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DJ YOSHITAKA feat. Kanako Hoshino - Endless Summer Story

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ertyukjh010


Request from Modding Queue

[General]

  1. Inconsistency in Tags
    [Another] :
    [Beginner] : iidx14
[Beginner]

  1. AR-1 HP-1
[Layout]
  1. 00:42:104 (1,2) - Don't look good for me, try this: http://osu.ppy.sh/ss/345510
  2. 01:04:840 (3) - Try this prettehttp://osu.ppy.sh/ss/345512
[Another]

  1. HP-1?
[Layout]
  1. 02:10:209 (7) - Overlap with 02:09:577 (5) , I can't read them.
[Opinion]
  1. The distance between the two difficulty a big difference, I suggest to make a "Hyper" diff (If you need you can call me to make :) )
That all :)
Fenya
Hi hi~

General:
You should make a Normal, the difference between the Diff "Beginner" and "Another" is too much, imo~

Beginner:
01:02:314 (1,2) - _Overlap
01:08:630 (2) - Fix spacing? http://osu.ppy.sh/ss/346666

Another:
Fix spacing please~
00:07:367 (3) - 1 grid up?
00:25:051 (3) - Move to x:220 y:180... I think looks better
00:31:051 (3) - 4 grid up?
00:47:788 (4,5) - I think this is a little confusing...

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good song, good luck~ :)
Topic Starter
fanzhen0019
thank you ert and fenya :3
DeeN
为了猴子和星野大妈 shoot
虽然我是tstsh派的但是有些事情不好说的呢
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Beginner]
HD-1?随意
00:23:156 - 为毛静音 感觉没理由
00:28:209 - ^
01:02:314 (1) - finish
01:06:735 (4) - spacing一点点小


[Hyper]
01:20:946 (2) - 建议这些都空出距离 因为..感觉是连上的1/4 结果是3/4 很坑啊


[Another]
Unsnapped inherited (green) sections at:
00:25:906 - snap to 00:25:893
01:56:931 - snap to 01:56:946
00:24:419 (1,2,3) - 不来放个正三角?
00:42:314 (1) - 这样放0.0

--------------------------------------------------
我总感觉beginner和hyper中间缺少个diff
好图支持顶
Wonderful Mapset
Good Luck
Topic Starter
fanzhen0019

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Beginner]
HD-1?随意 hao
00:23:156 - 为毛静音 感觉没理由 :P
00:28:209 - ^ ^
01:02:314 (1) - finish ok
01:06:735 (4) - spacing一点点小 fixed


[Hyper]
01:20:946 (2) - 建议这些都空出距离 因为..感觉是连上的1/4 结果是3/4 很坑啊 改了一下


[Another]
Unsnapped inherited (green) sections at:
00:25:906 - snap to 00:25:893 k
01:56:931 - snap to 01:56:946 k
00:24:419 (1,2,3) - 不来放个正三角?hao
00:42:314 (1) - 这样放0.0 不了

--------------------------------------------------
我总感觉beginner和hyper中间缺少个diff
好图支持顶
Wonderful Mapset
Good Luck
谢 :3
h-728

thank you for request

[Beginner]
  • AR -1? because this is the lowest diff.
    01:02:314 - I think it's better not to change SV in these for-newbie diffs.
    01:52:840 (1) - reduce reverse one time and add circle at 01:54:735?
[Hyper]
  • AR +1?
    01:02:314 - is this changing of SB necessary?
    01:19:998 (1,2,3,4,5,6,7,8,9) - I want you to reduce stacking, because I feel a little difficult to read rhythm.
    and whistle hitsounds are attached whole of the sliders. is this intention? I think the sliderslide sounds a little noisy.
[Another]
  • HP -1 or -2 we can fail one or two of mistake if drain rate is 8.
    00:26:314 (1,2,3) - more farther? it will be easy to read notes.
    00:42:314 - is this changing of SV necessary? it seems confusing
    00:48:104 (5) - I can't see the start point of this slider well..because it is covered with 1)hit burst of 00:47:472 (3) 2)00:47:788 (4).
    01:00:735 (1,2,3,4,5) - distance looks confusing. I recommend (5) closer to (4).
    00:55:051 (2) - half of start point is covered with previous slider. can you move it to other place?
    01:09:893 (1) - a little more upper?
    01:26:314 (1,2) - hard to read rhythm imo, because the flow is changed here.
    02:11:788 (1,2) - ^
great maps and I have nothing to say.
so star and good luck for rank
Topic Starter
fanzhen0019

h-728 wrote:


