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Nekomata Master feat. Sana - Indigo Bird

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Topic Starter
fartownik
This beatmap was submitted using in-game submission on 22 października 2012 at 14:01:59

Artist: Nekomata Master feat. Sana
Title: Indigo Bird
Tags: Naoyuki Sato Nakagawa-Kanon nakagawa kanon dksslqj
BPM: 88
Filesize: 4808kb
Play Time: 02:17
Difficulties Available:
  1. Beginner (1,43 stars, 116 notes)
  2. Hyper (4,72 stars, 279 notes)
  3. Master (4,83 stars, 386 notes)
  4. Normal (3,43 stars, 187 notes)
Download: Nekomata Master feat. Sana - Indigo Bird
Information: Scores/Beatmap Listing
---------------
Hyper - Nakagawa-Kanon

Redownload for the new mp3 if you downloaded before 28.09.12 (September 28).
Enjoy this pretty song.
threenash
Love at first sight <3
galvenize
If I had kudosus I'd spend them all here. I grew to love this song more and more to the point it's the only song that my Ipod contains.
I mean seriously, I listed to this in a continous loop for an hour and a half when I was taking the bus back home (The full version on top of that).
Topic Starter
fartownik

galvenize wrote:

If I had kudosus I'd spend them all here. I grew to love this song more and more to the point it's the only song that my Ipod contains.
I mean seriously, I listed to this in a continous loop for an hour and a half when I was taking the bus back home (The full version on top of that).
Nekomata for the win
Nakagawa-Kanon
Zekira
Nekomata Master

