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Celldweller - So Long Sentiment (Metal Remix)

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Total Posts
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Topic Starter
Kei
This beatmap was submitted using in-game submission on domingo, 15 de julio de 2012 at 02:25:35 p.m.

Artist: Celldweller
Title: So Long Sentiment (Metal Remix)
Tags: Paul Udarov Klayton FiXT Wish Upon A Blackstar Chapter 01 Groupees Exclusive mancusojuanmattos Snepif
BPM: 180
Filesize: 4062kb
Play Time: 03:37
Difficulties Available:
  1. Easy (0,89 stars, 125 notes)
  2. Hard (4,74 stars, 430 notes)
  3. Mancuso's Taiko Oni (4,83 stars, 1158 notes)
  4. Normal (2,21 stars, 183 notes)
  5. Snep&Kei's Sentiment (5 stars, 789 notes)
Download: Celldweller - So Long Sentiment (Metal Remix)
Information: Scores/Beatmap Listing
---------------
My 2nd beatmap.

Collab by me and Snepif.
Taiko by mancusojuanmattos.

Another Celldweller map to keep supporting Klayton.
Low
1st mod. From my queue.

[General]
Delete .osb file, it's unused.
There are alot of clap inconsistencies - I suggest you revise your hitsounds. There's too many for me to put down. :o
Spacing is really good. Even AImod has nothing to say. :3 (normal)

[Normal]
00:15:479 - Remove this "slidertick clap"
1:17:812 - Whistle
2:24:145 - Make this slider (at 2:22:145) end here.
2:26:145 - Make this slider (at 2:24:812) end here. (and add a beat at 2:26:478)
2:33:478 - Make this slider (at 2:32:145) end here.
3:27:428 - These 3 spinners may tire out an "intermediate" player's hands

[Hard]
What's up with the random clap volume changes..? They hurt my ears. ;~;
1:28:812 - Try adding a beat here?

Pretty good.
jossieP
ok Im quoteing this cuz kei has confused

Jacob wrote:

1st mod. From my queue.

[General]
Delete .osb file, it's unused. man, click da box and tell me if it is nos used =_=
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,12812,0,"soft-hitclap.wav",60
Sample,14145,0,"soft-hitclap.wav",60
Sample,15479,0,"soft-hitclap.wav",60
Sample,18812,0,"soft-hitclap.wav",60
Sample,24145,0,"normal-hitclap.wav",40
Sample,28145,0,"normal-hitclap.wav",40
Sample,48145,0,"normal-hitclap.wav",40
Sample,49478,0,"normal-hitclap.wav",40
Sample,53145,0,"normal-hitclap.wav",40
Sample,54478,0,"normal-hitclap.wav",40
Sample,56478,0,"normal-hitclap.wav",40
Sample,59812,0,"normal-hitclap.wav",40
Sample,61812,0,"normal-hitclap.wav",40
Sample,62478,0,"normal-hitclap.wav",40
Sample,63145,0,"normal-hitclap.wav",40
Sample,63812,0,"normal-hitclap.wav",40
Sample,64478,0,"normal-hitclap.wav",40
Sample,65145,0,"normal-hitclap.wav",40
Sample,65812,0,"normal-hitclap.wav",40
Sample,66478,0,"normal-hitclap.wav",40
Sample,67145,0,"normal-hitclap.wav",40
Sample,67812,0,"normal-hitclap.wav",40
Sample,74145,0,"normal-hitclap.wav",40
Sample,74812,0,"normal-hitclap.wav",40
Sample,75478,0,"normal-hitclap.wav",40
Sample,78145,0,"normal-hitclap.wav",40
Sample,78812,0,"normal-hitclap.wav",40
Sample,79478,0,"normal-hitclap.wav",40
Sample,80145,0,"normal-hitclap.wav",40
Sample,80812,0,"normal-hitclap.wav",40
Sample,84812,0,"normal-hitclap.wav",40
Sample,86812,0,"normal-hitclap.wav",40
Sample,90812,0,"normal-hitclap.wav",40
Sample,91478,0,"normal-hitclap.wav",40
Sample,95478,0,"normal-hitclap.wav",40
Sample,96145,0,"normal-hitclap.wav",40
Sample,99478,0,"normal-hitclap.wav",40
Sample,100145,0,"normal-hitclap.wav",40
Sample,100812,0,"normal-hitclap.wav",40
Sample,101478,0,"normal-hitclap.wav",40
Sample,102145,0,"normal-hitclap.wav",40
Sample,102812,0,"normal-hitclap.wav",40
Sample,103478,0,"normal-hitclap.wav",40
Sample,104145,0,"normal-hitclap.wav",40
Sample,104812,0,"normal-hitclap.wav",40
Sample,107478,0,"normal-hitclap.wav",40
Sample,108145,0,"normal-hitclap.wav",40
Sample,108812,0,"normal-hitclap.wav",40
Sample,109478,0,"normal-hitclap.wav",40
Sample,110145,0,"normal-hitclap.wav",40
Sample,114145,0,"normal-hitclap.wav",40
Sample,118145,0,"normal-hitclap.wav",40
Sample,119478,0,"normal-hitclap.wav",40
Sample,124145,0,"normal-hitclap.wav",40
Sample,126145,0,"normal-hitclap.wav",40
Sample,126812,0,"normal-hitclap.wav",40
Sample,130145,0,"normal-hitclap.wav",40
Sample,130812,0,"normal-hitclap.wav",40
Sample,132145,0,"normal-hitclap.wav",40
Sample,132812,0,"normal-hitclap.wav",40
Sample,133478,0,"normal-hitclap.wav",40
Sample,134145,0,"normal-hitclap.wav",40
Sample,139478,0,"normal-hitclap.wav",40
Sample,140145,0,"normal-hitclap.wav",40
Sample,142812,0,"normal-hitclap.wav",40
Sample,143478,0,"normal-hitclap.wav",40
Sample,144145,0,"normal-hitclap.wav",40
Sample,145478,0,"normal-hitclap.wav",40
Sample,146145,0,"normal-hitclap.wav",40
Sample,150145,0,"normal-hitclap.wav",40
Sample,150812,0,"normal-hitclap.wav",40
Sample,152812,0,"normal-hitclap.wav",40
Sample,153478,0,"normal-hitclap.wav",40
Sample,154812,0,"normal-hitclap.wav",40
Sample,158812,0,"normal-hitclap.wav",40
Sample,158145,0,"normal-hitclap.wav",40
Sample,159478,0,"normal-hitclap.wav",40
Sample,162145,0,"normal-hitclap.wav",40
Sample,166145,0,"normal-hitclap.wav",40
Sample,168145,0,"normal-hitclap.wav",40
Sample,173478,0,"normal-hitclap.wav",40
Sample,174812,0,"normal-hitclap.wav",40
Sample,180145,0,"normal-hitclap.wav",40
Sample,195478,0,"soft-hitclap.wav",60
Sample,197478,0,"soft-hitclap.wav",60
Sample,198812,0,"soft-hitclap.wav",60
Sample,202145,0,"normal-hitclap.wav",40
Sample,203478,0,"normal-hitclap.wav",40
There are alot of clap inconsistencies - I suggest you revise your hitsounds. There's too many for me to put down. :o - I though is your first time looking STORYBOARD HITSOUNDS SAMPLES, this is a technique used to set hitsounds where there is none object on the mapset
Spacing is really good. Even AImod has nothing to say. :3 (normal)

[Normal]
00:15:479 - Remove this "slidertick clap" - this is following the music and her clap pattern.
1:17:812 - Whistle
2:24:145 - Make this slider (at 2:22:145) end here.
2:26:145 - Make this slider (at 2:24:812) end here. (and add a beat at 2:26:478)
2:33:478 - Make this slider (at 2:32:145) end here.
3:27:428 - These 3 spinners may tire out an "intermediate" player's hands I dont agree, also I though the kei's sliders are perfect <_<

[Hard]
What's up with the random clap volume changes..? They hurt my ears. ;~; - man, rise up the osu! general volume to the top, storyboard histound samples always are going to sound a bit loud than normal hitsounds
1:28:812 - Try adding a beat here? - kei's decision

Pretty good.
Topic Starter
Kei

Jacob wrote:

1st mod. From my queue.

[General]
Delete .osb file, it's unused.
There are alot of clap inconsistencies - I suggest you revise your hitsounds. There's too many for me to put down. :o o_o What? Maybe you're reffering to a little problem I had with the storyboard sound samples.. (that I fixed in this update). It's a long history that I don't want to write.
Spacing is really good. Even AImod has nothing to say. :3 (normal) Yaaaay!

[Normal]
00:15:479 - Remove this "slidertick clap" Why? That ruins my pattern and like Kyon already said, follows the music.
1:17:812 - Whistle Okay.
2:24:145 - Make this slider (at 2:22:145) end here. No, thank you. Those sliders follow the vocals and the instrumental at the same time.. and they sound good to me.
2:26:145 - Make this slider (at 2:24:812) end here. (and add a beat at 2:26:478) ^
2:33:478 - Make this slider (at 2:32:145) end here. ^
3:27:428 - These 3 spinners may tire out an "intermediate" player's hands I don't think so. They're not soooo long. Also, theres a little "pause" between them.