thank you for request

[Beginner]
  • AR -1? because this is the lowest diff. no :3
    01:02:314 - I think it's better not to change SV in these for-newbie diffs. daijobu
    01:52:840 (1) - reduce reverse one time and add circle at 01:54:735? okay
[Hyper]
  • AR +1? ok
    01:02:314 - is this changing of SB necessary? i think nop :3
    01:19:998 (1,2,3,4,5,6,7,8,9) - I want you to reduce stacking, because I feel a little difficult to read rhythm.
    and whistle hitsounds are attached whole of the sliders. is this intention? I think the sliderslide sounds a little noisy. fixed
[Another]
  • HP -1 or -2 we can fail one or two of mistake if drain rate is 8. -1'd
    00:26:314 (1,2,3) - more farther? it will be easy to read notes. no
    00:42:314 - is this changing of SV necessary? it seems confusing it's in kiai and 4c's part lol
    00:48:104 (5) - I can't see the start point of this slider well..because it is covered with 1)hit burst of 00:47:472 (3) 2)00:47:788 (4). by recognizing the slider track,it's an easy job
    01:00:735 (1,2,3,4,5) - distance looks confusing. I recommend (5) closer to (4). add'd a new combo
    00:55:051 (2) - half of start point is covered with previous slider. can you move it to other place? no thanks :3
    01:09:893 (1) - a little more upper? hmm.. it is stacked with previous note
    01:26:314 (1,2) - hard to read rhythm imo, because the flow is changed here. but fit the music :3
    02:11:788 (1,2) - ^ ^ ;w;
great maps and I have nothing to say.
so star and good luck for rank
thank you! >w<
riffy
hi!

[General]
map Advanced diff?

[Beginner]
random comboing
01:00:419 - maybe 3/1 slider here?

[Hyper]
OD +2
01:21:893 (3,4) - stack properly
01:56:630 (1,1,1) - do not overuse new combos
02:13:051 (1) - put hitsound in the end. it sounds better

[Another]
00:57:262 (1,2,3,4) - stack properly
~~~~~~~~~~~~~~

nice rythm. good luck
Topic Starter
fanzhen0019

-Bakari- wrote:

hi!

[General]
map Advanced diff?

[Beginner]
random comboing
01:00:419 - maybe 3/1 slider here? no :3

[Hyper]
OD +2
01:21:893 (3,4) - stack properly +1‘d
01:56:630 (1,1,1) - do not overuse new combos okay ;w;
02:13:051 (1) - put hitsound in the end. it sounds better nop ww

[Another]
00:57:262 (1,2,3,4) - stack properly w
~~~~~~~~~~~~~~

nice rythm. good luck
thank you! >w<
Rein
[General]
0.88star>>>>>>4.43star lol
let your normal up to 2.90~3.15star
[Hyper]
00:28:209 I donk like 5% volume this way...
01:00:735 add note
01:01:051 ^
01:01:367 ^
01:20:946 (2) - stack imperfect
01:21:893 (3) - ^
01:22:841 (4) - ^
01:00:735 http://puu.sh/Jorb
01:48:735 add note
01:49:998 ^
01:51:262 ^
01:52:525 ^
01:53:788 ^
01:55:051 ^

[Another]
AR+1
00:57:893 (2) - move 104.131
00:58:525 (5) - move 316.40
01:01:683 volume 80%


sorry for my suck mod,your hit sounds is very goooooooood,nice map set
Verdisphena
General
+17 to offset?;_;

Another

00:05:472 (2) - I don't like too much this slider
00:26:630 (2) - This note looks hidden http://osu.ppy.sh/ss/374413
00:41:051 (7) - Same as above
00:41:472 (1) - I would change this slider, it's a little bit hidden too z_z
00:48:104 (5) - ugh, you will have problem with this slider in the future, try to move it
02:10:209 (7) - same as above

Beginner

01:01:683 (1) - Delete NC, or delete this NC 01:02:314 (1)
01:09:893 (1) - Delete NC
01:25:051 (1) - Delete NC
02:10:525 (1) - Delete NC

Nothing wrong in hyper. Lovely map, good luck fanzhen ;)
Banana
咱一直觉得跳少的图蠢


最难的难度
00:05:788 (3) - 这边的overlap看着不顺眼 换个方向弯嘛
00:11:367 (5) - ctrl+R (如果这么改了 00:11:788 (1,2,3) - 这几个的间距最好改成1.2之类的缓冲下)
01:25:051 (1) - finish?
01:26:314 (1) - 滑条尾45%的clap?
01:26:946 (3) - 滑条头45%的clap
01:31:998 (?) - 加个2/3的slider?
01:33:156 (3) - 前后视距一样 嘛 只是拉出来凑个数(光速潜
02:11:788 (1) - 45%clap什么的看着办吧

我不进edit永远发现不了你摆的什么pattern :o

难的难度
01:07:998 - 附近的这个绿线我觉得音量有点小 70%? (可能是因为我用耳机 不过怎么弄都把hitnormal的声音弄正常点啊....听不见啊听不见)
01:10:209 (2) - 这边加whistle过渡?
01:19:051 - 绿线 第一条一样
02:03:577 - ^
02:05:472 (1) - 前面还行 这边就有点过渡的不自然了

不难的难度
00:43:367 - 前面三白线tick都消音啦喂


细节完全无视 差评
Topic Starter
fanzhen0019
Rein

Rein wrote:

[General]
0.88star>>>>>>4.43star lol
let your normal up to 2.90~3.15star
[Hyper]
00:28:209 I donk like 5% volume this way... orz..
01:00:735 add note i decide not to follow the vocal :3
01:01:051 ^
01:01:367 ^
01:20:946 (2) - stack imperfect fixed
01:21:893 (3) - ^
01:22:841 (4) - ^
01:00:735 http://puu.sh/Jorb :3
01:48:735 add note nope :3
01:49:998 ^
01:51:262 ^
01:52:525 ^
01:53:788 ^
01:55:051 ^

