Estamos haciendo la collab <3.
T-te amo!
T-te amo!
bmin11 wrote:
[Hard]
01:19:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it. Ok! Mapped but I only replaced with notes the 1st spinner. The 2nd will stay.
01:30:478 (1,1) - ^ like, the guitar is too good to skip it like that ;_; ^
02:12:978 (6) - People may have trouble with this jump, because it's spaced just like a 1/1 note. You should bring just a tiny bit farther away so it doesn't look like a 1/1 spacing.
02:14:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it. Replaced the 1st spinner with notes.
02:25:145 (1,1) - ^ ^
03:16:478 (1,2,3) - Feels out of place. Start slider #1 at the red tick behind it. Then shorten it until the white tick an d add a circle on the next white tick. Here's the picture. You figure the rest out yourself >_> Done. It sounds way better now!
03:27:478 (1,1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it. Hm nah. It's ok.
03:37:812 (5) - You could end the song with a spinner after this note. You know, with the fade out the song has.Done.
[Normal]
Well done
03:37:812 (4) - You could end the song with a spinner after this note. You know, with the fade out the song has. It's a good idea but I'm not sure.. It may be too difficult because there are 3 consecutive spinners at 03:27:478 (1,1,1) already.
Thanks to both of you for your help![CSGA]Ar3sgice wrote:
Hi, from my queue
um...nice song
[Normal][Hard]
- some storyboard claps are different volume: Oops, I forgot to fix that before submitting. Fixed now.
SPOILERSample,12812,0,"soft-hitclap.wav",6050
Sample,14145,0,"soft-hitclap.wav",6050
Sample,15479,0,"soft-hitclap.wav",6050
Sample,18812,0,"soft-hitclap.wav",6050
..
Sample,195478,0,"soft-hitclap.wav",6050
Sample,197478,0,"soft-hitclap.wav",6050
Sample,198812,0,"soft-hitclap.wav",6050- ...btw why do you place claps where there is no sound No sound? I place claps to keep following my hitsound pattern.
- 00:30:812 (4) - copy (1) -> press ctrl+H No. Doing that only ruins the spacing. These notes are placed with Distance Snap, and spacing can't be changed in Normal and Easy difficulties so: no changes.
- 00:58:478 (2) - have more distance from (3) ? It's ok the way it is.
- 01:01:478 (5) - ^ ^
- 01:03:145 - ... remove clap? Nope.
- 01:03:812 - ^ No.
- 01:05:812 - ^ No.
- 01:06:478 - ^ No.
- 01:27:478 (1) - move 1 grid left =.= Why? That's not necessary.
- 03:35:812 (1) - use the shape of (3) The slider (1) is straight intentionally.. with the purpose of trying a different pattern.
Good luck~
add some 1/4 it's the hardest diff anywaysHaha :3 Insane Collab difficulty coming soon.- 00:21:311 (5) - remove this note? (don't change spacing) it plays better imo Nope. I don't like how it sounds.
- 00:46:145 (5) - add clap at the end, sounds better It doesn't fit with the music in my opinion.
- 00:47:478 (1) - add clap on the head What? Why? It sounds out of place because I didn't used claps in that part of the song.
- 00:48:478 (5) - add whistle It doesn't follow my whistle pattern.
- 01:07:812 (5) - add whistle at the end Okay.
- 02:03:478 (3) - reverse arrow is a little hidden... it's not a big problem =.= Well, yes, with the hitbursts. I'm not sure if it's a problem so I'll leave this as it is.
- 02:23:312 (5) - I think this should be stacked under (3) Ooh you're right. Stacked >.<
- 02:46:478 (8) - add whistle at start? No. The whistles are following the vocals.
No tengo kds para dar starikari_kyon wrote:
y el star? >:
Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
K o g u r e wrote:
Hola
Pues aqui no hay nada que modear. Para mi este mapa es solido asi como esta (refiriendome por solido como puede ser rankeado) OMG!
Lo unico que encontre:
[Normal]
HP: +1 Hmm si, son buenos settings para una Normal, pero yo se los puse así de bajos porque esta dificultad es la más fácil de todo el mapset, y necesito que sea lo más simple y fácil posible para no tener que necesitar una Easy ya que no tengo quien me haga una y tampoco quiero hacer una yo xD
OD: +1 ^
00:12:479 (1) - Este slider podria ser mejor, mas circular, like this: Puede ser, pero no cambia nada en el gameplay y el pattern termina siendo casi igual al que ya estoy usando, además que haciendo eso debo arreglar los demás espaciados de las siguientes notas, así que no lo voy a cambiar. Lo siento >.<
[Hard]
Excelente OMG x2!
Te deseo suerte con este mapa, que estoy seguro que sera rankeado algun dia :3 No cambié nada (Lo siento D:) pero aun así gracias por revisar mi mapa ^u^ By the way, el skin que usas es genial. Nexus :3
Edit: Gracias mancuso. Waaa no tenias por qué darme tantas star lol gracias c: ya agregué tu Taiko.rockleejkooo wrote:
Hello from our queue
[General]
• nice~ *-*
[Normal]
• 00:16:145 (4) - nc Ok.
• 00:17:479 (1) - better to replace start of slider with circles and make slider start on long white tick smth like this http://puu.sh/emK7 Yes, it sounds good, but it's more difficult. This difficulty is the more easiest of the mapset, that's why it has a simple rhythm and those kind of long sliders.
• 00:30:812 (4) - 2 grids right (on grid level 4) Why? This note is snapped correctly the way it is.
• 01:25:145 (1) - maybe put this on centre? Hmmmm okay.
• 01:50:812 (1) - remove nc? No. This new combo it's consistent with the rest of the combos. When Klayton says "matter now" I always add a new combo. Did you notice that?
• 01:51:478 (2) - and then nc ^
• 01:55:478 (1) - remove nc Nope. Same reason as above. Also, I always added a new combo when Klayton says "matter now" to avoid high combo numbers (6~9). If I remove new combo here, the combo number would be 8 and that's an high combo number for a Normal difficulty.
