Thanks for the mod!_Meep_ wrote:
meepu chan ga kita!General
- Combo colors 2 and 4 seem really close in terms of color, but should be fine because they aren't like right next to each other, probs best to get some advice on this One is green and one is grey u wot m8
- u gya nibba
Metadata
- Recommend you add 'Spinefarm Records' since the album this song is from is under them, did some digging and found it out. lol, well,
did that (and added some more since the tag section was quite sparseWhen you try to spoiler hide things but use colored text lol In Mourning of Aniki rip we will all miss you ;c
- 00:17:461 (1,2) - I feel like it'd work better if they were closer to each other, the sounds aren't really that loud/intense. They definitely are,
it's still fairly low spacing as in what's 1/2 (that's due intro and overall not high intensity) basically it's supposed to be somewhat similar spacing than what the spaced out 1/1 in this sections are (like 00:16:651 (5,6) - for example- 00:21:786 (1,2,3,4,1) - This is one instance where the combo color is literally almost the same. Maybe your skin affects this, who knows?
Like, I simply can't see how anyone would confuse these colors to be the same when they ain't even from the same palette- 00:43:407 (3) - Would be cool to see something like a slowdown to emphasise the low pitched guitar. But make it faster than the one on 01:00:704 (1) - The sections are built different, former one has only the bass guitar (which has 4 different sounds with changing pitch, not really slowdown,
the latter one has additional drum patterns that are emphasised there (thus the slider for example); fine as is
ar9.8 really makes my eyes itchy for some reason, fukin gya map >;o lol- 01:13:677 (1) - I don't think theres a need to NC this one, sounds are pretty much the same Why not? The NCs are there to structure the different patterns/ideas in the music and map
- 01:16:110 (4,1) - I highly suggest you stack these ontop of each other, putting 1 below 4, to emphasise the sudden cymbal, people will have to stop moving compared to the usual movement they've been doing before. the sudden stop helps emphasise. No need, the SV is already enough to kick off from the slow movement the pattern causes, so I like it better the way it is with all the objects sharing the same distance (as if stream but 1/1); there are also multiple places with this same type of pattern, not all of which could be done with the stacking for cymbal emphasis considering there ain't cymbal for all of 'em
- 01:33:406 (4,1) - Same here ya same
- 01:34:353 (2,3) - listen to 25%, this is actually really off compared to the notes behind, im not sure. stuff liek 01:37:461 (3) - too. You right and I know it, the drummer is getting too excited with the 1/4s lol, but it's better off kept simplified here for what it's supposed to be without weird snappings or additional timing
- 01:51:515 (4) - NC this for consistency with 01:16:921 (1,2) - ,even though the sounds aren't the same, the structure of the sounds are, 1 slider + 2 same sound + 2 different sound It's intentionally this; here the music has cohesive patterning with normal downbeat NCing for this longish fill type stuff, but the earlier one had emphasises on red ticks too, so I switched for more aggressive NCing with patterns (so thus here you see 01:50:975 (1,2,3,4,5) - are of one measure and from 01:52:056 (1) - on they are on other
- 01:52:866 (5) - nc this too if u agree above Same as above. If it comes to it I'm not really against to tuning these but for now I don't really see any acute need for it
- 02:09:488 (2) - would highly highly highly highly highly highly recommend stacking this below 02:08:948 (5) - , it'd make for better playability as players will feel nostalgic hitting that note, knowing it was the same sound as before. Not bad idea tbh, but not fitting here anymore, the spacings would be fucked up. I also like separating the last snare hit pattern from the ones before like it's moving on
- 02:11:515 (2) - hwat teh fucc is with the beziers >:)
- 02:37:461 (2) - now this is just ugly tbh Not really. I agree it's not my favorite sliders either, but the section is supposed to have sliders of varying shapes (with shapes of varying impressions but same underlying ideas) and it's doing that
