Modded some general idea from lastendconductor IRC.
He modded, chatlog is on another pcnya10 wrote:
Modded some general idea from lastendconductor IRC.
2017-10-28 13:02 Yohanes: ACTION is listening to [https://osu.ppy.sh/b/1451093 zts - lastendconductor]
2017-10-28 13:02 Yohanes: I tried mapping smth different
2017-10-28 13:03 nya10: Lu mau feedback kek apa? :/
2017-10-28 13:03 nya10: Kek mod biasa?
2017-10-28 13:03 nya10: DT pool ok
2017-10-28 13:03 Yohanes: hmm
2017-10-28 13:03 Yohanes: I don't know what kind of feedback that I want tbh
2017-10-28 13:04 Yohanes: general mungkin??
2017-10-28 13:04 nya10: Oke
2017-10-28 13:06 nya10: 01:26:459 (1,2,3) - spacing mungkin kalo bisa dibikin kek 00:22:898 (2,3,4,5) -
2017-10-28 13:06 nya10: Gatau sih itu keknya agak counter intuitive buat gw
2017-10-28 13:07 Yohanes: hmm makes sense
2017-10-28 13:07 Yohanes: ok
2017-10-28 13:07 nya10: 01:32:395 (3,4) - gatau deh ini, udah tanya orang soal ini?
2017-10-28 13:10 Yohanes: 01:32:395 (3,4) - yg kaya gini sering dipake kok
2017-10-28 13:10 nya10: 02:40:704 (1,2,3,4,1,2,3,4) - gatau sih ini gw tbh mixed feeling
2017-10-28 13:10 nya10: Soalnya keknya belom climax intense
2017-10-28 13:10 Yohanes: kan basically sama kaya 1/4 biasa, cuma tambah tail buat fill 1/8 nya
2017-10-28 13:10 nya10: Well terserah sih, gw lagi bingung
2017-10-28 13:10 nya10: Oke
2017-10-28 13:11 Yohanes: 02:40:704 (1,2,3,4,1,2,3,4) - ini gw juga masih not totally sure, ntar liat deh
2017-10-28 13:11 nya10: Agak susah itu di aim sih imo
2017-10-28 13:12 nya10: Tbh ada beberapa part seinget gw setelah ngeliat seluruhnya, keknya ayunan lagunya jadi ga gitu berasa gara2 lu stacking kek gini sih mungkin 03:03:150 (1,2) -
2017-10-28 13:12 nya10: Gw keknya ngeliat begituan juga di beberapa tempat, cuma gw lupa xd
2017-10-28 13:13 Yohanes: clap nya ya
2017-10-28 13:13 nya10: Gw liat spacing sih
2017-10-28 13:13 nya10: WKWK
2017-10-28 13:13 nya10: Iya
2017-10-28 13:13 nya10: Ke clap
2017-10-28 13:13 nya10: Ke slider beginning 2 nya
2017-10-28 13:14 nya10: Well for most part I guess ok xd
2017-10-28 13:14 Yohanes: itu sengaja gw bikin gitu biar notes selanjutnya lebih ke empahsize sih
2017-10-28 13:14 Yohanes: wkwkw
2017-10-28 13:14 nya10: Hmmm okay
2017-10-28 13:14 nya10: Make sense I guess
2017-10-28 13:14 Yohanes: gw banyak ambil inspirasi dari miragecoordonator nya elvis
2017-10-28 13:14 Yohanes: coordinator
2017-10-28 13:14 Yohanes: tapi nanti kalo terlalu underwhelming gw ganti
2017-10-28 13:15 nya10: Ini masih keliatan banget
2017-10-28 13:15 nya10: Style lu
2017-10-28 13:15 nya10: xddd
2017-10-28 13:15 nya10: So it's a good thing
2017-10-28 13:15 Yohanes: at least bukan arranged triangle kek map gw yg lain
2017-10-28 13:15 Yohanes: lu tau
2017-10-28 13:15 nya10: Maksud gw
2017-10-28 13:15 Yohanes: gw kasih liat sesuatu
2017-10-28 13:15 nya10: Structure kerangkanya
