10) - ctrl+r - no
02:13:126 (5,7) - ^ - uh, fine
[Jaymare]
only for looking,feel so bad for play :o,don't know why get this jump in a slow song, use it in exrta song is butter
00:48:126 - cut green line, change red line vol 35% is ok


that all ,good luck
thanks~
Kashimaria
General

02:27:126 ~ 02:48:126 add kiai

Sleep : AR 3 -> AR 2

Sleep

01:27:126 add note
01:31:626 (2) add hitsound (clap)
01:38:626 (4) add hitsound (clap)
01:40:376 (4) new combo
01:41:876 add note
01:46:626 add note
01:50:626 (3) add hitsound (clap)
01:50:876 (3) delete hitsound
02:20:876 (3) add hitsound (clap)
02:21:126 (3) add hitsound (clap)
02:22:626 add note

Dream

01:51:376 add note
01:55:626 add note
01:56:126 add note
01:57:376 add note
02:01:751 (2) move to 02:01:876
02:02:626 (6) add hitsound (clap)
02:02:876 (6) add hitsound (clap)
02:06:876 (3) add hitsound (clap)
02:07:126 (4) add hitsound (clap)
02:07:251 (4) add hitsound (clap)
02:07:376 (4) add hitsound (clap)
02:07:626 (5) add hitsound (clap)
02:09:126 (1) add hitsound (clap)
02:09:376 (2) add hitsound (clap)
02:10:126 (4) add hitsound (clap)
02:10:376 (4) add hitsound (clap)
02:10:626 (5) add hitsound (clap)
02:12:626 (3) add hitsound (clap)
02:17:626 (5) add hitsound (clap)

.. very Surd? ahaha
Topic Starter
Birdy
Something fixed, something not. Thanks~
100Michael
Very fun map to play, could barely find anything that really 'stands out'.

Sleep
01:40:376 (4) - Slightly confusing on first play but not necessarily a problem
02:23:626 (4) - Same as above

Dream
02:02:126 (4) - Not expecting to go from one side of the screen to the other.
02:34:626 (3) - Especially at this speed it's a little hard to notice this one, gotta say 'm pretty bad at those star patterns to be honest.
02:37:626 (5) - Not really a problem but the distance between the 4 and 5 came unexpected.

Jaymare
01:27:876 (3) - Slightly confusing but not really that big of a deal.

Hope this is helpful to you, have a nice day.
Topic Starter
Birdy
Made jumps less harsh on Dream, but Sleep not edited. Thank you~
Lally
M4M ~

[Sleep]
01:11:126 (3) ~ remove some points http://puu.sh/18lE9
01:16:376 (3) ~ ^ http://puu.sh/18lF5
01:27:876 (3) ~ ^ http://puu.sh/18lGL
01:43:376 (3) ~ ^ http://puu.sh/18lMf
02:12:126 (1) ~ ^ same

[Dream]
01:20:126 (9) ~ nc
01:21:126 (1) ~ remove NC and add it here : 01:21:626
01:41:626 (9) ~ nc / remove it here: 01:42:126 (1)
01:44:876 (12) ~ nc/ remove it here: 01:45:126 (1)
01:46:376 ~ nc
01:57:126 ~ just a little bit shorter the slider http://puu.sh/18Nvj
02:23:376 ~ remove some points http://puu.sh/18NwI and new combo / remove it here : 02:24:126
02:26:376 ~ nc
Topic Starter
Birdy

Lally wrote:

M4M ~

[Sleep]
01:11:126 (3) ~ remove some points http://puu.sh/18lE9 - less points, but will be uglier imo ;w;
01:16:376 (3) ~ ^ http://puu.sh/18lF5 - no
01:27:876 (3) ~ ^ http://puu.sh/18lGL - no
01:43:376 (3) ~ ^ http://puu.sh/18lMf - okay
02:12:126 (1) ~ ^ same - it doesn't even fit there, why why what

