为了猴子和星野大妈 shoot
虽然我是tstsh派的但是有些事情不好说的呢
虽然我是tstsh派的但是有些事情不好说的呢
谢 :3Snowy Dream wrote:
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Beginner]
HD-1?随意 hao
00:23:156 - 为毛静音 感觉没理由 :P
00:28:209 - ^ ^
01:02:314 (1) - finish ok
01:06:735 (4) - spacing一点点小 fixed
[Hyper]
01:20:946 (2) - 建议这些都空出距离 因为..感觉是连上的1/4 结果是3/4 很坑啊 改了一下
[Another]
Unsnapped inherited (green) sections at:
00:25:906 - snap to 00:25:893 k
01:56:931 - snap to 01:56:946 k
00:24:419 (1,2,3) - 不来放个正三角?hao
00:42:314 (1) - 这样放0.0 不了
--------------------------------------------------
我总感觉beginner和hyper中间缺少个diff
好图支持顶
Wonderful Mapset
Good Luck
thank you! >w<h-728 wrote:
thank you for request
[Beginner][Hyper]
- AR -1? because this is the lowest diff. no :3
01:02:314 - I think it's better not to change SV in these for-newbie diffs. daijobu
01:52:840 (1) - reduce reverse one time and add circle at 01:54:735? okay[Another]
- AR +1? ok
01:02:314 - is this changing of SB necessary? i think nop :3
01:19:998 (1,2,3,4,5,6,7,8,9) - I want you to reduce stacking, because I feel a little difficult to read rhythm.
and whistle hitsounds are attached whole of the sliders. is this intention? I think the sliderslide sounds a little noisy. fixedgreat maps and I have nothing to say.
- HP -1 or -2 we can fail one or two of mistake if drain rate is 8. -1'd
00:26:314 (1,2,3) - more farther? it will be easy to read notes. no
00:42:314 - is this changing of SV necessary? it seems confusing it's in kiai and 4c's part lol
00:48:104 (5) - I can't see the start point of this slider well..because it is covered with 1)hit burst of 00:47:472 (3) 2)00:47:788 (4). by recognizing the slider track,it's an easy job
01:00:735 (1,2,3,4,5) - distance looks confusing. I recommend (5) closer to (4). add'd a new combo
00:55:051 (2) - half of start point is covered with previous slider. can you move it to other place? no thanks :3
01:09:893 (1) - a little more upper? hmm.. it is stacked with previous note
01:26:314 (1,2) - hard to read rhythm imo, because the flow is changed here. but fit the music :3
02:11:788 (1,2) - ^ ^ ;w;
so star and good luck for rank
thank you! >w<-Bakari- wrote:
hi!
[General]
map Advanced diff?
[Beginner]
random comboing
01:00:419 - maybe 3/1 slider here? no :3
[Hyper]
OD +2
01:21:893 (3,4) - stack properly +1‘d
01:56:630 (1,1,1) - do not overuse new combos okay ;w;
02:13:051 (1) - put hitsound in the end. it sounds better nop ww
[Another]
00:57:262 (1,2,3,4) - stack properly w
~~~~~~~~~~~~~~
nice rythm. good luck
Rein wrote:
[General]
0.88star>>>>>>4.43star lol
let your normal up to 2.90~3.15star
[Hyper]
00:28:209 I donk like 5% volume this way... orz..