[Hard]
What's up with the random clap volume changes..? They hurt my ears. ;~; Kyon explained it already.
1:28:812 - Try adding a beat here? Nope, because that ruins the pattern and also ruins the little jump between (7) and (8)

Pretty good. Thank you for your help.
Mercurial
Pending Wat? Esto tendría que ser WIP porque Snepif no hizo la collab (Insane)

Oh well, después doy el mod.
Topic Starter
Kei
Y por qué no Pending? Son dos dificultades y las dos estan completas. Si lo hubiese puesto en WIP prácticamente nadie querría moddearlo porque gran parte de los queues no aceptan WIP maps. Además quiero aprovechar el tiempo para que moddeen estas dos dificultades que estan hechas por mi mientras terminamos la collab con mi Sora <3 asd.
bmin11
[Hard]
01:19:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it.
01:30:478 (1,1) - ^ like, the guitar is too good to skip it like that ;_;
02:12:978 (6) - People may have trouble with this jump, because it's spaced just like a 1/1 note. You should bring just a tiny bit farther away so it doesn't look like a 1/1 spacing.
02:14:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it.
02:25:145 (1,1) - ^
03:16:478 (1,2,3) - Feels out of place. Start slider #1 at the red tick behind it. Then shorten it until the white tick and add a circle on the next white tick. Here's the picture. You figure the rest out yourself >_>
03:27:478 (1,1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it.
03:37:812 (5) - You could end the song with a spinner after this note. You know, with the fade out the song has.

[Normal]
Well done
03:37:812 (4) - You could end the song with a spinner after this note. You know, with the fade out the song has.
[CSGA]Ar3sgice
Hi, from my queue

um...nice song


[Normal]

  1. some storyboard claps are different volume:
    SPOILER
    Sample,12812,0,"soft-hitclap.wav",6050
    Sample,14145,0,"soft-hitclap.wav",6050
    Sample,15479,0,"soft-hitclap.wav",6050
    Sample,18812,0,"soft-hitclap.wav",6050
    ..
    Sample,195478,0,"soft-hitclap.wav",6050
    Sample,197478,0,"soft-hitclap.wav",6050
    Sample,198812,0,"soft-hitclap.wav",6050
  2. ...btw why do you place claps where there is no sound
  3. 00:30:812 (4) - copy (1) -> press ctrl+H
  4. 00:58:478 (2) - have more distance from (3) ?
  5. 01:01:478 (5) - ^
  6. 01:03:145 - ... remove clap?
  7. 01:03:812 - ^
  8. 01:05:812 - ^
  9. 01:06:478 - ^
  10. 01:27:478 (1) - move 1 grid left =.=
  11. 03:35:812 (1) - use the shape of (3)
[Hard]

  1. add some 1/4 it's the hardest diff anyways
  2. 00:21:311 (5) - remove this note? (don't change spacing) it plays better imo
  3. 00:46:145 (5) - add clap at the end, sounds better.
  4. 00:47:478 (1) - add clap on the head
  5. 00:48:478 (5) - add whistle
  6. 01:07:812 (5) - add whistle at the end
  7. 02:03:478 (3) - reverse arrow is a little hidden... it's not a big problem =.=
  8. 02:23:312 (5) - I think this should be stacked under (3)
  9. 02:46:478 (8) - add whistle at start?
Good luck~
Snepif
Estamos haciendo la collab <3.

T-te amo!
Topic Starter
Kei
Shi >.< Te amo Soraaa~ <3
Tal vez para la semana que viene esté lista.
Topic Starter
Kei

bmin11 wrote:

[Hard]
01:19:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it. Ok! Mapped but I only replaced with notes the 1st spinner. The 2nd will stay.
01:30:478 (1,1) - ^ like, the guitar is too good to skip it like that ;_; ^
02:12:978 (6) - People may have trouble with this jump, because it's spaced just like a 1/1 note. You should bring just a tiny bit farther away so it doesn't look like a 1/1 spacing.
02:14:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it. Replaced the 1st spinner with notes.
02:25:145 (1,1) - ^ ^
03:16:478 (1,2,3) - Feels out of place. Start slider #1 at the red tick behind it. Then shorten it until the white tick an d add a circle on the next white tick. Here's the picture. You figure the rest out yourself >_> Done. It sounds way better now!
03:27:478 (1,1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it. Hm nah. It's ok.
03:37:812 (5) - You could end the song with a spinner after this note. You know, with the fade out the song has. :idea: Done.

[Normal]
Well done
03:37:812 (4) - You could end the song with a spinner after this note. You know, with the fade out the song has. It's a good idea but I'm not sure.. It may be too difficult because there are 3 consecutive spinners at 03:27:478 (1,1,1) already.

[CSGA]Ar3sgice wrote:

Hi, from my queue

um...nice song


[Normal]

  1. some storyboard claps are different volume: Oops, I forgot to fix that before submitting. Fixed now.
    SPOILER
    Sample,12812,0,"soft-hitclap.wav",6050
    Sample,14145,0,"soft-hitclap.wav",6050
    Sample,15479,0,"soft-hitclap.wav",6050
    Sample,18812,0,"soft-hitclap.wav",6050
    ..
    Sample,195478,0,"soft-hitclap.wav",6050
    Sample,197478,0,"soft-hitclap.wav",6050
    Sample,198812,0,"soft-hitclap.wav",6050
  2. ...btw why do you place claps where there is no sound No sound? I place claps to keep following my hitsound pattern.
  3. 00:30:812 (4) - copy (1) -> press ctrl+H No. Doing that only ruins the spacing. These notes are placed with Distance Snap, and spacing can't be changed in Normal and Easy difficulties so: no changes.
  4. 00:58:478 (2) - have more distance from (3) ? It's ok the way it is.
  5. 01:01:478 (5) - ^ ^
  6. 01:03:145 - ... remove clap? Nope.
  7. 01:03:812 - ^ No.
  8. 01:05:812 - ^ No.
  9. 01:06:478 - ^ No.
  10. 01:27:478 (1) - move 1 grid left =.= Why? That's not necessary.
  11. 03:35:812 (1) - use the shape of (3) The slider (1) is straight intentionally.. with the purpose of trying a different pattern.
[Hard]

  1. add some 1/4 it's the hardest diff anyways Haha :3 Insane Collab difficulty coming soon.
  2. 00:21:311 (5) - remove this note? (don't change spacing) it plays better imo Nope. I don't like how it sounds.
  3. 00:46:145 (5) - add clap at the end, sounds better It doesn't fit with the music in my opinion.
  4. 00:47:478 (1) - add clap on the head What? Why? It sounds out of place because I didn't used claps in that part of the song.
  5. 00:48:478 (5) - add whistle It doesn't follow my whistle pattern.
  6. 01:07:812 (5) - add whistle at the end Okay.
  7. 02:03:478 (3) - reverse arrow is a little hidden... it's not a big problem =.= Well, yes, with the hitbursts. I'm not sure if it's a problem so I'll leave this as it is.
  8. 02:23:312 (5) - I think this should be stacked under (3) Ooh you're right. Stacked >.<
  9. 02:46:478 (8) - add whistle at start? No. The whistles are following the vocals.
Good luck~
Thanks to both of you for your help!
Kogure
Hola :D
Pues aqui no hay nada que modear. Para mi este mapa es solido asi como esta (refiriendome por solido como puede ser rankeado)
Lo unico que encontre:

[Normal]
HP: +1
OD: +1
00:12:479 (1) - Este slider podria ser mejor, mas circular, like this:


[Hard]
Excelente

Te deseo suerte con este mapa, que estoy seguro que sera rankeado algun dia :3
jossieP
y el star? >:
Topic Starter
Kei
Hermanitooooooooooooooooo no tenias por que darme star >3< Te dije que no lo hagas >:
Kogure

ikari_kyon wrote:

y el star? >:
No tengo kds para dar star :o
IzzyWuff
Dude, this is beautiful c':
rockleejkooo
Hello from our queue

[General]
• nice~

[Normal]
• 00:16:145 (4) - nc
• 00:17:479 (1) - better to replace start of slider with circles and make slider start on long white tick smth like this http://puu.sh/emK7
• 00:30:812 (4) - 2 grids right (on grid level 4)
• 01:25:145 (1) - maybe put this on centre?
• 01:50:812 (1) - remove nc?
• 01:51:478 (2) - and then nc
• 01:55:478 (1) - remove nc
• 02:16:478 (1) - i think u should start it from 02:16:145
• 02:27:145 (1) - ^ from 02:26:812
• 02:40:312 (1) - ^ from 02:39:978
• 02:43:145 (2) - spacing between 1, 2 and 3.. smth like this http://puu.sh/emPn
• 03:35:812 (1) - 1 grid right and 3 down

[Hard]
• 00:21:145 (4) - nc
• 00:29:478 (5,6,7) - i think u should do it something like this http://puu.sh/enP9 to show the beginning of 2nd slider
• 01:14:812 (7) - nc
• 02:15:478 (6) - here too?
• 02:22:145 (1) - i think it's better to remove nc
• 02:22:812 (2) - and put it here
• 02:31:478 (7) - here nc
• 02:31:978 (1) - and here remove nc
• 02:33:145 (7) - nc
• 02:35:145 (1) - remove nc
• 02:35:478 (2) - nc
• 02:45:812 (5) - nc
• 03:19:145 (1) - remove here nc i think
• 03:19:478 (2) - and nc here

good map in general! good luck~ :3
mancuso_JM_
Este Taiko ya esta pronto xD. Despues busco el BG y mods
Mapee desde el intro, hice algo medio chancho con el timing, fijate si podes arreglar algo
No te olvides de mi nombre en los tags :P
Ah... me olvidadaba. Estrella x 5

Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Topic Starter
Kei

K o g u r e wrote:

Hola :D
Pues aqui no hay nada que modear. Para mi este mapa es solido asi como esta (refiriendome por solido como puede ser rankeado) OMG!
Lo unico que encontre:

[Normal]
HP: +1 Hmm si, son buenos settings para una Normal, pero yo se los puse así de bajos porque esta dificultad es la más fácil de todo el mapset, y necesito que sea lo más simple y fácil posible para no tener que necesitar una Easy ya que no tengo quien me haga una y tampoco quiero hacer una yo xD
OD: +1 ^
00:12:479 (1) - Este slider podria ser mejor, mas circular, like this: Puede ser, pero no cambia nada en el gameplay y el pattern termina siendo casi igual al que ya estoy usando, además que haciendo eso debo arreglar los demás espaciados de las siguientes notas, así que no lo voy a cambiar. Lo siento >.<


[Hard]
Excelente OMG x2!