[Dream]
01:20:126 (9) ~ nc - noooo
01:21:126 (1) ~ remove NC and add it here : 01:21:626 - no
01:41:626 (9) ~ nc / remove it here: 01:42:126 (1) - no
01:44:876 (12) ~ nc/ remove it here: 01:45:126 (1) - no
01:46:376 ~ nc - done
01:57:126 ~ just a little bit shorter the slider http://puu.sh/18Nvj - done
02:23:376 ~ remove some points http://puu.sh/18NwI and new combo / remove it here : 02:24:126 - done
02:26:376 ~ nc - done
thankyou~
Wafu
Hi from your modding queue
M4M
[Dream]

01:04:376 (3,4) - Avoid overlap
01:25:876 - Since you followed mostly everywhere this drum, add clap here or completely change hitsounding style
01:35:626 (5) - Avoid overlap
01:37:876 - Clap
01:38:126 (4) - Move on 396;312 to a bit stack with 01:36:876 (2) of course to move ending poit on the same place where ends 01:36:876 (2)
01:38:876 - Clap
01:43:876 - ^
01:47:626 (4) - ^
01:49:876 (4) - ^
01:50:876 - ^
01:53:626 (8) - ^ And somehow avoid overlap
01:55:876 (3) - ^
01:56:626 (6) - ^
01:57:626 (1) - ^

Well... in map is not kiai even if in song is a special part which fits perfectly as kiai:
Add kiai on 02:27:126 and end on 02:25:126
Add kiai on 02:39:126 and end on 02:45:126
It fits very nicely, flows and mainly, it feels better to play. Add it on all diffs of course.

[Sleep]

Maybe a bit fix hitsounds, other seems fine.

[Jaymare]

Unrankable, you couldn't accept this beatmap.
jabberwockey
I seriously enjoy your taste in music
I'll try to give suggestions where I can~


[Jaymare]

01:03:126 - 01:04:626: Doesn't really flow.Please try this?
You wanted this to be a flower combo right?
01:15:626 (1) - x:148 y:200
01:15:876 (2) - x:216 y:292
01:16:126 (3) - X:336 y:260
01:16:876 (4) - x:336 y:156
01:17:126 (5) - x:220 y:100
01:17:376 (6) - x:248 y:196
01:25:376 (4) - Your mapping is highly symmetrical and neat throughout, so this just feels weird imo. Maybe this?
02:03:126 (1,2) - Hitcircle isn't blanketed by the slider properly i.e:
[Dream]

01:44:126 (2) - Clap
01:47:126 (2,3,4,5,1) - yo dawg this ain't symmetrical, maybe 01:48:001 (1) - at x:232 y:152
01:51:376 (2) - Clap and
01:51:626 (3) - Remove Clap
01:52:376 (7) - Clap
01:56:126 (4) - Clap
01:57:626 (2) - Add circle here with clap, and I don't feel there should be a spinner here, if anything it should be from 02:00:126

[Sleep]
01:50:126 (3) - Clap should be on 2nd repeat, remove it from the end

Yep might crosses fingers and hopes this is ranked
Good luck!
SC-DrawerX3
Heyuu :3

Sleep

00:57:126 (1) - Remove spinner, feels weird to play

Dream

01:20:876 (11) - Remove whistle
01:32:876 (10) - ^
01:41:376 add circle


Jaymare

01:31:126 (3,4,5,6) - Please, don't make jumps that go over the whole screen.. 1. It dosn't look good to me, 2. It's simply annoying.. Maybe it's just me >:
01:37:376 (5,6) - ^
01:56:376 (12,13,14) - ^
02:13:376 (3,4,5) - ^
02:15:876 (4,5,6) - ^
02:18:876 (3,4) - ^
02:43:876 (5,6,7,8,9,10) - ^
02:44:376 (8,9,10,11) - a circle stacked under the last circle of a stream is aweful to play

happy fixing~
Jenny
Sleep:

I suggest swapping OD and LD, meaning to set drain on 2 and OD on 3.