[Another]
AR+1 i think ar8 is more fit
00:57:893 (2) - move 104.131 ok
00:58:525 (5) - move 316.40 yep
01:01:683 volume 80% nice :3[/spoilerbox]

sorry for my suck mod,your hit sounds is very goooooooood,nice map set

Verdi

Verdisphena wrote:

General
+17 to offset?;_; no imo :O

Another

00:05:472 (2) - I don't like too much this slider i dont like them too..but,eh..it's an old map
00:26:630 (2) - This note looks hidden http://osu.ppy.sh/ss/374413 wait for more about this.. @.@
00:41:051 (7) - Same as above same as above
00:41:472 (1) - I would change this slider, it's a little bit hidden too z_z but it's not totally hidden
00:48:104 (5) - ugh, you will have problem with this slider in the future, try to move it no for now :3
02:10:209 (7) - same as above stacked

Beginner

01:01:683 (1) - Delete NC, or delete this NC 01:02:314 (1) okay
01:09:893 (1) - Delete NC ok
01:25:051 (1) - Delete NC nope
02:10:525 (1) - Delete NC ^

Nothing wrong in hyper. Lovely map, good luck fanzhen ;)

Banana

Banana wrote:

咱一直觉得跳少的图蠢 :o


最难的难度
00:05:788 (3) - 这边的overlap看着不顺眼 换个方向弯嘛 老图求原谅 我已经不会改了
00:11:367 (5) - ctrl+R (如果这么改了 00:11:788 (1,2,3) - 这几个的间距最好改成1.2之类的缓冲下)不用
01:25:051 (1) - finish? yes
01:26:314 (1) - 滑条尾45%的clap?
01:26:946 (3) - 滑条头45%的clap
01:31:998 (?) - 加个2/3的slider? nop x.x
01:33:156 (3) - 前后视距一样 嘛 只是拉出来凑个数(光速潜 呃....
02:11:788 (1) - 45%clap什么的看着办吧 ok

我不进edit永远发现不了你摆的什么pattern :o 哭了

难的难度
01:07:998 - 附近的这个绿线我觉得音量有点小 70%? (可能是因为我用耳机 不过怎么弄都把hitnormal的声音弄正常点啊....听不见啊听不见) orz....
01:10:209 (2) - 这边加whistle过渡? hao
01:19:051 - 绿线 第一条一样 en
02:03:577 - ^ ^
02:05:472 (1) - 前面还行 这边就有点过渡的不自然了 x.x

不难的难度
00:43:367 - 前面三白线tick都消音啦喂 才不要o.o


细节完全无视 差评

thank you guys :3
[CSGA]Ar3sgice
hi ww


Another

  1. 00:26:209 (5,1,2) - 要送分么 玩家当三连按下去不就断了 建议break up(分开)
  2. 00:55:683 (5) - 略乱 看不清
  3. 01:12:419 (1) - 虽然能看出来还是觉得不太好;_;
  4. 01:25:051 (1,2,3,4,1,2,3,4) - http://tieba.baidu.com/p/1682211370
  5. 02:10:525 (1,2,3,4,1,2,3,4) - ^
  6. 还行就是容易滑条断尾
  7. 02:10:209 (7) - 比如这里, 放清楚点吧如果想多送一分的话o.o
Hyper

  1. 00:25:051 (3) - 内涵自重
  2. 01:19:998 (1,2,3,4) - 这一段感觉很诡异 都换成2reverse的1/4 slider排开如何
  3. 01:51:577 (1) - spacing>_>?
  4. 送得好>_>
Beginner

  1. 00:52:209 (1,3) - blanket? ok i no humanity
  2. 01:02:314 (2,3) - 这两个都不对称, 中间的点靠中间点 wwww
好图给个star

Good luck~
Topic Starter
fanzhen0019

[CSGA]Ar3sgice wrote:

hi ww


Another

  1. 00:26:209 (5,1,2) - 要送分么 玩家当三连按下去不就断了 建议break up(分开) x.x等XAT
  2. 00:55:683 (5) - 略乱 看不清 orz
  3. 01:12:419 (1) - 虽然能看出来还是觉得不太好;_; buzhidaozenmegai
  4. 01:25:051 (1,2,3,4,1,2,3,4) - http://tieba.baidu.com/p/1682211370
  5. 02:10:525 (1,2,3,4,1,2,3,4) - ^ .
  6. 还行就是容易滑条断尾
  7. 02:10:209 (7) - 比如这里, 放清楚点吧如果想多送一分的话o.o
Hyper

  1. 00:25:051 (3) - 内涵自重 噗------
  2. 01:19:998 (1,2,3,4) - 这一段感觉很诡异 都换成2reverse的1/4 slider排开如何 so guichu
  3. 01:51:577 (1) - spacing>_>? 没事啦=w=
  4. 送得好>_>
Beginner

  1. 00:52:209 (1,3) - blanket? ok i no humanity slider苦手估计拉不好 还是算了
  2. 01:02:314 (2,3) - 这两个都不对称, 中间的点靠中间点 wwww 少侠好眼力
好图给个star

Good luck~
谢~ XD
Leorda
Yo


[General]
* The source should be "beatmaniaIIDX 12 HAPPY SKY". Look here for proof
* The 1st kiai time is not fit to the song.....


