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IOSYS - Kitto Mou Hatarakanai

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Total Posts
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Topic Starter
mochi
This beatmap was submitted using in-game submission on January-03-12 at 11:15:03 AM

Artist: IOSYS
Title: Kitto Mou Hatarakanai
Source: Touhou
Tags: arm kaguya lunatic princess yukkuri imperishable night
BPM: 145
Filesize: 6227kb
Play Time: 01:39
Difficulties Available:
  1. Hard (4.79 stars, 245 notes)
  2. Lunatic (5 stars, 407 notes)
  3. Normal (2.89 stars, 110 notes)
Download: IOSYS - Kitto Mou Hatarakanai
Download: IOSYS - Kitto Mou Hatarakanai (no video)
Information: Scores/Beatmap Listing
---------------
ゆっくりしていってね!
Kyshiro
As requested in my queue I modded your map.

Wasn't much to mod here. Great map.

Normal
v______________________________________________v

-00:32:832 Add beat
-00:55:177 ^
^______________________________________________^

Hard
v______________________________________________v

-01:15:142 (3) - Not sure if this beat should be there.
(The following parts which have this have more logic)
-01:28:384 (3) - Same story
-01:34:901 (2) - [nazi] Might want this one to be put a bit more to the left
(like 01:31:177 (1,2,3) - )
^______________________________________________^

Lunatic
v______________________________________________v

-00:18:142 (6,7,1,2,1,2,1,2,1,2,1,2,1,2,1) - Why so many new combo's?
-01:01:177 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ^
^______________________________________________^

Any questions? Contact me in game :3

~Kyshiro
Topic Starter
mochi
SPOILER

Kyshiro wrote:

As requested in my queue I modded your map.

Wasn't much to mod here. Great map.

Normal
v______________________________________________v

-00:32:832 Add beat ok
-00:55:177 ^ no
^______________________________________________^

Hard
v______________________________________________v

-01:15:142 (3) - Not sure if this beat should be there. i think it's fine
(The following parts which have this have more logic)
-01:28:384 (3) - Same story naa
-01:34:901 (2) - [nazi] Might want this one to be put a bit more to the left ok
(like 01:31:177 (1,2,3) - )
^______________________________________________^

Lunatic
v______________________________________________v

-00:18:142 (6,7,1,2,1,2,1,2,1,2,1,2,1,2,1) - Why so many new combo's? i'll leave it as it is until i get a MAT's opinion
-01:01:177 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ^
^______________________________________________^

Any questions? Contact me in game :3

~Kyshiro
thanks for modding
Nymph
Hi Nymph here and request from my queue.

General:
no letterbox is on purpose?


Normal:
Issues
maybe consider AR-1?


Hard:
really nothing I can nazi about.


Insane:
Beatmap design/suggestion
00:18:142 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - oops do these new combos really necessary...
01:01:177 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ^
ok now I see your reply on the post before mine.


OK, I have to say I almost have nothing to mod. so here is a star and good luck!
Topic Starter
mochi
SPOILER

Nymph wrote:

Hi Nymph here and request from my queue.

General:
no letterbox is on purpose? yes, on purpose


Normal:
Issues
maybe consider AR-1? i'm not sure if AR4 or AR5 is easier really... :(


Hard:
really nothing I can nazi about.


Insane:
Beatmap design/suggestion
00:18:142 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - oops do these new combos really necessary...
01:01:177 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ^
ok now I see your reply on the post before mine.


OK, I have to say I almost have nothing to mod. so here is a star and good luck!
thanks for modding and star
[CSGA]Ar3sgice
Hi, from my queue


[General]

  1. Overall good map and nice BG
[Normal]

  1. fine
[Hard]

  1. 00:52:073 (3,4,5) - this part is hard to read/play, maybe delete 5?
[Lunatic]

  1. 00:51:349 (1) - add a note and change this to a 1/2 slider? o.o
  2. 01:12:349 (6) - add clap
  3. 01:15:866 (8) - 094.jpg
  4. 01:36:556 (1,2,3,4) - use rotate 90 degrees? o.o
Good luck~
Topic Starter
mochi
SPOILER

[CSGA]Ar3sgice wrote:

Hi, from my queue


[General]

  1. Overall good map and nice BG
[Normal]

  1. fine
[Hard]

  1. 00:52:073 (3,4,5) - this part is hard to read/play, maybe delete 5? no
[Lunatic]