01:00:735 add note i decide not to follow the vocal :3
01:01:051 ^
01:01:367 ^
01:20:946 (2) - stack imperfect fixed
01:21:893 (3) - ^
01:22:841 (4) - ^
01:00:735 http://puu.sh/Jorb :3
01:48:735 add note nope :3
01:49:998 ^
01:51:262 ^
01:52:525 ^
01:53:788 ^
01:55:051 ^
[Another]
AR+1 i think ar8 is more fit
00:57:893 (2) - move 104.131 ok
00:58:525 (5) - move 316.40 yep
01:01:683 volume 80% nice :3[/spoilerbox]
sorry for my suck mod,your hit sounds is very goooooooood,nice map set
Verdisphena wrote:
General
+17 to offset?;_; no imo :O
Another
00:05:472 (2) - I don't like too much this slider i dont like them too..but,eh..it's an old map
00:26:630 (2) - This note looks hidden http://osu.ppy.sh/ss/374413 wait for more about this.. @.@
00:41:051 (7) - Same as above same as above
00:41:472 (1) - I would change this slider, it's a little bit hidden too z_z but it's not totally hidden
00:48:104 (5) - ugh, you will have problem with this slider in the future, try to move it no for now :3
02:10:209 (7) - same as above stacked
Beginner
01:01:683 (1) - Delete NC, or delete this NC 01:02:314 (1) okay
01:09:893 (1) - Delete NC ok
01:25:051 (1) - Delete NC nope
02:10:525 (1) - Delete NC ^
Nothing wrong in hyper. Lovely map, good luck fanzhen
Banana wrote:
咱一直觉得跳少的图蠢
最难的难度
00:05:788 (3) - 这边的overlap看着不顺眼 换个方向弯嘛 老图求原谅 我已经不会改了
00:11:367 (5) - ctrl+R (如果这么改了 00:11:788 (1,2,3) - 这几个的间距最好改成1.2之类的缓冲下)不用
01:25:051 (1) - finish? yes
01:26:314 (1) - 滑条尾45%的clap? 好
01:26:946 (3) - 滑条头45%的clap 好
01:31:998 (?) - 加个2/3的slider? nop x.x
01:33:156 (3) - 前后视距一样 嘛 只是拉出来凑个数(光速潜 呃....
02:11:788 (1) - 45%clap什么的看着办吧 ok
我不进edit永远发现不了你摆的什么pattern 哭了
难的难度
01:07:998 - 附近的这个绿线我觉得音量有点小 70%? (可能是因为我用耳机 不过怎么弄都把hitnormal的声音弄正常点啊....听不见啊听不见) orz....
01:10:209 (2) - 这边加whistle过渡? hao
01:19:051 - 绿线 第一条一样 en
02:03:577 - ^ ^
02:05:472 (1) - 前面还行 这边就有点过渡的不自然了 x.x
不难的难度
00:43:367 - 前面三白线tick都消音啦喂 才不要o.o细节完全无视 差评
谢~ XD[CSGA]Ar3sgice wrote:
hi ww
AnotherHyper
- 00:26:209 (5,1,2) - 要送分么 玩家当三连按下去不就断了 建议break up(分开) x.x等XAT
- 00:55:683 (5) - 略乱 看不清 orz
- 01:12:419 (1) - 虽然能看出来还是觉得不太好;_; buzhidaozenmegai
- 01:25:051 (1,2,3,4,1,2,3,4) - http://tieba.baidu.com/p/1682211370
- 02:10:525 (1,2,3,4,1,2,3,4) - ^ .
- 还行就是容易滑条断尾
- 02:10:209 (7) - 比如这里, 放清楚点吧如果想多送一分的话o.o 好
Beginner
- 00:25:051 (3) - 内涵自重 噗------
- 01:19:998 (1,2,3,4) - 这一段感觉很诡异 都换成2reverse的1/4 slider排开如何 so guichu
- 01:51:577 (1) - spacing>_>? 没事啦=w=
- 送得好>_>
好图给个star
- 00:52:209 (1,3) - blanket? ok i no humanity slider苦手估计拉不好 还是算了
- 01:02:314 (2,3) - 这两个都不对称, 中间的点靠中间点 wwww 少侠好眼力
Good luck~
Thaaaaank you XDLeorda wrote:
Yo
[General]
* The source should be "beatmaniaIIDX 12 HAPPY SKY". Look here for proof okay but where i found this song is in 14's ost
* The 1st kiai time is not fit to the song..... uh..
[Beginner]
* AR +1 okay
00:37:051 (5) - New combo? okay
02:00:419 (3) - ^ ^
[Hyper]
* AR -1 nop :3
00:35:788 (3) - I think this slider needs more curve... eh..?
[Another]
00:48:104 (5) - I would be hurt if head slider is overlapped by sliderpath. Perhaps, move further away from it? nah, it's totally readable :3
Goooooooood luck!
