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Kevin Penkin - Hanezeve Caradinha (ft. Takeshi Saito)

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Topic Starter
Dignan
This beatmap was submitted using in-game submission on Sonntag, 24. Juni 2018 at 23:52:22

Artist: Kevin Penkin
Title: Hanezeve Caradinha (ft. Takeshi Saito)
Source: メイドインアビス
Tags: made in abyss ost
BPM: 160
Filesize: 7232kb
Play Time: 03:08
Difficulties Available:
  1. Easy (1,42 stars, 150 notes)
  2. Hard (3,38 stars, 382 notes)
  3. Normal (1,92 stars, 178 notes)
  4. White Whistle (4,56 stars, 495 notes)
Download: Kevin Penkin - Hanezeve Caradinha (ft. Takeshi Saito)
Information: Scores/Beatmap Listing
---------------
My Angel Mitty

28.05.18 changed diff names

White Whistle 100%
Black Whistle 100% slightly remapped kiai
Blue Whistle 100% remap done
Red Whistle 100%
Kyouren
You can poke me for the GD! :)
Chuiya
Here's your promised mod, if you want to discuss something with me just hit me up ingame xd
[Red Whistle]
  1. 00:38:000 (4,1) - I would like this to be a prettier blanket http://puu.sh/y6P9Q.png
  2. 00:41:000 (3,1) - same http://puu.sh/y6Pek.png (00:53:375 (1) - must probably get adjusted for this suggestion too)
  3. 02:16:250 (2,3) - fix blanket if possible
  4. 02:32:750 (1,2,3) - maybe put this up like http://puu.sh/y6Ppc.png(02:34:250 (3,4,5) - )?
  5. 01:32:750 (3,1) - Spinner overlaps with sliderend http://puu.sh/y6PGv.png please don't 2B xd
no hitsounds
[Blue Whistle]
  1. 02:01:625 (4,6) - why is there a reverse on (6)?
  2. 02:14:375 (6) - same question
  3. 02:17:000 (6) - same question
  4. 02:28:812 (4) - (first reverse slider being not (6) lmao)
  5. 02:41:000 (6) - same question as above
I'm no big fan of the object placings here during the kiai part .w.
no hitsounds
[Moon Whistle]
  1. spacing variation is something for an Insane difficulty I thought, if this was supposed to be a Hard just keep in mind that this is rather some kind of advanced difficulty (just wanted to mention that)
  2. 01:00:500 (1) - why is this reverse?
  3. 01:07:250 (2,3,4) - kinda nazi but http://puu.sh/y6Ng7.png -> http://puu.sh/y6Niy.png, put two circles one on the sliderhead one on the circle, rotate it by 120° and make this a beautiful triangle again unless this had some special purpose to be like this
  4. 02:01:250 - :(
  5. 02:20:750 (1,2,3,4) - mind moving (4) around or at least make this more geometric? There are a few triangles ((10) is misplaced here) 02:20:187 (9,10,1) - being skewed like this but oh well I'm just being german here :^)
  6. 02:24:500 (1) - sloppy slider with a red anker? wanna give your map some oldschool feeling here eh? But gives off a bad blanket imo 02:23:937 (6,1) -
  7. 02:27:312 - you know the drill
  8. 02:29:375 (1,2,3,4) - I like this!
  9. 02:33:875 (3,4,6,7) - / 02:35:750 (1,2,3,4,5) - ... weird imo I don't get here what you're trying to map actually
  10. 03:06:500 (1) - in the beginning I wasn't a fan of all these flowers spread through the mapset but I kinda like it actually
no hitsounds
[Black Whistle]
  1. 01:33:500 (1,2,3,4,1,2,1) - reminded me of hollow wings haha
  2. 02:00:500 (1,2,3,4,5,6,7,1,2,3) - http://puu.sh/y6lkK.png -> do something like this http://puu.sh/y6lil.png cause it feels weird imo
    +02:02:375 - breaks aren't suited for kiai's
  3. 02:04:625 - same and you didn't put the break 02:28:250 - if you wanted to make those breaks repeated
  4. 02:02:750 (4,5,6,7,8) - this is extremly hard to play and is kind of sudden after your break, please don't mix reverses with a circle between them :(
  5. 02:19:437 (7) - why? it's uncomfy to play too
  6. 02:08:000 (8) - not a fan of those bigger reverses especially since i don't see the concept behind it, better put kick sliders or a stream (or at least repeat those reverse sliders) but this big mix is rather confusing (and I dont like reverse spam ;w;)
  7. 02:09:125 (1) - sloppy 3-point slider spotted lol mind deleting the mid point and readd it with ctrl? =v=
  8. 02:30:312 - break? why? for the variations sake? I don't see the concept behind this +I'm still no fan of those during kiai
  9. 02:31:250 (5) - / 02:33:875 (3) - way too many reverses ;_;?
I really like the other patterns
[White Whistle]
  1. Don't forget the flower shaped slider :)!
Topic Starter
Dignan