• 02:16:478 (1) - i think u should start it from 02:16:145 I did that intentionally. If the spinner starts there, it would be starting too soon after clicking (5) and that's difficult for beginners.
• 02:27:145 (1) - ^ from 02:26:812 ^
• 02:40:312 (1) - ^ from 02:39:978 ^
• 02:43:145 (2) - spacing between 1, 2 and 3.. smth like this http://puu.sh/emPn Huh? There's no problem at the way it is now.
• 03:35:812 (1) - 1 grid right and 3 down Nah. Same as above.
[Hard]
• 00:21:145 (4) - nc No. That would ruin my combos consistency.
• 00:29:478 (5,6,7) - i think u should do it something like this http://puu.sh/enP9 to show the beginning of 2nd slider I don't like that kind of overlaps and spacings. Also, that's unnecesary. It's rankeable the way it is now.
• 01:14:812 (7) - nc Nope, it doesn't fit in my opinion.
• 02:15:478 (6) - here too? ^
• 02:22:145 (1) - i think it's better to remove nc No o.o That combo it's following the vocals.
• 02:22:812 (2) - and put it here ^
• 02:31:478 (7) - here nc ^
• 02:31:978 (1) - and here remove nc ^
• 02:33:145 (7) - nc Hm it doesn't seem necessary.
• 02:35:145 (1) - remove nc This combo it's following the vocals too.
• 02:35:478 (2) - nc ^
• 02:45:812 (5) - nc No. This ruins my combo consistency too.
• 03:19:145 (1) - remove here nc i think ^
• 03:19:478 (2) - and nc here ^
good map in general! good luck~ :3 I only changed 2 things, but it's helpful anyways. Thank you!
ahora tienes 2 asegurate de dejar 1 al menos <_<K o g u r e wrote:
No tengo kds para dar starikari_kyon wrote:
y el star? >:
Gracias por el mod kyonikari_kyon wrote:
le taiko mod
en ingles pa que los otros taiko modders (si es que encuentras) sepan que cambias Hare lo posible
00:02:812 (5) - d, you know the song is on the same level and katsu dont sounds good ok
00:03:312 (7) - k, for keep your previous pattern yes
00:04:145 (10) - d, same level sound.. ok
00:05:812 (17,18,19) - k k d No, here I think that sounds better k d d
00:07:812 (25,26,27) - no stream?, try d d k Changed
00:08:979 (32,33,34,35,36) - ^ try k d k k ^
00:12:479 (48) - finish I thought about that
00:17:145 (70) - don Nope
00:17:479 (71) - katsu Nope again
00:18:479 (74,75,76,77) - ddd k? I prefer ddk k
00:21:979 (90) - katsu Hmmm... I think no in this case
00:22:312 - katsu here Ok added
00:33:478 (155) - katsu I'm not sure, I think that it's well
00:38:812 (187) - K Ok added the finish xD
00:45:812 (223,224,225,226,227,228,229,230,231,232,233,234,235) - sounds better ddddkkkkddkkd You have reason
00:48:645 (244) - d Nah. I think that plays better a katsu with vocal
00:48:812 (245) - k ^
00:51:645 - missing don, and yes it is a 3 - 2 stream combo Yeah
00:57:478 (286) - katsu please Oh Right
01:09:145 (333) - no finish on slider, no sense :/ Deleted the finish
01:11:812 (349) - ^ ^
01:13:645 (359) - katsu k
01:24:562 - missing don Ok added
01:26:145 (428) - katsu to vocal k
01:29:312 (441) - K as the next Added
02:02:145 - da stream should start here I'm not very sure, but asdsasa added a note in 02:02:128
02:13:812 (677) - no finish on slider Deleted
02:57:812 (912) - don I think that k plays better with vocal, so no changes
03:34:812 (27,28,29,30,31) - kdddk Hmm... nope :/
try adding circles here 03:35:312, 03:35:812, 03:36:312 and 03:36:812, on the new 1/2 doubles use a k d k d k d Ok
03:37:312 - and this volume fuck down may sound meh on editor, but sounds bad on taiiko "my" test-play >: haha ok, green lines deleted xD
Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Gracias kuri por el modKurisuchianu wrote:
Me voy a lo de taiko rapidamente sin tomar asfijeoigvjeiobjewgiok, ok.
00:11:312-00:12:145 (45,46,47,48,49) Llenalo de katsu, se ve mejor Hmm... no me gusto mucho, solo le agregue katsu a la nota (48)
00:27:978 Katsu k
00:49:312 DON Ok agregado
00:49:978 RRRRRE-don agregado
00:51:312 dón Ok
00:54:645 ^ En este caso no me gusto mucho, asi que nope
00:55:312 ^ ^
00:56:812Dude un poco, pero ta lo cambio xD
Paparapapiricoipi
Sacale el countdown al taiko, innecesario A su vez en innecesario que lo saque si no aparece, lo dejo por consistencia nada mas
Slider Tick Rate: 4 aa aa aaaa aaa aa aaa a nope
No puedo hacer mas por ti, muy tarde, me tiro a la cama, suerte~.
Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
como ordene *3*ikari_kyon wrote:
ahora tienes 2 asegurate de dejar 1 al menos <_<
taiko need mods
asdasdasdasdasasd no debias >.<Snepif wrote:
+5 for you my love..
Thanks for Mod Chriswmfchris wrote:
Taiko mod here.
[Taiko]
arrangement
00:09:479 - k to fit the overall pattern on the instrumental part? YAY! You have reason
00:12:145 - k fits the music better I Really don't like how to play this katsu
00:17:479 - ^ Here sounds well, added
00:22:812 - ^ ^
00:49:145 - the music sounds like the accent is here? Yes, maybe XD
01:11:812 - don't hear any vocal/drum here so I don't prefer to place slider here I think that it's ok
01:55:478 - not prefer to put slider here Hmm... Yes I replace the Slider to notes
02:13:812 - ^ ^
02:24:812 - ^ But here, I don't know what can I add, so no changes in this
02:34:312 - ^ try k ddd k maybe? Yeah, changed
03:08:645 - finish here also sounds good? Ok, now it's a Big Katu
03:28:312 - starting spinner on red tick sounds bit odd, how about put one mroe notes here then start spinner on white tick? But the vocal, starts in the Red Tick
03:37:645 - d fits the bass~ Sure
somehow the d/k pattern fits the music in a quite good way, good luck~
Y ustedes me causan mas Ternura, son re Tiernos los 2 <333. Aca te dejo la diff KateKei wrote:
asdasdasdasdasasd no debias >.<Snepif wrote:
+5 for you my love..
