Collosus, the Wrath of the OceanContent
- 00:12:596 (6,7) - These sounds are very different whereas these ones 00:12:056 (4,5) - sound the exact same and they are mapped the same way, so I think 00:12:867 (7) - should be more spaced so the movement feels different than the previous pattern. Maybe shift (7) to the left or something. Applies to every pattern I sort of see where you're coming from but I think you ain't understanding what this current pattern does, like in the core it's mostly like stuff like 01:06:650 (1,2,3,4) - low spacing 1/1, but 00:12:596 (6) - is stronger sound and thus it's spaced out; applies to every pattern
- 02:45:704 (2) - I don't think it should be clickable, feels weird like this. Maybe replace 02:45:569 (1) - with an 1/2 beat slider. Same for 02:45:029 (1,2) - I think it should be, basically this section is 1/2 all the way thru (like that bass drum would be) with sliders used mostly to accentuate the guitar shit (and occasionally other stuff) now thus most of the stuff not emphasised with anything else gets lowish spacing 1/2 circles according to the constant bass drum
- 02:46:110 (1,2,1,2) - Hitsounding is barely noticeable here and sounds are quite loud so meh. You did a very good job with hitosunds but these aren't noticeable enough imo. Hitsounding mostly equals drums when I'm doing it and thus this is done like the drums (which means that constant bass drum with the occasional snare); which happens to somewhat get drowned at places here under the heavy guitar sound, but hey, that happens in the song too. Not like I'd go hitsounding the guitar here
- 03:20:164 (2) - I would lower SV or change slider shape or direction to differenciate the sounds Wouldn't really be bad idea tbh, but these are the same according to how the guitar sound is same for both (it's just that for the first there's double guitar, the other of which pretty much dies out for the second. I don't think it needs change, even though they are the same, both of them fit the respective soundscapes in the music
- 04:13:677 (1,2,3) - These patterns here feel weird to me. Like sounds are not loud enough yet to do triangles. I would build a pattern around those 04:14:082 (1,2,3,1,2,3) - and change what's before. However they fit very well here 04:19:352 (1,2,3,1,2,3,1,2,3) - . No problem here either 06:19:352 (1,2,3,1,2,3,1,2,3) - . I hope you see what I mean I see what you mean sort of, but I don't see why you'd mean that; triangle is the idea shape for patterning this imo, and thus it not being fit is kinda uh, also it doesn't differ much from the constant 1/2 stuff before either, the DS isn't massively larger even though it might feel like that due the more aggressive movement required. You are right obviously the 3+3 patterned measure ends are "more fit"
for triangles cuz like, duh, they are patterned as three, but the idea behind these kiais is the circular movement with triangles and I quite like having the earlier ones like that too. It's also nice touch how the movement gets faster with the measure end triangles since they are 1/2 shorter compared to these dudes
- 05:23:136 (1) - I think you should place this object so the distance between 05:22:460 (2) - 's slider head and slider tail look the same. It'd indeed look pretty cool prob, but I'd rather keep little more distance for the emphasis of the strong sound here Actually fuck it not like it'd change much, moved
- It feels like there's no difference between 08:11:780 (3,1) - that has a strong sound on (1) and 08:12:320 (3,1) - that hasn't. Maybe don't stack 08:12:050 (1) - so (1) will feel less common. If you change here, you'll have to change the whole place that uses this pattern so I will understand you don't want to change as it might be subjective x) The massive changes proposed aside, it's going off the course with what this section is about; it's about raw constant(ly increasing) barrage of shit on you (see thematics posts in earlier mods for more info) and thus I lessened the emphasis on individual sounds to keep the difficulty more stale(ly increasing); also the stacks are for the 1/1 guitar and are only broken for clearly differing stuff on guitar (or some times cymbals as you can probably see, but not snare or bass drums since they are pretty consistent throughout there)
- 09:02:861 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I can't disagree with this rythmicly, it fits well but I feel there will be lots of fail here x) Indeed, but "Can you survive the wrath of the ocean?" the consistent difficulty increase ends up in massively draining finale, and that surely does sound like a easy failure
Timing
Timing could be more accurate but I would understand you want to keep some places "off tempo" for consistency
- 00:26:110 (1) - I would place a ~230-231 bpm here so 00:26:110 (1,2,3,4) - sounds better with the good hitsounds :3 then 00:26:650 (1) - back to 222 bpm
- 03:18:542 (1,2) - These sound off you could do the same as up there, up to your choice Indeed I noticed these while mapping, but there's only couple of them in fairly long map and they aren't particularly massively off (still sounding pretty solid with playing speeds that is) so I'll rather keep the stable bpm