[Beginner]
* AR +1

00:37:051 (5) - New combo?
02:00:419 (3) - ^


[Hyper]
* AR -1

00:35:788 (3) - I think this slider needs more curve...


[Another]
00:48:104 (5) - I would be hurt if head slider is overlapped by sliderpath. Perhaps, move further away from it?


Goooooooood luck!
Topic Starter
fanzhen0019

Leorda wrote:

Yo


[General]
* The source should be "beatmaniaIIDX 12 HAPPY SKY". Look here for proof okay but where i found this song is in 14's ost
* The 1st kiai time is not fit to the song..... uh..


[Beginner]
* AR +1 okay

00:37:051 (5) - New combo? okay
02:00:419 (3) - ^ ^


[Hyper]
* AR -1 nop :3

00:35:788 (3) - I think this slider needs more curve... eh..?


[Another]
00:48:104 (5) - I would be hurt if head slider is overlapped by sliderpath. Perhaps, move further away from it? nah, it's totally readable :3


Goooooooood luck!
Thaaaaank you XD
Niva
Hi fanzhen~ Just want to take a look here, random mod (:

[General]

-> Hmm, the difficulty gap between Beginner and Hyper is so gigantic here...
-> Your first note starts in 1683ms - really, you don't need to use 1500ms lead-in... (if you want to add lead-in to make the percussion blend-in smoothly, use 500ms instead, it should be enough)
-> Try offset 1694 (+11 ms)? (already tested in 25% playback)
-> Finally, uncapitalize the "b" in Beatmania IIDX should be recognizable from that Leorda's link orz ._.

[Beginner]

-> Err... Why no claps here (as you did on Hyper and Another)? Whistle+Finish only sounds good on this diff, but personally I feel like something's missing... >_<

  1. 00:08:630 (2) - Try to put this lower (~x:150 y:311)? Uhm, actually I want to emphasize (1,2,3)'s arc here (it helps avoid overlap as well~)
  2. 00:14:946 (2) - (optional) Use a slider wave here perhaps? Flows cute with your next (1) :3
  3. 00:25:051 (2) - Uhm, I prefer to put the whistle on slider's end as the piano goes with a happy melody there, but if you want to keep consistency it's fine as well (:
  4. 00:34:525 (3) - Move the midpoint to ~x:260 y:36, it'll help to balance (4)'s curve (:
  5. 00:37:051 (1) - Hmm, not really fond of this slider's direction personally (as you still have a lot of space below)... I prefer:
  6. 00:54:735 (3) - orz, what happened to the slider's curve >_< - Try this perhaps?
    480,184,54735,2,0,B|432:137|373:160|373:160|304:186|265:127|265:127|136:124,1,359.999971389771,2|2
  7. 01:01:683 (1) - (optional) I prefer whistle only here to emphasize the finish on (2) (:
  8. 01:17:998 - Is the 51% here (instead of 50%) intentional? orz, very minor though :3
  9. 01:27:577 (1) - Add circle here (with finish) and start spinner 1/2 after? (really, the cymbal here is very strong to be ignored ._.)
  10. 01:47:788 (1) - Why no finish here? T01:52:840 (1) - he cymbals are obvious though >_<
  11. 01:52:840 (1,2) - (optional) idk, I prefer something like this here ((2) is stacked to (4)'s end) to get a continuous flow with your next (3) :
  12. 01:57:262 (4) - Same as 01:01:683, but on this case I prefer to reduce this finish's volume~
  13. 02:13:051 (1) - Same as 01:27:577 here - plus a whistle on spinner's end here might help to accentuate the end (:
[Hyper]

  1. 00:11:472 (4) - Minor stuff... Move the endpoint to ~x:443 y:319 to get a stronger feel from the arc?
  2. 00:14:314 (1) - (optional) Maybe create something like this for a continuous flow? :3
  3. 00:14:946 (2) - If you followed above suggestion, you can make this slider's first half encircling (1)'s end (: (new red waypoint on ~x:200 y:147 and new bezier waypoint on x:154 y:133)
  4. 00:22:525 (1) - Place this in the center (~x:256)? Yes, imo sacrificing the spacing a bit is worth compared to how tidy it will be xD
  5. 00:27:577 (1) - Silencing slider's end is unrankable (this map got unranked because a slider's end is silenced) - use ~20% instead?
  6. 00:30:419 (5,1) - (optional) I much prefer something moving here - perhaps stack (5) to (1)'s start, and then CTRL+R (1)?
  7. 00:44:946 (2) - Curve it downward instead? Flows better with (3,4) imo...
  8. 00:55:998 (1,2,3,4) - Apply accelerated spacing here? (also gives a better angle here imo! xD)
  9. 01:07:367 (1,2) - Move both to ~x:4 y:235 (manual stacking) so it will be perfectly stacked to your purple (1)'s start
  10. 01:08:630 (1) - No whistle here, is it intentional? imo it won't hurt for a whistle here~
  11. 01:17:472 (1,1) - Here also, I recommend to add whistle for consistency (:
  12. 01:47:788 (1,1) - (optional) ...to be honest I think CTRL+R'ing these two actually works well~ Not a must though (:
  13. 01:50:314 (1,1,1) - ...of course you can CTRL+R these three as well, but I don't recommend as much as the two above (as the two above's effects are MUCH greater than these three)
  14. 02:05:156 (2) - If you listen to the drum sequence carefully the snare actually lands on slider's start, so I recommend a whistle on slider's start as well (:
  15. 02:10:525 (1) - (optional) Put in ~x:345 y:303 to encircle (5)'s start? (if you do this, don't forget to move 02:11:788 (1) lower as well)
  16. 02:13:051 (1) - Same as Beginner (you've placed the spinner 1/2 later on 01:27:735... Why not here as well >_<)
[Another]