Graciaaaaaas mi Sora <3
Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Thanks for mod BackfireBackfire wrote:
Mancu-bro's Taiko - Hey! You
00:23:145 (94) - Probably want to make it a big kat. Nah. It's better a big don
00:24:478 - kat so it goes along with the vocals Ok!
00:25:829 - kat finish Hmm... Okie
00:49:145 - finish Are you sure?? I don't think so
00:49:812 - ^ Here I think that sounds fine
00:51:145 - ^ Nope
00:51:978 - add a note here. Adds flow c: Ok! Now it's dkd
00:52:478 - finish YAY! Added
00:53:812 - make this a kat, no finish. Okie
00:56:062 - add a don Added
00:56:478 - Finish No... I don't like how to play
00:57:062 - don You're crazy xD. Added
00:57:228 - ^ so it extends that stream. sounds better, plays better. ^
01:16:478 - finish? Yes, Maybe a Big Kat
01:19:145 - ^ Ok
02:18:645 (718,719,720,721,722,723,724) - make this stream ddkdkkd? You have reason, changed
03:16:812 - no finish Removed
03:18:978 - ^ ^
03:19:145 - Add a finish Ok
Yeah I have no idea. :P
Inconsistencies, I hope you find them. Emm... some but not too much xD
Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
07/02: Added [Snep&Kei's Sentiment]. It's a Collab Insane difficulty, and it is not finished. Thank you my dear Sora for helping me once again.. I love you <3No.. thank YOU my love <3... another star for you .///. I love you!
Noooo no more stars my Sora..! >.< It's enough! .///. and again.. thank you my love <3Snepif wrote:
No.. thank YOU my love <3... another star for you .///. I love you!
Thank you! That was a helpful mod. My Hard sounds way better now ^^winber1 wrote:
asfkhagjkasaf
9 days late sorry >_> I'm late too lol 12 days late reply >.< sorry but I was feeling way too lazy and I also was busy mapping the Easy and the Collab.
Hard
00:55:145 (6) - makes more sense to add a new combo here Nope~ my combos are following the vocals, not the guitar.
00:56:145 (1) - remove combo ^
00:59:145 (1) - remove combo and add new combo to 01:00:145 (6) - If I do that the combo goes up to 10 and it also doesn't fit with the vocals in my opinion.
01:02:812 (1) - ^ and add new combo to the next note ^
02:11:145 (1) - i'd rather end this note at 02:11:478 and add some note at 02:11:812 - Nice idea.
03:02:062 (1) - start spinner on white tick Okay!
03:16:312 (1) - i would end this slider at 03:16:645 - and instead of having 03:17:145 (2,3), i would map this section similarly to 03:13:812 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Hm yes! sounds nice.
03:18:312 (4) - if you don't apply the above change, you should at least change this note, since it doens't realyl follow anything
03:21:978 - add note? Yup.
Normal
--I would be against all this storyboarded hitsounding but sometimes it's alright. However at places like 01:01:478 (5,6,1,2,3) It's just way too much.I would stay away from storyboarded hitsounds, but if you are adamant about keeping them, I would at least re-check some spots, as some spots just feel extremely awkward when they are present I removed them because I mapped a Easy and it doesn't have SB sound samples. It woould feel way too weird if the Normal has samples but the Easy not. Also, I wasn't sure about leaving them anyway.
00:51:812 (6) - i would change this slider into a two notes. one at 00:52:145 (6) - the other at 00:52:478 (7) - Hm no, thank you :3 just a slider fits well to me.
01:45:312 (1) - start spinner at 01:45:145 - Done.
02:24:812 (3) - add new combo? Also the middle of this slider just doesn't fit. It sounds a little weird :/ Oops :3 done. Oh yes, sounds a bit weird but I want this normal to be way too simple and all that stuff. I don't like 'complex' Easy and Normal difficulties.
02:40:312 (1) - start spinner at 02:39:978 - ? Nope, I find the spinner there way too early after (1), but I moved it to 02:40:478 instead since it fits more with the song.
03:30:312 (1,1) - start he spinners on the white tick Hm okay.
03:35:811 (1) - following the music would be better imo. http://puu.sh/fh03 something like that Lol the link doesn't work but in this part I tried to do a simple rhythm. Just to let you know why I did that pattern.
good luck ~~
Gracias por el mod estouchecitoTouche wrote:
[Mancuso's TAIKO ONI]
00:02:812 : K Probablemente me quisistes decir k, no tengo nada para agregar un Big Katsu. SI es asi agregado un katsu
00:04:145 : K ^
00:05:479 : K Nope, no me gusta como suena
00:33:145 : K Lo mismo, si es un katsu comun, agregado
Todo lo otro está bien, si necesitan un recheck me avisan :3 adsadasda, asi creo que esta bien
Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Tenia que responder a eso xD. Ya te dejare el mod dentro de poco kateByakugan249 wrote:
I'm no taiko expert but i thought notes arent allowed to start before the offset. Sorry, but this is not true
Wow thank you very much :3 your mod was really helpful. I'll not give up on this! never! >.< it was a little inactive just because of the insane. It wasn't ready, but now.. the mapset is complete.Byakugan249 wrote:
Alright let's see what I can find.
General:
The lead in time is inconsistent but i understand why.
I'm no taiko expert but i thought notes arent allowed to start before the offset. O.O!
remove "rock" in the tags because when this song gets ranked, it'll go to the rock genre. Okay!
Easy:
is there a reason why it's at 1/6? Actually, no. I don't know why it is at 1/6. Changed back to 1/1
01:24:812 (1) - how about flipping it horizontally to form a blanket around the next note?(you're gonna have to move some notes around if you do this) Hmm nah it's ok at the way it is.
