Hi. Here from Christmas Queue. I don't consider this a festive song, but it's better than listening to Mariah Carey again and again. Also, if I say one thing, it might apply elsewhere in the map. Hope this finds you well!
[Snowy]
00:08:080 (4,5) – There's this feeling of lateness from these two notes. It's obvious that the music is not timed to a metronome, and that's not something you can change. What you can change is how that's communicated to the player. A larger DS between these may provide a visual cue to delay the player's click.
00:25:927 (4,1) – These two notes are very high-pitch in the music which makes them stand out and feel important. I like to think of osu as a dance. Taiko is like playing the drums, osu mania is like playing the piano, osu standard is like shaking your body around. So when I hear cool sounds like 00:25:927 (4,1) – , I want to express them in a meaningful way with my cursor. I do not feel any expression with the current pattern. 00:23:867 (1,2,3,4) – this is all clockwise circular flow. 00:25:044 (1,2,3) – This repeats clockwise circular flow. In order to show that 00:25:927 (4,1) – is cool and different, make me move in a different way. Otherwise I feel I'm just going through the motions.
00:15:632 (3) – and 00:27:103 (4,5,6) – and 00:29:456 (4,5,1,4) - – Compare to places like 00:21:073 (4) – and 00:22:691 (1,4) - . Why are some of these rotated on an angle and why are some of these purely horizontal/vertical? It's not obvious why you choose different aesthetics, so I'm confused by that, and it makes me feel like these aesthetics are fighting against each other instead of building off each other.
[Hard]
maybe look at that aesthetic issue I mentioned in Snowy
[Normal]
In terms of spread, I feel like this diff can be harder by increasing the note density in places to allow for less of a jump in difficulty to Hard. One of a few places you could this would be like at 00:19:162 (1,3) – and 00:56:809 (1,3) -
00:00:061 (1,2,3) – I was confused because 00:00:358 – is not emphasized which made me think this section was calm, but then 00:00:952 – was emphasized which made me feel like it was fast, and that didn't feel like it worked well because they are the same thing in the music.
00:37:397 (5) – this is overlapping the HP bar on smaller screen sizes.
http://puu.sh/ygfmt/96872b9c9c.jpg Also in general, 00:37:397 (5,1) – this looks pretty cramped and it's clear to see that you're trying to manage the limited space you have on the screen here. Rather than work in a cramped situation, find a way to move 00:35:632 (3,4) – down to give yourself more room. For example, try moving 00:35:632 (3,4) – to the left.
Aesthetics issue about tilt vs horizontal again.
[Easy]
00:02:437 (2,3) – This is an awkward flow, especially for an Easy. Also, the visual spacing isn't nice, you can make the DS between the slider head and the circle the same as the DS between the slider end and the circle and it would look nicer.
http://puu.sh/ygfbj/e23a0b6c51.jpg00:42:691 (1) – This is overlapping the HP bar on smaller screen sizes. Find a way to move this down.
http://puu.sh/ygfew/0a622b3b45.jpg00:49:750 (3,4) – Why are these sliders different (particularly the curvatures)? Making them the same would seem to make their aesthetics fit together, so try copy pasting one of them onto the other.
00:59:161 (2,1) - ^ similar concept. In fact you can make these symmetrical. Start by making a normal symmetry across the y-axis and then rotate it to where it is now.
http://puu.sh/ygfiF/c6805027d0.jpg ---
http://puu.sh/ygfk4/7bdd8b882f.jpgGood luck!