  1. 00:51:349 (1) - add a note and change this to a 1/2 slider? o.o no
  2. 01:12:349 (6) - add clap no
  3. 01:15:866 (8) - 094.jpg ??
  4. 01:36:556 (1,2,3,4) - use rotate 90 degrees? o.o why?
Good luck~
thanks for modding
[CSGA]Ar3sgice
o.o

about that "94.jpg"


sorry forgot to upload it

anyways 0.0
kosiga
hi~ mochi :)

from my queue ~

here my mod ~

[Normal]
  1. 00:18:349 (3) - add NC
  2. 01:01:177 (2) - remove whistle.
  3. 01:38:625 (1) - add finish to end of the slider
  4. 01:39:763~01:41:315 - add spinner ? if you add please gradually lower volume
[Hard]
  1. 00:32:418 (3) - add clap
  2. 00:32:832 (4) - remove clap
  3. 00:52:073 (3) - add NC
  4. 01:01:177 (2) - remove whistle to start of the slider
  5. 01:05:935 (1) - remove NC and 01:06:142 (2) - add NC
  6. 01:19:177 (1) - remove NC and 01:19:384 (2) - add NC
  7. 01:36:142 (4) - add NC
  8. 01:38:625 (1) - add finish to end of the slider
  9. 01:39:763~01:41:315 - same as Normal
[Lunatic] ⇒ change name Insane ( does not match the other )
  1. 00:32:418 (3) - add clap to start of the slider and remove clap to end of the slider
  2. 00:32:832 (4) - remove clap
  3. 01:36:142 (10) - add NC
  4. 01:38:625 (1) - add finish to end of the slider
  5. 01:39:763~01:41:315 - same as Normal
very good map ~ :) Star ☆ ~

and sorry, poor mod. Please do not throw kudosu if worthless >:(

Good luck ~ :oops:
Shohei Ohtani
Dammit my queue needs to stop having good maps, I'm losing all of my kudosu stars~

also @kosiga, Lunatic is the name for Insane in Touhou games >w<~.
Topic Starter
mochi
SPOILER

kosiga wrote:

hi~ mochi :)

from my queue ~

here my mod ~

[Normal]
  1. 00:18:349 (3) - add NC
  2. 01:01:177 (2) - remove whistle.
  3. 01:38:625 (1) - add finish to end of the slider
  4. 01:39:763~01:41:315 - add spinner ? if you add please gradually lower volume
[Hard]
  1. 00:32:418 (3) - add clap
  2. 00:32:832 (4) - remove clap
  3. 00:52:073 (3) - add NC
  4. 01:01:177 (2) - remove whistle to start of the slider
  5. 01:05:935 (1) - remove NC and 01:06:142 (2) - add NC
  6. 01:19:177 (1) - remove NC and 01:19:384 (2) - add NC
  7. 01:36:142 (4) - add NC
  8. 01:38:625 (1) - add finish to end of the slider
  9. 01:39:763~01:41:315 - same as Normal
[Lunatic] ⇒ change name Insane ( does not match the other )
  1. 00:32:418 (3) - add clap to start of the slider and remove clap to end of the slider
  2. 00:32:832 (4) - remove clap
  3. 01:36:142 (10) - add NC
  4. 01:38:625 (1) - add finish to end of the slider
  5. 01:39:763~01:41:315 - same as Normal
very good map ~ :) Star ☆ ~

and sorry, poor mod. Please do not throw kudosu if worthless >:(

Good luck ~ :oops:
sorry, no changes made

SPOILER

CDFA wrote:

Dammit my queue needs to stop having good maps, I'm losing all of my kudosu stars~

also @kosiga, Lunatic is the name for Insane in Touhou games >w<~.
thanks for modding
kosiga

CDFA wrote:

Dammit my queue needs to stop having good maps, I'm losing all of my kudosu stars~

also @kosiga, Lunatic is the name for Insane in Touhou games >w<~.
oh I see. ;)
Kenezz
Hello o/
from my queue~
Kenezz's Bakamod~