480,184,54735,2,0,B|432:137|373:160|373:160|304:186|265:127|265:127|136:124,1,359.999971389771,2|2
Niva wrote:
Hi fanzhen~ Just want to take a look here, random mod (:
[General]
-> Hmm, the difficulty gap between Beginner and Hyper is so gigantic here... im trying to get rid of it ;w;
-> Your first note starts in 1683ms - really, you don't need to use 1500ms lead-in... (if you want to add lead-in to make the percussion blend-in smoothly, use 500ms instead, it should be enough) ah okay
-> Try offset 1694 (+11 ms)? (already tested in 25% playback) fixed
-> Finally, uncapitalize the "b" in Beatmania IIDX should be recognizable from that Leorda's link orz ._. x.x
[Beginner]
-> Err... Why no claps here (as you did on Hyper and Another)? Whistle+Finish only sounds good on this diff, but personally I feel like something's missing... >_< try[Hyper]
- 00:08:630 (2) - Try to put this lower (~x:150 y:311)? Uhm, actually I want to emphasize (1,2,3)'s arc here (it helps avoid overlap as well~) okay
- 00:14:946 (2) - (optional) Use a slider wave here perhaps? Flows cute with your next (1) :3
- 00:25:051 (2) - Uhm, I prefer to put the whistle on slider's end as the piano goes with a happy melody there, but if you want to keep consistency it's fine as well (: yes o.o
- 00:34:525 (3) - Move the midpoint to ~x:260 y:36, it'll help to balance (4)'s curve (: yes :3
- 00:37:051 (1) - Hmm, not really fond of this slider's direction personally (as you still have a lot of space below)... I prefer: oh yes XD
- 00:54:735 (3) - orz, what happened to the slider's curve >_< - Try this perhaps? yep
480,184,54735,2,0,B|432:137|373:160|373:160|304:186|265:127|265:127|136:124,1,359.999971389771,2|2- 01:01:683 (1) - (optional) I prefer whistle only here to emphasize the finish on (2) (: yup o.o
- 01:17:998 - Is the 51% here (instead of 50%) intentional? orz, very minor though :3 lol
- 01:27:577 (1) - Add circle here (with finish) and start spinner 1/2 after? (really, the cymbal here is very strong to be ignored ._.) nice
- 01:47:788 (1) - Why no finish here? T01:52:840 (1) - he cymbals are obvious though >_< xD
- 01:52:840 (1,2) - (optional) idk, I prefer something like this here ((2) is stacked to (4)'s end) to get a continuous flow with your next (3) : pretty idea
- 01:57:262 (4) - Same as 01:01:683, but on this case I prefer to reduce this finish's volume~ ~
- 02:13:051 (1) - Same as 01:27:577 here - plus a whistle on spinner's end here might help to accentuate the end (: k
[Another]
- 00:11:472 (4) - Minor stuff... Move the endpoint to ~x:443 y:319 to get a stronger feel from the arc? o.o
- 00:14:314 (1) - (optional) Maybe create something like this for a continuous flow? :3 just straight :3
- 00:14:946 (2) - If you followed above suggestion, you can make this slider's first half encircling (1)'s end (: (new red waypoint on ~x:200 y:147 and new bezier waypoint on x:154 y:133) wwww
- 00:22:525 (1) - Place this in the center (~x:256)? Yes, imo sacrificing the spacing a bit is worth compared to how tidy it will be xD yes :3
- 00:27:577 (1) - Silencing slider's end is unrankable (this map got unranked because a slider's end is silenced) - use ~20% instead? okay
- 00:30:419 (5,1) - (optional) I much prefer something moving here - perhaps stack (5) to (1)'s start, and then CTRL+R (1)? just stack 5 :3
- 00:44:946 (2) - Curve it downward instead? Flows better with (3,4) imo... yes~
- 00:55:998 (1,2,3,4) - Apply accelerated spacing here? (also gives a better angle here imo! xD) niceXD