Froschi wrote:

Here's your promised mod, if you want to discuss something with me just hit me up ingame xd
[Red Whistle]
  1. 00:38:000 (4,1) - I would like this to be a prettier blanket http://puu.sh/y6P9Q.png
  2. 00:41:000 (3,1) - same http://puu.sh/y6Pek.png (00:53:375 (1) - must probably get adjusted for this suggestion too)
  3. 02:16:250 (2,3) - fix blanket if possible
  4. 02:32:750 (1,2,3) - maybe put this up like http://puu.sh/y6Ppc.png(02:34:250 (3,4,5) - )?
  5. 01:32:750 (3,1) - Spinner overlaps with sliderend http://puu.sh/y6PGv.png please don't 2B xd
no hitsounds
fixed all
[Blue Whistle]
  1. 02:01:625 (4,6) - why is there a reverse on (6)? shakers/hihat? in background. it doesn't perfectly match a reverse silder but I wanted to map the sounds
  2. 02:14:375 (6) - same question
  3. 02:17:000 (6) - same question
  4. 02:28:812 (4) - (first reverse slider being not (6) lmao)
  5. 02:41:000 (6) - same question as above
I'm no big fan of the object placings here during the kiai part .w. same, remap probably needs to happen but i suck at 2* mapping
no hitsounds
[Moon Whistle]
  1. spacing variation is something for an Insane difficulty I thought, if this was supposed to be a Hard just keep in mind that this is rather some kind of advanced difficulty (just wanted to mention that) i tried to use it sparingly + make it not too hard, imo it should be rankable
  2. 01:00:500 (1) - why is this reverse? to lead into the next pattern, i think reverse fits vocal + end of slider is a low piano note
  3. 01:07:250 (2,3,4) - kinda nazi but http://puu.sh/y6Ng7.png -> http://puu.sh/y6Niy.png, put two circles one on the sliderhead one on the circle, rotate it by 120° and make this a beautiful triangle again unless this had some special purpose to be like this i made it perfect 60° triangle, I don't like it as an equilateral triangle, i wanted to change to horizontal instead of vertical movement
  4. 02:01:250 - :( fixed
  5. 02:20:750 (1,2,3,4) - mind moving (4) around or at least make this more geometric? There are a few triangles ((10) is misplaced here) 02:20:187 (9,10,1) - being skewed like this but oh well I'm just being german here :^) fixed
  6. 02:24:500 (1) - sloppy slider with a red anker? wanna give your map some oldschool feeling here eh? But gives off a bad blanket imo 02:23:937 (6,1) - fixed
  7. 02:27:312 - you know the drill fixed
  8. 02:29:375 (1,2,3,4) - I like this! monstrata pattern xd
  9. 02:33:875 (3,4,6,7) - / 02:35:750 (1,2,3,4,5) - ... weird imo I don't get here what you're trying to map actually mapping the cymbals and the hihat/shaker/whatever in the background
  10. 03:06:500 (1) - in the beginning I wasn't a fan of all these flowers spread through the mapset but I kinda like it actually yeah i thought the eternal fortunes flowers were the best shapes for long sliders
no hitsounds
[Black Whistle]
  1. 01:33:500 (1,2,3,4,1,2,1) - reminded me of hollow wings haha its mix of HW and toybots Petals map
  2. 02:00:500 (1,2,3,4,5,6,7,1,2,3) - http://puu.sh/y6lkK.png -> do something like this http://puu.sh/y6lil.png cause it feels weird imo fixed
    +02:02:375 - breaks aren't suited for kiai's agreed, fixed them all
  3. 02:04:625 - same and you didn't put the break 02:28:250 - if you wanted to make those breaks repeated
  4. 02:02:750 (4,5,6,7,8) - this is extremly hard to play and is kind of sudden after your break, please don't mix reverses with a circle between them :( fixed
  5. 02:19:437 (7) - why? it's uncomfy to play too i wanted this to be a stream but it would be like 15 notes withnout the slider which is too much imo. it didnt feel to awkward to play for me but if more people complain i can change it
  6. 02:08:000 (8) - not a fan of those bigger reverses especially since i don't see the concept behind it, better put kick sliders or a stream (or at least repeat those reverse sliders) but this big mix is rather confusing (and I dont like reverse spam ;w;) changed to stack into 3x reverse slider
  7. 02:09:125 (1) - sloppy 3-point slider spotted lol mind deleting the mid point and readd it with ctrl? =v= yep done :D
  8. 02:30:312 - break? why? for the variations sake? I don't see the concept behind this +I'm still no fan of those during kiai
  9. 02:31:250 (5) - / 02:33:875 (3) - way too many reverses ;_;?no it follows the shaker/hihat/thing
I really like the other patterns
[White Whistle]
  1. Don't forget the flower shaped slider :)!
hitsounds are in the works

Thanks for the mod!
-Keitaro
owo
I don't remember where is this OST plays, is it on the ending or what?