General
  1. 01:29:521 - imo the kiai time should be end here or put another kiai fountain here~ (in all diffs)
  2. I think in the section-fail/pass.png should be different, really I don't know if this a problem but consider this~
  3. Considers put a spinner in the end~
Normal
  1. 00:26:211 (1) - Remove new combo here and put it in the next note.
  2. 00:31:590 (4) - Add finish or clap in the start and end of this slider-
  3. 00:53:108 (1) - Add finish here
  4. 01:13:384 (1) - Add clap here and remove from the next slider
  5. 01:13:590 (2) - This sounds a bit weird, maybe for the repeat, my solution: remove te repeat from this slider and 01:14:832 finally add a slider since 01:14:418 to 01:14:832, try it~
  6. 01:26:832 (2) - Same as before (^)
Hard
  1. I can't found nothing wrong, good~
Insane
  1. Nothing to remark, just I say something, some streams like this 01:01:177 (1) have too new combo and I would prefer that they like these 00:53:108 (1), just NC when necessary.
Ok, It's all~
I hope to helps you (:
Topic Starter
mochi
SPOILER

Kenezz wrote:

Hello o/
from my queue~
Kenezz's Bakamod~

General
  1. 01:29:521 - imo the kiai time should be end here or put another kiai fountain here~ (in all diffs) I feel the beginning of this section doesn't give enough impact to warrant a kiai fountain
  2. I think in the section-fail/pass.png should be different, really I don't know if this a problem but consider this~ It's supposed to be the character talking
  3. Considers put a spinner in the end~ I considered it with kosiga's mod
Normal
  1. 00:26:211 (1) - Remove new combo here and put it in the next note.It doesn't make a difference because anything after a spinner is a new combo
  2. 00:31:590 (4) - Add finish or clap in the start and end of this slider- no
  3. 00:53:108 (1) - Add finish here FIXED
  4. 01:13:384 (1) - Add clap here and remove from the next slider no
  5. 01:13:590 (2) - This sounds a bit weird, maybe for the repeat, my solution: remove te repeat from this slider and 01:14:832 finally add a slider since 01:14:418 to 01:14:832, try it~ It will sound the same since it's the same rhythm ._. I prefer the repeat so I'm keeping it
  6. 01:26:832 (2) - Same as before (^)
Hard
  1. I can't found nothing wrong, good~
Insane
  1. Nothing to remark, just I say something, some streams like this 01:01:177 (1) have too new combo and I would prefer that they like these 00:53:108 (1), just NC when necessary. Already mentioned before that I will wait for MAT/BAT's opinion on this
Ok, It's all~
I hope to helps you (:
thanks for modding
Nixnez
As per request from mod queue....nothing much to suggest really, so I'll just leave some of my opinions here.

For [Normal], beats around 01:11:108 (1,2,3,4,1,2,3,4) played not so well IMO. Try suggestion below? Feel free to ignore if you feel it's worse, since it's not quite placement friendly with your current distance setting.


I feel that some of the triplets in [Hard] aren't really necessary, they're kinda overmapped, but since the usage is kinda consistence so it's kinda fine. Kinda.(Stop abusing kinda, damnit XD)

For [Lunatic] I personally prefer 4 per new combo for those (1,2) parts , but yea since you said you're waiting for MAT/BAT's opinion so I'll just leave this here.

And oh there's two .osb files in your current song folder. Not a big deal but eh, probably consider cleaning it up? That file name too. =P


I knew it'll be kudosu star spree seeing my latest mod request batch. Oh well.
Topic Starter
mochi
SPOILER

Soul-less wrote:

As per request from mod queue....nothing much to suggest really, so I'll just leave some of my opinions here.

For [Normal], beats around 01:11:108 (1,2,3,4,1,2,3,4) played not so well IMO. Try suggestion below? Feel free to ignore if you feel it's worse, since it's not quite placement friendly with your current distance setting.

I feel my rhythm follows the song better

I feel that some of the triplets in [Hard] aren't really necessary, they're kinda overmapped, but since the usage is kinda consistence so it's kinda fine. Kinda.(Stop abusing kinda, damnit XD) I don't know... I don't have any problem with the triplets but seems like a lot of people don't like it :(

For [Lunatic] I personally prefer 4 per new combo for those (1,2) parts , but yea since you said you're waiting for MAT/BAT's opinion so I'll just leave this here. I will consider adding NC every 4 notes if MAT/BAT tells me to change it

And oh there's two .osb files in your current song folder. Not a big deal but eh, probably consider cleaning it up? That file name too. =P
You downloaded the osz a long time ago, I already removed it

I knew it'll be kudosu star spree seeing my latest mod request batch. Oh well.
thanks for modding
hoLysoup
[General]
Where the hell is your old name?! wtfbbq add qilliam to tags

[Insane]
00:26:211 (1) - remove clap
00:31:590 (1,2,3,4) - remove claps from these

[Hard]
Exact same claps suggestion as Insane.
Nothing else here except kiai could use more jumps. Right now they're all flowing with the same distance snap, which is good, but I feel it could use more jumps to be more fun.

