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posted
As Nozhomi wrote. +1 for being able to hide resolved events. Also I think that maybe a voting system to prioritise different posts would be interesting? :idea:
posted

hi-mei wrote:

Basically, there are people whos very experienced (Shiirn, Okorin, Natsu etc) and there are people who just spams their opinions without any knowledge in mapping.

Yea it sounds a bit uh... unfair but as a mapper (and trust me, its the case for any prominent mapper) sometimes I wanna see only specific person's opinon, instead of scrolling thru the entire thread of mods that might be useless.
I believe this is furthering mapping bias and making a less of a reason to help others become better at mapping. Granted there are bad comments here and there, but good comments still overwhelm those, so I don't believe this the best direction to face. Most of the time all of the attention from common people would be taken away by those respected mapper.
posted

abraker wrote:

hi-mei wrote:

Basically, there are people whos very experienced (Shiirn, Okorin, Natsu etc) and there are people who just spams their opinions without any knowledge in mapping.

Yea it sounds a bit uh... unfair but as a mapper (and trust me, its the case for any prominent mapper) sometimes I wanna see only specific person's opinon, instead of scrolling thru the entire thread of mods that might be useless.
I believe this is furthering mapping bias and making a less of a reason to help others become better at mapping. Granted there are bad comments here and there, but good comments still overwhelm those, so I don't believe this the best direction to face. Most of the time all of the attention from common people would be taken away by those respected mapper.
idk newer modders can even get downvoted now for bad comments soooo
posted
  1. Mapset discovery is missing, there really isn't a way to browse for maps with most hype as a means for discovering maps
  2. As a nominator knowing which mapsets have been nominated is pretty important, some people like focusing on checking those because a nomination signals "hey this is close to rank, maybe it's a cool map" more strongly than any other hype count
  3. Similar point applies to things that were disqualified ^
  4. Currently there's no feasible way to disagree with someone's nomination - it's missing from a system side. If you disagree or find things that absolutely should halt a map's ranking process (unrankables) you cannot undo a nomination as a Beatmap Nominator - you have to wait until someone qualifies the beatmap and contact a QAT to disqualify
  5. Documentation on how stuff actually works is mostly user-written, the "Upvotes Award Kudosu" thing isn't very clear to the average person - also if i read it correctly - correct it if im wrong - upvoting and undoing your upvote next to a threshold is going to award and subtract kudosu unless it's blocked system-side this looks like an open door to abuse
  6. If a difficulty is remapped, discussion about the old difficulty is irrelevant and shouldn't hold up users from posting more issues about similar timestamps - actually probably should be wiped in those cases. No idea how to do that though - systematically speaking.
posted

Nozhomi wrote:

Could we have maybe a button to hide resolved issues as map owner ? It would resolve this easily.
posted

Nozhomi wrote:

MaridiuS wrote:

Think noffy was referring to the idea of scrolling through 100 random points that nobody will really care about. If some issue on the lines of "spacing too big here" was resolved, it means it's not relevant in the map anymore, and we're forced to scroll through multiple posts of these kind. Therefore no reason for the modder to point it out or care about that post while it takes valuable space, compared to an old ~13pixel line. Add 30 of those and it becomes hellish.
Could we have maybe a button to hide resolved issues as map owner ? It would resolve this easily.
You can filter to resolved or pending, but the issue is nonetheless scrolling through resolved stuff to see what is going on, how is the mapper responding to mods and what could general concerns be from modders.
posted
Further ideas:

Allow mapper to pin 1-3 messages to the top of a mapset's general section. This could allow them to increase visibility on such things as:

- Notifications to modders: "don't mod x, it's not done.", or "PLEASE MOD X, IT JUST GOT ADDED, HAS 0 MODS."
- "please feedback on the spread" or something similar
- Metadata concern threads, instead of having this be buried in the middle of the general section somewhere.

Or anything else they can conceive that they want modders to see as soon as they open the map's modding panel.