[General]
  • - Set combo colors pls
    - Wave hitsounds with possible delay > 5ms:
    [list:1337]- soft-hitwhistle-1.wav

Ranking Criteria wrote:

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
also, its named as soft-hitwhistle1.wav, not soft-hitwhistle-1.wav.
- Difficulties end time is not consistent:
  • - 03:09:500 - Red Whistle
    - 03:09:125 - Blue Whistle
    - 03:09:500 - Moon Whistle
    - 03:09:500 - Black Whistle
[Red]
00:26:750 (1) - it seems that it isn't necessary to NC here, since its only a new sound, not really a downbeat.
00:29:375 (1,2) - the aesthetic looks like it doesn't match one way or another, you can eaither change the shape of the sliders, or move the sliders so it looks better and make it flows better, since its currently too sharp, especially for an easy diff.
00:36:125 (1,2) - swap NC because downbeat is on (2)
00:39:125 (1) - these doesn't emphasize any part of the music, its not the background sound, or the foreground sound, so I'd probaly change it to 1 circle + 1/1 slider, same goes here 00:42:125 (1) - , here 02:12:125 (1) - , here 02:14:375 (4) - , here 02:39:125 (1) - , here 02:49:625 (4) - , here 00:25:625 (4) - , and here 03:03:125 (1) -
00:45:500 - well you missed the downbeat..
00:53:375 (1,2) - I do really care about flow, especially in Easier diffs, while this one is pretty sharp, new players might not have some control to move to something around 90 degree, so it'll be better to move (2) for more wider angle.
00:59:750 (5,1) - well, this is different with 00:58:250 (3,4,5) - in note placement, be consistent~
01:27:500 (1,1) - 01:54:500 (1) -

Ranking Criteria wrote:

Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.
02:00:500 (6,1) -

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
02:05:375 (1,2) - same as above, also that's a sharp angle, please don't use it :c
02:32:000 - there is a strong sound here, why not making it clickable?

[Blue]
check this: https://puu.sh/ytxLO/d8f23be52d.png
00:31:625 (3) - uhh, this one flow is kinda off with 00:30:500 (2) - , moving the tail upper will fix it, don't worry about the flow to 00:32:750 (1) - , it's a long gap so its fine.
00:59:937 (2,3) - tbh this looks rather... awkward, it plays good, but the aesthetic here is the one that I have problem with.
01:27:500 (1) - 01:39:312 (1) -

Ranking Criteria wrote:

Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.

01:30:500 (1,2,3,4) - the slider shape aren't equally the same, starting from the head to 1st red tick and 2nd red tick to tail isn't the same, if you don't get it, see this image, https://puu.sh/yty51/8b18371276.png, try to make it like the blue one.
01:41:937 (1,2,3,4,5,1) - just... no, please don't, those overlaps are too confusing.

uhh, the note density is pretty high tbh, I don't really sure if this is a Normal this, instead, I think this is an Advanced diff, which means, the spread gap between Red and this diff is pretty bad, I would suggest to make more 1/1 gap on this diff or create one more diff for actual normal diff.

[Moon]
I don't remember that there is Moon Whistle in the manga or the anime, well.
01:39:500 (1) -

Ranking Criteria wrote:

Spinner recovery time should be at least 1 beats. This is to ensure adequate time to click a hit object following a spinner.


[Black]
01:49:437 (1,2,3) - 01:50:562 (1,2,3) - 01:51:125 (1,2,3) - this one has lower spacing while it has stronger sound, why?
01:56:750 (1,2,3) - either make this more spaced or make 01:56:187 (1,2,3) - lower spacing so it emphasize the sound progression.
02:06:875 (5) - you ignore some sound by using this slider, please change it to something like 1/2s, the song still supports it.
02:32:937 (2,1,2,1,2) - oh god please this is overmapped, especially here 02:33:687 (2) -
02:48:500 (1,2) - uhhm, instead of overlapping, why not blanket it, give the circle more space with the slider.
03:00:875 (4) - please don't undermap, thanks, you ignore too much sounds here, if you want to, give some transtition before so it looks more reasonable to follow vocal, since you're mapping the stronger sound here 02:57:875 (2,3,4,5) -
03:06:500 (1) - uhm, you miss one vocal sound there..