Te deseo suerte con este mapa, que estoy seguro que sera rankeado algun dia :3 No cambié nada (Lo siento D:) pero aun así gracias por revisar mi mapa ^u^ By the way, el skin que usas es genial. Nexus :3

rockleejkooo wrote:

Hello from our queue

[General]
• nice~ *-*

[Normal]
• 00:16:145 (4) - nc Ok.
• 00:17:479 (1) - better to replace start of slider with circles and make slider start on long white tick smth like this http://puu.sh/emK7 Yes, it sounds good, but it's more difficult. This difficulty is the more easiest of the mapset, that's why it has a simple rhythm and those kind of long sliders.
• 00:30:812 (4) - 2 grids right (on grid level 4) Why? This note is snapped correctly the way it is.
• 01:25:145 (1) - maybe put this on centre? Hmmmm okay.
• 01:50:812 (1) - remove nc? No. This new combo it's consistent with the rest of the combos. When Klayton says "matter now" I always add a new combo. Did you notice that?
• 01:51:478 (2) - and then nc ^
• 01:55:478 (1) - remove nc Nope. Same reason as above. Also, I always added a new combo when Klayton says "matter now" to avoid high combo numbers (6~9). If I remove new combo here, the combo number would be 8 and that's an high combo number for a Normal difficulty.
• 02:16:478 (1) - i think u should start it from 02:16:145 I did that intentionally. If the spinner starts there, it would be starting too soon after clicking (5) and that's difficult for beginners.
• 02:27:145 (1) - ^ from 02:26:812 ^
• 02:40:312 (1) - ^ from 02:39:978 ^
• 02:43:145 (2) - spacing between 1, 2 and 3.. smth like this http://puu.sh/emPn Huh? There's no problem at the way it is now.
• 03:35:812 (1) - 1 grid right and 3 down Nah. Same as above.

[Hard]
• 00:21:145 (4) - nc No. That would ruin my combos consistency.
• 00:29:478 (5,6,7) - i think u should do it something like this http://puu.sh/enP9 to show the beginning of 2nd slider I don't like that kind of overlaps and spacings. Also, that's unnecesary. It's rankeable the way it is now.
• 01:14:812 (7) - nc Nope, it doesn't fit in my opinion.
• 02:15:478 (6) - here too? ^
• 02:22:145 (1) - i think it's better to remove nc No o.o That combo it's following the vocals.
• 02:22:812 (2) - and put it here ^
• 02:31:478 (7) - here nc ^
• 02:31:978 (1) - and here remove nc ^
• 02:33:145 (7) - nc Hm it doesn't seem necessary.
• 02:35:145 (1) - remove nc This combo it's following the vocals too.
• 02:35:478 (2) - nc ^
• 02:45:812 (5) - nc No. This ruins my combo consistency too.
• 03:19:145 (1) - remove here nc i think ^
• 03:19:478 (2) - and nc here ^

good map in general! good luck~ :3 I only changed 2 things, but it's helpful anyways. Thank you!
Edit: Gracias mancuso. Waaa no tenias por qué darme tantas star lol gracias c: ya agregué tu Taiko.
Snow Note
Thank you for request,mancusojuanmattos!
Taiko BG here~ :)
Topic Starter
Kei
Thank you a lot! >u<
jossieP

K o g u r e wrote:

ikari_kyon wrote:

y el star? >:
No tengo kds para dar star :o
ahora tienes 2 asegurate de dejar 1 al menos <_<

taiko need mods
jossieP
le taiko mod
en ingles pa que los otros taiko modders (si es que encuentras) sepan que cambias

00:02:812 (5) - d, you know the song is on the same level and katsu dont sounds good
00:03:312 (7) - k, for keep your previous pattern
00:04:145 (10) - d, same level sound..
00:05:812 (17,18,19) - k k d
00:07:812 (25,26,27) - no stream?, try d d k
00:08:979 (32,33,34,35,36) - ^ try k d k k
00:12:479 (48) - finish
00:17:145 (70) - don
00:17:479 (71) - katsu
00:18:479 (74,75,76,77) - ddd k?
00:21:979 (90) - katsu
00:22:312 - katsu here
00:33:478 (155) - katsu
00:38:812 (187) - K
00:45:812 (223,224,225,226,227,228,229,230,231,232,233,234,235) - sounds better ddddkkkkddkkd
00:48:645 (244) - d
00:48:812 (245) - k
00:51:645 - missing don, and yes it is a 3 - 2 stream combo
00:57:478 (286) - katsu please
01:09:145 (333) - no finish on slider, no sense :/
01:11:812 (349) - ^
01:13:645 (359) - katsu
01:24:562 - missing don
01:26:145 (428) - katsu to vocal
01:29:312 (441) - K as the next
02:02:145 - da stream should start here
02:13:812 (677) - no finish on slider
02:57:812 (912) - don
03:34:812 (27,28,29,30,31) - kdddk
try adding circles here 03:35:312, 03:35:812, 03:36:312 and 03:36:812, on the new 1/2 doubles use a k d k d k d
03:37:312 - and this volume fuck down may sound meh on editor, but sounds bad on taiiko "my" test-play >:
mancuso_JM_

ikari_kyon wrote:

le taiko mod
en ingles pa que los otros taiko modders (si es que encuentras) sepan que cambias Hare lo posible :P

00:02:812 (5) - d, you know the song is on the same level and katsu dont sounds good ok
00:03:312 (7) - k, for keep your previous pattern yes
00:04:145 (10) - d, same level sound.. ok
00:05:812 (17,18,19) - k k d No, here I think that sounds better k d d
00:07:812 (25,26,27) - no stream?, try d d k Changed
00:08:979 (32,33,34,35,36) - ^ try k d k k ^
00:12:479 (48) - finish I thought about that
00:17:145 (70) - don Nope
00:17:479 (71) - katsu Nope again
00:18:479 (74,75,76,77) - ddd k? I prefer ddk k
00:21:979 (90) - katsu Hmmm... I think no in this case
00:22:312 - katsu here Ok added
00:33:478 (155) - katsu I'm not sure, I think that it's well
00:38:812 (187) - K Ok added the finish xD
00:45:812 (223,224,225,226,227,228,229,230,231,232,233,234,235) - sounds better ddddkkkkddkkd You have reason
00:48:645 (244) - d Nah. I think that plays better a katsu with vocal
00:48:812 (245) - k ^
00:51:645 - missing don, and yes it is a 3 - 2 stream combo Yeah
00:57:478 (286) - katsu please Oh Right
01:09:145 (333) - no finish on slider, no sense :/ Deleted the finish
01:11:812 (349) - ^ ^
01:13:645 (359) - katsu k
01:24:562 - missing don Ok added
01:26:145 (428) - katsu to vocal k
01:29:312 (441) - K as the next Added
02:02:145 - da stream should start here I'm not very sure, but asdsasa added a note in 02:02:128
02:13:812 (677) - no finish on slider Deleted
02:57:812 (912) - don I think that k plays better with vocal, so no changes
03:34:812 (27,28,29,30,31) - kdddk Hmm... nope :/
try adding circles here 03:35:312, 03:35:812, 03:36:312 and 03:36:812, on the new 1/2 doubles use a k d k d k d Ok
03:37:312 - and this volume fuck down may sound meh on editor, but sounds bad on taiiko "my" test-play >: haha ok, green lines deleted xD
Gracias por el mod kyon ;)
Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Topic Starter
Kei
Super fast update LOL.