- 01:07:367 (1,2) - Move both to ~x:4 y:235 (manual stacking) so it will be perfectly stacked to your purple (1)'s start yep
- 01:08:630 (1) - No whistle here, is it intentional? imo it won't hurt for a whistle here~ okay
- 01:17:472 (1,1) - Here also, I recommend to add whistle for consistency (: www
- 01:47:788 (1,1) - (optional) ...to be honest I think CTRL+R'ing these two actually works well~ Not a must though (: nice idea XD
- 01:50:314 (1,1,1) - ...of course you can CTRL+R these three as well, but I don't recommend as much as the two above (as the two above's effects are MUCH greater than these three) o.o
- 02:05:156 (2) - If you listen to the drum sequence carefully the snare actually lands on slider's start, so I recommend a whistle on slider's start as well (: ok
- 02:10:525 (1) - (optional) Put in ~x:345 y:303 to encircle (5)'s start? (if you do this, don't forget to move 02:11:788 (1) lower as well) yes
- 02:13:051 (1) - Same as Beginner (you've placed the spinner 1/2 later on 01:27:735... Why not here as well >_<) done~
This mapset is wonderful~ To be honest I learned a lot how to map slow 1/6 songs from your map, orz >_<
- 00:06:314 (4) - Put in ~x:38 y:233 to avoid overlap? o.o... yes o.o
- 00:10:840 (3) - Remove the whistle on slider's end here? I can't hear a strong snare as in (4)... eys
- 00:14:209 (5,1) - Manual-stack both to ~x:501 y:104 to make (4) encircle these two correctly in play mode? Then, if you do this:
- 00:14:946 (3) - Move higher (~y:95) to balance the line~ o.o
- 00:30:735 (2) - Why no whistle here (and on (3) as well, if you want)? The vocal goes strong here >_< yes
- 00:34:525 (3) - (optional) idk... I think placing the slider's end to (3) flows quite forced imo, perhaps try: nice
- 00:48:419 (1,2,3) - Uhm... Personally I don't really like the linearity here, perhaps let (2) encircle (4) like this? wow nice idea
- 00:57:262 (1,2,3,4) - Same as Hyper about the silenced slider end~ fixed~
- 01:00:735 (1,2,3) - Hmm, because of how the vocal sounded here and considering (1,2)'s flow as well, I feel an arc flows better here (because your next (1,2) flows in an opposite direction) :
- 01:01:998 (2) - (optional) Use a sudden jump here by placing it above (1)'s start? idk if you feel it'll be too harsh though... lol so sudden
- 01:14:630 (6) - Just a minor correction here (: - move the midpoint to x:288 y:92 to encircle (1) properly? yea
- 01:19:998 (1,2,3,4) - (optional) A gradual volume increase starting on (1)'s repeat would be fitting the piano much imo (as the piano also uses crescendo here as well)... Your call though :3 done
- 01:35:788 (3) - ...not really sure if a repeating slider is required here (I don't hear anything strong on the repeat)... I prefer 1/1 slider or two circles separated by 1/1, but currently this slider doesn't sound abrupt though (: yes
- 01:40:840 (2) - Again here, quite confused with the rhythm... I prefer to remove one repeat on this slider, then: k
- 01:41:367 (x) - Add note here stacked above (3)'s start - you won't lose your windmill formation this way, though xD ^
- 01:46:209 (1) - Add whistle here, as it gives the same vocal pitch as (2) did? ye
- 02:05:472 (1,2,3,4,5,6) - Same as before about the crescendo starting on (1)'s repeat~ o.o
- 02:13:051 (1) - (optional) Move to ~x:298 y:126 to make this perfectly centered in your "eye" pattern? wow
...actually I think this is ready for a bubble, except for that offset and (most importantly) enormous difficulty gap from Beginner -> Hyper...