gl~
Topic Starter
Dignan

Error- wrote:

owo
I don't remember where is this OST plays, is it on the ending or what?
Lyza flashback

[General]
  • - Set combo colors pls
    - Wave hitsounds with possible delay > 5ms:
    [list:1337]- soft-hitwhistle-1.wav

Ranking Criteria wrote:

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
also, its named as soft-hitwhistle1.wav, not soft-hitwhistle-1.wav.
whoops, i forgot to delete that file, it's not used in the map
- Difficulties end time is not consistent:
  • - 03:09:500 - Red Whistle
    - 03:09:125 - Blue Whistle
    - 03:09:500 - Moon Whistle
    - 03:09:500 - Black Whistle
fixed thanks[Red]
00:26:750 (1) - it seems that it isn't necessary to NC here, since its only a new sound, not really a downbeat. hm I like NCing for the sound here and it's consistent for all diffs, not a problem imo
00:29:375 (1,2) - the aesthetic looks like it doesn't match one way or another, you can eaither change the shape of the sliders, or move the sliders so it looks better and make it flows better, since its currently too sharp, especially for an easy diff. agreed, made it more of a circular movement
00:36:125 (1,2) - swap NC because downbeat is on (2) sure
00:39:125 (1) - these doesn't emphasize any part of the music, its not the background sound, or the foreground sound, so I'd probaly change it to 1 circle + 1/1 slider, same goes here 00:42:125 (1) - , here 02:12:125 (1) - , here 02:14:375 (4) - , here 02:39:125 (1) - , here 02:49:625 (4) - , here 00:25:625 (4) - , and here 03:03:125 (1) - you're right, fixed all occurences in the map
00:45:500 - well you missed the downbeat.. fixed along with the others
00:53:375 (1,2) - I do really care about flow, especially in Easier diffs, while this one is pretty sharp, new players might not have some control to move to something around 90 degree, so it'll be better to move (2) for more wider angle. made the angle a bit wider
00:59:750 (5,1) - well, this is different with 00:58:250 (3,4,5) - in note placement, be consistent~ amde it 1/1 circles to simplify rhythm
01:27:500 (1,1) - 01:54:500 (1) - moved spinner ends back 3 white ticks

Ranking Criteria wrote:

Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.
02:00:500 (6,1) -

Ranking Criteria wrote:

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/1 overlaps due to distance snapping should be avoided with higher spacing or slider velocity.
02:05:375 (1,2) - same as above, also that's a sharp angle, please don't use it :c fixed both and a few more I found
02:32:000 - there is a strong sound here, why not making it clickable? swapped slider and circle

[Blue]
check this: https://puu.sh/ytxLO/d8f23be52d.png I think that's from your changes, it doesn't have problems for me
00:31:625 (3) - uhh, this one flow is kinda off with 00:30:500 (2) - , moving the tail upper will fix it, don't worry about the flow to 00:32:750 (1) - , it's a long gap so its fine. yeah I can't get it to look right for both objects, follow your suggestion
00:59:937 (2,3) - tbh this looks rather... awkward, it plays good, but the aesthetic here is the one that I have problem with. do you mean the DS? because fixing that = remap. Or do you mean the slider shapes? not relly sure.
01:27:500 (1) - 01:39:312 (1) - fixed

Ranking Criteria wrote:

Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hit object following a spinner.

01:30:500 (1,2,3,4) - the slider shape aren't equally the same, starting from the head to 1st red tick and 2nd red tick to tail isn't the same, if you don't get it, see this image, https://puu.sh/yty51/8b18371276.png, try to make it like the blue one. i guess it looks better that way
01:41:937 (1,2,3,4,5,1) - just... no, please don't, those overlaps are too confusing. agreed, increased DS so no overlaps and changed pattern a bit

uhh, the note density is pretty high tbh, I don't really sure if this is a Normal this, instead, I think this is an Advanced diff, which means, the spread gap between Red and this diff is pretty bad, I would suggest to make more 1/1 gap on this diff or create one more diff for actual normal diff.
I think remapping the Kiai to decrease note density should be enough right? I will do that.

[Moon]
I don't remember that there is Moon Whistle in the manga or the anime, well. Moon whistle is the instructors one. If the 5* does not get made I will change diff names around and there won'tbe a need for the moon whistle.
01:39:500 (1) - fixed, sorry about all these :3

Ranking Criteria wrote:

Spinner recovery time should be at least 1 beats. This is to ensure adequate time to click a hit object following a spinner.


