Please don't forget formatting! >__<
Ascendance wrote:
Mind describing what kind of abuse could come from it? I have no knowledge of this stuff so it helps for me. I'm a mapper who does a lot of information spreading in my descriptions (a pretty good example of what I mean), so being able to edit descriptions at all times is important to me. The main thing that comes from post-ranked beatmap edits is if someone changes their name, a puush link times out, or I forget to write a nomination in the description, it's important to me to change it so that way I can properly convey that stuff. Obviously it's not a 100% life or death issue, but it's very convenient for people like me <:peppy wrote:
We'll be adding description editing to the new web info pages, but I can't guarantee that it will work post-ranked-state (this allows for potential abuse).
I don't think typing "rhythm" or "spacing" could find what I am looking for. Neither can a mapper truly remember the wording of the modder to find it.peppy wrote:
If you know what you're looking for, how about using your browser's search function (Ctrl-F)?Noffy wrote:
v2 in comparison is a pain in the ass to read through. I can't see how long a modder's post is at a glance, I have to scroll and scroll and scroll and scroll and scroll. If i want to look for a specific point without knowing the time it was posted at, i have to scroll and scroll and scroll and scroll. It's inefficient.
Hm I was actually talking a lot about this. I think reading through it all might make you more understand, the points are on Cons, original post, 1st and 3rd point somewhat connected and here p/6341022. Adding to it is that modders have certain views. They may try to connect their ideas dynamically and focus in helping the mapper on more general issues, making further points from one modder stronger. In case the mapper receives multiple mods, he will more easily be able to handle from each modder individually. Some people mod passionately with intentions to genuinely try to improve the map, while some are just here like "m4m lol: fix blanket, small spacing here ... this is really good well done, add note?, connect, ^, ^... veri nice map!"peppy wrote:
We're trying to make it less about individual modders and more about general map quality. What is the reason for looking at one person's issues specifically?Noffy wrote:
It should be possible to see only a specific modder's points at a time. It's already possible to just see posts you made yourself by clicking "mine" so this should be doable.
Think noffy was referring to the idea of scrolling through 100 random points that nobody will really care about. If some issue on the lines of "spacing too big here" was resolved, it means it's not relevant in the map anymore, and we're forced to scroll through multiple posts of these kind. Therefore no reason for the modder to point it out or care about that post while it takes valuable space, compared to an old ~13pixel line. Add 30 of those and it becomes hellish.peppy wrote:
Why is it hellish? The page performance should survive. Let us know if otherwise.Noffy wrote:
add pagination if a difficulty's mod thread has over a certain number of replies, like 20. scrolling through someone's map's thread if it has 100+ points would be hellish.
peppy wrote:
We're trying to make it less about individual modders and more about general map quality. What is the reason for looking at one person's issues specifically?Noffy wrote:
It should be possible to see only a specific modder's points at a time. It's already possible to just see posts you made yourself by clicking "mine" so this should be doable.
Could we have maybe a button to hide resolved issues as map owner ? It would resolve this easily.MaridiuS wrote:
Think noffy was referring to the idea of scrolling through 100 random points that nobody will really care about. If some issue on the lines of "spacing too big here" was resolved, it means it's not relevant in the map anymore, and we're forced to scroll through multiple posts of these kind. Therefore no reason for the modder to point it out or care about that post while it takes valuable space, compared to an old ~13pixel line. Add 30 of those and it becomes hellish.
This suggestion is fucking greatNozhomi wrote:
Could we have maybe a button to hide resolved issues as map owner ? It would resolve this easily.
I believe this is furthering mapping bias and making a less of a reason to help others become better at mapping. Granted there are bad comments here and there, but good comments still overwhelm those, so I don't believe this the best direction to face. Most of the time all of the attention from common people would be taken away by those respected mapper.hi-mei wrote:
Basically, there are people whos very experienced (Shiirn, Okorin, Natsu etc) and there are people who just spams their opinions without any knowledge in mapping.
Yea it sounds a bit uh... unfair but as a mapper (and trust me, its the case for any prominent mapper) sometimes I wanna see only specific person's opinon, instead of scrolling thru the entire thread of mods that might be useless.
idk newer modders can even get downvoted now for bad comments sooooabraker wrote:
I believe this is furthering mapping bias and making a less of a reason to help others become better at mapping. Granted there are bad comments here and there, but good comments still overwhelm those, so I don't believe this the best direction to face. Most of the time all of the attention from common people would be taken away by those respected mapper.hi-mei wrote:
Basically, there are people whos very experienced (Shiirn, Okorin, Natsu etc) and there are people who just spams their opinions without any knowledge in mapping.
Yea it sounds a bit uh... unfair but as a mapper (and trust me, its the case for any prominent mapper) sometimes I wanna see only specific person's opinon, instead of scrolling thru the entire thread of mods that might be useless.
Nozhomi wrote:
Could we have maybe a button to hide resolved issues as map owner ? It would resolve this easily.