  • 00:48:126 (1,2,3) - I'd prefer if all this was symmetric on the Y-axis
    00:51:126 (1,2) - you can better these blankets around 3 out
    00:57:126 (1,2) - I suggest swapping the new combo since there is a new soundpattern starting at 2 while 1 still follows the previous
    00:58:376 (4) - also add a new combo here because the sound pattern of 2-3 repeats here and it's an in-itself closed one as there is a break inbetween, makes more sense to me
    00:59:126 (6) - the 1/2 there is overdone, just have it be 1/1 or silence the reverse arrow
    01:00:126 (1) - I'd put the slider so it has the reverse arrow on the blue tick, that'd suit the light sound in the song more (blue tick: 01:00:501), then add another slider at 01:01:251 that ends at 01:01:626
    01:03:126 (1) - again this would look better if it was symmetrically placed on the Y-axis
    01:06:126 (1) - same
    01:11:126 (3) - a 1/1 slider with a reverse arrow would do better here, also the overlap with 1 is meeh
    01:16:376 (3) - this should end at 01:16:876 to follow the song better
    01:17:126 - you can add a 1/4 slider here, should be k even for lowest diff
    01:21:626 (2) - I don't see the reason behind this shape, the edgyness that comes from the red points does not suit the song too well either, it just seems to skip part of the song because you had no idea what to do there
    01:24:626 (1) - ^
    01:27:876 (3) - feels better if this ends 1/2 earlier; you can put a circle to where it currently ends
    01:31:876 - add a circle here?
    01:33:126 (1) - stack on previous 2's end
    01:38:126 (3,4,1,2) - that square could be done better; for that, copy 3-4, rotate by 90°, put 0.0x snap and set it onto 4, so you get 1's correct position; do the same for 2
    01:43:376 (3) - this should end 1/1 earlier
    01:46:876 (3) - make this blanket 4 better, gridsnap off
    01:50:126 (3) - this came kinda sudden as you never had more than one reverse arrow before
    01:57:126 (1) - that slider is meeh... change it, it's not smooth enough for the song
    02:00:126 (1) - should end 1/2 later
    02:11:626 (3) - stack that properly on 1's end
    02:15:126 (1) - move the sliderpoints (not counting end and start) more to the right to make the curve look more interesting


    02:18:126 (1) - similar, CTRL-J
    02:19:876 (2,3,4) - these sliders starting on red ticks feel awkward to hit and hold, please change this so they either start on whites or use circles
    02:21:376 (1) - put the sliderpoint more to the right (coordinates are 295|40) to generate a better curve

    02:42:876 (2) - you can improve this blanket
    02:45:126 (1) - the current shape is kind of creative, though I suggest another one; see below


Judgement: Calm and nice, though, as stated, could use more workout - make it a bit smoother and work your stuffs a bit more out and this'll be fine~



Dream:

As decided IRC, this'll be the high diff of this set, so Jaymare will be taken out.
OD +2, AR +1


  • 00:48:126 (1,2) - you can improve these blankets
    00:50:126 (4) - i don't like how the slider pokes out of the playfield and iirc, objects that touch the HP-bar too much are unrankable
    00:51:626 (2,3) - these curves are somewhat weirdo, better just use one sliderpoint each


    00:54:126 (1,2,3,4,5) - this pattern comes kinda sudden and the spacing appears to be very wide; I'd suggest 1.3x instead
    00:56:126 (6) - a) new combo, b) move it so it's not as close to previous 1, that feels ugly to me
    00:57:126 (1,2,3) - first you get a straight movement from 1 to 2, then you go edgyly up-left; that transition is not so good; I suggest mirroring 2-3 and placing them so 2's start is on where 4 starts - that gives a better connection and feel


    00:59:126 (4) - that curve is somewhat unbalanced, move the sliderpoints to 376|215 (2nd), 450|164 (3rd), 443|90 (end) to fix
    01:06:126 (1,2,3,4,5) - well this is kiiiiiiiiinda wide, better use 1.4x or 1.6x imo
    01:11:126 (4) - as in easy/normal diff, use 1/1 reverse slider here
    01:20:126 (9) - that shape is very clunchily compressed which makes it look ugly, just use a little curve