How come you don't use silent slider body? I think the default slider sound is quite annoying especially for Normal since there are less beats. 00:24:970 (1) - especially this. But that's just my opinion though.

That's all lol
al2e10
Sorry for longlong reply~~~

--------------------------Lunatic
00:37:797 (6) - New combo?
00:41:108 (6) - ^?
00:44:418 (6) - ^?
01:09:246 (7) - ^? And remove new combo 01:09:659 (1)
01:15:866 (8) - ^? And remove new combo 01:16:280 (1)


----------------------------Hard
No Maybe >..<

-----------------Overall
Nice map at all but the wistle were put a bit noise
Good luck <3 STAR
Topic Starter
mochi
SPOILER

hoLysoup wrote:

[General]
Where the hell is your old name?! wtfbbq add qilliam to tags

[Insane]
00:26:211 (1) - remove clap
00:31:590 (1,2,3,4) - remove claps from these

[Hard]
Exact same claps suggestion as Insane.
Nothing else here except kiai could use more jumps. Right now they're all flowing with the same distance snap, which is good, but I feel it could use more jumps to be more fun.

How come you don't use silent slider body? I think the default slider sound is quite annoying especially for Normal since there are less beats. 00:24:970 (1) - especially this. But that's just my opinion though. ok, silenced sliderslide

That's all lol

KingsAL2 wrote:

Sorry for longlong reply~~~

--------------------------Lunatic
00:37:797 (6) - New combo?
00:41:108 (6) - ^?
00:44:418 (6) - ^?
01:09:246 (7) - ^? And remove new combo 01:09:659 (1)
01:15:866 (8) - ^? And remove new combo 01:16:280 (1)


----------------------------Hard
No Maybe >..<

-----------------Overall
Nice map at all but the wistle were put a bit noise
Good luck <3 STAR

no changes made
thanks for modding
Jayel
Hey, glad to mod your map :D

Red - Must
Black - Optional.

[General]
Why is there a little gap between two kiai times?
Why not making those two as one kiai time?
And I think it would be better if you end kiai time on 01:29:521.



[Normal]
I think the grid level for this diff is too high.
Plz lower it. I bet it would be better if it's 3.

00:50:211(2,3,4,5) - A little bit hard for Normal, especially if it is the easiest diff.
01:01:177(2) - ^
01:39:659(2) - ^
01:01:177 ~ 01:03:039(x) - Putting break time would be better.

[Hard]
00:49:797(1,2) - Hard to recognize.
00:51:246(1,2,3,4,5) - Hard to recognize the circles and the beats.
01:02:004(4,5,6,7,8,9,10) - A little hard for this diff?

[Insane]
HP Drain Rate -1.
That's all.

Ewww... I don't like IOSYS, their songs are all difficult to play!!!! :P
Anyways, your map is well-made, here's star.
Be sure to give me kudosu~~

Thank you and good luck~!
Gamu
I'm sorry.

very late...orz

hi- :)

request from my queue

[General]

●BG lol

[Normal]

●AR-1or2 "EASY diff" no. So, must be lowered
●00:20:004 (5) - Add finish?
●00:46:487 (1) - ^
●01:29:521 (1) - ^ (start)
●01:32:832 (1) - ^

[Hard]

●00:19:590 (4) - Add finish? (end)
●01:26:625 (2,3) - try this
328,268,86625,1,8
288,200,86832,2,0,B|271:167|271:167|205:130|147:203,1,150
●01:29:521 (1) - Add finish?
●01:32:832 (1) - ^

[Lunatic]

●HP+1?
●00:18:142 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Same combo color? I think so
●00:19:590 (1) - Add finish? (end)
●01:01:177 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Same combo color? I think so
●01:29:521 (1) - Add finish? (start)
●01:32:832 (1) - ^


Good map!!!!!!
Topic Starter
mochi
SPOILER

Jayel wrote:

Hey, glad to mod your map :D

Red - Must
Black - Optional.