and

Sana

Why have i Never heard this song before again?
Nakagawa-Kanon
Metro
SPOILER
22:13 *fartownik is listening to (Nekomata Master feat. Sana - Indigo Bird)[http://osu.ppy.sh/s/40507]
22:13 fartownik: play dis?
22:13 fartownik: need mods/stars/whatever
22:14 Metro: sure
22:14 fartownik: me is ranking a map after a year
22:14 *Metro is listening to (Nekomata Master feat. Sana - Indigo Bird)[http://osu.ppy.sh/s/40507]
22:14 fartownik: go
22:15 Metro: shit, sec
22:16 Metro: lol
22:16 Metro: shit, door
22:16 Metro: hold on a bit
22:16 fartownik: lol
22:16 Metro: I´ll let you know when I can
22:16 fartownik: sure
22:22 Metro: ok
22:22 Metro: rdy
22:22 fartownik: go
22:25 fartownik: ?D:
22:25 fartownik: seems like not yet ready
22:25 Metro: so rude
22:25 Metro: I was playing
22:25 fartownik: lol no
22:25 Metro: -_-
22:25 fartownik: what
22:25 fartownik: why the spect didn't work then lol
22:25 Metro: http://osu.ppy.sh/ss/436770
22:26 fartownik: i thought you went afk again
22:26 Metro: no lol
22:26 Metro: I can paly again
22:26 Metro: map si very nice
22:26 fartownik: it didn't work
22:26 fartownik: sure :D
22:28 Metro: well
22:28 Metro: I like it
22:28 Metro: but I can mod it for sure
22:28 fartownik: yay acc
22:29 Metro: or at least tell you what I think about some stuff
22:29 Metro: I like that the diff name is Master
22:29 fartownik: sure
22:29 Metro: very original I think!
22:29 Metro: 00:05:102 (1) -
22:29 Metro: u can make this one prettier if you try harder
22:30 fartownik: i kinda like it how it is already
22:30 Metro: 00:32:375 (1,2,3,4,5,6) -
22:30 Metro: here I thought combo colours are boring
22:30 fartownik: i can add one more anchor point in the beginning though
22:30 Metro: i thought of doing 6 different combo
22:30 fartownik: colors? :D
22:30 Metro: but maybe that's too much
22:30 Metro: maybe 2x combo, 3 colours?
22:30 Metro: dunno lol, think about it
22:30 fartownik: alright
22:30 fartownik: looks nice, like some kind of blossom
22:31 fartownik: 6x
22:31 Metro: yeah but maybe it's a bit too much
22:31 fartownik: who cares lol
22:31 fartownik: it's not unrankable
22:31 Metro: u do
22:31 Metro: nah
22:31 Metro: I was talking about colour lol
22:31 Metro: ofc it's fine
22:31 fartownik: yeah me too
22:31 fartownik: i love to put a lot of new combos in the maps
22:31 fartownik: so it's fine for me
22:31 fartownik: separating all the rhytms
22:31 fartownik: rhythms*
22:32 Metro: yehh
22:32 Metro: 01:04:080 (3) -
22:32 Metro: 01:06:920 (3) -
22:32 fartownik: i guess the map is better felt by the player anyways
22:32 Metro: this distance spacing
22:32 Metro: waaaay too advanced
22:32 Metro: ppl will not read this right
22:32 fartownik: antijumps
22:32 Metro: I did but I consider I have a great sense of music
22:32 Metro: yeah but it's mixed up with 1/3
22:32 Metro: it's way too much imo
22:33 fartownik: i've remapped this part like
22:33 fartownik: 5 times already
22:33 fartownik: can't do any better here
22:33 Metro: I think spacing should be around the same as the 1/3's
22:33 Metro: which is 1.26 or smth
22:33 Metro: iunno
22:33 fartownik: people will do just fine
22:33 Metro: ok
22:33 Metro: 01:21:807 (1,2,1,2,1,2,1,2,3,4) -
22:34 Metro: this
22:34 Metro: reminded me of
22:34 Metro: DEATH MOON
22:34 Metro: FARTOWNIK'S STAGE
22:34 Metro: because it's 90 degrees
22:34 fartownik: oh man
22:34 fartownik: that map
22:34 Metro: I would rotate them all a little bit
22:34 fartownik: I MUST SEE IT
22:34 Metro: the map isn't 90 degrees at all
22:34 Metro: it just
22:34 Metro: doesn't fit
22:34 Metro: with the rest of the map
22:34 Metro: at 90 degrees
22:34 Metro: imo
22:34 Metro: link me plz
22:34 Metro: so I dl
22:34 Metro: I can play it
22:34 fartownik: so old
22:34 Metro: :D
22:34 fartownik: i haven't seen it like one year
22:35 *fartownik is listening to (SHK - Death Moon II)[http://osu.ppy.sh/s/7794]
22:35 fartownik: 2009 map
22:35 Metro: lemme finish watching this
22:36 Metro: 02:12:602 (1) -
22:36 Metro: this new combo
22:36 Metro: is ugly
22:36 Metro: srsly
22:37 Metro: ok there is one thing that seriously bothered me while playing
22:37 Metro: and I just confirmed it
22:37 fartownik: i guess
22:37 fartownik: the sliders in the chorus
22:37 fartownik: and i should shorten them
22:37 Metro: no_
22:37 Metro: ?
22:37 Metro: wtf
22:37 Metro: map is great
22:37 fartownik: okay nvm
22:37 fartownik: :D
22:37 Metro: look
22:37 Metro: http://osu.ppy.sh/ss/436773
22:37 Metro: these are my audio settings
22:38 fartownik: i mean, there are sliders that go 1/3
22:38 Metro: and I can't hear the hitsounds
22:38 fartownik: but the lyrics are actually 1/4
22:38 Metro: eh I don't care
22:38 Metro: I love maps like that
22:38 Metro: mappers inventing their own rhythm is cool
22:38 fartownik: ye imo 1/3 fits better
22:38 Metro: but HEY
22:38 Metro: raise up that volume u motherfucker
22:39 fartownik: :(
22:39 fartownik: about that new combo
22:39 fartownik: i like it!
22:39 Metro: no
22:39 fartownik: it's so random!
22:39 Metro: it sucks
22:39 Metro: IT SUCKS
22:39 fartownik: no
22:39 fartownik: it's random
22:39 fartownik: then it doesn't suck
22:39 Metro: in fact
22:39 Metro: I think that particular combo colour
22:39 Metro: combo 4
22:39 Metro: is too dull
22:39 Metro: I would change it
22:40 fartownik: i will give it MORE POWER
22:40 Metro: LIKE NAPPA
22:40 Metro: TOTEMO TSUYOI
22:40 fartownik: oh it looks nice
22:40 Metro: TOTEMO STRONGU
22:40 fartownik: with a bit darker violet
22:40 Metro: could work
22:40 fartownik: already gay with pink so it's all fine
22:40 Metro: nah it's fine man
22:40 Metro: btw really great mapping
22:41 Metro: I loved the slider design
22:41 fartownik: thanks man
22:41 Metro: really well though
22:41 Metro: t
22:41 Metro: and the rhythm
22:41 Metro: I like this kind of maps
22:41 Metro: these*
22:41 Metro: fuck english
22:41 fartownik: 1/3 are just
22:41 fartownik: something different to play
22:41 Metro: 1/3 <3
22:41 Metro: INVENTED 1/3 <3
22:41 Metro: XD
22:41 fartownik: what
22:41 *fartownik is listening to Nekomata Master - Not Eternity
22:41 fartownik: also i've got this
22:42 fartownik: unfinished yet
22:42 fartownik: same style, just a bit faster
22:42 Metro: show me
22:42 Metro: I'll post mod
22:42 Metro: so I can feed u star
<3
Kuroneko-sHerald
[General]
Is your map mapped with 1/6? If yes, I think you should change the time signature to 3/4 (Timing --> Time Signature --> 3/4), but since i'm unsure about this, please ask to someone.

mp3 bitrate limit is 192kbps, your is 272~
Since i see that you wrote that the map is complete, I should point out that the mp3 is unused for about 50%, so you need to cut it.