    01:22:376 (6) - appears a bit too compressed, move 2nd sliderpoint to 362|189 and 3rd to 333|225
    01:23:126 (8) - creative shape; either use a custom slidertick for the tick on this or do a 1/1 reverseslider to suit the rhythm better - i'd prefer the slidertick option
    01:25:376 (3) - at the current state the red point is somewhat useless, make it poke more out
    01:26:126 (4) - to balance this more out, move 2nd sliderpoint to 516|229, 3rd to 512|178, 4th to 480|136 and end to 373|184
    01:29:126 (6,7) - not sure about how much these are overblended by 3's and 4's hitbursts, better move them somewhere else
    01:29:376 (7) - that could blanket next 1 better
    01:32:626 (9) - suggesting to put this to 470|276 to follow the flow better
    01:32:876 (10) - this to 417|366
    01:33:126 (1) - move 2nd sliderpoint to 248|330 for better blanket of 2's start
    01:33:876 (2) - move sliderend to 243|93 to have a better blanket around 1's end
    01:34:626 (3) - improve blanket around 4's start
    01:35:626 (5) - I do not like how this comes so close to 4's end, more distance please; also, make it blanket next 1
    01:38:126 (4) - that should end exactly where 2 ended, right now it's a bit more to the right from what I see
    01:39:126 (1) - trapezoid sliderpointplacement makes this feel bad; more curve please
    01:47:126 (2,3,4,5,1) - these jumps came sudden and also are hard to decipher with the current AR
    01:50:126 (5,6,7,8,1) - such patterns are meeh to play in general; remove some of the sliders or redesign it
    01:51:126 (1,2,3) - this straight dropping movement doesn't feel too flowy to me
    01:52:376 (7) - red point is somewhat badly placed/negated by the white ones around it, make it stand out more or remove it and redesign the slider
    01:53:626 (8) - too close to 7's slidertrack imo
    01:54:126 (1,2,3) - that straight line is not pretty desu
    01:59:376 (6,7) - kinda giantic spacing
    02:00:376 (1) - ninjaspin for such a diff, please do not do this - better use a long slider
    02:01:626 (1,2) - 30% volume for these
    02:02:126 (3,4) - 40% for these
    02:02:626 (5) - slider is very clunchy and thus feels bad
    02:03:126 (1) - start your 55% volume again on this one - also, this slider is clunchy again, don't make it feels so crumply-overlapping
    02:03:876 (2,3) - ginourmeous spacing, do this in your highest diff if you want but not in the middle one
    02:05:126 (4,5,6) - I do not like this after 3 :<
    02:06:876 (3,4,5) - straight line movement is still meeh
    02:08:126 (6,7) - this is a new soundpattern, thus, NC
    02:09:126 (1,2) - swap NC, 1 belongs to the soundpattern of 6,7
    02:11:126 (6) - clunchy
    02:15:126 (1) - rotate this by 35° (selection center), then arrange following objects to it
    02:16:126 (2) - improve this blanket
    02:18:126 (1) - that may partly be overlapped by 4's hitbursts and it's not too pretty in general
    02:23:376 (1) - I do totemo not like this :<
    02:25:626 (1,2,1,2,1,2) - maybe add variety in volume here?

    02:28:876 (4,5,6) - i find this transition bad - 4 points downwards but you go upwards with your objects, that does not fit each other
    02:30:126 (1,2) - these could blanket each other's ends a bit better
    02:34:626 (3) - the overlap with 1,2 is ugly and the spacing feels too close, might be misshit as a 1/3 or 1/4
    02:35:126 (4,5,6,7,1) - HUGE spacing o_o (please change, this is not what belongs in a hard diff)
    02:37:126 (3,4,5) - ^
    02:38:126 (6) - new combo; this will be misshit as 1/2 because of the little spacing
    02:38:126 (6,7,8,9) - makes no sense that these are regularely spaced when you have huge jumps at 02:35:126 - that is the same soundpattern
    02:45:126 (1,2,3,4) - these curves are kinda clunchy and compressed, balance them more - also, big big jumps again :v
    02:47:126 (5) - NC because of new soundpattern
    02:48:126 (1) - remove NC, still same soundpattern
Judgement: More polishment and less huge spacing varieties will do - neat ideas tho.
Topic Starter
Birdy
Whoa, thanks! This must be the best mod I've received so far. Most of things fixed, rest will be fixed tomorrow~