[Black]
01:49:437 (1,2,3) - 01:50:562 (1,2,3) - 01:51:125 (1,2,3) - this one has lower spacing while it has stronger sound, why? you're right, I was thinking it would play better with decreasing spacing but it doesn't make much of a difference
01:56:750 (1,2,3) - either make this more spaced or make 01:56:187 (1,2,3) - lower spacing so it emphasize the sound progression. spaced the first triangle less
02:06:875 (5) - you ignore some sound by using this slider, please change it to something like 1/2s, the song still supports it. i guess
02:32:937 (2,1,2,1,2) - oh god please this is overmapped, especially here 02:33:687 (2) - reduced spacing a bit
02:48:500 (1,2) - uhhm, instead of overlapping, why not blanket it, give the circle more space with the slider. done, also changed shape to make it less ugly
03:00:875 (4) - please don't undermap, thanks, you ignore too much sounds here, if you want to, give some transtition before so it looks more reasonable to follow vocal, since you're mapping the stronger sound here 02:57:875 (2,3,4,5) - made it follow piano like previous section
03:06:500 (1) - uhm, you miss one vocal sound there.. im mapping more for the piano tbh, and I don't care about missing one vocal here,
it's the end of the map and continuous slider fits better imo.


gl~
Thanks a lot for the mod, really helpful not just for this map :)
[ Shamwow ]
hi, from #modreqs :)

Red Whistle

-00:32:750 (1) - i think this is too close to 00:31:625 (4), fix the DS?
-01:33:687 (1) - this is an easy diff so I wouldn't have the spinner so close to 01:32:750 (3)
-01:38:562 (1,1) - ^
-02:45:500 (1) - remove NC
Blue Whistle

-01:08:000 (3) - i would keep this lined up with 01:06:500 (1,2), I think it would look better
-01:09:500 (1) - remove NC
-02:45:500 (1) - ^

Black Whistle

-I wouldn't recommend AR8 on a Hard diff, maybe lower it to 7?
-01:33:500 (1) - this slider is really pretty but it might not be rankable (in a hard diff at least)? don't take my word for it tho
-02:01:250 - i'd add a note here
-03:06:500 (1) - same comment as the first flower slider

if u want to do m4m I have a map here but you don't have to obviously :o GL on rank!!
Topic Starter
Dignan

[ Shamwow ] wrote:

hi, from #modreqs :)

Red Whistle

-00:32:750 (1) - i think this is too close to 00:31:625 (4), fix the DS? done
-01:33:687 (1) - this is an easy diff so I wouldn't have the spinner so close to 01:32:750 (3) whoops, that slider was way too long anyway
-01:38:562 (1,1) - ^ same
-02:45:500 (1) - remove NC dont agree, NC emphasizes the end of kiai and the abrupt change in the music
Blue Whistle

-01:08:000 (3) - i would keep this lined up with 01:06:500 (1,2), I think it would look better agreed, forgot to change after remap
-01:09:500 (1) - remove NC why?
-02:45:500 (1) - ^ same as in Red diff

Black Whistle

-I wouldn't recommend AR8 on a Hard diff, maybe lower it to 7? I think its fine especially with the overlaps. I am open to change it if theres a convincing reason.
-01:33:500 (1) - this slider is really pretty but it might not be rankable (in a hard diff at least)? don't take my word for it tho It should be fine because you dont need to follow the path. If you keep the cursor near the center you should get all ticks, and it plays like a circular slider.
-02:01:250 - i'd add a note here I dont like putting filler there because theres nothing needing a note in the music.
-03:06:500 (1) - same comment as the first flower slider this one is way easier to hit than the first, should be no problem at all.

if u want to do m4m I have a map here but you don't have to obviously :o GL on rank!!
Thanks a lot for the mod! Ill do the m4m after christmas :)
snyviper
The offset sounds way off, I'd say it should probably be around 21.512 - 21.514 .

I noticed it when I was playing, it's the only map I remember I had to use a positive local offset.
I mostly use something between -15 and 0 offset, but I could hit accurately only after I increased it to +10, so I did a few tests on the timing section, and any offset between 21.512 and 21.514 sounded good enough.

No need to give me kudosu, but please fix.
Topic Starter
Dignan

snyviper wrote:

The offset sounds way off, I'd say it should probably be around 21.512 - 21.514 .

I noticed it when I was playing, it's the only map I remember I had to use a positive local offset.
I mostly use something between -15 and 0 offset, but I could hit accurately only after I increased it to +10, so I did a few tests on the timing section, and any offset between 21.512 and 21.514 sounded good enough.