  1. 00:06:314 (4) - Put in ~x:38 y:233 to avoid overlap? o.o...
  2. 00:10:840 (3) - Remove the whistle on slider's end here? I can't hear a strong snare as in (4)...
  3. 00:14:209 (5,1) - Manual-stack both to ~x:501 y:104 to make (4) encircle these two correctly in play mode? Then, if you do this:
  4. 00:14:946 (3) - Move higher (~y:95) to balance the line~
  5. 00:30:735 (2) - Why no whistle here (and on (3) as well, if you want)? The vocal goes strong here >_<
  6. 00:34:525 (3) - (optional) idk... I think placing the slider's end to (3) flows quite forced imo, perhaps try:
  7. 00:48:419 (1,2,3) - Uhm... Personally I don't really like the linearity here, perhaps let (2) encircle (4) like this?
  8. 00:57:262 (1,2,3,4) - Same as Hyper about the silenced slider end~
  9. 01:00:735 (1,2,3) - Hmm, because of how the vocal sounded here and considering (1,2)'s flow as well, I feel an arc flows better here (because your next (1,2) flows in an opposite direction) :
  10. 01:01:998 (2) - (optional) Use a sudden jump here by placing it above (1)'s start? idk if you feel it'll be too harsh though...
  11. 01:14:630 (6) - Just a minor correction here (: - move the midpoint to x:288 y:92 to encircle (1) properly?
  12. 01:19:998 (1,2,3,4) - (optional) A gradual volume increase starting on (1)'s repeat would be fitting the piano much imo (as the piano also uses crescendo here as well)... Your call though :3
  13. 01:35:788 (3) - ...not really sure if a repeating slider is required here (I don't hear anything strong on the repeat)... I prefer 1/1 slider or two circles separated by 1/1, but currently this slider doesn't sound abrupt though (:
  14. 01:40:840 (2) - Again here, quite confused with the rhythm... I prefer to remove one repeat on this slider, then:
  15. 01:41:367 (x) - Add note here stacked above (3)'s start - you won't lose your windmill formation this way, though xD
  16. 01:46:209 (1) - Add whistle here, as it gives the same vocal pitch as (2) did?
  17. 02:05:472 (1,2,3,4,5,6) - Same as before about the crescendo starting on (1)'s repeat~
  18. 02:13:051 (1) - (optional) Move to ~x:298 y:126 to make this perfectly centered in your "eye" pattern?
This mapset is wonderful~ To be honest I learned a lot how to map slow 1/6 songs from your map, orz >_<
...actually I think this is ready for a bubble, except for that offset and (most importantly) enormous difficulty gap from Beginner -> Hyper...

Good luck fanzhen~ Dropping star icon for now (:
wmfchris
- remember to fix issues mentioned above
- a peaceful song doesn't really need countdown
- btw "12nd"... are you sure? 12th?

[Another]
00:05:472 (2) - imo does not look good as the slider twisted all together and we can't really observe the curve formed by (1,2) clearly so...
00:21:472 (7) - whistle at the begning instead of the end refer to the music? (also ox xo ox sounds more natrual)
00:48:104 (5) - the beginning is highly covered by previous slider
01:13:998 (4) - Again does not look good, looks better even if you curve around (2) http://osu.ppy.sh/ss/389211
02:12:104 - imo whistle is enough considering that the whistle fits the hitsound in the music.

[Hard]
not a lot to mention. However noticing that the usage of 3/4 sliders are unstable, and to make hyper easier, reduce unecessary use of them and put the rhythm in a more regular way.

[Beginner]
apparently you're putting whistles on everything? That's not a very nice idea orz. Some beats with bass sound in the music actually fits with no hitsounds instead os whistle.
Topic Starter
fanzhen0019
Niva's awesome mod

Niva wrote:

Hi fanzhen~ Just want to take a look here, random mod (:

[General]

-> Hmm, the difficulty gap between Beginner and Hyper is so gigantic here... im trying to get rid of it ;w;
-> Your first note starts in 1683ms - really, you don't need to use 1500ms lead-in... (if you want to add lead-in to make the percussion blend-in smoothly, use 500ms instead, it should be enough) ah okay
-> Try offset 1694 (+11 ms)? (already tested in 25% playback) fixed
-> Finally, uncapitalize the "b" in Beatmania IIDX should be recognizable from that Leorda's link orz ._. x.x

[Beginner]

-> Err... Why no claps here (as you did on Hyper and Another)? Whistle+Finish only sounds good on this diff, but personally I feel like something's missing... >_< try