~for tomorrow~

Jenny wrote:

Dream:

01:32:876 (10) - this to 417|366
01:33:126 (1) - move 2nd sliderpoint to 248|330 for better blanket of 2's start
01:33:876 (2) - move sliderend to 243|93 to have a better blanket around 1's end
01:34:626 (3) - improve blanket around 4's start
01:35:626 (5) - I do not like how this comes so close to 4's end, more distance please; also, make it blanket next 1
01:38:126 (4) - that should end exactly where 2 ended, right now it's a bit more to the right from what I see
01:39:126 (1) - trapezoid sliderpointplacement makes this feel bad; more curve please
01:47:126 (2,3,4,5,1) - these jumps came sudden and also are hard to decipher with the current AR
01:50:126 (5,6,7,8,1) - such patterns are meeh to play in general; remove some of the sliders or redesign it
01:51:126 (1,2,3) - this straight dropping movement doesn't feel too flowy to me
01:52:376 (7) - red point is somewhat badly placed/negated by the white ones around it, make it stand out more or remove it and redesign the slider
01:53:626 (8) - too close to 7's slidertrack imo
01:54:126 (1,2,3) - that straight line is not pretty desu
01:59:376 (6,7) - kinda giantic spacing
02:00:376 (1) - ninjaspin for such a diff, please do not do this - better use a long slider
02:01:626 (1,2) - 30% volume for these
02:02:126 (3,4) - 40% for these
02:02:626 (5) - slider is very clunchy and thus feels bad
02:03:126 (1) - start your 55% volume again on this one - also, this slider is clunchy again, don't make it feels so crumply-overlapping
02:03:876 (2,3) - ginourmeous spacing, do this in your highest diff if you want but not in the middle one
02:05:126 (4,5,6) - I do not like this after 3 :<
02:06:876 (3,4,5) - straight line movement is still meeh
02:08:126 (6,7) - this is a new soundpattern, thus, NC
02:09:126 (1,2) - swap NC, 1 belongs to the soundpattern of 6,7
02:11:126 (6) - clunchy
02:15:126 (1) - rotate this by 35° (selection center), then arrange following objects to it
02:16:126 (2) - improve this blanket
02:18:126 (1) - that may partly be overlapped by 4's hitbursts and it's not too pretty in general
02:23:376 (1) - I do totemo not like this :<
02:25:626 (1,2,1,2,1,2) - maybe add variety in volume here?

02:28:876 (4,5,6) - i find this transition bad - 4 points downwards but you go upwards with your objects, that does not fit each other
02:30:126 (1,2) - these could blanket each other's ends a bit better
02:34:626 (3) - the overlap with 1,2 is ugly and the spacing feels too close, might be misshit as a 1/3 or 1/4
02:35:126 (4,5,6,7,1) - HUGE spacing o_o (please change, this is not what belongs in a hard diff)
02:37:126 (3,4,5) - ^
02:38:126 (6) - new combo; this will be misshit as 1/2 because of the little spacing
02:38:126 (6,7,8,9) - makes no sense that these are regularely spaced when you have huge jumps at 02:35:126 - that is the same soundpattern
02:45:126 (1,2,3,4) - these curves are kinda clunchy and compressed, balance them more - also, big big jumps again :v
02:47:126 (5) - NC because of new soundpattern
02:48:126 (1) - remove NC, still same soundpattern[/list]

Judgement: More polishment and less huge spacing varieties will do - neat ideas tho.
Fenya
Hi~

Sleep:
There much notes in the Red ticks, can be hard
00:57:626 (1,2,1,2) - This is hard for Newbie players :I
01:24:626 (1,3) - The hit of slider can cover the (3), can be confused for newbie players~
01:31:876 (3,5) - ^I supposed than is a Easynormal~ (?)
01:58:376 (4,6) - ^
02:18:126 (4) - NC? o_O
02:19:876 (5,6,7,8) - A bit complex, imo Dx
02:22:626 (2,4) - Can be confused

Dream:
00:54:876 (3) - (nazi) 1 tick down, for the symmetry with (1)
01:50:126 (5,6,7,8) - Sounds bad, imo... suggest change the slider for circles

That's all, sorry for my poor mod D:
I hope you serve something, good luck~

PD: Sorry for my bad English Dx
Topic Starter
Birdy
Sleep is supposed to be Normal, but it's either too easy or the star rating is broken. Also thanks~
jabberwockey
Sleep is normal enough for me, you shouldn't worry too much, the star rating never shows anything too accurately.
hoozimajiget
Gogogo!! Hinkstep is thouroughly amazing, their release is one of my all time favourite albums.