03:38:145 - add a spinner here like the hard diff I had this idea too but I think that it is way too difficult. Way too much consecutive spinners.
Normal:
00:14:812 (3) - i find it odd that the repeat is at the red line. this might catch players off guard as they may get used to the 1/1 rhythm. so extend this slider till 00:15:616 so that the repeat arrow and the end would follow the piano. like this if you don't understand. Hmmm nice. I have to admit this: that slider was bothering me, haha.
01:16:812 (1) - maybe add a whistle at the end like the previous note? I like the hitsounds but idk why you stopped. The whistles are following the voice, and at the end of this slider Klayton (the singer) doesn't sing, that's why I didn't added a whistle.
01:19:812 (1) - add a whistle at the end since you have it at the end of (2). basically to keep consistency. Yeah :3
01:28:145 (2) - add a whistle at the repeat arrow? same reason as above. ^
02:01:812 (3) - same as 01:19:812 I never added a whistle in any of my difficulties when Klayton finishes to say "now". I'll leave this as it is for consistency between diffs.
02:16:145 - add a circle to follow the drums? Hmmm well, good idea. I avoided to add a note here because this was the easiest difficulty of the mapset some time ago, but now with an Easy this should be ok.
03:38:145 - same as easy. <- That.
Hard:
00:21:311 (5,6) - stack this on (5,6). reason is that it'd look like (1,2,3) I honestly don't get what you tried to suggest here, but I placed (6) where the previous note (4) is.
00:29:812 (6) - Ctrl+R to challenge players? Yessss c:
00:30:145 (7) - stack this at the end of (6) if you follow the suggestion above. ^
00:44:478 (1) - *nazi* this isnt straight unless this is intentional. It was intentional but I changed it. It's straight now.
03:18:312 (9) - IMO this looks boring because of the number of repeats. to make it fun IMO it looks fun do this. it's 2 1/2 sliders and a circle. if you ignore this then you can use that screenshot as a reference Done~
Snep&Kei's Sentiment:
01:32:978 (4) - Stack this on (2) (no distance snap). IMO it gets in the way during gameplay if it isn't stacked properly. Sora's decision~
01:45:145 (7) - hmm make this a curved slider like (3,5). if you ignore this then make (3,5) a v-shaped slider like (7). it looks a lot better during gameplay IMO as it flows properly from 1 slider to the other Ok, it's curved now.
02:25:478 (2) - make this a NC because it's following the guitar. (1) is following vocals. Nope, that's inconsistent with our combos. I also think that it is not necessary to add a nc here.
03:38:145 - same as easy. Added.
This is the best i can do. I hope you don't give up because this map has potential in getting ranked. Star and GL
Okay, :3Byakugan249 wrote:
Alright let's see what I can find.
Snep&Kei's Sentiment:
01:32:978 (4) - Stack this on (2) (no distance snap). IMO it gets in the way during gameplay if it isn't stacked properly.
Gracias otra vez (porque ya te agradecí por MSN). n.niMercurial wrote:
DerpDeserving post for as a mod post.
Yay! :3-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
WHAT THE HELL IS WRONG WITH ME? ♫ ♥ WHY AM I TORTURING MYSELF~!?GeneralListo todo, agregué las tags y si no me equivoco, ahora están bien.Tags: Como fan de Celldweller, demando que los siguiente aparesca en los tags "Chapter 1" y "Groupees exclusive", ya que la canción originalmente es de "Wish upon a black star Chapter 1" y "Groupees exclusive" es el disco EP de en donde salió exclusivamente el Remix. La fuente la podemos discutir via IRC o MSN si querés.
Inconsistencia en los tags -> http://puu.sh/kDIIEasy02:07:478 (1): Sinceramente no le veo el sentido al NC acá. Eso es por consistencia de los combos anteriores y entre las otras dificultades. Si te fijás, en esa parte que canta Klayton, siempre puse NC. :3Hard01:13:812 (1,2,3,4,5,6,7,8,9) Pregunta... ¿Estará bien dejar así 9 circles seguidos?. Solamente es una pregunta. LOL la verdad no te puedo decir porque no soy BAT/MAT. Para mí no tiene nada de malo, creo que es lo mismo que se pongan como en forma de arco que así, todo artistico raro simétrico.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUU- xD
♥ Amé la diff Collab :3 *-*
Dios, me acordaba cuando te conocí y planeábamos hacer un team para mapear, loco, mejoraste muchísimo a niveles que nisiquiera yo pensé que ibas a llegar, y Snepif se lució realmente. Hahahaha es ciertoooo xD deciamos "TEAM DE MAPPEO [inserte nombre random]". Todavía podés considerar la idea (?).
Los quiero un montón a los dos (Y felicitaciones a Juan por hacer un buen Taiko Oni). Wiiii señor Bigot amable :3
Pd: Full ver. No lo hice full ver. porque como repetía la misma mierda por otros minutos más me parecio innecesario lol. Amo esta cosa *-*
Si, sé bien que es Metal Revision pero no me gusta y como que revision es equivalente a remix.. le puse remix que es más corto y más normal, comunmente usado en osu!. Creo que no habria problema. Ah y lo de las tags lol no me habia dado cuenta. Lo saco.iMercurial wrote:
Me faltó agregar algo.
Y el title de la song es "Celldweller - So Long Sentiment (Metal Revision)", tal vez tengás que cambiar el title.
En el caso de que no lo hagas, te recomiendo quitar la palabra "Metal" de los tags, ya que está en el títle de la song.
No KD (Obviamente).
Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osuAhi termino mi vago mod xD. La verdad que el map se ve genial
Listo amor :3mancusojuanmattos wrote:
Aca vengo con mi mod vago xD.
[Snep&Kei's Sentiment:]
Snep:
03:02:645 (5,6,7): Para darle otro tipo de enfasis, te sugiero que descomprimas este Stream. No o.o lo hice así y lo quiero así c:
03:37:812 (5): Deberias agregar un Finish en esta Nota, se escucha bien y ademas es mas consistente con las demas dificultades. Ok
Siii :3 gracias por tu mod, me sirvio mucho para mejorar en varias partes mi Hard.mancusojuanmattos wrote:
Aca vengo con mi mod vago xD.