En un rato lo actualizo eso.
Cristian
Me voy a lo de taiko rapidamente sin tomar asfijeoigvjeiobjewgiok, ok.
00:11:312-00:12:145 (45,46,47,48,49) Llenalo de katsu, se ve mejor
00:27:978 Katsu
00:49:312 DON
00:49:978 RRRRRE-don
00:51:312 dón
00:54:645 ^
00:55:312 ^
00:56:812

Paparapapiricoipi



Sacale el countdown al taiko, innecesario
Slider Tick Rate: 4

No puedo hacer mas por ti, muy tarde, me tiro a la cama, suerte~.
mancuso_JM_

Kurisuchianu wrote:

Me voy a lo de taiko rapidamente sin tomar asfijeoigvjeiobjewgiok, ok.
00:11:312-00:12:145 (45,46,47,48,49) Llenalo de katsu, se ve mejor Hmm... no me gusto mucho, solo le agregue katsu a la nota (48)
00:27:978 Katsu k
00:49:312 DON Ok agregado
00:49:978 RRRRRE-don agregado
00:51:312 dón Ok
00:54:645 ^ En este caso no me gusto mucho, asi que nope :P
00:55:312 ^ ^
00:56:812 Dude un poco, pero ta lo cambio xD

Paparapapiricoipi



Sacale el countdown al taiko, innecesario A su vez en innecesario que lo saque si no aparece :P, lo dejo por consistencia nada mas :P
Slider Tick Rate: 4 aa aa aaaa aaa aa aaa a nope

No puedo hacer mas por ti, muy tarde, me tiro a la cama, suerte~.
Gracias kuri por el mod ;)

Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Topic Starter
Kei
Updated.
Kogure

ikari_kyon wrote:

ahora tienes 2 asegurate de dejar 1 al menos <_<

taiko need mods
como ordene *3*
alli va la star que debia
y de nuevo, suerte con el mapa :3
Edit: Post 400 lol
Topic Starter
Kei
Wiiiiiiii gracias *-*!!
SinDemonDragon13
Modding a lil' bit~

Normal~
-AR -2/-1
-OD +2

Hard~
-OD +1

Awesome map! ^^
U dont need to give me Kudosu for this if you dont want to~
Topic Starter
Kei
Thank you!
winber1
asfkhagjkasaf

9 days late sorry >_>


Hard

00:55:145 (6) - makes more sense to add a new combo here
00:56:145 (1) - remove combo
00:59:145 (1) - remove combo and add new combo to 01:00:145 (6) -
01:02:812 (1) - ^ and add new combo to the next note
02:11:145 (1) - i'd rather end this note at 02:11:478 and add some note at 02:11:812 -
03:02:062 (1) - start spinner on white tick
03:16:312 (1) - i would end this slider at 03:16:645 - and instead of having 03:17:145 (2,3), i would map this section similarly to 03:13:812 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
03:18:312 (4) - if you don't apply the above change, you should at least change this note, since it doens't realyl follow anything
03:21:978 - add note?

Normal

--I would be against all this storyboarded hitsounding but sometimes it's alright. However at places like 01:01:478 (5,6,1,2,3) It's just way too much.I would stay away from storyboarded hitsounds, but if you are adamant about keeping them, I would at least re-check some spots, as some spots just feel extremely awkward when they are present

00:51:812 (6) - i would change this slider into a two notes. one at 00:52:145 (6) - the other at 00:52:478 (7) -
01:45:312 (1) - start spinner at 01:45:145 -
02:24:812 (3) - add new combo? Also the middle of this slider just doesn't fit. It sounds a little weird :/
02:40:312 (1) - start spinner at 02:39:978 - ?
03:30:312 (1,1) - start he spinners on the white tick
03:35:811 (1) - following the music would be better imo. http://puu.sh/fh03 something like that

good luck ~~
wmfchris
Taiko mod here.

[Taiko]
arrangement
00:09:479 - k to fit the overall pattern on the instrumental part?
00:12:145 - k fits the music better
00:17:479 - ^
00:22:812 - ^
00:49:145 - the music sounds like the accent is here?
01:11:812 - don't hear any vocal/drum here so I don't prefer to place slider here
01:55:478 - not prefer to put slider here
02:13:812 - ^
02:24:812 - ^
02:34:312 - ^ try k ddd k maybe?
03:08:645 - finish here also sounds good?
03:28:312 - starting spinner on red tick sounds bit odd, how about put one mroe notes here then start spinner on white tick?
03:37:645 - d fits the bass~

somehow the d/k pattern fits the music in a quite good way, good luck~
Snepif
+5 for you my love..
Topic Starter
Kei

Snepif wrote:

+5 for you my love..
asdasdasdasdasasd no debias >.<

Graciaaaaaas mi Sora <3
Snepif
Si que debía <3 te amo.. mia mia mia.. mi Kathe.
Topic Starter
Kei
Tuya, solo tuya c:!

Preparate para ver +20 en tu map, te lo repito. >.<
Snepif
AAAAAAAAAAAAAAA NO TIENES POR QUEEEEEEEEEEEEEEEEEE <3 TE AMO!
Topic Starter
Kei
SI QUE TENGO! Punto final >.< Tambien te amo Sora c:
mancuso_JM_

wmfchris wrote:

Taiko mod here.

[Taiko]
arrangement
00:09:479 - k to fit the overall pattern on the instrumental part? YAY! You have reason
00:12:145 - k fits the music better I Really don't like how to play this katsu
00:17:479 - ^ Here sounds well, added
00:22:812 - ^ ^
00:49:145 - the music sounds like the accent is here? Yes, maybe XD
01:11:812 - don't hear any vocal/drum here so I don't prefer to place slider here I think that it's ok :P
01:55:478 - not prefer to put slider here Hmm... Yes I replace the Slider to notes
02:13:812 - ^ ^
02:24:812 - ^ But here, I don't know what can I add, so no changes in this
02:34:312 - ^ try k ddd k maybe? Yeah, changed
03:08:645 - finish here also sounds good? Ok, now it's a Big Katu :P
03:28:312 - starting spinner on red tick sounds bit odd, how about put one mroe notes here then start spinner on white tick? But the vocal, starts in the Red Tick
03:37:645 - d fits the bass~ Sure

somehow the d/k pattern fits the music in a quite good way, good luck~
Thanks for Mod Chris ;)

Kei wrote:

Snepif wrote:

+5 for you my love..
asdasdasdasdasasd no debias >.<

Graciaaaaaas mi Sora <3
Y ustedes me causan mas Ternura, son re Tiernos los 2 <333. Aca te dejo la diff Kate

Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Backfire
Mancu-bro's Taiko -
00:23:145 (94) - Probably want to make it a big kat.
00:24:478 - kat so it goes along with the vocals
00:25:829 - kat finish
00:49:145 - finish
00:49:812 - ^
00:51:145 - ^
00:51:978 - add a note here. Adds flow c:
00:52:478 - finish
00:53:812 - make this a kat, no finish.
00:56:062 - add a don
00:56:478 - Finish
00:57:062 - don
00:57:228 - ^ so it extends that stream. sounds better, plays better.
01:16:478 - finish?
01:19:145 - ^
02:18:645 (718,719,720,721,722,723,724) - make this stream ddkdkkd?
03:16:812 - no finish
03:18:978 - ^
03:19:145 - Add a finish

Yeah I have no idea.
Inconsistencies, I hope you find them.
mancuso_JM_

Backfire wrote:

Mancu-bro's Taiko - Hey! You :D
00:23:145 (94) - Probably want to make it a big kat. Nah. It's better a big don
00:24:478 - kat so it goes along with the vocals Ok!
00:25:829 - kat finish Hmm... Okie :P
00:49:145 - finish Are you sure?? I don't think so
00:49:812 - ^ Here I think that sounds fine
00:51:145 - ^ Nope
00:51:978 - add a note here. Adds flow c: Ok! Now it's dkd
00:52:478 - finish YAY! Added
00:53:812 - make this a kat, no finish. Okie
00:56:062 - add a don Added
00:56:478 - Finish No... I don't like how to play
00:57:062 - don You're crazy xD. Added
00:57:228 - ^ so it extends that stream. sounds better, plays better. ^
01:16:478 - finish? Yes, Maybe a Big Kat
01:19:145 - ^ Ok
02:18:645 (718,719,720,721,722,723,724) - make this stream ddkdkkd? You have reason, changed
03:16:812 - no finish Removed
03:18:978 - ^ ^
03:19:145 - Add a finish Ok

Yeah I have no idea. :P
Inconsistencies, I hope you find them. Emm... some but not too much xD
Thanks for mod Backfire :D. Here u go.

Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Snepif
07/02: Added [Snep&Kei's Sentiment]. It's a Collab Insane difficulty, and it is not finished. Thank you my dear Sora for helping me once again.. I love you <3
No.. thank YOU my love <3... another star for you .///. I love you!
Topic Starter
Kei

Snepif wrote:

No.. thank YOU my love <3... another star for you .///. I love you!
Noooo no more stars my Sora..! >.< It's enough! .///. and again.. thank you my love <3
Katsuri
SPOILER
Surprise Bad Modding for you :3~

General

  • Timing
  1. I think offset 12510 works better for now, but I'm modding with old Offset, then apply everything you think you need before changing offset.

Easy


  • General
    ____________
    Mapping
  1. 00:12:479 (1,3) - These two notes overlap too much, it's quite ugly and doesn't fit with the entire map, I really suggest you to try to avoid this kind of overlap making something like this. Oh, and don't forget to apply symmetry to your sliderArts. To do this you just need to ctrl+h the slider several times and see the equivalence of position of points and then make them completely the same, and when you press ctrl+h the slider will be completely symmetric.
  2. 00:49:145 (2) - As you can hear the guitars, this slider look much better being like this doesn't it?

    ____________
    Hitsounds
    ____________
    New Combos

/me notices the map isn't ready.
Topic Starter
Kei
Oh thank you Katsu ^u^ I finished the Easy and submitted it just a few minutes ago, but the Collab isn't finished yet.. so you'll have to wait a bit more to finish your pro modpost (your mods are pro, stop saying that they're bad lol) :3

Edit: I applied everything you told me about Easy but I didn't changed the offset yet. I'll check it later.

Edit 2: I'll also check winber1 mod later too.
mancuso_JM_
Solo el collab para tener el mapset completito. Despues voy a poder modearlo :D
Topic Starter
Kei
Lol si c:

Ya casi está listo todo el mapset.
Mercurial
Vamos por el segundo map ranked! o/
Topic Starter
Kei

winber1 wrote:

asfkhagjkasaf

9 days late sorry >_> I'm late too lol 12 days late reply >.< sorry but I was feeling way too lazy and I also was busy mapping the Easy and the Collab.