2017-10-28 13:15 Yohanes: iya
2017-10-28 13:16 Yohanes: mapping style ga akan mudah keganti dengan 1 map lol
2017-10-28 13:16 nya10: ACTION is listening to [https://osu.ppy.sh/b/738959 zts - lastendconductor]
2017-10-28 13:16 nya10: :thinking:
2017-10-28 13:16 Yohanes: yha
2017-10-28 13:16 Yohanes: http://puu.sh/y8ZXJ/a35e42a869.png
2017-10-28 13:16 Yohanes: xD
2017-10-28 13:17 nya10: :thinking:
2017-10-28 13:17 nya10: Well at least di map ini berasa kok perubahan intensitynya
2017-10-28 13:17 nya10: Cuma emang ada beberapa part yang inkonsisten, itu aja
2017-10-28 13:17 Yohanes: gw pingin bikin map ini, feels different but still familiar
2017-10-28 13:17 Yohanes: hm okey deh
2017-10-28 13:17 Yohanes: ntar gw cek2 lagi
2017-10-28 13:17 nya10: Btw
2017-10-28 13:17 nya10: Ini sadar ga?
2017-10-28 13:18 nya10: Keknya ada beat yang lu skip
2017-10-28 13:18 nya10: Which gw assume
2017-10-28 13:18 nya10: Intentional
2017-10-28 13:18 nya10: Lmao
2017-10-28 13:18 Yohanes: yg mana
2017-10-28 13:18 nya10: Maybe
2017-10-28 13:18 nya10: Kuping gw aja
2017-10-28 13:18 nya10: Wait
2017-10-28 13:18 nya10: 01:49:121 (2,3,4) -
2017-10-28 13:18 nya10: Keknya harusnya ada 1/8 ?
2017-10-28 13:18 Yohanes: oh itu
2017-10-28 13:18 Yohanes: bukan, 1/6
2017-10-28 13:19 nya10: Well susah tapi kalo ada 1/8
2017-10-28 13:19 nya10: Eh iya
2017-10-28 13:19 nya10: de
2017-10-28 13:19 Yohanes: tapi tetep ada drumnya kok di 1/4
2017-10-28 13:19 Yohanes: ntar gampang, kalo disuruh pindah ke 1/6, tinggal gw tambah notes
2017-10-28 13:19 nya10: 01:54:085 (1,2) -
2017-10-28 13:19 nya10: Maksud gw btw
2017-10-28 13:19 nya10: Yang kek2 gini juga
2017-10-28 13:19 nya10: Cuma yah
2017-10-28 13:19 nya10: Spacing limitation ini masalahnya keknya
2017-10-28 13:20 nya10: Di canvas mapnya
2017-10-28 13:20 Yohanes: oh, yg ini ga ada 1/4 nya
2017-10-28 13:20 nya10: Bukan
2017-10-28 13:20 nya10: Maksud gw
2017-10-28 13:20 nya10: Spacingnya
2017-10-28 13:20 nya10: Lmao
2017-10-28 13:20 Yohanes: spacing iya
2017-10-28 13:20 Yohanes: wkwkw
2017-10-28 13:20 nya10: Oh nvm
2017-10-28 13:21 nya10: Yep jujur sih kalo main ngestack gitu
2017-10-28 13:21 nya10: Takut dimainin orang aneh
2017-10-28 13:21 Yohanes: bisa gw besarin sih spacingnya, hold on
2017-10-28 13:21 nya10: Coba aja tanya yang bisa testplay
2017-10-28 13:21 nya10: Susah kalo mau ngemod map lu soalnya
2017-10-28 13:21 nya10: Ngubah 1 posisi bisa ngubah semua
2017-10-28 13:21 nya10: Lmao
2017-10-28 13:21 Yohanes: wkwkwkw
den0saur wrote:
[Challenging]
whoa, this is some intensive hitsounding OмO
owo[Ordinary]
- 02:45:452 (6,7,1) - im not too sure about this placement
Hm, okay, I'll make spacing bigger- 03:19:769 (1) - giving this slider a shape like here(00:47:395 (3) - ) might be good
No, it sounds different for me, also I want to keep same form as Mirash made here - 03:06:172 (1)That's it. Pretty much short mod. Good luck !!
