[top]
00:06:387 (1) - oui but why isn't this ending on the white tick
either would play fine but it sounds weird at first glance
00:08:330 (10) - 00:11:783 (6) - the hs on the sliderends
01:32:395 (3) - very questionably questionable
, from 01:33:258 (5) - the rhythm is already inconsistent in a measure.
I mean the 1/8 plays garbage and the sound rides on the 1/8 tick isn't that important so would ignore it
01:49:121 (2,3,4) - 01:51:711 (4,5,6) - 1/6
this is why this icon happened
02:33:042 (5,6) - would swap the clap
03:32:718 (5) - uhh this stands out in a bad way due to there'll be 1-2s after this one
I will never do this but 03:32:503 (4) - nc on this will be decent to have an earlier 1-2 pattern and it actually syncs to the 1-2 movements afterward
otherwise this needs to be changed in someway i dont know of
the 1/4 jumps moved this from good map to meh,,, its probs just me
[mid]
01:00:992 (1) - noobs cant react this in sight read tho
01:04:013 (1) - normal whistle on the slideslideslide and like 01:17:826 (4) - i cant tell if u forgot or something but whistle commonly sounds ncier with the hitsound overall
u shuld check thru, also soft whistles literally do nothing in the louder part like 01:31:639 (1) -
01:19:985 (1) - this overlap is super trash can u just move to where the slider flows
01:26:891 - the finish is out of place unless u have an additional finish on 01:26:459 - to follow how the finish was supposed to work
01:48:042 (3) - whisle dobdy
01:54:085 (3,4,5,6) - no this is too fast and no u shouldn't space out it to look like the common 1/2 spacing all of sudden it doesn't even fit ehtierh
02:35:524 (1) - remove nc
02:37:251 (1) - ewwwwwwwwwwwwwwwww why, this doesn't work cool when it's just for nothing in the song im not forcing u to follow all the stuff in the song properly like other modders but this isn't working either delete the hs or make it just objects instead of holding a slider
02:38:977 - the rhythm/patterns until next part where probs mirash is mapping are quite random tho, i shoulda just checked it for garden earlier but this probs made him think that this diff needed more feed backs b4 idk if he gets some eventually. this is not a gimmicky insane diff it needs to be a hard diff out of 3 diffs, the circles patterns are against the natural flow the people consider during game play. I mean the section is boosting its difficulty due to the slider speed is not really suitable level for a hard diff, it still is fine as a single option but additionally the jumps are commonly hard to follow for the targeted players of this diff, to sort out the problems I had in this part I've just came up with the points that I think can be improved a lot.
- 02:39:841 (5,6,7) - is pretty random rhythm id say it's not like ur following the synth u did for 02:49:337 (1,2) - so just 1/2 slider spams would work right here
- 02:41:567 (2,3,4,5,1,2) - spacing is out of control, and the spacing makes the pattern itself pretty brutal to play. it also looks like you've just ignored what's going on with the song otherwise you wouldn't have had a big spacing gap from 02:38:977 (1,2,3) - it should be changed in both spacing/patterning way to appropriately map the section without any weird spikes.
https://cdn.discordapp.com/attachments/ ... ot1102.png trynna said this is shit but I thought it's still fine to just indicate how you would need to adjust the spacing for suitable shit. also this is because the current pattern wouldn't work after a nerf of the spacing so could still refer to it.
- 02:42:862 (3) - ah only is this 3/2 in this section? I honestly think it should be 1/1 at its finest and it's because the slider looks ugly ass due to it just looks like made without being careful for its shape. 1/1 and a circle 02:43:510 - to pause would do literally the same as what currently it is while it can look much neater.
- 02:45:884 (1,2) - any point of using the variety spacing yet to map the pattern nothing pleasant to the patterning around? for example, change the flow opposite, or any different direction clearly from the new combo to use the different spacing can work, but when you just map the pattern along with the previous circles I'd say this is not really good for the majority of people including me.
https://delisha.s-ul.eu/rRvANz0h is what i thought of, this kind of patterning usually will work fine with the inconsistent spacing.
- 02:48:690 (2,3,4,1) - yeah so, you've been using this x0.2 increasing patterns a lot later but what is this spacing increase for? that's objectively breaking the aesthetic and how it plays like, neither it follows the song so i don't really know what youd do with the pattern whichs generally banned since 2011.
- 02:49:337 (1,2,3) - I'm nitpicky at this point... well I still don't understand as to why you happened to space the shit suddenly, more like the rhythm is to emphasize the sound, the spacing increase is excessive for the sounds already. and that's why 02:39:841 (5,6,7) - is considered to get nerfs, to highlight a specific part by using different rhythm, not overusing of the spacing, thats how to map more clean usually.
02:57:970 (2,3) - would be actually cool if the (2) was along with the (3)
https://delisha.s-ul.eu/E8QqBY2R03:06:172 (1) - this looks like 03:05:740 (6) - being 3/2 slider but in x0.75, especially after a stream of 5 it might cause misreading easily. it's actually not big deal but it still would be great if it was stacked or smth to appear more obvious for the rhythm
03:19:769 (1) - alright the jumps work very fine, but the slider didn't. the speed change from x1.0 to x1.5 is such a huge jump, yet the patterning itself is also jumping across the circles, which is TOO much at once. you should decrease either the sv or the jump between 03:19:553 (6,1) - for somewhat comfortable playing,
https://delisha.s-ul.eu/EF7KfTKO can do much more intuitive stuff as the slider flows around the circles fine. although my alternative still will be decreasing the sv to differentiate from 03:06:172 (1) - like, using the same slider with much more intense patterns makes 03:06:172 (1) - not special, when the sound behind, and how the song goes are drastically different.
03:20:200 (1,2,3) - 1/6
03:26:891 (1,2,3) - a bit too far from (8), can move this to visually sandwich 03:26:028 (7) - would be cool imo
https://delisha.s-ul.eu/s23KSa1J03:32:503 (1,2,3,4,1,2,1,2,3,4) - yeah u go obviously mad 03:33:798 (1,2,3,4) - can be 2 sliders, and not too jumpy since it's uhhhhhhhhhh too hard lol
[bot]
ok this is neither "normal" nor "the least diff" level in a set obviously. all the 1/2s are spaced out? you just continuously spamming the 1/2 rhythm? just go doing that in an advanced, or a hard -__- seriously, i dont understand why this just didn't go like 2.6* lmao
00:11:352 - wheres hs
00:18:690 (3) - soft finish?? idk
00:21:927 - whistle could be a viable choice because 00:23:654 -
00:27:754 (1) - whistle doesnt work here tbh
00:54:517 (2) - wanna avoid overlap XD
00:58:834 (1) - the spike in the rhythm is kind of stupid, when you go the way only mapping 1/2 or 1/1 the 2/1 slider makes it underwhelming af
01:03:582 (3) - yo but overlap is ugly
ugh sorry but i cant really mod this diff anymore when it needs either remap or change to diffname and my mod would just be "nerf this" "nerf that" and that'll be overdose of it which can turn to be useless.
i dont feel ranking this at all due to raised points in the lower diffs. you may just get garden for a rebubble if he doesn't think these can be problematic, otherwise this should be addressed and get me again for a recheck