You can filter to resolved or pending, but the issue is nonetheless scrolling through resolved stuff to see what is going on, how is the mapper responding to mods and what could general concerns be from modders.Nozhomi wrote:
Could we have maybe a button to hide resolved issues as map owner ? It would resolve this easily.MaridiuS wrote:
Think noffy was referring to the idea of scrolling through 100 random points that nobody will really care about. If some issue on the lines of "spacing too big here" was resolved, it means it's not relevant in the map anymore, and we're forced to scroll through multiple posts of these kind. Therefore no reason for the modder to point it out or care about that post while it takes valuable space, compared to an old ~13pixel line. Add 30 of those and it becomes hellish.
pkhg wrote:
also theres a way to edit descriptions currently. u just have to search for it on your post history
pkhg wrote:
ya ik but im just pointing that out as a placeholder like what u did for metadata posts
hi-mei wrote:
oh boys, there are people getting 10kds per maps set XD
@peppy can you please change the Kudosu thing to come from "resolved" but not "upvoted" instead?
people gonna abuse that for sure
What's the use for this? It's not gonna prevent hype spamming anyways. I feel like this is just wasting everyone's time even more.peppy wrote:
- hype only possible after user has played through the beatmap (need client support)
Wait really? - Why do I have to determine if a map deserves a hype by playing through it now? What if the map is a 10 min marathon? Do I have to play through the whole thing to just give a map I believe deserves a hype to get rank? I hope that won't be the case lolBOUYAAA wrote:
What's the use for this? It's not gonna prevent hype spamming anyways. I feel like this is just wasting everyone's time even more.peppy wrote:
- hype only possible after user has played through the beatmap (need client support)
Why is hype even mendatory i don't get it.
Hailie wrote:
I really don't agree with this new KD system whatsoever - I can even get kds from my own map which doesn't make sense...
Hailie wrote:
Apparently I can go straight to someone's map and downvote a modder's mod and take away their kd from it (I tried it on a random map and one of my maps - oh course I remove the downvote after that lol)
I think that is... pretty dumb and that just goes back to my point of why I believe the mapper should determine if a mod deserves a kds once more because that just cause even more abusive issues
it was added recentlycococolaco wrote:
Quite minor but it would be nice to see who has favorited your map
LowAccuracySS wrote:
I think the main concern I have about this entire thing is the fact that it's being forced when it's not complete- I think 90% of the complaints that we currently have are mainly due to the incomplete nature of mv2. I don't know though, that's just my opinion based on what I've seen. As for suggestions, most of what's been mentioned I agree with, including changing beatmap descriptions post-rank. I don't see how abuse can occur here, and I would like to see examples (if possible)
Anyway, just my two cents. Modding with mv2 is straight to the point and easy, I just worry about the set owner and GDers more
I agree with only about GD mappers. Current system has no function for GD mappers. For now, host is checking all GD mappers respond and check resolved. It's too unproductive.LowComboFC wrote:
Would also like to add a small detail for the cons (well, it's basically a suggestion); the map(set) host should be able to mark one's point as either accepted or denied instead of just "resolved". Otherwise, why do we colour our mod replies in v1? They're way easier to distinguish and it would be a cool (and helpful for some) detail to have plus it isn't that hard to implement.
Furthermore, something a bit more complex but one that could prove VERY useful and should be more compatible with v2 rather than v1: Give permission to GDers to do what I mentioned above on their own diffs. The host could give permission for the GDers to do so in their diffs, and each diff's permissions should be seperated so (example:) the GDer doesn't accept/deny a point in another diff they haven't mapped etc.. This is a bit more complex to do but I'm confident it's going to be more compatible with v2. The GDers updating their own diff could also be a thing but I'm not sure how that would work.
I believe modding v2 has much potential, and as long as it's made a bit more intuitive to use it'll be quite a good step for the modding scene.
Kawashiro wrote:
LowComboFC wrote:
Would also like to add a small detail for the cons (well, it's basically a suggestion); the map(set) host should be able to mark one's point as either accepted or denied instead of just "resolved". Otherwise, why do we colour our mod replies in v1? They're way easier to distinguish and it would be a cool (and helpful for some) detail to have plus it isn't that hard to implement.
Furthermore, something a bit more complex but one that could prove VERY useful and should be more compatible with v2 rather than v1: Give permission to GDers to do what I mentioned above on their own diffs. The host could give permission for the GDers to do so in their diffs, and each diff's permissions should be seperated so (example:) the GDer doesn't accept/deny a point in another diff they haven't mapped etc.. This is a bit more complex to do but I'm confident it's going to be more compatible with v2. The GDers updating their own diff could also be a thing but I'm not sure how that would work.
I believe modding v2 has much potential, and as long as it's made a bit more intuitive to use it'll be quite a good step for the modding scene.
I agree with only about GD mappers. Current system has no function for GD mappers. For now, host is checking all GD mappers respond and check resolved. It's too unproductive.
MaridiuS wrote:
alright, popping is now a thing, though a bit different, check undiscussed at the OP.
Changing description via the new site is also available, though not sure if it's posssible to do when a map is ranked.
ThisKawashiro wrote:
When I mod a map which already received many mods, Mapper sometimes already resolved some issues what i want to suggest without any more discusses. For now, only writer and mapper can reopen resolved issues. But I think this is blocking the way to others to join the discussion which is already resolved. For example, If someone suggested what i want to suggest and mapper rejected and check "resolved" icon, then nobody (except mapper and writer) can't show his own suggestion again.
I strongly think others (not a writer or mapper) should be able to reopen discussions which already resolved.
If people repeat the same issues in different mods, it's maybe the meaning that this issue have to be fixed?FiddleBlue wrote:
The point of modding v2 is to simplify issues so that people don't repeat the same thing in another discussion. So anyone should be able to open resolved discussion. Mappers will most likely organize by pending rather than all, so the additional mod given is likely to not be seen.