- 01:06:172 (2,3,4,5) - i feel the lack of whistles
added some whistles- 03:00:129 (3) - not a problem, but this shape might feel out of place.
made a wave slider here
rs_fadeaway wrote:
hello~ from my queue
im kinda rushed this mod, but plz consider every suggestions)
[challenge]
00:56:675 (7,1) - too close
I like anti-jumps more than regular jumps
01:56:028 (1) - put the spinners head at 01:55:920 -
okie
03:10:272 (2,3) - too close
oops
[ordinary]
02:54:949 (3,4) - dont recommend to use stack here, coz u usurally use 1/2 stack in map, and we usurally use 1 kind of stack in low diffs.
I already used 1/1 stacks in this diff (00:08:762 (1,2) - here, 00:19:121 (1,2) - here, 00:23:870 (5,1) - etc.) so I think it's not a problem
Overall its a good set, but maybe we need a ex lol
thanks thanks thanksHytex wrote:
hi mod queue
is 1.99 3.28 gap good? lol
[normal ordinary]
00:19:121 (1,2,3,4,5) - could be misreadable as 1/2 for beginners tbh
If they can see approaches then they can't missread. Oke, I'll ask some newbie players about it
00:23:870 (5,1) - ^ since you had stacks for 1/2 aswell
^ a
01:02:287 - why did you start NC'ing every 2 downbeats in this section?
Because I don't like nc spam in normals but my collab partner like? I dunno (actually he likes to put nc on different patterns and doesn't care about downbeats)
01:10:057 (3,4) - misreadable as 1/2 again
I don't think so, also it represents pause in the music well
02:11:352 (1,2) - are overlaps like this unrankable, IDK?!
Why this overlaps are unrankable, show me a place in RC where I can read that I can't do this o.o
02:14:805 (2,3) - i think its possible for you to adjust the spacing for the second circle to avoid
it being misreadable
Uhh, I repeat this pattern in this part so I think this stack can be recognizable even for beginners
02:18:258 (1,2) - ^
^
02:54:949 (3,4) - misreadable as 1/2
I don't think that it can be missreadable after more than half of the map full of patterns like this
[hard challenging]
you're nc'ing on different ticks..
maybe try to nc only every 1 downbeat (this means before or after the downbeat)
I prefer to put nc every 2 downbeat, will see what Mirash think about it
00:45:452 (3,4,5,6) - maybe lets try to avoid this kind of pattern if possible
Why I need to avoid my favorite patterns that fit the music well?
00:53:654 (2,3,4,5,6,1,2) - ^
Nope
01:00:992 (1) - such a short spinner, maybe make a slider instead?
Autoplay can achieve 1000 bonus score on this spinner, then it's not so short
02:45:452 (6,7,1) - could be misreadable for 1/4 too
Changed after previous mods, ye
03:09:193 (3,4,5,6) - what are you mapping to here?
background piano sounds
03:16:100 (3,4,5,6) - ^
^
03:23:222 (3,4,5,6) - ^ i have shet laptop so i cant hear xd
^
good luck with set!