GL with ranking :)
Topic Starter
Birdy

hoozimajiget wrote:

Gogogo!! Hinkstep is thouroughly amazing, their release is one of my all time favourite albums.

GL with ranking :)
Yeah, easily in the top 10 favs for me too (maybe even first)

also thanks~
Star Stream
From my queue

[General]
  1. try using normal-hitnormal sound as your costom clap sound
[Sleep]
  1. 00:52:626 (2) - please keep your distance
  2. 00:59:126 (3) - i don't recommend to mute the arrow, use at least 30% please
  3. 01:21:126 (1) - don'y overlap like this plz, it's annoying to read
  4. 01:32:876 (5) - i don't recommend to stack like this in easiest diff, can you find any other ways?
  5. 01:48:626 (2) - raise it a bit to avoid overlapping with 01:48:126 (1) -
  6. 01:50:626 - missing clap
  7. 02:20:376 - ^
  8. 02:31:626 - ^
[Dream]
  1. 01:06:126 (1,2,3,4,5) - this jump is too sharp, maybe use 1.6x
  2. 01:24:876 (2) - avoid overlapping with 01:23:126 (8) -
  3. 01:29:126 (6) - it's really annoying to read for me, can you find other ways
  4. 01:32:126 (6) - it feels too lack of sound, 40% would be better imo
  5. 01:46:376 (1) - make a neat slider plz
  6. 02:25:751 (2) - a bit hard to hit it well, stack it on 02:25:626 (1) - plz
  7. 02:37:126 (3,4,5,6,7,8,9) - too sharp again, reduce its distance plz
Good luck with rank~
KokoroStudiox3
HI ^^ mod Request from eLtigreXXx's Modding queue~

[Sleep]

00:48:126 (1)whistle try this
00:49:626 - ^
00:54:126 - ^
00:54:876 - ^
00:55:626 - ^
01:00:126 - ^
01:01:626 - ^
01:06:126 - ^
01:07:626 - ^
01:39:126 (1) finish
02:51:126 - finish

nice map :) :)
Gero
HI :3 mod Request from Xin's and Oku's Modding Queue

[Sleep]


00:51:126 (1,2) - because using too many points for a slider? please repair it

00:54:126 (1) - Whistle A also reverse

01:00:126 (1) - ^

01:06:126 (1) - ^

01:19:376 (3) - This slider Looks Better

01:55:376 (2) - Looks Better :)

02:48:626 (1) - Finish!

[Dream]

00:48:126 (1) - Whistle

00:48:876 (2) - ^

00:49:626 (3) - ^

00:54:126 (1,2,3,4,5) - ^

01:00:126 (1,2,3,4,5) - ^

01:06:126 (1,2,3,4,5) - Whistle

Nice Song Nice Map *W* Good Luck :D!
Topic Starter
Birdy
few things fixed, thanks for mods~
Flower
Hi~ queue mod~

[Sleep]
00:48:126 ~ 01:11:126 - strange. It does sound bad if you add whistle to every two Long white lines.
From 01:15:126 - You can try adding more whistles.
01:59:876 (6) - Better not stack.