[General:]
-Tags: Entre FIXT y Wish hay un espacio extra, no es que sea un gran problema pero es mejor si dejas a todos los tags con tan solo un espacio entre ellos Aaaaa basta con las tags xD cuando van a estar bieeen!? lol ya lo arreglé.
- Para mas consistencia entre las dificultades, la Easy y la Normal deberian terminar en 03:40:195 con un Spinner (Al igual que en Hard/Snep&Kei's Sentiment/Taiko Oni) En esto no estoy de acuerdo porque creo que son muchos spinners tras otros y como en el final ya hay tres spinners largos consecutivos, otro al final para esas dos dificultades faciles ya creo que es demasiado. Si lo vuelven a mencionar lo hago.
[Easy:]
-Settings:
--> Te recomiendo agregarle un Tick al Overall Difficulty, realmente esta bajo (OD+1) Ok.
- Cambia ese 1/6 Beat Snap DivisorxD ya lo habia cambiado pero se volvio a poner 1/6 e_e
00:30:145 (2): Deberias agregar un Finish al final de este Slider, para enfatizar el final de la seccion y el termino de patterns con tus Sliders De hecho, esto lo hice en mis otras dificultades, no sé por que se me olvidó en esta. Agregado.
00:58:478 (2): A pesar de que te quede un Combo con tan solo una nota (Slider en este caso), deberias agregar un New Combo aqui por el cambio de Stanza, se percibe claramente que empieza a cantar de una manera distinta Si, cambia la voz pero en mis otras dificultades creo que también lo hice así, además quedan los combos muy cortos y no es recomendable hacer combos muy cortos en easys porque pueden confundir al jugador de en qué momento deben cliquear. Como lo otro, si lo mencionan otra vez lo cambio.
01:44:812 (3): Realmente esta nota no juega con la voz ni con el Instrumental, seria mejor que la eliminaras y luego...
01:45:145 (Spin) ... mueves este Spinner 1/1 hacia atras (es decir 01:45:145) y despues lo tienes que agrandar en 1/1 Hmmm no, no me gusta como suena, además esa nota sigue el instrumental o.o por eso tiene clap.
02:07:478 (1): No veo del todo necesario este New Combo, seria mejor que lo saques de ahi03:35:812 (2): El finish al final del Slider suena algo raro, no entra muy bien, seria mejor que dejes esto sin hitsounds Esto también lo hice en la Hard si no me equivoco, y también en la normal, por eso no lo quiero sacar c:iMercurial wrote:
02:07:478 (1): Sinceramente no le veo el sentido al NC acá. Eso es por consistencia de los combos anteriores y entre las otras dificultades. Si te fijás, en esa parte que canta Klayton, siempre puse NC. :3
En general la dificultad esta bien, pero en algunos casos le diste mas importancia a la simetria que al ritmo, es decir, pusiste Sliders que esteticamente entraban perfectos, pero en cambio con la musica no entran del todo bien, pero buee... esta bienPasa que como es una Easy trato de hacer que se vean bien, y claras para entender. Ese era el ritmo mas simple que podía seguir, si intentaba hacer algo mas adaptado a la canción quedaría como una Normal o peor (porque la normal me salio con mucho esfuerzo ya que la cancion tiene 180 BPM y muchas partes mappeables).
[Normal:]
- Los Settings estan algo bajo para una Normal, viendo que hay una Easy, puedes incrementarlos un poco:
--> Te sugiero que le agregues 2 Ticks al Overall Difficulty (OD+1) Le agregué +1.
--> Y agregale un Tick al HP Drain Rate, para que la barra de vida no disminuya tan lentos, ya que es una Normal (HP+1) Ok.
00:14:812 (3): No me gusta como toca este Slider con el HP Bar, deberias bajar un par de Grids o hacer otra forma con este Slider Hmm si estoy de acuerdo, no queda muy bien pero otra forma quedaría rara y como solo toca a penas el repeat del slider y no hay overlap con hitburst creo que no es problema dejarlo así. :3
00:20:645 (Spin): Me suena algo tarde este Slider, suena mejor si lo moves 1/2 hacia atras y luego de esto agrandalo en 1/2 Ok
00:31:478 (Spin): Este Spinner suena bastante raro, ya que el cominzo no juega con la voz, ni con el Instrumental, por esto te sugiero que muevas este Spinner en 1/1 hacia atras (que es donde cambia el Instrumental) o sino moverlo 1/1 hacia adelante (que es donde comienza la voz), luego de esto debes aumentar o reducir este Slider en 1/1 dependiendo de lo que hagas No entendí lo de slider (supongo que quisiste decir spinner) pero moví el spinner hacia adelante. c:
01:38:478 (4): La voz cambia aca, asi que seria mejor si agregas un New Combo Nah, sería inconsistente con todos mis combos, además el combo es solo de 6 y está bien para una normal.
02:24:812 (1): Cuando la bola pega en el Reverse Arrow, realmente no me gusta como suena, por esto en este caso me gustaria que agrandes este Slider en 1/2, para que el Reverse Arrow quede en 02:25:812 (Tick Blanco), creo que ahi si va mejor con el Instrumental
Ok
[Hard:]
00:31:812 (4): Agrega un New Combo por cambio de voz Si c:
00:54:812 (5): El Whistle en esta nota esta demas, no juega bien, asi que deberias sacarlo de ahi Es cierto. Lo saqué.
02:11:645 (x): Agrega una Nota, ya que entra perfecto con la Voz Ok~
02:33:145 (7): Viendo que en esta seccion del map estas siguiendo la voz, te sugiero que muevas este Slider 1/2 hacia atras y luego hacelo mas grande en 1/2 Hice esto y muchas cosas mascambie mucho esta parte.
02:40:145 (Spin): Al testear el map pude comprobar que este Spinner esta algo tarde ya que el ''YEAH'' comienza en 02:39:978, asi que deberias mover este Slider hacia ahi y luego hacerlo mas grande en 1/2 Supongo que te estas refiriendo al spinner xD otra vez lol. Ok lo movi y eso.