den0saur wrote:
[Challenging]
whoa, this is some intensive hitsounding OмO[Ordinary]
- 00:32:934 (1,1) - this is placed the same way as all 3/4+slider patterns in this map. maybe move it farther so the first slider wont touch the second one. stacked instead
- 01:17:395 (3) - ctrl+g? then it follows the idea of movement on 2 consecutive 1/2 sliders more with the rest of the map works well, but i don't like how it looks this way
- 02:37:251 (1) - wow owo rip cockiezi skin users on this
- 02:38:546 (1) - imo it sounds better without a whistle here. but this hitsounding is too advanced for my mind so feel free to disregard what i said X--D this one is landed on the SPFHGOGDVBNSOIB sound and soundjs ok for me
- 02:45:452 (6,7,1) - im not too sure about this placement
- 03:19:769 (1) - giving this slider a shape like here(00:47:395 (3) - ) might be good
- 00:38:330 (2,3,4,1) - can be better visually, bad overlaps i think its ok
- 01:06:172 (2,3,4,5) - i feel the lack of whistles
- 03:00:129 (3) - not a problem, but this shape might feel out of place.
Lafayla wrote:
Challenging>
02:15:236 (2) - you sure you don't want to emphasize this one instead of 02:15:021 (1) - sounds are connected so does the objects
rs_fadeaway wrote:
[challenge]
00:11:352 (3,4,5,6,7) - balance the DS with 1.0x turn on stack view
00:56:675 (7,1) - too close
01:56:028 (1) - put the spinners head at 01:55:920 -
03:10:272 (2,3) - too close
[ordinary]
00:38:330 (2,4) - this better seprate no
02:54:949 (3,4) - dont recommend to use stack here, coz u usurally use 1/2 stack in map, and we usurally use 1 kind of stack in low diffs.
Overall its a good set, but maybe we need a ex lol
Hytex wrote:
hi mod queue
is 1.99 3.28 gap good? lol density of diffs is balanced i think, star rating doesn't represent true difficulty
[normal ordinary]
00:19:121 (1,2,3,4,5) - could be misreadable as 1/2 for beginners tbh
00:23:870 (5,1) - ^ since you had stacks for 1/2 aswell
00:38:330 (2,4) - please avoid overlapping slidertails if possible it looks ok so why not
00:53:654 (1,2) - ^ i think its on the rc to avoid overlapping these except for the sliderbodies it isn't a repeat slider so should be fine, and this thing you are talking about is for easy diffs
01:02:287 - why did you start NC'ing every 2 downbeats in this section?
01:10:057 (3,4) - misreadable as 1/2 again
01:16:100 (1,3) - probably avoid this too, dunno
02:11:352 (1,2) - are overlaps like this unrankable, IDK?!
02:14:805 (2,3) - i think its possible for you to adjust the spacing for the second circle to avoid
it being misreadable
02:18:258 (1,2) - ^
02:54:949 (3,4) - misreadable as 1/2
[hard challenging]
you're nc'ing on different ticks.. i nc for patterns and changes in music
maybe try to nc only every 1 downbeat (this means before or after the downbeat)
00:26:891 (4,5,6,7,1) - isn't this a bit too intense? 5 notes streams are what hard diff is for
00:28:618 (1,2,3,4,5,6) - misreadable for 1/4 tbh agree
00:45:452 (3,4,5,6) - maybe lets try to avoid this kind of pattern if possible
00:53:654 (2,3,4,5,6,1,2) - ^
01:00:992 (1) - such a short spinner, maybe make a slider instead?
01:18:474 (1,2,3) - not sure about this overlap lol why are you though?
02:45:452 (6,7,1) - could be misreadable for 1/4 too
02:55:380 (2,3,4,5) - whats with this flow lol O_o
03:09:193 (3,4,5,6) - what are you mapping to here?
03:16:100 (3,4,5,6) - ^
03:23:222 (3,4,5,6) - ^ i have shet laptop so i cant hear xd
03:27:107 (2,3) - opportunity for blanket tbh i dont like blankets, only irl
den0saur wrote:
[Intricate]nice patterning on calm parts
- 00:13:510 (2) - unintentional(right?) unequality makes me rage
- 02:41:136 (3,4) - i think 1/2 slider will represent better
- 02:59:913 (1) - maybe 1/2 circles will be better? I think they're alright. I also used slider in the previous section
- 03:05:093 (2,3,4,5,6,7,8,9) - could make this pattern a bit bigger, feels a bit underwhelming because of some jumps previously on kiai, and also because the same spacing for the same pattern right before kiai where the song is much more calm
very clean map, good job! Thank you very much!