These are two mp3, one cutted and faded and one full (both coded at 192kbps). Download

Master has the first combo colour different.

This could be skipped for me, but BG is 1023x767 instead of 1204x768 lol
If you really want to fix it (but i don't think9, here is the fixed version BG

After all these things, full submit.

[Beginner]
00:34:420 (4) - Since all other sliders of this type are smoothed, i suggest you to remove the red anchorpoint
02:12:687 (1) - That slider... it is snapped only with 1/8. Please move it to 02:12:716 -. And maybe end it at 02:15:443 - (if you are using 1/6 division)

[Normal]
02:12:687 (1) - Why this slider ends in a different way? It ends at 02:15:500 - in Beginner and Master :?

[Hyper]
I suggest HP Drain 6 or 5

[Master]
02:12:687 (1) - As Beginner
01:21:693 (4) - End of this slider is unsnapped.

Nice and quiet song, i like how you mapped it ;)
Topic Starter
fartownik

Kuroneko-sHerald wrote:

[General]
Is your map mapped with 1/6? If yes, I think you should change the time signature to 3/4 (Timing --> Time Signature --> 3/4), but since i'm unsure about this, please ask to someone.

mp3 bitrate limit is 192kbps, your is 272~
Since i see that you wrote that the map is complete, I should point out that the mp3 is unused for about 50%, so you need to cut it.

These are two mp3, one cutted and faded and one full (both coded at 192kbps). Download

Master has the first combo colour different.

This could be skipped for me, but BG is 1023x767 instead of 1204x768 lol
If you really want to fix it (but i don't think9, here is the fixed version BG

After all these things, full submit.

[Beginner]
00:34:420 (4) - Since all other sliders of this type are smoothed, i suggest you to remove the red anchorpoint
02:12:687 (1) - That slider... it is snapped only with 1/8. Please move it to 02:12:716 -. And maybe end it at 02:15:443 - (if you are using 1/6 division)

[Normal]
02:12:687 (1) - Why this slider ends in a different way? It ends at 02:15:500 - in Beginner and Master :?

[Hyper]
I suggest HP Drain 6 or 5

[Master]
02:12:687 (1) - As Beginner
01:21:693 (4) - End of this slider is unsnapped.

Nice and quiet song, i like how you mapped it ;)
Yay, thanks for the mp3 and bg, I used it.

Stuff fixed: anchor point on slider in easy; the SPINNER (you always call it a slider D:) in Normal; the unsnapped slider in Master
Rejected: most spinner suggestions, they sound exactly as the beat goes right now; HP Drain suggestion for Hyper (not really necessary)

Quite helpful mod, thanks for your time.
Kuroneko-sHerald

fartownik wrote:

Stuff fixed: the SPINNER (you always call it a slider D:)
lol sorry :roll:
grumd
— Overall
Inconsistent kiai within all the diffs.
Much of unsnapped green stuff in [Master] (including unsnapped kiai!)
Very nice map overall, this mod is not going to be too big :3