[Snep&Kei's Sentiment:]
Kei:
01:17:645 (4,5; 6,7): No me gusta mucho como fluye esto, este pattern tendria un mejor flujo si cambias estas notas por 2 Sliders en 1/2 Ok, listo.
01:59:978 (4,5,6): Este pattern no fluye muy bien, es mejor si Stackeas a (4,5) con (6) o si haces un Stream comprimido entre las notas y el Stream Stream comprimido.
02:51:312 (6): Este Whistle en el cuerpo del Slider no suena bien, asi que deberias sacarselo o.o eso no fue intencional, no se como hay un whistle ahi.
[Mancuso's Taiko Oni:]
--> Al final de la Cancion hice un par de Retoques asi que te dejo el Update Updated![attachment=0:23cff]Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu[/attachment:23cff]
Ahi termino mi vago mod xD. La verdad que el map se ve genial.
Esta vez no te dejo Star xD.
Espero que sea Rankeado Pronto
I'm not going to spend more time on some random modder that hates my mapping style. You don't even sound like you want to help improving the map, just letting us now how bad it is. Thanks anyway, have fun downvoting.ziin wrote:
[sentiment]
boo non descriptive and stupid pointless title difficulty name i hate you. It IS descriptive to me, we made it together, with our sentiments. I like it, Kei likes it, you don't. What a pity huh?
also, the map's ridiculously overmapped but I'm not going to do an overmapping mod, just vote it low when it gets ranked. Okay, then why you come here? Just to say 'hey, this is shit! now i'm gonna vote down'
[snep]
01:06:312 (2,3) - it doesn't matter which direction these sliders are, so rotate them so they aren't overlapped by anything close by. I like them overlapped.
03:03:145 (1) - make it a 1/2 slider. No, I would follow the guitar sound if I do that, and I would have to map the rest of the break that follows the same sound to make it.. good. No.
03:35:145 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - you overmap the entire song and you undermap this. Words cannot express my disappointment. Undermap? Seriously? I didn't overmap almost anything (I just remember a few triplets). I map what I hear, what I feel that sounds and plays the best. You don't have to understeand it, it's just me. Also, point me out which parts I overmapped, otherwise, don't even spend your time on talking, because I won't listen (or read lol). And aaaaalso, I only put streams only when I hear streams, or when it feels really fun when playing. Again, you don't have to understeand me.
Great map until the collab. Star for celldweller.
By that logic you should delete the note entirely. whatever.Snepif wrote:
No, I would follow the guitar sound if I do that, and I would have to map the rest of the break that follows the same sound to make it.. good. No
Sentiment is not a way to describe difficulty. "how hard was that test today?" "man, it was totally sentiment!".Snepif wrote:
boo non descriptive and stupid pointless title difficulty name i hate you. It IS descriptive to me, we made it together, with our sentiments. I like it, Kei likes it, you don't. What a pity huh?
Suzully wrote:
From my modding queue.
[General][Easy]
Why is stack leniency 1 except Insane? Oh my bad. Changed it to 1.[Normal]
No error. Nice c:
OD+1. Yup[Hard]
- 01:56:145 (3) - Ctrl+Shift+R and then rotate by -50° with selection centre. It looks more beautiful to me. Yeah, looks good.
- 00:30:478 (8) - This note can be read with AR8 though, it's kinda confusing. Try to move it further from (7) or move (5,6,7) above. I moved (8) above (5,6,7).
- 01:28:978 (8) - Oh, not fit the music. This rhythm should be like below. Done. Sounds better.
[*]02:11:645 (2,3,4,5) - On hard diff, it's difficult for middle player to read this chain of circles which includes the stack in the middle. Hmm I don't agree with you this time >.< I think that it is readable. I like it as it is. It's good to make some "challenging" patterns sometimes.
[*]02:22:145 (1,2,3,4,5,6,7) - Same reason as above, try to stack (3) with (1,2). 3-2-2 rhythm is better than 2-3-2 one. ^
[*]03:18:978 (4,1,2) - Random confusing spacing here. Try to move (1) nearer from (4). Okay, I moved it a bit[/list]
Insane is very creative, but there are some stuff which aren't so fun to play.
Just shoot a star for now. Good luck! Thank you very much~! About the Collab, I have to talk with Snep about those suggestions so we'll post what we've decided to change and that stuff soon, plus I don't have enough time to make more changes right now.
this dont really mattersbossandy wrote:
Move Red Timing Section to 1812 , Because Taiko diff start before the red timong section
bossandy wrote:
Hi hi~ Request from my queue~
- Red : I think you must to fix.
- Blue : Need to discuss.
- Black : Just suggest or nazi.
[General]
- Move Red Timing Section to 1812 , Because Taiko diff start before the red timong section
[Easy]
- 00:30:145 (2) - finish end sounds not good for me , I suggetion you remove finish end It's up to you xDD Hmm yeah I agree, it sounds kinda weird. Removed.
- 00:58:478 (2) - Add NC here looks good , like 00:52:478 (1) - Youu're right, added.
- 02:39:812 (1) - Please Remove whistle here!!! It sounds very strange for me!!!~~~~ I'll keep it. If someone else mentions it again I'll remove it.
- 03:35:145 (1,2,3) - Why don't you follow the guitar, this isn't fit the song at all I changed that part. It sounds completely different and better now. n.n
[Normal]
- 00:49:145 (3) - Why don't you stop this slider at 00:49:812 (3) - to follow the guitar and add a note 00:50:145 ( I really think you need to down your beat more carefully... )
- 00:57:812 (1) - Remove clap , It's fit the music , and sounds noisy
- 01:45:145 (1) - Remove whistle I'll keep it. If someone else mentions it again I'll remove it.
- 02:40:478 (1) - Remove whistle ^
[Hard]
- 01:52:145 (1,2) - Remove NC 1 and Add NC 2
- 01:55:145 (8,1) - Add NC 8 and Remove NC 1 Nope, that doesn't follow my patterns. I always add a new combo when Klayton sings "..matter now".