- 02:49:353 (1,2,3,1,2) - this part kinda feels off, maybe ctrl+G 02:49:623 (3,1,2) - . 02:53:677 (1,2,3,1,2) - same here, they kinda sounds and play really weirdly. If you wanna keep this then i suggest adding some hitsounds on your own to make the rhythm feel authentic The rhythm and pattern ideas are pretty much the same as is with dozens of others of kind, so I'm kinda grasping at straws with trying to see what your problem with these is, since tbh imo they seem fine
- 03:20:164 (2) - why is this the same shape as the one before though, they both have different sounds and I don't think players would expect this. I suggest changing it to something like:
the steeper curve transition into the calmer curve emphasises the silence without the guitar. really recommend u change to something similar to this. Can't see the picture for how good your suggestion is, but personally I like them as is, it feels better imo even if the sounds aren't exactly the same. For more info I think there's some on this on previous mods as well.- 03:20:975 (3) - nc arigathanks Not necessary, while latter ones like this are indeed NCd, it's because there isn't better way of NCing,
thus since here the objects before are on common downbeat NC place they get it and these don't, no spam here- 03:25:299 (3) - remove dis and replace with 03:25:434 (4) - , make 03:25:434 (4) - a reverse slider, u gotta map to the guitar maaaaaaaaaaaaaaaan. i know u wanna map to it using that small lil gimmick but it just isnt powahful enuf Totally more powerful than what you'd want; it's basically clicks on the guitars with additional patterning to better fit how it feels; replacing 3 with 4 as slider would just result in some of the important guitar sounds drowning inside sliderbodies
- 03:27:461 (3,4) - recommend making into 3/4 because of the extended guitar sounds. Unnecessary. I didn't want to break the constant 1/2 that is the bass drum and the base rhythm of many sections in this map, and thus made pattern like this, that emphasises the same feeling you apparently got from the sliders but without using 3/4 (so basically these just emphasis the guitar sounds as 1/1 sorta like they are/feel, and how 3/4 would emphasise them too since it basically emphasises breaking the 1/2 for the guitar sounds)
- 03:29:623 (3) - same, it'd look really good visually if it were NC'd Same as above. At teh same time, same as even higher above as in,
if it comes to it, why not some of these NC changes depending on what they are (can't say they're easy to change though due colorhax shit getting fucked up for like 6 mins with that uuhh)- 04:15:028 (1,2,3,1,2,3,1,2,3) - these notes really feel like filler rhythm gone wrong, they don't fit the song at all imo, even though it fits later on in the song i think its best to improvise and make a new pattern rather than limiting yourself to minor consistency issues which makes your map play weirdly Filler rhythm would be rhythm made to incorporate stuff where there ain't anything yet in a fitting way (hopefully); here however is no need for such, since all the rhythms are here already (that's how I map) so it's rather about if they fit or not, which imo they do (and if you say they fit for some part, why'd this not then considering it's the exact same. For more info on why the kiais are what they, read previous mods (if interested that is lol)
- 04:44:217 (2) - another example of a super late note ye u right and I know (fuck the drummer tbh) but similarly to above it's better this way
- 04:47:865 (2,1) - why is the cymbal not the one clicked, but the softer and less intense sound? recommend reducing sldierend by 1 tick and replacing it with the note Because it's only one cymbal sound and this f retarded drummer ain't on time ¯\_(ツ)_/¯ basically as above for offtimed shiz
- 04:51:244 (1,2,3,4,5,6,7,8,1) - could be moved further for emphasis,it aint enuf >;o Further = jumpstream for the first or more spacing to 'em all? Nevertheless it's better this way, jumpstream is obviously out, it looks cleaner this way and plays better, and spacing is according to the drums which get quieter for the lattter 8 (or more like, it's different drum he's hitting there) aaanyways thus smaller spacing (I think there's previous ones to this as well,
see those too. Stream of this length in fairly low intensity section like this is already quite the emphasis- 05:31:109 (2) - make sliderend clickable? kind of inconsistent compared to the rest of the map Intentionally so for the less dense section.
I doubt it literally contradicts "rest of the map" but you right I'm using 3/4 type sliders a lot. Anyways this is fine like this- 07:24:483 (1,1,1,1) - just what i expected, gr8 job
nic map
gjob monstrata