[Dream]
00:48:126 ~ 01:11:126 - Same as Sleep.
From 01:15:126 - Same as Sleep.
01:00:126 (1,2,3,4,5) - Use Ctrl+Shift+D to create polygon patterns
01:05:126 (4,2) - Don't put them so low. In EasyMode it may be out of the window and in HardRock it will be under HP bar.
01:48:626 (2) - The reverse arrow is hidden under the previous notes.
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.
Saten
Hiii~

[Dream]
AR 7 fits better imo. Makes it smoother~
The first part (before the break) kinda lack hitsounds (whistles). Also, I think you can just lower volume (such as 35%) here
00:49:376 - add a note here. It makes the rhythm steadier imo
02:01:626 (3) - why did you lower the volume on this? it kinda makes me confused. Sure you can use low volume, but this is way too low imo.
02:02:126 (5) - ^
02:04:376 (3) - clap on tail
02:20:626 (10) - why so low?
02:25:626 (1) - ^
02:26:126 (1) - ^
01:48:126 (1,2,3) - a bit weird spacing imo
02:38:126 (6) - NC

[Sleep]
Same as Dream, you should lower the volume
I'd swap the HP & OD. Also, AR 5 works pretty neat
01:21:626 (2) - clap
01:23:126 (4) - clap on repeat
01:24:626 (1) - clap on head
01:28:876 (4) - clap
02:33:126 (1,2,3) - 3 grids left to make it more symmetric


That's all from me
/o/
tutuhaha
You need make sure
there has more than 20% part no map in your map is rankable
because some one tell me there can not have more than 20% part no mapping :O
00:48:126 - 01:15:126


I think this part maybe need little bit lower volume, like 30% or 40%

[Sleep]
00:48:126 (1) - +whistle
00:54:126 (1) - ^
01:00:126 (1) - ^
01:06:126 (1) - ^
01:26:626 (3) - +clap
01:38:626 (4) - ^
02:11:626 (3) - delete clap
02:33:126 (1) - +finish
02:39:126 (1) - ^
02:45:126 (1) - ^

[Dream]
some hitsound are same as sleep, so not said it again
02:09:126 (3) - +NC
02:15:126 (3) - ^
02:34:626 (3) - move to x264 y228
02:35:126 (4) - +NC

Good lucky then
Topic Starter
Birdy
done, will upload tomorrow with shorter .mp3

well i just mapped bit more at the start~ but it's UPDATED now
Kanari
Hallowwww ~
You requested in my queue ~


[General]
- Your .mp3 seem quiet, try to find a louder one?
- Starting from 02:03:126, the claps sound a bit loud, lower the volume.
- Maybe use some whistle? ~

[Sleep]
01:43:376 (3) - Spacing.
02:03:126 - This bookmark can be removed ~
02:42:876 (2) - Make this blacket around the next note better ~ Try 2nd point at x:180 y:88 3rd point at x:152 y:128 and 4th point at x:156 y:168
02:48:626 (1) - Start this at 02:48:376


[Dream]
- Overall Difficulty +1
01:19:876 (8) - New combo ?
01:29:376 (7) - Place where (3) was.
01:40:876 (7) - New combo ?
02:19:876 (6) - ^


Sorry for my poor mod ;w;
Nicely mapped ~
Good luck!
Topic Starter
Birdy
all fixed except new combos~
sherrie__fay
hi~
mod req via M4M queue

[Overall]
  1. too less hitsounds.. although song quiet and smooth, there must enough hitsounds here/_\
  2. overlaps should be fixed. for example, 02:35:126 (4) - in diff <dream> : it almost covered by 02:33:876 (2) - . you should put it out owo☆
[Dream]
  1. 01:18:126 (1) - try add whistle
  2. 01:21:126 (1) - ^
  3. 01:27:126 (1) - ^
  4. 01:30:126 (1) - ^
  5. 01:33:126 (1) - start^
  6. 01:36:126 (1) - ^
  7. 01:48:376 - +note
  8. 01:58:876 (5) - move clap to slider end
  9. 02:01:876 - +note
  10. 02:06:126 (1) - +whistle
  11. 02:09:126 (3) - ^
  12. 02:12:126 (3) - ^
  13. 02:15:126 (3) - start^
  14. 02:18:126 (3) - ^
  15. 02:21:126 (1) - ^
  16. 02:24:626 (5) - ^
  17. 02:25:126 (7) - clap at start
  18. 02:35:126 (4) - NC for spacing change
[Sleep]
  1. 01:18:126 (1) - whistle
  2. 01:21:126 (1) - ^
  3. 01:27:126 (1) - ^
  4. 01:30:126 (1) - ^
  5. 01:33:126 (1) - start^
  6. 01:36:126 (1) - ^
  7. 02:39:126 (1) - 1 grid right(grid level 4). put it on y-axis.
(♡˙︶˙♡)
UnderminE
Hi, use bookmarks.