Hard

00:55:145 (6) - makes more sense to add a new combo here Nope~ my combos are following the vocals, not the guitar.
00:56:145 (1) - remove combo ^
00:59:145 (1) - remove combo and add new combo to 01:00:145 (6) - If I do that the combo goes up to 10 and it also doesn't fit with the vocals in my opinion.
01:02:812 (1) - ^ and add new combo to the next note ^
02:11:145 (1) - i'd rather end this note at 02:11:478 and add some note at 02:11:812 - Nice idea.
03:02:062 (1) - start spinner on white tick Okay!
03:16:312 (1) - i would end this slider at 03:16:645 - and instead of having 03:17:145 (2,3), i would map this section similarly to 03:13:812 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Hm yes! sounds nice.
03:18:312 (4) - if you don't apply the above change, you should at least change this note, since it doens't realyl follow anything
03:21:978 - add note? Yup.

Normal

--I would be against all this storyboarded hitsounding but sometimes it's alright. However at places like 01:01:478 (5,6,1,2,3) It's just way too much.I would stay away from storyboarded hitsounds, but if you are adamant about keeping them, I would at least re-check some spots, as some spots just feel extremely awkward when they are present I removed them because I mapped a Easy and it doesn't have SB sound samples. It woould feel way too weird if the Normal has samples but the Easy not. Also, I wasn't sure about leaving them anyway.

00:51:812 (6) - i would change this slider into a two notes. one at 00:52:145 (6) - the other at 00:52:478 (7) - Hm no, thank you :3 just a slider fits well to me.
01:45:312 (1) - start spinner at 01:45:145 - Done.
02:24:812 (3) - add new combo? Also the middle of this slider just doesn't fit. It sounds a little weird :/ Oops :3 done. Oh yes, sounds a bit weird but I want this normal to be way too simple and all that stuff. I don't like 'complex' Easy and Normal difficulties.
02:40:312 (1) - start spinner at 02:39:978 - ? Nope, I find the spinner there way too early after (1), but I moved it to 02:40:478 instead since it fits more with the song.
03:30:312 (1,1) - start he spinners on the white tick Hm okay.
03:35:811 (1) - following the music would be better imo. http://puu.sh/fh03 something like that Lol the link doesn't work but in this part I tried to do a simple rhythm. Just to let you know why I did that pattern.

good luck ~~
Thank you! That was a helpful mod. My Hard sounds way better now ^^

@iMercurial: Yeahhhhh :3 hay que hacerle support a Klayton
Touche_old
[Mancuso's TAIKO ONI]

00:02:812 : K
00:04:145 : K
00:05:479 : K
00:33:145 : K

Todo lo otro está bien, si necesitan un recheck me avisan :3
mancuso_JM_

Touche wrote:

[Mancuso's TAIKO ONI]

00:02:812 : K Probablemente me quisistes decir k, no tengo nada para agregar un Big Katsu. SI es asi agregado un katsu
00:04:145 : K ^
00:05:479 : K Nope, no me gusta como suena
00:33:145 : K Lo mismo, si es un katsu comun, agregado

Todo lo otro está bien, si necesitan un recheck me avisan :3 adsadasda, asi creo que esta bien :P
Gracias por el mod estouchecito :D. Acordate= d:don k: kat/katsu D: Big Don K: Big Katsu/Big Kat

Aca el Update :D

Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Topic Starter
Kei
Listoooo! Gracias Touche :3
Touche_old
Error de tipeo de mayus, perdón :<
Touche_old
Double post, gomen

EXIJO EL RANKED :<
Topic Starter
Kei
o.o Te gusto el mapa? :3
Touche_old
Me re encantó, la canción la conocía pero el mapset está HIJGDFHGKJDFSHGKJDFHGIDFSGNJDFSIUGHDNFSIBMDFIUBNDFIHBSNHU, no sé si me expliqué bien
Topic Starter
Kei
Oh I totally forgot to give kudosu to you Katsu o.o .. sorry sorry sorryy >.< It isn't a finished mod but it was helpful anyways.
YTYuyu
Alright let's see what I can find.

General:
The lead in time is inconsistent but i understand why.
I'm no taiko expert but i thought notes arent allowed to start before the offset.
remove "rock" in the tags because when this song gets ranked, it'll go to the rock genre.

Easy:
is there a reason why it's at 1/6?
01:24:812 (1) - how about flipping it horizontally to form a blanket around the next note?(you're gonna have to move some notes around if you do this)
03:38:145 - add a spinner here like the hard diff

Normal:
00:14:812 (3) - i find it odd that the repeat is at the red line. this might catch players off guard as they may get used to the 1/1 rhythm. so extend this slider till 00:15:616 so that the repeat arrow and the end would follow the piano. like this if you don't understand.
01:16:812 (1) - maybe add a whistle at the end like the previous note? I like the hitsounds but idk why you stopped.
01:19:812 (1) - add a whistle at the end since you have it at the end of (2). basically to keep consistency.
01:28:145 (2) - add a whistle at the repeat arrow? same reason as above.
02:01:812 (3) - same as 01:19:812
02:16:145 - add a circle to follow the drums?
03:38:145 - same as easy.

Hard:
00:21:311 (5,6) - stack this on (5,6). reason is that it'd look like (1,2,3)
00:29:812 (6) - Ctrl+R to challenge players?
00:30:145 (7) - stack this at the end of (6) if you follow the suggestion above.
00:44:478 (1) - *nazi* this isnt straight unless this is intentional.
03:18:312 (9) - IMO this looks boring because of the number of repeats. to make it fun IMO it looks fun do this. it's 2 1/2 sliders and a circle. if you ignore this then you can use that screenshot as a reference

Snep&Kei's Sentiment:
01:32:978 (4) - Stack this on (2) (no distance snap). IMO it gets in the way during gameplay if it isn't stacked properly.
01:45:145 (7) - hmm make this a curved slider like (3,5). if you ignore this then make (3,5) a v-shaped slider like (7). it looks a lot better during gameplay IMO as it flows properly from 1 slider to the other
02:25:478 (2) - make this a NC because it's following the guitar. (1) is following vocals.
03:38:145 - same as easy.

This is the best i can do. I hope you don't give up because this map has potential in getting ranked. Star and GL :D
mancuso_JM_

Byakugan249 wrote:

I'm no taiko expert but i thought notes arent allowed to start before the offset. Sorry, but this is not true
Tenia que responder a eso xD. Ya te dejare el mod dentro de poco kate :P
Topic Starter
Kei

Byakugan249 wrote:

Alright let's see what I can find.

General:
The lead in time is inconsistent but i understand why.
I'm no taiko expert but i thought notes arent allowed to start before the offset. O.O!
remove "rock" in the tags because when this song gets ranked, it'll go to the rock genre. Okay!

Easy:
is there a reason why it's at 1/6? Actually, no. I don't know why it is at 1/6. Changed back to 1/1
01:24:812 (1) - how about flipping it horizontally to form a blanket around the next note?(you're gonna have to move some notes around if you do this) Hmm nah it's ok at the way it is.
03:38:145 - add a spinner here like the hard diff I had this idea too but I think that it is way too difficult. Way too much consecutive spinners.

Normal:
00:14:812 (3) - i find it odd that the repeat is at the red line. this might catch players off guard as they may get used to the 1/1 rhythm. so extend this slider till 00:15:616 so that the repeat arrow and the end would follow the piano. like this if you don't understand. Hmmm nice. I have to admit this: that slider was bothering me, haha.
01:16:812 (1) - maybe add a whistle at the end like the previous note? I like the hitsounds but idk why you stopped. The whistles are following the voice, and at the end of this slider Klayton (the singer) doesn't sing, that's why I didn't added a whistle.
01:19:812 (1) - add a whistle at the end since you have it at the end of (2). basically to keep consistency. Yeah :3
01:28:145 (2) - add a whistle at the repeat arrow? same reason as above. ^
02:01:812 (3) - same as 01:19:812 I never added a whistle in any of my difficulties when Klayton finishes to say "now". I'll leave this as it is for consistency between diffs.
02:16:145 - add a circle to follow the drums? Hmmm well, good idea. I avoided to add a note here because this was the easiest difficulty of the mapset some time ago, but now with an Easy this should be ok.
03:38:145 - same as easy. <- That.

Hard:
00:21:311 (5,6) - stack this on (5,6). reason is that it'd look like (1,2,3) I honestly don't get what you tried to suggest here, but I placed (6) where the previous note (4) is.
00:29:812 (6) - Ctrl+R to challenge players? Yessss c:
00:30:145 (7) - stack this at the end of (6) if you follow the suggestion above. ^
00:44:478 (1) - *nazi* this isnt straight unless this is intentional. It was intentional but I changed it. It's straight now.
03:18:312 (9) - IMO this looks boring because of the number of repeats. to make it fun IMO it looks fun do this. it's 2 1/2 sliders and a circle. if you ignore this then you can use that screenshot as a reference Done~

Snep&Kei's Sentiment:
01:32:978 (4) - Stack this on (2) (no distance snap). IMO it gets in the way during gameplay if it isn't stacked properly. Sora's decision~
01:45:145 (7) - hmm make this a curved slider like (3,5). if you ignore this then make (3,5) a v-shaped slider like (7). it looks a lot better during gameplay IMO as it flows properly from 1 slider to the other Ok, it's curved now.
02:25:478 (2) - make this a NC because it's following the guitar. (1) is following vocals. Nope, that's inconsistent with our combos. I also think that it is not necessary to add a nc here.
03:38:145 - same as easy. Added.

This is the best i can do. I hope you don't give up because this map has potential in getting ranked. Star and GL :D
Wow thank you very much :3 your mod was really helpful. I'll not give up on this! never! >.< it was a little inactive just because of the insane. It wasn't ready, but now.. the mapset is complete.
Snepif

Byakugan249 wrote:

Alright let's see what I can find.