No need to give me kudosu, but please fix.
done, changed offset to 512
Hari
White Whistle:

00:41:012 (1,2) - I think two should be closer to object 1, like here for example
00:44:012 (1,2) - ^
01:35:199 (2) - Nc here because sv change on that next slider
01:36:605 - Why didn't u map this section until 01:38:574 - ?
02:58:449 (3) - NC, sv change
02:59:012 (4) - ^
02:59:574 (5) - ^
Saoji
Hello,
[Red whistle]
  1. 02:46:637 (1) - spacing might be a littly confusing, idk.
[Black whistle]
  1. 00:29:012 - sounds better to add a note here
  2. 02:15:137 (1,2,3) - the staaaaacks. pattern looks really good with fixed stack!
  3. 02:31:262 (6) - slightly touches the HP bar which really doesn't look that neat
[White Whistle]
  1. 00:27:137 (1) - Rhythm feels a bit weird because for the same sound you mapped 2 different rhythm with this one and 00:26:762 (1,2,3) - so I'd suggest to make a triple as you did and add a single note here 00:27:512 - Also, I understand your intention to focus on vocal, but since you mapped the melody here, it feels weird to stop right after it. You could do something like this: https://puu.sh/z0XRr/24cbd99ba9.png or something
  2. 00:47:949 (5) - isn't stacked properly.
  3. 00:50:762 (5) - Add NC to highlight this part a bit more.
  4. 00:34:262 (1) - The sudden focus on the piano feels a bit...sudden. Try adding a note here 00:33:699 - so the previous slider will be a momentum or something
  5. 01:08:762 (5,6) - the overlap doesn't look that neat.
  6. 03:01:262 (5) - stack is messed up
  7. 03:02:387 (7) - ^
You could add some whistles at the beginning of the map, and even a few normal samples at the piano part here 00:45:512 (1) -

Cool map though, nice sliders and flow is good too.

Just, break is a bit long so adding 1-2 other(s) in red and blue, is a bit too much in my opinion, but ye...I don't know.
Topic Starter
Dignan

Yales wrote:

Hello,
[Red whistle]
  1. 02:46:637 (1) - spacing might be a littly confusing, idk. agreed, fixed
[Black whistle]
  1. 00:29:012 - sounds better to add a note here dont really agree
  2. 02:15:137 (1,2,3) - the staaaaacks. pattern looks really good with fixed stack! fixed thanks
  3. 02:31:262 (6) - slightly touches the HP bar which really doesn't look that neat ill leave it for now its probably fine
[White Whistle]
  1. 00:27:137 (1) - Rhythm feels a bit weird because for the same sound you mapped 2 different rhythm with this one and 00:26:762 (1,2,3) - so I'd suggest to make a triple as you did and add a single note here 00:27:512 - Also, I understand your intention to focus on vocal, but since you mapped the melody here, it feels weird to stop right after it. You could do something like this: https://puu.sh/z0XRr/24cbd99ba9.png or something agreed and fixed your first point. I prefer leaving the pause there though, mapping the melody doesnt lead into mapping the vocals again well and the only reason I mapped the melody with those trills is because the high flute stands out so much.
  2. 00:47:949 (5) - isn't stacked properly. thanks I thought i had fixed all those
  3. 00:50:762 (5) - Add NC to highlight this part a bit more. agreed, done for all of them
  4. 00:34:262 (1) - The sudden focus on the piano feels a bit...sudden. Try adding a note here 00:33:699 - so the previous slider will be a momentum or something that does feel better
  5. 01:08:762 (5,6) - the overlap doesn't look that neat. ye
  6. 03:01:262 (5) - stack is messed up improved both but they arent perfectly stackable
  7. 03:02:387 (7) - ^
You could add some whistles at the beginning of the map, and even a few normal samples at the piano part here 00:45:512 (1) - Ill think about it but I prefer to leave it as is so its nicer to play.

Cool map though, nice sliders and flow is good too.