[Sleep]
Use soft-whistles more. Not that much loudly, but use it. Soft-whistles are for these kind of maps.
02:09:126 (1) - not symmetrical.
02:09:126 (1,3) - stack these properly
02:12:126 (1) - same
02:11:126 (2,1) - and same
02:35:126 (4,5,1,2,3,4,5,1) - this part is crying for soft-whistle

[Dream]
This diff needs hitsounds as well. For example basicly this one 00:54:126 (1,3,5) - at least needs soft-whistles. Dont make it without hitsound, or else some players can't even feel the rhythm when they click on notes.
00:56:126 (1) - kinda ugly slider D:
You also can use soft-finish but not that much loud as if earrape, use it calmly to create a good, calm sound. I loved the song, really almost all of those soft hitsounds are made for these kind of songs.
02:02:626 (7,1) - oops these two don't look well
OMG SO SILENT SO SILENT MY EARS ARE CRYING FOR HITSOUNDS ;_______;
02:08:626 (2,5) - nopenope

Okay that's all for now. I will mod it again after some updates, you can post it on my thread anytime~
Topic Starter
Birdy
I will add some whistles maybe some time ;__;
others fixed
BeatofIke
Request from queue! No kudosu for this mod!

[Sleep]
-> Pretty much the beginning part! It just needs some soft whistles.
00:59:126 (3) - Pretty strange slider!

[Dream]
-> Increase Overall Difficulty! It's the same as Sleep Difficulty.
Topic Starter
Birdy
Okay, some hitsounds finally added~
Loneight
Hi~
Sorry, I am late, I am busy in this month ;w;
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Sleep]

  1. 00:57:126 (4,1) - swap NC ?~

[Dream]

  1. 01:35:126 (4) - re clap in the start
  2. 01:50:876 (10) - add clap?
  3. 01:59:876 (7) - re finish in the end, strange for me
  4. 02:20:626 (10) - re clap?
  5. 02:48:126 (5) - NC?
good song & good luck~
sorry for late ;w;
and sorry to my poor English
Topic Starter
Birdy

l1106188 wrote:

Hi~
Sorry, I am late, I am busy in this month ;w;
M4M from L18's & Crystal's Modding Queue.


  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Sleep]

  1. 00:57:126 (4,1) - swap NC ?~ - done

[Dream]

  1. 01:35:126 (4) - re clap in the start - done
  2. 01:50:876 (10) - add clap? - done
  3. 01:59:876 (7) - re finish in the end, strange for me - no
  4. 02:20:626 (10) - re clap? - no
  5. 02:48:126 (5) - NC? - done
good song & good luck~
sorry for late ;w;
and sorry to my poor English
thank you~
Regou
Hi~

[Dream]
00:33:626 (2) - See, it touches 00:30:126 (1).,, it's quite ugly imo
00:41:626 (5) - (nazi)1 grid left
00:49:626 (3,4) - Again. Avoid unnecessary overlapping.
00:50:126 (4,5) - Confusing spacing...?
01:03:626 (1) - 2 grid left so that its head can pass through 01:05:126 (3) perfectly :)
01:23:126 (8) - Sorry but I have to say that this one isn't cool
01:25:376 (3) - I think using this beat will be better...

01:46:376 (1) - ^
02:35:126 (1,2,3,4,1,2,3,4,5) - It this just a hard diff, less jump please??O__o

[Sleep]
00:33:126 - add a break here?
00:50:626 (3) - Not perfectly blanketed by 00:51:126 (1) - , fix it
01:06:126 (1) - This don't look good :(
01:32:876 (5) - Remove this note? This may confuse the newbies...
01:52:376 (2) - Why not symmetrical with 01:53:126 (3) - :(
02:03:126 (1) - More creative art slider can be applied here :)

I really hope that you can get a custom clap. It fits the music more.
Okay, that's all! Good luck.
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