Currently this can be accomplished by making a placeholder post as soon as the mapset is uploaded to ensure they get the top spot on the general section (this is what I'm doing), but having this as an actual feature would be nice :'')
posted
also theres a way to edit descriptions currently. u just have to search for it on your post history
posted

pkhg wrote:

also theres a way to edit descriptions currently. u just have to search for it on your post history
currently yeah, but it'd be pretty bad once these v1 options were totally gone if there's no replacement in place.
posted
ya ik but im just pointing that out as a placeholder like what u did for metadata posts
posted

pkhg wrote:

ya ik but im just pointing that out as a placeholder like what u did for metadata posts
That was already in OP zzz

Noffy nice ideas

Will update the OP sooner or later[/size]
posted
oh boys, there are people getting 10kds per maps set XD

@peppy can you please change the Kudosu thing to come from "resolved" but not "upvoted" instead?

people gonna abuse that for sure
posted

hi-mei wrote:

oh boys, there are people getting 10kds per maps set XD

@peppy can you please change the Kudosu thing to come from "resolved" but not "upvoted" instead?

people gonna abuse that for sure
I was pretty sure it would go that way..

I'd like to see this and reward the modder once.. instead of 10+ times for the same map
posted

peppy wrote:

- hype only possible after user has played through the beatmap (need client support)
What's the use for this? It's not gonna prevent hype spamming anyways. I feel like this is just wasting everyone's time even more.
Why is hype even mendatory i don't get it.
posted
I really don't agree with this new KD system whatsoever - I can even get kds from my own map which doesn't make sense...

We also got to look at abuse here - There is a lot of people mapping and modding - there is absolutely no way to keep everyone from abusing this kd system without having some form of limitation to it with the amount of QAT and BN members we have -

Another thing why it is hard to keep it from being abusive, is that there isn't a good way to track all modv2 maps yet I believe (which I really think this is important - Especially for maps that been nominated)

But my main point is - I don't see a reason at all why can't just the mapper be the only one who decides who gets kd
I mean doesn't the mapper has a better judgment of how useful the mod is than some random person who may possible have no clue of how modding even works?
After all, it is the Mapper's map the modder is modding, and the Mapper (or anyone who gd/collab with) is the only one who is applying the mod to their map regardless if others think the mod was useful or not...

This is just as bad as the hype system tbh and I felt that it should has been discuss more before actually implemented like this



BOUYAAA wrote:

peppy wrote:

- hype only possible after user has played through the beatmap (need client support)
What's the use for this? It's not gonna prevent hype spamming anyways. I feel like this is just wasting everyone's time even more.
Why is hype even mendatory i don't get it.
Wait really? - Why do I have to determine if a map deserves a hype by playing through it now? What if the map is a 10 min marathon? Do I have to play through the whole thing to just give a map I believe deserves a hype to get rank? I hope that won't be the case lol

I may not be the best of modder/player but I know damn well how good of a map is without having to play it all the way through and just see this as a waste time and effort. Also that doesn't solve that it is still abusive whatsoever and shouldn't be a way for a map to get rank at all


EDIT:

Apparently I can go straight to someone's map and downvote a modder's mod and take away their kd from it (I tried it on a random map and one of my maps - oh course I remove the downvote after that lol)
I think that is... pretty dumb and that just goes back to my point of why I believe the mapper should determine if a mod deserves a kds once more because that just cause even more abusive issues
posted

Hailie wrote:

I really don't agree with this new KD system whatsoever - I can even get kds from my own map which doesn't make sense...
Confirming this, I made an issue for it on github.

Hailie wrote:

Apparently I can go straight to someone's map and downvote a modder's mod and take away their kd from it (I tried it on a random map and one of my maps - oh course I remove the downvote after that lol)
I think that is... pretty dumb and that just goes back to my point of why I believe the mapper should determine if a mod deserves a kds once more because that just cause even more abusive issues
I kind of agree with that idea. I'll bring it up and see where it goes.
posted
If somebody had some experience with qualified map on mv2 discussion, sharing would be nice. Preferably examples in which modders amass to bring the map down, but any viable discussion is welcomed. I personally think multiple discussions won't show as much pressure on mapset as it does in mv1 especially on overall quality issues.
posted
I think the main concern I have about this entire thing is the fact that it's being forced when it's not complete- I think 90% of the complaints that we currently have are mainly due to the incomplete nature of mv2. I don't know though, that's just my opinion based on what I've seen. As for suggestions, most of what's been mentioned I agree with, including changing beatmap descriptions post-rank. I don't see how abuse can occur here, and I would like to see examples (if possible)

Anyway, just my two cents. Modding with mv2 is straight to the point and easy, I just worry about the set owner and GDers more :)
posted
Quite minor but it would be nice to see who has favorited your map
posted

cococolaco wrote:

Quite minor but it would be nice to see who has favorited your map
it was added recently
hover over the part of the map page that states the number of favorites and it'll show user's icons (up to 50) that you can then hover to see their names
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