Snep&Kei's Sentiment:
01:32:978 (4) - Stack this on (2) (no distance snap). IMO it gets in the way during gameplay if it isn't stacked properly.
Okay, :3
También cambié otra cosita amor <3 te ahhmo!

Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Snep&Kei's Sentiment].osu
Mercurial
Derp
Deserving post for as a mod post.


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WHAT THE HELL IS WRONG WITH ME? ♫ ♥

General
Tags: Como fan de Celldweller, demando que los siguiente aparesca en los tags "Chapter 1" y "Groupees exclusive", ya que la canción originalmente es de "Wish upon a black star Chapter 1" y "Groupees exclusive" es el disco EP de en donde salió exclusivamente el Remix. La fuente la podemos discutir via IRC o MSN si querés.

Inconsistencia en los tags -> http://puu.sh/kDII

Easy
02:07:478 (1): Sinceramente no le veo el sentido al NC acá.

Hard
01:13:812 (1,2,3,4,5,6,7,8,9) Pregunta... ¿Estará bien dejar así 9 circles seguidos?. Solamente es una pregunta.





FUUUUUUUUUUUUUUUUUUUUUUUUUUUU- xD

♥ Amé la diff Collab :3





Dios, me acordaba cuando te conocí y planeábamos hacer un team para mapear, loco, mejoraste muchísimo a niveles que nisiquiera yo pensé que ibas a llegar, y Snepif se lució realmente.

Los quiero un montón a los dos (Y felicitaciones a Juan por hacer un buen Taiko Oni) ;).


Pd: Full ver.

Topic Starter
Kei

iMercurial wrote:

Derp
Deserving post for as a mod post.

Yay! :3

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

WHAT THE HELL IS WRONG WITH ME? ♫ ♥ WHY AM I TORTURING MYSELF~!?

General
Tags: Como fan de Celldweller, demando que los siguiente aparesca en los tags "Chapter 1" y "Groupees exclusive", ya que la canción originalmente es de "Wish upon a black star Chapter 1" y "Groupees exclusive" es el disco EP de en donde salió exclusivamente el Remix. La fuente la podemos discutir via IRC o MSN si querés.

Inconsistencia en los tags -> http://puu.sh/kDII
Listo todo, agregué las tags y si no me equivoco, ahora están bien.

Easy
02:07:478 (1): Sinceramente no le veo el sentido al NC acá. Eso es por consistencia de los combos anteriores y entre las otras dificultades. Si te fijás, en esa parte que canta Klayton, siempre puse NC. :3

Hard
01:13:812 (1,2,3,4,5,6,7,8,9) Pregunta... ¿Estará bien dejar así 9 circles seguidos?. Solamente es una pregunta. LOL la verdad no te puedo decir porque no soy BAT/MAT. Para mí no tiene nada de malo, creo que es lo mismo que se pongan como en forma de arco que así, todo artistico raro simétrico.





FUUUUUUUUUUUUUUUUUUUUUUUUUUUU- xD

♥ Amé la diff Collab :3 *-*





Dios, me acordaba cuando te conocí y planeábamos hacer un team para mapear, loco, mejoraste muchísimo a niveles que nisiquiera yo pensé que ibas a llegar, y Snepif se lució realmente. Hahahaha es ciertoooo xD deciamos "TEAM DE MAPPEO [inserte nombre random]". Todavía podés considerar la idea (?).

Los quiero un montón a los dos (Y felicitaciones a Juan por hacer un buen Taiko Oni) ;). Wiiii señor Bigot amable :3


Pd: Full ver. No lo hice full ver. porque como repetía la misma mierda por otros minutos más me parecio innecesario lol. Amo esta cosa *-*

Gracias otra vez (porque ya te agradecí por MSN). n.n
Mercurial
Me faltó agregar algo.

Y el title de la song es "Celldweller - So Long Sentiment (Metal Revision)", tal vez tengás que cambiar el title.
En el caso de que no lo hagas, te recomiendo quitar la palabra "Metal" de los tags, ya que está en el títle de la song.


No KD (Obviamente).
Topic Starter
Kei

iMercurial wrote:

Me faltó agregar algo.

Y el title de la song es "Celldweller - So Long Sentiment (Metal Revision)", tal vez tengás que cambiar el title.
En el caso de que no lo hagas, te recomiendo quitar la palabra "Metal" de los tags, ya que está en el títle de la song.


No KD (Obviamente).
Si, sé bien que es Metal Revision pero no me gusta y como que revision es equivalente a remix.. le puse remix que es más corto y más normal, comunmente usado en osu!. Creo que no habria problema. Ah y lo de las tags lol no me habia dado cuenta. Lo saco.

Edit: Ah si Sora :3 ya actualice. Graciaaaaaaaaaaaaaaas~ <3
mancuso_JM_
Aca vengo con mi mod vago xD.

[General:]

-Tags: Entre FIXT y Wish hay un espacio extra, no es que sea un gran problema pero es mejor si dejas a todos los tags con tan solo un espacio entre ellos
- Para mas consistencia entre las dificultades, la Easy y la Normal deberian terminar en 03:40:195 con un Spinner (Al igual que en Hard/Snep&Kei's Sentiment/Taiko Oni)

[Easy:]

-Settings:
--> Te recomiendo agregarle un Tick al Overall Difficulty, realmente esta bajo (OD+1)
- Cambia ese 1/6 Beat Snap Divisor :P

00:30:145 (2): Deberias agregar un Finish al final de este Slider, para enfatizar el final de la seccion y el termino de patterns con tus Sliders
00:58:478 (2): A pesar de que te quede un Combo con tan solo una nota (Slider en este caso), deberias agregar un New Combo aqui por el cambio de Stanza, se percibe claramente que empieza a cantar de una manera distinta
01:44:812 (3): Realmente esta nota no juega con la voz ni con el Instrumental, seria mejor que la eliminaras y luego...
01:45:145 (Spin) ... mueves este Spinner 1/1 hacia atras (es decir 01:45:145) y despues lo tienes que agrandar en 1/1
02:07:478 (1): No veo del todo necesario este New Combo, seria mejor que lo saques de ahi
03:35:812 (2): El finish al final del Slider suena algo raro, no entra muy bien, seria mejor que dejes esto sin hitsounds

En general la dificultad esta bien, pero en algunos casos le diste mas importancia a la simetria que al ritmo, es decir, pusiste Sliders que esteticamente entraban perfectos, pero en cambio con la musica no entran del todo bien, pero buee... esta bien :P

[Normal:]

- Los Settings estan algo bajo para una Normal, viendo que hay una Easy, puedes incrementarlos un poco:
--> Te sugiero que le agregues 2 Ticks al Overall Difficulty (OD+1)
--> Y agregale un Tick al HP Drain Rate, para que la barra de vida no disminuya tan lentos, ya que es una Normal (HP+1)

00:14:812 (3): No me gusta como toca este Slider con el HP Bar, deberias bajar un par de Grids o hacer otra forma con este Slider
00:20:645 (Spin): Me suena algo tarde este Slider, suena mejor si lo moves 1/2 hacia atras y luego de esto agrandalo en 1/2
00:31:478 (Spin): Este Spinner suena bastante raro, ya que el cominzo no juega con la voz, ni con el Instrumental, por esto te sugiero que muevas este Spinner en 1/1 hacia atras (que es donde cambia el Instrumental) o sino moverlo 1/1 hacia adelante (que es donde comienza la voz), luego de esto debes aumentar o reducir este Slider en 1/1 dependiendo de lo que hagas
01:38:478 (4): La voz cambia aca, asi que seria mejor si agregas un New Combo
02:24:812 (1): Cuando la bola pega en el Reverse Arrow, realmente no me gusta como suena, por esto en este caso me gustaria que agrandes este Slider en 1/2, para que el Reverse Arrow quede en 02:25:812 (Tick Blanco), creo que ahi si va mejor con el Instrumental

[Hard:]

00:31:812 (4): Agrega un New Combo por cambio de voz
00:54:812 (5): El Whistle en esta nota esta demas, no juega bien, asi que deberias sacarlo de ahi
02:11:645 (x): Agrega una Nota, ya que entra perfecto con la Voz
02:33:145 (7): Viendo que en esta seccion del map estas siguiendo la voz, te sugiero que muevas este Slider 1/2 hacia atras y luego hacelo mas grande en 1/2
02:40:145 (Spin): Al testear el map pude comprobar que este Spinner esta algo tarde ya que el ''YEAH'' comienza en 02:39:978, asi que deberias mover este Slider hacia ahi y luego hacerlo mas grande en 1/2

[Snep&Kei's Sentiment:]

Kei:
01:17:645 (4,5; 6,7): No me gusta mucho como fluye esto, este pattern tendria un mejor flujo si cambias estas notas por 2 Sliders en 1/2
01:59:978 (4,5,6): Este pattern no fluye muy bien, es mejor si Stackeas a (4,5) con (6) o si haces un Stream comprimido entre las notas y el Stream
02:51:312 (6): Este Whistle en el cuerpo del Slider no suena bien, asi que deberias sacarselo

Snep:
03:02:645 (5,6,7): Para darle otro tipo de enfasis, te sugiero que descomprimas este Stream
03:37:812 (5): Deberias agregar un Finish en esta Nota, se escucha bien y ademas es mas consistente con las demas dificultades

[Mancuso's Taiko Oni:]

--> Al final de la Cancion hice un par de Retoques asi que te dejo el Update

Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Ahi termino mi vago mod xD. La verdad que el map se ve genial :P.
Esta vez no te dejo Star xD.
Espero que sea Rankeado Pronto :D

Snepif

mancusojuanmattos wrote:

Aca vengo con mi mod vago xD.