Lafayla wrote:
Intricate>
02:38:546 (1) - doesn't need nc imo SV change need a new combo
02:40:704 (1,2) - I wouldn't nc these, instead I would nc 02:41:136 (3) - That makes sense, but I want to put nc on every new section of a pattern
if you do changes ^ 02:41:567 (1,2,3,4) - need to be added to the combo
02:54:949 (2) - I would make this the nc instead of 02:54:517 (1) - I like it on the previous notes better, sorry ;;
Best of Wishes c: Yohanes, very cool mapset Thank you!
rs_fadeaway wrote:
hello~ from my queue
im kinda rushed this mod, but plz consider every suggestions)
[intricat]
00:28:618 (3,4) - DS seems too far, but 00:29:265 (5,1) - too close Hmm, I don't think they're still appropriate though
00:58:834 (1,1) - I think the rhythm between these two sliders should not be ignored. put some note like this will be more fun to play http://puu.sh/yiTyk/09b3bf91f0.jpg But that would make the rhythm way too dense for may taste. I want to keep the calm part still calm lol
01:31:208 (8) - this slider looks like simple and not rly fit the music. i just suggest to make 2 notes here. coz in music these 01:30:776 (6,7,8) - sounds like in a gruop and getting more intense one by one. http://puu.sh/yiTGw/231da51e3b.jpg That makes sense to be honest. But I want to keep my pattern because I like them so much ;;
02:38:546 (1) - this slider seems too normal , usually we make some special shape of slider to show the SV is changing.
Overall its a good set, but maybe we need a ex lol Song isn't even that intense, we dont need an ex lol. Thank you anyways
Thank you for the mods! Really-really appreciate thatHytex wrote:
is 1.99 3.28 gap good? lol I believe it should be fine
[insane intricate]
personally i like this diff but i have a suggestion
01:06:172 (2,3,4) -
select one slider from here
rotate by 120 or -120 according to the direction you want to make
and then place where you want to
and then this is the result (rotated by -120) Thats good, but way too "ordinary" to my taste xD I want to make something different here lol
Hytex wrote:
00:38:330 (2,4) - please avoid overlapping slidertails if possible it looks ok so why not
both easy and normal has this ruleRanking Criteria wrote:
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
Hytex wrote:
both easy and normal has this ruleRanking Criteria wrote:
Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
thanksGarden wrote:
General
Ordinary
- 00:19:121 (4,5,6,7,8) - 01:08:977 (1,2,3,4) - etc. please try to avoid 1/2 1/1 stack mixing in lowest diff :\
Oh, I'll remove 1/2 stacks then- 02:12:431 (2) - 02:15:884 (3) - 02:19:337 (2) - tho we have approaching circle, the rhythm variation here is unintuitive for beginners to read, just move it somewhere else following distance snap
okay- from my perspective i would suggest simplifying some rhythm and use cs3.5 to avoid some overlaps caused by stacks before after
Challenging
- od6 hp5 for diff s pread
- 00:39:193 (5,6) - 00:34:661 (1,2) - mixing stack usage seems to be yourr style?? they can be somehow weird to read
I unstacked 1/4 stuff so I guess it will be more readable now- 00:56:675 (7,1) - forcing stack regardless of spacing isn't a good idea
Remade this place in a different way- 01:00:992 (1) - too sudden imo
but it fit this sudden sound well :eyes:- 01:45:452 (5) - nc according to 01:31:639 (1) - 01:35:093 (1) -
okie- I like the style how you guys did the hard but some spacing can be more intuitive.
Alright, thank you Garden! No reply means fixGarden wrote:
GeneralIntricate
- idk who mapped how much in n/h difficulty, but if they are not 100% equal in drain time then some1 is likely to contribute the most in this mapset which is not allowed I'll put the explanation in the desc
you can call me back when ready, but I suggest getting some others' opinions on hard diff first.