  1. 00:08:630 (2) - Try to put this lower (~x:150 y:311)? Uhm, actually I want to emphasize (1,2,3)'s arc here (it helps avoid overlap as well~) okay
  2. 00:14:946 (2) - (optional) Use a slider wave here perhaps? Flows cute with your next (1) :3
  3. 00:25:051 (2) - Uhm, I prefer to put the whistle on slider's end as the piano goes with a happy melody there, but if you want to keep consistency it's fine as well (: yes o.o
  4. 00:34:525 (3) - Move the midpoint to ~x:260 y:36, it'll help to balance (4)'s curve (: yes :3
  5. 00:37:051 (1) - Hmm, not really fond of this slider's direction personally (as you still have a lot of space below)... I prefer: oh yes XD
  6. 00:54:735 (3) - orz, what happened to the slider's curve >_< - Try this perhaps? yep
    480,184,54735,2,0,B|432:137|373:160|373:160|304:186|265:127|265:127|136:124,1,359.999971389771,2|2
  7. 01:01:683 (1) - (optional) I prefer whistle only here to emphasize the finish on (2) (: yup o.o
  8. 01:17:998 - Is the 51% here (instead of 50%) intentional? orz, very minor though :3 lol
  9. 01:27:577 (1) - Add circle here (with finish) and start spinner 1/2 after? (really, the cymbal here is very strong to be ignored ._.) nice
  10. 01:47:788 (1) - Why no finish here? T01:52:840 (1) - he cymbals are obvious though >_< xD
  11. 01:52:840 (1,2) - (optional) idk, I prefer something like this here ((2) is stacked to (4)'s end) to get a continuous flow with your next (3) : pretty idea
  12. 01:57:262 (4) - Same as 01:01:683, but on this case I prefer to reduce this finish's volume~ ~
  13. 02:13:051 (1) - Same as 01:27:577 here - plus a whistle on spinner's end here might help to accentuate the end (: k
[Hyper]

  1. 00:11:472 (4) - Minor stuff... Move the endpoint to ~x:443 y:319 to get a stronger feel from the arc? o.o
  2. 00:14:314 (1) - (optional) Maybe create something like this for a continuous flow? :3 just straight :3
  3. 00:14:946 (2) - If you followed above suggestion, you can make this slider's first half encircling (1)'s end (: (new red waypoint on ~x:200 y:147 and new bezier waypoint on x:154 y:133) wwww
  4. 00:22:525 (1) - Place this in the center (~x:256)? Yes, imo sacrificing the spacing a bit is worth compared to how tidy it will be xD yes :3
  5. 00:27:577 (1) - Silencing slider's end is unrankable (this map got unranked because a slider's end is silenced) - use ~20% instead? okay
  6. 00:30:419 (5,1) - (optional) I much prefer something moving here - perhaps stack (5) to (1)'s start, and then CTRL+R (1)? just stack 5 :3
  7. 00:44:946 (2) - Curve it downward instead? Flows better with (3,4) imo... yes~
  8. 00:55:998 (1,2,3,4) - Apply accelerated spacing here? (also gives a better angle here imo! xD) niceXD
  9. 01:07:367 (1,2) - Move both to ~x:4 y:235 (manual stacking) so it will be perfectly stacked to your purple (1)'s start yep
  10. 01:08:630 (1) - No whistle here, is it intentional? imo it won't hurt for a whistle here~ okay
  11. 01:17:472 (1,1) - Here also, I recommend to add whistle for consistency (: www
  12. 01:47:788 (1,1) - (optional) ...to be honest I think CTRL+R'ing these two actually works well~ Not a must though (: nice idea XD
  13. 01:50:314 (1,1,1) - ...of course you can CTRL+R these three as well, but I don't recommend as much as the two above (as the two above's effects are MUCH greater than these three) o.o
  14. 02:05:156 (2) - If you listen to the drum sequence carefully the snare actually lands on slider's start, so I recommend a whistle on slider's start as well (: ok
  15. 02:10:525 (1) - (optional) Put in ~x:345 y:303 to encircle (5)'s start? (if you do this, don't forget to move 02:11:788 (1) lower as well) yes
  16. 02:13:051 (1) - Same as Beginner (you've placed the spinner 1/2 later on 01:27:735... Why not here as well >_<) done~
[Another]