[General]
Why is there a little gap between two kiai times?
Why not making those two as one kiai time?
And I think it would be better if you end kiai time on 01:29:521.



[Normal]
I think the grid level for this diff is too high.
Plz lower it. I bet it would be better if it's 3.

00:50:211(2,3,4,5) - A little bit hard for Normal, especially if it is the easiest diff.
01:01:177(2) - ^
01:39:659(2) - ^
01:01:177 ~ 01:03:039(x) - Putting break time would be better.

[Hard]
00:49:797(1,2) - Hard to recognize.
00:51:246(1,2,3,4,5) - Hard to recognize the circles and the beats.
01:02:004(4,5,6,7,8,9,10) - A little hard for this diff?

[Insane]
HP Drain Rate -1.
That's all.

Ewww... I don't like IOSYS, their songs are all difficult to play!!!! :P
Anyways, your map is well-made, here's star.
Be sure to give me kudosu~~

Thank you and good luck~!

SPOILER

-Gamu- wrote:

I'm sorry.

very late...orz

hi- :)

request from my queue

[General]

●BG lol

[Normal]

●AR-1or2 "EASY diff" no. So, must be lowered
●00:20:004 (5) - Add finish?
●00:46:487 (1) - ^
●01:29:521 (1) - ^ (start)
●01:32:832 (1) - ^

[Hard]

●00:19:590 (4) - Add finish? (end)
●01:26:625 (2,3) - try this
328,268,86625,1,8
288,200,86832,2,0,B|271:167|271:167|205:130|147:203,1,150
●01:29:521 (1) - Add finish?
●01:32:832 (1) - ^

[Lunatic]

●HP+1?
●00:18:142 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Same combo color? I think so
●00:19:590 (1) - Add finish? (end)
●01:01:177 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Same combo color? I think so
●01:29:521 (1) - Add finish? (start)
●01:32:832 (1) - ^


Good map!!!!!!
thanks for modding
lovhin456
hello ~ let's do do do this :3

song's info;
- tags: curious about why there's the word 'arm', add your previous username 'qilliam'

general;
- everything looks fine

skin;
- loving the section-pass and section-fail along with the sounds ~

normal;
- AR -1, current one works fine too but since makes everything seem a little faster and since this is the easiest diff in the set ar -1 wouldn't hurt
- maybe turn up the volume a bit by adding +10~15% volume to all sections ?
- 00:20:004 >> add a soft finish to emphasize the one in the music
- 00:24:970 >> here too, you could add soft finishes at the start and end
- 00:27:452 >> remove that red slider point, the slider looks better without it
- 00:31:590 >> here you could also add the finishes at the start and end
- the only 'issue' i see with this (i don't know if it's an issue) is that there are no spinners so the scores won't be different like this http://puu.sh/9EFr

hard;
- the same suggestion about the volume as normal
- 00:20:004 >> soft finish, same reasons mentioned in normal
- 00:24:970 (1,2,3) >> ^
- 00:31:590 (1,3) >> ^
- 00:43:590 (2,3) >> stack better
- 00:51:246 (1,2) >> sounds kinda bad, well actually not sure (maybe it's just me) anyways consider shorten (1) until 00:51:452
- 00:52:073 (3,4,5) >> not sure about these, it sounds kinda akward to me, try removing a repeat from (3) and moving (4) to 00:52:487
- 01:02:211 >> new combo ?
- the same 'issue' as normal
- some streams might not follow the music nevertheless they are not 'terrible/annoying'

lunatic;
- same suggestion about the volume as normal
- 00:18:142 >> mmm, new combo spam ? i think is better if you don't do it although it doesn't hurt anyone, still they aren't 'necessary'
- 00:20:004 >> soft finish, reasons mentioned in normal
- 00:24:970 (1,2,3) >> ^
- 00:26:004 >> ahm, maybe add a note here and at the next blue tick, the stream follows the drums in the music
- 00:28:384 >> sounds better without this note
- 01:01:177 >> same as 00:18:142
- 01:15:142 >> sounds better without this note imo
- 01:28;384 >> ^
- same 'issue' as normal