- 02:11:645 (2,3,4,5) - Confusion part for me .... And again, I'll keep this pattern but I'll change it if someone else disagrees about it once again. I see it quite simple.
- 02:15:478 (6,7,8) - Change to a 4/1 slider and add a repeat Awesome >.<
[Snep&Kei's Sentiment]
About the Collab, we have to discuss those suggestions so i'll post later about this.
- 00:13:979 (3) - Stack with 00:14:312 (5) - ? More fun when play!!! xDD
- 00:43:312 (2,3) - Ctrl+R , more fun too
- 00:44:478 ~ 00:45:645 This parttern is a bit confusion It's too much to say , so I give you a pictrue
- 01:40:145 (6,7,8,9,1) - Why don't you make it straight?
[Mancuso's Taiko Oni]
d= don ( Normal )
k= katsu ( Clap orWhistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )I talked with Mancuso and he didn't agreed with that suggestion.
- 01:29:312 (452) - d please , D here isn't follow the music
--------------------------------------------------------
I don't like this kinds of the song >_<
I think this map needs more work
Good Luck :3 Thank you very much!
Jebok wrote:
Hello
SPOILERGenral
The ugly poo green colour...... Do a nice purer colour green. It will be better as people won't think of poo but also pure green is the complementary colour of the red you got in your background.I would be glad to change it but you didn't give me an example of a.. purer green :c to know exactly what are you reffering to with that.
Easy
00:15:145 - Tall white ticks are very important and much easier for a newbie to do, that's why it is good to have them. How about removing (3) and then placing a slider, snapped with circle (2), length 2/1 and then repeating once? It will make much more sense for a newbie, and its not so hard to catch as its snapped with the previous note. Hmmm no no, it's ok. I understand and agree about that but nowdays easiest difficulties are quite.. "difficult" for beginners (in fact, I think that this diff. is very easy than those other easys that I'm talking about) ..and noone says anything about that so I guess that this slider isn't a problem at all.
00:17:812 - Again an important tall white tick I would put a note here snapped with the start of (2). Ok I added a note there also because it makes more easy and logical the placement of 00:20:812 (4).
00:47:478 (,12) - Overlapping sliders aren't nice, please do something alternative instead? Quite a personal opinion, so do what you think. Ooh that's part of my mapping style. It's something rankable tho. Don't worry about this kind of overlappings, they're acceptable (and I like them.)
00:55:812 - No nc. The end circle should be the nc if you think about it, but whenever the end circle is a slider, it makes much more sense to put the new combo after. It's following my combo patterns. Here's a nc like in 00:50:812 (1).
00:58:478 - nc I don't agree about changing my combos. They're following my patterns
01:00:478 - No nc ^
01:03:145 - Nc ^
01:04:478 - No nc ^
01:06:478 - Nc ^
01:08:478 - No nc ^
01:24:478 - Nc here not 1/1 after, tall white tick? Hmm it is ok as it is~
02:06:145 - Nc...? No point of having one random 1 slider combo afterwards...
02:07:478 - No nc. I removed this one. I don't even remember why I was so.. in disagreement by removing this nc, but now it's kinda itching me.
02:33:145 - Nc ^
02:33:812 - No nc ^
02:35:812 - Again nc here because of a pointless combo afterwards. Listen to the verses. The slider are during the same whispering verse, you therefore should do a combo, no matter the background music. It like you fallow the vocals to decide where to place notes but then background music for combos, which is just...You don't seem to get my newcombos at all ;___;
02:46:812 - No nc Fallow your combo patterns, in the previous part when he was singing the same thing, you put the nc in the middle of the slider therefore it cant be when the slider starts but should be on the note after it ends.
02:48:145 - nc ^
02:49:478 - Its a part of the previous combo, don't nc. I added a NC there because klayton says "matter now" and when he says that I always add a nc.
02:56:145 - No nc same reason as I told you before about changing nc
02:58:812 - Nc ;___;
03:30:478 - No nc ^
Normal
00:17:479 - The start of this slider is still in the previous combo, so you have to nc on the next slider. but it sounds better to have a nc here because of that guitar sound at 00:17:812 -
01:03:145 - This bit is just like at 00:57:812. It has the same drum sound. It must be that this point or the note soonest will have to be a new combo so new combo at 01:03:478, not 2/1 later. But I'm following the vocals ;___;
01:52:145 - The starting circle of this slider is in the previous combo, so you will have to nc the slider (2) afterwards, not this slider! ^ ;__;
02:52:145 - ^ ^
02:54:478 - No nc Well i didn't removed that nc but I fixed some nc problems that i had in that part by myself anyways.
Hard
01:02:812 - This just can't be a new combo. Its not even a tall white tick. Uncombo. 01:01:478 is a good space to put a new combo if you feel like the combo is too long now. this fits well imo and it's to avoid a combo up to 10.
01:03:145 - Nc here instead. ^
01:38:812 - No nc You don't get my nc at all I repeat it ;___; i added it because i'm following the vocaaaaaaaals
01:40:145 - No nc ^
01:41:145 - Nc ^
01:52:145 - No nc, here you even new put new combo just before the finish which indicated the start of new combo, it doesnt work that waychanged combos a bit.
01:52:478 - New combo here instead.
01:57:145 - No nc
01:58:145 - New combo
02:46:812 - No nc, nc where the finish is -____-'
02:57:478 - ^
03:16:312 - No nc. If you look at it, you have the previous combo without any sliders and the next combo with two, one at the end and one at the beginning. But they are more alike than you think. They both start at red tick, tall white in the mid and end in red. So... this slider should be the slider of the previous combo to be like the next combo.
03:16:812 - So new combo should be here.
03:20:312 - No nc.
03:20:812 - Nc
Sentiment
00:22:812 - Snap with (1) o.o'
00:40:312 - No nc. red tick? you have put new combos at tall whites since the spinner..?
00:40:478 - Nc
00:43:812 - No nc
00:44:478 - Nc here, not 1/2 later.
01:14:145 - No nc
01:17:978 - Nc here not later. This is the first note after a white tick.
02:01:645 - No nc.