  1. 00:06:314 (4) - Put in ~x:38 y:233 to avoid overlap? o.o... yes o.o
  2. 00:10:840 (3) - Remove the whistle on slider's end here? I can't hear a strong snare as in (4)... eys
  3. 00:14:209 (5,1) - Manual-stack both to ~x:501 y:104 to make (4) encircle these two correctly in play mode? Then, if you do this:
  4. 00:14:946 (3) - Move higher (~y:95) to balance the line~ o.o
  5. 00:30:735 (2) - Why no whistle here (and on (3) as well, if you want)? The vocal goes strong here >_< yes
  6. 00:34:525 (3) - (optional) idk... I think placing the slider's end to (3) flows quite forced imo, perhaps try: nice
  7. 00:48:419 (1,2,3) - Uhm... Personally I don't really like the linearity here, perhaps let (2) encircle (4) like this? wow nice idea
  8. 00:57:262 (1,2,3,4) - Same as Hyper about the silenced slider end~ fixed~
  9. 01:00:735 (1,2,3) - Hmm, because of how the vocal sounded here and considering (1,2)'s flow as well, I feel an arc flows better here (because your next (1,2) flows in an opposite direction) :
  10. 01:01:998 (2) - (optional) Use a sudden jump here by placing it above (1)'s start? idk if you feel it'll be too harsh though... lol so sudden
  11. 01:14:630 (6) - Just a minor correction here (: - move the midpoint to x:288 y:92 to encircle (1) properly? yea
  12. 01:19:998 (1,2,3,4) - (optional) A gradual volume increase starting on (1)'s repeat would be fitting the piano much imo (as the piano also uses crescendo here as well)... Your call though :3 done
  13. 01:35:788 (3) - ...not really sure if a repeating slider is required here (I don't hear anything strong on the repeat)... I prefer 1/1 slider or two circles separated by 1/1, but currently this slider doesn't sound abrupt though (: yes
  14. 01:40:840 (2) - Again here, quite confused with the rhythm... I prefer to remove one repeat on this slider, then: k
  15. 01:41:367 (x) - Add note here stacked above (3)'s start - you won't lose your windmill formation this way, though xD ^
  16. 01:46:209 (1) - Add whistle here, as it gives the same vocal pitch as (2) did? ye
  17. 02:05:472 (1,2,3,4,5,6) - Same as before about the crescendo starting on (1)'s repeat~ o.o
  18. 02:13:051 (1) - (optional) Move to ~x:298 y:126 to make this perfectly centered in your "eye" pattern? wow
This mapset is wonderful~ To be honest I learned a lot how to map slow 1/6 songs from your map, orz >_<
...actually I think this is ready for a bubble, except for that offset and (most importantly) enormous difficulty gap from Beginner -> Hyper...

Good luck fanzhen~ Dropping star icon for now (:
thank you~

wmf's

wmfchris wrote:

- remember to fix issues mentioned above x.x
- a peaceful song doesn't really need countdown removed
- btw "12nd"... are you sure? 12th? lol fixed

[Another]
00:05:472 (2) - imo does not look good as the slider twisted all together and we can't really observe the curve formed by (1,2) clearly so... fixed
00:21:472 (7) - whistle at the begning instead of the end refer to the music? (also ox xo ox sounds more natrual) yes
00:48:104 (5) - the beginning is highly covered by previous slider but i think it's readable and playable
01:13:998 (4) - Again does not look good, looks better even if you curve around (2) http://osu.ppy.sh/ss/389211 orz
02:12:104 - imo whistle is enough considering that the whistle fits the hitsound in the music. un

[Hard]
not a lot to mention. However noticing that the usage of 3/4 sliders are unstable, and to make hyper easier, reduce unecessary use of them and put the rhythm in a more regular way. yes

[Beginner]
apparently you're putting whistles on everything? That's not a very nice idea orz. Some beats with bass sound in the music actually fits with no hitsounds instead os whistle. fixed
thank you wmf :3
R e v i v e
Sorry I can't mod this map :P

I think it's fine for me...

And hope this map get rank soon >w<"
-Baby Strawberry-
Hi fanzhen~
来得晚咯。。。

Another
SPOILER
00:48:115 (5) - 这样遮挡没问题吗。。。

Hyper
SPOILER
没什么问题

Beginner
SPOILER
00:16:851 (1) - 呃呃呃太扭曲了点 我的建议是这样
有些拉条还是太奇葩了。。。

然后就是我觉得难度跳跃了,beginner和hyper之间应该加一个难度才好

歌挺好听的其实,加油~
Verdisphena
u.u
Topic Starter
fanzhen0019
reviveed
Frostmourne
ww so long ago

requested before I'm a MAT

General
fine !

Beginner
fine~

Hyper
00:15:588 (1) - whistle the head ? I think you forgot
00:48:115 (3) - balance this spacing with (2) and (4) like this one 00:49:378 (6) -
01:20:851 (2) - add note here I think, it feels empty and people might get missed easily because the previous parts, you didn't let the gap that wide like this
and it also follows the keyboard sound very well !
02:06:325 (2) - ^ same idea

Another
01:33:167 (3) - maybe this slider.. I'm not sure what you are following but eh..
move it 1/6 later (01:33:273) will sound much better I think but it may play a bit strangely , anyways hope you change it ! (you have to shorten this slider also)
something like this (bad flow in this pic imo ._.)
01:37:062 (3) - prefer finish with whistle here , it combos with 01:37:694 (1) - also this one too ! 01:47:167 (4) -

let me know when you have fixed !
Topic Starter
fanzhen0019

Frostmourne wrote:

ww so long ago

requested before I'm a MAT

General
fine !

Beginner
fine~

Hyper
00:15:588 (1) - whistle the head ? I think you forgot yes
00:48:115 (3) - balance this spacing with (2) and (4) like this one 00:49:378 (6) - yes
01:20:851 (2) - add note here I think, it feels empty and people might get missed easily because the previous parts, you didn't let the gap that wide like this
and it also follows the keyboard sound very well ! well, i want to keep these consisted. so keep it :3
02:06:325 (2) - ^ same idea ^