* nice, star
Topic Starter
mochi
SPOILER

lovhin456 wrote:

hello ~ let's do do do this :3

song's info;
- tags: curious about why there's the word 'arm', add your previous username 'qilliam' arm is the group that arranged the song and i prefer not to add my old username

general;
- everything looks fine

skin;
- loving the section-pass and section-fail along with the sounds ~

normal;
- AR -1, current one works fine too but since makes everything seem a little faster and since this is the easiest diff in the set ar -1 wouldn't hurt ok, reduced AR by 1
- maybe turn up the volume a bit by adding +10~15% volume to all sections ? I can hear the hitsounds fine, i don't want to overpower the song's volume
- 00:20:004 >> add a soft finish to emphasize the one in the music
- 00:24:970 >> here too, you could add soft finishes at the start and end
- 00:27:452 >> remove that red slider point, the slider looks better without it ok
- 00:31:590 >> here you could also add the finishes at the start and end
- the only 'issue' i see with this (i don't know if it's an issue) is that there are no spinners so the scores won't be different like this not really an issuehttp://puu.sh/9EFr

hard;
- the same suggestion about the volume as normal
- 00:20:004 >> soft finish, same reasons mentioned in normal
- 00:24:970 (1,2,3) >> ^
- 00:31:590 (1,3) >> ^
- 00:43:590 (2,3) >> stack better ok
- 00:51:246 (1,2) >> sounds kinda bad, well actually not sure (maybe it's just me) anyways consider shorten (1) until 00:51:452 it's the same rhythm as the previous 2 sliders
- 00:52:073 (3,4,5) >> not sure about these, it sounds kinda akward to me, try removing a repeat from (3) and moving (4) to 00:52:487 it follows the song exactly
- 01:02:211 >> new combo ? no
- the same 'issue' as normal
- some streams might not follow the music nevertheless they are not 'terrible/annoying'

lunatic;
- same suggestion about the volume as normal
- 00:18:142 >> mmm, new combo spam ? i think is better if you don't do it although it doesn't hurt anyone, still they aren't 'necessary' reduced amount of NC
- 00:20:004 >> soft finish, reasons mentioned in normal
- 00:24:970 (1,2,3) >> ^
- 00:26:004 >> ahm, maybe add a note here and at the next blue tick, the stream follows the drums in the music The drums are barely audible, so i prefer not to add the stream
- 00:28:384 >> sounds better without this note no
- 01:01:177 >> same as 00:18:142 reduced amount of NC
- 01:15:142 >> sounds better without this note imo no
- 01:28;384 >> ^ no
- same 'issue' as normal

Added the soft-hitfinish to all difficulties

* nice, star
thanks for modding
Kotone
Hi~from my mod queue
I guess you will soon get bubble,so I just do a quick check
And I found a problem but I don't know is that important
Open your .osu file,find this>[TimingPoints]
[TimingPoints]
6763.33470191898,413.793103448276,4,1,1,65,1,0
'6763.33470191898' is the offset...you should change it to 6763 ,bcz decimal offset is unrankble I guess
Topic Starter
mochi

karenying wrote:

Hi~from my mod queue
I guess you will soon get bubble,so I just do a quick check
And I found a problem but I don't know is that important
Open your .osu file,find this>[TimingPoints]
[TimingPoints]
6763.33470191898,413.793103448276,4,1,1,65,1,0
'6763.33470191898' is the offset...you should change it to 6763 ,bcz decimal offset is unrankble I guess
I will ask a BAT about it.

edit: after discussing with sakura hana, i removed the decimal numbers

not sure if it changed anything though because nothing is unsnapped
lovhin456
After changing a combo color for a darker tone and checking that everything is good
Bubbled ~
narakucrimson
Hello!

[General]
  1. Skin:
    It feels very awkward to have the same section pass and section fail, you always get the same drawing even if you aren't doing so well, and that's weird and confusing.
    However, the images fit the .wav files you picked, so I'll leave this to you. If you wanna make your map "richer", you could try to find another image for the section-pass or the section-fail.
  2. Timing:
    The Offset should be moved to 142 ms. It's only so that the pulses on the menu follow the music from the start. You don't need to resnap, but just in case check AIMod after doing this to see if there are unsnapped notes.
  3. Kiais:
    01:03:038 - Unsnapped kiai (by 1 ms) please snap it correctly~
  4. Other suggestions:
    01:39:659 (2) - You could use a normal finish on this object in every difficulty ^^
[Normal]
  1. 00:56:418 (2) - Well since you use a new combo spam for the next sliders you could as well add a new combo here!
  2. 01:01:176 (2) - I don't recommend stacking 1/2nds under slider ends on the easiest difficulty. It's not as easy for new players, you know.
    Even if it doesn't look so good, try this:
  3. 01:39:659 (2) - (^)
  4. Actually, as a comment, it's never such a bright idea to stack stuff under slider ends on the easiest difficulty of a mapset. It really gives new players a hard time.
------------
To be honest, I think that the jump in difficulty between these two difficulties (mainly because of the 1/4ths in hard) is a little big. It's not enormous so I don't really mind but bear in mind that a good difficulty curve is always a good thing to see on a mapset! :D
------------