Just, break is a bit long so adding 1-2 other(s) in red and blue, is a bit too much in my opinion, but ye...I don't know. Yeah it kinda sucks but Id have to map full 1/2 rhythm which is a bit too much for Easy/Normal.
Thanks a lot for the mod!
Topic Starter
Dignan

Hari wrote:

White Whistle:

00:41:012 (1,2) - I think two should be closer to object 1, like here for example i prefer to keep the visual spacing consistent and I dont think playability is an issue here
00:44:012 (1,2) - ^ ^
01:35:199 (2) - Nc here because sv change on that next slider ok
01:36:605 - Why didn't u map this section until 01:38:574 - ? mapping all the 1/4 rhythms in this section would make it way too dense and would make the kiai less emphasized imo
02:58:449 (3) - NC, sv change NCed at 02:59:012 (1) - I think the SV changes are slight enough that its fine and NC on all of them sucks.
02:59:012 (4) - ^
02:59:574 (5) - ^
Thanks for the mod!
DJPop
M4M - https://osu.ppy.sh/b/1535348

~Red Whistle~
01:38:668 (1) - starts at 01:38:668, it's where the whistle begins. no problems even if it's on blue tick since the pause is very long newbies will pay attention to the approach circle instead of rhythm of this slider
02:01:637 (7) - remove whistle from slider's body
02:04:637 (4) - ^
02:48:512 (3) - end at 02:49:637
02:49:637 (4) - move to 02:50:012, end at 02:51:512. you can use a repeated slider too

~Blue Whistle~
01:38:574 (1) - start at 01:38:668, it's where the whistle begins
01:54:512 (1) - end at 01:56:762
02:49:637 (5) - next pause is too long, remove repeat and continue mapping until 02:51:512
03:00:137 (1) - add repeat
03:00:512 (2) - remove
03:00:887 - add slider here, end at 03:02:762
03:03:137 (1,2) - do the same as above

~Black Whistle~
00:36:324 (4) - jump is out of place, I suggest moving to the same position as (1)
01:38:574 (1) - would suggest starts at 01:38:668 but you can keep it as I don't know any other suitable places for a repeated slider
02:45:512 (1,2,3,1,2,3,1) - jumps between 3 and 1 should be the same, you can either ctrl+g first 3 notes or move last slider to where the next one is

~White Whistle~
00:36:324 (4) - jump is out of place, I suggest moving to the same position as (1)
01:38:574 (1,2) - recommend using 1 of these 2 patterns, note that (1) starts on blue tick
02:45:512 (1,2,3,1,2,3,1) - jumps between 3 and 1 should be the same, I suggest placing them like this (brown 3 is under red 2) you can rotate the pattern later if you want
Topic Starter
Dignan

DJPop wrote:

M4M - https://osu.ppy.sh/b/1535348

~Red Whistle~
01:38:668 (1) - starts at 01:38:668, it's where the whistle begins. no problems even if it's on blue tick since the pause is very long newbies will pay attention to the approach circle instead of rhythm of this slider sounds off to me there, I think it fits better on red tick
02:01:637 (7) - remove whistle from slider's body ye
02:04:637 (4) - ^
02:48:512 (3) - end at 02:49:637 fixed
02:49:637 (4) - move to 02:50:012, end at 02:51:512. you can use a repeated slider too I just made it a circle

~Blue Whistle~
01:38:574 (1) - start at 01:38:668, it's where the whistle begins doesnt sound right to me
01:54:512 (1) - end at 01:56:762 fixed
02:49:637 (5) - next pause is too long, remove repeat and continue mapping until 02:51:512 agreed
03:00:137 (1) - add repeat
03:00:512 (2) - remove
03:00:887 - add slider here, end at 03:02:762
03:03:137 (1,2) - do the same as above fixed all above ty

~Black Whistle~
00:36:324 (4) - jump is out of place, I suggest moving to the same position as (1) agreed
01:38:574 (1) - would suggest starts at 01:38:668 but you can keep it as I don't know any other suitable places for a repeated slider idk if its my offset or your offset but I dont hear the vocals starting where you suggest
02:45:512 (1,2,3,1,2,3,1) - jumps between 3 and 1 should be the same, you can either ctrl+g first 3 notes or move last slider to where the next one is ctrl+g 2 and 3, that should do it

~White Whistle~
00:36:324 (4) - jump is out of place, I suggest moving to the same position as (1) I like it in this diff because it emphasizes the change in the music with the vocals and piano continuing and it should be trivial to aim.
01:38:574 (1,2) - recommend using 1 of these 2 patterns, note that (1) starts on blue tick fixed but on red tick
02:45:512 (1,2,3,1,2,3,1) - jumps between 3 and 1 should be the same, I suggest placing them like this (brown 3 is under red 2) you can rotate the pattern later if you want fixed
Thanksa lot for the mod!
Nimagan
god i love this song
no use of normal whistle /s?
Black whistle
02:01:449 (1) - emphasis on the white tick here
02:06:512 (1) - not a big fan of 3x reverse on 1/4 sliders (goes for entire diff) + 02:06:887 - is a lot more important than 02:07:074 -
02:09:512 (1,2) - ctrl g this, easier to read the full beat gap and it does not screw with the flow
02:32:762 (1) - sliders should end on an equally or less intense sound. 02:33:512 - this is to hard of a sound to be a tail imo
02:35:762 (1) - ^same here. loud "xylophone ish" sound here 02:36:137 -

white whistle
00:33:887 (3,1) - i think you need to be a bit more consistent with combos if you are gonna signal full beat gaps with a NC, you introduce the concept early on but I almost misread 00:38:574 (4,1) - because of it. maybe remove NC here.