Another
01:33:167 (3) - maybe this slider.. I'm not sure what you are following but eh..
move it 1/6 later (01:33:273) will sound much better I think but it may play a bit strangely , anyways hope you change it ! (you have to shorten this slider also)
something like this (bad flow in this pic imo ._.)
yes changed :3
01:37:062 (3) - prefer finish with whistle here , it combos with 01:37:694 (1) - also this one too ! 01:47:167 (4) - yep

let me know when you have fixed !
thank you! frostie :3
Frostmourne
ww
Topic Starter
fanzhen0019
xD
spboxer3
反震沒人性 人家的處女泡就這樣奪走了/...\
Crimmi
That song didn't appear on IIDX 14 GOLD, so why do you have it in the tags? O.o
Frostmourne

Crimmi wrote:

That song didn't appear on IIDX 14 GOLD, so why do you have it in the tags? O.o
I thought fanzhen did right so I didn't check it correctly

Crimni is right and I agree with him as it is in this link http://www.youtube.com/watch?v=WFzPtreHu_A

and also http://en.wikipedia.org/wiki/Beatmania_ ... _Happy_Sky "Japanese Reggae "Endless Summer Story"
it should be Beatmania IIDX 12: Happy Sky I guess
so fix it and I will give a bubble back
Topic Starter
fanzhen0019
oh yep
Frostmourne
ohh kayyy
Pokie

spboxer3 wrote:

反震沒人性 人家的處女泡就這樣奪走了/...\
spboxer3
而且還被破處 人性呢D:?
Niva
(no kudosu)

Just mentioning few things here, I saw Frostmourne modding it yesterday orz~

  1. Err, source should just be beatmania IIDX or [url=http://vjarmy.com/wiki/index.php/IIDXicon]
    beatmania IIDX 12 HAPPY SKY [/url] imo (not 'beatmania IIDX 12th happy sky') - beatmania doesn't use 'th' suffix anymore, and happy sky are all uppercase o.o
  2. Beginner : Please move 01:18:746 (2) - ~x:322 y:145 and 02:04:220 (2) to ~x:190 y:145 regardless of the spacing to avoid overlap (it's not hard to catch at all~)
  3. Hyper : 00:15:588 (1) - Remove whistle from slider's body
  4. Hyper : 01:19:378 (3,1) - This spacing isn't intuitive at all imo due to (3)'s speed, it'll be a lot better if you used normal spacing here then use the slowdown spacing afterwards, straight line like this should work already (:
  5. Another : 00:05:483 (2) - Should be snapped in 1/6!
  6. Another : 00:21:167 (6,7) - Should be moved to ~x:267 y:314 though, to avoid overlap with (4) in play mode due to stacking's nature xD
  7. Another : 00:28:115 (2) - The vocals are snapped on 1/4 here actually~
  8. Another : 01:00:746 (1,2,3) - Hmm I'm having trouble here actually, I tried 1/4, 1/6, and 1/8 and none lands perfectly on the beat for me (current position is too early), perhaps delete these three? (the next red (1) lands perfectly on beat though)
  9. Another : 01:40:220 (1) - Should be a 3/8 repeating slider, not in 1/6
Another thing I would like to mention is that 5% slidertick in Beginner (20% sounds more fitting though :3)

I already talked to Frostmourne and I'd let him to rebubble it again to make sure (I want to instantly rank this actually but not really sure after the snapping errors I found ._.)
Topic Starter
fanzhen0019

Niva wrote:

(no kudosu)

Just mentioning few things here, I saw Frostmourne modding it yesterday orz~

  1. Err, source should just be beatmania IIDX or [url=http://vjarmy.com/wiki/index.php/IIDXicon]
    beatmania IIDX 12 HAPPY SKY [/url] imo (not 'beatmania IIDX 12th happy sky') - beatmania doesn't use 'th' suffix anymore, and happy sky are all uppercase o.o fixed~
  2. Beginner : Please move 01:18:746 (2) - ~x:322 y:145 and 02:04:220 (2) to ~x:190 y:145 regardless of the spacing to avoid overlap (it's not hard to catch at all~) done
  3. Hyper : 00:15:588 (1) - Remove whistle from slider's body okay
  4. Hyper : 01:19:378 (3,1) - This spacing isn't intuitive at all imo due to (3)'s speed, it'll be a lot better if you used normal spacing here then use the slowdown spacing afterwards, straight line like this should work already (: yes :3
  5. Another : 00:05:483 (2) - Should be snapped in 1/6! fixed..
  6. Another : 00:21:167 (6,7) - Should be moved to ~x:267 y:314 though, to avoid overlap with (4) in play mode due to stacking's nature xD yes~
  7. Another : 00:28:115 (2) - The vocals are snapped on 1/4 here actually~ fixed :3
  8. Another : 01:00:746 (1,2,3) - Hmm I'm having trouble here actually, I tried 1/4, 1/6, and 1/8 and none lands perfectly on the beat for me (current position is too early), perhaps delete these three? (the next red (1) lands perfectly on beat though) i think it's okay now o.o
  9. Another : 01:40:220 (1) - Should be a 3/8 repeating slider, not in 1/6
Another thing I would like to mention is that 5% slidertick in Beginner (20% sounds more fitting though :3) yep~

I already talked to Frostmourne and I'd let him to rebubble it again to make sure (I want to instantly rank this actually but not really sure after the snapping errors I found ._.)
thank you niva! :3
Frostmourne
ok ;)
Niva
Another : 00:02:749 (3) err...

----------------------------------

EDIT : (Frostmourne) actually it's just a note which moved 1/6 later unintentionally (:

Ranked ~
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