Master
  1. 00:00:726 (2,3) - 00:02:090 (2,3) - 00:06:181 (2,3) - 00:07:545 (2,3) - Actually, this stack leniency is the problem. It is not stacking in-game, so you have to either stack it manually or set leniency to a bigger value.
  2. 00:10:499 (2,3) - Not sure about this one, though, but I'd stack it manually anyway.
  3. 00:11:976 (3) - Mapping this to that tiny synth sounds weird. I could understand what sound is it following only for the 3rd time. I'd not miss guitar here, but leaving synth unmapped isn't a good idea anyway... I think adding a note at 00:11:863 - 1/6 - can fit everything.
  4. 00:14:590 - Same;
  5. 00:17:317 - Same?
  6. 00:27:999 - I'd end this slider here, it fits both vocal and some instruments at once. If you fix it, you'd probably like to add a note at 00:27:999 - but that's purely optional.
  7. 00:40:272 (3) - I can hear 1/8 little stream from 00:40:442 - (1/4, blue tick) to 00:40:272 - ; I'd possibly change the rhythm to fit that sound (probably it's saxophone or something like that)
    http://osu.ppy.sh/ss/451754
  8. 01:01:749 (1,2) - I just personally dislike this shape, it's too cluttered and meh.. I wish you could reshape it.
  9. 01:03:795 (3,4,1) - 01:06:522 (2,3,1) - It's almost impossible to read the difference between rhythm of these two parts. I highly suggest you to use sliders for this (e.g. like this) to make the rhythm clear.
  10. 01:12:886 (2) - This slider looks out of place. It is the shortest slider in the map, it starts at a weird tick and it's just a bit confusing. I wish you could rethink the rhythm here.
  11. 01:14:704 (3,4) - 01:17:431 (2,3) - Same as 01:03:795
  12. 01:31:067 (3) - Try to move it a bit to make triangle perfect. Not snapping to grid will help.
  13. 02:01:408 (2) - Move it 1 grid right, I don't like how it touches two other sliders :s
Hyper
  1. 00:34:476 (5,1,2) - Three similar shaped sliders at 1/1 in a row... It's just boooring. Try to make some interesting shapes please :v
  2. 00:47:431 (5,6) - It would be better to use 2 middle slider handles for such curved sliders.
  3. 01:06:522 (4,5) - 1.5x spacing looks strange here. I can easily say that rhythm here is 1/3 if you place sliders at 1.0x − then I will see that distance (4,5) is the same as (4) length... But at 1.5x it's kinda confusing.
  4. 01:17:431 (2) - Same stuff
  5. 01:33:624 (6,7,8) - Placing sliders first plays easier and more intuitive for me. It also adds that 1/6 stack which is so usual and easy-to-hit now... So consider this pattern: http://osu.ppy.sh/ss/451774
  6. 01:44:874 (2,3,4) - This is really too outstanding. You never do such stuff in any other part of the map. It looks strange and I couldn't really tell the rhythm here for some reason. Better just use a slider here, circles are too confusing at such hard rhythm.
  7. 02:17:431 (1) - Also why don't you add a slider in the end of this diff? You did this in Master and Normal, why not here?
Normal
— Overall
Well, really nothing to say except of my uncertainty in readability of all that overlaps. They really look complicated because of very low SV.

Easy
  1. 00:14:022 (1) - I think this sliderspam is a bit too hard for beginners, try to give them some more rest, replace this slider by a single note:
    http://osu.ppy.sh/ss/451779
  2. 00:54:931 (1) - This reverse arrow is kinda hidden.. http://puu.sh/1bKpN
  3. 01:05:840 (1) - I'm not sure if such sliders can be considered as burai sliders... But pls think about changing them to something less complicated?
  4. 02:12:743 (1) - Imo, spinner is appearing too early. You only finish pressing (2) and you already see a spinner − but have to press (1). It can be confusing, move spinner to 02:12:999
Topic Starter
fartownik

grumd wrote:

— Overall
Inconsistent kiai within all the diffs. Fixed
Much of unsnapped green stuff in [Master] (including unsnapped kiai!) Fixed
Very nice map overall, this mod is not going to be too big :3

Master
  1. 00:00:726 (2,3) - 00:02:090 (2,3) - 00:06:181 (2,3) - 00:07:545 (2,3) - Actually, this stack leniency is the problem. It is not stacking in-game, so you have to either stack it manually or set leniency to a bigger value. Fixed
  2. 00:10:499 (2,3) - Not sure about this one, though, but I'd stack it manually anyway. Fine enough for me.
  3. 00:11:976 (3) - Mapping this to that tiny synth sounds weird. I could understand what sound is it following only for the 3rd time. I'd not miss guitar here, but leaving synth unmapped isn't a good idea anyway... I think adding a note at 00:11:863 - 1/6 - can fit everything. I kinda like it how it is now. If I added a circle there I'd have to move the entire patterns to different places, which is not really worth it.
  4. 00:14:590 - Same; ^
  5. 00:17:317 - Same? ^
  6. 00:27:999 - I'd end this slider here, it fits both vocal and some instruments at once. If you fix it, you'd probably like to add a note at 00:27:999 - but that's purely optional. I also like it how it is now :P
  7. 00:40:272 (3) - I can hear 1/8 little stream from 00:40:442 - (1/4, blue tick) to 00:40:272 - ; I'd possibly change the rhythm to fit that sound (probably it's saxophone or something like that) I skipped the rhythm not without a reason. I don't really want to mix 1/8s with 1/6s here, even if it's very small change.
  8. 01:01:749 (1,2) - I just personally dislike this shape, it's too cluttered and meh.. I wish you could reshape it. Sorry again but I like it! D:
  9. 01:03:795 (3,4,1) - 01:06:522 (2,3,1) - It's almost impossible to read the difference between rhythm of these two parts. I highly suggest you to use sliders for this (e.g. like this) to make the rhythm clear. Done but only for the second part (the 1/6).
  10. 01:12:886 (2) - This slider looks out of place. It is the shortest slider in the map, it starts at a weird tick and it's just a bit confusing. I wish you could rethink the rhythm here. Rethought!
  11. 01:14:704 (3,4) - 01:17:431 (2,3) - Same as 01:03:795 Ye
  12. 01:31:067 (3) - Try to move it a bit to make triangle perfect. Not snapping to grid will help. Done I guess? D:
  13. 02:01:408 (2) - Move it 1 grid right, I don't like how it touches two other sliders :s But it feels so warm together!
Leaving Hyper to Nakagawa-Kanon.