- 00:12:431 (2,3,4) - I suggest ctrl-g the triplet for comfortable experience in calm section
- 00:33:798 (3,4,5) - why not emphasize them equally? No reason really lol, however I changed some stuff here to make it more equal
- 00:44:373 (5,6) - my body isn't ready for this xd
- 01:15:129 - 01:28:941 - these 1/4 notes can be mapped Hmm, I would like to keep mapping those sharp sound instead (idk what it is)
- 01:57:539 (1) - normal finish fits better!
- 02:31:639 (8) - seems to miss a whistle or clap here drum whistle then, since none of the soft are suitable
- 02:38:546 (1) - a fast 1/2 slider would better indicate the sharp sound + melody
OookeDelis wrote:
I didn't check the map yet but you must indicate that the lower diffs are in collaboration by those 2 mappers. both in the description and the tags.
it currently is just way too confusing what they've done in these diffs.
ChallengingMishima Yurara wrote:
02:24:193 - litearlly what the FUCK>???>>????????????? YOHANES?????? remove this blue tick nc and the other ones too Thx
03:29:373 - this 1 is ok tho
thanks!Garden wrote:
top dif
00:33:798 (3,4,5) - I forget how the old version looks and dunno what you have changed, but what about https://puu.sh/ziEoq/d930f8733b.png ok
02:38:546 (1) - well this point is neither replied nor changed .. I missed the "1/2 slider part". I make the slider faster, but I keep 3/4 because they will give more build up toward kiai
xie xie 花园Garden wrote:
bubbled
I do honestlyDelis wrote:
do u need a bee enu
All fixed, otherwise adressed!Delis wrote:
[top]
00:06:387 (1) - oui but why isn't this ending on the white tick either would play fine but it sounds weird at first glance Add repeat
00:08:330 (10) - 00:11:783 (6) - the hs on the sliderends
01:32:395 (3) - very questionably questionable , from 01:33:258 (5) - the rhythm is already inconsistent in a measure. I mean the 1/8 plays garbage and the sound rides on the 1/8 tick isn't that important so would ignore it
01:49:121 (2,3,4) - 01:51:711 (4,5,6) - 1/6 this is why this icon happened I guess my simplification didn't work lol
02:33:042 (5,6) - would swap the clap
03:32:718 (5) - uhh this stands out in a bad way due to there'll be 1-2s after this one I will never do this but 03:32:503 (4) - nc on this will be decent to have an earlier 1-2 pattern and it actually syncs to the 1-2 movements afterward otherwise this needs to be changed in someway i dont know of NC for now
the 1/4 jumps moved this from good map to meh,,, its probs just me If you're talking about the last jump, I think its justified because of the intensity the music. If it's something else, you need to tell me which one is it lo
i dont feel ranking this at all due to raised points in the lower diffs. you may just get garden for a rebubble if he doesn't think these can be problematic, otherwise this should be addressed and get me again for a recheck
no reply = fixedDelis wrote:
[mid]
01:00:992 (1) - noobs cant react this in sight read tho
01:48:042 (3) - whisle dobdy
01:54:085 (3,4,5,6) - no this is too fast and no u shouldn't space out it to look like the common 1/2 spacing all of sudden it doesn't even fit ehtierh
02:35:524 (1) - remove nc
02:38:977 - the rhythm/patterns until next part where probs mirash is mapping are quite random tho, i shoulda just checked it for garden earlier but this probs made him think that this diff needed more feed backs b4 idk if he gets some eventually. this is not a gimmicky insane diff it needs to be a hard diff out of 3 diffs, the circles patterns are against the natural flow the people consider during game play. I mean the section is boosting its difficulty due to the slider speed is not really suitable level for a hard diff, it still is fine as a single option but additionally the jumps are commonly hard to follow for the targeted players of this diff, to sort out the problems I had in this part I've just came up with the points that I think can be improved a lot.