[Snep&Kei's Sentiment:]

Snep:
03:02:645 (5,6,7): Para darle otro tipo de enfasis, te sugiero que descomprimas este Stream. No o.o lo hice así y lo quiero así c:
03:37:812 (5): Deberias agregar un Finish en esta Nota, se escucha bien y ademas es mas consistente con las demas dificultades. Ok
Listo amor :3
Topic Starter
Kei

mancusojuanmattos wrote:

Aca vengo con mi mod vago xD.

[General:]

-Tags: Entre FIXT y Wish hay un espacio extra, no es que sea un gran problema pero es mejor si dejas a todos los tags con tan solo un espacio entre ellos Aaaaa basta con las tags xD cuando van a estar bieeen!? lol ya lo arreglé.
- Para mas consistencia entre las dificultades, la Easy y la Normal deberian terminar en 03:40:195 con un Spinner (Al igual que en Hard/Snep&Kei's Sentiment/Taiko Oni) En esto no estoy de acuerdo porque creo que son muchos spinners tras otros y como en el final ya hay tres spinners largos consecutivos, otro al final para esas dos dificultades faciles ya creo que es demasiado. Si lo vuelven a mencionar lo hago.

[Easy:]

-Settings:
--> Te recomiendo agregarle un Tick al Overall Difficulty, realmente esta bajo (OD+1) Ok.
- Cambia ese 1/6 Beat Snap Divisor :P xD ya lo habia cambiado pero se volvio a poner 1/6 e_e

00:30:145 (2): Deberias agregar un Finish al final de este Slider, para enfatizar el final de la seccion y el termino de patterns con tus Sliders De hecho, esto lo hice en mis otras dificultades, no sé por que se me olvidó en esta. Agregado.
00:58:478 (2): A pesar de que te quede un Combo con tan solo una nota (Slider en este caso), deberias agregar un New Combo aqui por el cambio de Stanza, se percibe claramente que empieza a cantar de una manera distinta Si, cambia la voz pero en mis otras dificultades creo que también lo hice así, además quedan los combos muy cortos y no es recomendable hacer combos muy cortos en easys porque pueden confundir al jugador de en qué momento deben cliquear. Como lo otro, si lo mencionan otra vez lo cambio.
01:44:812 (3): Realmente esta nota no juega con la voz ni con el Instrumental, seria mejor que la eliminaras y luego...
01:45:145 (Spin) ... mueves este Spinner 1/1 hacia atras (es decir 01:45:145) y despues lo tienes que agrandar en 1/1 Hmmm no, no me gusta como suena, además esa nota sigue el instrumental o.o por eso tiene clap.
02:07:478 (1): No veo del todo necesario este New Combo, seria mejor que lo saques de ahi

iMercurial wrote:

02:07:478 (1): Sinceramente no le veo el sentido al NC acá. Eso es por consistencia de los combos anteriores y entre las otras dificultades. Si te fijás, en esa parte que canta Klayton, siempre puse NC. :3
03:35:812 (2): El finish al final del Slider suena algo raro, no entra muy bien, seria mejor que dejes esto sin hitsounds Esto también lo hice en la Hard si no me equivoco, y también en la normal, por eso no lo quiero sacar c:

En general la dificultad esta bien, pero en algunos casos le diste mas importancia a la simetria que al ritmo, es decir, pusiste Sliders que esteticamente entraban perfectos, pero en cambio con la musica no entran del todo bien, pero buee... esta bien :P Pasa que como es una Easy trato de hacer que se vean bien, y claras para entender. Ese era el ritmo mas simple que podía seguir, si intentaba hacer algo mas adaptado a la canción quedaría como una Normal o peor (porque la normal me salio con mucho esfuerzo ya que la cancion tiene 180 BPM y muchas partes mappeables).

[Normal:]

- Los Settings estan algo bajo para una Normal, viendo que hay una Easy, puedes incrementarlos un poco:
--> Te sugiero que le agregues 2 Ticks al Overall Difficulty (OD+1) Le agregué +1.
--> Y agregale un Tick al HP Drain Rate, para que la barra de vida no disminuya tan lentos, ya que es una Normal (HP+1) Ok.

00:14:812 (3): No me gusta como toca este Slider con el HP Bar, deberias bajar un par de Grids o hacer otra forma con este Slider Hmm si estoy de acuerdo, no queda muy bien pero otra forma quedaría rara y como solo toca a penas el repeat del slider y no hay overlap con hitburst creo que no es problema dejarlo así. :3
00:20:645 (Spin): Me suena algo tarde este Slider, suena mejor si lo moves 1/2 hacia atras y luego de esto agrandalo en 1/2 Ok
00:31:478 (Spin): Este Spinner suena bastante raro, ya que el cominzo no juega con la voz, ni con el Instrumental, por esto te sugiero que muevas este Spinner en 1/1 hacia atras (que es donde cambia el Instrumental) o sino moverlo 1/1 hacia adelante (que es donde comienza la voz), luego de esto debes aumentar o reducir este Slider en 1/1 dependiendo de lo que hagas No entendí lo de slider (supongo que quisiste decir spinner) pero moví el spinner hacia adelante. c:
01:38:478 (4): La voz cambia aca, asi que seria mejor si agregas un New Combo Nah, sería inconsistente con todos mis combos, además el combo es solo de 6 y está bien para una normal.
02:24:812 (1): Cuando la bola pega en el Reverse Arrow, realmente no me gusta como suena, por esto en este caso me gustaria que agrandes este Slider en 1/2, para que el Reverse Arrow quede en 02:25:812 (Tick Blanco), creo que ahi si va mejor con el Instrumental
Ok
[Hard:]

00:31:812 (4): Agrega un New Combo por cambio de voz Si c:
00:54:812 (5): El Whistle en esta nota esta demas, no juega bien, asi que deberias sacarlo de ahi Es cierto. Lo saqué.
02:11:645 (x): Agrega una Nota, ya que entra perfecto con la Voz Ok~
02:33:145 (7): Viendo que en esta seccion del map estas siguiendo la voz, te sugiero que muevas este Slider 1/2 hacia atras y luego hacelo mas grande en 1/2 Hice esto y muchas cosas mas :D cambie mucho esta parte.
02:40:145 (Spin): Al testear el map pude comprobar que este Spinner esta algo tarde ya que el ''YEAH'' comienza en 02:39:978, asi que deberias mover este Slider hacia ahi y luego hacerlo mas grande en 1/2 Supongo que te estas refiriendo al spinner xD otra vez lol. Ok lo movi y eso.

[Snep&Kei's Sentiment:]

Kei:
01:17:645 (4,5; 6,7): No me gusta mucho como fluye esto, este pattern tendria un mejor flujo si cambias estas notas por 2 Sliders en 1/2 Ok, listo.
01:59:978 (4,5,6): Este pattern no fluye muy bien, es mejor si Stackeas a (4,5) con (6) o si haces un Stream comprimido entre las notas y el Stream Stream comprimido.
02:51:312 (6): Este Whistle en el cuerpo del Slider no suena bien, asi que deberias sacarselo o.o eso no fue intencional, no se como hay un whistle ahi.

[Mancuso's Taiko Oni:]

--> Al final de la Cancion hice un par de Retoques asi que te dejo el Update Updated!

[attachment=0:23cff]Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu[/attachment:23cff]


Ahi termino mi vago mod xD. La verdad que el map se ve genial :P.
Esta vez no te dejo Star xD.
Espero que sea Rankeado Pronto :D
Siii :3 gracias por tu mod, me sirvio mucho para mejorar en varias partes mi Hard. :D Ya consegui MAT, hay que ver que pasa ahora *-*

Btw, in this update we deleted some parts of the collab and added breaks instead just to decrease the maximum score. Now it's under 20 millions :3!
mancuso_JM_
Perdon que dije un par de veces Slider cuando era Spinner xD, el cansancio de comenzar las clases de vuelta me hicieron poner cualquier cosa :P. Como ligaste en el Queue de Suzully hahaha :P
Topic Starter
Kei
Ah si haha mucha suerte tuve o.o son muy random las preguntas que hace. xD
Mercurial
Nada para decir... así que....


o/
Suzully
From my modding queue.

[General]

  • Why is stack leniency 1 except Insane?
[Easy]

  • No error.
[Normal]

  • OD+1.
  1. 01:56:145 (3) - Ctrl+Shift+R and then rotate by -50° with selection centre. It looks more beautiful to me.
[Hard]
  1. 00:30:478 (8) - This note can be read with AR8 though, it's kinda confusing. Try to move it further from (7) or move (5,6,7) above.
  2. 01:28:978 (8) - Oh, not fit the music. This rhythm should be like below.
  3. 02:11:645 (2,3,4,5) - On hard diff, it's difficult for middle player to read this chain of circles which includes the stack in the middle.
  4. 02:22:145 (1,2,3,4,5,6,7) - Same reason as above, try to stack (3) with (1,2). 3-2-2 rhythm is better than 2-3-2 one.
  5. 03:18:978 (4,1,2) - Random confusing spacing here. Try to move (1) nearer from (4).
[Snep&Kei's Sentiment]
  1. 00:22:645 (1,2) - It's hard to read this anti-jump even if this diff is Insane with AR9. Stack them?
  2. 01:05:812 (1,2,3) - The flow is not so good. How about changing like below?
  3. 01:10:645 (5,6,7,1) - Kinda confusing and not so good formation imo. I think it will be easier to read if changing like below.
  4. 01:12:145 (T) - Remove this green line.
  5. 01:14:478 (2) - Try Ctrl+R on this. The flow will be better.
  6. 01:41:645 (6) - ^
  7. 01:56:478 (1) - Remove new combo, and add new combo to 01:56:812 (3). To clarify to pettern of spacing change.
  8. 02:20:478 (5) - Really hard to read this overlapping.
  9. 02:57:812 (1,2,3,4,5,6,7) - Not good jump...looks really random and bad flow.
Insane is very creative, but there are some stuff which aren't so fun to play.
Just shoot a star for now. Good luck!
ziin
Saw a celldweller, thought I'd mod it.