Normal
— Overall
Well, really nothing to say except of my uncertainty in readability of all that overlaps. They really look complicated because of very low SV.

Easy
  1. 00:14:022 (1) - I think this sliderspam is a bit too hard for beginners, try to give them some more rest, replace this slider by a single note:
    http://osu.ppy.sh/ss/451779 Fixed
  2. 00:54:931 (1) - This reverse arrow is kinda hidden.. http://puu.sh/1bKpN What, it's not even 30% hidden. Even if it looked hidden in editor, it wouldn't be hidden in the gameplay because of the space in time between the notes. The played has no need to know it's a repeating slider before he starts clicking it.
  3. 01:05:840 (1) - I'm not sure if such sliders can be considered as burai sliders... But pls think about changing them to something less complicated? The body of the slider is not hidden at all, its way is clear enough for the player to follow. Also you don't even have to move your cursor to fill such an easy slider lol.
  4. 02:12:743 (1) - Imo, spinner is appearing too early. You only finish pressing (2) and you already see a spinner − but have to press (1). It can be confusing, move spinner to 02:12:999 Sounds very weird. It's okay for me.
Thanks a lot for your mod. It was helpful!
Bass
hi

[General]
Ok.

[Beginner]

  • Widzę tu pare nieużywanych zielonych linii
  1. 00:48:795 (1) - sugeruje przedłużyć o jedno powtórzenie aby ładnie się zgrało z wokalem, aktualnie jest "su - zu - ku" , "su - zu - ku - mi" będzie lepiej brzmiało. Wtedy musisz skrócić następny slider o 1/2.
  2. 00:49:817 (2) - slider mógłby wyglądać ładniej, to poniżej wklej do .osu (najpierw usuń poprzedni slider, także musisz ustawić sobie go ponownie, ja tylko kształt poprawiłem D:)
    Jeśli nie zastosowałeś poprzednią zmianę
    400,192,49817,2,0,B|275:230|235:190|195:150|107:190,1,300
    Jeśli ją zastosowałeś
    368,192,50158,2,0,B|280:152|256:192|232:232|136:192,1,240
  3. 01:03:113 (1) - trochę nie za bardzo z takim sliderem na Beginnerze, newbie mogą mieć problem z odczytaniem go
  4. 01:05:840 (1) - z tym też
  5. 01:37:886 (2,3) - ^
  6. 01:54:249 (1,2) - ^
  7. 02:04:476 (1) - ^

[Normal]
  1. 00:21:522 (1,2,3,4) - fakt to już nie jest Easy ale taki pattern może być trudny do odczytania
  2. 00:32:431 (1,2,3,4,5,6) - tu też, lepiej poprostu jak kółka nie będą na siebie nachodzić
  3. 00:54:249 (1,2,3,4,5,6) - mhm
[Hyper]
  1. 01:06:976 (5) - like in Master why don't you put it on yellow tick on 1/8 divisor? It sounds much better.
  2. 01:17:886 (3) - same
  3. 01:44:590 (1,2,3,4) - kinda this rhythm sounds confusing and it's hard to guess transition between 1/6 and 1/4. Maybe that will be better

[Master]

  • Unsnapped green lines :(.

    00:57:658 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - nie za dużo trochę tu tego? nie słyszę w muzyce żeby tu się pojawiał taki rytm więc zredukuj to trochę.
    02:12:658 (1) - nie sądze żeby NC było tu potrzebne
grumd
Okay, I knew that my mod will be fucking stupid -.-
Sorry.
Topic Starter
fartownik

Bass wrote:

Hi
Wypunktowałem wszystko dlaczego nie fixam ale jakoś dziwnie wszystko mi wyjebało.
W skrócie - fixnąłem tylko ostatnie new combo. Sory.
I tak dzięki za moda.

grumd wrote:

Okay, I knew that my mod will be fucking stupid -.-
Sorry.
It was not stupid at all. I just don't want so many changes that are not 100% needed here.
kriers
Why did I forget this map?
I'm so sorry. Fave'd
Frostmourne
why didn't I star this map?
YTYuyu
alright now i can mod this :D. still feeling a bit uneasy, but i have enough energy to mod.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Remove the countdown because it doesn't fit with the beginning of the song, and since you have no breaks, disable the letterbox during breaks.