02:02:312 - Nc
02:07:145 - ^
02:09:812 - err... New combo definitely here. Tall white tick, the first note in the vocals. Never had missed out combo on this note in the prev. difficulties. No nc 1/2 after.
02:29:312 - Nc
Suggestions about the collab need to be discussed by me and snep. thank you very much for your mod, and sorry, I didn't agree with you in most of things, it's just that you don't get my nc ;__; i follow the vocals, that's all and, sometimes i have to add nc to avoid combos up to 10. newcombos aren't all, they aren't so relevant. I find you mod useful because it make me notice some combos that could be better so I changed a bit everything.
Basic combo colour green is quite pure and could replace combo 4, but if i'm to name specifically thenKei wrote:
Jebok wrote:
Hello![]()
Genral
The ugly poo green colour...... Do a nice purer colour green. It will be better as people won't think of poo but also pure green is the complementary colour of the red you got in your background.I would be glad to change it but you didn't give me an example of a.. purer green :c to know exactly what are you reffering to with that.
Leorda wrote:
Hi there
[Easy]
* AR +1? Hmm no no. I want it slow as it is. It will make more easier for beginners to read and follow the rhythm and patterns.
03:26:478 (2) - End at 03:27:145? I personally disagree D: Sounds weird, specially the next slider. That empty space that is left by reducing this slider feels.. awkward.
03:28:145 (1) - The sliderborder is almost offscreen Ah yeah, but it isn't a big deal, isn't it? I was a bit worried about this too, but it looks good and it is like this to keep the symmetry.
03:31:145 (2) - ^ ^
[Normal]
00:14:812 (3) - The tail slider is almost offscreen This bothers me too so I changed that slider. Now it looks like this:
01:25:145 (1) - Covered by hitbursts for normal diff. Could be hidden for beginners (sometimes beginners are slow to read this) Aah yeah you're right. I tried this pattern instead:
03:27:478 (1,1,1) - These 3 spinners are very very tiring for beginners If this is a big deal I can try something else, but personally, I would like to keep this part as it is. I consider it fun, and if they cannot pass this difficulty they can play my Easy instead. That's why I mapped an Easy. :3
Once you done, forum PM me for recheck Ok! Thank you very much! I'll PM you after mancuso makes his changes to his Taiko Difficulty.
Thanks a lot for this mod Sp3.spboxer3 wrote:
:idea: general
Settings
(For the setting/general issue.)
- unused green line [Snep&Kei's Sentiment] (It's not effect to player. but I suggest you should to remove it):
01:12:145
Taiko
Settings
(For the setting. like Song Setup/timing or break time~)mapping
- disable letterbox and countdown Ok, Good bye Letterbox and Countdown xD
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:06:479 (20,21,22) - feel like kkd is better~ Agree, changed
- 00:08:479 (28,29,30,31,32,33,34) - try to use k d d k d d k Sure
- 00:25:479 (108,109,110) - k k D? No, in my opinion fit better with music as it's now
- 00:35:145 (164,165,166,167,168) - k d d k d? Nah, same reason as above
- 00:47:478 (237,238,239,240,241,242,243,244,245) - d d k k d k k d d? follow background pitch. so I suggest you to change it. Sure, I like it
![]()
- 01:09:145 (344) - feel like drumrolls end at 01:09:812 - is better. Hmm... no, makes an special effect with the music this Slider imo
- 01:23:978 (422,423,424,425,426,427,428,429,430) - ddddkdkkd follow the background about pitch. Totally agree. Fixed
- 01:32:145 (467,468,469,470,471,472,473,474,475) - k d d k d k k d d follow the background about pitch. Ok
- 02:00:812 (623,624,625) - feel like k k d is better~ I don't know why I add a Kat at the end xD, I guess that I did that the first time
- 02:16:145 (708,709,710,711,712,713,714,715,716) - same part as 01:32:145 (467,468,469,470,471,472,473,474,475) - Yess!!
- 02:35:145 (810,811,812,813,814,815,816,817,818,819,820,821,822) - It's arbitrary pattern because you just used k k k k or d d d d for 1/2 stream. try to make the layout better. Ok, something like to k k k k d k k d k k k d k fit better in my opinion xD
- 03:06:312 (974) - remove this object? sound like it's overmap pattern.
Recommendations: I'm going to remember that to my next Taiko diff. Proyects, Thanks
- Custom combo colours
Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
red is unrankable issue. bule is recommended to fix. Black is just suggestion.
good luck~
Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Thank you very much! Updated.Saturos-fangirl wrote:
[Easy]
00:50:812 (1) - since there isn't a part of the music that really follows this note here it might be better if you perhaps started it on the white tick after the one it currently starts on, which is when there is a strong beat in the music Oh yeah, sounds better and more suitable for an Easy diff.
[Normal]
02:34:978 (1,2,3,4,5,6) - this entire combo, in my humble opinion, seems like it might fit the music maybe a little bit better if it were on the red ticks rather than the white ones Hmm nope, I don't agree with you here. I like to make 1/1 rhythms for easy and normal diffs. I try to avoid red ticks in this kind of diffs to make them more friendly for beginners, even though I have an Easy diff already.
03:35:812 (1,2,3) - on this part as well I feel like perhaps placing the notes in such a way as the hitsounds are on the strong beat in the background which is not exactly on the white ticks but rather goes red-white-red-white with a beat and a half between each hit might possibly fit the music better Hmmm well you're right, but I don't want to add so much notes at red ticks, so I only added a note at 03:37:645. It sounds way better now, and it emphatizes the end of the song (at least, that's my purpose by doing this).
[Hard]
looks good
[Taiko]
a very good map, well made
[Sentiment]
00:33:978 (1) - when there is a note very soon after a spinner ends some or many players may have to stop spinning early in order to be able to hit the note...if this is an intentional weeding out then maybe most people seem to think its okay but it might possibly be better and friendlier to end the spinner a little earlier to give players time to prepare for this note We changed the end of the spinner. Now it ends at 00:33:478, and also added a note at [00:33:812 (1). Now, players will have a bit more of time to prepare for the next notes