[Hard]
  1. 00:29:521 (1) - Feels as if the new combo shouldn't be here, but on the next circle (00:30:142 (2) - ). Well, that is if you wanna follow the finishes and not the vocals :P (well, even then you could apply this suggestion...)
All right, that's all! Call me back later (forum PM is ok) and I can probably rank it.
probably
(also very good job!)
Topic Starter
mochi
SPOILER

narakucrimson wrote:

Hello!

[General]
  1. Skin:
    It feels very awkward to have the same section pass and section fail, you always get the same drawing even if you aren't doing so well, and that's weird and confusing.
    However, the images fit the .wav files you picked, so I'll leave this to you. If you wanna make your map "richer", you could try to find another image for the section-pass or the section-fail. I will keep it the way it is then
  2. Timing:
    The Offset should be moved to 142 ms. It's only so that the pulses on the menu follow the music from the start. You don't need to resnap, but just in case check AIMod after doing this to see if there are unsnapped notes. ok, changed to 142
  3. Kiais:
    01:03:038 - Unsnapped kiai (by 1 ms) please snap it correctly~ fixed
  4. Other suggestions:
    01:39:659 (2) - You could use a normal finish on this object in every difficulty ^^ ok
[Normal]
  1. 00:56:418 (2) - Well since you use a new combo spam for the next sliders you could as well add a new combo here! no
  2. 01:01:176 (2) - I don't recommend stacking 1/2nds under slider ends on the easiest difficulty. It's not as easy for new players, you know.
    Even if it doesn't look so good, try this: ok
  3. 01:39:659 (2) - (^) ok
  4. Actually, as a comment, it's never such a bright idea to stack stuff under slider ends on the easiest difficulty of a mapset. It really gives new players a hard time. I'm actually not sure which is easier. One is easier to read maybe, and the other requires less movement of the mouse/tablet.
------------
To be honest, I think that the jump in difficulty between these two difficulties (mainly because of the 1/4ths in hard) is a little big. It's not enormous so I don't really mind but bear in mind that a good difficulty curve is always a good thing to see on a mapset! :D
------------

[Hard]
  1. 00:29:521 (1) - Feels as if the new combo shouldn't be here, but on the next circle (00:30:142 (2) - ). Well, that is if you wanna follow the finishes and not the vocals :P (well, even then you could apply this suggestion...) Because it's a slider that ends at the start of a new stanza, I follow the vocals.
All right, that's all! Call me back later (forum PM is ok) and I can probably rank it.
probably
(also very good job!)
thanks for modding
narakucrimson
Another unsnapped kiai was fixed in all diffs (it was just 1 ms but it needed to be fixed)

That's all, ranked! Good job!
Qliphoth_old
Another ranked map.

Congratz.
Tenshi-nyan
Too many streams...
narakucrimson
Nah the streams are totally fine :P
Andrea
I could SS this with only 1 play and I suck at streams so :P

I guess they are fine!
kosiga
mochi Congratulations ~ :)
Shohei Ohtani
"Unspecified (Other)"

Andrea
Should be fixed now.
lovhin456
yay! congrats :oops:
narakucrimson
Oh sorry, totally forgot about the genre and stuff this time! My bad, I'll try to not do it again :P
lolcubes
That background pic made me crack.
Congrats.
Topic Starter
mochi

Qliphoth wrote:

Another ranked map.

Congratz.

kosiga wrote:

mochi Congratulations ~ :)

lovhin456 wrote:

yay! congrats :oops:

lolcubes wrote:

That background pic made me crack.
Congrats.
Thank you! :)
AIR315
Congratz

:)
Dino99
Gratz!! ;)
Topic Starter
mochi

AIR315 wrote:

Congratz

:)

12BARRY21 wrote:

Gratz!! ;)
thanks :)
Jayel
Hey, congratz! ^^
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