[Beginner]
00:01:749 (2) - i don't see a difference between this note and the notes before and after this slider considering that this part doesn't have a whistle. consider adding the whistle at the end for consistency.
00:05:158 (1) - perhaps a whistle at the beginning to follow that sound in the BGM? i think it'll give off a really nice effect when you're hitting the notes IMO.
00:14:704 (1) - ^
00:17:658 (1) - i suggest that you move this spinner up by 1/6 because since this is the easiest diff, i feel that the spinners will surprise players, and then they'll spin later than expected during gameplay IMO.
00:20:414 - i don't understand this timing point here. i see that there's nothing silenced, but there's no notes in this part. i think it'd be better if you can remove it because it looks useless to me.
00:30:641 - ^
00:31:749 (2) - the overlap on the slider bothers me a bit and it might bother other players as well during gameplay IMO. i suggest moving it to the left to avoid this overlap during gameplay IMO.
00:33:113 (3) - in this case, this kick slider might confuse beginners since they're not used to seeing 2 repeats in 1 slider. i suggest removing the repeat and adding a circle to make it easier for beginners.
00:39:761 (1) - idk about this 1/8 repeat. since this is the easiest diff, beginners might think that this is a circle even though the repeat arrow is intact. to make it easier, i suggest that you add a circle at 00:39:931 so that it'll follow the last part in the drums. the circle would look easier and i feel that the circle won't confuse beginners during gameplay.
00:49:817 (2) - a circle should fit here while the slider should be moved up by 1/2, also it should be reduced to follow the vocals accurately during gameplay.
00:52:886 (2) - same as 00:31:749.
01:03:113 (1) - ik sliders like these are rankable, but the shape is my concern. i'm curious about this but...are you sure beginners can clear this easily?
01:05:840 (1) - ^
01:22:204 (1) - replace this for 2 1/1 sliders because i can see that this is following the piano. the thing is that there are no holds in the piano, and the repeats tell me that there are holds in the piano.
01:24:476 (1) - same as 00:17:658.
01:31:067 (1) - i highly suggest that you remove the NC. why? well that's because the trumpet's tone is together and it sounds similar from the previous slider.
01:37:886 (2,3) - same as 01:03:113.
01:41:976 (1) - same as 01:31:067.
01:48:795 (2) - i don't understand the finish at the beginning. the clap and the whistle is the only thing i can understand in this part. remove it because it sounds unfitting with this part of the song during gameplay.
01:54:249 (1,2) - same as 01:03:113.
01:59:704 (1) - similar to 01:48:795.
02:03:795 (1) - same as 01:31:067.
02:12:772 (1) - same as 00:17:658.
02:17:431 - add a timing point here and increase it to 20% at least. silent notes are unrankable these days.

[Normal]
00:03:113 (1) - for consistency with the previous combo, extend this slider by 1/6. this slider might throw off players since the previous slider ends at the instrumental and this one doesn't IMO.
00:09:931 (2) - ^
00:12:658 (2) - ^
00:20:158 (1,2) - same as 02:17:431 on beginner.
00:26:295 (2) - ^
00:29:022 (4) - make this a NC because it'll be consistent with 00:24:249 since this note is a NC.
00:30:386 (1) - same as 00:20:159.
01:26:976 (1) - can you make this wave slider a bit flowy? maybe something like this since it flows somewhat smoother during gameplay IMO.
01:30:386 (1) - the finish sounds too distracting and it sounds unfitting with this part IMO. i think it'd be better to remove it since you already have the clap which sounds good enough.
01:33:795 (1) - maybe you can align this slider to the end of the wave slider so that the transition looks smoother as it makes a triangle for these 3 notes?
01:41:295 (1) - same as 01:30:386.
01:48:795 (2) - ^
01:52:204 (1) - ^
01:55:613 (1) - make this slider look like (2) for a flowy pattern in this part of the song. i think doing this would look fun for players during gameplay IMO.
01:57:999 (1,1,1,1) - remove the NC spam for this. the trumpet in this part are together and they sound similar, and thus this shouldn't be NCs IMO.
02:02:431 (3) - same as 01:30:386.
02:17:431 (1) - same as beginner.

[Hyper]
01:22:033 (2,4,6) - with players playing this blind, or for the 1st time, i don't think that with the hitburst covering this note, players will be able to get this on their 1st try. perhaps spacing this
01:24:817 (2) - i think that a whistle sounds better than a finish since it follows a catchy whistle pattern to the next note, so in this case, replace the finish for a whistle for that purpose.
02:17:431 - for consistency with the other diffs, add a 1/1 wave slider, and also a timing point at the beginning. same reason as beginner.