- 02:39:841 (5,6,7) - is pretty random rhythm id say it's not like ur following the synth u did for 02:49:337 (1,2) - so just 1/2 slider spams would work right here
I think I follow exactly the same synth like I did for 02:49:337 (1,2) -
- 02:41:567 (2,3,4,5,1,2) - spacing is out of control, and the spacing makes the pattern itself pretty brutal to play. it also looks like you've just ignored what's going on with the song otherwise you wouldn't have had a big spacing gap from 02:38:977 (1,2,3) - it should be changed in both spacing/patterning way to appropriately map the section without any weird spikes. https://cdn.discordapp.com/attachments/ ... ot1102.png trynna said this is shit but I thought it's still fine to just indicate how you would need to adjust the spacing for suitable shit. also this is because the current pattern wouldn't work after a nerf of the spacing so could still refer to it.
- 02:42:862 (3) - ah only is this 3/2 in this section? I honestly think it should be 1/1 at its finest and it's because the slider looks ugly ass due to it just looks like made without being careful for its shape. 1/1 and a circle 02:43:510 - to pause would do literally the same as what currently it is while it can look much neater.
- 02:45:884 (1,2) - any point of using the variety spacing yet to map the pattern nothing pleasant to the patterning around? for example, change the flow opposite, or any different direction clearly from the new combo to use the different spacing can work, but when you just map the pattern along with the previous circles I'd say this is not really good for the majority of people including me. https://delisha.s-ul.eu/rRvANz0h is what i thought of, this kind of patterning usually will work fine with the inconsistent spacing.
- 02:48:690 (2,3,4,1) - yeah so, you've been using this x0.2 increasing patterns a lot later but what is this spacing increase for? that's objectively breaking the aesthetic and how it plays like, neither it follows the song so i don't really know what youd do with the pattern whichs generally banned since 2011.
The tone of sounds is increase - the spacing is increase too
- 02:49:337 (1,2,3) - I'm nitpicky at this point... well I still don't understand as to why you happened to space the shit suddenly, more like the rhythm is to emphasize the sound, the spacing increase is excessive for the sounds already. and that's why 02:39:841 (5,6,7) - is considered to get nerfs, to highlight a specific part by using different rhythm, not overusing of the spacing, thats how to map more clean usually.
I just can't hear this shit 02:39:841 (5,6,7) - nerfed sorry
03:19:769 (1) - alright the jumps work very fine, but the slider didn't. the speed change from x1.0 to x1.5 is such a huge jump, yet the patterning itself is also jumping across the circles, which is TOO much at once. you should decrease either the sv or the jump between 03:19:553 (6,1) - for somewhat comfortable playing, https://delisha.s-ul.eu/EF7KfTKO can do much more intuitive stuff as the slider flows around the circles fine. although my alternative still will be decreasing the sv to differentiate from 03:06:172 (1) - like, using the same slider with much more intense patterns makes 03:06:172 (1) - not special, when the sound behind, and how the song goes are drastically different.
03:20:200 (1,2,3) - 1/6
[bot]
ok this is neither "normal" nor "the least diff" level in a set obviously. all the 1/2s are spaced out? you just continuously spamming the 1/2 rhythm? just go doing that in an advanced, or a hard -__- seriously, i dont understand why this just didn't go like 2.6* lmao
00:11:352 - wheres hs
00:18:690 (3) - soft finish?? idk
00:21:927 - whistle could be a viable choice because 00:23:654 -
00:27:754 (1) - whistle doesnt work here tbh
ugh sorry but i cant really mod this diff anymore when it needs either remap or change to diffname and my mod would just be "nerf this" "nerf that" and that'll be overdose of it which can turn to be useless.
i dont feel ranking this at all due to raised points in the lower diffs. you may just get garden for a rebubble if he doesn't think these can be problematic, otherwise this should be addressed and get me again for a recheck
Kalibe wrote:
Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav It's less than 5ms. I've checked in Audacity but I can't upload the ss because my internet connection is rubbish. Its the default osu! hitsound btw :3
basic
- add kiai here 02:38:977 - because you have it on your last diff too
- 00:13:510 (1,2) - would have more sense to switch nc, because it's the same thing as 00:20:416 (7) -
- 00:26:891 (4) - normal finish on end sounds really out of place, i'd just use finish without addition, same to other diffs
- 00:31:208 (1) - add whistle on spinner?