01:09:605 - 01:26:978 - i think you can easily do something interesting here.
01:40:824 - have it turn here insted

love it * U *
Topic Starter
Dignan

Nimagan wrote:

god i love this song same that shit good
no use of normal whistle /s?
Black whistle
02:01:449 (1) - emphasis on the white tick here changed it so both drums (emphasis on red tick) and vocals (emphasis on white tick) are clickable
02:06:512 (1) - not a big fan of 3x reverse on 1/4 sliders (goes for entire diff) + 02:06:887 - is a lot more important than 02:07:074 - changed it here Ill try to remap the kiai as you said and see how it feels, so idk if ill change all of it yet
02:09:512 (1,2) - ctrl g this, easier to read the full beat gap and it does not screw with the flow holy shit thats really good
02:32:762 (1) - sliders should end on an equally or less intense sound. 02:33:512 - this is to hard of a sound to be a tail imo agreed
02:35:762 (1) - ^same here. loud "xylophone ish" sound here 02:36:137 - same

white whistle
00:33:887 (3,1) - i think you need to be a bit more consistent with combos if you are gonna signal full beat gaps with a NC, you introduce the concept early on but I almost misread 00:38:574 (4,1) - because of it. maybe remove NC here. I think NC there is fine but I changed the spacing at 00:33:699 (2,3,1) - so its more obviously a 1/1 gap

01:09:605 - 01:26:978 - i think you can easily do something interesting here. Ive thought about that, the problem I see is that if I map the bassline itll fit the intensity but completely miss out on the rhythm variations and be kinda boring, and if I map all the hihat stuff itll be too rhythmically complex and feel too intense. If I knew how to map that fittingly I would :/
01:40:824 - have it turn here insted o yeah good idea

love it * U *
Thanks a lot for the mod dude! ily
MarlonGT
Mod on request :

White Whistle

01:33:512 (1) - This slider was created by hand(?!?), it's therefore not perfectly symmetrical
03:06:512 (1) - Same thing applies here

01:33:512 (1) - Slider velocity at this timing point is imo too high, the slider currently depends heavily on slider leniency

02:08:012 (9) - 02:08:199 (11) are hitsounded with whistles whilst 02:08:574 (1) - 02:08:762 (3) are hitsounded with drums. The music stays the same during this part and the next vocal only starts at 02:08:762 (3) so the hitsounding feels a bit out of place

Black Whistle

00:45:512 (1) - This reversing sliders could be hitsounded to better emphasize the buildup of the music
00:46:262 (2) - ^
00:47:012 (3) - ^^

01:33:512 (1) - Again the pattern is created by hand, making it not perfectly symmetrical
02:32:762 (1) - ^
03:06:512 (1) - ^^
Topic Starter
Dignan

MarlonGT wrote:

Mod on request :

White Whistle

01:33:512 (1) - This slider was created by hand(?!?), it's therefore not perfectly symmetrical nah, its copypaste + rotate, the only thing that isnt perfectly symmetrical is the sliderend, which I did so its a bit more readable than a perfect stack + so it keeps its form
03:06:512 (1) - Same thing applies here this one is probably due to scaling + rounding errors. Changing sliderpoints doesnt really change the shape here.

01:33:512 (1) - Slider velocity at this timing point is imo too high, the slider currently depends heavily on slider leniency the slider plays like a circle slider and the SV increase is established earlier so its fine

02:08:012 (9) - 02:08:199 (11) are hitsounded with whistles whilst 02:08:574 (1) - 02:08:762 (3) are hitsounded with drums. The music stays the same during this part and the next vocal only starts at 02:08:762 (3) so the hitsounding feels a bit out of place 02:08:012 (9,10,11) - has the cymbals and 02:08:574 (1,2,3) - the hihat? so the music is different and fits the hitsounds

Black Whistle

00:45:512 (1) - This reversing sliders could be hitsounded to better emphasize the buildup of the music changed it so theres more emphasis on the bass note, dont think its necessary to have separate hitsounds here because drums arent there
00:46:262 (2) - ^
00:47:012 (3) - ^^

01:33:512 (1) - Again the pattern is created by hand, making it not perfectly symmetrical same as above, these are all fine
02:32:762 (1) - ^
03:06:512 (1) - ^^
thanks for the mod!
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