[Master]
since you made this diff, make the kiais the same as the ones in normal and beginner.
02:17:431 - same as beginner.
everything looks fine and it flows smoothly, but increase the silenced notes from 5% to 20% at least. like i said, silenced notes are unrankable.

whenever you're ready, catch me in-game...i wanna continue modding this.
Topic Starter
fartownik

Byakugan249 wrote:

alright now i can mod this :D. still feeling a bit uneasy, but i have enough energy to mod.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
Remove the countdown because it doesn't fit with the beginning of the song, and since you have no breaks, disable the letterbox during breaks. Fixed.

[Beginner]
00:01:749 (2) - i don't see a difference between this note and the notes before and after this slider considering that this part doesn't have a whistle. consider adding the whistle at the end for consistency. Fixed.
00:05:158 (1) - perhaps a whistle at the beginning to follow that sound in the BGM? i think it'll give off a really nice effect when you're hitting the notes IMO. Fixed.
00:14:704 (1) - ^ Fixed.
00:17:658 (1) - i suggest that you move this spinner up by 1/6 because since this is the easiest diff, i feel that the spinners will surprise players, and then they'll spin later than expected during gameplay IMO. It's already snapped in 1/6 and fits the music.
00:20:414 - i don't understand this timing point here. i see that there's nothing silenced, but there's no notes in this part. i think it'd be better if you can remove it because it looks useless to me. Ok, but I really don't like to be bothered with something like timing sections. If they don't do any harm, they should be left in peace. These are just 0,0001kb lines in the .osu
00:30:641 - ^
00:31:749 (2) - the overlap on the slider bothers me a bit and it might bother other players as well during gameplay IMO. i suggest moving it to the left to avoid this overlap during gameplay IMO. There's almost no overlap at all (there's none when it actually comes to hitting the slider), no idea how can it play tricky for you. Not fixing.
00:33:113 (3) - in this case, this kick slider might confuse beginners since they're not used to seeing 2 repeats in 1 slider. i suggest removing the repeat and adding a circle to make it easier for beginners. That won't be easier at all imo. It would be even harder considering the play has to hit an additional note. Leaving this too.
00:39:761 (1) - idk about this 1/8 repeat. since this is the easiest diff, beginners might think that this is a circle even though the repeat arrow is intact. to make it easier, i suggest that you add a circle at 00:39:931 so that it'll follow the last part in the drums. the circle would look easier and i feel that the circle won't confuse beginners during gameplay. Please, no. Everything sounds clear right now and was made especially not to make any trouble for beginners. I will make it even easier to read, added a 2x section before the slider so the repeat is more visible. Also don't make me delete it just because 'don't use speed changes in easies'. I know what I'm doing.
00:49:817 (2) - a circle should fit here while the slider should be moved up by 1/2, also it should be reduced to follow the vocals accurately during gameplay. Don't like 1/2 circle streams in an Easy really. I like it how it is at the moment.
00:52:886 (2) - same as 00:31:749. ...
01:03:113 (1) - ik sliders like these are rankable, but the shape is my concern. i'm curious about this but...are you sure beginners can clear this easily? Yes.
01:05:840 (1) - ^ ^
01:22:204 (1) - replace this for 2 1/1 sliders because i can see that this is following the piano. the thing is that there are no holds in the piano, and the repeats tell me that there are holds in the piano. [red]I find it more like it's all one pattern in the song. I keep it.[/color]
01:24:476 (1) - same as 00:17:658. Fixed
01:31:067 (1) - i highly suggest that you remove the NC. why? well that's because the trumpet's tone is together and it sounds similar from the previous slider. It's more like a combo-playing. The part is pretty harsh and I'd like the HP Drain to be recovered quickly. Also it looks more awesome, doesn't it?
01:37:886 (2,3) - same as 01:03:113. Same.
01:41:976 (1) - same as 01:31:067. Same.
01:48:795 (2) - i don't understand the finish at the beginning. the clap and the whistle is the only thing i can understand in this part. remove it because it sounds unfitting with this part of the song during gameplay. Whoops. Fixed[b][/green]
01:54:249 (1,2) - same as 01:03:113.
01:59:704 (1) - similar to 01:48:795. Fixed[b][/green]
02:03:795 (1) - [color=#FF0000]same as 01:31:067.
[b]Same.

02:12:772 (1) - same as 00:17:658. Already snapped to 1/6, fits the music.
02:17:431 - add a timing point here and increase it to 20% at least. silent notes are unrankable these days. It is not silenced. It's 5% which means it's still hearable. If it was 0% or a custom silence hitsound I'd fix it.