- 00:49:121 (2,3) - this seems kinda hard to play and you never did spaced 1/2 rhythm before, so stacking those will be great
- 00:59:265 (1,2,3) - just a little spacing error
- 01:14:157 (4) - there's nothing really to click on red tick, maybe try 2 circles instead? http://osu.ppy.sh/ss/10922968 sounds better to me
also here 01:49:769 (5) - i'd change this to circle, there's no need to make complex 1/2 rhythm when music doesn't even call for it I switched the rhytym on 01:14:157 (4) - because I think it fits well to the music
- 02:23:222 (1) - your second head lands on almost nothing in music, perhaps how about removing repeat and doing something like https://osu.ppy.sh/ss/10923005 ?
- 02:42:862 (5,2) - overlap looks really odd here, https://osu.ppy.sh/ss/10923016 that could work better imo
- 02:49:769 (5) - 1/1 repeat don't really fit with what music is doing, i'd change rhythm https://osu.ppy.sh/ss/10923074 to follow these sounds in song
03:03:150 (3) - here sounds more reasonable cuz music tone is diffirent
- 03:33:798 (6) - you could remove, repeat and add circle for emphasis crash
intricate
- 00:06:387 (1) - i don't think this deserves such a high-speed movement, but would be good adding some shapes to it https://osu.ppy.sh/ss/10923385 I think it's fine, I just generally don't like the idea of a short slider to have intricate shape lol
- 00:58:402 (6,7) - im not a fan how this plays tbh, it would be better stacking 00:58:402 (6) - on 00:57:323 (2) - head, so u will get neater transition to 00:58:618 (7,8,1) - imo
- 01:08:546 (4,5,6,7) - 01:22:359 (4,5,6,7) - these sounds more like 1/4 to me tbh, there's nothing on 01:08:690 (6) - 01:22:503 (6) - if you listen closely Tbh I still conflicted about this one, but I changed it into 1/4s. I also change the shapes of some 1/6 quaplet to give visual difference from 1/4s
- 02:07:251 - your break is somehow broken lol
- 03:03:582 (2,5) - that overlap is not really nessesary and just looks odd uwu
- 03:19:769 (5,6) - really unexpected jump in diffirent direction makes it weird to play, how about this instead? https://osu.ppy.sh/ss/10923476 I really like my pattern to be honest xD I think mine have a right amount of bounciness to it, and it gives the best transition from previous to the next pattern
call me when its updated Everything else is fixed!
Thank you
thanksKalibe wrote:
ordinary
- 00:31:639 (2,3) - no idea what these sliders follows to, but im sure it can be better presented, how about https://osu.ppy.sh/ss/10923121 ? or you could just use 4 circles instead of 2 1/1 sliders
yeah
- 02:54:949 (3,4) - stack is broken a bit
fixed
- 03:19:769 (3) - actually, clap on end sonuds not bad here if you want to use
Why not
- 03:27:539 (2) - 03:30:992 (2) - whistle on sliderend
yup
challenging
- 00:44:157 (3,1) - unstack is specially?
Nope, I'm just goddess of unstacks
- 01:00:992 (4) - whistle? feels missing something on head
sounds more like finish, but you're right
- 01:52:143 (6,7) - not really sure about this jump, i'd reduce it just for safety by moving 01:52:143 (6) - around 380/298
moved
- 03:16:100 (3,4,5,6) - to avoid total complexity, just stack those doubles? like you did for all doubles before
okie
call me when its updated