[Easy]
So then this is pretty interesting with the claps, but there's a few things I think you can do better to map the beat drops and changes of phrase, while keeping the upbeat pattern going. At least try out the suggestions. I tried to group them together.
00:26:145 (1,1) - let's not overlap, K?

01:27:478 (1) - shorten 1/1
01:29:145 (2) - move 1/1 earlier
01:29:812 - there's a drop here, and sliding over it just seems wrong.
01:30:145 - add something here
01:30:812 (1) - since the symmetry here would be ruined, you'd need to shorten 1/1, or do something different.

01:40:478 - this is a rather important beat, so you should put put something on it that you actually have to hit.
02:11:812 (2) - shorten 1/1 (2/1 since it repeats). You can make it the same pattern, just slightly different.
02:15:145 (1) - shorten 1/1 again, keep the beat on the long and middle ticks

02:22:812 (2,3) - reverse this, you may need to reverse the previous one too for symmetry. it feels better to end on the slider there (the beat is about to be dropped) rather than to hit a circle.

02:57:812 - this is a rather important beat, so you should put put something on it that you actually have to hit. (either 1/1 before or after is fine too, just this slider is bad)
03:15:145 (2) - you should be able to crunch this so it doesn't overlap

[normal]
00:14:812 (3) - too high
00:31:812 (1) - may as well do this 1/1 earlier
02:42:478 (1,3)
02:48:812 (1) - minor overlap
03:18:145 (3) - this bugs me, I can't think of anything else to do, maybe a slider tick hitsound would help, but the important beats there are the white ticks (where the slider ticks are), and they're not being mapped.
03:35:812 (1,3) - you can make 1 symmetrical with 3, right?

[hard]
AR 8. Klayton's singing it incorrectly. "what the hell is wrong with you". Whatever, I think AR8 should only be on insanes.
02:15:478 (6,7,8) - don't do this (three notes stacking in a stream). The spacing gets messed up when you stack like this. It looks bad and plays bad. 2 note stacking isn't bad though.
02:23:312 (5) - stack this one down further. Note that the slider doesn't get stacked, the circle under it gets moved down right, so the stack has a natural line to it. On top of that, the whistles will be on top of the stack now, and the guitar hitting the same 3 notes will be in the same stack.
02:37:312 (8) - this would be better as a repeating slider and a circle
03:13:812 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - this was abnormally difficult. I recommend switching this note 03:16:312 (1) - with these 03:14:812 (7,1) - http://puu.sh/nhaL this will follow the lyrics better,and in general make a whole lot more sense.

[sentiment]
boo non descriptive and stupid pointless title difficulty name i hate you
also, the map's ridiculously overmapped but I'm not going to do an overmapping mod, just vote it low when it gets ranked.

[snep]
01:06:312 (2,3) - it doesn't matter which direction these sliders are, so rotate them so they aren't overlapped by anything close by.
03:03:145 (1) - make it a 1/2 slider
03:35:145 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - you overmap the entire song and you undermap this. Words cannot express my disappointment.

[kei]
01:16:395 (7) - spacing
01:17:645 (4,5) - negative. Make these 1/2 sliders.
02:23:645 (8,9) - that overlap

Great map until the collab. Star for celldweller.
Snepif

ziin wrote:

[sentiment]
boo non descriptive and stupid pointless title difficulty name i hate you. It IS descriptive to me, we made it together, with our sentiments. I like it, Kei likes it, you don't. What a pity huh?
also, the map's ridiculously overmapped but I'm not going to do an overmapping mod, just vote it low when it gets ranked. Okay, then why you come here? Just to say 'hey, this is shit! now i'm gonna vote down'

[snep]
01:06:312 (2,3) - it doesn't matter which direction these sliders are, so rotate them so they aren't overlapped by anything close by. I like them overlapped.
03:03:145 (1) - make it a 1/2 slider. No, I would follow the guitar sound if I do that, and I would have to map the rest of the break that follows the same sound to make it.. good. No.
03:35:145 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - you overmap the entire song and you undermap this. Words cannot express my disappointment. Undermap? Seriously? I didn't overmap almost anything (I just remember a few triplets). I map what I hear, what I feel that sounds and plays the best. You don't have to understeand it, it's just me. Also, point me out which parts I overmapped, otherwise, don't even spend your time on talking, because I won't listen (or read lol). And aaaaalso, I only put streams only when I hear streams, or when it feels really fun when playing. Again, you don't have to understeand me.

Great map until the collab. Star for celldweller.
I'm not going to spend more time on some random modder that hates my mapping style. You don't even sound like you want to help improving the map, just letting us now how bad it is. Thanks anyway, have fun downvoting.
Oh, edit: I'm gonna make my changes from the last mod soon.
ziin
@snepif kei's worse on the overmapping front. Words can still not express my disappointment though on the end.
00:59:895 (4) -
01:05:395 (6) -
01:06:395 -
01:06:728 -
01:07:728 (3) -
01:47:895 (5) -
etc...

Snepif wrote:

No, I would follow the guitar sound if I do that, and I would have to map the rest of the break that follows the same sound to make it.. good. No
By that logic you should delete the note entirely. whatever.

Snepif wrote:

boo non descriptive and stupid pointless title difficulty name i hate you. It IS descriptive to me, we made it together, with our sentiments. I like it, Kei likes it, you don't. What a pity huh?
Sentiment is not a way to describe difficulty. "how hard was that test today?" "man, it was totally sentiment!".

I just want to let you know how much overmapping sucks, and how having a difficulty name that doesn't actually tell the player the difficulty is stupid. Neither of those things are unrankable, so I use blunt honesty to get my point across. I will downvote any overmapped map. At least now you know why you're getting a downvote, as I'm not one of the nameless anonymous 1 voters that never tell you what they disliked about the map. I'm not saying "hey, this is shit." I'm saying "hey, this is shit because of overmapping". There's a big difference.
Topic Starter
Kei
Super late reply ;____; sorry. I have been busy.

Suzully wrote:

From my modding queue.

[General]

  • Why is stack leniency 1 except Insane? Oh my bad. Changed it to 1.
[Easy]

  • No error. Nice c:
[Normal]

  • OD+1. Yup
  1. 01:56:145 (3) - Ctrl+Shift+R and then rotate by -50° with selection centre. It looks more beautiful to me. Yeah, looks good.
[Hard]
  1. 00:30:478 (8) - This note can be read with AR8 though, it's kinda confusing. Try to move it further from (7) or move (5,6,7) above. I moved (8) above (5,6,7).
  2. 01:28:978 (8) - Oh, not fit the music. This rhythm should be like below. Done. Sounds better.

[*]02:11:645 (2,3,4,5) - On hard diff, it's difficult for middle player to read this chain of circles which includes the stack in the middle. Hmm I don't agree with you this time >.< I think that it is readable. I like it as it is. It's good to make some "challenging" patterns sometimes.
[*]02:22:145 (1,2,3,4,5,6,7) - Same reason as above, try to stack (3) with (1,2). 3-2-2 rhythm is better than 2-3-2 one. ^
[*]03:18:978 (4,1,2) - Random confusing spacing here. Try to move (1) nearer from (4). Okay, I moved it a bit[/list]

Insane is very creative, but there are some stuff which aren't so fun to play.
Just shoot a star for now. Good luck! Thank you very much~! About the Collab, I have to talk with Snep about those suggestions so we'll post what we've decided to change and that stuff soon, plus I don't have enough time to make more changes right now.
Ryu_old
Hard:

00:45:478 - circle
00:45:812 - 00:46:478 - slider
00:47:145 - 00:47:478 - ^
00:48:478 - 00:48:812 - ^
00:49:145 - 00:49:478 - ^
00:54:478 - 00:54:812 - ^
00:55:145 - 00:55:478 - ^

Normal:

00:17:479 - circle
00:17:812 - 00:18:479 - slider
00:18:812 - circle
00:19:145 - 00:19:812 - slider
00:20:145 - circle
00:25:145 - 00:25:812 - slider 1 repeat.
00:26:145 - circle
00:26:478 - ^
01:48:812 - circle
01:49:145 - 01:49:812 - slider.
01:50:145 - 01:50:478 - ^
02:04:161 - circle
02:04:478 - ^
02:04:812 - 02:05:478 - slider
02:05:812 - none
02:06:145 - circle

The rest diffs are good enough.


Good luck ! :3
jossieP
what? ↑
Mercurial
Mods innecesarios! xD
Topic Starter
Kei
Fuuuuuuuuuuuuuck ;_____; no encuentro nada util

Edit: @Ryu; Thank you for taking some of your time by checking my map, but I didn't agree to your suggestions, specially because you didn't explained them. "Why a circle there?" "Why do you want me to add a slider there instead?": that is what I'm reffering to. ~
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