[Normal]
00:03:113 (1) - for consistency with the previous combo, extend this slider by 1/6. this slider might throw off players since the previous slider ends at the instrumental and this one doesn't IMO. Fixed

00:09:931 (2) - ^ Not fixing. It's a different case, different pattern. Fits for me.
00:12:658 (2) - ^ ^
00:20:158 (1,2) - [b]same as 02:17:431 on beginner.
- It's a "silenced" END of the slider (and it's not silenced 100% because it's still 5%). There's no beat at the moment of 5% so I decided to 'silence' it.
00:26:295 (2) - ^ ^
00:29:022 (4) - make this a NC because it'll be consistent with 00:24:249 since this note is a NC. But there's an 'echo' sound there. Here there's none. Not fixing.
00:30:386 (1) - same as 00:20:159. Fixing because there actually is a beat there.
01:26:976 (1) - can you make this wave slider a bit flowy? maybe something like this since it flows somewhat smoother during gameplay IMO. Fixed
01:30:386 (1) - the finish sounds too distracting and it sounds unfitting with this part IMO. i think it'd be better to remove it since you already have the clap which sounds good enough. Fixed
01:33:795 (1) - maybe you can align this slider to the end of the wave slider so that the transition looks smoother as it makes a triangle for these 3 notes? Fixed
01:41:295 (1) - same as 01:30:386. Fixed
01:48:795 (2) - ^ Fixed
01:52:204 (1) - ^ Fixed
01:55:613 (1) - make this slider look like (2) for a flowy pattern in this part of the song. i think doing this would look fun for players during gameplay IMO. Fixed
01:57:999 (1,1,1,1) - remove the NC spam for this. the trumpet in this part are together and they sound similar, and thus this shouldn't be NCs IMO. Not unrankable, I want to keep it. Brings some nice 'atmosphere' for this part :P
02:02:431 (3) - same as 01:30:386. What. It's not silenced or anything.
02:17:431 (1) - same as beginner. Same

[Hyper]
01:22:033 (2,4,6) - with players playing this blind, or for the 1st time, i don't think that with the hitburst covering this note, players will be able to get this on their 1st try. perhaps spacing this [/color'>
01:24:817 (2) - i think that a whistle sounds better than a finish since it follows a catchy whistle pattern to the next note, so in this case, replace the finish for a whistle for that purpose. Leaving this. Not my diff, can't really tell, but this is more like an optional change.

02:17:431 - for consistency with the other diffs, add a 1/1 wave slider, and also a timing point at the beginning. same reason as beginner. No and no. Not my diff so I won't add something that might change the concept of it. Also the spinner is fine like that.[b]

[Master]
since you made this diff, make the kiais the same as the ones in normal and beginner.[b]Fixed

02:17:431 - same as beginner. Same
everything looks fine and it flows smoothly, but increase the silenced notes from 5% to 20% at least. like i said, silenced notes are unrankable. Not SILENCED, not CIRCLES, but ends of the sliders.

whenever you're ready, catch me in-game...i wanna continue modding this.
Thanks for your mod. Sorry to reject so many things.
Also an advice - look more for the gameplay, less for the guidelines. How the map plays is more important.
-kevincela-
Just a note: 5% inherited sections ARE RANKABLE without any problems,as already said. The "unrankable" value was actually 0%,but now it's possible to use 5% inherited sections without problems. (or else that value wasn't possible to use,just saying)
HakuNoKaemi

-kevincela- wrote:

Just a note: 5% inherited sections ARE RANKABLE without any problems,as already said. The "unrankable" value was actually 0%,but now it's possible to use 5% inherited sections without problems. (or else that value wasn't possible to use,just saying)
0% is possible by modding the .osu, but modding the .osu for something which CANNOT be done with the editor for a reason isn't rankable.
And yes >=5% is rankable
YTYuyu
ahh makes sense...anyways re-check~

hmm...everything looks fine to me with the reasoning, so here you go.

Topic Starter
fartownik
Thank you Byakugan for the bubble and guys for support!
Metro
yayy
wcx19911123
seems I'm late o.o
good luck then
Pereira006
hooo i m later :( but good luck
MMzz
for you~!
Stefan
nice!
Sekai

Stefan wrote:

nice!
YTYuyu
wow i'm impressed :D. congratz ;)
Magicphoenix
MAD PHOENIX FLYING OVER RAINBOW-LIZARD , NEED UNRANK
Metro
Gratz! I wish I could play it...
Bass
Gotta go jaszczur.
Mercurial
Good to see you again around, you sexy bastard.
Topic Starter
fartownik
Yeaaaah, finally. Thank you guys.
IchiGUN
awesome song *.* graz fartownik
[CSGA]Ar3sgice
nekomata ww gJ
Reisen Udongein
NEKOMATA FOR THE WIN
MaxiMilliaN_old
Good song<3
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