Good luck fanzhen~ Dropping star icon for now (:
wmfchris wrote:
- remember to fix issues mentioned above x.x
- a peaceful song doesn't really need countdown removed
- btw "12nd"... are you sure? 12th? lol fixed
[Another]
00:05:472 (2) - imo does not look good as the slider twisted all together and we can't really observe the curve formed by (1,2) clearly so... fixed
00:21:472 (7) - whistle at the begning instead of the end refer to the music? (also ox xo ox sounds more natrual) yes
00:48:104 (5) - the beginning is highly covered by previous slider but i think it's readable and playable
01:13:998 (4) - Again does not look good, looks better even if you curve around (2) http://osu.ppy.sh/ss/389211 orz
02:12:104 - imo whistle is enough considering that the whistle fits the hitsound in the music. un
[Hard]
not a lot to mention. However noticing that the usage of 3/4 sliders are unstable, and to make hyper easier, reduce unecessary use of them and put the rhythm in a more regular way. yes
[Beginner]
apparently you're putting whistles on everything? That's not a very nice idea orz. Some beats with bass sound in the music actually fits with no hitsounds instead os whistle. fixed
thank you! frostie :3Frostmourne wrote:
ww so long ago
requested before I'm a MAT
General
fine !
Beginner
fine~
Hyper
00:15:588 (1) - whistle the head ? I think you forgot yes
00:48:115 (3) - balance this spacing with (2) and (4) like this one 00:49:378 (6) - yes
01:20:851 (2) - add note here I think, it feels empty and people might get missed easily because the previous parts, you didn't let the gap that wide like this
and it also follows the keyboard sound very well ! well, i want to keep these consisted. so keep it :3
02:06:325 (2) - ^ same idea ^
Another
01:33:167 (3) - maybe this slider.. I'm not sure what you are following but eh..
move it 1/6 later (01:33:273) will sound much better I think but it may play a bit strangely , anyways hope you change it ! (you have to shorten this slider also)
something like this (bad flow in this pic imo ._.)
yes changed :3
01:37:062 (3) - prefer finish with whistle here , it combos with 01:37:694 (1) - also this one too ! 01:47:167 (4) - yep
let me know when you have fixed !
I thought fanzhen did right so I didn't check it correctlyCrimmi wrote:
That song didn't appear on IIDX 14 GOLD, so why do you have it in the tags? O.o
spboxer3 wrote:
反震沒人性 人家的處女泡就這樣奪走了/...\
thank you niva! :3Niva wrote:
(no kudosu)
Just mentioning few things here,I saw Frostmourne modding it yesterday orz~Another thing I would like to mention is that 5% slidertick in Beginner (20% sounds more fitting though :3) yep~
- Err, source should just be beatmania IIDX or [url=http://vjarmy.com/wiki/index.php/IIDXicon]
beatmania IIDX 12 HAPPY SKY [/url] imo (not 'beatmania IIDX 12th happy sky') - beatmania doesn't use 'th' suffix anymore, and happy sky are all uppercase o.o fixed~- Beginner : Please move 01:18:746 (2) - ~x:322 y:145 and 02:04:220 (2) to ~x:190 y:145 regardless of the spacing to avoid overlap (it's not hard to catch at all~) done
- Hyper : 00:15:588 (1) - Remove whistle from slider's body okay
- Hyper : 01:19:378 (3,1) - This spacing isn't intuitive at all imo due to (3)'s speed, it'll be a lot better if you used normal spacing here then use the slowdown spacing afterwards, straight line like this should work already (: yes :3
- Another : 00:05:483 (2) - Should be snapped in 1/6! fixed..
- Another : 00:21:167 (6,7) - Should be moved to ~x:267 y:314 though, to avoid overlap with (4) in play mode due to stacking's nature xD yes~
- Another : 00:28:115 (2) - The vocals are snapped on 1/4 here actually~ fixed :3
- Another : 01:00:746 (1,2,3) - Hmm I'm having trouble here actually, I tried 1/4, 1/6, and 1/8 and none lands perfectly on the beat for me (current position is too early), perhaps delete these three? (the next red (1) lands perfectly on beat though) i think it's okay now o.o
- Another : 01:40:220 (1) - Should be a 3/8 repeating slider, not in 1/6
I already talked to Frostmourne and I'd let him to rebubble it again to make sure (I want to instantly rank this actually but not really sure after the snapping errors I found ._.)
I can't open my computer right now (celebrating Happy Chinese New Year -_-)fanzhen0019 wrote:
....fixed
新年快樂!Frostmourne wrote:
celebrating Happy Chinese New Year